History DorkAge / VideoGames

26th Apr '16 5:05:43 PM ThatBitterTase
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** A small but vocal segment of the ''Fallout'' community consider ''Fallout 3'' to be this as well, thanks to its weaker story.



* The ''Franchise/FinalFantasy'' series has had serious problems since Squaresoft's merger with Enix. Part of this was because when the previous producer, Hironobu Sakaguchi, was kicked off the force, the [[MyRealDaddy hugely definitive director/planner]] Yoshinori Kitase was KickedUpstairs to fill the producer role, giving him less influence over the actual content of the games. ExecutiveMeddling began to force more conservative decisions based on doubling down on existing fanbase rather than reaching out to new fans, such as making prequels, sequels and spinoffs rather than new main series games, and adding the VanillaProtagonist Vaan to ''VideoGame/FinalFantasyXII'', a gritty gothic fantasy story to which he was superfluous, to increase appeal to young teenagers. Increasing technology meant the JRPG genre itself, a product of technological limitations, now seemed dated compared to WideOpenSandbox Western-style RPGs. The bad critical reception of ''VideoGame/FinalFantasyXIII'' and its sequels, the fact that ''VideoGame/FinalFantasyXIV'' was so bad on launch that it had to be taken down and remade from scratch, and the continual delays of ''VideoGame/FinalFantasyXV'' and ''VideoGame/KingdomHearts3'' suggest very deep problems at the company.

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* The ''Franchise/FinalFantasy'' ''VideoGame/DevilMayCry'' had this with the second game, which decided to take a game that had played everything for camp value and play things dead straight. After the resulting outcry, Capcom made the third game a prequel, set the fourth game between the first and second, and quietly swept the second game under the rug; when characters from the series has had serious problems since Squaresoft's merger with Enix. Part of this was because when the previous producer, Hironobu Sakaguchi, was kicked off the force, the [[MyRealDaddy hugely definitive director/planner]] Yoshinori Kitase was KickedUpstairs to fill the producer role, giving him less influence over the actual content of the games. ExecutiveMeddling began to force more conservative decisions based on doubling down on existing fanbase rather than reaching out to new fans, such as making prequels, sequels and spinoffs rather than new main series appear in other games, they express confusion if asked about characters and adding the VanillaProtagonist Vaan to ''VideoGame/FinalFantasyXII'', a gritty gothic fantasy story to which he was superfluous, to increase appeal to young teenagers. Increasing technology meant the JRPG genre itself, a product of technological limitations, now seemed dated compared to WideOpenSandbox Western-style RPGs. The bad critical reception of ''VideoGame/FinalFantasyXIII'' and its sequels, the fact that ''VideoGame/FinalFantasyXIV'' was so bad on launch that it had to be taken down and remade events from scratch, and the continual delays of ''VideoGame/FinalFantasyXV'' and ''VideoGame/KingdomHearts3'' suggest very deep problems at the company.''Devil May Cry 2''. (Whether Ninja Theory's ''dMc'' counts is a massive BaseBreaker.)
26th Apr '16 3:24:10 PM pinkdalek
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* The ''Franchise/FinalFantasy'' series has had serious problems since Squaresoft's merger with Enix. Part of this was because when the previous producer, Hironobu Sakaguchi, was kicked off the force, the [[MyRealDaddy hugely definitive director/planner]] Yoshinori Kitase was KickedUpstairs to fill the producer role, giving him less influence over the actual content of the games. ExecutiveMeddling began to force more conservative decisions based on doubling down on existing fanbase rather than reaching out to new fans, such as making prequels, sequels and spinoffs rather than new main series games, and adding the VanillaProtagonist Vaan to ''VideoGame/FinalFantasyXII'', a gritty gothic fantasy story to which he was superfluous, to increase appeal to young teenagers. Increasing technology meant the JRPG genre itself, a product of technological limitations, now seemed dated compared to WideOpenSandbox Western-style RPGs. The bad critical reception of ''VideoGame/FinalFantasyXIII'' and its sequels, the fact that ''VideoGame/FinalFantasyXIV'' was so bad on launch that it had to be taken down and remade from scratch, and the continual delays of ''VideoGame/FinalFantasyXV'' and ''VideoGame/KingdomHearts3'' suggest very deep problems at the company.
12th Apr '16 6:17:18 AM RaritastheWeeabooHunter
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Added DiffLines:

