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** Shadow is a pseudo-type that, so far, only exists in the ''VideoGame/PokemonColosseum'' games. Technically it is the only element that is a temporary one as well as potential for Pokémon to have a third possible "type", but in certain circles, it still counts as a type in and of itself.

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** Shadow is a pseudo-type that, so far, only exists in the ''VideoGame/PokemonColosseum'' games. Technically Technically, it is the only element that is a temporary one one, as well as potential for Pokémon to have a third possible "type", but in certain circles, it still counts as a type in and of itself.itself. Shadow-Type moves deal neutral damage against all Types in ''Colosseum'', but are super-effective against non-Shadow Pokémon in ''XD: Gale of Darkness''.
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* ''VideoGame/DragonCity'' has fifteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]]. Each element has a habitat. A dragon can have a maximum of four elements and can be placed in one of the habitats corresponding to an element it has. There are also six [[BizarroElements Ancient Elements]] found in the Ancient World: Happiness, [[EntropyAndChaosMagic Chaos]], Magic, Soul, Beauty and Dream.

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* ''VideoGame/DragonCity'' has fifteen sixteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]].Wind]] and Time. Each element has a habitat. A dragon can have a maximum of four elements and can be placed in one of the habitats corresponding to an element it has. There are also six [[BizarroElements Ancient Elements]] found in the Ancient World: Happiness, Happy, [[EntropyAndChaosMagic Chaos]], Magic, [[FunctionalMagic Magic]], Soul, Beauty and Dream.Dream. They only have an effect against each other.
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** [[BlowYouAway Wind]] is represented with the color green, and emerald quartz, and uses windstorms to blow enemies around, improve allies' movement and agility, or spread the effect of another art over a wide area (i.e., AoE versions of single-target arts of other elements tend to require a small amount of Wind quartz in addition to the other element). [[ShockAndAwe Lightning attacks]] also fall under the purview of wind.

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** [[BlowYouAway Wind]] is represented with the color green, and emerald quartz, and uses windstorms to blow enemies around, improve allies' movement and agility, or spread the effect of another art over a wide area (i.e., AoE [=AoE=] versions of single-target arts of other elements tend to require a small amount of Wind quartz in addition to the other element). [[ShockAndAwe Lightning attacks]] also fall under the purview of wind.
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* ''VideoGames/DragonCity'' has fifteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]]. Each element has a habitat. A dragon can have a maximum of four elements and can be placed in one of the habitats corresponding to an element it has. There are also six [[BizarroElements Ancient Elements]] found in the Ancient World: Happiness, [[EntropyAndChaosMagic Chaos]], Magic, Soul, Beauty and Dream.

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* ''VideoGames/DragonCity'' ''VideoGame/DragonCity'' has fifteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]]. Each element has a habitat. A dragon can have a maximum of four elements and can be placed in one of the habitats corresponding to an element it has. There are also six [[BizarroElements Ancient Elements]] found in the Ancient World: Happiness, [[EntropyAndChaosMagic Chaos]], Magic, Soul, Beauty and Dream.
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* "VideoGames/DragonCity" has fifteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]]. There are also six [[BizarroElements Ancient Elements]]: Happiness, Chaos, Magic, Soul, Beauty and Dream.
* The ''VideoGame/DragonQuest'' series has most of the basic elements but divides them up based on character class or type. [[BlackMage Wizards]] only get fire and ice magics, while [[WhiteMage clerics]] get wind and dark magics. The hero is associated with lightning. In fact, only the hero and the hero class can learn lightning magic. Of the standard four elements earth is extremely uncommon. Offensive light magic as a counter to dark is also pretty rare though the role is partially taken up by the lightning element.

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* "VideoGames/DragonCity" ''VideoGames/DragonCity'' has fifteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]]. Each element has a habitat. A dragon can have a maximum of four elements and can be placed in one of the habitats corresponding to an element it has. There are also six [[BizarroElements Ancient Elements]]: Elements]] found in the Ancient World: Happiness, Chaos, [[EntropyAndChaosMagic Chaos]], Magic, Soul, Beauty and Dream.
* The ''VideoGame/DragonQuest'' series has most of the basic elements but divides them up based on character class or or type. [[BlackMage Wizards]] only get fire and ice magics, while [[WhiteMage clerics]] get wind and dark magics. The hero is associated with lightning. In fact, only the hero and the hero class can learn lightning magic. Of the standard four elements earth is extremely uncommon. Offensive light magic as a counter to dark is also pretty rare though the role is partially taken up by the lightning element.
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* "VideoGames/DragonCity" has fifteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, and [[BlowYouAway Wind]]. There are also six [[BizarroElements Ancient Elements]]: Happiness, Chaos, Magic, Soul, Beauty and Dream.
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** [[DishingOutDirt Geo Buster]]

