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* NeedleInAStackOfNeedles: Infernals have part of their Exaltation courier demon stuck in their soul. Sometimes, the give good advice, other times the keep on blathering ''inside the Infernals head'', causing the Infernal to choose between listening or risk loosing the one good idea in the flood of mental chatter.
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** Third edition, in turn, has been described in dev commentary as a more nuanced setting with 2e's possibility of hope but lacking the sometimes odious levels of darkness that led to so many cases of DarknessInducedAudienceApathy.

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* {{Mayincatec}}: Several different examples. First and foremost, the language of Old Realm is written with a featural alphabet that is vaguely similar to Mayan writing. Also, depending on whether you're talking 1st or 2nd Edition, the First Age was either loaded to the brim with this trope all over or it was mostly confined to Rathess and areas around it in the Southeast. Alchemicals have some of this aesthetic too.

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* {{Mayincatec}}: Several different examples. First and foremost, the language of Old Realm is written with a featural alphabet that is vaguely similar to Mayan writing. Also, depending on whether you're talking 1st or 2nd Edition, the First Age was either loaded to the brim with this trope all over or it was mostly confined to Rathess and areas around it in the Southeast. Alchemicals have some of this aesthetic too.too, mainly in Melissa Uran art.
* MechanicallyUnusualClass: Alchemicals with the Charm balancing act, Lunars with shapeshifting, Exigents with the build-your-own-Charm system, 3e Infernals with point-buy shintai, Sidereals with...pretty much everything...


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** Third edition has been confirmed to have a ten-year "soft metaplot" that consists mainly of non-immediately-world-ending things, with the expectation that your characters will go through it like a giant orichalcum truck.

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* InstantExpert: Caste and Favoured abilities train instantly. Thus, a Twilight from an icewalker tribe with 19 xp stockpiled can go from "totally illiterate" to "one of the best-educated people in the world" ''immediately''. And then there was the first edition Locust War, in which the Alchemicals became geniuses at naval combat who utterly curbstomped the Realm Navy, despite the Autochthonians hailing from a world with no bodies of open water larger than a puddle, where the one major ocean they ''do'' have is a) very hard to access, and b) made of petroleum, and who are coming up against an island superpower whose navy is stocked with a surprising number of ''water-powered super-soldiers''.
** That is why most people (devs and fans alike) consider it CanonDiscontinuity.

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* InstantExpert: InstantExpert:
**
Caste and Favoured abilities train instantly. Thus, a Twilight from an icewalker tribe with 19 xp stockpiled can go from "totally illiterate" to "one of the best-educated people in the world" ''immediately''. And
**And
then there was the first edition Locust War, in which the Alchemicals became geniuses at naval combat who utterly curbstomped the Realm Navy, despite the Autochthonians hailing from a world with no bodies of open water larger than a puddle, where the one major ocean they ''do'' have is a) very hard to access, and b) made of petroleum, and who are coming up against an island superpower whose navy is stocked with a surprising number of ''water-powered super-soldiers''.
** *** That is why most people (devs and fans alike) consider it CanonDiscontinuity.
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** That is why most people (devs and fans alike) consider it CanonDiscontinuity.
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* OneHitKO: Soul Mastery lets you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienBiology Wyld creations]]

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* OneHitKO: Soul Mastery lets you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienBiology [[AlienGeometries Wyld creations]]
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* OneHitKO: Soul Mastery lets you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienGeometry Wyld creations]]

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* OneHitKO: Soul Mastery lets you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienGeometry [[BizarreAlienBiology Wyld creations]]
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** Some of the more powerful Larceny charms have the effect of turning you into this. For example, Solars have a charm that lets them steal things from plain sight without the need to even touch it; Abyssals can steal people's faces, and Sidereals have a trio of charms that let you steal someone's thoughts, dreams or even their name. On some occasions, Sidereal's ''Dodge'' Charm Neighbourhood Relocation Technique may be employed to "steal" landscape marks, buildings or entire ''cities'' ([[Franchise/CarmenSandiego red fedora and trenchcoat is an appropriate attire while doing so]].)

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** Some of the more powerful Larceny charms have the effect of turning you into this. For example, Solars have a charm that lets them steal things from plain sight without the need to even touch it; Abyssals can steal people's faces, and Sidereals have a trio of charms that let you steal someone's thoughts, dreams or even their name. On some occasions, Sidereal's the Sidereal ''Dodge'' Charm Neighbourhood Relocation Technique may be employed to "steal" landscape marks, buildings or entire ''cities'' ([[Franchise/CarmenSandiego red fedora and trenchcoat is an appropriate attire while doing so]].)



* IncendiaryExponent: Fire Aspect [[BattleAura animas]] as well as some other select Exalts who might have flame motif banners (although those are cosmetic). Several charms from Fire Dragon Style martial art have such effect too, it's pinnacle mimicking Fire Aspect anima or strengthening it if used by Fire Aspect themselves.

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* IncendiaryExponent: Fire Aspect [[BattleAura animas]] as well as some other select Exalts who might have flame motif banners (although those are cosmetic). Several charms from Fire Dragon Style martial art have such an effect too, it's its pinnacle mimicking the Fire Aspect anima or strengthening it if used by Fire Aspect Aspects themselves.



** Part of the [[CrapsackWorld theme of the setting]]. The Realm is just the the latest example of the decline that Creation has been undergoing since the First Age. In reality, it is only the Empress's control of the [[DoomsdayDevice Realm Defense Grid]] that allows her to really control the Blessed Isle and bully some other cities and small nations into submission. But since using it causes collateral damage, it is not a threat she can bring to bear except in the most dire times of need.

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** Part of the [[CrapsackWorld theme of the setting]]. The Realm is just the the latest example of the decline that Creation has been undergoing since the First Age. In reality, it is only the Empress's control of the [[DoomsdayDevice Realm Defense Grid]] that allows her to really control the Blessed Isle and bully some other cities and small nations into submission. But since using it causes collateral damage, it is not a threat she can bring to bear except in the most dire times of need.



* IWasNeverHere: The Sidereal charm Avoidance Kata have you declare this and make the world accept it as a fact, teleporting you to a spot you would be if you took a different turn and erasing you from memories of observers. General Sidereal Arcane Fate, practising Quicksilver Hand of Dreams martial arts and Adamant caste Alchemicals' anima power do the memory erasure as well.

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* IWasNeverHere: The Sidereal charm Avoidance Kata have has you declare this and make the world accept it as a fact, teleporting you to a spot you would be if you took a different turn and erasing you from the memories of observers. General Sidereal Arcane Fate, practising Quicksilver Hand of Dreams martial arts and Adamant caste Alchemicals' anima power do the memory erasure as well.



* KingOfAllCosmos: Most interpretations of the Incarnae (as gaming-addicted deities who ignore Creation almost completely), especially before the more sympathetic portrayal in ''Glories of the Most High'', make them out as this. As far as the setting's actual creators go, the Primordials were even weirder. The one actually holding the title was Theion, who became Malfeas after the god's rebellion, and now it belongs to the Unconquered Sun.

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* KingOfAllCosmos: Most interpretations of the Incarnae (as gaming-addicted deities who ignore Creation almost completely), especially before the more sympathetic portrayal in ''Glories of the Most High'', make them out as this. As far as the setting's actual creators go, the Primordials were even weirder. The one actually holding the title was Theion, who became Malfeas after the god's gods' rebellion, and now it belongs to the Unconquered Sun.

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** Some of the more powerful Larceny charms have the effect of turning you into this. For example, Solars have a charm that lets them steal things from plain sight without the need to even touch it; Abyssals can steal people's faces, and Sidereals have a trio of charms that let you steal someone's thoughts, dreams or even their name.

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** Some of the more powerful Larceny charms have the effect of turning you into this. For example, Solars have a charm that lets them steal things from plain sight without the need to even touch it; Abyssals can steal people's faces, and Sidereals have a trio of charms that let you steal someone's thoughts, dreams or even their name. On some occasions, Sidereal's ''Dodge'' Charm Neighbourhood Relocation Technique may be employed to "steal" landscape marks, buildings or entire ''cities'' ([[Franchise/CarmenSandiego red fedora and trenchcoat is an appropriate attire while doing so]].)



