History Creator / IrrationalGames

29th May '17 8:43:55 PM nombretomado
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* ''VideoGame/{{SWAT 4}}'' - The fourth installment of {{Sierra}}'s tactical shooter series.

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* ''VideoGame/{{SWAT 4}}'' - The fourth installment of {{Sierra}}'s {{Creator/Sierra}}'s tactical shooter series.
4th Apr '17 10:38:13 PM LegitimateIdiot
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* TheDevTeamThinksOfEverything: Irrational are well-known for their thoroughly in-depth gameplay mechanics that account for a lot of different situations the player can find himself in.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Irrational are well-known for their thoroughly in-depth gameplay mechanics that account for a lot of different situations the player can find himself in.
25th Jan '17 3:30:22 AM UltraWanker
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* ''VideoGame/SystemShock II'' - Due to this being a collaboration with Creator/LookingGlassStudios, the game even uses the same basic engine as the first two ''VideoGame/{{Thief}}'' games.

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* ''VideoGame/SystemShock II'' 2'' - Due to this being a collaboration with Creator/LookingGlassStudios, the game even uses the same basic engine as the first two ''VideoGame/{{Thief}}'' games.
25th Jan '17 3:29:55 AM UltraWanker
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/IrrationalGames_new_logo_9406.jpg]]

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3rd Dec '15 10:44:50 AM Nohbody
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Irrational Games was founded in 1997 in Quincy, Massachusets by Ken Levine and several of his co-workers who have previously worked in other fields of the gaming industry. In the early years, Irrational was in many ways the sister company of Creator/LookingGlassStudios. They even exchanged their employees quite frequently and co-developed several projects (until LGS' closure in the spring of 2000). Over the years, Irrational Games have published a number of critically acclaimed and commercially succesful games - particularly the famous second installment of the ''VideoGame/SystemShock'' series, ''VideoGame/{{SWAT 4}}'' and the ''Franchise/BioShock'' series (a {{spiritual successor}} to the original ''VideoGame/SystemShock''). In the early 2000s, the company opened up an Australian studio in Canberra.

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Irrational Games was founded in 1997 in Quincy, Massachusets by Ken Levine and several of his co-workers who have previously worked in other fields of the gaming industry. In the early years, Irrational was in many ways the sister company of Creator/LookingGlassStudios. They even exchanged their employees quite frequently and co-developed several projects (until LGS' closure in the spring of 2000). Over the years, Irrational Games have published a number of critically acclaimed and commercially succesful games - particularly the famous second installment of the ''VideoGame/SystemShock'' series, ''VideoGame/{{SWAT 4}}'' and the ''Franchise/BioShock'' ''VideoGame/BioShock'' series (a {{spiritual successor}} to the original ''VideoGame/SystemShock''). In the early 2000s, the company opened up an Australian studio in Canberra.



* The ''Franchise/BioShock'' series

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* The ''Franchise/BioShock'' ''VideoGame/BioShock'' series
9th Dec '14 7:57:07 AM ZemplinTemplar
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** ''VideoGame/BioshockInfinite'' had gone through a lot of different concepts. WordOfGod even noted that the team had to cut "five or six games" worth of material from the final product.

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** ''VideoGame/BioshockInfinite'' had gone through a lot of different concepts. WordOfGod even noted that the team had to cut "five or six games" worth of material from the final product.product.
** ForWantOfANail: Had [[https://en.wikipedia.org/wiki/Voyager_%28video_game%29 an adventure game based on]] ''Series/StarTrekVoyager'' not been cancelled by Viacom when Creator/LookingGlassStudios was developing it in the mid 1990s, Ken Levine, Jonathan Chey and Rob Fermier might not have left the studio to found Irrational Games.
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31st Jul '14 8:24:39 PM erforce
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** The [[http://irrationalgames.com/insider/from-the-vault-may/ original]] [[http://irrationalgames.com/insider/from-the-vault-june/ pitch]] for ''VideoGame/BioShock'' had a ''very'' different setting, backstory and plot.
** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...

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** The [[http://irrationalgames.com/insider/from-the-vault-may/ original]] [[http://irrationalgames.com/insider/from-the-vault-june/ pitch]] for ''VideoGame/BioShock'' ''VideoGame/BioShock1'' had a ''very'' different setting, backstory and plot.
** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''.''VideoGame/BioShock1''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...
10th Apr '14 10:48:36 AM Andrew
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In February 2014, Levine announced on the company's website that he would "wind down Irrational Games as you know it" in an effort to focus on smaller, narratively driven games distributed digitally within the Take Two umbrella. That will entail eventually laying off most of the company and putting together a much leaner team of developers.

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In February 2014, Levine announced on the company's website that he would "wind down Irrational Games as you know it" in an effort to focus on smaller, narratively driven games distributed digitally within under the Take Two umbrella. That will entail eventually laying off most of the company and putting together a much leaner team of developers.
18th Feb '14 10:05:40 AM Andrew
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Added DiffLines:

In February 2014, Levine announced on the company's website that he would "wind down Irrational Games as you know it" in an effort to focus on smaller, narratively driven games distributed digitally within the Take Two umbrella. That will entail eventually laying off most of the company and putting together a much leaner team of developers.
16th Jan '14 6:56:29 AM Infection
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** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...

to:

** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...ago...
** ''VideoGame/BioshockInfinite'' had gone through a lot of different concepts. WordOfGod even noted that the team had to cut "five or six games" worth of material from the final product.
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