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* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off you pretty much have to switch because otherwise your current Mon will likely get mauled by Tackle, but even switching out itself isn't a safe bet. If its ability happens to be Stakeout, its next attack will deal ''double'' the amount of damage to the Mon you just switched in, capable of shredding off '''more than half''' of your replacement's HP even if their Level matches that of Yungoos. You're better off just avoiding it entirely unless you've got a Pokémon a level or two above it.
** Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and KO's you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face, which will likely OHKO should said Gumshoos have Strong Jaw as its ability. Oh, and the SOS mechanic means you can (and often ''will'', given its semi-decent bulk) find yourself fighting two at once.
* Meowth, of all Pokémon, can become one depending on its ability in Gen VII. Meowth learns Bite at Level 6, and its Alola Form is retyped from Normal to Dark. Since it's now a Dark type, it gets a STAB bonus on Bite, and if it has Technician then it'll get another buff from that. End result is that the move's base power jumps from 60 to just over 100, which is more than enough to two or even one hit most Pokémon on your team this early on.
* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokémon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally PowerfulButInaccurate Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.

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* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off you pretty much have to switch because otherwise your current Mon will likely get mauled by Tackle, but even switching out itself isn't a safe bet. If its ability happens to be Stakeout, its next attack will deal ''double'' the amount of damage to the Mon you just switched in, capable of shredding off '''more than half''' of your replacement's HP even if their Level matches that of Yungoos. You're better off just avoiding it entirely unless you've got a Pokémon a level or two above it.
**
it.\\
\\
Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and KO's you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face, which will likely OHKO should said Gumshoos have Strong Jaw as its ability. Oh, and the SOS mechanic means you can (and often ''will'', given its semi-decent bulk) find yourself fighting two at once.
ability.
* Meowth, of all Pokémon, can become one depending on its ability in Gen VII. Meowth learns Bite at Level 6, and its Alola Form is retyped from Normal to Dark. Since it's now a Dark type, it gets a STAB bonus on Bite, and if it has Technician then it'll get another buff from that. End result is that the move's base power jumps from 60 to just over 100, 135, which is more than enough to two or even one hit most Pokémon on your team this early on.
* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokémon to deal with in the wild, especially the ones at the end of Poni Island. Half Some of the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm.rain. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally PowerfulButInaccurate Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.for 4 turns.



* Wishiwashi can become a Demonic Spider after a certain point in the game. At Level 20, its Ability Schooling starts to take effect. So long as it is above 25% of its max HP, it has a Base Stat Total of '''620''', putting it on par with most ''Legendary Pokémon''. Yes, you read that right. Level ''Twenty''. It's going to hit hard and take damage well, so if you don't have a good Electric or Grass-type to answer it with, '''you're in huge trouble'''. The upside is that when you do knock it under 25% HP, its stats will drop back down again.

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* Wishiwashi can become a Demonic Spider after a certain point in the game. At Level 20, its Ability Schooling starts to take effect. So long as it is above 25% of its max HP, it has will be in its School form with a Base Stat Total of '''620''', putting it on par with most ''Legendary Pokémon''. Yes, you read that right. Level ''Twenty''. It's going to hit hard and take damage well, so if you don't have a good Electric or Grass-type to answer it with, '''you're in huge trouble'''. The upside is that when you do knock it under 25% HP, its stats it will drop revert back down again.
to the puny Solo form.
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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokémon's Speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokémon whenever Hydreigon uses it. And to top it all off? It has a catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.

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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Pokémon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokémon's Speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokémon whenever Hydreigon uses it. And to top it all off? It has a catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.
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VI: Ghost-types are able to bypass Wobbuffet's Shadow Tag. Also a fair amount of grammatical corrections.


* ANY Pokemon in a Horde Battle that uses a Stat-Lowering attack, especially Sand Attack and Leer from Scraggy in Route 5. They're spam it on you and then use a weaker attack to slowly take you out.
* If you get unlucky, you'll run into a particularly infamous Pokemon in Reflecting Cave - [[LethalJokeCharacter Wobbuffet]]. ''[[GameBreaker That]]'' Wobbuffet. They are the worst nightmare to Nuzlocke players for good reasons. You can't run, you can't swap out, all you can do is ''pray'' your lead Pokemon has a type advantage over them, or some other way to incapacitate them quickly. If you don't, not only do you have to deal with their counterattacks, but also their frighteningly smart AI; they'll put up Safeguard to block status ailments, and use [[TakingYouWithMe Destiny Bond]] when they get low on health.