* ImprovisedWeapon: "Improvised Assassin's Trick," a very, very basic Abyssal Charm, allows a Deathknight to turn any small, heftable object into a deadly thrown weapon. Explicit examples given include pebbles, playing cards, and origami animals.

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* ImprovisedWeapon: ImprovisedWeapon:
**
"Improvised Assassin's Trick," a very, very basic Abyssal Charm, allows a Deathknight to turn any small, heftable object into a deadly thrown weapon. Explicit examples given include pebbles, playing cards, and origami animals.



* IncendiaryExponent: Fire Aspect animas as well as some other select Exalts who might have flame motif banners.

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* IncendiaryExponent: Fire Aspect animas [[BattleAura animas]] as well as some other select Exalts who might have flame motif banners.banners (although those are cosmetic). Several charms from Fire Dragon Style martial art have such effect too, it's pinnacle mimicking Fire Aspect anima or strengthening it if used by Fire Aspect themselves.



* InformedAbility: The Realm suffers from this. It supposedly dominated the world, but about 3/4ths of described locations in the Threshold never really were in its grip and its military history looks like an unbroken strings of defeats.

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* InformedAbility: InformedAbility:
**
The Realm suffers from this. It supposedly dominated the world, but about 3/4ths of described locations in the Threshold never really were in its grip and its military history looks like an unbroken strings of defeats.



** Warstriders; better than a HumongousMecha is one you can ''create on the spot'' when you need it.
** Solars and Lunars have charms that create instant normal-sized armor for them. On the Lunar side, the chain of Charms is Armor-Forming Technique > Stone Rhino's Skin > Invulnerable Moonsilver Carapace, which, in order, let you grow bone plate armor at will, toughens your skin to damage, and finally you simply flow moonsilver out of your pores into a perfect, gapless coating. And look like a T1000 turning into a were-(insert creature here).
** Then there's the spell Invulnerable Skin of Bronze which, well, [[ExactlyWhatItSaysOnTheTin turns your skin into bronze.]]
** Infernals have Viridian Legend Exoskeleton, which combines a history lesson and a huge soak increase in one resilient brass shell.

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** Warstriders; Sorcery: one thing better than a HumongousMecha is one you can ''create on the spot'' when you need it.
it. For more personal scale, there is Invulnerable Skin of Bronze which, well, [[ExactlyWhatItSaysOnTheTin turns your skin into bronze.]]
** Solars and Lunars Most Exalt types have charms that create instant normal-sized armor for them.Charms to produce personal-scale armour. On the Lunar side, the chain of Charms is Armor-Forming Technique > Stone Rhino's Skin > Invulnerable Moonsilver Carapace, which, in order, let you grow bone plate armor at will, toughens your skin to damage, and finally you simply flow moonsilver out of your pores into a perfect, gapless coating. And look like a T1000 turning into a were-(insert creature here).
** Then there's the spell Invulnerable Skin of Bronze which, well, [[ExactlyWhatItSaysOnTheTin turns your skin into bronze.]]
** Infernals have Viridian Legend Exoskeleton, which combines a history lesson
here). Solars go simply with shiny golden plate (or screeching black plate for Abyssals and a huge soak increase in one resilient brass shell.alight with radioactive fire for Infernals). Alchemicals just pack normal artefact armour into {{hammerspace}} and don it when needed. Sidereals, in their usual fashion, spin ''fate of an armoured warrior'' around themselves.



* IWasNeverHere: The Sidereal charm Avoidance Kata and the Alchemical Adamant Caste power.

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* IWasNeverHere: The Sidereal charm Avoidance Kata have you declare this and make the Alchemical world accept it as a fact, teleporting you to a spot you would be if you took a different turn and erasing you from memories of observers. General Sidereal Arcane Fate, practising Quicksilver Hand of Dreams martial arts and Adamant Caste power.caste Alchemicals' anima power do the memory erasure as well.



* KingOfAllCosmos: Most interpretations of the Incarnae (as gaming-addicted deities who ignore Creation almost completely), especially before the more sympathetic portrayal in ''Glories of the Most High'', make them out as this. As far as the setting's actual creators go, the Primordials were even weirder.

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* KingOfAllCosmos: Most interpretations of the Incarnae (as gaming-addicted deities who ignore Creation almost completely), especially before the more sympathetic portrayal in ''Glories of the Most High'', make them out as this. As far as the setting's actual creators go, the Primordials were even weirder. The one actually holding the title was Theion, who became Malfeas after the god's rebellion, and now it belongs to the Unconquered Sun.



** If a Sidereal starts practicing katas, ''run''.
*** Sidereal Martial Arts allow them to punch people out of existence. Or into a horribly humiliating shape.

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** If a Sidereal starts practicing practising katas, ''run''.
*** Sidereal Martial Arts allow them to punch people out of existence. Or into a horribly humiliating shape. The most popular by MemeticMutation is a duck.



*** There is a specific combination of Sidereal Martial Arts Charms known by the fans as the Creation-Slaying Oblivion Kick, which would let you theoretically kill every living being in Creation in one blow, simultaneously.

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*** There is a specific combination of Sidereal Martial Arts Charms known by the fans as the Creation-Slaying Oblivion Kick, which would let you theoretically kill every living being in Creation in one blow, simultaneously. Or inflict any other effect listed here if you want.



** There's one particular Exalted martial arts combo that would allow you to kung fu the entire population of the Blessed Isle in the face. ''Simultaneously''. And the Blessed Isle is larger than North America. A variant of the said combo could outright kill everyone on the Blessed Isle. [[RefugeInAudacity Or make every single one of them switch gender.]]
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** Part of the [[CrapsackWorld theme of the setting]]. The Realm is just the the latest example of the decline that Creation has been undergoing since the First Age. In reality, it is only the Empress's control of the [[DoomsdayDevice Realm Defense Grid]] that allows her to really control the Blessed Isle and bully some other cities and small nations into submission. But since using it causes collateral damage, it is not a threat she can bring to bear except in the most dire times of need.
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** The metaphysics of the setting[[labelnote:*]]Which are actually important, since the {{Player Character}}s and some {{Non Player Character}}s and the {{Big Bad}}s all work by manipulating the underlying mechanics of reality on some level[[/labelnote]] can be a bit of a trip, especially when you start getting creative with them. The [[TheFairFolk Raksha]] and [[EldritchAbomination Unshaped]] are all entities for which [[RealityWarper metaphysical reality redefinition]] is not an exertion of awesome power, but the barest fact of their existence. They have no shape, form, or permanent reality of their own, and exist only because they ''interpret themselves'' out of the otherwise random chaos that is the background noise of existence. Think of it as ArtisticLicence over ''[[WorldOfSymbolism everything]]''.

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** The metaphysics of the setting[[labelnote:*]]Which are actually important, since the {{Player Character}}s and some {{Non Player Character}}s and the {{Big Bad}}s all work by manipulating the underlying mechanics of reality on some level[[/labelnote]] can be a bit of a trip, especially when you start getting creative with them. The [[TheFairFolk Raksha]] and [[EldritchAbomination Unshaped]] are all entities for which [[RealityWarper metaphysical reality redefinition]] is not an exertion of awesome power, but the barest fact of their existence. They have no shape, form, or permanent reality of their own, and exist only because they ''interpret themselves'' out of the otherwise random chaos that is the background noise of existence. Think of it as ArtisticLicence ArtisticLicense over ''[[WorldOfSymbolism everything]]''.
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* OneHitKO: Soul Mastery let's you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienGeometry Wyld creations]]

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* OneHitKO: Soul Mastery let's lets you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienGeometry Wyld creations]]
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* OneHitKO: Soul Mastery let's you permanently sever a soul from its host. This is so horrifying to gods and spirits (who are essentially physical souls) that ''they automatically know if you have this charm'' and instantly fear you. Order Affirming Blow does this to [[FairFolk Fae]] and their [[BizarreAlienGeometry Wyld creations]]
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* PunnyName: ''Everybody'' in the [[AlternateUniverse Modern Shard]] has a name which is an IncrediblyLamePun based off their name in the regular setting.

