History Creator / BlizzardEntertainment

22nd May '18 8:24:41 PM tentacles42
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** ''Heroes of S.T.O.R.M.'' (2018)
22nd May '18 6:01:06 PM tentacles42
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** ''Nexomania!'' (2018, In Development)

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** ''Nexomania!'' (2018, In Development)(2018)



*** Anniversary (2017, 2018 In Development)

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*** Anniversary (2017, 2018 In Development)2018)
15th May '18 6:27:23 AM PDL
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* {{Vaporware}}: ''Warcraft Adventures: Lord of the Clans'' was previewed on some ''VideoGame/{{Starcraft}}'' [=CDs=]. The ''Starcraft Collector's Edition'' comes with a flyer and order form for the game.
* WhatCouldHaveBeen: Blizzard has ended up cancelling a number of games that were in development.
** ''Crixa'', a 2D shooter.
** ''Denizen''
** ''Games People Play'', an early 90's casual card game.
** ''Nomad'', based on Creator/GamesWorkshop's ''TabletopGame/{{Necromunda}}''.
** ''Pax Imperia 2''.
** ''Raiko''.
** ''Shattered Nations'', a turn-based strategy game.
** ''[[VideoGame/{{Starcraft}} StarCraft: Ghost]]'', a third person shooter put on indefinite hold.
** ''Titan'', an MMO cancelled in 2014.
** ''[[VideoGame/{{Warcraft}} Warcraft Adventures: Lord of the Clans]]'', an adventure game focusing on Thrall.
14th May '18 7:26:11 PM tentacles42
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** ''Sun's Out, Guns Out'' (2017)


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** ''The Dark Nexus'' (2018)
** ''Nexomania!'' (2018, In Development)
13th May '18 1:59:20 PM N1KF
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Added DiffLines:

* {{Vaporware}}: ''Warcraft Adventures: Lord of the Clans'' was previewed on some ''VideoGame/{{Starcraft}}'' [=CDs=]. The ''Starcraft Collector's Edition'' comes with a flyer and order form for the game.
* WhatCouldHaveBeen: Blizzard has ended up cancelling a number of games that were in development.
** ''Crixa'', a 2D shooter.
** ''Denizen''
** ''Games People Play'', an early 90's casual card game.
** ''Nomad'', based on Creator/GamesWorkshop's ''TabletopGame/{{Necromunda}}''.
** ''Pax Imperia 2''.
** ''Raiko''.
** ''Shattered Nations'', a turn-based strategy game.
** ''[[VideoGame/{{Starcraft}} StarCraft: Ghost]]'', a third person shooter put on indefinite hold.
** ''Titan'', an MMO cancelled in 2014.
** ''[[VideoGame/{{Warcraft}} Warcraft Adventures: Lord of the Clans]]'', an adventure game focusing on Thrall.
10th May '18 1:17:08 PM PDL
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* NotSoCheapImitation: A few of their games are based on other properties from other creators, but offer a smoother gameplay experience and flavor that they end up becoming fixtures in gaming culture, to the point where they're regarded as equal or superior to the originals. For example, ''World of Warcraft'' is based on ''VideoGame/EverQuest'' while ''Overwatch'' is based on ''VideoGame/TeamFortress2''.

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* NotSoCheapImitation: A few of their games are based on other properties from other creators, but offer a smoother gameplay experience and unique flavor that they end up becoming fixtures in gaming culture, culture. Often to the point where they're regarded as equal or superior to the originals. For example, ''World of Warcraft'' is based on ''VideoGame/EverQuest'' while ''Overwatch'' is based on ''VideoGame/TeamFortress2''.
10th May '18 1:12:56 PM PDL
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Added DiffLines:

* NotSoCheapImitation: A few of their games are based on other properties from other creators, but offer a smoother gameplay experience and flavor that they end up becoming fixtures in gaming culture, to the point where they're regarded as equal or superior to the originals. For example, ''World of Warcraft'' is based on ''VideoGame/EverQuest'' while ''Overwatch'' is based on ''VideoGame/TeamFortress2''.
4th May '18 3:54:36 AM Saveelich
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4th May '18 3:54:35 AM Saveelich
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After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/StarCraftI'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft III'' was a breakthrough in strategy game storytelling, online gaming and UsefulNotes/ProfessionalGaming. And then there is ''VideoGame/WorldOfWarcraft''...

to:

After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore and UsefulNotes/{{professional|gaming}} gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/StarCraftI'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft III'' was a breakthrough in strategy game storytelling, online gaming and UsefulNotes/ProfessionalGaming.storytelling. And then there is ''VideoGame/WorldOfWarcraft''...
4th May '18 3:53:26 AM Saveelich
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After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/StarCraftI'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft 3'' was a breakthrough in strategy game storytelling and online/competition gaming. And then there is ''VideoGame/WorldOfWarcraft''...

to:

After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/StarCraftI'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft 3'' III'' was a breakthrough in strategy game storytelling storytelling, online gaming and online/competition gaming.UsefulNotes/ProfessionalGaming. And then there is ''VideoGame/WorldOfWarcraft''...
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