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* {{Cameo}}: One of your opponents at the poker game is the strong PC of ''Pirates''.

to:

* {{Cameo}}: The Cameo: One of your opponents at the poker game is the strong PC of ''Pirates''.
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Our Elves Our Better has been disambiguated; Our Elves Are Different covers different portrayals of elves. Cutting as ZCE


* OurElvesAreBetter: You can try and get in their village. Good advice: DON'T try.



* OurElvesAreBetter: Again. Although they're a bit nicer than in the previous book (i.e. they don't kill you on the spot and let you go). And this time, they have a good reason to be cross at humans: a bandit stole their king's talisman. And if you find back said talisman, bring it back to them. The reward is good.
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None


** ''Knights 2: The missive''.
** ''Knights 3: The buried city''.

to:

** ''Knights 2: The missive''.
Missive''.
** ''Knights 3: The buried city''.Buried City''.



** ''Knights 5: United we stand'' (TBA).

to:

** ''Knights 5: United we stand'' We Stand'' (TBA).



* ''The prisoner''.

to:

* ''The prisoner''.Prisoner''.



More projects (western, werewolf...) are at study.

to:

More projects (western, werewolf...) are at study.planned.
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* ShoutOut: The book borrows a lot to ResidentEvil and SilentHill. Specifically, the original games.
** Like in ResidentEvil:

to:

* ShoutOut: The book borrows a lot to ResidentEvil ''Franchise/ResidentEvil'' and SilentHill.''Franchise/SilentHill''. Specifically, the original games.
** Like in ResidentEvil:''VideoGame/ResidentEvil1'':



*** You're a professionnal trained in gun use.

to:

*** You're a professionnal professional trained in gun use.



** Like in SilentHill:

to:

** Like in SilentHill:''VideoGame/SilentHill1'':
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None


* {{Magitech}}.

to:

* {{Magitech}}.{{Magitek}}.

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Changed: 500

Removed: 138

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to:

* NoCampaignForTheWicked: '' '''AVERTED''' ''. Choosing to side with the dragons not leads to a real ending instead of, say, a NonStandardGameOver, but also unlocks ''Dark Knight''.



** For his defense, you're a pirate. [[spoiler: And if you give him the 10 feathers, not only he lets you keep your stuff, but he also gives you an early hint for the book 2.]]
* [[spoiler: TheMagicTouch: It's very strongly implied that this (the Midas version, to be accurate) is the secret/power of the prisoner.]]

to:

** For his defense, you're a pirate. [[spoiler: And if you give him the 10 feathers, not only he lets you keep your stuff, but he also gives you an early hint for the book 2.]]
2.
* [[spoiler: TheMagicTouch: It's very strongly implied that this (the Midas version, to be accurate) is the secret/power of the prisoner.]]



* KarmaMeter: The Piracy stat. It will influence which parts of the city you can explore, and thus, which clues you will find. [[spoiler: It also influences the end.]]

to:

* KarmaMeter: The Piracy stat. It will influence which parts of the city you can explore, and thus, which clues you will find. [[spoiler: It also influences the end.]]



* [[spoiler: MultipleEndings: Once you finally corner the prisoner, a final choice is given: will you take the prisoner back to your captain, or will you do what ''you'' want to do with him?]]
** [[spoiler: If you take the first choice, no matter your Piracy, the prisoner is once again prisoner, and your captain promotes you first mate.]]
** [[spoiler: If you take the second choice and are evil (more than 10 Piracy), you give the prisoner to another pirate, who gives you 100 coins in exchange.]]
** [[spoiler: If you take the second choice and are good (less than 10 Piracy), you let the prisoner go free, and he gives you a magical ring in thanks.]]

to:

* [[spoiler: MultipleEndings: Once you finally corner the prisoner, a final choice is given: will you take the prisoner back to your captain, or will you do what ''you'' want to do with him?]]
him?
** [[spoiler: If you take the first choice, no matter your Piracy, the prisoner is once again prisoner, and your captain promotes you first mate.]]
mate.
** [[spoiler: If you take the second choice and are evil (more than 10 Piracy), you give the prisoner to another pirate, who gives you 100 coins in exchange.]]
exchange.
** [[spoiler: If you take the second choice and are good (less than 10 Piracy), you let the prisoner go free, and he gives you a magical ring in thanks.]]
thanks.