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** [[DishingOutDirt Geo Mine Buster]]
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* ''VideoGame/BerserkBoy'' has five Berserk orbs, each one with their own unique element.
** [[ShockAndAwe Lightning Justice]]
** [[PlayingWithFire Flame Drill]]
** [[AnIcePerson Ice Kunai]]
** [[BlowYouAway Soaring Wind]]
** [[DishingOutDirt Geo Buster]]

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* ''VideoGame/FinalFantasy'' and ''Franchise/KingdomHearts'':

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* ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'':


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** ''VideoGame/FinalFantasyTacticsAdvance'' introduces the Elementalist class, which specializes in single-target elemental spells. Uniquely, Elementalists also have access to healing spells of unusual elements in the form of [[SacredFlames White Flame]] and [[HealItWithNature Earth Heal]], which are fire and earth spells respectively in a game where all other healing magic is holy-elemental.
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** Green -- [[GroundPound Earthquakes]]

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** Green -- [[GroundPound [[DishingOutDirt Earthquakes]]

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* The magic crystals in ''VideoGame/PathwaysIntoDarkness'':
** Yellow -- [[DeadPersonConversation Spirit]]
** Blue -- [[AnIcePerson Ice]]
** Orange -- [[PlayingWithFire Fire]]
** Violet -- [[ShockAndAwe Lightning]]
** Green -- [[GroundPound Earthquakes]]
** Black -- [[TakenForGranite Stone]]
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** In ''VideoGame/SuperPrincessPeach'', the four Vibes are associated with the four classical elements. [[MeditationPowerup Calm]] = Earth, [[SwissArmyTears Gloom]] = Water, [[BlowYouAway Joy]] = Wind, [[BurningWithAnger Rage]] = Fire.
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* In the ''VideoGame/{{Onimusha}}'' series, there are several weapons related to elements and magics. In total we had:
** [[ShockAndAwe Thunder/Darkness]]: Dark blue, used with [[CoolSword Raizan, Buraitou]] and [[DoubleWeapon Raisen]].
** [[PlayingWithFire Fire]]: Red, used with [[{{BFS}} Enryuu, Rekka Ken]] and [[WhipSword Enja]].
** [[BlowYouAway Wind]]: Green, used with [[DoubleWeapon Shippu and Senpumaru]].
** [[AnIcePerson Ice]]: Light Blue, used with Hyoujin Yari and [[EpicFlail Hyousai]].
** [[DishingOutDirt Earth/Magma]]: Orange, used with [[DropTheHammer Dokotsui]] and Chigo.
** [[LightEmUp Light]]: Yellow, used with [[DualWielding Tenso]].
** [[RazorWind Sky]]: Teal, used with [[EveryJapaneseSwordIsAKatana Kuga]].
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* There are three elements in ''VideoGame/{{Lisa}}'': Fire, Water and... Animal. Fire attacks are used by several characters (Brad, Terry, Mad Dog, Percy, Clint Olympic and so on). Water attacks are much less common and are only used by two party members (Harvey and Crisp, the latter of whom suffers from LateCharacterSyndrome). Then there's Animal, which only ''one'' boss is weak to. Beastborn, Yazan and Geese use animal-type attacks.
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* ''VideoGame/FactoryTown'': Magic works with the four basics: Earth, Air, Fire and Water. There's research on the elements, elements become components of items that get crafted, etc.
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* ''VideoGame/BugFables'': Elemental powers are the more common forms of magic in the setting. Main character Leif has [[AnIcePerson ice magic,]] along with Roach constructs in freezing areas. Other Roach constructs can use [[DishingOutDirt sand,]] [[ShockAndAwe electricity,]] and [[PoisonousPerson poison.]] [[spoiler:The Wasp King has fire magic, which appears to be rarer than the other known elements and is ''significantly'' more deadly.]]


