History Creator / BlizzardEntertainment

6th Jul '17 5:48:26 PM tentacles42
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** ''Knights of the Frozen Throne'' (2017, Upcoming)
30th Jun '17 6:26:21 AM tentacles42
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** ''Diablo III: Rise of the Necromancer'' (2017)
25th Jun '17 7:50:45 AM PRH
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** At the end of the night elf campaign in ''{{Warcraft}} III: Reign of Chaos'', [[spoiler:the night elves have to destroy their World Tree, Nordrassil, in order to defeat Archimonde, which robs the night elves of their immortality. This gets fixed later in ''WorldOfWarcraft'']].
** At the end of ''WorldOfWarcraft: Cataclysm'', [[spoiler:the dragon aspects have to give up their titan-given powers in order to defeat Deathwing]].
** At the beginning of ''DiabloIII'', [[spoiler:Archangel Tyrael willingly gives up his angelic powers and becomes a human to express his disagreement with the Angiris Council]].
** In ''StarcraftIILegacyOfTheVoid'', [[spoiler:the entire protoss race has to cut their nerve cords in order to escape Amon's influence, thus permanently severing their connection with the Khala, the protoss collective consciousness. Late in the campaign, Artanis even says that the protoss don't just need to sever their nerve cords because of Amon's threat, but because the Khala itself is somehow a "lie"]].
** In ''WorldOfWarcraft: Legion'', [[spoiler:First Arcanist Thalyssra has to decide the fate of the Nightwell after Grand Magistrix Elisande is defeated. She decides that the Nightwell's powers are too dangerous, and agrees to have the Eye of Aman'Thul, the titan artifact that powered the Nightwell, removed]].

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** At the end of the night elf campaign in ''{{Warcraft}} ''VideoGame/{{Warcraft}} III: Reign of Chaos'', [[spoiler:the night elves have to destroy their World Tree, Nordrassil, in order to defeat Archimonde, which robs the night elves of their immortality. This gets fixed later in ''WorldOfWarcraft'']].
** At the end of ''WorldOfWarcraft: ''VideoGame/WorldOfWarcraft: Cataclysm'', [[spoiler:the dragon aspects have to give up their titan-given powers in order to defeat Deathwing]].
** At the beginning of ''DiabloIII'', ''VideoGame/DiabloIII'', [[spoiler:Archangel Tyrael willingly gives up his angelic powers and becomes a human to express his disagreement with the Angiris Council]].
** In ''StarcraftIILegacyOfTheVoid'', ''VideoGame/StarcraftIILegacyOfTheVoid'', [[spoiler:the entire protoss race has to cut their nerve cords in order to escape Amon's influence, thus permanently severing their connection with the Khala, the protoss collective consciousness. Late in the campaign, Artanis even says that the protoss don't just need to sever their nerve cords because of Amon's threat, but because the Khala itself is somehow a "lie"]].
** In ''WorldOfWarcraft: ''VideoGame/WorldOfWarcraft: Legion'', [[spoiler:First Arcanist Thalyssra has to decide the fate of the Nightwell after Grand Magistrix Elisande is defeated. She decides that the Nightwell's powers are too dangerous, and agrees to have the Eye of Aman'Thul, the titan artifact that powered the Nightwell, removed]].
25th Jun '17 7:46:32 AM PRH
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* BroughtDownToNormal: If a good character has superhuman powers in Blizzard's works, they will often give up those powers.
** At the end of the night elf campaign in ''{{Warcraft}} III: Reign of Chaos'', [[spoiler:the night elves have to destroy their World Tree, Nordrassil, in order to defeat Archimonde, which robs the night elves of their immortality. This gets fixed later in ''WorldOfWarcraft'']].
** At the end of ''WorldOfWarcraft: Cataclysm'', [[spoiler:the dragon aspects have to give up their titan-given powers in order to defeat Deathwing]].
** At the beginning of ''DiabloIII'', [[spoiler:Archangel Tyrael willingly gives up his angelic powers and becomes a human to express his disagreement with the Angiris Council]].
** In ''StarcraftIILegacyOfTheVoid'', [[spoiler:the entire protoss race has to cut their nerve cords in order to escape Amon's influence, thus permanently severing their connection with the Khala, the protoss collective consciousness. Late in the campaign, Artanis even says that the protoss don't just need to sever their nerve cords because of Amon's threat, but because the Khala itself is somehow a "lie"]].
** In ''WorldOfWarcraft: Legion'', [[spoiler:First Arcanist Thalyssra has to decide the fate of the Nightwell after Grand Magistrix Elisande is defeated. She decides that the Nightwell's powers are too dangerous, and agrees to have the Eye of Aman'Thul, the titan artifact that powered the Nightwell, removed]].
24th Jun '17 5:09:04 AM KakuradyDrakenar
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Since 2007, Blizzard is a part of video game publisher Creator/ActivisionBlizzard.
17th May '17 5:36:32 PM tentacles42
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*** Anniversary (2017)
13th May '17 5:56:04 PM nombretomado
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* CreatorThumbprint: Make no mistake. Blizzard has a ''boner'' with the trope FallenHero, every of their major franchises have good and idealistic people eventually fell off the morality scale and became worse. Go ask [[VideoGame/{{Diablo}} Leoric, every playable characters in Diablo 1]], [[VideoGame/{{Starcraft}} Kerrigan]], [[VideoGame/WorldOfWarcraft Arthas]], [[VideoGame/{{Overwatch}} Reaper and Soldier: 76]]