** However, the dork age for the lore finally ended when the Bilgewater event was released. While some decisions were mixed at best (such as Gangplank's disable from all queues to coincide with his 'death'), the following events and champion updates started to make the champions interact with each other ''even more''; although infrequent, the new lores are actually being more well-received each passing rework/addition.
11th Apr '16 9:44:03 PM X2X
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* Creator/{{Nintendo}} fans remember ''VideoGame/HotelMario'' and the [[VideoGame/TheLegendOfZeldaCDiGames Zelda CD-i games]] with shame, due to [[http://www.youtube.com/watch?v=9mHw5g55oC4 this]] and general unplayablity. They haven't been forgotten by [=YouTube=], by way of SoBadItsGood-ness and by extension, WebAnimation/YouTubePoop.

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* Creator/{{Nintendo}} fans remember ''VideoGame/HotelMario'' and the [[VideoGame/TheLegendOfZeldaCDiGames Zelda CD-i games]] with shame, due to [[http://www.[[https://www.youtube.com/watch?v=9mHw5g55oC4 this]] and general unplayablity. They haven't been forgotten by [=YouTube=], Creator/YouTube, by way of SoBadItsGood-ness and by extension, WebAnimation/YouTubePoop.



** ''Revelations'' was eventually ported to [=PS3=], Xbox 360, Wii U, and [=PCs=], giving the game more mainstream exposure, followed by the release of [[VideoGame/ResidentEvilRevelations2 a sequel]] that also took a crack at RevisitingTheRoots. Then came the announcement of ''Umbrella Corps'', another co-op/competitive multiplayer shooter, making fans wonder if Capcom learned ''anything'' from ''ORC''. Meanwhile, ''Resident Evil 7'' had been announced long before either ''Revelations 2'' or ''Umbrella Corps'', but is currently nowhere to be seen with no news whatsoever.

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** ''Revelations'' was eventually ported to [=PS3=], Xbox 360, Wii U, and [=PCs=], giving the game more mainstream exposure, followed by the release of [[VideoGame/ResidentEvilRevelations2 a sequel]] that also took a crack at RevisitingTheRoots. Then came the announcement of ''Umbrella Corps'', another co-op/competitive multiplayer shooter, making fans wonder if Capcom learned ''anything'' from ''ORC''. Meanwhile, ''Resident Evil 7'' had been announced long before either ''Revelations 2'' or ''Umbrella Corps'', but is currently nowhere to be seen with no news whatsoever.whatsoever, though Capcom has promised to show footage at E3 2016.
10th Apr '16 1:14:41 PM X2X
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* Fans of ''VideoGame/TheKingOfFighters'' generally look at the period of time Eolith produced the games, especially ''KOF 2001'' as a Dork Age. The way ''2001'' plays is in general more glitchy and gimmicky (letting you choose how many teammates and strikers you want, for starters - meaning you can even fight ''1-vs-4 battles'', something that should only be reserved for bosses) than any other incarnation of the series, and is in general a mess. The music for these games has been compared to the sounds of robots farting, and Eolith [[ExecutiveMeddling introduced a few of their own character designs]] (although a scant few, like [[EnsembleDarkhorse May Lee]], were more favorably received). When Creator/{{SNK}} [[BackFromTheDead reclaimed the wheel]] as SNK Playmore, among the first things they did was to [[{{Retcon}} wipe several elements from]] ''[[{{Retcon}} 2001]]'' [[{{Retcon}} right out of the canon]], including the whole character of K9999 (also a blatant CaptainErsatz of [[Manga/{{Akira}} Tetsuo]]) and [[KilledOffForReal Foxy's death]]. It's predecessor, ''[[DreamMatchGame 2002]]'' however is still one of the most played versions in the series competitively, and even after the release of ''[[UpdatedRerelease 2002: Unlimited Match]]'' you'll still see some original ''[='02=]'' tournies being played. Now, ''2001'' on the other hand? Nope.
** The time the franchise switched to the tag team format with ''KOF 2003'' and ''KOF XI'' can be seen as one as well, which is why later games have dumped the tag team system in favor of the traditional 3 man elimination format.

