History DorkAge / VideoGames

24th May '16 1:07:35 PM bowserbros
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** Nintendo is also starting to hear new accusations of this in recent years; while most of their games continue to be well-received by fans and critics alike, their gameplay has gradually become more and more streamlined to cater to Japanese audiences, whom Ken Sugimori described as increasingly impatient as a result of the growing prevalence of smartphones and the internet in Japan. This has led to game design choices that have ranged from questionable to outright [[BrokenBase controversial]] (most notably in the case of ''Paper Mario'', as noted below). Meanwhile, Nintendo of America has come under criticism for its current localization practices, with a noticeable rise in [[WereStillRelevantDammit references to internet memes]] and [[{{Bowdlerise}} acts of censorship]] that many have deemed unnecessary.

to:

** Nintendo is also starting to hear new accusations of this in recent years; while most of their games continue to be well-received by fans and critics alike, their gameplay has gradually become more and more streamlined to cater to Japanese audiences, whom Ken Sugimori described as increasingly impatient as a result of the growing prevalence of smartphones and the internet in Japan. This has led to game design choices that have ranged from questionable to outright [[BrokenBase controversial]] (most notably in the case of ''Paper Mario'', as noted below). Meanwhile, Nintendo of America has come under criticism for its current localization practices, with a noticeable rise in [[WereStillRelevantDammit references to internet memes]] and [[{{Bowdlerise}} acts of censorship]] that many have deemed unnecessary.unnecessary (despite much of said censorship being implemented to conform to [[ValuesDissonance differences in content standards]] between Japan and the United States, with age of consent being the most prominent one).
21st May '16 4:31:42 AM pinkdalek
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** Square Enix themselves have admitted that the late 00s and 2010s haven't been good to this series. ''VideoGame/FinalFantasyXIII'' had mixed reviews, but had already been set up into a major franchise of sequels and spinoffs that had limited appeal to those who disliked the original. The original incarnation of ''VideoGame/FinalFantasyXIV'' was a disaster so big the whole game had to be pulled, causing what SE called 'irreparable damage to the ''Final Fantasy'' brand', and remade. ''VideoGame/FinalFantasyXV'' spent over a decade in DevelopmentHell. The {{JRPG}} format had already been starting to date, but the increasing technical feasibility of WideOpenSandbox games made it look like a dinosaur in comparison; the general level of storytelling in other games drastically improved, while ''Final Fantasy'' continued down a FranchiseOriginalSin approach of increasingly exaggerated and poor aesthetic choices to appeal to the core audience. At the beginning of the 2000s, ''Final Fantasy'' was regarded as a series of artistically beautiful, emotional, intelligent games that surpassed most other franchises; by 2015 it was regarded as a niche franchise, if not an outright joke, even in its home territory of Japan. It got to the point where Yoichi Wada explained the reason they weren't doing a ''VideoGame/FinalFantasyVII'' remake was because the games the company was making at the time could not be as good as the original had been. The announcement of ''VideoGame/FinalFantasyVIIRemake'' and ''VideoGame/FinalFantasyXV'''s impending release implies Square is determined to make significant changes, but it remains to be seen if they'll drag it into a renaissance.

to:

