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* ProfessionalKiller



* ProfessionalKiller
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* NobleDemon
* PapaWolf
* TheParagonAlwaysRebels
* PeacockGirl



* NobleDemon



* PapaWolf
* TheParagonAlaysRebels



* PeacockGirl

Added: 100

Removed: 100

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* LuckyRabbitsFoot



* MilitaryMaverick
* MinionWithAnFInEvil
* MisfitLabRat
* TheMountainMan
* MuscleAngst



* LuckyRabbitsFoot



* MilitaryMaverick
* MinionWithAnFInEvil



* MisfitLabRat



* TheMountainMan



* MuscleAngst

Added: 132

Removed: 132

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* LawmanGoneBad
* LoveMakesYouEvil
* MacabreMothMotif
* MachineEmpathy
* ManifestoMakingMalcontent
* TheManTheyCouldntHang
* MarryTheNanny



* LawmanGoneBad



* LoveMakesYouEvil



* MacabreMothMotif
* MachineEmpathy



* ManifestoMakingMalcontent
* TheManTheyCouldntHang
* MarryTheNanny
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Added: 184

Changed: 17

Removed: 184

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* IdentityBreakdown
* IgnorantMinion
* InnocentFlowerGirl
* IntrovertedCatPerson
* JumpingOffTheSlipperySlope
* KarmaHoudini
* KickTheMoralityPet
* KnightTemplar
* LargeHamAnnouncer
* TheLastDJ



* IdentityBreakdown
* IgnorantMinion



* InnocentFlowerGirl



* IntrovertedCatPerson
* JumpingOffTheSlipperySlope
* KarmaHoudini
* KickTheMoralityPet



* KnightTemplar
* KnowYourVines
* LargeHamAnnouncer
* TheLastDJ

to:

* KnightTemplar
* KnowYourVines
* LargeHamAnnouncer
* TheLastDJ
KnowYourVine

Added: 54

Changed: 1

Removed: 54

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* HugeSchoolgirl
* HunterOfHisOwnKind
* HunterOfMonsters



* HeyYouHaymakr: From Aluma to Glassallmass.

to:

* HeyYouHaymakr: HeyYouHaymaker: From Aluma to Glassallmass.






* HugeSchoolgirl



* HunterOfHisOwnKind
* HunterOfMonsters
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None

Added: 105

Changed: 11

Removed: 105

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* GlasgowGrin
* GoingNative
* GoodOlBoy
* GoodWithNumbers
* HeightAngst
* HeritageFaceTurn
* HidingYourHeritage



* GlasgowGrin
* GoingNative
* GoodOlBoy



* GoodWithNumbers



* HeightAngst
* HeritageFaceTurn



* HeyYouHaymaker: From Aluma to Glassallmass.
* HidingYourHeritage

to:

* HeyYouHaymaker: HeyYouHaymakr: From Aluma to Glassallmass.
* HidingYourHeritage
Glassallmass.



* HookHand

to:

* HookHand
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* ForeignExchangeStudent
* FreudianExcuse
* GainingTheWillToKill



* ForeignExchangeStudent



* FreakLabAccident
* FreakOut
* FreudianExcuse
* GainingTheWillToKill
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* EgomaniacHunter
* EvenEvilHasStandards
* EvilFormerFriend
* FaithHeelTurn
* FakeDefector
* FemmeFatalons



* EgomaniacHunter



* EvenEvilHasStandards
* EvilFormerFriend



* FaithHeelTurn
* FakeDefector



* FemmeFatalons

Added: 152

Changed: 1

Removed: 152

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* CopKillerd

to:

* CopKillerdCopKiller
* CrushingHandshake
* CryingWolf
* CultDefector
* CursedWithAwesome
* DelinquentHair
* DemolitionsExpert
* DespairEventHorizon
* TheDogBitesBack
* DomesticAbuse



* CrushingHandshake
* CryingWolf



* CultDefector



* CursedWithAwesome



* DelinquentHair



* DemolitionsExpert
* DespairEventHorizon



* TheDogBitesBack
* DomesticAbuse

Added: 175

Removed: 192

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* BlackShirt
* BlessedWithSuck
* BloodBrothers
* BoldExplorer
* BreakupBreakout
* ButForMeItWasTuesday
* CallToAgriculture
* CanaryInACoalMine
* ChafingAgainstTheDressCode
* CopKillerd



