History EarlyInstallmentWeirdness / TabletopGames

28th May '17 3:37:08 PM nombretomado
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* ''TabletopGame/{{Warhammer 40000}}'' was initially just ''WarhammerFantasy RecycledInSpace'' with things like the Eldar being explicitly called "Space Elves". It also wasn't actually called "Warhammer 40 000" untill the 2nd edition (the first edition is called Rogue Trader)

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* ''TabletopGame/{{Warhammer 40000}}'' was initially just ''WarhammerFantasy ''TabletopGame/WarhammerFantasy RecycledInSpace'' with things like the Eldar being explicitly called "Space Elves". It also wasn't actually called "Warhammer 40 000" untill the 2nd edition (the first edition is called Rogue Trader)
22nd May '17 8:53:28 AM CptnLhurgoyf
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** The original edition was called ''Rogue Trader'' because back then, there weren't army lists; it was assumed that each player's forces would represent a band of mercenaries, space pirates, and hired guns drawn from different races and factions, rather than a formal army of any power. The Imperium was presented as a force that stayed largely in the background and functioned as {{Obstructive Bureaucrat}}s at best and villains at worst, not the VillainProtagonist faction behind most of the playable armies they are now.
22nd May '17 6:29:40 AM CptnLhurgoyf
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** In the first edition of ''Role Play'', Sigmar is mentioned in passing as being a minor deity and the patron of the Empire but not worshipped widely. It wasn't until later that he became the single most powerful and important non-Chaos god in the entire setting.
1st Jan '17 10:16:21 AM darkpast
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*** The very concept of Chaos as a faction didn't exist at all in the 1st edition rulebook, either. There were Warp space and Warp monsters that could possess people, but nothing like Chaos Space Marines, Chaos Cultists etc.


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** Orks were very different in the first two editions of Warhammer 40K. They were notably better at shooting, but worse at close combat; they often wore bright and garish colours; they weren't a type of space fungus, but humanoids with an odd reproductive system; their clan system was described in great detail and had substantial effects on game play; they had lots of [[LethalJokeItem Lethal Joke Items]]. In the original rulebook they were subject to hatred of all enemies, an element of psychology that was never again part of the rules.
9th Oct '16 4:44:15 PM ArcaneAzmadi
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** As ''Magic'' was the pioneer CCG, Richard Garfield and his team had ''no'' idea how powerful certain aspects of the games could be, perhaps most notably card advantage, resulting in some absolutely ''absurd'' cases of imbalance in the Alpha set. This could be seen most obviously in the "Boon" set, 5 instant spells of each of the 5 colours that gave you [[RuleOfThree 3 of an effect themed to that colour]] for one mana. This set included Red's Lightning Bolt (3 damage), Green's Giant Growth (+3/+3 until end of turn), White's Healing Salve (3 damage prevention or life gain), Black's Dark Ritual (3 black mana) and... Blue's Ancestral Recall, which instantly let you '''draw three cards for 1 mana.''' Once people began to learn how to actually ''play Magic'' Ancestral Recall rapidly came to be considered one of the most overpowered cards in the game's entire history (one of the infamous "Power Nine") and it was never reprinted after the Unlimited set.
7th Oct '16 10:23:03 AM Morgenthaler
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* ''VampireTheMasquerade'' was a vastly different beast in First Edition (1991-1992) and the earliest parts of Second Edition (around 1992-1993, though 2e as a whole continued until 1999). The biggest example of this is the total lack of a {{Metaplot}}. There were other key differences between First Edition and the later editions of the game.

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* ''VampireTheMasquerade'' ''TabletopGame/VampireTheMasquerade'' was a vastly different beast in First Edition (1991-1992) and the earliest parts of Second Edition (around 1992-1993, though 2e as a whole continued until 1999). The biggest example of this is the total lack of a {{Metaplot}}. There were other key differences between First Edition and the later editions of the game.



** The other denizens of the OldWorldOfDarkness were less defined. Werewolves and Mages were insanely powerful boss monsters whose motives and backgrounds were completely unknown. Ghosts and Faeries were also alluded to, and Faeries were even more dangerous than either Werewolves or Mages to the point that they did not have concrete stats, only suggestions for the GM. Mages were less about reshaping reality and more like traditional wizards with insanely high levels of Thaumaturgy and other spells.