* StealthSequel: To "Knights, book 3".

to:

* StealthSequel: To "Knights, book 3".
''Knights 3''.



* DamnedByFaintPraise: Sort of. Holmes seems ''almost completely'' unable of congratulating Watson without insulting him at the same time.



* DamnedByFaintPraise: Sort of. Holmes seems ''almost completely'' unable of congratulating Watson without insulting him at the same time.



* [[spoiler: TheHeroDies: If you play your cards badly, the book will end on Watson's death. Holmes, wracked by guilt, retires.]]
** [[spoiler: It is also possible to see ''Holmes'' die.]]
* [[spoiler: FakingTheDead: Ames Douglas.]]
* SequelHook: [[spoiler: The last page, showing the events of Reichenbach, heavily implies that Moriarty is still alive...]]

to:

* [[spoiler: TheHeroDies: If you play your cards badly, the book will end on Watson's death. Holmes, wracked by guilt, retires.]]
retires.
** [[spoiler: It is also possible to see ''Holmes'' die.]]
die.
* [[spoiler: FakingTheDead: Ames Douglas.]]
Douglas.
* SequelHook: [[spoiler: The last page, showing the events of Reichenbach, heavily implies that Moriarty is still alive...]]



-->'''Holmes''': "Oh, I see. You go directly to the last page to find the answer. Why would the end be at the last page? Hey? Do things in order! EARN THAT ENDING, DAMMIT!!"
-->'''Watson''': "Sherlock, you're talking all alone again..."

to:

-->'''Holmes''': --> '''Holmes''': "Oh, I see. You go directly to the last page to find the answer. Why would the end be at the last page? Hey? Do things in order! EARN THAT ENDING, DAMMIT!!"
-->'''Watson''': --> '''Watson''': "Sherlock, you're talking all alone again..."



* IdiosyncraticDifficlutyLevel: Choosing to be Holmes or Watson. Holmes is harder to play than Watson.

to:

* IdiosyncraticDifficlutyLevel: IdiosyncraticDifficultyLevels: Choosing to be Holmes or Watson. Holmes is harder to play than Watson.




to:

--> '''Lestrade''': "How ironic. You spent all these years faking the dead, preparing your revenge against Holmes, and in the end, he beats you again."
--> '''Moriarty''': "Spare me your sarcasms, Lestrade, and tell me what you intend to do with me. The jail, I suppose. Do you have any idea how many enemies I have there? Send me to the gallows, that'd be quicker."
--> '''Lestrade''': "The Yard doesn't want to jail you... but to ''hire'' you. There are cases that even Sherlock Holmes can't solve..."


Added DiffLines:

* BittersweetEnding: The best ending.
** On the bitter side, the entire Meyrieu family is dead (except Solange), Jeff is dead, Clovis is dead if you were too slow, and you killed for the first time in your life.
** On the sweet side, the entire cult has taken his one-way ticket to Hell, Clovis is saved if you were fast enough, Lily is saved, and it's implied you and her will eventually recover from this ordeal.

Added: 554

Changed: 349

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c


** ''Dark Knight'' (TBA).



--> '''[[spoiler:Netanel]]''': "On the contrary, he's been a precious help."

to:

--> '''[[spoiler:Netanel]]''': '''Netanel''': "On the contrary, he's been a precious help."



* NoNameGiven: The earl of Nekashu. [[spoiler: In the book 2, his name is revealed as Netanel]].

to:

* NoNameGiven: The earl of Nekashu. [[spoiler: In the book 2, his name is revealed as Netanel]].Netanel.



* ThirteenIsUnlucky: [[spoiler: [[{{Inversion}} On the contrary]]. You must find at least 13 Bangles to win the book]].

to:

* ThirteenIsUnlucky: [[spoiler: [[{{Inversion}} On the contrary]]. You must find at least 13 Bangles to win the book]].book.