* BlackShirt
* BlessedWithSuck
* BloodBrothers



* BoldExplorer



* BreakupBreakout



* ButForMeItWasTuesday



* CallToAgriculture
* CanaryInACoalMine



* ChafingAgainstTheDressCode



* ChronicPetKiller



* CopKiller

Added: 814

Removed: 814

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[[/folder]]

[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AgonyOfTheFeet
* AfterActionPatchUp
* AlienBlood
* AlienCatnip



* TheAllegedSteed



* AllWebbedUp



* AlwaysABiggerFish



* AndNowYouMustMarryMe



* AnatomicallyIgnorantHealing
* AngerBornOfWorry
* AngryGuardDog
* AngryMob
* AnimalAssassin: Used by a Rubyling.
* AnimalEspionage
* AnimalNemesis
* AnOfferYouCantRefuse
* AnticipationLipstick
* AntiMagicalFaction
* ApocalypseCult



* AssassinationAttempt
* AStormIsComing



* AttackTheInjury
* BackupBluff
* BackToBackBadasses
* BadassMindsThinkAlike
* BadGuyBar
* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
* BallroomBlitz
* BattleAmongstTheFlames
* BearTrap


Added DiffLines:

[[/folder]]

[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AgonyOfTheFeet
* AfterActionPatchUp
* AlienBlood
* AlienCatnip
* TheAllegedSteed
* AllWebbedUp
* AlwaysABiggerFish
* AndNowYouMustMarryMe
* AnatomicallyIgnorantHealing
* AngerBornOfWorry
* AngryGuardDog
* AngryMob
* AnimalAssassin: Used by a Rubyling.
* AnimalEspionage
* AnimalNemesis
* AnOfferYouCantRefuse
* AnticipationLipstick
* AntiMagicalFaction
* ApocalypseCult
* AssassinationAttempt
* AStormIsComing
* AttackTheInjury
* BackupBluff
* BackToBackBadasses
* BadassMindsThinkAlike
* BadGuyBar
* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
* BallroomBlitz
* BattleAmongstTheFlames
* BearTrap
Is there an issue? Send a MessageReason:
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* RealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.d

to:

* RealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.d



* CosmeticHorror

to:

* CosmeticHorrorCosmeticHorror: Popular wizard make-up styles include pure white lead foundation, bright blue or red eyeshadow, black kohl eyeliner, and stark red blush in distinct circles. To non-wizards, the effect is pretty unsettling.



* BeastlyBloodsports

to:

* BeastlyBloodsportsBeastlyBloodsports: Gladiator matches are hugely popular.



* CagedBirdMetaphor: It's traditional for lovers to give each other birds or birdcages as gifts.



* DuelToTheDeath

to:

* DuelToTheDeathDuelToTheDeath: Dueling is an important cultural sport in Mithradoon. There's even a national holiday around it.



* SwanBoats
* VictoryByFirstBlood

to:

* SwanBoats
SwanBoats: A popular pastime for young lovers.
* VictoryByFirstBloodVictoryByFirstBlood: How most (though not all) duels work.



* PardonMyKlingon

to:

* PardonMyKlingonPardonMyKlingon: Linazayoli, the wizard language, has a number of interesting swear words.

Added: 280

Changed: 735

Removed: 223

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* PrestigePeril:
* PunishedForSympathy

to:

* PrestigePeril:
PrestigePeril: In a culture where power is gained by killing those above you, having a lot of power is pretty damn dangerous.
* PunishedForSympathyPunishedForSympathy: Compassion isn't valued very highly among wizards.



* AdvertisingCampaigns

to:

* AdvertisingCampaignsAdvertisingCampaigns: They're responsible for the creation and spreading of propaganda.



* CulturePolice

to:

* CulturePoliceCulturePolice: The job of many higher-ranked Rubylings.



* Room101: Paluaneshini, the "houses of eternal life."
* SecretPolice: The Iron Talon.



* {{Conscription}}

to:

* {{Conscription}}{{Conscription}}: The vast majority of Goldlings are conscripted into the army at a young age



* KangarooCourt

to:

* KangarooCourtKangarooCourt: Run a number of them.



* KungFuWizard

to:

* KungFuWizardKungFuWizard: This is kind of their 'thing.'



