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* DividedDeity: A long time ago, [[GodIsEvil Xenos]], fed up with how horrible humanity was, performed a FaceHeelTurn in which he literally discarded his heart. It turns out that this heart was [[spoiler:Morsayati, and Morsayati ended up getting divided up even further. They would split into Mordecai and Morsayati, beings MadeOfGood and MadeOfEvil respectively. A thousand years later, and Morsayati would re-emerge, where their body would be used to create new life. One of these was [[TheHero Euden]]. In other words, Euden is a part of Xenos' heart.]]
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** Sylvans as a whole lean towards this due to all of them (sans Cleo and Francesca) employing BareYourMidriff. Gala Luca goes even further with his open shirt and unzipped pants.

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** Sylvans as a whole lean towards this due to all of them (sans Cleo and Francesca) employing BareYourMidriff.bare midriffs. Gala Luca goes even further with his open shirt and unzipped pants.

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* EliteMook:
** Regular quests have Menaces, which are stronger enemies that offer up extra bonuses. Exaggerated in the Kaleidoscape, which gives the Menaces a huge boost in stats, but greater rewards (namely more EXP and, in the higher levels, Dusk Amber) for defeating them.

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* EliteMook:
**
EliteMooks: Regular quests have Menaces, which are stronger enemies that offer up extra bonuses. Exaggerated in the Kaleidoscape, which gives the Menaces a huge boost in stats, but greater rewards (namely more EXP and, in the higher levels, Dusk Amber) for defeating them.
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* GrinOfRage: Xuan Zang tends to have a serious look on her face most of the time. Wu Kong knows though that whenever she does smile, it means that he is in big trouble.

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Defunct, but found a replacement


* FriendlyLocalChinatown: Peng Lai (the place, [[NamesTheSame not the dragon]]) is an Alberian town established by Taiwu immigrants and modeled after Taiwu cities.

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* FriendlyLocalChinatown: Peng Lai (the place, [[NamesTheSame [[{{Egopolis}} not the dragon]]) is an Alberian town established by Taiwu immigrants and modeled after Taiwu cities.

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* DragonVarietyPack: Dragons come in a variety of forms including humanoid beings, bears, a whale, serpentine, Lovecraftian monsters, and the regular winged variety. It's even established that faeries are closely related to dragons.



* EasternZodiac: The Twelve Wyrmclans of Hinomoto each represent one of the Zodiac animals. The Wyrmclan Leaders representing the Boar, the Rat, the Ox, the Horse, the Tiger, the Rooster, and the Monkey are playable, but the rest are seen in the ''Celestial Showdown'' event.



** Svenitla, the country Victor, Noelle, Kirsty, and Joachim come from, is strongly evocative of [[MotherRussiaMakesYouStrong Russia]].

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** Svenitla, Sventila, the country Victor, Noelle, Kirsty, and Joachim come from, is strongly evocative of [[MotherRussiaMakesYouStrong Russia]].

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Per TRS, this is YMMV, so movingit accordingly


