History Creator / IrrationalGames

3rd Dec '15 10:44:50 AM Nohbody
Is there an issue? Send a Message


Irrational Games was founded in 1997 in Quincy, Massachusets by Ken Levine and several of his co-workers who have previously worked in other fields of the gaming industry. In the early years, Irrational was in many ways the sister company of Creator/LookingGlassStudios. They even exchanged their employees quite frequently and co-developed several projects (until LGS' closure in the spring of 2000). Over the years, Irrational Games have published a number of critically acclaimed and commercially succesful games - particularly the famous second installment of the ''VideoGame/SystemShock'' series, ''VideoGame/{{SWAT 4}}'' and the ''Franchise/BioShock'' series (a {{spiritual successor}} to the original ''VideoGame/SystemShock''). In the early 2000s, the company opened up an Australian studio in Canberra.

to:

Irrational Games was founded in 1997 in Quincy, Massachusets by Ken Levine and several of his co-workers who have previously worked in other fields of the gaming industry. In the early years, Irrational was in many ways the sister company of Creator/LookingGlassStudios. They even exchanged their employees quite frequently and co-developed several projects (until LGS' closure in the spring of 2000). Over the years, Irrational Games have published a number of critically acclaimed and commercially succesful games - particularly the famous second installment of the ''VideoGame/SystemShock'' series, ''VideoGame/{{SWAT 4}}'' and the ''Franchise/BioShock'' ''VideoGame/BioShock'' series (a {{spiritual successor}} to the original ''VideoGame/SystemShock''). In the early 2000s, the company opened up an Australian studio in Canberra.



* The ''Franchise/BioShock'' series

to:

* The ''Franchise/BioShock'' ''VideoGame/BioShock'' series
9th Dec '14 7:57:07 AM ZemplinTemplar
Is there an issue? Send a Message


** ''VideoGame/BioshockInfinite'' had gone through a lot of different concepts. WordOfGod even noted that the team had to cut "five or six games" worth of material from the final product.

to:

** ''VideoGame/BioshockInfinite'' had gone through a lot of different concepts. WordOfGod even noted that the team had to cut "five or six games" worth of material from the final product.product.
** ForWantOfANail: Had [[https://en.wikipedia.org/wiki/Voyager_%28video_game%29 an adventure game based on]] ''Series/StarTrekVoyager'' not been cancelled by Viacom when Creator/LookingGlassStudios was developing it in the mid 1990s, Ken Levine, Jonathan Chey and Rob Fermier might not have left the studio to found Irrational Games.
----
31st Jul '14 8:24:39 PM erforce
Is there an issue? Send a Message


** The [[http://irrationalgames.com/insider/from-the-vault-may/ original]] [[http://irrationalgames.com/insider/from-the-vault-june/ pitch]] for ''VideoGame/BioShock'' had a ''very'' different setting, backstory and plot.
** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...

to:

** The [[http://irrationalgames.com/insider/from-the-vault-may/ original]] [[http://irrationalgames.com/insider/from-the-vault-june/ pitch]] for ''VideoGame/BioShock'' ''VideoGame/BioShock1'' had a ''very'' different setting, backstory and plot.
** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''.''VideoGame/BioShock1''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...
10th Apr '14 10:48:36 AM Andrew
Is there an issue? Send a Message


In February 2014, Levine announced on the company's website that he would "wind down Irrational Games as you know it" in an effort to focus on smaller, narratively driven games distributed digitally within the Take Two umbrella. That will entail eventually laying off most of the company and putting together a much leaner team of developers.

to:

In February 2014, Levine announced on the company's website that he would "wind down Irrational Games as you know it" in an effort to focus on smaller, narratively driven games distributed digitally within under the Take Two umbrella. That will entail eventually laying off most of the company and putting together a much leaner team of developers.
18th Feb '14 10:05:40 AM Andrew
Is there an issue? Send a Message

Added DiffLines:

In February 2014, Levine announced on the company's website that he would "wind down Irrational Games as you know it" in an effort to focus on smaller, narratively driven games distributed digitally within the Take Two umbrella. That will entail eventually laying off most of the company and putting together a much leaner team of developers.
16th Jan '14 6:56:29 AM Infection
Is there an issue? Send a Message


** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...

to:

** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...ago...
** ''VideoGame/BioshockInfinite'' had gone through a lot of different concepts. WordOfGod even noted that the team had to cut "five or six games" worth of material from the final product.
10th Jul '13 8:35:14 PM 2heartgirl
Is there an issue? Send a Message