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** The other denizens of the OldWorldOfDarkness TabletopGame/OldWorldOfDarkness were less defined. Werewolves and Mages were insanely powerful boss monsters whose motives and backgrounds were completely unknown. Ghosts and Faeries were also alluded to, and Faeries were even more dangerous than either Werewolves or Mages to the point that they did not have concrete stats, only suggestions for the GM. Mages were less about reshaping reality and more like traditional wizards with insanely high levels of Thaumaturgy and other spells.
16th Aug '16 4:57:28 AM Morgenthaler
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* ''MagicTheGathering'' has this in spades. The game's original setting was much closer to a StandardFantasySetting. (In fact, the first set, ''Alpha'' was a deliberate attempt to cram as many familiar fantasy elements as possible in one set.) The colors were much less defined mechanically than today - many cards did things that would be unacceptable in their colors today. The rules were messy. There were bizarre mechanics like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=603 flipping cards over in the air]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=813 dividing creatures into two different groups that can't ever meet]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=740 camouflaging creatures]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=980 subgames]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1147 playing for ante]]. Rules text was written in a much less formal style, the ultimate example of this probably being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202586 Rock Hydra]]. Also, some early cards also referred to abilities as "special powers." And finally, the "Block system" of one large set followed by two related sets, as we know it today, didn't actually begin until ''Mirage''. ''Homelands'' was originally shoehorned into an ''Ice Age'' "block", but then later made ''Coldsnap'' to properly complete the ''Ice Age'' "block".

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* ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' has this in spades. The game's original setting was much closer to a StandardFantasySetting. (In fact, the first set, ''Alpha'' was a deliberate attempt to cram as many familiar fantasy elements as possible in one set.) The colors were much less defined mechanically than today - many cards did things that would be unacceptable in their colors today. The rules were messy. There were bizarre mechanics like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=603 flipping cards over in the air]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=813 dividing creatures into two different groups that can't ever meet]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=740 camouflaging creatures]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=980 subgames]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1147 playing for ante]]. Rules text was written in a much less formal style, the ultimate example of this probably being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202586 Rock Hydra]]. Also, some early cards also referred to abilities as "special powers." And finally, the "Block system" of one large set followed by two related sets, as we know it today, didn't actually begin until ''Mirage''. ''Homelands'' was originally shoehorned into an ''Ice Age'' "block", but then later made ''Coldsnap'' to properly complete the ''Ice Age'' "block".



* ''WarhammerFantasyRolePlay'', the role-playing game spinoff of the wargame, wasn't renewed for some fifteen or twenty years, thereby preserving a lot of early canon (like several never-seen-again races such as the Fimir, or the Slann being the {{Precursors}} themselves) in places where the WFRP was popular.

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* ''WarhammerFantasyRolePlay'', ''TabletopGame/WarhammerFantasyRolePlay'', the role-playing game spinoff of the wargame, wasn't renewed for some fifteen or twenty years, thereby preserving a lot of early canon (like several never-seen-again races such as the Fimir, or the Slann being the {{Precursors}} themselves) in places where the WFRP was popular.
25th Jul '16 5:21:35 AM Underachiever
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** [[http://dungeons.wikia.com/wiki/THAC0 THAC0]] in AD&D 1st and 2nd edition, when lower armor class represented more powerful armor. Done away with by third edition.

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** [[http://dungeons.wikia.com/wiki/THAC0 THAC0]] in AD&D 1st and 2nd edition, when lower armor class represented more powerful armor. Done away with by third edition. ([=THAC0=] was in turn a ''simplification'' of the original attack tables listing each individual minimum roll to hit a given armor class for attackers of a given class and level; while these by and large made for a logical progression, there could be oddities such as certain key rolls suddenly repeating across multiple columns to match multiple armor classes at once.)
16th Jun '16 10:52:17 AM LordXavius
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** While nowadays a creature subtype has no specific meaning in a vacuum, for quite some time any creature typed as a Wall simply couldn't attack, and the designers didn't feel the need to spell this out. Since then all such cards have retroactively been given the Defender ability, and while certain subtypes are associated with specific mechanics these are always explicitly stated.
13th May '16 2:44:49 AM polio18
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** Don't forget the fact that in early Warhammer 40K [[https://1d4chan.org/wiki/Illiyan_Nastase THIS]] was considered canon. Any recent Space Marine or Inquisition would immediately brand Illiyan Nastase as an abomination and kill him.
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