* DifficultySpike:
** The game gets progressively harder with each Quest cleared. However, the last boss of Chapter 5 recommends an staggering 5200 Might, 500 more than the previous Quest and 150 more than the last boss of the next Chapter. This trend repeats in Chapter 10, where quests requiring 8000-ish Might end with a boss requiring over 10,000. The subsequent Chapters get even higher spikes for boss encounters. Chapters 12 onward start bringing in the various bosses you fight elsewhere, such as the Void Dragons and Agito.
** The Advanced Dragon Trials are significantly harder than the Imperial Onslaught and Dragon Trials on Master difficulty as the Dragon bosses have much more HP and stronger attacks, some of which can kill your Adventurer even if they have full health. Cygames introduced Void Battles to help fill the difficulty gap between Advanced Dragon Trials and Imperial Onslaught[=/=]Dragon Trials, with some weapons craftable that help newer players to easily transition into High Dragon Trials (such as 5-Star Weapons that deals bonus damage to High Dragons and a Flame Dracolith Facility to help players start off in High Midgardsormr).
** The "Dream Big Under the Big Top" Facility Event introduced a new difficulty level for Challenge Battles, Master difficulty. This is almost the same as other Facility Events' Challenge Battles where the player needs to face five waves of enemies, except the difficulty is jacked up, as normal {{Mooks}} are capable of dealing ''200-300 damage per attack'' while all of the bosses' attacks can instantly kill your Adventurer.
** In the "''Fire Emblem'': Lost Heroes" Event, the normal and hard versions of The Alberian Front are manageable, even if some errors occur. The Lunatic version, on the other hand, requires your team to be agile and coordinate well, as the enemies are far more hardy and strong. One wrong move and you'll find yourself failing the level in short order.
** In the "Resplendent Refrain" re-run, Sabnock fell easily on all returning fights, even the EX one. The Nightmare version, however, has loads more HP and is ''very'' hard to take out within the time limit.
** Thanks to PowerCreepPowerSeep, even the Nightmare difficulty is easy for veteran players. Thus, Cygames introduced the Omega difficulty, which now comes in THREE different levels. And you can't challenge the relatively easier Co-op versions until you defeat the much harder Solo version first.
** There are two points when the Mercurial Gauntlet becomes much harder all at once. Starting from Level 41, the time limit is doubled, and Fafnir Roy III gains a massive boost in HP to match. Then, starting from Level 51, his attacks can no longer be blocked by using Skills, so a healer must be brought along. This massively reduces DPS, all while Roy III continues to gain HP each level, even faster than he did between Levels 41 and 50.
** The Agito Uprising boss fights are ''harder'' than Advanced Dragon Trials at ''Master'' difficulty, as the bosses can inflict ''two'' StatusEffects, meaning a well balanced team able to resist both statuses or Gala Adventurers are required for this fight.
** As if the regular Master Agito fights weren't hard enough, Cygames introduced the Legend Difficulty, which requires a top tier team to even challenge.
** A special version of the Morsayati raid battle from the "Forgotten Truths" Event was added as its own battle... with the same Legend difficulty as the above Agito fights.
** The Sinister Dominion bosses are extremely difficult due to being able to negate any buffs your Adventurers have, buffing their own strength often, and inflicting a DamageOverTime effect far worse than regular Poison or Burn. And then they got a Legend difficulty, making them even harder.
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* FantasticFirearms: Manacasters are guns in all but name. True to their name though, their ammo is essentially concentrated mana.
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* FitnessNut: Celliera serves as the Halidom's fitness instructor, and though she's no DrillSergeantNasty, she's very passionate about her position. Most of her appearances consist of her trying to rope other residents into one of her training sessions, or leading one of the training sessions.
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Up To Eleven is a defunct trope


** The "Dream Big Under the Big Top" Facility Event introduced a new difficulty level for Challenge Battles, Master difficulty. This is almost the same as other Facility Events' Challenge Battles where the player needs to face five waves of enemies, except the difficulty is jacked UpToEleven, as normal {{Mooks}} are capable of dealing ''200-300 damage per attack'' while all of the bosses' attacks can instantly kill your Adventurer.

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** The "Dream Big Under the Big Top" Facility Event introduced a new difficulty level for Challenge Battles, Master difficulty. This is almost the same as other Facility Events' Challenge Battles where the player needs to face five waves of enemies, except the difficulty is jacked UpToEleven, up, as normal {{Mooks}} are capable of dealing ''200-300 damage per attack'' while all of the bosses' attacks can instantly kill your Adventurer.



** As if the regular Master Agito fights weren't hard enough, Cygames introduced the [[UpToEleven Legend Difficulty]], which requires a top tier team to even challenge.

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** As if the regular Master Agito fights weren't hard enough, Cygames introduced the [[UpToEleven Legend Difficulty]], Difficulty, which requires a top tier team to even challenge.



** Regular quests have Menaces, which are stronger enemies that offer up extra bonuses. UpToEleven in the Kaleidoscape, which gives the Menaces a huge boost in stats, but greater rewards (namely more EXP and, in the higher levels, Dusk Amber) for defeating them.

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** Regular quests have Menaces, which are stronger enemies that offer up extra bonuses. UpToEleven Exaggerated in the Kaleidoscape, which gives the Menaces a huge boost in stats, but greater rewards (namely more EXP and, in the higher levels, Dusk Amber) for defeating them.