Currently, Irrational are finishing work on ''VideoGame/BioShockInfinite'', the third installment of the series, which will feature a brand new story and {{steampunk}}ish enviroments.

to:

Currently, Irrational are finishing work on Their most recent project was the very successful ''VideoGame/BioShockInfinite'', the third installment of the series, which will feature featured a brand new story and {{steampunk}}ish enviroments.
26th Jun '13 5:51:43 AM unnoun
Is there an issue? Send a Message


* SophisticatedAsHell: The below original pitch for Bioshock lists "scare the hell out of people" as one of the primary objectives. This is the only instance of swearing in the document.

to:

* SophisticatedAsHell: The below original pitch for Bioshock lists "scare the hell out of people" as one of the primary objectives. This is the only instance of swearing in the document.document, which is otherwise extremely professional.
26th Jun '13 5:44:44 AM unnoun
Is there an issue? Send a Message

Added DiffLines:

* SophisticatedAsHell: The below original pitch for Bioshock lists "scare the hell out of people" as one of the primary objectives. This is the only instance of swearing in the document.
21st Mar '13 4:25:13 PM EarlOfSandvich
Is there an issue? Send a Message


Irrational Games was founded in 1997 in Quincy, Massachusets by Ken Levine and several of his co-workers who have previously worked in other fields of the gaming industry. In the early years, Irrational was in many ways the sister company of Creator/LookingGlassStudios. They even exchanged their employees quite frequently and co-developed several projects (until LGS' closure in the spring of 2000). Over the years, Irrational Games have published a number of critically acclaimed and commercially succesful games - particularly the famous second installment of the ''VideoGame/SystemShock'' series, ''VideoGame/{{SWAT 4}}'' and the ''Franchise/{{Bioshock}}'' series (a {{spiritual successor}} to the original ''VideoGame/SystemShock''). In the early 2000s, the company opened up an Australian studio in Canberra.

to:

Irrational Games was founded in 1997 in Quincy, Massachusets by Ken Levine and several of his co-workers who have previously worked in other fields of the gaming industry. In the early years, Irrational was in many ways the sister company of Creator/LookingGlassStudios. They even exchanged their employees quite frequently and co-developed several projects (until LGS' closure in the spring of 2000). Over the years, Irrational Games have published a number of critically acclaimed and commercially succesful games - particularly the famous second installment of the ''VideoGame/SystemShock'' series, ''VideoGame/{{SWAT 4}}'' and the ''Franchise/{{Bioshock}}'' ''Franchise/BioShock'' series (a {{spiritual successor}} to the original ''VideoGame/SystemShock''). In the early 2000s, the company opened up an Australian studio in Canberra.



Currently, Irrational are finishing work on ''VideoGame/{{BioShock Infinite}}'', the third installment of the series, which will feature a brand new story and {{steampunk}}ish enviroments.

to:

Currently, Irrational are finishing work on ''VideoGame/{{BioShock Infinite}}'', ''VideoGame/BioShockInfinite'', the third installment of the series, which will feature a brand new story and {{steampunk}}ish enviroments.



* The ''Franchise/{{Bioshock}}'' series

to:

* The ''Franchise/{{Bioshock}}'' ''Franchise/BioShock'' series



** The [[http://irrationalgames.com/insider/from-the-vault-may/ original]] [[http://irrationalgames.com/insider/from-the-vault-june/ pitch]] for ''VideoGame/{{Bioshock}}'' had a ''very'' different setting, backstory and plot.
** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/{{BioShock}}''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...

to:

** The [[http://irrationalgames.com/insider/from-the-vault-may/ original]] [[http://irrationalgames.com/insider/from-the-vault-june/ pitch]] for ''VideoGame/{{Bioshock}}'' ''VideoGame/BioShock'' had a ''very'' different setting, backstory and plot.
** [[http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime]] [[http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005]] [[http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006]], Irrational Games used the existing ''SWAT 4'' engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a SurvivalHorror shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious ZombieApocalypse. The project was eventually scrapped in favour of concentrating on ''VideoGame/{{BioShock}}''.''VideoGame/BioShock''. Three years later, Valve published [[VideoGame/Left4Dead a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful years ago...
This list shows the last 10 events of 30. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Creator.IrrationalGames