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In 1980, born from observing a fellow train commuter passing the time by idly playing with a calculator, Yokoi designed the handheld UsefulNotes/GameAndWatch series of devices, inadvertently kicking off a legacy of handheld gaming dominance that (depending on how you view their hybrid consoles) lasts until this day. But of greater note is the following year, when the North American commercial failure of an arcade game called ''Radar Scope'' led to a young artist named Creator/ShigeruMiyamoto being tasked to create a replacement game. Cue a [[Franchise/SuperMarioBros portly red-clad]] [[EarlyInstallmentWeirdness carpenter]] and a [[VideoGame/DonkeyKong large hairy ape]] that dominated the arcade scene and are now among the most recognizable characters in gaming. But Nintendo didn't just end there, as they still had an eye on the home market and knew that simple ''Pong'' clones were not enough. Yamauchi wanted to create a more powerful gaming system; one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. Enter the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] in Japan. The Famicom, after only a few years on the shelves, gained a lock on 90% of the Japanese home video game market; a trick that they wanted to repeat overseas. However, thanks to the UsefulNotes/TheGreatVideoGameCrashOf1983, the home video game market in North America was deader than dead.[[note]]Yes, just in North America, and just the home market. Arcades and Europe were doing fine - in Europe's case, computer games were well established, hence European gamers who grew up in this era have fonder memories of games like ''VideoGame/{{Dizzy}}'' than any console exclusive titles. And if they were fond of any console games, it was most likely on the UsefulNotes/SegaMasterSystem.[[/note]] Despite this, Nintendo figured the Japanese and US markets couldn't be ''that'' different, and felt they could still have a shot if they packaged it correctly and avoided all the mistakes that Creator/{{Atari}} made. To make a long story short, though some cried foul at the domineering and aggressive tactics utilized, Nintendo succeeded in that task and single-handedly revived the dead-in-the-water North American home video game industry with the Nintendo Entertainment System, and have been a major player in video games ever since.

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In 1980, born from observing a fellow train commuter passing the time by idly playing with a calculator, Yokoi designed the handheld UsefulNotes/GameAndWatch series of devices, inadvertently kicking off a legacy of handheld gaming dominance that (depending on how you view their hybrid consoles) lasts until this day. But of greater note is the following year, when the North American commercial failure of an arcade game called ''Radar Scope'' led to a young artist named Creator/ShigeruMiyamoto being tasked to create a replacement game. Cue a [[Franchise/SuperMarioBros portly red-clad]] [[EarlyInstallmentWeirdness carpenter]] and a [[VideoGame/DonkeyKong large hairy ape]] that dominated the arcade scene and are now among the most recognizable characters in gaming. But Nintendo didn't just end there, as they still had an eye on the home market and knew that simple ''Pong'' clones were not enough. Yamauchi wanted to create a more powerful gaming system; one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. Enter the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] in Japan. The Famicom, after only a few years on the shelves, gained a lock on 90% of the Japanese home video game market; a trick that they wanted to repeat overseas. However, thanks to the UsefulNotes/TheGreatVideoGameCrashOf1983, the home video game market in North America was deader than dead.[[note]]Yes, just in North America, and just the home market. Arcades and Europe were doing fine - in Europe's case, computer games were well established, hence European gamers who grew up in this era have fonder memories of games like ''VideoGame/{{Dizzy}}'' than any console exclusive titles. And if they were fond of any console games, it was most likely on the UsefulNotes/SegaMasterSystem.[[/note]] Despite this, Nintendo figured the Japanese and US markets couldn't be ''that'' different, and felt they could still have a shot if they packaged it correctly and avoided all the mistakes that Creator/{{Atari}} made. To make a long story short, though some cried foul at the domineering and aggressive tactics utilized, Nintendo succeeded in that task and single-handedly revived the dead-in-the-water North American home video game industry with the Nintendo Entertainment System, and have been a major player in video games ever since.
since. Many renowned video game franchises, both from Nintendo and otherwise, were born on the NES, and the success of the company's own games is attributed to the talent and experience from developers like the aforementioned Shigeru Miyamoto, Creator/TakashiTezuka, and Creator/GunpeiYokoi.
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* {{Bowdlerise}}: Nintendo of America maintained a CensorshipBureau in the 1980s and early 1990s, which forbade (among other things) violence, sexual content, religious and political imagery and [[NeverSayDie references to death]]. This was their way of avoiding the ire of MoralGuardians (Creator/{{Atari}} had been powerless to prevent the release of notoriously controversial games like ''Custer's Revenge''), with them especially wearing it as a badge of honor during the 1993 United States Senate hearings on video games that led to the creation of the [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB rating system]]. Nintendo would embrace the system and would drop most of their content policies, with the last of them (religious content) disappearing by the time they released the Nintendo Switch.

