History Creator / Nintendo

17th Jul '16 9:21:42 PM RacattackForce
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** NES Classic Edition: A plug-and-play miniature NES that is planned to hit shelves on November 11, 2016. The device will have 30 different games built into it and will be priced at 60 U.S. dollars (which has been noted to be around one fifth the price of buying 30 actual NES game paks). According to Nintendo, the device will be solely intended for playing these 30 games, meaning that it will not feature internet support. They have also stated that the games that'll be featured on the Classic Edition will be selected based on their quality and notability.[[labelnote:Games Provided]]''Balloon Fight, Bubble Bobble, Castlevania, Castlevania II: Simon's Quest, Donkey Kong, Donkey Kong Jr., Double Dragon II: The Revenge, Dr. Mario, Excitebike, Final Fantasy, Galaga, Ghosts'N Goblins, Gradius, Ice Climber, Kid Icarus, Kirby's Adventure, Mario Bros., Mega Man 2, Metroid, Ninja Gaiden, Pac-Man, Punch-Out!! Featuring Mr. Dream, StarTropics, Super C, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Tecmo Bowl, The Legend of Zelda'', and ''Zelda II: The Adventure of Link''[[/labelnote]]
14th Jul '16 7:53:24 PM Dark
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It also took its first steps into the mobile and free-to-play market in 2015, announcing a partnership with developer [=DeNA=] to develop titles for phones and tablets. ''{{VideoGame/Miitomo}}'' was the first of those, and ''VideoGame/PokemonGo'' was a few months behind it, with more to follow.

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It also took its first steps into the mobile and free-to-play market in 2015, announcing a partnership with developer [=DeNA=] to develop titles for phones and tablets. ''{{VideoGame/Miitomo}}'' was the first of those, and ''VideoGame/PokemonGo'' was a few months behind it, with more to follow.
follow. ''Pokemon Go'' proved to be a ''massive'' hit, becoming the most popular mobile game ever in the United States within the week after release, and it causeed Nintendo's stock to skyrocket to levels not seen in over a decade.
14th Jul '16 4:11:35 PM bowserbros
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Added DiffLines:

** NES Classic Edition: A plug-and-play miniature NES that is planned to hit shelves on November 11, 2016. The device will have 30 different games built into it and will be priced at 60 U.S. dollars (which has been noted to be around one fifth the price of buying 30 actual NES game paks). According to Nintendo, the device will be solely intended for playing these 30 games, meaning that it will not feature internet support. They have also stated that the games that'll be featured on the Classic Edition will be selected based on their quality and notability.[[labelnote:Games Provided]]''Balloon Fight, Bubble Bobble, Castlevania, Castlevania II: Simon's Quest, Donkey Kong, Donkey Kong Jr., Double Dragon II: The Revenge, Dr. Mario, Excitebike, Final Fantasy, Galaga, Ghosts'N Goblins, Gradius, Ice Climber, Kid Icarus, Kirby's Adventure, Mario Bros., Mega Man 2, Metroid, Ninja Gaiden, Pac-Man, Punch-Out!! Featuring Mr. Dream, StarTropics, Super C, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Tecmo Bowl, The Legend of Zelda'', and ''Zelda II: The Adventure of Link''[[/labelnote]]
11th Jul '16 3:30:02 PM lilysakura220
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It also took its first steps into the mobile and free-to-play market in 2015, announcing a partnership with developer [=DeNA=] to develop titles for phones and tablets. ''VideoGame/Miitomo'' was the first of those, and ''VideoGame/PokemonGo'' was a few months behind it, with more to follow.

to:

It also took its first steps into the mobile and free-to-play market in 2015, announcing a partnership with developer [=DeNA=] to develop titles for phones and tablets. ''VideoGame/Miitomo'' ''{{VideoGame/Miitomo}}'' was the first of those, and ''VideoGame/PokemonGo'' was a few months behind it, with more to follow.
9th Jul '16 6:58:24 PM bowserbros
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** Famicom Disk System: A Japan-only add-on that runs games on floppy discs rather than standard cartridges. It had better sound and memory capabilities than cartridges, but was set back by the discs' long loading times and greater risk of piracy. Several notable titles were originally released on the FDS before being ported to cartridges, such as ''VideoGame/TheLegendOfZelda'', ''VideoGame/{{Metroid}}'', ''VideoGame/KidIcarus'', and ''VideGame/{{Castlevania}}''.