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* ''VideoGame/EpicBattleFantasy'': The series has consistently had ten elements since [[VideoGame/EpicBattleFantasy3 the third game.]] They are [[PlayingWithFire Fire,]] [[ShockAndAwe Thunder,]] [[AnIcePerson Ice,]] [[DishingOutDirt Earth,]] [[GreenThumb Bio,]][[note]]Named Poison prior to ''VideoGame/EpicBattleFantasy5''[[/note]], [[HavingABlast Bomb,]] [[BlowYouAway Wind,]] [[MakingASplash Water,]] [[HolyHandGrenade Holy,]] and [[CastingAShadow Dark.]] Noteably, Earth, Wind, and Water are three of the rarer elements in the series, with the most common being the FireIceLightning trio. Bio is a fairly common element and usually associated with organics and poisoning, while Bomb is typically used by machines. Holy and Dark tend to be used by later or more powerful enemies, and are the strongest of the elements, with Holy being associated with healing skills and Dark associated with casting death on a target.
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* The original ''VideoGame/PlantsVsZombies'' started out with just [[PlayingWithFire fire]] and [[AnIcePerson ice]] plants, [[ElementalRockPaperScissors whose effects cancel each other out]], meaning they couldn't be used effectively together. PVZ also has the unique case of Blover, who can literally BlowYouAway. One of the first plants introduced in [[VideoGame/PlantsVsZombies2ItsAboutTime the sequel]] is the [[ShockAndAwe Lightning Reed]], who hits zombies with weak ChainLightning. By ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare 2]]'', there are plants encompassing quite a few elements, most notably the different elemental versions of Peashooter. There's [[AnIcePerson Snow Pea]], [[PlayingWithFire Fire Peashooter]], [[PoisonousPerson Toxic Pea]], [[DishingOutDirt Rock Pea]], [[ShockAndAwe Electro Pea]] and [[CastingAShadow Shadow Peashooter]].

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* The original ''VideoGame/PlantsVsZombies'' started out with just [[PlayingWithFire fire]] and [[AnIcePerson ice]] plants, [[ElementalRockPaperScissors whose effects cancel each other out]], meaning they couldn't be used effectively together. PVZ also has the unique case of Blover, who can literally BlowYouAway. One of the first plants introduced in [[VideoGame/PlantsVsZombies2ItsAboutTime the sequel]] is the [[ShockAndAwe Lightning Reed]], who hits zombies with weak ChainLightning. By ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare 2]]'', there are plants encompassing quite a few elements, most notably easily seen with the different elemental versions of Peashooter. There's [[AnIcePerson Snow Pea]], [[PlayingWithFire Fire Peashooter]], [[PoisonousPerson Toxic Pea]], [[DishingOutDirt Rock Pea]], [[ShockAndAwe Electro Pea]] and [[CastingAShadow Shadow Peashooter]].
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* The Stoutheart faction from ''VideoGame/MinionMasters'' has its own unique RunicMagic which allows them to imbue rocks with the powers of ice and wind.
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Per TRS.


* ''VideoGame/{{OFF}}'' does have elemental attacks, though the actual elements are Smoke, Metal, Plastic, Meat and [[spoiler:Sugar]]. A few parallels are made, like Metal being earth and Smoke being air, but that's about the extent of it. [[WidgetSeries It's an odd game]].

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* ''VideoGame/{{OFF}}'' does have elemental attacks, though the actual elements are Smoke, Metal, Plastic, Meat and [[spoiler:Sugar]]. A few parallels are made, like Metal being earth and Smoke being air, but that's about the extent of it. [[WidgetSeries It's an odd game]].
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* ''VIdeoGame/{{Blasphemous II}}'' has a downplayed example. The game's three weapons are all {{Elemental Weapon}}s, but the player can also find wooden figures called Altarpieces, some combinations of which either alter the elemental damage of a specific weapon or otherwise grant the Penitent One unique abilities.
** Equipping the Punished One and Tempest altarpieces causes the Ruego al Alba to do Lightning damage instead of Mystic damage when Blood Pact is activated..
** Equipping the Veteran One and Guide altarpieces causes Verdadera Destreza to imbue Sarmiento & Centella with Mystic damage instead of Lightning damage.
** Equipping the Anointed One and Alchemist altarpieces makes Veredicto do Miasma damage instead of Fire damage.
** Equipping the Veteran One and the Tempest altarpeices means that each strike with Sarmiento & Cantella unleashes Lightning that damages nearby enemies.
** Equipping the Pillager and the Tempest causes the Penitent One to unleash lightning bolts whenever they dodge, whilst the Pillager and the Alchemist combo makes them unleash a barrage of thorns.
** Equpping the Partisan and the Alchemist causes the Penitent One to unleash a cloud of poisonous miasma when they block a strike.
** Equipping the Trifon and the Alchemist causes enemies who strike the Penitent One to take miasma damage.

