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ZCE comment-outs.


* GlowingEyesOfDoom: When either sufficiently angry or, conversely, when very pleased.
* GoMadFromTheRevelation: She's done this one.

to:

* %%* GlowingEyesOfDoom: When either sufficiently angry or, conversely, when very pleased.
* %%* GoMadFromTheRevelation: She's done this one.



* LadyOfWar: Ironically.

to:

* %%* LadyOfWar: Ironically.



* BackFromTheDead

to:

* %%* BackFromTheDead



* MightyGlacier: Done and lampshaded.

to:

* %%* MightyGlacier: Done and lampshaded.



* BlackKnight
** BadassCape
** ShouldersOfDoom
** TinTyrant
* BloodKnight
* {{BFS}}
* EnigmaticMinion: It's not clear exactly what it is.
** AnimatedArmor: Maybe.
** {{Golem}}: Maybe.
** HumanoidAbomination: Maybe.
** OurRobotsAreDifferent: Maybe.

to:

* %%* BlackKnight
** %%** BadassCape
** %%** ShouldersOfDoom
** %%** TinTyrant
* %%* BloodKnight
* %%* {{BFS}}
* %%* EnigmaticMinion: It's not clear exactly what it is.
** %%** AnimatedArmor: Maybe.
** %%** {{Golem}}: Maybe.
** %%** HumanoidAbomination: Maybe.
** %%** OurRobotsAreDifferent: Maybe.



* GiantMook
* MightyGlacier
** Though if [[ClothingDamage its armor is removed]], it becomes a LightningBruiser.
* ShieldBash
* SuperStrength
* TheJuggernaut
* ThrowingYourSwordAlwaysWorks
* TheVoiceless

to:

* %%* GiantMook
* %%* MightyGlacier
** %%** Though if [[ClothingDamage its armor is removed]], it becomes a LightningBruiser.
* %%* ShieldBash
* %%* SuperStrength
* %%* TheJuggernaut
* %%* ThrowingYourSwordAlwaysWorks
* %%* TheVoiceless



* PsychoticSmirk

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* %%* PsychoticSmirk



* SlasherSmile

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* %%* SlasherSmile



* HighFantasy: Obviously

to:

* %%* HighFantasy: Obviously



* BowAndSwordInAccord: Chaucer again.

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* %%* BowAndSwordInAccord: Chaucer again.

Changed: 36

Removed: 76

Is there an issue? Send a MessageReason:
Trope has been renamed to Chuck Cunningham Syndrome. Removing ZCE.


One of the main characters up until around the siege of Troperia, he has since become a BrotherChuck. A [[ClassyCatBurglar master thief]] and [[HiredGuns Richards employer]] up until the time of the adventure.

to:

One of the main characters up until around the siege of Troperia, he has since become a BrotherChuck.Troperia. A [[ClassyCatBurglar master thief]] and [[HiredGuns Richards employer]] up until the time of the adventure.



* BrotherChuck: Lots of them. Its a long-running forum game, whaddya expect?
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* FantasyKitchenSink: Taken UpToEleven, though the full ramifications of this have not been played out.

to:

* FantasyKitchenSink: Taken UpToEleven, Exaggerated, though the full ramifications of this have not been played out.
Is there an issue? Send a MessageReason:
None


* OurDragonsAreDifferent: One joins the party, another forms the PenultimateBoss.

to:

* OurDragonsAreDifferent: One joins the party, another forms the PenultimateBoss.PreFinalBoss.

Added: 256

Changed: 429

Removed: 526

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I dealt with a couple areas which edit trope names as How To Write An Example (please check out what it states) mentions that isn't allowed. Also, Bright Slap seems to be a former trope name and I removed Chained Sinkholes.


* [[AFatherToHisMen A Mother To Her Men]]: Roxanne cares deeply about her men and values every one of them; she would have grown up with many of them after all, being part of a militia. This gives her men great confidence in her but makes difficult decisions regarding who to risk in battle hard on her.



* LadyOfWar
* NervesOfSteel

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* %%zce* LadyOfWar
* AMotherToHerMen: Roxanne cares deeply about her men and values every one of them; she would have grown up with many of them after all, being part of a militia. This gives her men great confidence in her but makes difficult decisions regarding who to risk in battle hard on her.
%%zce*
NervesOfSteel



* NotSoAboveItAll

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* %%zce* NotSoAboveItAll



* DemonicPossession

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* %%zce* DemonicPossession



* {{Expy}}: It's a bigger and stronger version of a [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] [[BestBossEver Mighty Darknut]].

