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* Insisting that {{Gacha Game|s}} players spend dozens or hundreds of dollars just to roll "a JPG image of your waifu/husbando" is a good way to anger those players, who will point that while there are certainly people who spam gacha just to get cards of characters they like, these games also have strategy elements where having a specific super rare card can be a GameBreaker, whether you like that character or not.
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** Do not call Peach a useless DamselInDistress around her fans or they'll remind you of all the instances where she TookALevelInBadass.[[labelnote:List]]''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioRPG'', ''VideoGame/SuperPaperMario'', ''VideoGame/SuperSmashBros'', ''VideoGame/SuperMario3DWorld'', ''VideoGame/SuperPrincessPeach'', and ''WesternAnimation/TheSuperMarioBrosMovie''[[/labelnote]]

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** Do not call Peach a useless DamselInDistress around her fans or they'll remind you of all the instances where she TookALevelInBadass.[[labelnote:List]]''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioRPG'', ''VideoGame/SuperPaperMario'', ''VideoGame/SuperSmashBros'', ''VideoGame/SuperMario3DWorld'', ''VideoGame/SuperPrincessPeach'', ''VideoGame/SuperMarioBrosWonder'' and ''WesternAnimation/TheSuperMarioBrosMovie''[[/labelnote]]
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** Fans really don't like it when you call a non-''VideoGame/TouhouProject'' shmup a ripoff of such, especially if the game in question has no clear ''Touhou'' influences (often non-BulletHell games or games that use mecha/ships as opppsed to humanoid characters), or outright predates the series (which started in 1996, at least a decade and a half after the genre as many fans know it began,[[note]]And even then, the first game in the series, ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'', is more of a [[BreakingOut ball-bouncer game]] rather than a full-fledged shmup; it was only with the second game, ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'', that the series shifted to being proper shmups[[/note]] and three years after ''VideoGame/{{Batsugun}}'', the TropeMaker for Bullet Hell, was released).

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** Fans really don't like it when you call a non-''VideoGame/TouhouProject'' non-''Franchise/TouhouProject'' shmup a ripoff of such, especially if the game in question has no clear ''Touhou'' influences (often non-BulletHell games or games that use mecha/ships as opppsed to humanoid characters), or outright predates the series (which started in 1996, at least a decade and a half after the genre as many fans know it began,[[note]]And even then, the first game in the series, ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'', is more of a [[BreakingOut ball-bouncer game]] rather than a full-fledged shmup; it was only with the second game, ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'', that the series shifted to being proper shmups[[/note]] and three years after ''VideoGame/{{Batsugun}}'', the TropeMaker for Bullet Hell, was released).

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Sounds more like Fandom Heresy...


* ''VideoGame/WanganMidnight Maximum Tune'':
** Don't ask if dress-up parts affect car performance. Not only has it been indicated by the operator's manual that they don't, but players are ''sick'' of hearing it.
** Don't mention Honda in relation to this game. This partly has to do with Honda not being known for rear-wheel drive vehicles, let alone 4WD, other than the S2000 and the NSX (which was finally added in ''Maximum Tune 5DX+'') and the game is heavily focused around powersliding, something that wouldn't make sense in a FWD car.

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* ''VideoGame/WanganMidnight Maximum Tune'':
**
Tune'': Don't ask if dress-up parts affect car performance. Not only has it been indicated by the operator's manual that they don't, but players are ''sick'' of hearing it.
** Don't mention Honda in relation to this game. This partly has to do with Honda not being known for rear-wheel drive vehicles, let alone 4WD, other than the S2000 and the NSX (which was finally added in ''Maximum Tune 5DX+'') and the game is heavily focused around powersliding, something that wouldn't make sense in a FWD car.
it.
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** Calling ''DDR'' a "ripoff" of ''VideoGame/FridayNightFunkin'' will land you in hot water with ''DDR'' players real fast.
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** Don't say that Sanae replaced Sakuya as one of the main characters in the series starting with the 12th main game, as while Sanae was promoted to player character status starting there, she was absent from the 14th, 16th, and 17th main games. In addition, Sakuya returned for the 14th main game and the 18th main game has both of them as player characters.
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** Do not assume that Olimar is enslaving the Pikmin and forcing them to fight for him and carry things back to the ship. They very clearly want to help him, otherwise their onions wouldn't follow his ship.
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** Never refer to Ken as "recolored Ryu". Ken has had a [[HeadSwap unique head]] since [[VideoGame/StreetFighterI the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.

