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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype
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Anything That Moves is a disambiguation
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* AnythingThatMoves: He is ''adventurous''.
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misuse
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** FourElementEnsemble: Young Ladies have their individual elements but are summoned together.
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Blade On A Stick has been disambiguated
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* BladeOnAStick
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An Axe To Grind is no longer a trope
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* AnAxeToGrind
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Simple Staff has been disambiguated
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* SimpleStaff: Is actually pretty good with his oak staff, using it like a cudgel or even a quarterstaff.
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Dewicked trope
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* KnifeNut
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Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.
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* MegaNekko: In her alternate skin.
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dewicking Skunk Stripe
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%%* SkunkStripe: He is a skunk after all.
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Fingerless Gloves is a disambig
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* FingerlessGloves
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None
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!!'''Orcus - ''The Necromancer'''''
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!!'''Orcus - -- ''The Necromancer'''''
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Orcus mostly fights by having a bunch of small fiends attack the enemy referred as minions. If that sounds similar to [[VideoGame/{{Pikmin}} Olimar]] from VideoGame/SuperSmashBros, it's because he is similar, although rather than a small alien he's a human-sized old badger, and unlike the more passive Pikmin his undead minions are more active and controllable. With the exception of one minion, all of his fiends follow him around and do attacks for him, and can even take damage for him. He deals crappy damage on his own and can't even perform strong and tilt attacks without minions, so he needs them around him to perform well. He can have one of each minion active (except for the Hand Fiends, which always spawn in two), and once active, the summon minion skill is replaced with a special command related to that minion. As mentioned earlier, they can take damage (and they die so quickly), but resummoning them again is fast. Learn to use them for offense and defense to utilize Orcus well.
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Orcus mostly fights by having a bunch of small fiends attack the enemy referred as minions. If that sounds similar to [[VideoGame/{{Pikmin}} Olimar]] from VideoGame/SuperSmashBros, ''VideoGame/SuperSmashBros'', it's because he is similar, although rather than a small alien he's a human-sized old badger, and unlike the more passive Pikmin his undead minions are more active and controllable. With the exception of one minion, all of his fiends follow him around and do attacks for him, and can even take damage for him. He deals crappy damage on his own and can't even perform strong and tilt attacks without minions, so he needs them around him to perform well. He can have one of each minion active (except for the Hand Fiends, which always spawn in two), and once active, the summon minion skill is replaced with a special command related to that minion. As mentioned earlier, they can take damage (and they die so quickly), but resummoning them again is fast. Learn to use them for offense and defense to utilize Orcus well.
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Commented out some Zero Context Examples
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* StandardStatusEffects / StatusBuff: His songs can give both, even sometimes at the same time.
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* WanderingMinstrel
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Commented out Zero Context Examples
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* ExtraDimensionalShortcut: How his Warp skill works.
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* InsufferableGenius
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* PurpleIsPowerful
* SkunkStripe: He is a skunk after all.
* StandardStatusEffects: Tether and Dimensional Rift greatly slows enemies, and Gravity Well makes enemies feel heavy. And enemies affected by either receive massive damage and knockback from his strong attacks.
* SkunkStripe: He is a skunk after all.
* StandardStatusEffects: Tether and Dimensional Rift greatly slows enemies, and Gravity Well makes enemies feel heavy. And enemies affected by either receive massive damage and knockback from his strong attacks.
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*
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* BewareTheNiceOnes
* ChemistryCanDoAnything
* ChemistryCanDoAnything
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* LizardFolk
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* MadeOfExplodium: Yellow Phial and its combinations have this effect.
* MixAndMatchWeapon / PotionBrewingMechanic: She mixes and matches the contents of her phials. Two of her strong attacks have her tossing a bigger potion which is actually a combination of the last two phials she used. There are some rules though - she doesn't count the same phial used consecutively (ergo no Green Green combo), the oldest phial is immediately discarded for the new one (so the Red Blue combo becomes Blue Green after using Green Phial), and the effect is the same regardless of order (so Red Green combo is the same as Green Red combo).