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* %%* {{Expy}}: It's a bigger and stronger version of a [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] [[BestBossEver Mighty Darknut]].Darknut.%%This needs to expand on their similarities more.



* [[SchrodingersGun Schrodingers]] [[GambitRoulette Roulette]]: afore-mentioned infecting is done with intention of using said individuals at an unknown point in time for unknown purposes even for himself.


to:

* [[SchrodingersGun Schrodingers]] [[GambitRoulette Roulette]]: %%* SchrodingersGun: afore-mentioned infecting is done with intention of using said individuals at an unknown point in time for unknown purposes even for himself.




* TheBerserker: Richard.
* BlackKnight: The Black Bludgeon.
* BrightSlap: Mostrue delivers one in the shape of a powerful spell to get the Diplomatiker to snap out of her funk during her mental break during the battle with the abominations unleashed by Mostrues failed healing spell.

to:

* %%zce* TheBerserker: Richard.
* %%zce* BlackKnight: The Black Bludgeon.
* BrightSlap: Mostrue delivers one in the shape of a powerful spell to get the Diplomatiker to snap out of her funk during her mental break during the battle with the abominations unleashed by Mostrues failed healing spell.
Bludgeon.



* GetAHoldOfYourselfWoman: Mostrue delivers one in the shape of a powerful spell to get the Diplomatiker to snap out of her funk during her mental break during the battle with the abominations unleashed by Mostrues failed healing spell.



* NotSoStoic: The Diplomatiker and Roxanne both show breakdowns in their usually steely demeanors. The Diplomatiker tends to become [[LaughingMad hysterical]] and [[UnstoppableRage extremely]] [[LargeHam angry]], while Roxanne tends to melt down.
* OhMyGods: Frequent.

to:

* NotSoStoic: The Diplomatiker and Roxanne both show breakdowns in their usually steely demeanors. The Diplomatiker tends to become [[LaughingMad hysterical]] and [[UnstoppableRage extremely]] [[LargeHam extremely angry]], while Roxanne tends to melt down.
* %%zce* OhMyGods: Frequent.
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is no longer a trope


''High Fantasy World'' is a story about a mercenary, a thief, a magician, a girl raised by dwarves and her {{Protectorate}}, a paladin, a blood mage and an angel/demon hybrid... [[LoadsAndLoadsOfCharacters and many more,]] on a quest to stop an evil Duke Malevni from taking over the mystical land of Troperdom... or Troperia... or... [[IHaveManyNames something]]. To do this, they must cross many lands and defeat many enemies, and uncover the truth of what the duke is ''really'' after.

to:

''High Fantasy World'' is a story about a mercenary, a thief, a magician, a girl raised by dwarves and her {{Protectorate}}, a paladin, a blood mage and an angel/demon hybrid... [[LoadsAndLoadsOfCharacters and many more,]] more, on a quest to stop an evil Duke Malevni from taking over the mystical land of Troperdom... or Troperia... or... [[IHaveManyNames something]]. To do this, they must cross many lands and defeat many enemies, and uncover the truth of what the duke is ''really'' after.



''High Fantasy World'' is a long-running free-form forum game with a [[LoadsAndLoadsOfCharacters diverse cast]] and a huge (and probably contradictory) background which uses and then subverts just about every trope in the high fantasy genre.

to:

''High Fantasy World'' is a long-running free-form forum game with a [[LoadsAndLoadsOfCharacters diverse cast]] cast and a huge (and probably contradictory) background which uses and then subverts just about every trope in the high fantasy genre.
Is there an issue? Send a MessageReason:


* MurphysLaw: Of course, the tomb Sly and Richard were exploring had to turn out to have a horrible monster capable of ravaging the land, didn't it?
Is there an issue? Send a MessageReason:
Moved from main wiki

Added DiffLines:

''High Fantasy World'' is a story about a mercenary, a thief, a magician, a girl raised by dwarves and her {{Protectorate}}, a paladin, a blood mage and an angel/demon hybrid... [[LoadsAndLoadsOfCharacters and many more,]] on a quest to stop an evil Duke Malevni from taking over the mystical land of Troperdom... or Troperia... or... [[IHaveManyNames something]]. To do this, they must cross many lands and defeat many enemies, and uncover the truth of what the duke is ''really'' after.

