History FandomRivalry / VideoGames

19th Aug '17 10:16:03 PM MagnusForce
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* ''VideoGame/HeroesOfNewerth'' and ''VideoGame/LeagueOfLegends'' are both inspired by the original ''VideoGame/DefenseOfTheAncients'' mod - the former is a straight copy, the latter has a few superficial differences. Yet if you listen to their respective fans on the forums, ''[=LoL=]'' is ridiculously easy to master and only for kids, is too different, the items are boring and the graphics suck; and ''[=HoN=]'' has a terrible user interface, unintuitive gameplay, is not different enough, the items are boring and the graphics suck. Arguments like 'the automap is on the wrong side of the screen' and 'the item icons are ugly' are not uncommon. Very little effort is spent explaining the reasons why their favourite game is good as opposed to why the other game is trash.
** With more [=MOBAs=], like DOTA 2, coming out soon, this rivalry is starting to shift to the new contenders as well.
** Indeed, while [=LoL=] and [=HoN=] might previously have been the heavy hitters in this rivalry, it might be more accurately summarized now as "fans of any [=MOBA=] vs. fans of every other [=MOBA=] free-for-all".
** The arguments against each [=MOBA=] are as follows. DOTA 2 is a over-complicated, archaic dinosaur with more burden of knowledge than a PHD, League of Legends is focus-grouped, mass-marketed drivel for the sheep, Smite is a braindead action game posing as a real [=MOBA=] whose creators couldn't come up with their own characters, Heroes of Newerth is a bad Dota Ripoff, Heroes of the Storm relies on Blizzard IP credo and casual carebear mechanics, and everyone else is just a joke that's going to be dead in a year or less. Needless to say, [=MOBA=] players ''already'' have a reputation for being [[{{GIFT}} toxic jackasses]], and FandomRivalry only makes things worse.

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* ''VideoGame/HeroesOfNewerth'' and ''VideoGame/LeagueOfLegends'' are both inspired by the original ''VideoGame/DefenseOfTheAncients'' mod - the former is a straight copy, the latter has a few superficial differences. Yet if you listen to their respective fans on the forums, ''[=LoL=]'' is ridiculously easy to master and only for kids, is too different, the items are boring and the graphics suck; and ''[=HoN=]'' has a terrible user interface, unintuitive gameplay, is not different enough, the items are boring and the graphics suck. Arguments like 'the automap is on the wrong side of the screen' and 'the item icons are ugly' are not uncommon. Very little effort is spent explaining the reasons why their favourite game is good as opposed to why the other game is trash.
**
trash. With more [=MOBAs=], like DOTA 2, coming out soon, the growth of the {{MOBA}} genre, this rivalry is starting started to shift to the new contenders as well.
**
well, such as ''VideoGame/Dota2'', ''VideoGame/{{Smite}}'', and ''VideoGames/HeroesOfTheStorm''. Indeed, while [=LoL=] and [=HoN=] might previously have been the heavy hitters in this rivalry, it might be more accurately summarized now as "fans of any [=MOBA=] vs. fans of every other [=MOBA=] free-for-all".
** The arguments against each [=MOBA=] are as follows. DOTA 2 ''DOTA 2'' is a over-complicated, archaic dinosaur with more burden of knowledge than a PHD, League ''League of Legends Legends'' is focus-grouped, mass-marketed drivel for the sheep, Smite ''Smite'' is a braindead action game posing as a real [=MOBA=] whose creators couldn't come up with their own characters, Heroes ''Heroes of Newerth Newerth'' is a bad Dota Ripoff, Heroes ripoff, ''Heroes of the Storm Storm'' relies on Blizzard IP credo and casual carebear mechanics, and everyone else is just a joke that's going to be dead in a year or less. Needless to say, [=MOBA=] players ''already'' have a reputation for being [[{{GIFT}} toxic jackasses]], and FandomRivalry only makes things worse.
1st Aug '17 9:31:45 AM CosmicFerret
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* ''Franchise/FinalFantasy'' vs. ''Franchise/DragonQuest'', although this one is probably a little stronger in Japan, since love for the ''Dragon Quest'' series elsewhere lies mostly with a cult following.