** Square Enix themselves have admitted that the late 00s and 2010s haven't been good to this series. ''VideoGame/FinalFantasyXIII'' had mixed reviews, but had already been set up into a major franchise of sequels and spinoffs that had limited appeal to those who disliked the original. The original incarnation of ''VideoGame/FinalFantasyXIV'' was a disaster so big the whole game had to be pulled, causing what SE called 'irreparable damage to the ''Final Fantasy'' brand', and remade. ''VideoGame/FinalFantasyXV'' spent over a decade in DevelopmentHell. The {{JRPG}} format had already been starting to date, but the increasing technical feasibility of WideOpenSandbox games made it look like a dinosaur in comparison; the general level of storytelling in other games drastically improved, while ''Final Fantasy'' continued down a FranchiseOriginalSin approach of increasingly exaggerated and poor aesthetic choices to appeal to the core audience. At the beginning of the 2000s, ''Final Fantasy'' was regarded as a series of artistically beautiful, emotional, intelligent games that surpassed most other franchises; by 2015 it was regarded as a niche franchise, if not an outright joke, even in its home territory of Japan. It got to the point where When Yoichi Wada explained the reason they weren't doing was asked why there hadn't been a ''VideoGame/FinalFantasyVII'' remake remake, he explained that they would never do one until the studio was because the games the company was making at the time could not be as good as enough to live up to the original had been. The original. ''VideoGame/FinalFantasyXIV'''s very well-received redo, the announcement of ''VideoGame/FinalFantasyVIIRemake'' and ''VideoGame/FinalFantasyXV'''s impending release implies assigning a new director to ''VideoGame/FinalFantasyXV'' suggests Square is determined to make significant changes, but it remains to be seen if they'll drag it ''FF'' into a renaissance.
17th May '16 11:24:37 PM ADrago
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* A variant: ''VideoGame/{{Monkey Island 2|LeChucksRevenge}}'' ended in such an [[MindScrew impenetrably baffling fashion]] (The last part of the game takes place in [[spoiler:the maintenance tunnels of an amusement park, and the undead antagonist turns out to be Guybrush's brother in a mask, and the whole escapade was AllJustADream ([[OrWasItADream or was it?]]) that its sequel, ''VideoGame/TheCurseOfMonkeyIsland'', {{retcon}}ned the previous game's final confrontation into something a bit easier to follow. However, status quo wasn't necessarily restored because ''Monkey Island 2'''s ending was ''bad'' - it's more that after Ron Gilbert left the series, no one knew where he was planning to go with this revelation, and he has no intention of telling anybody. However, it's far more likely that it was just the final absurd twist in a game full of them than any sort of deep statement about the characters.

to:

* A variant: ''VideoGame/{{Monkey Island 2|LeChucksRevenge}}'' ended in such an [[MindScrew impenetrably baffling fashion]] (The last part of the game takes place in [[spoiler:the [[spoiler: the maintenance tunnels of an amusement park, and the undead antagonist turns out to be Guybrush's brother in a mask, and the whole escapade was AllJustADream ([[OrWasItADream or was it?]]) it?]])]] that its sequel, ''VideoGame/TheCurseOfMonkeyIsland'', {{retcon}}ned the previous game's final confrontation into something a bit easier to follow. However, status quo wasn't necessarily restored because ''Monkey Island 2'''s ending was ''bad'' - it's more that after Ron Gilbert left the series, no one knew where he was planning to go with this revelation, and he has no intention of telling anybody. However, it's far more likely that it was just the final absurd twist in a game full of them than any sort of deep statement about the characters.



* ''VideoGame/MetalGearSolid2SonsOfLiberty'' is widely considered the weakest of the franchise, centering mostly around a ReplacementScrappy and featuring [[GainaxEnding an ending that had a Cthulhu-like effect on most gamers' sanity]]. Whether or not it came perilously close to killing off the entire franchise, however, is debatable given that the game was still a critical and commercial success, and was one of the top 10 best-selling [=PS2=] games ''of all time'' (with over 7 million copies sold).\\
\\
Part of what makes this example such an interesting one is that creator Hideo Kojima [[TheyPlottedAPerfectlyGoodWaste deliberately played right into the trope.]] [[MisaimedFandom After he failed to get the fan reaction]] [[CreatorBacklash he wanted from the deconstructive elements in the previous game,]] he specifically crafted the game as a DeconstructorFleet not just of the series or the stealth genre but of ''all'' video gaming, and most, if not all, of the worst-received features of the game -- like the use of a ReplacementScrappy protagonist, or the agonizingly high StoryToGameplayRatio -- are specifically there to make [[AnAesop some thematic point]] or to remind the player that ThisLoserIsYou. It definitely wasn't received well by the fans, but to this day, Kojima considers it [[MagnumOpusDissonance his favorite game in the series]].
** A non-canonical example is ''Snake's Revenge'', an American follow-up to the NES version of the original ''VideoGame/MetalGear''. It not only completely changed Snake's character and his relationship to the franchise but also took the game that introduced the concept of ''stealth'' gameplay and turned it into a generic shoot-em-up. On the plus side, Hideo Kojima was inspired to make the '''actual''' ''VideoGame/{{Metal Gear 2|SolidSnake}}'' when he learned of this game.
17th May '16 10:59:24 PM ADrago
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** Nintendo is also starting to hear new accusations of this in recent years; while most of their games continue to be well-received by fans and critics alike, their gameplay has gradually become more and more streamlined to cater to Japanese audiences, whom Ken Sugimori described as increasingly impatient as a result of the growing prevalence of smartphones and the internet in Japan. This has led to game design choices that have ranged from questionable to outright [[BaseBreaker controversial]] (most notably in the case of ''Paper Mario'', as noted below). Meanwhile, Nintendo of America has come under criticism for its current localization practices, with a noticeable rise in [[WereStillRelevantDammit references to internet memes]] and acts of censorship that many have deemed unnecessary.

