History EvenBetterSequel / VideoGames

18th Jul '16 3:59:22 PM MisterVercetti
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* ''VideoGame/{{Oddworld}}: Abe's Oddysee'' was an excellent game, but its sequel ''Oddworld: Abe's Exoddus'' is generally agreed to be better, with better maps and areas, new features (such as Flying Sligs and being able to have multiple mudokons follow you), and more challenging puzzles.

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* ''VideoGame/{{Oddworld}}: Abe's Oddysee'' was an excellent game, but its sequel ''Oddworld: Abe's Exoddus'' is generally agreed to be better, with better more interesting maps and areas, new features that only served to improve the gameplay (such as Flying flying Sligs and being able to have multiple mudokons Mudokons follow you), and more challenging puzzles.puzzles, and a quick save feature that addressed the CheckpointStarvation that made ''Oddysee'' so [[NintendoHard difficult]].
18th Jul '16 3:51:02 PM MisterVercetti
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* ''Franchise/GrandTheftAuto''
** While ''VideoGame/GrandTheftAutoIII'' was certainly the breakout hit for the ''GTA'' series and pioneered the WideOpenSandbox genre, ''VideoGame/GrandTheftAutoViceCity'' improved upon ''III'' in almost every way, with more refined gameplay, more elaborate and fun missions, a wider variety of weapons and vehicles to play around with, a deeper plot reminiscent of ''Film/{{Scarface}}'' with more interesting and varied characters, and all of it doused in the glory of TheEighties.
** However, that was nothing compared to the huge innovations that ''VideoGame/GrandTheftAutoSanAndreas'' brought to the table. The game boasted a map nearly three times the size of Vice City, loaded it with [[SidetrackedByTheGoldSaucer a ton of extra stuff to do]], improved upon virtually all of the previously-flaky gameplay aspects (especially the aiming and the plane controls), added some light RPG elements, gave us one of the most diverse casts of characters to date, and did for TheNineties what ''Vice City'' did for TheEighties. It's telling that, to this day, it remains many players' favorite ''GTA'' to date.
** While ''VideoGame/GrandTheftAutoIV'' was a largely successful next-gen transition for the franchise, a significant amount of players consider it to be largely a step backwards in all but the graphics department, as it did away with a lot of the defining elements that made ''San Andreas'' so beloved and was easily the [[DarkerAndEdgier darkest]] entry in the series to date. Then along came ''VideoGame/GrandTheftAutoV'', which not only boasted the largest map in the series to date (Rockstart claims it's bigger than all of the previous ''GTA'' maps plus ''VideoGame/RedDeadRedemption'''s ''combined'') but, for the first time in the console games' history[[note]]''VideoGame/GrandTheftAutoChinatownWars'' for the NintendoDS actually did it first[[/note]], made it entirely accessible from the start. It also introduced the ability to switch between three different player characters on the fly, added in almost everything that went missing between ''San Andreas'' and ''IV'' plus much, ''much'' more, offered a deep multiplayer experience that rivals the single-player mode in terms of content, marked a return to the light-hearted fun that earlier games in the series were famous for... and that's ''without'' touching on the UpdatedRerelease. For those who don't consider ''San Andreas'' their favorite game in the series, it's usually this one.
12th Jul '16 6:41:51 PM MyFinalEdits
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* The pinnacle of the ''Franchise/ResidentEvil'' franchise is almost universally thought to be ''VideoGame/ResidentEvil4''. [[VideoGame/ResidentEvil2 The second game in the series]] was considered the franchise's high mark before ''4'', since ''2'' did away with a lot of the NarmCharm voice acting while expanding on what made the first one work. The fourth game, however, totally reworked the series to perfection. More ThirdPersonShooter than SurvivalHorror, it set the standard for third-person action games in its console generation and the next, inspiring such works as ''Franchise/DeadSpace'' and the ''VideoGame/BatmanArkhamSeries''. Not to mention, every ''RE'' game since ''4'' [[FollowTheLeader has tried to emulate it]].

