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Characters from the ''TabletopGame/YuGiOh'' card game, sorted from F to J.

For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameKToN K to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

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[[foldercontrol]]

[[folder:F.A.]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine monsters with 0 ATK. Most of their monsters' effects allow them to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the strongest Synchro Monsters in-archetype.
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!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these in form and function; its effect drops the Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or higher (making it the first-ever official card to reference a Level higher than 12).
[[/folder]]

[[folder:Fabled]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.
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!!!Tropes associated with the Fableds:
* AdorableEvilMinions:
** A number of Fabled monsters have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of the least powerful of the basic Fabled monsters.
** The monsters from the "The Fabled" archetype.
* AllThereInTheManual: Most of the story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful of the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their card effects [[note]]no Fabled monster has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of sorcery lets them summon their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due to the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed since ''Hidden Arsenal 4''.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The monster on the card resembles a fiendish horse with a shawl over its face.)
[[/folder]]

[[folder:Fairy Tail]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' is a series of Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the corresponding story.

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!!!Tropes associated with the Fairy Tail monsters:
* BackFromTheDead: Snow can revive heself during either player's turn at the cost of banishing seven cards from the graveyard.
* GameplayAndStoryIntegration: The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the turn.
* TheLastOfTheseIsNotLikeTheOthers: Kaguya is the only monster in this series to not be based on a fairy tale from the Brother Grimms.
* LightEmUp: Every monster shown thus far are LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.
[[/folder]]

[[folder:Fairy Tale]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of monsters whose design takes inspiration from stories written by the Brothers Grimm. While their effects lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They are used by Leon von Schroeder in ''DM''.
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!!!Tropes associated with the Fairy Tales:
* BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.
[[/folder]]

[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

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!!!Tropes associated with the Felgrand monsters:
* AntiMagic: Arkbrave Dragon's effect.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]].
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck that they might as well be part of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was special summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.
[[/folder]]

[[folder:Fire Fist]]
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are a series of FIRE Beast-Warrior-Type monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the Fire Fists have effects that let you Set Fire Formation cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.
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!!!Tropes associated with the Fire Fists:
* TheAtoner: In ancient times, a legion of evil souls were banished to the heavens, to endure centuries of imprisonment. Now they have seen the error of their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of the outlaws and ceremonial sacrifices are made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.
[[/folder]]

[[folder:Fire King]]
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype of FIRE monsters with effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garnix.

The archetype is featured in the Structure Deck: ''Onslaught of the Fire Kings''.
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!!!Tropes associated with the Fire Kings:
* ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance to the Phoenix from Greek mythology and the Firebird.
** The feathers of Garunix are based on the Fenghuang, the Chinese version of the Phoenix. Understandably, this card is similar to the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself from the Graveyard, destroying all monsters on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the Phoenix, is its name, as the Garuda is often depicted with a birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.
[[/folder]]

[[folder:Fishborg]]
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three of them being Tuners, this aids greatly into Synchro decks.
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!!!Tropes associated with the Fishborgs:
* BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite the name "Fishborg," the Fishborg Launcher appears to be powered by a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to this monster's appearance since the fish is piloting a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice
[[/folder]]

[[folder:Five-Headed Dragon (Petit Dragon / Storm Dragon / Darkfire Dragon)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Storm Dragon. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.
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!!!Tropes associated with the Five-Headed Dragon:
* AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)
[[/folder]]

[[folder:Flamvell]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' monsters are a series of FIRE monsters that rely on burn damage and power through battle. In the backstory of the cards, they were one of four elemental tribes that formed the Ally of Justice to fight the Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.
----
!!!Tropes associated with the Flamevells:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters are FIRE monsters, and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than their season 2 successor, the [[BloodKnight Lavals]].
* WeaksauceWeakness: They don't like having their battle positions messed with. Keep them off the offensive and they won't do much.
* WhatHappenedToTheMouse: They get no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
[[/folder]]

[[folder:Fleur]]
'''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is a small archetype of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the formers being able or necessary to summon the latters.
----
!!!Tropes associated with Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Chevalier de Fleur can negate the activation of a Spell or Trap Card once per turn, but only in your turns.
* BlowYouAway: Chevalier de Fleur is a WIND monster.
* CastingAShadow: Necro Fleur and Sorciere de Fleur are DARK monsters.
* DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as the character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can bring back any monster from the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.
[[/folder]]

[[folder:Flower Cardian]]
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.
----
!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell effects.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is the weakest among the three boss monsters in terms of stats.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two or three different cards that let them put monsters on an empty field. If you didn't draw any of those, have fun playing the game at all.
* WorldsStrongestMan: Lightflare has the highest ATK among Synchro Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Fluffal / Edge Imp / Frightfurs]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning with the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Sora Shiun'in in ''ARC-V''.
----
!!!Tropes associated with the Fluffals, Edge Imp and Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation of a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back from the graveyard once per turn when you place a card from your hand on top of your deck.
** Frightfur Sheep can return from the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips a monster it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.
[[/folder]]

[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:350:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal monsters with 0 ATK and DEF and having Levels from 1 to 6. In the real-life card game, they were made into effect monsters which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.
----
!!!Tropes associated with the Fortune Ladies:
* BackFromTheDead: Fortune Lady Ever has the ability to revive herself if she is in the graveyard during the opponent's End Phase by banishing another Spellcaster from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotifs each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Ladies are this.
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://vignette.wikia.nocookie.net/yugioh/images/4/48/FortuneLadyEarth-SOVR-EN-R-1E.jpg/revision/latest?cb=20100722080835 looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.
[[/folder]]

[[folder:Freed]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in a lot of card art and is central to the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.
----
!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed the Matchless General
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of his energy to place his card on top of Jaden's Deck. Jaden is able to win the duel and defeat Zure with Freed's help. However, the card fades from existence as the duel ends, and Freed dies. Jaden vows to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way in the anime, but it's hard to blame him; his forces are fighting a hopeless war and have dwindled greatly.
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.
[[/folder]]

[[folder:Frog]]
'''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is used by Princess Rose in ''GX''.
----
!!!Tropes associated with the Frogs:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters. The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves from destruction, and wiping out all cards the opponent controls.
[[/folder]]

[[folder:Fur Hire]]
'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, is a band of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates their own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the rest of the squad.

----
!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora, the Flying Furtress, is definitely this. In-game, it can search for a Fur Hire monster in exchange for giving up your normal draw for the turn, and can destroy the opponent's field if five or more different members of the group are on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PettingZooPeople: It's rather like ''VideoGame/StarFox'' found its way into the card game.
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can be easy to get confused. They even have their own flying ship.
* StatusBuff: Blavo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG, from the archetype's PunnyName, to every monster having a PunBasedTitle in its name, to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.
[[/folder]]

[[folder:Gadget]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:300:The original trio.]]
The '''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' are an archetype of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype represented by Ancient Gear Gadjiltron Chimera and Ancient Gear Gadjiltron Dragon. The second group of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds.
----
!!!Tropes associated with the Gadgets:
* AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gain the ATK of all monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes.
* CombatAndSupport: The Gadgets work as support for other cards, such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and requires Morphtronic cards to be discarded.
* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up.
* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
* DishingOutDirt: The majority of the Gadget are EARTH monsters.
* EnemySummoner: Gold and Silver Gadget can summon a level 4 or lower Machine monster when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster which makes sense since it appears to be partially based on a water gun.
* MiniMecha: Stronghold the Moving Fortress, Metal Hold, and Bootup Soldier-Dread Dynamo, which are piloted by the Gadgets.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms of removal spells to eliminate anything they can't beat in a fight, the Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card advantage in the game, and are perhaps the first few cards termed "floaters".
[[/folder]]

[[folder:Gagaga]]
The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are an archetype of DARK Spellcaster-Type monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many of them can change their Levels.
----
!!!Tropes associated with the Gagagas:
* BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga monsters bear a crest of the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga monsters' effects to change their Levels allow them to Xyz Summon monsters with a wide range of Ranks, making it difficult to predict what they might pull from the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser are all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn the opponent, he is a Type C.
* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon of choice.
* MsFanservice: Gagaga Girl is an Expy of the Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit. The fans have certainly taken notice.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
* RecurringElement: Gagaga Cowboy's effect is similar to the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai" in the original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the anime and manga.
[[/folder]]

[[folder:Gagagigo]]
The story of '''[[http://yugipedia.com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', is one of the longest and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on a long journey after meeting the hero Marauding Captain, wishing to aid in the fight against the Invader of Darkness. But the power he gained on his quest corrupted his mind and turned him evil, until he almost struck down his old friend, when he realized what he had become and redeemed himself.
----
!!!Tropes associated with Gagagigo:
* AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon are the second strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo the Risen fell down to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed to "Gagagigo the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully robotic Gogiga Gagagigo.
* {{Expy}}: Of Greymon from ''Anime/{{Digimon}}'':
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When he was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk: All of them are humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER monsters.
* MyGodWhatHaveIDone: In the game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this out it redeemed himself by stopping his quest for more power.
* ReptilesAreAbhorrent: They are all Reptile-Type monsters. Only Giga Gagagigo and Gogiga Gagagigo are vicious.
* {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul is described as having long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the game.
* WorthyOpponent: To Freed the Brave Wanderer.
[[/folder]]

[[folder:Gaia Knight / Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. All members of the archetype have 2300 ATK and 2100 DEF, each with differing effects.

The '''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knights]]''' are a subseries revolving around Gaia shifting steeds and weaponry through various advanced forms of summoning.
----
!!!Tropes associated with the Gaia Knights:
* BadassNormal: Gaia Knight, the Force of Earth is not only one of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance: With Curse of Dragon to Form Gaia the Dragon Champion. Later, Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Especially considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior-Type monster.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the Thunder Charger]], who is the third Xyz Monster able to use Chaos Xyz Change.
* ThoseTwoGuys: Gaia, the Mid-Knight Sun and Gaia, the Polar Knight. They even have effects that support the other's Attribute.