* InTheHood: The mysterious man of the Orc king's sidequest. [[spoiler: It's Netanel, the earl of Nekashu]].

to:

* InTheHood: The mysterious man of the Orc king's sidequest. [[spoiler: It's Netanel, the earl of Nekashu]].Nekashu.



* OurElvesAreBetter: Again. Although they're a bit nicer than in the previous book (i.e. they don't kill you on the spot and let you go). And this time, they have a good reason to be cross at huamns: a bandit stole their king's talisman. [[spoiler: And if you find back said talisman, bring it back to them. The reward is good.]]

to:

* OurElvesAreBetter: Again. Although they're a bit nicer than in the previous book (i.e. they don't kill you on the spot and let you go). And this time, they have a good reason to be cross at huamns: humans: a bandit stole their king's talisman. [[spoiler: And if you find back said talisman, bring it back to them. The reward is good.]]




to:

* NiceJobBreakingItHero: If you take the Ruby, not only do you awaken the volcano, but you also activate a curse, setting up the action of ''Pirates 3''.




to:

* FaceHeelTurn: ''YOU'', if you decide to help the dragons.



* StealthSequel: To "Knights, book 3".



* BigBad: Moriarty.
* IdiosyncraticDifficlutyLevel: Choosing to be Holmes or Watson. Holmes is harder to play than Watson.
* WhamEpisode: The stinger.




to:

* TimedMission: You must save Lily before the evil ritual is completed.
** Interestingly, the time spent affects your adventure at many points. It determines whether you're ambushed by an enemy or you get to ambush him, whether you can save or not Clovis, and other things.
** And even if you come too late to prevent the ritual, you can still save Lily and win if you have the right item and/or the right knowledge.

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Changed: 327

Removed: 182

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** ''Knights 4: Princess Gargea'' (TBA).

to:

** ''Knights 4: Princess Gargea'' (TBA).Gargea''.



** ''Sherlock Holmes 2'' (TBA).

to:

** ''Sherlock Holmes 2'' (TBA).2''.
* ''The prisoner''.



* ''The prisoner'' (TBA).



More projects (kung-fu, western, werewolf, thieves) are at study.

to:

* ''The Thieves Guild'' (TBA).
* ''Nuwa's Tears'' (TBA).
More projects (kung-fu, western, werewolf, thieves) (western, werewolf...) are at study.



[[folder:Project A]]

A story set AfterTheEnd.

* AfterTheEnd: What the end is exactly is unclear for now.
* DarkerAndEdgier: Than the previous series.

[[/folder]]



* DarkerAndEdgier: Again, compared to the previous series (except ''Project A'', of course)

to:

* DarkerAndEdgier: Again, compared to the '' '''OH MY GOD''' ''. The previous series (except ''Project A'', books were light-hearted adventure or mystery stories for fun. Here? '' '''SurvivalHorror''' ''.
** It extends to the back cover's blurb. The previous ones are a funny description ending on "Your adventure depends
of course)your choices, because '''you''' are the hero!". Here, you have just one cold line:
--> ''Only you can save her''




to:

* ShoutOut: The book borrows a lot to ResidentEvil and SilentHill. Specifically, the original games.
** Like in ResidentEvil:
*** The action happens in a mansion.
*** You're a professionnal trained in gun use.
*** You have partners. One of them will mandatorily die, the other can be saved.
** Like in SilentHill:
*** Your enemies are a ReligionOfEvil.
*** Your objective is to save your daughter.
*** The horror is hellish and psychological based.
* SurvivalHorror: And one that doesn't put kids gloves!


Added DiffLines:

[[folder:Project A]]

A story set AfterTheEnd.

* AfterTheEnd: What the end is exactly is unclear for now.
* DarkerAndEdgier: Pretty obvious.

[[/folder]]

Added: 790

Changed: 12

Removed: 661

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** ''Knights 3: The buried city'' (TBA).

to:

** ''Knights 3: The buried city'' (TBA).city''.



** ''Pirates 3'' (TBA).

to:

** ''Pirates 3'' (TBA).3''.



* ''The Iron Mages''.



* ''The Iron Mages'' (TBA).



More projects (kung-fu, western, werewolf, thieves) are at study.



* SharedUniverse: With ''Pirates''.



