History EvenBetterSequel / VideoGames

1st Aug '17 9:33:11 AM CosmicFerret
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* ''VideoGame/EarthBoundBeginnings'' was well-received when it first came out in Japan and sold pretty well, but has attracted some criticism over its flaws, like an insane amount of grinding, unbalanced level design and a battle system ripped straight from ''Franchise/DragonQuest''. ''VideoGame/EarthBound'' received better graphics and sound capabilities due to the upgrade from the NES to the SNES, cut down on the grinding by implementing an "instant win" maneuver for weaker enemies, polished the design noticeably, and revamped its characters somewhat (truly establishing Giygas as the horror fans know and fear). ''VideoGame/{{Mother 3}}'' then expanded on this, making several gameplay improvements over ''VideoGame/EarthBound'' that vastly improved the battle system and greatly separated it from the ''Dragon Quest'' clone it once was. Its story and characters are more well-written overall, with more allegorical plot points, a better mix of comedy & drama, and a more emotionally-driven story, and has received high reverence outside of Japan to the point where it's widely regarded as one of the greatest video games ever made; some even think of it as a work of art! However, since it takes place hundreds of years after ''Earthbound'', it has its own theme and setting rather than the EagleLand that the first two games were famous for, making it more of a ContestedSequel. In Japan, the majority opinion is that it diverged [[TheyChangedItNowItSucks too much]] from the previous games, but the [[GermansLoveDavidHasselhoff international fanbase]] loves them both in their own ways without really having a strong opinion on which of the two is better.

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* ''VideoGame/EarthBoundBeginnings'' was well-received when it first came out in Japan and sold pretty well, but has attracted some criticism over its flaws, like an insane amount of grinding, unbalanced level design and a battle system ripped straight from ''Franchise/DragonQuest''.''VideoGame/DragonQuest''. ''VideoGame/EarthBound'' received better graphics and sound capabilities due to the upgrade from the NES to the SNES, cut down on the grinding by implementing an "instant win" maneuver for weaker enemies, polished the design noticeably, and revamped its characters somewhat (truly establishing Giygas as the horror fans know and fear). ''VideoGame/{{Mother 3}}'' then expanded on this, making several gameplay improvements over ''VideoGame/EarthBound'' that vastly improved the battle system and greatly separated it from the ''Dragon Quest'' clone it once was. Its story and characters are more well-written overall, with more allegorical plot points, a better mix of comedy & drama, and a more emotionally-driven story, and has received high reverence outside of Japan to the point where it's widely regarded as one of the greatest video games ever made; some even think of it as a work of art! However, since it takes place hundreds of years after ''Earthbound'', it has its own theme and setting rather than the EagleLand that the first two games were famous for, making it more of a ContestedSequel. In Japan, the majority opinion is that it diverged [[TheyChangedItNowItSucks too much]] from the previous games, but the [[GermansLoveDavidHasselhoff international fanbase]] loves them both in their own ways without really having a strong opinion on which of the two is better.
16th Jul '17 1:20:36 PM erforce
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* Say what you will about the [[{{Squick}} bisexual knife-throwing Romanian vampire]] and [[AndNowForSomeoneCompletelyDifferent the protagonist bait-and-switch]] and [[RomanticPlotTumor said protagonist's relationship with his girlfriend]] and [[GainaxEnding that ENDING]], but from a purely Tactical Espionage Action standpoint, ''VideoGame/MetalGearSolid2SonsOfLiberty'' absolutely trumped [[VideoGame/MetalGearSolid its]] predecessor in every single category. It had ridiculously upgraded graphics, tons of new weapons including the nonlethal M9 tranquilizer gun for those who wanted a hardcore StealthRun, a much more realistic damage system, first-person aiming for more precise gunplay, the ability to hold up enemy soldiers for items, vastly improved A.I., and much-needed variety in the game's escort and sniping missions. While ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'' and ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'' later proved to be superior titles, they were really just perfecting the huge number of beneficial changes that ''[=MGS2=]'' made to the series.