** Super Game Boy: A Game Boy packaged into an SNES cartridge, allowing Game Boy games (and Game Boy-compatible Game Boy Color games) to be played on a TV. The peripheral could play the games in a limited color palette (as the Game Boy can only display four shades of color due to it using an LCD screen) and featured multiple interchangeable borders. Some games were developed with the SGB specifically in mind, featuring custom palettes and borders, with some (most notably ''VideoGame/KirbysDreamLand2'') featuring SGB-exclusive sound effects that took advantage of the [=SNES's=] hardware.



** [=64DD=]: A Japan-only add-on that played games on magnetic discs rather than cartridges; the discs were more powerful and easier to produce than cartridges, but were still inferior to the optical discs used by rival consoles. The add-on was a commercial failure in Japan, and [[NoExportForYou never saw an international release]] as a result; many titles proposed for the [=64DD=] were either cancelled or shifted to standard [=N64=] cartridges (the main exception was ''[[VideoGame/Mother3 MOTHER 3]]'', which was released for the Game Boy Advance).



* UsefulNotes/{{Wii}}: [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh generation]]. Nintendo's fifth home system, the selling point being its simple motion controls. It has been the basis for a rise in Nintendo's fortunes, outselling its competitors by tens of millions. A focus on drawing in mainstream customers, as well as drawing in the long-timers by assimilating its own past, as well as that of others, has been the impetus for that. The Wii became known for many of its health and sports-related games rather than the company's traditional run-and-gun gameplay.
* UsefulNotes/WiiU: [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames Eighth generation]]. The current system, and Nintendo's first HD console. It's noted for its controller, called the Game Pad, which incorporates a touchscreen and can stream the game onto the screen without a TV. Coincidentally enough it was released on the eleventh anniversary of the launch of the [=GameCube=].
* NX: Ninth generation (upcoming). Satoru Iwata confirmed on March 17, 2015, that Nintendo is currently developing its next console, codenamed NX. Not much is known about it at this point, other than that it's currently slated for a March 2017 release.

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** Game Boy Player: An add-on for the Gamecube that allowed games from the Game Boy line to be played on a TV, similarly to the Super Game Boy. Unlike the SGB, however, it did not play Game Boy games in color and was limited to a single set of interchangeable borders regardless of what game was inserted. The add-on required the Gamecube to run a special startup disc in order to function. This was the last official add-on made for a Nintendo home console.
* UsefulNotes/{{Wii}}: [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh generation]]. Nintendo's fifth home system, the selling point being its simple motion controls. It has been the basis for a rise in Nintendo's fortunes, outselling its competitors by tens of millions. A focus on drawing in mainstream customers, as well as drawing in the long-timers by assimilating its own past, as well as that of others, has been the impetus for that. The Wii became known for many of its health and sports-related games rather than the company's traditional run-and-gun gameplay.
gameplay. It was backwards-compatible with Gamecube games, and featured the debut of the Virtual Console, which allowed players to download and play digital copies of titles from past titles, such as the NES, SNES, and N64. This was also the first Nintendo home console to not see any add-ons produced for it.
* UsefulNotes/WiiU: [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames Eighth generation]]. The current system, and Nintendo's first HD console. It's noted for its controller, called the Game Pad, which incorporates a touchscreen and can stream the game onto the screen without a TV. It is backwards-compatible with Wii games, and can play NES, SNES, N64, GBA, and DS games via the Virtual Console. Coincidentally enough it was released on the eleventh anniversary of the launch of the [=GameCube=].
* NX: Ninth generation (upcoming). Satoru Iwata confirmed on March 17, 2015, that Nintendo is currently developing its next console, codenamed NX. Not much is known about it at this point, other than that it's currently slated for a March 2017 release. It is rumored that NX games will be stored on SD cartridges, based on patent documents that have surfaced online.



