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* PainfulPesona: The lyrics to "Edge of Dawn", aka the main theme, imply that [[spoiler:Edelgard]] does not enjoy their [[spoiler:[[TheHeavy Flame Emperor]]]] persona and wishes they could live out their days at the academy with their friends in peace.
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corrected the trope name from 'not for intended use' to 'not the intended use', hopefully correcting a red link


* NotForIntendedUse: Many of the playable units' proficiency will lean towards their favored classes. But if you were to give them a class they are not supposed to be suited for, they become surprisingly efficienct in the class that's opposite of their preferred class. For example, promoting a SquishyWizard into an Armor Class not only increases their strength stats, [[StoneWall but also their defense and health]].

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* NotForIntendedUse: NotTheIntendedUse: Many of the playable units' proficiency will lean towards their favored classes. But if you were to give them a class they are not supposed to be suited for, they become surprisingly efficienct in the class that's opposite of their preferred class. For example, promoting a SquishyWizard into an Armor Class not only increases their strength stats, [[StoneWall but also their defense and health]].
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Fixed a typo.


* RedHerringTwist: Late into Part I, "those who slither in the dark" start causing chaos in the main plot, and while [[spoiler:Kronya and Solon]] are eventually dealt with for good, [[spoiler:[[BigBad Thales]]]] goes unfought and the group is set up to return in full force later. [[spoiler:No matter the route chosen, "those who slither in the dark" are swiftly forgotten by Part II to make way to the game's main antagonists, and while Thales and co. do return eventually, their overall relevance heavily differs depending on the route:]] [[spoiler:In Verdant Wind and Silver Snow, after Edelgard's death and, with some posthumous support from Hubert, the Alliance/Resistance Army invade Thales' headquarters and bring him down, but not without making way for the stories' final threat. In Crimson Flower, they collaborate with the Empire to bring down a common enemy, and while it's teased multiple times Thales' team-up with Edelgard is temporary and that they're next on her list once the war's over, TWSITD is mentioned to have been fought and defeated offscreen in various epilogues. Finally, in Azure Moon, both Cleobulus and Thales are fought and defeated but while wearing the guise of Cornelia and Lord Arundel respectively, and the group's remaiinvolvement with the Empire is heavily hinted but never directly acknowledged during the remainder of the story]].

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* RedHerringTwist: Late into Part I, "those who slither in the dark" start causing chaos in the main plot, and while [[spoiler:Kronya and Solon]] are eventually dealt with for good, [[spoiler:[[BigBad Thales]]]] goes unfought and the group is set up to return in full force later. [[spoiler:No matter the route chosen, "those who slither in the dark" are swiftly forgotten by Part II to make way to the game's main antagonists, and while Thales and co. do return eventually, their overall relevance heavily differs depending on the route:]] [[spoiler:In Verdant Wind and Silver Snow, after Edelgard's death and, with some posthumous support from Hubert, the Alliance/Resistance Army invade Thales' headquarters and bring him down, but not without making way for the stories' final threat. In Crimson Flower, they collaborate with the Empire to bring down a common enemy, and while it's teased multiple times Thales' team-up with Edelgard is temporary and that they're next on her list once the war's over, TWSITD is mentioned to have been fought and defeated offscreen in various epilogues. Finally, in Azure Moon, both Cleobulus and Thales are fought and defeated but while wearing the guise of Cornelia and Lord Arundel respectively, and the group's remaiinvolvement involvement with the Empire is heavily hinted but never directly acknowledged during the remainder of the story]].
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Added the Red Herring Twist trope as the way the Agarthans are handled in 3Hs fits this trope to a tee (oh, and moved the CF stuff from the Aborted Arc entry to it).