* PoliceBrutality

to:

* PoliceBrutalityPoliceBrutality: Responsible for keeping the human slaves in line.



* Room101
* SecretPolice: The Iron Talon.



* ATasteOfTheLash

to:

* ATasteOfTheLashATasteOfTheLash: Lashing is a common punishment for various indiscretions, many of them pretty minor.



* NoOSHACompliance: Pearling homes frequently have high balconies, no railings, and holes in the floors and ceilings in place of stairs. Justified since most Pearlings can.. you know..fly.

to:

* NoOSHACompliance: Pearling homes frequently have high balconies, no railings, and holes in the floors and ceilings in place of stairs. Justified since most Pearlings can.. can... you know..know...fly.



* RealMenWearPink

to:

* RealMenWearPinkRealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.d



* MisterMuffykins

to:

* MisterMuffykinsMisterMuffykins: Small fluffy dogs are very popular with upper-class wizard women.




[[folder:Plot]]

to:

\n[[folder:Plot]][[folder:Other Characters]]



* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.


Added DiffLines:

[[/folder]]

[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
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None


* SuperSupremacist

to:

* SuperSupremacistSuperSupremacist: They see magic as a requirement for sentience, and anyone who doesn't have it is little more than an animal to them.



* DragonsAreDemonic

to:

* DragonsAreDemonicDragonsAreDemonic: Macanataroi



* AbominationAccusationAttack

to:

* AbominationAccusationAttackAbominationAccusationAttack: Anything 'impure' to them is pretty much this.



* FirstRuleOfTheYard
* GemstoneMotifs
* HonorBeforeReason

to:

* FirstRuleOfTheYard
FirstRuleOfTheYard: Their society is built around ruthless competition.
* GemstoneMotifs
GemstoneMotifs: The four castes are Silverlings, Rubylings, Goldlings, and Pearlings
* HonorBeforeReasonHonorBeforeReason: Wizard society tends to be more about winning in the moment than keeping a functional civilization going.



* MyCountryRightOrWrong: They're a very nationalistic society.d
* OffingTheOffspring
* OrderedToDie

to:

* MyCountryRightOrWrong: They're a very nationalistic society.d
society.
* OffingTheOffspring
OffingTheOffspring: The eugenic system dictates that any children with "abnormal" physical, mental or magical traits have to be given up for culling, or at the very least sterilization.
* OrderedToDieOrderedToDie: If a wizard's anomalous traits don't manifest until adulthood, they are usually given the chance to turn themselves in rather than be hunted down.



* PrestigePeril

to:

* PrestigePerilPrestigePeril:
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* MyInstinctsAreShowing

to:

* MyInstinctsAreShowingMyInstinctsAreShowing: "feathering"



* BizarreHumanBiology

to:

* BizarreHumanBiologyBizarreHumanBiology: Wizards look generally humanoid, although taller and more slender than humans; however, their physiology is built to attune to, process, and rely on magical energy, and as such there are major differences. For one, a wizard's heart has six chambers instead of four, and beats at more than double the rate. Their metabolisms are extremely fast and they struggle to gain fat or muscle; their bones are also thinner than a human's. Most interestingly, wizard bodies are affected strongly by the cycle of the moon: at the new moon, when magic is weakest, they become lethargic and ill; at the full moon, they are affected by mania, euphoria, and racing heart rate.



* {{Lunacy}}

to:

* {{Lunacy}}{{Lunacy}}: Their magic is tied to the moon.



* PowerPerversionPotential

to:

* PowerPerversionPotentialPowerPerversionPotential: Rubylings have the ability to control and manipulate minds. As you might expect, this is not always a power used wisely.



* SilverBullet

to:

* SilverBulletSilverBullet: Wizardbane
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Added DiffLines:

* HazyFeelTurn


Added DiffLines:

* HeritageFaceTurn


Added DiffLines:

* LiteralChangeOfHeart
* IdentityBreakdown


Added DiffLines:

* ResignInProtest


Added DiffLines:

* SuddenHumilityd


Added DiffLines:

* MySpeciesDothProtestTooMuch
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*

to:

* BecomingTheMask


Added DiffLines:

* BreakupBreakout


Added DiffLines:

* EvilIsEasy


Added DiffLines:

* FakeDefector


Added DiffLines:

* FreakOut
* FreudianExcuse


Added DiffLines:

* GoingNative


Added DiffLines:

* NobleDemon
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Added DiffLines:

* WhiteSheep


Added DiffLines:

* AmbiguouslyEvil


Added DiffLines:

*


Added DiffLines:

* WorthyOpponent
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* TookALevelInKindness



* WhatIsThisThingYouCallLove



* SymbioticPossessiond

to:

* SymbioticPossessiondSymbioticPossession


Added DiffLines:

* TearOfRemorse

Added: 613

Changed: 105

Removed: 624

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* HostileTerraforming: During the Moon and Flower War.




to:

* SecretHistory
* SentientCosmicForce: There are theories that magic itself is to some vast, alien degree itself sentient.
* WeaponOfMassDestruction: The third moon



* HostileTerraforming: During the Moon and Flower War.




to:

* ThePurge
* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.
* RevolvingDoorRevolution
* SuppressedHistory




to:

* PretextForWar
* WeHaveReserves




! Other
* BlackMarketProduce
* CivilWar
* EmergencyAuthority

* PretextForWar



* ThePurge
* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.



* RevolvingDoorRevolution
* SecretHistory



* SentientCosmicForce: There are theories that magic itself is to some vast, alien degree itself sentient.
* SinkTheLifeboats



* StagedPopulistUprising



* SuppressedHistory
* TerminallyDependentSociety: The moment magic stops being reliable, wizarding society collapses.



* WeaponOfMassDestruction: The third moon
* WeHaveReserves

to:

! Other
* WeaponOfMassDestruction: The third moon
BlackMarketProduce
* WeHaveReservesCivilWar
* EmergencyAuthority
* SinkTheLifeboats
* StagedPopulistUprising


Added DiffLines:

* TerminallyDependentSociety: The moment magic stops being reliable, wizarding society collapses.

Added: 1647

Changed: 188

Removed: 1451

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* IsleOfGiantHorror

to:

* IsleOfGiantHorrorIsleOfGiantHorrors
* TurtleIsland



* TurtleIsland



! The Time Before



* AlphaStrike: The final battles of the Moon and Flower War.
* AlwaysABiggerFish: During the Halfpenny Rebellion, wizards could very easily round up and kill large numbers of human rebels. They could not, however, so easily handle the dragons who came to defend them.



* BeastOfBattle: Used in the Halfpenny War; homesteads banded together to sacrifice some of their cattle, setting their tails on fire and directing them to stampede towards enemy lines.
* BiologicalWeaponsSolveEverything
* BizarreBabyBoom
* BlackMarketProduce
* CameFromTheSky



* ChildSoldiers: Back when humans were used as disposable shock troops in the wizarding army
* CivilWar
* CollateralDamage
* CoolVsAwesome: Wizards and dragons.



* CrushingThePopulace
* DayOfTheJackboot
* DeathMarch
* DefiantStoneThrow
* DisproportionateRetribution
* EmergencyAuthority
* TheFamine
* FantasticNuke



* FascistsBedtime
* FirearmsAreRevolutionary
* FirstContactFauxPas
* GenocideBackfire
* GiveChaseWithAngryNatives: Several times during the Halfpenny Rebellion, human rebels threw wizards off their trail by tricking them into following them into Giant territory. The Giants eventually wised up to being used this way and started refusing to take part in outsiders' squabbles - aside from a few clans, like the Dala-Am, whose policy to this day tends more towards "kill and eat everyone involved."
* GivingRadioToTheRomans: Coin Town
* GladiatorRevolt
* GunboatDiplomacy
* GunboatDiplomacy



* HumanityCameFromSpace
* ImprovisedWeapon
* InstantFishKill
* LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]

to:

* HumanityCameFromSpace
{{Panspermia}}
* ImprovisedWeapon
{{Precursors}}

! The Silver Age
* InstantFishKill
BizarreBabyBoom
* LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]
CameFromTheSky




! The Moon And Flower War
* AlphaStrike: The final battles of the Moon and Flower War.
* BiologicalWeaponsSolveEverything
* ChildSoldiers: Back when humans were used as disposable shock troops in the wizarding army
* CollateralDamage
* CoolVsAwesome: Wizards and dragons.
* FantasticNuke
* GladiatorRevolt
* HostileTerraforming: During the Moon and Flower War.
* InstantFishKill
* LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]