to:

** Nintendo is also starting to hear new accusations of this in recent years; while most of their games continue to be well-received by fans and critics alike, their gameplay has gradually become more and more streamlined to cater to Japanese audiences, whom Ken Sugimori described as increasingly impatient as a result of the growing prevalence of smartphones and the internet in Japan. This has led to game design choices that have ranged from questionable to outright [[BaseBreaker [[BrokenBase controversial]] (most notably in the case of ''Paper Mario'', as noted below). Meanwhile, Nintendo of America has come under criticism for its current localization practices, with a noticeable rise in [[WereStillRelevantDammit references to internet memes]] and [[{{Bowdlerise}} acts of censorship censorship]] that many have deemed unnecessary.unnecessary.
16th May '16 3:21:18 AM Silverblade2
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* ''VideoGame/DevilMayCry'' had this with the second game, which decided to take a game that had played everything for camp value and play things dead straight. After the resulting outcry, Capcom made the third game a prequel, set the fourth game between the first and second, and quietly swept the second game under the rug; when characters from the series appear in other games, they express confusion if asked about characters and events from ''Devil May Cry 2''. (Whether Ninja Theory's ''dMc'' counts is a massive BaseBreaker.)
15th May '16 1:46:29 PM pinkdalek
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* In ''VideoGame/FinalFantasyXI'', the ''Chains of Promathia'' expansion is considered to be a DorkAge by many, many, '''many''' players. Reasons included; grueling boss fights that required [[CripplingOverspecialization very specific party combinations]] and [[LuckBasedMission a fair amount of luck to win]], storylines that were {{left hanging}} between updates, Notorious Monsters that were amazingly gimmicky with incredibly low drop rates for gear AND pop items for further Notorious Monsters. The era was also known for the infamous "Ranger Nerf" that, while somewhat justified in the fact that the Ranger job was [[GameBreaker/FinalFantasy severely overpowered compared to other jobs]], went way too far and made it into one of the weakest jobs in the game. (This nerf was partially countered years later after Samurai became the new overpowered pet-job of the dev team.) Combined with the first unbeatable boss of the game, the Jailer of Love which was then nerfed to make way for the new unbeatable boss [[ThatOneBoss Absolute Virtue]], quite a lot of mid to end-game players left ''FFXI'' to play ''VideoGame/WorldOfWarcraft''. Not that ''Chains of Promethia'' was completely terrible; the mission storyline is among the longest and most interesting in the game (and better than some of the storylines of the main games), created systems and fights that are still popular years later like Limbus, [=ENMs=], Bahamut, and Ouryu, and included many in-depth optional side quests such as Adventuring Fellows (your own personal NPC). Changes to the mission fights were made to help players, such as making the fights easier, removing the experience penalty if they fall during battles, rewarding players with experience if they help people with the battles, and easing the restrictions of special items that help to make the battles easier- but these were made after the next expansion, ''Treasures of Aht Urhgan'', when most players will agree that the DorkAge ended with a vengeance with a completely new philosophy in game design. (That it shouldn't be terrible to do things in the game.) Many people look fondly at the ''Chains of Promethia'' expansion, mainly because time has passed and people don't quite remember the original [[NintendoHard controller-throwing difficulty]] of the unnerfed missions, or they had only played the missions after they had been nerfed. Also, not losing thousands upon thousands of XP to the then unnerfed Jailer of Love and the still-to-this-day unnerfed Absolute Virtue may well help to keep those glasses rose-colored.

to:

* In ''Franchise/FinalFantasy'':
**Square Enix themselves have admitted that the late 00s and 2010s haven't been good to this series. ''VideoGame/FinalFantasyXIII'' had mixed reviews, but had already been set up into a major franchise of sequels and spinoffs that had limited appeal to those who disliked the original. The original incarnation of ''VideoGame/FinalFantasyXIV'' was a disaster so big the whole game had to be pulled, causing what SE called 'irreparable damage to the ''Final Fantasy'' brand', and remade. ''VideoGame/FinalFantasyXV'' spent over a decade in DevelopmentHell. The {{JRPG}} format had already been starting to date, but the increasing technical feasibility of WideOpenSandbox games made it look like a dinosaur in comparison; the general level of storytelling in other games drastically improved, while ''Final Fantasy'' continued down a FranchiseOriginalSin approach of increasingly exaggerated and poor aesthetic choices to appeal to the core audience. At the beginning of the 2000s, ''Final Fantasy'' was regarded as a series of artistically beautiful, emotional, intelligent games that surpassed most other franchises; by 2015 it was regarded as a niche franchise, if not an outright joke, even in its home territory of Japan. It got to the point where Yoichi Wada explained the reason they weren't doing a ''VideoGame/FinalFantasyVII'' remake was because the games the company was making at the time could not be as good as the original had been. The announcement of ''VideoGame/FinalFantasyVIIRemake'' and ''VideoGame/FinalFantasyXV'''s impending release implies Square is determined to make significant changes, but it remains to be seen if they'll drag it into a renaissance.
**In
''VideoGame/FinalFantasyXI'', the ''Chains of Promathia'' expansion is considered to be a DorkAge by many, many, '''many''' players. Reasons included; grueling boss fights that required [[CripplingOverspecialization very specific party combinations]] and [[LuckBasedMission a fair amount of luck to win]], storylines that were {{left hanging}} between updates, Notorious Monsters that were amazingly gimmicky with incredibly low drop rates for gear AND pop items for further Notorious Monsters. The era was also known for the infamous "Ranger Nerf" that, while somewhat justified in the fact that the Ranger job was [[GameBreaker/FinalFantasy severely overpowered compared to other jobs]], went way too far and made it into one of the weakest jobs in the game. (This nerf was partially countered years later after Samurai became the new overpowered pet-job of the dev team.) Combined with the first unbeatable boss of the game, the Jailer of Love which was then nerfed to make way for the new unbeatable boss [[ThatOneBoss Absolute Virtue]], quite a lot of mid to end-game players left ''FFXI'' to play ''VideoGame/WorldOfWarcraft''. Not that ''Chains of Promethia'' was completely terrible; the mission storyline is among the longest and most interesting in the game (and better than some of the storylines of the main games), created systems and fights that are still popular years later like Limbus, [=ENMs=], Bahamut, and Ouryu, and included many in-depth optional side quests such as Adventuring Fellows (your own personal NPC). Changes to the mission fights were made to help players, such as making the fights easier, removing the experience penalty if they fall during battles, rewarding players with experience if they help people with the battles, and easing the restrictions of special items that help to make the battles easier- but these were made after the next expansion, ''Treasures of Aht Urhgan'', when most players will agree that the DorkAge ended with a vengeance with a completely new philosophy in game design. (That it shouldn't be terrible to do things in the game.) Many people look fondly at the ''Chains of Promethia'' expansion, mainly because time has passed and people don't quite remember the original [[NintendoHard controller-throwing difficulty]] of the unnerfed missions, or they had only played the missions after they had been nerfed. Also, not losing thousands upon thousands of XP to the then unnerfed Jailer of Love and the still-to-this-day unnerfed Absolute Virtue may well help to keep those glasses rose-colored.
12th May '16 9:36:35 PM bowserbros
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** Nintendo is also starting to hear new accusations of this in recent years; while most of their games continue to be well-received by fans and critics alike, their gameplay has gradually become more and more streamlined to cater to Japanese audiences, whom Ken Sugimori described as increasingly impatient as a result of the growing prevalence of smartphones and the internet in Japan. This has led to game design choices that have ranged from questionable to outright [[BaseBreaker controversial]] (most notably in the case of ''Paper Mario'', as noted below). Meanwhile, Nintendo of America has come under criticism for its current localization practices, with a noticeable rise in [[WereStillRelevantDammit references to internet memes]] and acts of censorship that many have deemed unnecessary.