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* RedHerringTwist: Late into Part I, "those who slither in the dark" start causing chaos in the main plot, and while [[spoiler:Kronya and Solon]] are eventually dealt with for good, [[spoiler:[[BigBad Thales]]]] goes unfought and the group is set up to return in full force later. [[spoiler:No matter the route chosen, "those who slither in the dark" are swiftly forgotten by Part II to make way to the game's main antagonists, and while Thales and co. do return eventually, their overall relevance heavily differs depending on the route:]] [[spoiler:In Verdant Wind and Silver Snow, after Edelgard's death and, with some posthumous support from Hubert, the Alliance/Resistance Army invade Thales' headquarters and bring him down, but not without making way for the stories' final threat. In Crimson Flower, they collaborate with the Empire to bring down a common enemy, and while it's teased multiple times Thales' team-up with Edelgard is temporary and that they're next on her list once the war's over, TWSITD is mentioned to have been fought and defeated offscreen in various epilogues. Finally, in Azure Moon, both Cleobulus and Thales are fought and defeated but while wearing the guise of Cornelia and Lord Arundel respectively, and the group's remaiinvolvement with the Empire is heavily hinted but never directly acknowledged during the remainder of the story]].
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** Before the time skip, practically every playable unit acts like plot-important characters in the previous games: when they lose in battle on Classic mode they retreat and are still present in the monastery but don't appear in cutscenes (unless they have PlotArmor), and can't be deployed or improve in any way. However, post time-skip they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.

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** Before the time skip, practically every playable unit acts like plot-important characters in the previous games: when they lose in battle on Classic mode they retreat and are still present in the monastery but don't appear in cutscenes (unless they have PlotArmor), and can't be deployed or improve in any way. However, post time-skip they disappear entirely, and the ending slides reveal that they either died [[BusCrash died]] or [[UncertainDoom went missing missing]] sometime during the interim.
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** Before the time skip, practically every playable unit acts like plot-important characters in the previous games: when they lose in battle they retreat and are still present in the monastery but don't appear in cutscenes (unless they have PlotArmor), and can't be deployed or improve in any way. However, post time-skip they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.

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** Before the time skip, practically every playable unit acts like plot-important characters in the previous games: when they lose in battle on Classic mode they retreat and are still present in the monastery but don't appear in cutscenes (unless they have PlotArmor), and can't be deployed or improve in any way. However, post time-skip they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.
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None


** Before the time skip, practically every playable unit acts like plot-important characters in the previous games: when they lose in battle they retreat and are still present in the monastery but can't be chosen for battles or improve in any way. However, post time-skip they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.

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** Before the time skip, practically every playable unit acts like plot-important characters in the previous games: when they lose in battle they retreat and are still present in the monastery but don't appear in cutscenes (unless they have PlotArmor), and can't be chosen for battles deployed or improve in any way. However, post time-skip they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.
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None


** Before the time skip, practically every playable unit acts like plot-important characters in the previous games; when they lose in battle, they retreat and are still present in the monastery, but can't be chosen for most battles or improve in any way. However, post time-skip, they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.

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** Before the time skip, practically every playable unit acts like plot-important characters in the previous games; games: when they lose in battle, battle they retreat and are still present in the monastery, monastery but can't be chosen for most battles or improve in any way. However, post time-skip, time-skip they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.
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They actually no longer appear in cutscenes in Part 1 unless they're plot-protected, but are still around in the monastery for some reason


** Before the time skip, practically every playable unit acts like plot-important characters in the previous games; when they lose in battle, they retreat and are still present in the monastery and cutscenes, but can't be chosen for most battles or improve in any way. However, post time-skip, they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.

to:

** Before the time skip, practically every playable unit acts like plot-important characters in the previous games; when they lose in battle, they retreat and are still present in the monastery and cutscenes, monastery, but can't be chosen for most battles or improve in any way. However, post time-skip, they disappear entirely, and the ending slides reveal that they either died or went missing sometime during the interim.
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None

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* NotForIntendedUse: Many of the playable units' proficiency will lean towards their favored classes. But if you were to give them a class they are not supposed to be suited for, they become surprisingly efficienct in the class that's opposite of their preferred class. For example, promoting a SquishyWizard into an Armor Class not only increases their strength stats, [[StoneWall but also their defense and health]].
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None


