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* ProfessionalKiller
Deleted line(s) 1711 (click to see context) :
* ProfessionalKiller
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* NobleDemon
* PapaWolf
* TheParagonAlwaysRebels
* PeacockGirl
* PapaWolf
* TheParagonAlwaysRebels
* PeacockGirl
Deleted line(s) 1688 (click to see context) :
* NobleDemon
Deleted line(s) 1699,1700 (click to see context) :
* PapaWolf
* TheParagonAlaysRebels
* TheParagonAlaysRebels
Deleted line(s) 1703 (click to see context) :
* PeacockGirl
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* LuckyRabbitsFoot
* MilitaryMaverick
* MinionWithAnFInEvil
* MisfitLabRat
* TheMountainMan
* MuscleAngst
* MinionWithAnFInEvil
* MisfitLabRat
* TheMountainMan
* MuscleAngst
Deleted line(s) 1663 (click to see context) :
* LuckyRabbitsFoot
Deleted line(s) 1669,1670 (click to see context) :
* MilitaryMaverick
* MinionWithAnFInEvil
* MinionWithAnFInEvil
Deleted line(s) 1674 (click to see context) :
* MisfitLabRat
Deleted line(s) 1680 (click to see context) :
* TheMountainMan
Deleted line(s) 1684 (click to see context) :
* MuscleAngst
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* LawmanGoneBad
* LoveMakesYouEvil
* MacabreMothMotif
* MachineEmpathy
* ManifestoMakingMalcontent
* TheManTheyCouldntHang
* MarryTheNanny
* LoveMakesYouEvil
* MacabreMothMotif
* MachineEmpathy
* ManifestoMakingMalcontent
* TheManTheyCouldntHang
* MarryTheNanny
Deleted line(s) 1650 (click to see context) :
* LawmanGoneBad
Deleted line(s) 1657 (click to see context) :
* LoveMakesYouEvil
Deleted line(s) 1659,1660 (click to see context) :
* MacabreMothMotif
* MachineEmpathy
* MachineEmpathy
Deleted line(s) 1662,1664 (click to see context) :
* ManifestoMakingMalcontent
* TheManTheyCouldntHang
* MarryTheNanny
* TheManTheyCouldntHang
* MarryTheNanny
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* IdentityBreakdown
* IgnorantMinion
* InnocentFlowerGirl
* IntrovertedCatPerson
* JumpingOffTheSlipperySlope
* KarmaHoudini
* KickTheMoralityPet
* KnightTemplar
* LargeHamAnnouncer
* TheLastDJ
* IgnorantMinion
* InnocentFlowerGirl
* IntrovertedCatPerson
* JumpingOffTheSlipperySlope
* KarmaHoudini
* KickTheMoralityPet
* KnightTemplar
* LargeHamAnnouncer
* TheLastDJ
Deleted line(s) 1626,1627 (click to see context) :
* IdentityBreakdown
* IgnorantMinion
* IgnorantMinion
Deleted line(s) 1631 (click to see context) :
* InnocentFlowerGirl
Deleted line(s) 1635,1638 (click to see context) :
* IntrovertedCatPerson
* JumpingOffTheSlipperySlope
* KarmaHoudini
* KickTheMoralityPet
* JumpingOffTheSlipperySlope
* KarmaHoudini
* KickTheMoralityPet
Changed line(s) 1645,1648 (click to see context) from:
* KnightTemplar
* KnowYourVines
* LargeHamAnnouncer
* TheLastDJ
* KnowYourVines
* LargeHamAnnouncer
* TheLastDJ
to:
* KnightTemplar
* KnowYourVines
* LargeHamAnnouncer
* TheLastDJKnowYourVine
* KnowYourVines
* LargeHamAnnouncer
* TheLastDJ
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* HugeSchoolgirl
* HunterOfHisOwnKind
* HunterOfMonsters
* HunterOfHisOwnKind
* HunterOfMonsters
Changed line(s) 1608 (click to see context) from:
* HeyYouHaymakr: From Aluma to Glassallmass.
to:
* HeyYouHaymakr: HeyYouHaymaker: From Aluma to Glassallmass.
Deleted line(s) 1610 (click to see context) :
Deleted line(s) 1618 (click to see context) :
* HugeSchoolgirl
Deleted line(s) 1621,1622 (click to see context) :
* HunterOfHisOwnKind
* HunterOfMonsters
* HunterOfMonsters
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* GlasgowGrin
* GoingNative
* GoodOlBoy
* GoodWithNumbers
* HeightAngst
* HeritageFaceTurn
* HidingYourHeritage
* GoingNative
* GoodOlBoy
* GoodWithNumbers
* HeightAngst
* HeritageFaceTurn
* HidingYourHeritage
Deleted line(s) 1589,1591 (click to see context) :
* GlasgowGrin
* GoingNative
* GoodOlBoy
* GoingNative
* GoodOlBoy
Deleted line(s) 1594 (click to see context) :
* GoodWithNumbers
Deleted line(s) 1603,1604 (click to see context) :
* HeightAngst
* HeritageFaceTurn
* HeritageFaceTurn
Changed line(s) 1607,1608 (click to see context) from:
* HeyYouHaymaker: From Aluma to Glassallmass.
* HidingYourHeritage
* HidingYourHeritage
to:
* HeyYouHaymaker: HeyYouHaymakr: From Aluma to Glassallmass.
* HidingYourHeritageGlassallmass.
