History DorkAge / VideoGames

29th Jan '16 5:49:22 PM hamza678
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* The ''VideoGame/TonyHawksProSkater'' franchise fell into one hard with ''RIDE'' and ''SHRED'', which attempted to revive the franchise by using a skateboard-shaped motion controller to simulate boarding movement. This failed to address any of the problems the series had been going through, and introduced several new ones. Both games failed as a result, and the ''Hawk'' franchise crashed and burned, forcing Activision to put it on life support with the downloadable "back-to-basics" ''Tony Hawk's Pro Skater HD'' and the mobile Temple Run clone ''Tony Hawk's Shred Session'', with a new installment to the original ''Tony Hawk's Pro Skater'' line of games in the works.
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* The ''VideoGame/TonyHawksProSkater'' franchise fell into one hard with ''RIDE'' and ''SHRED'', which attempted to revive the franchise by using a skateboard-shaped motion controller to simulate boarding movement. This failed to address any of the problems the series had been going through, and introduced several new ones. Both games failed as a result, and the ''Hawk'' franchise crashed and burned, forcing Activision to put it on life support with the downloadable "back-to-basics" ''Tony Hawk's Pro Skater HD'' and the mobile Temple Run clone ''Tony Hawk's Shred Session'', with a new installment to Session''. Unfortunately, ''Pro Skater 5'' received poor reception, putting the original ''Tony Hawk's Pro Skater'' line of games franchise's future in the works.doubt.
22nd Jan '16 5:32:50 PM DuneTheWanderer
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Added DiffLines:
** This is elaborated upon by fans that have noticed a few things. In ''Soulstorm'', two factions in particular were noticeably [[GameBreaker overpowered]] by Iron Lore: Tau and, to a far FAR worse extent, Eldar. A lot of the other factions were barely complete, having only threadbare unit lineups or just plain weak units that weren't worth the resources they were made of. One of these factions hit the hardest were the InUniverse ButtMonkey Imperial Guard. Later material that mentions the events in ''Soulstorm'' written by Games Workshop shows that the Imperial Guard won a ''[[CurbStompBattle massive]]'' victory over all other factions, the Tau were forced out of the sector entirely, and that the Eldar had lost an entire Craftworld due to the conflict.
8th Jan '16 1:51:35 AM erforce
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* In the late 1990s, Creator/{{Konami}} farmed out the development of the ''VideoGame/{{Contra}}'' series to Hungarian developer Appaloosa, resulting in the creation of the series' two PlayStation installments ''Contra: Legacy of War'' (which also saw release on the UsefulNotes/SegaSaturn) in 1996, and ''C: The Contra Adventure'' in 1998. Both games were critically panned when they came out and Konami even canceled plans to localize the first of the two titles in Japan after the negative reception it received, which makes one wonder why they would give Appaloosa a second chance. It's made all the worse by the fact that ''Legacy of War'' relied on a [=3D=] glasses gimmick for sales (we're talking '50s BMovie red/blue cardboard glasses here) and massively derailed existing characters and canon, considering these followed on from ''Contra: Hard Corps'', one of the more story-heavy ''Contra'' games, it did not go well. It should be noted that both games are explicitly [[CanonDiscontinuity exiled from the Contra canon]].
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* In the late 1990s, Creator/{{Konami}} farmed out the development of the ''VideoGame/{{Contra}}'' series to Hungarian developer Appaloosa, resulting in the creation of the series' two PlayStation UsefulNotes/PlayStation installments ''Contra: Legacy of War'' (which also saw release on the UsefulNotes/SegaSaturn) in 1996, and ''C: The Contra Adventure'' in 1998. Both games were critically panned when they came out and Konami even canceled plans to localize the first of the two titles in Japan after the negative reception it received, which makes one wonder why they would give Appaloosa a second chance. It's made all the worse by the fact that ''Legacy of War'' relied on a [=3D=] glasses gimmick for sales (we're talking '50s BMovie red/blue cardboard glasses here) and massively derailed existing characters and canon, considering these followed on from ''Contra: Hard Corps'', one of the more story-heavy ''Contra'' games, it did not go well. It should be noted that both games are explicitly [[CanonDiscontinuity exiled from the Contra canon]].

** After ''VideoGame/MortalKombat4'' hit the PolygonCeiling, the series seemed to have reached a stalemate with a largely undistinguishable (except for an expanded character roster) UpdatedRerelease for Dreamcast, ''Mortal Kombat Gold'', and the PlayStation-exclusive ''VideoGame/MortalKombatSpecialForces'', an utterly horrible action spin-off. In the wake of this, John Tobias jumped ship from the creative team, and the series laid low as the gaming industry entered its new generation - between ''Special Forces'' and the next entry in the series, there was a three-year gap.
