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* On the main menu of ''VideoGame/NightmareRealm: In The End...'', glowing graffiti fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") outcomes.
to:
* On the main menu of ''VideoGame/NightmareRealm: In The End...'', glowing graffiti fills in ''what'' will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light ("light will be shed"), or ambiguous {"who ("who will prevail?") outcomes.
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I didn't have too many memorized, so for the second one I just booted up the mod quickly and wrote down whichever one I got.
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* ''VideoGame/FiendFolio'': There is fainted text above the main menu screen that says something different each time the menu is loaded. Possibilities include "Erfly[[note]][[SelfDeprecation One of the mod's developers]][[/note]] is stinky," "Please don't judge my code too much," and "Welcome to TV Tropes!"
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* ''VideoGame/RhythmHeavenMegamix'' uses different character sprites during {{loading screen}}s, depending on how many you've unlocked by playing the "Feed the Goat" minigame.
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* ''VideoGame/RhythmHeavenMegamix'' ''VideoGame/RhythmHeaven Megamix'' uses different character sprites during {{loading screen}}s, depending on how many you've unlocked by playing the "Feed the Goat" minigame.
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** Borderlands 1: Roland as the Soldier, Lilith as the Siren, Mordecai as the Hunter and Brick as himself.
** Borderlands 2: Axton as the Commando, Maya as the Siren, Salvador as the Gunzerker and [=Zer0=] as a number.
** Borderlands: The Pre-Sequel!: Athena as the Gladiator, Willhelm as the Enforcer, Nisha as the Lawbringer and Claptrap as a mistake.
** Borderlands 2: Axton as the Commando, Maya as the Siren, Salvador as the Gunzerker and [=Zer0=] as a number.
** Borderlands: The Pre-Sequel!: Athena as the Gladiator, Willhelm as the Enforcer, Nisha as the Lawbringer and Claptrap as a mistake.
to:
** Borderlands 1: ''Borderlands 1'': Roland as the Soldier, Lilith as the Siren, Mordecai as the Hunter and Brick as himself.
**Borderlands 2: ''Borderlands 2'': Axton as the Commando, Maya as the Siren, Salvador as the Gunzerker and [=Zer0=] as a number.
**Borderlands: ''Borderlands'': The Pre-Sequel!: Athena as the Gladiator, Willhelm as the Enforcer, Nisha as the Lawbringer and Claptrap as a mistake.mistake.
** ''Borderlands 3'': [=FL3K=] as the Beastmaster, Moze as the Gunner, Amara as the Siren, and Zane Flynt as himselves.
**
**
** ''Borderlands 3'': [=FL3K=] as the Beastmaster, Moze as the Gunner, Amara as the Siren, and Zane Flynt as himselves.
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None
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* ''VideoGame/FridayNightFunkin'': There are multiple phrases that show up at random in between the title screen and "in association with Newgrounds" screen. Said phrases include but are not limited to: "ultimate rhythm gaming -- probably", "newgrounds -- forever", "dope ass game -- playstation magazine", and "yooooooooooo -- yooooooooo".
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None
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* ''VideoGame/TheJackboxPartyPack'': Several of the mini-games have randomly-chosen openings and introductory spiels for the host, such as the different images that appear in the intro to ''Trivia Murder Party'' and its sequel.
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None
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** ''VideoGame/SuperMarioMaker2'' also has different openings that can happen when you boot up the game, but they are random, instead of being based on the day of the week.
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Called this in-game.
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* In ''VideoGame/SuperMarioMaker'', each day of the week has something different happen to Construction Mario during the start of the game.
to:
* In ''VideoGame/SuperMarioMaker'', each day of the week has something different happen to Construction Builder Mario during the start of the game.
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Covered by Randomized Title Screen.
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* The splash text in ''VideoGame/{{Minecraft}}'''s title screen is randomly selected from among 360.
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* ''VideoGame/RiseOfTheTriad'' has several GuiltBasedGaming quit messages worded along the lines of "Press Y to release the cyanide gas", "Press Y to drive your car off the cliff" or "Press Y to signal firing squad". In the registered version, the game plays a sound effect to match the message when you do press Y.
* In ''VideoGame/MarioKartDoubleDash'', Lakitu has a different item at random on the end of his fishing line just before the title sequence begins.
* In ''VideoGame/LSDDreamEmulator'', the opening is randomly selected every time you turn it on.
* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned on the CouchGag/ComicBooks page).
* The narration text that appears onscreen before the opening cutscene in ''VideoGame/{{Spelunky}}'' is randomly generated among three lines, [[http://spelunky.wikia.com/wiki/Opening_Narration with a separate list of possible sentence fragments for each line]]. One such example:
-->''With fate guiding my every move,\\
I squeezed the whip at my side,\\
and wondered how long I'd be below.''