* HidingYourHeritage
Changed line(s) 1610 (click to see context) from:
* HookHand
to:
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* ForeignExchangeStudent
* FreudianExcuse
* GainingTheWillToKill
* FreudianExcuse
* GainingTheWillToKill
Deleted line(s) 1580 (click to see context) :
* ForeignExchangeStudent
Deleted line(s) 1584,1587 (click to see context) :
* FreakLabAccident
* FreakOut
* FreudianExcuse
* GainingTheWillToKill
* FreakOut
* FreudianExcuse
* GainingTheWillToKill
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* EgomaniacHunter
* EvenEvilHasStandards
* EvilFormerFriend
* FaithHeelTurn
* FakeDefector
* FemmeFatalons
* EvenEvilHasStandards
* EvilFormerFriend
* FaithHeelTurn
* FakeDefector
* FemmeFatalons
Deleted line(s) 1549 (click to see context) :
* EgomaniacHunter
Deleted line(s) 1556,1557 (click to see context) :
* EvenEvilHasStandards
* EvilFormerFriend
* EvilFormerFriend
Deleted line(s) 1563,1564 (click to see context) :
* FaithHeelTurn
* FakeDefector
* FakeDefector
Deleted line(s) 1570 (click to see context) :
* FemmeFatalons
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Changed line(s) 1441 (click to see context) from:
* CopKillerd
to:
* CopKillerdCopKiller
* CrushingHandshake
* CryingWolf
* CultDefector
* CursedWithAwesome
* DelinquentHair
* DemolitionsExpert
* DespairEventHorizon
* TheDogBitesBack
* DomesticAbuse
* CrushingHandshake
* CryingWolf
* CultDefector
* CursedWithAwesome
* DelinquentHair
* DemolitionsExpert
* DespairEventHorizon
* TheDogBitesBack
* DomesticAbuse
Deleted line(s) 1521,1522 (click to see context) :
* CrushingHandshake
* CryingWolf
* CryingWolf
Deleted line(s) 1524 (click to see context) :
* CultDefector
Deleted line(s) 1526 (click to see context) :
* CursedWithAwesome
Deleted line(s) 1531 (click to see context) :
* DelinquentHair
Deleted line(s) 1533,1534 (click to see context) :
* DemolitionsExpert
* DespairEventHorizon
* DespairEventHorizon
Deleted line(s) 1541,1542 (click to see context) :
* TheDogBitesBack
* DomesticAbuse
* DomesticAbuse
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* BlackShirt
* BlessedWithSuck
* BloodBrothers
* BoldExplorer
* BreakupBreakout
* ButForMeItWasTuesday
* CallToAgriculture
* CanaryInACoalMine
* ChafingAgainstTheDressCode
* CopKillerd
* BlessedWithSuck
* BloodBrothers
* BoldExplorer
* BreakupBreakout
* ButForMeItWasTuesday
* CallToAgriculture
* CanaryInACoalMine
* ChafingAgainstTheDressCode
* CopKillerd
Deleted line(s) 1476,1478 (click to see context) :
* BlackShirt
* BlessedWithSuck
* BloodBrothers
* BlessedWithSuck
* BloodBrothers
Deleted line(s) 1482 (click to see context) :
* BoldExplorer
Deleted line(s) 1485 (click to see context) :
* BreakupBreakout
Deleted line(s) 1492 (click to see context) :
* ButForMeItWasTuesday
Deleted line(s) 1496,1497 (click to see context) :
* CallToAgriculture
* CanaryInACoalMine
* CanaryInACoalMine
Deleted line(s) 1505 (click to see context) :
* ChafingAgainstTheDressCode
Deleted line(s) 1510 (click to see context) :
* ChronicPetKiller
Deleted line(s) 1517 (click to see context) :
* CopKiller
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Deleted line(s) 1419,1428 (click to see context) :
[[/folder]]
[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AgonyOfTheFeet
* AfterActionPatchUp
* AlienBlood
* AlienCatnip
[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AgonyOfTheFeet
* AfterActionPatchUp
* AlienBlood
* AlienCatnip
Deleted line(s) 1430 (click to see context) :
* TheAllegedSteed
Deleted line(s) 1432 (click to see context) :
* AllWebbedUp
Deleted line(s) 1434 (click to see context) :
* AlwaysABiggerFish
Deleted line(s) 1437 (click to see context) :
* AndNowYouMustMarryMe
Deleted line(s) 1439,1449 (click to see context) :
* AnatomicallyIgnorantHealing
* AngerBornOfWorry
* AngryGuardDog
* AngryMob
* AnimalAssassin: Used by a Rubyling.
* AnimalEspionage
* AnimalNemesis
* AnOfferYouCantRefuse
* AnticipationLipstick
* AntiMagicalFaction
* ApocalypseCult
* AngerBornOfWorry
* AngryGuardDog
* AngryMob
* AnimalAssassin: Used by a Rubyling.
* AnimalEspionage
* AnimalNemesis
* AnOfferYouCantRefuse
* AnticipationLipstick
* AntiMagicalFaction
* ApocalypseCult
Deleted line(s) 1454,1455 (click to see context) :
* AssassinationAttempt
* AStormIsComing
* AStormIsComing
Deleted line(s) 1457,1465 (click to see context) :
* AttackTheInjury
* BackupBluff
* BackToBackBadasses
* BadassMindsThinkAlike
* BadGuyBar
* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
* BallroomBlitz
* BattleAmongstTheFlames
* BearTrap
* BackupBluff
* BackToBackBadasses
* BadassMindsThinkAlike
* BadGuyBar
* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
* BallroomBlitz
* BattleAmongstTheFlames
* BearTrap
Added DiffLines:
[[/folder]]
[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AgonyOfTheFeet
* AfterActionPatchUp
* AlienBlood
* AlienCatnip
* TheAllegedSteed
* AllWebbedUp
* AlwaysABiggerFish
* AndNowYouMustMarryMe
* AnatomicallyIgnorantHealing
* AngerBornOfWorry
* AngryGuardDog
* AngryMob
* AnimalAssassin: Used by a Rubyling.
* AnimalEspionage
* AnimalNemesis
* AnOfferYouCantRefuse
* AnticipationLipstick
* AntiMagicalFaction
* ApocalypseCult
* AssassinationAttempt
* AStormIsComing
* AttackTheInjury
* BackupBluff
* BackToBackBadasses
* BadassMindsThinkAlike
* BadGuyBar
* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
* BallroomBlitz
* BattleAmongstTheFlames
* BearTrap
[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AgonyOfTheFeet
* AfterActionPatchUp
* AlienBlood
* AlienCatnip
* TheAllegedSteed
* AllWebbedUp
* AlwaysABiggerFish
* AndNowYouMustMarryMe
* AnatomicallyIgnorantHealing
* AngerBornOfWorry
* AngryGuardDog
* AngryMob
* AnimalAssassin: Used by a Rubyling.
