History EvenBetterSequel / VideoGames

15th May '17 5:33:36 AM no_name86
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* Nier was a brilliant tragedy game. However, it fraked over the players too much, the gameplay itself was ultimately boring, it wasn't well balanced, and the game doesn't really get good until you've already beaten it once, and have to replay the exact same levels again. Nier: Automata? Is by Platinum Games, giving their skilled gameplay a combination with Yoko Taro's brilliant storytelling. The end result? Pure perfection.

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* Nier ''VideoGame/{{NieR}}'' was a brilliant tragedy game. However, it fraked over the players too much, the gameplay itself was ultimately boring, it wasn't well balanced, and the game doesn't really get good until you've already beaten it once, and have to replay the exact same levels again. Nier: Automata? ''VideoGame/NierAutomata''? Is by Platinum Games, giving their skilled gameplay a combination with Yoko Taro's brilliant storytelling. The end result? Pure perfection.
3rd May '17 10:14:08 PM UmbrellasWereAwesome
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''Persona]]'':
3rd May '17 10:13:48 PM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 3}}'' was an excellent, intelligent game combining tried and true RPG devices with an intriguing social simulation system. ''VideoGame/{{Persona 4}}'' greatly improved the battle system, provided even better artwork, smoothed out the pacing and writing, and generally provided a more cohesive gaming experience. However, there are people who think ''Persona 4'' was vastly inferior to the third.
** And there are also people who think both of them are inferior to ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}''. Looking at them all, however, most agree that the original was the worst, so many argue over which of the later three games are the best and giving all three of those games this status.
** ''VideoGame/{{Persona 5}}'' cherry-picks many of the best aspects from past ''Persona'' games. In tone, it's much closer to ''Persona 3'', but keeps from being as depressing. Battles are much faster with many animations and menus streamlined, and all sorts of new features such as two new elements, the return of negotiations and guns for all party members, and commands such as passing extra turns to other party members or switching out party members mid-battle. Social Links (called Cooperations in this installment) have also been improved gameplay-wise, which each one now providing a benefit beyond the fusion EXP boost and additional persona.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''
**
''VideoGame/{{Persona 3}}'' was an excellent, intelligent game combining tried and true RPG devices with an intriguing social simulation system. ''VideoGame/{{Persona 4}}'' greatly improved the battle system, provided even better artwork, smoothed out the pacing and writing, and generally provided a more cohesive gaming experience. However, there are people who think ''Persona 4'' was vastly inferior to the third.
** And there are also people who think both of them are inferior to ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}''. Looking at them all, however, most agree that the original was the worst, so many argue over which of the later three games are the best and giving all three of those games this status.
** ''VideoGame/{{Persona 5}}'' cherry-picks many of the best aspects from past ''Persona'' games. games (including the first two). In tone, it's much closer to ''Persona 3'', ''VideoGame/Persona2'' and ''3'', but keeps from being as depressing. Battles are much faster with many animations and menus streamlined, and all sorts of new features such as two new elements, the return of negotiations and guns for all party members, and commands such as passing extra turns to other party members or switching out party members mid-battle. Social Links (called Cooperations Confidants in this installment) have also been improved gameplay-wise, which each one now providing a benefit additional benefits beyond the fusion EXP boost and additional persona.Personas.
** And there are also people who think all the newer games are inferior to ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}''. Looking at them all, however, most agree that the original was the worst, so many argue over which of the later four games are the best and give all four of those games this status compared to the first.
22nd Apr '17 9:31:23 AM MitchellTF
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* Nier was a brilliant tragedy game. However, it fraked over the players too much, the gameplay itself was ultimately boring, it wasn't well balanced, and the game doesn't really get good until you've already beaten it once, and have to replay the exact same levels again. Nier: Automata? Is by Platinum Games, giving their skilled gameplay a combination with Yoko Taro's brilliant storytelling. The end result? Pure perfection.
18th Apr '17 6:36:46 PM LadyNorbert
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* ''DCII'' is this for the ''VisualNovel/DaCapo'' franchise. The original was a [[SeinfeldIsUnfunny generic]] cuteness Eroge. The second one had some surprising twists and turns and a plot that was actually moving.



* ''DCII'' is this for the ''VisualNovel/DaCapo'' franchise. The original was a [[SeinfeldIsUnfunny generic]] cuteness Eroge. The second one had some surprising twists and turns and a plot that was actually moving.
18th Apr '17 6:28:41 PM LadyNorbert
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* The original ''VideoGame/CoolBoarders'' was essentially a glorified demo released right near the beginning of the original {{Playstation}}'s lifecycle, and featured a minuscule three courses, two player characters and very little replay value. (Notably, it is the only installment of the series to not sell a million-plus copies and receive a Greatest Hits version.) However, UEP Systems looked at how the original game was received and overhauled everything for ''Cool Boarders 2'' -- many more courses, several skill-based trick modes, training courses, more unlockable characters (with stats that varied wildly)and a glorified tournament mode, along with two-person multiplayer. It became the first installment of the series to crack the million-copy milestone, and led the way for further snowboarding games (and installments of the series) to be released on the [=PlayStation=].

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* The original ''VideoGame/CoolBoarders'' was essentially a glorified demo released right near the beginning of the original {{Playstation}}'s lifecycle, life cycle, and featured a minuscule three courses, two player characters and very little replay value. (Notably, it is the only installment of the series to not sell a million-plus copies and receive a Greatest Hits version.) However, UEP Systems looked at how the original game was received and overhauled everything for ''Cool Boarders 2'' -- many more courses, several skill-based trick modes, training courses, more unlockable characters (with stats that varied wildly)and a glorified tournament mode, along with two-person multiplayer. It became the first installment of the series to crack the million-copy milestone, and led the way for further snowboarding games (and installments of the series) to be released on the [=PlayStation=].


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* The first entry in the ''VideoGame/DarkParables'' series, ''Curse of Briar Rose'', is good but a completely straightforward puzzle game, with very little in the way of plot and almost no cutscenes. The second entry, ''The Exiled Prince,'' is nearly twice as long and much more in-depth with regards to plot, variety of puzzles, and detail. Subsequent entries in the series have been variably received, but the fandom is united at least in believing the second game is far superior to the first.
4th Apr '17 7:12:58 AM MyFinalEdits
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** Following ''Ocarnia of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world sandbox setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation.

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** Following ''Ocarnia of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world sandbox setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation. The game also became a KillerApp for the UsefulNotes/NintendoSwitch.
4th Apr '17 12:50:53 AM Yeow95
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** Following ''Ocarnia of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped back the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation.

to:

** Following ''Ocarnia of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped back the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world sandbox setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation.
4th Apr '17 12:43:51 AM Yeow95
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** Following ''Ocarnia of Time'', most of the Zelda games released after it were largely considered great, but [[ToughActToFollow not quite exactly being able to live up to it]] in terms of establishing a similar legacy of acclaim. That changed with the release of the [[DevelopmentHell long-awaited]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which stripped back the formula of the Zelda series back to its fundamentals, and then adapted it into [[WideOpenSandbox an open-world setting]]. The result has been universal praise far and wide from critics and consumers, with ''Breath of the Wild'' widely cited as not only a new standard set for open-world videogames, but also as one of '''''the''''' games of its generation.
27th Mar '17 8:03:40 AM cwf123
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* ''VideoGame/{{Hulk}}'' was more well-received than the film by Ang Lee because it showed a more intricate story that takes place after the film.
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