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* Fans of ''VideoGame/TheKingOfFighters'' generally look at the period of time Eolith produced the games, especially ''KOF 2001'' as a Dork Age. The way ''2001'' plays is in general more glitchy and gimmicky (letting you choose how many teammates and strikers you want, for starters - meaning you can even fight ''1-vs-4 battles'', something that should only be reserved for bosses) than any other incarnation of the series, and is in general a mess. The music for these games has been compared to the sounds of robots farting, and Eolith [[ExecutiveMeddling introduced a few of their own character designs]] (although a scant few, like [[EnsembleDarkhorse May Lee]], were more favorably received). When Creator/{{SNK}} [[BackFromTheDead reclaimed the wheel]] as SNK Playmore, among the first things they did was to [[{{Retcon}} wipe several elements from]] ''[[{{Retcon}} 2001]]'' [[{{Retcon}} right out of the canon]], including the whole character of K9999 (also a blatant CaptainErsatz of [[Manga/{{Akira}} Tetsuo]]) and [[KilledOffForReal Foxy's death]]. It's predecessor, ''[[DreamMatchGame 2002]]'' however 2002]]'', however, is still one of the most played versions in the series competitively, and even after the release of ''[[UpdatedRerelease 2002: Unlimited Match]]'' you'll still see some original ''[='02=]'' tournies being played. Now, ''2001'' on the other hand? Nope.
** The time the franchise switched to the tag team format with ''KOF 2003'' and ''KOF XI'' can be seen as one as well, well (though it ''was'' generally well-received, especially with the improvements made in ''XI'', one of the more favorable SNKP entries along with ''XIII''), which is why later games have dumped the tag team system in favor of the traditional 3 man 3-man elimination format.



** After ''VideoGame/MortalKombat4'' hit the PolygonCeiling, the series seemed to have reached a stalemate with a largely undistinguishable (except for an expanded character roster) UpdatedRerelease for Dreamcast, ''Mortal Kombat Gold'', and the UsefulNotes/PlayStation-exclusive ''VideoGame/MortalKombatSpecialForces'', an utterly horrible action spin-off. In the wake of this, John Tobias jumped ship from the creative team, and the series laid low as the gaming industry entered its new generation - between ''Special Forces'' and the next entry in the series, there was a three-year gap.
** The trilogy of ''Deadly Alliance'', ''Deception'', and ''Armaggedon'' are not exactly remembered fondly. ''Deadly Alliance'' derailed several characters and [[KillEmAll dropped bridges on nearly all of the iconic characters of the series]], ''Deception'' introduced many less than stellar characters, including a character whose entirely characterization is literally yet another {{Stripperific}} ninja, a character is who is a walking, one note ToiletHumor joke, a main hero who is straight out of a teenage MK fanfaction, and a main villain who is one of the biggest {{Villain Sue}}s in fighting game history. Finally, ''Armageddon'' replaced the unique Fatalities with bog standard ones to accomodate for all the characters present and a story mode even more fanfictiony than ''Deception's''.
** And then there was ''VideoGame/MortalKombatVsDCUniverse'', which can be seen as Midway trying to figure out what to do with the series. It's not necessarily a bad game, but it's a firm indicator of ''Mortal Kombat'''s Dork Age, because the simple fact of it being rated T by ESRB (due to the DC superheroes) made this game a standout, and not in a positive way: it meant a lot of what players knew of ''MK'' would be inevitably {{Bowdlerise}}d (mainly the explicit {{Gorn}}, which was reduced to the odd blood spill here and there, and censored Fatalities - even more so than the home versions of the original game). It ultimately took Midway [[CreatorKiller filing for bankruptcy]] and [[ChannelHop seeing its assets acquired by WB Games]] for the series to get back on track-the bankruptcy/acquisition period allowed for Midway Studios (now reincarnated as Netherrealm Studios) to sort out what worked and what didn't work and then return to series to form with the well-received ''VideoGame/MortalKombat9'', as well as using their experience on the DC end of things to turn out ''VideoGame/InjusticeGodsAmongUs'', a cool all-DC fighting game.

