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* VictoriousChildhoodFriend: Silas is a friend of Corrin when they were kids, and helped him sneak out of the castle he was held in. If Corrin is female, she has the option of romancing and marrying him.
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* NintendoHard: ''Conquest'' is designed to be the harder route, with difficulty akin to earlier ''Fire Emblem'' titles. This includes limited experience and money, more complex victory/defeat conditions, and maps that are quite fiendish by ''Fire Emblem'' standards. Even those playing Phoenix mode will find challenge in this route.
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Trope was cut/disambiguated due to cleanup

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* PointOfDivergence: A major part of the game's premise is seeing how certain events change depending on which country the Avatar sides with:
** The biggest case involves [[spoiler:Takumi]]. On two out of three routes, he [[spoiler:falls into the Bottomless Canyon and ends up being slowly possessed by Anankos]]. On ''Birthright'', Azura meets up with him shortly after this happens, and so is able to use her song to (mostly) cure him. On ''Conquest'', he isn't so lucky. [[spoiler:As his possession did not become apparent until ''much'' later on, it's far too late to save him by the time Azura realizes. This, combined with his greater resentment and bitterness on this route due to the Avatar's betrayal, means he eventually gets so consumed that the original Takumi is outright dead (courtesy of PsychicAssistedSuicide) and Anankos is able to turn his corpse into a puppet, which serves as the FinalBoss.]] On ''Revelation'', [[spoiler:the Avatar manages to reach him while he's still in Izumo, meaning his fall into the bottomless canyon is prevented entirely]]. However, it's not all good news. [[spoiler:Without him to use, Anankos possesses someone else who fell into the canyon: Gunter.]]
** Another example of this is the fate of the Ice Tribe. In ''Conquest'', the Avatar was sent in a UriahGambit to quell the tribe's rebellion. The rebellion is stopped through a diplomatic method (though not without a fight), and Flora much later joins as a party member. What happens to them in ''Birthright'', where the Avatar and Felicia aren't there to talk Chief Kilma down from his plan? [[spoiler:Garon [[CurbStompBattle steamrolled the tribe with impunity]], slaughtering most of them, and had Kilma executed. Flora then gathered the survivors and pledged loyalty out of fear, which Garon used as a bait to lure out the Hoshidan Army. At the end, Flora was broken because of the entire affair and immolates herself out of grief.]] Whereas in ''Revelation'', the rebellion still happens and is quashed by Garon, but rather than [[spoiler:destroying them outright]] as in ''Birthright'', he gives Flora a chance to save her people by helping Camilla and her retainers kill the Avatar, since Flora's ice control abilities allow them to ambush the Avatar's forces while traveling on the high seas by literally freezing the water, trapping them, and he needs her cooperation. When the Avatar in turn defeats them and gets Camilla on their side, Flora decides not to accompany them, but only so she can return to the Ice Tribe and get them into hiding before Garon can make good on the threat. [[spoiler:Much later in the route, after Flora manages to accomplish this, she ''can'' be optionally recruited.]]
** Gunter [[spoiler:is thrown into the Bottomless Canyon by Hans]] early on in the game. On ''Conquest'', [[spoiler:the Avatar and Azura later end up in Valla (the world at the bottom of the canyon), where they are able to rescue him]]. On ''Birthright'', however, this does not happen, and so [[spoiler:he never rejoins the army]]. Finally, on ''Revelation'', [[spoiler:he rejoins the party, though much earlier than in ''Conquest''... and turns out to be under DemonicPossession]].
** Another character, [[spoiler:Kaze]], can suffer a PlotlineDeath on ''Birthright'' but not on ''Conquest''. The death itself is a case of this, too; [[spoiler:if he does not have an A Support with the Avatar, he has to pledge his loyalty right there, which distracts him enough that he can't find a way out of their situation without sacrificing himself. If he does, he has enough concentration to notice something he can use to save them ''both'']].
** In ''Revelation'', the heroes never step foot in Fort Dragonfall, Macarath Palace, or the Woods of the Forlorn.
** Scarlet's rebellion in Cheve takes place offscreen in ''Revelation''.
** Cyrkensia [[spoiler:is reduced to rubble due to a skirmish between Hoshidan and Nohrian forces, thus no assassination attempt on King Garon]]. In addition, this is where the party encounters [[spoiler:Kaden & Keaton, supplicating the Kitsune and Wolfskin pack encounters]].
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* KillTheParentRaiseTheChild: [[spoiler:Corrin is revealed to have been abducted and raised by Garon after he kills Corrin's stepfather Sumeragi during a fake truce]].
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* MorphicResonance: With the exception of its Omega form, the Yato incorporates elements from the four sacred weapons in its various evolved forms.
** The Noble Yato features a knuckleguard in a shape reminiscent of Takumi's Fujin Yumi, and its glow also matches the color of said weapon.
** The Grim Yato has a widened crossguard whose shape is meant to emulate the symbols on Leo's Brynhildr, and also switches to a purple glow to match the sacred tome's.
** The Blazing Yato gets a curved blade to mirror Ryoma's Rajinto, and a golden glow to match.
** The Shadow Yato gets two small protrusions to mirror Xander's Siegfried, and switches to the same deep magenta glow.
** Interestingly, the Alpha Yato combines elements from both Fujin Yumi and Brynhildr despite neither weapons being involved in its transformation. Concept art does show their respective slots on the blade being illuminated however, suggesting they may have been involved in an earlier draft.
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* TroublesomePet: Sophie's horse Avel is a MoodyMount who is prone to biting and throwing her off him, except during battles.
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* NintendoHard: ''Conquest'' is designed to be the harder route, with difficulty akin to earlier ''VideoGame/FireEmblem'' titles. This includes limited experience and money, more complex victory/defeat conditions, and maps that are quite fiendish by ''Fire Emblem'' standards. Even those playing Phoenix mode will find challenge in this route.