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** After ''VideoGame/MortalKombat4'' hit the PolygonCeiling, the series seemed to have reached a stalemate with a largely undistinguishable (except for an expanded character roster) UpdatedRerelease for Dreamcast, ''Mortal Kombat Gold'', and the PlayStation-exclusive UsefulNotes/PlayStation-exclusive ''VideoGame/MortalKombatSpecialForces'', an utterly horrible action spin-off. In the wake of this, John Tobias jumped ship from the creative team, and the series laid low as the gaming industry entered its new generation - between ''Special Forces'' and the next entry in the series, there was a three-year gap.
20th Dec '15 7:10:12 PM Loekman3
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* Originally a popular mobile game, Supercell's ''VideoGame/ClashOfClans'' began suffering from a severe drop in both playerbase and ratings as a result of releasing a very poorly received Town Hall 11 update by December 2015. Common complaints include the severely increasing difficulty of finding loot due to shield changes, the complete and total nerf to Town Hall sniping due to them giving no shield at all that upsets a lot of players along with the Personal Break Timer that punishes players just for having a successful defense. Given Supercell's ignorance to such complaints, time will tell if the game will either recover with another update or it will be reduced to a shell of its former self if the company continues to ignore such complaints.
8th Dec '15 5:35:02 PM rjd1922
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*** However, the Sonic Boom TV show and comics have gotten a mixed-to-positive reception, and Sonic Team's first at a mobile game, SonicRunners, has gotten fairly good reviews (the soft launch, anyway; reception to the game's [[BadExportForYou worldwide]] [[AllegedlyFreeGame launch]] has been much less positive), meaning the end to the current Dork Age may be in sight. With the series' [[MilestoneCelebration 25th anniversary]] on the horizon and Sonic Team not having released a console game since ''Lost World'', many fans are hoping (yet again) that they are working on a 25th anniversary game for 2016 that will ''permanently'' break Sonic out of his slump.
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*** However, the Sonic Boom TV show and comics have gotten a mixed-to-positive reception, and Sonic Team's first at a mobile game, SonicRunners, ''VideoGame/SonicRunners'', has gotten fairly good reviews (the soft launch, anyway; reception to the game's [[BadExportForYou worldwide]] [[AllegedlyFreeGame launch]] has been much less positive), meaning the end to the current Dork Age may be in sight. With the series' [[MilestoneCelebration 25th anniversary]] on the horizon and Sonic Team not having released a console game since ''Lost World'', many fans are hoping (yet again) that they are working on a 25th anniversary game for 2016 that will ''permanently'' break Sonic out of his slump.
5th Dec '15 4:02:49 AM Midna
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Pachislots are more slot machines than pachinko.
* ''Franchise/SilentHill'' is notorious for its horribly BrokenBase, but most fans will agree that the series peaked with the [[VideoGame/SilentHill1 first]] [[VideoGame/SilentHill2 three]] [[VideoGame/SilentHill3 games]], and the existence of a franchise DorkAge is nearly unanimous. The general summation of this is a [[CreatorWorship reverence for "Team Silent"]] and a [[OnlyTheCreatorDoesItRight mistrust of the games in which this development team was not involved]], though the consensus is that ''VideoGame/SilentHill4: The Room'', the last of the Team Silent entries (and a DolledUpInstallment), is where the slide began. ''VideoGame/SilentHillShatteredMemories'' [[LoveItOrHateIt broke the fanbase further]], between those convinced that the series remained mired in suck, and those who believe this entry was fresh and compelling enough to possibly signal a revival of the franchise. Reception to ''VideoGame/SilentHillDownpour'' was far more positive, and the announcement of ''VideoGame/SilentHills'' got even the most jaded fans interested in the series again... until [[{{Vaporware}} it got canceled]] in a dreadful case of [[ScrewedByTheNetwork Screwed by the Publisher]], which (along with the announcement of a ''Silent Hill'' pachinko machine) has many fans wishing the Ten Plagues on Creator/{{Konami}} and fearing that the series may never escape its Dork Age.