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** After ''VideoGame/MortalKombat4'' hit the PolygonCeiling, the series seemed to have reached a stalemate with a largely undistinguishable (except for an expanded character roster) UpdatedRerelease for Dreamcast, ''Mortal Kombat Gold'', and the UsefulNotes/PlayStation-exclusive ''VideoGame/MortalKombatSpecialForces'', an utterly horrible action spin-off. In the wake of this, John Tobias jumped ship from the creative team, and the series laid low as the gaming industry entered its new generation - -- between ''Special Forces'' and the next entry in the series, there was a three-year gap.
** The trilogy of ''Deadly Alliance'', ''Deception'', and ''Armaggedon'' are not exactly remembered fondly. ''Deadly Alliance'' derailed several characters and [[KillEmAll dropped bridges on nearly all of the iconic characters of the series]], ''Deception'' introduced many less than stellar characters, including a character whose entirely characterization is literally yet another {{Stripperific}} ninja, a character is who is a walking, one note ToiletHumor joke, a main hero who is straight out of a teenage MK fanfaction, ''MK'' fanfiction, and a main villain who is one of the biggest {{Villain Sue}}s in fighting game history. Finally, ''Armageddon'' replaced the unique Fatalities with bog standard ones to accomodate accommodate for all the characters present and a story mode even more fanfictiony than ''Deception's''.
** And then there was ''VideoGame/MortalKombatVsDCUniverse'', which can be seen as Midway trying to figure out what to do with the series. It's not necessarily a bad game, but it's a firm indicator of ''Mortal Kombat'''s Dork Age, because the simple fact of it being rated T by ESRB (due to the DC superheroes) made this game a standout, and not in a positive way: it meant a lot of what players knew of ''MK'' would be inevitably {{Bowdlerise}}d (mainly the explicit {{Gorn}}, which was reduced to the odd blood spill here and there, and censored Fatalities - -- even more so than the home versions of the original game). It ultimately took Midway [[CreatorKiller filing for bankruptcy]] and [[ChannelHop seeing its assets acquired by WB Games]] for the series to get back on track-the bankruptcy/acquisition period allowed for Midway Studios (now reincarnated as Netherrealm Studios) to sort out what worked and what didn't work and then return to series to form with the well-received ''VideoGame/MortalKombat9'', as well as using their experience on the DC end of things to turn out ''VideoGame/InjusticeGodsAmongUs'', a cool all-DC fighting game.



Part of what makes this example such an interesting one is that creator Hideo Kojima [[TheyPlottedAPerfectlyGoodWaste deliberately played right into the trope.]] [[MisaimedFandom After he failed to get the fan reaction]] [[CreatorBacklash he wanted from the deconstructive elements in the previous game,]] he specifically crafted the game as a DeconstructorFleet not just of the series or the stealth genre but of ''all'' video gaming, and most, if not all, of the worst-received features of the game -- like the use of a ReplacementScrappy protagonist, or the agonizingly high StoryToGameplayRatio -- are specifically there to make [[AnAesop some thematic point]] or to remind the player that ThisLoserIsYou. It definitely wasn't received well by the fans, but to this day, Kojima considers it [[MagnumOpusDissonance his favorite game in the series.]]

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Part of what makes this example such an interesting one is that creator Hideo Kojima [[TheyPlottedAPerfectlyGoodWaste deliberately played right into the trope.]] [[MisaimedFandom After he failed to get the fan reaction]] [[CreatorBacklash he wanted from the deconstructive elements in the previous game,]] he specifically crafted the game as a DeconstructorFleet not just of the series or the stealth genre but of ''all'' video gaming, and most, if not all, of the worst-received features of the game -- like the use of a ReplacementScrappy protagonist, or the agonizingly high StoryToGameplayRatio -- are specifically there to make [[AnAesop some thematic point]] or to remind the player that ThisLoserIsYou. It definitely wasn't received well by the fans, but to this day, Kojima considers it [[MagnumOpusDissonance his favorite game in the series.]] series]].



