History DownerEnding / VideoGames

27th Aug '16 1:20:31 PM Sark0TAG
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* The Sierra adventure game ''Lighthouse'' has what could probably be called a Fridge Downer Ending. In what the developers [[EsotericHappyEnding presumably thought was a happy ending]], you capture the otherworldly BigBad and rescue the main NPC, the inventor Krick and his kidnapped daughter, to eventually bid them farewell back in their home by a cosy fire. However, there are a couple of other implications that the developers apparently never thought of, since Krick vows to destroy the machine he created that links to the fantastical other world. Not only is he abandoning the most spectacular scientific development in history, despite the fact that in rescuing him you made said fantastical world perfectly safe to visit and explore, and you must presumably now return to your mundane existence as an author in this world; more seriously, there's another major NPC, a paraplegic girl in a life-support machine unable to travel, whose former companions were all killed in a tragic accident long before and, without the continued companionship of the player character whom she befriends and helps capture the Big Bad, won't have anything else to do apart from potentially making friends with Martin's Birdman, assuming she's capable of reprogramming him.

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* The Sierra adventure game ''Lighthouse'' ''VideoGame/LighthouseTheDarkBeing'' has what could probably be called a Fridge Downer Ending. In what the developers [[EsotericHappyEnding presumably thought was a happy ending]], you capture the otherworldly BigBad and rescue the main NPC, the inventor Krick and his kidnapped daughter, to eventually bid them farewell back in their home by a cosy fire. However, there are a couple of other implications that the developers apparently never thought of, since Krick vows to destroy the machine he created that links to the fantastical other world. Not only is he abandoning the most spectacular scientific development in history, despite the fact that in rescuing him you made said fantastical world perfectly safe to visit and explore, and you must presumably now return to your mundane existence as an author in this world; more seriously, there's another major NPC, a paraplegic girl in a life-support machine unable to travel, whose former companions were all killed in a tragic accident long before and, without the continued companionship of the player character whom she befriends and helps capture the Big Bad, won't have anything else to do apart from potentially making friends with Martin's Birdman, assuming she's capable of reprogramming him.
27th Aug '16 1:17:20 PM Sark0TAG
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* The Sierra adventure game ''Lighthouse'' has what could probably be called a Fridge Downer Ending. In what the developers [[EsotericHappyEnding presumably thought was a happy ending]], you capture the otherworldly BigBad and rescue the main NPC, the inventor Krick and his kidnapped daughter, to eventually bid them farewell back in their home by a cosy fire. However, there are a couple of other implications that the developers apparently never thought of, since Krick vows to destroy the machine he created that links to the fantastical other world. Not only is he abandoning the most spectacular scientific development in history, despite the fact that in rescuing him you made said fantastical world perfectly safe to visit and explore, and you must presumably now return to your mundane existence as an author in this world; more seriously, there's another major NPC, a paraplegic girl in a life-support machine unable to travel, whose former companions were all killed in a tragic accident long before and, without the continued companionship of the player character whom she befriends and helps capture the Big Bad, will be doomed to a totally solitary existence, trapped with nothing at all to do for the rest of her life in the empty building that was once a pleasant, lively home.

to:

* The Sierra adventure game ''Lighthouse'' has what could probably be called a Fridge Downer Ending. In what the developers [[EsotericHappyEnding presumably thought was a happy ending]], you capture the otherworldly BigBad and rescue the main NPC, the inventor Krick and his kidnapped daughter, to eventually bid them farewell back in their home by a cosy fire. However, there are a couple of other implications that the developers apparently never thought of, since Krick vows to destroy the machine he created that links to the fantastical other world. Not only is he abandoning the most spectacular scientific development in history, despite the fact that in rescuing him you made said fantastical world perfectly safe to visit and explore, and you must presumably now return to your mundane existence as an author in this world; more seriously, there's another major NPC, a paraplegic girl in a life-support machine unable to travel, whose former companions were all killed in a tragic accident long before and, without the continued companionship of the player character whom she befriends and helps capture the Big Bad, will be doomed to a totally solitary existence, trapped with nothing at all won't have anything else to do for the rest apart from potentially making friends with Martin's Birdman, assuming she's capable of her life in the empty building that was once a pleasant, lively home.reprogramming him.
26th Jul '16 9:04:50 PM theknack101
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*** [[spoiler:Another comes when you either let Kenny kill Jane and turn him away, or save Jane's life and then refuse to forgive her. Either way, Clementine sets off with a newborn baby in her arms, alone as the blizzard worsens. And there is always the choice of ''[[KillEmAll letting Kenny kill Jane and then shooting him anyway]]'']], resulting in the same ending, but making it feel even bleaker.

