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* ''VideoGame/{{inFAMOUS 2}}''[='s=] antagonists are the [[RightWingMilitiaFanatic Militia]], a [[MugglePower normal-supremacist]] gang trying to rid the city of New Marais of all [[DifferentlyPoweredIndividual the superhuman Conduits]]. [[spoiler:Ironically, their leader [[CorruptHick Joseph Bertrand]] is not only a [[BoomerangBigot closeted self-hating Conduit]], but he was [[RunningBothSides also responsible for creating the Corrupted monsters]].]]

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* ''VideoGame/{{inFAMOUS 2}}''[='s=] antagonists are the [[RightWingMilitiaFanatic Militia]], a [[MugglePower normal-supremacist]] gang trying to rid the city of New Marais of all [[DifferentlyPoweredIndividual the superhuman Conduits]]. [[spoiler:Ironically, their leader [[CorruptHick Joseph Bertrand]] Bertrand is not only a [[BoomerangBigot closeted self-hating Conduit]], but he was [[RunningBothSides also responsible for creating the Corrupted monsters]].]]
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* ''VideoGame/PrayerOfTheFaithless'':
** Humans detest the Manna for being born from the Miasma and having resistance to it, since this reminds them of monsters.
** [[InnocentBigot Emperor Daigo]] is an interesting case, since he has a surface level understanding of the Manna and believes that they're inherently more peaceful and innocent than humans, but Trill point out that the Manna are far from perfect because like humans, they are capable of committing foolish acts and conforming for the sake of the many.
** [[MisanthropeSupreme Gauron]] is another unusual case, since he acknowledges that the Manna can be flawed, but believes that because their culture is relatively younger than humanity's, they can still be led on the right path. [[spoiler:Unfortunately, he believes that Aeyr should wipe out humanity to prevent them from corrupting the Mannas' culture.]]
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* Cap'n Cuttlefish from ''VideoGame/{{Splatoon}}'', a veteran of the Great Turf War between the Inklings and the Octarians, has some biases against the Octarian empire. This is most evident in the ''VideoGame/Splatoon2'' DLC Octo Expansion where he spends a lot of his time interacting with an amnesic Octarian (your PlayerCharacter) as well as Marina from Off the Hook. His character development throughout Octo Expansion is about trying to shed these outdated viewpoints and accept that Octarians and Inklings share an integrated society.

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* Cap'n Cuttlefish from ''VideoGame/{{Splatoon}}'', ''Franchise/{{Splatoon}}'', a veteran of the Great Turf War between the Inklings and the Octarians, has some biases against the Octarian empire. This is most evident in the ''VideoGame/Splatoon2'' DLC Octo Expansion where he spends a lot of his time interacting with an amnesic Octarian (your PlayerCharacter) as well as Marina from Off the Hook. His character development throughout Octo Expansion is about trying to shed these outdated viewpoints and accept that Octarians and Inklings can once again share an integrated society.
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Up To Eleven is a defunct trope


*** Introduces the Thalmor, High Elf supremacists who are for all intents and purposes [[ANaziByANyOtherName the Tamrielic equivalent to the Nazi party]], taking this UpToEleven. Not only do they have the usual Altmer hatred for mankind, they also view the other races of Mer as a result of "degeneration" and even [[NoTrueScotsman look down upon Altmer who do not support them]].

