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* ''VideoGame/BaldursGateIII'': The romanceable characters are not "playersexual", they're all bi/pan, shown by in-game moments where all of them will flirt with or express feelings towards both male and female characters. Insisting that any or all of romanceable characters are monosexual will get you accused of [[NoBisexuals bi erasure]] by fans.
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** Don't even think about saying that Luigi is a "recolored" Mario unless you want to receive a lecture about their differences regarding physical appearance, personality and attributes. On a similar note, whatever you do, '''don't''' call Luigi "Green Mario". Not only does it annoy fans for similar reasons, but it will also make it clear that you don't know anything about the ''Mario'' series at all beyond [[VideoGame/SuperMarioBros1 the very first]] ''VideoGame/SuperMarioBros1''[[note]]Luigi really was a palette swap in ''VideoGame/MarioBros'' in the [[UsefulNotes/ArcadeGame arcade]] and ''VideoGame/SuperMarioBros1'', but acquired his better jumping and worse traction to differentiate his gameplay style from Mario's in the Japanese ''Super Mario Bros. 2'' a.k.a. ''VideoGame/SuperMarioBrosTheLostLevels'', as well as other unique gameplay mechanics over the years depending on the game, and has retained them on-and-off since.[[/note]]

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** Don't even think about saying that Luigi is a "recolored" Mario unless you want to receive a lecture about their differences regarding physical appearance, personality and attributes. On a similar note, whatever you do, '''don't''' call Luigi "Green Mario". Not only does it annoy fans for similar reasons, but it will also make it clear that you don't know anything about the ''Mario'' series at all beyond [[VideoGame/SuperMarioBros1 the very first]] ''VideoGame/SuperMarioBros1''[[note]]Luigi really was a palette swap in ''VideoGame/MarioBros'' in the [[UsefulNotes/ArcadeGame arcade]] UsefulNotes/{{arcade|Game}} and ''VideoGame/SuperMarioBros1'', but acquired his better jumping and worse traction to differentiate his gameplay style from Mario's in the Japanese ''Super Mario Bros. 2'' a.k.a. ''VideoGame/SuperMarioBrosTheLostLevels'', as well as other unique gameplay mechanics over the years depending on the game, and has retained them on-and-off since.[[/note]]



** After [[Franchise/{{Tekken}} Kazuya]] was announced as part of Fighter Pass 2, some high-profile ''Smash'' players started calling him a "{{Shoto|clone}}", leading to some anger from the rest of the UsefulNotes/FightingGameCommunity since the term refers to a specific type of moveset that doesn't really fit Kazuya's.

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** After [[Franchise/{{Tekken}} Kazuya]] was announced as part of Fighter Pass 2, some high-profile ''Smash'' players started calling him a "{{Shoto|clone}}", leading to some anger from the rest of the UsefulNotes/FightingGameCommunity MediaNotes/FightingGameCommunity since the term refers to a specific type of moveset that doesn't really fit Kazuya's.
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*** On the other hand, [[spoiler: referring to "carbons" as mechanical beings and successors to the Reploids]] will also greatly annoy fans. [[spoiler: The games, background material, and word of of the writers clarifies that carbons are much closer to humans than robots or even Reploids and system units, with the exact difference between carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek demi-gods that were immune to all disease. The last "original" outright declared the carbons humanity's true descendants and successors. Finally do not assume the "carbon" characters like Roll or Tron Bonne refer to themselves as carbons, the carbon term is only used by System Units determined to wipe them out for the "true" humanity and is treated as dehumanizing.]]