** Why did the Flame Emperor hire Kostas to kill Edelgard, Dimitri and Claude? Unlike the rest of their schemes, the goal they sought to achieve with it is never revealed, and the evidence involving this subplot leads to contradictory possibilities. [[spoiler:For one, as the end of Part I reveals the Flame Emperor is Edelgard's secret persona, it can seem at first glance she willingly risked her own life just to kill potential future enemies in a way which didn't implicate her, and that Edelgard intended to survive the bandit attack seemingly through her own strenght and skills. And yet, Edelgard's own surprise over seeing Byleth being hired as a teacher for Garreg Mach after the attack, Caspar's comments that [[TheMole Jeritza]] was expected to get said job after Kostas' bandits scared away the original candidate before Byleth showed up, Ferdinand wondering if a house leader had been aware mercenaries were staying nearby Remire Village during the incident, and Edelgard deliberately ommiting to Kostas and his gang the Church of Seiros would've inevitably gotten involved in their attack, heavily suggest the possibility [[FailureGambit the bandit attack had been a set-up]] for the sake of giving Jeritza the job of professor to further Edelgard's goals. Regardless, the game never provides enough clues to confirm either possibility, and the story moves from this subplot without giving an answer. In the end though, ''Three Hopes'' confirms the latter outcome was Edelgard's inteded aim]].

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** Why did the Flame Emperor hire Kostas to kill Edelgard, Dimitri and Claude? Unlike the rest of their schemes, the goal they sought to achieve with it is never revealed, and the evidence involving this subplot leads to contradictory possibilities. [[spoiler:For one, as the end of Part I reveals the Flame Emperor is Edelgard's secret persona, it can seem at first glance she willingly risked her own life just to kill potential future enemies in a way which didn't implicate her, and that Edelgard intended to survive the bandit attack seemingly through her own strenght and skills. And yet, Edelgard's own surprise over seeing Byleth being hired as a teacher for Garreg Mach after the attack, Caspar's comments that [[TheMole Jeritza]] was expected to get said job after Kostas' bandits scared away the original candidate before Byleth showed up, Ferdinand wondering if a house leader had been aware mercenaries were staying nearby Remire Village during the incident, and Edelgard deliberately ommiting to Kostas and his gang the Church of Seiros would've inevitably gotten involved in their attack, heavily suggest the possibility [[FailureGambit the bandit attack had been a set-up]] for the sake of giving Jeritza the job of professor to further Edelgard's goals. Regardless, the game never provides enough clues to confirm either possibility, and the story moves from this subplot without giving an answer. In answer, and it takes until the end though, release of ''Three Hopes'' confirms to confirm the latter outcome was Edelgard's inteded aim]].
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The past tense of seek is sought


** Why did the Flame Emperor hire Kostas to kill Edelgard, Dimitri and Claude? Unlike the rest of their schemes, the goal they seeked to achieve with it is never revealed, and the evidence involving this subplot leads to contradictory possibilities. [[spoiler:For one, as the end of Part I reveals the Flame Emperor is Edelgard's secret persona, it can seem at first glance she willingly risked her own life just to kill potential future enemies in a way which didn't implicate her, and that Edelgard intended to survive the bandit attack seemingly through her own strenght and skills. And yet, Edelgard's own surprise over seeing Byleth being hired as a teacher for Garreg Mach after the attack, Caspar's comments that [[TheMole Jeritza]] was expected to get said job after Kostas' bandits scared away the original candidate before Byleth showed up, Ferdinand wondering if a house leader had been aware mercenaries were staying nearby Remire Village during the incident, and Edelgard deliberately ommiting to Kostas and his gang the Church of Seiros would've inevitably gotten involved in their attack, heavily suggest the possibility [[FailureGambit the bandit attack had been a set-up]] for the sake of giving Jeritza the job of professor to further Edelgard's goals. Regardless, the game never provides enough clues to confirm either possibility, and the story moves from this subplot without giving an answer. In the end though, ''Three Hopes'' confirms the latter outcome was Edelgard's inteded aim]].

