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* ''VideoGame/FearAndHunger'': Either get {{Mercy Kill}}ed by the little girl you went out of your way to protect, [[MySkullRunnethOver lose your mind to eldritch knowledge]] from the god of destruction, [[KneelBeforeZod submit to Le'garde]] and watch him establish a dictatorship, kill him and leave as a ShellShockedVeteran, become a DeityOfHumanOrigin yourself with a high chance of leaving the world a worser place or accomplishing little of note, or just [[ScrewThisImOuttaHere try to leave]], only for it to be hinted that you're still stuck. Only the Hard Mode-exclusive endings have the heroes accomplish what they set out to do, and even then, Cahara is traumatized by what he's witnessed for the rest of his life, and D'arce is all but said to have enabled Le'garde's rise to power.
* ''VideoGame/FearAndHungerTermina'':
** While most characters do end up recovering from their experience and making a positive change in their variants of Ending B, Levi and Daan don't. The former ends up WalkingTheEarth trying to escape his nightmares, to no avail, while the latter crosses the DespairEventHorizon and willingly subjects himself to DeathOfPersonality.
** Ending C for all characters involves them personally killing every other contestant, then accepting Per'kele's offer to join the Cult of Sulfur, resulting in their death and the heavy implication that they will return as an AxCrazy servant of the SatanicArchetype.
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Patch 7 corrects this.


** If the PlayerCharacter makes the LastSecondEndingChoice to TakeOverTheWorld, not only do they immediately become DrunkOnTheDarkSide and become an EvilOverlord but they also reduce their TrueCompanions to mindless thralls. If playing as an evil Dark Urge it's even ''worse'' as the world is now in the hands of an OmnicidalManiac. Unlike the good ending this one lacks an epilogue so you don't get to see the full extent of your decisions.

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** If the PlayerCharacter makes the LastSecondEndingChoice to TakeOverTheWorld, not only do they immediately become DrunkOnTheDarkSide and become an EvilOverlord but they also reduce their TrueCompanions to mindless thralls. If playing as an evil Dark Urge it's even ''worse'' as the world is now in the hands of an OmnicidalManiac. Unlike the good ending this one lacks an epilogue so you don't get to see the full extent of your decisions.
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** Killing Demichev results in Renko going back to 1955 and correcting his original mistake (saving Demichev). At first, things seem to have gone back to normal as the game replays the helicopter ride sequence from the beginning. However, this time the helicopters bear hammer and sickle insignias and there's a statue of Barisov in the distance, implying that Soviet Union still controls the world. This may qualify as a BittersweetEnding since the Soviet Union is implied to be less oppressive without Demichev in charge.

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** Killing Demichev results in Renko going back to 1955 and correcting his original mistake (saving Demichev). At first, things seem to have gone back to normal as the game replays the helicopter ride sequence from the beginning. However, this time the helicopters bear hammer and sickle insignias and there's a statue of Barisov in the distance, implying that Soviet Union still controls the world. This may qualify as a BittersweetEnding since the Soviet Union is implied to be less oppressive without Demichev in charge.
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** Killing Demichev results in Renko going back to 1955 and correcting his original mistake (saving Demichev). At first, things seem to have gone back to normal as the game replays the helicopter ride sequence from the beginning. However, this time the helicopters bear hammer and sickle insignias and there's a statue of Barisov in the distance, implying that Soviet Union still controls the world.

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** Killing Demichev results in Renko going back to 1955 and correcting his original mistake (saving Demichev). At first, things seem to have gone back to normal as the game replays the helicopter ride sequence from the beginning. However, this time the helicopters bear hammer and sickle insignias and there's a statue of Barisov in the distance, implying that Soviet Union still controls the world. This may qualify as a BittersweetEnding since the Soviet Union is implied to be less oppressive without Demichev in charge.
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None of these are an example, being a Bittersweet Ending at worst. In all cases, the heroes still accomplished their main objective.


