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This or these examples of Surprisingly Realistic Outcome seem to violate at least one of these rules, which disqualifies them: No character reactions (characters get angry, don't forgive, don't change their personality instantly, etc.); Too fantastical (depends on the properties of magic, powers, sci-fi tech, monsters, etc.); Not surprising (a character was warned about the outcome, it's used to provide Karma or An Aesop, or it simply follows normal conventions for this genre or medium); Plot happens (the example only describes an event, but not why audiences would expect a different, unrealistic outcome); Not an outcome (a character just explains why something wouldn't work as expected); More of a Deconstruction (the event has major, lasting effects on the plot, make something more realistic, but not completely realistic, or a parody/fanwork applies realistic consequences to the events of a different work); or fits better under a different trope. See the trope's definition for more details. If you believe a removal was a mistake, please bring it up in the cleanup thread.


* SurprisinglyRealisticOutcome: That happens many times throughout the story.
** After 300 years in space, the Quarians need time to acclimate to the fact they are again living planetside. Their society is going through pains after 300 years of a constant state of emergency are finally over. Also, they have to start at the beginning with the economy and build the production chain. They have no other choice than first go into debt in order start things off.
** The Turians learn the hard way that it is ''highly'' unwise to attack a foreign power, of which they know nothing about, on their own turf.
** Despite the excellent weapons and military, the Alliance knows it can't win a war against the entire Council space, as the sheer numbers are simply too much against them. Thus they fight smart and do accept a peace offering while they are still in a superior position.
** The Council has to be told that the Alliance is of course unwilling to join a government that they had been at war with as of mere days ago, nor would they accept any demilitarization treaties that would only serve to weaken them. The Council is baffled when this simple logic is spelled out to them.
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* AdaptationRelationshipOverhaul: Jack and Miranda. In canon, they start as [[TeethClenchedTeamwork Teeth-Clenched Teammates]] due to their respective stances on Cerberus who could eventually become VitrolicBestBuds if certain choices are made. In here, they're long-time work friends and have girls' nights fairly often.

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* AdaptationRelationshipOverhaul: Jack and Miranda. In canon, they start as [[TeethClenchedTeamwork Teeth-Clenched Teammates]] due to their respective stances on Cerberus who could eventually become VitrolicBestBuds VitriolicBestBuds if certain choices are made. In here, they're long-time work childhood best friends and workmates who have girls' nights fairly often.
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* AdaptationRelationshipOverhaul: Jack and Miranda. In canon, they start as [[TeethClenchedTeamwork Teeth-Clenched Teammates]] due to their respective stances on Cerberus who could eventually become VitrolicBestBuds if certain choices are made. In here, they're long-time work friends and have girls' nights fairly often.

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* RealityEnsues: That happens many times throughout the story.
** After 300 years in space, the Quarians need time to acclimate to the fact they are again living planetside. Their society is going through pains after 300 years of a constant state of emergency are finally over. Also, they have to start at the beginning with the economy and build the production chain. They have no other choice than first go into debt in order start things off.
** The Turians learn the hard way that it is ''highly'' unwise to attack a foreign power, of which they know nothing about, on their own turf.
** Despite the excellent weapons and military, the Alliance knows it can't win a war against the entire Council space, as the sheer numbers are simply too much against them. Thus they fight smart and do accept a peace offering while they are still in a superior position.
** The Council has to be told that the Alliance is of course unwilling to join a government that they had been at war with as of mere days ago, nor would they accept any demilitarization treaties that would only serve to weaken them. The Council is baffled when this simple logic is spelled out to them.



* SpaceElves: On first sight, this is what the Asari are and what they present themselves as. However, many already are doubting that, the Quarians being the most disillusioned. [[spoiler: As it turns out, it's just a front. The upper echelons of the Asari are highly power-hungry and play the long game for total economic and cultural supermacy]].

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* SpaceElves: On first sight, this is what the Asari are and what they present themselves as. However, many already are doubting that, the Quarians being the most disillusioned. [[spoiler: As it turns out, it's just a front. The upper echelons of the Asari are highly power-hungry and play the long game for total economic and cultural supermacy]].supremacy]].