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** The series has tons of different spells across its whole library, with two different games almost never having the same set of available element spells. There are four element types almost universally present in recent games, however: [[PlayingWithFire Fire (Agi)]], [[AnIcePerson Ice (Bufu)]], [[ShockAndAwe Electric (Zio)]], and [[BlowYouAway Wind (Garu)]] / Force (Zan) [[note]]Garu and Zan can be hard to differentiate, with both typically using a green spell icon with wind-like graphical effects. Generally, mainline SMT games use Zan while the ''Persona'' subseries uses Garu.[[/note]]
** Two other common elements are [[LightEmUp Light (Hama)]] and [[CastingAShadow Dark (Mudo)]].[[note]]Also sometimes called Expel and Death, respectively, especially in earlier titles.[[/note]] These two elements mostly consist of attacks that [[AwesomeButImpractical deal instant death, but are very inaccurate]]. ''VideoGame/{{Persona|1}}'' and ''VideoGame/{{Persona 5}}'' expanded on these spells with Kouha and Eiga, which do standard damage instead of instant death.[[note]]''Persona 5'' also refers to these elements as Bless and Curse, names formerly used for certain types of healing and ailment spells. Element type naming in SMT can get....complicated.[[/note]]
** Another very common spell type is [[NonElemental Almighty (Megido)]]. These spells can almost never hit enemy weaknesses, but also do loads of damage on their own and are very rarely resisted. In ''VideoGame/{{Persona 2}}'', this element borrowed the names Zan and Gry for single-target and group-target spells, respectively.

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** The series has tons of different spells across its whole library, with two different games almost never having the exact lineup rarely being the same set of available element spells. from game-to-game and between spinoffs. There are four element types almost universally present in recent games, throughout the series, however: [[PlayingWithFire Fire (Agi)]], [[AnIcePerson Ice (Bufu)]], [[ShockAndAwe Electric (Zio)]], and [[BlowYouAway Wind (Garu)]] / Force (Zan) [[note]]Garu and Zan can be hard to differentiate, (Zan)]], although the ''Franchise/{{Persona}}'' series replaces the latter with both typically using a green spell icon with wind-like graphical effects. Generally, mainline SMT games use Zan while the ''Persona'' subseries uses Garu.[[/note]]
Wind (Garu).
** Two other common elements are [[LightEmUp Light (Hama)]] and [[CastingAShadow Dark (Mudo)]].[[note]]Also sometimes called Expel and Death, respectively, especially in earlier titles.[[/note]] These two elements mostly consist of attacks that [[AwesomeButImpractical have a chance to [[OneHitKill deal instant death, but are very inaccurate]]. death]], with the exact chance dependent on the target's resistance to it. ''VideoGame/{{Persona|1}}'' and ''VideoGame/{{Persona 5}}'' expanded on these spells with Kouha and Eiga, which do standard damage instead of instant death, while games in the main series from ''VideoGame/ShinMegamiTenseiIVApocalypse'' onward tweak the Hama and Mudo spells to normally deal regular damage, their instakill properties only kicking in when certain conditions are met, which allows Light- and Dark-focused demons to use them against bosses who are immune to instant death.[[note]]''Persona 5'' also refers to these elements as Bless and Curse, names formerly used for certain types of healing and ailment spells. Element type naming in SMT can get....complicated.[[/note]]
** Another very common spell type is [[NonElemental Almighty (Megido)]]. These spells can almost never hit enemy weaknesses, but also do loads of damage on their own and are very rarely resisted. In ''VideoGame/{{Persona 2}}'', this element borrowed Some games also have spells outside the names Zan Megido line which are Almighty as well, and Gry for single-target and group-target spells, respectively.physical attacks can sometimes be Almighty too.
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Boobs Of Steel has been disambiguated


** [[DishingOutDirt Earth (Kongo, lit. Adamant)]]: produces small quakes to extend the range of the attacks and make more combo attacks. Earth users include [[BoobsOfSteel Naotora]], Katsuie and Kagekatsu.

