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** ''VideoGame/{{Densetsu no Stafy 1}}''
** ''VideoGame/{{Densetsu no Stafy 2}}''
** ''VideoGame/{{Densetsu no Stafy 3}}''
** ''VideoGame/{{Densetsu no Stafy 4}}''
** ''VideoGame/{{Densetsu no Stafy 2}}''
** ''VideoGame/{{Densetsu no Stafy 3}}''
** ''VideoGame/{{Densetsu no Stafy 4}}''
to:
** ''VideoGame/{{Densetsu no Stafy 1}}''
''VideoGame/DensetsuNoStafy''
**''VideoGame/{{Densetsu no Stafy 2}}''
''VideoGame/DensetsuNoStafy2''
**''VideoGame/{{Densetsu no Stafy 3}}''
''VideoGame/DensetsuNoStafy3''
**''VideoGame/{{Densetsu no Stafy 4}}''''VideoGame/DensetsuNoStafy4''
**
**
**
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** ''VideoGame/{{Densetsu no Stafy 1}}''
** ''VideoGame/{{Densetsu no Stafy 2}}''
** ''VideoGame/{{Densetsu no Stafy 3}}''
** ''VideoGame/{{Densetsu no Stafy 4}}''
** ''VideoGame/{{Densetsu no Stafy 2}}''
** ''VideoGame/{{Densetsu no Stafy 3}}''
** ''VideoGame/{{Densetsu no Stafy 4}}''
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* ''NES Play Action Football'' and its Super NES sequel ''Super Play Action Football'', for Nintendo
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* ''NES Play Action Football'' ''[[VideoGame/PlayactionFootball NES Playaction Football]]'' and its Super NES sequel ''Super Play Action Football'', for Nintendo
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* ''VideoGame/PaperMarioColorSplash'' (Credited under Environment Art and Event Script)
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* ''VideoGame/PaperMarioColorSplash''
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* ''VideoGame/PaperMarioColorSplash''''VideoGame/PaperMarioColorSplash'' (Credited under Environment Art and Event Script)
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They don't always totally develop games. Sometimes they're outsourced for specific functions, such as artwork. [[http://www.tose-us.com/ Tose's US website]] shows examples of their artwork along with the time it took to make.
to:
They don't always totally develop games. Sometimes they're outsourced for specific functions, such as artwork. [[http://www.tose-us.com/ Tose's US website]] shows website (now defunct) had shown examples of their artwork along with the time it took to make.
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[[index]]
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[[/index]]
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* ''[[Manga/LittleGhostQTaro Chubby Cherub]]''
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!!Games developed:
to:
!!Games developed:known to be developed by TOSE:
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Their many clients include Creator/{{Capcom}}, Creator/{{Jaleco}}, Creator/NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''VideoGame/ResidentEvilGunSurvivor''.
to:
Their many clients include Creator/{{Capcom}}, Creator/{{Jaleco}}, Creator/NamcoBandai, Creator/BandaiNamcoEntertainment, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''VideoGame/ResidentEvilGunSurvivor''.
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* ''[[QueensBlade Queen's Blade: Spiral Chaos and Queen's Gate: Spiral Chaos]]'' for Banpresto
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* ''[[QueensBlade ''[[Anime/QueensBlade Queen's Blade: Spiral Chaos and Queen's Gate: Spiral Chaos]]'' for Banpresto
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Their many clients include Creator/{{Capcom}}, Creator/NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''VideoGame/ResidentEvilGunSurvivor''.
to:
Their many clients include Creator/{{Capcom}}, Creator/{{Jaleco}}, Creator/NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''VideoGame/ResidentEvilGunSurvivor''.
