History EvenBetterSequel / VideoGames

25th May '16 8:06:08 PM nombretomado
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** ''VideoGame/GodOfWarIII'' was even bigger, and is widely considered a KillerApp for the PS3. Pity that Kratos went from a revenge-crazed but sympathetic ByronicHero to a [[KickTheDog puppy-kicking]], AxCrazy VillainProtagonist who's almost as bad as Ares in that one, though.

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** ''VideoGame/GodOfWarIII'' was even bigger, and is widely considered a KillerApp for the PS3.[=PS3=]. Pity that Kratos went from a revenge-crazed but sympathetic ByronicHero to a [[KickTheDog puppy-kicking]], AxCrazy VillainProtagonist who's almost as bad as Ares in that one, though.



* ''VideoGame/{{inFAMOUS}}'' was considered a solid, fun sandbox game for the PS3 with an interesting premise. ''VideoGame/{{inFAMOUS 2}}'' upped the ante with more and varied powers, a more versatile city to run around in, bigger differences between the good and evil paths (as well as two separate endings), improved graphics (now utilizing facial mocap), improved physical combat, and had a more emotional and dramatic story.

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* ''VideoGame/{{inFAMOUS}}'' was considered a solid, fun sandbox game for the PS3 [=PS3=] with an interesting premise. ''VideoGame/{{inFAMOUS 2}}'' upped the ante with more and varied powers, a more versatile city to run around in, bigger differences between the good and evil paths (as well as two separate endings), improved graphics (now utilizing facial mocap), improved physical combat, and had a more emotional and dramatic story.



** Naughty Dog repeated the same feat ''again'' with ''VideoGame/{{Uncharted}}'' [[ShapedLikeItself in a way that even trumped their past sequels]]. Put it this way: ''VideoGame/UnchartedDrakesFortune'' was considered a great action-platformer-shooter, a compelling-but-not-perfectly-persuasive reason to get a PS3. ''VideoGame/Uncharted2AmongThieves''? Currently ranked as the ninth-best game ''of all time'' on Gamerankings.com.

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** Naughty Dog repeated the same feat ''again'' with ''VideoGame/{{Uncharted}}'' [[ShapedLikeItself in a way that even trumped their past sequels]]. Put it this way: ''VideoGame/UnchartedDrakesFortune'' was considered a great action-platformer-shooter, a compelling-but-not-perfectly-persuasive reason to get a PS3.[=PS3=]. ''VideoGame/Uncharted2AmongThieves''? Currently ranked as the ninth-best game ''of all time'' on Gamerankings.com.



* Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.

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* Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.[=PS3=].
24th May '16 2:42:56 PM erforce
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* ''VideoGame/{{Burnout}}'' and ''Burnout 2'' were fun racers with an emphasis on dangerous driving and spectacular crashes. ''Burnout 3'' put the driving and crashes together with the Takedown mechanic and made it even faster than its predecessors. It's regarded by many as the best racing game of its generation.

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* ''VideoGame/{{Burnout}}'' and ''Burnout 2'' ''VideoGame/Burnout2PointOfImpact'' were fun racers with an emphasis on dangerous driving and spectacular crashes. ''Burnout 3'' ''VideoGame/Burnout3Takedown'' put the driving and crashes together with the Takedown mechanic and made it even faster than its predecessors. It's regarded by many as the best racing game of its generation.
5th May '16 1:06:42 PM supergod
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* ''VideoGame/BaldursGate'' was an incredible and incredibly fun game that sold huge numbers and almost singlehandedly saved [[WesternRPG CRPGs]], but was also a flawed game in many ways. ''VideoGame/BaldursGateII: Shadows of Amn'' gave its far more sympathetic characters greater depth (even with such simple characters as Minsc (and Boo!), and the development between the first and second), had more complex and varied maps, pitted players against much better designed combat encounters, topped it all off with stunning graphics accompanied by the most epic soundtrack ever, and removed many of the flaws. It also features Jon Irenicus, easily one of the most memorable {{Chessmaster}} villains in any game voiced masterfully by Creator/DavidWarner.