[[/folder]]

[[folder:Gearfried]]
'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' is an armored knight with effects relying on Equip cards. In the anime they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his strength.
----
!!!Tropes associated with Gearfried:
* AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried the Swordmaster.
* BlackKnight: Gearfried the Iron Knight.
* CastingAShadow: Red-Eyes Metal Knight Gearfried, doubling as a Red-Eyes of course.
* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
* LightEmUp: Lightray Gearfried.
* ThePhoenix: Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried the Swordsmaster's effect.
* WalkingShirtlessScene: Gearfried the Swordsmaster.
[[/folder]]

[[folder:Geargia]]
'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck, highlighted by their leaders Gear Gigant X and Geargiagear XG, who do both.

The archetype is featured in the Structure Deck: ''Geargia Rampage''.
----
!!!Tropes associated with the Geargias:
* CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the mighty Geargiagear XG.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles Optimus Prime and/or Star Scream from the {{Transformers}} franchise.
** This card also resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
%%* MechanicalLifeforms
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in the cockpit.
* TheProfessor: In order to stop Dr. Gearck�s conquest of the entire world with the power of the evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
%%* RepetitiveName
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.
[[/folder]]

[[folder:Gem-Knight]]
'''[[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]]''' are an archetype of gemstone-themed Warriors that rely on Fusion Summoning via Gem-Knight Fusion to quickly swarm the field with powerful Fusion cards, their cards also recycling other Gem-Knights from the Graveyard. Their leader is Gem-Knight Master Diamond. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] in the ''Anime/YuGiOhArcV'' Anime.
----
!!!Tropes associated with the Gem-Knights:
* AllYourColorsCombined: The background and sword of Master Diamond's give off this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters in the Graveyard.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out the good guys.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond back from the dead by using the magic of the Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia is the only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto from death.
* BigGood: Master Diamond.
* ColorCodedStones: With the exception of Lazuli, each of the knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas and Evilswarm Ouroboros at the conclusion of the duel terminal storyline. With Sophia being defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.
* HeroicSacrifice: During the final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All of them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]] is second-in-command of the Gem-Knights after Master Diamond.
* LetsFightLikeGentlemen: They value honor above everything else, and only got into fighting after being attacked repeatedly by the [[ProudWarriorRace Lavals]]. This is probably why they got so angry at the Evilswarm and Gishki as described above.
* LightEmUp: Seraphinite needs a LIGHT monster to be Fusion Summoned.
* MakingASplash: Sapphire, Iolite, Amethyst, and [[PunnyName Aquamarine]] are all Aqua-Type monsters.
* ManOfKryptonite: According to the artwork of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to Vylon Disigma - it has 100 more ATK, it was EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type monsters.
* PowerGivesYouWings: Phantom Core is a Link counterpart of Crystal containing the power of the Zefra as seen by his wings in his card art.
* RainbowMotif: As the archtype is partly a homage to the Crystal Beasts this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When the Gishki attempt to wipe out the Gusto with chemical weapons of some sort, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them are named after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights and the [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck monster group. However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who is said to be a great friend with Lazuli, and they can even form a Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite was the only female Fusion Monster of the group (until ''ARC-V'' came with two new female Fusions).
[[/folder]]

[[folder:Genex]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
'''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype of Machine-Type monsterss with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro Monsters that gain different effects depending on the Attributes of the Synchro Materials used to summon them.
----
!!!Tropes associated with the Genex:
* CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controlle as the Tuner have the 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow: The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
** DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE monsters.
* {{Homage}}: Many of the "Genex Ally" monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them can be used in conjunction with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special effects and they gain one, depending on which monsters you used for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up but can give off harmful radition which explains its burn damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used to rehydrate the body which explains its healing effect.
** In the OCG, the Flamvell archetype is called Frembell. Genex Ally Bellflame's name is a play on the Frembell archetype.
* MechanicalLifeforms: All Genex monsters are machines, although only a small number of them are Machine-type.
* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND monster and its body shape resembles that of a kite.
* ThemeNaming: Genex monster names resemble several forms of energy development (hydroelectric, geothermal, solar, etc).
* ZergRush: The "R-Genex" focus heavily upon swarming to better enable Synchro Summons.
[[/folder]]

[[folder:Ghost Girls]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ghostogresnowrabbit_lckc_en_ur_1e.png]]
The '''[[http://yugipedia.com/wiki/Ghost_Girls Ghost Girls]]''' are a small series of Level 3 Tuner monsters with 0 ATK and 1800 DEF. Each of them is capable of disrupting the opponent's plays, by way of sending or discarding themselves from the hand to the Graveyard.
----
!!!Tropes associated with the Ghost Girls:
* CuteGhostGirl: It's there in the name.
* EarlyInstallmentWeirdness: Ghost Ogre & Snow Rabbit, the first of the series to be released, has two main differences from the others: it is Psychic-type rather than Zombie-type, and its effect can be used from either the hand or field while the others must be discarded from the hand.
* ElegantGothicLolita: Ghost Belle & Haunted Mansion sports the look to fit the "classic haunted house" motif.
* ElementalPowers: Each one has a different Attribute.
** CastingAShadow: Ghost Reaper & Winter Cherries
** DishingOutDirt: Ghost Belle & Haunted Mansion
** LightEmUp: Ghost Ogre & Snow Rabbit
** MakingASplash: Ghost Sister & Spooky Dogwood
** PlayingWithFire: Ash Blossom & Joyous Spring
* TheLastOfTheseIsNotLikeTheOthers: Ghost Sister & Spooky Dogwood's effect concerns Life Points, in contrast to the members of the series introduced before her, whose effects all deal with areas in which cards are located or played.
* ManOfKryptonite: Each of their effects is used to shut down a different area.
** Ghost Ogre destroys cards that activate on the field.
** Ghost Reaper banishes cards from the opponent's Extra Deck.
** Ash Blossom negates effects that search cards from the deck.
** Ghost Belle negates effects that move cards out of the Graveyard.
* NameAndName: How the TCG names are structured, e.g. "Ghost Ogre & Snow Rabbit".
* OddNameOut: Ash Blossom & Joyous Spring is the only one whose TCG name does not incorporate the word "Ghost".
* {{Pun}}: Each of their OCG names has a double meaning. [[LostInTranslation As they don't translate very well]], their TCG names incorporate both meanings instead.
[[/folder]]

[[folder:Ghostrick]]
'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their leader is the Xyz monster Ghostrick Angel of Mischief.
----
!!!Tropes associated with the Ghostricks:
* AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until the introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The artwork for [[http://img3.wikia.nocookie.net/__cb20140510091341/yugioh/images/thumb/4/4b/GhostrickBreak-PRIO-KR-R-1E.png/299px-GhostrickBreak-PRIO-KR-R-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'', and Stein seems to be either too dim or oblivious to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive, and tricky, often referred to as a bit of a trolling deck to the unprepared. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck that wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on the Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut: The Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from the opponent's deck.
[[/folder]]

[[folder:Gimmick Puppets]]
'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of mechanical toy-like monsters that are used by IV/[[DubNameChange Quattro]] in the ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.
----
!!!Tropes associated with the Gimmick Puppets:
* BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in [=ZeXal=], it lifts up its arms and then shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and places them into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the opponent.
* CreepyDoll: Princess and Dreary Doll
* CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns it's victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage at the opponent. Instead this card involves winning through a peaceful method.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible to do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
* PerversePuppet: The entire archetype appears to be this.
* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have effects ranging from stalling, swarming and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent them from XYZ summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them to blow up.
[[/folder]]

[[folder:Gishki]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, leader of the Gishki.]]
'''[[http://yugipedia.com/wiki/Gishki Gishki]]''', called '''Ritua''' in the OCG, are a series of WATER monsters and a revival of the once-dead Ritual Monster idea. They search out their Ritual monsters and the universal Ritual card Gishki Aquamirror from the deck to quickly Ritual Summon them, and can recycle the Mirror and Ritual Monsters from the Graveyard. The strongest of them is Gishki Zielgigas.
----
!!!Tropes associated with the Gishki:
* BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but it failed. The failure rebounded in him turning into an unstable monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]] in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough for the Gishki cause. She also betrayed the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima and Evigishki Tetrogre. It's supposed to indicate how the Gishki rituals has changed them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of the English word ''Ritual'', while the TCG name is a corruption of the Japanese word ''Gishiki'', which means "Ritual". This was probably necessary so cards with 'Ritual' in their names wouldn't accidentally become part of the archetype.
* LiteralSplitPersonality: Aquamirror Illusion is Emilia using its power to separate her spirit from her physical body. Her spirit eventually turned into Merrow-Geist while her physical body became Gustkrake
* LostInTranslation: Going by Gustkraken's Japanese name, gastkraken is made of Ghast (an old english for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual monsters is the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OrangeAndBlueMorality: Gishki Noellia was shown acting cruel and evil on some cards, but good and benign in others. The art of "Aquamirror Illusion" and "Aquamirror Cycle" suggests she forced Gishki Emilia to transform into "Evigishki Gustkraken" against her will, and she seems to have had orchestrated the alliance with the Evilswarms due to cards like "Trial and Tribulation" and "Creeping Darkness" which resulted in her being turned into Gishki Psychelone. On the other hand, she is seen comforting crying children on "After the Storm" and protecting them in "Spell Wall". (Possibly, she was committing evil in order to accomplish what she believes will bring about greater good, in which this Trope may apply. See RedemptionEqualsDeath below.)
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted all the she had done, and broke the Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the Ritual and tried to attack them. Using the last of her power in Spell Wall, Noellia defeated him. Before finally passing on, she passed on the Aquamirror to Avance and Emilia.
* ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and goes]] throughout the Duel Terminal storyline, but thematically, they're an evil cult that summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident that made Natalia die happened when Natalia and Noellia were researching for a way to defeat the Fabled without using Trishula. Natalia accidentally called out the Steelswarm, couldn't control them, and died. During Noellia's grief, she was consumed by the Steelswarm
[[/folder]]

