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* Zones in Arkady and Boris Strugatsky's ''Literature/RoadsidePicnic'' are areas afflicted maybe by the passage of aliens. Magic physics, acausal occurrences, strange (and monetizable) objects and sudden death can be found therein. Rumour has it that the Zone near Harmond, Canada contains a ''Wish Granter''. Used by Andrei Tarkowski as the basis for the movie ''Film/{{Stalker}}''. No special effects were used; weird foam and snow are actual carcinogenic chemicals unloaded from industry around Tallin. This actually gave Tarkowski and several other people, as well as the dog, terminal cancer.

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* Zones in Arkady and Boris Strugatsky's ''Literature/RoadsidePicnic'' are areas afflicted maybe by the passage of aliens. Magic physics, acausal occurrences, strange (and monetizable) objects and sudden death can be found therein. Rumour has it that the Zone near Harmond, Canada contains a ''Wish Granter''. Used by Andrei Tarkowski as the basis for the movie ''Film/{{Stalker}}''.''Film/Stalker1979''. No special effects were used; weird foam and snow are actual carcinogenic chemicals unloaded from industry around Tallin. This actually gave Tarkowski and several other people, as well as the dog, terminal cancer.
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* In Creator/JRRTolkien's ''Literature/TheSilmarillion'' The mountains of Ered Gorgoroth and Nan Dungortheb, the valley (of Dreadful Death) below them. Not only do the descendants of [[EldritchAbomination Ungoliant]] make this their home, but [[TheDragon Sauron's]] evil magic and [[BigGood Melian]]'s protective, maze-like magic get caught up in each other and combine horrifically. Beren is the only one to have gotten through both alive, and (despite all the other stuff he goes through) doing so is the one thing he can't talk about, lest it all come back.
** It really can't be overstated how ''wrong'' this place must be: Ungoliant dwelt here for a time after she grew into an incomprehensibly powerful, light devouring monster that even (a weakened) Melkor was afraid of. The creatures she left behind are her no less horrifying if lesser offspring, in direct response to her threat and Morgoth's forces, Melian of Doriath used her divine powers to keep everything out, and this is all before Sauron took up residence nearby. It should be noted that in this setting supernatural creatures manifesting their powers involves changing the laws of physics within an entire area. So we're talking about an entire mountain range and valley full of mortal, half-demonic monstrosities in the form of bugs and spiders that produce a material that cancels out light, that is concurrently the site of an endless battle between 2 angelic beings. Beren had to blot out his memories of this journey just to stay sane.

