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* SummonMagic: "Ignition Phoenix" shows Squire, Crusader, Templar, and Paladin summoning Ignister Prominence, the True Dracoslayer.

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* LosingYourHead: Infernoid Dekatron is the still functioning and decapitated head of Infernoid Devyaty.



** The first ten Infernoid monsters are named after one of the ten demons associated with the Qliphoth.

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** The first ten Infernoid monsters are named after one of the ten demons associated with the Qliphoth. Their TCG names are instead foreign numbers, each of which correlate with their Levels.


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* NumericalThemeNaming: The main ten have their OCG names changed into this in different languages for the TCG, which correlates with their Levels.
** Shaitan = Pirmais (First, Latvian)
** Beelzebul = Antra (Second, Lithuanian)
** Lucifugus = Harmadik (Third, Hungarian)
** Astaroth = Patrulea (Fourth, Romanian)
** Asmodai = Piaty (Fifth, Polish)
** Belphegor = Sjette (Sixth, Norwegian & Danish)
** Ba'al = Seitsemas (Seventh, Finnish)
** Adramelech = Attondel (Eighth, Swedish)
** Lilith = Devyaty (Ninth, Russian)
** Nehemoth = Onuncu (Tenth, Turkish & Azerbaijani)

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'''[[http://yugipedia.com/wiki/Junk Junk]]''' is an archetype of Warrior-Types that are primarily used by Yusei Fudo and Tetsuzo Kuzuyama/[[DubNameChange Bashford]] in ''5D's''. It is also connected to the Synchron archetype. The strategy is to swarm the field with low-Level Monsters with their effects and then going for a Synchro Summon. The Junk Synchro Monsters require a Junk Synchron as a Tuner for their Synchro Summon, and they are also of ascending Level: with Junk Warrior being 5, Junk Gardna 6, Junk Archer and Junk Berserker 7, and Junk Destroyer 8, showcasing this archetype's adaptability in that it can use either a Level 2, 3, 4, or 5 monster along with Junk Synchron as its Synchro Materials. The archetype is closely related to the '''Synchron''' archetype.


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'''[[http://yugipedia.com/wiki/Junk Junk]]''' is an archetype of Warrior-Types that are primarily used by Yusei Fudo and Tetsuzo Kuzuyama/[[DubNameChange Bashford]] in ''5D's''. It is also connected to the Synchron archetype. The strategy is to swarm the field with low-Level Monsters with their effects and then going for a Synchro Summon. The Junk Synchro Monsters require a Junk Synchron as a Tuner for their Synchro Summon, and they are also of ascending Level: with Junk Warrior and Junk Speeder being 5, Junk Gardna 6, Junk Archer and Junk Berserker 7, and Junk Destroyer 8, showcasing this archetype's adaptability in that it can use either a Level 2, 3, 4, or 5 monster along with Junk Synchron as its Synchro Materials. The archetype is closely related to the '''Synchron''' archetype.




* MechanicalLifeform: They all look like machines, though, they are Warrior-Type Monsters.

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* MechanicalLifeform: They all look like machines, though, they are Warrior-Type Monsters.Monsters, except for Junkuriboh.



* MythologyGag: Junk Speeder's attack-boosting effect is based on Speed Warrior's effect, who is often used by Yusei alongside Junk Synchron to Synchro Summon Junk Warrior. You can certainly use Junk Synchron and Speed Warrior to Synchro Summon Junk Speeder. If Speed Warrior activates his effect, he will reach Junk Speeder's original Attack.



* WhatAPieceOfJunk: The archetype is literally named "Junk." Most of the Main Deck monsters are individually weak and resemble discarded pieces of machinery. When they tune together, however, they become powerful mechanical warriors. They represent Yusei's upbringings in Satellite.

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* WhatAPieceOfJunk: The archetype is literally named "Junk." Most of the Main Deck monsters are individually weak and resemble discarded pieces of machinery.machinery, and anime characters often dismiss them as garbage scooped up by Yusei. When they tune together, however, they become powerful mechanical warriors. They represent Yusei's upbringings in Satellite.
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* DubNameChange: A point of [[RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.