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* ''Franchise/SilentHill'' is notorious for its horribly BrokenBase, but most fans will agree that the series peaked with the [[VideoGame/SilentHill1 first]] [[VideoGame/SilentHill2 three]] [[VideoGame/SilentHill3 games]], and the existence of a franchise DorkAge is nearly unanimous. The general summation of this is a [[CreatorWorship reverence for "Team Silent"]] and a [[OnlyTheCreatorDoesItRight mistrust of the games in which this development team was not involved]], though the consensus is that ''VideoGame/SilentHill4: The Room'', the last of the Team Silent entries (and a DolledUpInstallment), is where the slide began. ''VideoGame/SilentHillShatteredMemories'' [[LoveItOrHateIt broke the fanbase further]], between those convinced that the series remained mired in suck, and those who believe this entry was fresh and compelling enough to possibly signal a revival of the franchise. Reception to ''VideoGame/SilentHillDownpour'' was far more positive, and the announcement of ''VideoGame/SilentHills'' got even the most jaded fans interested in the series again... until [[{{Vaporware}} it got canceled]] in a dreadful case of [[ScrewedByTheNetwork Screwed by the Publisher]], which (along with the announcement of a ''Silent Hill'' pachinko slot machine) has many fans wishing the Ten Plagues on Creator/{{Konami}} and fearing that the series may never escape its Dork Age.
4th Dec '15 5:15:25 PM nombretomado
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* In the late 1990s, Creator/{{Konami}} farmed out the development of the ''VideoGame/{{Contra}}'' series to Hungarian developer Appaloosa, resulting in the creation of the series' two PlayStation installments ''Contra: Legacy of War'' (which also saw release on the SegaSaturn) in 1996, and ''C: The Contra Adventure'' in 1998. Both games were critically panned when they came out and Konami even canceled plans to localize the first of the two titles in Japan after the negative reception it received, which makes one wonder why they would give Appaloosa a second chance. It's made all the worse by the fact that ''Legacy of War'' relied on a [=3D=] glasses gimmick for sales (we're talking '50s BMovie red/blue cardboard glasses here) and massively derailed existing characters and canon, considering these followed on from ''Contra: Hard Corps'', one of the more story-heavy ''Contra'' games, it did not go well. It should be noted that both games are explicitly [[CanonDiscontinuity exiled from the Contra canon]].
to:
* In the late 1990s, Creator/{{Konami}} farmed out the development of the ''VideoGame/{{Contra}}'' series to Hungarian developer Appaloosa, resulting in the creation of the series' two PlayStation installments ''Contra: Legacy of War'' (which also saw release on the SegaSaturn) UsefulNotes/SegaSaturn) in 1996, and ''C: The Contra Adventure'' in 1998. Both games were critically panned when they came out and Konami even canceled plans to localize the first of the two titles in Japan after the negative reception it received, which makes one wonder why they would give Appaloosa a second chance. It's made all the worse by the fact that ''Legacy of War'' relied on a [=3D=] glasses gimmick for sales (we're talking '50s BMovie red/blue cardboard glasses here) and massively derailed existing characters and canon, considering these followed on from ''Contra: Hard Corps'', one of the more story-heavy ''Contra'' games, it did not go well. It should be noted that both games are explicitly [[CanonDiscontinuity exiled from the Contra canon]].
2nd Oct '15 8:04:45 AM mariovsonic999
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It's Deception, not Defiance.
** The trilogy of ''Deadly Alliance'', ''Defiance'', and ''Armaggedon'' are not exactly remembered fondly. ''Deadly Alliance'' derailed several characters and [[KillEmAll dropped bridges on nearly all of the iconic characters of the series]], ''Defiance'' introduced many less than stellar characters, including a character whose entirely characterization is literally yet another {{Stripperific}} ninja, a character is who is a walking, one note ToiletHumor joke, a main hero who is straight out of a teenage MK fanfaction, and a main villain who is one of the biggest {{Villain Sue}}s in fighting game history. Finally, ''Armageddon'' replaced the unique Fatalities with bog standard ones to accomodate for all the characters present and a story mode even more fanfictiony than ''Deception's''.
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** The trilogy of ''Deadly Alliance'', ''Defiance'', ''Deception'', and ''Armaggedon'' are not exactly remembered fondly. ''Deadly Alliance'' derailed several characters and [[KillEmAll dropped bridges on nearly all of the iconic characters of the series]], ''Defiance'' ''Deception'' introduced many less than stellar characters, including a character whose entirely characterization is literally yet another {{Stripperific}} ninja, a character is who is a walking, one note ToiletHumor joke, a main hero who is straight out of a teenage MK fanfaction, and a main villain who is one of the biggest {{Villain Sue}}s in fighting game history. Finally, ''Armageddon'' replaced the unique Fatalities with bog standard ones to accomodate for all the characters present and a story mode even more fanfictiony than ''Deception's''.
