History ChekhovsGun / VideoGames

25th Jan '16 11:43:40 AM Willbyr
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* ''HotelDusk'' features multiple subversions. First, the inconspicuous sewing machine and adhesive remover that come in a package near the beginning, and whose only introduction is Kyle commenting that they're useless prove to be essential to completing the game. On the other hand, the screwdriver that he repeatedly and visibly proclaims will surely be useful... has absolutely no possible use at any point in the game -- the only thing it can accomplish is getting you a Game Over if you don't put it back at the right time.
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* ''HotelDusk'' ''VisualNovel/HotelDuskRoom215'' features multiple subversions. First, the inconspicuous sewing machine and adhesive remover that come in a package near the beginning, and whose only introduction is Kyle commenting that they're useless prove to be essential to completing the game. On the other hand, the screwdriver that he repeatedly and visibly proclaims will surely be useful... has absolutely no possible use at any point in the game -- the only thing it can accomplish is getting you a Game Over if you don't put it back at the right time.
8th Jan '16 9:21:24 PM DarthNANAME
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It still counts, because the Gun isn't the Emerald, it's the fact that the emerald is in the Tornado 2 after the airplane was abandoned and forgotten about.
** Immediately after the first level (Emerald Coast), Tails explains to Sonic that his new Tornado II prototype is powered by a Chaos Emerald. Near the end of Sonic's story, the monster Chaos gets six of the seven emeralds. Where was the seventh? Still inside the Tornado II. May not directly count for two reasons: 1, the emerald in the airplane is different than the one referenced earlier, and 2, the Chaos Emeralds were established from the very beginning as being supremely important.
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** Immediately after the first level (Emerald Coast), Tails explains to Sonic that his new Tornado II prototype is powered by a Chaos Emerald.Emerald, which he later uses to power the finished Tornado II. Near the end of Sonic's story, the monster Chaos gets six of the seven emeralds. Where was the seventh? Still inside the Tornado II. May not directly count for two reasons: 1, the emerald in the airplane is different than the one referenced earlier, and 2, the Chaos Emeralds were established from the very beginning as being supremely important.
7th Jan '16 6:55:50 PM nombretomado
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** ''VideoGame/{{Space Quest IV|Roger Wilco and the Time Rippers}}'' has a whole ''skill'' that proves [[RedHerring utterly useless]]: the "taste" function. -->"The sewer wall tastes like... blood! You shredded your tongue!" All of the seemingly useless items obtained for the locker at the beginning of ''SpaceQuest II'' come into use late in the game. The order form is placed in a mailbox to obtain the whistle used to summon the Labion Terror Beast, the Cubix Rube puzzle is used to distract said beast, and the jockstrap is used as a slingshot to take out one of Vohaul's guards.
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** ''VideoGame/{{Space Quest IV|Roger Wilco and the Time Rippers}}'' has a whole ''skill'' that proves [[RedHerring utterly useless]]: the "taste" function. -->"The sewer wall tastes like... blood! You shredded your tongue!" All of the seemingly useless items obtained for the locker at the beginning of ''SpaceQuest II'' ''VideoGame/{{Space Quest II|Vohauls Revenge}}'' come into use late in the game. The order form is placed in a mailbox to obtain the whistle used to summon the Labion Terror Beast, the Cubix Rube puzzle is used to distract said beast, and the jockstrap is used as a slingshot to take out one of Vohaul's guards.
7th Jan '16 6:55:31 PM nombretomado
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* ''SpaceQuest'': ** ''SpaceQuest 6'' subverts this, giving a rather detailed description for something as minor as a small alcove in the floor. ** ''SpaceQuest 4'' has a whole ''skill'' that proves [[RedHerring utterly useless]]: the "taste" function. -->"The sewer wall tastes like... blood! You shredded your tongue!" All of the seemingly useless items obtained for the locker at the beginning of ''SpaceQuest II'' come into use late in the game. The order form is placed in a mailbox to obtain the whistle used to summon the Labion Terror Beast, the Cubix Rube puzzle is used to distract said beast, and the jockstrap is used as a slingshot to take out one of Vohaul's guards.
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* ''SpaceQuest'': ''VideoGame/SpaceQuest'': ** ''SpaceQuest 6'' ''VideoGame/{{Space Quest VI|Roger Wilco in The Spinal Frontier}}'' subverts this, giving a rather detailed description for something as minor as a small alcove in the floor. ** ''SpaceQuest 4'' ''VideoGame/{{Space Quest IV|Roger Wilco and the Time Rippers}}'' has a whole ''skill'' that proves [[RedHerring utterly useless]]: the "taste" function. -->"The sewer wall tastes like... blood! You shredded your tongue!" All of the seemingly useless items obtained for the locker at the beginning of ''SpaceQuest II'' come into use late in the game. The order form is placed in a mailbox to obtain the whistle used to summon the Labion Terror Beast, the Cubix Rube puzzle is used to distract said beast, and the jockstrap is used as a slingshot to take out one of Vohaul's guards.
28th Dec '15 7:38:17 AM RainbowPhoenix
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Added DiffLines:
** The post-mission summary of the Reaper IFF mission makes a mention of how much Cerberus was able to learn about the husk creation process by comparing the husks Shepard killed during that mission to the records s/he recovered about the Cerberus team sent to investigate the site. [[spoiler: It's discovered near the end of ''VideoGame/MassEffect3'' that they wanted that data so the could create and control their own husks, both to create a disposable army and as a stepping stone to controlling the Reapers themselves.]]
18th Dec '15 11:17:46 PM nombretomado
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* ''VideoGame/Koudelka'', less-well-known prequel to the ''ShadowHearts'' franchise, has the main character lose something in the opening FMV. You can find it again about 3/4 of the way through the game. [[spoiler:Then you have to wait for the pendant to actually be useful, which isn't until a pre-final-boss cut-scene. Didn't pick it up? Instant game over.]]
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* ''VideoGame/Koudelka'', less-well-known prequel to the ''ShadowHearts'' ''VideoGame/ShadowHearts'' franchise, has the main character lose something in the opening FMV. You can find it again about 3/4 of the way through the game. [[spoiler:Then you have to wait for the pendant to actually be useful, which isn't until a pre-final-boss cut-scene. Didn't pick it up? Instant game over.]]
18th Dec '15 2:47:21 PM superkeijikun
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** [[spoiler:In the Ruins, Toriel will give you a Butterscotch Pie. If you keep the pie until you reach Asgore, then use it during the battle with him, it will lower his stats.]]
15th Dec '15 10:37:38 AM Adam43
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* ''VideoGame/Undertale'':
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* ''VideoGame/Undertale'':''VideoGame/{{Undertale}}'':
15th Dec '15 10:36:28 AM Adam43
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* {{''VideoGame/Undertale''}}:
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* {{''VideoGame/Undertale''}}:''VideoGame/Undertale'':
15th Dec '15 10:34:46 AM Adam43
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* [[''VideoGame/Undertale'']]:
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* [[''VideoGame/Undertale'']]:{{''VideoGame/Undertale''}}:
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