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*** Introduces the Thalmor, High Elf supremacists who are for all intents and purposes [[ANaziByANyOtherName the Tamrielic equivalent to the Nazi party]], taking this UpToEleven.up to eleven. Not only do they have the usual Altmer hatred for mankind, they also view the other races of Mer as a result of "degeneration" and even [[NoTrueScotsman look down upon Altmer who do not support them]].
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*** Although, the comment about AI’s not being alive, and just being machines which can be broken, was directed at the big bad of the first game, Sovereign, who was trying to usher in the reaper invasion so they could wipe out all advanced, space flight capable species, so was more of a threat to an enemy, than a comment on AIs in general. And it is the renegade speech option.
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* In ''Videogame/{{Arknights}}'' there are the Infected, which are people who have contracted Oripathy, a disease caused by exposure to [[GreenRocks Originum]]. Oripathy is a terminal malignant disease in which Originum crystals grow in the body, causing mutations and painful crystalline growths to emerge from their bodies. When someone with Oripathy dies, their body rapidly crystalizes into a mass of Originum which then dissolves into glowing dust which can quickly infect others. As a result, the Infected are widely segregated into ghettos, with only a few countries giving them equal rights, and in other countries they are killed on sight to prevent them from reaching the stage of their infection where they can transmit the disease. The conflict between the un-Infected and the Infected is so severe that a massive terrorist organization known as the Reunion Movement has formed to violently fight for the rights of the Infected and is the main antagonist of the first eight chapters of the story.
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* The world of ''VideoGame/EldenRing'' is not a particularly kind world, especially to these groups:
** Sentient artificial beings, like the Albinaurics, are considered outside the 'grace of gold' of the [[WorldTree Erdtree]] and are brutally oppressed. In the game itself, we see an entire village of them right after being assaulted and almost every single Albinauric brutally murdered and hanged, in Volcano Manor we see Albinaurics tortured and experimented on, and the cult of the Bloody Fingers use them as slave soldiers.
** The Misbegotten, humanoid creatures that have features of different animals, are treated as 'slaves or worse' by the people of the Golden Order due to their 'impurity'. This left them with an almost universal burning hatred for humankind, leading to at least one SlaveRevolt where they slaughtered ''everyone'' in Castle Mourne.
** Omens are children of normal humans that are cursed at birth to grow unnatural, gnarled horns on their bodies. As their name implies, these children are considered terrible omens. Most Omens born of commoners die young due to the painful and mostly lethal procedure of cutting off the horns, while Omens born of the nobility are tossed and imprisoned into the sewers of the capital city, forming the 'Shunning Grounds'. There's even an entire group of Omenkillers whose self-given role is the extermination of any stray Omen they may come across.
** Despite being clearly sentient beings, Trolls are used as nothing more than tools by the civilizations of the Lands Between: as beasts of burdens to pull carriages, as mining tools to dig through caves, or as living siege engines in times of war. This is in spite of the fact that the Trolls betrayed the Giants, their progenitors, in order to help the [[UngratefulBastard humans who would later enslave them.]] This is averted only by the Royal House of Caria, who had several Troll knights treated as equals, and feature the only talkable Troll NPC, Iji, in the entire game.
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** The player-base often (jokingly) demonstrates a huge amount of hatred and disgust for the [[OurElvesAreDifferent Elves]], often going so far as to treat them as the mortal enemies of the [[OurDwarvesAreAllTheSame Dwarves]]. Most of this is due to how the Elves subtly insult the Dwarves when trading, try to instate limits to how many trees the Dwarves can cut down for wood, bring crappy trade goods, refuse to buy anything made of wood from cut down trees, and if they siege the player, they attack in their thousands and wear crappy armor that the Dwarves can't wear or smelt down into metal bars. This isn't helped by the Elves [[ImAHumanitarian eating their enemies,]] and starting wars over the treatment of plants (then eating whoever they fight); they basically are designed to be as unreasonable as possible, whether or not they're at war with you. This is especially funny given the existence of a race that ''already'' behave as the Dwarves' and Humans' mortal enemies, the [[OurGoblinsAreDifferent Goblins]].

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** The player-base often (jokingly) demonstrates a huge amount of hatred and disgust for the [[OurElvesAreDifferent Elves]], often going so far as to treat them as the mortal enemies of the [[OurDwarvesAreAllTheSame Dwarves]]. Most of this is due to how the Elves subtly insult the Dwarves when trading, try to instate limits to how many trees the Dwarves can cut down for wood, bring crappy trade goods, refuse to buy anything made of wood from cut down trees, and if they siege the player, they attack in their thousands and wear crappy armor that the Dwarves can't wear or smelt down into metal bars. This isn't helped by the Elves [[ImAHumanitarian eating their enemies,]] and starting wars over the treatment of plants (then eating whoever they fight); they basically are designed to be as unreasonable as possible, whether or not they're at war with you. This is especially funny given the existence of a race that ''already'' behave as the Dwarves' and Humans' mortal enemies, the [[OurGoblinsAreDifferent Goblins]].Goblins]], who the players either treat as a slightly feisty source of resources ('Goblinite' is widely considered the fourth ore of iron) or jokingly play them as heroes trying to save dwarves from the depredations of the players.