** Goes UpToEleven with the Summer variants, which features all of the cast in swimsuits.

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** Goes UpToEleven with the The Summer variants, which features variants feature all of the cast in swimsuits.
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* HealingBoss:
** [[{{Plaguemaster}} Volk]] can cast an undodgeable arena-wide life-drain. On higher difficulties of the fight, he can heal a massive amount for each adventurer he hits with it, but this can be prevented if the adventurer is currently affected by his plague, and [[HoistByHisOwnPetard he'll absorb the plague instead]].
** Kai Yan will occasionally summon Supreme Spheres. If one is allowed to touch him before being destroyed, he'll be granted various buffs which may include HP regeneration.
** Fallen Angel Gabrial and the archdemon Jaldabaoth occasionally cast incantations to buff themselves and the {{Mook}}s they summon. One of the buffs they grant is HP regeneration. The incantation can be interrupted by attacking the weak points that appear while they perform it.
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* HandmadeIsBetter: Happens in Sharpshooter Sarisse's adventurer story, where she comes across a craftsman who's closing up shop to work in a factory. When she asks if he still values his work, the craftsman agrees, but making ends meet is more important to him than Doing It for the Art. Sarisse counters by saying handcrafted accessories have a charm to them that mass production lacks, which would bring about an eventual shift in public opinion. This causes the craftsman to reconsider his choices.
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moved to apostles character page


* FiveManBand: The Apostles and Archangels of the Goddess.
** TheLeader: Regina and Sandalphon
** TheLancer: Nevin and Ramiel
** TheBigGuy: Ryszarda and Raphael
** TheSmartGuy: Faris and Uriel
** TheChick: Pinon and Gabriel
** [[spoiler:SixthRangerTraitor: Basileus and Michael]]
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** Chapter 25, befitting of the penultimate act of the story. [[spoiler:Xenos manages to summon his fortress and the screen goes dark, with seemingly nothing and nobody able to stop him. He then boldly declares that dragalia is lost and that the world is his.]]
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Their adventurer story confirms them as humans


* EqualOpportunityEvil: The Agito include a human (Volk), a Qilin (Kai Yan), a Sylvan (Ciella), Fairies (Ayaha & Otoha), and a Dragon (Tartarus).

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* EqualOpportunityEvil: The Agito include a human (Volk), humans (Volk, Ayaha & Otoha), a Qilin (Kai Yan), a Sylvan (Ciella), Fairies (Ayaha & Otoha), and a Dragon (Tartarus).

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Updating outdated information


* InfinityPlusOneSword: The strongest Weapons available are currently those that can be obtained by fighting the Agito bosses, which are stronger than the High Dragon bosses. They are the only Weapons so far that start at 6-Star, and when fully unbound, their maximum level is 200, and then that becomes even stronger by unbinding once into their Master form.

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* InfinityPlusOneSword: The strongest InfinityPlusOneSword:
**
Weapons available are currently those that can be obtained crafted from materials dropped by fighting the defeated Agito bosses, bosses have a six-star rating and far higher stats than any five-star or lower weapon, even with no unbinds when their level is capped at 40. They also all have a skill that toggles between an offense buff and a support buff that lasts until it's toggled or suppressed by Curse of Nihility, which gets even more potent when the weapon is unbound for the fifth time.
** Weapons crafted from materials gathered by winning Primal Dragon Trials
are slightly stronger than the High Dragon bosses. They are the only Weapons so far that start at 6-Star, and when fully unbound, Agito weapons, but their maximum level is 200, and then that becomes even stronger by unbinding once into real power comes from the Primal Dragalia buff their Master form.skills provide. Primal Dragalia increases strength significantly and attack rate slightly, and it also bypasses Curse of Nihility.
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*** Chelle, Leonidas, and Valyx have their own dragonpacts with Cat Sith, Mars, and Thor respectively. Lathna has a similar relationship with Nyarlathotep.

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*** Chelle, Leonidas, Valyx, Nedrick, and Valyx Bondforged Euden have their own dragonpacts with Cat Sith, Mars, Thor, Bahamut, and Thor Primal Midgardsormr respectively. Lathna has a similar relationship with Nyarlathotep.