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* ''Franchise/FinalFantasy'' vs. ''Franchise/DragonQuest'', ''VideoGame/DragonQuest'', although this one is probably a little stronger in Japan, since love for the ''Dragon Quest'' series elsewhere lies mostly with a cult following.
27th Jul '17 8:53:41 AM patriciovalencia117
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*** The Battlefield vs COD fan feud is a relatively recent rivalry. Originally, these franchises didn't start out as as direct rivals, with the COD focused more on small-scale squad combat and Battlefield series focused much larger matches. However, the backlash towards the ''VideoGame/ModernWarfare'' sub-series lead to some COD fans to defect to Battlefield, starting this fandom war. The rivalry reached its zenith when ''VideoGame/Battlefield3'' and ''[[VideoGame/ModernWarfare Modern Warfare 3]]'' were released within a month of each other in 2011 and both developer companies started taking potshots at each other. Although the rivalry died down after 2012, it resurfaced in 2016 when ''VideoGame/Battlefield1'' received near universal acclaim ''VideoGame/CallOfDutyInfiniteWarfare'' was given a lukewarm reception from critics. Not helping matters is that the 2017 ''VideoGame/CallOfDutyWW2'' was accused of ripping off ''VideoGame/Battlefield1'' for its historical throwback.

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*** The Battlefield vs COD fan feud is a relatively recent rivalry. Originally, these franchises didn't start out as as direct rivals, with the COD focused more on small-scale squad combat and Battlefield series focused much larger matches. However, the backlash towards the ''VideoGame/ModernWarfare'' sub-series lead to some COD fans to defect to Battlefield, starting this fandom war. The rivalry reached its zenith when ''VideoGame/Battlefield3'' and ''[[VideoGame/ModernWarfare Modern Warfare 3]]'' were released within a month of each other in 2011 and both developer companies started taking potshots at each other. Although the rivalry died down after 2012, it resurfaced in 2016 when ''VideoGame/Battlefield1'' received near universal acclaim ''VideoGame/CallOfDutyInfiniteWarfare'' was given a lukewarm reception from critics. more mixed response with some gamers decrying it as a shark-jumping entry. Not helping matters is that the 2017 ''VideoGame/CallOfDutyWW2'' ''VideoGame/CallOfDutyWWII'' was accused of ripping off ''VideoGame/Battlefield1'' for its historical throwback.
27th Jul '17 8:52:40 AM patriciovalencia117
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*** The Battlefield vs COD rivalry has wavered in
** And then came COD vs. ''VideoGame/TheElderScrollsVSkyrim'' vs. Halo vs. Battlefield. You know, since games of different genres should be compared to each other to reach a logical goal.

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*** The Battlefield vs COD fan feud is a relatively recent rivalry. Originally, these franchises didn't start out as as direct rivals, with the COD focused more on small-scale squad combat and Battlefield series focused much larger matches. However, the backlash towards the ''VideoGame/ModernWarfare'' sub-series lead to some COD fans to defect to Battlefield, starting this fandom war. The rivalry has wavered in
**
reached its zenith when ''VideoGame/Battlefield3'' and ''[[VideoGame/ModernWarfare Modern Warfare 3]]'' were released within a month of each other in 2011 and both developer companies started taking potshots at each other. Although the rivalry died down after 2012, it resurfaced in 2016 when ''VideoGame/Battlefield1'' received near universal acclaim ''VideoGame/CallOfDutyInfiniteWarfare'' was given a lukewarm reception from critics. Not helping matters is that the 2017 ''VideoGame/CallOfDutyWW2'' was accused of ripping off ''VideoGame/Battlefield1'' for its historical throwback.
***
And then came COD vs. ''VideoGame/TheElderScrollsVSkyrim'' vs. Halo vs. Battlefield. You know, since games of different genres should be compared to each other to reach a logical goal.
27th Jul '17 8:34:58 AM patriciovalencia117
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* ''Franchise/{{Halo}}'' fans vs. ''VideoGame/MetroidPrime'' fans. Doesn't help that the resemblance is superficial at best and that both series actually do appeal to different tastes.

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* Given its relative popularity, the shooter genre is bound to have fandoms fighting each other
**
''Franchise/{{Halo}}'' fans vs. ''VideoGame/MetroidPrime'' fans. Doesn't help that the resemblance is superficial at best and that both series actually do appeal to different tastes.


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*** The Battlefield vs COD rivalry has wavered in
17th Jun '17 8:20:15 PM nombretomado
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* ''VideoGame/{{Tekken}}'' vs. ''VideoGame/DeadOrAlive''. This one's particularly interesting in that one of the actual game designers, ''DOA'' creator Tomonobu Itagaki, actually promotes the rivalry (Itagaki has been ''very'' outspoken in criticizing ''Tekken''), and that, starting with ''[=DOA3=]'', the series became console-exclusive on {{Xbox}}/Xbox360, while ''Tekken'', although multiplatform, is still considered by fans a [=PlayStation=] franchise. Basically, this is a fandom rivalry that involves both games ''and'' the systems they play on.