* AnimalEspionage
* AnimalNemesis
* AnOfferYouCantRefuse
* AnticipationLipstick
* AntiMagicalFaction
* ApocalypseCult
* AssassinationAttempt
* AStormIsComing
* AttackTheInjury
* BackupBluff
* BackToBackBadasses
* BadassMindsThinkAlike
* BadGuyBar
* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
* BallroomBlitz
* BattleAmongstTheFlames
* BearTrap
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Changed line(s) 126 (click to see context) from:
* RealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.d
to:
* RealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.d
Changed line(s) 141 (click to see context) from:
* CosmeticHorror
to:
* CosmeticHorrorCosmeticHorror: Popular wizard make-up styles include pure white lead foundation, bright blue or red eyeshadow, black kohl eyeliner, and stark red blush in distinct circles. To non-wizards, the effect is pretty unsettling.
Changed line(s) 145 (click to see context) from:
* BeastlyBloodsports
to:
* BeastlyBloodsportsBeastlyBloodsports: Gladiator matches are hugely popular.
* CagedBirdMetaphor: It's traditional for lovers to give each other birds or birdcages as gifts.
Changed line(s) 148 (click to see context) from:
* DuelToTheDeath
to:
* DuelToTheDeathDuelToTheDeath: Dueling is an important cultural sport in Mithradoon. There's even a national holiday around it.
Changed line(s) 154,155 (click to see context) from:
* SwanBoats
* VictoryByFirstBlood
* VictoryByFirstBlood
to:
* SwanBoats
SwanBoats: A popular pastime for young lovers.
*VictoryByFirstBloodVictoryByFirstBlood: How most (though not all) duels work.
*
Changed line(s) 159 (click to see context) from:
* PardonMyKlingon
to:
* PardonMyKlingonPardonMyKlingon: Linazayoli, the wizard language, has a number of interesting swear words.
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Changed line(s) 69,70 (click to see context) from:
* PrestigePeril:
* PunishedForSympathy
* PunishedForSympathy
to:
* PrestigePeril:
PrestigePeril: In a culture where power is gained by killing those above you, having a lot of power is pretty damn dangerous.
*PunishedForSympathyPunishedForSympathy: Compassion isn't valued very highly among wizards.
*
Changed line(s) 78 (click to see context) from:
* AdvertisingCampaigns
to:
* AdvertisingCampaignsAdvertisingCampaigns: They're responsible for the creation and spreading of propaganda.
Changed line(s) 81 (click to see context) from:
* CulturePolice
to:
* CulturePoliceCulturePolice: The job of many higher-ranked Rubylings.
* Room101: Paluaneshini, the "houses of eternal life."
* SecretPolice: The Iron Talon.
* SecretPolice: The Iron Talon.
Changed line(s) 92 (click to see context) from:
* {{Conscription}}
to:
* {{Conscription}}{{Conscription}}: The vast majority of Goldlings are conscripted into the army at a young age
Changed line(s) 97 (click to see context) from:
* KangarooCourt
to:
* KangarooCourtKangarooCourt: Run a number of them.
Changed line(s) 99 (click to see context) from:
* KungFuWizard
to:
* KungFuWizardKungFuWizard: This is kind of their 'thing.'
Changed line(s) 101 (click to see context) from:
* PoliceBrutality
to:
* PoliceBrutalityPoliceBrutality: Responsible for keeping the human slaves in line.
Deleted line(s) 103,104 (click to see context) :
* Room101
* SecretPolice: The Iron Talon.
* SecretPolice: The Iron Talon.
Changed line(s) 109 (click to see context) from:
* ATasteOfTheLash
to:
* ATasteOfTheLashATasteOfTheLash: Lashing is a common punishment for various indiscretions, many of them pretty minor.
Changed line(s) 111 (click to see context) from:
* NoOSHACompliance: Pearling homes frequently have high balconies, no railings, and holes in the floors and ceilings in place of stairs. Justified since most Pearlings can.. you know..fly.
to:
* NoOSHACompliance: Pearling homes frequently have high balconies, no railings, and holes in the floors and ceilings in place of stairs. Justified since most Pearlings can.. can... you know..know...fly.
Changed line(s) 126 (click to see context) from:
* RealMenWearPink
to:
* RealMenWearPinkRealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.d
Changed line(s) 138 (click to see context) from:
* MisterMuffykins
to:
* MisterMuffykinsMisterMuffykins: Small fluffy dogs are very popular with upper-class wizard women.
Changed line(s) 1415,1416 (click to see context) from:
[[folder:Plot]]
to:
Deleted line(s) 1418,1420 (click to see context) :
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
Added DiffLines:
[[/folder]]
[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
[[folder:Plot]]
* AccidentalDiscovery
* AceCustom
* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
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Changed line(s) 38 (click to see context) from:
* SuperSupremacist
to:
* SuperSupremacistSuperSupremacist: They see magic as a requirement for sentience, and anyone who doesn't have it is little more than an animal to them.
Changed line(s) 46 (click to see context) from:
* DragonsAreDemonic
to:
* DragonsAreDemonicDragonsAreDemonic: Macanataroi
Changed line(s) 51 (click to see context) from:
* AbominationAccusationAttack
to:
* AbominationAccusationAttackAbominationAccusationAttack: Anything 'impure' to them is pretty much this.
Changed line(s) 58,60 (click to see context) from:
* FirstRuleOfTheYard
* GemstoneMotifs
* HonorBeforeReason
* GemstoneMotifs
* HonorBeforeReason
to:
* FirstRuleOfTheYard
FirstRuleOfTheYard: Their society is built around ruthless competition.
*GemstoneMotifs
GemstoneMotifs: The four castes are Silverlings, Rubylings, Goldlings, and Pearlings
*HonorBeforeReasonHonorBeforeReason: Wizard society tends to be more about winning in the moment than keeping a functional civilization going.
*
*
Changed line(s) 65,67 (click to see context) from:
* MyCountryRightOrWrong: They're a very nationalistic society.d
* OffingTheOffspring
* OrderedToDie
* OffingTheOffspring
* OrderedToDie
to:
* MyCountryRightOrWrong: They're a very nationalistic society.d
society.
*OffingTheOffspring
OffingTheOffspring: The eugenic system dictates that any children with "abnormal" physical, mental or magical traits have to be given up for culling, or at the very least sterilization.
*OrderedToDieOrderedToDie: If a wizard's anomalous traits don't manifest until adulthood, they are usually given the chance to turn themselves in rather than be hunted down.