** The first one was between 1995-1998. The cancellation of ''Sonic X-treme'' meant that there would not be a main series ''Sonic'' on the UsefulNotes/SegaSaturn, which only provided fans with a CompilationRerelease, [[VideoGame/Sonic3DFlickiesIsland a slow isometric game]] and a [[VideoGame/SonicR racing spin-off]]. Other than that, Sonic was relegated mostly to various spin-offs on the UsefulNotes/GameGear. While the early '90s had Sonic more recognisable than Mickey Mouse, Sonic Team reportedly received letters asking who Sonic was shortly after the release of 1996's ''VideoGame/NIGHTSIntoDreams''. This Dork Age finally ended with the release of ''VideoGame/SonicAdventure'' in 1998.

to:

** The first one was between 1995-1998. The cancellation of ''Sonic X-treme'' meant that there would not be a main series ''Sonic'' on the UsefulNotes/SegaSaturn, which only provided fans with a CompilationRerelease, a port of [[VideoGame/Sonic3DFlickiesIsland a slow isometric game]] and a [[VideoGame/SonicR racing spin-off]]. Other than that, Sonic was relegated mostly to various spin-offs on the UsefulNotes/GameGear. While the early '90s had Sonic more recognisable than Mickey Mouse, Sonic Team reportedly received letters asking who Sonic was shortly after the release of 1996's ''VideoGame/NIGHTSIntoDreams''. This Dork Age finally ended with the release of ''VideoGame/SonicAdventure'' in 1998.
9th May '16 7:01:05 AM SpinAttaxx
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** The first one was between 1995-1998. The cancellation of ''Sonic X-treme'' meant that there would not be a main series ''Sonic'' on the UsefulNotes/SegaSaturn, which only provided fans with a CompilationRerelease, [[VideoGame/Sonic3DFlickiesIsland a slow isometric game]] and a [[VideoGame/SonicR racing spin-off]]. Sonic was relegated mostly to various spin-offs on the UsefulNotes/GameGear. While the early '90s had Sonic more recognisable than Mickey Mouse, Sonic Team reportedly received letters asking who Sonic was shortly after the release of 1996's ''VideoGame/NIGHTSIntoDreams''. This Dark Age finally ended with the release ''VideoGame/SonicAdventure''.
** From November 2005 to January 2007 with the releases of ''VideoGame/ShadowTheHedgehog'', ''VideoGame/SonicTheHedgehog2006'' and the [[PortingDisaster GBA port]] of [[VideoGame/SonicTheHedgehog1 the original Sonic]] game. Shadow's game was a spin-off meant to please Shadow's fans and conclude his amnesia arc but Sega didn't stop there; they also tried to aim for the ''Franchise/GrandTheftAuto'' crowd using Shadow's ByronicHero characterization to justify some pretty bizarre choices (namely guns and mild swearing) with SoBadItsGood results. ''Sonic '06'' was hyped to be the Blue Blur's big comeback and a "re-imagining" of the series for the seventh-generation consoles; instead it turned out to be a [[ObviousBeta rushed mess]] with Sonic receiving a much-maligned romance subplot involving a human princess [[labelnote:*]] Shadow and Silver's stories on the other hand, have their fans [[/labelnote]]. ''Sonic Genesis'', the so called GBA port of ''Sonic the Hedgehog'', '''another''' rushed mess was just the salt in the wound after ''[='06=]''. Lastly ''VideoGame/SonicRiders'' and ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'' released around this time, though not as bad as ''[='06=]'', they were widely criticized for their controls.

to:

** The first one was between 1995-1998. The cancellation of ''Sonic X-treme'' meant that there would not be a main series ''Sonic'' on the UsefulNotes/SegaSaturn, which only provided fans with a CompilationRerelease, [[VideoGame/Sonic3DFlickiesIsland a slow isometric game]] and a [[VideoGame/SonicR racing spin-off]]. Other than that, Sonic was relegated mostly to various spin-offs on the UsefulNotes/GameGear. While the early '90s had Sonic more recognisable than Mickey Mouse, Sonic Team reportedly received letters asking who Sonic was shortly after the release of 1996's ''VideoGame/NIGHTSIntoDreams''. This Dark Dork Age finally ended with the release ''VideoGame/SonicAdventure''.
of ''VideoGame/SonicAdventure'' in 1998.
** From The second (and perhaps [[NeverLiveItDown the most well-known]]) is the one from November 2005 to January 2007 with the releases of ''VideoGame/ShadowTheHedgehog'', ''VideoGame/SonicTheHedgehog2006'' and ''Sonic the Hedgehog Genesis'', a [[PortingDisaster GBA port]] of [[VideoGame/SonicTheHedgehog1 the original Sonic]] game. Shadow's game was a spin-off meant to please Shadow's fans and conclude his amnesia arc arc, but Sega didn't stop there; they also tried to aim for the ''Franchise/GrandTheftAuto'' crowd using Shadow's ByronicHero characterization to justify some pretty bizarre choices (namely guns and mild swearing) with SoBadItsGood results. ''Sonic '06'' was hyped to be the Blue Blur's big comeback and a "re-imagining" of the series for the seventh-generation consoles; instead it turned out to be a [[ObviousBeta rushed mess]] with Sonic receiving a much-maligned romance subplot involving a human princess [[labelnote:*]] Shadow and Silver's stories on princess, which [[OutOfFocus had less overall importance]] compared to the other hand, have their fans [[/labelnote]]. plots given to [[SpotlightStealingSquad his co-stars]]. ''Sonic Genesis'', the so called GBA port of ''Sonic the Hedgehog'', Genesis'' was '''another''' rushed mess that was just the salt in the wound after ''[='06=]''. Lastly Lastly, ''VideoGame/SonicRiders'' and ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'' were released around this time, and though not as bad reviled as ''[='06=]'', they were widely criticized for their controls.



*** ''VideoGame/SonicTheHedgehog4: Episode I'' was hyped as the much-awaited sequel to the acclaimed Genesis games and "Sonic's big comeback" but criticized for [[TheyChangedItSoItSucks changing]] and [[ItsTheSameSoItSucks keeping]] too much from the Genesis games. The ''Episode II'' was better received to an extent, but not enough to get a third episode.
*** Another possible ending to Sonic's second dork age is ''VideoGame/SonicColors'', which improved upon the Sonic stages of ''Sonic Unleashed'' and managed to get good reviews with many praising it as [[RunningGag "Sonic's big comeback"]], and ''VideoGame/SonicGenerations'', which served as a celebration of 20 years of Sonic with [[ContinuityNod/SonicGenerations copious nods to previous games]]. While both of these games were almost universally praised for their gameplay, they have attracted some bile over the increased [[DenserAndWackier silliness]] of the cutscenes and corny dialogue.

to:

*** ''VideoGame/SonicTheHedgehog4: Episode I'' was hyped as the much-awaited sequel to the acclaimed Genesis games and "Sonic's big comeback" but criticized for [[TheyChangedItSoItSucks changing]] and [[ItsTheSameSoItSucks keeping]] too much from the Genesis games. The ''Episode II'' was better received to an extent, [[CutShort but not enough to get a third episode.episode]].
*** Another possible ending to Sonic's second dork age Dork Age is ''VideoGame/SonicColors'', which improved upon the Sonic Daytime stages of ''Sonic Unleashed'' and managed to get good reviews with many praising it as [[RunningGag "Sonic's big comeback"]], and ''VideoGame/SonicGenerations'', which served as a celebration of 20 years of Sonic with [[ContinuityNod/SonicGenerations copious nods to previous games]]. While both of these games were almost universally praised for their gameplay, they have attracted some bile over the increased [[DenserAndWackier silliness]] of the cutscenes and cutscenes, corny dialogue.dialogue, and general disregard for characters outside of the Sonic/Tails/Eggman trio.