* VideoGame/GameAndWatch: A popular series of handheld games that predated the Nintendo Entertainment System.
* UsefulNotes/GameBoy: The portable equivalent of the NES and Nintendo's first handheld console, which used interchangeable cartridges. Despite being less powerful than the other handhelds on the market, its superior battery life, Nintendo's hold of third parties at the time, and a little game known as ''VideoGame/{{Tetris}}'' led to widespread popularity.
* UsefulNotes/VirtualBoy: A not-so-successful attempt at 3D gaming, and Nintendo's biggest failure.
* UsefulNotes/GameBoyColor: A successor to the Game Boy, with color and slightly more power behind it.
* UsefulNotes/GameBoyAdvance: In graphical power, roughly equivalent to the SNES. One of the best-selling game consoles of that system, and the last 2D-gaming dedicated device created by Nintendo.
* UsefulNotes/NintendoDS: One of the most successful gaming consoles ever created by Nintendo, next to the Wii. The first mainstream gaming device to utilize a touchscreen. Similar to the N64 in power.
* UsefulNotes/Nintendo3DS: More powerful than the [=GameCube=] almost as capable as the Wii, the handheld's major selling-point was its [[UsefulNotes/ThreeDMovie stereoscopic 3D]] visual features.

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* VideoGame/GameAndWatch: A popular series of handheld games that predated the Nintendo Entertainment System.
System. The games, designed by janitor Creator/GunpeiYokoi, used pre-made [=LCDs=] (based on those found in calculators) to reduce development costs. The Game & Watch port of ''VideoGame/DonkeyKong'' is notable for featuring the debut of the D-Pad, a cross-shaped directional controller that has been present on every Nintendo system since then.
* UsefulNotes/GameBoy: The portable equivalent of the NES and Nintendo's first handheld console, which used interchangeable cartridges. Despite being less powerful than the other handhelds on the market, its superior battery life, Nintendo's hold of third parties at the time, and a little game known as ''VideoGame/{{Tetris}}'' led to widespread popularity.
popularity. A smaller model called the Game Boy pocket was created by Gunpei Yokoi as a parting gift before his resignation from Nintendo, and a variation known as the Game Boy Light was later released in Japan alone; it is notable for being the first backlit Nintendo handheld, predating the Game Boy Advance SP by roughly five years.
* UsefulNotes/VirtualBoy: A not-so-successful attempt at 3D gaming, headset that displayed games in 3D, using a red and Nintendo's biggest failure.
black color palette due to the commercial & technical practicality of red [=LEDs=] compared to other colors. The system was a critical and commercial failure, in part due to the visual display causing ocular strain in a large number of consumers.
* UsefulNotes/GameBoyColor: A successor to the Game Boy, with color [[ExactlyWhatItSaysOnTheTin full-color displays]] and slightly more power behind it.
it, made to hold off consumers during the Game Boy Advance's development. Unlike the Game Boy Light, it shared the Game Boy and Game Boy Pocket's lack of a backlight. It was backwards-compatible with the Game Boy, which itself was forwards-compatible with certain Game Boy Color games; to differentiate between Game Boy-compatible and Game Boy-incompatible games, compatible cartridges used the same plastic shell as Game Boy cartridges, while incompatible GBC cartridges used transparent plastic shells that curved slightly inwards at the top.
* UsefulNotes/GameBoyAdvance: In graphical power, roughly equivalent to the SNES. One of the best-selling game consoles of that system, and the last 2D-gaming dedicated device created by Nintendo.
Nintendo. It was backwards-compatible with Game Boy and Game Boy color games. A later, backlit model known as the Game Boy Advance SP was released two years after the GBA's debut; every Nintendo handheld since its release has featured a backlight.
* UsefulNotes/NintendoDS: One of the most successful gaming consoles ever created by Nintendo, next to the Wii. The It was the first mainstream gaming device to utilize a touchscreen. Similar Being similar to the N64 in power.
power, it was backwards-compatible with Game Boy Advance games.
* UsefulNotes/Nintendo3DS: More powerful than the [=GameCube=] [=GameCube=], and almost as capable as the Wii, the handheld's major selling-point was its [[UsefulNotes/ThreeDMovie stereoscopic 3D]] visual features.features. It is backwards-compatible with Nintendo DS games, and can play Game Boy and Game Boy Color games via the Virtual Console.
30th Jun '16 4:11:53 PM Dark
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Under the leadership of young Hiroshi Yamauchi after UsefulNotes/WorldWarII, the company looked to expand its business model to everything from a taxi service to a chain of LoveHotels to instant foods. Most of these junctures failed and their hanafuda sales would plummet after the 1964 Olympics. Near-bankrupt, the company reached out to one of its workers, Creator/GunpeiYokoi, noted among coworkers for inventing devices on the side, for product ideas and Nintendo hit it fairly well with inventions such as the Ultra Hand, the Love Tester, and the Ultra Machine. Eventually, Yamauchi decided that Nintendo would become an entertainment and games company.