* SharedUniverse: With ''Knights''.



[[folder:The Iron Mages]]

In an alternate Paris, magical energy replaced steam to make the machines work, and coal has been abandoned to the profit of mana crystals. As the Exposition Universelle of 1889 draws close, France intends to demonstrate its power by revealing its new secret weapon, Gustave Eiffel's impressive anti-spell tower. Prodigious student in magitech, you've been hired to find the precious mana necessary to make the Iron Lady work. You'll have to be intelligent and skilled to accomplish this crucial and delicate mission.

* {{Magitech}}.
* TheSixStats: Three here. Supernatural, Technology, and Charisma.

[[/folder]]



[[folder:The Iron Mages]]

In an alternate Paris, magical energy replaced steam to make the machines work, and coal has been abandoned to the profit of mana crystals. As the Exposition Universelle of 1889 draws close, France intends to demonstrate its power by revealing its new secret weapon, Gustave Eiffel's impressive anti-spell tower. Prodigious student in magitech, you've been hired to find the precious mana necessary to make the Iron Lady work. You'll have to be intelligent and skilled to accomplish this crucial and delicate mission.

* {{Magitech}}.
* TheSixStats: Three here. Supernatural, Technology, and Charisma.

[[/folder]]
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None


* ShoutOut: To the first movie with RobertDowneyJr.

to:

* ShoutOut: To the first movie with RobertDowneyJr.Creator/RobertDowneyJr.

Added: 235

Changed: 343

Removed: 110

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* BrutalHonesty: Holmes.
--> '''Holmes''': "But as a detective, you're not worth much."
--> '''Watson''': "[[WhatTheHellHero HOLMES!!]]"

to:

* BrutalHonesty: Holmes.
--> '''Holmes''': "But as a detective, you're not worth much."
--> '''Watson''': "[[WhatTheHellHero HOLMES!!]]"
DamnedByFaintPraise: Sort of. Holmes seems ''almost completely'' unable of congratulating Watson without insulting him at the same time.



* DreamingOfTimesGoneBy: A B-plot of the book is Watson, through dreams, living the fateful events of Reichenbach.

to:

* DreamingOfTimesGoneBy: A B-plot of the The book is happens a few years after the events of Reichenbach. We know it because Watson, through dreams, living the fateful events of Reichenbach.relives them.




to:

* WhatTheHellPlayer: If you go directly to the last page, Holmes will chew out the reader.
-->'''Holmes''': "Oh, I see. You go directly to the last page to find the answer. Why would the end be at the last page? Hey? Do things in order! EARN THAT ENDING, DAMMIT!!"
-->'''Watson''': "Sherlock, you're talking all alone again..."
Is there an issue? Send a MessageReason:
None


** [[spoiler: MultipleEndings: Once you finally corner the prisoner, a final choice is given: will you take the prisoner back to your captain, or will you do what ''you'' want to do with him?]]
*** [[spoiler: If you take the first choice, no matter your Piracy, the prisoner is once again prisoner, and your captain promotes you first mate.]]
*** [[spoiler: If you take the second choice and are evil (more than 10 Piracy), you give the prisoner to another pirate, who gives you 100 coins in exchange.]]
*** [[spoiler: If you take the second choice and are good (less than 10 Piracy), you let the prisoner go free, and he gives you a magical ring in thanks.]]

to:

** * [[spoiler: MultipleEndings: Once you finally corner the prisoner, a final choice is given: will you take the prisoner back to your captain, or will you do what ''you'' want to do with him?]]
*** ** [[spoiler: If you take the first choice, no matter your Piracy, the prisoner is once again prisoner, and your captain promotes you first mate.]]
*** ** [[spoiler: If you take the second choice and are evil (more than 10 Piracy), you give the prisoner to another pirate, who gives you 100 coins in exchange.]]
*** ** [[spoiler: If you take the second choice and are good (less than 10 Piracy), you let the prisoner go free, and he gives you a magical ring in thanks.]]