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* ''VideoGame/MetalGear''
**
Say what you will about the [[{{Squick}} bisexual knife-throwing Romanian vampire]] and [[AndNowForSomeoneCompletelyDifferent the protagonist bait-and-switch]] and [[RomanticPlotTumor said protagonist's relationship with his girlfriend]] and [[GainaxEnding that ENDING]], but from a purely Tactical Espionage Action standpoint, ''VideoGame/MetalGearSolid2SonsOfLiberty'' absolutely trumped [[VideoGame/MetalGearSolid its]] predecessor in every single category. It had ridiculously upgraded graphics, tons of new weapons including the nonlethal M9 tranquilizer gun for those who wanted a hardcore StealthRun, a much more realistic damage system, first-person aiming for more precise gunplay, the ability to hold up enemy soldiers for items, vastly improved A.I., and much-needed variety in the game's escort and sniping missions. While ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'' and ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'' later proved to be superior titles, they were really just perfecting the huge number of beneficial changes that ''[=MGS2=]'' made to the series.



* The fate of the ''Franchise/MortalKombat'' series was called into question following a slew of games with lukewarm receptions that had hit the PolygonCeiling and the subsequent closure of Midway. The series still found a way to live on with ''VideoGame/MortalKombat9'', a {{reboot}} that brought the game back to its 2D roots and helped bring the series back into relevance. ''VideoGame/MortalKombatX'' took the improvements its predecessor made and incorporated gameplay elements from ''VideoGame/InjusticeGodsAmongUs'', combined with a roster of characters old and new (including {{Crossover}} DLC with the Film/{{Alien}}, Film/{{Predator}}, [[Film/FridayThe13th Jason Voorhees]], and [[Film/TexasChainsawMassacre Leatherface]]) and a compelling continuation to the rebooted story started in ''9''.

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* The fate of the ''Franchise/MortalKombat'' series was called into question following a slew of games with lukewarm receptions that had hit the PolygonCeiling and the subsequent closure of Midway. The series still found a way to live on with ''VideoGame/MortalKombat9'', a {{reboot}} that brought the game back to its 2D roots and helped bring the series back into relevance. ''VideoGame/MortalKombatX'' took the improvements its predecessor made and incorporated gameplay elements from ''VideoGame/InjusticeGodsAmongUs'', combined with a roster of characters old and new (including {{Crossover}} DLC with the Film/{{Alien}}, Film/{{Predator}}, [[Film/FridayThe13th Franchise/{{Alien}}, Franchise/{{Predator}}, [[Franchise/FridayThe13th Jason Voorhees]], and [[Film/TexasChainsawMassacre [[Franchise/TheTexasChainsawMassacre Leatherface]]) and a compelling continuation to the rebooted story started in ''9''.
17th Jun '17 8:19:56 PM nombretomado
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** ''Mushihime-sama Futari'': Revamped shot types, a new character, much better (and more original) scoring systems, and a top-notch {{Xbox 360}} port.

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** ''Mushihime-sama Futari'': Revamped shot types, a new character, much better (and more original) scoring systems, and a top-notch {{Xbox 360}} UsefulNotes/Xbox360 port.



** Then in 1998, Nintendo put out ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a game that takes the best aspects of the prior installments and manages to make it even better, while [[AvertedTrope averting]] the PolygonCeiling even harder than ''VideoGame/SuperMario64''. Years after its release, it's still referred to as one of the best games (if not ''the'' best) ever made, even after years that included most of ''VideoGame/MetalGearSolid'', the real "[[GrowingTheBeard blossoming]]" of ''VideoGame/GrandTheftAuto'', the entry of Microsoft [[{{Xbox}} into the video game business]], and the creation of an untold number of new intellectual properties in gaming. A CrowningMomentOfAwesome for Nintendo indeed.

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** Then in 1998, Nintendo put out ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a game that takes the best aspects of the prior installments and manages to make it even better, while [[AvertedTrope averting]] the PolygonCeiling even harder than ''VideoGame/SuperMario64''. Years after its release, it's still referred to as one of the best games (if not ''the'' best) ever made, even after years that included most of ''VideoGame/MetalGearSolid'', the real "[[GrowingTheBeard blossoming]]" of ''VideoGame/GrandTheftAuto'', the entry of Microsoft [[{{Xbox}} [[UsefulNotes/{{Xbox}} into the video game business]], and the creation of an untold number of new intellectual properties in gaming. A CrowningMomentOfAwesome for Nintendo indeed.