It's also the tale of a thief, a knight, a mage and a paladin on their quest to stop the evil Duke of Azmodan from gaining the rune of destruction.

And it's ''also'' the tale of how a necromancer and her guardians set out to prevent war from engulfing the lands and plunging their world into a three-way war, killing tens of thousands and paving the way for an even darker threat to all of the diverse races of the land...

Confused yet?

''High Fantasy World'' is a long-running free-form forum game with a [[LoadsAndLoadsOfCharacters diverse cast]] and a huge (and probably contradictory) background which uses and then subverts just about every trope in the high fantasy genre.

The first adventure takes place wholly within Troperia; the second focuses more on neighbouring lands, particularly Trell, Troperia's smaller, more militant neighbour.
----
[[folder: Characters]]
!Characters

Mostrue

%%* MagicKnight
%%* TheMentor

The Diplomatiker

An undead diplomat from Necrosia with the ability to summon a retinue of undead soldiers to her side, the Diplomatiker was sent by the King In The Dust with the party for one reason; stop the war between Necrosia and Trell from going any further. Despite this, she has no trouble slaughtering a path through those who would waylay her peaceful intentions, and has an advantage the rest of the party lacks; she can summon a small army if need be. Calm, collected and carrying an air of authority, the Diplomatiker nonetheless occasionally has problems being sensitive to the cultural niceties of the countries she visits. (Summoning a rather eldritch looking arch to repair the doorway of the devoted Trellians church... which one of her guardians destroyed. And thats among other things.) Either that or she's not fussed what others think... an unusual trait in a diplomat.

She's also something of the partys historical memory, having an enormous knowledge of past events ranging from the Varankian Empire to nearby states.

* {{Ambadassador}}: Can fight just as well as the rest of the party, and has kills ranging from human bandits to eldritch monstrosities.
* GlowingEyesOfDoom: When either sufficiently angry or, conversely, when very pleased.
* GoMadFromTheRevelation: She's done this one.
* {{Immortality}}: Seems to be this way, as she's lived for centuries and either has historical knowledge or direct memory of the Varankian empire which disappeared over a millennium ago.
* ImprobableWeaponUser: Utilises what amounts to an enchanted [[UsefulNotes/RomanEmpire aquila]] as a weapon.
* LadyOfWar: Ironically.
* MookMaker: Well, RedShirt summoner anyway. And the undead she summons are hardly mindless, retaining their original personalities and taking pride in their roles.
* NiceJobBreakingItHero: The infamous stairwell incident; the Diplomatiker tries to summon stairs after being dropped through the rotting stairwell of a house, getting them all arrested for illegal magic, and disarmed to boot, which creates problems when a sorceror attacks...
* TheStoic: She's a calm character in a cast of already rather level-headed adventurers, but [[NotSoStoic she has her limits.]]
* TheUndead: She ''does'' try not to make it overly obvious, though.
* UnstoppableRage: Oh yes. She goes berserk at the sight of one of Mostrues spells going wrong and summoning some truly twisted creations. She does calm down a bit after the fight... after Mostrue hurls her across the field with a spell that is.

Richard

Once (and technically still) a Knight of the Realm 5th class in Troperia, Richard became captain of the ill-fated 2nd Kings Guard of Trell after an unfortunate incident involving a dragon and a very large explosion. A bit OlderAndWiser, though not by much, Richard has a remarkable ability to think big and outside of the box. This is, however, balanced up by a tendency to ignore crucial details such as "The enemy outnumber us two to one" or "What happens if that person disagrees?" Ill-tempered, chivalrous to a fault and impetuous, with a so far well-hidden cruel streak, Richard is the epitome of your typical knight.

