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*** The [[GameMod ROM hack]] ''FE Girls'' has Whispers. They have no map sprite, an absurd movement range make no sound when moving, and one of their inherent abilities is Critical+'''100'''. Meaning that whenever they attack you, unless you've been abusing Supports, it ''will'' be a critical. They also have Bane, which has a (Crit/2) chance of making the attack HPToOne. They also only appear in maps with FogOfWar, making it that much harder to see them.
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It Got Worse de-wicking.


** The winged return in force in ''VideoGame/Disgaea4APromiseUnforgotten''. Their base evilty (as in the one they always have) halves the accuracy of all attacks made from an adjacent space, making them a pain for most melee classes, especially axe users. The game also loves throwing them in with "No Ranged" Geo Effect panels, making them infinitely more aggravating. The game also has Ninjas. Now, Ninjas have been in every Disgaea game to date, but never have they had the ability that, like the Winged above, halves accuracy of certain attacks (from the front this time). Normally, these enemies only appear in small sqauds. However, Chapter 4 breaks this rule by having just about nothing BUT Ninjas (labeled [[BadassNormal Office Workers]]), in almost painfully small maps where being anywhere but in the frontal cone is either painful or impossible. And don't get me started when [[ItGotWorse a Winged magichanges with a Ninja...]]

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** The winged return in force in ''VideoGame/Disgaea4APromiseUnforgotten''. Their base evilty (as in the one they always have) halves the accuracy of all attacks made from an adjacent space, making them a pain for most melee classes, especially axe users. The game also loves throwing them in with "No Ranged" Geo Effect panels, making them infinitely more aggravating. The game also has Ninjas. Now, Ninjas have been in every Disgaea game to date, but never have they had the ability that, like the Winged above, halves accuracy of certain attacks (from the front this time). Normally, these enemies only appear in small sqauds. However, Chapter 4 breaks this rule by having just about nothing BUT Ninjas (labeled [[BadassNormal Office Workers]]), in almost painfully small maps where being anywhere but in the frontal cone is either painful or impossible. And don't get me started when [[ItGotWorse then a Winged magichanges with a Ninja...]]
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** The whole damn Catholic Church is a DemonicSpider ([[SouthPark no pun]]). The Papal favor rates are entirely random to start with, and are almost entirely random throughout the game, as you can LOSE favor for not building enough churches, or even while building plenty of churches. It can get to a point where you can be struggling merely to exist, and the Pope will FORCE you to devote your glorious faction leader to a pointless Crusade of Buttfuck, Nowhere or else be excommunicated. Even worse is when another Catholic faction decides it wants your land, attacks you, you attack it back, manage to retake your land, then while you're besieging your old capital, the Pope tells you to STOP FIGHTING WITH SAID FACTION and that if you attack them again within 10 turns, you will be EXCOMMUNICATED! Even just taking back your old capital will get you punished, and in the end THEY will get off with HUGE Papal favor!

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** The whole damn Catholic Church is a DemonicSpider ([[SouthPark ([[WesternAnimation/SouthPark no pun]]). The Papal favor rates are entirely random to start with, and are almost entirely random throughout the game, as you can LOSE favor for not building enough churches, or even while building plenty of churches. It can get to a point where you can be struggling merely to exist, and the Pope will FORCE you to devote your glorious faction leader to a pointless Crusade of Buttfuck, Nowhere or else be excommunicated. Even worse is when another Catholic faction decides it wants your land, attacks you, you attack it back, manage to retake your land, then while you're besieging your old capital, the Pope tells you to STOP FIGHTING WITH SAID FACTION and that if you attack them again within 10 turns, you will be EXCOMMUNICATED! Even just taking back your old capital will get you punished, and in the end THEY will get off with HUGE Papal favor!
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** XCOM: Enemy Unknown brings back the Cyberdisks (now with the ability to chuck grenades!) and Chryssalids, though it arguably nerfs psi-using aliens to just below the DemonicSpider threshold as they now rely on line of sight. However, it adds [[TheMenInBlack Thin Men]], who have the ability to spit a poison cloud with 100% accuracy, a high accuracy with their light plasma rifles, and burst into a poison cloud when killed.
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*** The Wyverns in Mystery of the Emblem and its remake deserve a special mention though. Remember all those things said about high-movement Wyvern Riders above? Yeah, immagine that on a defence-ignoring, fire-breathing dragon. It's just as bad as it sounds. Not to mention the first time you encounter them is in a desert map, massively hindering your own movement while they can just fly around picking characters off at their leisure. And as if that wasn't enough, on [[HarderThanHard Lunatic Mode]] their breath has increased range. Yeah.
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** And ''X-Com: Apocalypse'' continues the fine tradition with Brainsuckers, which don't transform targets into more brainsuckers, nor do they have a 100% success rate, but make up for it by the fact that some enemies can fire them at you. Y'know, in case the little buggers can't reach you on their own. And while the Chryssalids and Tentaculats (Along with their zombie hosts) could only do melee harm, Brainsucked soldiers can and will shoot at their former comrades. This gives them the dubious honor of being a horrible combination of the mind control the first two games' psychics had and the BodyHorror of their predecessors.