*** Some Adventurers instead get "Dragondrive," where they get a massive stat boost but don't shapeshift. These include Aldred, Bellina, and Farren (who were Syndicate test subjects), Yurius (presumably due to messing with shapeshifting that went bad), Nino (who has faerie magic), the Summer versions of Mym and Leonidas, Izumo (emissary of Amaterasu), and Emile (who had a pact that had been broken) and Phares ([[spoiler:whose pactwyrm is dead]]).
*** Instead of turning into dragons themselves, the ''Persona 5'' Adventurers summon their Personas as separate entities, making them sort of a cross between standard shapeshifters and the Dragondrive Adventurers. Zethia does the same thing with Bahamut and summons a copy of him instead of shapeshifting, as story-wise it's too dangerous to let the real thing loose.

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*** Some Adventurers instead get "Dragondrive," where they get a massive stat boost but don't shapeshift. These include Aldred, Bellina, and Farren (who were Syndicate test subjects), Yurius (presumably due to messing with shapeshifting that went bad), Nino (who has faerie magic), the Summer versions of Mym and Leonidas, Leonidas (no story reason given, but they're Shadow Adventurers while their locked-in Dragon forms are Fire, so Dragondrive is probably used to avoid the contradiction), Izumo (emissary of Amaterasu), and (wields Amaterasu's Eight-Span Mirror instead), Emile (who had a has no pact and is just that had been broken) incompetent) and Phares ([[spoiler:whose pactwyrm is dead]]).
*** Instead of turning into dragons themselves, the ''Persona 5'' Adventurers summon their Personas as separate entities, making them sort of a cross between standard shapeshifters and the Dragondrive Adventurers. Gala Zethia does the same thing with Bahamut and summons a copy of him instead of shapeshifting, as story-wise it's too dangerous for her to let the real thing loose.



** Eventually, the beast versions of the Agito started being released as "Dragons" that the player can shapeshift into. In terms of the story, they're not the real thing, but just residual mana manifesting as nearly-mindless copies.

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** Eventually, the beast versions of the Agito started being Volk and Ciella were released as "Dragons" that the player can shapeshift into. In terms of the story, they're not the real thing, but just residual mana manifesting as nearly-mindless copies.



** Some dragons are actually antagonistic to the party and thus not their allies at all, such as Fatalis or Chronos Nyx. In spite of this, even the antagonistic dragons can be playable and used.

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** Some dragons Dragons are actually antagonistic available to use in battle despite the party fact that they cannot form pacts with Euden, due either to being pacted to another (the royal family's pact Dragons; the Wyrmclan Dragons, the Angels, and thus not their allies at all, such as Fatalis Arsene) or to being antagonists that would never join the heroes willingly (Fatalis, Chronos Nyx. In spite of this, even the antagonistic dragons can be playable Nyx, and used.Elysium).[[note]]The Beast Agito would be in this latter group, but as noted in StoryAndGameplayIntegration, a story excuse was made to justify it.[[/note]]
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no other agito will be made into adventurers unfortunately.


*** Mym and the Humanoid versions of Midgardsormr, Mercury, and Jupiter are Dragons who shapeshift into humans. Thus, when transforming, they turn into their true selves. Similarly, Ayaha and Otoha (and presumably any other future playable Agito) always turn into their beast forms.

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*** Mym and the Humanoid versions of Midgardsormr, Mercury, and Jupiter are Dragons who shapeshift into humans. Thus, when transforming, they turn into their true selves. Similarly, Ayaha and Otoha (and presumably any other future playable Agito) always turn into their beast forms.
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*** Some Adventurers instead get "Dragondrive," where they get a massive stat boost but don't shapeshift. These include Aldred, Bellina, and Farren (who were Syndicate test subjects), Yurius (presumably due to messing with shapeshifting that went bad), Nino (who has faerie magic), the Summer versions of Mym and Leonidas, Izumo (emissary of Amaterasu), and Emile and Phares (who had pacts that have been broken).

