History EvenBetterSequel / VideoGames

24th Sep '16 3:02:40 AM X2X
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* [[VideoGame/NintendoWars Advance Wars]] was a pretty fun strategy game, with a cool campaign mode to go through. Then came Advance Wars 2: Black Hole Rising, which added onto the already fun gameplay, with more characters, a new unit, and a longer, more in-depth campaign mode with more unique missions.

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* [[VideoGame/NintendoWars ''[[VideoGame/NintendoWars Advance Wars]] Wars]]'' was a pretty fun strategy game, with a cool campaign mode to go through. Then came Advance ''Advance Wars 2: Black Hole Rising, Rising'', which added onto the already fun gameplay, with more characters, a new unit, and a longer, more in-depth campaign mode with more unique missions.



* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to equal its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better ''AC'' game), but the trend unfortunately stopped there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be matched since); most of the other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia" narrative ([[RenegadeRussian sort of]]); and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' will be a "return to form."

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* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to equal its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better ''AC'' game), offering), but the trend unfortunately stopped there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be matched since); most of the other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia" narrative ([[RenegadeRussian sort of]]); and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' will be a "return to form."
23rd Sep '16 2:18:23 PM Jgamer
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** ''VideoGame/{{Persona 5}}'' cherry-picks many of the best aspects from past ''Persona'' games. In tone, it's much closer to ''Persona 3'', but keeps from being as depressing. Battles are much faster with many animations and menus streamlined, and all sorts of new features such as two new elements, the return of negotiations and guns for all party members, and commands such as passing extra turns to other party members or switching out party members mid-battle. Social Links (called Cooperations in this installment) have also been improved gameplay-wise, which each one now providing a benefit beyond the fusion EXP boost and additional persona.
22nd Sep '16 7:26:03 PM CompletelyNormalGuy
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* ''VideoGame/AgeOfEmpiresI'' was a decent real-time strategy game. However, ''VideoGame/AgeOfEmpiresII'' upped the population limit, improved the balance, and was generally considered one of the seminal games of the genre.
17th Sep '16 3:02:42 PM N8han11
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* ''WesternAnimation/{{Cars 2}}: The Video Game'' is much more popular than ''WesternAnimation/{{Cars}}: The Video Game''. In fact, itís so popular, that not only did it get [[https://www.youtube.com/watch?v=urHuO7Zbhhw one of the most popular]] LetsPlay videos ever, but ''dozens of entire channels'' have been created just for the sole purpose of playing the game!

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* ''WesternAnimation/{{Cars 2}}: The Video Game'' is much more popular than ''WesternAnimation/{{Cars}}: ''[[VideoGame/{{Cars}} Cars: The Video Game''.Game]]''. In fact, itís so popular, that not only did it get [[https://www.youtube.com/watch?v=urHuO7Zbhhw one of the most popular]] LetsPlay videos ever, but ''dozens of entire channels'' have been created just for the sole purpose of playing the game!
11th Sep '16 11:12:11 AM Trialman
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* [[VideoGame/NintendoWars Advance Wars]] was a pretty fun strategy game, with a cool campaign mode to go through. Then came Advance Wars 2: Black Hole Rising, which added onto the already fun gameplay, with more characters, a new unit, and a longer, more in-depth campaign mode with more unique missions.
8th Sep '16 9:13:07 AM erforce
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** While ''VideoGame/GrandTheftAutoIII'' was certainly the breakout hit for the ''GTA'' series and pioneered the WideOpenSandbox genre, ''VideoGame/GrandTheftAutoViceCity'' improved upon ''III'' in almost every way, with more refined gameplay, more elaborate and fun missions, a wider variety of weapons and vehicles to play around with, a deeper plot reminiscent of ''Film/{{Scarface}}'' with more interesting and varied characters, and all of it doused in the glory of TheEighties.

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** While ''VideoGame/GrandTheftAutoIII'' was certainly the breakout hit for the ''GTA'' series and pioneered the WideOpenSandbox genre, ''VideoGame/GrandTheftAutoViceCity'' improved upon ''III'' in almost every way, with more refined gameplay, more elaborate and fun missions, a wider variety of weapons and vehicles to play around with, a deeper plot reminiscent of ''Film/{{Scarface}}'' ''Film/{{Scarface 1983}}'' with more interesting and varied characters, and all of it doused in the glory of TheEighties.
24th Aug '16 2:40:28 PM capthanos
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* In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.

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* In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''. Those who do see ''II'' as an even better sequel than the original in terms of story see it that way because of how well it expands the lore of the universe while maintaining the integrity of the original, and because it doesn't lose sight of what made it memorable.
22nd Aug '16 8:04:21 AM X2X
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* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to match its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better ''AC'' game), but the trend unfortunately stopped there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be matched since); most of the other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia ([[RenegadeRussian sort of]])" narrative; and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' will be a "return to form."

to:

* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to match equal its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better ''AC'' game), but the trend unfortunately stopped there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be matched since); most of the other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia Russia" narrative ([[RenegadeRussian sort of]])" narrative; of]]); and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' will be a "return to form."