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* DubNameChange: A point of [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
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* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
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* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaton Gale, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material. Trencher can also do this with any other Infinitrack monster by banishing itself from the graveyard.

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* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaton Gale, Megaclops, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material. Trencher can also do this with any other Infinitrack monster by banishing itself from the graveyard.



* NoSell: Infinitrack Fortress Megaton Gale can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.

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* NoSell: Infinitrack Fortress Megaton Gale Megaclops can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.



* WorldsStrongestMan: With 4000 ATK, Megaton Gale is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.

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* WorldsStrongestMan: With 4000 ATK, Megaton Gale Megaclops is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.
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* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with magic based around [NoSell no-selling]] things.

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* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with magic based around [NoSell [[NoSell no-selling]] things.
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* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with

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* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with magic based around [NoSell no-selling]] things.

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[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/invaderofdarkness_bpw2_na_c_1e_1.png]]



* AntiMagic: While he's present, your opponent cannot activate Quick-Play Spells. The second effect of "Penalty Game!" prevents the opponent from using Traps or Spells during that turn if they have four or more cards in their hand.
* ArchEnemy: Serves as this for Gagagigo.
* BigBad: More or less the main villain in Gagagigo's story.



* CastingAShadow: He's a DARK Attribute monster named Invader of ''Darkness''.
* DarkIsEvil: The Invader of Darkness is a DARK monster that is the BigBad for Gagagigo's story.
* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with



%%* RedEyesTakeWarning

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%%* RedEyesTakeWarning* NoSell: "Spirit Barrier" prevents you from taking damage while you control a monster. This was likely intended to be used with "Absolute End" to make it a direct attack, saving your monster from destruction.
* RedEyesTakeWarning: The only color on him as well, beyond his golden skin and black cloak.
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** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragoon,_the_Force_of_Thunder Gaia Dragoon, the Force of Thunder]], who is the third Xyz Monster able to use Chaos Xyz Change.
* ThoseTwoGuys: Gaia, Knight in Brightest Night and Gaia, Knight in Blackest Night. They even have effects that support the other's Element.

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** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragoon,_the_Force_of_Thunder com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragoon, Dragon, the Force of Thunder]], Thunder Charger]], who is the third Xyz Monster able to use Chaos Xyz Change.
* ThoseTwoGuys: Gaia, Knight in Brightest Night the Mid-Knight Sun and Gaia, Knight in Blackest Night. the Polar Knight. They even have effects that support the other's Element.
Attribute.
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[[folder:Inifinite Ignition]]
The '''[[https://yugipedia.com/wiki/Infinite_Ignition Infinite Ignition]]''' archetype is comprised of EARTH Machine monsters and combine Xyz and Link summoning. Their overall playstyle is to replenish their Xyz monsters' materials in order to keep using their effects.

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[[folder:Inifinite Ignition]]
[[folder:Inifinitrack]]
The '''[[https://yugipedia.com/wiki/Infinite_Ignition Infinite Ignition]]''' archetype com/wiki/Infinitrack Infinitrack]]''' archetype, known as "Infinite Ignition" in the OCG, is comprised of EARTH Machine monsters and combine Xyz and Link summoning. Their overall playstyle is to replenish their Xyz monsters' materials in order to keep using their effects.



!!!Tropes associated with the Infinite Ignition:
* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaton Gale, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material.
* MeaningfulName: The Xyz monsters alls have effects classifed as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
* NoSell: Infinite Ignition Fortress Megaton Gale can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.

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!!!Tropes associated with the Infinite Ignition:
Infinitracks:
* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaton Gale, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material.
Material. Trencher can also do this with any other Infinitrack monster by banishing itself from the graveyard.
* MeaningfulName: The Xyz monsters alls all have effects classifed classified as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
* NoSell: Infinite Ignition Infinitrack Fortress Megaton Gale can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.



* PerpetualMotionMachine: Given the name "Infinite Ignition", this may be the inspiration behind this archetype.