[[folder:Gladiator Beasts]]
'''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are an archetype of Beast-Warrior-Type monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Heraklinos. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.
----
!!!Tropes associated with the Gladiator Beasts:
* AntiMagic: Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Beastarti can destroy a spell or trap card, and Heraklinos lets you discard cards to negate spell and trap cards.
* AttackAttackAttack: Gladiator beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some lp in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
** 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of the Gladiator Beasts
* {{Hercules}}: Heraklinos, who is also the strongest Gladiator Beast.
* LizardFolk: Retiari and Secutor.
* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
* NobleBirdOfPrey: Besiari, Gyzarus, Lanista and Octavius.
* OurCentaursAreDifferent: Equeste.
* PantheraAwesome: Alexander, Laquari, Heraclinos, Samnite, Tygerius.
* PettingZooPeople: An entire group of them.
* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
* ThemeNaming: Their names are largely based on types of gladiators in the Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with names of famous Roman warriors (such as Octavius, Spartacus, and Tiberius).
* TyrannosaurusRex: Gaiodiaz and Spartacus
[[/folder]]

[[folder:Goblin Attack Force]]
The '''[[http://yugipedia.com/wiki/Goblin Goblin Attack Force]]''' is a series of monsters that usually, but not always, are Warriors and Fiends. Appearing in many forms and outfits such as ninjas, knights, and bandits, the Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they universally switch to Defense Position after attacking, and most of them have 0 DEF.
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!!!Tropes associated with the Goblin Attack Force:
%%* ActuallyFourMooks
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as the butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking, and likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork for Goblin Marauding Force, one of the Goblins strikes the same position as "Marauding Captain"; a similarity noted in the card's name.\\
Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading their base, as seen in Prepare to Strike Back and Attack on GHQ.
* PuppeteerParasite: Shown in Mass Hypnosis which was done to them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork of Goblin Recon Force, they are shown using headsets and night goggles. The setting is usually believed to take place in the medieval times, as the other Goblin Attack Force variants use medieval weaponry.
* ShrinkRay: Victims of one in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without negating anything.
[[/folder]]

[[folder:Goddesses of Rebirth]]
'''[[http://yugipedia.com/wiki/Sophia,_Goddess_of_Rebirth Sophia]]''' is one of the most AwesomeButImpractical cards there is. What would have been the final result of the Duel Terminal storylines bearing summoning conditions and adornments that imply the tribes unite their powers to call it, it banishes all other cards in the hand, field and Graveyard when summoned, leaving only Sophia's 3600 ATK and whatever the players can draw left to continue the duel. In the story its summoning was halted when the destruction caused the Costellars and Evilswarms to work together to banish her again.

Later it would be revealed that Sophia has a counterpart in the form of '''[[http://yugipedia.com/wiki/Tierra%2C_Goddess_of_Rebirth Tierra]]''' who is just as powerful and as impractical as her, and who served as a conclusion to the Duel Terminal storyline in general. Later still, a Cyberse-Type counterpart called '''[[https://yugipedia.com/wiki/A-vida,_the_Dual_World_Crafter A-vida]]''' was revealed at the climax of the World Legacy storyline, though whether or not as a conclusion remains to be seen.
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!!!Tropes associated with Sophia:
* AllYourPowersCombined:
** The Special Summoning Conditions of Sophia might be refering to the powers of the "Gishki" (Ritual Monster), "Gem-Knight" (Fusion Monster), "Gusto", "Vylon", and "Laval" (Synchro Monster), "lswarm", and "Constellar" (Xyz Monster).\\
On close inspection, this card seems to have a representation of each of the elemental Duel Terminal archetypes in its artwork. Sophia has two "Gishki Aquamirrors" for a bra (Gishki), two armbands with differently colored gems (Gem-Knight), a pair of green wings sprouting from her head (Gusto), flaming hair (Laval), and balls of Light and Darkness held in either hand (Vylon and Constellar and Steelswarm and "lswarm", respectively).
** Tierra's body is made of parts from Qli and Infernoid monsters.
* AwesomeButImpractical: All three monsters have ''extremely'' difficult conditions to fulfill just to get them onto the field. But if those conditions are fulfilled, then their Summons can't be negated—and their effects once they do hit the field can't be responded to with cards or effects:
** Sophia's Summon requires a Ritual, Fusion, Synchro, and Xyz monster to be banished while face-up on the field. However, they can be on either side of the field, and so can be banished against the opponent's will a la Lava Golem. Once it's summoned, its effect activates which banishes everything from both players' fields, hands, and Graveyards—meaning that if you pull her off, you'll get an instant 3600 shot at your opponent's life points, if not a game win due to their loss of resources (unless they pull a card like Dark Hole or Mirror Force out of their ass). Difficult to summon, by no means splashable, but in the right deck (and when you know your opponent enough to use his monster selection strengths against him), it can make quite a punch. However, Instant fusion can get out any five or lower fusion monster, whereas Xyz and Synchro monsters are commonly played. Solve the ritual problem, and you can try to get her out easily.
** Tierra requires 10+ different cards to be shuffled from the hand or field of the player back into the deck in order for her to be summoned. Furthermore, unlike Sophia, her effect of returning everything besides herself to the deck affects Pendulum monsters that are face-up in the Extra Deck.
** A-vida can only be Summoned if there are 8+ Link Monsters on the field or in the Graveyards, and even if it's Summoned, you can't Special Summon any other monsters that turn. Its Summon, however, can shuffle every other banished, destroyed, or Summoned monster into the Deck.
* BilingualBonus: Sophia (Σοφία) is the Greek word for wisdom while Tierra means earth in spanish.
* DidYouJustPunchOutCthulhu: Sophia was on the receiving end of this trope, courtesy of Sombre and Kerykeion.
* {{Foil}}: The two goddess are opposites in many ways. Sophia is a DARK Fairy-type monster and has an organic-looking appearance while Tierra is a LIGHT Fiend-type and mechanical in terms of appearence. Both have the same level as well as a mass removal effect but while Sophia's banishes cards, Tierra's returns them to the deck instead. Also, their ATK/DEF values are the opposite of each other.
* FusionDance:
** Infernoid Onuncu + Infernoid Devyaty + 1 or more "Infernoid" monster(s) = Infernoid Tierra
** Even though she is no longer a Fusion monster, Tierra, Goddess of Rebirth is Infernoid Tierra combined with the Apoqliphort monsters and Batlamyus.
* GodIsEvil: Sophia was eventually revealed to have created the ViciousCycle below while Tierra is the one responsible for the Qli and the Infernoids.
* KillTheGod: The ultimate fate of Sophia at the hands of Sombres and Kerykeion.
* MeaningfulName: Sophia is named for the Aeon Sophia in Gnostic Mythology and Tierra after the eponymous computer simulation.
* NumerologicalMotif: Tierra is associated with the number 10. Her Infernoid form can uses all of its effects when summoned using at least 10 materials while her Goddess of Rebirth form requires 10 or more cards to be shuffled into the deck for her to be summoned. Fittingly, she's connected to the Qli and Infernoid archetypes which are also connected to that number.
* PhysicalGod: Sophia and Tierra are the gods of the Duel Terminal World.
* {{Recurring Element}}:
** This card is like a counterpart of The Creator God of Light, Horakhty since this card requires several different card types, which most Decks don't have, and that this card's Summon and effect cannot be negated.
** This card's effect is similar to that of the Chaos Emperor Dragon - Envoy of the End, Ocean Dragon Lord - Neo-Daedalus and Gandora the Dragon of Destruction, as well as the anime-exclusive Chaos End Ruler -Ruler of the Beginning and the End-.
* ResetButton: Attempted by Sophia, but failed. See below.
* ViciousCycle: Sophia created a never ending cycle of reincarnation of creation and destruction. To escape from this cycle, Sombres and Kerykeion were born.
* YinYangBomb: Sophia can be seen holding a light orb and a dark orb in her hands, representing the Constellar and Evilswarm respectively.
[[/folder]]

[[folder:Gorgonic]]
The '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists of DARK Rock-Type monsters that focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in his human past life.
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* AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They are DARK monsters and used by [[TheCaligula human Vector]] and to a lesser extent Abyss when he dueled Shark through his sister.
* DishingOutDirt / RockMonster: All of them are Rock-Type monsters.
* {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some of the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
* SnakePeople: Gorgnic Guardian is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a rock snake.
* TakenForGranite: Gorgonic Guardian's effect in the anime shows it turning monsters to stone. Fitting for a Gorgon.
[[/folder]]

[[folder:Gouki]]
The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka in ''Anime/YuGiOhVRAINS''.
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!!!Tropes associated with the Gouki:
* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
* DishingOutDirt: On account of being EARTH monsters.
* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any one instance of battle or effect damage in half.
* LetsYouAndHimFight: Destroy Ogre's effect allows the opponent to Special Summon up to 2 monsters from their Graveyard, and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, and negate the effects of an equal number of the opponent's monsters.
* StatusAilment: The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon itself from the hand and then to have a Gouki on the field gain 800 ATK.
* ThemeNaming: The main deck Gouki monsters are named after wrestling moves.
* WeHaveReserves: Sort of. The Main Deck Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.
[[/folder]]