* While the original ''VideoGame/AssassinsCreedI'' was [[http://www.metacritic.com/games/platforms/xbox360/assassinscreed generally liked]] by the gaming community, it was notorious for the somewhat repetitive nature of the missions (even the bonus ones) and its long, simplistic combat. The sequel however, ''[[http://www.metacritic.com/games/platforms/xbox360/assassinscreed2 Assassin's Creed 2]]'', blew it out of the water by having improved dramatically in nearly every way from the original with a much wider mission variety, an improved combat system with more options, a more compelling main character and deeper story, more ways to get to your targets (and take care of them), and lots of fun extras for the completionists out there.

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* While the original ''VideoGame/AssassinsCreedI'' was [[http://www.metacritic.com/games/platforms/xbox360/assassinscreed generally liked]] by the gaming community, it was notorious for the somewhat repetitive nature of the missions (even the bonus ones) and its long, simplistic combat. [[VideoGame/AssassinsCreedII The sequel sequel]], however, ''[[http://www.[[http://www.metacritic.com/games/platforms/xbox360/assassinscreed2 Assassin's Creed 2]]'', blew it out of the water water]] by having improved dramatically in nearly every way from the original with a much wider mission variety, an improved combat system with more options, a more compelling main character and deeper story, more ways to get to your targets (and take care of them), and lots of fun extras for the completionists out there.
17th Aug '16 6:10:18 PM Daylight
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* ''VideoGame/{{Suikoden}}'' was one of the UsefulNotes/PlayStation's first great [=RPGs=], with [[LoadsAndLoadsOfCharacters a boatload of colorful characters]] to gather and play with. ''VideoGame/SuikodenII'' retains this aspect, revamps the turn-based war sequences, adds several plot twists and {{player punch}}es, and introduces the player to one of the most deranged villains in all of RPG-land.

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* ''VideoGame/StreetsOfRage'' was Sega's successful answer to Capcom's ''VideoGame/FinalFight'' for the SegaGenesis. It had decent gameplay, a memorable soundtrack, and the game even had multiple endings. The second game in the series took everything UpToEleven, and would go down in history as not only one of the greatest Genesis games ever made, but one of the greatest video games of all time.
* ''VideoGame/{{Suikoden}}'' was one of the UsefulNotes/PlayStation's first great [=RPGs=], with [[LoadsAndLoadsOfCharacters a boatload of colorful characters]] to gather and play with. ''VideoGame/SuikodenII'' retains this aspect, revamps the turn-based war sequences, adds several plot twists and {{player punch}}es, and introduces the player to one of the most deranged villains in all of RPG-land.
15th Aug '16 8:28:51 AM X2X
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* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. Unfortunately, the trend stopped there and it remains to be seen whether the ContinuityReboot with ''VideoGame/AceCombatAssaultHorizon'' will change it.

to:

* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. Unfortunately, ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to match its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better ''AC'' game), but the trend unfortunately stopped there there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and it remains [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be seen whether matched since); most of the ContinuityReboot with other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia ([[RenegadeRussian sort of]])" narrative; and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' will change it.be a "return to form."



* ''VideoGame/BaldursGate'' was a great and incredibly fun game that sold huge numbers and almost singlehandedly saved [[WesternRPG CRPGs]], but was also a flawed game in many ways. ''VideoGame/BaldursGateII: Shadows of Amn'' gave its far more sympathetic characters greater depth (even with such simple characters as Minsc (and Boo!), and the development between the first and second), had more complex and varied maps, pitted players against much better designed and less repetitive combat encounters, topped it all off with stunning graphics accompanied by the most epic soundtrack ever, and removed many of the flaws. It also features Jon Irenicus, easily one of the most memorable {{Chessmaster}} villains in any game, voiced masterfully by Creator/DavidWarner.

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* ''VideoGame/BaldursGate'' was a great and incredibly fun game that sold huge numbers and almost singlehandedly saved [[WesternRPG CRPGs]], but was also a flawed game in many ways. ''VideoGame/BaldursGateII: Shadows of Amn'' gave its far more sympathetic characters greater depth (even with such simple characters as Minsc (and Boo!), and the development between the first and second), had more complex and varied maps, pitted players against much better designed and less repetitive combat encounters, topped it all off with stunning graphics accompanied by the most epic soundtrack ever, and removed many of the flaws. It also features Jon Irenicus, easily one of the most memorable {{Chessmaster}} [[TheChessmaster Chessmater]] villains in any game, voiced masterfully by Creator/DavidWarner.
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