* All the endings of ''VideoGame/AkaiKatana'':
** Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.
** Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.
** Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.
** In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, and they all die [[BittersweetEnding for a better world]].
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** The game's prequel, ''VideoGame/RedDeadRedemption2'' has a new protagonist from John's old crew, Arthur Morgan [[DoomedByCanon who was never mentionned in the original game]] and who's fate is thus a ForegoneConclusion. The player at least get to choose how he dies, granting him the chance to witness [[BittersweetEnding an ultimate sunrise]], or getting him [[InTheBack stabbed in the back]].
** The game's epilogue counts as one as well, as John's fulfliling his vendetta against Micah is the nail in the coffin that leads Ross back to his trail and sets the events of the first game on track.
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Misplaced, moving to the correct tab


* Season 2 of ''VideoGame/BatmanTheTelltaleSeries'' ends with Alfred cracking under the stress of not knowing if Bruce will come home at night in addition to the trauma of having been kidnapped and tortured by Lady Arkham at the end of the previous season, and making the decision to leave Gotham and Bruce unless Bruce agrees to stop being Batman. The final choice of the game involves you either hanging up the cape and allowing evil to reign in Gotham once more, or answering the Bat-Signal and losing yet another father. The ending can be potentially even sadder if you kept up your [[DatingCatwoman relationship with Catwoman]] but failed to save her from being an unwilling member of the ComicBook/SuicideSquad.
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* ''VideoGame/BaldursGateIII'':
** If the PlayerCharacter makes the LastSecondEndingChoice to TakeOverTheWorld, not only do they immediately become DrunkOnTheDarkSide and become an EvilOverlord but they also reduce their TrueCompanions to mindless thralls. If playing as an evil Dark Urge it's even ''worse'' as the world is now in the hands of an OmnicidalManiac. Unlike the good ending this one lacks an epilogue so you don't get to see the full extent of your decisions.
** Dark Urge can even corrupt the ''good'' ending. If you fail to turn on Bhaal and don't kill yourself to escape his punishment, Dark Urge becomes a [[DemonicPossession possessed]] lunatic trapped in his own body and [[EverybodyDiesEnding goes to murder his former companions at the party]].
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* ''VideoGame/StarWarriorII'': If the player tells Emilio about Vie, this leads to Vie going back to the base. Unfortunately, the Cosmic Darkness fully assimilates her and kills everyone in the base, and then forces the party into a deep slumber.
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Spelling/grammar fix(es), General clarification on work content


* Activision's ''VideoGame/{{Apocalypse}}'' for [=PS1=] doesn't even give you a "lesser of two evils" ending. Trey Kincaid ([[InkSuitActor portrayed by Bruce Willis]]), after defeating the four horsemen, comes face to face with the BigBad himself. He says "see you in hell", but before he can fire, the Rev blasts Bruce with a bolt of lightning, [[AndThenJohnWasAZombie turning him into a "demon" himself]], complete with glowing HellishPupils. Who knows what he will unleash upon the universe.

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* Activision's ''VideoGame/{{Apocalypse}}'' for [=PS1=] doesn't even give you a "lesser of two evils" ending. Trey Kincaid ([[InkSuitActor portrayed by Bruce Willis]]), after defeating the four horsemen, comes face to face with the BigBad himself. He says "see you in hell", but before he can fire, the Rev blasts Bruce Trey with a bolt of lightning, [[AndThenJohnWasAZombie turning him into a "demon" himself]], complete with glowing HellishPupils. Who knows what he will unleash upon the universe.



* ''VideoGame/PlanescapeTorment'', for every possible ending. Best case scenario, you revive all your friends, send them to Sigil and then and go to the lower planes to suffer for all eternity for crimes committed by past incarnations. Alternatively, you can kill your mortality, leaving all your friends (save, possibly, one) still thoroughly dead, and you very likely facing oblivion. So oblivion or hell, no matter how nice you've been the entire game.

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* ''VideoGame/PlanescapeTorment'', for every possible ending. Best case scenario, you revive all your friends, send them to Sigil and then and go to the lower planes to suffer for all eternity for crimes committed by past incarnations. Alternatively, you can kill your mortality, leaving all your friends (save, possibly, one) still thoroughly dead, and you very likely facing oblivion. So oblivion or hell, no matter how nice you've been the entire game.
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Adding a work link.