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* SurprisinglyRealisticOutcome: That happens many times throughout the story.
** After 300 years in space, the Quarians need time to acclimate to the fact they are again living planetside. Their society is going through pains after 300 years of a constant state of emergency are finally over. Also, they have to start at the beginning with the economy and build the production chain. They have no other choice than first go into debt in order start things off.
** The Turians learn the hard way that it is ''highly'' unwise to attack a foreign power, of which they know nothing about, on their own turf.
** Despite the excellent weapons and military, the Alliance knows it can't win a war against the entire Council space, as the sheer numbers are simply too much against them. Thus they fight smart and do accept a peace offering while they are still in a superior position.
** The Council has to be told that the Alliance is of course unwilling to join a government that they had been at war with as of mere days ago, nor would they accept any demilitarization treaties that would only serve to weaken them. The Council is baffled when this simple logic is spelled out to them.
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Capitalization was fixed from FanFic.Mass Effect The Iron Heart Of Man to Fanfic.Mass Effect The Iron Heart Of Man. Null edit to update page. Page may need a mojibake cleanup after the fact
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Capitalization was fixed from FanFic.Mass Effect The Iron Heart Of Man to FanFic.Mass Effect The Iron Heart Of Man. Null edit to update page. Page may need a mojibake cleanup after the fact
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* {{Expy}}: Humanity is a fairly transparent one for Halo, with ship names, materials, and planets being taken whole-hog from the franchise.
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* ShamefulStrip: During the Battle of Shanxi, a captured Asari is subjected to this before being gruesomely executed.
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* BatmanGambit: [[spoiler: Averted. Tevos and the Armali Council's plan for the Quarians relied on this. Their plan with the Elcor Eezo event was to raise a furor that would drive the Quarians out of Council Space and into the Attican Traverse and the Terminus Systems. This would allow the Council to paint them as a threat (citing their massive fleet and their history with the Geth) and that the Quarians were getting ready to do nerfarious things to Citadel Space with Terminus Warlords. This would have a multifold effect- the Council could let the newer, more aggressive Turian generals and admirals blow off some steam by blowing up a few pirate bases and ships with little to no risk, it would get rid of the warlords and extend the reach of the Council, and remove what was left of the Terminus from the influence of the Batarians, allowing the Council to pressure the Batarians into giving up slavery. The problem with the whole thing came when, instead of doing the smarter thing and going into known space that didn't belong to the Council- which was really the only option that was, realistically speaking, available to them, the Quarians just up and left known space altogether for almost certain death in interstellar space, where they [[SpannerInTheWorks met the humans]]. ]]
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* HumansAreWarriers: Enough that the Turians start to respect them for it.

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* HumansAreWarriers: HumansAreWarriors: Enough that the Turians start to respect them for it.
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* HumansAreWarriers: Enough that the Turians start to respect them for it.
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* WarIsHell: It's made ''very'' clear that this is the case.

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* WarIsHell: It's made ''very'' clear that this is the case.case at several points.
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* WarIsHell: It's made ''very'' clear that this is the case.

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* KillItWithFire: The Alliance does use incinery weapons in its arsenal. Beside newly developed ones, they still make use of white phosphorous, with all its nasty effects.

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* KillItWithFire: The Alliance does use incinery incendiary weapons in its arsenal. Beside newly developed ones, they still make use of white phosphorous, with all its nasty effects.



* SpaceElves: On first sight, this is what the Asari are and what they present themselves as. However, many already are doubting that, the Quarians being the most disillusioned. [[spoiler: As it turns out, it's just a front. The upper echolons of the Asari are highly power-hungry and play the long game for total economical and cultural supermacy]].

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* SpaceElves: On first sight, this is what the Asari are and what they present themselves as. However, many already are doubting that, the Quarians being the most disillusioned. [[spoiler: As it turns out, it's just a front. The upper echolons echelons of the Asari are highly power-hungry and play the long game for total economical economic and cultural supermacy]].



* UnwittingPawn: The Asari matriarchs really love to use that tactic. However, [[spoiler: their latest scheme in the Terminus gets discovered by the Batarians, who have become sick of the Asari, and the Alliance. Fallout of that will be a veritable storm]].