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** And ''X-Com: Apocalypse'' continues the fine tradition with Brainsuckers, which don't transform targets into more brainsuckers, nor do they have a 100% success rate, but make up for it by the fact that some enemies can fire them at you. Y'know, in case the little buggers can't reach you on their own.own, 30 foot vertical jumping range. And while the Chryssalids and Tentaculats (Along with their zombie hosts) could only do melee harm, Brainsucked soldiers can and will shoot at their former comrades. This gives them the dubious honor of being a horrible combination of the mind control the first two games' psychics had and the BodyHorror of their predecessors.
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* Warhammer40000ChaosGate has the Flamers. These demons are tougher than your average space marine, quite fast, can set your guys on fire (meaning they take damage and are effectively helpless until it goes out), cannot be set on fire themselves and, worst of all, they will simply set you on fire if you try attacking them in melee.

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* Warhammer40000ChaosGate has the Flamers. These demons are tougher than your average space marine, quite fast, can set your guys on fire (meaning they take damage and are effectively helpless until it goes out), cannot be set on fire themselves and, worst of all, they will simply set you on fire if you try attacking them in melee.melee.
* In first two incarnations of {{Heroes Of Might And Magic}} both ranged units and flying units qualify: The former because of how most units is fairly slow(especially for Knight and Barbarian castles) which allows them to shred you from afar, the latter because of wonky movement system which allows them to jump to ''your'' ranged units and start massacring them. Third game nerfed their movement abilities a fair bit, although some faster units are still able to jump to you in one-two turns.
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*** The Draco Zombies from the same game are borderline [[Bossinmookclothing boss in mook clothing]]. Incredibly tough, take ages to kill, and their attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.

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*** The Draco Zombies from the same game are borderline [[Bossinmookclothing [[BossinMookClothing boss in mook clothing]]. Incredibly tough, take ages to kill, and their attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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*** The Draco Zombies from the same game are borderline [[BossInMookClothing]]. Incredibly tough, take ages to kill, and their attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.

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*** The Draco Zombies from the same game are borderline [[BossInMookClothing]].[[Bossinmookclothing boss in mook clothing]]. Incredibly tough, take ages to kill, and their attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.

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*** The Draco Zombies from the same game.game are borderline [[BossInMookClothing]]. Incredibly tough, take ages to kill, and their attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.

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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores attacks are nigh-undodgeable and ''ignore defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores defense'. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.

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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores defense'.defense''. And the final floor of the [[BonusDungeon lagdou ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores defense'. And the final floor of the ''BonusDungeon lagdou ruins'' is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.

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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores defense'. And the final floor of the ''BonusDungeon [[BonusDungeon lagdou ruins'' ruins]] is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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*** The Draco Zombies from the same game. Incredibly tough, take ages to kill, and their attack ''ignores defense'. And the final floor of the ''BonusDungeon lagdou ruins'' is ''filled'' with them. The only saving grace is their weakness to bishops and arrows.
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** The literal spiders (okay, Bael) in ''FireEmblemTheSacredStones'', provided they bear the Sharp Claw weapon. Like Wyvern Knights, things are nasty early game where most units have barely 20HP, they are practically [[OneHitKill 1HKO'd]] since the Sharp Claw has 14 attack before the damage calcuation is factored. They get easier later on, thankfully, and they also are balanced out by a low accuracy.

