History EvenBetterSequel / VideoGames

18th Mar '17 10:31:28 AM capthanos
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* ''Franchise/KingdomHearts'': In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.

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* ''Franchise/KingdomHearts'': In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.
18th Mar '17 10:29:33 AM capthanos
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* ''Franchise/KingdomHearts'':
** In terms of ''gameplay'' [[PlayTheGameSkipTheStory if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.
** ''VideoGame/KingdomHeartsBirthBySleep'' has been called by some reviewers the best game since the original. It returns the platforming elements that the first game had, retains the flashy and fun battle system from the sequel but ramps up the difficulty, and the story on its own (not including any of the downplayed backstory and future game connections) is much simpler compared to the KudzuPlot that the overarching story of the series has become.

to:

* ''Franchise/KingdomHearts'':
**
''Franchise/KingdomHearts'': In terms of ''gameplay'' [[PlayTheGameSkipTheStory [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.
** ''VideoGame/KingdomHeartsBirthBySleep'' has been called by some reviewers the best game since the original. It returns the platforming elements that the first game had, retains the flashy and fun battle system from the sequel but ramps up the difficulty, and the story on its own (not including any of the downplayed backstory and future game connections) is much simpler compared to the KudzuPlot that the overarching story of the series has become.
''VideoGame/KingdomHearts''.
3rd Mar '17 11:56:15 PM mlsmithca
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* Citing Lucas Thomas from IGN: ''The original VideoGame/{{Metroid|1}} established the setting and feel. [[VideoGame/MetroidIIReturnOfSamus Metroid II]], from the Game Boy, elaborated on the story. But it was this game, VideoGame/SuperMetroid, that pulled together all of the series' previously established elements, embellished them, and polished the experience of exploration, retraversal and power-up acquisition into [[SugarWiki/SoCoolItsAwesome a true masterpiece of game design]]''. There's also the first ''VideoGame/MetroidPrime'', which not only was considered a worthy follow-up to ''Super'', but also became the highest-rated game of UsefulNotes/TheSixthGenerationOfConsoleVideoGames.

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* Citing Lucas Thomas from IGN: ''The "The original VideoGame/{{Metroid|1}} ''VideoGame/{{Metroid|1}}'' established the setting and feel. [[VideoGame/MetroidIIReturnOfSamus ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]], II]]'', from the Game Boy, elaborated on the story. But it was this game, VideoGame/SuperMetroid, ''VideoGame/SuperMetroid'', that pulled together all of the series' previously established elements, embellished them, and polished the experience of exploration, retraversal and power-up acquisition into [[SugarWiki/SoCoolItsAwesome a true masterpiece of game design]]''. design." There's also the first ''VideoGame/MetroidPrime'', which not only was considered a worthy follow-up to ''Super'', but also became the highest-rated game of UsefulNotes/TheSixthGenerationOfConsoleVideoGames.
13th Feb '17 4:56:22 PM rjd1922
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** ''VideoGame/MetalGear2SolidSnake'' was an improvement over [[VideoGame/MetalGear1 the original]], but was [[NoExportForYou never released in the US for fifteen years]] and was far from perfect. ''VideoGame/MetalGearSolid'' followed it up with a grand epic story, becoming the KillerApp for the UsefulNotes/PlayStation and [[GenreTurningPoint was really the first game that felt like playing a movie, as well as showing that stories in action games could be far more than just an]] ExcusePlot.

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** ''VideoGame/MetalGear2SolidSnake'' was an improvement over [[VideoGame/MetalGear1 the original]], but was [[NoExportForYou never released in the US for fifteen years]] and was far from perfect. ''VideoGame/MetalGearSolid'' followed it up with a grand epic story, becoming the a KillerApp for the UsefulNotes/PlayStation and [[GenreTurningPoint was really the first game that felt like playing a movie, as well as showing that stories in action games could be far more than just an]] ExcusePlot.
9th Feb '17 9:08:33 AM Isaac_Heller
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* In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.
* ''VideoGame/KingdomHeartsBirthBySleep'' has been called by some reviewers the best game since the original. It returns the platforming elements that the first game had, retains the flashy and fun battle system from the sequel but ramps up the difficulty, and the story on its own (not including any of the downplayed backstory) is much simpler compared to the KudzuPlot that the overarcing story of the series has become.

to:

