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Sturgeons Law is now IUEO


* A level that was clearly uploaded in an [[ObviousBeta unfinished state]]. [[note]]This being ''Super Mario Maker'', SturgeonsLaw is in full effect. While you may argue that >90% of the levels needed more work, this should preferably be restricted to blatantly obvious cases, e.g. a level that starts out promising only to end with a large area of nothing.[[/note]]

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* A level that was clearly uploaded in an [[ObviousBeta unfinished state]]. [[note]]This being ''Super Mario Maker'', SturgeonsLaw is in full effect. While you may argue that >90% of the levels needed more work, this should preferably be restricted to blatantly obvious cases, e.g. a level that starts out promising only to end with a large area of nothing.[[/note]]

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* Finish your drink if you find a dev path, i.e. an easy but well-hidden path that trivializes or allows you to bypass hard or impossible sections.

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* Finish your drink if you find Find a dev path, i.e. an easy but well-hidden path that trivializes or allows you to bypass hard or impossible sections.sections.
** Another sip if it's in the usual form of invisible block(s) against the very left wall at the start of the level.



* Take a sip if a level has either an unnecessary clear condition (for example, kill a Boom Boom, which contains a key needed to go through a door) or one that's impossible ''not'' to achieve (such as not taking damage in a level that contains no enemies or hazards).
* Take a sip if you play an On/Off speedrun. Take a tiny sip instead if that level segment is part of a larger level.
* Take a sip if Endless Challenge puts you in a Multiplayer Versus race level even though you're playing solo.
* Take a shot if you play a level where the Gusty Garden Galaxy music is placed on the player character, leading to you immediately seeing "Wii™" every time the level loads.
* Take a sip if Endless Challenge puts you in a tutorial level for Link or the [=SMB2=] Mushroom.
* Take a sip if you play a Link level set in the [[TheLostWoods Forest]] theme.

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* Take a sip if a level has either an unnecessary clear condition (for example, kill a Boom Boom, which contains a key needed to go through a door) or one that's impossible ''not'' to achieve (such as not taking damage in a level that contains no enemies enemies, hazards, or hazards).
* Take a sip if you play an On/Off speedrun. Take a tiny sip instead if that level segment is part of a larger level.
* Take a sip if Endless Challenge puts you in a Multiplayer Versus race level even though you're playing solo.
* Take a shot if you play a level where the Gusty Garden Galaxy music is placed on the player character, leading to you immediately seeing "Wii™" every time the level loads.
* Take a sip if Endless Challenge puts you in a tutorial level for Link or the [=SMB2=] Mushroom.
* Take a sip if you play a Link level set in the [[TheLostWoods Forest]] theme.
powerups).


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* An On/Off speedrun. Take a tiny sip instead if that level segment is part of a larger level.
* A Multiplayer Versus race level, especially if you're playing solo.
* The Gusty Garden Galaxy music is placed on the player character, leading to you immediately seeing "Wii™" every time the level loads.
* A tutorial level for any of the powerups that are either unlockable or were added after the game's launch.
* A Link level set in the [[TheLostWoods Forest]] theme.
* A level in the ''[=SM3DW=]'' theme that consists of using all five of the hats introduced in version 3.0.0.

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* Take a sip if a level has either an unnecessary clear condition (for example, kill a Boom Boom, which contains a key needed to go through a door) or one that's impossible ''not'' to achieve (such as not taking damage in an enemy-free level).

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* Take a sip if a level has either an unnecessary clear condition (for example, kill a Boom Boom, which contains a key needed to go through a door) or one that's impossible ''not'' to achieve (such as not taking damage in an enemy-free level).a level that contains no enemies or hazards).




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* Take a sip if Endless Challenge puts you in a tutorial level for Link or the [=SMB2=] Mushroom.
* Take a sip if you play a Link level set in the [[TheLostWoods Forest]] theme.
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* All seven Koopalings are used in the same level, whether alone, in groups, or all at once.

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* The Master Sword/Hammer/Cat/[[spoiler:Superball]] is used. Take another if the developer of the stage doesn’t have a backup in case you lose it. [[UnintentionallyUnwinnable Take yet another sip if you have to restart the level, because you have to finish with that power up.]]
* A key needed to progress through a door is hidden inside a Boom Boom, Bowser, Bowser Jr or any of the Koopalings.

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* The Master Sword/Hammer/Cat/[[spoiler:Superball]] is used. Take another if the developer of the stage doesn’t doesn't have a backup in case you lose it. [[UnintentionallyUnwinnable Take yet another sip if you have to restart the level, because you have to finish with that power up.]]
* A key needed to progress through a door is hidden inside a Boom Boom, Bowser, Bowser Jr Jr. or any of the Koopalings.


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** Take another sip if the creator has community tagging disabled, so you ''know'' they're the one who did it.


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* A Koopa Car has the ''VideoGame/SuperMarioKart'' music attached to it. If it's a copy of the title screen level with the car, you may ignore this.
* A Super World uses the default World 1 layout.
* A Super World has a path that leads to literally nothing, not even a decoration.
* A Super World has a lone pipe without another to connect to.
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* A level uses tags that objectively do not apply to the level, such as "Auto-Mario" for a level that you have to manually play, "Short and sweet" for a MarathonLevel, "Boss battle" for a level with no boss, or "Link" for a level that doesn't have the Master Sword or isn't in the ''[=SMB1=]'' theme.
* A level has both the "Multiplayer Versus" and "Single player" tags.

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