History EvenBetterSequel / VideoGames

7th May '18 6:56:11 AM rdjr
Is there an issue? Send a Message


* ''VideoGame/{{Hitman}}'' series fits this trope quite nicely. ''[[VideoGame/HitmanCodename47 Codename 47]]'' was a nice stealth shooter. ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' greatly improved the controls and allowed the player to play as an actual assassin in every single mission by including new options and assessment of performance (and allowed the player to save in mid-mission). ''[[VideoGame/HitmanBloodMoney Blood Money]]'' introduced "accidents", notoriety meter and more captivating story. ''[[VideoGame/HitmanContracts Contracts]]'', third game in the series also isn't bad, but half of its contents is a pack of refurbished missions from ''Codename 47''. Then [[VideoGame/HitmanAbsolution Absolution]], while considered to be an...unusual Hitman experience, but a decent game in it's own right, did bring the ability to throw weapons at people's heads, as well as getting disguises from bodies hidden in containers. [[VideoGame/Hitman2016 Hitman2016]] improved upon absolution by reverting back to the roots of Blood Money and brought back the WideOpenSandbox that Blood money was known for, as well as retaining the above features from Absolution.

to:

* ''VideoGame/{{Hitman}}'' series fits this trope quite nicely. ''[[VideoGame/HitmanCodename47 Codename 47]]'' was a nice stealth shooter. ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' greatly improved the controls and allowed the player to play as an actual assassin in every single mission by including new options and assessment of performance (and allowed the player to save in mid-mission). ''[[VideoGame/HitmanBloodMoney Blood Money]]'' introduced "accidents", notoriety meter and more captivating story. ''[[VideoGame/HitmanContracts Contracts]]'', third game in the series also isn't bad, but half of its contents is a pack of refurbished missions from ''Codename 47''. Then [[VideoGame/HitmanAbsolution Absolution]], while considered to be an...unusual Hitman experience, but a decent game in it's own right, did bring the ability to throw weapons at people's heads, as well as getting disguises from bodies hidden in containers. [[VideoGame/Hitman2016 Hitman2016]] Hitman (2016)]] improved upon absolution Absolution by reverting back to the roots of Blood Money and brought back the WideOpenSandbox that Blood money was known for, as well as retaining the above features from Absolution.
5th May '18 4:06:40 PM NervousShark
Is there an issue? Send a Message


* ''VideoGame/DevilSurvivor'' was a pretty good game, with a simple, but strategic battle system, interesting characters and MultipleEndings. Then came ''VideoGame/DevilSurvivor2''. The second game has a more [[LighterAndSofter lighter]] story, a slightly larger cast of characters, who are just as interesting as the previous game ''and'' improved the mechanics, as well as added more demons and races than the previous game.

to:

* ''VideoGame/DevilSurvivor'' was a pretty good game, with a simple, but strategic battle system, interesting characters and MultipleEndings. Then came ''VideoGame/DevilSurvivor2''. The second game has a more [[LighterAndSofter lighter]] story, a slightly larger cast of characters, who are just as interesting as the previous game ''and'' improved the mechanics, as well as added more demons and races than the previous game.
28th Apr '18 6:15:57 PM Snipertoaster
Is there an issue? Send a Message

Added DiffLines:

[[folder:V]]
* ''VideoGame/VermintideII'' was considered to be a better game than its [[VideoGame/TheEndTimesVermintide already well-received predecessor]], owing to the fact that it greatly expands on the class system (three classes for every character as opposed to just one), includes more enemy variety with the addition of the Rotblood Tribe, expands the environments to be far more open and changes the loot system to be less reliant on the RandomNumberGod. The game's sales seemed to agree, as it managed to sell half a million copies in the first week of launch, a feat that its predecessor took ''half a year'' to accomplish.
[[/folder]]
25th Apr '18 9:19:30 PM RacattackForce
Is there an issue? Send a Message


** Following ''Ocarina of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world sandbox setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation. The game also became a KillerApp for the UsefulNotes/NintendoSwitch.

to:

** Following ''Ocarina of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world sandbox setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation. The game also became a KillerApp for the UsefulNotes/NintendoSwitch.
12th Apr '18 11:00:40 AM KingLyger
Is there an issue? Send a Message

Added DiffLines:

* The original ''VideoGame/DonkeyKongCountry'' was a technical marvel at the time, and considered a great platformer. Its sequel, ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is considered far superior even to ''[=DKC1=]'', with tighter controls, better graphics, and more varied gameplay. [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble The third game]] is often labeled as a ContestedSequel, and even it got generally above-average scores after it was released. It says something about a series when even the "worst" title in a trilogy is still considered a good game.
7th Apr '18 7:28:56 PM StardustSoldier
Is there an issue? Send a Message


** ''VideoGame/SuperMarioBros1'' was a great game. While its immediate sequel, ''VideoGame/SuperMarioBros2'', wasn't as well-received in either [[MissionPackSequel the Japanese version]] or [[DolledUpInstallment the American version]] (though the latter is regarded a CultClassic for its offbeat gameplay and canon additions to the series), ''VideoGame/SuperMarioBros3'' took the already superb gameplay and level design from the original game, and added all kinds of great new features, such as more power-ups, the overworld map, new abilities, and a much greater variety of enemies and levels. It is universally considered one of the greatest --if not ''the'' greatest-- videogames ever made, and went on to become one of the highest-selling videogames of all time. History repeated once again with the fourth installment of the series, known in the West as ''VideoGame/SuperMarioWorld'', which introduced novelties like Yoshi, the Ghost Houses, and a non-linear overworld map. It also stands as one of highest-selling games of all time (actually outselling ''Mario 3'' by a couple million units), and is usually contested with ''Mario 3'' as the best (2D) Mario title.

