History Creator / BlizzardEntertainment

12th Sep '16 9:07:27 PM Nicoaln
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* ScapegoatCreator: If Blizzard makes any mess-up, it'll be somehow pinned on Metzen.
3rd Sep '16 8:22:22 PM tentacles42
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** ''World of Warcraft: Legion'' (2016, under development)

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** ''World of Warcraft: Legion'' (2016, under development)Ongoing)
*** ''Return to Karazhan''
16th Aug '16 6:28:24 PM skyandbeyond49
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** ''The Machines of War''
28th Jul '16 11:49:43 PM tentacles42
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** ''One Night in Karazhan: A Hearthstone Adventure'' (2016)
27th Jul '16 12:11:06 PM Monolaf317
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* PlayTheGameSkipTheStory: Another notable quality of Blizzard's work is its elaborate, yet ignored, plots. However, their storytelling is profitable enough to have spawned {{expanded universe}}s and sold thousands of novels and comics. See the ''WarcraftExpandedUniverse'' page as an example.
27th Jul '16 12:10:11 PM Monolaf317
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* PlayTheGameSkipTheStory: Another notable quality of Blizzard's work is its elaborate, yet ignored, plots. However, their storytelling is profitable enough to have spawned {{expanded universe}}s and sold thousands of novels and comics. See the ''WarcraftExpandedUniverse'' page as an example.



* WhyFandomCantHaveNiceThings: Amongst the various things they're known for is having a higher turnover rate for community managers and forum moderators than the inventory in a bakery. As a result, a number of developers flat out ''refuse'' to speak to their customers, while others have had famous outbursts.
** It's not been truly confirmed, but there was some talk about their fans being one of the reasons they canned Blizz Con 2012.
27th Jul '16 12:09:01 PM Monolaf317
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* CashCowFranchise: '''All of them.''' Mainly because...
** DoingItForTheArt: ...the company has ''very'' high self-imposed quality standards, and has flat-out ''cancelled'' games which weren't passing muster. And those that did often had a long development cycle.
27th Jul '16 12:08:06 PM Monolaf317
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* ScheduleSlip: The Blizzard maxim for games is: "It's done when it's done." Most of the time it works out.
** SelfDeprecation about it happened with the Blizzard ''[=DotA=]'' trailer.
--> '''COMING SOON'''''ISH''[[TradeSnark ™]]
--> '''Narrator''': ''"Seriously."''
** It's hard to tell if they're being serious or not ([[TakeAThirdOption Or even BOTH]]), but [[http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847819 this press release]] seems to have the official company stance on "soon". [[labelnote:Click for the Small Print]]Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” “future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.[[/labelnote]]
** {{Vaporware}} -- ''[=StarCraft=]: Ghost'' provides the exception to the rule - over 10 years after its initial announcement, the last that's been heard on it is that it's been "postponed indefinitely" since 2006. The protagonist on ''[=StarCraft=]: Ghost'' however has went on to appear in its parent series' games and novels without her own standalone game. Blizzard did, however, [[http://us.battle.net/sc2/en/blog/19953693?utm_content=external-sso&utm_medium=internal&utm_source=app-other announce]] three Nova-centric map packs ([[RuleOfThree three each]]) to be released throughout 2016, the closest thing to a full-fledged game seen for Nova so far.
*** Ditto ''Warcraft Adventures: Lord of the Clans'', a point-and-click adventure game that was intended to bridge the gap between ''Warcraft II'' and ''Warcraft III''. The game was canceled because Blizzard felt that it didn't live up to the company's high standards (the animations were done by the same people responsible for VideoGame/TheLegendOfZeldaCDiGames), and the game's story was instead released as a novel.
*** Again with ''Titan'', a seven year project to make a next-gen MMO, that was canceled in 2014 due to [[http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc not "find[ing] the fun"]]. ''VideoGame/{{Overwatch}}'' is sometimes considered this game's successor, as it was developed after the cancellation



10th Jun '16 1:36:00 AM ChrisX
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* DoingItForTheArt: ...the company has ''very'' high self-imposed quality standards, and has flat-out ''cancelled'' games which weren't passing muster. And those that did often had a long development cycle.

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* ** DoingItForTheArt: ...the company has ''very'' high self-imposed quality standards, and has flat-out ''cancelled'' games which weren't passing muster. And those that did often had a long development cycle.cycle.
* CreatorThumbprint: Make no mistake. Blizzard has a ''boner'' with the trope FallenHero, every of their major franchises have good and idealistic people eventually fell off the morality scale and became worse. Go ask [[VideoGame/{{Diablo}} Leoric, every playable characters in Diablo 1]], [[VideoGame/{{Starcraft}} Kerrigan]], [[VideoGame/WorldOfWarcraft Arthas]], [[VideoGame/{{Overwatch}} Reaper and Soldier: 76]]
8th Jun '16 2:25:53 AM Ilya_Rysenkov
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** In ''Reaper of Souls, you [[spoiler: defeat the BigBad FallenAngel, kill traitor Adria, but the former releases all captured Evils. Here we go again...]]
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