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** The literal spiders (okay, Bael) in ''FireEmblemTheSacredStones'', ''VideoGame/FireEmblemTheSacredStones'', provided they bear the Sharp Claw weapon. Like Wyvern Knights, things are nasty early game where most units have barely 20HP, they are practically [[OneHitKill 1HKO'd]] since the Sharp Claw has 14 attack before the damage calcuation is factored. They get easier later on, thankfully, and they also are balanced out by a low accuracy.
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** Also, the goddamned Mongols. In every game they appear in. They show up out of nowhere with a ''huge'' army (in Medieval 2, it's seven fully stacked armies) made up of troops with incredibly high experience and morale. Almost all of their troops are heavy calvary and horse archers, making them unbeatable in open battle. Even if you manage to bait them to attack your cities (generally considered the best strategy, since it negates their movement advantage and basically makes them run into your spearmen), they're insanely tough to beat due to their unwillingness to retreat and pure numbers.
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** The winged return in force in Disgaea4APromiseUnforgotten. Their base evilty (as in the one they always have) halves the accuracy of all attacks made from an adjacent space, making them a pain for most melee classes, especially axe users. The game also loves throwing them in with "No Ranged" Geo Effect panels, making them infinitely more aggravating. The game also has Ninjas. Now, Ninjas have been in every Disgaea game to date, but never have they had the ability that, like the Winged above, halves accuracy of certain attacks (from the front this time). Normally, these enemies only appear in small sqauds. However, Chapter 4 breaks this rule by having just about nothing BUT Ninjas (labeled [[BadassNormal Office Workers]]), in almost painfully small maps where being anywhere but in the frontal cone is either painful or impossible. And don't get me started when [[ItGotWorse a Winged magichanges with a Ninja...]]

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** The winged return in force in Disgaea4APromiseUnforgotten.''VideoGame/Disgaea4APromiseUnforgotten''. Their base evilty (as in the one they always have) halves the accuracy of all attacks made from an adjacent space, making them a pain for most melee classes, especially axe users. The game also loves throwing them in with "No Ranged" Geo Effect panels, making them infinitely more aggravating. The game also has Ninjas. Now, Ninjas have been in every Disgaea game to date, but never have they had the ability that, like the Winged above, halves accuracy of certain attacks (from the front this time). Normally, these enemies only appear in small sqauds. However, Chapter 4 breaks this rule by having just about nothing BUT Ninjas (labeled [[BadassNormal Office Workers]]), in almost painfully small maps where being anywhere but in the frontal cone is either painful or impossible. And don't get me started when [[ItGotWorse a Winged magichanges with a Ninja...]]
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** And in ''OgreBattle64'', the petrification status effect lasts ''even after the battle ends.'' The unlucky unit afflicted with it stops gaining EXP and is treated as dead. On the plus side, the computer treats a petrified opponent as dead and you can easily wipe out enemy units that way (though you won't get EXP for them.)

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** And in ''OgreBattle64'', ''Videogame/OgreBattle64'', the petrification status effect lasts ''even after the battle ends.'' The unlucky unit afflicted with it stops gaining EXP and is treated as dead. On the plus side, the computer treats a petrified opponent as dead and you can easily wipe out enemy units that way (though you won't get EXP for them.)
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*** To be fair,most of the attacks can break through barriers.
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** ''SuperRobotWarsZ 2'' has the [=DAMONs=], EldritchAbomination {{Mooks}} with high dodge, armor, a very powerful and very low-energy barrier effect, and powerful attacks that drain both Will and Energy. Also, they turn up a ''lot''. Have fun.