*** First, ''VideoGame/SonicLostWorld'' did away with the boost gameplay that had been invented in ''Unleashed'' and refined in ''Generations'', replacing it with a finicky "parkour system" that allowed Sonic to run on walls, but was highly unintuitive, thanks in part to the game's unclear instructions. The game's other major features, level design featuring planetoids with independent gravity and the return of Wisp power-ups, were widely criticized as watered-down versions of the main features of ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SonicColors'', respectively; with the story also proving to very divisive for its characterization and attempts to tell a more serious story. While many fans looked past the problems with the Wii U version of ''Lost World'' and had a fun experience, the 3DS version was more widely panned for having chaotic level design and poor implementation of gyroscope controls. Regardless, ''Lost World's'' lukewarm reception was disquieting to the Sonic fanbase, having been released immediately after the games that had returned Sonic to top form following a previous and particularly nasty Dork Age.
*** Those Sonic fans hoping that ''Sonic Lost World'' was a mild aberration were sorely disappointed when the ''VideoGame/SonicBoom'' games were released. Marketed as a fresh new take on Sonic, the Boom titles generated tons of hype prior to their debut, even if playable demos indicated that the games themselves needed ''a lot'' of polish. Alas, [[ObviousBeta this need was not met]]. ''Rise of Lyric'' was plagued with an advanced graphical engine that was too much for the Wii U to handle properly, resulting in subpar graphics, a choppy frame rate, and a highly degraded multiplayer experience. Other daunting problems included slow gameplay, overly simple fighting mechanics, sparse and sprawling hub areas, a dull and formulaic story, subpar musical score, and a host of bugs and glitches. Similarly, ''Shattered Crystal'' on the 3DS had its share of issues, like flawed level structure, overly complicated controls, and a conflicting continuity with the Wii U game. Both games were near unanimously panned by critics and fans (many likening ''Rise of Lyric'' to the infamous ''Sonic '06''), nor did they sell relatively well, possibly contributing to the restructuring of Sega of America and the layoffs of dozens of its employees in early 2015. Despite the poor reception and sales, this wasn't enough to stop another ''Sonic Boom'' game --''Fire and Ice'' for the 3DS-- from being announced for a 2016 release.
*** Another factor some people considering this era to be a third Dork Age is due to Sega making a three-game contract for the series to appear on Nintendo-exclusive consoles; which consisted of the aforementioned ''Lost World'' and ''Sonic Boom'' games, as well as a fourth ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic]]'' installment. This came at the chagrin of Sonic fans who had been waiting for a new multiplatform Sonic game, especially as no Sonic games have been released for the PS4 and Xbox One. Not helping matters was that all three games of the contract received average-to-poor reviews and sold below expectations; yet a fifth ''Mario and Sonic'' game (for Wii U and 3DS) and the aforementioned third ''Sonic Boom'' game for the 3DS were announced in spite the contract ending with the first two ''Sonic Boom'' games.
*** However, the Sonic Boom TV show and comics have gotten a mixed-to-positive reception, and Sonic Team's first at a mobile game, ''VideoGame/SonicRunners'', has gotten fairly good reviews (the soft launch, anyway; reception to the game's [[BadExportForYou worldwide]] [[AllegedlyFreeGame launch]] has been much less positive), meaning the end to the current Dork Age may be in sight. With the series' [[MilestoneCelebration 25th anniversary]] on the horizon and Sonic Team not having released a console game since ''Lost World'', many fans are hoping (yet again) that they are working on a 25th anniversary game for 2016 that will ''permanently'' break Sonic out of his slump.

to:

*** First, ''VideoGame/SonicLostWorld'' did away with the boost gameplay that had been invented in ''Unleashed'' and refined in ''Generations'', replacing it with a finicky "parkour system" that allowed Sonic to run on walls, but was highly unintuitive, thanks in part to the game's unclear instructions. The game's other major features, level design featuring planetoids with independent gravity and the return of Wisp power-ups, were widely criticized as watered-down versions of the main features of ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SonicColors'', respectively; with the story also proving to very divisive for its characterization and attempts to tell a more serious story. While many fans looked past the problems with the Wii U version of ''Lost World'' and had a fun experience, the 3DS version was more widely panned for having chaotic level design and poor implementation of gyroscope controls. Regardless, ''Lost World's'' World''[='s=] lukewarm reception was disquieting to the Sonic fanbase, having been released immediately after the games that had returned Sonic to top form following a previous and particularly nasty Dork Age.
*** Those Sonic fans hoping that ''Sonic Lost World'' was a mild aberration were sorely disappointed when the ''VideoGame/SonicBoom'' games were released. Marketed as a fresh new take on Sonic, the Boom ''Boom'' titles generated tons of hype prior to their debut, even if playable demos indicated that the games themselves needed ''a lot'' of polish. Alas, [[ObviousBeta this need was not met]]. ''Rise of Lyric'' was plagued with an advanced graphical engine that was too much for the Wii U to handle properly, resulting in subpar graphics, a choppy frame rate, and a highly degraded multiplayer experience. Other daunting problems included slow gameplay, overly simple fighting mechanics, sparse and sprawling hub areas, a dull and formulaic story, subpar musical score, and a host of bugs and glitches. Similarly, ''Shattered Crystal'' on the 3DS had its share of issues, like flawed level structure, overly complicated controls, and a conflicting continuity with the Wii U game. Both games were near unanimously panned by critics and fans (many likening ''Rise of Lyric'' to the infamous ''Sonic '06''), nor did they sell relatively well, possibly contributing to the restructuring of Sega of America and the layoffs of dozens of its employees in early 2015. Despite the poor reception and sales, this wasn't enough to stop another ''Sonic Boom'' game --''Fire and Ice'' for the 3DS-- from being announced for a 2016 release.
*** Another factor some people considering this era to be a third Dork Age is due to Sega making a three-game contract for the series to appear on Nintendo-exclusive consoles; which consisted of the aforementioned ''Lost World'' and ''Sonic Boom'' games, as well as a fourth ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic]]'' installment. This came at the chagrin of Sonic fans who had been waiting for a new multiplatform Sonic game, especially as no Sonic games have been released for the PS4 [=PS4=] and Xbox One. Not helping matters was that all three games of the contract received average-to-poor reviews and sold below expectations; yet a fifth ''Mario and Sonic'' game (for Wii U and 3DS) and the aforementioned third ''Sonic Boom'' game for the 3DS were announced in spite the contract ending with the first two ''Sonic Boom'' games.
*** However, the Sonic ''Sonic'' Boom TV show and comics have gotten a mixed-to-positive reception, and Sonic Team's first at a mobile game, ''VideoGame/SonicRunners'', has gotten fairly good reviews (the soft launch, anyway; reception to the game's [[BadExportForYou worldwide]] [[AllegedlyFreeGame launch]] has been much less positive), meaning the end to the current Dork Age may be in sight. With the series' [[MilestoneCelebration 25th anniversary]] on the horizon and Sonic Team not having released a console game since ''Lost World'', many fans are hoping (yet again) that they are working on a 25th anniversary game for 2016 that will ''permanently'' break Sonic out of his slump.