19th Sep '15 4:13:37 PM TheRedRedKroovy
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* ''Franchise/SilentHill'' is notorious for its horribly BrokenBase, but most fans will agree that the series peaked with ''VideoGame/SilentHill2'', and the existence of a franchise DorkAge is nearly-unanimous. The general summation of this is a [[CreatorWorship reverence for "Team Silent"]] and a [[OnlyTheCreatorDoesItRight mistrust of the games in which this development team was not involved]]. The general consensus is that ''VideoGame/SilentHill4: The Room'' is where the slide began, however, even though it was the last of the "Team Silent" entries. ''VideoGame/SilentHillShatteredMemories'' [[LoveItOrHateIt broke the fanbase further]], between those convinced that the series remained mired in suck, and those who believe this entry was fresh and compelling enough to possibly signal a revival of the franchise. Reception to ''VideoGame/SilentHillDownpour'' was far more universally positive, and ''VideoGame/SilentHills'' got even the most jaded fans interested in the series again... until it got canceled in a dreadful case of [[ScrewedByTheNetwork Screwed by the Publisher]], which (along with the announcement of a ''Silent Hill'' pachinko machine) has many fans wishing the Ten Plagues on Creator/{{Konami}} and fearing that the series may never escape its Dork Age.
to:
* ''Franchise/SilentHill'' is notorious for its horribly BrokenBase, but most fans will agree that the series peaked with ''VideoGame/SilentHill2'', the [[VideoGame/SilentHill1 first]] [[VideoGame/SilentHill2 three]] [[VideoGame/SilentHill3 games]], and the existence of a franchise DorkAge is nearly-unanimous. nearly unanimous. The general summation of this is a [[CreatorWorship reverence for "Team Silent"]] and a [[OnlyTheCreatorDoesItRight mistrust of the games in which this development team was not involved]]. The general involved]], though the consensus is that ''VideoGame/SilentHill4: The Room'' Room'', the last of the Team Silent entries (and a DolledUpInstallment), is where the slide began, however, even though it was the last of the "Team Silent" entries.began. ''VideoGame/SilentHillShatteredMemories'' [[LoveItOrHateIt broke the fanbase further]], between those convinced that the series remained mired in suck, and those who believe this entry was fresh and compelling enough to possibly signal a revival of the franchise. Reception to ''VideoGame/SilentHillDownpour'' was far more universally positive, and the announcement of ''VideoGame/SilentHills'' got even the most jaded fans interested in the series again... until [[{{Vaporware}} it got canceled canceled]] in a dreadful case of [[ScrewedByTheNetwork Screwed by the Publisher]], which (along with the announcement of a ''Silent Hill'' pachinko machine) has many fans wishing the Ten Plagues on Creator/{{Konami}} and fearing that the series may never escape its Dork Age.
19th Sep '15 4:09:16 PM TheRedRedKroovy
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* ''Franchise/SilentHill'' is notorious for its horribly BrokenBase, but most fans will agree that the series peaked with ''VideoGame/SilentHill2'', and the existence of a franchise DorkAge is nearly-unanimous. The general summation of this is a [[CreatorWorship reverence for "Team Silent"]] and a [[OnlyTheCreatorDoesItRight mistrust of the games in which this development team was not involved]]. The general consensus is that ''VideoGame/SilentHill4: The Room'' is where the slide began, however, even though it was the last of the "Team Silent" entries. ''VideoGame/SilentHillShatteredMemories'' [[LoveItOrHateIt broke the fanbase further]], between those convinced that the series remained mired in suck, and those who believe this entry was fresh and compelling enough to possibly signal a revival of the franchise. Reception to ''VideoGame/SilentHillDownpour'' has been far more universally positive.
to:
* ''Franchise/SilentHill'' is notorious for its horribly BrokenBase, but most fans will agree that the series peaked with ''VideoGame/SilentHill2'', and the existence of a franchise DorkAge is nearly-unanimous. The general summation of this is a [[CreatorWorship reverence for "Team Silent"]] and a [[OnlyTheCreatorDoesItRight mistrust of the games in which this development team was not involved]]. The general consensus is that ''VideoGame/SilentHill4: The Room'' is where the slide began, however, even though it was the last of the "Team Silent" entries. ''VideoGame/SilentHillShatteredMemories'' [[LoveItOrHateIt broke the fanbase further]], between those convinced that the series remained mired in suck, and those who believe this entry was fresh and compelling enough to possibly signal a revival of the franchise. Reception to ''VideoGame/SilentHillDownpour'' has been was far more universally positive.positive, and ''VideoGame/SilentHills'' got even the most jaded fans interested in the series again... until it got canceled in a dreadful case of [[ScrewedByTheNetwork Screwed by the Publisher]], which (along with the announcement of a ''Silent Hill'' pachinko machine) has many fans wishing the Ten Plagues on Creator/{{Konami}} and fearing that the series may never escape its Dork Age.
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