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* In Creator/JRRTolkien's ''Literature/TheSilmarillion'' The mountains of Ered Gorgoroth and Nan Dungortheb, the valley (of Dreadful Death) below them. Not only do the descendants of [[EldritchAbomination Ungoliant]] make this their home, but [[TheDragon Sauron's]] evil magic and [[BigGood Melian]]'s protective, maze-like magic get caught up in each other and combine horrifically. Beren is the only one to have gotten through both alive, and (despite all the other stuff he goes through) through in ''Literature/BerenAndLuthien'') doing so is the one thing he can't talk about, lest it all come back.
**
back. It really can't be overstated how ''wrong'' this place must be: Ungoliant dwelt here for a time after she grew into an incomprehensibly powerful, light devouring monster that even (a weakened) Melkor was afraid of. The creatures she left behind are her no less horrifying if lesser offspring, in direct response to her threat and Morgoth's forces, Melian of Doriath used her divine powers to keep everything out, and this is all before Sauron took up residence nearby. It should be noted that in this setting supernatural creatures manifesting their powers involves changing the laws of physics within an entire area. So we're talking about an entire mountain range and valley full of mortal, half-demonic monstrosities in the form of bugs and spiders that produce a material that cancels out light, that is concurrently the site of an endless battle between 2 angelic beings. Beren had to blot out his memories of this journey just to stay sane.
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* ''Literature/TheRedTower'' seems to be haunted by the spectres of its own machinery, which was ''evaporated'' by a retaliation of the wasteland. The narrator believes the building originated as a crude sketch in the empty landscape that slowly solidified and reddened like a sore, and talks as though the Tower and the wastes are [[GeniusLoci alive]] and [[OrderVersusChaos mutually hostile]]. Two levels below ground, the Tower has a CreepyCemetery packed with blank headstones and lit by phosphorescent paint on the stone walls. No one is buried there - they are the factory's highly experimental "birthing graves".
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* Karzahni in the ''Toys/{{Bionicle}}'' books ''Dark Destiny'' and ''BIONICLE World'' is the series' version of Hell where bad workers were sent as punishment, at least in legend. In truth, Karzahni was where workers were meant to be ''fixed'' but the ruler the place was named after ended up weakening and deforming his subjects rather than fixing them, so the world cut all contact with him and Karzahni became a SmallSecludedWorld for 100,000 years. Surrounded by a dried up sea and mountains patrolled by [[GiantEnemyCrab Manas]], the ground turned anyone sitting down for a rest to stone, while the earth came alive and screamed whenever someone took a step. Burning-hot ice erupted from volcanoes, waterfalls were made of dust, and microscopic flying animals zipped around, slowly eating the machines and the inhabitants, ancient patients that Karzahni never allowed to leave and over time became mad, lifeless ghouls. According to illustrations, it's also polluted by smoke from forges and red lightning bolts flash in the sky.
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* ''Literature/IntoTheBrokenLands'': Being [[WithGreatPowerComesGreatInsanity power-mad]] {{Reality Warper}}s, mages occasionally create these, intentionally or not:
** The mage road always takes precisely one lunar month to travel into the Broken Lands regardless of pace, much less time to go the other way, and can ''only'' be traveled by beginning at one end.
** The mages' war left the Broken Lands a DeathWorld where the terrain rearranges itself from day to day, and the internal layout of the buildings is impossible in three-dimensional space. Some of its oddities were deliberately designed; others are the result of undirected residual mage-craft distorting over decades.
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Well in any fantasy story magic pretty much means altering the laws of physics but in this lore its beings that are beyond physics who can yield and alter the physical plain around them but I don't recall it being forbidden if its not in a forceful way. Its goetia (using one's power to enslave others that is considered evil and folly)


** It really can't be overstated how ''wrong'' this place must be: Ungoliant dwelt here for a time after she grew into an incomprehensible, light devouring monster that even Melkor was afraid of. The creatures she left behind are probably no less horrifying, in direct response to her threat and Morgoth's forces, Melian of Doriath used her divine powers to keep everything out, and this is all before Sauron took up residence nearby. It should be noted that magic in this setting isn't simplistic, it involves changing the laws of physics within an area and is highly forbidden. So we're talking about an entire mountain range and valley full of evil spirits shaped like bugs and spiders that produce a material that cancels out light, that is concurrently the site of an endless battle between 2 angelic beings. Beren had to blot out his memories of this journey just to stay sane.

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** It really can't be overstated how ''wrong'' this place must be: Ungoliant dwelt here for a time after she grew into an incomprehensible, incomprehensibly powerful, light devouring monster that even (a weakened) Melkor was afraid of. The creatures she left behind are probably her no less horrifying, horrifying if lesser offspring, in direct response to her threat and Morgoth's forces, Melian of Doriath used her divine powers to keep everything out, and this is all before Sauron took up residence nearby. It should be noted that magic in this setting isn't simplistic, it supernatural creatures manifesting their powers involves changing the laws of physics within an area and is highly forbidden. entire area. So we're talking about an entire mountain range and valley full of mortal, half-demonic monstrosities in the form of evil spirits shaped like bugs and spiders that produce a material that cancels out light, that is concurrently the site of an endless battle between 2 angelic beings. Beren had to blot out his memories of this journey just to stay sane.
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* In ''Literature/WyldingHall'', the titular Wylding Hall is a downplayed example. It appears to shift layouts as the Windhollow Faire band move around inside it, hiding rooms at times and even trapping characters in them in others. Band members describe areas of the building that appear to have no doors to get inside, hallways and stairs that at times appear to stretch infinitely in ways that do not match the structure of the house, doors that lock and unlock seemingly on their own, and rooms and wings that weren't there yesterday and aren't there the next. However, it's noted that the areas that confuse and bewilder them are areas they're less familiar with, that the very old building has innately confusing architectural features that can make the entrances to passages difficult to spot, and that all of the interviewees were intoxicated for most of their stay, [[MaybeMagicMaybeMundane leaving this trope open to more mundane explanations]].
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Adding Echo.