** ''VideoGame/NeedForSpeedMostWanted'' in 2005. Showered with praise from critics and fans alike and can be well considered a killer app for both the then-launched UsefulNotes/{{Xbox 360}} ''and'' the older sixth generation consoles (UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube). It combined the roots of ''Need for Speed'' (luxury cars with a huge price tag starting once you were in the top 10), added in some ''Hot Pursuit'' (police chases were re-introduced) and some ''Underground 2'' (a large free roam map and [though in comparison to its predecessor, limited] customization). The graphics were very nice and scenic to look at as well and the music, tastes and preferences alike, was especially awesome, considered by many to be the best ''NFS'' soundtrack to date. It also is one of EA's most successful games at six million sold copies worldwide. As mentioned above, it is in constant battle for the fan-voted throne of the best game in the ''Need for Speed'' franchise and sometimes even voted the greatest racing game of all time.

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** ''VideoGame/NeedForSpeedMostWanted'' in 2005. Showered with praise from critics and fans alike and can be well considered a killer app for both the then-launched UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 ''and'' the older sixth generation consoles (UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube). It combined the roots of ''Need for Speed'' (luxury cars with a huge price tag starting once you were in the top 10), added in some ''Hot Pursuit'' (police chases were re-introduced) and some ''Underground 2'' (a large free roam map and [though in comparison to its predecessor, limited] customization). The graphics were very nice and scenic to look at as well and the music, tastes and preferences alike, was especially awesome, considered by many to be the best ''NFS'' soundtrack to date. It also is one of EA's most successful games at six million sold copies worldwide. As mentioned above, it is in constant battle for the fan-voted throne of the best game in the ''Need for Speed'' franchise and sometimes even voted the greatest racing game of all time.
7th Jun '17 8:41:28 AM superkeijikun
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* ''VideoGame/InjusticeGodsAmongUs'' proved that Creator/NetherrealmStudios (of ''VideoGame/MortalKombat'' fame) could do comic book-themed fighting games just as well as [[Creator/{{Capcom}} their competitors]], featuring both a gameplay engine based on ''VideoGame/MortalKombat9'' with tweaks that allow for environmental interaction, and a DarkerAndEdgier story in the DC universe that was enjoyable to play through. ''VideoGame/{{Injustice 2}}'' further improves upon the gameplay while taking advantage of new technology on the PS4 and Xbox One to make the game look even better, in addition to expanding the roster with fan favorites such as Supergirl, Atrocitus, and Brainiac.


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* The fate of the ''Franchise/MortalKombat'' series was called into question following a slew of games with lukewarm receptions that had hit the PolygonCeiling and the subsequent closure of Midway. The series still found a way to live on with ''VideoGame/MortalKombat9'', a {{reboot}} that brought the game back to its 2D roots and helped bring the series back into relevance. ''VideoGame/MortalKombatX'' took the improvements its predecessor made and incorporated gameplay elements from ''VideoGame/InjusticeGodsAmongUs'', combined with a roster of characters old and new (including {{Crossover}} DLC with the Film/{{Alien}}, Film/{{Predator}}, [[Film/FridayThe13th Jason Voorhees]], and [[Film/TexasChainsawMassacre Leatherface]]) and a compelling continuation to the rebooted story started in ''9''.
7th Jun '17 8:31:35 AM superkeijikun
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* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' was a well-received fighting game, but ''VideoGame/MarvelVsCapcom2'' has become a hallmark of the entire fighting game genre. Gameplay was streamlined and faster-paced, the roster was expanded to well over [[LoadsAndLoadsOfCharacters fifty characters]], and players could assemble teams of three characters at a time. Since its release, it has become one of the most popular and competitive fighters in the entire genre.
7th Jun '17 8:25:25 AM superkeijikun
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* ''VideoGame/DragonballXenoverse'' was a well-received fighting game, combining gameplay that is like an improved and streamlined version of ''VideoGame/DragonBallZBudokaiTenkaichi'' with [[CharacterCreation the ability to play as your own custom-made character]]. ''VideoGame/DragonballXenoverse2'' improves upon the original game with several tweaks to the game's engine that make fights faster-paced, a faster and smoother framerate, and expanded character customization options (including a unique SuperMode for each custom character race).