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* {{Bowdlerise}}: Nintendo of America maintained a CensorshipBureau in the 1980s and early 1990s, which forbade (among other things) violence, sexual content, religious and political imagery and [[NeverSayDie references to death]]. This was their way of avoiding the ire of MoralGuardians (Creator/{{Atari}} had been powerless to prevent the release of notoriously controversial games like ''Custer's Revenge''), with them especially wearing it as a badge of honor during the 1993 United States Senate hearings on video games that led to the creation of the [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB rating system]]. Nintendo would embrace the system and would drop most of their content policies, with the last of them (religious content) disappearing by the time they released the Nintendo Switch. By this point, they're likely the console manufacturer with the most lenient content policies, compared to Sony or Microsoft.
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* Creator/BandaiNamcoEntertainment: Third-party developer who has also handled development duties for a number of Nintendo's games, most notably the later entries in the ''VideoGame/SuperSmashBros'' series and a number of ''Franchise/{{Pokemon}}'' spin-offs. Were the original owners of Monolith Soft.

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* Creator/BandaiNamcoEntertainment: Third-party developer who has also handled development both lead and support duties for a number of Nintendo's Nintendo games, most notably the later entries in such as the ''VideoGame/SuperSmashBros'' series and ''VideoGame/MarioKart'' series, eventually establishing a number of ''Franchise/{{Pokemon}}'' spin-offs.development team for this explicit purpose. Were the original owners of Monolith Soft.
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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]Contrary to popular belief, this is [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 not exactly]] what Nintendo means. What "Nintendo" ''actually'' means [[RiddleForTheAges remains a mystery, as its original meaning has been lost to time.]] Not even Hiroshi Yamauchi (third CEO and grandson of founder Fusajiro Yamauchi) knew the word's true meaning, though he did consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]

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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]Contrary to popular belief, this is [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 not exactly]] what Nintendo means. What "Nintendo" ''actually'' means [[RiddleForTheAges remains a mystery, as its original meaning has been lost to time.]] Not even Hiroshi Yamauchi (third CEO and grandson of founder Fusajiro Yamauchi) knew the word's true meaning, though he did consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]
]]]]
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With that in mind, in the late 2010s, Nintendo did begin to branch out a bit more. In 2015, they entered a partnership with Creator/{{NBCUniversal}} to create ''Ride/SuperNintendoWorld'' sections in [[Ride/UniversalStudios Universal's many theme parks]]. That same year, they also began a push into the mobile market, starting out with ''VideoGame/{{Miitomo}}'' and eventually creating a whole slew of them based on their popular [=IPs=], including ''VideoGame/FireEmblemHeroes'', ''VideoGame/AnimalCrossingPocketCamp'', and ''VideoGame/MarioKartTour''. In 2016, Nintendo announced plans to expand their film and TV presence as well. This started with a partnership with Creator/IlluminationEntertainment to produce an animated movie based on the ''Mario'' franchise, resulting in ''WesternAnimation/TheSuperMarioBrosMovie'' released in April 2023. In the meantime, Nintendo purchased Japanese CG studio Dynamo Pictures in 2022 and renamed it [[https://nintendo-pictures.co.jp/ Nintendo Pictures]] to serve as an in-house production studio for such content. Following in late 2023 Nintendo revealed they were partnering with Avi Arad and Creator/SonyPictures for a live action ''Zelda'' movie.