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* NintendoHard: ''Conquest'' is designed to be the harder route, with difficulty akin to earlier ''VideoGame/FireEmblem'' ''Fire Emblem'' titles. This includes limited experience and money, more complex victory/defeat conditions, and maps that are quite fiendish by ''Fire Emblem'' standards. Even those playing Phoenix mode will find challenge in this route.
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* SiblingSwitchSquick: Shigure and male Kana can have several different sisters depending on who their mother marries. If their fathers are changed between playthroughs, one playthrough's sister can become another's potential wife.
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* LethalJokeItem: Some of the "joke weapons" are actually surprisingly potent despite their otherwise comical looks, notably including the Umbrella and Parasol which can be thrown at 1-2 range like the Kodachi, but can score critical hits or activate offensive skills, and the Pine Branch which is actually stronger than Steel Naginata, with the only offset of a noticeably less hit rate.

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* LethalJokeItem: Some of the "joke weapons" are actually surprisingly potent despite their otherwise comical looks, notably including the Umbrella and Parasol which can be thrown at 1-2 range like the Kodachi, but can score critical hits or activate offensive skills, and the Pine Branch which is actually stronger than Steel Naginata, with the only offset of a noticeably less significantly lower base hit rate.
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None


* LethalJokeItem: Some of the "joke weapons" are actually surprisingly potent despite their otherwise comical looks, notably including the Umbrella and Parasol which can be thrown at 1-2 range like the Kodachi, but can score critical hits or activate offensive skills, and the Pine Branch which is actually stronger than Steel Naginata, with the only offset of 10% less hit rate.

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* LethalJokeItem: Some of the "joke weapons" are actually surprisingly potent despite their otherwise comical looks, notably including the Umbrella and Parasol which can be thrown at 1-2 range like the Kodachi, but can score critical hits or activate offensive skills, and the Pine Branch which is actually stronger than Steel Naginata, with the only offset of 10% a noticeably less hit rate.


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** Some of these weapons also have side effects, ranging from Stale Bread's 20% HP recovery after initiating a battle with it, the Stick's +3 Skill boost which does affect the rate of offensive skill activations, Harp Yumi and Violin Yumi that buffs the Resistance or Skill of allies within 2 tiles respectively (acting similarly to the Rally skills), and Hoe that ignores both the user's and enemy's terrain effects.
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* JokeItem: There are a slew of mundane objects that can be used as weapons, such as a bottle or parasol being used in lieu of a sword or a frying pan substituting for an axe. Many of these weapons have a low Mt stat for minimal damage and may have a negative attribute, such as the parasol lowering the wielder's Speed by 5 points. That being said however, they are Not Completely Useless (see the trope in the "N" folder for more information).

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* JokeItem: There are a slew of mundane objects that can be used as weapons, such as a bottle or parasol being used in lieu of a sword or a frying pan substituting for an axe. Many of these weapons have a low Mt stat for minimal damage and may have a negative attribute, such as the parasol lowering the wielder's Speed by 5 points. That being said however, they are Not Completely Useless NotCompletelyUseless (see the trope in the "N" folder for more information).

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* JokeItem: There are a slew of mundane objects that can be used as weapons, such as a bottle or parasol being used in lieu of a sword or a frying pan substituting for an axe. Many of these weapons have a low Mt stat for minimal damage and may have a negative attribute, such as the parasol lowering the wielder's Speed by 5 points.

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* JokeItem: There are a slew of mundane objects that can be used as weapons, such as a bottle or parasol being used in lieu of a sword or a frying pan substituting for an axe. Many of these weapons have a low Mt stat for minimal damage and may have a negative attribute, such as the parasol lowering the wielder's Speed by 5 points. That being said however, they are Not Completely Useless (see the trope in the "N" folder for more information).



* LethalJokeItem: Some of the "joke weapons" are actually surprisingly potent despite their otherwise comical looks, notably including the Umbrella and Parasol which can be thrown at 1-2 range like the Kodachi, but can score critical hits or activate offensive skills, and the Pine Branch which is actually stronger than Steel Naginata, with the only offset of 10% less hit rate.



* NotCompletelyUseless: Joke weapons return from ''Awakening'' with suitably pathetic Might, but thanks to the overall nerfing of the weapon system, they have an advantage over Bronze/Brass weapons in that they can actually trigger critical hits and offensive Skills, not to mention providing a +10 boost to the wielder's Avoid and Critical Avoid.

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* NotCompletelyUseless: Joke The joke weapons return reappear from ''Awakening'' with suitably pathetic Might, ''[[VideoGame/FireEmblemAwakening Awakening]]'', but thanks to the overall nerfing of the weapon system, they have an advantage over several low-tier weapons, some even bordering towards [[LethalJokeItem Lethal Joke Weapons]]. Some examples include:
** The E-rank joke weapons with low might notably have a noticeable advantage over
Bronze/Brass weapons in that they provide a +10 boost to the wielder's Avoid and Critical Avoid, in addition to they can actually trigger critical hits and offensive Skills, not to mention providing a +10 boost and having 10% more Hit rate than the Bronze/Brass weapons.
** The Parasol and the Umbrella are both similar
to the wielder's Avoid Kodachi, in which they are 1-2 range weapons which cannot double attack and Critical Avoid. makes it easier for the enemy to double attack the wielder. While both Parasol and Umbrella have only 1 might, they can activate critical hits and offensive skills. The Umbrella is notable for being one of the few 1-2 range Swords, aside from Siegfried (which is Xander's personal weapon), Levin Sword (which is a magical weapon that cannot trigger critical hits or offensive skills), the enemy-only Katti weapons and Ragnell (which is only usable by Amiibo Ike).

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