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*** On the other hand, [[spoiler: referring to "carbons" "Carbons" as mechanical beings and successors to the Reploids]] will also greatly annoy fans. [[spoiler: The games, background material, and word of of the writers clarifies that carbons Carbons are much closer to humans than robots or even Reploids and system units, System Units, with the exact difference between carbons Carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek Greek demi-gods that were immune to all disease. The last "original" outright declared the carbons Carbons humanity's true descendants and successors. Finally do not assume the "carbon" "Carbon" characters like Roll or Tron Bonne refer to themselves as carbons, Carbons, the carbon Carbon term is only used by System Units determined to wipe them out for the "true" humanity and is treated as dehumanizing.]]
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* Say what you will about the (lack of) quality of the [[TheProblemWithLicensedGames infamous]] ''VideoGame/ETTheExtraTerrestrial'' tie-in game, but do ''not'' say with a straight face that it single-handedly caused UsefulNotes/TheGreatVideoGameCrashOf1983. This was the accepted opinion in [[TheEighties the 1980s]] after many gamers lost trust in Creator/{{Atari}} over [[ChristmasRushed their handling of the game]], but it has since been widely recognized that ''E.T.'' was the nadir of already-existing problems that culminated in the crash, not the cause. The real factors were console saturation on the market, heavy competition from [[Platform/IBMPersonalComputer personal computers]], and lack of quality control on consoles resulting in many poor-quality games, some of which being pornography disguised as "games" like ''Custer's Revenge''. [[OlderThanTheyThink All of these factors existed before]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink was released.]]

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* Say what you will about the (lack of) quality of the [[TheProblemWithLicensedGames infamous]] ''VideoGame/ETTheExtraTerrestrial'' tie-in game, but do ''not'' say with a straight face that it single-handedly caused UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983. This was the accepted opinion in [[TheEighties the 1980s]] after many gamers lost trust in Creator/{{Atari}} over [[ChristmasRushed their handling of the game]], but it has since been widely recognized that ''E.T.'' was the nadir of already-existing problems that culminated in the crash, not the cause. The real factors were console saturation on the market, heavy competition from [[Platform/IBMPersonalComputer personal computers]], and lack of quality control on consoles resulting in many poor-quality games, some of which being pornography disguised as "games" like ''Custer's Revenge''. [[OlderThanTheyThink All of these factors existed before]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink was released.]]



* As mentioned in [[https://www.pcgamer.com/how-scummvm-is-keeping-adventure-games-alive-one-old-game-at-a-time/ this PC Gamer article]], UsefulNotes/ScummVM fans don't like it when people refer to it as an emulator. While they may share a similar purpose of running older games in modern hardware, [=ScummVM=] works on a game-by-game basis by using original code to read the games' files and scripts (unlike emulators, which focus on entire systems by re-implementing general-purpose code), and often implements several improvements and bug fixes to the original game where an emulator would try to keep the experience as authentic to the original as possible.

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* As mentioned in [[https://www.pcgamer.com/how-scummvm-is-keeping-adventure-games-alive-one-old-game-at-a-time/ this PC Gamer article]], UsefulNotes/ScummVM MediaNotes/ScummVM fans don't like it when people refer to it as an emulator. While they may share a similar purpose of running older games in modern hardware, [=ScummVM=] works on a game-by-game basis by using original code to read the games' files and scripts (unlike emulators, which focus on entire systems by re-implementing general-purpose code), and often implements several improvements and bug fixes to the original game where an emulator would try to keep the experience as authentic to the original as possible.
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** Many of the characters featured in the game [[OlderThanTheyThink originated from elsewhere]], mainly Website/{{Newgrounds}}, with many of them being quite well-known back in the day. Claiming that [[WebAnimation/SpookyMonth Skid & Pump]], [[VideoGame/{{Pico}} Pico]] (who was a character for ''[[OlderThanTheyThink 21 years]]'' when ''[=FnF=]'' was released), [[WebAnimation/{{Tankmen}} Tankman]], or (when counting mods) [[WebAnimation/MadnessCombat Tricky]] originated in ''Friday Night Funkin'' will get you labeled as ignorant about internet history, especially by those who remember the "good old days" of Newgrounds.