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* ANY Pokemon Pokémon in a Horde Battle that uses a Stat-Lowering attack, especially Sand Attack and Leer from Scraggy in Route 5. They're They'll spam it on you and then use a weaker attack to slowly take you out.
* If you get unlucky, you'll run into a particularly infamous Pokemon in Pokémon inside the Reflecting Cave - [[LethalJokeCharacter Wobbuffet]]. ''[[GameBreaker That]]'' Wobbuffet. They are the worst nightmare to Nuzlocke players for good reasons. You can't run, If your lead Pokémon isn't a Ghost-type,[[labelnote:*]]In Gen VI, Ghost-types became immune to all trapping moves/abilities, and are guaranteed to escape regardless of speed.[[/labelnote]] you can't swap out, all won't be able to run or switch out. All you can do is ''pray'' that your lead Pokemon has a type advantage over them, or some other way to incapacitate them quickly. If you don't, not only do you have to deal with their counterattacks, but also their frighteningly smart AI; they'll put up Safeguard to block status ailments, and use [[TakingYouWithMe Destiny Bond]] when they get low on health.



* Hawlucha show up on Kalos Route 10. They're incredibly fast, making it hard to escape them. While you're trying to run, they'll be smacking your team around with STAB Aerial Ace. And if you try to take them out, it turns out they know Roost. Depending on their level, they'll also either know Karate Chop (thought your new Fossil Pokemon would help here? WRONG) or [[ThatOneAttack Encore]].
** That route's also full of Sigilyph. Sigilyph are also really fast, and they know Tailwind to up the speed even more. Their type combination is really hard to counter (Psychic/Flying), and they know Psybeam and Air Cutter, which hit decently hard and have a chance of causing confusion or boosted criticals, respectively. Just to add insult to injury, they also know Whirlwind, and love to blow you out of battle before you can get a Ball thrown. On the bright side, you can catch one and use it against Hawlucha.
** There's also Emolga coming back from Unova and it's just as annoying. This time, Emolga has a new method of torture: Nuzzle. While it does not do a whole lot of damage, the secondary effect just happens to have a 100% paralysis rate. That means this flying squirrel is going to cripple your mons and make it harder to run away from and it also is packing other nasty moves to hit you a fair bit.
* Kalos Route 11 has a pair of nasty Pokemon who just love to screw you over when you least expect it.
** Sawk (X only) is just plain brutal with Fighting attacks and Counter, and the Attack and HP to back it up. If you don't have something resistant to Fighting, you're going to have to make a swap or two to keep your Pok&eacutemon from getting plastered. It also has access to Sturdy, which ''will'' allow Sawk to decimate one of your Pokémon if you try to knock it out with a physical move. And it's fast enough to make running from it a pain in the butt. At least if you're playing Y you instead have to only deal with Throh, which is still powerful but lacks Sturdy(so it's possible to OHKO it, albeit difficult since [[MightyGlacier it's a bit bulkier than Sawk]]) and is much slower(so it's easier to run from).
** Hariyama is even worse; its HP means it just won't drop, its HP means it can eat Psybeam with a smile, its Attack is insane, and as one last screw you, it can eject you with Whirlwind whenever it feels like it, assuming if you're using a lower-levelled Pokémon against it. "Put it to sleep, then go for the throat" is the only advice we can give you.