*
*
Changed line(s) 69 (click to see context) from:
* PrestigePeril
to:
* PrestigePerilPrestigePeril:
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Changed line(s) 8 (click to see context) from:
* MyInstinctsAreShowing
to:
* MyInstinctsAreShowingMyInstinctsAreShowing: "feathering"
Changed line(s) 16 (click to see context) from:
* BizarreHumanBiology
to:
* BizarreHumanBiologyBizarreHumanBiology: Wizards look generally humanoid, although taller and more slender than humans; however, their physiology is built to attune to, process, and rely on magical energy, and as such there are major differences. For one, a wizard's heart has six chambers instead of four, and beats at more than double the rate. Their metabolisms are extremely fast and they struggle to gain fat or muscle; their bones are also thinner than a human's. Most interestingly, wizard bodies are affected strongly by the cycle of the moon: at the new moon, when magic is weakest, they become lethargic and ill; at the full moon, they are affected by mania, euphoria, and racing heart rate.
Changed line(s) 24 (click to see context) from:
* {{Lunacy}}
to:
* {{Lunacy}}{{Lunacy}}: Their magic is tied to the moon.
Changed line(s) 34 (click to see context) from:
* PowerPerversionPotential
to:
* PowerPerversionPotentialPowerPerversionPotential: Rubylings have the ability to control and manipulate minds. As you might expect, this is not always a power used wisely.
Changed line(s) 37 (click to see context) from:
* SilverBullet
to:
* SilverBulletSilverBullet: Wizardbane
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Added DiffLines:
* HazyFeelTurn
Added DiffLines:
* HeritageFaceTurn
Added DiffLines:
* LiteralChangeOfHeart
* IdentityBreakdown
* IdentityBreakdown
Added DiffLines:
* ResignInProtest
Added DiffLines:
* SuddenHumilityd
Added DiffLines:
* MySpeciesDothProtestTooMuch
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Changed line(s) 1464 (click to see context) from:
*
to:
* BecomingTheMask
Added DiffLines:
* BreakupBreakout
Added DiffLines:
* EvilIsEasy
Added DiffLines:
* FakeDefector
Added DiffLines:
* FreakOut
* FreudianExcuse
* FreudianExcuse
Added DiffLines:
* GoingNative
Added DiffLines:
* NobleDemon
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Added DiffLines:
* WhiteSheep
Added DiffLines:
* AmbiguouslyEvil
Added DiffLines:
*
Added DiffLines:
* WorthyOpponent
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* TookALevelInKindness
* WhatIsThisThingYouCallLove
Changed line(s) 1763 (click to see context) from:
* SymbioticPossessiond
to:
* SymbioticPossessiondSymbioticPossession
Added DiffLines:
* TearOfRemorse
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Deleted line(s) 719 (click to see context) :
* HostileTerraforming: During the Moon and Flower War.
Changed line(s) 722 (click to see context) from:
to:
* SecretHistory
* SentientCosmicForce: There are theories that magic itself is to some vast, alien degree itself sentient.
* WeaponOfMassDestruction: The third moon
* SentientCosmicForce: There are theories that magic itself is to some vast, alien degree itself sentient.
* WeaponOfMassDestruction: The third moon
* HostileTerraforming: During the Moon and Flower War.
Changed line(s) 729 (click to see context) from:
to:
* ThePurge
* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.
* RevolvingDoorRevolution
* SuppressedHistory
* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.
* RevolvingDoorRevolution
* SuppressedHistory
Changed line(s) 742 (click to see context) from:
to:
* PretextForWar
* WeHaveReserves
* WeHaveReserves
Deleted line(s) 765,771 (click to see context) :
! Other
* BlackMarketProduce
* CivilWar
* EmergencyAuthority
* PretextForWar
Deleted line(s) 773,774 (click to see context) :
* ThePurge
* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.
* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.
Deleted line(s) 778,779 (click to see context) :
* RevolvingDoorRevolution
* SecretHistory
* SecretHistory
Deleted line(s) 781,782 (click to see context) :
* SentientCosmicForce: There are theories that magic itself is to some vast, alien degree itself sentient.
* SinkTheLifeboats
* SinkTheLifeboats
Deleted line(s) 785 (click to see context) :
* StagedPopulistUprising
Deleted line(s) 788,789 (click to see context) :
* SuppressedHistory
* TerminallyDependentSociety: The moment magic stops being reliable, wizarding society collapses.
* TerminallyDependentSociety: The moment magic stops being reliable, wizarding society collapses.
Changed line(s) 792,793 (click to see context) from:
* WeaponOfMassDestruction: The third moon
* WeHaveReserves
* WeHaveReserves
to:
! Other
*WeaponOfMassDestruction: The third moon
BlackMarketProduce
*WeHaveReservesCivilWar
* EmergencyAuthority
* SinkTheLifeboats
* StagedPopulistUprising
*
*
* EmergencyAuthority
* SinkTheLifeboats
* StagedPopulistUprising
Added DiffLines:
* TerminallyDependentSociety: The moment magic stops being reliable, wizarding society collapses.
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Changed line(s) 701 (click to see context) from:
* IsleOfGiantHorror
to:
* IsleOfGiantHorrorIsleOfGiantHorrors
* TurtleIsland
* TurtleIsland
Deleted line(s) 709 (click to see context) :
* TurtleIsland
! The Time Before
Deleted line(s) 714,715 (click to see context) :
* AlphaStrike: The final battles of the Moon and Flower War.
* AlwaysABiggerFish: During the Halfpenny Rebellion, wizards could very easily round up and kill large numbers of human rebels. They could not, however, so easily handle the dragons who came to defend them.
* AlwaysABiggerFish: During the Halfpenny Rebellion, wizards could very easily round up and kill large numbers of human rebels. They could not, however, so easily handle the dragons who came to defend them.
Deleted line(s) 717,721 (click to see context) :
* BeastOfBattle: Used in the Halfpenny War; homesteads banded together to sacrifice some of their cattle, setting their tails on fire and directing them to stampede towards enemy lines.
* BiologicalWeaponsSolveEverything
* BizarreBabyBoom
* BlackMarketProduce
* CameFromTheSky
* BiologicalWeaponsSolveEverything
* BizarreBabyBoom
* BlackMarketProduce
* CameFromTheSky
Deleted line(s) 723,726 (click to see context) :
* ChildSoldiers: Back when humans were used as disposable shock troops in the wizarding army
* CivilWar
* CollateralDamage
* CoolVsAwesome: Wizards and dragons.
* CivilWar
* CollateralDamage
* CoolVsAwesome: Wizards and dragons.