Added: 931

Changed: 330

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* KarmaMeter: The Piracy stat.

to:

* KarmaMeter: The Piracy stat. It will influence which parts of the city you can explore, and thus, which clues you will find. [[spoiler: It also influences the end.]]




to:

** [[spoiler: MultipleEndings: Once you finally corner the prisoner, a final choice is given: will you take the prisoner back to your captain, or will you do what ''you'' want to do with him?]]
*** [[spoiler: If you take the first choice, no matter your Piracy, the prisoner is once again prisoner, and your captain promotes you first mate.]]
*** [[spoiler: If you take the second choice and are evil (more than 10 Piracy), you give the prisoner to another pirate, who gives you 100 coins in exchange.]]
*** [[spoiler: If you take the second choice and are good (less than 10 Piracy), you let the prisoner go free, and he gives you a magical ring in thanks.]]


Added DiffLines:

* DreamingOfTimesGoneBy: A B-plot of the book is Watson, through dreams, living the fateful events of Reichenbach.
* [[spoiler: TheHeroDies: If you play your cards badly, the book will end on Watson's death. Holmes, wracked by guilt, retires.]]
** [[spoiler: It is also possible to see ''Holmes'' die.]]
* [[spoiler: FakingTheDead: Ames Douglas.]]
* SequelHook: [[spoiler: The last page, showing the events of Reichenbach, heavily implies that Moriarty is still alive...]]

Changed: 428

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None



to:

* TheSixStats: Three here. Supernatural, Technology, and Charisma.



[[folder:Survive]]

A story set in a ZombieApocalypse.

to:

[[folder:Survive]]

A story set in a ZombieApocalypse.
[[folder:Zombies]]

The zombies attack! No one saw them coming, not even you... And no wonder, they're your neighbors, your friends, your family. In this apocalyptic adventure, you'll be either the brave Judy, helping the populace escape the ghouls, either the undead Ben, condemned to devour living beings to not rot from within! Will you really do anything to survive?

Added: 428

Changed: 1014

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!! Series

!! Book 1

to:

!! Series

!! Book
!!Series

!!Book
1



!!Book 2

Panic rules at Baker Street! Recently, Sherlock Holmes' flat is invaded by customers. Thefts, kidnappings, murders... It seems that all of London needs the famous detective. But what cases investigate in priority? It's to you, who are in the skin of doctor Watson, to act alongside Holmes. Clues, witnesses, proofs, you'll have to neglect nothing to find the culprits. Unless these crimes are all due to a single person?



[[folder:For Lily]]

A story focused on the kidnapping of a little girl.

to:

[[folder:For Lily]]

A story focused on
[[folder:The prisoner]]

Why to target a cop? Especially a basic cop? It's one of
the kidnapping too numerous questions that harass you since you received that ransom. Since your daughter has been kidnapped... As you enter this mansion lost deep in the woods, your hand gripping your gun, filled with rage and saturated with fear, you feel that things will go badly. Your intuition won't betray you... even if you were far of a little girl.
imagining what you would have to face in the most horrifying night of your life.




to:

* PapaWolf: ''You''.



A story set in the Paris of the 1880's.

* SteamPunk.

to:

A story set in In an alternate Paris, magical energy replaced steam to make the Paris of machines work, and coal has been abandoned to the 1880's.

profit of mana crystals. As the Exposition Universelle of 1889 draws close, France intends to demonstrate its power by revealing its new secret weapon, Gustave Eiffel's impressive anti-spell tower. Prodigious student in magitech, you've been hired to find the precious mana necessary to make the Iron Lady work. You'll have to be intelligent and skilled to accomplish this crucial and delicate mission.

* SteamPunk.
{{Magitech}}.

Added: 1415

Changed: 689

Removed: 635

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** ''Knights: The buried city'' (TBA).
** ''Knights: Princess Gargea'' (TBA).
** ''Knights 3: United we stand'' (TBA).

to:

** ''Knights: ''Knights 3: The buried city'' (TBA).
** ''Knights: ''Knights 4: Princess Gargea'' (TBA).
** ''Knights 3: 5: United we stand'' (TBA).



** ''Pirates 2'' (TBA).
* ''Sherlock Holmes'' (expected).

to:

** ''Pirates 2'' 2''.
** ''Pirates 3''
(TBA).
* ''Sherlock Holmes'' (expected).Holmes''.
** ''Sherlock Holmes 1''.
** ''Sherlock Holmes 2'' (TBA).