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* PunnyName: ''Everybody'' in the [[AlternateUniverse Modern Shard]] has a name which is an IncrediblyLamePun based off their name in the regular setting.setting.
----
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* {{Nerf}}:
** The main point of the periodically updated Scroll of Errata is to cripple the broken stuff. Since Exalted's game balance is held together with string and hope, this isn't exactly an easy task. Most notably, the very powerful Twilight anima power was drastically reduced in strength. The ''really'' broken stuff, in ''Dreams of the First Age'', wasn't so much nerfed as nuked: several Charms weren't fixed, but instead had their existence ''utterly revoked''. [[CompletelyMissingThePoint Goddamn Pattern Spiders]]
** Most of the 2nd Edition Corebook weapons were nerfed repeatedly in the head with a sledgehammer, mote regain was kicked around quite a bit, stunts were normalised to one per action, and lethality was reduced across the board. This is known as 2.5. (While those may sound like serious mistakes in other {{RPG}}s, in ''Exalted'' this was considered good as this pretty much removed the phenomena of Paranoia Combat.)

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** The Neverborn tend towards this, but the most iconic of these isn't even a Neverborn (yet): in a future where Autochthon dies, he is called the Engine of Extinction.



** Then they bat it out of the park with Oberashti, '''the Shogun of Genocide''', Lesser Elemental Dragon of Smoke

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** Then they bat it out of the park with Oberashti, '''the Shogun of Genocide''', Lesser Elemental Dragon of SmokeSmoke.
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** Thousandfold Courtesan Calculations + NaughtyTentacles Hyperdextrous Tentacle Apparatus.

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** Thousandfold Courtesan Calculations + NaughtyTentacles Hyperdextrous Tentacle Apparatus.
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* MorphicResonance: Lunars each have a unique body feature called a Tell, which is retained regardless of what they transform into. Their magic makes their Tell difficult for normal people to notice, but once you do, you'll always be able to identify that Lunar at a glance, regardless of form.
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** The main reason for this? Simple. The Dragon-Blooded Exaltation transfers through the blood, so they where designed to...be somewhat more open sexually to breed more frequently. In the modern Realm however, family ties are VERY important, and bastards clutter things up. So to eliminate the risk at all, Dragonblooded occasionally go for the other gender.

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** The main reason for this? Simple. The Dragon-Blooded Exaltation transfers through the blood, so they where were designed to...be somewhat more open sexually to breed more frequently. In the modern Realm however, family ties are VERY important, and bastards clutter things up. So to eliminate the risk at all, Dragonblooded occasionally go for the other gender.

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** Played straight and averted with different types of Exalted. Dragon-Blooded are weaker and far more common than Celestial Exalted, and Alchemical Exalted fall in between them in both power and rarity. On the other hand, Green Sun Princes and Abyssals are on roughly the same power tier as the more common Solars, and Lunars are supposed to be on roughly the same power tier as Sidereals despite outnumbering them by 3 to 1.

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** Played straight and averted with different types of Exalted. Dragon-Blooded Terrestrial Exalted are weaker and far more common than Celestial Exalted, and Alchemical Exalted fall in between them in both power and rarity. On the other hand, Green Sun Princes Infernals and Abyssals are on roughly the same power tier as the more common Solars, and Lunars are supposed to be on roughly the same power tier as Sidereals despite outnumbering them by 3 to 1.



* PowersAsPrograms: Charms, spells, and other abilities such as those used by the Fair Folk fall into this category. Also, there are a more portable variety found in hearthstones. And needless to say, this is standard operating procedure for the Alchemicals, especially with regard to Pattern Weaving, their answer to Sorcery.\\
\\
However, while Charms embody this trope in every other way, in this case the compiler is right on hand: Exalts can (and, in fact, are encouraged to) invent new custom charms as they progress. The only exception are the Sidereal Exalted, who can't make new charms for themselves, but settle for inventing world- and game-balance-shattering Sidereal Martial Arts instead.

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* PowersAsPrograms: Charms, spells, and other abilities such as those used by the Fair Folk fall into this category. Also, there are a more portable variety found in hearthstones. And needless to say, this is standard operating procedure for the Alchemicals, especially with regard to Pattern Weaving, their answer to Sorcery.\\
\\
Sorcery.
**
However, while Charms embody this trope in every other way, in this case the compiler is right on hand: Exalts can (and, in fact, are encouraged to) invent new custom charms as they progress. The only exception are the Sidereal Exalted, who can't make new charms for themselves, but settle for inventing world- and game-balance-shattering Sidereal Martial Arts instead.
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** It all makes sense when you realise they're not supposed to be conventional gods, but the Kami of Japanese mythology.

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* MugglePower: Among many examples...because people's souls [[{{Reincarnation}} reincarnate into new bodies]] after death barring enough unfinished business to cause them to become a ghost, Exalted in the First Age were often...less than concerned with the individual safety of the mortals under their rule, as nothing was really being lost. They did sign a treaty with Heaven, particularly the Bureau of Destiny, mandating that any mortal who died in the service of or as collateral damage from a Celestial Exalted's activities was guaranteed that their next reincarnation would be into the body of someone fated to have a happy peaceful life. Sadly, that treaty has almost certainly expired with the fall of the Solar Deliberative...\\
\\
Towards the end of their Deliberative, the Solars stopped caring about the souls of the mortals either. Trumping up charges against a mortal to justify smelting their ghost into soulsteel was one example. Another was allowing the Wyld to unmake millions of square miles of creation, along with their tens of millions of inhabitants, all for the sake of a military training exercise.

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* MugglePower: Among many examples...because people's souls [[{{Reincarnation}} reincarnate into new bodies]] after death barring enough unfinished business to cause them to become a ghost, Exalted in the First Age were often...less than concerned with the individual safety of the mortals under their rule, as nothing was really being lost. They did sign a treaty with Heaven, particularly the Bureau of Destiny, mandating that any mortal who died in the service of or as collateral damage from a Celestial Exalted's activities was guaranteed that their next reincarnation would be into the body of someone fated to have a happy peaceful life. Sadly, that treaty has almost certainly expired with the fall of the Solar Deliberative...\\
\\
Deliberative...
**
Towards the end of their Deliberative, the Solars stopped caring about the souls of the mortals either. Trumping up charges against a mortal to justify smelting their ghost into soulsteel was one example. Another was allowing the Wyld to unmake millions of square miles of creation, along with their tens of millions of inhabitants, all for the sake of a military training exercise.

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* MindRape: ...if applied with sufficient cruelty. And they also can make the victim love it.\\
\\
What TheFairFolk typically do for their "meals" amounts to this, and leaves the victim as a near-mindless, will-less, identity-less husk capable only of unskilled menial labor.

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* MindRape: ...if applied with sufficient cruelty. And they also can make the victim love it.\\
\\
it.
**
What TheFairFolk typically do for their "meals" amounts to this, and leaves the victim as a near-mindless, will-less, identity-less husk capable only of unskilled menial labor.

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* ManlyGay: Homosexuality is socially acceptable (even encouraged) in the Realm, but only if one at the very least projects either this attitude or StraightGay outwardly. Effeminate behavior is NOT tolerated.\\
\\
The main reason for this? Simple. The Dragon-Blooded Exaltation transfers through the blood, so they where designed to...be somewhat more open sexually to breed more frequently. In the modern Realm however, family ties are VERY important, and bastards clutter things up. So to eliminate the risk at all, Dragonblooded occasionally go for the other gender.

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* ManlyGay: Homosexuality is socially acceptable (even encouraged) in the Realm, but only if one at the very least projects either this attitude or StraightGay outwardly. Effeminate behavior is NOT tolerated.\\
\\
tolerated.
**
The main reason for this? Simple. The Dragon-Blooded Exaltation transfers through the blood, so they where designed to...be somewhat more open sexually to breed more frequently. In the modern Realm however, family ties are VERY important, and bastards clutter things up. So to eliminate the risk at all, Dragonblooded occasionally go for the other gender.
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* JerkassGods: Not quite ALL of them, but a damn good majority of 'em. If you're willing to expand the definition of "god" past the setting's, there are many elder Exalted that fit this, too.\\
\\
This trope is so prevalent that in one of the 1st Edition supplements dealing with gods, the writers had to include a sidebar specifying that no, not all gods are jerks. Lytek is a nice guy who's made some bad calls, the Censor of the South has essentially said "Fuck this" to Sidereal infighting and Heaven's corruption and does his job properly. And the Censor of the West just takes bribes so the other gods will just leave him alone. And the Celestial Incarnae aren't jerks...they're just INCREDIBLY drained from their jobs, and suffering from depression which only gets sated by a LotusEaterMachine.

