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** Additionally, just down the bottle if you see someone try to capture an [[NoSell Elder Dragon, Akantor, Ukanlos, Ahtal-Ka, Apex monster (Rise), or Afflicted monster]].

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** Additionally, just down the bottle if you see someone try to capture an [[NoSell Elder Dragon, Akantor, Ukanlos, Ahtal-Ka, Apex monster (Rise), (either the 4U or Rise versions), or Afflicted monster]].



* Take a shot every time someone attempts to capture a non-capturable monster (such as Elder Dragons, Akantor, Ukanlos, [[VideoGame/MonsterHunter4 Apex monsters]], or [[VideoGame/MonsterHunterRise Afflicted monsters]]).

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* Take a shot every time someone attempts to capture a non-capturable monster (such as Elder Dragons, Akantor, Ukanlos, [[VideoGame/MonsterHunter4 Apex monsters]], or [[VideoGame/MonsterHunterRise Afflicted monsters]]).
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** Additionally, just down the bottle if you see someone try to capture an [[NoSell Elder Dragon, Akantor, Ukanlos, or Ahtal-Ka]].

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** Additionally, just down the bottle if you see someone try to capture an [[NoSell Elder Dragon, Akantor, Ukanlos, Ahtal-Ka, Apex monster (Rise), or Ahtal-Ka]].Afflicted monster]].
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** For each extra cart allowed over the default, [[EasyModeMockery double all drink amounts]]. For each cart subtracted from the default instead, [[HardModePerks halve all drink amounts]] (we ''seriously'' recommend you do this, otherwise Anomaly Investigations will kill you via alcohol poisoning, especially higher-level ones).

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** For each extra cart allowed over the default, [[EasyModeMockery double all drink amounts]]. For each cart subtracted from the default instead, [[HardModePerks halve all drink amounts]] (we ''seriously'' recommend you do this, otherwise 1- and 2-cart Anomaly Investigations will kill you via alcohol poisoning, especially higher-level ones).
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** For each extra cart allowed over the default, [[EasyModeMockery double all drink amounts]]. For each cart subtracted from the default instead, [[HardModePerks halve all drink amounts]].

to:

** For each extra cart allowed over the default, [[EasyModeMockery double all drink amounts]]. For each cart subtracted from the default instead, [[HardModePerks halve all drink amounts]].amounts]] (we ''seriously'' recommend you do this, otherwise Anomaly Investigations will kill you via alcohol poisoning, especially higher-level ones).

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* If you start a Rampage quest, or a quest in the Arena, the [[spoiler:Coral Palace]], or the [[spoiler:Infernal Spring]], and forget to tag the Prism Spiribird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster, waiting for all monsters currently in the area to be dead or captured, or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiribird; good luck!
* When fighting an Afflicted monster, take a shot if you allow it to explode. If anyone carts as a result, take another. If it's not because of the explosion but because of the spinning orbs, take another shot.

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* If you start a Rampage quest, or a quest in with a Prism Spiribird at the Arena, the [[spoiler:Coral Palace]], or the [[spoiler:Infernal Spring]], base came, and forget to tag the Prism Spiribird it on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster, waiting for all monsters currently in the area to be dead or captured, or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiribird; good luck!
* Anomaly Quests and Investigations:
**
When fighting an Afflicted monster, take a shot if you allow it to explode. If anyone carts as a result, take another. If it's not because of the explosion but because of the spinning orbs, take another shot.shot.
** For each extra cart allowed over the default, [[EasyModeMockery double all drink amounts]]. For each cart subtracted from the default instead, [[HardModePerks halve all drink amounts]].
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* If you get a Brewhare:
** Every time it enhances an item's effect, take a shot.
** If it enhances a Ration (including EZ Rations), take two shots.
** If it escapes after enhancing only one item, take three shots. If the item in question was an (EZ) Ration, finish your drink.
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** When Old Fatalis does its lightning storm attack, take a shot for every player who's a Prowler and simply burrows into the ground.
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Up To Eleven is a defunct trope


** Down another bottle in shame if you or teammates kill the monster, even with Capture Guru, [[UpToEleven and have Guru fail to notify you in time.]]

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** Down another bottle in shame if you or teammates kill the monster, even with Capture Guru, [[UpToEleven and have Guru fail to notify you in time.]]



* Down your drink if Amatsu wipes the party [[UpToEleven even with Felyne Insurance active.]]

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* Down your drink if Amatsu wipes the party [[UpToEleven even with Felyne Insurance active.]]
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* Take a shot every time someone attempts to capture a non-capturable monster (such as Elder Dragons, Akantor, Ukanlos, [[VideoGame/MonsterHunter4 Apex monsters]], or [[VideoGame/MonsterHunterRise Afflicted monsters]]).

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** "''[[VideoGame/MonsterHunterRise Rise]]'' hype"

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** "''[[VideoGame/MonsterHunterRise Rise]]'' hype"hype" (prior to its release date)



** Take a drink every time you completely cure Frenzy by using Emergency Retreat.



* If you start a Rampage quest, or a quest in the Arena, the [[spoiler:Coral Palace]], or the [[spoiler:Infernal Spring]l, and forget to tag the Prism Spiribird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster, waiting for all monsters currently in the area to be dead or captured, or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiribird; good luck!

