Follow TV Tropes

Following

History ChekhovsGun / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
cross-wick

Added DiffLines:

* ''VideoGame/PatricksParabox'': It is very possible to [[spoiler:cause an "Infinite Exit" paradox by exiting a box that is not inside another box]] long before this becomes necessary to solve many late-game puzzles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/ShadowTheHedgehog'', a newspaper in the first FMV cutscene shows that the Black Comet is going to pass by Earth. While the Black Comet is used as a stage in some later stages, the Last Story reveals its significance: Black Doom intends to use the Black Comet to take over the Earth and use humanity as a new energy source.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LiveALive'': In the Distant Future chapter, [[spoiler:the arcade machine that you see one of your crewmates playing near the beginning of the chapter becomes important in the endgame, as it's the only computer interface through which you can directly attack the ship's murderous AI.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Subverted in Underwater and Underice, two quests in ''VideoGame/{{Wynncraft}}''. The player retains the Breathing Helmet I after completing Underwater, and when Fredris tells the player early in Underice that they need special breathing equipment to survive beneath a frozen lake, they show the Helmet to him. He then says that it wouldn't be sufficient for the task at hand, and advises them to buy a Breathing Helmet II from a nearby merchant.
Is there an issue? Send a MessageReason:
Typo fix


*** Ganodorf's magic can be deflected by the common bottle.

to:

*** Ganodorf's Ganondorf's magic can be deflected by the common bottle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/MetalSaga plays this straight for the most part, with the majority of unique sprites having some function to be used at some point in the future. However, one rather hilarious subversion occurs when you encounter a junked tank in the scrapyard; given that it is of the same model of the Tiger tank seen in the game's animated intro, surely the game will at some point lead you back to it to restore into a powerful vehicle, right? Wrong! It's a junked tank...and that's all it ever will be. In fact, after dismissing it as useless and beyond restoring, [[SchmuckBait the game will ridicule you for coming back to examine it again.]]
Is there an issue? Send a MessageReason:
Vendor Trash is being disambiguated


* Many adventure and RPG games [[TooAwesomeToUse condition pack-ratting behavior]] as an inventory management pressure, especially if there are inventory limitations and/or economic necessities. Not all games give clues whether the items are useful for problem-solving, or at least for uncovering Easter Eggs, or just VendorTrash or completely dead weight. Recently the games have gotten easier by simply making the 'Handy' things undroppable/unsaleable, rather than more intuitive in their problem-solving application.

to:

* Many adventure and RPG games [[TooAwesomeToUse condition pack-ratting behavior]] as an inventory management pressure, especially if there are inventory limitations and/or economic necessities. Not all games give clues whether the items are useful for problem-solving, or at least for uncovering Easter Eggs, or just VendorTrash ShopFodder or completely dead weight. Recently the games have gotten easier by simply making the 'Handy' things undroppable/unsaleable, rather than more intuitive in their problem-solving application.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/EpiphanyCity'', the running gag of reading the prophecy upside-down became crucial in the endgame, as this causes it to be rewritten and ''actually'' describe the game's events.

to:

* In ''VideoGame/EpiphanyCity'', the running gag of reading the prophecy upside-down became becomes crucial in the endgame, as this causes it to be rewritten and ''actually'' describe the game's events.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/EpiphanyCity'', the running gag of reading the prophecy upside-down became crucial in the endgame, as this causes it to be rewritten and ''actually'' describe the game's events.
Is there an issue? Send a MessageReason:
added an EXTRAPOWER example

Added DiffLines:

* ''VideoGame/EXTRAPOWERAttackOfDarkforce'': While crossing the Pacific, the cruise ship the heroes are traversing on is attacked and sinks, but luckily they are rescued by Captain Nemon and brought to the undersea kingdom of Deep Haven. They are given a special ointment that not only allows them to safely breathe underwater, but grants freedom of movement under the atmospheric pressure of the ocean floor. Late in the game, when they finally get the chance to attack Dark Force directly, their efforts are wasted as Dark Force's control of gravitational powers makes it impossible to even move in his presence. Eventually it's realized that they could use the same ointment that permits free travel under tons of atmospheric pressure to counteract the gravity control and assault Dark Force directly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Partway through the long plot of ''VideoGame/StrikeCommander'', Billy reports news about how the [[EvilStatesOfAmerica Internal Revenue Service]] destroyed a mercenary base in Istanbul as part of an "audit" and stole the mercenaries' F-22 fighter jet. The story is initially meant to illustrate exactly what the I.R.S. could do to the Wildcats, who are in similar trouble with them. The penultimate mission in the game involves stealing the F-22 from the I.R.S., and the ultimate mission involves using it to kill the BigBad.

Added: 1839

Changed: 1253

Is there an issue? Send a MessageReason:
Crosswicking/Updating DMC examples in the trope pages.