* There was a time where, to save on bandwidth costs, the site for hosting custom content for ''VideoGame/GarrysMod'' forced its users to download addons via torrents rather than getting them directly off the site. It lasted for about two months.

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* There was a time where, to save on bandwidth costs, the site for hosting custom content for ''VideoGame/GarrysMod'' forced its users to download addons add-ons via torrents rather than getting them directly off the site. It lasted for about two months.



* ''VideoGame/RockBand'''s "hardcore" fan base often think 2012 is a dork age for their DownloadableContent. Most of the new releases now come in threes and with only one Pro Guitar/Bass upgrade, and a not insignificant amount of them are from the (often late) TurnOfTheMillennium and TheNewTens which they stereotypically consider "crappy". (Nothing really exciting for them was released minus an Music/IronMaiden 6-pack and a Music/{{Slayer}} pack.) Plus, they are often considered "too easy".
* ''VideoGame/LeagueOfLegends'' had very tight and involved lore development for a MOBA, to the point where it even had its own subsection in the main client (the 'Journal of Justice'). However, around 2012, the lore team switched hands, and much of their narrative philosophy changed, causing them to throw out a lot of old lore and start again. Newer heroes were considered uninspiring and bland, with little to no motivation to join the League, while some old characters had their entire backstories changed to very mixed reception. Eventually Riot decided to retcon the whole Institute of War in an attempt to appeal to the esports scene, angering lore fans even more.

to:

* ''VideoGame/RockBand'''s "hardcore" fan base often think 2012 is a dork age for their DownloadableContent. Most of the new releases now come in threes and with only one Pro Guitar/Bass upgrade, and a not insignificant amount of them are from the (often late) TurnOfTheMillennium and TheNewTens which they stereotypically consider "crappy". "crappy." (Nothing really exciting for them was released minus an Music/IronMaiden 6-pack and a Music/{{Slayer}} pack.) Plus, they are often considered "too easy".
easy."
* ''VideoGame/LeagueOfLegends'' had very tight and involved lore development for a MOBA, to the point where it even had its own subsection in the main client (the 'Journal "Journal of Justice').Justice"). However, around 2012, the lore team switched hands, and much of their narrative philosophy changed, causing them to throw out a lot of old lore and start again. Newer heroes were considered uninspiring and bland, with little to no motivation to join the League, while some old characters had their entire backstories changed to very mixed reception. Eventually Riot decided to retcon the whole Institute of War in an attempt to appeal to the esports e-sports scene, angering lore fans even more.