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** Never refer to Ken as "recolored Ryu".a "recolored" Ryu. Ken has had a [[HeadSwap unique head]] since [[VideoGame/StreetFighterI the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.
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** No, you CAN'T beat [[UnwinnableJokeGame the Running Man]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', not even by using cheats to lock the time at 0 seconds or warp to the end at the very start. Fans will get upset at you if you believe you can. Even Creator/{{Nintendo}} and Creator/ShigeruMiyamoto themselves have confirmed you can't beat him.

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** No, you CAN'T beat [[UnwinnableJokeGame the Running Man]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', not even by using cheats to lock the time timer at 0 seconds or warp to the end at the very start. Fans will get upset at you if you believe you can. Even Creator/{{Nintendo}} and Creator/ShigeruMiyamoto themselves have confirmed you can't beat him.



** Never refer to Ken as "recolored Ryu". Ken has an [[HeadSwap unique head]] since [[VideoGame/StreetFighterI the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.

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** Never refer to Ken as "recolored Ryu". Ken has an had a [[HeadSwap unique head]] since [[VideoGame/StreetFighterI the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.
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** Never refer to Ken as "recolored Ryu". Ken has an [[HeadSwap unique head]] since [[VideoGame/StreetFighter the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.

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** Never refer to Ken as "recolored Ryu". Ken has an [[HeadSwap unique head]] since [[VideoGame/StreetFighter [[VideoGame/StreetFighterI the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.
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** Never refer to Ken as "recolored Ryu". Ken has an [[HeadSwap unique head]] since [[VideoGame/StreetFighter the first game]] and starting with the Champion Edition version of ''VideoGame/StreetFighterII'', his Shoryuken has longer range[[note]]And starting with ''Super Street Fighter II'', his Shoryuken can ignite his opponent on fire[[/note]], his Hadoken has longer recovery time, and his Tatsumaki Senpuu Kyaku is weak but fast, further distinguishing them from Ryu's special moves.
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** Don't even think about saying that Luigi is a "recolored" Mario unless you want to receive a lecture about their differences regarding physical appearance, personality and attributes. On a similar note, whatever you do, '''don't''' call Luigi "Green Mario". Not only does it annoy fans for similar reasons, but it will also make it clear that you don't know anything about the ''Mario'' series at all beyond [[VideoGame/SuperMarioBros1 the very first]] ''VideoGame/SuperMarioBros1''[[note]]Luigi really was a palette swap in ''VideoGame/MarioBros'' in the [[UsefulNotes/ArcadeGame arcade]] and ''VideoGame/SuperMarioBros1'', but acquired his better jumping and worse traction to differentiate his gameplay style from Mario's in the Japanese ''Super Mario Bros. 2'' a.k.a. ''VideoGame/SuperMarioBrosTheLostLevels'', as well as other unique gameplay mechanics over the years depending on the game, and has retained them on-and-off since[[/note]].

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** Don't even think about saying that Luigi is a "recolored" Mario unless you want to receive a lecture about their differences regarding physical appearance, personality and attributes. On a similar note, whatever you do, '''don't''' call Luigi "Green Mario". Not only does it annoy fans for similar reasons, but it will also make it clear that you don't know anything about the ''Mario'' series at all beyond [[VideoGame/SuperMarioBros1 the very first]] ''VideoGame/SuperMarioBros1''[[note]]Luigi really was a palette swap in ''VideoGame/MarioBros'' in the [[UsefulNotes/ArcadeGame arcade]] and ''VideoGame/SuperMarioBros1'', but acquired his better jumping and worse traction to differentiate his gameplay style from Mario's in the Japanese ''Super Mario Bros. 2'' a.k.a. ''VideoGame/SuperMarioBrosTheLostLevels'', as well as other unique gameplay mechanics over the years depending on the game, and has retained them on-and-off since[[/note]].since.[[/note]]
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* ''VideoGame/ArmoredCore'': With the [[VideoGame/ArmoredCoreVIFiresOfRubicon new entry]] garnering much more attention than prior entries due to being hot off the heels of the massively successful ''VideoGame/EldenRing'', it's best not to refer to the series as being a "mecha-souls," as fans will be very quick to point out that despite some similarities, Armored Core and the Soulslike genre have far more differences than they do things in common.