* Played straight in ''VideoGame/DevilMayCry'', with the biplane "Carnival". It does nothing in the first mission, suspended by strings (along with some marionettes that are ''definitely'' enemies), but at the end when [[CollapsingLair everything is crashing down]] and the player is meant to think that [[DownerEnding Dante and Trish are screwed]], it crashes through the ceiling in perfect working condition just ''waiting'' to be used.
* Inverted in ''VideoGame/DevilMayCry3'', where human-sized chess pieces are seen in Mission 4 and must be destroyed to pass an area. 3 missions later, it becomes apparent that these chess pieces, now animated, form a type of enemy. Not something helpful.

to:

* Played straight ''VideoGame/DevilMayCry'':
** In some games, you could inspect or spot some conspicuous objects early on, but your character would ignore them because they don't need those items yet, or have no means of reaching them at that time. It turns out those are going to be used as in-game Key Items or necessary puzzle elements later on, especially after some {{backtracking}} involved. For example, this applies to the Staff of Hermes
in ''VideoGame/DevilMayCry'', with ''Devil May Cry 1'' (which can already be found in the third mission but is used in the late game), the Soul of Steel in ''Devil May Cry 3'' (which can be found in an early cage but is later used to walk across a chasm), or the Gyro Blades and Wing Talisman platforms in ''Devil May Cry 4'' (which are only activated after you obtain their proper key items).
** In [[VideoGame/DevilMayCry1 the first game]],
the biplane "Carnival". It does nothing encountered in the first mission, mission (christened Carnival according to ''VideoGame/ViewtifulJoe'') [[spoiler:is later used to make your escape from Mallet Island]]. Nobody knows how or why it was here to begin with, or why it's suspended by strings (along along with some marionettes that are ''definitely'' enemies), marionettes, but at [[DeusExMachina who cares]]; [[spoiler:it crashes through the end ceiling in perfect working condition when [[CollapsingLair everything is crashing down]] and the player is meant to think that [[DownerEnding Dante and Trish are screwed]], screwed]]. Dante's Amulet is also listed as an inventory item at first, but it's actually [[spoiler:plot-relevant as Nelo Angelo suspiciously backs off after seeing it, and it crashes through transforms the ceiling Force Edge into its awakened form, the Sparda]].
** In ''VideoGame/DevilMayCry2'', Dante's lucky coin [[spoiler:is used
in perfect working condition just ''waiting'' a [[FakinMacguffin Fake MacGuffin]] BatmanGambit to be used.
* Inverted in ''VideoGame/DevilMayCry3'', where
fool Arius]].
** In ''VideoGame/DevilMayCry3DantesAwakening'', some statues resembling
human-sized chess pieces are seen suspiciously scattered in the early parts of Temen-ni-gru, albeit inanimate at first. Then you realize later on that they're Damned Chessmen, a common threat throughout the tower, and [[spoiler:in Mission 4 and must be destroyed to pass an area. 3 missions later, it becomes apparent that these 18, you finally square off with the entire chess pieces, now animated, form a type board, king included]]. Dante and Vergil's halves of enemy. Not something helpful.the Perfect Amulet are also used to undo the seal of the tower, and the bells you see strewn throughout Temen-ni-gru are involved in the ritual used to open the gate to the underworld.
** In ''VideoGame/DevilMayCry4'', Nero's Devil Bringer is arm-slinged during the prologue, which he then quickly uses as a trump card to beat Dante. It also serves as the [[spoiler:container of the Yamato mid-way through the game's story, especially after Dante allowed Nero to keep the sword as his own in the finale]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaMan'':

to:

* ''VideoGame/MegaMan'':''VideoGame/MegaManClassic'':



** In the case of the Gameboy games, the weapon you get from each game's respective Mega Man Killer (though Quint and Terra don't count as Mega Man Killers, you still get weapons from them) will be the weakness of Wily's final form.
*** In Dr. Wily's Revenge, the Mirror Buster (Enker's weapon) is effective against the 2nd phase of Wily Machine World 1, since using it will absorb it's projectiles and fires back at it.
*** In II, the Sakugarne (Quint's weapon, which is also a ScrappyWeapon due to how it can hurt you when you're trying to hurt enemies) is effective on all 3 forms of Wily Machine World 2.
*** In III, Screw Crusher (Punk's weapon) is effective against the 2nd phase of Wily Machine World 3, where you have to hit the dome at the top of it, and since Screw Crusher goes in an arc, it's easier to hit him with it when jumping.
*** In IV, Ballade Cracker is effective against the 2nd phase of the Wily Robo Iron Golem and the Wily Capsule. Helpful against the latter as it is multi-directional.
*** In V, despite Sunstar being the final boss and having no weaknesses, Spark Chaser is still somewhat effective against him, as it does constantly hit him.

to:

** In the case of the Gameboy Game Boy games, the weapon you get from each game's respective Mega Man Killer (though Quint and Terra don't count as Mega Man Killers, you still get weapons from them) will be the weakness of Wily's final form.
*** In ''[[VideoGame/MegaManDrWilysRevenge Dr. Wily's Revenge, Revenge]]'', the Mirror Buster (Enker's weapon) is effective against the 2nd phase of Wily Machine World 1, since using it will absorb it's its projectiles and fires back at it.
*** In II, ''VideoGame/MegaManII'', the Sakugarne (Quint's weapon, which is also a ScrappyWeapon due to how it can hurt you when you're trying to hurt enemies) is effective on all 3 forms of Wily Machine World 2.
*** In III, ''VideoGame/MegaManIII'', Screw Crusher (Punk's weapon) is effective against the 2nd phase of Wily Machine World 3, where you have to hit the dome at the top of it, and since Screw Crusher goes in an arc, it's easier to hit him with it when jumping.
*** In IV, ''VideoGame/MegaManIV'', Ballade Cracker is effective against the 2nd phase of the Wily Robo Iron Golem and the Wily Capsule. Helpful against the latter as it is multi-directional.
*** In V, ''VideoGame/MegaManV'', despite Sunstar being the final boss and having no weaknesses, Spark Chaser is still somewhat effective against him, as it does constantly hit him.
Is there an issue? Send a MessageReason:
Moving as we now have VideoGame.Earthbound 1983.