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** Why did the Flame Emperor hire Kostas to kill Edelgard, Dimitri and Claude? Unlike the rest of their schemes, the goal they seeked sought to achieve with it is never revealed, and the evidence involving this subplot leads to contradictory possibilities. [[spoiler:For one, as the end of Part I reveals the Flame Emperor is Edelgard's secret persona, it can seem at first glance she willingly risked her own life just to kill potential future enemies in a way which didn't implicate her, and that Edelgard intended to survive the bandit attack seemingly through her own strenght and skills. And yet, Edelgard's own surprise over seeing Byleth being hired as a teacher for Garreg Mach after the attack, Caspar's comments that [[TheMole Jeritza]] was expected to get said job after Kostas' bandits scared away the original candidate before Byleth showed up, Ferdinand wondering if a house leader had been aware mercenaries were staying nearby Remire Village during the incident, and Edelgard deliberately ommiting to Kostas and his gang the Church of Seiros would've inevitably gotten involved in their attack, heavily suggest the possibility [[FailureGambit the bandit attack had been a set-up]] for the sake of giving Jeritza the job of professor to further Edelgard's goals. Regardless, the game never provides enough clues to confirm either possibility, and the story moves from this subplot without giving an answer. In the end though, ''Three Hopes'' confirms the latter outcome was Edelgard's inteded aim]].
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* PoorCommunicationKills: This is at the crux of the three lords and Rhea. Everyone has personal issues as to why they are unable to trust anyone outside of Byleth and their inner circle. That goes double for Rhea, who is carrying by far the most secrets of the cast.

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* PoorCommunicationKills: This is at the crux of the three lords and Rhea. Everyone has personal issues as to why they are unable to trust anyone outside of Byleth and their inner circle. A lot of the conflicts would be avoided if the leaders simply talked to one another. That goes double for Rhea, who is carrying by far the most secrets of the cast.

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Added the bandit subplot here since in hindsight, the game doesn't give you enough info to reach a definitive answer as for why Edelgard hired Kostas without all the new evidence Three Hopes provides.


* RiddleForTheAges: A number of mysteries are left unclear by the story’s end, relating to the backstory.
** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly? Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her remained unknown. ''Three Hopes'' would reveal more, confirming she is dead (though not the exact circumstances beyond that they involved using her body to empower Edelgard) and that if she did care about Dimitri it was not enough to keep her from helping organize the event that she had every reason to believe would result in his death, even writing to a Western lord to enlist them in her plot.]]

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* RiddleForTheAges: A number of mysteries are left unclear by the story’s end, relating to the backstory.
backstory. A lucky few would get a resolution in ''[[Videogame/FireEmblemWarriorsThreeHopes Three Hopes]]'' though:
** Why did the Flame Emperor hire Kostas to kill Edelgard, Dimitri and Claude? Unlike the rest of their schemes, the goal they seeked to achieve with it is never revealed, and the evidence involving this subplot leads to contradictory possibilities. [[spoiler:For one, as the end of Part I reveals the Flame Emperor is Edelgard's secret persona, it can seem at first glance she willingly risked her own life just to kill potential future enemies in a way which didn't implicate her, and that Edelgard intended to survive the bandit attack seemingly through her own strenght and skills. And yet, Edelgard's own surprise over seeing Byleth being hired as a teacher for Garreg Mach after the attack, Caspar's comments that [[TheMole Jeritza]] was expected to get said job after Kostas' bandits scared away the original candidate before Byleth showed up, Ferdinand wondering if a house leader had been aware mercenaries were staying nearby Remire Village during the incident, and Edelgard deliberately ommiting to Kostas and his gang the Church of Seiros would've inevitably gotten involved in their attack, heavily suggest the possibility [[FailureGambit the bandit attack had been a set-up]] for the sake of giving Jeritza the job of professor to further Edelgard's goals. Regardless, the game never provides enough clues to confirm either possibility, and the story moves from this subplot without giving an answer. In the end though, ''Three Hopes'' confirms the latter outcome was Edelgard's inteded aim]].
** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly? Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her remained unknown. ''Three Hopes'' would reveal more, confirming she is dead (though not the exact circumstances beyond that they involved using her body to empower Edelgard) and that if she did care about Dimitri Dimitri, it was not enough to keep her from helping organize the event that she had every reason to believe would result in his death, even writing to a Western lord to enlist them in her plot.]]
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Pretty much everyone responds to violence with violence in this game; Rhea doesn't start handing out executions until people start directly trying to kill her/invade the monestary/rip Church law to shreds.