** The Altmer have a particularly severe case of racism, putting a huge amount of emphasis on proper breeding and racial purity. Altmer who have "improper" breeding will be looked down on in High Elf society for mixing their blood with other races. Thus, they can be racist even to people of their own race for having even a bit of non-Altmer heritage. In extreme cases, newborn children can be abandoned or even killed for being racially impure or otherwise not meeting Altmer racial standards.

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** The Altmer have a particularly severe case of racism, putting a huge amount of emphasis racism problem; they put great importance on proper breeding breeding, and racial purity. any mixed-blood Altmer who have "improper" breeding will be is looked down on in High Elf society for mixing their blood with other races. Thus, they can be racist even to people of their own race for having even a bit of non-Altmer heritage. In (in extreme cases, newborn Altmer parents will kill children can be abandoned or even killed for being racially impure or otherwise who aren't up to snuff), the other Mer races are results of degredation, and let's not meeting Altmer racial standards.talk about [[FeelingOppressedByTheirExistence their views on humanity]].
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* ''VideoGame/HeroKingQuestPeacemakerPrologue'':
** The religion of the Light Spirit preaches the [[FinalSolution genocide]] of the Dark Ones.
** Dark Lord Spidergland treats the nilbogs, kobolds, orcs, and human witches as second class citizens who are expected to slave away for the dark elves.
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Clearing up false information. Anyone can spare Seteth and Flayn; Byleth only has to engage them in combat once, and she does not celebrate their extinction.


*** On top of that, [[spoiler:Edelgard and [[AbusivePrecursors those who slither in the dark]] (also known as Agarthans)]] express particular disdain for this game's take on the [[OurDragonsAreDifferent manaketes]], here called "Nabateans" or "children of the goddess." While Edelgard insists that she is motivated by the control she believes the Nabateans (namely [[spoiler:Rhea]]) exert over the continent and that she seeks to overthrow them to bring about an "era for humanity", she and her retainer Hubert also call them "beasts" derisively, echoing not only real-world comparisons of racial minorities to animals, but also the racist rhetoric of the Agarthans themselves. Notably, not only can she not accompany the party on the paralogue where they fight [[spoiler:the Nabatean Indech]], she also [[spoiler:cannot spare Seteth or Flayn, who are also Nabateans, like Byleth can]] and [[spoiler: celebrates their exctinction during her S support with Byleth]]. The Agarthans, meanwhile, go so far as to extend their hatred to ''[[MisanthropeSupreme literally everyone besides themselves]]'', thinking of people the world over as savages at ''best''.

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*** On top of that, [[spoiler:Edelgard and [[AbusivePrecursors those who slither in the dark]] (also known as Agarthans)]] express particular disdain for this game's take on the [[OurDragonsAreDifferent manaketes]], here called "Nabateans" or "children of the goddess." While Edelgard insists that she is motivated by the control she believes the Nabateans (namely [[spoiler:Rhea]]) exert over the continent and that she seeks to overthrow them to bring about an "era for humanity", she and her retainer Hubert also call them "beasts" derisively, echoing not only real-world comparisons of racial minorities to animals, but also the racist rhetoric of the Agarthans themselves. Notably, not only can she not She also cannot accompany the party on the paralogue where they fight [[spoiler:the Nabatean Indech]], she also [[spoiler:cannot spare Seteth or Flayn, who are also Nabateans, like Byleth can]] and [[spoiler: celebrates their exctinction during her S support with Byleth]].Indech]]. The Agarthans, meanwhile, go so far as to extend their hatred to ''[[MisanthropeSupreme literally everyone besides themselves]]'', thinking of people the world over as savages at ''best''.
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* ''VideoGame/DestroyAllHumans'' is practically nothing but a FantasticRacism, where the main character views humans as morons or "monkeys". However, the longer he stayed on the planet, the more his racisim degraded to PretendPrejudice.