Tinkering around with solar cells and transistors led Yokoi and another engineer to create a series of basic light gun games -- shooting a bottle in the right spot would cause it to pop apart, a toy lion would roar, and so on. Moving these into abandoned bowling alleys gave Nintendo their Laser Clay Ranges, where players would insert some coins and shoot at electronic targets installed at the ends of lanes.

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Under the leadership of young Hiroshi Yamauchi after UsefulNotes/WorldWarII, the company looked to expand its business model to everything from a taxi service to a chain of LoveHotels to instant foods. Most of these junctures failed and their hanafuda sales would plummet after the 1964 Olympics. Near-bankrupt, the company reached out to one of its workers, Creator/GunpeiYokoi, noted among coworkers for inventing devices on the side, for product ideas ideas. Yokoi brought in a few of his inventions, and Nintendo hit it fairly well with inventions such as had a few modest hits in these ideas: the Ultra Hand, the Love Tester, and the Ultra Machine. Eventually, Machine, among others. Bolstered by these successes, Yamauchi decided that Nintendo would become an entertainment and games company.

Tinkering around with solar cells and transistors led Yokoi and another engineer to create a series of basic light gun games -- shooting a bottle in the right spot would cause it to pop apart, a toy lion would roar, and so on. Moving these into abandoned bowling alleys gave Nintendo their Laser Clay Ranges, where players would insert some coins and shoot at electronic targets installed at the ends of lanes.
lanes. Though initially successful, the 1973 oil crisis sunk demand for the Rangers, and Nintendo was forced to go another route.



At this point (early to mid [[UsefulNotes/TheEighties '80s]]), the American home video game market was dead from UsefulNotes/TheGreatVideoGameCrashOf1983. Deader than dead, really. Arcades were still booming, so Nintendo decided to give the home market a shot. Nintendo of America worked hard translating and porting games over from Japan, the system was redesigned several times to look more like a consumer electronic product and less like a video game machine, and several cool looking peripherals were designed to help sell the system - primarily, the NES Zapper Gun and R.O.B, the VideoGame/RoboticOperatingBuddy. R.O.B. didn't do much, admittedly, but he still looked pretty good for the early 1980s.