* MixAndMatchWeapon / PotionBrewingMechanic: She mixes and matches the contents of her phials. Two of her strong attacks have her tossing a bigger potion which is actually a combination of the last two phials she used. There are some rules though - she doesn't count the same phial used consecutively (ergo no Green Green combo), the oldest phial is immediately discarded for the new one (so the Red Blue combo becomes Blue Green after using Green Phial), and the effect is the same regardless of order (so Red Green combo is the same as Green Red combo).
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*
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* FantasticNuke: Her end goal is to have one.
* FemaleFelineMaleMutt
* FemaleFelineMaleMutt
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The page is being cut per TRS.
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* BiTheWay: In one of his victory animations where he tosses a rose after sniffing it, he changes his common line to six (!) different lines depending on whether the character lost. This includes Cirrus, Ron, Max, Sylvie, Grace, and Blanche. And it sounds like he's trying to flirt with them!
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* KiAttacks: By holding the skill button slightly longer, he performs a souped up version of the skill (by consuming some of the EX Meter). It's why he can charge up his EX Meter, because he constantly consumes them.
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* KiAttacks: KiManipulation: By holding the skill button slightly longer, he performs a souped up version of the skill (by consuming some of the EX Meter). It's why he can charge up his EX Meter, because he constantly consumes them.
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* EverythingIsBetterWithSpinning: Cyclone Axe. His downward strong attack too.
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* SpinAttack: Cyclone Axe. His downward strong attack too.
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'''Class Clash: The Never-ending Legend''' is a PlatformFighter game in the vein similar to VideoGame/SuperSmashBros It features PettingZooPeople characters representing a [[CharacterClassSystem class]] found in RolePlayingGames. As with the game it was inspired from, players fight in arenas all over Estella with bottomless pits and dead-zone edges with the goal of sending the enemies [[RingOut towards them]]. Each time they damage an enemy with normal attacks or special attacks called Class Skills, their percentage goes up, making them easier to knock off. Each arena features various hazards and different platform designs, as well as having items spawn in those stages to add some spice in the fights. An intense match fills up the Intensity Bar at the bottom, summoning a Ethereal Fragment in the field that floats around. The character that smashes it allows them to perform their [[LimitBreak Class Limit]], making it function like a Smash Ball.
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'''Class Clash: The Never-ending Legend''' is a PlatformFighter game in the vein similar to VideoGame/SuperSmashBros It features PettingZooPeople {{Beast M|an}}en characters representing a [[CharacterClassSystem class]] found in RolePlayingGames. As with the game it was inspired from, players fight in arenas all over Estella with bottomless pits and dead-zone edges with the goal of sending the enemies [[RingOut towards them]]. Each time they damage an enemy with normal attacks or special attacks called Class Skills, their percentage goes up, making them easier to knock off. Each arena features various hazards and different platform designs, as well as having items spawn in those stages to add some spice in the fights. An intense match fills up the Intensity Bar at the bottom, summoning a Ethereal Fragment in the field that floats around. The character that smashes it allows them to perform their [[LimitBreak Class Limit]], making it function like a Smash Ball.
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No one expects a traditional mage character like her. Yes, she casts spells for attacks (particularly her skills), but that's not her only thing. Casting magic makes her "attune" to that element, changing the effects and properties of her normal attacks (which are also shown as her casting lesser magic). This is indicated by an orb of element circling on her palm. She always starts with fire element, but it changes as she casts different elements. Play her well accordingly, and remember - she is a mage, meaning she is squishy.
Her Neutral Skill is Fireball, a ball of fire tossed straightforward at high speed that explodes in a small radius. It changes her element to Fire, with overall balanced damage, speed and reach. Her Side Skill is Tidal Wave, where she summons a series of waves in front of her that travels far (but not as far as Fireball) and are capable of destroying multiple projectiles. It changes her element to Water, which has longer reach. Her Up Skill is Tornado, which summons a pillar cyclone with decent vertical reach and lifts her upward if done in midair. It changes her element to Wind, which has very small range and damage but deals multiple hits. Her Down Skill is Crush, summoning a heavy rock from above that drops down quickly in front of her, which can push an airborne enemy downward if they're hit. It changes her element to Earth, which gives powerful but slow attacks. Her Class Limit is Magic Explosion, summoning a non-elemental explosion with her at the center. Unlike the others, it doesn't alter her element.