** The fangame ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' has two of these. At the start of the game, a meteor lands in front of Alinivar's cave on Saturn that prevents him from going back in. [[spoiler: It's used in the Phase Distorter to reach Giegue, and then send Zarbol back Onett in VideoGame/{{EarthBound}}.]] The second time is in an interlude where you play as the Greyface, and he spies on Ness walking Paula home. Ness seems to pick up on his presence and leaves the Friend's Yo-yo behind. [[spoiler: This gives way to Porky's hoarding of other items that remind him of Ness and the past in VideoGame/{{Mother 3}}.]]
** In VideoGame/{{EarthBound}}, the Meteor that starts off the adventure by bringing Buzz Buzz to Onett is used much, ''much'' later [[spoiler: to gain the material used to go back in time to defeat Giygas.]]

to:

** The fangame ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' has two of these. At the start of the game, a meteor lands in front of Alinivar's cave on Saturn that prevents him from going back in. [[spoiler: It's used in the Phase Distorter to reach Giegue, and then send Zarbol back Onett in VideoGame/{{EarthBound}}.''VideoGame/EarthBound1994''.]] The second time is in an interlude where you play as the Greyface, and he spies on Ness walking Paula home. Ness seems to pick up on his presence and leaves the Friend's Yo-yo behind. [[spoiler: This gives way to Porky's hoarding of other items that remind him of Ness and the past in VideoGame/{{Mother 3}}.''VideoGame/Mother3''.]]
** In VideoGame/{{EarthBound}}, ''VideoGame/EarthBound1994'', the Meteor that starts off the adventure by bringing Buzz Buzz to Onett is used much, ''much'' later [[spoiler: to gain the material used to go back in time to defeat Giygas.]]

Added: 361

Removed: 397

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/AstekaIITemploDelSol'' (a.k.a. ''Tombs and Treasure''), you get the lighter from the first room in the game, and it can't be used for anything until the last room in the game, where it's necessary to complete the game. You obtain a silver key at the same time as the lighter, which is later used to unlock the Temple of the Sun and acquire the game's prime MacGuffin, the Sun Key.


Added DiffLines:

* In ''VideoGame/TombsAndTreasure'', you get the lighter from the first room in the game, and it can't be used for anything until the last room in the game, where it's necessary to complete the game. You obtain a silver key at the same time as the lighter, which is later used to unlock the Temple of the Sun and acquire the game's prime MacGuffin, the Sun Key.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MyChildLebensborn'':
** The train station seen when going outside eventually gets used to [[spoiler:visit the child's Norwegian grandparents and for leaving town forever at the end of the game]].
** Any game of hide-and-seek with the child will suddenly make the player very aware of the existence of each piece of furniture in the house that is big enough for the child to hide in.
** The player is unlikely to take much notice of [[spoiler:the fact that the spot for gathering berries and mushrooms is a forest]] until [[spoiler:the bullies from the school tie the child to one of its trees and leave them there]].
Is there an issue? Send a MessageReason:
Per this ATT thread, I am moving VideoGame.The Hitchhikers Guide To The Galaxy to VideoGame.The Hitchhikers Guide To The Galaxy 1984 for disambiguation purposes. I also corrected a typo.


* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text adventure game is pretty blatant about this. Two words, Cheese Sandwhich.

to:

* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' text adventure game is pretty blatant about this. Two words, Cheese Sandwhich.Sandwich.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/PokémonRangerGuardianSigns'' has two:

to:

** ''VideoGame/PokémonRangerGuardianSigns'' ''VideoGame/PokemonRangerGuardianSigns'' has two:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/PokémonRangerGuardianSigns'' has two:
*** At the very beginning of the game, the main character has to retrieve their Styler, that has fallen into some underwater ruins. [[spoiler:Much later in the game, it turns out these ruins are necessary to summon Ho-oh]].
*** When introduced, Booker says that he builds wooden boats to save Pokémon from Dolce Island in case there would be a tsunami, since the island itself is very small. Of course, this remark is absolutely useless. [[spoiler:Or at least that's what players might think before the Societea destroy Dolce Island. Booker's boats saved all the Pokémon]].
Is there an issue? Send a MessageReason:
Adding example and crosswick for Fairune.

Added DiffLines:

* Early on in ''VideoGame/{{Fairune}} 2'', you find a stone slab named Faraway Memory in an unique room, sitting before a large monolith, which sits useless in your inventory [[spoiler: for about 3/4ths of the game, where you start finding similar rooms hidden behind puzzles and in the middle of a lake, requiring you to upgrade the slab at each room to access Ashen World, and ultimately reveal Layla's name.]]
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Ys}} IV: Mask of the Sun'', the key to raising the Ancient City is the Gold Pedestal you sold to Pim in the first game. Likewise, in the PCE CD version, ''The Dawn of Ys'', the first game's Mask of Eyes becomes an important plot item.

to:

* In ''VideoGame/{{Ys}} IV: Mask of the Sun'', ''VideoGame/YsIVMaskOfTheSun'', the key to raising the Ancient City is the Gold Pedestal you sold to Pim in the first game. Likewise, in the [[UsefulNotes/TurboGrafx16 PCE CD CD]] version, ''The Dawn of Ys'', ''VideoGame/YsIVTheDawnOfYs'', the first game's Mask of Eyes becomes an important plot item.