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*** Some Adventurers instead get "Dragondrive," where they get a massive stat boost but don't shapeshift. These include Aldred, Bellina, and Farren (who were Syndicate test subjects), Yurius (presumably due to messing with shapeshifting that went bad), Nino (who has faerie magic), the Summer versions of Mym and Leonidas, Izumo (emissary of Amaterasu), and Emile (who had a pact that had been broken) and Phares (who had pacts that have been broken).([[spoiler:whose pactwyrm is dead]]).
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** In the Adventurer Story of [[spoiler: Emile, it turns out that out of a sense of laziness, Emile has effectively turned the Dyrenell Empire into a borderline ''democracy'', letting the people govern themselves and Emile just checking in once in a while just to minimize the work he has to put into ruling his people. And after establishing some laws to make the citizens' lifestyle more peaceful, if only to make them more appreciative of his artistic talents.]]

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** One of the Fafnir upgrades on the Kaleidoscape allows you to gain up to 10% more experience when defeating enemies.



* FiveSecondForeshadowing: While doing pulls for Adventurers or Dragons, there's a visual cue to let you know if you got a bum pull (no cue), an okay pull (doves flying), a 5-Star Adventurer or Dragon whether they’re new or a dupe, (two Gold Fafnirs), and one to show you got multiple 5-Stars (a rainbow).

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* FiveSecondForeshadowing: FiveSecondForeshadowing:
**
While doing pulls for Adventurers or Dragons, there's a visual cue to let you know if you got a bum pull (no cue), an okay pull (doves flying), a 5-Star Adventurer or Dragon whether they’re new or a dupe, (two Gold Fafnirs), and one to show you got multiple 5-Stars (a rainbow).rainbow).
** In the Kaleidoscape, most Exploration floors have treasure chests, but not all of them will have Menaces. In floors that have both, there is usually a small alcove early on that might have the treasure chest in it. If it's there, then there is a Menace on the floor. If not, then the chest is in the spot where the Menace would have been. Similarly, you can tell if Pumpking is the Menace of that floor because you'll likely have a giant boulder flying in your face as soon as you enter the floor.

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* HitboxDissonance: Notte's hitbox in "Notte's Slumber Shot" is only the size of the dot centered in her. This is necessary because the higher difficulties are {{Bullet Hell}}s where the gaps in the enemies' attacks are smaller than Notte herself.

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* HitboxDissonance: HitboxDissonance:
**
Notte's hitbox in "Notte's Slumber Shot" is only the size of the dot centered in her. This is necessary because the higher difficulties are {{Bullet Hell}}s where the gaps in the enemies' attacks are smaller than Notte herself.herself.
** The Axe Templars in the Kaleidoscape have a spin attack that lasts a half-second longer than it seems, able to hit you even when their axe comes to a stop.
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** All of the female Dragonyule variants employ this to an extent. Nefaria is wearing essentially two straps and a loose dress[[note]]Though with her it's actually justified, since she's essentially a zombie who doesn't feel warmth or cold[[/note]], Cleo downplays it slightly, but still has an exposed navel and thighs, Lily has only a thin pair of stockings on her legs, and Malora has both cleavage and thin strips of cloth up and down her legs.[[note]]Also justified, since her trade requires her to seduce any man she comes across.[[/note]] Ilia's Dragonyule outfit covers up the most, but then she has a nice, big CleavageWindow in her top. All of the male Dragonyule Adventurers are fully covered up, except for not wearing a hat in some cases.
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* ExposedToTheElements:
** Chapter 18 has the group head into the snowy mountains and get caught in a blizzard. Elisanne and Luca, the two main party members with the most exposed skin, only bother to wear a heavy cloak to keep warm rather than actually fully covering up.
** Adventurers can traverse through snowy levels just as well as they can other climates, no matter what they're wearing. Including the Summer variants.
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Since Bahamut is ambiguous, I swapped him out with a dragon that is actually evil and not truly on the side of the heroes (with nothing in story indicating it working with them)


** Some dragons are actually antagonistic to the party and thus not their allies at all, such as Bahamut or Chronos Nyx. In spite of this, even the antagonistic dragons can be playable and used.

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** Some dragons are actually antagonistic to the party and thus not their allies at all, such as Bahamut Fatalis or Chronos Nyx. In spite of this, even the antagonistic dragons can be playable and used.

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