History Creator / Nintendo

18th May '16 11:07:46 AM Mario1995
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[[http://www.denofgeek.com/us/games/nintendo/255434/nintendo-wants-to-make-movies In May 2016]], Kimishima stated in an interview that Nintendo will be reconsidering their stance on movie adaptations and are now planning on producing [[AnimatedAdaptation animated movies]] based on their franchises. What's more, they intend to (whether fully or partly) finance and produce the movies themselves rather than license them to other studios (similar to the pre-Disney structure of Creator/MarvelStudios), meaning that the disastrous [[LiveActionAdaptation live-action]] ''Film/SuperMarioBrothers'' film was still fresh in their minds to ensure that a film like that wouldn't happen again.

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[[http://www.denofgeek.com/us/games/nintendo/255434/nintendo-wants-to-make-movies In May 2016]], Kimishima stated in an interview that Nintendo will be reconsidering their stance on movie adaptations and are now planning on producing [[AnimatedAdaptation animated movies]] based on their franchises. What's more, they intend to (whether fully or partly) finance and produce the movies themselves rather than license them to other studios (similar to the pre-Disney structure of Creator/MarvelStudios), [[Franchise/MarvelCinematicUniverse Marvel Studios]]), meaning that the disastrous [[LiveActionAdaptation live-action]] ''Film/SuperMarioBrothers'' film was still fresh in their minds to ensure that a film like that wouldn't happen again.
18th May '16 11:07:05 AM Mario1995
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[[http://www.denofgeek.com/us/games/nintendo/255434/nintendo-wants-to-make-movies Recently]], Kimishima stated in an interview that Nintendo will be reconsidering their stance on movie adaptations and are now planning on producing [[AnimatedAdaptation animated movies]] based on their franchises.

to:

[[http://www.denofgeek.com/us/games/nintendo/255434/nintendo-wants-to-make-movies Recently]], In May 2016]], Kimishima stated in an interview that Nintendo will be reconsidering their stance on movie adaptations and are now planning on producing [[AnimatedAdaptation animated movies]] based on their franchises.
franchises. What's more, they intend to (whether fully or partly) finance and produce the movies themselves rather than license them to other studios (similar to the pre-Disney structure of Creator/MarvelStudios), meaning that the disastrous [[LiveActionAdaptation live-action]] ''Film/SuperMarioBrothers'' film was still fresh in their minds to ensure that a film like that wouldn't happen again.
17th May '16 6:00:40 PM Chris
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Added DiffLines:

[[http://www.denofgeek.com/us/games/nintendo/255434/nintendo-wants-to-make-movies Recently]], Kimishima stated in an interview that Nintendo will be reconsidering their stance on movie adaptations and are now planning on producing [[AnimatedAdaptation animated movies]] based on their franchises.
17th May '16 7:05:24 AM speedyboris
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* NoExportForYou: Many, many examples in North America and Europe. The ''FireEmblem'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' [[note]](ironically, one game after the one that features [[MarthDebutedInSmashBros Roy]], one of the characters whose appearance in ''VideoGame/SuperSmashBrosMelee'' sparked enough interest for localization, although it did feature his father)[[/note]] have come across the border.
** ''VideoGame/{{Xenoblade}}'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
** And then there's the ''VideoGame/{{Mother}}'' series. While the series' second game (known in the west as ''{{VideoGame/Earthbound}}'') was exported soon after its release, [[VideoGame/EarthboundBeginnings the original]] didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over '''25 years''' after its Japanese debut. [[{{VideoGame/Mother3}} The third installment]] remains Japan-exclusive to this day, save for a FanTranslation.
15th May '16 10:51:37 PM ProfessorDetective
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Basic video games like ''VideoGame/{{Pong}} and the UsefulNotes/MagnavoxOdyssey were becoming popular, and Nintendo soon created the UsefulNotes/ColorTVGame 6, complete with cheesy plastic overlays. Soon after was the more powerful Color TV Game 12. Following the success of those, Nintendo moved into arcade games, with help from games like the original ''VideoGame/DonkeyKong'', which was designed by a young artist named Creator/ShigeruMiyamoto. Deciding that simple ''Pong'' clones were not enough, Yamauchi wanted to create a more powerful gaming system, one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. With this in mind, Nintendo eventually released the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] in Japan.