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* ''VideoGame/ArmoredCore'': With the [[VideoGame/ArmoredCoreVIFiresOfRubicon new entry]] garnering much more attention than prior entries due to being hot off the heels of the massively successful ''VideoGame/EldenRing'', it's best not to refer to the series as being a "mecha-souls," as fans will be very quick to point out that despite some similarities, Armored Core and the Soulslike genre have far more differences than they do things in common. common, as well as decrying you as a "souls fanboy" who took no effort in researching the series.
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* ''VideoGame/ArmoredCore'': With the [[VideoGame/ArmoredCoreVIFiresOfRubicon new entry]] garnering much more attention than prior entries due to being hot off the heels of the massively successful ''VideoGame/EldenRing'', it's best not to refer to the series as being a "mecha-souls," as fans will be very quick to point out that despite some similarities, Armored Core and the Soulslike genre have far more differences than they do things in common.
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** Also, claiming that Honkai Impact ripped off character designs from Genshin is a surefire way to piss off fans of both games, especially given that one, Honkai Impact came out first, and two, they both were made by Hoyoverse, who has a history of using MythologyGags.
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* Never, ''ever'' confuse {{Fighting Game}}s with BeatEmUp games. Conflating the different subgenres of Fighting Game(such as calling a 2d fighter a “{{VideoGame/Tekken}} clone”) is also a no-no.

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* Never, ''ever'' confuse {{Fighting Game}}s with BeatEmUp games. Conflating the different subgenres of Fighting Game(such Game (such as calling a 2d fighter a “{{VideoGame/Tekken}} clone”) is also a no-no.
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* If someone mentions that they listen to video game music, complaining that "it's all beeps and boops" is ''not'' a good idea.
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** Using BulletHell to refer to the genre as a whole, rather than just games with thick, intricate bullet patterns will be met with many a head-on-desk reaction from older shmup fans who grew up in the pre-''danmaku'' era of shmups. As those fans will be angrily quick to point out, many classical shmups, and even some more modern shmups (mainly ones that are throwbacks to older shmups, like ''VideoGame/FortressDefender'', or sequels to long-running series or [[SequelGap much older games]], like ''VideoGame/RType Final 2'' or ''VideoGame/AndroDunos II''), use sources of difficulty other than "flood the screen with pretty patterns," usually employing maze-like level design or enemies that snipe the player with fewer but much faster bullets. Usually, the confusion comes from younger gamers who were not alive when shmups being non-''danmaku'' were the norm, and therefore do not understand that shmups can exist, let alone be challenging, without walls of bullets; in fact, many of these younger games have never even ''heard'' of the term "shmup", and just assume all games of the genre are called "bullet hell".

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** Using BulletHell to refer to the genre as a whole, rather than just games with thick, intricate bullet patterns will be met with many a head-on-desk reaction from older shmup fans who grew up in the pre-''danmaku'' era of shmups. As those fans will be angrily quick to point out, many classical shmups, and even some more modern shmups (mainly ones that are throwbacks to older shmups, like ''VideoGame/FortressDefender'', ''VideoGame/StarGagnant'', or sequels to long-running series or [[SequelGap much older games]], like ''VideoGame/RType Final 2'' or ''VideoGame/AndroDunos II''), use sources of difficulty other than "flood the screen with pretty patterns," usually employing maze-like level design or enemies that snipe the player with fewer but much faster bullets. Usually, the confusion comes from younger gamers who were not alive when shmups being non-''danmaku'' were the norm, and therefore do not understand that shmups can exist, let alone be challenging, without walls of bullets; in fact, many of these younger games have never even ''heard'' of the term "shmup", and just assume all games of the genre are called "bullet hell".
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** Saying that Nintendo only ever outputs "kiddy" games will get you in hot water real fast, and fans will be quick to remind you that games like the ''Franchise/{{Metroid}}'' series and the ''Franchise/FireEmblem'' series, two properties with more mature-than-usual themes, exist, and if you want to stretch the definition of a Nintendo game a little, ''VideoGame/SinAndPunishment'' and ''VideoGame/AstralChain'' are nitty-gritty games that are Nintendo-owned, just contracted out to third-party developers. In a similar vein, don't insinuate that Nintendo systems only have games made for children if you don't want a bunch of angry replies; Nintendo may have been infamous for censorship guidelines during the NES and SNES days, but this has long been toned down drastically, and games like ''VideoGame/ConkersBadFurDay'' (ToiletHumor), ''VideoGame/GalGun'' ({{Fanservice}}), and ''VideoGame/MadWorld'' ({{Gorn}}) have since been allowed to exist on Nintendo platforms.
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* Never, ''ever'' confuse {{Fighting Game}}s with BeatEmUp games.