! The Copper Age
* AlwaysABiggerFish: During the Halfpenny Rebellion, wizards could very easily round up and kill large numbers of human rebels. They could not, however, so easily handle the dragons who came to defend them.
* BeastOfBattle: Used in the Halfpenny War; homesteads banded together to sacrifice some of their cattle, setting their tails on fire and directing them to stampede towards enemy lines.
* CrushingThePopulace
* DayOfTheJackboot
* DeathMarch
* DefiantStoneThrow
* DisproportionateRetribution
* TheFamine
* FascistsBedtime
* FirearmsAreRevolutionary
* FirstContactFauxPas
* GenocideBackfire
* GiveChaseWithAngryNatives: Several times during the Halfpenny Rebellion, human rebels threw wizards off their trail by tricking them into following them into Giant territory. The Giants eventually wised up to being used this way and started refusing to take part in outsiders' squabbles - aside from a few clans, like the Dala-Am, whose policy to this day tends more towards "kill and eat everyone involved."
* GivingRadioToTheRomans: Coin Town
* GunboatDiplomacy
* ImprovisedWeapon



* {{Panspermia}}



* {{Precursors}}

to:


! Other
* {{Precursors}}BlackMarketProduce
* CivilWar
* EmergencyAuthority

Added: 1610

Changed: 110

Removed: 1563

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* CivilWar
[[/folder]]
[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit



* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* GiantFlyer
* RocBirds
[[/folder]]
[[folder:The Questinglands]]
* CattlePunk: Elements of this.
! Nearland Scrub



* BrutalBirdOfPrey: Avalts



* CattlePunk: Elements of this.



* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds



* ForbiddenHoliday
* FullBoarAction



* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.

to:

* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
KukrisAreKool: The favored weapon of Questinglands settlers.



* HealingHerb



* HellishHorse
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.



* LuddWasRight



* NoFEMAResponse



* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.



* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension



* ShoulderSizedDragon: The eponymous rattledragons.



* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble



! Mother's Kiss Plain
* AnimalStampede
* AsianFoxSpirit
* BrutalBirdOfPrey: Avalts
* DevelopingNationsLackCities
* FullBoarAction
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HealingHerb
* KidnappingBirdOfPrey
* LuddWasRight
* NoFEMAResponse
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* RedLightDistrict
* ReedSnorkel
* RisingWaterRisingTension
* ShoulderSizedDragon: The eponymous rattledragons.
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble



! Barren Hills
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* EyeballPluckingBirds
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* HellishHorse



* AntlionMonster
* BermudaTriangle: Dreamsea.
* CrystalLandscape

to:

* AntlionMonster
* BermudaTriangle: Dreamsea.
* CrystalLandscape
! The Teethlands



* ElectricJellyfish
* ElephantGraveyard
* ExtremophileLifeforms
* GiantSquid



* IsleOfGiantHorror

to:

! Blackback Plain
* IsleOfGiantHorrorExtremophileLifeforms



* {{Miraj}}



* OurHippocampsAreDifferent
* SandWorm
* SeaSerpents



* SuperFunHappyThingOfDoom: Sandy Crumble. Possibly worse, the Bay of Bliss.
* TurtleIsland
* UnderwaterCity


Added DiffLines:

! Sandy Crumble
* AntlionMonster
* CrystalLandscape
* {{Miraj}}
* SandWorm
! Dragon's Jaw Mountains
* ElephantGraveyard
* IsleOfGiantHorror
! The Bay Of Bliss
* BermudaTriangle: Dreamsea.
* ElectricJellyfish
* GiantSquid
* OurHippocampsAreDifferent
* SeaSerpents
* SuperFunHappyThingOfDoom: Sandy Crumble. Possibly worse, the Bay of Bliss.
* TurtleIsland
* UnderwaterCity


Added DiffLines:

* HostileHitchhiker

Added: 2140

Changed: 1154

Removed: 1919

Is there an issue? Send a MessageReason:
None


! Mithradoon



* AlluringFlowers



* BloodSuckingBats
* CanisMajor



* CivilWar
* CobwebJungle
* DreadfulDragonfly



* FesteringFungus
* FloatingWater: Can be seen if you peer over the edge of Slandrood Hollycane.