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* ''VideoGame/DestroyAllHumans'' is practically nothing but a FantasticRacism, where the main character views humans as morons or "monkeys". However, the longer he stayed on the planet, the more his racisim racism degraded to PretendPrejudice.
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'savages' might be a bit strong a term in hindsight


** ''VideoGame/DragonAgeOrigins'' is full of this. To start, you have Human racism against elves, up to and ''including'' considering them second-class citizens in some places, ''and'' racism against other humans, though the divide is more along geopolitical lines than being based on appearance. Then there's Elvish racism against humans, who are viewed as short-lived and thuggish by both City and Dalish elves, and even racism among City and Dalish Elves, with the Dalish viewing City Elves as acting "too human" and all too willing to cast aside their heritage in favor of living under humanity's boot in overcrowded slums, and City Elves seeing the Dalish as backwards savages who cling to their dying culture so tightly that they don't see their own numbers dwindling around them. In Dwarven society, discrimination is ''ingrained'' in the classism of the [[FantasticCasteSystem caste system]], and between Dwarves who remain underground and those that venture to the surface in search of a better life. ''All'' races commit a degree of [[BullyingADragon prejudice and mistrust]] against [[BlessedWithSuck mages]], including [[BurnTheWitch executions]] of mages deemed to be "dangerous" because they're not a part of a Circle. Religious intolerance, schisms, and Holy Wars...the more things change, the more they stay the same.

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** ''VideoGame/DragonAgeOrigins'' is full of this. To start, you have Human racism against elves, up to and ''including'' considering them second-class citizens in some places, ''and'' racism against other humans, though the divide is more along geopolitical lines than being based on appearance. Then there's Elvish racism against humans, who are viewed as short-lived and thuggish by both City and Dalish elves, and even racism among City and Dalish Elves, with the Dalish viewing City Elves as acting "too human" and all too willing to cast aside their heritage in favor of living under humanity's boot in overcrowded slums, and City Elves seeing the Dalish as backwards savages who cling and clinging to their dying culture so tightly that they don't see their own numbers dwindling around them. In Dwarven society, discrimination is ''ingrained'' in the classism of the [[FantasticCasteSystem caste system]], and between Dwarves who remain underground and those that venture to the surface in search of a better life. ''All'' races commit a degree of [[BullyingADragon prejudice and mistrust]] against [[BlessedWithSuck mages]], including [[BurnTheWitch executions]] of mages deemed to be "dangerous" because they're not a part of a Circle. Religious intolerance, schisms, and Holy Wars...the more things change, the more they stay the same.
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** ''The Legend Of Zelda'' tends to be a very bizarre case. Hylians, who form the general "human" population of Hyrule, are said to be the chosen race of the goddesses. This actually ''does'' place them on a superior level to all other races, and only the Gerudo seem all that bothered by it. One of the lamentations of the Downfall Timeline leading to the classic games and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is that due both to interracial breeding and a war after ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', [[DoesThisRemindYouOfAnything purebloods of the "chosen race"]] are nearly extinct.

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** ''The Legend Of of Zelda'' tends to be a very bizarre case. Hylians, who form the general "human" population of Hyrule, are said to be the chosen race of the goddesses. This actually ''does'' place them on a superior level to all other races, and only the Gerudo seem all that bothered by it. One of the lamentations of the Downfall Timeline leading to the classic games and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is that due both to interracial breeding and a war after ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', [[DoesThisRemindYouOfAnything purebloods of the "chosen race"]] are nearly extinct.
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Dewicking Disambig


** ''VideoGame/PhantasyStarIII'' has its own particular variety. In the story, mankind divided between two factions, led by people named Orakio and Laya. Each side hates the other with a passion; Orakians are {{muggle}}s who are strong, hardy, but otherwise unremarkable, while Layans are a WitchSpecies able to use techniques and command monsters.

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** ''VideoGame/PhantasyStarIII'' has its own particular variety. In the story, mankind divided between two factions, led by people named Orakio and Laya. Each side hates the other with a passion; Orakians are {{muggle}}s who are strong, hardy, but otherwise unremarkable, while Layans are a WitchSpecies MageSpecies able to use techniques and command monsters.
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*** On top of that, [[spoiler:Edelgard and [[AbusivePrecursors those who slither in the dark]] (also known as Agarthans)]] express particular disdain for this game's take on the [[OurDragonsAreDifferent manaketes]], here called "Nabateans" or "children of the goddess." While Edelgard insists that she is motivated by the control she believes the Nabateans (namely [[spoiler:Rhea]]) exert over the continent and that she seeks to overthrow them to bring about an "era for humanity", she and her retainer Hubert also call them "beasts" derisively, echoing not only real-world comparisons of racial minorities to animals, but also the racist rhetoric of the Agarthans themselves. Notably, not only can she not accompany the party on the paralogue where they fight [[spoiler:the Nabatean Indech]], she also [[spoiler:cannot spare Seteth or Flayn, who are also Nabateans, like Byleth can]]. The Agarthans, meanwhile, go so far as to extend their hatred to ''[[MisanthropeSupreme literally everyone besides themselves]]'', thinking of people the world over as savages at ''best''.