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* PerpetualMotionMachine: Given the original name "Infinite Ignition", this may be the inspiration behind this archetype.



* TronLines: Infinite Ignition monsters have glowing blue lines on them.

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* TronLines: Infinite Ignition Infinitrack monsters have glowing blue lines on them.

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* CoolGuns: All of the Igknights are modelled after one.

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* CoolGuns: All of the Igknights are modelled modeled after one.



* GatlingGood: Igknight Avenger, as is only fitting for he is named after the GAU-8 Avenger.
* HotBlooded: Noted in the flavour texts of Magnum, Eagle, and Caliber. Basically all of them are hot-blooded.

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* GatlingGood: Igknight Avenger, as is only fitting for he is named after the GAU-8 Avenger.
Avenger. [[DubNameChange At least in the OCG.]]
* HotBlooded: Noted in the flavour flavor texts of Magnum, Eagle, Squire, Crusader, and Caliber.Gallant. Basically all of them are hot-blooded.



-->'''Igknight Eagle:''' "A very action-oriented and impulsive “Igknight” warrior. His comrades call him “Bullet Eagle” while keeping a certain distance from him."
-->'''Igknight Riot:''' "A high-level “Igknight” warrior. He specializes in wide area attacks with his dual gunblades regardless of time and location, striking fear into not only his enemies by also his comrades."
* TheLeader: Implied with Igknight Caliber.

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-->'''Igknight Eagle:''' "A very action-oriented and Crusader:''' "This impulsive “Igknight” warrior. His Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades call try to keep him “Bullet Eagle” while keeping a certain distance from him.at arm's length."
-->'''Igknight Riot:''' Margrave:''' "A high-level “Igknight” high-ranking Igknight warrior. He specializes in wide area When he does enter the fray, his sweeping attacks with his dual gunblades regardless of time and location, striking fear into are feared not only his enemies just by the enemy but also his comrades.own troops."
* TheLeader: Implied with Igknight Caliber.Gallant.



* MixAndMatchWeapon: The Igknights all wield melee weapons that use guns as bases. Igknight Magnum uses a short sword with a revolver grip, Igknight Avenger uses a Gatling gun with a lot of spears, and so on and so forth.
* NotSoDifferent: Igknight Dragnov feels this way about himself, as noted in his flavour text;
-->"A veteran Igknight warrior with a one-track mind who hates twisted things. Perhaps because of this, from time to time he questions his own weapon."
* NotSoStoic: Igknight Musket;

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* MixAndMatchWeapon: The Igknights all wield melee weapons that use guns as bases. Igknight Magnum Squire uses a short sword with a revolver grip, Igknight Avenger Lancer uses a Gatling gun with a lot of spears, and so on and so forth.
* NotSoDifferent: Igknight Dragnov Templar feels this way about himself, as noted in his flavour flavor text;
-->"A veteran -->"An experienced Igknight warrior with a one-track mind who hates twisted things. Perhaps because of this, from time to time he fights for justice and despises the corrupt. He even questions his own weapon.weapon these days, due to his absolute quest for righteousness."
* NotSoStoic: Igknight Musket;Paladin;



* RainbowMotif: The Igknight Pendulum Monsters are each colored in the colors of the rainbow. Riot is red, Dragnov is orange, Magnum is yellow, Caliber is green, Eagle is blue and Musket is purple. Stinger and Avenger are also colored yellow and orange. Of the Pendulum Monsters, the ones with high scales are the warmed colored ones and the ones with low scales have cool colors.
* RedOniBlueOni: Played with Cavalier and and Veteran. Cavalier has a blue background, but is described to be reckless and often attacks her own tropps. Veteran has a red background, but supervises her and gets annoyed with her recklessness.
* TheSmartGuy: Igknight Musket.
* TheSmurfettePrinciple: [[InvokedTrope Invoked]] with Igknight Derringer:
-->"The lone woman among the Igknights who is coddled by her colleagues. Even though her prized weapon take down her allies more often than her enemies, none of them complain about it."
* ThanatosGambit: Igknights Avenger and Stinger can be summoned by destroying "Igknight" cards you control and the Igknights have self-destructive Pendulum effects to search out other Igknights. This is hardly a detriment, since Pendulum Monsters don't go to the Graveyard. Rather, they go to the Extra Deck, and they can be Pendulum Summoned from there. Their self-destruct effects not only accumulate advantage but also set you up for later plays.