* ''VideoGame/Persona4Arena'' acts like a TV show by having a sponsor message when you start the game, and the message is spoken by a different character every time.
* In ''VideoGame/MarioKartDoubleDash'', Lakitu has a different item at random on the end of his fishing line just before the title sequence begins.
* In ''VideoGame/LSDDreamEmulator'', the opening is randomly selected every time you turn it on.
* The title sequences for ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max Save the World]]'' (A.K.A. ''Sam & Max Season 1'') end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use [[MythologyGag the couch gag from the comics]] (as mentioned on the CouchGag/ComicBooks page).
* The narration text that appears onscreen before the opening cutscene in ''VideoGame/{{Spelunky}}'' is randomly generated among three lines, [[http://spelunky.wikia.com/wiki/Opening_Narration with a separate list of possible sentence fragments for each line]]. One such example:
-->''With fate guiding my every move,\\
I squeezed the whip at my side,\\
and wondered how long I'd be below.''
* ''VideoGame/Persona4Arena'' acts like a TV show by having a sponsor message when you start the game, and the message is spoken by a different character every time.
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* In ''VideoGame/BrutalLegend'', when the Creator/DoubleFine logo comes up, one of the metal voice actors/singers (including Creator/JackBlack and Creator/TimCurry) shouts/sings the name.
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* On the UsefulNotes/WiiU, the player's UsefulNotes/{{Mii}} does a different pose every time the console boots up.
* The ''VideoGame/AnimalCrossing'' games starting with Wild World centers the game's opening on a villager in the town. Of course, this isn't the case if the game doesn't have a save file yet.
** The original ''Animal Crossing'' has either Rover or Blanca take a seat across the player while riding the train to another town.
* In the opening of the original ''VideoGame/SuperSmashBros'', Master Hand pulls out 2 random dolls of one of the starter characters.
** In ''Brawl'', due to the fact that the player can customize how common certain songs play on stages (and even the main menu), it can turn into this.
** Speaking of ''Brawl'', the initial shot of all the characters in the opening video changes depending on how many characters have been unlocked. Certain characters, such as Ness and Sonic, always appear, though.
* Some ''Franchise/SonicTheHedgehog'' [[GameMod ROM hacks]] created by members of [[http://www.sonicretro.org/ Sonic Retro]] tend to feature the Sonic Retro logo changing each time it is shown, with situations like Sonic running away from Amy, Dr. Eggman either stealing the Master Emerald or [[HostileShowTakeover taking Sonic's place on the logo]], and Knuckles coming up and yelling at Sonic to get off the Master Emerald.
* The ''VideoGame/AnimalCrossing'' games starting with Wild World centers the game's opening on a villager in the town. Of course, this isn't the case if the game doesn't have a save file yet.
** The original ''Animal Crossing'' has either Rover or Blanca take a seat across the player while riding the train to another town.
* In the opening of the original ''VideoGame/SuperSmashBros'', Master Hand pulls out 2 random dolls of one of the starter characters.
** In ''Brawl'', due to the fact that the player can customize how common certain songs play on stages (and even the main menu), it can turn into this.
** Speaking of ''Brawl'', the initial shot of all the characters in the opening video changes depending on how many characters have been unlocked. Certain characters, such as Ness and Sonic, always appear, though.
* Some ''Franchise/SonicTheHedgehog'' [[GameMod ROM hacks]] created by members of [[http://www.sonicretro.org/ Sonic Retro]] tend to feature the Sonic Retro logo changing each time it is shown, with situations like Sonic running away from Amy, Dr. Eggman either stealing the Master Emerald or [[HostileShowTakeover taking Sonic's place on the logo]], and Knuckles coming up and yelling at Sonic to get off the Master Emerald.
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* {{Creator/Nickelodeon}} [[VideoGame/ThreeDMovieMaker 3D Movie Maker]] has two different openings that are selected at random. There's also a [[WhereTheresAWillTheresAStickyNote sticky note]] next to the "Call for Stick" button on the title screen that always has a different message on it.
* ''VideoGame/{{Osu}}'' plays a different song on the player's song list when the game starts up. (This is no longer the case in a recent update, in which a specific startup music is played by default instead. It is possible to disable this music in the options and return to the old behaviour in which a random song is played.)
* ''VideoGame/{{Portal 2}}'' has different {{Loading Screen}}s that change when the game is launched. The main menu also has a different background depending on how far in the single-player campaign you are. The "deactivated [=GLaDOS=]" background is the default and is shown when you have not played the single-player campaign (co-op and custom maps).
* VideoGame/YouDontKnowJack 2011 has different lines of dialogue during the {{Vanity Plate}}s. The Stand By screen has different things "checked" before the game starts. Each episode also has a different quip from Cookie at the beginning.