[[folder:Goyo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
The '''[[http://yugipedia.com/wiki/Goyo Goyo]]''' are a group of EARTH Warrior-Type monsters with the ability to take control of the monsters they destroy. They are used by Tetsu Ushio in ''5D's'' and by members of the Security in ''ARC-V''.
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!!!Tropes associated with the Goyos:
* BreathWeapon:: Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the others.
* DefeatMeansFriendship: As stated above, the Goyo monsters have an effect that allows their player to take control of monsters they defeat. However, this ability is depicted in the anime as holding the defeated monster captive.
* DishingOutDirt: All of the Goyo monsters are EARTH monsters.
* FusionDance: Goyo Emperor is a Fusion Monster that can be summoned by fusing two EARTH Warrior-Type Synchro Monsters.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle damage inflicted by the monster Special Summoned with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
** The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on a monster.
* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from the Extra Deck and increase his ATK in case he is attacked.
[[/folder]]

[[folder:Greed]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:300:The one and only Pot of Greed.]]
The '''[[http://yugipedia.com/wiki/Greed_(series) Greed]]''' series tells the story of the Goblin of Greed, once a wealthy goblin who lost his fortune and is trying to work his way back up in the world. Hard work is out of the question though, he's out to steal the Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get his fortune back.
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!!!Tropes associated with Greed:
* BoringButPractical: Most of the Greed cards are simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by the number of cards you can draw. Suffice it to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him and he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired into "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered to be the opposite counterpart of "Pot of Greed" as Greed is to take(draw cards) and Generosity is to give(return cards). Their status is also opposite as Pot of Greed is Forbidden but this card is Unlimited.
* {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
** The word "Kame" in Japanese means both "Turtle" and "Jar", so Jar Turtle's Japanese name is a pun.
** Moray of Greed's Japanese name is a pun on the words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it can be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at the Dark Factory of Mass Production to get his money back.
* SelfParody: Greed Grado's artwork looks a lot like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass: According to Master Guide 2, the "Avatar of the Pot" is not a man wearing a pot on his head, and is actually the perfect evolution of the "Pot of Greed".
[[/folder]]

[[folder:Gravekeeper's]]
The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary and Gravekeeper's Oracle.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.
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!!!Tropes associated with the Gravekeeper's cards:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* LoopholeAbuse: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have the same ATK. "Oracle" is also sitting in the same chair as Visionary and is wearing similar clothing.
** "Gravekeeper's Shaman" is the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary and Gravekeeper's Priestess
[[/folder]]

[[folder:Graydle]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.
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!!!Tropes associated with the Graydles:
* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
* DeathActivatedSuperpower:With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
* MakingASplash: They are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
* ShoutOut: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). One of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon"). All of this makes the archetype a quite blatant reference to ''Film/TheThing1982'', which features the exact same plot.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.
[[/folder]]

[[folder:Guardians]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.
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!!!Tropes associated with the Guardians:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because that card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, and 3 monsters are harder to get rid of than a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, the strongest Main Deck Warrior-Type monster that can be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus: The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
* ElementalPowers:
** From the Gate Guardian series:
*** MakingASplash: Suijin
*** BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
*** CastingAShadow: Gate Guardian, then Dark Guardian.
** From the Equip Guardian team:
*** PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power of the Guardians, which indicates that he owns all of the Guardian weapons.
* FusionDance: Gate Guardian is a fusion of "Sanga of the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference to its name; having two monsters on your field is "Order", rather than having "chaos" - only opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
* WingedHumanoid: Guardian Eatos.
[[/folder]]

[[folder:Guardragon]]
'''[[https://yugioh.wikia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters. They are connected to the '''[[https://yugioh.wikia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Guardragons:
* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* TheLastOfTheseIsNotLikeTheOthers: They are the seventh and final group of monsters connected to the World Legacy archetype to be introduced, but unlike the previous groups, they are not an archetype and instead serve as support for Dragon-Type monsters in general.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
[[/folder]]

[[folder:Gun Dragon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.
----
!!!Tropes associated with the Gun Dragons:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share a names that consist of firearm-related terms and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
%%* MechanicalLifeforms
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're robot dragons with gun heads.
%%* OurDragonsAreDifferent
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolvers\that are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.
[[/folder]]

[[folder:Gusto]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series of WIND monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives in the swamplands and fights alongside monsters to repel foreign enemies, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.
----
!!!Tropes associated with the Gustos:
* AntiMagic: Gusto's Dust
* BabiesEverAfter: According to Master Guide 4, Pirika is the daughter of Reeze and Kamui.
* BackFromTheDead:
** Windar, Daigusto Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls and then were purified after the defeat of Tierra.
* BlowYouAway: The Gusto are a tribe of wind spellcasters.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars, and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Kamui and Winda
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns: Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pirika appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze
%%* GlassCannon
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windar and Musto
* NobleBirdOfPrey: Eguls, Falcos and Gulldos become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Grif
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Sephira archetype and calls herself "Sephiram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their Main Deck monsters are low-level floaters, meaning that they summon other monsters when destroyed. The big three are Wynnda, Gulldo, and Egul, all of which summon each other. They rely on this to make plays, as while their swarming abilities are mediocre, it's ''very'' hard to completely get them off the field, and in most cases at least one of them will survive long enough to make Extra Deck plays.
* YouGottaHaveBlueHair: And most of them have green hair to go with the eyes.
[[/folder]]

[[folder:Hand]]
The '''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' archetype is a small series of monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside from the four Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand and Prominence Hand[[/note]] and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this archetype: The Judgement Hand.
----
!!!Tropes associated with the Hands:
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg: The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the four Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* CastingAShadow: Magic Hand is a DARK monster.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
* ElementalPowers: The Hands cover four of the six Attributes; the missing Attributes are LIGHT and WIND.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* AnIcePerson: Ice Hand.
* MakingASplash: Ice Hand is a WATER Aqua-Type monster.
* PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are a clan of WIND Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.
----
!!!Tropes associated with the Harpies:
* AbsoluteCleavage: Shows up quite often in the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect, and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks were non-existent due to so few cards and none of them being very good. Over the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once called "Harpie's Brother", making him the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
* {{Stripperiffic}}: In the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.
[[/folder]]

[[folder:Hazy Flame]]
'''[[http://yugipedia.com/wiki/Haze_Beast Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.
----
!!!Tropes associated with the Hazy Flames:
* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's a Hazy Flame support card that will let you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.
[[/folder]]

[[folder:Herald]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but they also include a Synchro Monster (Herald of Arc Light) and an Xyz Monster (Herald of Pure Light). The colored Heralds are Level 2 and have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection.
----
!!!Tropes associated with the Heralds:
* AntiMagic: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type monsters in the TCG, and Angel-Type monsters in the OCG.
* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.
[[/folder]]

[[folder:Heraldic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.
----
!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion and High Medallion Arts' effects.
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
[[/folder]]

[[folder:Hieratic]]
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.
----
!!!Tropes associated with the Hieratics:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic deck is more likely to be a hindrance to the archetype as a whole. To wit, both monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}: Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you have two or more of them, out come the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him to Special Summon a Dragon-Type monster from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Baing based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imegery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from the hand, Deck, or Graveyard. Hieratic Seal of the Sun Dragon Overlord is the only monster that can be Special Summon with said effect.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal" monsters.
* StatusAilment: Most of the Hieratic monsters effects to Special Summon Dragon-Type monsters also reduce the ATK and DEF of the Summoned monster to 0.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra Deck is there.
[[/folder]]

[[folder:Heroic]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with effects to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. They are used by Gauche/[[DubNameChange Nistro]] in ''ZEXAL''.
----
!!!Tropes associated with the Heroics:
* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
* DishingOutDirt: All Heroic monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who is a LIGHT monster and Number 86: Heroic Champion Rhongomyniad who is a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes the never-dying fighting spirit within this archetype's user Gauche.
[[/folder]]

[[folder:hunder]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
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!!!Tropes associated with the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There are two common playing styles to this archetype -- Control and Swarm. Because this archetype has such flexibility, you can take portions of both strategies and implement them into a single deck. You can use control cards in a swarm strategy to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict the final blow to your opponent after you've countered all of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster on the field. This means that you can reuse monster effects like the attack negation of Number 39: Utopia, or the second effect of Number 91: Thunder Spark Dragon.
[[/folder]]

[[folder:Ice]]
'''[[http://yugipedia.com/wiki/Ice Ice]]''' monsters, known as '''Snow''' in the OCG, are a series of Aqua-Type Monsters that distribute Ice Counters to enemy monsters, with effects that weaken or destroy them for having such counters on them. Their leader is Ice Master. They're used in the manga by Asuka Tenjouin/[[DubNameChange Alexis Rhodes]], and should not be confused with the White Night monsters she used while in the Society of Light in the anime, which have a similar aesthetic of ice-themed monsters but do not use Ice Counters, and most have not been released in real life.
----
!!!Tropes associated with the Ice monsters:
* AntiMagic: Snowman Creator's effect.
* ContinuityCameo: Ice Master bears a resemblence to Alexis Rhodes whilst under the control of Sartorius when she was in the Society of Light due to the white clothing and blond hair. Alexis also temporarily used a deck based around ice cards while she was being controlled and her manga deck includes this card.
* {{Expy}}:
** Ice Master has coincidentally the same ATK as Dark Magician, Elemental HERO Neos, Stardust Dragon, Number 39: Utopia and Odd-Eyes Pendulum Dragon, the signature cards of the main characters of the five ''Yu-Gi-Oh!'' anime series (''Duel Monsters'', ''GX'', ''5D's'', ''ZEXAL'' and ''ARC-V'') respectively. She has also the same DEF as ''GX'', ''5D's'' ''ZEXAL'' and ''ARC-V's'' hero's signature Monster Cards. Additionally, Dark Magician is a Spellcaster-Type and had a apprentice counterpart, which is Dark Magician Girl. Ice Master's apprentice counterpart can be, imaginatively, Blizzard Princess.
** Snowdust Giant is similar to Black Ray Lancer, as they're both Beast-Warrior-Type Xyz Monsters that require 2 WATER monsters to be Xyz Summoned.
* HarmlessFreezing: Snowdust Dragon's effect, which indicates that it freezes its foes in blocks of ice.
* AnIcePerson: Obviously.
* KillItWithIce: Ice Master's effect, which destroys every monster on the field with Ice Counters at the cost of dying in the process. This means this spell is so powerful, her life force is spent trying to cast it.
* LizardFolk: Snowdust Giant appears to be a humanoid/hybrid version of Snowdust Dragon.
* MakingASplash: The archetype consists of WATER Aqua-Type monsters.
* OurDragonsAreDifferent: Snow Dragon and Snowdust Dragon
[[/folder]]