* The ''VideoGame/{{Lunar}}'' series started to slide in early 2000s, with the installments developed for Nintendo portable systems. First ''VideoGame/LunarTheSilverStar'' was remade for the GameBoyAdvance as ''Lunar Legend'', with shallower characterizations, a point-and-click map replacing the once large overworld, and different and simpler combat. Then came the prequel ''VideoGame/LunarDragonSong'', the first non-remake ''Lunar'' game in a decade, which in a bid to attract new players to the franchise dumbed down the gameplay and story even more, but also added annoying new mechanics like having to choose between fighting for experience and fighting for items (which in this game are mostly VendorTrash), taking damage while running, and repetitive {{Fetch Quest}}s. The localizations of these two games published by Creator/{{Ubisoft}} also compared poorly with the painstaking effort Creator/WorkingDesigns put into localizing previous installments.

to:

** ''Revelations'' was eventually ported to [=PS3=], Xbox 360, Wii U, and [=PCs=], giving the game more mainstream exposure, followed by the release of [[VideoGame/ResidentEvilRevelations2 a sequel]] that also took a crack at RevisitingTheRoots. Then came the announcement of ''Umbrella Corps'', another co-op/competitive multiplayer shooter, making fans wonder if Capcom learned ''anything'' from ''ORC''. Meanwhile, ''Resident Evil 7'' had been announced long before either ''Revelations 2'' or ''Umbrella Corps'', but is currently nowhere to be seen with no news whatsoever.
* The ''VideoGame/{{Lunar}}'' series started to slide in early 2000s, with the installments developed for Nintendo portable systems. First ''VideoGame/LunarTheSilverStar'' was remade for the GameBoyAdvance UsefulNots/GameBoyAdvance as ''Lunar Legend'', with shallower characterizations, a point-and-click map replacing the once large overworld, and different and simpler combat. Then came the prequel ''VideoGame/LunarDragonSong'', the first non-remake ''Lunar'' game in a decade, which in a bid to attract new players to the franchise dumbed down the gameplay and story even more, but also added annoying new mechanics like having to choose between fighting for experience and fighting for items (which in this game are mostly VendorTrash), taking damage while running, and repetitive {{Fetch Quest}}s. The localizations of these two games published by Creator/{{Ubisoft}} also compared poorly with the painstaking effort Creator/WorkingDesigns put into localizing previous installments.



* ''VideoGame/StarTrekOnline'', if what has been said on the official forums is true, has been in this position since Season 8.5. 8.5 saw the removal of the Hourly Events in favor of weekend events, which cheesed off players due to the fact that players used the Bonus Marks 3-hour event to grind marks for their Fleets. The start of this season also gave out a special event ship for the 4th anniversary, only to have it put behind a time gate due to the extra bells and whistles that went with it, a major deviation from year 2 and 3's ships. It got worse come Season 9, when it was revealed that the Reputation Powers players could get no longer stacked and that they were limited to 8 passives - four space and four ground - in an attempt to curb PowerCreep before it got way out of hand. It also infuriated certain players because of the usage of Undine ships for Lockbox prizes and Lobi offerings, as many players felt that doing so broke canon and that Cryptic had promised them that they would never use the Undine as Lockbox prizes.

to:

* ''VideoGame/StarTrekOnline'', if what has been said on the official forums is true, has been in this position since Season 8.5. 8.5 saw the removal of the Hourly Events in favor of weekend events, which cheesed off players due to the fact that players used the Bonus Marks 3-hour event to grind marks for their Fleets. The start of this season also gave out a special event ship for the 4th anniversary, only to have it put behind a time gate due to the extra bells and whistles that went with it, a major deviation from year 2 and 3's ships. It got worse come Season 9, when it was revealed that the Reputation Powers players could get no longer stacked and that they were limited to 8 passives - -- four space and four ground - -- in an attempt to curb PowerCreep before it got way out of hand. It also infuriated certain players because of the usage of Undine ships for Lockbox prizes and Lobi offerings, as many players felt that doing so broke canon and that Cryptic had promised them that they would never use the Undine as Lockbox prizes.
4th Mar '16 3:45:40 PM Darthrai
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* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/PaperMarioColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''Super Paper Mario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].