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* ''Literature/{{Echo}}'' has the Maudith, a mysterious mountain in the Swiss Alps that is not on any map. Physical space is implied to warped there, leading most mountain climbers foolish enough to scale it to never return. The story focuses on a climber who does manage to rerturn, but appears strangely haunted afterwards.
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* The setting of ''Shadowbridge'' by Gregory Frost is a plane of truly endless ocean that is occupied by newly forming large landmasses with a platform that's only one section of the bridge. Each section has its own realm of gods and cultures. Day and night cycles are because of divine action rather than planetary rotation.
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* The [[IntelligentForest ''Vorrh Trilogy'']] by Brian Catling has the Vorrh, a vast forest tract in Africa that holds the Garden of Eden. Time breaks down inside the Vorrh and it is a place haunted by ghosts, fallen angels plus things that no longer exist such as cyclops and cannibalistic anthrophages.
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** The series also has the Ruins of Old Valyria. Valyria was TheEmpire of its day, a [[TheMagocracy Magocracy]] that discovered dragons and used them to conquer much of the known world before the (thus far unexplained) Doom destroyed the heart of the empire in a single day. Now the coast of Valyria is known as "[[IDontLikeTheSoundOfThatPlace The Smoking Shore]]", which according to legend is haunted, (or worse) and any ships or explorers who try to visit it tend to vanish. The only exception to that thus far is Euron Greyjoy, a cunning and sadistic {{Pirate}} who practices BlackMagic, (in a series where magic is usually extremely rare and limited) and returned from Valyria with numerous artifacts, some of which are hinted to be powerful magic.