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At this point (early to mid [[UsefulNotes/TheEighties '80s]]), the American home video game market was dead from UsefulNotes/TheGreatVideoGameCrashOf1983. Deader than dead, really. Arcades really, but arcades were still booming, so Nintendo decided to give the home market a shot.shot; their thinking was that the Japanese and US markets couldn't be ''that'' different. Nintendo of America worked hard translating and porting games over from Japan, the system was redesigned several times to look more like a consumer electronic product and less like a video game machine, and several cool looking peripherals were designed to help sell the system - primarily, the NES Zapper Gun and R.O.B, the VideoGame/RoboticOperatingBuddy. R.O.B. didn't do much, admittedly, but he still looked pretty good for the early 1980s.
1980s, and he was something different.



More games were translated. Original, American-developed titles were created. Licensing contracts were created and signed. Magazine/NintendoPower, a magazine all about Nintendo games, was published. Help lines and call centers were being used night and day. Soon, home video games were booming once again, and all of it was Nintendo's doing -- it single-handedly revived the dead-in-the-water industry and guided the market to the smashing success it is today with a portly red plumber and a small grey box.

to:

More games were translated. Original, American-developed titles were created. Licensing contracts were created drawn up and signed. Magazine/NintendoPower, a magazine all about Nintendo games, was published. Help lines and call centers were being used night and day. Soon, home video games were booming once again, and all of it was Nintendo's doing -- it single-handedly revived the dead-in-the-water industry and guided the market to the smashing success it is today with a portly red plumber and a small grey box.



Nintendo is currently the only one of the big three players in the current console wars to solely make video games and consoles; Microsoft and Sony are enormous titans in other industries,[[note]]Chances are high you are on a computer running UsefulNotes/MicrosoftWindows, with headphones made by Sony[[/note]] but Nintendo is forced to stay viable in order to compete in the game market. It must do this by keeping their products affordable and selling them at a profit, forcing it to use older technology instead of selling at a loss with newer technology. This also forces it to cut some features that the competing consoles have such as DVD[=/=]Blu-ray playback and graphics as high in quality as the other consoles. The stakes are also much higher for it, as it's stated that the day it no longer makes consoles is the day it drops out of the game business entirely.

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Nintendo is currently the only one of the big three players in the current console wars to solely make video games and consoles; Microsoft and Sony are enormous titans in other industries,[[note]]Chances are high you are on a computer running UsefulNotes/MicrosoftWindows, with headphones UsefulNotes/MicrosoftWindows and at least some piece of tech you own is made by Sony[[/note]] but Nintendo is forced to stay viable in order to compete in the game market. It must do this by keeping their products affordable and selling them at a profit, forcing it to use older technology instead of selling at a loss with newer technology. This also forces it to cut some features that the competing consoles have such as DVD[=/=]Blu-ray playback and graphics as high in quality as the other consoles. The stakes are also much higher for it, as it's stated that the day it no longer makes consoles is the day it drops out of the game business entirely.



Nintendo also created and monopolized handheld units until the Japan-only UsefulNotes/WonderSwan, and later the UsefulNotes/PlayStationPortable arrived in 2004 (after which it merely dominated handheld consoles). The VideoGame/GameAndWatch was the greatest handheld console in the early/mid [[TheEighties 1980s]]. Following it was the UsefulNotes/GameBoy in 1989, which was a similar success, thanks (in part) to the bundle-packaging of ''VideoGame/{{Tetris}}''. Nintendo's biggest console failure was the UsefulNotes/VirtualBoy, which failed due to headache-inspiring pseudo-3D visuals and few good games besides ''Virtual Boy VideoGame/WarioLand''. The Game Boy was succeeded by the UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance before being phased out in favor the the UsefulNotes/NintendoDS line.