* AntiHero: Type III. Richard is willing to do anything required to see the vast majority of the people he feels responsible for safe... and isn't above sacrificing a few to save the majority. Once again [[NoManLeftBehind putting him at odds with Roxanne.]]
* BackFromTheDead
* BowAndSwordInAccord: With the bow as his primary, but Richard has been relying on his sword arm far more often of late.
* TheBerserker: Richards temper has shown up once before in battle where he tried to wrestle ''the Black Bludgeon'' to rescue the ogre it was fighting, and again briefly before when he was almost overwhelmed by orcs and, funnily enough, the same ogre.
* CommanderContrarian: He's found himself at odds with the rest of his party of late.
* FatalFlaw: {{Pride}}. Richard, like most young knights, has utter confidence in his abilities as both a commander and a warrior.
* HairTriggerTemper: He gets angry much quicker than the rest of the party and wasn't above physically lashing out at Fulgrim. His temper leads him into regular shouting matches, though at least he has managed to avoid a shouting match with the party. He often strenuously disagrees with Roxanne, who usually suggests a more cautious approach. This has lead to Richard considering Roxanne over-cautious and Roxanne considering Richard a hot-headed liability.
* HiredGuns: Richard spent some time as a mercenary before the adventure started, including much time with Sly.
* KnightInShiningArmour: Subverted. Richard fits the knight part but he's hardly cleaner than clean.
* LeeroyJenkins: He's not as rash as many knights but still tends to take on more than he can handle at one time, utterly convinced in his cause (and his sword-arm) as he is. This puts him at odds with the more experienced and frankly more sensible Roxanne.
* MightyGlacier: Done and lampshaded.
* OvershadowedByAwesome: Richard is the weakest magic user in the party, and it shows.
* ReluctantWarrior: He's anti-war and wants to see an end to the conflict. That said he's not afraid to behave in an extremely warlike, and often quite ruthless fashion in order to see that objective through.
* SuicidalOverconfidence: Towards threats he can see and comprehend at any rate. Apparently being outnumbered two-to-one, potentially surrounded, and having just revealed the army he is part of has been being spied on by a demon-possessed Fulgrim for the best part of possibly several months, doesn't dampen his determination to press on regardless. Though ironically he is one of the more cautious characters when it comes to considerably less tangible threats.

Roxanne

Something of an exception in the medieval world around her, Roxanne is the youngest militia colonel ever to be appointed to the job in Rhegium, on Trells eastern border. Calm, collected and cautious, she is considerably less likely than Richard to lose her temper and has experience in dealing with the chaos which goes with trying to co-ordinate and lead a large body of regular militia. Nonetheless, she is still just supposed to be a militia captain, and in the face of mounting odds and the revelations surrounding Fulgrim, she is starting to become more and more out of her depth.

She distrusts Richard and considers him unreliable and impetuous... if not downright duplicitous. She is on far better terms with the rest of the party however, and silently admires the Diplomatiker.

* [[AFatherToHisMen A Mother To Her Men]]: Roxanne cares deeply about her men and values every one of them; she would have grown up with many of them after all, being part of a militia. This gives her men great confidence in her but makes difficult decisions regarding who to risk in battle hard on her.
* ImprobableAge: One of the less extreme examples; 30 is pretty much the peak of fitness. It is, however, a rather implausibly young age for a colonel; they're generally in their late 30's.
* LadyOfWar
* NervesOfSteel
* NoManLeftBehind: Roxanne simply will not abandon a comrade, which brings her to blows with Richard, who is considerably more ruthless.
* NotSoAboveItAll

Fulgrim

FamedInStory as a diplomat and knight of high renown, Fulgrim appears to be Roxannes long-standing friend, with elements of TheMentor involved. A man stalked by a terrifying demon, he was almost completely taken over, and the thing stalks him still...

* DemonicPossession
* KillUsBothNow: An unusual case, Fulgrim is trying to cut off a demon from the nether hells and save his own soul to boot. What hasn't occurred to him is this may not work, something Lamret has no problems pointing out.
* KnightInSourArmour: Fulgrim is ruthless and pragmatic right down to his own life. [[DeathByPragmatism Perhaps he will prove too pragmatic in this regard?]]
* TheMentor: To Roxanne it seems.
** CynicalMentor: He shows signs of having been this to Roxanne. Even in his apparent darkest hour he takes the opportunity to provide her with what he sees as a final test to see if she is [[IDidWhatIHadToDo willing to do whatever it takes to safeguard her men... even if it means the death of some of them.]]
* SmugSnake: He seems to be extremely confident in his capacities. In some ways there are parallels between him and the slightly more hot-headed Richard.
* VillainousValour: First sign that there's more to him than there seems.

The Black Bludgeon: A gigantic armored warrior sent by the Order of the Holy Hammer to reinforce the party; very little is known about it except that it excels at destroying opponents and never speaks.