Deleted line(s) 728,735 (click to see context) :
* CrushingThePopulace
* DayOfTheJackboot
* DeathMarch
* DefiantStoneThrow
* DisproportionateRetribution
* EmergencyAuthority
* TheFamine
* FantasticNuke
* DayOfTheJackboot
* DeathMarch
* DefiantStoneThrow
* DisproportionateRetribution
* EmergencyAuthority
* TheFamine
* FantasticNuke
Deleted line(s) 737,745 (click to see context) :
* FascistsBedtime
* FirearmsAreRevolutionary
* FirstContactFauxPas
* GenocideBackfire
* GiveChaseWithAngryNatives: Several times during the Halfpenny Rebellion, human rebels threw wizards off their trail by tricking them into following them into Giant territory. The Giants eventually wised up to being used this way and started refusing to take part in outsiders' squabbles - aside from a few clans, like the Dala-Am, whose policy to this day tends more towards "kill and eat everyone involved."
* GivingRadioToTheRomans: Coin Town
* GladiatorRevolt
* GunboatDiplomacy
* GunboatDiplomacy
* FirearmsAreRevolutionary
* FirstContactFauxPas
* GenocideBackfire
* GiveChaseWithAngryNatives: Several times during the Halfpenny Rebellion, human rebels threw wizards off their trail by tricking them into following them into Giant territory. The Giants eventually wised up to being used this way and started refusing to take part in outsiders' squabbles - aside from a few clans, like the Dala-Am, whose policy to this day tends more towards "kill and eat everyone involved."
* GivingRadioToTheRomans: Coin Town
* GladiatorRevolt
* GunboatDiplomacy
* GunboatDiplomacy
Changed line(s) 747,751 (click to see context) from:
* HumanityCameFromSpace
* ImprovisedWeapon
* InstantFishKill
* LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]
* ImprovisedWeapon
* InstantFishKill
* LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]
to:
* HumanityCameFromSpace
{{Panspermia}}
*ImprovisedWeapon
{{Precursors}}
! The Silver Age
*InstantFishKill
BizarreBabyBoom
*LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]CameFromTheSky
*
! The Silver Age
*
*
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]
! The Moon And Flower War
* AlphaStrike: The final battles of the Moon and Flower War.
* BiologicalWeaponsSolveEverything
* ChildSoldiers: Back when humans were used as disposable shock troops in the wizarding army
* CollateralDamage
* CoolVsAwesome: Wizards and dragons.
* FantasticNuke
* GladiatorRevolt
* HostileTerraforming: During the Moon and Flower War.
* InstantFishKill
* LeaveNoSurvivors
* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]
! The Copper Age
* AlwaysABiggerFish: During the Halfpenny Rebellion, wizards could very easily round up and kill large numbers of human rebels. They could not, however, so easily handle the dragons who came to defend them.
* BeastOfBattle: Used in the Halfpenny War; homesteads banded together to sacrifice some of their cattle, setting their tails on fire and directing them to stampede towards enemy lines.
* CrushingThePopulace
* DayOfTheJackboot
* DeathMarch
* DefiantStoneThrow
* DisproportionateRetribution
* TheFamine
* FascistsBedtime
* FirearmsAreRevolutionary
* FirstContactFauxPas
* GenocideBackfire
* GiveChaseWithAngryNatives: Several times during the Halfpenny Rebellion, human rebels threw wizards off their trail by tricking them into following them into Giant territory. The Giants eventually wised up to being used this way and started refusing to take part in outsiders' squabbles - aside from a few clans, like the Dala-Am, whose policy to this day tends more towards "kill and eat everyone involved."
* GivingRadioToTheRomans: Coin Town
* GunboatDiplomacy
* ImprovisedWeapon
Deleted line(s) 759 (click to see context) :
* {{Panspermia}}
Changed line(s) 761 (click to see context) from:
* {{Precursors}}
to:
! Other
*
* CivilWar
* EmergencyAuthority
Is there an issue? Send a MessageReason:
None
Deleted line(s) 627,632 (click to see context) :
* CivilWar
[[/folder]]
[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* GiantFlyer
* RocBirds
[[/folder]]
[[folder:The Questinglands]]
* CattlePunk: Elements of this.
! Nearland Scrub
* GiantFlyer
* RocBirds
[[/folder]]
[[folder:The Questinglands]]
* CattlePunk: Elements of this.
! Nearland Scrub
Deleted line(s) 636 (click to see context) :
* BrutalBirdOfPrey: Avalts
Deleted line(s) 638 (click to see context) :
* CattlePunk: Elements of this.
Deleted line(s) 641,647 (click to see context) :
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
* DevelopingNationsLackCities
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
Deleted line(s) 649,650 (click to see context) :
* ForbiddenHoliday
* FullBoarAction
* FullBoarAction
Changed line(s) 652,653 (click to see context) from:
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* GoodOldWays: Many places in the Questinglands, but especially Unville.
to:
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.KukrisAreKool: The favored weapon of Questinglands settlers.
* GoodOldWays: Many places in the Questinglands, but especially Unville.
Deleted line(s) 655 (click to see context) :
* HealingHerb
Deleted line(s) 657,661 (click to see context) :
* HellishHorse
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
Deleted line(s) 663 (click to see context) :
* LuddWasRight
Deleted line(s) 665 (click to see context) :
* NoFEMAResponse
Deleted line(s) 667,668 (click to see context) :
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
Deleted line(s) 670,673 (click to see context) :
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
Deleted line(s) 676 (click to see context) :
* ShoulderSizedDragon: The eponymous rattledragons.
Deleted line(s) 678,681 (click to see context) :
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
! Mother's Kiss Plain
* AnimalStampede
* AsianFoxSpirit
* BrutalBirdOfPrey: Avalts
* DevelopingNationsLackCities
* FullBoarAction
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HealingHerb
* KidnappingBirdOfPrey
* LuddWasRight
* NoFEMAResponse
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* RedLightDistrict
* ReedSnorkel
* RisingWaterRisingTension
* ShoulderSizedDragon: The eponymous rattledragons.
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* AnimalStampede
* AsianFoxSpirit
* BrutalBirdOfPrey: Avalts
* DevelopingNationsLackCities
* FullBoarAction
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HealingHerb
* KidnappingBirdOfPrey
* LuddWasRight
* NoFEMAResponse
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* RedLightDistrict
* ReedSnorkel
* RisingWaterRisingTension
* ShoulderSizedDragon: The eponymous rattledragons.