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* JerkassGods: Not quite ALL of them, but a damn good majority of 'em. If you're willing to expand the definition of "god" past the setting's, there are many elder Exalted that fit this, too.\\
\\
too.
**
This trope is so prevalent that in one of the 1st Edition supplements dealing with gods, the writers had to include a sidebar specifying that no, not all gods are jerks. Lytek is a nice guy who's made some bad calls, the Censor of the South has essentially said "Fuck this" to Sidereal infighting and Heaven's corruption and does his job properly. And the Censor of the West just takes bribes so the other gods will just leave him alone. And the Celestial Incarnae aren't jerks...they're just INCREDIBLY drained from their jobs, and suffering from depression which only gets sated by a LotusEaterMachine.

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* InformedAbility: The Realm suffers from this. It supposedly dominated the world, but about 3/4ths of described locations in the Threshold never really were in its grip and its military history looks like an unbroken strings of defeats.\\
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One of the 1st Edition books ''does'' note that the countries detailed are the [[RuleOfCool interesting]] ones, the ones that are good places to adventure, whereas there are plenty of quiet generic Immaculate-Dragon-fearing agricultural principalities that pay their tribute and cause no trouble to the Realm which aren't listed because... well they're just not cool.

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* InformedAbility: The Realm suffers from this. It supposedly dominated the world, but about 3/4ths of described locations in the Threshold never really were in its grip and its military history looks like an unbroken strings of defeats.\\
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defeats.
**
One of the 1st Edition books ''does'' note that the countries detailed are the [[RuleOfCool interesting]] ones, the ones that are good places to adventure, whereas there are plenty of quiet generic Immaculate-Dragon-fearing agricultural principalities that pay their tribute and cause no trouble to the Realm which aren't listed because... well they're just not cool.
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* ImpossibleThief:
** Some of the more powerful Larceny charms have the effect of turning you into this. For example, Solars have a charm that lets them steal things from plain sight without the need to even touch it; Abyssals can steal people's faces, and Sidereals have a trio of charms that let you steal someone's thoughts, dreams or even their name.
** Infernals can get an Adorjan Charm that allows them to not only steal something from you, but also to steal the memory that it was ever yours to begin with. Even worse, the Charm also works on ''people'' that metaphysically belong to you. Like, oh, for example... your children.
* ImprovisedWeapon: "Improvised Assassin's Trick," a very, very basic Abyssal Charm, allows a Deathknight to turn any small, heftable object into a deadly thrown weapon. Explicit examples given include pebbles, playing cards, and origami animals.
** "Generalized Ammunition Technique" performs much the same role for Sidereals. It gives anything you can throw at someone "the fate of an arrow", including special arrows, from the normal (sand) to the esoteric ([[WithThisHerring a flounder]] or [[RazorWind a shout]]).
* InASingleBound: The Solar charm ''Mountain Crossing Leap Technique'', among others.
* InTheirOwnImage: The Cauldronists, a faction of Solar Exalted from the First Age who wanted to destroy Creation so they could make a new world to their own specifications.
* IncendiaryExponent: Fire Aspect animas as well as some other select Exalts who might have flame motif banners.
* IncestIsRelative: There are some...interesting rumors about what House Cynis gets up to in their private time. How much this turns out to be the case is up to the ST and players in any given game.
* IncrediblyLamePun:
** Black Ice Shadow (say it out loud) who embodies every "gothy" cliche in the book.
** The Dextrous Midnight Runners, the First Age equivalent of the Post Office.
* InformedAbility: The Realm suffers from this. It supposedly dominated the world, but about 3/4ths of described locations in the Threshold never really were in its grip and its military history looks like an unbroken strings of defeats.\\
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One of the 1st Edition books ''does'' note that the countries detailed are the [[RuleOfCool interesting]] ones, the ones that are good places to adventure, whereas there are plenty of quiet generic Immaculate-Dragon-fearing agricultural principalities that pay their tribute and cause no trouble to the Realm which aren't listed because... well they're just not cool.
* InherentInTheSystem: Humanity NEEDS the Exalted. Mortals are not strong enough on their own to withstand all the forces that assail Creation, and sometimes the Exalted have to break eggs to make omelettes. It's just the way it is. That said, there are many, many times when the cynicism gets [[MoralEventHorizon taken too far even for other Exalted]]...
* InstantAIJustAddWater: The various Animating Intelligences found in Autochthonia, very minor spirits that give intelligence to various devices, from [[HumongousMecha warstriders]] to food-processing facilities. They are made by mortals, and tend to have quirks... some quirks are more harmful than others.
* InstantArmor:
** Warstriders; better than a HumongousMecha is one you can ''create on the spot'' when you need it.
** Solars and Lunars have charms that create instant normal-sized armor for them. On the Lunar side, the chain of Charms is Armor-Forming Technique > Stone Rhino's Skin > Invulnerable Moonsilver Carapace, which, in order, let you grow bone plate armor at will, toughens your skin to damage, and finally you simply flow moonsilver out of your pores into a perfect, gapless coating. And look like a T1000 turning into a were-(insert creature here).
** Then there's the spell Invulnerable Skin of Bronze which, well, [[ExactlyWhatItSaysOnTheTin turns your skin into bronze.]]
** Infernals have Viridian Legend Exoskeleton, which combines a history lesson and a huge soak increase in one resilient brass shell.
* InstantExpert: Caste and Favoured abilities train instantly. Thus, a Twilight from an icewalker tribe with 19 xp stockpiled can go from "totally illiterate" to "one of the best-educated people in the world" ''immediately''. And then there was the first edition Locust War, in which the Alchemicals became geniuses at naval combat who utterly curbstomped the Realm Navy, despite the Autochthonians hailing from a world with no bodies of open water larger than a puddle, where the one major ocean they ''do'' have is a) very hard to access, and b) made of petroleum, and who are coming up against an island superpower whose navy is stocked with a surprising number of ''water-powered super-soldiers''.
* IWasNeverHere: The Sidereal charm Avoidance Kata and the Alchemical Adamant Caste power.
* JerkassGods: Not quite ALL of them, but a damn good majority of 'em. If you're willing to expand the definition of "god" past the setting's, there are many elder Exalted that fit this, too.\\
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This trope is so prevalent that in one of the 1st Edition supplements dealing with gods, the writers had to include a sidebar specifying that no, not all gods are jerks. Lytek is a nice guy who's made some bad calls, the Censor of the South has essentially said "Fuck this" to Sidereal infighting and Heaven's corruption and does his job properly. And the Censor of the West just takes bribes so the other gods will just leave him alone. And the Celestial Incarnae aren't jerks...they're just INCREDIBLY drained from their jobs, and suffering from depression which only gets sated by a LotusEaterMachine.
* {{Kaiju}}: The Behemoths, gigantic unique creatures made by the Primordials. Also, some gods like the Kukla (a five-''mile'' tall dragon-god) definitely qualify. And, of course, there's a Lunar knack for becoming kaiju.
* KangarooCourt:
** The Celestial audits that Sidereal Exalted frequently have to endure often end up being like this.
** And on the other side of things, when Sidereal Exalted need more Starmetal (the material their artifacts are composed of, which is created as the result of a god's death), they go and get a god executed on trumped-up charges.
* KansasCityShuffle: Avoiding the Truth Technique- on a ''success'' the target sees through your "lies". They sure caught you, eh?
* KiAttacks: Many, many different kinds, progressing all the way to the KamehameHadoken subtype.
* KillerRobot: Apostates, Alchemical Exalts who have developed permanent [[TheCorruption Gremlin Syndrome]], and their cousins, actual Gremlins.
* KillSat: The Daystar, better known by most of Creation's population as the sun. [[UnusuallyUninterestingSight It also knows martial arts, obviously.]]