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* If you start a Rampage quest, or a quest in the Arena, the [[spoiler:Coral Palace]], or the [[spoiler:Infernal Spring]l, Spring]], and forget to tag the Prism Spiribird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster, waiting for all monsters currently in the area to be dead or captured, or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiribird; good luck!
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None

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* When fighting an Afflicted monster, take a shot if you allow it to explode. If anyone carts as a result, take another. If it's not because of the explosion but because of the spinning orbs, take another shot.
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** For fifth-generation games where you do press L to aim your bowgun, take a shot instead when you try to play it like a previous gen game.
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Vendor Trash is being disambiguated


* Take a shot if you turn in a large monster from Moga Woods and get VendorTrash as your reward. Two if it's a monster that doesn't appear often. Finish your drink if it was Ivory Lagiacrus or Deviljho, which reward the highest-valued rare commodities.

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* Take a shot if you turn in a large monster from Moga Woods and get VendorTrash ShopFodder as your reward. Two if it's a monster that doesn't appear often. Finish your drink if it was Ivory Lagiacrus or Deviljho, which reward the highest-valued rare commodities.
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** Down a bottle if you fail to mount a monster because of bad positioning, such as being too close to a wall or a ledge.
** Down one bottle for each hunter [[UnwantedAssistance that attacks said monster while you're on it]]. [[GrievousBottleyHarm Then smash the bottles on their head]] if they're playing next to you.

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** Down a bottle Finish your drink if you fail to mount a monster because of bad positioning, such as being too close to a wall or a ledge.
** Down one bottle (''4''(''U'') only)[[note]]Hitting a mounted monster in later games does not negatively affect the Hunter mounting it in later games[[/note]] Take a shot for each hunter [[UnwantedAssistance that attacks said monster while you're on it]]. [[GrievousBottleyHarm Then smash the bottles on their head]] if they're playing next to you.
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* If you start a Rampage quest, or a quest in the Arena or the [[spoiler:Coral Palace]], and forget to tag the Prism Spiribird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiribird; good luck!

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* If you start a Rampage quest, or a quest in the Arena or Arena, the [[spoiler:Coral Palace]], or the [[spoiler:Infernal Spring]l, and forget to tag the Prism Spiribird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster Farcaster, waiting for all monsters currently in the area to be dead or captured, or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiribird; good luck!
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Removing flamebait.


*** Down the whole bottle if you see a [[LeeroyJenkins hunter engaging the monster]] [[WhatAnIdiot with the debuff]]. Down another one if he gets killed soon after. Beat him to death with a third one if his death made you fail the quest.

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*** Down the whole bottle if you see a [[LeeroyJenkins hunter engaging the monster]] [[WhatAnIdiot with the debuff]].debuff. Down another one if he gets killed soon after. Beat him to death with a third one if his death made you fail the quest.
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There's no longer just one Narwa quest.


* If you start a Rampage quest, a quest in the Arena, or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiritbird; good luck!

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* If you start a Rampage quest, or a quest in the Arena, Arena or the [[spoiler:Thunder Serpent Narwa]] quest, [[spoiler:Coral Palace]], and forget to tag the Prism Spiritbird Spiribird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiritbird; Spiribird; good luck!

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* Toast every time you complete a Rampage quest with all subquests completed.

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* Rampage quests:
** Take a drink every time you use a Counter Gong, only for the automatic Counter Gong to activate right afterwards.
**
Toast every time you complete a Rampage quest with all subquests completed.
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** Finish your drink if all of your meal effects had a 90-95% chance of triggering and ''[[EpicFail none of them did]].''
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* If you start a Rampage quest, a quest in the Arena, or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster or fainting.

to:

* If you start a Rampage quest, a quest in the Arena, or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was one of the latter two areas, meaning you can't return without using a Farcaster or fainting. Take three if you ''[[SelfImposedChallenge intentionally]]'' ignored the Prism Spiritbird; good luck!
Is there an issue? Send a MessageReason:
None


* If you start a Rampage quest, a quest in the Arena, or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was the latter two, meaning you can't return without using a Farcaster or fainting.

to:

* If you start a Rampage quest, a quest in the Arena, or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was one of the latter two, two areas, meaning you can't return without using a Farcaster or fainting.
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None


* If you start a Rampage quest, a regular quest in the Arena ("regular" as in not an Arena time attack quest), or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was the latter two, meaning you can't return without using a Farcaster or fainting.

to:

* If you start a Rampage quest, a regular quest in the Arena ("regular" as in not an Arena time attack quest), Arena, or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was the latter two, meaning you can't return without using a Farcaster or fainting.
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None

Added DiffLines:

* If you start a Rampage quest, a regular quest in the Arena ("regular" as in not an Arena time attack quest), or the [[spoiler:Thunder Serpent Narwa]] quest, and forget to tag the Prism Spiritbird on the way into the main area, take a shot. Take two if it was the latter two, meaning you can't return without using a Farcaster or fainting.
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None


* Finish your drink if you do a quest with Join Request enabled from the start, but you finish the quest before anybody joins.