* ''For Lily'' (expected).
* ''The Iron Mages'' (expected), a SteamPunk story in the Paris of the 1880's.
* ''Survive'' (expected), a ZombieApocalypse story.

to:

* ''For Lily'' (expected).
''The prisoner'' (TBA).
* ''The Iron Mages'' (expected), a SteamPunk story in the Paris of the 1880's.
(TBA).
* ''Survive'' (expected), a ZombieApocalypse story.''Zombies'' (TBA).



The year 1012, kingdom of the good king Louilepou. Three brothers dream of joining the order of the royal knights: fearless knights, capable of crossing great distances, of killing the most dangerous of thieves and of defending the brave farmer. One of these three brothers, it's you!



But the road before becoming a knight is long! You must explore the whole kingdom searching for Bravery Bangles. Snowy mountains, haunted lakes, dark forests... You'll surely have to face a troll, an old sorcerer or a warrior! You'll have to solve riddles, discover hidden panels, learn fighting skills, find magical items!

to:

The year 1012, kingdom of the good king Louilepou. Three brothers dream of joining the order of the royal knights: fearless knights, capable of crossing great distances, of killing the most dangerous of thieves and of defending the brave farmer. One of these three brothers, it's you! But the road before becoming a knight is long! You must explore the whole kingdom searching for Bravery Bangles. Snowy mountains, haunted lakes, dark forests... You'll surely have to face a troll, an old sorcerer or a warrior! You'll have to solve riddles, discover hidden panels, learn fighting skills, find magical items!



!!The buried city

to:

!!The !!Book 3: The buried city
city

During your first official mission, you met Elliot, the main merchant of the town of Poustifaille. Impressed by your efficiency, he asked to bring him a list of precious items, hidden on a faraway island. Will you manage to find them and bring them? Will you even be able to leave this island alive? We shall see...



!!Princess Gargea

to:

!!Princess Gargea
!!Book 4: Princess Gargea

Previously, you met the Orc king, whose daughter has disappeared. On the advice of his close friend, the earl of Nekashu, the king gave you an important mission: bring back his child safe and sound from the clutches of the dangerous mountain bandits. Will you find your path to the summits in spite of the treacherous landscapes? Will you reach the princess in spite of the traps and the enemies? Finally, will you manage to get her out of her jail? Be brave and bold!



!!Book 3: United we stand

to:

!!Book 3: 5: United we stand



Your captain trusted you with an important mission: guard a man with an amazing power, but whose secret you ignore. Alas, the prisoner escapes from your watchfulness and already disappears in a mysterious island.



* [[spoiler: TheMagicTouch: It's very strongly implied that this (the Midas version, to be accurate) is the secret/power of the prisoner.]]



Loyal pirate, you jump from the ship to swim in deep waters, ready to cross a hostile jungle, to climb undefeatable mountains, to go through stinking swaps and bandit villages! But will you stay loyal when you'll discover the secret of this man?

to:

Your captain trusted you with an important mission: guard a man with an amazing power, but whose secret you ignore. Alas, the prisoner escapes from your watchfulness and already disappears in a mysterious island. Loyal pirate, you jump from the ship to swim in deep waters, ready to cross a hostile jungle, to climb undefeatable mountains, to go through stinking swaps and bandit villages! But will you stay loyal when you'll discover the secret of this man?


Added DiffLines:

* [[spoiler: TheMagicTouch: It's very strongly implied that this (the Midas version, to be accurate) is the secret/power of the prisoner.]]


Added DiffLines:

!!Book 3

During your last adventure, a mysterious parrot, with a scroll tied at the claw, landed on your captain's shoulder. It's surely not one of these treasure maps like you find in every pirate book. No! It's a message for you. A curse seems to have stricken all the inhabitants of a small, faraway, isolated island, and they desperately look for someone who could help them. And if it was you?


Added DiffLines:

!! Series

!! Book 1
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Added DiffLines:

* [[spoiler: TheMagicTouch: It's very strongly implied that this (the Midas version, to be accurate) is the secret/power of the prisoner.]]

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