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With that in mind, in the late 2010s, Nintendo did begin to branch out a bit more. In 2015, they entered a partnership with Creator/{{NBCUniversal}} to create ''Ride/SuperNintendoWorld'' sections in [[Ride/UniversalStudios Universal's many theme parks]]. That same year, they also began a push into the mobile market, starting out with ''VideoGame/{{Miitomo}}'' and eventually creating a whole slew of them based on their popular [=IPs=], including ''VideoGame/FireEmblemHeroes'', ''VideoGame/AnimalCrossingPocketCamp'', and ''VideoGame/MarioKartTour''. In 2016, Nintendo announced plans to expand their film and TV presence as well. This started with a partnership with Creator/IlluminationEntertainment to produce an animated movie based on the ''Mario'' franchise, resulting in ''WesternAnimation/TheSuperMarioBrosMovie'' released in April 2023. In the meantime, Nintendo purchased Japanese CG studio Dynamo Pictures This was followed in 2022 and renamed November 2023, when it [[https://nintendo-pictures.co.jp/ Nintendo Pictures]] to serve as an in-house production studio for such content. Following in late 2023 Nintendo revealed was announced that they were partnering with Avi Arad and Creator/SonyPictures for would be producing a live action ''Zelda'' movie.
movie with Avi Arad and Creator/SonyPictures.



* Creator/{{Cing}}: Developers of the ''VideoGame/AnotherCode'' and ''[[VisualNovel/HotelDuskRoom215 Kyle Hyde]]'' adventure games. Filed for bankruptcy on March 1st, 2010.

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* Creator/{{Cing}}: Developers of the ''VideoGame/AnotherCode'' and ''[[VisualNovel/HotelDuskRoom215 Kyle Hyde]]'' adventure games. Filed for bankruptcy on March 1st, in 2010.



* Creator/SiliconKnights: Creators of ''VideoGame/EternalDarkness'' and the developers of ''VideoGame/MetalGearSolid: The Twin Snakes'', both [=GameCube=] exclusives. Parted ways with Nintendo after they were dissatisfied with the specs of the UsefulNotes/{{Wii}}.

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* Creator/SiliconKnights: Creators Developers of ''VideoGame/EternalDarkness'' and the developers of ''VideoGame/MetalGearSolid: The Twin Snakes'', both [=GameCube=] exclusives.Snakes''. Parted ways with Nintendo after they were dissatisfied with the specs of the UsefulNotes/{{Wii}}. Filed for bankruptcy in 2014.
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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]Contrary to popular belief, this is [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 not exactly]] what Nintendo means. What "Nintendo" ''actually'' means remains a mystery, as its original meaning has been lost to time. Not even Hiroshi Yamauchi (third CEO and grandson of founder Fusajiro Yamauchi) knows the word's true meaning, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]

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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]Contrary to popular belief, this is [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 not exactly]] what Nintendo means. What "Nintendo" ''actually'' means [[RiddleForTheAges remains a mystery, as its original meaning has been lost to time. time.]] Not even Hiroshi Yamauchi (third CEO and grandson of founder Fusajiro Yamauchi) knows knew the word's true meaning, though he does did consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]
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With that in mind, in the late 2010s, Nintendo did begin to branch out a bit more. In 2015, they entered a partnership with Creator/{{NBCUniversal}} to create ''Ride/SuperNintendoWorld'' sections in [[Ride/UniversalStudios Universal's many theme parks]]. That same year, they also began a push into the mobile market, starting out with ''VideoGame/{{Miitomo}}'' and eventually creating a whole slew of them based on their popular [=IPs=], including ''VideoGame/FireEmblemHeroes'', ''VideoGame/AnimalCrossingPocketCamp'', and ''VideoGame/MarioKartTour''. In 2016, Nintendo announced plans to expand their film and TV presence as well. This started with a partnership with Creator/IlluminationEntertainment to produce an animated movie based on the ''Mario'' franchise, resulting in ''WesternAnimation/TheSuperMarioBrosMovie'' released in April 2023. In the meantime, Nintendo purchased Japanese CG studio Dynamo Pictures in 2022 and renamed it [[https://nintendo-pictures.co.jp/ Nintendo Pictures]] to serve as an in-house production studio for such content.

