History ChekhovsGun / VideoGames

10th Jul '17 3:08:43 PM MyFinalEdits
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has the [[spoiler: (broken) [[PublicDomainArtifact Sword of Kusanagi]], which just looks like an unimportant MacGuffin when [[MrExposition Oguna]] prattles on about it, but later turns out to be an important artifact needed to slay the Yamata-no-orochi.]]
** An earlier minor example is the chrysanthemum ''mochi'' Hiromasa gives Kagura at the beginning of chapter 9. It comes in handy later when the heroes need to pursue Yama-usagi; Kagura tosses it to a dog, making it move aside, revealing a clue under its paw.
* In the ''Franchise/AceAttorney'' games, seemingly random, irrelevant things such as a metal detector or a picture of the police mascot are often inexplicably added to the Court Record as evidence. They will later prove to be crucial in cracking the case. The logical usefulness of an item is almost always inversely proportional to its actual usefulness, too: murder weapons, security camera videos, and photographs sometimes border on useless, while clay fragments, picket fences, air tanks and ''guitar picks'' are crucial to solving the case. Specific examples:

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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Onmyōji]]'':
** There's
the [[spoiler: (broken) [[PublicDomainArtifact Sword of Kusanagi]], which just looks like an unimportant MacGuffin when [[MrExposition Oguna]] prattles on about it, but later turns out to be an important artifact needed to slay the Yamata-no-orochi.]]
** An earlier minor example is the The chrysanthemum ''mochi'' Hiromasa gives Kagura at the beginning of chapter 9. It comes in handy later when the heroes need to pursue Yama-usagi; Kagura tosses it to a dog, making it move aside, revealing a clue under its paw.
* In the ''Franchise/AceAttorney'' games, seemingly games:
** Seemingly
random, irrelevant things such as a metal detector or a picture of the police mascot are often inexplicably added to the Court Record as evidence. They will later prove to be crucial in cracking the case. The logical usefulness of an item is almost always inversely proportional to its actual usefulness, too: murder weapons, security camera videos, and photographs sometimes border on useless, while clay fragments, picket fences, air tanks and ''guitar picks'' are crucial to solving the case. Specific examples:
9th Jul '17 7:49:54 PM Snipertoaster
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** An optional one; while exploring the ruins at the beginning of the game, you can find spiders holding a bake sale, and you can buy some food. [[spoiler: This, of course, comes in handy later in the game while battling Muffet. Use the item you bought from the spiders in front of Muffet, and she will take notice of the item you just used, but she will mistake the bought item for a stolen item, and will try to attack with her pet. However, one of the spiders arrives with a telegraph from the ruins saying that you donated to the spiders, and Muffet can be spared.]]
** [[spoiler:In the Ruins, Toriel will give you a Butterscotch Pie. If you keep the pie until you reach Asgore, then use it during the battle with him, it will lower his stats.]]

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** An optional one; while exploring the ruins at the beginning of the game, you can find spiders holding a bake sale, and you can buy some food. [[spoiler: This, of course, comes in handy later in the game while battling Muffet. Use the item you bought from the spiders in front of Muffet, and she will take notice of the item you just used, but she will mistake the bought item for a stolen item, and will try to attack with her pet. However, one of the spiders arrives stops her by arriving with a telegraph from the ruins saying that you donated to the spiders, and Muffet can be spared.spared far quicker than normal.]]
** [[spoiler:In the Ruins, Toriel will give you a Butterscotch Pie. If you keep the pie until you reach Asgore, then use it during the battle with him, it will lower his stats. And in the True Pacifist ending's final boss, when you try to save Toriel and Asgore, eating the pie will allow them to be saved in one turn rather than three.]]
30th Jun '17 11:19:22 AM MoD-Trope
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* In {{VideoGame/Nefarious}}, the very first level features Crow sitting in a lazer device about start a fight with Mack, before Mack leaves. Guess what Crow uses to defeat Mack in the last level? [[spoiler:He even calls the device "Chekhov's Death Ray."]]
28th Jun '17 4:14:18 AM Fuyumoto
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Added DiffLines:

* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has the [[spoiler: (broken) [[PublicDomainArtifact Sword of Kusanagi]], which just looks like an unimportant MacGuffin when [[MrExposition Oguna]] prattles on about it, but later turns out to be an important artifact needed to slay the Yamata-no-orochi.]]
** An earlier minor example is the chrysanthemum ''mochi'' Hiromasa gives Kagura at the beginning of chapter 9. It comes in handy later when the heroes need to pursue Yama-usagi; Kagura tosses it to a dog, making it move aside, revealing a clue under its paw.
20th Jun '17 3:23:01 PM HeroicJay
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* In ''VideoGame/FinalFantasyIV'', there is a quest where Yang's wife asks you to find him in the Dwarf's underworld Kingdom. Once you find him and go back to tell her you did, she gives you a silver kitchen knife. A horribly unpowerful knife that is useless in normal combat. Useless until you get to the part where you have to defeat Odin to get him as a summon. This little otherwise useless knife deals 9999 points of damage to Odin, enabling you to defeat him in one "round", way before he has time to unleash his all powerful attack "Zantetsuken".
13th Jun '17 4:29:16 PM Gosicrystal
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* Early in ''VideoGame/FinalFantasyIX'' you are introduced to the Pluto Knights, and are told what their professions and [[ChekhovsSkill specific duties]] are [[ChekhovsGun for no particular reason]]. Skip to Disc 3, and you are expected to [[ItMayHelpYouOnYourQuest remember said duties]] so that they can help defend their DoomedHometown. Doing it perfectly nets you [[DiscOneNuke an awesome accessory]].

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* Early in ''VideoGame/FinalFantasyIX'' you are introduced to the Pluto Knights, and are told what their professions and [[ChekhovsSkill specific duties]] are [[ChekhovsGun for no particular reason]].reason. Skip to Disc 3, and you are expected to [[ItMayHelpYouOnYourQuest remember said duties]] so that they can help defend their DoomedHometown. Doing it perfectly nets you [[DiscOneNuke an awesome accessory]].



* In the ''Franchise/AceAttorney'' games, seemingly random, irrelevant things such as a metal detector or a picture of the police mascot are often inexplicably added to the Court Record as evidence. They will later prove to be crucial in cracking the case. Interestingly, the logical usefulness of an item is almost always inversely proportional to its actual usefulness: murder weapons, security camera videos, and photographs sometimes border on useless, while clay fragments, picket fences, air tanks and ''guitar picks'' are crucial to solving the case.
** The main idea is that the consequential evidence is clearly pointing the guilt of the defendant, and Phoenix's only weapon is to point out the inconsistencies and lies in their testimonies with the seemingly innocuous evidence, as those are the details that everyone overlooks. Phoenix only uses the consequential evidence when he's managed to provoke testimony in conflict with it.

to:

* In the ''Franchise/AceAttorney'' games, seemingly random, irrelevant things such as a metal detector or a picture of the police mascot are often inexplicably added to the Court Record as evidence. They will later prove to be crucial in cracking the case. Interestingly, the The logical usefulness of an item is almost always inversely proportional to its actual usefulness: usefulness, too: murder weapons, security camera videos, and photographs sometimes border on useless, while clay fragments, picket fences, air tanks and ''guitar picks'' are crucial to solving the case.
** The main idea is that the consequential evidence is clearly pointing the guilt of the defendant, and Phoenix's only weapon is to point out the inconsistencies and lies in their testimonies with the seemingly innocuous evidence, as those are the details that everyone overlooks. Phoenix only uses the consequential evidence when he's managed to provoke testimony in conflict with it.
case. Specific examples:



** Unlike a hero saving the world, criminal court cases do often require you to have useless documents, information and evidence just because it exists, with you because a hero saving the world would need all the space he can get for important stuff, while in a criminal case, EVERY item can be considered important because you never know when a useless piece of evidence is going to suddenly become useful. Thus, this concept of "keep every item, document, and piece of evidence you find" is actually much more realistic then it seems at first.
** ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth 2''. In the last case, [[spoiler:when you examine the victim's corpse you find, among other things, gunpowder residue on their right hand.]] It is mentioned once and never brought up again until the very end of the game, where it plays a crucial role in proving the villain's guilt (in fact, by then the player will probably have forgotten about it completely.)