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* Hawlucha show up on Kalos Route 10. They're incredibly fast, making it hard to escape them. While you're trying to run, they'll be smacking your team around with STAB Aerial Ace. And if you try to take them out, it turns out they know Roost. Depending on their level, they'll also either know Karate Chop (thought your new Fossil Pokemon Pokémon would help here? WRONG) or [[ThatOneAttack Encore]].
** That route's also full of Sigilyph. Sigilyph are also really fast, and they know Tailwind to up the their speed even more.further. Their type combination is really hard to counter (Psychic/Flying), and they know Psybeam and Air Cutter, which hit decently hard and have a chance of causing confusion or boosted criticals, respectively. Just to add insult to injury, they also know Whirlwind, and love to blow you out of battle before you can get a Ball thrown. On the bright side, you can catch one and use it against Hawlucha.
** There's also Emolga coming back from Unova and it's just as annoying. This time, Emolga has a new method of torture: Nuzzle. While it does not doesn't do a whole lot of damage, the secondary effect just happens to have be a 100% ''100% paralysis rate. rate''. That means this flying squirrel is going to cripple your mons Mons and make it harder to run away from and it it's also is packing other nasty moves to hit you a fair bit.
* Kalos Route 11 has a pair of nasty Pokemon Pokémon who just love to screw you over when you least expect it.
** Sawk (X only) is just plain brutal with Fighting attacks and Counter, and the Attack and HP stats to back it up. If you don't have something resistant to Fighting, you're going to have to make a swap or two to keep your Pok&eacutemon Pokémon from getting plastered. It also has access to Sturdy, which ''will'' allow Sawk to decimate one of your Pokémon if you try to knock it out with a physical move.in one hit. And it's fast enough to make running from it a pain in the butt. At least if you're playing Y you instead have to only deal with Throh, which is still powerful but lacks Sturdy(so Sturdy (so it's possible to OHKO it, albeit difficult since [[MightyGlacier it's a bit bulkier than Sawk]]) and is much slower(so slower (so it's easier to run from).
** Hariyama is even worse; its HP means it just won't drop, its HP means it can eat Psybeam with a smile, its has an insane Attack is insane, stat, and as one last screw you, it can eject you with Whirlwind whenever it feels like it, wants, assuming if that you're using a lower-levelled lower-leveled Pokémon against it. "Put it to sleep, then go for the throat" is the only advice we can give you.give.



** Route 12 also has Chatot. If you can't knock them out or otherwise incapacitate them on the first turn, then they will hit you with Chatter, which not only runs off Chatot's respectable Special Attack and gets STAB, but is also guaranteed to confuse whatever it hits. If they don't Chatter you, then they'll probably put you to sleep with Sing and ''then'' Chatter you to death.
* Torkoal in X/Y. This shouldn't be too hard. Just use a Water-Type Pokemon and squirt it.. Wait, is it spamming Iron Defense? Not too frustrating. Use a special attack against it....And it's spamming Protect now. Now it's getting frustrating. Well, at least it's just defending itself and....Did it just KO my Pokemon with Lave Plume!?
* Furfrou. This poodle Pokemon will quickly become one of the most annoying mons to battle early in X/Y. Why? Because it loves to spam three moves. Those moves are Growl, Baby-Doll Eyes, and Sand Attack. Both Growl and Baby-Doll Eyes will lower your Pokemon's attack, and Sand Attack lowers their accuracy. In other words, you'll be spending a good portion of the battle either barely doing any damage at all, or being unable to hit the bloody thing. The only way to beat it is if you're lucky and fast enough to strike it with a super-effective move. And even then, their "Fur Coat" ability reduces the damage taken from physical-damage moves, which nearly all Fighting-type attacks are.

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** Route 12 also has Chatot. If you can't knock them out or otherwise incapacitate them on the first turn, then they will hit you with Chatter, which not only runs off Chatot's respectable Special Attack and gets STAB, but is also guaranteed ''guaranteed'' to confuse whatever it hits.hits as of this Gen. If they don't Chatter you, then they'll probably put you to sleep with Sing and ''then'' Chatter you to death.
* Torkoal in X/Y. This shouldn't be too hard. Just use a Water-Type Pokemon Pokémon and squirt it..it... Wait, is it spamming Iron Defense? Not too frustrating. Use a special attack Special Attack against it....it... And it's spamming Protect now. Now it's getting frustrating. Well, at least it's just defending itself and....Did and- did it just KO my Pokemon Pokémon with Lave Plume!?
Lava Plume?!
* Furfrou. This poodle Pokemon Pokémon will quickly become one of the most annoying mons Mons to battle early in X/Y. Why? Because it loves to spam three moves. Those moves are Growl, Baby-Doll Eyes, and Sand Attack. Both Growl and Baby-Doll Eyes will lower your Pokemon's Pokémon's attack, and Sand Attack lowers their accuracy. In other words, you'll be spending a good portion of the battle either barely doing any damage at all, or being unable to hit the bloody thing. The only way to beat it is if you're lucky and fast enough to strike it with a super-effective move. And even then, their "Fur Coat" ability reduces the damage taken from physical-damage moves, which nearly all Fighting-type attacks are.



* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it. And to top it all off? It has the catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.

to:

* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, Pokémon's Speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon Pokémon whenever Hydreigon uses it. And to top it all off? It has the a catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.



* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, you pretty much have to switch because otherwise your current Mon will likely get mauled by Tackle, but even switching out itself isn't a safe bet, because if its ability happens to be Stakeout, it will deal ''double'' the amount of damage to the Mon you just switched in, capable of shredding off '''more than half''' of your replacement's HP even if their Levels are the same. You're better off just avoiding it entirely unless you've got a Pokémon a level or two above it.
** Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and KO's you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face. Oh, and the SOS mechanic means you may possibly (and often ''will'', given its semi-decent bulk) be fighting two at once.

to:

* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, off you pretty much have to switch because otherwise your current Mon will likely get mauled by Tackle, but even switching out itself isn't a safe bet, because if bet. If its ability happens to be Stakeout, it its next attack will deal ''double'' the amount of damage to the Mon you just switched in, capable of shredding off '''more than half''' of your replacement's HP even if their Levels are the same.Level matches that of Yungoos. You're better off just avoiding it entirely unless you've got a Pokémon a level or two above it.
** Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and KO's you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face. face, which will likely OHKO should said Gumshoos have Strong Jaw as its ability. Oh, and the SOS mechanic means you may possibly can (and often ''will'', given its semi-decent bulk) be find yourself fighting two at once.



* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally PowerfulButInaccurate Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.

to:

* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon Pokémon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally PowerfulButInaccurate Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
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None


* If you get unlucky, you'll run into a particularly infamous Pokemon in Reflecting Cave - [[LethalJokeCharacter Wobbuffet]]. ''[[GameBreaker That]]'' Wobbuffet. You can't run, you can't swap out, all you can do is ''pray'' your lead Pokemon has a type advantage over them, or some other way to incapacitate them quickly. If you don't, not only do you have to deal with their counterattacks, but also their frighteningly smart AI; they'll put up Safeguard to block status ailments, and use [[TakingYouWithMe Destiny Bond]] when they get low on health.

to:

* If you get unlucky, you'll run into a particularly infamous Pokemon in Reflecting Cave - [[LethalJokeCharacter Wobbuffet]]. ''[[GameBreaker That]]'' Wobbuffet. They are the worst nightmare to Nuzlocke players for good reasons. You can't run, you can't swap out, all you can do is ''pray'' your lead Pokemon has a type advantage over them, or some other way to incapacitate them quickly. If you don't, not only do you have to deal with their counterattacks, but also their frighteningly smart AI; they'll put up Safeguard to block status ailments, and use [[TakingYouWithMe Destiny Bond]] when they get low on health.
Is there an issue? Send a MessageReason:
Gen VII: Just some quick formatting.


** Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and [=KOs=] you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face. Oh, and the SOS mechanic means you can - and often ''will'', given its semi-decent bulk - be fighting two at once.
* Meowth, of all pokemon, can become one depending on its ability in Gen VII. Meowth learns Bite at level 6, and his Aloan Form is retyped from normal to dark. Since he's now a dark type, he gets a STAB bonus on Bite, and if he has Technician then he'll get another buff from that. End result is that the moves base power jumps from 60 to just over 100, which is more then enough to two or even one hit most Pokemon on your team this early on.

to:

** Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and [=KOs=] KO's you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face. Oh, and the SOS mechanic means you can - and may possibly (and often ''will'', given its semi-decent bulk - bulk) be fighting two at once.
* Meowth, of all pokemon, Pokémon, can become one depending on its ability in Gen VII. Meowth learns Bite at level Level 6, and his Aloan its Alola Form is retyped from normal Normal to dark. Dark. Since he's it's now a dark Dark type, he it gets a STAB bonus on Bite, and if he it has Technician then he'll it'll get another buff from that. End result is that the moves move's base power jumps from 60 to just over 100, which is more then than enough to two or even one hit most Pokemon Pokémon on your team this early on.



* Salandit, encountered at Wela Volcano Park, knows [[FixedDamageAttack Dragon Rage]] at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.

to:

* Salandit, encountered at Wela Volcano Park, knows [[FixedDamageAttack Dragon Rage]] at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Fairy-type Pokémon (which would have a poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. KO your team members in just two turns. If that doesn't seem bad enough to qualify it as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. KO becomes an instant one-turn K.O.KO.