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** The series also has the Ruins of Old Valyria. Valyria was TheEmpire of its day, a [[TheMagocracy Magocracy]] that discovered dragons and used them to conquer much of the known world before the (thus far unexplained) Doom destroyed the heart of the empire in a single day. Now the coast of Valyria is known as "[[IDontLikeTheSoundOfThatPlace The Smoking Shore]]", which according to legend is haunted, (or worse) and any ships or explorers who try to visit it tend to vanish. The only exception to that thus far is Euron Greyjoy, a cunning and sadistic {{Pirate}} who practices BlackMagic, (in a series where magic is usually extremely rare and limited) and returned from Valyria with numerous artifacts, some of which are hinted to be powerful magic. Prequels would establish one other person as having gone there - and coming back horribly mutated, burned, and [[spoiler:host to a ChestBurster monstrosity.]]
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* In ''Literature/FengshenYanyi'', many Jie Taoists can set up a "Formation" [[note]] (the same hanzi can also mean a trap or an enchantment or even a period of time) [[/note]], a restricted fenced area where they can bend the laws of Yin and Yang, the forces of the five elements, four heavenly divisions and other primal forces to manipulate nature. The Ten Lethal Formations of the Ten Heavenly Lords of Jinao Island are not very big but still ominous, but the Immortal-Slaughtering Formation and the Ten Thousands Immortals Formation set up by the head of Jie Taoism Tongtian Jiaozhu take the cake: they are enormous, especially the latter, covered in a deep strata of cold mists and ominous clouds, the aura of death is so thick over it that even the wise and enlightened Twelve Immortals of Kunlun are left quaking with fear as they gaze upon them. The former has four gates adorned each by a deadly precious sword which can instantly annihilate any Immortal passing under them, while the latter (occasionally depicted as a FloatingContinent under a whirpool of clouds with a giant Yin-Yang emblem in the middle) is so large it can host many lesser Formations inside and host a whole army of Immortals and monsters.
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* The titular dungeons in ''Literature/ThisUsedToBeAboutDungeons''. Their interiors are produced from nothing the moment a group enters. Each one has a unique layout that changes from group to group, but will tend to play on certain themes and features found in the hex, if in bizarre and sometimes impossible ways. They often appear to have an open sky, but there's nothing on the surface if you try to climb out.
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* ''Literature/ASorrowFierceAndFalling'': The Fae World half of Sorrow-Fell Manor is described by [[TheProtagonist Henrietta]] as "not built for humans". It has spiralling hallways, ceilings so low she can scrape her head against them, and [[ArsonMurderAndJaywalking unevenly placed stones on the floor]].
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* In ''Literature/SwordOfShadows'', the Great Want is a cold subarctic desert where [[{{Hell}} the Blind]] closely overlaps the physical world. Time, space and distance are all warped so that it's almost impossible to find your way out before you die once you get in (to the point that at one point a character who is lost in the Want sees the Sun rise from six different directions at once) and that's just what it's like normally - it's also full of places where the boundary between life and death is so thin that the [[TheUndead Unmade]] and potentially their [[HumanoidAbomination masters the Endlords]] can cross over and walk the living world. The worst of these gateways is the Rift, a seemingly bottomless canyon whose human inhabitants toss their dead into it in the desperate hope such sacrifices will keep the gate shut. It's worked... so far.
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* The Short Cut or Between in ''Literature/WildCards" is an alternate dimension that some wild carders can access. It is an alien world woth a green sun populated by aggressive, nightmarish creatures, and guns do not work there. Most teleporters actually travel through this dimension when they use their powers, but it's so sudden that most of them aren't even aware of that, while aces like Hellraiser and Highwayman can dwell there for longer periods of time.
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* In ''Literature/TheGreatDivorce'', Heaven is a terrifying, incomprehensible place to all Hellish ghosts. Everything is alive, or an incarnation of an Angel. Creatures real and mythological live there. Everything from grass to sunlight hurts and disorients them as they find out that they are less-than-real.
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* The Immanent Grove from the ''{{Literature/Earthsea}}'' books, a place where the trees themselves seem to be teaching advanced magic. It is stated that for the people outside, the Grove seems to be moving all over the island of Roke. In reality, it is anchored in the very fabric of reality; the Grove cannot move, Earthsea does.

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* ''Bellona'' in Samuel R. Delany's ''Literature/{{Dhalgren}}''. Bellona is a city located in the American Midwest, isolated from the rest of the world by some unknown space/time glitch. You can still get to it on foot. It is now inhabited mostly by gangs of various couleurs and civilians unsure about leaving for good.

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* ''Bellona'' Bellona in Samuel R. Delany's ''Literature/{{Dhalgren}}''. Bellona is a city located in the American Midwest, isolated from the rest of the world by some unknown space/time glitch. You can still get to it on foot. It is now inhabited mostly by gangs of various couleurs and civilians unsure about leaving for good. The most eldritch thing about it is that the sky, when rarely seen, can have different celestial bodies than are seen from elsewhere.
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** The [[Literature/{{Thud}} Empirical Crescent houses]] designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location [[EoicFail by mistake]]. The place is livable, but disquieting -- for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.

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** The [[Literature/{{Thud}} Empirical Crescent houses]] designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location [[EoicFail [[EpicFail by mistake]]. The place is livable, but disquieting -- for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.

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** The [[Literature/{{Thud}} Empirical Crescent houses]] designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location by mistake. The place is livable, but disquieting - for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.

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** The [[Literature/{{Thud}} Empirical Crescent houses]] designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location [[EoicFail by mistake. mistake]]. The place is livable, but disquieting - -- for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.