* KingOfAllCosmos: Most interpretations of the Incarnae (as gaming-addicted deities who ignore Creation almost completely), especially before the more sympathetic portrayal in ''Glories of the Most High'', make them out as this. As far as the setting's actual creators go, the Primordials were even weirder.
* KungFuJesus: There are Biblically inspired spells in the game and one way to describe a religious character is KungFuJesus. Hell, this is pretty much the textbook definition of the Zenith Caste.
* LackOfEmpathy: Most Raksha have trouble with the idea that creatures in Creation are independent beings, and not phantasms that exist solely by and for their pleasure.
* LaserBlade: Beamklaves. Rather [[AwesomeButImpractical impractical,]] but no Alchemical would be complete without one.
* LeftJustifiedFantasyMap: The Elemental Pole of Water, and thus Creation's single major ocean (and boy, is it a doozy of one), is in the West. This is somewhat justified [[IncrediblyLamePun (ha)]], as Creation has not stabilized at the borders of the map and runs off into the Wyld. They even state that the waters in the far western pole have no floor and simply flow on eternally. These regions also state that they are adjacent to the encroaching Wyld.
* LegacyCharacter: The way Celestial Exaltations work, all 700 Celestial Exalted are effectively Legacy Characters to some degree. Infernals can take it further with The Flame of the Rising Phoenix charm.
* LeyLine: Dragon lines, so named because the Dragon Kings were the first to map them out. Messing with them is a ''very bad idea''. Geomantic weaponry is Creation's equivalent of nukes.
* LifetimeMovieOfTheWeek: What any portrayal of Lilith and Desus' marriage would be.
* LighterAndSofter: Despite including the Phylactery-Womb and Deathknights going from Solars with dark tricks to potentially more horrifying harbingers of Oblivion, the [[{{Reconstruction}} 2nd Edition]] is this to the [[{{Deconstruction}} 1st]]. As noted above, the 1st Edition was a grim setting that narrated the end of the world [[DoomedByCanon in the first paragraph of the first book.]] In 2nd Edition, not only can your characters ''win'', but do so meaningfully and heroically and not just as the latest in a [[ViciousCycle succession of conquerors and tyrants]].
* LightningBruiser: Most Exalted, ''especially'' those who are focused on the arts of battle, fit this trope. They're skilled enough to deflect a falling boulder, fast enough to strike you eight times in one second with a sword, and strong enough to decapitate a woolly mammoth in one blade swipe.
* LoadBearingBoss: Each Yozi has at least one special third circle demon (and demons are their souls) known as a Fetich who acts as a load bearing boss. Killing a Fetich causes the Yozi to implode and [[CameBackWrong come back wrong]] with a new theme and powers.
* LogicBomb: Infernal sorcerers can hide their nature by cajoling the ''concept of identity'' into proving that he cannot exist.
* LostTechnology: The First Age was a time of amazing magitech: indoor plumbing, advanced medicine, elevators, trains, robotic automatons, computers, {{AI}}, a world wide web, PowerArmor, giant mechs, super weapons, flying vehicles, flying cities, genetic engineering, and factory cathedrals to produced endless fabulous artifacts with all kinds of magical applications. In the Second Age, such technologies are mostly long destroyed, and the few First Age artifacts still intact are very highly coveted. The knowledge and especially the infrastructure necessary to recreate them is almost completely gone, and in several cases requires the Charms of Solar Exalted, which until recently weren't available.
* MadeOfIron: Nearly all Exalted and other magical beings are like this, even the most otherwise physically weak. They have an innate ability to reduce lethal cutting damage that mortals lack, plus there is the near-universal Charm called Ox-Body Technique which increases the amount of health your character has, allowing for such situations as getting pierced straight through the torso by a BFS and living to tell the tale. Ox-Body isn't invulnerability, though -- outside of perfect defenses, Exalts are actually still relatively fragile compared to the [[ThereIsNoKillLikeOverkill damage they can dish out.]]
* MadeOfMagic: '''''[[UpToEleven Everything]]'''''.
* MadeOfPlasticine: The game has rules for [[{{Mooks}} what it calls "extras"]]. These unfortunate souls exist only for your characters to scythe down by the truckload; they have only three health levels and if you beat their defenses by enough, they ''[[ChunkySalsaRule automatically die.]]''
* MagicPlasticSurgery: In the First Age, they did some really crazy things.
* MagicSkirt: In the Udon comic, Faka Kun's rather skimpy clothes seem glued to her body, despite the leaping and acrobatics she does, not to mention being thrown around by a Wyld Hunter during the final battle.
* {{Magitek}}: You've got your guns that shoot fire, your automatons, your [[SuperRobot warstriders]]... It's even ''called'' Magitech.
* TheMagocracy: The Realm in the Age of Sorrows, the Solar Deliberative... pretty much any state in the setting where the ruling class channels Essence one way or another counts.
* ManlyGay: Homosexuality is socially acceptable (even encouraged) in the Realm, but only if one at the very least projects either this attitude or StraightGay outwardly. Effeminate behavior is NOT tolerated.\\
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The main reason for this? Simple. The Dragon-Blooded Exaltation transfers through the blood, so they where designed to...be somewhat more open sexually to breed more frequently. In the modern Realm however, family ties are VERY important, and bastards clutter things up. So to eliminate the risk at all, Dragonblooded occasionally go for the other gender.
* MarkedChange: Celestial Exalted in general bear Caste markings as well as anima banners that flare out when expending heavy Essence, and then there are the moonsilver tattoos of the Lunars.
* MartialArtsAndCrafts:
** If a Sidereal starts practicing katas, ''run''.
*** Sidereal Martial Arts allow them to punch people out of existence. Or into a horribly humiliating shape.
*** There's a Sidereal Martial art in the Scroll of the Monk whose first level technique permits you to dominate someone mind, body and soul by ''looking at them intently.''
*** There is a specific combination of Sidereal Martial Arts Charms known by the fans as the Creation-Slaying Oblivion Kick, which would let you theoretically kill every living being in Creation in one blow, simultaneously.
*** There's a Sidereal Martial Art where you do a few katas and then everyone around you has their ''skin start sloughing off.''
** It might be a good idea to tread lightly around Solar and Abyssal martial artists as well. There's always that MillionToOneChance that they've managed to find a willing Sidereal sifu...
** There are Celestial and even ''Terrestrial'' martial arts that do such things as turn the hem of your dress into a lethal cutting blade, inflict horrible diseases on people, and fight off an assailant while relaxedly carrying on a conversation with someone else.
** There's one particular Exalted martial arts combo that would allow you to kung fu the entire population of the Blessed Isle in the face. ''Simultaneously''. And the Blessed Isle is larger than North America. A variant of the said combo could outright kill everyone on the Blessed Isle. [[RefugeInAudacity Or make every single one of them switch gender.]]
* MasterComputer: I AM in the First Age.
* {{Mayincatec}}: Several different examples. First and foremost, the language of Old Realm is written with a featural alphabet that is vaguely similar to Mayan writing. Also, depending on whether you're talking 1st or 2nd Edition, the First Age was either loaded to the brim with this trope all over or it was mostly confined to Rathess and areas around it in the Southeast. Alchemicals have some of this aesthetic too.
* {{Metaplot}}: Originally intended to be averted, but ''Return of the Scarlet Empress'' does create a metaplot focused on the Infernals and the Reclamation. It's marketed as an adventure module, rather than a true advancement of the metaplot, however, and the current development team uses nothing from it except for the Yozi template.
* MindControl: Many of the best social Charms amount to that or even to...
* MindRape: ...if applied with sufficient cruelty. And they also can make the victim love it.\\
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What TheFairFolk typically do for their "meals" amounts to this, and leaves the victim as a near-mindless, will-less, identity-less husk capable only of unskilled menial labor.
* MindScrew:
** The metaphysics of the setting[[labelnote:*]]Which are actually important, since the {{Player Character}}s and some {{Non Player Character}}s and the {{Big Bad}}s all work by manipulating the underlying mechanics of reality on some level[[/labelnote]] can be a bit of a trip, especially when you start getting creative with them. The [[TheFairFolk Raksha]] and [[EldritchAbomination Unshaped]] are all entities for which [[RealityWarper metaphysical reality redefinition]] is not an exertion of awesome power, but the barest fact of their existence. They have no shape, form, or permanent reality of their own, and exist only because they ''interpret themselves'' out of the otherwise random chaos that is the background noise of existence. Think of it as ArtisticLicence over ''[[WorldOfSymbolism everything]]''.
** Also, both books dedicated to TheFairFolk are notorious for being [[TrueArtIsIncomprehensible a little difficult to understand]].
* MixAndMatchCritter: Wyld mutations, and Genesis engineering, can both produce things combining multiple species. Examples include gryphons and simhata (lion-horses).