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* Finish your drink if If you do start a quest with Join Request enabled from the start, but enabled, take a shot if you finish go 10 minutes without anybody joining, and another shot for every 5 minutes thereafter. Finish your drink if the quest before anybody joins.finishes without anyone joining at all.
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* Take a shot every time you use a Dango Ticket but you still fail to get all of the meal effects.

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* In lobbies:
** Take a shot every time you join a lobby, but you can't join the quest in progress because it's already full[[note]]due to having party members who joined via a Join Request[[/note]]
** Take a shot every time you join a lobby and you can't even join a quest in progress because the player who's in it joined an outside player's quest. Reduce it to a sip if you're the room host and thus can kick them out for wasting a lobby slot.
** If you are in a quest, take a sip if you see that whoever posted the quest enabled Join Request. Then, once the party's full, take a shot for every player who enters the lobby and then leaves immediately afterwards.
* Take a shot every time you try to slay a monster but [[UnwantedAssitance another player captures it instead]].
** Take an extra shot if you tried to communicate "let's slay this monster" or some variant thereof, and your teammates captured the monster anyway.

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* In lobbies:
**
Take a shot every time you join a lobby, but you can't join the quest in progress because it's already full[[note]]due to having party members who joined via a Join Request[[/note]]
** Take a shot every time you join a lobby and you can't even join a quest in progress because the player who's in it joined an outside player's quest. Reduce it to a sip if you're the room host and thus can kick them out for wasting a lobby slot.
** If you are in a quest, take a sip if you see that whoever posted the quest enabled Join Request. Then, once the party's full, take a shot for every player who enters the lobby and then leaves immediately afterwards.
Request[[/note]].
* Take a shot every time you try to slay a monster but [[UnwantedAssitance [[UnwantedAssistance another player captures it instead]].
* Finish your drink if you do a quest with Join Request enabled from the start, but you finish the quest before anybody joins.
* If you're hunting with a party, take a sip for every Palico (as opposed to a [[ComplacentGamingSyndrome Palamute]]) in the party.
* Toast every time your Palico plunders a rare drop.
* Toast every time you complete a Rampage quest with all subquests completed.
* Take a shot every time you use a Helper Toad, but you get hit with its effects.
** Take an extra a second shot if it was because you tried to communicate "let's slay this monster" or some variant thereof, and your teammates captured were incapacitated right after deploying the monster anyway. Toad.

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* Take a shot whenever you miss a Wire Bug technique.

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* Take a shot whenever you miss a Wire Bug Wirebug technique.


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* In lobbies:
** Take a shot every time you join a lobby, but you can't join the quest in progress because it's already full[[note]]due to having party members who joined via a Join Request[[/note]]
** Take a shot every time you join a lobby and you can't even join a quest in progress because the player who's in it joined an outside player's quest. Reduce it to a sip if you're the room host and thus can kick them out for wasting a lobby slot.
** If you are in a quest, take a sip if you see that whoever posted the quest enabled Join Request. Then, once the party's full, take a shot for every player who enters the lobby and then leaves immediately afterwards.
* Take a shot every time you try to slay a monster but [[UnwantedAssitance another player captures it instead]].
** Take an extra shot if you tried to communicate "let's slay this monster" or some variant thereof, and your teammates captured the monster anyway.
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None

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* Take a shot every time one of your Palicoes starts panicking. Take two if both of them panic. Take another shot when a Palico collapses on the ground afterwards. Finish your drink if a Palico loses the rest of its health while it's collapsed on the ground. Don't do this if the monster can cause Blastblight, which also causes them to panic, unless you want your liver to curse you with its dying breath.

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* Take a shot every time one of your Palicoes starts panicking. panicking.
**
Take two if both of them panic. panic.
**
Take another shot when a Palico collapses on the ground afterwards. afterwards.
***
Finish your drink if a Palico loses the rest of its health while it's collapsed on the ground. ground.
**
Don't do this if the monster can cause Blastblight, which also causes them to panic, unless you want your liver to curse you with its dying breath.

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* Take a shot whenever Najarala manages to coil itself around you. Take another for each time it makes you stumble while you're trying to escape. Take 2 when you fail to notice it preparing to bite and paralyze you. Down the whole bottle if it finishes the entire constriction attack. Then empty a ''second bottle'' if it kills you while you're still reeling from that combo. Drink to the point of passing out if you got hit even though you were using the Insect Glaive, which would have let you jump out.

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* Take a shot whenever Najarala manages to coil itself around you.
**
Take another for each time it makes you stumble while you're trying to escape. escape.
**
Take 2 when you fail to notice it preparing to bite and paralyze you. you.
**
Down the whole bottle if it finishes the entire constriction attack. Then empty a ''second bottle'' if it kills you while you're still reeling from that combo.
***
Drink to the point of passing out if you got hit even though you were using the Insect Glaive, which would have let you jump out.

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