* FungusHumongous
* GardenOfEvil
* GiantSpider
* GlowingFlora



* HellishHorse



* HungryJungle
* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
* MagicMushroom



* NeverSmileAtACrocodile
* NotSoSafeHarbor



* RopeBridge



* SwampsAreEvil
* UnderwaterCity



* WingedUnicorn



[[/folder]]
[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal

to:

[[/folder]]
[[folder:The Questinglands]]
! Tiarafal
* AnimalStampede
AlluringFlowers
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
CobwebJungle



* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HarpingOnAboutHarpies
* HealingHerb
* HealingSerpent

to:

* DyingTown
FesteringFungus
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in
FloatingWater: Can be seen if you peer over the Questinglands, but especially Unville.
edge of Slandrood Hollycane.
* HarpingOnAboutHarpies
FungusHumongous
* HealingHerb
GardenOfEvil
* HealingSerpentGiantSpider
* GlowingFlora
* HungryJungle
* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
* MagicMushroom
* NeverSmileAtACrocodile
* NotSoSafeHarbor
* SwampsAreEvil
* UnderwaterCity
! Moralanishi Popina
! Sollahopisholly
* BloodSuckingBats
* CanisMajor



* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.

to:

! Macarelti Mountains
* HostileHitchhiker
RopeBridge
* KidnappingBirdOfPrey
WingedUnicorn

* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
CivilWar


Added DiffLines:

[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HarpingOnAboutHarpies
* HealingHerb
* HealingSerpent
* HellishHorse
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
[[/folder]]
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Added: 2963

Changed: 1033

Removed: 3111

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! Biology

to:

! BiologyBiology/Appearance



* DreadlockWarrior: When their hair isn't braided, it's dreaded.



* CraftedFromAnimals: Everything they make.
* GodEating
* MadeOfIron
* MultiArmedAndDangerous: Some of the less humanoid clans are this.
* NemeanSkinning: They worship animal gods, so wearing a skin where the animal is still recognizable is a good way to gain the power of that animal.
* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
* NobleWolf: Another major deity for some clans.
* PantheraAwesome: Another animal deity.
* PrayerOfMalice
* SerpentStaff
* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.



! Relationship With Others
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BarbarianTribe: Portrayed this way by humans.
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.
! Hamon Clans
! Iziwe Clans
! Kana Clans
* CannibalTribe



* ChildEater
* ChildOfTwoWorlds
* ClamshellCurrency



* CombatParkour: The mountain clans, especially the Char-Am but extending to all mountain-dwelling Giants, have their own martial arts designed around combat and mobility in rocky, difficult terrain which shares elements with Parkour as a sport.
* CraftedFromAnimals: Everything they make.
* CycleOfRevenge: Have been stuck in one with the humans for decades.



* TheDreaded: The Dala-Am are this.
* DreadlockWarrior: When their hair isn't braided, it's dreaded.



* FrazettaMan: Sometimes portrayed this way by humans.
* GenocideBackfire
* GiantsKnifeHumansGreatsword: Giants sometimes make miniature weapons specifically for humans to buy, but not always.
* GodEating
* HalfBreedDiscrimination: Hybrids exist in Coin Town, but anywhere else they are definitely not welcome.
* HeightInsult
* HideYourOtherness
* TheHunterBecomesTheHunted: They're a hunting-based society, but since humans started to settle the Questinglands they have increasingly become the hunted.
* HuntingTheMostDangerousGame: Conversely, they sometimes hunt and eat humans.
* InvasionOfTheBabySnatchers



* LeParkour: Many of the Am clans, but especially the Char-Am.
* TheLightfooted: The Char-Am.
* MadeOfIron
* MultiArmedAndDangerous: Some of the less humanoid clans are this.



* NemeanSkinning: They worship animal gods, so wearing a skin where the animal is still recognizable is a good way to gain the power of that animal.
* NeutralityBacklash
* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
* NobleWolf: Another major deity for some clans.
* OccupiersOutOfOurCountry: Many clans, especially the Dala-Am, are not fans of human settlement.



* PantheraAwesome: Another animal deity.



* PrayerOfMalice



* SapientFurTrade: Of humans, occasionally. To be fair, it's mutual.