to:

With that in mind, in the late 2010s, Nintendo did begin to branch out a bit more. In 2015, they entered a partnership with Creator/{{NBCUniversal}} to create ''Ride/SuperNintendoWorld'' sections in [[Ride/UniversalStudios Universal's many theme parks]]. That same year, they also began a push into the mobile market, starting out with ''VideoGame/{{Miitomo}}'' and eventually creating a whole slew of them based on their popular [=IPs=], including ''VideoGame/FireEmblemHeroes'', ''VideoGame/AnimalCrossingPocketCamp'', and ''VideoGame/MarioKartTour''. In 2016, Nintendo announced plans to expand their film and TV presence as well. This started with a partnership with Creator/IlluminationEntertainment to produce an animated movie based on the ''Mario'' franchise, resulting in ''WesternAnimation/TheSuperMarioBrosMovie'' released in April 2023. In the meantime, Nintendo purchased Japanese CG studio Dynamo Pictures in 2022 and renamed it [[https://nintendo-pictures.co.jp/ Nintendo Pictures]] to serve as an in-house production studio for such content.
content. Following in late 2023 Nintendo revealed they were partnering with Avi Arad and Creator/SonyPictures for a live action ''Zelda'' movie.
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As a fun side note, they also majority-owned the Seattle Mariners, a US UsefulNotes/{{baseball}} team, from 1992 to 2016 -- with the original purchase being rather controversial at the time. They ended up selling a majority of their ownership in 2016, though they still hold a (much smaller) stake in the team.

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As a fun side note, they also majority-owned the Seattle Mariners, a US UsefulNotes/{{baseball}} UsefulNotes/MajorLeagueBaseball team, from 1992 to 2016 -- with the original purchase being rather controversial at the time. They ended up selling a majority of their ownership in 2016, though they still hold a (much smaller) stake in the team.
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* Nintendo Pictures: Formerly known as Dynamo Pictures, an animation production studio responsible for the creation of "visual content" based on Nintendo properties, in addition to functioning as a support studio for Nintendo EPD specializing in art, animation, and design work.

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* Nintendo Pictures: Formerly known as Dynamo Pictures, an An animation production studio responsible for the creation of "visual content" based on Nintendo properties, in addition to functioning as a support studio for Nintendo EPD specializing in art, animation, and design work.
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* Nintendo Pictures: Formerly known as Dynamo Pictures, an animation production studio responsible for the creation of "visual content" based on Nintendo properties, in addition to functioning as a support studio for Nintendo EPD specializing in art, animation, and design work.
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* PressureSensitiveInterface:
** UsefulNotes/NintendoGameCube: Its joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons.
** UsefulNotes/NintendoDS: The touchscreen can tell between a light and a hard press.[[note]]Although some games don't register light presses at all, forcing you to stab the screen with the stylus and pray you're not damaging it[[/note]]
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Removing this.


[[folder:Nintendo games that were cancelled]]
* ''64 Wars''
* ''Animal Leader – Cubivore''
* ''Cabbage''
* ''Catroots''
* ''Cosmic Walker''
* ''Earthbound (or Mother)'' (Gamecube collaboration with Nintendo, Monolith Soft, tri-Crescendo)
* ''Echo Delta''
* ''The Legend Of Zelda: 64DD''
* ''Jack and the Beanstalk''
* ''Junguru Taitei 64''
* ''Kirby Air Ride''
* ''Mario Land'' (Virtual Boy)
* ''Mario Motors''
* ''Marionette''
* ''Metal Slader Glory 2''
* ''Super Mario 64 2''
[[/folder]]
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I respectfully have to disagree. Putting this here since it's (IMO only) handy to learn about other games that Nintendo wanted to publish, but couldn't proceed with it. As for information, I agree that we can't publish said pages unless it's been a game that was suppose to be published, but got canned like Hyenas.