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Basic video games like ''VideoGame/{{Pong}} ''VideoGame/{{Pong}}'' and the UsefulNotes/MagnavoxOdyssey ''UsefulNotes/MagnavoxOdyssey'' were becoming popular, and Nintendo soon created the UsefulNotes/ColorTVGame 6, complete with cheesy plastic overlays. Soon after was the more powerful Color TV Game 12. Following the success of those, Nintendo moved into arcade games, with help from games like the original ''VideoGame/DonkeyKong'', which was designed by a young artist named Creator/ShigeruMiyamoto. Deciding that simple ''Pong'' clones were not enough, Yamauchi wanted to create a more powerful gaming system, one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. With this in mind, Nintendo eventually released the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] in Japan.
15th May '16 5:42:03 PM Sabrewing
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* CloudCuckoolander: "Nintendo marches to the beat of their own drum" is a common saying, because they've always been willing to experiment with ideas that the public tends to find very strange. The DS and Wii show just how profitable this mindset can be, although there have been just as many failures.
15th May '16 11:25:12 AM TheOneWhoTropes
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Currently, the UsefulNotes/WiiU is lagging in expectations and sales, and is losing to its rivals, but the 3DS is crushing the Vita and doing well despite mobile games taking a significant chunk of the handheld market base. It's a little too late to completely turn things around (the PlayStation4 has sold nearly three times as much as the WiiU), but the announcement and release of some big-name franchises and as well as some new franchises for both the Wii U and 3DS are helping quite a bit

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Currently, the UsefulNotes/WiiU is lagging in expectations and sales, and is losing to its rivals, but the 3DS is crushing the Vita and doing well despite mobile games taking a significant chunk of the handheld market base. It's a little too late to completely turn things around (the PlayStation4 UsefulNotes/PlayStation4 has sold nearly three times as much as the WiiU), UsefulNotes/WiiU), but the announcement and release of some big-name franchises and as well as some new franchises for both the Wii U and 3DS are helping quite a bit



* CreateYourOwnVillain: Nintendo is the reason why Sony got into the video game market, and the decision to use cartridges on the {{Nintendo 64}} indirectly led to the UsefulNotes/PlayStation's success. (See the UsefulNotes/{{SNESCDROM}} page for more details.)

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* CreateYourOwnVillain: Nintendo is the reason why Sony got into the video game market, and the decision to use cartridges on the {{Nintendo UsefulNotes/{{Nintendo 64}} indirectly led to the UsefulNotes/PlayStation's success. (See the UsefulNotes/{{SNESCDROM}} page for more details.)
10th May '16 1:13:27 PM Sabrewing
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-->'''''WebVideo/ZeroPunctuation''''': Turns out a big chunk of this "online-multiplayer"-focused game is a single-player campaign. '''Oh, Nintendo, you poor sod!''' Someone suggested making an online shooter and was smart enough not to stand on [[BoardToDeath the trapdoor to the piranha tank]], so you had to reach a compromise, but you ''just couldn't fight'' the old instincts!\\

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-->'''''WebVideo/ZeroPunctuation''''': Turns out a big chunk of this "online-multiplayer"-focused game is a single-player campaign. '''Oh, Nintendo, you poor sod!''' Someone suggested making [[VideoGame/{{Splatoon}} an online shooter shooter]] and was smart enough not to stand on [[BoardToDeath the trapdoor to the piranha tank]], so you had to reach a compromise, but you ''just couldn't fight'' the old instincts!\\