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* The pinnacle of the ''Franchise/ResidentEvil'' franchise is almost universally thought to be ''VideoGame/ResidentEvil4''. [[VideoGame/ResidentEvil2 The second game in the series]] was considered the franchise's high mark before ''4'', since ''2'' did away with a lot of the NarmCharm voice acting while expanding on what made the first one work. The fourth game, however, totally reworked the series to perfection. More ThirdPersonShooter than SurvivalHorror, it set the standard for third-person action games in its console generation and the next, inspiring such works as ''Franchise/DeadSpace'' and the ''VideoGame/BatmanArkhamSeries''. Not to mention, And every ''RE'' game since ''4'' [[FollowTheLeader has tried to emulate it]].it.
12th Jul '16 3:40:06 PM rjd1922
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** ''VideoGame/Sonic3AndKnuckles'' was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect-gameplay, graphics, music, presentation, level design, story, [[CastSpeciation playable characters]], the works. Unfortunately, the game ended up [[OneGameForThePriceOfTwo being split in two]] (as ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', respectively) due to time and budget constraints; though the development team countered this move by designing ''Sonic & Knuckles'' 's cartridges with "[[OldSaveBonus digital lock-on technology]]"-a function [[TheDevTeamThinksOfEverything that allowed people to connect the two games together and play them as the one big game as originally intended]]. That said, both ''Sonic 3'' and ''Sonic & Knuckles'', while still critically and commercially successful, didn't find the same level of acclaim or sales[[note]]though the latter can largely be attributed to ''Sonic 1'' and ''Sonic 2'' being bundled with the Sega Genesis, upon which ''Sonic 3'' and ''Sonic & Knuckles'' weren't; and the former to critics treating its two halves as separate games when reviewing them[[/note]] as its predecessors; with critics largely viewing both games as [[MissionPackSequel mission pack sequels]] that didn't heavily build on the existing formula like ''Sonic 2'' did and the general public [[FirstInstallmentWins only recognizing the first two games]] when speaking about the Genesis Sonic games in retrospect. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.

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** ''VideoGame/Sonic3AndKnuckles'' was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect-gameplay, graphics, music, presentation, level design, story, [[CastSpeciation playable characters]], the works. Unfortunately, the game ended up [[OneGameForThePriceOfTwo being split in two]] (as ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', respectively) due to time and budget constraints; though the development team countered this move by designing ''Sonic & Knuckles'' 's cartridges with "[[OldSaveBonus digital lock-on technology]]"-a function [[TheDevTeamThinksOfEverything that allowed people to connect the two games together and play them as the one big game as originally intended]].intended. That said, both ''Sonic 3'' and ''Sonic & Knuckles'', while still critically and commercially successful, didn't find the same level of acclaim or sales[[note]]though the latter can largely be attributed to ''Sonic 1'' and ''Sonic 2'' being bundled with the Sega Genesis, upon which ''Sonic 3'' and ''Sonic & Knuckles'' weren't; and the former to critics treating its two halves as separate games when reviewing them[[/note]] as its predecessors; with critics largely viewing both games as [[MissionPackSequel mission pack sequels]] that didn't heavily build on the existing formula like ''Sonic 2'' did and the general public [[FirstInstallmentWins only recognizing the first two games]] when speaking about the Genesis Sonic games in retrospect. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.
12th Jun '16 10:02:43 PM KingLyger
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* The pinnacle of the ''Franchise/ResidentEvil'' franchise is almost universally thought to be ''VideoGame/ResidentEvil4''. [[VideoGame/ResidentEvil2 The second game in the series]] was considered the franchise's high mark before ''4'', since ''2'' did away with a lot of the NarmCharm voice acting while expanding on what made the first one work. The fourth game, however, totally reworked the series to perfection. More ThirdPersonShooter than SurvivalHorror, it set the standard for third-person action games in its console generation and the next, inspiring such works as ''Franchise/DeadSpace'' and the ''VideoGame/BatmanArkhamSeries''. Not to mention, every ''RE'' game since ''4'' [[FollowTheLeader has tried to emulate it]].
5th Jun '16 5:57:30 PM crazyrabbits
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* The original ''VideoGame/CoolBoarders'' was essentially a glorified demo released right near the beginning of the original {{Playstation}}'s lifecycle, and featured a minuscule three courses, two player characters and very little replay value. (Notably, it is the only installment of the series to not sell a million-plus copies and receive a Greatest Hits version.) However, UEP Systems looked at how the original game was received and overhauled everything for ''Cool Boarders 2'' -- many more courses, several skill-based trick modes, training courses, more unlockable characters (with stats that varied wildly)and a glorified tournament mode, along with two-person multiplayer. It became the first installment of the series to crack the million-copy milestone, and led the way for further snowboarding games (and installments of the series) to be released on the Playstation.
5th Jun '16 5:47:55 PM crazyrabbits
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** When it was released, ''VideoGame/FalloutNewVegas'' was a ContestedSequel mostly due to the wide array of game breaking bugs, but also the change in setting and lack of graphical improvements. On the positive side it featured '' alot'' more guns, new weapon mods, new ammo types, a more balanced skill system, an improved repair system, and more recorded dialog than not only its predecessors but ''any single player game ever at that point''. Its crowing feature would be the four story {{DLC}}s in the game which were praised for their unique settings and interconnected story and themes. Still there was a hot debate over if it was truly better than ''Fallout 3'' until, ironically, ''VideoGame/{{Fallout 4}}'' came out and became another contested sequel. After that and the comparisons people started making between the Bethesda era games, [[VindicatedByHistory suddenly glitches that had been patched years ago and slightly outdated graphics didn't seem like such a big deal]]. While time will tell if Fallout 4 becomes then new even better sequel, its at least clear that New Vegas was awesome.