Added: 851

Changed: 850

Is there an issue? Send a MessageReason:
Indentation, again


* A huge one in ''Franchise/{{Halo}}'', that spans three games over six years: ''"I'm a thief... but I keep what I steal."'' [[spoiler:In a later section of the [[VideoGame/HaloCombatEvolved first game]], Cortana snatches away the index in the last possible moment to prevent the accidental firing of Halo and the death of all complex life in the galaxy. In the end of the [[VideoGame/Halo3 third game]], a new Halo has been build by an automatic factory far outside the galaxy and Cortana still has the original index with her.]] Very few people then remembered that the title of the sub-level where you retrieve the Index is called 'The Gun Pointed At The Head Of The Universe.' This is a literal Chekhov's Gun.

to:

* ''Franchise/{{Halo}}'':
**
A huge one in ''Franchise/{{Halo}}'', that spans three games over six years: ''"I'm a thief... but I keep what I steal."'' [[spoiler:In a later section of the [[VideoGame/HaloCombatEvolved first game]], Cortana snatches away the index in the last possible moment to prevent the accidental firing of Halo and the death of all complex life in the galaxy. In the end of the [[VideoGame/Halo3 third game]], a new Halo has been build by an automatic factory far outside the galaxy and Cortana still has the original index with her.]] Very few people then remembered that the title of the sub-level where you retrieve the Index is called 'The Gun Pointed At The Head Of The Universe.' This is a literal Chekhov's Gun.



* In ''VideoGame/KingdomHearts3DDreamDropDistance'', Riku's new clothes have the Dream Eater symbol on the back. [[spoiler:Eventually it's revealed that he's been acting as Sora's Dream Eater for the entire game.]]

to:

* In ''VideoGame/KingdomHearts3DDreamDropDistance'', ''VideoGame/KingdomHearts3DDreamDropDistance'':
**
Riku's new clothes have the Dream Eater symbol on the back. [[spoiler:Eventually it's revealed that he's been acting as Sora's Dream Eater for the entire game.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Halo 2'', a mysterious spire-like structure is seen in the distance on High Charity. In the game's penultimate level, this structure turns out to be a Forerunner ship, and Truth uses it to lead the Covenant fleet to Earth.
Is there an issue? Send a MessageReason:
None


* Most of the early text based adventure games (e.g. ''{{Adventure}}'' and the ''VideoGame/{{Zork}}s'') had you controlling a character traveling through what was essentially a maze of rooms in which were occasionally placed certain things that you would use later; i.e. "You're in a small room with exits to the east and the north. You see a small table here. You see a flashlight here." You could generally plan on needing that flashlight later so you would, "get flashlight".

to:

* Most of the early text based adventure games (e.g. ''{{Adventure}}'' ''VideoGame/{{Adventure}}'' and the ''VideoGame/{{Zork}}s'') had you controlling a character traveling through what was essentially a maze of rooms in which were occasionally placed certain things that you would use later; i.e. "You're in a small room with exits to the east and the north. You see a small table here. You see a flashlight here." You could generally plan on needing that flashlight later so you would, "get flashlight".



* There are [[ChekhovsGun Chekhov's Guns]] all over the place in ''Videogame/AloneInTheDark1992'', e.g. an Indian cover, a heavy statuette and others whose use isn't quite obvious at the beginning.

to:

* There are [[ChekhovsGun Chekhov's Guns]] all over the place in ''Videogame/AloneInTheDark1992'', ''VideoGame/AloneInTheDark1992'', e.g. an Indian cover, a heavy statuette and others whose use isn't quite obvious at the beginning.



* ''VideoGame/CallOfDuty''

to:

* ''VideoGame/CallOfDuty''''VideoGame/CallOfDuty'':



* ''Literature/{{Discworld}}''

to:

* ''Literature/{{Discworld}}''''Literature/{{Discworld}}'':



* ''VideoGame/{{Fallout 3}}'':

to:

* ''VideoGame/{{Fallout 3}}'':''VideoGame/Fallout3'':



* A huge one in ''Franchise/{{Halo}}'', that spans three games over six years: ''"I'm a thief... but I keep what I steal."'' [[spoiler:In a later section of the [[VideoGame/HaloCombatEvolved first game]], Cortana snatches away the index in the last possible moment to prevent the accidental firing of Halo and the death of all complex life in the galaxy. In the end of the [[VideoGame/{{Halo 3}} third game]], a new Halo has been build by an automatic factory far outside the galaxy and Cortana still has the original index with her.]] Very few people then remembered that the title of the sub-level where you retrieve the Index is called 'The Gun Pointed At The Head Of The Universe.' This is a literal Chekhov's Gun.

to:

* A huge one in ''Franchise/{{Halo}}'', that spans three games over six years: ''"I'm a thief... but I keep what I steal."'' [[spoiler:In a later section of the [[VideoGame/HaloCombatEvolved first game]], Cortana snatches away the index in the last possible moment to prevent the accidental firing of Halo and the death of all complex life in the galaxy. In the end of the [[VideoGame/{{Halo 3}} [[VideoGame/Halo3 third game]], a new Halo has been build by an automatic factory far outside the galaxy and Cortana still has the original index with her.]] Very few people then remembered that the title of the sub-level where you retrieve the Index is called 'The Gun Pointed At The Head Of The Universe.' This is a literal Chekhov's Gun.



** In VideoGame/{{Mother 3}}, the Courage Badge you are given early on is [[spoiler: revealed later to be the/a Franklin Badge[[note]]it's possibly the same one from Earthbound and Mother, which makes it a potential series-wide gun[[/note]] and is crucial to the [[IKnowYouAreInThereSomewhereFight final battle]].]]
** Still in VideoGame/{{Mother 3}}, the New Year's Eve Bomb that you can buy from an armament shop is an expensive one-use weapon that has no effect whatsoever when it's used. [[spoiler: Until you run into the King Statue that the bomb is the only way to defeat, dealing 9999999 damage (the statue has ten million HP, which is ludicrous for the game, and will most likely kill even a fully leveled party in a few hits).]]

to:

** In VideoGame/{{Mother 3}}, ''VideoGame/Mother3'', the Courage Badge you are given early on is [[spoiler: revealed later to be the/a Franklin Badge[[note]]it's possibly the same one from Earthbound and Mother, which makes it a potential series-wide gun[[/note]] and is crucial to the [[IKnowYouAreInThereSomewhereFight final battle]].]]
** Still in VideoGame/{{Mother 3}}, ''VideoGame/Mother3'', the New Year's Eve Bomb that you can buy from an armament shop is an expensive one-use weapon that has no effect whatsoever when it's used. [[spoiler: Until you run into the King Statue that the bomb is the only way to defeat, dealing 9999999 damage (the statue has ten million HP, which is ludicrous for the game, and will most likely kill even a fully leveled party in a few hits).]]