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* UnwittingPawn: The Asari matriarchs really love to use that tactic. However, [[spoiler: their latest scheme in the Terminus gets discovered by the Batarians, who have become sick of the Asari, and the Alliance. Fallout of that will be a veritable storm]].storm]].
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* BiggerBad: The Reapers, of course. Though up to now Sovereign only appeared in just a short scene, their influence is already widely felt.
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* LeeroyJenkins: The battle of Shanxi shows why this is a very bad idea to do - not to mention a sure way to an early grave.
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* MagnificentBastard: Jack Harper, the director of the AIC, is a big one. It does help that unlike in canon he's much more bound into the chain of command, thus quelling most of the more negative character traits from canon.
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** Despite the excellent weapons and military, the Alliance knows it can't win a war against the entire Council space, as the sheer numbers are simply too much against them. Thus they fight smart and do accept a peace offering while they are still in a superior position.



* ThereIsNoKillLikeOverkill: That's Rear-Admiral Averescu's philosophy in battle. Whenever he goes into battle, he goes for nothing less than the total annihilation of the enemy, unless orders state differently.

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* ThereIsNoKillLikeOverkill: That's Rear-Admiral Averescu's philosophy in battle. Whenever he goes into battle, he goes for nothing less than the total annihilation of the enemy, unless orders state differently.differently.
* UnwittingPawn: The Asari matriarchs really love to use that tactic. However, [[spoiler: their latest scheme in the Terminus gets discovered by the Batarians, who have become sick of the Asari, and the Alliance. Fallout of that will be a veritable storm]].
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* KillItWithFire: The Alliance does use incinery weapons in its arsenal. Beside newly developed ones, they still make use of white phosphorous, with all its nasty effects.


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** The Quarians [[spoiler: did finally gain a planet of their own on which their can recover after their long exile in space, now that they no longer have to put all their energy into bare survival]].
** The Turians [[spoiler: have been confronted with a culture that is as militaristic as they are. Interestingly, this actually causes them to questions their place in the Citadel and what it had cost them]].
** The Krogan [[spoiler: start rebuilding after Wrex secured the support of the Alliance, thus allowing him to finally get things done]].
** The Asari [[spoiler: are suddenly confronted with a foreign government that is not very impressed with them and they struggle to find a way how they could undermine them like they did with others. It does start the decline of their power]].
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* LudicrousGibs: The story is not shy about showing this - in order to give an idea of how horrible war is, instead of glorifying it. The perhaps most horrible example is the lengthy description of an Asari on Shanxi being turned into this when being slowly run over by a tank.


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* NotEnoughToBury: Explicitly mentioned as having happened many times on Shanxi due to LudicrousGibs - either being blown apart or being turned into a bloody smear on the ground.


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* OOCIsSeriousBusiness: It becomes clear the Elcor are seriously ticked off when they discard their slow approach and instead start to take risks. The Council does notice, but there's little they can do against it.

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* FirstContact: Mankind has two different kind of these.
** Unlike in canon, Mankind here makes first contact with the Quarians instead of the Turians. Things do proceed in a peaceful manner and both sides benefit greatly from each other. [[spoiler: The Quarians finally gain a planet they can settle on and Mankind becomes well-informed of the wider galaxy]].
** Sadly, the Citadel first contact with Mankind is as hostile as ever, again resulting in the Shanxi crisis. This time however, the Turians have bitten off more than they can chew.



* MySpeciesDothProtestTooMuch: There are various examples.
** Throughout the story there are Asari who either can't stand being seen as SpaceElves, are insulted as this devalues their own accomplishments, or have become disillusioned with their own species. [[spoiler: Atelas Razea is the most prominent case]].
** Wrex is working hard to show not only others, but to the Krogans themselves, that Krogans don't have to be dumb muscle. Him actually investing heavily into an education and healthcare system goes against everything the galaxy thinks of Krogans. [[spoiler: It does work as well, since more and more of his people are flocking to his banner, proving that the common Krogan has grown sick of their hat]].



* ThereIsNoKillLikeOverkill: That's Rear-Admiral Averescu's philosophy in battle. Whenever he goes into battle, he goes for nothing less than the total annihilation of the enemy, unless orders state different.

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* ThereIsNoKillLikeOverkill: That's Rear-Admiral Averescu's philosophy in battle. Whenever he goes into battle, he goes for nothing less than the total annihilation of the enemy, unless orders state different.differently.
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* CantArgueWithElves: Pretty much the modus operandi of the Asari. They are so used to it that they outright bewildered when Humans tend to simply tell them to [[ScrewYouElves shove it]].