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
! Barren Hills
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* EyeballPluckingBirds
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* HellishHorse
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* EyeballPluckingBirds
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* HellishHorse
Changed line(s) 687,689 (click to see context) from:
* AntlionMonster
* BermudaTriangle: Dreamsea.
* CrystalLandscape
* BermudaTriangle: Dreamsea.
* CrystalLandscape
to:
* BermudaTriangle: Dreamsea.
* CrystalLandscape
Deleted line(s) 691,694 (click to see context) :
* ElectricJellyfish
* ElephantGraveyard
* ExtremophileLifeforms
* GiantSquid
* ElephantGraveyard
* ExtremophileLifeforms
* GiantSquid
Changed line(s) 696 (click to see context) from:
* IsleOfGiantHorror
to:
! Blackback Plain
*IsleOfGiantHorrorExtremophileLifeforms
*
Deleted line(s) 698 (click to see context) :
* {{Miraj}}
Deleted line(s) 700,702 (click to see context) :
* OurHippocampsAreDifferent
* SandWorm
* SeaSerpents
* SandWorm
* SeaSerpents
Deleted line(s) 704,706 (click to see context) :
* SuperFunHappyThingOfDoom: Sandy Crumble. Possibly worse, the Bay of Bliss.
* TurtleIsland
* UnderwaterCity
* TurtleIsland
* UnderwaterCity
Added DiffLines:
! Sandy Crumble
* AntlionMonster
* CrystalLandscape
* {{Miraj}}
* SandWorm
! Dragon's Jaw Mountains
* ElephantGraveyard
* IsleOfGiantHorror
! The Bay Of Bliss
* BermudaTriangle: Dreamsea.
* ElectricJellyfish
* GiantSquid
* OurHippocampsAreDifferent
* SeaSerpents
* SuperFunHappyThingOfDoom: Sandy Crumble. Possibly worse, the Bay of Bliss.
* TurtleIsland
* UnderwaterCity
* AntlionMonster
* CrystalLandscape
* {{Miraj}}
* SandWorm
! Dragon's Jaw Mountains
* ElephantGraveyard
* IsleOfGiantHorror
! The Bay Of Bliss
* BermudaTriangle: Dreamsea.
* ElectricJellyfish
* GiantSquid
* OurHippocampsAreDifferent
* SeaSerpents
* SuperFunHappyThingOfDoom: Sandy Crumble. Possibly worse, the Bay of Bliss.
* TurtleIsland
* UnderwaterCity
Added DiffLines:
* HostileHitchhiker
Is there an issue? Send a MessageReason:
None
! Mithradoon
Deleted line(s) 581 (click to see context) :
* AlluringFlowers
Deleted line(s) 583,584 (click to see context) :
* BloodSuckingBats
* CanisMajor
* CanisMajor
Deleted line(s) 586,588 (click to see context) :
* CivilWar
* CobwebJungle
* DreadfulDragonfly
* CobwebJungle
* DreadfulDragonfly
Deleted line(s) 593,594 (click to see context) :
* FesteringFungus
* FloatingWater: Can be seen if you peer over the edge of Slandrood Hollycane.
* FloatingWater: Can be seen if you peer over the edge of Slandrood Hollycane.
Deleted line(s) 597,600 (click to see context) :
* FungusHumongous
* GardenOfEvil
* GiantSpider
* GlowingFlora
* GardenOfEvil
* GiantSpider
* GlowingFlora
Deleted line(s) 602 (click to see context) :
* HellishHorse
Deleted line(s) 604,606 (click to see context) :
* HungryJungle
* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
* MagicMushroom
* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
* MagicMushroom
Deleted line(s) 608,609 (click to see context) :
* NeverSmileAtACrocodile
* NotSoSafeHarbor
* NotSoSafeHarbor
Deleted line(s) 613 (click to see context) :
* RopeBridge
Deleted line(s) 615,616 (click to see context) :
* SwampsAreEvil
* UnderwaterCity
* UnderwaterCity
Deleted line(s) 621 (click to see context) :
* WingedUnicorn
Changed line(s) 623,637 (click to see context) from:
[[/folder]]
[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
to:
[[folder:The Questinglands]]
*
*
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
Changed line(s) 639,650 (click to see context) from:
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HarpingOnAboutHarpies
* HealingHerb
* HealingSerpent
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HarpingOnAboutHarpies
* HealingHerb
* HealingSerpent
to:
* DyingTown
FesteringFungus
*ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places inFloatingWater: Can be seen if you peer over the Questinglands, but especially Unville.
edge of Slandrood Hollycane.
*HarpingOnAboutHarpies
FungusHumongous
*HealingHerb
GardenOfEvil
*HealingSerpentGiantSpider
* GlowingFlora
* HungryJungle
* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
* MagicMushroom
* NeverSmileAtACrocodile
* NotSoSafeHarbor
* SwampsAreEvil
* UnderwaterCity
! Moralanishi Popina
! Sollahopisholly
* BloodSuckingBats
* CanisMajor
*
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in
*
*
*
* GlowingFlora
* HungryJungle
* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
* MagicMushroom
* NeverSmileAtACrocodile
* NotSoSafeHarbor
* SwampsAreEvil
* UnderwaterCity
! Moralanishi Popina
! Sollahopisholly
* BloodSuckingBats
* CanisMajor
Changed line(s) 652,678 (click to see context) from:
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
to:
! Macarelti Mountains
*HostileHitchhiker
RopeBridge
*KidnappingBirdOfPrey
WingedUnicorn
*KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.CivilWar
*
*
*
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
Added DiffLines:
[[folder:The Questinglands]]
* AnimalStampede
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HarpingOnAboutHarpies
* HealingHerb
* HealingSerpent
* HellishHorse
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
[[/folder]]
* AnimalStampede
* AsianFoxSpirit
* BeastWithAHumanFace
* BewareMyStingerTail
* BigCreepyCrawlies
* BrutalBirdOfPrey: Avalts
* CarbuncleCreature
* CattlePunk: Elements of this.