[[folder:Ice Barrier]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magictriangleoftheicebarrier_tf04_jp_vg.png]]
[[caption-width-right:300:Grunard (top), Gentala (bottom-left), and Raiho (bottom-right), the generals of the Ice Barrier.]]
'''[[http://yugipedia.com/wiki/Ice_Barrier Ice Barrier]]''' are WATER monsters rely on freezing the opponent, metaphorically speaking. They have effects that restrict the opponent's actions and protect your cards, but only while multiple Ice Barrier monsters are in place. Their leaders are the Dragons of the Ice Barrier, Brionac, Gungnir, and Trishula.
----
!!!Tropes associated with the Ice Barriers:
* AntiMagic: Spellbreaker of the Ice Barrier, Dance Princess of the Ice Barrier, Medium of the Ice Barrier, Dai-sojo of the Ice Barrier and Warlock of the Ice Barrier
* ArmsAndArmorThemeNaming: [[Myth/CelticMythology Brionac]], [[Myth/NorseMythology Gungnir]] and [[Myth/HinduMythology Trishula]], the dragons of this archetype, are named after famous mythological spears used by Gods.
* BaldOfAwesome: General Gantala
* BareFistedMonk: General Gantala
* BigCreepyCrawlies: Numbing Grub in the Ice Barrier
* {{Cool|Sword}} {{BFS}}: Grunard
* TheCorruption: Evilswarm Bahamut, Evilswarm Ophion and Evilswarm Ouroboros are the members of the Ice Barrier archetype infected by the Evilswarm virus.
* CultureChopSuey: The Ice Barrier archetype resembles for the most part famous concept, figures, warriors, and mythological beings of different Asian cultures.
* FighterMageThief: Replace Thief with Monk and that's what Grunard, Gantala and Raiho are.
* FourStarBadass: Grunard, Gantala and Raiho
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, "Constellar Rasalhague" used the power of the "Gishki Aquamirror" to fuse itself with the 3 corrupted "Ice Barrier" Dragons to become "Evilswarm Kerykeion" in order to defeat "Sophia, Goddess of Rebirth" together with "Constellar Sombres", which means that it is not a true "Evilswarm" monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of "Evilswarm", and thus explaining the "Constellar" symbol that can be seen on the Aquamirror staff that "Evilswarm Kerykeion" is holding.
* GodzillaThreshold: the Ice Barrier tribe fought against the invading Worms and Fabled by progressively unlocking seals on a series of powerful Ice Barrier monsters. Eventually, they wound up pushed so far back against the wall that they released Trishula, Dragon of the Ice Barrier. In its berserk rampage, Trishula wiped out nearly everybody, friend and foe alike, including the Ice Barrier tribe themselves.
* HealingHands: Gantala can revive another member of the Ice Barrier with his effect. Since his left hand is glowing, it is implied he has these.
* HiddenElfVillage: The Ice Barrier monsters play this role, choosing to stay back and protect said barrier rather than help fight the Worm invasion.
* AnIcePerson: Obviously.
* {{Ninja}}: Dewdark of the Ice Barrier
* OurDragonsAreDifferent: Brionac, Gungnir and Trishula
* PantheraAwesome: Dewloren, Tiger King of the Ice Barrier
* ScaryImpracticalArmor: Grunard
* SealedEvilInACan: Void Trap Hole shows the moment that Prior/Sacred Spirit sealed away the dragons, if you look at the very top of the picture closely you can see him
* {{Seppuku}}: When a Samurai of the Ice Barrier on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card. This particular effect is most likely a reference to Seppuku.
* SigilSpam: The Snowflake
* SixthRanger: Blizzard Warrior and Reese the Ice Mistress
[[/folder]]

[[folder:Igknight]]
'''[[http://yugipedia.com/wiki/Igknight Igknight]]''' monsters are an archetype of FIRE Warrior-Type monsters that, for the first time since the [[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]], use an engine revolving around Normal Monsters. This time around, they are also Pendulum Monsters, and they exploit their Extra Deck retreat mechanics by destroying themselves for benefits.
----
!!!Tropes associated with the Igknights:
* AntiMagic: One of Igknight Avenger's effects;
-->''"Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck."''
* CoolGuns: All of the Igknights are modeled after one.
* DiscardAndDraw: The Pendulum Igknights all share the same Pendulum Effect, described below. It's hardly a detriment to them, since Pendulum Monsters go to the Extra Deck face-up ready to be Pendulum Summoned again;
-->''"If you have an "Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand."''
* FamilyFriendlyFirearms: Averted - surprisingly enough for a franchise known for the trope; none of the card artworks were censored in the TCG despite a heavy resemblance to guns in their weapons and armor. This may be because their weapons were made to look and operate more like blades than actual firearms.
* GatlingGood: Igknight Avenger, as is only fitting for he is named after the GAU-8 Avenger. [[DubNameChange At least in the OCG.]]
* HotBlooded: Noted in the flavor texts of Squire, Crusader, and Gallant. Basically all of them are hot-blooded.
* IJustShotMarvinInTheFace: A ''huge'' concern that the Igknights have with some of their comrades;
-->'''Igknight Crusader:''' "This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length."
-->'''Igknight Margrave:''' "A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops."
* TheLeader: Implied with Igknight Gallant.
* LoopholeAbuse: The DiscardAndDraw mechanic was very effective with Number 66: Master Key Beetle (or any other similar card), since Master Key Beetle protected one of your Pendulum Cards, while you could search a card by destroying only a single Igknight card, resulting to a loop of gathering cards in your hand and your Extra Deck until you're ready to rekt your opponent. However, the rulings stated that the combo does ''not'' work anymore because you need ''both'' cards in your Pendulum Zones rather than just one to be destroyed to search a card.
* MixAndMatchWeapon: The Igknights all wield melee weapons that use guns as bases. Igknight Squire uses a short sword with a revolver grip, Igknight Lancer uses a Gatling gun with a lot of spears, and so on and so forth.
* NotSoDifferent: Igknight Templar feels this way about himself, as noted in his flavor text;
-->"An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness."
* NotSoStoic: Igknight Paladin;
-->"The “Igknight” tactician famous for always been calm, cool, and rational. In reality it just takes a while for the blood to rush to his head, so he is actually always angry on the inside."
* PlayingWithFire: They are all FIRE monsters.
* RainbowMotif: The Igknight Pendulum Monsters are each colored in the colors of the rainbow. Margrave is red, Templar is orange, Squire is yellow, Gallant is green, Crusader is blue and Paladin is purple. Champion and Lancer are also colored yellow and orange. Of the Pendulum Monsters, the ones with high scales are the warmed colored ones and the ones with low scales have cool colors.
* RedOniBlueOni: Played with Cavalier and and Veteran. Cavalier has a blue background, but is described to be reckless and often attacks her own troops. Veteran has a red background, but supervises her and gets annoyed with her recklessness.
* TheSmartGuy: Igknight Paladin.
* TheSmurfettePrinciple: [[InvokedTrope Invoked]] with Igknight Cavalier:
-->"The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain."
* SummonMagic: "Ignition Phoenix" shows Squire, Crusader, Templar, and Paladin summoning Ignister Prominence, the True Dracoslayer.
* ThanatosGambit: Igknights Lancer and Champion can be summoned by destroying "Igknight" cards you control and the Igknights have self-destructive Pendulum effects to search out other Igknights. This is hardly a detriment, since Pendulum Monsters don't go to the Graveyard. Rather, they go to the Extra Deck, and they can be Pendulum Summoned from there. Their self-destruct effects not only accumulate advantage but also set you up for later plays.
* ThemeNaming: In the OCG, the theme was [[ArmsAndArmorThemeNaming guns]] (e.g. Derringer, Dragunov, Uzi). [[DubNameChange Their TCG names]] are instead derived from medieval military positions and other "knightly" terms (for instance, the aforementioned three become Cavalier, Templar, and Veteran respectively).
* TomboyishPonytail: Igknight Cavalier.
* ZergRush: The Pendulum Igknights aren't too strong for their Levels and they can be Pendulum Summoned to make up for their destruction. They can be easily used for Xyz Summons.
[[/folder]]