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* ''VideoGame/BaldursGate'' was an incredible a great and incredibly fun game that sold huge numbers and almost singlehandedly saved [[WesternRPG CRPGs]], but was also a flawed game in many ways. ''VideoGame/BaldursGateII: Shadows of Amn'' gave its far more sympathetic characters greater depth (even with such simple characters as Minsc (and Boo!), and the development between the first and second), had more complex and varied maps, pitted players against much better designed and less repetitive combat encounters, topped it all off with stunning graphics accompanied by the most epic soundtrack ever, and removed many of the flaws. It also features Jon Irenicus, easily one of the most memorable {{Chessmaster}} villains in any game game, voiced masterfully by Creator/DavidWarner.
5th May '16 1:03:07 PM supergod
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* ''Mask of the Betrayer'' was an Even Better Sequel for ''VideoGame/NeverwinterNights2'', containing a smaller band of more developed characters, a much better overarching story, and such complicated literary devices as symbolism and foreshadowing, as well as exchanging the cliched SealedEvilInACan out to destroy the world for a more personal and sensible mission.

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* ''Mask of the Betrayer'' was an Even Better Sequel for ''VideoGame/NeverwinterNights2'', containing a smaller band of more developed characters, a much better overarching story, and such complicated literary devices as symbolism and foreshadowing, as well as exchanging the focusing on a less cliched SealedEvilInACan out to destroy the world for a more personal and sensible mission.
5th May '16 8:29:30 AM MegaMarioMan
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* Indeed, in yet another shocking similarity between them and Creator/NaughtyDog, Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.

to:

* Indeed, in yet another shocking similarity between them and Creator/NaughtyDog, Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.
5th May '16 8:28:47 AM MegaMarioMan
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* Indeed, in yet another shocking similarity between them and Creator/NaughtyDog, Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.



** Indeed, in yet another shocking similarity between them and Creator/NaughtyDog, Insomniac did this with ''Franchise/RatchetAndClank''. The first was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. The second game was a fun platformer with cool weapons that upgraded with use and were modifiable, his health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quickselect" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a "multiplier" money mechanic, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. The third game cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rungs on the Quickselect rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.
5th May '16 7:31:44 AM supergod
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* ''VideoGame/NeverwinterNights'', was generally well recieved, with a lot of variety in character options and was highly praised for its. However, it's story was seen as unmemorable by some. Then came the ''Shadows of Undrentide'' expansion, which was markedly better, and finally ''Hordes of the Underdark'', which completely blew the previous two away.

to:

* ''VideoGame/NeverwinterNights'', was generally well recieved, received, with a lot of variety in character options and was highly praised for its. However, it's story was seen as unmemorable by some. Then came the ''Shadows of Undrentide'' expansion, which was markedly better, and finally ''Hordes of the Underdark'', which completely blew the previous two away.
5th May '16 7:31:27 AM supergod
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* The first ''VideoGame/{{Fable|I}}'' game had an infamous amount of hype during development. When it was finally released in 2004, it received mostly positive reviews, but it ultimately failed to live up to it's hype, as others were disappointed by the lack of many promised features, a somewhat small, restrictive game world and other flaws. Along comes ''VideoGame/FableII'' in 2008, with more refined gameplay, a larger, more detailed world with more quests, and deeper sandbox gameplay that implemented many promised features from ''Fable''. It received better reviews from all.



* ''VideoGame/NeverwinterNights'', was generally considered to be good, with a lot of variety in character options and was highly praised for its. However, it's story was seen as unmemorable by some. Then came the ''Shadows of Undrentide'' expansion, which was markedly better, and finally ''Hordes of the Underdark'', which completely blew the previous two away.

to:

* ''VideoGame/NeverwinterNights'', was generally considered to be good, well recieved, with a lot of variety in character options and was highly praised for its. However, it's story was seen as unmemorable by some. Then came the ''Shadows of Undrentide'' expansion, which was markedly better, and finally ''Hordes of the Underdark'', which completely blew the previous two away.