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** Many of the characters featured in the game [[OlderThanTheyThink originated from elsewhere]], mainly Website/{{Newgrounds}}, Platform/{{Newgrounds}}, with many of them being quite well-known back in the day. Claiming that [[WebAnimation/SpookyMonth Skid & Pump]], [[VideoGame/{{Pico}} Pico]] (who was a character for ''[[OlderThanTheyThink 21 years]]'' when ''[=FnF=]'' was released), [[WebAnimation/{{Tankmen}} Tankman]], or (when counting mods) [[WebAnimation/MadnessCombat Tricky]] originated in ''Friday Night Funkin'' will get you labeled as ignorant about internet history, especially by those who remember the "good old days" of Newgrounds.
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* Never, ''ever'' confuse {{Fighting Game}}s with BeatEmUp games. Conflating the different subgenres of Fighting Game (such as calling a 2d fighter a “{{VideoGame/Tekken}} clone”) is also a no-no.

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* Never, ''ever'' confuse {{Fighting Game}}s with BeatEmUp games. Conflating the different subgenres of Fighting Game (such as calling a 2d fighter a “{{VideoGame/Tekken}} “{{Franchise/Tekken}} clone”) is also a no-no.



** The King currently in the franchise was introduced in ''Tekken 3''. The one from the first two games was a completely different character, with [[LegacyCharacter King II]] being an orphan who was taken in by the original. Same deal with Kuma (succeeded by his son Kuma II in ''Tekken 3''), Armor King (succeeded by [[spoiler:his younger brother]] Armor King II in ''VideoGame/Tekken5: Dark Resurrection''[[note]]though ''6'' establishes [[CollectiveIdentity they both assumed the title]] when the original was still alive, even operating as a TagTeam[[/note]]), and Kunimitsu (succeeded by her daughter Kunimitsu II in ''VideoGame/Tekken7'').

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** The King currently in the franchise was introduced in ''Tekken 3''.''VideoGame/Tekken3''. The one from the first two games was a completely different character, with [[LegacyCharacter King II]] being an orphan who was taken in by the original. Same deal with Kuma (succeeded by his son Kuma II in ''Tekken 3''), Armor King (succeeded by [[spoiler:his younger brother]] Armor King II in ''VideoGame/Tekken5: Dark Resurrection''[[note]]though ''6'' establishes [[CollectiveIdentity they both assumed the title]] when the original was still alive, even operating as a TagTeam[[/note]]), and Kunimitsu (succeeded by her daughter Kunimitsu II in ''VideoGame/Tekken7'').
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*** On the other hand, [[spoiler: referring to "carbons" as mechanical beings and successors to the Reploids]], will also greatly annoy fans. [[spoiler: The games, background material and word of of the writers clarifies that carbons are much closer to humans than robots or even reploids and system units with the exact difference between carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek demi-gods that were immune to all disease. The last "original" outright declared the carbons humanity's true descendants and successors. Finally do not assume the "carbon" characters like Roll or Tron Bonne refer to themselves as carbons, the carbon term is only used by System Units determined to wipe them out for "true" humanity and is treated as dehumanizing.]]

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*** On the other hand, [[spoiler: referring to "carbons" as mechanical beings and successors to the Reploids]], Reploids]] will also greatly annoy fans. [[spoiler: The games, background material material, and word of of the writers clarifies that carbons are much closer to humans than robots or even reploids Reploids and system units units, with the exact difference between carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek demi-gods that were immune to all disease. The last "original" outright declared the carbons humanity's true descendants and successors. Finally do not assume the "carbon" characters like Roll or Tron Bonne refer to themselves as carbons, the carbon term is only used by System Units determined to wipe them out for the "true" humanity and is treated as dehumanizing.]]
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* Don't say that ''[=EarthBound=]'' is a rip-off of ''Undertale'', which will result in fans from ''both'' games--[[FriendlyFandoms friendly]] and [[FandomRivalry vitriolic]]--uniting against you, because ''[=EarthBound=]'' was released 20 years before and because the majority of ''Undertale'' fans know that their game takes inspiration from ''[=EarthBound=]'', respectively. That said, calling ''Undertale'' an "''[=EarthBound=]'' rip-off" is not a good idea either.