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*** Death's boss Azrael potentially qualifies as an eldritch location in and of himself.

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*** ** Death's boss Azrael [[CosmicEntity Azrael]] potentially qualifies as an eldritch location in and of himself.
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*** Time's glass house and the Tooth Fairy's castle also count as this. The Tooth Fairy's castle is surprisingly creepy, even the portions not influenced by [[spoiler: the Tooth Fairy's previous job as the first Boogeyman]]. Justified because the Tooth Fairy is the ''protector'' of the teeth to ensure [[BlackMagic no one uses the teeth to control the children.]]
*** On the subject of Time, the monastery of Oi Dong probably also counts, as time functions differently there.

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*** ** Time's glass house and the Tooth Fairy's castle also count as this. The Tooth Fairy's castle is surprisingly creepy, even the portions not influenced by [[spoiler: the Tooth Fairy's previous job as the first Boogeyman]]. Justified because the Tooth Fairy is the ''protector'' of the teeth to ensure [[BlackMagic no one uses the teeth to control the children.]]
*** ** On the subject of Time, the monastery of Oi Dong probably also counts, as time functions differently there.

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%%* The ''Literature/HouseOfLeaves''. According to some, [[TomeOfEldritchLore the whole book qualifies]].

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%%* * The ''Literature/HouseOfLeaves''.Literature/HouseOfLeaves. According to some, [[TomeOfEldritchLore the whole book qualifies]]. The house itself seems normal for the most part, but it can grow new doors, shift dimensions and be BiggerOnTheInside -- and that's before you find the entrance to the insane, endless, dark labyrinth.

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* ''Literature/TheFacelessOldWomanWhoSecretlyLivesInYourHome'' has a scene set in the nation of Franchia, a country which is covered in archways, staircases, and courtyards despite apparently never having been inhabited by any humans at all. No one has ever been able to conquer it, as whole armies have disappeared within its borders with the handful of survivors swearing they've wandered through [[BiggerOnTheInside far more territory than its borders should be able to hold]].


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* ''Literature/TheFacelessOldWomanWhoSecretlyLivesInYourHome'' has a scene set in the nation of Franchia, a country which is covered in archways, staircases, and courtyards despite apparently never having been inhabited by any humans at all. No one has ever been able to conquer it, as whole armies have disappeared within its borders with the handful of survivors swearing they've wandered through [[BiggerOnTheInside far more territory than its borders should be able to hold]].
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* ''Literature/TheFacelessOldWomanWhoSecretlyLivesInYourHome'' has a scene set in the nation of Franchia, a country which is covered in archways, staircases, and courtyards despite apparently never having been inhabited by any humans at all. No one has ever been able to conquer it, as whole armies have disappeared within its borders with the handful of survivors swearing they've wandered through [[BiggerOnTheInside far more territory than its borders should be able to hold]].
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** Demonreach, introduced in ''Literature/SmallFavor'', is a less alien but no less powerful site. Aside from being the source of a massive dark energy ley line, it is also [[GeniusLoci self-aware]] and does not show up on any maps because ships disappear around it and aircraft navigation goes out close to it. In ''Literature/ColdDays'', it is revealed to be [[spoiler:a prison for {{Eldritch Abomination}}s with {{skinwalker}}s being only in ''Minimum Security''. And Harry's connection to the place sensed in ''Small Favor'' was the possibility where he become the Warden of the entire island, with the power to free everything inside on a whim.]]

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** Demonreach, introduced in ''Literature/SmallFavor'', is a less alien but no less powerful site. Aside from being the source of a massive dark energy ley line, it is also [[GeniusLoci self-aware]] and does not show up on any maps because ships disappear around it and aircraft navigation goes out close to it. [[note]]Also, there have been some deliberate government efforts to keep it off the map, after... incidences... affecting those that did manage to land on the island in previous centuries. They don't want the curious to explore it, after that.[[/note]] In ''Literature/ColdDays'', it is revealed to be [[spoiler:a prison for {{Eldritch Abomination}}s with {{skinwalker}}s being only in ''Minimum Security''. And Harry's connection to the place sensed in ''Small Favor'' was the possibility where he become the Warden of the entire island, with the power to free everything inside on a whim.]]