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* ''VideoGame/{{Tekken}}'' vs. ''VideoGame/DeadOrAlive''. This one's particularly interesting in that one of the actual game designers, ''DOA'' creator Tomonobu Itagaki, actually promotes the rivalry (Itagaki has been ''very'' outspoken in criticizing ''Tekken''), and that, starting with ''[=DOA3=]'', the series became console-exclusive on {{Xbox}}/Xbox360, UsefulNotes/{{Xbox}}[=/=]UsefulNotes/Xbox360, while ''Tekken'', although multiplatform, is still considered by fans a [=PlayStation=] franchise. Basically, this is a fandom rivalry that involves both games ''and'' the systems they play on.
30th May '17 11:56:20 PM Ominae
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* ''Manga/InitialD Arcade Stage'' vs. ''VideoGame/WanganMidnightMaximumTune.'' Both are arcade racers based on manga franchises that cover the topic of illegal street racing, so it's easy to see where that one's coming from.

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* ''Manga/InitialD Arcade Stage'' vs. ''VideoGame/WanganMidnightMaximumTune.'' ''VideoGame/WanganMidnight'' Both are arcade racers based on manga franchises that cover the topic of illegal street racing, so it's easy to see where that one's coming from.
30th May '17 1:20:24 PM TheHeroHartmut
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* ''[[JakAndDaxter Jak]]'' fans and ''VideoGame/RatchetAndClank'' fans absolutely despise each other, claiming one game ripped off of the other, despite the developers being good friends and business partners.
** The fact that the characters starred in a [[VideoGame/PlayStationMoveHeroes game]] together shows how nonsensical this hatred really is.
*** And in another game together as well, although they appear as rivals. Still, once again they're in the same game.

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* ''[[JakAndDaxter Jak]]'' fans and ''VideoGame/RatchetAndClank'' fans absolutely despise each other, claiming one game ripped off of the other, despite the developers being good friends and business partners.
**
partners. The fact that the characters have starred in a [[VideoGame/PlayStationMoveHeroes game]] together games]] [[VideoGame/PlayStationAllStarsBattleRoyale together]] shows how nonsensical this hatred really is.
*** And in another game together as well, although they appear as rivals. Still, once again they're in the same game.
is.



* Creator/RetroStudios deciding to make ''VideoGame/DonkeyKongCountryTropicalFreeze'' instead of a fourth ''VideoGame/MetroidPrime'' game reignited the long-dormant ''Franchise/{{Metroid}}'' / ''VideoGame/DonkeyKongCountry'' rivalry. To elaborate: ''VideoGame/SuperMetroid'' came out in 1994 and received tremendous acclaim from players and critics alike until ''Donkey Kong Country'' stole its thunder later that same year. Today, both games are considered classics, but at the time, angry ''Metroid'' fans criticized DKC, claiming it relied too heavily on good graphics and sound but lacked any real depth as a game. ''Metroid Prime'' fans seem to think that Retro is the only studio qualified to make a good modern ''Metroid'' game (after their disappointment in the [[Creator/TeamNinja Team Ninja]]-developed ''VideoGame/MetroidOtherM'') and that ''Donkey Kong Country'' should be developed in-house by Nintendo (or not at all, according to some of the HateDumb) so it doesn't take up their time. Similarly, DKC fans think Retro is the perfect studio to take up Creator/{{Rare}}'s mantle (after their disappointment in ''VideoGame/DonkeyKongJungleBeat'', the ''Country'' series' total absence from 1996-2010, and the critical and financial success of the Retro-developed ''VideoGame/DonkeyKongCountryReturns''), but the more overzealous among them tend to stereotype ''Metroid'' fans as entitled crybabies and love to point out that DKC is typically a much higher-selling series than ''Metroid''.