* PoorCommunicationKills: This is at the crux of the three lords and Rhea. Everyone has personal issues as to why they are unable to trust anyone outside of Byleth and their inner circle. That goes double for Rhea as its seen that any attempts to have any ideal that directly challenges her's is struck down with pure predjudice.

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* PoorCommunicationKills: This is at the crux of the three lords and Rhea. Everyone has personal issues as to why they are unable to trust anyone outside of Byleth and their inner circle. That goes double for Rhea as its seen that any attempts to have any ideal that directly challenges her's Rhea, who is struck down with pure predjudice.carrying by far the most secrets of the cast.
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* PoorCommunicationKills: This is at the crux of the three lords and Rhea. Everyone has personal issues as to why they are unable to trust anyone outside of Byleth and their inner circle. That goes double for Rhea as its seen that any attempts to have any ideal that directly challenges her's is struck down with pure predjudice.
Is there an issue? Send a MessageReason:
None


** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly? Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her still remains unknown.]]

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** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly? Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her still remains unknown.remained unknown. ''Three Hopes'' would reveal more, confirming she is dead (though not the exact circumstances beyond that they involved using her body to empower Edelgard) and that if she did care about Dimitri it was not enough to keep her from helping organize the event that she had every reason to believe would result in his death, even writing to a Western lord to enlist them in her plot.]]

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** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly?]]
*** [[spoiler:Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her still remains unknown.]]

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** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly?]]
*** [[spoiler:Dimitri's
cold-heartedly? Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her still remains unknown.]]
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* OneManArmy: It is said that anyone who can wield the Heroes' Relics has the potential to be this, mowing down hundreds or even a ''thousand'' normal foes on their own. While how true that actually is is debatable [[spoiler:at least for past the first-generation Crest Bearers]], the legends and power behind such armaments are why Crest-bearers are so valuable, especially if they possess honed fighting ability. The backbone of several territories' defenses are even dependent on them, such as House Gautier using the Lance of Ruin to defend against invasions from Sreng.

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crosswick w page txt


** No matter which house Byleth chooses to lead, the story will give many hints that your house leader ''might'' be the [[MalevolentMaskedMen Flame Emperor]]. Whoever your lord is, they are suspiciously absent the first times the Flame Emperor shows up. Edelgard implies that teaming up with the Flame Emperor might not be a bad idea, and her own future title will be Emperor. Dimitri is shown having a friendly conversation with one of their accomplices, and as TheReveal approaches, begins to complain about headaches and becomes increasingly erratic. Claude is openly critical of the Church and shows a fixation on the Sword of the Creator right after the Flame Emperor states a similar interest. In the end, each lord eventually has a moment where they’re able to settle their innocence, [[spoiler:where only Edelgard reveals she was the one behind the mask]].