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** When it was released, ''VideoGame/FalloutNewVegas'' was a ContestedSequel mostly due to the wide array of game breaking bugs, but also the change in setting and lack of graphical improvements. On the positive side it featured '' alot'' a lot'' more guns, new weapon mods, new ammo types, a more balanced skill system, an improved repair system, and more recorded dialog than not only its predecessors but ''any single player game ever at that point''. Its crowing feature would be the four story {{DLC}}s in the game which were praised for their unique settings and interconnected story and themes. Still there was a hot debate over if it was truly better than ''Fallout 3'' until, ironically, ''VideoGame/{{Fallout 4}}'' came out and became another contested sequel. After that and the comparisons people started making between the Bethesda era games, [[VindicatedByHistory suddenly glitches that had been patched years ago and slightly outdated graphics didn't seem like such a big deal]]. While time will tell if Fallout 4 becomes then new even better sequel, its at least clear that New Vegas was awesome.
5th Jun '16 11:02:46 AM nombretomado
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** ''VideoGame/JakAndDaxterThePrecursorLegacy'' was a fairly respectable and appealing collect-a-thon that could have been the PS2's answer to ''VideoGame/SuperMario64''--but like that game, it also suffered from very low difficulty and short length, and a [[ExcusePlot pretty thin story]]. But ''VideoGame/JakIIRenegade'' took the series in a completely new direction after that, and it turned out all for the better--the story became a million times better, the overworld system of the original was altered to be suited around mission based gameplay rather than just grabbing as many objects as possible, the difficulty was considerably beefed up (for better or [[NintendoHard for worse]]), you had a new power-up where you could turn into a raging killer monster if you collected enough Dark Eco that only gets stronger as it gets more powers, you got to use cool gun weapons, you could hijack vehicles ala ''VideoGame/GrandTheftAuto'', you could compete in races, you got a hoverboard, the levels and bosses were much more elaborate and fun, and the whole game is an example of a DarkerAndEdgier turn done ''right''. And Jak actually became a [[CharacterDevelopment real character]], [[SuddenlyVoiced and learned how to talk, too.]]