* WebVideo/TheAnnoyingOrange mobile game, "Splatter Up", has different quips from Orange at the title screen every time the game is launched.
* ''VideoGame/{{Osu}}'' plays a different song on the player's song list when the game starts up. (This is no longer the case in a recent update, in which a specific startup music is played by default instead. It is possible to disable this music in the options and return to the old behaviour in which a random song is played.)
* ''VideoGame/{{Portal 2}}'' has different {{Loading Screen}}s that change when the game is launched. The main menu also has a different background depending on how far in the single-player campaign you are. The "deactivated [=GLaDOS=]" background is the default and is shown when you have not played the single-player campaign (co-op and custom maps).
* VideoGame/YouDontKnowJack 2011 has different lines of dialogue during the {{Vanity Plate}}s. The Stand By screen has different things "checked" before the game starts. Each episode also has a different quip from Cookie at the beginning.
* WebVideo/TheAnnoyingOrange mobile game, "Splatter Up", has different quips from Orange at the title screen every time the game is launched.
to:
* {{Creator/Nickelodeon}} [[VideoGame/ThreeDMovieMaker 3D Movie Maker]] has two different openings that are selected at random. There's also a [[WhereTheresAWillTheresAStickyNote sticky note]] next to the "Call for Stick" button on the title screen that always has a different message on it.
* ''VideoGame/{{Osu}}'' plays a different song on the player's song list when the game starts up. (This is no longer the case in a recent update, in which a specific startup music is played by default instead. It is possible to disable this music in the options and return to the old behaviour in which a random song is played.)
* ''VideoGame/{{Portal 2}}''''VideoGame/Portal2'' has different {{Loading Screen}}s that change when the game is launched. The main menu also has a different background depending on how far in the single-player campaign you are. The "deactivated [=GLaDOS=]" background is the default and is shown when you have not played the single-player campaign (co-op and custom maps).
* VideoGame/YouDontKnowJack 2011 has different lines of dialogue during the {{Vanity Plate}}s. The Stand By screen has different things "checked" before the game starts. Each episode also has a different quip from Cookie at the beginning.
* WebVideo/TheAnnoyingOrange mobile game, "Splatter Up", has different quips from Orange at the title screen every time the game is launched.maps).
* ''VideoGame/{{Osu}}'' plays a different song on the player's song list when the game starts up. (This is no longer the case in a recent update, in which a specific startup music is played by default instead. It is possible to disable this music in the options and return to the old behaviour in which a random song is played.)
* ''VideoGame/{{Portal 2}}''
* VideoGame/YouDontKnowJack 2011 has different lines of dialogue during the {{Vanity Plate}}s. The Stand By screen has different things "checked" before the game starts. Each episode also has a different quip from Cookie at the beginning.
* WebVideo/TheAnnoyingOrange mobile game, "Splatter Up", has different quips from Orange at the title screen every time the game is launched.
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* ''VideoGame/{{Darwinia}}'' features multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-UsefulNotes/ZXSpectrum loading screen and one that passes the game off as a cracked Amiga game.
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* ''VideoGame/Sacred2FallenAngel'' has a roster of about 300 joke messages on the loading screen, ranging from shoutouts to false "deleting everything" messages to [[AIIsACrapshoot your computer acheiving sapience and snarking at you.]]
* ''VideoGame/RhythmHeavenMegamix'' uses different character sprites during loading screens, depending on how many you've unlocked by playing the "Feed the Goat" minigame.
* ''VideoGame/RhythmHeavenMegamix'' uses different character sprites during loading screens, depending on how many you've unlocked by playing the "Feed the Goat" minigame.
to:
* ''VideoGame/Sacred2FallenAngel'' has a roster of about 300 joke messages on the loading screen, LoadingScreen, ranging from shoutouts to false "deleting everything" messages to [[AIIsACrapshoot your computer acheiving sapience and snarking at you.]]
* ''VideoGame/RhythmHeavenMegamix'' uses different character sprites duringloading screens, {{loading screen}}s, depending on how many you've unlocked by playing the "Feed the Goat" minigame.
* ''VideoGame/RhythmHeavenMegamix'' uses different character sprites during
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Correcting a link's namespace.
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* On the UsefulNotes/WiiU, the player's VideoGame/{{Mii}} does a different pose every time the console boots up.
to:
* On the UsefulNotes/WiiU, the player's VideoGame/{{Mii}} UsefulNotes/{{Mii}} does a different pose every time the console boots up.
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None
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* ''VideoGame/RhythmHeavenMegamix'' uses different character sprites during loading screens, depending on how many you've unlocked by playing the "Feed the Goat" minigame.
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None
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* ''VideoGame/Sacred2FallenAngel'' has a roster of about 300 joke messages on the loading screen, ranging from shoutouts to false "deleting everything" messages to [[AIIsACrapshoot your computer acheiving sapience and snarking at you.]]