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* ** Don't say that ''[=EarthBound=]'' is a rip-off of ''Undertale'', which will result in fans from ''both'' games--[[FriendlyFandoms friendly]] and [[FandomRivalry vitriolic]]--uniting against you, because ''[=EarthBound=]'' was released 20 years before and because the majority of ''Undertale'' fans know that their game takes inspiration from ''[=EarthBound=]'', respectively. That said, calling ''Undertale'' an "''[=EarthBound=]'' rip-off" is not a good idea either.

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** Don't ever hold the [[WebVideo/GameTheory "Ness is Sans]] from ''VideoGame/{{Undertale}}''" theory as any sort of canonical fact. ''[=EarthBound=]'' was originally released in 1995, ''Undertale'' in 2015. Even if you get the timeline right and express it as "Sans is Ness" (as the original video actually did), the idea is generally not taken seriously. Even worse is to say that ''[=EarthBound=]'' is a rip-off of ''Undertale'', which will result in fans from ''both'' games--[[FriendlyFandoms friendly]] and [[FandomRivalry vitriolic]]--uniting against you, because ''[=EarthBound=]'' was released 20 years before and because the majority of ''Undertale'' fans know that their game takes inspiration from ''[=EarthBound=]'', respectively. That said, calling ''Undertale'' an "''[=EarthBound=]'' rip-off" is not a good idea either.

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** Don't ever hold the [[WebVideo/GameTheory "Ness is Sans]] from ''VideoGame/{{Undertale}}''" theory as any sort of canonical fact. ''[=EarthBound=]'' was originally released in 1995, ''Undertale'' in 2015. Even if you get the timeline right and express it as "Sans is Ness" (as the original video actually did), the idea is generally not taken seriously. Even worse is to seriously.
* Don't
say that ''[=EarthBound=]'' is a rip-off of ''Undertale'', which will result in fans from ''both'' games--[[FriendlyFandoms friendly]] and [[FandomRivalry vitriolic]]--uniting against you, because ''[=EarthBound=]'' was released 20 years before and because the majority of ''Undertale'' fans know that their game takes inspiration from ''[=EarthBound=]'', respectively. That said, calling ''Undertale'' an "''[=EarthBound=]'' rip-off" is not a good idea either.
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* A major offense against video games as a whole, overlapping with NewMediaAreEvil, is to call them MurderSimulators and claim that they cause violent behavior. Numerous academic studies refute these claims, and video game hobbyists have grown tired of the accusations.

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* A major offense against video games as a whole, overlapping with NewMediaAreEvil, is to call them MurderSimulators and claim that they cause violent behavior. Numerous academic studies refute these claims, claims (and ironically, some studies suggest that video games actually ''reduce'' violent behavior), and video game hobbyists have grown tired of the accusations.
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** Similarly, Greek-era Kratos is not and has never been a mindless rage monster who kills everything in sight, be they gods, monsters or innocent civilians, [[ShallowParody no matter what parodies will make the average person think]]. Kratos was a deeply troubled man consumed by RevengeBeforeReason who while callous and apathetic toward the collateral damage he caused (at least until his HeelRealization) did not randomly kill things for no reason, usually killing them because they were either directly attacking him or otherwise antogonizing him. Joking about this to a fan is [[ExpositionDump another way to get a brief synopsis of Kratos' entire backstory]] and pointed toward his several PetTheDog moments.

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** Similarly, Greek-era Kratos is not and has never been a mindless rage monster who kills everything in sight, be they gods, monsters or innocent civilians, [[ShallowParody no matter what parodies will make the average person think]]. Kratos was a deeply troubled man consumed by RevengeBeforeReason who while callous and apathetic toward the collateral damage he caused (at least until his HeelRealization) did not randomly kill things for no reason, usually killing them because they were either directly attacking him or otherwise antogonizing antagonizing him. Joking about this to a fan is [[ExpositionDump another way to get a brief synopsis of Kratos' entire backstory]] and pointed toward his several PetTheDog moments.



