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* The splash text in ''VideoGame/{{Minecraft}}'''s title screen is randomly selected from among 320.

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* The splash text in ''VideoGame/{{Minecraft}}'''s title screen is randomly selected from among 320.360.
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* In ''VideoGame/SuperMarioMaker'', each day of the week has something different happen to Construction Mario during the start of the game.
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* ''VideoGame/{{Darwinia}}'' features multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-ZXSpectrum loading screen and one that passes the game off as a cracked Amiga game.
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** Speaking of ''Brawl'', the initial shot of all the characters in the opening video changes depending on how many characters have been unlocked. Certain characters, such as Ness and Sonic, always appear, though.
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Upon further resarch, it turns out I was wrong. Joan always sleeps back there.


** The original ''Animal Crossing'' has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different.

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** The original ''Animal Crossing'' has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different.
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* The intros to the {{Borderlands}} games list off the names and classes of the Vault Hunters until they reach the fourth Vault Hunter, who is introduced with some other description.
** Borderlands 1: Roland as the Soldier, Lilith as the Siren, Mordecai as the Hunter and Brick as himself.
** Borderlands 2: Axton as the Commando, Maya as the Siren, Salvador as the Gunzerker and Zer0 as a number.
** Borderlands: The Pre-Sequel!: Athena as the Gladiator, Willhelm as the Enforcer, Nisha as the Lawbringer and Claptrap as a mistake.
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* WebVideo/TheAnnoyingOrange mobile game, "Splatter Up", has different quips from Orange at the title screen every time the game is launched.
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* VideoGame/{{Osu}} plays a different song on the player's song list when the game starts up.
* VideoGame/{{Portal 2}} has different {{Loading Screen}}s that change when the game is launched.

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* VideoGame/{{Osu}} ''VideoGame/{{Osu}}'' plays a different song on the player's song list when the game starts up.
up. (This is no longer the case in a recent update, in which a specific startup music is played by default instead. It is possible to disable this music in the options and return to the old behaviour in which a random song is played.)
* VideoGame/{{Portal 2}} ''VideoGame/{{Portal 2}}'' has different {{Loading Screen}}s that change when the game is launched.launched. The main menu also has a different background depending on how far in the single-player campaign you are. The "deactivated [=GLaDOS=]" background is the default and is shown when you have not played the single-player campaign (co-op and custom maps).
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* In ''VideoGame/BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including JackBlack and TimCurry) shouts/sings the name.

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* In ''VideoGame/BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including JackBlack Creator/JackBlack and TimCurry) shouts/sings the name.
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* VideoGame/{{Osu}} plays a different song on the player's song list when the game starts up.
* VideoGame/{{Portal 2}} has different {{Loading Screen}}s that change when the game is launched.
* VideoGame/YouDontKnowJack 2011 has different lines of dialogue during the {{Vanity Plate}}s. The Stand By screen has different things "checked" before the game starts. Each episode also has a different quip from Cookie at the beginning.
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* On the WiiU, the player's {{Mii}} does a different pose every time the console boots up.

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* On the WiiU, the player's {{Mii}} VideoGame/{{Mii}} does a different pose every time the console boots up.

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this has its own page, also added one.


* In ''VideoGame/MarioKart: Double Dash!!'', Lakitu has a different item at random on the end of his fishing line just before the title sequence begins.

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* In ''VideoGame/MarioKart: Double Dash!!'', ''VideoGame/MarioKartDoubleDash'', Lakitu has a different item at random on the end of his fishing line just before the title sequence begins.


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* {{Nickelodeon}} [[VideoGame/ThreeDMovieMaker 3D Movie Maker]] has two different openings that are selected at random. There's also a [[WhereTheresAWillTheresAStickyNote sticky note]] next to the "Call for Stick" button on the title screen that always has a different message on it.
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* In ''VideoGame/{{Terraria}}'', when the game is in windowed mode one of a number of silly subtitles will be displayed next to the title, such as "Terraria: [[VideoGame/BarkleyShutUpAndJamGaiden Shut Up and Dig Gaiden]]!", "Terraria: [[VideoGame/{{Diablo}} There Is No Cow Layer]]" and "Terraria: [[DepartmentOfRedundancyDepartment Terraria: Terraria:]]"
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* In ''VideoGame/DawnOfWar'' there is a random "thought of the day" at the bottom of context menus.

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There\'s exactly 320 of them according to the Minecraft wiki. I subtracted one since there\'s a duplicate one (\"Déjà vu!\"). Also added a few.


* The splash text in ''VideoGame/{{Minecraft}}'''s title screen is randomly selected from among about 200.

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* The splash text in ''VideoGame/{{Minecraft}}'''s title screen is randomly selected from among about 200.320.


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* In ''VideoGame/PokemonChannel'', Pikachu does a different animation every time the save file is loaded. This included him doing a ballet, standing on top of the cabinet, watching TV, and sleeping in the storage cabinet.
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That\'s not a Couch Gag.


* In ''VideoGame/SuperMarioWorld'', each castle is destroyed in a slightly different manner.
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Namespaces


* ''Persona4Arena'' acts like a TV show by having a sponsor message when you start the game, and the message is spoken by a different character every time.
* On the main menu of the casual game ''Nightmare Realm: In The End...'', glowing graffiti fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") outcomes.

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* ''Persona4Arena'' ''VideoGame/Persona4Arena'' acts like a TV show by having a sponsor message when you start the game, and the message is spoken by a different character every time.
* On the main menu of the casual game ''Nightmare Realm: ''VideoGame/NightmareRealm: In The End...'', glowing graffiti fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") outcomes.