to:

** ''VideoGame/SuperMarioBros1'' was a great game. While its immediate sequel, ''VideoGame/SuperMarioBros2'', wasn't as well-received in either [[MissionPackSequel the Japanese version]] or [[DolledUpInstallment the American version]] (though the latter is both are regarded a CultClassic for its offbeat gameplay and canon additions to the series), as [[CultClassic Cult Classics]]), ''VideoGame/SuperMarioBros3'' took the already superb gameplay and level design from the original game, and added all kinds of great new features, such as more power-ups, the overworld map, new abilities, and a much greater variety of enemies and levels. It is universally considered one of the greatest --if not ''the'' greatest-- videogames ever made, and went on to become one of the highest-selling videogames of all time. History repeated once again with the fourth installment of the series, known in the West as ''VideoGame/SuperMarioWorld'', which introduced novelties like Yoshi, the Ghost Houses, and a non-linear overworld map. It also stands as one of highest-selling games of all time (actually outselling ''Mario 3'' by a couple million units), and is usually contested with ''Mario 3'' as the best (2D) Mario title.
6th Apr '18 8:59:15 PM nombretomado
Is there an issue? Send a Message


* ''Franchise/GrandTheftAuto''

to:

* ''Franchise/GrandTheftAuto''''VideoGame/GrandTheftAuto''
4th Apr '18 12:49:05 PM StardustSoldier
Is there an issue? Send a Message


** ''VideoGame/SuperMarioBros'' was a great game. While its immediate sequel, ''VideoGame/SuperMarioBros2'', wasn't as well-received in either [[MissionPackSequel the Japanese version]] or [[DolledUpInstallment the American version]] (though the latter is regarded a CultClassic for its offbeat gameplay and canon additions to the series), ''VideoGame/SuperMarioBros3'' took the already superb gameplay and level design from the original game, and added all kinds of great new features, such as more power-ups, the overworld map, new abilities, and a much greater variety of enemies and levels. It is universally considered one of the greatest --if not ''the'' greatest-- videogames ever made, and went on to become one of the highest-selling videogames of all time. History repeated once again with the fourth installment of the series, known in the West as ''VideoGame/SuperMarioWorld'', which introduced novelties like Yoshi, the Ghost Houses, and a non-linear overworld map. It also stands as one of highest-selling games of all time (actually outselling ''Mario 3'' by a couple million units), and is usually contested with ''Mario 3'' as the best (2D) Mario title.

to:

** ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' was a great game. While its immediate sequel, ''VideoGame/SuperMarioBros2'', wasn't as well-received in either [[MissionPackSequel the Japanese version]] or [[DolledUpInstallment the American version]] (though the latter is regarded a CultClassic for its offbeat gameplay and canon additions to the series), ''VideoGame/SuperMarioBros3'' took the already superb gameplay and level design from the original game, and added all kinds of great new features, such as more power-ups, the overworld map, new abilities, and a much greater variety of enemies and levels. It is universally considered one of the greatest --if not ''the'' greatest-- videogames ever made, and went on to become one of the highest-selling videogames of all time. History repeated once again with the fourth installment of the series, known in the West as ''VideoGame/SuperMarioWorld'', which introduced novelties like Yoshi, the Ghost Houses, and a non-linear overworld map. It also stands as one of highest-selling games of all time (actually outselling ''Mario 3'' by a couple million units), and is usually contested with ''Mario 3'' as the best (2D) Mario title.
28th Mar '18 6:51:57 PM Isaac_Heller
Is there an issue? Send a Message


* ''VideoGame/DragonballXenoverse'' was a well-received fighting game, combining gameplay that is like an improved and streamlined version of ''VideoGame/DragonBallZBudokaiTenkaichi'' with [[CharacterCreation the ability to play as your own custom-made character]]. ''VideoGame/DragonballXenoverse2'' improves upon the original game with several tweaks to the game's engine that make fights faster-paced, a faster and smoother framerate, and expanded character customization options (including a unique SuperMode for each custom character race).

to:

* ''VideoGame/DragonballXenoverse'' was a well-received fighting game, combining gameplay that is like an improved and streamlined version of ''VideoGame/DragonBallZBudokaiTenkaichi'' with [[CharacterCreation [[CharacterCustomization the ability to play as your own custom-made character]]. ''VideoGame/DragonballXenoverse2'' improves upon the original game with several tweaks to the game's engine that make fights faster-paced, a faster and smoother framerate, and expanded character customization options (including a unique SuperMode for each custom character race).
26th Mar '18 1:40:29 PM ergeis
Is there an issue? Send a Message


** Based on the reactions from the public, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' could be seen as this to Oblivion, having practically taken over every aspect of the gamer community, casual, hardcore, or professional alike, for months after its release, due to the expansive nature of the game. Fans of the series may feel otherwise though, as many consider the older games better for various reasons.

to:

** Based on the reactions from the public, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' could be seen as this to Oblivion, having practically taken over every aspect of the gamer community, casual, hardcore, or professional alike, for months after its release, due to the expansive nature of the game. Fans of the series may feel otherwise though, as many consider the older games better for various reasons. On the other hand, the same fans will make the concession that the visuals are a major improvement over what they called "potato faces" in Oblivion.
This list shows the last 10 events of 359. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=EvenBetterSequel.VideoGames