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*** [[spoiler:Another comes when you either let Kenny kill Jane and turn him away, or save Jane's life and then refuse to forgive her. Either way, Clementine sets off with a newborn baby in her arms, alone as the blizzard worsens. And there is always the choice of ''[[KillEmAll letting Kenny kill Jane and then shooting him anyway]]'']], resulting in the same ending, but making it feel even bleaker. Regardless, the game ends with a a short scene of Clementine and AJ covered in zombie blood walking towards a huge hoard of zombies in a valley.
11th Jul '16 6:57:53 AM ashlay
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* ''VideoGame/DarkestDungeon'': The heir and their army manage to traverse the most fucked-up dungeons they've ever seen in your entire life... and then [[spoiler:you're forced to decide which half of your party is executed by the final boss' OneHitKill]]. While the party watches the final boss get smashed by his own dungeon, the heir discovers a horrible and devastating truth: [[spoiler:the Heart of Darkness created mankind, intentionally or accidentally, because it was nesting in the center of the earth, waiting for the day that its brood would finally mature and hatch from the Earth in an EarthShatteringKaboom. The final boss who was controlling everything wrong with the estate, including the Ancestor? That was ONE Heart of Darkness trying to get a head start over their siblings. THERE ARE MILLIONS IN THAT BEATING EGG, AND THEY WILL WAKE UP EVENTUALLY NO MATTER HOW MANY YOU KILL]]. Devastated and psychotic, the heir commits suicide, the hamlet eventually deserts into a ghost town, and another final boss awakens, beckoning another descendant to come and brave the dungeon...
-->Ancestor: Victory. A hollow and ridiculous notion.

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* ''VideoGame/DarkestDungeon'': The heir and their army manage to traverse the most fucked-up dungeons they've ever seen in your entire life... and then [[spoiler:you're forced to decide which half of your party is executed by the final boss' OneHitKill]]. While the party watches the final boss get smashed by his own dungeon, the heir discovers a horrible and devastating truth: [[spoiler:the Heart of Darkness created mankind, intentionally or accidentally, because it was nesting in the center of the earth, waiting for the day that its brood would finally mature and hatch from the Earth in an EarthShatteringKaboom. The final boss who was controlling everything wrong with the estate, including the Ancestor? That was ONE Heart of Darkness trying to get a head start over their siblings. THERE ARE MILLIONS IN THAT BEATING EGG, AND THEY WILL WAKE UP EVENTUALLY NO MATTER HOW MANY YOU KILL]]. Devastated and psychotic, the heir commits suicide, the hamlet eventually deserts into a ghost town, and another final boss awakens, beckoning another descendant to come and brave the dungeon...
-->Ancestor: Victory.
"Victory... A hollow and ridiculous notion." The heir and their army successfully purge the monstrosities from several of the the most fucked-up dungeons they've ever seen, though the heir is forced to sacrifice half their party to finish the EldritchAbomination hiding in the center of the Earth you've accidentally been feeding with the dead left in your wake... only to find the devastating truth: Mankind is and always was an errant protrusion of flesh of said EldritchAbomination, and our rotting corpses will continue to revive and sustain our creator after our deaths, meaning it can never be killed as long ''we'' exist. One day, inevitably, WhenThePlanetsAlign, what sleeps will rouse once more to [[EarthShatteringKaboom hatch from this fragile shell of earth and rock]] and bring about our inescapable end. Broken and psychotic, the heir commits suicide as their forefathers before them, and haunts the estate as another ghost, pointlessly trying to stop the next heir from starting this EternalRecurrence again. "Ruin has come to our family," wrote the Ancestor, but the family in question is the whole of mankind.
7th Jul '16 11:29:54 AM Onlythrice
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** ''Dual Destinies'' has three in the fifth case, and one in the DLC case. Getting a game over in one of the two forced questions has [[AntiVillain Aura]] kidnap Athena. Getting a game over on Simon's testimony results in him being found guilty in Athena's place and executed. [[FromBadToWorse Aura vanishes with the hostages (including Trucy), Athena leaves the agency, Apollo is completely broken by the events, and Phoenix gives up being a lawyer.]] Lastly, getting a game over on [[BigBad Fulbright's]] final testimony results in [[BittersweetEnding Athena and Simon getting off the hook, but the phantom getting away clean and the failure to bring him to justice causing public opinion towards the law to sink even lower]]. In the DLC case, getting a game over during Rimes' Mood Matrix segment results in Orla being found guilty and put down.

