History DrinkingGame / TeamFortress2

16th Jan '17 12:31:36 PM Dattix
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Added DiffLines:

* On Deathrun servers:
** Take a shot every time you're killed by a trap. Take another if it was the first or last trap on that map.
** Take a shot for each player who decides to stall to piss off everyone else. Another if they're votekicked/slayed by an admin, and a third if they rage about it and/or leave the server.
*** Finish the glass if the map motivator kills them.
** For Hale, take a shot for every RED player who reaches the end of the map.
*** Take another if the ending or minigame they choose [[EpicFail kills everyone]] and you win regardless.
** Take a celebratory shot if Hale gives everyone freerun.
*** ...and down another shot if this turns out to be a lie that gets everyone killed.
*** Finish the glass if the freerun is genuine, [[EpicFail but everyone dies anyway]].
** Take a shot if Hale is AFK.
*** Take another if this is a facade that gets everyone killed.
*** Take another if Hale is kicked for being AFK.
8th Jan '17 9:57:10 AM flameclaw0x7
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*** Another if someone steals the ammo during resupply and they aren't an Engy.

to:

*** Another if someone steals the ammo during resupply setup and they aren't an Engy.


Added DiffLines:

** Take a shot if someone gets the Play Doctor achievement.
6th Dec '16 11:16:25 PM BarthVader
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* Start off with a drink if the server rotates the map right after you joined.

to:

* Start off with a drink if the server rotates the map right after you joined.joined, or if you join a Valve Casual server only to see the endgame scoreboard.
23rd Nov '16 1:56:05 PM flameclaw0x7
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* Take a shot if there's a pushfight over the teleporter.
** Take a shot if a Demo/Soldier is trying to get onto it. Another one if they have a Jumper weapon.
** Drink a bottle if a Scout goes through the teleporter first.
** Take a shot to restrain your anger if you're a Medic or an Engy and end up going through last.
*** If you're the Engy who built the telporter, be stubborn and take the entrance from under everyone's feet.
** If a teammate actually lets you use the teleporter first, buy them a drink.
*** Take it back and drink it yourself if you die immediately after going through the teleporter.



* Take a shot if your teammates aren't letting you go on the teleporter first.
** Another if it's a Scout that steals the teleporter.
*** Angrily take the teleport entrance from under their feet if they attempt it again.
** If a teammate actually lets you use the teleporter first, buy them a drink.
*** Take it back and drink it yourself if you die immediately after going through the teleporter.
12th Nov '16 3:05:03 PM flameclaw0x7
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* Take a shot if someone with the intelligence briefcase tries to go into a resupply room, making the announcer spam "taken intelligence" "dropped intelligence" "taken intelligence"

to:

* If you kill someone else with a crit, toast a shot in their name.
* Take a shot if someone with the intelligence briefcase tries to go into a resupply room, making the announcer spam "taken intelligence" "dropped intelligence" "taken intelligence"intelligence".



** If Merasmus casts a spell on Carnival of Carnage, take a shot if there's a sentry near the Strongmann Machine.
*** Another if the ammoless sentry gun gets overrun by enemies when everyone finishes dancing.



** Another if you can't tell what they're saying due to a voice-altering spell.



* Take two shots if your team wins the first part of Helltower, but the enemy wins in Hell.

to:

* Take two shots if your team wins the first part of Helltower, but the enemy wins in Hell. Likewise, take two shots if your team delivers the tickets to the Strongmann Machine but loses the ensuing Bumper Car minigame.
31st Oct '16 8:34:38 PM flameclaw0x7
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* Take a sip for every [[GoddammedBats tiny skeleton]] you have to deal with.

to:

* Take a sip for every [[GoddammedBats [[GoddamnedBats tiny skeleton]] you have to deal with.
31st Oct '16 8:33:36 PM flameclaw0x7
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** Another two if you were destroying the bomb with the intent of making it safer for yourself.



* Take a sip if you get spooked by a ghost.
** Take a shot if an enemy tries to go in for a kill, but they end up being spooked as well.
* Take a sip if you see the HHH.
** Take a shot if you are seeing him because you have been tagged as IT.
*** Another shot if you were tagged to an enemy melee attack.



** Take a shot if someone kills an enemy in the Underworld.
** Down the bottle if a player kills someone while on Loot Island or Skull Island.

to:

** Take a shot if someone kills an enemy in the Underworld.
** Down the bottle
Two shots if a player kills someone while on Loot Island or Skull Island.Island.
*** Another if it was you. Drink a bottle if you haven't picked up the special cosmetic from the boss.
* Take a shot whenever the Wheel of Fate spins, or Merasmus casts a spell on Carnival of Carnage.



* Take a shot if you're about to kill someone but then they whip out an ultimate spell.

to:

* Take a shot if you're about you die to kill someone but then they whip out an ultimate spell.
** Another if your killer used it on you alone.
** One more if it's [[ThatOneAttack the lightning
spell.]]
* Take a sip for every [[GoddammedBats tiny skeleton]] you have to deal with.
** A shot if you see the giant skeleton.
*** Spit out your drink in surprise if the giant skeleton spawns right in front of you.



* Take a shot every time Merasmus casts a spell. If it's Ghost Fort, do it when the Wheel of Fate spins.

to:

* Take a shot every time Merasmus casts a spell. If if the HHH spawns on the Bumper Cart phase.
** Double up if
it's Ghost Fort, do it when the Wheel of Fate spins.Falling Platforms minigame.
10th Oct '16 2:05:54 PM flameclaw0x7
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** Take one for every person who's telecamping.
*** One more if they're using tauntkills.



*** Another if someone steals the ammo during resupply and they aren't an Engy.



*** One more if you "kill a Spy" and his ammo box doesn't give you any ammo.

to:

*** One more if you "kill "kill" a Spy" Spy and his ammo box doesn't give you any ammo.


Added DiffLines:

** Another if it's a Scout that steals the teleporter.
*** Angrily take the teleport entrance from under their feet if they attempt it again.
25th Aug '16 12:03:40 PM flameclaw0x7
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** Another if it's not a "robot hat"[[note]]Robot Running Man, Tin Pot, Pyrobotics Pack, Battery Bandolier, U-clank-a, Tin-1000, Medic Mech-bag, Bolted Bushman, Stealth Steeler[[/note]] (or the [=RoBro=] 3000).

to:

** Another if it's not a "robot hat"[[note]]Robot Running Man, Tin Pot, Pyrobotics Pack, Battery Bandolier, U-clank-a, Tin-1000, Medic Mech-bag, Bolted Bushman, Stealth Steeler[[/note]] (or Steeler[[/note]], the [=RoBro=] 3000).3000), or a Robotic Boogaloo hat.


Added DiffLines:

**** Double up if it was part of a teleport trap.


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** If you and the other soldier get into a Market Garden battle, take shots equivalent to the number of rocket jumps that you did. Add a drink if you died.


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*** Groan in frustration and take a shot if he manages to Flare Punch[[note]]Use the split second of afterburn from the Flamethrower to land a critical flare[[/note]] you.
21st Jul '16 5:19:25 PM flameclaw0x7
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Added DiffLines:

** Take a shot if you hear the reflect sound effect but the projectile lands anyways.
*** Groan in frustration during respawn time if that kills you.
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