** [[invoked]] Sticking to tradition with established franchises leads to claims of ItsTheSameSoItSucks (such as with ''VideoGame/NewSuperMarioBros'' in general), while experimenting tends to lead to TheyChangedItNowItSucks (such as with ''VideoGame/SuperMarioSunshine'' and ''VideoGame/TheLegendofZeldaTheWindWaker'')

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** [[invoked]] Sticking to tradition with established franchises leads to claims of ItsTheSameSoItSucks (such as with ''VideoGame/NewSuperMarioBros'' in general), while experimenting tends to lead to TheyChangedItNowItSucks (such as with ''VideoGame/SuperMarioSunshine'' and ''VideoGame/TheLegendofZeldaTheWindWaker'')''VideoGame/TheLegendOfZeldaTheWindWaker'')
5th May '16 12:40:39 PM Dark
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Added DiffLines:

* NoExportForYou: Many, many examples in North America and Europe. The ''FireEmblem'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' [[note]](ironically, one game after the one that features [[MarthDebutedInSmashBros Roy]], one of the characters whose appearance in ''VideoGame/SuperSmashBrosMelee'' sparked enough interest for localization, although it did feature his father)[[/note]] have come across the border.
** ''VideoGame/{{Xenoblade}}'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
** And then there's the ''VideoGame/{{Mother}}'' series. While the series' second game (known in the west as ''{{VideoGame/Earthbound}}'') was exported soon after its release, [[VideoGame/EarthboundBeginnings the original]] didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over '''25 years''' after its Japanese debut. [[{{VideoGame/Mother3}} The third installment]] remains Japan-exclusive to this day, save for a FanTranslation.
4th May '16 7:36:15 PM GastonRabbit
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* AndYouThoughtItWouldFail: Nintendo has managed to surprise and amaze a skeptical public many times in its history, and at times even surprise themselves with how well something does. This includes, but isn't limited to, bringing the NES to North America, the ''VideoGame/MetroidPrimeTrilogy'', the UsefulNotes/NintendoDS and the Wii, and ''VideoGame/{{Splatoon}}''. ''VideoGame/SuperSmashBros'' and ''Franchise/Pokemon}} were examples of times Nintendo surprised itself with this trope.



** Sticking to tradition with established franchises leads to claims of ItsTheSameSoItSucks (such as with ''VideoGame/NewSuperMarioBros'' in general), while experimenting tends to lead to TheyChangedItNowItSucks (such as with ''VideoGame/SuperMarioSunshine'' and ''VideoGame/TheLegendofZeldaTheWindWaker'')

to:

** [[invoked]] Sticking to tradition with established franchises leads to claims of ItsTheSameSoItSucks (such as with ''VideoGame/NewSuperMarioBros'' in general), while experimenting tends to lead to TheyChangedItNowItSucks (such as with ''VideoGame/SuperMarioSunshine'' and ''VideoGame/TheLegendofZeldaTheWindWaker'')



** However, starting with the Nintendo 64 era, this trope ends up averted more often than not. Nintendo's first-party titles are never multiplatform, and developers in those generations tended to skip Nintendo's console with their releases for a variety of reasons -- vastly differing power levels, smaller install base, lower sales, different media format, and a few more. See ExecutiveMeddling on the Trivia tab for more information.

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** However, starting with the Nintendo 64 era, this trope ends up averted more often than not. Nintendo's first-party titles are never multiplatform, and developers in those generations tended to skip Nintendo's console with their releases for a variety of reasons -- vastly differing power levels, smaller install base, lower sales, different media format, and a few more. See ExecutiveMeddling on the Trivia tab for more information.



*** Nintendo making video games in the first place qualifies as NetworkDecay, considering the company originally created & distributed playing cards.

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*** Nintendo making video games in the first place qualifies as NetworkDecay, considering the company originally created & and distributed playing cards.