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None
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* The intros to the {{Borderlands}} games list off the names and classes of the Vault Hunters until they reach the fourth Vault Hunter, who is introduced with some other description.
to:
* The intros to the {{Borderlands}} ''VideoGame/{{Borderlands}}'' games list off the names and classes of the Vault Hunters until they reach the fourth Vault Hunter, who is introduced with some other description.
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None
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* In ''VideoGame/BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including Creator/JackBlack and Creator/TimCurry) shouts/sings the name.
to:
* In ''VideoGame/BrutalLegend'', when the DoubleFine Creator/DoubleFine logo comes up, one of the metal voice actors/singers (including Creator/JackBlack and Creator/TimCurry) shouts/sings the name.
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None
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* ''VideoGame/TheBindingOfIsaac: [[VideoGameRemake Rebirth]]'' shows a random symbol upon starting a run. Some of them are MythologyGags referencing other Creator/EdmundMcMillen games or the original Flash version, but some hint at the game's various secrets, particularly involving the SecretCharacter.
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None
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* Every time you start up ''VideoGame/BanjoKazooie'', the title screen shows a demo for a different world.
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None
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* Every time you start up ''VideoGame/BanjoKazooie'', the title screen shows a demo for a different world.
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** Borderlands 2: Axton as the Commando, Maya as the Siren, Salvador as the Gunzerker and Zer0 as a number.
to:
** Borderlands 2: Axton as the Commando, Maya as the Siren, Salvador as the Gunzerker and Zer0 [=Zer0=] as a number.
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None
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* ''VideoGame/{{Darwinia}}'' features multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-ZXSpectrum loading screen and one that passes the game off as a cracked Amiga game.
to:
* ''VideoGame/{{Darwinia}}'' features multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-ZXSpectrum faux-UsefulNotes/ZXSpectrum loading screen and one that passes the game off as a cracked Amiga game.
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None
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* {{Nickelodeon}} [[VideoGame/ThreeDMovieMaker 3D Movie Maker]] has two different openings that are selected at random. There's also a [[WhereTheresAWillTheresAStickyNote sticky note]] next to the "Call for Stick" button on the title screen that always has a different message on it.
to:
* {{Nickelodeon}} {{Creator/Nickelodeon}} [[VideoGame/ThreeDMovieMaker 3D Movie Maker]] has two different openings that are selected at random. There's also a [[WhereTheresAWillTheresAStickyNote sticky note]] next to the "Call for Stick" button on the title screen that always has a different message on it.
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None
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* In ''EliteBeatAgents'' and ''OsuTatakaeOuendan'', the way the Agents/Ouendan enter are different sometimes. For example, the agents could drive in on motorcycles, and the Ouendan are in a hot spring. The scene also differs slightly based on difficulty, changing elements like what type of ladder the Agents descend on, or what type of book the Ouendan are reading.
* ''RiseOfTheTriad'' has several GuiltBasedGaming quit messages worded along the lines of "Press Y to release the cyanide gas", "Press Y to drive your car off the cliff" or "Press Y to signal firing squad". In the registered version, the game plays a sound effect to match the message when you do press Y.
* ''RiseOfTheTriad'' has several GuiltBasedGaming quit messages worded along the lines of "Press Y to release the cyanide gas", "Press Y to drive your car off the cliff" or "Press Y to signal firing squad". In the registered version, the game plays a sound effect to match the message when you do press Y.
to:
* In ''EliteBeatAgents'' ''VideoGame/EliteBeatAgents'' and ''OsuTatakaeOuendan'', ''VideoGame/OsuTatakaeOuendan'', the way the Agents/Ouendan enter are different sometimes. For example, the agents could drive in on motorcycles, and the Ouendan are in a hot spring. The scene also differs slightly based on difficulty, changing elements like what type of ladder the Agents descend on, or what type of book the Ouendan are reading.
*''RiseOfTheTriad'' ''VideoGame/RiseOfTheTriad'' has several GuiltBasedGaming quit messages worded along the lines of "Press Y to release the cyanide gas", "Press Y to drive your car off the cliff" or "Press Y to signal firing squad". In the registered version, the game plays a sound effect to match the message when you do press Y.
*
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* On the WiiU, the player's VideoGame/{{Mii}} does a different pose every time the console boots up.
to:
* On the WiiU, UsefulNotes/WiiU, the player's VideoGame/{{Mii}} does a different pose every time the console boots up.
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None
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* In ''VideoGame/BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including Creator/JackBlack and TimCurry) shouts/sings the name.
to:
* In ''VideoGame/BrutalLegend'', when the DoubleFine logo comes up, one of the metal voice actors/singers (including Creator/JackBlack and TimCurry) Creator/TimCurry) shouts/sings the name.