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** ''VideoGame/JakAndDaxterThePrecursorLegacy'' was a fairly respectable and appealing collect-a-thon that could have been the PS2's [=PS2=]'s answer to ''VideoGame/SuperMario64''--but like that game, it also suffered from very low difficulty and short length, and a [[ExcusePlot pretty thin story]]. But ''VideoGame/JakIIRenegade'' took the series in a completely new direction after that, and it turned out all for the better--the story became a million times better, the overworld system of the original was altered to be suited around mission based gameplay rather than just grabbing as many objects as possible, the difficulty was considerably beefed up (for better or [[NintendoHard for worse]]), you had a new power-up where you could turn into a raging killer monster if you collected enough Dark Eco that only gets stronger as it gets more powers, you got to use cool gun weapons, you could hijack vehicles ala ''VideoGame/GrandTheftAuto'', you could compete in races, you got a hoverboard, the levels and bosses were much more elaborate and fun, and the whole game is an example of a DarkerAndEdgier turn done ''right''. And Jak actually became a [[CharacterDevelopment real character]], [[SuddenlyVoiced and learned how to talk, too.]]



* ''VideoGame/ShadowHearts'' was altogether an excellent game. The sequel removed every flaw from the original, doubled the gameplay length (a two-disc game on the PS2 was a rare thing), and improved every aspect of the game. Reviews will tell the same story.

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* ''VideoGame/ShadowHearts'' was altogether an excellent game. The sequel removed every flaw from the original, doubled the gameplay length (a two-disc game on the PS2 [=PS2=] was a rare thing), and improved every aspect of the game. Reviews will tell the same story.



** Taken even further in the PSP games where they let you customize your unit's load-out and stats, before joining battle, and while the battlefields aren't quite as expansive and complex as the PS2 games, (atleast in Elite Squadron) they combined both planet-side and space combat into one battle rather than making them be separate battlefields like Battlefront 2 had done while greatly improving the fighter controls in the process.

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** Taken even further in the PSP games where they let you customize your unit's load-out and stats, before joining battle, and while the battlefields aren't quite as expansive and complex as the PS2 [=PS2=] games, (atleast in Elite Squadron) they combined both planet-side and space combat into one battle rather than making them be separate battlefields like Battlefront 2 had done while greatly improving the fighter controls in the process.
28th May '16 12:00:06 PM Dere
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** ''VideoGame/Sonic3AndKnuckles'' was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect-gameplay, graphics, music, presentation, story, [[CastSpeciation playable characters]], the works. Unfortunately, the game ended up [[OneGameForThePriceOfTwo being split in two]] (as ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', respectively) due to time and budget constraints; though the development team countered this move by designing ''Sonic & Knuckles'' 's cartridges with "[[OldSaveBonus digital lock-on technology]]"-a function [[TheDevTeamThinksOfEverything that allowed people to connect the two games together and play them as the one big game as originally intended]]. That said, both ''Sonic 3'' and ''Sonic & Knuckles'', while still critically and commercially successful, didn't find the same level of acclaim or sales[[note]]though this can largely be attributed to ''Sonic 1'' and ''Sonic 2'' being bundled with the Sega Genesis, upon which ''Sonic 3'' and ''Sonic & Knuckles'' weren't[[/note]] as its predecessors; with critics largely viewing both games as [[MissionPackSequel mission pack sequels]] that didn't heavily build on the existing formula like ''Sonic 2'' did and the general public [[FirstInstallmentWins only recognizing the first two games]] when speaking about the Genesis Sonic games in retrospect. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.

to:

** ''VideoGame/Sonic3AndKnuckles'' was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect-gameplay, graphics, music, presentation, level design, story, [[CastSpeciation playable characters]], the works. Unfortunately, the game ended up [[OneGameForThePriceOfTwo being split in two]] (as ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', respectively) due to time and budget constraints; though the development team countered this move by designing ''Sonic & Knuckles'' 's cartridges with "[[OldSaveBonus digital lock-on technology]]"-a function [[TheDevTeamThinksOfEverything that allowed people to connect the two games together and play them as the one big game as originally intended]]. That said, both ''Sonic 3'' and ''Sonic & Knuckles'', while still critically and commercially successful, didn't find the same level of acclaim or sales[[note]]though this the latter can largely be attributed to ''Sonic 1'' and ''Sonic 2'' being bundled with the Sega Genesis, upon which ''Sonic 3'' and ''Sonic & Knuckles'' weren't[[/note]] weren't; and the former to critics treating its two halves as separate games when reviewing them[[/note]] as its predecessors; with critics largely viewing both games as [[MissionPackSequel mission pack sequels]] that didn't heavily build on the existing formula like ''Sonic 2'' did and the general public [[FirstInstallmentWins only recognizing the first two games]] when speaking about the Genesis Sonic games in retrospect. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.
25th May '16 8:06:08 PM nombretomado
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** ''VideoGame/GodOfWarIII'' was even bigger, and is widely considered a KillerApp for the PS3. Pity that Kratos went from a revenge-crazed but sympathetic ByronicHero to a [[KickTheDog puppy-kicking]], AxCrazy VillainProtagonist who's almost as bad as Ares in that one, though.