** Don't refer to the [[spoiler: human-like characters as actual humans. They're called Carbons, which are {{Artificial Human}}s (though several of them [[AmbiguousRobots may or may not have some degree of cybernetics]], akin to the Humanoids of ''VideoGame/MegaManZX'').]] The only exceptions to this are [[spoiler:Volnutt/Trigger and the other System Units]] (who are RidiculouslyHumanRobots) and [[spoiler:[[PosthumousCharacter The Master]]]] (who is [[spoiler:the last surviving human]]).
** On the other hand, [[spoiler: referring to "carbons" as mechanical beings and successors to the Reploids]], will also greatly annoy fans. [[spoiler: The games, background material and word of of the writers clarifies that carbons are much closer to humans than robots or even reploids and system units with the exact difference between carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek demi-gods that were immune to all disease. The last "original" outright declared the carbons, humanity's true descendants and successors. Finally do not assume the "carbon" characters like Roll or Tron Bonne refer to themselves as carbons, the carbon term is only used by System Units determined to wipe them out for "true" humanity and is treated as dehumanizing.]]

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** *** Don't refer to the [[spoiler: human-like characters as actual humans. They're called Carbons, which are {{Artificial Human}}s (though several of them [[AmbiguousRobots may or may not have some degree of cybernetics]], akin to the Humanoids of ''VideoGame/MegaManZX'').]] The only exceptions to this are [[spoiler:Volnutt/Trigger and the other System Units]] (who are RidiculouslyHumanRobots) and [[spoiler:[[PosthumousCharacter The Master]]]] (who is [[spoiler:the last surviving human]]).
** *** On the other hand, [[spoiler: referring to "carbons" as mechanical beings and successors to the Reploids]], will also greatly annoy fans. [[spoiler: The games, background material and word of of the writers clarifies that carbons are much closer to humans than robots or even reploids and system units with the exact difference between carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek demi-gods that were immune to all disease. The last "original" outright declared the carbons, carbons humanity's true descendants and successors. Finally do not assume the "carbon" characters like Roll or Tron Bonne refer to themselves as carbons, the carbon term is only used by System Units determined to wipe them out for "true" humanity and is treated as dehumanizing.]]

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** Regarding the ''VideoGame/MegaManLegends'' games, don't refer to the human-like characters as actual humans. They're called Carbons, which are {{Artificial Human}}s (though several of them [[AmbiguousRobots may or may not have some degree of cybernetics]], akin to the Humanoids of ''VideoGame/MegaManZX''). The only exceptions to this are [[spoiler:Volnutt/Trigger and the other System Units]] (who are RidiculouslyHumanRobots) and [[spoiler:[[PosthumousCharacter The Master]]]] (who is [[spoiler:the last surviving human]]).

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** Regarding the ''VideoGame/MegaManLegends'' games, don't games:
** Don't
refer to the [[spoiler: human-like characters as actual humans. They're called Carbons, which are {{Artificial Human}}s (though several of them [[AmbiguousRobots may or may not have some degree of cybernetics]], akin to the Humanoids of ''VideoGame/MegaManZX''). ]] The only exceptions to this are [[spoiler:Volnutt/Trigger and the other System Units]] (who are RidiculouslyHumanRobots) and [[spoiler:[[PosthumousCharacter The Master]]]] (who is [[spoiler:the last surviving human]]).human]]).
** On the other hand, [[spoiler: referring to "carbons" as mechanical beings and successors to the Reploids]], will also greatly annoy fans. [[spoiler: The games, background material and word of of the writers clarifies that carbons are much closer to humans than robots or even reploids and system units with the exact difference between carbons and the "original" humans being a mystery. Carbons also age just like real life humans, whilst the "original" humans of that time had become not only immortal, but [[HumansArePsychicIntheFuture but so powerful]] they were practically greek demi-gods that were immune to all disease. The last "original" outright declared the carbons, humanity's true descendants and successors. Finally do not assume the "carbon" characters like Roll or Tron Bonne refer to themselves as carbons, the carbon term is only used by System Units determined to wipe them out for "true" humanity and is treated as dehumanizing.]]