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** No matter which house Byleth chooses to lead, the story will give many hints that your house leader ''might'' be the [[MalevolentMaskedMen Flame Emperor]]. Whoever your lord is, they are suspiciously absent the first times the Flame Emperor shows up. Edelgard implies that teaming up with the Flame Emperor might not be a bad idea, and her own future title will be Emperor. Dimitri is shown having a friendly conversation with one of their accomplices, and as TheReveal approaches, begins to complain about headaches and becomes increasingly erratic. Claude is openly critical of the Church and shows a fixation on the Sword of the Creator right after the Flame Emperor states a similar interest. In the end, each lord eventually has a moment where they’re able to settle their innocence, [[spoiler:where only Edelgard reveals she was the one behind the mask]].mask.]]
* RefusedReunion: Annette came to Garreg Mach Monastery hoping to find her father, Gilbert, who is working in the Church as a Knight of Seiros. Gilbert, out of guilt and self-loathing for not saving his liege during the Tragedy of Duscur, refuses to speak with her or his wife or even think of returning home.

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** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intented to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly?]]

to:

** What became of [[spoiler:Patricia/Anselma after the Tragedy of Duscur? Azure Moon makes clear that not only did [[NeverFoundTheBody she disappeared and faked her death]], it was also very important to have her leave Duscur ''alive''. Despite this, she's nowhere to be seen in the present day, even though its stated she very much intented intended to reunite with her daughter. Also, how did she really feel about Dimitri? He grew up thinking that she loved him as though he were her own blood son, but did she really leave him to die so cold-heartedly?]]cold-heartedly?]]
*** [[spoiler:Dimitri's DLC support with Hapi suggests that Patrica did care for her daughter Edelgard ''and'' Dimitri, but was barred from seeing the former by Cornelia, who suggested that it was the King's doing (when in reality, it was nothing of the sort) to drive a wedge through them... and after some time of this emotional poisoning, she was desperate and then tricked into participating in the Tragedy of Duscur in some manner, all just to see her daughter again. However, what became of her still remains unknown.]]
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** Can be said of both sides on the Crimson Flower route [[spoiler:when the Knights of Seiros under Seteth attempt to retake Garreg Mach from the Black Eagle Strike Force while a larger force commanded by Rhea and Catherine takes on the Imperial Army in the field]]. [[spoiler:The Garreg Mach invasion is repelled, at the cost of many knights (including potentially Alois if he was not recruited) and ends with Seteth and Flayn either dead as well or going into hiding, removing some of their best fighters, and further unbalancing Rhea. However, the Imperial Army takes a severe beating from Rhea and Catherine's forces, and veteran Imperial soldiers like Randolph and Ladislava are lost in the fight. In the end, Edelgard admits that while they can and will call it a victory, the Church will do just the same.]]

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** Can be said of both sides on the Crimson Flower route [[spoiler:when the Knights of Seiros under Seteth attempt to retake Garreg Mach from the Black Eagle Strike Force while a larger force commanded by Rhea and Catherine takes on the Imperial Army in the field]]. [[spoiler:The Garreg Mach invasion is repelled, at the cost of many knights (including potentially Alois and Shamir if he was they were not recruited) and ends with Seteth and Flayn either dead as well or going into hiding, removing some of their best fighters, and further unbalancing Rhea. However, the Imperial Army takes a severe beating from Rhea and Catherine's forces, and veteran Imperial soldiers like Randolph and Ladislava are lost in the fight. In the end, Edelgard admits that while they can and will call it a victory, the Church will do just the same.]]
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Just found out the Propaganda Machine trope is a thing so I added the first example that came to mind that fits its description.

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* PropagandaMachine: In retrospect, the Verdant Wind route reveals [[spoiler:the Church of Seiros was founded by its namesake to serve this purpose]]. [[spoiler:In an effort to gather an army big enough to oppose Nemesis and to conceal the origin of the Crests and Hero Relics, Saint Seiros, with the support of the first Adrestian Emperor, used the church and her reputation as "Sothis' prophet" to push the narrative Nemesis and his 10 Elites had been previously gifted by the goddess to defeat evil before they fell to corruption and began misusing their blessings, a belief which in present Fódlan is thought to be the actual truth of the events by nearly everyone but a select few]]. [[spoiler:Also, Rhea in the present uses the church's teachings as means to keep commoners and nobles alike loyal to the Church and the Crest System for the sake of mantaining peace in Fódlan]].

