History FandomRivalry / VideoGames

20th Feb '17 10:40:59 PM LucaEarlgrey
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** Another kind of intra-fandom rivalry is between Japanese-style shooters and Western-style shooters (known pejoratively as "euroshmups"). Fans of the former dislike the latter's departure from the usual arcade-style formula, while fans of the latter think fans of the former are just [[ComplainingAboutShowsYouDontWatch Complaining About Games They Don't Play]].
16th Feb '17 7:20:47 AM DarthWalrus
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** The arguments against each [=MOBA=] are as follows. DOTA 2 is a over-complicated, archaic dinosaur with more burden of knowledge than a PHD, League of Legends is focus-grouped, mass-marketed drivel for the sheep, Smite is a braindead action game posing as a real [=MOBA=] whose creators couldn't come up with their own characters, Heroes of Newerth is a bad Dota Ripoff, Heroes of the Storm relies on Blizzard IP credo and casual carebear mechanics. Needless to say, [=MOBA=] players ''already'' have a reputation for being [[{{GIFT}} toxic jackasses]], and FandomRivalry only makes things worse.

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** The arguments against each [=MOBA=] are as follows. DOTA 2 is a over-complicated, archaic dinosaur with more burden of knowledge than a PHD, League of Legends is focus-grouped, mass-marketed drivel for the sheep, Smite is a braindead action game posing as a real [=MOBA=] whose creators couldn't come up with their own characters, Heroes of Newerth is a bad Dota Ripoff, Heroes of the Storm relies on Blizzard IP credo and casual carebear mechanics.mechanics, and everyone else is just a joke that's going to be dead in a year or less. Needless to say, [=MOBA=] players ''already'' have a reputation for being [[{{GIFT}} toxic jackasses]], and FandomRivalry only makes things worse.
16th Feb '17 7:20:15 AM DarthWalrus
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** The arguments against each [=MOBA=] are as follows. DOTA 2 is a over-complicated, archaic dinosaur with more burden of knowledge than a PHD, League of Legends is focus-grouped, mass-marketed drivel for the sheep, Smite is a braindead action game posing as a real [=MOBA=] whose creators couldn't come up with their own characters, Heroes of Newerth is a bad Dota Ripoff, Heroes of the Storm relies on Blizzard IP credo and casual carebear mechanics. Needless to say, [=MOBA=] players ''already'' have a reputation for being [[{{GIFT}} toxic jackasses]], and FandomRivalry only makes things worse.
16th Feb '17 7:11:26 AM DarthWalrus
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** Indeed, while [=LoL=] and [=HoN=] might previously have been the heavy hitters in this rivalry, it might be more accurately summarized now as "fans of any [=MOBA=] vs. fans of every other [=MOBA=]".

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** Indeed, while [=LoL=] and [=HoN=] might previously have been the heavy hitters in this rivalry, it might be more accurately summarized now as "fans of any [=MOBA=] vs. fans of every other [=MOBA=]".[=MOBA=] free-for-all".
7th Feb '17 7:09:15 PM 4444jdm
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*** They ''hate'' {{Mobile Phone Game}}s and the people who play them, citing mobile games as UsefulNotes/{{Shovelware}} designed for "casuals" with {{microtransactions}} that they consider to be greedy cash-grabs. Mobile phone gamers on other hand hate PC gamers and console gamers for wasting money on AwesomeButImpractical parts and accessories.

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*** They ''hate'' {{Mobile Phone Game}}s and the people who play them, citing mobile games as UsefulNotes/{{Shovelware}} designed for "casuals" with {{microtransactions}} that they consider to be greedy cash-grabs. Mobile phone gamers on other hand hate PC gamers and console gamers for wasting money on AwesomeButImpractical [[AwesomeButImpractical useless parts and accessories.accessories that doesn't even mobile]].
7th Feb '17 7:07:29 PM 4444jdm
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*** They ''hate'' {{Mobile Phone Game}}s and the people who play them, citing mobile games as UsefulNotes/{{Shovelware}} designed for "casuals" with {{microtransactions}} that they consider to be greedy cash-grabs.

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*** They ''hate'' {{Mobile Phone Game}}s and the people who play them, citing mobile games as UsefulNotes/{{Shovelware}} designed for "casuals" with {{microtransactions}} that they consider to be greedy cash-grabs. Mobile phone gamers on other hand hate PC gamers and console gamers for wasting money on AwesomeButImpractical parts and accessories.
5th Feb '17 5:27:44 PM BigKlingy
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** In all honesty, VideoGame/CallOfDuty vs. EVERYTHING. Their fans seems to almost take pride in bemoaning anything and everything that isn't ''Call of Duty'', even itself, judging from their FanWank about most of the games being on Nintendo consoles. While software-hardware porting limitations give legitimate reasons to dislike the game, their fans seems to criticize it for solely being on the Wii at all, with the best argument they can give being "OMFG [[RealIsBrown GRAFFIX]] SUXORZ SO ITS GAY".

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** In all honesty, VideoGame/CallOfDuty vs. EVERYTHING. Their fans seems to almost take pride in bemoaning anything and everything that isn't ''Call of Duty'', even itself, judging from their FanWank about most of the games being on Nintendo consoles. While software-hardware porting limitations give legitimate reasons to dislike the game, their fans seems to criticize it for solely being on the Wii at all, with the best argument they can give being "OMFG [[RealIsBrown GRAFFIX]] SUXORZ SO ITS GAY". Meanwhile the ''Call of Duty'' series and its fans are ''the'' prime AcceptableTargets of most other game fandoms, being a very frequent subject of snarking.