* In JRR Tolkien's ''Literature/TheSilmarillion'' The mountains of Ered Gorgoroth and Nan Dungortheb, the valley (of Dreadful Death) below them. Not only do the descendants of [[EldritchAbomination Ungoliant]] make this their home, but [[TheDragon Sauron's]] evil magic and [[BigGood Melian]]'s protective, maze-like magic get caught up in each other and combine horrifically. Beren is the only one to have gotten through both alive, and (despite all the other stuff he goes through) doing so is the one thing he can't talk about, lest it all come back.

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* In JRR Tolkien's Creator/JRRTolkien's ''Literature/TheSilmarillion'' The mountains of Ered Gorgoroth and Nan Dungortheb, the valley (of Dreadful Death) below them. Not only do the descendants of [[EldritchAbomination Ungoliant]] make this their home, but [[TheDragon Sauron's]] evil magic and [[BigGood Melian]]'s protective, maze-like magic get caught up in each other and combine horrifically. Beren is the only one to have gotten through both alive, and (despite all the other stuff he goes through) doing so is the one thing he can't talk about, lest it all come back.


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** The Empirical Crescent houses designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location by mistake. The place is livable, but disquieting - for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.
** The Desert is a massive, vast, sandy plane full of dunes and surrounded by mountains that never seems to get any closer, but is also ultimately what mostal souls must traverse to pass on. All beings end up there where they die, until they journey to the end to accept their afterlife. Despite this being where Death deposits everyone after harvesting their souls, it's incredibly rare for two individuals to meet in The Desert, and in fact only happens once in the series which surprises and impresses Death.

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** The [[Literature/{{Thud}} Empirical Crescent houses houses]] designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location by mistake. The place is livable, but disquieting - for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.
** The Desert is a massive, vast, sandy plane full of dunes and surrounded by mountains that never seems to get any closer, but is also ultimately what mostal most souls must traverse to pass on. All beings end up there where they die, until they journey to the end to accept their afterlife. Despite this being where Death deposits everyone after harvesting their souls, it's incredibly rare for two individuals to meet in The Desert, and in fact only happens once [[Literature/SmallGods once]] in the series which surprises and impresses Death.
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Instant Awesome Just Add Dragons is now a disambig, and this example lacked context to move elsewhere.


* The ancient, expansive mansion of Evenmere in James Stoddard's ''The High House'' certainly is one. It is BiggerOnTheInside with several rooms being able to support entire kingdoms, oceans and climates. Some sections are more surreal than others and the attic has an eldritch dinosaur ([[InstantAwesomeJustAddDragons who is really a shape-changing draconic]] [[AnthropomorphicPersonification personification of despair.]]) It proves to be a benevolent example [[spoiler: as the House is a mechanism for [[GodIsGood God to keep Creation from falling prey to entropy and chaos.]] ]]

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* The ancient, expansive mansion of Evenmere in James Stoddard's ''The High House'' certainly is one. It is BiggerOnTheInside with several rooms being able to support entire kingdoms, oceans and climates. Some sections are more surreal than others and the attic has an eldritch dinosaur ([[InstantAwesomeJustAddDragons who (who is really a shape-changing draconic]] shape-changing, draconic, [[AnthropomorphicPersonification personification of despair.]]) It proves to be a benevolent example [[spoiler: as the House is a mechanism for [[GodIsGood God to keep Creation from falling prey to entropy and chaos.]] ]]
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* In ''Literature/TheFarthestAwayMountain'', the reason it's called the Farthest-Away Mountain is because no matter how far anyone has traveled, the mountain remains the same distance on the horizon. It turns out the only way to approach is to be called by it, like it does with the protagonist Dakin.

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