* In {{VideoGame/Nefarious}}, the very first level features Crow sitting in a lazer device about start a fight with Mack, before Mack leaves. Guess what Crow uses to defeat Mack in the last level? [[spoiler:He even calls the device "Chekhov's Death Ray."]]

to:

* In {{VideoGame/Nefarious}}, ''{{VideoGame/Nefarious}}'', the very first level features Crow sitting in a lazer device about start a fight with Mack, before Mack leaves. Guess what Crow uses to defeat Mack in the last level? [[spoiler:He even calls the device "Chekhov's Death Ray."]]



* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'':

to:

* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'':''VideoGame/{{Onmyoji}}'':



* ''VideoGame/{{Persona 5}}''

to:

* ''VideoGame/{{Persona 5}}''''VideoGame/Persona5'':



* In ''VideoGame/{{Portal 2}}'':

to:

* In ''VideoGame/{{Portal 2}}'': ''VideoGame/Portal2'':



* One of the first things the Postal Dude's Bitch says in ''[[VideoGame/{{Postal}} Postal 2]]'' (before the game actually starts) is "don't forget my rocky road." At the end of Friday (the last day), she nags the Postal Dude about her rocky road again (after not being mentioned throughout the rest of the game), to which the Postal Dude realizes that he completely forgot about it from the very beginning and shoots himself in the head to escape his wife's nagging. This leads to the events in the add-on, ''Apocalypse Weekend''.

to:

* One of the first things the Postal Dude's Bitch says in ''[[VideoGame/{{Postal}} Postal 2]]'' ''VideoGame/Postal2'' (before the game actually starts) is "don't forget my rocky road." At the end of Friday (the last day), she nags the Postal Dude about her rocky road again (after not being mentioned throughout the rest of the game), to which the Postal Dude realizes that he completely forgot about it from the very beginning and shoots himself in the head to escape his wife's nagging. This leads to the events in the add-on, ''Apocalypse Weekend''.



* ''VideoGame/SuperSmashBros'':
** In ''Brawl'', we're treated to a scene early on involving a cardboard box on an enemy ship that inches forward once. Later, [[VideoGame/MetalGear Solid Snake]] pops out, and gives one of [[HeroicMime the only spoken lines]] in the entire mode.

to:

* ''VideoGame/SuperSmashBros'':
''VideoGame/SuperSmashBrosBrawl'':
** In ''Brawl'', we're We're treated to a scene early on involving a cardboard box on an enemy ship that inches forward once. Later, [[VideoGame/MetalGear Solid Snake]] pops out, and gives one of [[HeroicMime the only spoken lines]] in the entire mode.

Added: 1099

Changed: 1119

Is there an issue? Send a MessageReason:
None


* When replaying ''VideoGame/SilentHill1'', you find a device in the [[LawyerFriendlyCameo 7-11 lookalike]] that is of no use unless you're at certain locations (e.g. the rooftop of the oxidized Midwich Elementary) through which you get the Alien ending and a raygun for the next replay.
* In ''VideoGame/SilentHill3'', you have Heather's pendant in your inventory from the start. There's no indication that it's important and all you see when examining it is a little red bead-like thing inside. This turns out to be the one thing you need at the end of the game. [[spoiler: It's actually the Aglaophotis in pill form. If you use it when Heather is about to birth God, it will cause her to [[ArtisticLicenseBiology throw up the fetus]]. Claudia eventually swallows it in an attempt to save it and dies a horrible death.]] It's the same for the vials of Aglaophotis in the first game, one of which you use to exorcise the PuppeteerParasite from Cybil, the other of which Dr. Kaufmann uses to separate Alessa and the Incubus. Also in the first game is the Flauros, which Harry finds immediately after meeting Dahlia for the first time. In the amusement park towards the end of the game, Dahlia uses it to break into Alessa's otherworld and stop her from sealing the God.

to:

* When replaying ''VideoGame/SilentHill1'', ''VideoGame/SilentHill1'':
** You can find vials of Aglaophotis in two different parts of the game. One of them
you use to exorcise the PuppeteerParasite from Cybil, while the other is used by Dr. Kaufmann to separate Alessa and the Incubus.
** The Flauros, which Harry finds immediately after meeting Dahlia for the first time. In the amusement park towards the end of the game, Dahlia uses it to break into Alessa's otherworld and stop her from sealing the God.
** On a NewGamePlus you can
find a device in the [[LawyerFriendlyCameo 7-11 lookalike]] that is of no use unless you're at certain locations (e.g. the rooftop of the oxidized Midwich Elementary) through which you get the Alien ending and a raygun for the next replay.
* In ''VideoGame/SilentHill3'', you have Heather's pendant in your inventory from the start. There's no indication that it's important and all you see when examining it is a little red bead-like thing inside. This turns out to be the one thing you need at the end of the game. [[spoiler: It's actually the Aglaophotis -- the same substance used to exorcise Cybil and Alessa in the first game -- but in pill form. If you use it when Heather is about to birth God, it will cause her to [[ArtisticLicenseBiology throw up the fetus]]. Claudia eventually swallows it in an attempt to save it and dies a horrible death.]] It's the same for the vials of Aglaophotis in the first game, one of which you use to exorcise the PuppeteerParasite from Cybil, the other of which Dr. Kaufmann uses to separate Alessa and the Incubus. Also in the first game is the Flauros, which Harry finds immediately after meeting Dahlia for the first time. In the amusement park towards the end of the game, Dahlia uses it to break into Alessa's otherworld and stop her from sealing the God.]]
Is there an issue? Send a MessageReason:
typo