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* ScrewYouElves: The Alliance right from the start mistrusts the Asari Republics, [[spoiler: and that rightfully so]]. The Asari in turn get highly offended that the Alliance dares to not follow the rules (which they invented themselves) nor allows the Asari Industry to flood the Human market with their products (like they did with the Turians).
* SpaceAgeStasis: While there is technological progress, it's very slow. [[spoiler: The Asari hogging Prothean artifacts and only releasing things when convenient for them, makes it worse]]. In the end, it all goes according to the Reapers' plans - until the Alliance appears and the deck gets stacked again.
* SpaceElves: On first sight, this is what the Asari are and what they present themselves as. However, many already are doubting that, the Quarians being the most disillusioned. [[spoiler: As it turns out, it's just a front. The upper echolons of the Asari are highly power-hungry and play the long game for total economical and cultural supermacy]].
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* AssInAmbassador: Ambassador Irissa. President Montgomery has learned to dislike her, especially due to her high-and-mighty approach and relentless crusade for the Asari industry to flood Alliance markets. [[spoiler: Some years later she stops all pretense and openly declares Humans to be a pest to the galaxy - live on TV]].


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* HoverTank: The Turians employ these. Shanxi does prove however, that the design, while certainly fast, is vastly inferior to a more heavy machine on tracked propulsion. Human Apocalypse tanks eat Turian tanks like there is no tomorrow.


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* NothingIsTheSameAnymore: The status quo is utterly broken once the Alliance enters the galactic scene. Their emergence causes chain reactions throughout the other species, who up to that moment had made themselves comfortable in the status quo.


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* TankGoodness: The Apocalypse-tank of the Alliance is a complete beast with ridiculously thick armor and strong shields, armed to the teeth and beyond and yet being quite mobile. On Shanxi it eats Turian hover tanks for breakfast. Of course it was designed by German engineers.

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* ForWantOfANail: Mankind would have probably entered the galactic scene totally unprepared, however [[spoiler: The Asari's political games result in an incident that causes the Migrant Fleet to leave Citadel space.]] That causes the entire plot to get into motion.

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* ForWantOfANail: Mankind would have probably entered the galactic scene totally unprepared, however unprepared. However, [[spoiler: The the Asari's political games result in an incident that causes the Migrant Fleet to leave Citadel space.]] That in turn causes the entire plot to get into motion.motion.
* KangarooCourt: The sham done do Atelas Razea. The Asari Republics just needed someone to put the blame on. Atelas even names the trope. Needless to say [[spoiler: the Republics come to regret this sham big time down the road]].


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* TheScapegoat: Atelas Razea makes a convenient scapegoat for the Asari Republics for the failure at Shanxi, who after publicly shaming and firing her do their best to destroy her life. [[spoiler: This all comes back to bite them later on]].
* SpannerInTheWorks: Multiple.
** Mankind is this for the Reapers by not following the script of technological progress and also by not playing along with the rules others try to impose on them. That makes Mankind very dangerous to them.
** The Alliance is that to the attempt at cultural and economical hegemony by the Asari. All the finely honed structures, which in the end only benefit the Asari, start to come apart once the Alliance enters the scene.
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->'''''Councilor Tevos''': "NO! The Quarian! They unleashed this! That's like the Krogan Rebellions all over again!"''

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->'''''Councilor Tevos''': "NO! The Quarian! Quarians! They unleashed this! That's like the Krogan Rebellions all over again!"''



* BiggerBad: The Reapers, of course. Though up to now Sovereign only appear in just a short scene, their influence is already widely felt.

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* BiggerBad: The Reapers, of course. Though up to now Sovereign only appear appeared in just a short scene, their influence is already widely felt.



* OhCrap: Happens '''many''' times throughout the story. It's especially prominent when Mankind is at first not taken seriously by outside parties, only for said parties then to look in horror at what got unleashed.

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* OhCrap: Happens '''many''' ''many'' times throughout the story. It's especially prominent when Mankind is at first not taken seriously by outside parties, only for said parties then to look in horror at what got unleashed.
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* Reality Ensues: That happens many times throughout the story.

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* Reality Ensues: RealityEnsues: That happens many times throughout the story.
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The story is famous not only for its careful and smart plotting, but also for the fact, that it doesn't censor itself it is not shy about showing the realities of war.