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** ''SuperRobotWarsZ 2'' has the [=DAMONs=], EldritchAbomination {{Mooks}} with high dodge, armor, a very powerful and very low-energy barrier effect, and powerful attacks that drain both Will and Energy. Also, they turn up a ''lot''. Have fun.fun.
* Warhammer40000ChaosGate has the Flamers. These demons are tougher than your average space marine, quite fast, can set your guys on fire (meaning they take damage and are effectively helpless until it goes out), cannot be set on fire themselves and, worst of all, they will simply set you on fire if you try attacking them in melee.
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** Wyvern/Draco/Dragon Knights are pretty nasty opponents, they have very high strength and defense which makes them difficult for your melee units to kill. They are also flying units so they can just zoom in at any opportunity to harass you once a unit is in their range. And despite being flying units, their defense is often so high that they can ''laugh'' at their apparent [[KryptoniteFactor weakness to arrows]], unlike their [[FragileSpeedster Pegasus Knight]] counterparts. And they love to pick off weaker units and healers thanks to their higher movement range and the fact that in most games they wield lances so getting ambushed by one with a Javelin is not uncommon. And in the non-GBA installments, they will (or at least attempt to if they have movement spaces left) fly away from their target to terrain non-traversable by ground units after attacking, [[SpitefulAI denying you the opportunity to finish them off when your turn comes]]. And they often spawn in said terrain so they will almost always get the first strike. The third thru fifth games were by far their worst. Magic, especially Wind (and Thunder in [=FE10=]) Magic, and Wyrmslayer swords are about the only effective tools to dispose of them.

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** Wyvern/Draco/Dragon Knights are pretty nasty opponents, they have very high strength and defense which makes them difficult for your melee units to kill. They are also flying units so they can just zoom in at any opportunity to harass you once a unit is in their range. And despite being flying units, their defense is often so high that they can ''laugh'' at their apparent [[KryptoniteFactor weakness to arrows]], unlike their [[FragileSpeedster Pegasus Knight]] counterparts. And they love to pick off weaker units and healers thanks to their higher movement range and the fact that in most games they wield lances so getting ambushed by one with a Javelin is not uncommon. And in the non-GBA installments, they will (or at least attempt to if they have movement spaces left) fly away from their target to terrain non-traversable by ground units after attacking, [[SpitefulAI denying you the opportunity to finish them off when your turn comes]]. And they often spawn in said terrain so they will almost always get the first strike. The third thru fifth games were by far their worst. Magic, especially Wind (and (or Thunder in [=FE10=]) Magic, and Wyrmslayer swords are about the only effective tools to dispose of them.



** The literal spiders (okay, Bael) in ''Fire Emblem 8'', provided they bear the Sharp Claw weapon. Like Wyvern Knights, things are nasty early game where most units have barely 20HP, they are practically [[OneHitKill 1HKO'd]] since the Sharp Claw has 14 attack before the damage calcuation is factored. They get easier later on, thankfully, and they also are balanced out by a low accuracy.

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** The literal spiders (okay, Bael) in ''Fire Emblem 8'', ''FireEmblemTheSacredStones'', provided they bear the Sharp Claw weapon. Like Wyvern Knights, things are nasty early game where most units have barely 20HP, they are practically [[OneHitKill 1HKO'd]] since the Sharp Claw has 14 attack before the damage calcuation is factored. They get easier later on, thankfully, and they also are balanced out by a low accuracy.
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** The winged return in force in Disgaea4APromiseUnforgotten. Their base evilty (as in the one they always have) halves the accuracy of all attacks made from an adjacent space, making them a pain for most melee classes, especially axe users. The game also loves throwing them in with "No Ranged" Geo Effect panels, making them infinitely more aggravating. The game also has Ninjas. Now, Ninjas have been in every Disgaea game to date, but never have they had the ability that, like the Winged above, halves accuracy of certain attacks (from the front this time). Normally, these enemies only appear in small sqauds. However, Chapter 4 breaks this rule by having just about nothing BUT Ninjas (labeled [[BadassNormal Office Workers]]), in almost painfully small maps where being anywhere but in the frontal cone is either painful or impossible. And don't get me started when [[ItGotWorse a Winged magichanges with a Ninja...]]
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** The literal spiders (okay, Bael) in ''Fire Emblem 8'', provided they bear the Sharp Claw weapon. Like Wyvern Knights, things are nasty early game where most units have barely 20HP, they are practically [[OneHitKill 1HKO'd]] since the Sharp Claw has 14 attack before the damage calcuation is factored. They get easier later on, thankfully.