*** When Nintendo of Europe, usually the leader in NoExportForYou, actually localize games for their region and Nintendo of America doesn't (the Operation Rainfall games were the most egregious example), you know there's a problem at Nintendo of America. Though Nintendo of America are trying to turn this around by localizing a number of games in 2014 that would have fallen victim to NoExportForYou in the past.
*** Many also find Nintendo of America's [[ScrewedByTheNetwork lack of mainstream marketing]] a sign of decay that seems to be not going away any time soon.
*** There's also the matter of Nintendo of America being overprotective of their [=IPs=] on Website/YouTube and tried to deny any Smash Bros. games from being at EVO 2013 (though it's worth noting that the aforementioned incidences had their decisions reversed after fan backlash).
* NiceGuy: The entire company, very explicitly so. See SlidingScaleOfIdealismVersusCynicism below.

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*** [[invoked]] When Nintendo of Europe, usually the leader in NoExportForYou, actually localize games for their region and Nintendo of America doesn't (the Operation Rainfall games were the most egregious example), you know there's a problem at Nintendo of America. Though Nintendo of America are trying to turn this around by localizing a number of games in 2014 that would have fallen victim to NoExportForYou in the past.
*** Many also find Nintendo of America's [[ScrewedByTheNetwork lack of mainstream marketing]] marketing a sign of decay that seems to be not going away any time soon.
*** There's also the matter of Nintendo of America being overprotective of their [=IPs=] the company's copyrights on Website/YouTube and tried to deny any ''Super Smash Bros. Bros.'' games from being at EVO 2013 (though it's worth noting that the aforementioned incidences had their decisions reversed after fan backlash).
* NiceGuy: The entire company, very explicitly so. See SlidingScaleOfIdealismVersusCynicism below.
backlash).



* NoExportForYou: Many, many examples in North America and Europe. The ''FireEmblem'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' [[note]](ironically, one game after the one that features [[MarthDebutedInSmashBros Roy]], one of the characters whose appearance in ''VideoGame/SuperSmashBrosMelee'' sparked enough interest for localization, although it did feature his father)[[/note]] have come across the border.
** ''VideoGame/{{Xenoblade}}'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
** And then there's the ''VideoGame/{{Mother}}'' series. While the series' second game (known in the west as ''{{VideoGame/Earthbound}}'') was exported soon after its release, [[VideoGame/EarthboundBeginnings the original]] didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over '''25 years''' after its Japanese debut. [[{{VideoGame/Mother3}} The third installment]] remains Japan-exclusive to this day, save for a FanTranslation.
* NoHuggingNoKissing: Usually a side effect of the aforementioned {{Excuse Plot}}s, but more recent plot-heavier titles also have a surprising tendency to avoid portraying romance. Even Nintendo's two most prominent "romantic" couples, [[Franchise/SuperMarioBros Mario/Peach]] and [[Franchise/TheLegendOfZelda Link/Zelda]], are typically shown to be so hands-off that they can be easily be interpreted as platonic. The one series that most thoroughly averts this trope is ''VideoGame/FireEmblem'', where certain installments let you not only build relationships between two characters and eventually get them married so that they give each other stat buffs in combat, but also control their kids later in the game.
* OurLawyersAdvisedThisTrope: Many of Nintendo's own games will have notices before and during a game. Mostly, from the Wii onwards they involve safety notices like making sure the Wii remote is strapped properly or advice like taking a break after a playing certain amount of time.
* PlatformGame: [[TropeCodifier Codified]] this genre. While Nintendo has ''many'' '''many''' successful games, series, and [=IPs=] spread over a variety of [[VideoGameGenres genres]], some of the most [[Franchise/SuperMarioBros loved]] and [[VideoGame/DonkeyKongCountry well]]-[[VideoGame/WarioLand received]] [[VideoGame/YoshisIsland series]] and [[Franchise/{{Kirby}} franchises]] are of this genre as well.
* QualityOverQuantity: This trope was Nintendo's whole argument during their dominance [[EightBitEra in the 80s]] [[SixteenBitEra and early 90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by [[UsefulNotes/{{Shovelware}} churning out mediocre games]], as was the case with Atari before the crash.

to:

* NoExportForYou: Many, many examples in North America and Europe. The ''FireEmblem'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' [[note]](ironically, one game after the one that features [[MarthDebutedInSmashBros Roy]], one of the characters whose appearance in ''VideoGame/SuperSmashBrosMelee'' sparked enough interest for localization, although it did feature his father)[[/note]] have come across the border.
** ''VideoGame/{{Xenoblade}}'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
** And then there's the ''VideoGame/{{Mother}}'' series. While the series' second game (known in the west as ''{{VideoGame/Earthbound}}'') was exported soon after its release, [[VideoGame/EarthboundBeginnings the original]] didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over '''25 years''' after its Japanese debut. [[{{VideoGame/Mother3}} The third installment]] remains Japan-exclusive to this day, save for a FanTranslation.
* NoHuggingNoKissing: Usually a side effect of the aforementioned {{Excuse Plot}}s, but more recent plot-heavier titles also have a surprising tendency to avoid portraying romance. Even Nintendo's two most prominent "romantic" couples, [[Franchise/SuperMarioBros Mario/Peach]] and [[Franchise/TheLegendOfZelda Link/Zelda]], are typically shown to be so hands-off that they can be easily be interpreted as platonic. The one series that most thoroughly averts this trope is ''VideoGame/FireEmblem'', ''Franchise/FireEmblem'', where certain installments let you not only build relationships between two characters and eventually get them married so that they give each other stat buffs in combat, but also control their kids later in the game.
* OurLawyersAdvisedThisTrope: Many of Nintendo's own games will have notices before and during a game. Mostly, from the Wii onwards they involve safety notices like making sure the Wii remote Remote is strapped properly or advice like taking a break after a playing certain amount of time.
* PlatformGame: [[TropeCodifier Codified]] this genre. While Nintendo has ''many'' '''many''' successful games, series, and [=IPs=] franchises spread over a variety of [[VideoGameGenres genres]], some of the most [[Franchise/SuperMarioBros loved]] and [[VideoGame/DonkeyKongCountry well]]-[[VideoGame/WarioLand received]] [[VideoGame/YoshisIsland series]] and [[Franchise/{{Kirby}} franchises]] are of this genre as well.
* QualityOverQuantity: This trope was Nintendo's whole argument during their its dominance [[EightBitEra in the 80s]] [[SixteenBitEra '80s and early 90s]] '90s before they it changed their its policies after being accused of monopolistic practices with their its licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by [[UsefulNotes/{{Shovelware}} churning out mediocre games]], as was the case with Atari before the crash.



* ShowDontTell: They gained the respect of various media personalities and game critics (most notably Jim Sterling of WebVideo/{{Jimquisition}}) in recent times because of their abiding by this trope when it comes to hype generation. As opposed to most top tier devs, who generate hype by massive marketing campaigns and fake, [=CGI=] trailers (most infamously with ''VideoGame/DarkSoulsII'' and ''VideoGame/WatchDogs''), they just up and show the actual gameplay.
* SlidingScaleOfIdealismVersusCynicism: Many of their franchises gravitate heavily towards the idealistic end of the scale. Even darker franchises of theirs, such as ''{{Metroid}}'', still tend to have an optimistic tone.
* SuperTitle64Advance: They are mostly associated with this trend, doing it with their own games and sometimes letting third party developers do it when releasing on their consoles.
* SurpriseCreepy: They have a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of games they develop or publish tend to blindside people. Franchise/{{Kirby}} games in particular are infamous for this, due to them being in the [[LighterAndSofter Lightest and Softest]] of SugarBowl settings yet still having {{Eldritch Abomination}}s as the {{Final Boss}}es most of the time.
* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Also, many of their long-standing business practices developed to combat the problems that led to the Crash in the first place; their recent disinterest in making games for [=iOS=], despite fervent demands from investors, had its roots in Nintendo's efforts to avoid the pre-Crash market over-saturation by keeping their console exclusives.
* TonkaTough: ALL of their consoles[[note]](though maybe not [[http://www.google.com/#pq=nintendo+ds+lite+hinges&hl=en&sugexp=kjrmc&cp=24&gs_id=q&xhr=t&q=nintendo+ds+lite+broken+hinges&pf=p&sclient=psy-ab&source=hp&pbx=1&oq=nintendo+ds+lite+broken+hinges&aq=0v&aqi=g-v2g-b1&aql=f&gs_sm=&gs_upl=&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=a4183349b9a276ea&biw=1440&bih=719 the hinges]] and shoulder buttons of the UsefulNotes/NintendoDSLite)[[/note]] were/are nigh-indestructible, especially the GameBoy and [[UsefulNotes/NintendoGameCube GameCube]]. The usual joke is that Nintendo products are made of [[{{Unobtanium}} Nintendium]].
** The Nintendo World store in New York City has an original GameBoy that was ''hit by artillery fire during the first UsefulNotes/GulfWar'' and '''still runs''' (more specifically, the ''VideoGame/{{Tetris}}'' opening/demo).
** {{Wii}}motes are said to be coated in the stuff, as they smash TV screens and windows with little to no damage to themselves.