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* RainbowMotif: The Igknight Pendulum Monsters are each colored in the colors of the rainbow. Riot Margrave is red, Dragnov Templar is orange, Magnum Squire is yellow, Caliber Gallant is green, Eagle Crusader is blue and Musket Paladin is purple. Stinger Champion and Avenger Lancer are also colored yellow and orange. Of the Pendulum Monsters, the ones with high scales are the warmed colored ones and the ones with low scales have cool colors.
* RedOniBlueOni: Played with Cavalier and and Veteran. Cavalier has a blue background, but is described to be reckless and often attacks her own tropps.troops. Veteran has a red background, but supervises her and gets annoyed with her recklessness.
* TheSmartGuy: Igknight Musket.
Paladin.
* TheSmurfettePrinciple: [[InvokedTrope Invoked]] with Igknight Derringer:
Cavalier:
-->"The lone woman among the Igknights who is coddled by vaunted weapons of this pink Igknight have inflicted as much damage to her colleagues. Even though enemies as to her prized weapon take down her allies more often than her enemies, none of them complain about it.own troops, but she gets results so very few complain."
* ThanatosGambit: Igknights Avenger Lancer and Stinger Champion can be summoned by destroying "Igknight" cards you control and the Igknights have self-destructive Pendulum effects to search out other Igknights. This is hardly a detriment, since Pendulum Monsters don't go to the Graveyard. Rather, they go to the Extra Deck, and they can be Pendulum Summoned from there. Their self-destruct effects not only accumulate advantage but also set you up for later plays.



* TomboyishPonytail: Igknight Derringer.
* ZergRush: The Pendulum Igknights aren't too strong for their Levels and they can be Pendulum Summoned to make up for their destruction. They can be easily used for Xyz Summonings.

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* TomboyishPonytail: Igknight Derringer.
Cavalier.
* ZergRush: The Pendulum Igknights aren't too strong for their Levels and they can be Pendulum Summoned to make up for their destruction. They can be easily used for Xyz Summonings.Summons.
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* WhatAPieceOfJunk: The archetype is literally named "Junk." Most of the Main Deck monsters are individually weak and resemble discarded pieces of machinery. When they tune together, however, they become powerful mechanical warriors. They represent Yusei's upbringings in Satellite.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:300:The one and only Pot of Greed.]]



* BoringButPractical: Most of the Greed cards are simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by the number of cards you can draw. Suffice it to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.



* {{Greed}}

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* {{Greed}}{{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]



%%* CastingAShadow

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%%* CastingAShadow* CastingAShadow: All of them are DARK monsters.


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* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.


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* NinjaPirateZombieRobot: They're robot dragons with gun heads.


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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
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** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using

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** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.

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** [[spoiler:Ib]] fuses with Iustia the Guardragon to achieve a new Synchro evolution.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies.

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** [[spoiler:Ib]] fuses with Iustia Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.



* SealedEvilInACan: Iustia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:

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* SealedEvilInACan: Iustia's Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:



** Red: Pisti
** Orange: Elpi
** Yellow: Prominesis

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** Red: Pisti
Pisty
** Orange: Elpi
Elpy
** Yellow: ProminesisPromineses



** Blue: Iustia

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** Blue: IustiaJusticia



* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Iustia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Prominesis after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).

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* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Iustia (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Prominesis Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).



** Justicia appears to be a second exemple seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.



%%* PsychicPowers

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%%* PsychicPowers* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.



[[folder:Inpachi]]
'''[[http://yugipedia.com/Inpachi_(series) Inpachi]]''' is an archetype of monsters based around the normal monster card [[http://yugipedia.com/wiki/Inpachi Inpachi]]. His story is told within his card series and other cards, where he fights numerous other monsters and changes forms.