* Wishiwashi can be a demonic spider after a certain point in the game. At level 20, its Ability Schooling starts to take effect. So long as it is above 25% of its max HP, it has a base stat total of 620, putting it on par with most legendary Pokémon. Yes, level ''twenty''. It's going to hit hard and take damage well, and if you don't have a good Electric- or Grass-type, you're in trouble. The upside is that when you do knock it under 25% HP, its stats will drop back down again.

to:

* Wishiwashi can be become a demonic spider Demonic Spider after a certain point in the game. At level Level 20, its Ability Schooling starts to take effect. So long as it is above 25% of its max HP, it has a base stat total Base Stat Total of 620, '''620''', putting it on par with most legendary Pokémon. ''Legendary Pokémon''. Yes, level ''twenty''. you read that right. Level ''Twenty''. It's going to hit hard and take damage well, and so if you don't have a good Electric- Electric or Grass-type, you're Grass-type to answer it with, '''you're in trouble.huge trouble'''. The upside is that when you do knock it under 25% HP, its stats will drop back down again.
Is there an issue? Send a MessageReason:
Stakeout makes switching out on Yungoos quite risky; it really, REALLY hurts this early in the game. It also spawns in same level range as other mons on first route.


* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, you pretty much have to switch because otherwise your current Mon will likely get mauled by Tackle. It doesn't help that they tend to spawn at higher levels than other wild Pokémon: for example, most Pokémon on the first route spawn at level 3. Yungoos tends to spawn at 5.

to:

* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, you pretty much have to switch because otherwise your current Mon will likely get mauled by Tackle. It doesn't help that they tend Tackle, but even switching out itself isn't a safe bet, because if its ability happens to spawn at higher levels be Stakeout, it will deal ''double'' the amount of damage to the Mon you just switched in, capable of shredding off '''more than other wild Pokémon: for example, most half''' of your replacement's HP even if their Levels are the same. You're better off just avoiding it entirely unless you've got a Pokémon on the first route spawn at a level 3. Yungoos tends to spawn at 5.or two above it.
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* Wild Inkay have Swagger and Foul Play, putting you at the complete mercy of the RNG. They also get Reflect, preventing you from benefiting much from the attack boosts.
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* Meowth, of all pokemon, can become one depending on its ability in Gen VII. Meowth learns Bite at level 6, and his Aloan Form is retyped from mormal to dark. Since he's now a dark type, he gets a STAB bonus on Bite, and if he has Technician then he'll get another buff from that. End result is that the moves base power jumps from 60 to just over 100, which is more then enough to two or even one hit most Pokemon on your team this early on.

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* Meowth, of all pokemon, can become one depending on its ability in Gen VII. Meowth learns Bite at level 6, and his Aloan Form is retyped from mormal normal to dark. Since he's now a dark type, he gets a STAB bonus on Bite, and if he has Technician then he'll get another buff from that. End result is that the moves base power jumps from 60 to just over 100, which is more then enough to two or even one hit most Pokemon on your team this early on.




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* Wishiwashi can be a demonic spider after a certain point in the game. At level 20, its Ability Schooling starts to take effect. So long as it is above 25% of its max HP, it has a base stat total of 620, putting it on par with most legendary Pokémon. Yes, level ''twenty''. It's going to hit hard and take damage well, and if you don't have a good Electric- or Grass-type, you're in trouble. The upside is that when you do knock it under 25% HP, its stats will drop back down again.
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* Scrafty is a surprisingly bulky fighting/dark pokemon. That means it's completely immune to the most common counter to fighting types, psychic. Its only weakness is flying, which lacks high damage moves at the levels you typically fight these things. Its abilities in normal play, Shed Skin and Moxie, are both very powerful and make Scrafty even more frustrating to fight against. Shed Skin gives Scrafty a chance to automatically heal it of any status effects at the end of the turn, so kiss goodbye to poison stall. Even more frightening is Moxie, which raises Scrafty's already decent attack by 1.5x every time it knocks out a pokemon. The final piece that makes Scrafty truly horrifying is its most powerful move- Hi Jump Kick, a 130 base power move which gets STAB boost on top of that, effectively increasing it to an absurdly high 195 power. It has a hell of a painful downside- if the move misses, Scrafty loses half of its maximum health- but with 90% accuracy, that won't be happening nearly as much as you want it to. Switch in a ghost type to avoid Hi Jump Kick. Congratulations, you get hit by a super-effective Crunch instead. Thankfully Gen VI added fairy, which provides resistance to both of Scrafty's STAB attacks and a doubly super-effective type against Scrafty. Scrafty's reign was short, but in Unova, it was truly a monster.