* SerpentStaff
* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan to encounter.
* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.
* ToServeMan



[[/folder]]
[[folder:Goblins]]
* AbsurdlySharpClaws
* BabiesMakeEverythingBetter
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
* BeePeople
* ChallengingTheChief

to:

[[/folder]]
[[folder:Goblins]]
! Relationship With Others
* AbsurdlySharpClaws
ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BabiesMakeEverythingBetter
BarbarianTribe: Portrayed this way by humans.
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords CannibalTribe
* ChildEater
* CycleOfRevenge: Have been stuck in one with
the way humans do.
for decades.
* BeePeople
FrazettaMan: Sometimes portrayed this way by humans.
* ChallengingTheChiefGenocideBackfire
* GiantsKnifeHumansGreatsword: Giants sometimes make miniature weapons specifically for humans to buy, but not always.
* HalfBreedDiscrimination: Hybrids exist in Coin Town, but anywhere else they are definitely not welcome.
* HeightInsult
* HideYourOtherness
* TheHunterBecomesTheHunted: They're a hunting-based society, but since humans started to settle the Questinglands they have increasingly become the hunted.
* HuntingTheMostDangerousGame: Conversely, they sometimes hunt and eat humans.
* InvasionOfTheBabySnatchers
* NeutralityBacklash
* OccupiersOutOfOurCountry: Many clans, especially the Dala-Am, are not fans of human settlement.
* SapientFurTrade: Of humans, occasionally. To be fair, it's mutual.
* ToServeMan
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.



* DeathMarch
* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.
* TheEvilsOfFreeWill

to:

* DeathMarch
* EmergencyStash: They often leave important supplies buried in secret pits along
CombatParkour: The mountain clans, especially the Char-Am but extending to all mountain-dwelling Giants, have their usual migratory routes, own martial arts designed around combat and mobility in case future migrations go badly. Those stashes can be extremely useful rocky, difficult terrain which shares elements with Parkour as a sport.
* TheDreaded: The Dala-Am are this.
* LeParkour: Many of the Am clans, but especially the Char-Am.
* TheLightfooted: The Char-Am.
* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan
to human travelers who learn to find them.
encounter.
! Hamon Clans
! Iziwe Clans
! Kana Clans
* TheEvilsOfFreeWillClamshellCurrency

[[/folder]]
[[folder:Goblins]]
* OurGoblinsAreDifferent
!Biology/Appearance
* AbsurdlySharpClaws



* FedToTheBeast: Criminals, escaped slaves, and religious sacrifices are frequently left in the wilds to be killed by Giants.



* ForceFeeding: Frequently done to captured slaves to keep them alive.
* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
* HideYourOtherness
* HiveCasteSystem
* HumanSacrifice



* MadeASlave: Slavery is a core part of Goblin culture, and while many slaves are born into their position, others are captured during raids. Some are even unlucky human travelers who were ambushed in the wilds.



!Culture
* BabiesMakeEverythingBetter
* BeePeople
* DeathMarch
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.



* OurGoblinsAreDifferent
* OutcastRefuge


Added DiffLines:

!Class System
* TheEvilsOfFreeWill
* ChallengingTheChief
* ChildOfTwoWorlds
* FedToTheBeast: Criminals, escaped slaves, and religious sacrifices are frequently left in the wilds to be killed by Giants.
* ForceFeeding: Frequently done to captured slaves to keep them alive.
* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
* HideYourOtherness
* HiveCasteSystem
* HumanSacrifice
* MadeASlave: Slavery is a core part of Goblin culture, and while many slaves are born into their position, others are captured during raids. Some are even unlucky human travelers who were ambushed in the wilds.
* OutcastRefuge


Added DiffLines:

Is there an issue? Send a MessageReason:
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to:

! Hamon Clans
! Iziwe Clans
! Kana Clans

Added: 567

Removed: 503

Is there an issue? Send a MessageReason:
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* SuperToughness: Dragons are ''really'' hard to kill.



* SerpentOfImmortality
* StarfishLanguage
* StrongerWithAge
* TimeDissonance
* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.






* SerpentOfImmortality
* StarfishLanguage
* StrongerWithAge
* SuperToughness: Dragons are ''really'' hard to kill.
* TimeDissonance
* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.



! Biology



* AnimalThemedFightingStyle
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.



* BarbarianTribe: Portrayed this way by humans.
* BehemothBattle: Between the Ala-Am and Dala-Am.


Added DiffLines:

! Religion
* AnimalThemedFightingStyle
! Culture
! Relationship With Others
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BarbarianTribe: Portrayed this way by humans.
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.

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