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[[folder:Nintendo games that were cancelled]]
* ''64 Wars''
* ''Animal Leader – Cubivore''
* ''Cabbage''
* ''Catroots''
* ''Cosmic Walker''
* ''Earthbound (or Mother)'' (Gamecube collaboration with Nintendo, Monolith Soft, tri-Crescendo)
* ''Echo Delta''
* ''The Legend Of Zelda: 64DD''
* ''Jack and the Beanstalk''
* ''Junguru Taitei 64''
* ''Kirby Air Ride''
* ''Mario Land'' (Virtual Boy)
* ''Mario Motors''
* ''Marionette''
* ''Metal Slader Glory 2''
* ''Super Mario 64 2''
[[/folder]]
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Most of these games either exist as Moved To The Next Console or as prototype versions of existing games, were only pitches and nothing more, have so little information known about them to the point we probably couldn't make pages for them, or just plain aren't cancelled games in any respect (Skyward Sword???).


[[folder:Nintendo games that were cancelled]]
* ''64 Wars''
* ''Animal Leader – Cubivore''
* ''Cabbage''
* ''Catroots''
* ''Cosmic Walker''
* ''Dragonfly'' (became Pilotwings)
* ''Earthbound (or Mother)'' (Gamecube collaboration with Nintendo, Monolith Soft, tri-Crescendo)
* ''Echo Delta''
* ''The Legend Of Zelda: 64DD''
* ''The Legend of Zelda: Skyward Sword''
* ''Jack and the Beanstalk''
* ''Junguru Taitei 64''
* ''Kirby Air Ride''
* ''Mario Land'' (Virtual Boy)
* ''Mario Motors''
* ''Marionette''
* ''Metal Slader Glory 2''
* ''Super Mario 64 2''
[[/folder]]
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* ''64 Wars''


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* ''Catroots''


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* ''Echo Delta''


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* ''Junguru Taitei 64''
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* ''Animal Leader – Cubivore''

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* ''Cabbage''
* ''Cosmic Walker''
* ''Dragonfly'' (became Pilotwings)




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* ''The Legend Of Zelda: 64DD''
* ''The Legend of Zelda: Skyward Sword''
* ''Jack and the Beanstalk''
* ''Kirby Air Ride''
* ''Mario Land'' (Virtual Boy)
* ''Mario Motors''
* ''Marionette''
* ''Metal Slader Glory 2''
* ''Super Mario 64 2''
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[[folder:Nintendo games that were cancelled]]

* ''Earthbound (or Mother)'' (Gamecube collaboration with Nintendo, Monolith Soft, tri-Crescendo)

[[/folder]]
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* ''VideoGame/DragonQuestVII' (Only for DS)

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* ''VideoGame/DragonQuestVII' ''VideoGame/DragonQuestVII'' (Only for DS)
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indexing first-party studios

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[[index]]


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[[/index]]


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[[index]]


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[[/index]]


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[[index]]


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[[/index]]
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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]This is just one of several "assumptions" of what Nintendo (任天堂) means. What "Nintendo" ''actually'' means remains a mystery, as its original meaning has presumably been lost to time. Not even Hiroshi Yamauchi (the grandson of Fusajiro Yamauchi) knows the word's true meaning, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]

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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]This ]][[note]]Contrary to popular belief, this is just one of several "assumptions" of [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 not exactly]] what Nintendo (任天堂) means. What "Nintendo" ''actually'' means remains a mystery, as its original meaning has presumably been lost to time. Not even Hiroshi Yamauchi (the (third CEO and grandson of founder Fusajiro Yamauchi) knows the word's true meaning, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]



[[http://nintendo.com Nintendo]] ((任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the UsefulNotes/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.