* BlackKnight
** BadassCape
** ShouldersOfDoom
** TinTyrant
* BloodKnight
* {{BFS}}
* EnigmaticMinion: It's not clear exactly what it is.
** AnimatedArmor: Maybe.
** {{Golem}}: Maybe.
** HumanoidAbomination: Maybe.
** OurRobotsAreDifferent: Maybe.
* {{Expy}}: It's a bigger and stronger version of a [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] [[BestBossEver Mighty Darknut]].
* GiantMook
* MightyGlacier
** Though if [[ClothingDamage its armor is removed]], it becomes a LightningBruiser.
* ShieldBash
* SuperStrength
* TheJuggernaut
* ThrowingYourSwordAlwaysWorks
* TheVoiceless
* ViolenceReallyIsTheAnswer: Why talk your way out of a MexicanStandoff when you can grab both participants and bang their heads together?

The King-In-The-Dust: The undead ruler of Necrosia.

* EldritchAbomination//HumanoidAbomination: He has control over dust, and can mold it into what ever he desires. He also maintains a mental connection to all non-living Necrosians, and can move them about at will.

Sly

One of the main characters up until around the siege of Troperia, he has since become a BrotherChuck. A [[ClassyCatBurglar master thief]] and [[HiredGuns Richards employer]] up until the time of the adventure.

Lamret\\
MysteriousWatcher appeared to be tailing the group through a city, but when confronted asked to join. Apparently, he is a lone survivor from a series of experiments to produce [[HalfHumanHybrids human-demon hybrids]], who somehow learned that the group is entangled in a conflict concerning [[MacGuffin Rune Of Destruction]], which he needs to research to be able to AscendToAHigherPlaneOfExistence.
* AmuletOfConcentratedAwesome: his ring is literally excess power shaped into material form for convenience. It's look changes when the energy is gained or expended. At the moment it's a white ring with medium-sized pearl and a swan-like wing covering it.
* ConsummateLiar: due to being not entirely human ''and'' being covered by spells preventing magical investigation of him, it's impossible to detect whether or not he is telling truth without resorting to a very specific MagicAIsMagicA. And he is constantly using this advantage.
* GlamourFailure: sometimes let's his [[BattleAura demonic aura]] show for intimidation purposes.
* MuggingTheMonster: after [[NoodleIncident the encounter with Stairs]] he was captured by the hero-killers. He managed to escape from them with a [[YourSoulIsMine power-up]], [[SuperPoweredEvilSide slight personality change]] and a potential ManchurianAgent.
* HumanoidAbomination: his quasi-demonic nature is well hidden behind very well-crafted magical disguise.
* OurDemonsAreDifferent: Claims to be a human made into a demon-like entity to gain his teleportation powers. At the same time exhibits traces of distinctly ''[[TheFairFolk non]]''[[EldritchAbomination -demonic]] energy.
* PsychoticSmirk
* RequiredSecondaryPowers: to operate his summoning power in full potential he has [[MindOverMatter telekinesis]] and [[ElementalRockPaperScissors minor elemental powers]]. To a much bigger degree has the ability to manipulate the eldritch energy that manifests as a white mist and powers his magic.
* SlasherSmile
* SingleSpecimenSpecies: both as an only known result of the {{halfhuman hybrid}}isation and as the only demon with his eldritch-mist affinity.
* TeleportersAndTransporters: main power. Used for [[TeleportSpam warping around the battlefield]], {{telefrag}}ging, summoning chemicals and [[HeartIsAnAwesomePower many, many other purposes.]]
* TheCorruption: can spread through special seeds. So far has infected a mage from the Hero-Killers Cult and a random psychotic killer.
* [[TokenEvilTeammate Token]] NeutralEvil [[TokenEvilTeammate Teammate]]
* [[SchrodingersGun Schrodingers]] [[GambitRoulette Roulette]]: afore-mentioned infecting is done with intention of using said individuals at an unknown point in time for unknown purposes even for himself.


!Organizations

Troperia

Trell
* Religion:In a land where the church is the ultimate authority, even common priests hold the power to excommunicate those of their flock they are commanded to guide. Even the highest commander, or even noble, can be brought to their knees in a heartbeat if they step outside the rigid religious rules of the kingdom which have turned Trell into the parochial, militaristic kingdom it is today. Monarch and Church authority overlap, and while they generally reinforce each other to create a dual authority, and repression, they have clashed. Patriarchs and kings have both fallen to one another in conflicts over church and state authority, generally when one is percieved to have gone too far, but ruthless prosecution of church or monarchial influence have threatened to break the balance towards either secular monarchism or true theocracy at several pivotal moments in Trellian history. With the weak king Lascaris in charge, Trells religious body, under the formidable command of Patriarch Aelfrith III, has become more and more noisy, to the point of being able to challenge army commanders on even the flimsiest of pretexts. Trells commanders live in fear of a purge, with loyalists to the king being wary of their next step. And it is excommunication they fear.