* The AnimalCrossing games starting with Wild World centers the game's opening on a villager in the town. Of course, this isn't the case if the game doesn't have a save file yet.
** The original Animal Crossing has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different.

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* The AnimalCrossing ''VideoGame/AnimalCrossing'' games starting with Wild World centers the game's opening on a villager in the town. Of course, this isn't the case if the game doesn't have a save file yet.
** The original Animal Crossing ''Animal Crossing'' has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different.
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* Some ''Franchise/SonicTheHedgehog'' [[GameMod ROM hacks]] created by members of [[http://www.sonicretro.org/ Sonic Retro]] tend to feature the Sonic Retro logo changing each time it is shown, with situations like Sonic running away from Amy, Dr. Eggman either stealing the Master Emerald or [[HostileShowTakeover taking Sonic's place on the logo]], and Knuckles coming up and yelling at Sonic to get off the Master Emerald.

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** The original Animal Crossing has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different.

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** The original Animal Crossing has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different. different.
* In the opening of the original ''VideoGame/SuperSmashBros'', Master Hand pulls out 2 random dolls of one of the starter characters.
** In ''Brawl'', due to the fact that the player can customize how common certain songs play on stages (and even the main menu), it can turn into this.
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* The AnimalCrossing games starting with Wild World centers the game's opening on a villager in the town. Of course, this isn't the case if the game doesn't have a save file yet.
** The original Animal Crossing has either Rover or Blanca take a seat across the player while riding the train to another town. There's also a character sleeping in the background that's always different.
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None

Added DiffLines:

* On the WiiU, the player's {{Mii}} does a different pose every time the console boots up.
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None

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* At the title screen of each ''VideoGame/KaizoMarioWorld'', Mario is trapped between two pillars of blocks with an inescapable Thwomp above him, each slightly different. [[spoiler: The first game positions it so that you won't die unless you jump, the second game inverts this (you have to jump in the right spot to activate an invisible block that stops the Thwomp from hitting you), and the third game puts a pit below you (though, like the first game, the text box will pop up before you fall off the screen).]]
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* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned above).

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* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned above).on the CouchGag/ComicBooks page).
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None


* In ''BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including JackBlack and TimCurry) shouts/sings the name.
* In SuperMarioWorld, each castle is destroyed in a slightly different manner.

to:

* In ''BrutalLegend'', ''VideoGame/BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including JackBlack and TimCurry) shouts/sings the name.
* In SuperMarioWorld, ''VideoGame/SuperMarioWorld'', each castle is destroyed in a slightly different manner.
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None

Added DiffLines:

* In SuperMarioWorld, each castle is destroyed in a slightly different manner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including JackBlack and TimCurry) shouts/sings the name.
Is there an issue? Send a MessageReason:
None


* On the main menu of the casual game ''Nightmare Realm: In The End...", glowing graffiti beside the title fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") phrases.

to:

* On the main menu of the casual game ''Nightmare Realm: In The End...", '', glowing graffiti beside the title fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") phrases.outcomes.
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None

Added DiffLines:

* On the main menu of the casual game ''Nightmare Realm: In The End...", glowing graffiti beside the title fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") phrases.
Is there an issue? Send a MessageReason:
None


* The splash text in VideoGame/{{Minecraft}}'s title screen is randomly selected among about two hundreds.

to:

* The splash text in VideoGame/{{Minecraft}}'s ''VideoGame/{{Minecraft}}'''s title screen is randomly selected from among about two hundreds.200.



* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", ect.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned above).
* The narration text that appears onscreen before the opening cutscene in ''{{VideoGame/Spelunky}}'' is randomly generated between three lines, [[http://spelunky.wikia.com/wiki/Opening_Narration with a seperate list of possible sentence fragments for each line.]] One such example:

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* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", ect.etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned above).
* The narration text that appears onscreen before the opening cutscene in ''{{VideoGame/Spelunky}}'' ''VideoGame/{{Spelunky}}'' is randomly generated between among three lines, [[http://spelunky.wikia.com/wiki/Opening_Narration with a seperate separate list of possible sentence fragments for each line.]] line]]. One such example:
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None

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* The splash text in VideoGame/{{Minecraft}}'s title screen is randomly selected among about two hundreds.
* In ''EliteBeatAgents'' and ''OsuTatakaeOuendan'', the way the Agents/Ouendan enter are different sometimes. For example, the agents could drive in on motorcycles, and the Ouendan are in a hot spring. The scene also differs slightly based on difficulty, changing elements like what type of ladder the Agents descend on, or what type of book the Ouendan are reading.
* ''RiseOfTheTriad'' has several GuiltBasedGaming quit messages worded along the lines of "Press Y to release the cyanide gas", "Press Y to drive your car off the cliff" or "Press Y to signal firing squad". In the registered version, the game plays a sound effect to match the message when you do press Y.
* In ''VideoGame/MarioKart: Double Dash!!'', Lakitu has a different item at random on the end of his fishing line just before the title sequence begins.
* In ''VideoGame/LSDDreamEmulator'', the opening is randomly selected every time you turn it on.
* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", ect.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned above).
* The narration text that appears onscreen before the opening cutscene in ''{{VideoGame/Spelunky}}'' is randomly generated between three lines, [[http://spelunky.wikia.com/wiki/Opening_Narration with a seperate list of possible sentence fragments for each line.]] One such example:
-->''With fate guiding my every move,\\
I squeezed the whip at my side,\\
and wondered how long I'd be below.''
* ''Persona4Arena'' acts like a TV show by having a sponsor message when you start the game, and the message is spoken by a different character every time.
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