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** The literal spiders (okay, Bael) in ''Fire Emblem 8'', provided they bear the Sharp Claw weapon. Like Wyvern Knights, things are nasty early game where most units have barely 20HP, they are practically [[OneHitKill 1HKO'd]] since the Sharp Claw has 14 attack before the damage calcuation is factored. They get easier later on, thankfully.thankfully, and they also are balanced out by a low accuracy.
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* Malboros of ''FinalFantasy'' fame are pretty much guaranteed to be this in every game they show up in, but the worst case is the ''Cassie'' variety in ''FinalFantasyTacticsAdvance2''. They can heal each other and use a number of buffs, put your characters to sleep or ''Charm'' up to 4 of them at once. ''At a 100% sucess rate''. At the same time, they wear Ribbons, making them completely immune to Debuffs. And did I mention none of these abilities cost any mana?

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* Malboros of ''FinalFantasy'' fame are pretty much guaranteed to be this in every game they show up in, but the worst case is the ''Cassie'' variety in ''FinalFantasyTacticsAdvance2''.''FinalFantasyTacticsA2''. They can heal each other and use a number of buffs, put your characters to sleep or ''Charm'' up to 4 of them at once. ''At a 100% sucess rate''. At the same time, they wear Ribbons, making them completely immune to Debuffs. And did I mention none of these abilities cost any mana?
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** And in ''OgreBattle64'', the petrification status effect lasts ''even after the battle ends.'' The unlucky unit afflicted with it stops gaining EXP and is treated as dead. On the plus side, the computer treats a petrified opponent as dead and you can easily wipe out enemy units that way (though you won't get EXP for them.)
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** Interestingly enough, Harpies are part of a glitch that can be used to get massive amounts of money very quickly by duplicating an item from 1 to 255. The problem is, they need to STEAL that one item you want to duplicate. Which you then sell to the store for massive money.
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** ''SuperRobotWarsAlpha'' has the [[MacrossPlus Ghost X9]]. They have one of the highest dodge rates in the game and extremely good movement; without the Strike spirit command, they will fly around depleting your units' health until you manage to land a hit; units with lower armor will be hard-pressed to survive, and they can drain valuable energy from counterattacking Supers.
** ''SuperRobotWarsZ 2'' has the [=DAMONs=], EldritchAbomination {{Mooks}} with high dodge, armor, and attack coupled with a very powerful and very low-energy barrier effect.