[[folder:Inca]]
'''[[http://yugipedia.com/wiki/Inca Inca]]''' monsters are a series of monsters based on ancient Inca mythology. Their strategy is to summon their synchro monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the other to revive. They were used by Rex Goodwin/Goodwin in the ''Yu-Gi-Oh! 5D's'' anime.
----
!!!Tropes associated with the Inca:
* BackFromTheDead: This series's playstyle relies a lot on the Graveyard with the core combo taking advantage of Inti and Quilla's effects to revive the other when destroyed to set up a loop. Additionally, several other cards from this series have effects which bring back monsters from the Graveyard.
* BalanceBuff:
** ''Duelist Pack: Legend Duelist 5'' introduced Envoy Oracle of Ascator and Reaper Oracle of Supay, which addressed the deck's issues in searching out the Tuners needed to Synchro Summon Inti and Quilla. To wit, the Oracles are Level 5 monsters that Special Summon themselves from the hand at the cost of the controller discarding a card, then Special Summon their associated Tuner from the hand or Deck, automatically setting the controller up to Synchro Summon one of the dragons.
** The same pack also introduced the Field Spell Earthbound Geoglyph. While it primarily supports the Earthbound Immortals, it does help to accelerate the Inca series' strategy when used with Envoy Oracle of Ascator and Reaper Oracle of Supay. To wit, it allows the controller to treat a Synchro Monster they control as 2 Tributes for the Tribute Summon of an Earthbound Immortal, which puts one of the dragons in the Graveyard and frees up the Extra Monster Zone for the player to Synchro Summon the other dragon using its respective Oracle. Earthbound Geoglyph also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned, which the Inca series can easily fulfill through the Inti and Quilla loop.
* BigCreepyCrawlies: Fire Ant Ascator.
* {{Lunacy}}: Moon Dragon Quilla, based on the Incan goddess of the Moon.
* {{Mayincatec}}: Averted; the series is more or less based solely on Inca mythology. The one exception is Fire Ant Ascator, which is based on a creature from Aztec mythology.
* MultipleHeadCase: Sun Dragon Inti and Moon Dragon Quilla each have four heads.
* MythologyGag: Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest posseses a Summoning condition wherein the controller can Special Summon it if they have Synchro Monsters both on their field and in their Graveyard, a condition which the Inca series is adept at fulfilling as it relies on the controller having one dragon on the field with the other in the Graveyard.
* NotTheIntendedUse: It is easy to see from the artwork and effects of Envoy Oracle of Ascator and Reaper Oracle of Supay, what the player is intended to do with them, namely Special Summon the associated Tuner and then Synchro Summon Inti or Quilla. However, shortly after those cards were revealed, players have commented that there are much better Level 6 and 8 Synchro Monster options that can be Summoned instead of the dragons, and those cards do nothing to keep players from accessing said monsters instead of the dragons themselves. From a design standpoint, using the effects of those cards and then Synchro Summoning any other Synchro Monster apart from Inti or Quilla is an example of this trope.
* ThePowerOfTheSun: Sun Dragon Inti, based on the Incan god of the Sun.
* RapunzelHair: Reaper Oracle of Supay has this, with long strands of hair slightly visible in the space between her right arm and cape.
* ShockAndAwe: Apocatequil is based on the Incan god of lightning and true to its inspiration, is a Thunder-Type monster.
* SolarAndLunar: Sun Dragon Inti and Moon Dragon Quilla, based on Inti and Mama Quilla, the Incan god of the sun and goddess of the moon, respectively.
* TakingYouWithMe: If destroyed by battle, Inti will cause the attacking monster to be destroyed along with it while dealing half of its ATK to the opponent.
* WeaksauceWeakness:
** In order to perpetuate the cycle of rotating between Inti and Quilla, each dragon needs to be sent to the Graveyard so that its effect can Special Summon the other one from there. As such, any cards that banish monsters or return them to the hand or Deck can very easily disrupt the deck's playstyle simply preventing one of the dragons from going to the Graveyard.
** The fact that each dragon requires a specifically named Tuner that is tricky to search out poses a hindrance to efficiently Synchro Summoning them, as the deck will not be able to get off the ground if the player either cannot get the Tuners onto the field or is somehow prevented from accessing them by the opponent.
[[/folder]]

[[folder:Infernity]]
'''[[http://yugipedia.com/wiki/Infernity Infernity]]''' monsters are a series of DARK Fiend-Type monsters that rely on something that for most other decks is a sign of impending loss -- an empty hand. Infernity monsters activate their effects on the field and in the Graveyard and can swarm the field with powerful monsters, but they can only use their effects if the player has no cards in their hand. Their strongest monster is Infernity Doom Dragon, though Void Ogre Dragon from the manga could be considered a second leader since its effect works perfectly with the archetype. This archetype is used by Kyosuke Kiryu/[[DubNameChange Kalin Kessler]] in ''5D's'' who dubs the strategy "Handless Combo".
----
!!!Tropes associated with the Infernities:
* BackFromTheDead: Infernity General, Infernity Mirage and Infernity Necromancer's effects.
* BlackKnight: Infernity General.
* CaptainErsatz: Infernity Knight resembles Warsman from the ''Manga/{{Kinnikuman}} (Muscleman)'' series.
* CastingAShadow: They are DARK monsters.
* CowboysAndIndians: The Infernity archetype's artwork owes much to stereotypical depictions of the "wild west," with cards such as Infernity Archfiend, Infernity Necromancer, and Infernity Mirage alluding to the native Americans, while cards like Infernity Avenger, Infernity Randomizer, and Infernity Launcher (whose original Japanese name was Infernity Gun) relate to the cowboys.
* DifficultButAwesome: In their heyday, the Infernities were infamous for being able to spam out Synchros like nobody's business with combos starting with as few as two cards. On the other hand, said combos are ulcer-inducing to actually learn and execute, particularly since you have to pull them off with no hand and thus don't have any backup if you screw up.
* DisabilitySuperpower: Typically not having cards in your hand would be considered a bad thing, as it would require you to constantly draw the cards you need from the top of your deck with no backup plan, but Infernities benefit from this situation.
* {{Expy}}: Infernity Doom Dragon is Kiryu's Infernity parallel to his Dark Signer's Dark Synchro Monster Hundred Eyes Dragon. They are both Level 8 DARK Dragon-Type monsters with 3000 ATK and require a DARK Tuner monster to Synchro Summon themselves. The difference, however, is that the non-Tuner monsters used to Synchro Summon Infernity Doom Dragon does not have to be Fiend-Type monsters.
* ExtraEyes: Infernity Doom Dragon has a ludicrous number of eyes, but at least they're all on its head.
* {{Homage}}: The handless effect of the Infernity archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from ''TabletopGame/MagicTheGathering''. Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while Infernity monsters are DARK monsters and their artwork generally depicts them in some fiery location.
* MagicalNativeAmerican: Infernity Mirage and and Infernity Necromancer have magical powers.
* MedievalEuropeanFantasy: Later Infernity monsters like Infernity Knight, Infernity General, and Infernity Archer bear strong medieval overtones.
* MyHeroZero: The other Infernity monsters can only use their effects if the player has zero cards in their hand.
* OurDemonsAreDifferent: Infernity Archfiend is one of the few cards that belong to two archetypes.
* OurDragonsAreDifferent: Infernity Doom Dragon.
* OurDwarvesAreAllTheSame: Infernity Dwarf.
* RussianRoulette: Infernity Randomizer has a damage effect that emulates this.
-->''"Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster × 200. For a Spell or Trap Card, you take 500 damage."''
* ShadowArchetype: Infernity Avenger seems to be this to Quickdraw Synchron. (In more ways than one; both are Tuner Monsters that look like cowboys, and Kiryu uses one, while Yusei uses the other.)
* SixthRanger: Void Ogre Dragon, Kiryu's Duel Dragon from the ''5D's'' manga, is not a member of this archetype, but it works perfectly fine with Infernities.
* TheStraightAndArrowPath: Infernity Archer's special effect enables him to attack the opponent directly, which indicates that he's quite precise when it comes to aiming.
* ZergRush: This is the main strategy of an Infernity Deck. It's more of an example of the scale from this into a Boss Rush, which is a Zerg Rush consisting of the biggest monsters you could ever summon in one turn. To point, Infernity Beetle (a Level 2 monster) and Infernity Daemon/Archfiend (a Level 4 monster) together in the right combination can result in 5 and more Synchro Monsters, especially Trishula. This was such a devastating strategy that the succeeding banlist had to target the already expensive cards, making the key monsters R1.
[[/folder]]