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** [[DishingOutDirt Earth (Kongo, lit. Adamant)]]: produces small quakes to extend the range of the attacks and make more combo attacks. Earth users include [[BoobsOfSteel Naotora]], Naotora, Katsuie and Kagekatsu.
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renamed trope


* In ''VideoGame/LegacyOfKain'' series, both Raziel (and Kain in ''Defiance'') can obtain elemental power ups for the Reaver. Raziel started with the Spectral/Material reaver and could gain: [[CastingAShadow Darkness]], [[LightEmUp Light]], [[PlayingWithFire Fire]], [[BlowYouAway Air]], [[AnIcePerson Water]] and [[GravityMaster Earth]]. Discarded Reavers include [[MakeMeWannaShout the Sound Reaver]], [[DishingOutDirt the Stone Reaver]], [[LightEmUp the Sunlight Reaver]] and the [[SoulPower Ariel Reaver]].

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* In ''VideoGame/LegacyOfKain'' series, both Raziel (and Kain in ''Defiance'') can obtain elemental power ups for the Reaver. Raziel started with the Spectral/Material reaver and could gain: [[CastingAShadow Darkness]], [[LightEmUp Light]], [[PlayingWithFire Fire]], [[BlowYouAway Air]], [[AnIcePerson Water]] and [[GravityMaster Earth]]. Discarded Reavers include [[MakeMeWannaShout [[MakeSomeNoise the Sound Reaver]], [[DishingOutDirt the Stone Reaver]], [[LightEmUp the Sunlight Reaver]] and the [[SoulPower Ariel Reaver]].



** [[BlowYouAway Air]] is represented by Wrastor. The sub-elements are [[ShockAndAwe lightning]] (Absa), steam (Elliana), and [[MusicalAssassin music]]/[[MakeMeWannaShout sound]] (Pomme).

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** [[BlowYouAway Air]] is represented by Wrastor. The sub-elements are [[ShockAndAwe lightning]] (Absa), steam (Elliana), and [[MusicalAssassin music]]/[[MakeMeWannaShout music]]/[[MakeSomeNoise sound]] (Pomme).



* In ''VideoGame/SamuraiWarriors'' series there were different elements, each with a determinated power and effect and a fancy japanese name. It affects weapons, but also some characters are more incline to determinated elements than others, and often changes from game to game. Furthermore, some characters have elemental attacks involving [[LightEmUp Light]], [[MakingASplash Water]] and [[MakeMeWannaShout Sound]]. Most of these elements also appeared in ''VideoGame/DynastyWarriors''

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* In ''VideoGame/SamuraiWarriors'' series there were different elements, each with a determinated power and effect and a fancy japanese name. It affects weapons, but also some characters are more incline to determinated elements than others, and often changes from game to game. Furthermore, some characters have elemental attacks involving [[LightEmUp Light]], [[MakingASplash Water]] and [[MakeMeWannaShout [[MakeSomeNoise Sound]]. Most of these elements also appeared in ''VideoGame/DynastyWarriors''



** The series has tons of different spells across its whole library, with two different games almost never having the same set of available element spells. There are four element types almost universally present in recent games, however: [[PlayingWithFire Fire (Agi)]], [[AnIcePerson Ice (Bufu)]], [[ShockAndAwe Electric (Zio)]], and [[BlowYouAway Wind (Garu)]]/[[MakeMeWannaShout Force (Zan)]][[note]]Garu and Zan can be hard to differentiate, with both typically using a green spell icon with wind-like graphical effects. Generally, mainline SMT games use Zan while the ''Persona'' subseries uses Garu.[[/note]]

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** The series has tons of different spells across its whole library, with two different games almost never having the same set of available element spells. There are four element types almost universally present in recent games, however: [[PlayingWithFire Fire (Agi)]], [[AnIcePerson Ice (Bufu)]], [[ShockAndAwe Electric (Zio)]], and [[BlowYouAway Wind (Garu)]]/[[MakeMeWannaShout (Garu)]] / Force (Zan)]][[note]]Garu (Zan) [[note]]Garu and Zan can be hard to differentiate, with both typically using a green spell icon with wind-like graphical effects. Generally, mainline SMT games use Zan while the ''Persona'' subseries uses Garu.[[/note]]

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