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Nintendo also created and monopolized handheld units until the Japan-only UsefulNotes/WonderSwan, and later the UsefulNotes/PlayStationPortable arrived in 2004 (after which it merely dominated handheld consoles). The VideoGame/GameAndWatch was the greatest handheld console in the early/mid [[TheEighties 1980s]]. Following it was the UsefulNotes/GameBoy in 1989, which was a similar success, thanks (in part) to the bundle-packaging of ''VideoGame/{{Tetris}}''. Nintendo's biggest console failure was the UsefulNotes/VirtualBoy, which failed bombed due to headache-inspiring pseudo-3D visuals and few good games besides ''Virtual Boy VideoGame/WarioLand''. The Game Boy was succeeded by the UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance before being phased out in favor the the UsefulNotes/NintendoDS line.



It's developed a reputation of making high-quality games that are simply ''fun'' -- they're often brightly colored, chipper in tone, incredibly well designed, and a blast to play with friends. Other companies devote themselves to rich story telling, intense FPS games, or year after year of sports titles, but Nintendo is known for bringing out the ten-year-old kid in everyone.

Currently, the UsefulNotes/WiiU is lagging in expectations and sales, and is losing to its rivals, but the 3DS is crushing the Vita and doing well despite mobile games taking a significant chunk of the handheld market base. It's a little too late to completely turn things around (the UsefulNotes/PlayStation4 has sold nearly three times as much as the UsefulNotes/WiiU), but the announcement and release of some big-name franchises and as well as some new franchises for both the Wii U and 3DS are helping quite a bit

Perhaps due to this underwhelming performance, the Wii U is possibly getting an early retirement, given Nintendo's announcement in March 2015 that it was already working on its next console -- the codenamed NX, currently slated for a March 2017 release.

It also took its first steps into the mobile and free-to-play market in 2015, announcing a partnership with developer [=DeNA=] to develop titles for phones and tablets. In May of that year, Nintendo made even bigger news: Creator/{{Universal}} successfully secured the license to use Nintendo properties for its [[Ride/UniversalStudios theme parks]]. The first of the attractions, which will be primarily ''Mario''-themed, will open in Universal Studios Japan in 2020.

to:

It's The company has developed a reputation of making high-quality games that are simply ''fun'' -- they're often brightly colored, chipper in tone, incredibly well designed, and a blast to play with friends. Other companies devote themselves to rich story telling, intense FPS games, or year after year of sports titles, but Nintendo is known for bringing out the ten-year-old kid in everyone.

everyone. In that regard, while not everyone has Nintendo as their favorite company, it's hard to find anyone that actively and genuinely dislikes Nintendo.

Currently, the UsefulNotes/WiiU is lagging in expectations and sales, sales and is losing badly to its rivals, but the 3DS is crushing the Vita and doing well (if below expectations) despite mobile games taking a significant chunk of the handheld market base. It's a little too late to completely turn things around (the UsefulNotes/PlayStation4 has sold nearly three times as much as the UsefulNotes/WiiU), but the announcement and release of some big-name franchises and as well as some new franchises for both the Wii U and 3DS are helping quite a bit

Perhaps due to this underwhelming performance, the Wii U is possibly getting an early retirement, given Nintendo's announcement in March 2015 that it was already working on its next console -- the codenamed NX, currently slated for a March 2017 release.

release. VideoGame/TheLegendOfZeldaBreathOfTheWild will be a launch title alongside it.

It also took its first steps into the mobile and free-to-play market in 2015, announcing a partnership with developer [=DeNA=] to develop titles for phones and tablets. ''VideoGame/Miitomo'' was the first of those, and ''VideoGame/PokemonGo'' was a few months behind it, with more to follow.