Her default outfit is a black witch's hat with the tip folded. She dons a dark red sleeveless bodice gown with a skirt that goes down to her knees accented with golden lines, a brown leather belt on her waist with a pouch on the left side, and black leather chausses and gauntlets. Her ''Scholar'' outfit is her Academia uniform. She wears a black academic robe buttoned to the chest with a dark blue tunic and a knee-high skirt beneath, having the school emblem on her right breast. A white ribbon is tied up to her chest, and a pair of dark brown boots and black stockings on her legs. She doesn't wear a hat but rather glasses.
Her Neutral Skill is Fireball, a ball of fire tossed straightforward at high speed that explodes in a small radius. It changes her element to Fire, with overall balanced damage, speed and reach. Her Side Skill is Tidal Wave, where she summons a series of waves in front of her that travels far (but not as far as Fireball) and are capable of destroying multiple projectiles. It changes her element to Water, which has longer reach. Her Up Skill is Tornado, which summons a pillar cyclone with decent vertical reach and lifts her upward if done in midair. It changes her element to Wind, which has very small range and damage but deals multiple hits. Her Down Skill is Crush, summoning a heavy rock from above that drops down quickly in front of her, which can push an airborne enemy downward if they're hit. It changes her element to Earth, which gives powerful but slow attacks. Her Class Limit is Magic Explosion, summoning a non-elemental explosion with her at the center. Unlike the others, it doesn't alter her element.
Her default outfit is a black witch's hat with the tip folded. She dons a dark red sleeveless bodice gown with a skirt that goes down to her knees accented with golden lines, a brown leather belt on her waist with a pouch on the left side, and black leather chausses and gauntlets. Her ''Scholar'' outfit is her Academia uniform. She wears a black academic robe buttoned to the chest with a dark blue tunic and a knee-high skirt beneath, having the school emblem on her right breast. A white ribbon is tied up to her chest, and a pair of dark brown boots and black stockings on her legs. She doesn't wear a hat but rather glasses.
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'''Side Skill:''' '''''Tidal Wave''''' -- She summons a series of splashing waves that go forward. They don't travel far but they deal multiple hits and can even nullify projectiles. When done in midair, the waves go diagonally downward. Attunes her to water element. The EX version has her cast the magic on both sides.\\
'''Up Skill:''' '''''Tornado''''' -- She casts a tornado on her location, engulfing her while pulling and carrying enemies upward while damaging them. When done in midair, she gets lifted. Attunes her to wind element. The EX version has her cast a bigger tornado.\\
'''Down Skill:''' '''''Crush''''' -- She summons a boulder a few paces in front of her
'''Class Limit:''' '''''Magic Explosion''''' -- She creates a
Her default outfit is a black witch's hat with the tip folded. She dons a dark red sleeveless bodice gown with a skirt that goes down to her knees accented with golden lines, a brown leather belt on her waist with a pouch on the left side, and black leather chausses and gauntlets. Her
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Class Limit: ''Grand Razor'' -- He holds his stance for a bit before performing a single slash that creates a massive slicing aura that deals a single but powerful hit.