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* Scrafty is a surprisingly bulky fighting/dark pokemon. That means it's completely immune to the most common counter to fighting types, psychic. Its only weakness is flying, which lacks high damage moves at the levels you typically fight these things. Its abilities in normal play, Shed Skin and Moxie, are both very powerful and make Scrafty even more frustrating to fight against. Shed Skin gives Scrafty a chance to automatically heal it of any status effects at the end of the turn, so kiss goodbye to poison stall. Even more frightening is Moxie, which raises Scrafty's already decent attack by 1.5x every time it knocks out a pokemon. The final piece that makes Scrafty truly horrifying is its most powerful move- Hi Jump Kick, a 130 base power move which gets STAB boost on top of that, effectively increasing it to an absurdly high 195 power. It has a hell of a painful downside- if the move misses, Scrafty loses half of its maximum health- but with 90% accuracy, that won't be happening nearly as much as you want it to. Switch in a ghost type to avoid Hi Jump Kick. Kick? Congratulations, you get hit by a super-effective Crunch instead. Thankfully Gen VI added fairy, the fairy type, which provides resistance to both of Scrafty's STAB attacks and a doubly super-effective type against Scrafty. Scrafty's reign was short, but in Unova, it was truly a monster.monster.

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* Scrafty is a surprisingly bulky fighting/dark pokemon. That means it's completely immune to the most common counter to fighting types, psychic. Its only weakness is flying, which lacks high damage moves at the levels you typically fight these things. Its abilities in normal play, Shed Skin and Moxie, are both very powerful and make Scrafty even more frustrating to fight against. Shed Skin gives Scrafty a chance to automatically heal it of any status effects at the end of the turn, so kiss goodbye to poison stall. Even more frightening is Moxie, which raises Scrafty's already decent attack by 1.5x every time it knocks out a pokemon. The final piece that makes Scrafty truly horrifying is its most powerful move- Hi Jump Kick, a 130 base power move which gets STAB boost on top of that, effectively increasing it to an absurdly high 195 power. It has a hell of a painful downside- if the move misses, Scrafty loses half of its maximum health- but with 90% accuracy, that won't be happening nearly as much as you want it to. Switch in a ghost type to avoid Hi Jump Kick. Congratulations, you get hit by a super-effective Crunch instead. Thankfully Gen VI added fairy, which provides resistance to both of Scrafty's STAB attacks and a doubly super-effective type against Scrafty. Scrafty's reign was short, but in Unova, it was truly a monster.
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The Simis are objectively some of the worst pokemon in the entire series. Come on now


* The final forms of the elemental monkeys (Simisage, Simisear, and Simipour) are all ''very'' fast and can dish out huge amounts of damage with ease. On top of that they have large movepools, meaning that there's not much that's safe from them. They take hits like glass but that doesn't really help when one of them plows through your entire team... or worse, ''two'' of them at the same time.
** In the Battle Subway they are infinitely more aggravating to fight. Most of the time they'll use Focus Blast, a very powerful but inaccurate attack that'll probably one-shot anybody that's weak to Fighting. Plus, they're so ridiculously fast that you'd ''swear'' they have Choice Scarfs (which lock them into one move, but give them a 50% speed boost), but analysis reveals that they ''don't.'' They're just that fast. Given that they only appear at the last few matches, it makes losing to them far more excruciating.
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** Sawk (X only) is just plain brutal with Fighting attacks and Counter, and the Attack and HP to back it up. If you don't have something resistant to Fighting, you're going to have to make a swap or two to keep your Pokemon from getting plastered. Throh is probably just as bad.

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** Sawk (X only) is just plain brutal with Fighting attacks and Counter, and the Attack and HP to back it up. If you don't have something resistant to Fighting, you're going to have to make a swap or two to keep your Pokemon Pok&eacutemon from getting plastered. Throh It also has access to Sturdy, which ''will'' allow Sawk to decimate one of your Pokémon if you try to knock it out with a physical move. And it's fast enough to make running from it a pain in the butt. At least if you're playing Y you instead have to only deal with Throh, which is probably just as bad.still powerful but lacks Sturdy(so it's possible to OHKO it, albeit difficult since [[MightyGlacier it's a bit bulkier than Sawk]]) and is much slower(so it's easier to run from).