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* ''SuperRobotWarsAdvance Portable'' for Banpresto
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* ''SuperRobotWarsAdvance ''VideoGame/SuperRobotWarsAdvance Portable'' for Banpresto
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to:
* ''[[QueensBlade Queen's Blade: Spiral Chaos and Queen's Gate: Spiral Chaos]]'' for Banpresto
* ''SuperRobotWarsAdvance Portable'' for Banpresto
* ''SuperRobotWarsAdvance Portable'' for Banpresto
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* ''NES Play Action Football'' and its Super NES sequel ''Super Play Action Football'', for Nintendo
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* ''VideoGame/DragonQuestIX'' (sound programming only; the rest was handled by Creator/LevelFive)
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* ''VideoGame/DragonQuestIX'' (sound programming only; the rest was handled by Creator/LevelFive)Level-5)
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* ''VideoGame/{{The Legendary Starfy}}'' series
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* ''VideoGame/{{The Legendary Starfy}}'' series
series (as mentioned above, this is an exception to TOSE's "ninja developer" tendencies, as its copyright notice is right next to Nintendo's)
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* ''VideoGame/DragonQuestIX'' (sound programming only; the rest was handled by Creator/Level5)
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* ''VideoGame/DragonQuestIX'' (sound programming only; the rest was handled by Creator/Level5)Creator/LevelFive)
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* ''VideoGame/DragonQuestIX'' (sound programming only; the rest was handled by Creator/Level5)
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* ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D''
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* ''VideoGame/DragonQuestMonsters''
** ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D''
** ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D''
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TOSE (pronounced "toe-seh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit, aside from a few exceptions such as TOSE openly working on ''The Legendary Starfy'' for Nintendo, with the two companies sharing the copyright. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
to:
TOSE (pronounced "toe-seh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit, aside from a few exceptions such as TOSE openly working on ''The Legendary Starfy'' for Nintendo, with the two companies sharing the copyright. Not Aside from such exceptions, not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
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TOSE (pronounced "toass-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit, aside from a few exceptions such as TOSE openly working on ''The Legendary Starfy'' for Nintendo, with the two companies sharing the copyright. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
to:
TOSE (pronounced "toass-eh") "toe-seh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit, aside from a few exceptions such as TOSE openly working on ''The Legendary Starfy'' for Nintendo, with the two companies sharing the copyright. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
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TOSE (pronounced "toass-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
to:
TOSE (pronounced "toass-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit.credit, aside from a few exceptions such as TOSE openly working on ''The Legendary Starfy'' for Nintendo, with the two companies sharing the copyright. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
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TOSE (pronounced "tose-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
to:
TOSE (pronounced "tose-eh") "toass-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
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forgot Namco Bandai
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Their many clients include Creator/{{Capcom}}, NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''VideoGame/ResidentEvilGunSurvivor''.
to:
Their many clients include Creator/{{Capcom}}, NamcoBandai, Creator/NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''VideoGame/ResidentEvilGunSurvivor''.
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namespace
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Their many clients include Creator/{{Capcom}}, NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''ResidentEvilGunSurvivor''.
to:
Their many clients include Creator/{{Capcom}}, NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''ResidentEvilGunSurvivor''.
''VideoGame/ResidentEvilGunSurvivor''.
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[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/Tose_Software_logo_1108.png]]
->''"Our vision is not to have a vision. Instead, we follow our client's vision."''
'''Tose Software''' 『株式会社トーセ』 is Japanese game developer who you've probably never heard of, but whose games you've probably played at least once.
TOSE (pronounced "tose-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
Their many clients include Creator/{{Capcom}}, NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''ResidentEvilGunSurvivor''.
They don't always totally develop games. Sometimes they're outsourced for specific functions, such as artwork. [[http://www.tose-us.com/ Tose's US website]] shows examples of their artwork along with the time it took to make.
----
!!Games developed:
* ''VideoGame/DragonQuestHeroesRocketSlime''
* ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D''
* ''VideoGame/{{Kid Icarus}}: Of Myths and Monsters''
* ''VideoGame/{{The Legendary Starfy}}'' series
----
->''"Our vision is not to have a vision. Instead, we follow our client's vision."''
'''Tose Software''' 『株式会社トーセ』 is Japanese game developer who you've probably never heard of, but whose games you've probably played at least once.
TOSE (pronounced "tose-eh") is a "ninja developer," designing games behind the scenes for larger publishers, while the publisher takes the credit. Not even members of TOSE's staff get listed in the credits. So why work for them? Many people who work at TOSE end up being hired by other game companies later on, so TOSE is widely known in Japan as a good place to enter the industry when you get right out of college.
Their many clients include Creator/{{Capcom}}, NamcoBandai, Creator/{{Nintendo}}, Creator/{{SNK}} (in its earliest years), Creator/SquareEnix, Creator/{{Taito}}, and tons of other big name companies, including some US ones. They're often involved in ports, or the handhelds versions of console games, such as the handheld version of ''WWE Smackdown'' or the PSX and DS ports of ''VideoGame/ChronoTrigger''. They've also been hired to make spinoffs of popular franchises, such as ''VideoGame/SuperPrincessPeach'', or ''ResidentEvilGunSurvivor''.
They don't always totally develop games. Sometimes they're outsourced for specific functions, such as artwork. [[http://www.tose-us.com/ Tose's US website]] shows examples of their artwork along with the time it took to make.
----
!!Games developed:
* ''VideoGame/DragonQuestHeroesRocketSlime''
* ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D''
* ''VideoGame/{{Kid Icarus}}: Of Myths and Monsters''
* ''VideoGame/{{The Legendary Starfy}}'' series
----