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* CreatorThumbprint: Make no mistake. Blizzard has a ''boner'' with the trope FallenHero, every of their major franchises have good and idealistic people eventually fell off the morality scale and became worse. Go ask [[VideoGame/{{Diablo}} Leoric, every playable characters in Diablo 1]], [[VideoGame/{{Starcraft}} [[VideoGame/StarCraft Kerrigan]], [[VideoGame/WorldOfWarcraft Arthas]], [[VideoGame/{{Overwatch}} Reaper and Soldier: 76]]



* OrderIsNotGood: If there is a force of Order in Blizzard games, 50% chance that it will be some sort of tyrannical group of KnightTemplar that oppresses freedom ([[Franchise/{{Starcraft}} Arcturus Mengsk-era Dominion]], [[VideoGame/{{Overwatch}} Vishkar Corporation]]) or flat out genocidal for a WorldOfSilence ([[VideoGame/DiabloIII Some of the High Heavens, Malthael's reapers]]). It's only later in the lore when it turns out that [[VideoGame/WorldOfWarcraft Azeroth]] also has one: The Titans (or at least Algalon the Observer, who they left in charge of watching Azeroth)

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* OrderIsNotGood: If there is a force of Order in Blizzard games, 50% chance that it will be some sort of tyrannical group of KnightTemplar that oppresses freedom ([[Franchise/{{Starcraft}} ([[VideoGame/StarCraft Arcturus Mengsk-era Dominion]], [[VideoGame/{{Overwatch}} Vishkar Corporation]]) or flat out genocidal for a WorldOfSilence ([[VideoGame/DiabloIII Some of the High Heavens, Malthael's reapers]]). It's only later in the lore when it turns out that [[VideoGame/WorldOfWarcraft Azeroth]] also has one: The Titans (or at least Algalon the Observer, who they left in charge of watching Azeroth)
12th May '17 6:40:20 AM Monolaf317
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-->''[[BlatantLies Coming]] [[DevelopmentHell Soon]][[TradeSnark ]]''

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-->''[[BlatantLies ->''[[BlatantLies Coming]] [[DevelopmentHell Soon]][[TradeSnark ]]''
5th May '17 8:13:05 AM StFan
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After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/{{StarCraft}}'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft 3'' was a breakthrough in strategy game storytelling. And then there is ''VideoGame/WorldOfWarcraft''...

For a time, the company focused on three franchises: ''VideoGame/{{Warcraft}}'', ''VideoGame/{{StarCraft}}'' and ''{{VideoGame/Diablo}}''. At [=BlizzCon=] 2014, they announced ''VideoGame/{{Overwatch}}'', a Pixar-esque multiplayer team-based shooter game, and their first new IP (that is, not based on a previous source) in nearly two decades.

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After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/{{StarCraft}}'', ''VideoGame/StarCraftI'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft 3'' was a breakthrough in strategy game storytelling. And then there is ''VideoGame/WorldOfWarcraft''...

For a time, the company focused on three franchises: ''VideoGame/{{Warcraft}}'', ''VideoGame/{{StarCraft}}'' ''VideoGame/StarCraft'' and ''{{VideoGame/Diablo}}''.''VideoGame/{{Diablo}}''. At [=BlizzCon=] 2014, they announced ''VideoGame/{{Overwatch}}'', a Pixar-esque multiplayer team-based shooter game, and their first new IP (that is, not based on a previous source) in nearly two decades.



* ''Franchise/StarCraft'':

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* ''Franchise/StarCraft'':''VideoGame/StarCraft'':
25th Apr '17 6:57:53 PM tentacles42
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** ''Hanamura Showdown'' (2017)
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