History ChekhovsGun / VideoGames

17th Mar '17 12:10:34 PM erforce
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* ''VideoGame/Koudelka'', less-well-known prequel to the ''VideoGame/ShadowHearts'' franchise, has the main character lose something in the opening FMV. You can find it again about 3/4 of the way through the game. [[spoiler:Then you have to wait for the pendant to actually be useful, which isn't until a pre-final-boss cut-scene. Didn't pick it up? Instant game over.]]
* In ''VideoGame/ModernWarfare2'', as Price is giving his inspiring speech, a knife appears on the screen when he talks about killing the BigBad. That weapon kills the BigBad.
** And while we're on the subject of ''VideoGame/CallOfDuty'', in ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', at the end of the first mission of the game, a cargo ship is briefly visible. [[spoiler:It's later revealed near the end of the game that it's the ship where the numbers broadcast is being transmitted.]]
** During VideoGame/ModernWarfare2's museum level, there are two mysterious soldiers in Juggernaut armor which are the toughest enemies you can fight in the game. [[spoiler: It's what Price and Yuri wear during VideoGame/ModernWarfare3's final mission.]]

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* ''VideoGame/Koudelka'', ''VideoGame/{{Koudelka}}'', less-well-known prequel to the ''VideoGame/ShadowHearts'' franchise, has the main character lose something in the opening FMV. You can find it again about 3/4 of the way through the game. [[spoiler:Then you have to wait for the pendant to actually be useful, which isn't until a pre-final-boss cut-scene. Didn't pick it up? Instant game over.]]
* ''VideoGame/CallOfDuty''
**
In ''VideoGame/ModernWarfare2'', ''VideoGame/CallOfDutyModernWarfare2'', as Price is giving his inspiring speech, a knife appears on the screen when he talks about killing the BigBad. That weapon kills the BigBad.
** And while we're on *** During the subject of ''VideoGame/CallOfDuty'', museum level, there are two mysterious soldiers in Juggernaut armor which are the toughest enemies you can fight in the game. [[spoiler: It's what Price and Yuri wear during ''VideoGame/CallOfDutyModernWarfare3'''s final mission.]]
** In
''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', at the end of the first mission of the game, a cargo ship is briefly visible. [[spoiler:It's later revealed near the end of the game that it's the ship where the numbers broadcast is being transmitted.]]
** During VideoGame/ModernWarfare2's museum level, there are two mysterious soldiers in Juggernaut armor which are the toughest enemies you can fight in the game. [[spoiler: It's what Price and Yuri wear during VideoGame/ModernWarfare3's final mission.
]]
5th Mar '17 11:35:25 AM FatmanMagister
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* In ''{{VideoGame/Maize}}'', the very first item you get in the game, a seemingly useless English Muffin; stays in your inventory for most of the game, never being used for anything [[spoiler: until you use it at the very end of the game to defeat the Rogue Corn.]]
23rd Jan '17 12:58:54 PM Willbyr
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* The first day of the first route of ''{{Tsukihime}}'' has Shiki bringing an unidentified white ribbon with him for no particular reason. When you eventually get to the maid's routes, [[spoiler:it's revealed this is a keepsake Kohaku gave as a sort of promise for him to come back and give it back to her. The importance he places on it, whether or not he remembers and also identifies whose it is becomes ''very'' important. As in, Akiha and Kohaku can die if he thinks Hisui gave it to him.]] Not bad for an item mentioned in one sentence offhandedly when Shiki is unpacking, eh?

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* The first day of the first route of ''{{Tsukihime}}'' ''VisualNovel/{{Tsukihime}}'' has Shiki bringing an unidentified white ribbon with him for no particular reason. When you eventually get to the maid's routes, [[spoiler:it's revealed this is a keepsake Kohaku gave as a sort of promise for him to come back and give it back to her. The importance he places on it, whether or not he remembers and also identifies whose it is becomes ''very'' important. As in, Akiha and Kohaku can die if he thinks Hisui gave it to him.]] Not bad for an item mentioned in one sentence offhandedly when Shiki is unpacking, eh?
19th Dec '16 5:14:16 PM Gosicrystal
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* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. Meanwhile a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape. It is also a case of TheGuardsMustBeCrazy.

