History ChekhovsGun / VideoGames

19th Dec '16 5:14:16 PM Gosicrystal
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* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. Meanwhile a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape. It is also a case of TheGuardsMustBeCrazy.

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* ''VideoGame/Deadpool'' ''VideoGame/{{Deadpool}}'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. Meanwhile a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape. It is also a case of TheGuardsMustBeCrazy.
18th Dec '16 7:38:41 AM Connacht
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* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. While you return to one piece, a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape.

to:

* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. While you return to one piece, Meanwhile a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape. It is also a case of TheGuardsMustBeCrazy.
18th Dec '16 7:31:06 AM Connacht
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* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. While you return to one piece, a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape.
12th Dec '16 8:24:24 AM erforce
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* ''VideoGame/ClockTower 3'' uses these with its "Evade Points". For example, in the second chapter of the game, almost right before you meet the Minion of the level, you can check a bottle sitting innocently on a table. Alyssa reads the label, and comments "Sounds Flammable". Shortly thereafter you meet the acid spewing Minion, you use the Evade Point located at the bottle and HilarityEnsues.

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* ''VideoGame/ClockTower 3'' ''VideoGame/ClockTower3'' uses these with its "Evade Points". For example, in the second chapter of the game, almost right before you meet the Minion of the level, you can check a bottle sitting innocently on a table. Alyssa reads the label, and comments "Sounds Flammable". Shortly thereafter you meet the acid spewing Minion, you use the Evade Point located at the bottle and HilarityEnsues.
10th Nov '16 11:53:22 AM ashlay
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* ''VideoGame/{{Persona 5}}''
** As early as the first dungeon it's explained that the people in control can create "cognitive existences" of other people. Basically copies of a person that's shown as the master of the palace sees them (such as the sexily clad copy of Ann that Kamoshida makes), or wants them to be and this comes up from time to time. [[spoiler:This is later used to save the Protagonist from the traitor, because the police station is Sae's palace, and she is the master of it, so the team instructs her how to will a copy of the protagonist into being that the traitor "kills" then thinks they're dead.]]
** Used again in a darker note after that. [[spoiler:In Shidou's Palace, a cognitive version of Goro as Shidou sees him ( an expendable but obedient underling ) appears, and because Shidou was planning to [[YouHaveOutlivedYourUsefulness kill him in the end]], he ends up killing the real one.]]
29th Oct '16 9:23:21 AM morenohijazo
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* ''VideoGame/TheTuringTest'': Quite literally: at two points in the game, you are required to take control of stationary machine gun turrets to destroy certain objects, but never at living beings. [[spoiler:In the final "level", you, as TOM, must decide whether to fire such a machine gun at Ava and Sarah to prevent them from shutting TOM down.]]
28th Sep '16 11:33:16 AM Dravencour
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* Played straight in ''Franchise/DevilMayCry'', with the biplane "Carnival". It does nothing in the first mission, suspended by strings (along with some marionettes that are ''definitely'' enemies), but at the end when the player is meant to think that [[DownerEnding Dante is screwed]], it crashes through the ceiling in perfect working condition just ''waiting'' to be used.

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* Played straight in ''Franchise/DevilMayCry'', with the biplane "Carnival". It does nothing in the first mission, suspended by strings (along with some marionettes that are ''definitely'' enemies), but at the end when [[CollapsingLair everything is crashing down]] and the player is meant to think that [[DownerEnding Dante is and Trish are screwed]], it crashes through the ceiling in perfect working condition just ''waiting'' to be used.
15th Aug '16 12:21:31 PM UmbrellasWereAwesome
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15th Aug '16 12:20:04 PM UmbrellasWereAwesome
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%%** How about that Nova Bomb in First Strike that showed up again in Ghosts of Onyx. Not in the games, but close enough.
3rd Aug '16 1:36:49 PM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Hidden within the large {{Infodump}} in the Central Research Database is the information that taking away a saecelium crystal from the "stable eight" configuration makes it very unstable. [[spoiler:Rutger then proceeds to find this out the hard way.]]
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http://tvtropes.org/pmwiki/article_history.php?article=ChekhovsGun.VideoGames