to:

** Unlike a hero saving In the world, criminal court cases do often require you to have useless documents, information and evidence just because it exists, with you because a hero saving the world would need all the space he can get for important stuff, while in a criminal case, EVERY item can be considered important because you never know when a useless piece last case of evidence is going to suddenly become useful. Thus, this concept of "keep every item, document, and piece of evidence you find" is actually much more realistic then it seems at first.
**
''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth 2''. In the last case, 2'', [[spoiler:when you examine the victim's corpse you find, among other things, gunpowder residue on their right hand.]] hand]]. It is mentioned once and never brought up again until the very end of the game, where it plays a crucial role in proving the villain's guilt (in fact, by then the player will probably have forgotten about it completely.)completely).
4th Jun '17 1:26:21 AM Piterpicher
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* Hilariously subverted in MarioAndLuigiPartnersInTime. Kylie Koopa discovers a giant key in the Gritzy desert that she believes to be very important. Some time later, you find a giant keyhole on the Shroob Mother Ship and put the key inside, which activates...a trapdoor that drops you out of the ship.

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* Hilariously subverted in MarioAndLuigiPartnersInTime.''VideoGame/MarioAndLuigiPartnersInTime''. Kylie Koopa discovers a giant key in the Gritzy desert that she believes to be very important. Some time later, you find a giant keyhole on the Shroob Mother Ship and put the key inside, which activates...a trapdoor that drops you out of the ship.
29th May '17 8:32:50 PM nombretomado
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* In ''LeisureSuitLarry 5'', the [[ChestBlaster shotgun bra]] Patti finds in the lab comes in handy for defending herself against [[BigBad Mr. Bigg]] at the end of the game.

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* In ''LeisureSuitLarry ''VideoGame/LeisureSuitLarry 5'', the [[ChestBlaster shotgun bra]] Patti finds in the lab comes in handy for defending herself against [[BigBad Mr. Bigg]] at the end of the game.
29th Apr '17 12:39:18 PM nombretomado
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* The original AdventureGame, ''ColossalCave'' (frequently known just as "''Adventure''"), subverts this: there's a room whose description goes on for pages and pages (compared to a few terse lines for other rooms), in an age when computer memory was at an extreme premium. The room has no effect whatsoever on the plot.

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* The original AdventureGame, ''ColossalCave'' ''VideoGame/ColossalCave'' (frequently known just as "''Adventure''"), subverts this: there's a room whose description goes on for pages and pages (compared to a few terse lines for other rooms), in an age when computer memory was at an extreme premium. The room has no effect whatsoever on the plot.
22nd Apr '17 2:28:29 PM nombretomado
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* The Fire Spears from the first ''{{Suikoden}}''. When first introduced, it seems to serve no purpose, but Odessa insisted that SomedayThisWillComeInHandy. Later, the Liberation Army is [[CurbStompBattle flawlessly beaten]] by Teo's Armored Cavalry... only after getting back the Fire Spears they end up winning. The Fire Spears also come back in [[SuikodenII the sequel]], where they're first used to defend the Mercenary Fort against the Highland Army, though they lose effect in the next battle. Shortly after the player [[FailureIsTheOnlyOption loses the second battle]], the Fire Spears are again used to distract Luca Blight while everyone escapes.

to:

* The Fire Spears from the first ''{{Suikoden}}''.''VideoGame/{{Suikoden|I}}''. When first introduced, it seems to serve no purpose, but Odessa insisted that SomedayThisWillComeInHandy. Later, the Liberation Army is [[CurbStompBattle flawlessly beaten]] by Teo's Armored Cavalry... only after getting back the Fire Spears they end up winning. The Fire Spears also come back in [[SuikodenII [[VideoGame/SuikodenII the sequel]], where they're first used to defend the Mercenary Fort against the Highland Army, though they lose effect in the next battle. Shortly after the player [[FailureIsTheOnlyOption loses the second battle]], the Fire Spears are again used to distract Luca Blight while everyone escapes.
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http://tvtropes.org/pmwiki/article_history.php?article=ChekhovsGun.VideoGames