Under excommunication, citizens of Trell become lower than outlaws. They are not merely outside the protection of the law. All citizens and soldiers are obligated to bring an excommunicant to the nearest church authority. They undergo purging, a terrifying punishment where layers are cut off the victim excruciatingly slowly, from skin to innards, until the victim repents, at which point a sword blow is "mercifully" administered, or expires from the wounds, at which point the corpse is cut into fine pieces, ground down, and physically scattered. Visitors to Trell, seeing this gory display, have been known to be violently sick, and described the normally immaculate Trellian churches as having run with blood from wall to wall after such travesties.

It was not always this way. The church was once seen as a source of freedom and organisation away from the kings authority, but these days, in these threatening times, it is merely another form of tyranny for the people of Trell to shoulder.

Necrosia

TheUndead: An entire country of them.

** History and Military (to be updated)
*** For over a millennia, the Varankain Empire held sway over the known world, two continents fully under the grip of iron, and a third feeling the fingers of it for centuries. The citizenship of the Empire was much sought after, for, despite some of the more draconian laws, many freedoms of religious and legal nature were set down which most of the established kingdoms and tribes of the world could not claim to possess. However, with certainty it can be said that the laws and customs of Byvakoi did not ensure the Empire's conquest, but rather the millions of Legionnaires in her service.

The army of the Varankains was organised into a partial maniple system, Hastiroi, the younger soldiers in the front, fifty to a row, wielding the halberds with which to break the first enemy wave's shields before hacking away. Typically, each Hastiri was equipped with an arm mounted tower shield, as well as a short sword for if the halberds snapped.


The Iron Empire

* TheEmpire

Order of the Holy Hammer

* {{Paladin}}

** Information regarding paladins in combat: Paladins of the Holy Hammer

Primary Armament: Warhammer
Secondary Armament: Hands, Magic
Armour: Plate armor over chainmail, pavois


Attack: Medium (high damage, but slow to attack again if misses. Aim to incapacitate rather than kill. Shield Bash used to stun or knock down).
Defense: IMPREGNABLE
Charge: None
Morale: High
Speed: Slow
Magic: Hard Light (damage and knockback, heals), minor elemental spells (blow away miasmas, clean water, etc.)

Strengths and Weaknesses

Wall of Shields: Little to no effect from Rain Of Arrows, as with cavalry charges.
Enhanced Armor: Magically reinforced armor, providing resistance to all forms of missiles.
Thou Shalt Not Kill / Technical Pacifist: will not move to attack enemies even in range, knowing their armor and magic will keep them and their allies alive.
[[/folder]]
----
!!Tropes

!!Tropes common to both the first and second adventures.
* AristocratsAreEvil: Well, dukes, at any rate. This was lampshaded at least once by a player. Something along the lines of dukes being evil in this setting.
* BrotherChuck: Lots of them. Its a long-running forum game, whaddya expect?
* {{Deconstruction}}: Quite a few fantasy tropes are turned on their heads. Liches and necromancers are one of the most obvious examples, wanting to live in peace but are forced into warfare.
* {{Expy}}: Though the individual players would need to point out which ones...
* HighFantasy: Obviously
* {{Macguffin}}: The orbs of power from the first adventure, and the rune of destruction from the second.
* RagtagBunchOfMisfits: Lets put it this way. Both parties contain a half-demon (neither of their second halves being human), the first adventure contains a girl raised by dwarves, the second contains a ''necromancer'' and a very nice necromancer at that... neither are regular parties, ok?

!!Tropes pertaining to the first adventure only.
* OurDwarvesAreAllTheSame: An interesting take in that one of the main characters is a girl raised by dwarves... but who still behaves distinctly dwarf-like.
* BowAndSwordInAccord: Chaucer again.
* GodModeSue: A two-way Sueish arms race between the FinalBoss and the party with a side of corn to go with it... not to MENTION LOTS '''OF [[LargeHam HAAAAAM]]!!!'''
* OurDragonsAreDifferent: One joins the party, another forms the PenultimateBoss.
* ThePowerOfFriendship: Invoked and ran with by ''Chaucer'' of all people during the final fight.
* TheReveal: Who'd have thought the duke the party was searching for was the bad guy?
* SequentialBoss: Just how many transformations has the final boss got left in him?!
* StandardFantasySetting: The first game is far more true to this.