* MonsterSobStory: The Yozis may not be as [[WoobieDestroyerOfWorlds outright pitiable]] as the Neverborn, but they can be pretty damn sad at times. Think about how ''you'' would feel if you were locked up and mangled for crimes when you think you haven't done anything wrong. Even [[CardCarryingVillain the Ebon Dragon]] is kinda understandable: He cannot be anything other than a selfish, backstabber because his ''concept'' revolves around opposition; he cannot understand trust, love, or courage, because those things don't fall under his purview.
* MonumentalTheft: The Sidereal Dodge Charm "[[ExactlyWhatItSaysOnTheTin Neighborhood Relocation Scheme]]" is exactly this. [[CelestialBureaucracy Make sure to fill out the paperwork beforehand.]]
* MookChivalry: Averted. Ganging up five-on-one with coordinated attacks is pretty much the only way mortals have any chance of killing Exalted (and even that is slim to none against anyone really built for combat); similarly, the Wyld Hunt doesn't fight even remotely fair against Solars.
* MoralMyopia:
** Like you wouldn't BELIEVE in the First Age; remains an issue in the Second Age.
** Also, the reason behind the Primordial War.
* MosesInTheBullrushes: Horribly subverted by a Wyld predator with a lure that resembles a baby in a basket.
* MugglePower: Among many examples...because people's souls [[{{Reincarnation}} reincarnate into new bodies]] after death barring enough unfinished business to cause them to become a ghost, Exalted in the First Age were often...less than concerned with the individual safety of the mortals under their rule, as nothing was really being lost. They did sign a treaty with Heaven, particularly the Bureau of Destiny, mandating that any mortal who died in the service of or as collateral damage from a Celestial Exalted's activities was guaranteed that their next reincarnation would be into the body of someone fated to have a happy peaceful life. Sadly, that treaty has almost certainly expired with the fall of the Solar Deliberative...\\
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Towards the end of their Deliberative, the Solars stopped caring about the souls of the mortals either. Trumping up charges against a mortal to justify smelting their ghost into soulsteel was one example. Another was allowing the Wyld to unmake millions of square miles of creation, along with their tens of millions of inhabitants, all for the sake of a military training exercise.
* MundaneAfterlife: The Stygia part of the Underworld. Everywhere else, it's an endless expanse of horrors. Of note is that the Stygian dead actively struggle to create (the illusion of) mundanity, such as the "sun" rising from the east and setting in the west, every "day". Otherwise, the Oblivion -- which the city is situated right ''on'' -- will drive the dead into [[DeaderThanDead suicide]].
* NameThatUnfoldsLikeLotusBlossom: Completely in love with this trope. "The Princess Magnificent With Lips of Coral and Robes of Black Feathers," anyone?
* NamesTheSame: Just to be clear: the Void that afflicts Autochthon isn't the same Void as Oblivion. Autochthon's Void is a manifestation of his [[FanNickname robo-cancer.]]
* NamesToRunAwayFromReallyFast: Exalted names can get weird, but some really do fit here. Some groups more so than others:
** The Lunars usually have ones that inspire animal and monster themes: Red Jaws, Swims In Shadows, Seven Devils Clever.
** The Abyssals are probably the best example, including names like The Lady of Darkness In Bloodstained Robes, The Seven-Degreed Physician of Black Maladies, The Celebrant of Blood, The Knight of Ghost and Shadow, and many more. Not to mention their masters are The ''Deathlords.'' '''Their''' names include: Eye and Seven Despairs, The Walker In Darkness, The First and Forsaken Lion, The Mask of Winters...
** The Sidereals have a few too: Crimson Banner Executioner and Black Ice Shadow.
** Alchemicals, too, manage a decent job of it with some names -- ''Dreadful Adjudicator of Law'', ''Unhesitatingly Loyal Weapon'', and most Apostates. Others... not so much. ''Excessively Righteous Blossom'', we're looking at you.
** Then they bat it out of the park with Oberashti, '''the Shogun of Genocide''', Lesser Elemental Dragon of Smoke
** In other cases, amusingly subverted, such as The Shoat of the Mire, a CreepyChild murderer.
* TheNeedless: Infernals with certain Adorjan charms never need to sleep (as long as they spend the time they would have spent sleeping exerting themselves), eat (as long as they [[PoweredByAForsakenChild kill someone]] every so often), or breathe (as long as they [[{{Squick}} inhale corpses]] every few days). Throw in the Cecelyne charm Transcendent Desert Creature and they can also survive in any hazardous environment short of the actual Underworld without penalty and, should they decide to eat something, they [[NobodyPoops won't produce any waste]].
* NiceJobFixingItVillain: The [[AbusivePrecursors Yozis]] have a long history of screwing themselves over, the latest act of which was giving the Green Sun Princes true free will, [[DarkIsNotEvil with]] [[AntiAntiChrist predictable]] [[NobleDemon results]]. Justified, in that the literal embodiment of screwing people over, the Ebon Dragon, is their main planner.
* NinjaPirateZombieRobot: This game has, among other things: a family of demon-worshipping pirates (who themselves have demonic blood); a lost city run by a mad shapeshifting sorceress and her army of half-man, half-ape hybrids; magical giant robots galore; ninja-themed martial artist assassins who help oversee fate; and armies of extradimensional steampunk robot communists seeking to strip mine Creation to feed their dying god/world. Then there's the Underworld's armies, which often feature gruesome combinations of dead flesh and unholy machines, and always involve the undead. The underworld also, of course, contains the ''ghostly'' versions of demon pirates from Creation, making them something akin to demon pirate zombies. And then there are precious moments of recognizing yourself in trouble when an effect that determines "types" used on someone you meet returns "Human Undead Exalted." That, dear reader, is Abyssal, the Chosen of the Void.
* NobleDemon: A requirement for good Green Sun Princes, due to their [[PokeThePoodle particular way]] of staving off Torment.
* TheNondescript: Mortals find it near impossible to remember a Sidereal's appearance, if they remember them at all.
* NostalgiaFilter: What people see the First Age through (and when the timeframe you're living in is dubbed "the Age of Sorrows," yesterday is gonna look pretty good). Played with in ''Dreams of the First Age''; the average mortal's life in the Era of Dreams was actually better than the average First World citizen's today.
* NukeEm: Thousand-forged dragons, Creation's equivalent to nukes. Designed to re-sculpt geomantic energy in an area into a powerful soul-shattering explosion, they are stored in silos and armed with magical launch codes.
* NumberOfTheBeast: Infernals who slip their primordial leash learn a charm that lets them create the most powerful demons, who exist through and serve the Infernal. Its cost? 66 motes and 6 willpower.
* ObstructiveBureaucrat:
** One of the Bureaucracy charms permits you to throw these people out of your chosen organization. Another one lets you magically enhance their obstructiveness. As you may well guess, these can be used to influence [[ToWinWithoutFighting the supply chain of armies]]...
** The very Heaven itself is run by them, up to and including sun god's own throng of divine secretaries. This result in a very unpredictable result for prayers directed at the Sun himself: sometimes your prayers are handled by a honest god and you get a well-deserved miracle; the other days it might land on the desk of a particularly callous god who simply give you a nasty case of spontaneous combustion.
* OddJobGods: To the point of hilarity. There are (admittedly non-sentient) gods of ''individual rice grains.''
** One that stands out is DarkIsNotEvil NiceGuy Nara-O. His title is "God of Secrets Only One Person Knows," which sounds cool, until you [[FridgeLogic realize]] that means he's the ''god of privacy''. Then again [[OhCrap Nara-O knows where you hide]] [[PornStash your porn...]]
** One weapon is a gun that runs on prayers, uttered by the gods of tiny shrines carved into the barrels.
* OhCrap: The Yozis will have this reaction when the Heresy Charm [[FaustianRebellion Swallowing the Scorpion]] is first used. [[spoiler: This is because it severs the Exaltation's bond to Lilun, letting it select a host of its own accord: in other words, the Yozis have just lost control of the Green Sun Princes' Exaltations. Uh-oh...]]