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* Oh why hello there Boldore, so you're Graveler's {{Expy}}? What's that, [[LastChanceHitPoint YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT]]? GUARANTEEING you get an attack in? Luckily for the sanity of most players, Boldore and its pre-evo only learn [[TakingYouWithMe suicide moves]] at higher levels.
** It should be noted that Explosion and Self Destruct were heavily nerfed in Gen V. In previous generations, they halved the targets' defense, but this no longer occurs. It still hits hard, but it is no longer a near-guarnateed OHKO.
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* Meowth, of all pokemon, can become one depending on its ability in Gen VII. Meowth learns Bite at level 6, and his Aloan Form is retyped from mormal to dark. Since he's now a dark type, he gets a STAB bonus on Bite, and if he has Technician then he'll get another buff from that. End result is that the moves base power jumps from 60 to just over 100, which is more then enough to two or even one hit most Pokemon on your team this early on.
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** Particularly trolly competitive players can turn this thoroughly average Pokemon into a nigh-invulnerable [[MightyGlacier Mighty Glacier]] through a dastardly combination of moves, Ability and held item. Sigilyph first takes the stage it opens up with Cosmic Power, boosting both defences. Well, just poison it right? Nope, because it's just been burned by its Flame Orb, and with the Magic Guard ability, is taking no damage. So you're forced to beat it down as it's defence climbs ever higher when it pops a Roost, undoing all of your hard work. And it's not just a defender because now it's got huge stat buffs, it starts throwing out Stored Power attacks at maximum damage. Sending out a Dark type to absorb the Psychic move? It has Psycho Shift to transfer its burn, and you don't have the luxury of Magic Guard. The only way to beat it is to use Houndoom (which is immune to Psychic moves and burns) or score a lucky crit.
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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.

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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.
it. And to top it all off? It has the catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.
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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.
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* Salandit, encountered at Wela Volcano Park, knows Dragon Rage at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.

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* Salandit, encountered at Wela Volcano Park, knows [[FixedDamageAttack Dragon Rage Rage]] at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.
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* The "no weakness" category took on two new members in the form of Gen IV's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and Gen V's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper in competitive play; they are not nearly common enough in standard battles. Sableye and Spiritomb finally received a weakness in Gen VI in the form of the new Fairy type.

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* The "no weakness" category took on two a new members member in the form of Gen IV's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and Gen V's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former Split. It serves as a mixed tank and the latter a mixed sweeper in competitive play; they are is not nearly common enough in standard battles. Sableye and Spiritomb finally received a weakness in Gen VI in the form of the new Fairy type.




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* Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! It can act as a competent mixed sweeper and is the latest (and as of Gen VI, only) member of the No Weaknesses Club.

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* Salandit, encountered at Wela Volcano Park, knows Dragon Rage at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.
* Of all Pokémon, you wouldn't expect baby Pokémon like Magby to qualify as Demonic Spiders. However, the wild Magby at Wela Volcano Park love to spam two moves in particular: Fire Spin and Smokescreen. The result is that you're trapped, unable to run or switch out, while your own attacks repeatedly fail to connect (meanwhile, Magby knows the always-accurate Feint Attack). It only gets worse if the Magby cries for help and you're stuck with two Magby repeatedly using Smokescreen to make sure you can't get a single attack in while Fire Spin continues to whittle down your Pokémon's HP.
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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.

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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical PowerfulButInaccurate Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you're not bulky enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.

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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you're not bulky you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
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to:

* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you're not bulky enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
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* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''[[LightningBruiser quick]]''. And at their level they know powerful STAB moves. They would make for [[SixthRanger a good sixth team member if you have an incomplete team for the final boss fights]]... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durant will always hit you]], so you'll never know until you actually catch it. Fortunately, Black 2/White 2's Victory Road doesn't have them, thankfully.

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* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just [[KillItWithFire one weakness, weakness]], nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''[[LightningBruiser quick]]''. And at their level they know powerful STAB moves. They would make for [[SixthRanger a good sixth team member if you have an incomplete team for the final boss fights]]... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durant will always hit you]], so you'll never know until you actually catch it. Fortunately, Black 2/White 2's Victory Road doesn't have them, thankfully.
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* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, you pretty much have to switch because otherwise your current 'mon will likely get mauled by Tackle. It doesn't help that they tend to spawn at higher levels than other wild Pokémon: for example, most Pokémon on the first route spawn at level 3. Yungoos tends to spawn at 5.