*** {{Lampshaded}} in ''VideoGame/DiscworldNoir'', when Lewton notices a grappling hook behind the troll he's trying to question. Sure enough, while he can't collect it immediately, he gets to use it later. "It couldn't have been more interested if it had had 'Plot Device' written all over it."

to:

*** ** {{Lampshaded}} in ''VideoGame/DiscworldNoir'', when Lewton notices a grappling hook behind the troll he's trying to question. Sure enough, while he can't collect it immediately, he gets to use it later. "It couldn't have been more interested if it had had 'Plot Device' written all over it."

Added: 295

Changed: 415

Is there an issue? Send a MessageReason:
example indentation


* Averted by the two ''Literature/{{Discworld}}'' games, where there really are useless things to collect, albeit not many, making them more {{Red Herring}}s.
* {{Lampshaded}} in ''VideoGame/DiscworldNoir'', when Lewton notices a grappling hook behind the troll he's trying to question. Sure enough, while he can't collect it immediately, he gets to use it later. "I couldn't have been more interested if it had had 'Plot Device' written all over it."

to:

* ''Literature/{{Discworld}}''
**
Averted by the two ''Literature/{{Discworld}}'' games, where there really are useless things to collect, albeit not many, making them more {{Red Herring}}s.
* *** {{Lampshaded}} in ''VideoGame/DiscworldNoir'', when Lewton notices a grappling hook behind the troll he's trying to question. Sure enough, while he can't collect it immediately, he gets to use it later. "I "It couldn't have been more interested if it had had 'Plot Device' written all over it."
Is there an issue? Send a MessageReason:
unpotholed work title


* ''[[VideoGame/ChzoMythos 5 Days a Stranger]]'' has a perfectly textbook example (perhaps intentionally): one of the very first rooms the player enters has a big shotgun hanging up (yes, over the mantelpiece) but you can't walk off with it, because Trilby refuses to lug a big heavy gun around everywhere. The final scene of the game takes place in that room, and the gun is used to solve the final puzzle.

to:

* ''[[VideoGame/ChzoMythos 5 ''VideoGame/ChzoMythos'': ''5 Days a Stranger]]'' Stranger'' has a perfectly textbook example (perhaps intentionally): one of the very first rooms the player enters has a big shotgun hanging up (yes, over the mantelpiece) but you can't walk off with it, because Trilby refuses to lug a big heavy gun around everywhere. The final scene of the game takes place in that room, and the gun is used to solve the final puzzle.

Added: 2686

Changed: 5480

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Bioshock|1}}'', when the sub carrying Atlas' family is blown up, there's no sign of any bodies from it -- a bit odd, given the game's attention to detail, but it might be an oversight or they just felt they weren't necessary. [[spoiler:It later turns out Atlas is Frank Fontaine, and made the family up. That's why there were no bodies.]] In Sander Cohen's level, you can find posters for a play called [[spoiler: ''Patrick and Moira'' -- the names "Atlas" give his made-up son and wife.]]
** Also in ''Bioshock'', there is an out-of-the-way audio log that mentions [[spoiler: that the genetic locks for bathospheres, which the player has been using since the beginning of the game, are inaccurate, and that anyone closely related to someone with access would be able to use them whenever they want. This is an early hint at the player being Andrew Ryan's son.]]

to:

* In ''VideoGame/{{Bioshock|1}}'', when ''VideoGame/{{Bioshock|1}}'':
** When
the sub carrying Atlas' family is blown up, there's no sign of any bodies from it -- a bit odd, given the game's attention to detail, but it might be an oversight or they just felt they weren't necessary. [[spoiler:It later turns out Atlas is Frank Fontaine, and made the family up. That's why there were no bodies.]] In Sander Cohen's level, you can find posters for a play called [[spoiler: ''Patrick and Moira'' -- the names "Atlas" give his made-up son and wife.]]
** Also in ''Bioshock'', there There is an out-of-the-way audio log that mentions [[spoiler: that the genetic locks for bathospheres, which the player has been using since the beginning of the game, are inaccurate, and that anyone closely related to someone with access would be able to use them whenever they want. This is an early hint at the player being Andrew Ryan's son.]]



** In ''VideoGame/CallOfDutyModernWarfare2'', as Price is giving his inspiring speech, a knife appears on the screen when he talks about killing the BigBad. That weapon kills the BigBad.

to:

** In ''VideoGame/CallOfDutyModernWarfare2'', as ''VideoGame/CallOfDutyModernWarfare2'':
*** As
Price is giving his inspiring speech, a knife appears on the screen when he talks about killing the BigBad. That weapon kills the BigBad.