* ''Spinal Breakers'' has multiple endings, and the worst one involves the hero Captain Waffle defeating the final boss and being forced to shoot his wife and daughter, who have become infected. Then at the end of the credits roll, we hear [[DrivenToSuicide one final gunshot]].

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* ''Spinal Breakers'' ''VideoGame/SpinalBreakers'' has multiple endings, and the worst one involves the hero Captain Waffle defeating the final boss and being forced to shoot his wife and daughter, who have become infected. Then at the end of the credits roll, we hear [[DrivenToSuicide one final gunshot]].
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** Much like the previous game, ''VisualNovel/SpiritHunterDeathMarkII'''s bad ending involves the protagonist failing to figure out the BigBad's true identity, resulting in his death.


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* ''VideoGame/Tekken8'': The "Despair" ending of its Story Mode ends with Jin's RedemptionQuest culminating in [[ShootTheShaggyDog Kazuya killing him and stamping out all remaining resistance]], leaving the globe under the control of a genocidal madman willing to [[TheSocialDarwinist destroy countries for not being strong enough]].
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Spelling/grammar fix(es), Crosswicking


** The endings in ''VideoGame/DeusExHumanRevolution'' are all downer endings by analysis. They all seem like they could lead to a better future for humanity: You could choose Darrow's option of telling the whole truth, thus getting the world to all but stop pursuing science and technology, and instead focus on their humanity and morals. You could choose Sarif's option of blaming the whole thing on Purity First and the anti-aug protesters, thus allowing humans to "steal fire from the gods," and by extension, become gods ourselves. You could choose Taggart's option of not revealing anything to the public, allowing the world to be run carefully and responsibly by trustworthy people unseen. Or you could simply blow up Panchea, killing Sarif, Darrow, Taggart, and yourself in the process, and leaving humanity to make their own choices. These all sound like perfectly good endings. That is, until you remember that Human Revoluton is a ''prequel'' to the CrapsackWorld of VideoGame/DeusEx. It doesn't actually matter which ending you choose, since the world ends up going to hell anyway.

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** The endings in ''VideoGame/DeusExHumanRevolution'' are all downer endings by analysis. They all seem like they could lead to a better future for humanity: You could choose Darrow's option of telling the whole truth, thus getting the world to all but stop pursuing science and technology, and instead focus on their humanity and morals. You could choose Sarif's option of blaming the whole thing on Purity First and the anti-aug protesters, thus allowing humans to "steal fire from the gods," and by extension, become gods ourselves. You could choose Taggart's option of not revealing anything to the public, allowing the world to be run carefully and responsibly by trustworthy people unseen. Or you could simply blow up Panchea, killing Sarif, Darrow, Taggart, and yourself in the process, and leaving humanity to make their own choices. These all sound like perfectly good endings. That is, until you remember that Human Revoluton ''Human Revolution'' is a ''prequel'' to the CrapsackWorld of VideoGame/DeusEx.''VideoGame/DeusEx''. It doesn't actually matter which ending you choose, since the world ends up going to hell anyway.



* Both of ''VideoGame/EdnaAndHarveyTheBreakout'''s endings. One is much more obvious -- obeying Dr. Marcel leads to Edna willingly having her personality erased -- while the other is less so: choosing to instead push Dr. Marcel down the stairs leads to an epilogue that implies that she died trying to escape. [[VideoGame/EdnaAndHarveyHarveysNewEyes The sequel]], meanwhile, ''also'' features multiple endings, which follow a similar pattern. Choosing to obey Dr. Marcel again leads to Lilli being {{brainwashed}}, choosing to stab him leads to an ending implies that [[TheUnfettered Lilli abandoning her morals as the cost of being free, and the slightly hidden "contradict" ending has Lilli openly abandon the scene, with absolutely nothing being resolved.]]