[[folder:Infernoid]]
'''[[http://yugipedia.com/Infernoid Infernoids]]''' are an archetype of FIRE Fiend-Type monsters based on the demons associated with the Qliphorts. They can only be summoned by banishing other Infernoids monsters from the hand or graveyard while the combined Levels and Ranks of Effect Monsters the player controls is 8 or less.
----
!!!Tropes associated with the Infernoids:
* AntiMagic: Infernoid Patrulea can destroy a Spell or Trap Card, while Lilith destroys all non-Void Spell and Trap Cards when it's summoned and has the ability to negate monster effects. Infernoid Nehemoth can negate the activations of Spell and Trap Cards.
* BetterToDieThanBeKilled: Every single Infernoid share an effect that allows you to Tribute an Infernoid during either player's turn to some effect, mainly disrupting the Graveyard. This includes the effect's user himself, which means they can suicide at any time, dodging many nasty effects from your opponent.
* BilingualBonus[=/=]NumericalThemeNaming: Instead of naming them directly after demons in the TCG, they gave them names based on the numbers in differing languages.
* ColorCodedForYourConvenience: They seem to share the same colors as the spheres of the corresponding Qliphort monster. Which make scene because the archtype is based on the demons associated with the Qliphoth and because there is a connection between the two archtypes (see ContinuityNod)
* ContinuityNod: The Naturia Sacred Tree (And the Sephirot structure beneath) and Qliphort Carrier appear in the artwork for the archetype's support Spell and Trap cards.
* DubNameChange: The archetype's name was left unchanged but the name of the monsters were.
* EarlyBirdCameo: Tierra is first mentioned in the flavor text of "Qliphort Scout", a year before being released.
* EvilCounterpart: Tierra's ATK and DEF are the inverse of "Sophia, Goddess of Rebirth" and "Nekroz of Sophia", and like them is Level 11. This monster also possesses wings of two different colors, another trait shared with Sophia, and just like with the ATK and DEF stats, the color of the wings are also inverted. And then Tierra turns into a Goddess of Rebirth like Sophia.
* EvilIsBurningHot: Another in the extensive list of villainous factions in the Duel Terminal storyline, and they're all FIRE monsters.
* FusionDance: Tierra is the merger between Onuncu, Lilith, and the other Infernoids. Infernoid Lilith combined with a frozen El Shaddoll Construct to form El Shaddoll Anomalilith. Tierra later merges with the Qliphort and Valtamyus to become another goddess of rebirth.
* LightIsNotGood: Tierra gains the Light Element when she becomes a Goddess of Rebirth. Like the other Infernoids, she intends on cleansing the Earth by burning it to death.
* LoopholeAbuse: Their summoning restrictions only takes in account the level and ranks of Effects monsters, which means that you can include normal and other non-effect monsters like [[http://yugipedia.com/wiki/Gem-Knight_Pearl Gem-Knight Pearl]] in an Infernoid deck without any problems.
* LosingYourHead: Infernoid Dekatron is the still functioning and decapitated head of Infernoid Devyaty.
* MeaningfulName:
** The first ten Infernoid monsters are named after one of the ten demons associated with the Qliphoth. Their TCG names are instead foreign numbers, each of which correlate with their Levels.
** Infernoid Dekatron derives its name from the dekatron, a decade counting tube that was used in computers and calculators. The canisters that can be seen in its and the other Infernoid's artworks resemble dekatrons.
** Infernoid Tierra is named after a computer simulation designed to simulate artificial life.
* NumericalThemeNaming: The main ten have their OCG names changed into this in different languages for the TCG, which correlates with their Levels.
** Shaitan = Pirmais (First, Latvian)
** Beelzebul = Antra (Second, Lithuanian)
** Lucifugus = Harmadik (Third, Hungarian)
** Astaroth = Patrulea (Fourth, Romanian)
** Asmodai = Piaty (Fifth, Polish)
** Belphegor = Sjette (Sixth, Norwegian & Danish)
** Ba'al = Seitsemas (Seventh, Finnish)
** Adramelech = Attondel (Eighth, Swedish)
** Lilith = Devyaty (Ninth, Russian)
** Nehemoth = Onuncu (Tenth, Turkish & Azerbaijani)
* PhysicalGod: Infernoid Tierra turns into a Goddess of Rebirth by merging with the remains of Qliphort Skybase and Qliphort Towers.
* PlayingWithFire: All of them are FIRE monsters.
* OurDemonsAreDifferent: These ones are partially mechanical.
* OurDragonsAreDifferent: Infernoid Tierra resembles a giant demonic dragon.
* {{Satan}}: Infernoid Pirmais (Shaitan in the OCG) is based on Satan. In fact, its effects could be a reflection of his actions in the Book of Job. Contrary to Satan's usual depictions, though, Pirmais is actually the ''weakest'' Infernoid monster in terms of stats.
* SealedEvilInACan: They were sealed inside the Naturia Sacred Tree, until El-Shaddoll Winda opened it.
* WeaksauceWeakness[=/=]LuckBasedMission: None of the Infernoids, except Dekatron, can be Normal Summoned or Set, meaning that the player is left with essentially dead draws unless they can send Infernoids to the Graveyard for their Summoning conditions. Cards that block banishing or Special Summoning also cripple them.
[[/folder]]

[[folder:Infinitrack]]
The '''[[https://yugipedia.com/wiki/Infinitrack Infinitrack]]''' archetype, known as "Infinite Ignition" in the OCG, is comprised of EARTH Machine monsters and combine Xyz and Link summoning. Their overall playstyle is to replenish their Xyz monsters' materials in order to keep using their effects.
----
!!!Tropes associated with the Infinitracks:
* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaclops, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material. Trencher can also do this with any other Infinitrack monster by banishing itself from the graveyard.
* DishingOutDirt: The archetype is entirely comprised of EARTH monsters.
* MakingASplash: River Stormer, even though it's an EARTH monster.
* MeaningfulName: The Xyz monsters all have effects classified as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
* NoSell: Infinitrack Fortress Megaclops can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.
* PerpetualMotionMachine: Given the original name "Infinite Ignition", this may be the inspiration behind this archetype.
* StatusBuff: By detaching one material, Mountain Smasher can permanently increase its ATK by 1000.
* TronLines: Infinitrack monsters have glowing blue lines on them.
* WorldsStrongestMan: With 4000 ATK, Megaclops is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.
[[/folder]]

[[folder:Inpachi]]
'''[[http://yugipedia.com/Inpachi_(series) Inpachi]]''' is an archetype of monsters based around the normal monster card [[http://yugipedia.com/wiki/Inpachi Inpachi]]. His story is told within his card series and other cards, where he fights numerous other monsters and changes forms.
----
!!!Tropes associated with Inpachi:
* ButtMonkey: Despite becoming more powerful, he gets destroyed each time he upgrades; once by Marauding Captain ([[http://yugipedia.com/wiki/Double_Attack Double Attack]]), a second time by Chopman the Desperate Outlaw ([[http://yugipedia.com/wiki/Backfire Backfire]]), and a third time by Kick Man ([[http://yugipedia.com/wiki/Kickfire Kickfire]]). Both Marauding Captain and Chopman have lower attack than Inpachi. He also gets destroyed by Gogiga Gagagigo at some point, as the latter can be seen carrying his head as a trophy in [[http://yugipedia.com/wiki/Memory_of_an_Adversary Memory of an Adversary]]. Guy can't catch a break.
* CameBackStrong: Each different form he takes upgrades something from the previous form (Inpachi -> Blazing Inpachi (ATK), Blazing Inpachi -> Charcoal Inpachi (DEF), Charcoal Inpachi -> Woodborg Inpachi (ATK and DEF).
* {{Determinator}}: As much as he gets destroyed, he keeps returning in different forms.
* DishingOutDirt: The original Inpachi is an EARTH monster, the only member to not be a FIRE type.
* HumongousMecha: [[http://yugipedia.com/wiki/Woodborg_Inpachi Woodborg Inpachi]].
* IncendiaryExponent: [[http://yugipedia.com/wiki/Woodborg_Inpachi Blazing Inpachi]] is Inpachi [[ExactlyWhatItSaysOnTheTin on fire]].
* MechanicalLifeform: Despite being made of wood (except maybe Woodborg Inpachi), the original Inpachi is a Machine-type monster.
* PlayingWithFire: All Inpachi monsters except the original Inpachi are FIRE monsters.
* TheRival: He's most commonly seen fighting Marauding Captain.
* StoneWall: Charcoal and Woodborg Inpachi have high DEF (2100 and 2500, respectively), but very little attack (100 and 500, respectively).
* WeCanRebuildHim: Gets rebuilt by Kozaky into Woodborg Inpachi.
* WhenTreesAttack: He's a tree possessed by an evil spirit.

[[/folder]]

[[folder:Invader of Darkness]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/invaderofdarkness_bpw2_na_c_1e_1.png]]
Invader of Darkness is an antagonist in the Gagagigo card story. Invader's card effect involves negating quick play spell cards, has 2900 ATK and 2500 DEF. He would be defeated in the card "[[http://yugipedia.com/wiki/Memory_of_an_Adversary Memory of an Adversary]]" (Under Construction)
----
!!!Tropes associated with Invader Of Darkness:
* AntiMagic: While he's present, your opponent cannot activate Quick-Play Spells. The second effect of "Penalty Game!" prevents the opponent from using Traps or Spells during that turn if they have four or more cards in their hand.
* ArchEnemy: Serves as this for Gagagigo.
* BigBad: More or less the main villain in Gagagigo's story.
* BlackCloak: He is mostly covered in a black cloak which makes him look sinister.
* BloodKnight: In all his appearances, except his own card and Memory of an Adversary, he is either shown attacking someone or getting ready to.
* CastingAShadow: He's a DARK Attribute monster named Invader of ''Darkness''.
* DarkIsEvil: The Invader of Darkness is a DARK monster that is the BigBad for Gagagigo's story.
* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with magic based around [[NoSell no-selling]] things.
* HandBlast: Invader uses this in the cards [[http://yugipedia.com/wiki/Absolute_End/ Absolute End]] and [[http://yugipedia.com/wiki/Spirit_Barrier/ Spirit Barrier]].
* InTheHood: Courtesy of his BlackCloak.
* NoSell: "Spirit Barrier" prevents you from taking damage while you control a monster. This was likely intended to be used with "Absolute End" to make it a direct attack, saving your monster from destruction.
* RedEyesTakeWarning: The only color on him as well, beyond his golden skin and black cloak.
* SpikesOfVillainy: One of the prominent features on the Invader of Darkness's outfit is the shoulder spikes.

[[/folder]]

[[folder:Invoked]]
The '''[[http://yugipedia.com/wiki/Invoked Invoked]]''', known as '''Invoked Beast''' (召喚獣 ''Shōkanjū'') in the OCG, are an archetype of Fusion Monsters. All of them have similar requirements for their summoning, necessitating the use of [[http://yugipedia.com/wiki/Aleister_the_Invoker Aleister the Invoker]] and any one monster of their respective Attribute. The sole exception is their ace, Elysium, which requires another Invoked as well as any monster that was Special Summoned from the Extra Deck.