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*** On top of that, [[spoiler:Edelgard and [[AbusivePrecursors those who slither in the dark]] (also known as Agarthans)]] express particular disdain for this game's take on the [[OurDragonsAreDifferent manaketes]], here called "Nabateans" or "children of the goddess." While Edelgard insists that she is motivated by the control she believes the Nabateans (namely [[spoiler:Rhea]]) exert over the continent and that she seeks to overthrow them to bring about an "era for humanity", she and her retainer Hubert also call them "beasts" derisively, echoing not only real-world comparisons of racial minorities to animals, but also the racist rhetoric of the Agarthans themselves. Notably, not only can she not accompany the party on the paralogue where they fight [[spoiler:the Nabatean Indech]], she also [[spoiler:cannot spare Seteth or Flayn, who are also Nabateans, like Byleth can]].can]] and [[spoiler: celebrates their exctinction during her S support with Byleth]]. The Agarthans, meanwhile, go so far as to extend their hatred to ''[[MisanthropeSupreme literally everyone besides themselves]]'', thinking of people the world over as savages at ''best''.
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** In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', the protagonists themselves speak of Verdane in highly derisive terms, referring to them as barbarians and savages who should be easy to overcome. This does come in part from Verdane's history of border raids, which has only recently been countered by the present king's attempts at peaceful coexistence (before he was coopted by the dark dragon cult), but it's also noteworthy that Verdane is the only nation whose royalty lacks the Holy Blood found in the other kingdoms.
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Romantic Two Girl Friendship has been renamed to Pseudo Romantic Friendship. All misuse and ZC Es will be deleted and all other examples will be changed to the correct trope.


* Spoofed in ''VideoGame/{{Atelier Annie|Alchemists of Sera Island}}''. When Fitz is nice to Annie, but mean to her fairy master Pepe, he assumes that this trope has spontaneously manifested in a world completely devoid of it -- it's actually because Fitz has a [[LesYay fawning]] [[RomanticTwoGirlFriendship girl-crush]] on Annie, and is jealous that Pepe gets to spend all his time with her.

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* Spoofed in ''VideoGame/{{Atelier Annie|Alchemists of Sera Island}}''. When Fitz is nice to Annie, but mean to her fairy master Pepe, he assumes that this trope has spontaneously manifested in a world completely devoid of it -- it's actually because Fitz has a [[LesYay fawning]] [[RomanticTwoGirlFriendship [[PseudoRomanticFriendship girl-crush]] on Annie, and is jealous that Pepe gets to spend all his time with her.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


** One of the most prominent examples from the background lore comes from the Alessian Order, a highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "[[EverythingsBetterWithMonkeys Monkey Prophet]]" Marukh, believed to be an Imga (Great Ape) from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright ''cruel'' [[TheTheocracy Theocracy]]. They attempted to completely {{Unperson}} the Ayleids, still harboring a significant grudge against them for their [[SlaveryIsASpecialKindOfEvil enslavement of mankind]]. Further, despite the status of Belharza (believed to have been the first [[OurMinotaursAreDifferent Minotaur]]) as Emperor and the Minotaur race's loyalty/devotion to the Alessian Empire, the Alessian Order demonized them as well. Minotaurs were re-classified as "monsters" and driven from civilized areas, with whatever culture they had being destroyed.

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** One of the most prominent examples from the background lore comes from the Alessian Order, a highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "[[EverythingsBetterWithMonkeys Monkey Prophet]]" "Monkey Prophet" Marukh, believed to be an Imga (Great Ape) from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright ''cruel'' [[TheTheocracy Theocracy]]. They attempted to completely {{Unperson}} the Ayleids, still harboring a significant grudge against them for their [[SlaveryIsASpecialKindOfEvil enslavement of mankind]]. Further, despite the status of Belharza (believed to have been the first [[OurMinotaursAreDifferent Minotaur]]) as Emperor and the Minotaur race's loyalty/devotion to the Alessian Empire, the Alessian Order demonized them as well. Minotaurs were re-classified as "monsters" and driven from civilized areas, with whatever culture they had being destroyed.
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*** And despite what you would think Dwarves and Elves get along fairly well too. Dwarves take some issue with living on the surface as they do with humans but have no other issues with them and do not share the racism and slave history them that humans do. "Surfacers" are the same in their eyes, human or elf. Elves meanwhile appreciate Dwarven craftsmanship and respect them as "Children of the Stone".