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The story is famous not only for its careful and smart plotting, but also for the fact, that it doesn't censor itself it and is not shy about showing the realities of war.
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* MoreDakka: The Turians, and later the Asari and Salarians, were totally unprepared at that basic Human military docrine. They are downright astonished and scared at how much emphasis Humans put on sheer firepower.

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* MoreDakka: The Turians, and later the Asari and Salarians, were totally unprepared at for that basic Human military docrine.doctrine. They are downright astonished and scared at how much emphasis Humans put on sheer firepower.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iron_heart_titlepic.jpg]]
->'''''Admiral Rael'Zorah''': "On behalf of the Quarian people, I greet you and welcome you among the stars. I'd also like to extend the hand of friendship, Admiral." ''

->'''''Admiral Kaevus Eudorian''': "It started as an operation to find the Migrant Fleet and make sure they wouldn't attack us later on, the Council I mean. But it all went so, so bad from the start." ''

->'''''STG Report''': "The shift in the balance of galactic powers brought by the emergence of Humanity is undeniable." ''

->'''''Councilor Tevos''': "NO! The Quarian! They unleashed this! That's like the Krogan Rebellions all over again!"''

[[https://www.fanfiction.net/s/12115832/1/Mass-Effect-The-Iron-Heart-of-Man Mass Effect: The Iron Heart of Man]] is a ''VideoGame/MassEffect'' story that is built upon the idea, that Humanity decides to go its own path instead of being dependent on the mass effect technology they discover on Mars. To that result, their technology does go into a different direction - one the Reapers did not foresee.

In the year 2180, a fleet is sent to explore another part of space for future colonization and mining operations. At the same time in Citadel space, the Quarian Migrant Fleet has fallen upon hard times. A recent serious incident finally forces them the recall their pilgrims and set sail for the unknown, leaving behind an environment that has become too hostile to them. Little do Mankind and Quarians know they will soon meet, and said meeting would change the course of the galaxy forever...

The story is famous not only for its careful and smart plotting, but also for the fact, that it doesn't censor itself it is not shy about showing the realities of war.

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!! This fanfic provides examples of:
* BiggerBad: The Reapers, of course. Though up to now Sovereign only appear in just a short scene, their influence is already widely felt.
* TheChessmaster: What the Asari matriarchs pride themselves to be. When not plotting against each other, they take great delight in letting others unwittingly do their dirty work, only to then reap the rewards themselves. [[spoiler: However, with the appearance of Mankind on the galactic scene, things start to fall apart fo them.]]
* ForWantOfANail: Mankind would have probably entered the galactic scene totally unprepared, however [[spoiler: The Asari's political games result in an incident that causes the Migrant Fleet to leave Citadel space.]] That causes the entire plot to get into motion.
* MagnificentBastard: Jack Harper, the director of the AIC, is a big one. It does help that unlike in canon he's much more bound into the chain of command, thus quelling most of the more negative character traits from canon.
* MoreDakka: The Turians, and later the Asari and Salarians, were totally unprepared at that basic Human military docrine. They are downright astonished and scared at how much emphasis Humans put on sheer firepower.
* OhCrap: Happens '''many''' times throughout the story. It's especially prominent when Mankind is at first not taken seriously by outside parties, only for said parties then to look in horror at what got unleashed.
* OutsideContextProblem: The Alliance is one for the Citadel species in the First Contact War. Their vastly different military doctrine and heavy use of an alternate FTL drive cause Citadel forces countless headarches with little way to counter.
* Reality Ensues: That happens many times throughout the story.
** After 300 years in space, the Quarians need time to acclimate to the fact they are again living planetside. Their society is going through pains after 300 years of a constant state of emergency are finally over. Also, they have to start at the beginning with the economy and build the production chain. They have no other choice than first go into debt in order start things off.
** The Turians learn the hard way that it is ''highly'' unwise to attack a foreign power, of which they know nothing about, on their own turf.
** The Council has to be told that the Alliance is of course unwilling to join a government that they had been at war with as of mere days ago, nor would they accept any demilitarization treaties that would only serve to weaken them. The Council is baffled when this simple logic is spelled out to them.
* ThereIsNoKillLikeOverkill: That's Rear-Admiral Averescu's philosophy in battle. Whenever he goes into battle, he goes for nothing less than the total annihilation of the enemy, unless orders state different.

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