* CreepyCamelSpider
* CreepyCentipedes
* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
* DevelopingNationsLackCities
* DiligentDraftAnimal
* DreadfulDragonfly
* DyingTown
* ExplosiveBreeder
* EyeballPluckingBirds
* FeatheredSerpent
* ForbiddenHoliday
* FullBoarAction
* GemHeart
* GiantFlyer
* GoodOldWays: Many places in the Questinglands, but especially Unville.
* HarpingOnAboutHarpies
* HealingHerb
* HealingSerpent
* HellishHorse
* HostileHitchhiker
* KidnappingBirdOfPrey
* KukrisAreKool: The favored weapon of Questinglands settlers.
* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
* LuddWasRight
* MaliciousMonitorLizard
* NoFEMAResponse
* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
* ThePampas
* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
* RedLightDistrict
* ReedSnorkel
* RocBirds
* RisingWaterRisingTension
* SalvagePirates
* ScaryScorpions
* ShoulderSizedDragon: The eponymous rattledragons.
* SpiderSwarm
* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
* StinkyFlower
* {{Tengu}}
* TermiteTrouble
* WesternRattlers
* TheWildWest
* WretchedHive: According to wizards.
[[/folder]]
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Changed line(s) 417 (click to see context) from:
! Biology
to:
! BiologyBiology/Appearance
* DreadlockWarrior: When their hair isn't braided, it's dreaded.
* CraftedFromAnimals: Everything they make.
* GodEating
* MadeOfIron
* MultiArmedAndDangerous: Some of the less humanoid clans are this.
* NemeanSkinning: They worship animal gods, so wearing a skin where the animal is still recognizable is a good way to gain the power of that animal.
* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
* NobleWolf: Another major deity for some clans.
* PantheraAwesome: Another animal deity.
* PrayerOfMalice
* SerpentStaff
* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.
* GodEating
* MadeOfIron
* MultiArmedAndDangerous: Some of the less humanoid clans are this.
* NemeanSkinning: They worship animal gods, so wearing a skin where the animal is still recognizable is a good way to gain the power of that animal.
* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
* NobleWolf: Another major deity for some clans.
* PantheraAwesome: Another animal deity.
* PrayerOfMalice
* SerpentStaff
* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.
Deleted line(s) 424,432 (click to see context) :
! Relationship With Others
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BarbarianTribe: Portrayed this way by humans.
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.
! Hamon Clans
! Iziwe Clans
! Kana Clans
* CannibalTribe
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BarbarianTribe: Portrayed this way by humans.
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.
! Hamon Clans
! Iziwe Clans
! Kana Clans
* CannibalTribe
Deleted line(s) 434,436 (click to see context) :
* ChildEater
* ChildOfTwoWorlds
* ClamshellCurrency
* ChildOfTwoWorlds
* ClamshellCurrency
Deleted line(s) 438,440 (click to see context) :
* CombatParkour: The mountain clans, especially the Char-Am but extending to all mountain-dwelling Giants, have their own martial arts designed around combat and mobility in rocky, difficult terrain which shares elements with Parkour as a sport.
* CraftedFromAnimals: Everything they make.
* CycleOfRevenge: Have been stuck in one with the humans for decades.
* CraftedFromAnimals: Everything they make.
* CycleOfRevenge: Have been stuck in one with the humans for decades.
Deleted line(s) 443,444 (click to see context) :
* TheDreaded: The Dala-Am are this.
* DreadlockWarrior: When their hair isn't braided, it's dreaded.
* DreadlockWarrior: When their hair isn't braided, it's dreaded.
Deleted line(s) 447,456 (click to see context) :
* FrazettaMan: Sometimes portrayed this way by humans.
* GenocideBackfire
* GiantsKnifeHumansGreatsword: Giants sometimes make miniature weapons specifically for humans to buy, but not always.
* GodEating
* HalfBreedDiscrimination: Hybrids exist in Coin Town, but anywhere else they are definitely not welcome.
* HeightInsult
* HideYourOtherness
* TheHunterBecomesTheHunted: They're a hunting-based society, but since humans started to settle the Questinglands they have increasingly become the hunted.
* HuntingTheMostDangerousGame: Conversely, they sometimes hunt and eat humans.
* InvasionOfTheBabySnatchers
* GenocideBackfire
* GiantsKnifeHumansGreatsword: Giants sometimes make miniature weapons specifically for humans to buy, but not always.
* GodEating
* HalfBreedDiscrimination: Hybrids exist in Coin Town, but anywhere else they are definitely not welcome.
* HeightInsult
* HideYourOtherness
* TheHunterBecomesTheHunted: They're a hunting-based society, but since humans started to settle the Questinglands they have increasingly become the hunted.
* HuntingTheMostDangerousGame: Conversely, they sometimes hunt and eat humans.
* InvasionOfTheBabySnatchers
Deleted line(s) 458,461 (click to see context) :
* LeParkour: Many of the Am clans, but especially the Char-Am.
* TheLightfooted: The Char-Am.
* MadeOfIron
* MultiArmedAndDangerous: Some of the less humanoid clans are this.
* TheLightfooted: The Char-Am.
* MadeOfIron
* MultiArmedAndDangerous: Some of the less humanoid clans are this.
Deleted line(s) 463,467 (click to see context) :
* NemeanSkinning: They worship animal gods, so wearing a skin where the animal is still recognizable is a good way to gain the power of that animal.
* NeutralityBacklash
* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
* NobleWolf: Another major deity for some clans.
* OccupiersOutOfOurCountry: Many clans, especially the Dala-Am, are not fans of human settlement.
* NeutralityBacklash
* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
* NobleWolf: Another major deity for some clans.
* OccupiersOutOfOurCountry: Many clans, especially the Dala-Am, are not fans of human settlement.
Deleted line(s) 469 (click to see context) :
* PantheraAwesome: Another animal deity.
Deleted line(s) 471 (click to see context) :
* PrayerOfMalice
Deleted line(s) 474 (click to see context) :
* SapientFurTrade: Of humans, occasionally. To be fair, it's mutual.
Deleted line(s) 476,479 (click to see context) :
* SerpentStaff
* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan to encounter.
* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.
* ToServeMan
* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan to encounter.
* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.