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[[folder:Inpachi]]
'''[[http://yugipedia.com/Inpachi_(series) Inpachi]]''' is an
[[folder:Inifinite Ignition]]
The '''[[https://yugipedia.com/wiki/Infinite_Ignition Infinite Ignition]]'''
archetype is comprised of monsters based around the normal monster card [[http://yugipedia.com/wiki/Inpachi Inpachi]]. His story is told within his card series and other cards, where he fights numerous other EARTH Machine monsters and changes forms.combine Xyz and Link summoning. Their overall playstyle is to replenish their Xyz monsters' materials in order to keep using their effects.


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!!!Tropes associated with the Infinite Ignition:
* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaton Gale, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material.
* MeaningfulName: The Xyz monsters alls have effects classifed as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
* NoSell: Infinite Ignition Fortress Megaton Gale can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.
* DishingOutDirt: The archetype is entirely comprised of EARTH monsters.
* PerpetualMotionMachine: Given the name "Infinite Ignition", this may be the inspiration behind this archetype.
* StatusBuff: By detaching one material, Colossal Mountain can permanently increase its ATK by 1000.
* TronLines: Infinite Ignition monsters have glowing blue lines on them.
* WorldsStrongestMan: With 4000 ATK, Megaton Gale is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.
[[/folder]]

[[folder:Inpachi]]
'''[[http://yugipedia.com/Inpachi_(series) Inpachi]]''' is an archetype of monsters based around the normal monster card [[http://yugipedia.com/wiki/Inpachi Inpachi]]. His story is told within his card series and other cards, where he fights numerous other monsters and changes forms.
----

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** CastingAShadow: Ghost Reaper & Winter Cherries
** DishingOutDirt: Ghost Belle & Haunted Mansion
** LightEmUp: Ghost Ogre & Snow Rabbit
** MakingASplash: Null Nun & Blooming Dogwood
** PlayingWithFire: Ash Blossom & Joyous Spring
* TheLastOfTheseIsNotLikeTheOthers: Null Nun & Blooming Dogwood's effect concerns Life Points, in contrast to the members of the series introduced before her, whose effects all deal with areas in which cards are located or played.



* OddNameOut: Ash Blossom & Joyous Spring is the only one whose name does not incorporate the word "Ghost".

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* OddNameOut: Ash Blossom & Joyous Spring is the only one whose TCG name does not incorporate the word "Ghost".
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* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion has remained on the ban list since, and likely to never return.

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* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion has remained wound up on the ban list since, banlist and likely stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to never return. get rid of it until then.
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** [[spoiler:Ib]] fuses with Iustia the Guardragon to achieve a new Synchro evolution.
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* EvilKnockoff: Of [[spoiler:Imduk]], whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.

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* EvilKnockoff: Of [[spoiler:Imduk]], Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.



* OneWingedAngel: Andrake eventually completely succumbs to its dark nature and evolves into Melodark.

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* OneWingedAngel: Andrake eventually completely succumbs purges himself of his darkness, giving birth to its dark nature and evolves into Melodark.



* ThemeNaming: Each Guardragon, except [[spoiler:Imduk]], is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Iustia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Prominesis after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).

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* ThemeNaming: Each Guardragon, except [[spoiler:Imduk]], Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Iustia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Prominesis after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
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'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Fairy-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

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[[caption-width-right:350:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Fairy-Type Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.


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* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.

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* EvilKnockoff: Of [[spoiler:Imduk]], whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.



* OneWingedAngel: Andrake eventually completely succumbs to its dark nature and evolves into Melodark.



** Green: Andrake

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** Green: AndrakeAndrake (and Melodark)



* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Iustia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Prominesis after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).