!!Tropes pertaining to the second adventure only.
* TheAtoner: The King and his Army-In-The-Iron swore never to use traditional necromancy ever again after the war where "they had their vengeance". They try to remain TheSwitzerland, but the other nations don't always let them.
* BackFromTheDead: Richard. Its still not entirely sure how this happened.
* TheBerserker: Richard.
* BlackKnight: The Black Bludgeon.
* BrightSlap: Mostrue delivers one in the shape of a powerful spell to get the Diplomatiker to snap out of her funk during her mental break during the battle with the abominations unleashed by Mostrues failed healing spell.
* TheChainsOfCommanding: Richard gets hit with this one early when he has to deliver the news to grieving families about the deaths of men under his command, while Roxanne is quickly left out of her depth during the march through the mountains to Trell itself.
* ChurchMilitant: Trells church, which has exiled all mages except the ones it approves and joins its soldiers in the front lines. The protection of the 3rd unit in each battalion is a sacred duty for Trellian soldiers.
* DemonicInvaders: The Black Crusades, periodic campaigns from the nether hells to try to take over large chunks of mortal lands. Each has only been resisted with great cost.
* DidntNeedThoseAnyway: The Black Bludgeon, to his massive armor.
* EldritchLocation: The demonic realms.
* EliteMooks: The knights of Azmodan, Ogres.
* {{Expy}}: The Black Bludgeon, of the Darknuts of ''Franchise/TheLegendOfZelda''.
* FantasticRacism: Abounds in Trell, especially towards elves and mages.
* FantasyKitchenSink: Taken UpToEleven, though the full ramifications of this have not been played out.
* [[FreakLabAccident Freak Magic Accident]]: The Mongrel is a demonstration of what happens when one tries magics that are beyond them.
* FlayingAlive: Lamret [[TheJoysOfTorturingMooks did it]] by [[TeleportersAndTransporters teleporting skin of some unfortunate orcs away]].
* AFormYouAreComfortableWith: The Necrosians. Most of them (the only ones whom ever leave the boundaries of their country) are TheUndead, with all flesh seen only being magically reformed and bound dust motes.
* ForWantOfANail: The infamous stairwell incident, which is capable, apparently, of deciding the entire course of a gaming session. Either that or a certain player didn't plan things out properly...
* FullContactMagic: The Diplomatikers MO when threatened in melee. For instance, the flaying of skin and flesh, most often the face.
* GlamourFailure: The Necrosians can pull these off deliberately for intimidation purposes, revealing skulls, and the Diplomatiker can turn from being [[NervesOfSteel calm and clinical]] to being [[UnstoppableRage utterly terrifying to friend and foe alike.]]
* GoMadFromTheRevelation: The Diplomatiker, Roxanne and Mostrue all suffer from this after Mostrues disastrous attempt to heal Oghert.
* {{Hellgate}}: Azmodan is an entire duchy dedicated to sealing one of these off. For the moment, they'll settle for containment.
* HiddenElfVillage: Literal: The elves will kill any who try to get over the border, let alone near the capital.
* HumanoidAbomination: The King-In-The-Dust.
* InMediasRes: The game opens with [[ClassyCatBurglar Sly]] and [[KnightInShiningArmour Richard]] exploring what appears to be a long-lost tomb.
* KillerGM: Well, he tries. But he's not very good at it.
* LadyOfWar: Roxanne, though she's [[NotSoAboveItAll not as above it all as she initially seems;]] the strain of command does show.
* LaughingMad: Happens with the Diplomatiker when she suffers the eldritch mindscrew. Interspersed with EvilLaughter.
* LightningBruiser: The de-armoured Black Bludgeon.
* {{Magibabble}}: Or Mumbo Jumbo to the Mongrel, who appears to have something worthy of a professorship in extradimensional physics. The precise terminology is of little comfort to his companions.
* MemeticBadass: ''The staircase!'' Its been repeatedly compared with [[TabletopGame/DungeonsAndDragons the gazebo...]] with the gazebo coming in a distant second in terms of influence. Lampshaded in the discussion as the gazebo only took down one low-level adventurer- the staircase changed the destiny of an entire party of adventurers!
* {{Mentor}} Mostrue to Richard
* MightyGlacier: Richard. Its lampshaded to hell and back.
* MindControl: Harrow suffered from this on top of her other woes from Fulgrims influence. Its not clear if Fulgrim is entirely in control of his own actions either.