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Added another example which also counts as a quest, plus corrected a typo.


* NeglectedSidequestConsequence: "War for the Weak", Dedue's paralogue, is completely optional. However, if you don't complete the sidequest [[spoiler: it results in his death while helping Dmitri escape imprisonment]].

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* NeglectedSidequestConsequence: NeglectedSidequestConsequence:
**
"War for the Weak", Dedue's paralogue, is completely optional. However, if you don't complete the sidequest [[spoiler: it [[spoiler:it results in his death while helping Dmitri Dimitri escape imprisonment]].imprisonment]].
** It's possible to miss the sidequest in Chapter 10 which asks to [[spoiler:find Jeralt's wedding ring on his room]]. If this happens, then Byleth will be unable to S-Rank anyone near the end of the story.
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Fixed Seiros name, as well as the fact that Flame Emperor's request was "kill nobles", not specifically Dimitri and Claude (who knows if the missing professor was also a noble, though, it was likely to be the case too)


** The very first cutscene offers some depending on the route you previously played. For all routes, there are 10 more glowing red lights after Nemesis makes his entrance. These represent the 10 Elites, as they all fought with Hero's relics. Additionally, [[spoiler:Seiros' outfit further drives home that she and Rhea are the same. Especially since she only wears the same armor again in Crimson Flower. How she disarms and kills Nemesis is also where Rhea's ability to instruct brawling comes from.]] Lastly, [[spoiler:Nemesis' brief {{Leitmotif}}, Serios' anger and grief as she confronts and kills Nemesis, and her holding the Sword of The Creator to her face afterwards can take different tones]] if the player had just completed Verdant Wind route.
** At the start of the first battle, you can have the three youths talk to Byleth, and while Dimitri and Claude express concern about the bandits and the threat to their lives, Edelgard is more interested in Byleth. [[spoiler:This takes a darker tone later on, when it comes to light that Edelgard hired the bandits to help kickstart her ambitions by killing the other two, and thus has little reason to be worried about them.]]

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** The very first cutscene offers some depending on the route you previously played. For all routes, there are 10 more glowing red lights after Nemesis makes his entrance. These represent the 10 Elites, as they all fought with Hero's relics. Additionally, [[spoiler:Seiros' outfit further drives home that she and Rhea are the same. Especially since she only wears the same armor again in Crimson Flower. How she disarms and kills Nemesis is also where Rhea's ability to instruct brawling comes from.]] Lastly, [[spoiler:Nemesis' brief {{Leitmotif}}, Serios' Seiros' anger and grief as she confronts and kills Nemesis, and her holding the Sword of The Creator to her face afterwards can take different tones]] if the player had just completed Verdant Wind route.
** At the start of the first battle, you can have the three youths talk to Byleth, and while Dimitri and Claude express concern about the bandits and the threat to their lives, Edelgard is more interested in Byleth. [[spoiler:This takes a darker tone later on, when it comes to light that Edelgard hired the bandits to help kickstart her ambitions by killing giving them the other two, mission to attack any nobles in sight, and thus has little reason to be worried about them.]]
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* NeglectedSidequestConsequence: "War for the Weak", Dedue's paralogue, is completely optional. However, if you don't complete the sidequest [[spoiler: it results in his death while helping Dmitri escape imprisonment]].
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* RagtagBunchOfMisfits: This game presents a marked [[AvertedTrope aversion]] for the series. There are four carefully grouped playable factions that host the majority of playable units, and your party will consist of one of the three houses you pick at the start of the game and whichever members of the Knights of Seiros you were able to recruit during the academy arc. Recruiting enemies and [=NPCs=] during battle or elsewhere [[LaterInstallmentWeirdness isn't featured at all]] in this game, with only one very specific option to recruit an enemy. The few odds and ends of the Knights of Seiros include Dagdan mercenary [[TheStoic Shamir]] and the former Almyran slave [[UndyingLoyalty Cyril]], but they are greatly outnumbered by regular folk like [[PungeonMaster Alois]] and nobles like [[ActionGirl Catherine]]. The Golden Deer house does fit this image more compared to the other two houses, but the three commoners (Raphael, Ignatz, and Leonie) all have respectable upbringings and most of them are fairly united in protecting the Alliance come the war arc.