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* Never, ''ever'' confuse {{Fighting Game}}s with BeatEmUp games. Conflating the different subgenres of Fighting Game(such as calling a 2d fighter a “{{VideoGame/Tekken}} clone”) is also a no-no.
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"Artemisia" can't qualify as a FEM because it was a localized name in a major European language.


*** Don't call Rinoa "Lenore" or Ultimecia "Artemisia", which is fairly easy to do if you're Italian because the Italian translation of the game actually does localize Ultimecia's name as Artemisia.
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** Claiming that ''VideoGame/{{beatmania}}'' is a clone of ''VideoGame/GuitarHero'', much like in the infamous ''Series/XPlay'' review of the former, will get you a lot of slaps from the ''BEMANI'' community.
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* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. For similar reasons, don't go around calling other rhythm games "''osu!'' ripoffs" or even just ''osu!''-inspired, unless the developer explicitly cites ''osu!'' as an inspiration.

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* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. For similar reasons, don't go around calling other rhythm games "''osu!'' ripoffs" or even just ''osu!''-inspired, unless the developer explicitly cites ''osu!'' as an inspiration.
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Overly long phrase.


* Say what you will about the (lack of) quality of the [[TheProblemWithLicensedGames infamous]] ''VideoGame/ETTheExtraTerrestrial'' tie-in video game, but do ''not'' say with a straight face that it single-handedly caused UsefulNotes/TheGreatVideoGameCrashOf1983. This was the accepted opinion in [[TheEighties the 1980s]] after many gamers lost trust in Creator/{{Atari}} over [[ChristmasRushed their handling of the game]], but it has since been widely recognized that ''E.T.'' was the nadir of already-existing problems that culminated in the crash, not the cause. The real factors were console saturation on the market, heavy competition from [[UsefulNotes/IBMPersonalComputer personal computers]], and lack of quality control on consoles resulting in many poor-quality games, some of which being pornography disguised as "games" like ''Custer's Revenge''. [[OlderThanTheyThink All of these factors existed before]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink was released.]]

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* Say what you will about the (lack of) quality of the [[TheProblemWithLicensedGames infamous]] ''VideoGame/ETTheExtraTerrestrial'' tie-in video game, but do ''not'' say with a straight face that it single-handedly caused UsefulNotes/TheGreatVideoGameCrashOf1983. This was the accepted opinion in [[TheEighties the 1980s]] after many gamers lost trust in Creator/{{Atari}} over [[ChristmasRushed their handling of the game]], but it has since been widely recognized that ''E.T.'' was the nadir of already-existing problems that culminated in the crash, not the cause. The real factors were console saturation on the market, heavy competition from [[UsefulNotes/IBMPersonalComputer personal computers]], and lack of quality control on consoles resulting in many poor-quality games, some of which being pornography disguised as "games" like ''Custer's Revenge''. [[OlderThanTheyThink All of these factors existed before]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink was released.]]
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* Say what you will about the (lack of) quality of ''VideoGame/ETTheExtraTerrestrial'', but do ''not'' say with a straight face that the game single-handedly caused UsefulNotes/TheGreatVideoGameCrashOf1983. This was the accepted opinion in [[TheEighties the 1980s]] after many gamers lost trust in Creator/{{Atari}} over [[ChristmasRushed their handling of the game]], but it has since been widely recognized that ''E.T.'' was the nadir of already-existing problems that culminated in the crash, not the cause. The real factors were console saturation on the market, heavy competition from [[UsefulNotes/IBMPersonalComputer personal computers]], and lack of quality control on consoles resulting in many poor-quality games, some of which being pornography disguised as "games" like ''Custer's Revenge''. [[OlderThanTheyThink All of these factors existed before]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink was released.]]

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* Say what you will about the (lack of) quality of ''VideoGame/ETTheExtraTerrestrial'', the [[TheProblemWithLicensedGames infamous]] ''VideoGame/ETTheExtraTerrestrial'' tie-in video game, but do ''not'' say with a straight face that the game it single-handedly caused UsefulNotes/TheGreatVideoGameCrashOf1983. This was the accepted opinion in [[TheEighties the 1980s]] after many gamers lost trust in Creator/{{Atari}} over [[ChristmasRushed their handling of the game]], but it has since been widely recognized that ''E.T.'' was the nadir of already-existing problems that culminated in the crash, not the cause. The real factors were console saturation on the market, heavy competition from [[UsefulNotes/IBMPersonalComputer personal computers]], and lack of quality control on consoles resulting in many poor-quality games, some of which being pornography disguised as "games" like ''Custer's Revenge''. [[OlderThanTheyThink All of these factors existed before]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink was released.]]
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** When someone looks at some piece of ''Touhou'' fan art and asks "What anime is this?" flames are to be expected. Even worse if someone insists that ''Touhou'' is an anime even ''after they are corrected''.