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* Both of ''VideoGame/EdnaAndHarveyTheBreakout'''s endings. One is much more obvious -- obeying Dr. Marcel leads to Edna willingly having her personality erased -- while the other is less so: choosing to instead push Dr. Marcel down the stairs leads to an epilogue that implies that she died trying to escape. [[VideoGame/EdnaAndHarveyHarveysNewEyes The sequel]], meanwhile, ''also'' features multiple endings, which follow a similar pattern. Choosing to obey Dr. Marcel again leads to Lilli being {{brainwashed}}, choosing to stab him leads to an ending implies that [[TheUnfettered Lilli abandoning her morals as the cost of being free, free]], and the slightly hidden "contradict" ending has Lilli [[ScrewThisImOuttaHere openly abandon the scene, with absolutely nothing being resolved.]]resolved]].
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* ''VideoGame/EldenRing'' has two of the most unambiguously bad endings in a Creator/FromSoftware game, both of which [[EarnYourBadEnding require you to go out of your way to get them]]. In addition, the quest-givers for these endings are open about their intentions, and in one case your companion Melina will outright beg you not to go any further and destroy the world.

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* ''VideoGame/EldenRing'' has two of the most unambiguously bad endings in a Creator/FromSoftware game, both game. Both of which them [[EarnYourBadEnding require you to go out of your way to get them]]. In addition, them]], and the quest-givers for these endings are open about their intentions, and in intentions. In one case case, your companion Melina will outright beg you not to go any further and destroy the world.



** "Blessing of Despair": In this variant of the Elden Lord ending, the Tarnished accepts the Dung Eater's misanthropic ideology and uses his Mending Rune to fix the Elden Ring, dooming all mankind and the land itself to a FateWorseThanDeath that will spread from generation to generation. The narrator, who in other endings mostly sounds neutral, sounds ''horrified'' in this one.

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** "Blessing of Despair": In this variant of the Elden Lord "Elden Lord" ending, the Tarnished accepts the Dung Eater's misanthropic ideology and uses his Mending Rune to fix the Elden Ring, dooming all mankind and the land Lands Between itself to a FateWorseThanDeath that will spread from generation to generation. The narrator, who in other endings mostly sounds neutral, sounds ''horrified'' in this one.



* In the BL game ''Enzai: Falsely Accused'', as can be expected about a game that is riddled with PrisonRape, every ending that doesn't involve your main character being proven innocent and thus leaving prison is one of these. Among others are cases where he gets shot while trying to escape, ends up as an EmptyShell due to all the trauma or gets targeted by the BigBad, resulting in him going downright insane.

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* In the [[YaoiGenre BL game game]] ''Enzai: Falsely Accused'', as can be expected about a game that is riddled with PrisonRape, every ending that doesn't involve your main character being proven innocent and thus leaving prison is one of these. Among others are cases where he gets shot while trying to escape, ends up as an EmptyShell due to all the trauma or gets targeted by the BigBad, resulting in him going downright insane.
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* ''VideoGame/{{Produce}}'': Toshio's deal with the Entity ends with [[EvilIsNotAToy the latter screwing the former over]] by [[AndIMustScream assimilating Sayaka into it]] -- when the whole point of Toshio's deal was to win her love.
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** ''Killzone 2 ends with you showing up in the Helghast Emperor's palace in order to arrest him. However, he points out that the ISA have lost millions of soldiers and entire fleets during the war, while the Helghast have lost "nothing" and only his leadership is keeping them in check. In anger, resident EthnicScrappy Rico [[NiceJobBreakingItHero kills him, only for you to find out he wasn't lying, as a substantial Helghast fleet, that had been kept in reserve, begins its vicious counter-attack.]]

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** ''Killzone 2 2'' ends with you showing up in the Helghast Emperor's palace in order to arrest him. However, he points out that the ISA have lost millions of soldiers and entire fleets during the war, while the Helghast have lost "nothing" and only his leadership is keeping them in check. In anger, resident EthnicScrappy Rico [[NiceJobBreakingItHero kills him, only for you to find out he wasn't lying, as a substantial Helghast fleet, that had been kept in reserve, begins its vicious counter-attack.]]

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