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*** And despite what In a surprising [[AvertedTrope aversion]] of the trope, one place you would think Dwarves and Elves get along fairly well too.''won't'' see Fantastic Racism being applied overall is in the case of ElvesVersusDwarves. Dwarves take some issue with living on the surface as they do with humans but have no other issues with them and do not share the racism and slave history them that humans do. "Surfacers" are the same in their eyes, human or elf. Elves meanwhile appreciate Dwarven craftsmanship and respect them as "Children of the Stone". While some Dwarves take issue with how patronizing Dalish Elves are in this respect, but such is hardly a tone that the Dalish reserve strictly for Dwarves themselves.
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** One of the most prominent examples from the background lore comes from the Alessian Order, a highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "[[EverythingsBetterWithMonkeys Monkey Prophet]]" Marukh, believed to be an Imga (Great Ape) from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright ''cruel'' [[TheTheocracy Theocracy]]. They attempted to completely {{Unperson}} the Ayleids, still harboring a significant grudge against them for their [[SlaveryIsASpecialKindOfEvil enslavement of mankind]]. Further, despite the status of Belharza (believed to have been the first [[ALoadOfBull Minotaur]]) as Emperor and the Minotaur race's loyalty/devotion to the Alessian Empire, the Alessian Order demonized them as well. Minotaurs were re-classified as "monsters" and driven from civilized areas, with whatever culture they had being destroyed.

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** One of the most prominent examples from the background lore comes from the Alessian Order, a highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "[[EverythingsBetterWithMonkeys Monkey Prophet]]" Marukh, believed to be an Imga (Great Ape) from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright ''cruel'' [[TheTheocracy Theocracy]]. They attempted to completely {{Unperson}} the Ayleids, still harboring a significant grudge against them for their [[SlaveryIsASpecialKindOfEvil enslavement of mankind]]. Further, despite the status of Belharza (believed to have been the first [[ALoadOfBull [[OurMinotaursAreDifferent Minotaur]]) as Emperor and the Minotaur race's loyalty/devotion to the Alessian Empire, the Alessian Order demonized them as well. Minotaurs were re-classified as "monsters" and driven from civilized areas, with whatever culture they had being destroyed.
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* The DLC ''Tiny Tina's Assault on Dragon Keep'' for ''VideoGame/Borderlands2'' has a twistedly-meta example. Try and follow. One of the main game's [=PCs=] is Salvador. While not as diminutive as the game's many "[[DepravedDwarf midgets]]", Sal is certainly [[PintSizedPowerhouse short and stumpy]], and his default head sports an [[BadassBeard impressive beard]]. The DLC has the players (you) controlling the same characters, but now they are effectively "[=PCs=] of [=NPCs=]", because everything is a [[DeepImmersionGaming visualization of a tabletop RPG]] that Tiny Tina is [[RPGEpisode running]] to entertain the [=PCs=] of ''VideoGame/{{Borderlands}}'' '''1''', such as Lilith. (The "real" ''Borderlands 2'' [=PCs=] are downstairs interrogating a prisoner.) One leg of the story has dwarves as the main enemies, and they all use a model based on Salvador's. Tina must have narrated this description to her players, although we don't hear it, because there is this exchange:

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* The DLC ''Tiny Tina's Assault on Dragon Keep'' for ''VideoGame/Borderlands2'' has a twistedly-meta example. Try and follow. One of the main game's [=PCs=] is Salvador. While not as diminutive as the game's many "[[DepravedDwarf midgets]]", Sal is certainly [[PintSizedPowerhouse short and stumpy]], and his default head sports an [[BadassBeard impressive beard]].beard. The DLC has the players (you) controlling the same characters, but now they are effectively "[=PCs=] of [=NPCs=]", because everything is a [[DeepImmersionGaming visualization of a tabletop RPG]] that Tiny Tina is [[RPGEpisode running]] to entertain the [=PCs=] of ''VideoGame/{{Borderlands}}'' '''1''', such as Lilith. (The "real" ''Borderlands 2'' [=PCs=] are downstairs interrogating a prisoner.) One leg of the story has dwarves as the main enemies, and they all use a model based on Salvador's. Tina must have narrated this description to her players, although we don't hear it, because there is this exchange:
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*** And despite what you would think Dwarves and Elves get along fairly well too. Dwarves take some issue with living on the surface as they do with humans but have no other issues with them and do not share the racism and slave history them that humans do. "Surfacers" are the same in their eyes, human or elf. Elves meanwhile appreciate Dwarven craftsmanship and respect them as "Children of the Stone".
Is there an issue? Send a MessageReason:
None