to:

* ShowDontTell: They It gained the respect of various media personalities and game critics (most notably Jim Sterling of WebVideo/{{Jimquisition}}) in recent times because of their its abiding by this trope when it comes to hype generation. As opposed to most top tier devs, who generate hype by massive marketing campaigns and fake, [=CGI=] trailers (most infamously with ''VideoGame/DarkSoulsII'' and ''VideoGame/WatchDogs''), they it just up ups and show shows the actual gameplay.
* SlidingScaleOfIdealismVersusCynicism: Many of their its franchises gravitate heavily towards the idealistic end of the scale. Even darker franchises of theirs, such as ''{{Metroid}}'', ''VideoGame/{{Metroid}}'' still tend to have an optimistic tone.
* SuperTitle64Advance: They are mostly It's strongly associated with this trend, doing it with their its own games and sometimes letting third party third-party developers do it when releasing on their its consoles.
* SurpriseCreepy: They have It has a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of games they develop it develops or publish publishes tend to blindside people. Franchise/{{Kirby}} ''Franchise/{{Kirby}}'' games in particular are infamous for this, due to them being in the [[LighterAndSofter Lightest and Softest]] of SugarBowl settings yet still having {{Eldritch Abomination}}s as the {{Final Boss}}es most of the time.
* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Also, many of their its long-standing business practices developed to combat the problems that led to the Crash in the first place; their its recent disinterest in making games for [=iOS=], mobile games, despite fervent demands from investors, had its roots in Nintendo's efforts to avoid the pre-Crash market over-saturation by keeping their keepingits console exclusives.
* TonkaTough: ALL of their consoles[[note]](though maybe not [[http://www.google.com/#pq=nintendo+ds+lite+hinges&hl=en&sugexp=kjrmc&cp=24&gs_id=q&xhr=t&q=nintendo+ds+lite+broken+hinges&pf=p&sclient=psy-ab&source=hp&pbx=1&oq=nintendo+ds+lite+broken+hinges&aq=0v&aqi=g-v2g-b1&aql=f&gs_sm=&gs_upl=&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=a4183349b9a276ea&biw=1440&bih=719 the hinges]] and shoulder buttons of the UsefulNotes/NintendoDSLite)[[/note]] Nintendo DS Lite)[[/note]] were/are nigh-indestructible, especially the GameBoy and [[UsefulNotes/NintendoGameCube GameCube]]. The usual joke is that Nintendo products are made of [[{{Unobtanium}} Nintendium]].
** The Nintendo World store in New York City has an original GameBoy Game Boy that was ''hit by artillery fire during the first UsefulNotes/GulfWar'' and '''still runs''' (more specifically, the ''VideoGame/{{Tetris}}'' opening/demo).
** {{Wii}}motes Wii Remotes are said to be coated in the stuff, as they smash TV screens and windows with little to no damage to themselves.
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.Nintendo