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* RagtagBunchOfMisfits: This game presents a marked [[AvertedTrope aversion]] for the series. There are four carefully grouped playable factions that host the majority of playable units, and your party will consist of one of the three houses you pick at the start of the game and whichever members of the Knights of Seiros non-route exclusive characters you were able to recruit during the academy arc. Part 1. Recruiting enemies and [=NPCs=] during battle or elsewhere [[LaterInstallmentWeirdness isn't featured at all]] in this game, with only one very specific option to recruit an enemy.enemy on only one of the routes. The few odds and ends of the Knights of Seiros include Dagdan mercenary [[TheStoic Shamir]] and the former Almyran slave [[UndyingLoyalty Cyril]], but they are greatly outnumbered by regular folk like [[PungeonMaster Alois]] and nobles like [[ActionGirl Catherine]]. The Golden Deer house does fit this image more compared to the other two houses, but the three commoners (Raphael, Ignatz, and Leonie) all have respectable upbringings and most of them are fairly united in protecting the Alliance come the war arc.

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Removed spoiler tags surrounding Jeritza joining only in CF, since the game doesn't really try hiding it in hindsight, and also mentioned Seteth can not join in AM/VW if Flayn fell in battle while playing in Classic Mode.


*** Jeritza became a proper playable character for the [[spoiler:Crimson Flower]] route, which required a few pieces of monastery dialogue to be tweaked so his whereabouts in Part II are consistent with the story.

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*** Jeritza became a proper playable character for the [[spoiler:Crimson Flower]] Crimson Flower route, which required a few pieces of monastery dialogue to be tweaked so his whereabouts in Part II are consistent with the story.



** On both the Azure Moon and Verdant Wind routes, it's possible to lose the chance of getting Seteth to join your party in Classic Mode if Flayn happened to have fallen in battle previously.



** From version 1.1.0 onwards and, on the Crimson Flower route, [[spoiler:Jeritza]] will join your party automatically at the start of Part II, [[spoiler:with his signature Death Knight class and Scythe of Sariel included]].

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** From version 1.1.0 onwards and, on the Crimson Flower route, [[spoiler:Jeritza]] Jeritza will join your party automatically at the start of Part II, [[spoiler:with his signature Death Knight class and Scythe of Sariel included]].
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* PlayerDeathIsDramatic: If a playable character dies in battle, the music stops and the action freezes for a second before the character falls to the ground. Sad music then plays as the character says their LastWords, with the camera lingering on their body for much longer than normal. To really twist the knife, this applies even if the character is an ''enemy'', such as characters from other houses you failed to recruit. ([[DownplayedTrope Downplayed]] in Part I or on Casual mode, where characters retreat instead of being killed; a slow-down is used instead of a freeze-frame, and the music does not change. The full version still applies for enemy students, however.)

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* PersonalityPowers: It is speculated InUniverse, and in some cases strongly implied due to similarities, that Crests influence a person's personality. Amongst other things are a general love of sweets (excluding Felix, and potentially, the Crest of Fraldarius); Bernadetta's skills in crafts, social awkwardness, and archery that are like Indech's; or Flayn and Lindhardt's aversion to violence.

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* PersonalityPowers: PersonalityPowers:
**
It is speculated InUniverse, and in some cases strongly implied due to similarities, that Crests influence a person's personality. Amongst other things are a general love of sweets (excluding Felix, and potentially, the Crest of Fraldarius); Bernadetta's skills in crafts, social awkwardness, and archery that are like Indech's; or Flayn and Lindhardt's aversion to violence.

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