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* Somewhat similar to the above is ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'' fans vs. fans of earlier ''Franchise/FireEmblem'' games. ''Awakening'' caused an unexpected NewbieBoom so massive that a large portion of the current fanbase isn't even aware of the earlier games in the series, which left series veterans ''very'' angry. Older fans claim that the newer games' heavy focus on {{Fanservice}} and the ability to marry a player-avatar to the game's characters [[SexSells is the only reason they sold well]] and claim their strategy gameplay is dumbed-down, stereotyping new fans as [[PerverseSexualLust "waifu" and "husbando"-obsessed freaks.]] Fans of newer games stereotype existing fans as "elitists" who simply [[ItsPopularNowItSucks don't want their fandom "infested" with newcomers]] and decry their SacredCow treatment of past games in the series that they feel still have just as much flaws as the modern entries. (Often using the [[AcclaimedFlop terrible sales]] of the [[VideoGame/FireEmblemTellius Tellius games]] to taunt them) ''Awakening'' and ''Fates'' [[WolverinePublicity getting the bulk of marketing and crossover presence]] has only aggravated this. Fans who like all games in the series equally need to tread carefully wherever they go.
23rd Dec '16 11:58:53 PM LucaEarlgrey
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*** They don't take {{Arcade Game}}s other than the classics seriously -- hell, even less than mobile games -- dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're {{Fighting Game}}s, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?"[[note]]Not helping this is that Raw Thrills, the most prominent Western company in the modern arcade industry, deliberately designs their games to be novelties, wheareas other players in the amusement industry such as Creator/{{Konami}}, Creator/{{SEGA}}, and Creator/{{Taito}} have shown that they are capable of producing arcade games with a degree of depth to them, yet many of their games [[NoExportForYou don't leave Asia]], which only skews Western opinion of arcade games even more.[[/note]] Games in other genres of arcade games like {{Driving Game}}s, {{Light Gun Game}}s, and {{Rhythm Game}}s have [[CultClassic cult followings]] at best.

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*** They don't take {{Arcade Game}}s other than the classics seriously -- hell, even less than mobile games -- dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're {{Fighting Game}}s, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?"[[note]]Not helping this is that Raw Thrills, the most prominent Western company in the modern arcade industry, deliberately designs their games to be novelties, wheareas whereas other players major names in the amusement industry such as Creator/{{Konami}}, Creator/{{SEGA}}, and Creator/{{Taito}} have shown that they are capable of producing arcade games with a degree of depth to them, yet many of their games [[NoExportForYou don't leave Asia]], which only skews Western opinion of arcade games even more.[[/note]] Games in other genres of arcade games like {{Driving Game}}s, {{Light Gun Game}}s, and {{Rhythm Game}}s have [[CultClassic cult followings]] at best.
23rd Dec '16 11:58:31 PM LucaEarlgrey
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*** They don't take {{Arcade Game}}s other than the classics seriously -- hell, even less than mobile games -- dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're {{Fighting Game}}s, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?"[[note]]Not helping this is that Raw Thrills, the most prominent company in the modern arcade industry, deliberately designs their games to be novelties, wheareas other players in the amusement industry such as Creator/{{Konami}}, Creator/{{SEGA}}, and Creator/{{Taito}} have shown that they are capable of producing arcade games with a degree of depth to them, yet many of their games [[NoExportForYou don't leave Asia]], which only skews Western opinion of arcade games even more.[[/note]] Games in other genres of arcade games like {{Driving Game}}s, {{Light Gun Game}}s, and {{Rhythm Game}}s have [[CultClassic cult followings]] at best.

to:

*** They don't take {{Arcade Game}}s other than the classics seriously -- hell, even less than mobile games -- dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're {{Fighting Game}}s, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?"[[note]]Not helping this is that Raw Thrills, the most prominent Western company in the modern arcade industry, deliberately designs their games to be novelties, wheareas other players in the amusement industry such as Creator/{{Konami}}, Creator/{{SEGA}}, and Creator/{{Taito}} have shown that they are capable of producing arcade games with a degree of depth to them, yet many of their games [[NoExportForYou don't leave Asia]], which only skews Western opinion of arcade games even more.[[/note]] Games in other genres of arcade games like {{Driving Game}}s, {{Light Gun Game}}s, and {{Rhythm Game}}s have [[CultClassic cult followings]] at best.
23rd Dec '16 11:58:16 PM LucaEarlgrey
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*** They don't take {{Arcade Game}}s other than the classics seriously -- hell, even less than mobile games -- dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're {{Fighting Game}}s, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?" Games in other genres of arcade games like {{Driving Game}}s, {{Light Gun Game}}s, and {{Rhythm Game}}s have [[CultClassic cult followings]] at best.

to:

*** They don't take {{Arcade Game}}s other than the classics seriously -- hell, even less than mobile games -- dismissing them as overpriced novelties that one has to go out of their way to find and play and have no depth to them unless they're {{Fighting Game}}s, and even then, "why pay for every credit when I can pay for a game once and then enjoy it all I want?" want?"[[note]]Not helping this is that Raw Thrills, the most prominent company in the modern arcade industry, deliberately designs their games to be novelties, wheareas other players in the amusement industry such as Creator/{{Konami}}, Creator/{{SEGA}}, and Creator/{{Taito}} have shown that they are capable of producing arcade games with a degree of depth to them, yet many of their games [[NoExportForYou don't leave Asia]], which only skews Western opinion of arcade games even more.[[/note]] Games in other genres of arcade games like {{Driving Game}}s, {{Light Gun Game}}s, and {{Rhythm Game}}s have [[CultClassic cult followings]] at best.
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