** ''VideoGame/DragonAgeOrigins'' is full of this. To start, you have Human racism against elves, up to and ''including'' considering them second-class citizens in some places, ''and'' racism against other humans, though the divide is more along political and societal lines than being based on appearance. Then there's Elvish racism against humans, who are viewed as short-lived and thuggish by both City and Dalish elves, and even racism among City and Dalish Elves, with the Dalish viewing City Elves as acting "too human" and all too willing to cast aside their heritage in favor of living under humanity's boot in overcrowded slums, and City Elves seeing the Dalish as backwards savages who cling to their dying culture so tightly that they don't see their own numbers dwindling around them. In Dwarven society, discrimination is ''ingrained'' in the classism of the [[FantasticCasteSystem caste system]], and between Dwarves who remain underground and those that venture to the surface in search of a better life. ''All'' races commit a degree of [[BullyingADragon prejudice and mistrust]] against [[BlessedWithSuck mages]], including [[BurnTheWitch executions]] of mages deemed to be "dangerous" because they're not a part of a Circle. Religious intolerance, schisms, and Holy Wars...the more things change, the more they stay the same.

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** ''VideoGame/DragonAgeOrigins'' is full of this. To start, you have Human racism against elves, up to and ''including'' considering them second-class citizens in some places, ''and'' racism against other humans, though the divide is more along political and societal geopolitical lines than being based on appearance. Then there's Elvish racism against humans, who are viewed as short-lived and thuggish by both City and Dalish elves, and even racism among City and Dalish Elves, with the Dalish viewing City Elves as acting "too human" and all too willing to cast aside their heritage in favor of living under humanity's boot in overcrowded slums, and City Elves seeing the Dalish as backwards savages who cling to their dying culture so tightly that they don't see their own numbers dwindling around them. In Dwarven society, discrimination is ''ingrained'' in the classism of the [[FantasticCasteSystem caste system]], and between Dwarves who remain underground and those that venture to the surface in search of a better life. ''All'' races commit a degree of [[BullyingADragon prejudice and mistrust]] against [[BlessedWithSuck mages]], including [[BurnTheWitch executions]] of mages deemed to be "dangerous" because they're not a part of a Circle. Religious intolerance, schisms, and Holy Wars...the more things change, the more they stay the same.
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* ''VideoGame/KingdomHeartsII'' gives us this little gem from [=DiZ=]: "A Nobody doesn't have a right to know. Nor even does it have the right to be." The only Nobodies he had met before had thoroughly screwed him over and destroyed his entire world back when they were human, so he has a right to be bitter. He did apologize to Roxas after learning he was capable of feeling emotion.
** It doesn't stop with [=DiZ=], either. The whole world of the game has it out for these "abominations":

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* ''VideoGame/KingdomHeartsII'' gives us this little gem from [=DiZ=]: "A Nobody [[EmptyShell Nobody]] doesn't have a right to know. Nor even does it have the right to be." The only Nobodies he had met before had thoroughly screwed him over and destroyed his entire world back when they were human, so he has a right to be bitter. He did apologize to Roxas after learning he was capable of feeling emotion.
** It doesn't stop with [=DiZ=], either. The whole world of the game has it out for these "abominations":"[[WasOnceAMan abominations]]":
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* ''VideoGame/{{Psychonauts}}'': Raz's dad hates psychics because they [[SuperDrowningSkills cursed his whole family to die in water.]] [[spoiler:Or so Raz thinks; in actuality, Raz's dad is himself a psychic. Raz misinterpreted TrainingFromHell to help him control his powers as an attempt to work him to death.]]