* ''Franchise/{{Castlevania}}''

to:

* ''Franchise/{{Castlevania}}''''Franchise/{{Castlevania}}'':



** Inverted in ''VideoGame/DevilMayCry3'', where human-sized chess pieces are seen in Mission 4 and must be destroyed to pass an area. 3 missions later, it becomes apparent that these chess pieces, now animated, form a type of enemy. Not something helpful.

to:

** * Inverted in ''VideoGame/DevilMayCry3'', where human-sized chess pieces are seen in Mission 4 and must be destroyed to pass an area. 3 missions later, it becomes apparent that these chess pieces, now animated, form a type of enemy. Not something helpful.



* ''VideoGame/DragonAgeII''. [[spoiler:In the end, the driving force behind the entire plot turns out to be Bartrand's Lyrium Idol, a seemingly minor ArtifactOfDoom that briefly appeared towards the end of Act 1.]]
** The qunari, who know how to make gunpowder, show up in Act I...[[spoiler: but no one else ''successfully'' acquires this knowledge until the infamous "boom scene" of Act III.]]

to:

* ''VideoGame/DragonAgeII''. [[spoiler:In ''VideoGame/DragonAgeII'':
** In
the end, the driving force behind the entire plot turns out to be [[spoiler: Bartrand's Lyrium Idol, a seemingly minor ArtifactOfDoom that briefly appeared towards the end of Act 1.]]
** The qunari, who know how to make gunpowder, show up in Act I... [[spoiler: but no one else ''successfully'' acquires this knowledge until the infamous "boom scene" of Act III.]]



* In ''VideoGame/{{Fallout 3}}'':

to:

* In ''VideoGame/{{Fallout 3}}'':



* In ''VideoGame/FalloutNewVegas'':

to:

* In ''VideoGame/FalloutNewVegas'':



* ''Franchise/GodOfWar'' has two that come into mind:

to:

* ''Franchise/GodOfWar'' ''VideoGame/GodOfWar'' has two that come into mind:



* At the very beginning of ''VideoGame/GoldenSun'', The Wise One does... ''something'' just before Isaac and Garet leave Sol Sanctum with the Mars Star. At the very ''end'' of the ''sequel'', it's revealed that at that time, the Wise One [[spoiler:imbued the Mars Star with a fraction of the Golden Sun's power, which seeped into Isaac over time. The end result of this is that when Alex bathed in the light of the Golden Sun, he got slightly less power than he expected. He was slightly less than omnipotent and slightly less than immortal, which allowed the Wise One (who ''is'' omnipotent and immortal) to shut him down and trap him on the collapsing Mount Aleph before Alex could make good on his evil plans.]]

to:

* ''VideoGame/GoldenSun'':
**
At the very beginning of ''VideoGame/GoldenSun'', the game, The Wise One does... ''something'' just before Isaac and Garet leave Sol Sanctum with the Mars Star. At the very ''end'' of the ''sequel'', it's revealed that at that time, the Wise One [[spoiler:imbued the Mars Star with a fraction of the Golden Sun's power, which seeped into Isaac over time. The end result of this is that when Alex bathed in the light of the Golden Sun, he got slightly less power than he expected. He was slightly less than omnipotent and slightly less than immortal, which allowed the Wise One (who ''is'' omnipotent and immortal) to shut him down and trap him on the collapsing Mount Aleph before Alex could make good on his evil plans.]]



** And in ''Dark Dawn'' we have a rather spectacular one. The effective NoobCave of the game is a supernaturally darkened forest. Isaac comments that you should light up these places to drive creatures of darkness away... with Fireball, for instance. [[spoiler: The second half of the game involves an artificial/supernatural TotalEclipseOfThePlot covering about half of Angara, and you have to find and turn on a light big enough to dispel it.]]

to:

** And in In ''Dark Dawn'' we have a rather spectacular one. The effective NoobCave of the game is a supernaturally darkened forest. Isaac comments that you should light up these places to drive creatures of darkness away... with Fireball, for instance. [[spoiler: The second half of the game involves an artificial/supernatural TotalEclipseOfThePlot covering about half of Angara, and you have to find and turn on a light big enough to dispel it.]]



** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', nearly every boss has a piece of equipment that Link can discover to use against it. In fact, TheDragon, Aghanim, can be brought low by the humble Butterfly Net, one of the earliest pieces of equipment found.
*** A better example is the lantern. All it's useful for is lighting lamps, which can be helpful but isn't actually necessary for any of the game's puzzles. Guess what you have to do to be able to see the final boss' last phase?

to:

** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', nearly ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** Nearly
every boss has a piece of equipment that Link can discover to use against it. In fact, TheDragon, Aghanim, can be brought low by the humble Butterfly Net, one of the earliest pieces of equipment found.
*** A better example is the The lantern. All it's useful for is lighting lamps, which can be helpful but isn't actually necessary for any of the game's puzzles. Guess what you have to do to be able to see the final boss' last phase?



* Hilariously subverted in ''VideoGame/MarioAndLuigiPartnersInTime''. Kylie Koopa discovers a giant key in the Gritzy desert that she believes to be very important. Some time later, you find a giant keyhole on the Shroob Mother Ship and put the key inside, which activates...a trapdoor that drops you out of the ship.
** Played straight, however, with Toadbert's Drawing received in Yoob's Belly. The drawing is covered in dirt and considered unimportant apart from recounting what you already knew until [[spoiler: later in the Star Shrine when part of the drawing is uncovered to reveal the existence of the second Princess Shroob]].
** In the same game, Luigi discovers a pile of four Yoshi Cookies intact near the middle of the game. He initially gives one to Baby Luigi when he finds them, and gives one to each of the babies a few screens later to stop them from crying. This means that he still has one left, which he eventually uses in the ''endgame'' sequence to pacify Baby Luigi so that the big brothers can say goodbye and resolve the timeline.

to:

* ''VideoGame/MarioAndLuigiPartnersInTime'':
**
Hilariously subverted in ''VideoGame/MarioAndLuigiPartnersInTime''. when Kylie Koopa discovers a giant key in the Gritzy desert that she believes to be very important. Some time later, you find a giant keyhole on the Shroob Mother Ship and put the key inside, which activates... a trapdoor that drops you out of the ship.
** Played straight, however, straight with Toadbert's Drawing received in Yoob's Belly. The drawing is covered in dirt and considered unimportant apart from recounting what you already knew until [[spoiler: later in the Star Shrine when part of the drawing is uncovered to reveal the existence of the second Princess Shroob]].
** In the same game, Luigi discovers a pile of four Yoshi Cookies intact near the middle of the game. He initially gives one to Baby Luigi when he finds them, and gives one to each of the babies a few screens later to stop them from crying. This means that he still has one left, which he eventually uses in the ''endgame'' sequence to pacify Baby Luigi so that the big brothers can say goodbye and resolve the timeline.



* ''Franchise/MassEffect''. Throughout the Citadel there are these innocuous insect creatures called the Keepers, who don't talk to anyone and only seem to exist to keep the impossibly ancient space station running. It turns out that the Keepers' job is to maintain the Citadel because it is a giant Mass Relay that will bring the Reapers into the galaxy. The Keepers' job is to enable civilizations that discover the Citadel to use it without realizing the stations' intent, enabling the Reapers to hit the center of galactic civilization first and without warning.
** ''Franchise/MassEffect'' is replete with these. Who would guess that the Mass Relay sculpture in the Presidium was the destination point of the Conduit? (Though if you have Kaidan in your group he'll comment that the statue is making his teeth vibrate.) Or that the krogan genophage and the Rachni War would become important plot points on two of the planets you visit later?

to:

* ''Franchise/MassEffect''. ''Franchise/MassEffect'':
**
Throughout the Citadel there are these innocuous insect creatures called the Keepers, who don't talk to anyone and only seem to exist to keep the impossibly ancient space station running. It turns out that the Keepers' job is to maintain the Citadel because it is a giant Mass Relay that will bring the Reapers into the galaxy. The Keepers' job is to enable civilizations that discover the Citadel to use it without realizing the stations' intent, enabling the Reapers to hit the center of galactic civilization first and without warning.
** ''Franchise/MassEffect'' is replete with these. Who would guess that the The Mass Relay sculpture in the Presidium was the destination point of the Conduit? (Though Presidium. Asking Avina about it will reveal that scholars and academics are divided on what its purpose is, and if you have Kaidan in your group he'll comment that the statue is making standing near it makes his teeth vibrate.) Or vibrate. At the end of the game it turns out to be the destination point of the Conduit, the relay that will transport the Reapers directly to the Citadel.
** The
krogan genophage and the Rachni War would -- two of the most important details of the series' backstory that the player can find info on in conversations and the codex -- become important plot points on two of the planets you visit later?end up visiting in the first game, and are both brought back and resolved in the third.



** The most hilarious example of this in the game is [[spoiler:Samantha Traynor's toothbrush]]. She mentions it in one of possible dialogues pretty early in ''VideoGame/MassEffect3'', saying that it uses mass effect fields to [[spoiler: break up plaque and massage the gums]]. You later use it in the Citadel DLC to [[spoiler:infiltrate the stolen Normandy]]. Worth every one of the 6000 credits she paid for it!

to:

** The most hilarious example of this in the game is [[spoiler:Samantha Traynor's toothbrush]]. She mentions it in one of possible dialogues pretty early in ''VideoGame/MassEffect3'', saying that it uses mass effect fields to [[spoiler: break up plaque and massage the gums]]. You later use it in the Citadel ''Citadel'' DLC to [[spoiler:infiltrate the stolen Normandy]]. Worth every one of the 6000 credits she paid for it!



* The VideoGame/{{Mother}} series has a few of these.

to:

* The VideoGame/{{Mother}} ''VideoGame/{{Mother}}'' series has a few of these.



-->'''Snake:''' Kept you waiting, huh?

to:

-->'''Snake:''' --->'''Snake:''' Kept you waiting, huh?



* In ''VideoGame/{{Xenogears}}'':

to:

* In ''VideoGame/{{Xenogears}}'':
Is there an issue? Send a MessageReason:
None


* The battle scene between Greil and the Black Knight in ''VideoGame/FireEmblemPathOfRadiance'' sets up ''two''. First, the Black Knight gives Greil a sword to fight with, which is revealed to be Ragnell, the only blade capable of opposing the Black Knight's Alondite, later in the game. Greil, who chose to give up the sword, turns it down, saying in regards to his axe, "The only weapon I need...is right here!" Just before the ''final chapter'' of the sequel, ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', the axe Greil was wielding returns -- it's Urvan, an absolute GameBreaker as it is not only the most powerful axe, it also has an accuracy of ''110'', brutally subverting the "powerful but inaccurate" nature of axes in general.

to:

* The battle scene between Greil and the Black Knight in ''VideoGame/FireEmblemPathOfRadiance'' sets up ''two''. First, the Black Knight gives Greil a sword to fight with, which is revealed to be Ragnell, the only blade capable of opposing the Black Knight's Alondite, later in the game. Greil, who chose to give up the sword, turns it down, saying in regards to his axe, "The only weapon I need...is right here!" Just before the ''final chapter'' of the sequel, ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', the axe Greil was wielding returns -- it's Urvan, an absolute GameBreaker as it is not only the most powerful axe, it also has an accuracy of ''110'', brutally subverting the "powerful but inaccurate" "PowerfulButInaccurate" nature of axes in general.

Top