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* ''VideoGame/NoMoreHeroes'' helped the Wii stand apart from its competitors with its unique art style, violent action, thrilling boss battles, and Creator/{{Suda 51}}'s signature quirkiness. ''VideoGame/NoMoreHeroes2DesperateStruggle'' improves upon this base by focusing on the action. While the decision to remove the original's WideOpenSandbox proved [[BaseBreaker divisive]], the tweaks and improvements to the gameplay, the new bosses, the CharacterDevelopment, and side-jobs being retooled into {{Retraux}} NES-style minigames were met with nigh-unanimous praise.
15th May '17 5:33:36 AM no_name86
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* Nier was a brilliant tragedy game. However, it fraked over the players too much, the gameplay itself was ultimately boring, it wasn't well balanced, and the game doesn't really get good until you've already beaten it once, and have to replay the exact same levels again. Nier: Automata? Is by Platinum Games, giving their skilled gameplay a combination with Yoko Taro's brilliant storytelling. The end result? Pure perfection.

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* Nier ''VideoGame/{{NieR}}'' was a brilliant tragedy game. However, it fraked over the players too much, the gameplay itself was ultimately boring, it wasn't well balanced, and the game doesn't really get good until you've already beaten it once, and have to replay the exact same levels again. Nier: Automata? ''VideoGame/NierAutomata''? Is by Platinum Games, giving their skilled gameplay a combination with Yoko Taro's brilliant storytelling. The end result? Pure perfection.
3rd May '17 10:14:08 PM UmbrellasWereAwesome
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''Persona]]'':
3rd May '17 10:13:48 PM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 3}}'' was an excellent, intelligent game combining tried and true RPG devices with an intriguing social simulation system. ''VideoGame/{{Persona 4}}'' greatly improved the battle system, provided even better artwork, smoothed out the pacing and writing, and generally provided a more cohesive gaming experience. However, there are people who think ''Persona 4'' was vastly inferior to the third.
** And there are also people who think both of them are inferior to ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}''. Looking at them all, however, most agree that the original was the worst, so many argue over which of the later three games are the best and giving all three of those games this status.
** ''VideoGame/{{Persona 5}}'' cherry-picks many of the best aspects from past ''Persona'' games. In tone, it's much closer to ''Persona 3'', but keeps from being as depressing. Battles are much faster with many animations and menus streamlined, and all sorts of new features such as two new elements, the return of negotiations and guns for all party members, and commands such as passing extra turns to other party members or switching out party members mid-battle. Social Links (called Cooperations in this installment) have also been improved gameplay-wise, which each one now providing a benefit beyond the fusion EXP boost and additional persona.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]''
**
''VideoGame/{{Persona 3}}'' was an excellent, intelligent game combining tried and true RPG devices with an intriguing social simulation system. ''VideoGame/{{Persona 4}}'' greatly improved the battle system, provided even better artwork, smoothed out the pacing and writing, and generally provided a more cohesive gaming experience. However, there are people who think ''Persona 4'' was vastly inferior to the third.
** And there are also people who think both of them are inferior to ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}''. Looking at them all, however, most agree that the original was the worst, so many argue over which of the later three games are the best and giving all three of those games this status.
** ''VideoGame/{{Persona 5}}'' cherry-picks many of the best aspects from past ''Persona'' games. games (including the first two). In tone, it's much closer to ''Persona 3'', ''VideoGame/Persona2'' and ''3'', but keeps from being as depressing. Battles are much faster with many animations and menus streamlined, and all sorts of new features such as two new elements, the return of negotiations and guns for all party members, and commands such as passing extra turns to other party members or switching out party members mid-battle. Social Links (called Cooperations Confidants in this installment) have also been improved gameplay-wise, which each one now providing a benefit additional benefits beyond the fusion EXP boost and additional persona.Personas.
** And there are also people who think all the newer games are inferior to ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}''. Looking at them all, however, most agree that the original was the worst, so many argue over which of the later four games are the best and give all four of those games this status compared to the first.
22nd Apr '17 9:31:23 AM MitchellTF
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Added DiffLines:

* Nier was a brilliant tragedy game. However, it fraked over the players too much, the gameplay itself was ultimately boring, it wasn't well balanced, and the game doesn't really get good until you've already beaten it once, and have to replay the exact same levels again. Nier: Automata? Is by Platinum Games, giving their skilled gameplay a combination with Yoko Taro's brilliant storytelling. The end result? Pure perfection.
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