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* ''VideoGame/HonkaiImpact3rd'':
** Do not say that the game is the third in its series or ask where "Honkai Impact 1st" and "Honkai Impact 2nd" are. It's the first game in its series and the "3rd" in the title is for a different reason.
** Also, claiming that Honkai Impact ripped off character designs from Genshin is a surefire way to piss off fans of both games, especially given that one, Honkai Impact came out first, and two, they both were made by Hoyoverse, who has a history of using MythologyGags.

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* ''VideoGame/HonkaiImpact3rd'':
** Do not say that the game is the third in its series or ask where "Honkai Impact 1st" and "Honkai Impact 2nd" are. It's the first game in its series and the "3rd" in the title is for a different reason.
** Also, claiming
''VideoGame/HonkaiImpact3rd'': Claiming that Honkai Impact ripped off character designs from Genshin ''Videogame/GenshinImpact'' is a surefire way to piss off fans of both games, especially given that one, Honkai Impact came out first, and two, they both were made by Hoyoverse, who has a history of using MythologyGags.
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* ''VideoGame/TheCoffinOfAndyAndLeyley'': No, the game is not "[[BrotherSisterIncest literally just incest]]", and it is ''definitely'' not some kind of fetish-y incestuous HGame. Claiming that the game is nothing but such such things will easily get a fan of the game to accuse you of making surface-level accusations about it without having actually done any research.
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* UsefulNotes/ScummVM fans don't like it when people refer to it as an emulator. While they may share a similar purpose of running older games in modern hardware, [=ScummVM=] works on a game-by-game basis by using original code to read the games' files and scripts (unlike emulators, which focus on entire systems by re-implementing general-purpose code), and often implements several improvements and bug fixes to the original game where an emulator would try to keep the experience as authentic to the original as possible.

to:

* As mentioned in [[https://www.pcgamer.com/how-scummvm-is-keeping-adventure-games-alive-one-old-game-at-a-time/ this PC Gamer article]], UsefulNotes/ScummVM fans don't like it when people refer to it as an emulator. While they may share a similar purpose of running older games in modern hardware, [=ScummVM=] works on a game-by-game basis by using original code to read the games' files and scripts (unlike emulators, which focus on entire systems by re-implementing general-purpose code), and often implements several improvements and bug fixes to the original game where an emulator would try to keep the experience as authentic to the original as possible.

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oops, sorry.


** The name of one of the playable characters is spelled Xingq'''iu''', not Xingq'''ui'''.



** The name of one of the playable characters is spelled Xingq'''iu''', not Xingq'''ui'''.
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** Similarly, Greek-era Kratos is not and has never been a mindless rage monster who kills everything in sight, be they gods, monsters or innocent civilians, [[ShallowParody no matter what parodies will make the average person think]]. Kratos was a deeply troubled man consumed by RevengeBeforeReason who while callous and apathetic toward the collateral damage he caused (at least until his HeelRealization) did not randomly kill things for no reason, usually killing them because they were either directly attacking him or otherwise antogonizing him. Joking about this to a fan is [[ExpositionDump another way to get a brief synopsis of Kratos' entire backstory]].

to:

** Similarly, Greek-era Kratos is not and has never been a mindless rage monster who kills everything in sight, be they gods, monsters or innocent civilians, [[ShallowParody no matter what parodies will make the average person think]]. Kratos was a deeply troubled man consumed by RevengeBeforeReason who while callous and apathetic toward the collateral damage he caused (at least until his HeelRealization) did not randomly kill things for no reason, usually killing them because they were either directly attacking him or otherwise antogonizing him. Joking about this to a fan is [[ExpositionDump another way to get a brief synopsis of Kratos' entire backstory]].backstory]] and pointed toward his several PetTheDog moments.
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* ''VideoGame/GodOfWar'':
** Claiming that the Greek-era games are [[RatedMForMoney shallow, vulgar gorefests for 13-year-old boys]] and that the series only started to "grow up" and dip into complex and mature character-driven storytelling with ''VideoGame/GodOfWarPS4'' is a ''great'' way to ''massively'' enrage fans of the classic games, as they will then proceed to bombard you with countless examples of how Kratos as a character is a throwback to classical Greek tragedies and how complex he was even then, how he was a CosmicPlaything for a long time which added further ambiguity and depth to his actions, etc.
** Similarly, Greek-era Kratos is not and has never been a mindless rage monster who kills everything in sight, be they gods, monsters or innocent civilians, [[ShallowParody no matter what parodies will make the average person think]]. Kratos was a deeply troubled man consumed by RevengeBeforeReason who while callous and apathetic toward the collateral damage he caused (at least until his HeelRealization) did not randomly kill things for no reason, usually killing them because they were either directly attacking him or otherwise antogonizing him. Joking about this to a fan is [[ExpositionDump another way to get a brief synopsis of Kratos' entire backstory]].

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* ''VideoGame/ArmoredCore'': With the [[VideoGame/ArmoredCoreVIFiresOfRubicon new entry]] garnering much more attention than prior entries due to being hot off the heels of the massively successful ''VideoGame/EldenRing'', it's best not to refer to the series as being a "mecha-souls," as fans will be very quick to point out that despite some similarities, Armored Core and the Soulslike genre have far more differences than they do things in common, as well as decrying you as a "souls fanboy" who took no effort in researching the series.


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* Creator/FromSoftware:
** If you refer to any games as the "Souls series", you had ''better'' be referring to the ''VideoGame/DarkSouls'' trilogy of games and no others. No, not even ''VideoGame/DemonsSouls''. The rest that commonly get lumped in this group[[note]]''VideoGame/DemonsSouls'', ''VideoGame/{{Bloodborne}}'', ''VideoGame/SekiroShadowsDieTwice'' and ''VideoGame/EldenRing''[[/note]] are {{Souls Like RPG}}s which happen to be made by the same developer but are otherwise unrelated beyond some {{Recurring Element}}s, and a hardcore fan will be more than willing to hastily correct you. And don't even THINK about saying "Soulsborne"[[note]]Implying that all of said games are an interconnected series in the same continuity[[/note]] around said people, or there will be hell to pay.
** ''VideoGame/ArmoredCore'': With ''VideoGame/ArmoredCoreVIFiresOfRubicon'' garnering much more attention than prior entries due to being hot off the heels of the massively successful ''VideoGame/EldenRing'', it's best not to refer to the series as being a "mecha-souls," as fans will be very quick to point out that despite some similarities, Armored Core and the Soulslike genre have far more differences than they do things in common, as well as decrying you as a "souls fanboy" who took no effort in researching the series.
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** Never try to claim that the [[spoiler: ForcedEuthanasia motive]] of the third game's Chapter 4 was genuine on Kokichi's side. Not only do the later events of the game completely and utterly disprove this half-baked theory, [[spoiler: Kokichi himself states that he consciously and intentionally used Gonta as TheScapegoat to get rid of Miu and make himself look like the mastermind.]]
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Palutena doesn't have a motherly relationship, that is Fanon.


** Do not claim that the best ending in the original [=NES=] game where Pit is turned into a grown man and is kissed by Palutena is canon, or else people will think you barely know the series. For context, the ending was not present in the original Famicom version of the game, and as such ''Uprising'' completely ignores it, with Pit, even though being OlderThanHeLooks ([[ReallySevenHundredYearsOld if not outright the age of centuries]]), still having a youthful appearance, and [[NoYay Palutena having a motherly relationship with Pit]].

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