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* Creator/RetroStudios deciding to make ''VideoGame/DonkeyKongCountryTropicalFreeze'' instead of a fourth ''VideoGame/MetroidPrime'' game reignited the long-dormant ''Franchise/{{Metroid}}'' / ''VideoGame/DonkeyKongCountry'' rivalry. To elaborate: ''VideoGame/SuperMetroid'' came out in 1994 and received tremendous acclaim from players and critics alike until ''Donkey Kong Country'' stole its thunder later that same year. Today, both games are considered classics, but at the time, angry ''Metroid'' fans criticized DKC, claiming it relied too heavily on good graphics and sound but lacked any real depth as a game. ''Metroid Prime'' fans seem to think that Retro is the only studio qualified to make a good modern ''Metroid'' game (after their disappointment in the [[Creator/TeamNinja Team Ninja]]-developed Ninja-developed ''VideoGame/MetroidOtherM'') and that ''Donkey Kong Country'' should be developed in-house by Nintendo (or not at all, according to some of the HateDumb) so it doesn't take up their time. Similarly, DKC fans think Retro is the perfect studio to take up Creator/{{Rare}}'s mantle (after their disappointment in ''VideoGame/DonkeyKongJungleBeat'', the ''Country'' series' total absence from 1996-2010, and the critical and financial success of the Retro-developed ''VideoGame/DonkeyKongCountryReturns''), but the more overzealous among them tend to stereotype ''Metroid'' fans as entitled crybabies and love to point out that DKC is typically a much higher-selling series than ''Metroid''.



* Creator/{{Bethesda}} vs Creator/{{Bioware}}. Both are arguably the most prominent developers of Western RPG[==]s, and both have one ScienceFiction (''Franchise/{{Fallout}}'' and ''Franchise/MassEffect'' respectively) and one HighFantasy (''Franchise/TheElderScrolls'' and ''Franchise/DragonAge'' respectively) flagship series, but have two very different styles. Creator/{{Bethesda}} tends to focus on open-world exploration and world-building while Creator/{{Bioware}} tends to focus on creating memorable characters and immersive, linear story-telling experiences. When one developer borrows elements from the opposing camp, such as when ''[[VideoGame/{{Fallout4}} Fallout 4]]'' included a voiced protagonist with a four-option DialogueTree or when ''VideoGame/DragonAgeInquisition'' opted for a WideOpenSandbox with crafting and exploration mechanics, expect fans to get a little... upset over the changes.

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* Creator/{{Bethesda}} vs Creator/{{Bioware}}. Both are arguably the most prominent developers of Western RPG[==]s, [=RPG=]s, and both have one ScienceFiction (''Franchise/{{Fallout}}'' and ''Franchise/MassEffect'' respectively) and one HighFantasy (''Franchise/TheElderScrolls'' and ''Franchise/DragonAge'' respectively) flagship series, but have two very different styles. Creator/{{Bethesda}} tends to focus on open-world exploration and world-building while Creator/{{Bioware}} tends to focus on creating memorable characters and immersive, linear story-telling experiences. When one developer borrows elements from the opposing camp, such as when ''[[VideoGame/{{Fallout4}} Fallout 4]]'' included a voiced protagonist with a four-option DialogueTree or when ''VideoGame/DragonAgeInquisition'' opted for a WideOpenSandbox with crafting and exploration mechanics, expect fans to get a little... upset over the changes.
19th May '17 3:12:25 PM Mullon
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* While there's always been arguments over which ''Franchise/GrandTheftAuto'' game is the best, fights between ''VideoGame/GrandTheftAutoIV'' fans and ''VideoGame/GrandTheftAutoV'' fans are particularly intense. Fans of ''V'' say that ''IV's'' driving mechanics are too floaty and are hard to get use to, and hate the "friends call you up to do stuff" mechanic. Fans of ''IV'' say that the story and cast of ''IV'' are way more interesting than ''V's'', as are the main missions which are more crime-oriented than ''V's''. There is also a UsefulNotes/PCVsConsole element to the fighting, ''IV's'' PC port was a disaster, souring a large contingent of fans on the game, and ''V's'' PC version was a lot better handled.
14th May '17 3:17:20 PM nombretomado
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* ''VideoGame/DawnOfWar'' and ''Franchise/StarCraft''. Both science-fiction real time strategy games, with similar concepts among races and gameplay. Bringing up comparisons of the two games on the internet will [[FlameWar reduce the discussion to a smouldering hunk of slag in record time]]. [[WithUsOrAgainstUs Oh, and don't try to take a neutral stance either]]. The UrbanLegendOfZelda that ''Franchise/StarCraft'' was intended to be a ''40k'' game that Blizzard couldn't get the license for doesn't help matters.

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* ''VideoGame/DawnOfWar'' and ''Franchise/StarCraft''.''VideoGame/StarCraft''. Both science-fiction real time strategy games, with similar concepts among races and gameplay. Bringing up comparisons of the two games on the internet will [[FlameWar reduce the discussion to a smouldering hunk of slag in record time]]. [[WithUsOrAgainstUs Oh, and don't try to take a neutral stance either]]. The UrbanLegendOfZelda that ''Franchise/StarCraft'' ''VideoGame/StarCraft'' was intended to be a ''40k'' game that Blizzard couldn't get the license for doesn't help matters.
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