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** ''SuperRobotWarsAlpha'' has the [[MacrossPlus Ghost X9]]. They have one of the highest dodge rates in the game and extremely good movement; without the Strike spirit command, they will fly around depleting your units' health until you manage to land a hit; units with lower armor will be hard-pressed to survive, and they can drain valuable energy from counterattacking Supers.
Supers. They are less annoying in ''Alpha 3'', with the exception of [[ThatOneLevel a stage that shall not be named]].
** ''SuperRobotWarsZ 2'' has the [=DAMONs=], EldritchAbomination {{Mooks}} with high dodge, armor, and attack coupled with a very powerful and very low-energy barrier effect.effect, and powerful attacks that drain both Will and Energy. Also, they turn up a ''lot''. Have fun.
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* ''SuperRobotWars'':
** ''SuperRobotWarsAlpha'' has the [[MacrossPlus Ghost X9]]. They have one of the highest dodge rates in the game and extremely good movement; without the Strike spirit command, they will fly around depleting your units' health until you manage to land a hit; units with lower armor will be hard-pressed to survive, and they can drain valuable energy from counterattacking Supers.
** ''SuperRobotWarsZ 2'' has the [=DAMONs=], EldritchAbomination {{Mooks}} with high dodge, armor, and attack coupled with a very powerful and very low-energy barrier effect.
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* ''SwordOfTheStars'' has a few of these:
** The Swarm, aka space bees. They will eat small groups of ships with ease if you have no point defences or strong rapid-fire weapons.
** Von Neumann machines "consume" your ships quite quickly and can take a fair bit of punishment from small weapons. Their strong point defences make missiles useless except in giant {{Macross Missile Massacre}}s, and missiles will probably be your most reliable heavy weapon early-game unless you rush something else at the cost of economic or development technologies. And that's just the little ones.
** The Crows, aka Morrigi {{Durable Deathtrap}}s. No problem for a Morrigi player or anyone who's researched the third-level Morrigi language, but anyone else is going to be either dragged into the planet's atmosphere, beset by asteroids, or just outright swarmed by drones.
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** Wyvern/Draco/Dragon Knights are pretty nasty opponents, they have very high strength and defense which makes them difficult for your melee units to kill. They are also flying units so they can just zoom in at any opportunity to harrass you once a unit is in thier range. And despite being flying units, they're defense is often so high that they can ''laugh'' at thier apparent [[KryptoniteFactor weakness to arrows]], unlike thier [[FragileSpeedster Pegasus Knight]] counterparts. And they love to pick off weaker units and healers thanks to their higher movement range and the fact that in most games they weild lances so getting ambused by one with a Javelin is not uncommon. And in the non-GBA installments, they will (or at least attempt to if they have movement spaces left) fly away from their target to terrain non-traversable by ground units after attacking, [[SpitefulAI denying you the opportunity to finish them off when your turn comes]]. And they often spawn in said terrain so they will almost always get the first strike. The third thru fifth games were by far their worst. Magic, especially Wind (and Thunder in [=FE10=]) Magic, and Wyrmslayer swords are about the only effective tools to dispose of them.
** Now for Mamkutes/Manaketes/Dragons/Dragon Tribe Laguz, These guys only appear in a couple of games, most notably's Marth's and Roy's, and usually in the last quarter of the game. But these guy are often the hardest hitting emenies in the games outside bosses, since many of them have attacks that ignore both defense AND resistance. Some of them are even ''immune to magic'', killing the mage stragety and forcing to use a melee character and/or the mentioned Wrymslayer, and to make it worse, even with that sword they can still take at least two good hits to kill unless the unit crits or is very overleveled thanks to having even higher stats than the ''Wyvern Knights''. The only upside to them is the fact that thier hit rate is atrocious, but without dragonslaying weapons or strong magic, trying to take those monsters down is very risky and tedious.

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** Wyvern/Draco/Dragon Knights are pretty nasty opponents, they have very high strength and defense which makes them difficult for your melee units to kill. They are also flying units so they can just zoom in at any opportunity to harrass harass you once a unit is in thier their range. And despite being flying units, they're their defense is often so high that they can ''laugh'' at thier their apparent [[KryptoniteFactor weakness to arrows]], unlike thier their [[FragileSpeedster Pegasus Knight]] counterparts. And they love to pick off weaker units and healers thanks to their higher movement range and the fact that in most games they weild wield lances so getting ambused ambushed by one with a Javelin is not uncommon. And in the non-GBA installments, they will (or at least attempt to if they have movement spaces left) fly away from their target to terrain non-traversable by ground units after attacking, [[SpitefulAI denying you the opportunity to finish them off when your turn comes]]. And they often spawn in said terrain so they will almost always get the first strike. The third thru fifth games were by far their worst. Magic, especially Wind (and Thunder in [=FE10=]) Magic, and Wyrmslayer swords are about the only effective tools to dispose of them.
** Now for Mamkutes/Manaketes/Dragons/Dragon Tribe Laguz, These guys only appear in a couple of games, most notably's notably Marth's and Roy's, and usually in the last quarter of the game. But these guy are often the hardest hitting emenies enemies in the games outside bosses, since many of them have attacks that ignore both defense AND resistance. Some of them are even ''immune to magic'', killing the mage stragety strategy and forcing to use a melee character and/or the mentioned Wrymslayer, Wyrmslayer, and to make it worse, even with that sword they can still take at least two good hits to kill unless the unit crits or is very overleveled thanks to having even higher stats than the ''Wyvern Knights''. The only upside to them is the fact that thier their hit rate is atrocious, but without dragonslaying weapons or strong magic, trying to take those monsters down is very risky and tedious.

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