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* ''VideoGame/{{Psychonauts}}'': Raz's dad hates and [[VideoGame/Psychonauts2 older brother]] hate psychics because they [[SuperDrowningSkills cursed his their whole family to die in water.]] [[spoiler:Or so Raz thinks; in actuality, Raz's dad is himself a psychic. Raz misinterpreted TrainingFromHell to help him control his powers as an attempt to work him to death.]]
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* ''VideoGame/TorinsPassage'' takes place in a world called Strata, which is a planet [[LayeredWorld consisting of many layers, Russian doll-style]]. The inhabitants of the upper world, The Lands Above, have an extremely low opinion of the denizens of lower worlds. At first this includes the protagonist Torin; however, he changes his opinion during his journey through the lower worlds.
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** In ''VideoGame/FireEmblemTheBindingBlade'' and its prequel, ''VideoGame/FireEmblemTheBlazingBlade'', the nomadic people of Sacae are disparaged by the "civilized" countries of the continent. In ''The Binding Blade'', Bern carries out an ethnically-motivated slaughter of the Sacaeans and one recruitable character is dead-set on revenge [[spoiler:when he escaped thanks to looking more like someone from Bern due to his MixedAncestry]]. In ''The Blazing Blade'', there is Marquess Araphen's hatred for the nomadic people of Sacae, which includes our plucky heroine Lyndis and his very own captain of the guard Rath. After the Marquess snubs Lyndis, Rath promptly tells Araphen to shove it (Araphen trying to tell him [[YouAreACreditToYourRace he is one of the "good ones"]] just makes it worse), looted his treasury, and storms off to join Lyndis.

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** In ''VideoGame/FireEmblemTheBindingBlade'' and its prequel, ''VideoGame/FireEmblemTheBlazingBlade'', the nomadic people of Sacae are disparaged by the "civilized" countries of the continent. In ''The Binding Blade'', Bern carries out an ethnically-motivated slaughter of the Sacaeans and one recruitable character is dead-set on revenge [[spoiler:when he escaped thanks to looking more like someone from Bern due to his MixedAncestry]].mixed ancestry]]. In ''The Blazing Blade'', there is Marquess Araphen's hatred for the nomadic people of Sacae, which includes our plucky heroine Lyndis and his very own captain of the guard Rath. After the Marquess snubs Lyndis, Rath promptly tells Araphen to shove it (Araphen trying to tell him [[YouAreACreditToYourRace he is one of the "good ones"]] just makes it worse), looted his treasury, and storms off to join Lyndis.
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** In ''VideoGame/TalesOfArise'', the magic using Renans invaded the planet Dahna in order to rule over the [[{{Muggle}} Dahnans]] with an iron fist. So naturally within the protagonist group, the Dahnan Rinwell has issues with the two Renans within the party, which she later overcomes. [[spoiler:Then it turns out the Renans weren't the original natives of Rena. They are descandents of rare magic-using Dahnans that were abducted by the true natives of Rena and then experimented on to create pawns for their plans.]]
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** Gridania, one of the starting city-states, is incredibly xenophobic. This is in part due to the Twelveswood being ruled by the Elementals, who are more than willing to punish its corporeal residents if they perceive them to be misusing the forest, but it results in a lot of hostility towards anyone the Gridanians perceive as outsiders. Numerous [=NPCs=] warn the player character that it's only the Seedseer's word that keeps them from being ejected from the city on sight and even healing is denied to people if the Hearers believe that the Elementals would disapprove. The ones who are most victimized are the Duskwight Elezen, despite being ancestral residents of the Twelveswood, and Keeper of the Moon Mi'quote. More than one questline involves someone from these two races being driven over the edge by the bigotry they experience.

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** Gridania, one of the starting city-states, is incredibly xenophobic. This is in part due to the Twelveswood being ruled by the Elementals, who are more than willing to punish its corporeal residents if they perceive them to be misusing the forest, but it results in a lot of hostility towards anyone the Gridanians perceive as outsiders. Numerous [=NPCs=] warn the player character that it's only the Seedseer's word that keeps them from being ejected from the city on sight and even healing is denied to people if the Hearers believe claim that the Elementals would disapprove.disapprove (and you find out in certain questlines that some Hearers are abusing this to enforce their own prejudice). The ones who are most victimized are the Duskwight Elezen, despite being ancestral residents of the Twelveswood, and Keeper of the Moon Mi'quote. More than one questline involves someone from these two races being driven over the edge by the bigotry they experience.

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