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* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/PaperMarioColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''Super Paper Mario'', ''VideoGame/SuperPaperMario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].
4th Mar '16 9:32:14 AM Darthrai
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* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/MarioAndLuigiColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''Super Paper Mario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].

to:

* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/MarioAndLuigiColorSplash'' ''VideoGame/PaperMarioColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''Super Paper Mario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].
4th Mar '16 9:31:59 AM Darthrai
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* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/MarioAndLuigiColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''Super Paper Mario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].
1st Mar '16 10:25:34 AM Unityd3v
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* Fans of ''VideoGame/TheKingOfFighters'' generally look at the period of time Eolith produced the games (''KOF 2001'' and ''2002'') as a Dork Age. The way ''2001'' plays is in general more glitchy and gimmicky (letting you choose how many teammates and strikers you want, for starters - meaning you can even fight ''1-vs-4 battles'', something that should only be reserved for bosses) than any other incarnation of the series, and is in general a mess. The music for these games has been compared to the sounds of robots farting, and Eolith [[ExecutiveMeddling introduced a few of their own character designs]] (although a scant few, like [[EnsembleDarkhorse May Lee]], were more favorably received). When Creator/{{SNK}} [[BackFromTheDead reclaimed the wheel]] as SNK Playmore, among the first things they did was to [[{{Retcon}} wipe several elements from]] ''[[{{Retcon}} 2001]]'' [[{{Retcon}} right out of the canon]], including the whole character of K9999 (also a blatant CaptainErsatz of [[Manga/{{Akira}} Tetsuo]]) and [[KilledOffForReal Foxy's death]]. To give ''[[DreamMatchGame 2002]]'' some credit, it's still one of the most played versions in the series competitively, and even after the release of ''[[UpdatedRerelease 2002: Unlimited Match]]'' you'll still see some original ''[='02=]'' tournies being played. Now, ''2001'' on the other hand? Nope.

to:

* Fans of ''VideoGame/TheKingOfFighters'' generally look at the period of time Eolith produced the games (''KOF games, especially ''KOF 2001'' and ''2002'') as a Dork Age. The way ''2001'' plays is in general more glitchy and gimmicky (letting you choose how many teammates and strikers you want, for starters - meaning you can even fight ''1-vs-4 battles'', something that should only be reserved for bosses) than any other incarnation of the series, and is in general a mess. The music for these games has been compared to the sounds of robots farting, and Eolith [[ExecutiveMeddling introduced a few of their own character designs]] (although a scant few, like [[EnsembleDarkhorse May Lee]], were more favorably received). When Creator/{{SNK}} [[BackFromTheDead reclaimed the wheel]] as SNK Playmore, among the first things they did was to [[{{Retcon}} wipe several elements from]] ''[[{{Retcon}} 2001]]'' [[{{Retcon}} right out of the canon]], including the whole character of K9999 (also a blatant CaptainErsatz of [[Manga/{{Akira}} Tetsuo]]) and [[KilledOffForReal Foxy's death]]. To give It's predecessor, ''[[DreamMatchGame 2002]]'' some credit, it's however is still one of the most played versions in the series competitively, and even after the release of ''[[UpdatedRerelease 2002: Unlimited Match]]'' you'll still see some original ''[='02=]'' tournies being played. Now, ''2001'' on the other hand? Nope.Nope.
** The time the franchise switched to the tag team format with ''KOF 2003'' and ''KOF XI'' can be seen as one as well, which is why later games have dumped the tag team system in favor of the traditional 3 man elimination format.
29th Jan '16 5:49:22 PM hamza678
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* The ''VideoGame/TonyHawksProSkater'' franchise fell into one hard with ''RIDE'' and ''SHRED'', which attempted to revive the franchise by using a skateboard-shaped motion controller to simulate boarding movement. This failed to address any of the problems the series had been going through, and introduced several new ones. Both games failed as a result, and the ''Hawk'' franchise crashed and burned, forcing Activision to put it on life support with the downloadable "back-to-basics" ''Tony Hawk's Pro Skater HD'' and the mobile Temple Run clone ''Tony Hawk's Shred Session'', with a new installment to the original ''Tony Hawk's Pro Skater'' line of games in the works.

to:

* The ''VideoGame/TonyHawksProSkater'' franchise fell into one hard with ''RIDE'' and ''SHRED'', which attempted to revive the franchise by using a skateboard-shaped motion controller to simulate boarding movement. This failed to address any of the problems the series had been going through, and introduced several new ones. Both games failed as a result, and the ''Hawk'' franchise crashed and burned, forcing Activision to put it on life support with the downloadable "back-to-basics" ''Tony Hawk's Pro Skater HD'' and the mobile Temple Run clone ''Tony Hawk's Shred Session'', with a new installment to Session''. Unfortunately, ''Pro Skater 5'' received poor reception, putting the original ''Tony Hawk's Pro Skater'' line of games franchise's future in the works.doubt.
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http://tvtropes.org/pmwiki/article_history.php?article=DorkAge.VideoGames