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* ''VideoGame/Deadpool'' ''VideoGame/{{Deadpool}}'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. Meanwhile a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape. It is also a case of TheGuardsMustBeCrazy.
18th Dec '16 7:38:41 AM Connacht
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* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. While you return to one piece, a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape.

to:

* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. While you return to one piece, Meanwhile a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape. It is also a case of TheGuardsMustBeCrazy.
18th Dec '16 7:31:06 AM Connacht
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* ''VideoGame/Deadpool'' makes fun of this trope at some point. You fall spliced in two inside a subterranean dungeon with a mining cart and guards all around. While you return to one piece, a cutscene will play with enemy soldiers blatantly saying "the cart is set, open the gate", "ok I'm pulling this lever RIGHT HERE to open the gate", "which lever?", "THIS lever", "the gate is now OPEN because I pulled THIS lever". Deadpool comments this with "dude, we get it high moon! thanks!". Surprisingly, you are in fact supposed to pull the lever and ride the cart in order to escape.
12th Dec '16 8:24:24 AM erforce
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* ''VideoGame/ClockTower 3'' uses these with its "Evade Points". For example, in the second chapter of the game, almost right before you meet the Minion of the level, you can check a bottle sitting innocently on a table. Alyssa reads the label, and comments "Sounds Flammable". Shortly thereafter you meet the acid spewing Minion, you use the Evade Point located at the bottle and HilarityEnsues.

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* ''VideoGame/ClockTower 3'' ''VideoGame/ClockTower3'' uses these with its "Evade Points". For example, in the second chapter of the game, almost right before you meet the Minion of the level, you can check a bottle sitting innocently on a table. Alyssa reads the label, and comments "Sounds Flammable". Shortly thereafter you meet the acid spewing Minion, you use the Evade Point located at the bottle and HilarityEnsues.
10th Nov '16 11:53:22 AM ashlay
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* ''VideoGame/{{Persona 5}}''
** As early as the first dungeon it's explained that the people in control can create "cognitive existences" of other people. Basically copies of a person that's shown as the master of the palace sees them (such as the sexily clad copy of Ann that Kamoshida makes), or wants them to be and this comes up from time to time. [[spoiler:This is later used to save the Protagonist from the traitor, because the police station is Sae's palace, and she is the master of it, so the team instructs her how to will a copy of the protagonist into being that the traitor "kills" then thinks they're dead.]]
** Used again in a darker note after that. [[spoiler:In Shidou's Palace, a cognitive version of Goro as Shidou sees him ( an expendable but obedient underling ) appears, and because Shidou was planning to [[YouHaveOutlivedYourUsefulness kill him in the end]], he ends up killing the real one.]]
29th Oct '16 9:23:21 AM morenohijazo
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* ''VideoGame/TheTuringTest'': Quite literally: at two points in the game, you are required to take control of stationary machine gun turrets to destroy certain objects, but never at living beings. [[spoiler:In the final "level", you, as TOM, must decide whether to fire such a machine gun at Ava and Sarah to prevent them from shutting TOM down.]]
28th Sep '16 11:33:16 AM Dravencour
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* Played straight in ''Franchise/DevilMayCry'', with the biplane "Carnival". It does nothing in the first mission, suspended by strings (along with some marionettes that are ''definitely'' enemies), but at the end when the player is meant to think that [[DownerEnding Dante is screwed]], it crashes through the ceiling in perfect working condition just ''waiting'' to be used.

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* Played straight in ''Franchise/DevilMayCry'', with the biplane "Carnival". It does nothing in the first mission, suspended by strings (along with some marionettes that are ''definitely'' enemies), but at the end when [[CollapsingLair everything is crashing down]] and the player is meant to think that [[DownerEnding Dante is and Trish are screwed]], it crashes through the ceiling in perfect working condition just ''waiting'' to be used.
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http://tvtropes.org/pmwiki/article_history.php?article=ChekhovsGun.VideoGames