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[[http://nintendo.com Nintendo]] ((任天堂) (任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the UsefulNotes/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.
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Quality upgrade.


[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/nintendo_0.png]]

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[[quoteright:600:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nintendo_0.png]] org/pmwiki/pub/images/nintendosvg_1_6.png]]
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Cropped image. Really no need for all the red space.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nintendo_2016_logo.png]]
[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]This is just one of several "assumptions" as to what the kanji for Nintendo (任天堂) stands for. What the word "Nintendo" ''actually'' means remains a mystery, as its original meaning has been lost to time (though [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 there have been attempts to decipher the word's meaning]]). Not even Hiroshi Yamauchi (third CEO and the grandson of Nintendo founder, Fusajiro Yamauchi) knows what it means, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]

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[[quoteright:350:https://static.[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/nintendo_2016_logo.org/pmwiki/pub/images/nintendo_0.png]]
[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]This is just one of several "assumptions" as to of what the kanji for Nintendo (任天堂) stands for. means. What the word "Nintendo" ''actually'' means remains a mystery, as its original meaning has presumably been lost to time (though [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 there have been attempts to decipher the word's meaning]]). time. Not even Hiroshi Yamauchi (third CEO and the (the grandson of Nintendo founder, Fusajiro Yamauchi) knows what it means, the word's true meaning, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]



[[http://nintendo.com Nintendo]] is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the UsefulNotes/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.

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[[http://nintendo.com Nintendo]] ((任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the UsefulNotes/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.
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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]This is just one of several "assumptions" as to what the kanji for Nintendo (任天堂) stands for. What it ''actually'' means remains a mystery (though [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 there have been attempts in the past]]). Not even Hiroshi Yamauchi (grandson of Nintendo founder, Fusajiro Yamauchi) knows for sure, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]

to:

[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]][[note]]This is just one of several "assumptions" as to what the kanji for Nintendo (任天堂) stands for. What it the word "Nintendo" ''actually'' means remains a mystery mystery, as its original meaning has been lost to time (though [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 there have been attempts in to decipher the past]]). word's meaning]]). Not even Hiroshi Yamauchi (grandson (third CEO and the grandson of Nintendo founder, Fusajiro Yamauchi) knows for sure, what it means, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]
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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]] ]]

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[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]] ]]
]][[note]]This is just one of several "assumptions" as to what the kanji for Nintendo (任天堂) stands for. What it ''actually'' means remains a mystery (though [[https://kotaku.com/nintendo-probably-doesnt-mean-what-you-think-it-does-5649625 there have been attempts in the past]]). Not even Hiroshi Yamauchi (grandson of Nintendo founder, Fusajiro Yamauchi) knows for sure, though he does consider "Leave Luck to Heaven" to be a valid interpretation.[[/note]]]]

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* Left Field Productions: A Western developer that Nintendo had a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.

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* Creator/{{Cing}}: Developers of the ''VideoGame/AnotherCode'' and ''[[VisualNovel/HotelDuskRoom215 Kyle Hyde]]'' adventure games. Filed for bankruptcy on March 1st, 2010.
* Left Field Productions: A Western developer that Nintendo had held a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.
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* ''Ridge Racer 64''
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* ''VideoGame/StreetFighterII'' (Ony via Gameboy)

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* ''VideoGame/StreetFighterII'' (Ony (Only via Gameboy)



* ''VideoGame/StreetFighterII'' (Ony via Gameboy)

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* ''VideoGame/StreetFighterII'' (Ony (Only via Gameboy)
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** Nintendo often refers to its games as "the ''(game title)'' game".
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* ''VideoGame/{{Crystalis}}}'' (Only via Gameboy Color)

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* ''VideoGame/{{Crystalis}}}'' ''VideoGame/{{Crystalis}}'' (Only via Gameboy Color)

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