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'''Neutral Skill: ''Wave Slash''''' -- He performs a fast, downward slash that projects a short-ranged wave that can't be dissipated. When it hits a projectile, the projectile is reflected. The EX version has the wave travel far like a projectile. It doesn't reflect other incoming attacks, but the sword slash does.\\
'''Side Skill: ''Heavy Thrust''''' -- He thrusts his sword forward repeatedly, making him step forward for a bit while striking the enemy for multiple hits. Each strike also deals great damage to the enemy's shield. The EX version makes him deliver a single but powerful thrust that makes him travel forward at a greater distance. And the stab immediately breaks shields unless perfectly guarded or defended with EX Guard.\\
Up Skill: ''Rising Slash'' -- He jumps upward with great height while his blade is extended outward, slicing enemies for a single, powerful hit as he ascends. The EX version leaves some afterimage as he ascends, dealing multiple hits and carrying the enemy upward with him.\\
Down Skill: ''Counter Slash'' -- He assumes a stance with his shield while glowing for a bit. When struck, he doesn't receive damage and instead performs a retaliating strike, dealing the same damage that was countered plus 3% more. The EX version has him perform the counter slash on both his from and back side rather than one side.\\
'''Side Skill: ''Heavy Thrust''''' -- He thrusts his sword forward repeatedly, making him step forward for a bit while striking the enemy for multiple hits. Each strike also deals great damage to the enemy's shield. The EX version makes him deliver a single but powerful thrust that makes him travel forward at a greater distance. And the stab immediately breaks shields unless perfectly guarded or defended with EX Guard.\\
Up Skill: ''Rising Slash'' -- He jumps upward with great height while his blade is extended outward, slicing enemies for a single, powerful hit as he ascends. The EX version leaves some afterimage as he ascends, dealing multiple hits and carrying the enemy upward with him.\\
Down Skill: ''Counter Slash'' -- He assumes a stance with his shield while glowing for a bit. When struck, he doesn't receive damage and instead performs a retaliating strike, dealing the same damage that was countered plus 3% more. The EX version has him perform the counter slash on both his from and back side rather than one side.\\
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'''Neutral Skill: ''Wave Skill:''' '''''Wave Slash''''' -- He performs a fast, downward slash that projects a short-ranged wave that can't be dissipated. When it hits a projectile, the projectile is reflected. The EX version has the wave travel far like a projectile. It doesn't reflect other incoming attacks, but the sword slash does.\\
'''SideSkill: ''Heavy Skill:''' '''''Heavy Thrust''''' -- He thrusts his sword forward repeatedly, making him step forward for a bit while striking the enemy for multiple hits. Each strike also deals great damage to the enemy's shield. The EX version makes him deliver a single but powerful thrust that makes him travel forward at a greater distance. And the stab immediately breaks shields unless perfectly guarded or defended with EX Guard.\\
Up Skill: ''Rising Slash'' '''Up Skill:''' '''''Rising Slash''''' -- He jumps upward with great height while his blade is extended outward, slicing enemies for a single, powerful hit as he ascends. The EX version leaves some afterimage as he ascends, dealing multiple hits and carrying the enemy upward with him.\\
Down Skill: ''Counter Slash'' '''Down Skill:''' '''''Counter Slash''''' -- He assumes a stance with his shield while glowing for a bit. When struck, he doesn't receive damage and instead performs a retaliating strike, dealing the same damage that was countered plus 3% more. The EX version has him perform the counter slash on both his from and back side rather than one side.\\
'''Side
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Neutral Skill: ''Wave Slash'' -- He performs a fast, downward slash that projects a short-ranged wave that can't be dissipated. When it hits a projectile, the projectile is reflected. The EX version has the wave travel far like a projectile. It doesn't reflect other incoming attacks, but the sword slash does.\\
Side Skill: ''Heavy Thrust'' -- He thrusts his sword forward repeatedly, making him step forward for a bit while striking the enemy for multiple hits. Each strike also deals great damage to the enemy's shield. The EX version makes him deliver a single but powerful thrust that makes him travel forward at a greater distance. And the stab immediately breaks shields unless perfectly guarded or defended with EX Guard.\\
Side Skill: ''Heavy Thrust'' -- He thrusts his sword forward repeatedly, making him step forward for a bit while striking the enemy for multiple hits. Each strike also deals great damage to the enemy's shield. The EX version makes him deliver a single but powerful thrust that makes him travel forward at a greater distance. And the stab immediately breaks shields unless perfectly guarded or defended with EX Guard.\\
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