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* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, you pretty much have to switch because otherwise your current 'mon Mon will likely get mauled by Tackle. It doesn't help that they tend to spawn at higher levels than other wild Pokémon: for example, most Pokémon on the first route spawn at level 3. Yungoos tends to spawn at 5.
** Its evolution, Gumshoos, isn't much better. On the earlier routes where it can be found, Gumshoos comes packing Mud-Slap to debuff your accuracy and Super Fang to indiscriminately tear through your team. Try and fight back? Gumshoos takes it on the chin and [=KOs=] you right back with Bide. It gets even more dangerous later on, as its high Attack stat means it will be tearing chunks out of your team with Thrash when it's not putting them to sleep with Yawn, and using a Ghost-type to NoSell Thrash tends to be answered by a Crunch to the face. Oh, and the SOS mechanic means you can - and often ''will'', given its semi-decent bulk - be fighting two at once.
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%%[[AC:Examples from Generation VII: [[VideoGame/PokemonSunAndMoon Sun and Moon]] ]]


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%%[[AC:Examples [[AC:Examples from Generation VII: [[VideoGame/PokemonSunAndMoon Sun and Moon]] ]]

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* Yungoos hits stupidly hard for an early route {{Com Mon|s}} and is respectably fast as well. If it gets a Leer off, you pretty much have to switch because otherwise your current 'mon will likely get mauled by Tackle. It doesn't help that they tend to spawn at higher levels than other wild Pokémon: for example, most Pokémon on the first route spawn at level 3. Yungoos tends to spawn at 5.
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%%[[AC:Examples from Generation VII: [[VideoGame/PokemonSunAndMoon Sun and Moon]] ]]

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** If you think you could get away with a Fire-type, some of them know the move Dig, and they will use it. You can still change to a Flying-type or Levitating Pokémon, but this alone can make the battle last nearly forever, especiaally if they have high speed. Especially annoying when you try to level grind before facing the Elite 4, as some of them can pull off this trick even when your level is 25 higher than theirs.

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** If you think you could get away with a Fire-type, some of them know the move Dig, and they will use it. You can still change to a Flying-type or Levitating Pokémon, but this alone can make the battle last nearly forever, especiaally especially if they have high speed. Especially annoying when you try to level grind before facing the Elite 4, as some of them can pull off this trick even when your level is 25 higher than theirs.
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** Deino, for two reasons: [[ThatOneAttack Dragon Rage]] and evolution mechanics. Dragon Rage will most likely one- or two-shot an ally, and if that happens, Deino will evolve into Zweilous. In this game, when an enemy Pokémon evolves from defeating an ally, its level is boosted to the level that the Pokémon normally evolves at. What level does Deino evolve at? '''''50.''''' Your attacks won't be able to harm it, and even its weak attacks will demolish you several times over... at which it'll evolve into Hydreigon, which evolves at level '''''62'''''. You're dead when that happens unless you can use an Orb that petrifies it or puts it somewhere else. When Deino no longer learns Dragon Rage, you're safe. Until that happens, or if you're in the [[BrutalBonusLevel Slumbering Cave]]? Good luck.

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** Deino, for two reasons: [[ThatOneAttack Dragon Rage]] and evolution mechanics. Dragon Rage will most likely one- or two-shot an ally, and if that happens, Deino will evolve into Zweilous. In this game, when an enemy Pokémon evolves from defeating an ally, its level is boosted to the level that the Pokémon normally evolves at. What level does Deino evolve at? '''''50.''''' Your attacks won't be able to harm it, and even its weak attacks will demolish you several times over... at which it'll evolve into Hydreigon, which evolves at level '''''62'''''.'''''64'''''. You're dead when that happens unless you can use an Orb that petrifies it or puts it somewhere else. When Deino no longer learns Dragon Rage, you're safe. Until that happens, or if you're in the [[BrutalBonusLevel Slumbering Cave]]? Good luck.



** You're in the Cave of the Deep, and you see an item. [[SchmuckBait Naturally]], your incentive is to pick it up, right? WRONG. It's actually a Ditto. Said Ditto will then Transform into you, and then confuse your teammates. If you're not playing as Riolu, it'll most likely resist your [=STABs=]. Have fun!

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** You're in the Cave of the Deep, and you see an item. [[SchmuckBait Naturally]], your incentive is to pick it up, right? WRONG. It's actually a Ditto. Said Ditto will then Transform into you, and then confuse your teammates. If you're not playing as Riolu, it'll most likely resist your [=STABs=]. Have fun!fun! And there is no way to tell what items are Ditto until you try to pick it up.

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