In May of that year, 2015, Nintendo made even bigger news: Creator/{{Universal}} successfully secured the license to use Nintendo properties for its [[Ride/UniversalStudios theme parks]]. The first of the attractions, which will be primarily ''Mario''-themed, will open in Universal Studios Japan in 2020.
30th Jun '16 3:11:21 PM Mario1995
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Although '''Nintendo''' is the world's most widely known video game company, it didn't become one until the late [[UsefulNotes/TheSeventies 1970s]]. The UsefulNotes/{{Kyoto}}-based company has been around for a while, a ''[[OlderThanRadio really long]]'' while: Nintendo dates to 1889, when founder Fusajiro Yamauchi created playing cards called ''[[https://en.wikipedia.org/wiki/Hanafuda hanafuda]]''. The business was successful enough to create sufficient demand, and Nintendo had modest expansion through much of the 20th century. Though its influence on the video game industry is both widespread and undeniable, it continues to manufacture hanafuda, together with playing cards, TabletopGame/{{shogi}}, and TabletopGame/{{go}} to this day.

to:

Although '''Nintendo''' Nintendo is the world's most widely known video game company, it didn't become one until the late [[UsefulNotes/TheSeventies 1970s]]. The UsefulNotes/{{Kyoto}}-based company has been around for a while, a ''[[OlderThanRadio really long]]'' while: Nintendo dates to 1889, when founder Fusajiro Yamauchi created playing cards called ''[[https://en.wikipedia.org/wiki/Hanafuda hanafuda]]''. The business was successful enough to create sufficient demand, and Nintendo had modest expansion through much of the 20th century. Though its influence on the video game industry is both widespread and undeniable, it continues to manufacture hanafuda, together with playing cards, TabletopGame/{{shogi}}, and TabletopGame/{{go}} to this day.
27th Jun '16 11:57:37 AM Mario1995
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* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Many of their business practices in the US were specifically to combat the underlying causes of the crash, centering around the mantra of "quality over quantity" for both them and their licensees. As the games industry grew healthy, many of their aggressive business practices worked against them, rather than for them - Nintendo's famously restrictive licenses hurt them with the Genesis and PSX, as game makers had other companies to do business with.

to:

* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Many of their business practices in the US were specifically to combat the underlying causes of the crash, centering around the mantra of "quality over quantity" for both them and their licensees. As the games industry grew healthy, many of their aggressive business practices worked against them, rather than for them - Nintendo's famously restrictive licenses hurt them with the Genesis and PSX, [=PlayStation=], as game makers had other companies to do business with.
24th Jun '16 9:35:39 PM Dark
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* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES.

to:

* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Many of their business practices in the US were specifically to combat the underlying causes of the crash, centering around the mantra of "quality over quantity" for both them and their licensees. As the games industry grew healthy, many of their aggressive business practices worked against them, rather than for them - Nintendo's famously restrictive licenses hurt them with the Genesis and PSX, as game makers had other companies to do business with.
24th Jun '16 9:17:25 PM RacattackForce
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* IconicLogo: Red in the West and blue in Japan for much of the company's video game-making history, but officially switched to gray in 2006.

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* IconicLogo: Red in the West and blue in Japan for much of the company's video game-making history, but officially switched to gray internationally in 2006.



** ROM cartridges were always called "game paks". The NES system itself was called a "control deck", not a console. The reason for this and other such terms was to have Nintendo distance itself from the failure of Atari, and thus attempt to avoid some of the stigma associated with home video games. Clearly, something worked.

to:

** ROM cartridges were always called "game paks". The NES system itself was called a "control deck", not a console. The reason for this and other such terms was to have Nintendo distance itself from the failure of Atari, and thus attempt to avoid some of the stigma associated with home video games.games in North America. Clearly, something worked.



* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Also, many of its long-standing business practices developed to combat the problems that led to the Crash in the first place; its recent disinterest in making mobile games, despite fervent demands from investors, had its roots in Nintendo's efforts to avoid the pre-Crash market over-saturation by keepingits console exclusives.

to:

* TheGreatVideoGameCrashOf1983: The company single-handedly ended it with the NES. Also, many of its long-standing business practices developed to combat the problems that led to the Crash in the first place; its recent disinterest in making mobile games, despite fervent demands from investors, had its roots in Nintendo's efforts to avoid the pre-Crash market over-saturation by keepingits console exclusives.
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