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** ''Dual Destinies'' has three in the fifth case, and one in the DLC case. [[spoiler: Getting a game over in one of the two forced questions has [[AntiVillain Aura]] kidnap Athena. Getting a game over on Simon's testimony results in him being found guilty in Athena's place and executed. [[FromBadToWorse Aura vanishes with the hostages (including Trucy), Athena leaves the agency, Apollo is completely broken by the events, and Phoenix gives up being a lawyer.]] Lastly, getting a game over on [[BigBad Fulbright's]] final testimony results in [[BittersweetEnding Athena and Simon getting off the hook, but the phantom getting away clean and the failure to bring him to justice causing public opinion towards the law to sink even lower]]. In the DLC case, getting a game over during Rimes' Mood Matrix segment results in Orla being found guilty and put down.]]
7th Jul '16 11:29:04 AM Onlythrice
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Added DiffLines:

** ''Dual Destinies'' has three in the fifth case, and one in the DLC case. Getting a game over in one of the two forced questions has [[AntiVillain Aura]] kidnap Athena. Getting a game over on Simon's testimony results in him being found guilty in Athena's place and executed. [[FromBadToWorse Aura vanishes with the hostages (including Trucy), Athena leaves the agency, Apollo is completely broken by the events, and Phoenix gives up being a lawyer.]] Lastly, getting a game over on [[BigBad Fulbright's]] final testimony results in [[BittersweetEnding Athena and Simon getting off the hook, but the phantom getting away clean and the failure to bring him to justice causing public opinion towards the law to sink even lower]]. In the DLC case, getting a game over during Rimes' Mood Matrix segment results in Orla being found guilty and put down.
1st Jul '16 4:23:54 PM Anddrix
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** ''VideoGame/MassEffect3'''s original cut has three major endings, all of which involve the Mass Relays being destroyed, leading to a very uncertain future (if that) for galactic civilization. It was a BaseBreaker for a reason, and led to a LOT of backlash which ultimately led to the Extended Cut.

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** ''VideoGame/MassEffect3'''s original cut has three major endings, all of which involve the Mass Relays being destroyed, leading to a very uncertain future (if that) for galactic civilization. It was a BaseBreaker for a reason, and led to a LOT of backlash which ultimately led to the Extended Cut.
29th Jun '16 3:08:57 PM BillyMT
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*** Upgraded to BIttersweetEnding at the Return to Na Pali ExpansionPack. [[spoiler:You manage to find another shuttle and escape back to civilization, but since you didn't got eliminated by the marines stationed at that sector[[note]]They rescued you from the faulty escape pod from the above ending, specifically because, as an death-row convict, you're that much expendable. And following the plotline objectives, now you know more than you should.[[/note]], you're on the run from the law. Again.]]

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*** Upgraded to BIttersweetEnding BittersweetEnding at the Return to Na Pali ExpansionPack. [[spoiler:You manage to find another shuttle and escape back to civilization, but since you didn't got eliminated by the marines stationed at that sector[[note]]They rescued you from the faulty escape pod from the above ending, specifically because, as an death-row convict, you're that much expendable. And following the plotline objectives, now you know more than you should.[[/note]], you're on the run from the law. Again.]]
29th Jun '16 3:08:36 PM BillyMT
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*** Subverted at the Return to Na Pali ExpansionPack. You manage to find another shuttle and escape back to civilization, but since you didn't got eliminated by the marines stationed at that sector[[note]]They rescued you from the faulty escape pod from the above ending, specifically because, as an death-row convict, you're that much expendable. And following the plotline objectives, now you know more than you should.[[/note]], you're on the run from the law. Again.

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*** Subverted Upgraded to BIttersweetEnding at the Return to Na Pali ExpansionPack. You [[spoiler:You manage to find another shuttle and escape back to civilization, but since you didn't got eliminated by the marines stationed at that sector[[note]]They rescued you from the faulty escape pod from the above ending, specifically because, as an death-row convict, you're that much expendable. And following the plotline objectives, now you know more than you should.[[/note]], you're on the run from the law. Again.]]
29th Jun '16 3:07:44 PM BillyMT
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*** Subverted at the Return to Na Pali ExpansionPack. You manage to find another shuttle and escape back to civilization, but since you didn't took the fall for the marines stationed at that sector, as intended, you're on the run from the law. Again.

to:

*** Subverted at the Return to Na Pali ExpansionPack. You manage to find another shuttle and escape back to civilization, but since you didn't took the fall for got eliminated by the marines stationed at that sector, sector[[note]]They rescued you from the faulty escape pod from the above ending, specifically because, as intended, an death-row convict, you're that much expendable. And following the plotline objectives, now you know more than you should.[[/note]], you're on the run from the law. Again.
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http://tvtropes.org/pmwiki/article_history.php?article=DownerEnding.VideoGames