* The first ''VideoGame/{{Fable|I}}'' game had an infamous amount of hype during development. When it was finally released in 2004, it received mostly positive reviews, but it ultimately failed to live up to it's hype, as others were disappointed by the lack of many promised features, a somewhat small, restrictive game world and other flaws. Along comes ''VideoGame/FableII'' in 2008, with more refined gameplay, a larger, more detailed world with more quests, and deeper sandbox gameplay that implemented many promised features from ''Fable''. It received better reviews from all.
5th May '16 7:24:51 AM supergod
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Added DiffLines:

* ''VideoGame/NeverwinterNights'', was generally considered to be good, with a lot of variety in character options and was highly praised for its. However, it's story was seen as unmemorable by some. Then came the ''Shadows of Undrentide'' expansion, which was markedly better, and finally ''Hordes of the Underdark'', which completely blew the previous two away.


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* The first ''VideoGame/{{Fable|I}}'' game had an infamous amount of hype during development. When it was finally released in 2004, it received mostly positive reviews, but it ultimately failed to live up to it's hype, as others were disappointed by the lack of many promised features, a somewhat small, restrictive game world and other flaws. Along comes ''VideoGame/FableII'' in 2008, with more refined gameplay, a larger, more detailed world with more quests, and deeper sandbox gameplay that implemented many promised features from ''Fable''. It received better reviews from all.
5th May '16 7:00:31 AM GreenLady
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* While ''VideoGame/TheSims'' may have been the best-selling PC game of all time, ''VideoGame/TheSims2'' delivered everything the fans loved about the original while adding a bunch of features that had been on players' wish-lists for years: greatly improved graphics, more attractive neighbourhood backgrounds that can also be customised to an extent, fully 3D animation as opposed to isometric, the ability to zoom right in to the room with the characters, an in-depth character creator as opposed to a choice of pre-created skins, days of the week and weekends/days off work, more realistic life stages, ageing, family relationships, a proto same-sex marriage option... and that was just the base game. Over ten years after its release, it's still generally agreed to be the best game in the series: many players have long since uninstalled ''The Sims'' (with even those who can forgive the clunky graphics and relatively simplistic game-play are put off by its ever-increasing list of compatibility issues with newer operating systems), and ''VideoGame/TheSims3'' and ''VideoGame/TheSims4'' are both [[ContestedSequel Contested Sequels]] by large parts of the fandom (though both, particularly ''3'', do have their fans) - while ''The Sims 2'' comes out as the overall winner for still being compatible with newer systems, being the easiest in the series to mod, being light on the issues caused by micro-transactions and support server losses, and the game-play and graphics standing the test of time.


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* While ''VideoGame/TheSims'' may have been the best-selling PC game of all time, ''VideoGame/TheSims2'' delivered everything the fans loved about the original while adding a bunch of features that had been on players' wish-lists for years: greatly improved graphics, more attractive neighbourhood backgrounds that can also be customised to an extent, fully 3D animation as opposed to isometric, the ability to zoom right in to the room with the characters, an in-depth character creator as opposed to a choice of pre-created skins, days of the week and weekends/days off work, more realistic life stages, ageing, family relationships, a proto same-sex marriage option... and that was just the base game. Over ten years after its release, it's still generally agreed to be the best game in the series: many players have long since uninstalled ''The Sims'' (with even those who can forgive the clunky graphics and relatively simplistic game-play are put off by its ever-increasing list of compatibility issues with newer operating systems), and ''VideoGame/TheSims3'' and ''VideoGame/TheSims4'' are both [[ContestedSequel Contested Sequels]] by large parts of the fandom (though both, particularly ''3'', do have their fans) - while ''The Sims 2'' comes out as the overall winner for still being compatible with newer systems, being the easiest in the series to mod, being light on the issues caused by micro-transactions and support server losses, and the game-play and graphics standing the test of time.
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