* MookMaker: The Diplomatiker can summon a small army should she need to. Subverted in the soldiers she summons have personalities and feelings of their own. They angrily assert their acceptance of and even ''pride'' in the role when an angel wishes them final peace.
* [[MoreCriminalsThanTargets More Traitors Than Loyalists]]: Trell is shaping up this way. Just how many times have the gang been attacked on their way to the capital now?]]
* MurphysLaw: Of course, the tomb Sly and Richard were exploring had to turn out to have a horrible monster capable of ravaging the land, didn't it?
* {{Necromancer}} Totally subverted in the rather nice, if stern, Diplomatiker.
* NervesOfSteel: The diplomatiker, [[GoMadFromTheRevelation though she has her limits.]] To a lesser extent Roxanne, who doesn't have the Diplomatikers decades, or possibly even centuries, of experience behind her.
* NotSoStoic: The Diplomatiker and Roxanne both show breakdowns in their usually steely demeanors. The Diplomatiker tends to become [[LaughingMad hysterical]] and [[UnstoppableRage extremely]] [[LargeHam angry]], while Roxanne tends to melt down.
* OhMyGods: Frequent.
* OurDemonsAreDifferent: Demonic realms are heavily participating in the second arc. Both arc also had a demon-hybrid in the party.
* OurOrcsAreDifferent: And inconsistent too. Though the ones in Troperia seem to be little more than savage nuisances, the ones in Trell are quite civilised, if warlike, and almost seem to be a refreshing change to the suspicious and prejudiced Trellians.
* {{Precursors}}: Referenced in the backstory is the Varankain empire. It appears the transition to independent statehoods was a rocky one, more so in Trell than in Troperia. There is also reference made to a failed state of Sfosan nearby. It is not clear if the precursors were [[AbusivePrecursors abusive]] or not. The empire's break up, at the very least, appears to have been relatively peaceful in Necrosia, though more troubled in Trell and disastrous in Sfosan. The empire is despised in Troperia however.
* ProudWarriorRace: The orcs of Trell, though they aren't completely clueless when it comes to pragmatic approaches.
* RuleOfCool: The party seems to find increasingly imaginative ways to get through the obstacles they face. Highlights have been pole-vaulting into a sorceror perched on a golem (Richard) summoning a ''small army'' when under pressure (Diplomatiker) various abuses of TeleportersAndTransporters (Lamret) and solving a highly tense negotiation by knocking out not one, but ''both'' parties (Bludgeon.)
* RunningGag: Behold the epic, destiny-shaping power that is the tavern staircase!
* ScheduleSlip: Something of a recent problem.
* ScrewYouElves: Initially this seems like unprovoked racism by the Trellians, but its eventually established that the elves were less than nice themselves.
* SilentProtagonist: The Black Bludgeon isn't known for its verbosity.
* SlidingScaleOfIdealismVersusCynicism: Roxanne and Richard. Roxanne is the [[AFatherToHisMen idealist,]] Richard the [[IDidWhatIHadToDo cynic.]]
* SmugSnake: Fulgrim.
** Subverted in that Fulgrim is actually quite brave even when his plans do unravel.
* SpaceColdWar: Between Trell and the Elvish Kingdoms.
** Also between Trell and Troperia. The two kingdoms do NOT like each other. It came very close to being a hot war when a traitor attacks Troperia castle, with all-out war being prevented only by the intervention of the King-In-The-Dust.
* SquishyWizard: Averted. Both Mostrue and the Diplomatiker are quite capable of looking after themselves in melee, in fact, the Diplomatiker seems almost at home there.
* SuicidalOverconfidence: most of the party is sure that they can take anything the world can throw at them.
* UnstoppableRage: The Diplomatiker, after suffering from the mind-bending effects of a botched attempt to revive Oghert, a fatally wounded ogre. She proceeds to unleash flesh-tearing dust storms, as well as yanking down Fulgrim for her to humiliate.
* ViolenceReallyIsTheAnswer: The modus operandi of the Black Bludgeon.
* WarIsHell: Richard finds out the hard way, and the pressures on Estrohirrims 2nd Militia are telling as the casualties (and internal strains) mount up.
* TheWoobie: You can't help feeling sorry for Harrow.
* YouAreInCommandNow: Jenit Harrow gets hit with this one when her family falls ill and she, as the oldest child, gets drafted into the Trellian militia as the country prepares for war.
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