* ''Franchise/KingdomHearts'':
**
In terms of ''gameplay'' [[BrokenBase [[PlayTheGameSkipTheStory if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''.
* ** ''VideoGame/KingdomHeartsBirthBySleep'' has been called by some reviewers the best game since the original. It returns the platforming elements that the first game had, retains the flashy and fun battle system from the sequel but ramps up the difficulty, and the story on its own (not including any of the downplayed backstory) backstory and future game connections) is much simpler compared to the KudzuPlot that the overarcing overarching story of the series has become.
8th Feb '17 2:14:00 PM Sedirex
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* In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''. Those who do see ''II'' as an even better sequel than the original in terms of story see it that way because of how well it expands the lore of the universe while maintaining the integrity of the original, and because it doesn't lose sight of what made it memorable.

to:

* In terms of ''gameplay'' [[BrokenBase if not in story]], ''VideoGame/KingdomHeartsII'' is considered an improvement over the original ''VideoGame/KingdomHearts''. Those who do see ''II'' as an even better sequel than the original in terms of story see it that way because of how well it expands the lore of the universe while maintaining the integrity of the original, and because it doesn't lose sight of what made it memorable.
27th Jan '17 2:14:24 AM jormis29
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* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to equal its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better offering), but the trend unfortunately stopped there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be matched since); most of the other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia" narrative ([[RenegadeRussian sort of]]); and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' will be a "return to form."

to:

* ''VideoGame/AirCombat'' was a pretty cool game, ''VideoGame/AceCombat2'' was even better, but it was ''VideoGame/AceCombat3Electrosphere'' that really got the ''VideoGame/AceCombat'' series going (too bad [[BadExportForYou nobody outside Japan saw the original product]]). ''VideoGame/AceCombat04ShatteredSkies'' is the best-rated ''AC'' game to date, while ''VideoGame/AceCombat5TheUnsungWar'' easily tops it in the story, characterization, and gameplay variety departments. ''VideoGame/AceCombatZeroTheBelkanWar'' is generally agreed to equal its predecessor in these areas (the actual fan debate is over which of the three [=PS2=] titles is the better offering), but the trend unfortunately stopped there. ''VideoGame/AceCombat6FiresOfLiberation'', while a decent game on its own merits, is viewed as having taken a step back in everything barring the dogfighting mechanics and [[FractionalWinningCondition the sheer scale of combat ops]] (which has yet to be matched since); most of the other installments were sidestories and spin-offs relegated to handheld consoles and mobile devices; [[AlternateContinuity semi-]]ContinuityReboot ''VideoGame/AceCombatAssaultHorizon'' was divisively experimental and featured a more generic "USA vs. Russia" narrative ([[RenegadeRussian sort of]]); and ''VideoGame/AceCombatInfinity'' is a multiplayer-focused [[AllegedlyFreeGame F2P game]] that pays homage to the entire series ([[WholePlotReference the fourth game in particular]]). It remains to be seen whether the upcoming ''Ace Combat 7'' ''VideoGame/AceCombat7SkiesUnknown'' will be a "return to form."
3rd Jan '17 10:50:35 AM MyFinalEdits
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* While the original ''VideoGame/{{Gradius}}'' is an iconic game in many ways, introducing the genre to the concept of {{Power Up}}s and using a "upgrade your ship in whatever order you want, as long as you have enough powerup items to do it" power meter system, ''Gradius II: Gofer no Yabou'' is well-regarded due to its improved sound quality, greater stage variety, and a choice of four different weapon schemes.
3rd Jan '17 3:24:34 AM LucaEarlgrey
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* While the original ''VideoGame/{{Gradius}}'' is an iconic game in many ways, introducing the genre to the concept of {{Power Up}}s and using a "upgrade your ship in whatever order you want, as long as you have enough powerup items to do it" power meter system, ''Gradius II: Gofer no Yabou'' is well-regarded due to its improved sound quality, greater stage variety, and a choice of four different weapon schemes.
3rd Jan '17 3:21:57 AM LucaEarlgrey
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* While each ''VideoGame/{{beatmania}} IIDX'' game is, for the most part, better than the last in terms of features and making the songlist bigger, ''beatmania IIDX 20 tricoro'' is seen as a major turning point for the series in terms of quality-of-life features, with crystal-clear 720p video, heavily-revamped options menus, a standardized 4:3 aspect ratio for new videos rather than the oddly-shaped video window of past versions, and improved Hi-Speed functionality (making the Hi-Speed setting a direct multiplier and allowing it to be fine-tuned to up to two decimal places) that lets you play at pretty much any combination of scroll speed and lane coverage that you want. ''beatmania IIDX 21 SPADA'' would one-up this by allowing the player to change between Single Play and Double Play between stages in Standard and Free modes, rather than locking the player into either for the duration of their credit.
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