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** ''VideoGame/GodOfWarIII'' was even bigger, and is widely considered a KillerApp for the PS3.[=PS3=]. Pity that Kratos went from a revenge-crazed but sympathetic ByronicHero to a [[KickTheDog puppy-kicking]], AxCrazy VillainProtagonist who's almost as bad as Ares in that one, though.



* ''VideoGame/{{inFAMOUS}}'' was considered a solid, fun sandbox game for the PS3 with an interesting premise. ''VideoGame/{{inFAMOUS 2}}'' upped the ante with more and varied powers, a more versatile city to run around in, bigger differences between the good and evil paths (as well as two separate endings), improved graphics (now utilizing facial mocap), improved physical combat, and had a more emotional and dramatic story.

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* ''VideoGame/{{inFAMOUS}}'' was considered a solid, fun sandbox game for the PS3 [=PS3=] with an interesting premise. ''VideoGame/{{inFAMOUS 2}}'' upped the ante with more and varied powers, a more versatile city to run around in, bigger differences between the good and evil paths (as well as two separate endings), improved graphics (now utilizing facial mocap), improved physical combat, and had a more emotional and dramatic story.



** Naughty Dog repeated the same feat ''again'' with ''VideoGame/{{Uncharted}}'' [[ShapedLikeItself in a way that even trumped their past sequels]]. Put it this way: ''VideoGame/UnchartedDrakesFortune'' was considered a great action-platformer-shooter, a compelling-but-not-perfectly-persuasive reason to get a PS3. ''VideoGame/Uncharted2AmongThieves''? Currently ranked as the ninth-best game ''of all time'' on Gamerankings.com.

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** Naughty Dog repeated the same feat ''again'' with ''VideoGame/{{Uncharted}}'' [[ShapedLikeItself in a way that even trumped their past sequels]]. Put it this way: ''VideoGame/UnchartedDrakesFortune'' was considered a great action-platformer-shooter, a compelling-but-not-perfectly-persuasive reason to get a PS3.[=PS3=]. ''VideoGame/Uncharted2AmongThieves''? Currently ranked as the ninth-best game ''of all time'' on Gamerankings.com.



* Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.

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* Creator/InsomniacGames did this with ''Franchise/RatchetAndClank''. [[VideoGame/RatchetAndClank2002 The first game]] was a fun platformer with cool weapons, but had a few complaints about Ratchet being an [[TheScrappy unlikeable]] JerkAss. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' was a fun platformer with cool weapons that upgraded with use and were modifiable, Ratchet's health increased with enemies defeated, the incredible Charge Boots were added, there was fun space combat, there were all new gladiator-esque arenas, the "Quick Select" menu paused the game while it was up, and the NewGamePlus (instead of just letting you restart with all your gear as it was in the first game) turned into "Challenge Mode" wherein there were new weapons and upgrades to be purchased, with a MoneyMultiplier, and tougher enemies. Plus, Ratchet was RescuedFromTheScrappyHeap and became a DeadpanSnarker. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' cranked up the weapon upgrading features from one upgrade to four in the main game (and two upgrades to three in the NewGamePlus), added the "Lock-Strafe" control mechanism, added a new and improved weapon-switching mechanic, allowed two rings on the Quick Select rather than just one, and best of all, added a very good online (and offline) multiplayer mode, while retaining all the pluses from the previous game. Then, the Future trilogy made things even better with a more in depth story and some of the best graphics on the PS3.[=PS3=].
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