* ToServeMan
Changed line(s) 482,488 (click to see context) from:
[[/folder]]
[[folder:Goblins]]
* AbsurdlySharpClaws
* BabiesMakeEverythingBetter
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
* BeePeople
* ChallengingTheChief
[[folder:Goblins]]
* AbsurdlySharpClaws
* BabiesMakeEverythingBetter
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
* BeePeople
* ChallengingTheChief
to:
[[folder:Goblins]]
*
*
*
* ChildEater
* CycleOfRevenge: Have been stuck in one with the
*
*
* GiantsKnifeHumansGreatsword: Giants sometimes make miniature weapons specifically for humans to buy, but not always.
* HalfBreedDiscrimination: Hybrids exist in Coin Town, but anywhere else they are definitely not welcome.
* HeightInsult
* HideYourOtherness
* TheHunterBecomesTheHunted: They're a hunting-based society, but since humans started to settle the Questinglands they have increasingly become the hunted.
* HuntingTheMostDangerousGame: Conversely, they sometimes hunt and eat humans.
* InvasionOfTheBabySnatchers
* NeutralityBacklash
* OccupiersOutOfOurCountry: Many clans, especially the Dala-Am, are not fans of human settlement.
* SapientFurTrade: Of humans, occasionally. To be fair, it's mutual.
* ToServeMan
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.
Changed line(s) 490,492 (click to see context) from:
* DeathMarch
* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.
* TheEvilsOfFreeWill
* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.
* TheEvilsOfFreeWill
to:
* DeathMarch
* EmergencyStash: They often leave important supplies buried in secret pits alongCombatParkour: The mountain clans, especially the Char-Am but extending to all mountain-dwelling Giants, have their usual migratory routes, own martial arts designed around combat and mobility in case future migrations go badly. Those stashes can be extremely useful rocky, difficult terrain which shares elements with Parkour as a sport.
* TheDreaded: The Dala-Am are this.
* LeParkour: Many of the Am clans, but especially the Char-Am.
* TheLightfooted: The Char-Am.
* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan tohuman travelers who learn to find them.
encounter.
! Hamon Clans
! Iziwe Clans
! Kana Clans
*TheEvilsOfFreeWillClamshellCurrency
[[/folder]]
[[folder:Goblins]]
* OurGoblinsAreDifferent
!Biology/Appearance
* AbsurdlySharpClaws
* EmergencyStash: They often leave important supplies buried in secret pits along
* TheDreaded: The Dala-Am are this.
* LeParkour: Many of the Am clans, but especially the Char-Am.
* TheLightfooted: The Char-Am.
* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan to
! Hamon Clans
! Iziwe Clans
! Kana Clans
*
[[/folder]]
[[folder:Goblins]]
* OurGoblinsAreDifferent
!Biology/Appearance
* AbsurdlySharpClaws
Deleted line(s) 495 (click to see context) :
* FedToTheBeast: Criminals, escaped slaves, and religious sacrifices are frequently left in the wilds to be killed by Giants.
Deleted line(s) 497,501 (click to see context) :
* ForceFeeding: Frequently done to captured slaves to keep them alive.
* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
* HideYourOtherness
* HiveCasteSystem
* HumanSacrifice
* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
* HideYourOtherness
* HiveCasteSystem
* HumanSacrifice
Deleted line(s) 504 (click to see context) :
* MadeASlave: Slavery is a core part of Goblin culture, and while many slaves are born into their position, others are captured during raids. Some are even unlucky human travelers who were ambushed in the wilds.
!Culture
* BabiesMakeEverythingBetter
* BeePeople
* DeathMarch
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.
* BabiesMakeEverythingBetter
* BeePeople
* DeathMarch
* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.
Deleted line(s) 508,509 (click to see context) :
* OurGoblinsAreDifferent
* OutcastRefuge
* OutcastRefuge
Added DiffLines:
!Class System
* TheEvilsOfFreeWill
* ChallengingTheChief
* ChildOfTwoWorlds
* FedToTheBeast: Criminals, escaped slaves, and religious sacrifices are frequently left in the wilds to be killed by Giants.
* ForceFeeding: Frequently done to captured slaves to keep them alive.
* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
* HideYourOtherness
* HiveCasteSystem
* HumanSacrifice
* MadeASlave: Slavery is a core part of Goblin culture, and while many slaves are born into their position, others are captured during raids. Some are even unlucky human travelers who were ambushed in the wilds.
* OutcastRefuge
* TheEvilsOfFreeWill
* ChallengingTheChief
* ChildOfTwoWorlds
* FedToTheBeast: Criminals, escaped slaves, and religious sacrifices are frequently left in the wilds to be killed by Giants.
* ForceFeeding: Frequently done to captured slaves to keep them alive.
* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
* HideYourOtherness
* HiveCasteSystem
* HumanSacrifice
* MadeASlave: Slavery is a core part of Goblin culture, and while many slaves are born into their position, others are captured during raids. Some are even unlucky human travelers who were ambushed in the wilds.
* OutcastRefuge
Added DiffLines:
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Changed line(s) 429 (click to see context) from:
to:
! Hamon Clans
! Iziwe Clans
! Kana Clans
! Iziwe Clans
! Kana Clans
Is there an issue? Send a MessageReason:
None
* SuperToughness: Dragons are ''really'' hard to kill.
* SerpentOfImmortality
* StarfishLanguage
* StrongerWithAge
* TimeDissonance
* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.
* StarfishLanguage
* StrongerWithAge
* TimeDissonance
* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.
Deleted line(s) 408 (click to see context) :
Deleted line(s) 410,415 (click to see context) :
* SerpentOfImmortality
* StarfishLanguage
* StrongerWithAge
* SuperToughness: Dragons are ''really'' hard to kill.
* TimeDissonance
* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.
* StarfishLanguage
* StrongerWithAge
* SuperToughness: Dragons are ''really'' hard to kill.
* TimeDissonance
* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.
! Biology
Deleted line(s) 419,420 (click to see context) :
* AnimalThemedFightingStyle
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
Deleted line(s) 422,423 (click to see context) :
* BarbarianTribe: Portrayed this way by humans.
* BehemothBattle: Between the Ala-Am and Dala-Am.
* BehemothBattle: Between the Ala-Am and Dala-Am.
Added DiffLines:
! Religion
* AnimalThemedFightingStyle
! Culture
! Relationship With Others
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BarbarianTribe: Portrayed this way by humans.
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.
* AnimalThemedFightingStyle
! Culture
! Relationship With Others
* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
* BarbarianTribe: Portrayed this way by humans.
! Am Clans
* BehemothBattle: Between the Ala-Am and Dala-Am.