* OlderThanTheyLook: All of the Exalted. By default, anyone who Exalts at a young age [[ImmortalityBeginsAtTwenty matures relatively normally, but aging slows down or outright stops afterwards]]. Dragon-Blooded and Sidereals become {{Elderly Immortal}}s near the end of their lifespans. Canon is less clear on Lunars and Solars: the Hierophant from Dreams of the First Age looks like a Type A ElderlyImmortal, but he could've already looked like that when he Exalted, and there are Solars just as old as him who look like they could be in their twenties, and it's not clear if Raksi's stuck in her late teens due to Wyld mutation, Lunar tattoos or a combination of the two. Abyssals don't age as such, however if they go the EvilMakesYouUgly route, it can make them look like they're getting older.
** This is particularly highlighted with Fire Aspect Karal Linwei and her, until recently, mortal daughter Karal Fire Orchid. Linwei still looks like she's in her early 20's - possibly even late teens depending on the individual - despite being over 72, while Fire Orchid looks several decades older. This results in Fire Orchid looking as if ''she'' were old enough to be Linwei's mother instead of the other way around.
* OldShame: ''Scroll of the Monk'' and the much-reviled Void Avatar Prana for Ink Monkey Dean Shomshak.
* OmnicidalManiac: The Abyssal Exalted are the purest example; they and their masters want to destroy everything and bring it to unending stillness and Oblivion. TheFairFolk (or at least their most coherent faction) want to blast Creation apart and return everything to formless Wyld. The Cauldronist faction of the Solar Exalted in the First Age wanted to annihilate Creation so they could build a new one InTheirOwnImage.
* OneManArmy: Being Exalted makes this look almost easy. There are even some powers which allow one to take on entire armies; Infernals actually have a Charm that gives them more ''bonuses'' the more outnumbered they are and Shintai charms that can turn them into army-destroying {{Eldritch Abomination}}s!
* OneToMillionToOne: The spell Flight of Separation, which turns the caster into a flock of birds.
* OneWingedAngel:
** The Necromancy spell Birth Of Sanity's Sorrow causes you to turn into a huge monster instead of dying when you would run out of health levels. (They decided to have a little FunWithAcronyms with that one.)
** For anyone who knows the disgustingly game-breaking Sidereal martial arts style known as the Border of Kaleidoscopic Logic, there's Beauty Is In The Eye. Unlike Birth of Sanity's Sorrow, you can reuse it, and in some ways it's even ''more'' broken.
** Some of the Infernal Shintai charms fall into this category.
*** Special mention goes to Devil-Tyrant Avatar Shintai; whoever uses it manifests Essence X 10 points of mutations. Mutating wolf legs is 1 point, being turned into a ''living hive'' is 6. [[note]]For the record, this charm requires a bare minimum of Essence 3. That's ''30 mutation points''. You could be a Fire-breathing, two-headed, winged giant with quills, a scorpion's tail, three eyes, and [[ArsonMurderAndJaywalking pink hair]]. For starters.[[/note]]
*** Demon Emperor Shintai is also particularly nasty. Even a combat-specced Dawn is strongly advised to step ''out'' of the blast radius and use a bow when that Slayer Caste goes Demon Emperor.
** Lunars' Deadly Beastman Transformation. And that's just the starting-level character's Knack.
* OnlySmartPeopleMayPass: Justified in ''Under the Rose'', which notes that Autochthon is physically unable to design defenses without including puzzle-based deathtraps in them somewhere.
* OrcusOnHisThrone: The Deathlords have had 1500 years to destroy Creation, during which they were the most powerful free actors in the setting by a wide margin, and only the Dowager has really accomplished anything big. Granted, that something big happened to be killing 90% of everything alive, but they should have been able to finish the job by now.
** It definitely didn't help when the Neverborn arbitrarily bound and punished the most powerful of the Deathlords, thus causing all his peers to feel somewhat less prone to take initiative.
** The Bodhisvatta in Dark Water has been consistently working the entire time on his (very slow and subtle) master plan, which was ''intended'' to take over a millenium. He's been heard to remark that the disappearance of the Scarlet Empress has allowed him to shave 500 years off of his timetable.
** None of Deathlords have a firm grasp on reality. For example, the Bishop of the Chalcedony Thurible is attempting to destroy Creation through pure theological argument, whereas Eye and Seven Despairs is too busy with a labyrinthine [[GenderBender gender-bending]] revenge plot against his own Deathknights. It's also been implied that at least some of the Deathlords prefer ruling over a large section of the Underworld to ending all existence and are deliberately dragging their feet.
* OurDragonsAreDifferent: Several kinds of creatures are called dragons in-game, and many creatures have draconic shapes:
** [[DinosaursAreDragons Dinosaurs]]: They're often referred to as dragons, striders, or lizards (such as tyrant lizards).
** Aquatic reptiles, such as pelagic dragons (huge plesiosaurs), sea dragons (sea serpents), and river dragons and swamp dragons (crocodile-like reptiles).
** The Dragon Kings: Dinosaur people with inborn magic powers.
** Elemental Dragons: [[ElementalEmbodiment Powerful elementals]], except for Gaia's Five Elemental Dragons, who are her elementally-themed deva souls.
** Yozis: Oramus (the Dragon Beyond the World) and the Ebon Dragon. He Who Bleeds the Unknown Word also had a draconic shape before he died.
** Certain Demons, such as Iyutha the Vitriolic Dragon, have draconic forms.
* OurDwarvesAreAllTheSame: The Mountain Folk subvert this trope. Worker Caste members are indeed 3-4 feet tall, squat, and broad (and often bearded). But Warrior Caste Mountain Folk are the size of smaller humans (around 5 feet average), though they retain the broad frames. And Artisan Castes? [[OurElvesAreBetter They're tall, lithe, extremely beautiful fae-like beings.]]
* OurElvesAreBetter: Better than the {{Muggles}}, certainly, and it would not be unusual for a Raksha noble to hand Dragon-Blooded and newly-exalted Celestials their asses. In fact, their betterness is enforced by game mechanics: every other character (including Exalted) starts with a minimum of one dot in each Attribute, before character creation begins. Raksha nobles, however, start with a minimum of three dots in each Attribute, so even in their worst area of physical, mental, or social ability, they will be better than average for a human. Plus, they receive enough dots during character creation that they will begin play with multiple Attribute ratings of six dots or more, which is both superhuman and better than even Exalted can start with. And just to rub it in, they have a special Charm, "Imposition of Law," which allows them to become so expert at any one skill that they receive an automatic success on every roll with it (which only fails to apply when they go up against another being with Charms or attempt to do something that is actually physically impossible). The Fair Folk are better than you, PunyHumans. It's the rules.
* OurSoulsAreDifferent: Human beings have two of them each. Exalted effectively have three. Primordials have many, many more: Second and Third Circle demons and devas are literally the souls of Primordials, each with semi-autonomous free will and a mind of its own. (First Circles are created by the higher Circles, but they're not part of the Primordial.)
* OurLichesAreDifferent / OurVampiresAreDifferent: The Abyssal Exalted are masters of death and the Undead and drink blood to refill their Essence pools; they can also be courtly aristocrats or hideous monsters. However, they can't spread their [[CursedWithAwesome curse]], and they don't have any of the standard weaknesses other than being vulnerable to Holy effects. They ''can'' be killed by the light of the Sun, but that's because the Dirigible Engine Daystar is an enormous battle-station that can kill just about anything. Back when the setting was linked to ''TabletopGame/OldWorldOfDarkness'', the Abyssals were the ''[[TabletopGame/VampireTheMasquerade Vampire]]'' equivalent.
* OutsideTheBoxTactic: There is a [[FunctionalMagic Charm]] (Order-Affirming Blow) that undoes Shaping effects. Guess what? TheFairFolk use shaping effects to create their bodies, and using said charm is a OneHitKill.
* PaperFanOfDoom: It might be a good idea to take care around even Exalted's "bards," the Eclipse Caste. You never know if they've been learning the Dreaming Pearl Courtesan Style, which permits them to turn a paper fan (or the hem of their dress, while we're talking) into a razor-edged implement of horrible doom.
* PassiveAggressiveKombat
* PathOfInspiration:
** The Immaculate Faith, though they're not unambiguously evil. Discussions on whether they're the good guys can be [[InternetBackdraft enthusiastic.]]
** Less well known is The Tome of Endless Night, penned by one of the Deathlords. "Existence is suffering." OK, sounds like Buddhism, can't be that bad. "Therefore, work to destroy everything that exists, forever." OhCrap, it's working...
* PersonalityPowers: The Dragon-Blooded, most vibrantly. Keeping in tune with their elemental natures, Fire Aspects are [[HotBlooded deeply passionate in everything that they do]], be it [[CasanovaWannabe love or war]], Water Aspects are street-smart, adaptable, and [[GentlemanThief duplicitous]], Air Aspects are clever and analytical but can be [[CloudCuckoolander eccentric and absentminded as well]], Earth Aspects are sturdy [[TheStoic pillars of calm and reason]], but can be annoyingly inflexible people, and Wood Aspects are lively, [[GreenThumb outdoorsy types]] who may have a [[LovableSexManiac libido bigger than even Fire Aspects']].
* PersonOfMassDestruction: Virtually all Exalts, if they last long enough, can eventually graduate from being "just" a LightningBruiser and become this. Even Terrestrials.
* PhysicalGod: Played straight with the really, really important deities, but lesser gods are actually a subversion of the trope; reasonably skilled younger Exalted are entirely capable of taking many gods in a fight.
* PlaceOfPower: Demesnes, manses, and freeholds, places where large amounts of Essence pool/well up, often but not always due to the intersection of dragon lines. The main difference between them is whether they've been largely left undisturbed (demesnes), whether they've been harnessed for occult purposes (manses), or whether the Fair Folk have turned them into miniature Wyld zones (freeholds).
* ThePlan: A bad habit of Sidereal Exalted. The fact that they can ''literally'' predict the future with a disturbing degree of accuracy means that their plans sometimes approach GambitRoulette territory.
* PlotTailoredToTheParty: The ''Under the Rose'' scenario book openly advises setting up the traps in part of the Imperial Manse like this.
* PointBuildSystem: Specifically, it uses its own iteration of White Wolf's Storyteller System.
* PoorCommunicationKills:
** Lytek, the god of Exaltation, has known about the Great Curse that twists the Exalted for a long, long time; while he's been trying to solve it himself, he hasn't seen fit to tell anyone.
** Jupiter, Maiden of Secrets, also knows about it, but her very nature ''prohibits'' her from telling anyone.
** Fortunately, Nara-O appears to know as well, and has his Sidereal minion Black Ice Shadow working on the problem. This is because Nara-O is the God of Secrets Only One Person Knows, meaning he probably knows about the Great Curse precisely because of Lytek's poor communication skills.
* PoweredArmor: As part of {{Magitek}} goodness, this game features some really awesome examples.
* PoweredByAForsakenChild:
** Soulsteel. Guess what it's made out of? And the victims don't get to spend the rest of eternity in peaceful oblivion; no, they're silently screaming in agony ''forever''.
** What the Fair Folk do. They ''eat'' forsaken children.
** Also Autochthon. And he's one of the nicest guys in the setting. Then again, considering the part of the souls he eats would normally dissolve or become a [[SuperpoweredMooks hungry ghost]], his example may be justified (may be, since the part that ''does'' reincarnate gets stored in a tank, presumably forever unless the [=PCs=] do something about it).
* PowerEqualsRarity:
** Played straight and averted with different types of Exalted. Dragon-Blooded are weaker and far more common than Celestial Exalted, and Alchemical Exalted fall in between them in both power and rarity. On the other hand, Green Sun Princes and Abyssals are on roughly the same power tier as the more common Solars, and Lunars are supposed to be on roughly the same power tier as Sidereals despite outnumbering them by 3 to 1.
** Mostly played straight with spirits. For example Lesser and Greater Elemental Dragons are among the rarest and most powerful types of elementals. There are only a few canon Greater Elemental Dragons; one of them, the Kukla, is a dormant beast kept this way until the Unconquered Sun decides it's time to end Creation. Sure, you might try to summon it if you really want, but even the book calls you mad for it: not that this ever stopped the Exalted...
** Played straight and averted with demons. Demons are divided into three power tiers, in order of ascending power and rarity: the first, second and third circles. Roll of Glorious Divinity 2 (which covers demons) specifically states that, generally, the most well-known and commonly-seen demons are the most powerful and useful ones, because those are the ones people summon the most often (duh).
* PowerGlows: Anima banners in general.
* PowerLevels: A character's permanent Essence score is a good rough measure of their power within their general type of being; it goes from one to ten.
* ThePowerOfLove: The Virtue of Compassion encompasses all forms of love, and when channeled by an act of will, can be frighteningly powerful even without magic.
* PowerPerversionPotential:
** Lunar Exalted + Burgeoning Wyld Infliction = You can make your lover into anything you want him/her to be. ''Anything.''
** Thousandfold Courtesan Calculations + NaughtyTentacles Hyperdextrous Tentacle Apparatus.
** Initially, the Infernal charm Running to Forever makes it possible to run without fatigue. Once it's fully upgraded, it allows any intense physical activity to provide all the benefits of sleep. The book actually predicts this and has a RULE for the level of intensity it has to be. Gentle lovemaking doesn't count, but a passionate, loud, potentially destructive romp between rooms does.
** Husband-Seducing Demon Dance. Bam! Instant orgy.
** White Wolf released, as an April Fool's joke, ''The Scroll of Swallowed Darkness'', a sixteen-page PDF on exactly what you think it would be about.
* PowersAsPrograms: Charms, spells, and other abilities such as those used by the Fair Folk fall into this category. Also, there are a more portable variety found in hearthstones. And needless to say, this is standard operating procedure for the Alchemicals, especially with regard to Pattern Weaving, their answer to Sorcery.\\
\\
However, while Charms embody this trope in every other way, in this case the compiler is right on hand: Exalts can (and, in fact, are encouraged to) invent new custom charms as they progress. The only exception are the Sidereal Exalted, who can't make new charms for themselves, but settle for inventing world- and game-balance-shattering Sidereal Martial Arts instead.
* PowersThatBe:
** The Bureau of Destiny literally decides the fate of everyone in Creation. Of course, some things are outside of fate, and Exalted have the power to ScrewDestiny.
** The Sidereals, in addition to working for the Bureau of Destiny, also control much of Creation from behind the scenes in their own right.
** The Celestial Incarnae (and, specifically, the Five Maidens) once filled this role, and are technically still supposed to, but thanks to their "[=WoW=] addiction" they generally don't.
* PrequelInTheLostAge: The ''Dreams of the First Age'' supplement is set in the titular First Age, a high-{{Magitek}} civilization ruled by the immensely powerful, and increasingly power-mad and deranged, elders of the Solar Deliberative. The supplement kicks off at the very moment that the Unconquered Sun turns his face from his Chosen. Furthermore, Exalted was originally billed as this to the ''TabletopGame/OldWorldOfDarkness''.
* {{Pride}}: The Sidereals. And how. It's actually their manifestation of the Great Curse; when they get together, they never second-guess themselves, and continue to carry out their already-laid plans no matter what.
* PrimordialChaos: The Wyld, which still exists around creation and periodically tries to eat it. It's also home to The Fair Folk.
* PrinciplesZealot: Anybody with Conviction 5. [[{{Determinator}} Willpower 10]] is not strictly necessary for invoking this trope, but complements it wonderfully. [[RefugeInAudacity And if you mix the two together....]]
* ProudWarriorRaceGuy: The Lunars, to an extent, often fall into this. It's been toned down a lot since 1st Edition, and there are many other options or themes, but it still has a major influence on many of them.
* PsychoSerum:
** The Exaltation grants great power to those who are granted with it, but comes with the Great Curse. It invariably starts to [[HeroicBSOD turn the Exalted insane]], especially when they get too stressed out and start building Limit.
** Celestial cocaine is far more powerful and dangerous than the mundane version. It lets mortals temporarily channel Essence, and they can use it to train to channel Essence on their own, if it doesn't kill them first.
* PsychopathicManchild: The Raksha. Most of them don't ''mean'' to be horrific monsters. They just ''don't understand'' certain basic facts of reality. Like the sentience of other beings. And death.
* PunyEarthlings: Played straight in the background (the supplements state that humans were specifically created to be puny worshippers with no other purpose, and this is the reason the Primordials [[HumansAreSpecial didn't geas them into submission]] like everything else.) Obviously, averted with regard to the Exalted.
* PunnyName: ''Everybody'' in the [[AlternateUniverse Modern Shard]] has a name which is an IncrediblyLamePun based off their name in the regular setting.

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