*** However, the ''Sonic'' Boom TV show and comics have gotten a mixed-to-positive reception, and Sonic Team's first at a mobile game, ''VideoGame/SonicRunners'', has gotten fairly good reviews (the soft launch, anyway; reception to the game's [[BadExportForYou worldwide]] [[AllegedlyFreeGame launch]] has been much less positive), meaning the end to the current Dork Age may be in sight. With the series' [[MilestoneCelebration 25th anniversary]] on the horizon and Sonic Team not having released a console game since ''Lost World'', many fans are hoping (yet again) that they are working on a 25th anniversary game for 2016 that will ''permanently'' break Sonic out of his slump.

to:

*** However, the ''Sonic'' Boom ''Sonic Boom'' [[WesternAnimation/SonicBoom TV show show]] and comics have gotten a mixed-to-positive reception, and Sonic Team's first at a mobile game, ''VideoGame/SonicRunners'', has gotten fairly good reviews (the soft launch, anyway; reception to the game's [[BadExportForYou worldwide]] [[AllegedlyFreeGame launch]] has been much less positive), meaning the end to the current Dork Age may be in sight. With the series' [[MilestoneCelebration 25th anniversary]] on the horizon and Sonic Team not having released a console game since ''Lost World'', many fans are hoping (yet again) that they are working on a 25th anniversary game for 2016 that will ''permanently'' break Sonic out of his slump.
4th May '16 5:51:07 AM N8han11
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* A variant: ''VideoGame/{{Monkey Island 2|LeChucksRevenge}}'' ended in such an [[MindScrew impenetrably baffling fashion]] (The last part of the game takes place in [[spoiler:the maintenance tunnels of an amusement park, and the undead antagonist turns out to be Guybrush's brother in a mask, and the whole escapade was AllJustADream ([[OrWasItADream or was it?]] actually, the stinger shows LoveInterest Elaine {{lampshad|eHanging}}ing "Where is Guybrush? I hope [=LeChuck=] didn't put some weird spell on him" so yes, it was all in Guybrush's head, which fits perfectly into the later retcon]]) that its sequel, ''VideoGame/TheCurseOfMonkeyIsland'', {{retcon}}ned the previous game's final confrontation into something a bit easier to follow. However, status quo wasn't necessarily restored because ''Monkey Island 2'''s ending was ''bad'' - it's more that after Ron Gilbert left the series, no one knew where he was planning to go with this revelation, and he has no intention of telling anybody. However, it's far more likely that it was just the final absurd twist in a game full of them than any sort of deep statement about the characters.

to:

* A variant: ''VideoGame/{{Monkey Island 2|LeChucksRevenge}}'' ended in such an [[MindScrew impenetrably baffling fashion]] (The last part of the game takes place in [[spoiler:the maintenance tunnels of an amusement park, and the undead antagonist turns out to be Guybrush's brother in a mask, and the whole escapade was AllJustADream ([[OrWasItADream or was it?]] actually, the stinger shows LoveInterest Elaine {{lampshad|eHanging}}ing "Where is Guybrush? I hope [=LeChuck=] didn't put some weird spell on him" so yes, it was all in Guybrush's head, which fits perfectly into the later retcon]]) it?]]) that its sequel, ''VideoGame/TheCurseOfMonkeyIsland'', {{retcon}}ned the previous game's final confrontation into something a bit easier to follow. However, status quo wasn't necessarily restored because ''Monkey Island 2'''s ending was ''bad'' - it's more that after Ron Gilbert left the series, no one knew where he was planning to go with this revelation, and he has no intention of telling anybody. However, it's far more likely that it was just the final absurd twist in a game full of them than any sort of deep statement about the characters.
30th Apr '16 6:17:18 PM CASCHero
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* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/PaperMarioColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''VideoGame/SuperPaperMario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].

to:

* The ''VideoGame/PaperMario'' subseries of the ''Franchise/SuperMarioBros'' franchise is generally agreed to be in one as of 2016. It started with ''VideoGame/PaperMarioStickerStar'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved.beloved (ordered by ''Miyamoto'' no less! Yes the creator of Mario was the one who ordered these changes citing previous entries as "too complicated"). With ''VideoGame/MarioAndLuigiPaperJam'' mostly being held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi its other constituent series]] while suffering from a few of the same problems as current ''Paper Mario'' games, and ''VideoGame/PaperMarioColorSplash'' being highly reminiscent of ''Sticker Star'' via first impressions, many fans agree that the dork age isn't ending any time soon. There are a few fans who believe that the dork age began with ''VideoGame/SuperPaperMario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]].
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http://tvtropes.org/pmwiki/article_history.php?article=DorkAge.VideoGames