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* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, [[spoiler:Imduk]], is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Iustia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Prominesis after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/junksynchron_5ds1_en_c_1e.png]]
[[caption-width-right:220:Junk Synchron, the centerpiece of the archetype and Yusei's favorite Tuner.]]
'''[[http://yugipedia.com/wiki/Junk Junk]]''' is an archetype of Warrior-Types that are primarily used by Yusei Fudo and Tetsuzo Kuzuyama/[[DubNameChange Bashford]] in ''5D's''. It is also connected to the Synchron archetype. The strategy is to swarm the field with low-Level Monsters with their effects and then going for a Synchro Summon. The Junk Synchro Monsters require a Junk Synchron as a Tuner for their Synchro Summon, and they are also of ascending Level: with Junk Warrior being 5, Junk Gardna 6, Junk Archer and Junk Berserker 7, and Junk Destroyer 8, showcasing this archetype's adaptability in that it can use either a Level 2, 3, 4, or 5 monster along with Junk Synchron as its Synchro Materials.

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[[caption-width-right:220:Junk [[caption-width-right:230:Junk Synchron, the centerpiece of the archetype and Yusei's favorite Tuner.]]
'''[[http://yugipedia.com/wiki/Junk Junk]]''' is an archetype of Warrior-Types that are primarily used by Yusei Fudo and Tetsuzo Kuzuyama/[[DubNameChange Bashford]] in ''5D's''. It is also connected to the Synchron archetype. The strategy is to swarm the field with low-Level Monsters with their effects and then going for a Synchro Summon. The Junk Synchro Monsters require a Junk Synchron as a Tuner for their Synchro Summon, and they are also of ascending Level: with Junk Warrior being 5, Junk Gardna 6, Junk Archer and Junk Berserker 7, and Junk Destroyer 8, showcasing this archetype's adaptability in that it can use either a Level 2, 3, 4, or 5 monster along with Junk Synchron as its Synchro Materials.
Materials. The archetype is closely related to the '''Synchron''' archetype.
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The '''[[http://yugipedia.com/wiki/Invoked Invoked]]''', known as '''Invoked Beast''' (召喚獣 ''Shōkanjū'') in the OCG, are an archetype of Fusion Monsters. All of them have similar requirements for their summoning, necessitating the use of [[http://yugipedia.com/wiki/Aleister_the_Invoker Aleister the Invoker]] and any one monster of their respective aAttribute. The sole exception is their ace, Elysium, which requires another Invoked as well as any monster that was Special Summoned from the Extra Deck.

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The '''[[http://yugipedia.com/wiki/Invoked Invoked]]''', known as '''Invoked Beast''' (召喚獣 ''Shōkanjū'') in the OCG, are an archetype of Fusion Monsters. All of them have similar requirements for their summoning, necessitating the use of [[http://yugipedia.com/wiki/Aleister_the_Invoker Aleister the Invoker]] and any one monster of their respective aAttribute.Attribute. The sole exception is their ace, Elysium, which requires another Invoked as well as any monster that was Special Summoned from the Extra Deck.



* TheCorruption[=/=]DemonOfHumanOrigin: The fact that Caliga shares the same ATK, DEF, Attribute, and Level as Aleister—plus the similar clothing—implies it is a mutated Aleister. And then Aleister the Meltdown Invoker's card art is showing him turning into Caliga.

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* TheCorruption[=/=]DemonOfHumanOrigin: The fact that Caliga shares the same ATK, DEF, Attribute, and Level as Aleister—plus the similar clothing—implies it is a mutated Aleister. And then Aleister the Meltdown Invoker's Invoker of Madness's card art is showing him turning into Caliga.



** During the LINK era, Alister would join the Prophecy archetype as Crowley, the Origin of Prophecy. It's a nod to the Prophecy/Invoked hybrid decks.

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** During the LINK era, Alister Aleister would join the Prophecy archetype as Crowley, the Origin of Prophecy. It's a nod to the Prophecy/Invoked hybrid decks.

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* AGirlAndHerX: How the TCG names are structured, e.g. "Ghost Ogre & Snow Rabbit".


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* NameAndName: How the TCG names are structured, e.g. "Ghost Ogre & Snow Rabbit".
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** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.



* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. It gains

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* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. It He gains attack based on the levels of the Gravekeepers used to summon him.

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