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** When someone looks at some piece of ''Touhou'' fan art and asks "What anime is this?" flames are to be expected. Even worse if someone insists that ''Touhou'' is an anime even ''after they are corrected''. The confusion often stems from the fact that the ''Touhou'' fandom has a lot of FanworkOnlyFans, and a big part of its fan culture is fanworks, and the games themselves are part of a [[ShootEmUp niche genre]] and [[ItsHardSoItSucks often criticized for being too difficult]], so they don't have as many players as the franchise has "secondary" fans. As a result, anyone who is not familiar with the games may make the earnest (but likely injury-provoking) mistake of thinking it is an anime.
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* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. In a similar vein, don't go around calling other rhythm games "''osu!'' ripoffs" or even just ''osu!''-inspired, unless the developer explicitly cites ''osu!'' as an inspiration.

to:

* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. In a For similar vein, reasons, don't go around calling other rhythm games "''osu!'' ripoffs" or even just ''osu!''-inspired, unless the developer explicitly cites ''osu!'' as an inspiration.
Is there an issue? Send a MessageReason:
None


* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. In a similar vein, don't go around calling other rhythm games "''osu!'' ripoffs", unless the developer explicitly cites ''osu!'' as an inspiration.

to:

* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. In a similar vein, don't go around calling other rhythm games "''osu!'' ripoffs", ripoffs" or even just ''osu!''-inspired, unless the developer explicitly cites ''osu!'' as an inspiration.
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* Never, ''ever'' refer to a RhythmGame song as "that song from ''VideoGame/{{osu}}''" (unless of course, it was specifically made for that game) Many rhythm game fans don't look kindly upon ''osu!'' players due to what they perceive to be a collective flippant attitude on music copyright (since songs are often added to the game's servers for everyone to play free-of-charge without their respective artists' licenses or other permission) -- namely, "why would I spend money to play the game this song originates from when I can just play it on ''osu!'' for free?" Beyond that, many rhythm game players just get sick of people mistaking other rhythm games' songs as ''osu!'' originals. In a similar vein, don't go around calling other rhythm games "''osu!'' ripoffs", unless the developer explicitly cites ''osu!'' as an inspiration.
Is there an issue? Send a MessageReason:
None


** Using BulletHell to refer to the genre as a whole, rather than just games with thick, intricate bullet patterns will be met with many a head-on-desk reaction from older shmup fans who grew up in the pre-''danmaku'' era of shmups. As those fans will be angrily quick to point out, many classical shmups, and even some more modern shmups (mainly ones that are throwbacks to older shmups, like ''VideoGame/FortressDefender'', or sequels to long-running series or [[SequelGap much older games]], like ''VideoGame/RType Final 2'' or ''VideoGame/AndroDunos II''), use sources of difficulty other than "flood the screen with pretty patterns," usually employing maze-like level design or enemies that snipe the player with fewer but much faster bullets. Usually, the confusion comes from younger gamers who were not alive when shmups being non-''danmaku'' were the norm, and therefore do not understand that shmups can exist, let alone be challenging, without walls of bullets.

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** Using BulletHell to refer to the genre as a whole, rather than just games with thick, intricate bullet patterns will be met with many a head-on-desk reaction from older shmup fans who grew up in the pre-''danmaku'' era of shmups. As those fans will be angrily quick to point out, many classical shmups, and even some more modern shmups (mainly ones that are throwbacks to older shmups, like ''VideoGame/FortressDefender'', or sequels to long-running series or [[SequelGap much older games]], like ''VideoGame/RType Final 2'' or ''VideoGame/AndroDunos II''), use sources of difficulty other than "flood the screen with pretty patterns," usually employing maze-like level design or enemies that snipe the player with fewer but much faster bullets. Usually, the confusion comes from younger gamers who were not alive when shmups being non-''danmaku'' were the norm, and therefore do not understand that shmups can exist, let alone be challenging, without walls of bullets.bullets; in fact, many of these younger games have never even ''heard'' of the term "shmup", and just assume all games of the genre are called "bullet hell".

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