Due to those requirements, the interactions between Aleister and Invocation as well as the latter being able to use monsters from the player's hand, field and either player's graveyard, the Invoked can easily be included in other decks.
----
!!!Tropes associated with the Invoked:
* AntiMagic: Mechaba's effect is a stronger version of the card [[http://yugipedia.com/wiki/Ultimate_Providence Ultimate Providence]], allowing it to negate the activation of a monster's effect, spell card or trap card and banish them at the cost of discarding a card of the same type from the hand.
* ContinuityNod: Crowley the Origin of Prophecy is an older version of Aleister the Invoker belonging to the Prophecy archetype, connecting the Prophecy and Invoked archetypes together.
* DemonOfHumanOrigin: The fact that Caliga shares the same ATK, DEF, Attribute, and Level as Aleister-plus the similar clothing—implies it is a mutated Aleister. Later confirmed by Aleister the Invoker of Madness's card art, which shows him turning into Caliga.
* EldritchAbomination: Elysium can best be described as a mechanical brain the size of a city with a spinal cord to match. Given that its card art shows the ''curvature of the planet'', it's easily scores of kilometers high—if not ''hundreds''.
* ElementalPowers: Each Fusion Monster belongs to a different Attribute:
** BlowYouAway: Raidjin is a WIND monster.
** CastingAShadow: Caliga is a DARK monster, as is Aleister.
** DishingOutDirt: Magellanica is an EARTH monster.
** LightEmUp: Mechaba and Elysium are both LIGHT monsters. Elysium's effect also allows it to be treated as ''[[AllYourPowersCombined all six Attributes]]'' (excluding DIVINE) while it is face-up on the field.
** MakingASplash: Cocytus is a WATER monster.
** PlayingWithFire: Purgatrio is a FIRE monster.
* FusionDance: The Invoked specialize in Fusion Summoning.
* MythologyGag:
** Invocation's ability to Fusion Summon using monsters in any player's graveyard is reminiscent of Jim Crocodile Cook's Fossil Fusion from ''Anime/YuGiOhGX''.
** The Invoked as a whole have some similarity to the Shaddoll archetype, in that they have one Fusion Monster for every Attribute (whose names are also derived from [[ReligiousAndMythologicalThemeNaming religious themes]]) as well; these can also be Fusion Summoned by using an opponent's monster as Material.
** During the LINK era, Aleister would join the Prophecy archetype as Crowley, the First Propheseer. It's a nod to the Prophecy/Invoked hybrid decks.
* NamedAfterSomebodyFamous: Caliga's OCG name, Caligula, references the Roman emperor of the same name. Aleister is named after the famous occultist Aleister Crowley.
* OddFriendship: As the archetype's monsters are all Fusion Monsters and they only have Aleister the Invoker as a Main Deck support card, they cannot be run in a deck purely on their own and must be splashed into decks that run other archetypes (preferably those covering a wide spectrum of Attributes) to provide Fusion Materials to Fusion Summon them. This has led to players coming up with a wide variety of decks that feature Invoked monsters with wildly different playstyles and Main Deck monsters from each other.
* PowerLimiter: Not only does Caliga's effect prevent each player from activating more than one monster effect per turn, but it also prevents each player from attacking with more than one monster per turn.
* ReligiousAndMythologicalThemeNaming: The names of most of the Invoked are derived from mythologies or religions.
* ShoutOut: The support cards for the archetype are based on the works of [[https://en.wikipedia.org/wiki/Aleister_Crowley Aleister Crowley]], with Aleister the Invoker being named after Crowley himself.
* StatusBuff: Aleister can be discarded to give a Fusion Monster 1000 ATK and DEF for a turn.
* StoneWall: Cocytus has 2900 DEF—quite high for a Level 6 monster—and can neither be targeted nor destroyed by an opponent's card effects. It also has the ability to attack while in Defense Position. It stops short of being a MightyGlacier, however, as its 1800 ATK does little damage on its own.
* SummonMagic: Thematically, the Invoked are creatures summoned by Aleister.
* UnskilledButStrong: Magellanica has 3000 ATK and 3300 DEF—very strong for a Level 8 monster—but it has no effect.
* WeakButSkilled: Caliga, the lowest-leveled Fusion Monster, has one of the most disruptive effects in the archetype, and perhaps even the whole game.
[[/folder]]

[[folder:Inzektor]]
'''[[http://yugipedia.com/Inzektor Inzektor]]''' is an archetype of DARK Insect-Type monsters that equip other Inzektors to themselves to increase their level, allowing LoopholeAbuse with Xyz Summons, or to de-equip themselves to use other effects. Their strongest members are Inzektor Giga-Weevil and Inzektor Giga-Mantis, and the Xyz Monsters Exa-Beetle and Exa-Stag.
----
!!!Tropes associated with the Inzektors:
* BigCreepyCrawlies: They are Insect-Type monsters.
* BladeBelowTheShoulder: [[http://yugipedia.com/wiki/Inzektor_Giga-Mantis Giga-Mantis]] sports a pair of [[{{BFS}} very large ones]].
* CombinationAttack: Final Inzektion. Five Inzektors operate a large beam gun and fires it at their foes.  Though it may not appear as it is, this could be the artwork of Hyper Kabuto's "Maximum Hyper Cyclone", one of its ultimate attacks where it collects and combines all the Zecters so that it can charge and fire.
* CastingAShadow: They are all DARK monsters.
* DarkIsNotEvil: They are based on Sentai heroes.
* {{Expy}}: The Inzektor archetype is similar to "Dragunity" and "Vylon" in that they equip with themselves in order to gain various effects.
* JapaneseBeetleBrothers: The Xyz Monsters of the archetype: [[http://yugipedia.com/wiki/Inzektor_Exa-Beetle Exa-Beetle]] and [[http://yugipedia.com/wiki/Inzektor_Exa-Stag Exa-Stag]].
* LivingWeapon: Either this or EquippableAlly.
%%* PoweredArmor
* {{Sentai}}: What they are based on.
* ShoutOut:
** This archetype is one to Series/KamenRiderKabuto and Series/KamenRiderDecade. It goes further than looks as the devices the Kabuto Riders transform with are called Zectors.
** Exa-Stag and Exa-Beetle also resemble the mechas in ''{{Series/Beetleborgs}}''.
* SixthRanger: Inzektor Picofalena is the Link monster of the Inzektors. She's based on the butterfly.
* TheSmartGuy:  Inzektor Firefly is operating the weapon in the artwork of Final Inzektion, while the other Inzektors are carrying it. This may be a reference to the low total  ATK and DEF of Inzektor Firefly, suggesting that he does not have the strength to support the weapon, but instead has the technical knowledge to operate it. This is also insinuated by the artwork of Inzektor Firefly.
* TheSmurfettePrinciple: Picofalena is the archetype's first and only female monster.
* StoneWall: [[http://yugipedia.com/wiki/Inzektor_Giga-Weevil Giga-Weevil]] has an astounding 2600 DEF, but 0 ATK, and its effect allows you to turn another Inzektor into one.
* WeakButSkilled: The Inzektors have pretty low stats but they have combos that can destroy your opponent's field and swarm at the same time and those combos can be done using only their monster effects.
* WolverineClaws: [[http://yugipedia.com/wiki/Inzektor_Giga-Grioll Giga-Grioll]].
[[/folder]]

[[folder:Jar]]
The '''[[http://yugipedia.com/wiki/Jar Jars]]''' are a series of weak, low-Level monsters, usually Rock-Type. They are to be feared though, because when they're flipped up, they activate powerful effects that can clear the field, hand or Graveyard, potentially shifting the course of the duel with one move. As of April 1st, 2014, the four that see any kind of play at all ''(Morphing Jars #1 and #2, Cyber Jar and Fiber Jar)'' are now all Forbidden, which gives an idea of how powerful they can be.
----
!!!Tropes associated with the Jars:
* {{Cyclops}}: All of them have only a big eye.
* {{Expy}}: Absorbing Jar is similar to Cyber Jar - they are both positioned in a similar manner, both are in space, and both have similar faces. It also has a similar effect - while "Cyber Jar" destroys monsters, Absorbing Jar destroys Spell and Trap Cards.
* {{Homage}}:
** Fiber Jar bears an uncanny resemblance to the heavily vegetated ancient ruins of 'Laputa' from the Studio Ghibli movie ''Anime/CastleInTheSky''. In the movie, Laputa had the general appearance of a giant floating tree, especially at the end of the movie. At the bottom of the ruins was a large, round laser cannon similar to the one that is visible at the bottom of this monster. (And in fact, some of the ''Yu-Gi-Oh!'' video games for the Nintendo DS even actually show Fiber Jar to fire a laser when it attacks.)
** The artwork of Cyber Jar is reminiscent of the famous Death Star from ''Franchise/StarWars''.
* LoopholeAbuse: Called Empty Jar, it's a deck that forces your opponent to throw away his entire deck in one turn. A major complaint about this deck is that it kills you and you won't even have a chance to play a single card or even take your turn. With that said, pray that the player running this deck doesn't go first, because all he has to show you in his hand is a Morphing Jar and a Book of Taiyou, and he wins. Full stop. (Fortunately, it's a little harder to pull off with Sangan now outlawed, making the most important card - which is Limited to one per deck - harder to search for, and the combo harder to use on your first turn.)
** As bad as ''that'' is, the version that used Cyber Jar was even easier to pull off, and probably the biggest reason Cyber Jar was outlawed in the first place.
* {{Nerf}}: Many of the Flip Effect Jars have been banned or Limited because of their effects.
** It's safe to say that as of April 1st 2014, the Empty Ja and "Jackpot 7 decks are truly dead now, with the banning of Morphing Jars #1 and #2.
* RandomNumberGod: Is a major part of Dice Jar's effect.
--> Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
* ResetButton: The now long-banned card Fiber Jar resets pretty much everything in the duel except for Life Points and cards that were banished. Its only purpose is to draw out duels and make them even longer, so it was banned to prevent this.
* TakingYouWithMe: Flipping a Morphing Jar when both players have less than 5 cards in their deck? Indeed.
* TricksterArchetype: The Jars. The majority of them have game-breaking effects that can turn entire strategies upside-down...and the artwork indicates that they do it all with a huge, goofy smile on their face.
* WeakButSkilled: Stat-wise, they're universally terrible. Effect-wise... let's just say there's a reason three of them are doing time on the banlist.
* WhenTreesAttack: Fiber Jar looks like a tree.
[[/folder]]

[[folder:Jinzo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jinzo_gx.jpg]]
'''[[http://yugipedia.com/wiki/Jinzo Jinzo]]''', also known as '''Jinzoningen''' ("Cyborg") in the OCG, is a powerful series of DARK Machine-Type monsters. Half of them have high power, and are very dangerous when their effects are added in -- Jinzo cards are the bane of Trap Cards, preventing them from being used. Jinzo is used in the anime by Esper/[[DubNameChange Espa]] Roba, Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], Kogoro Daimon/[[DubNameChange Leichter]] of the Big Five, and later less notably by Jinzo himself and Makoto Inotsume in ''GX''.
----
!!!Tropes associated with Jinzo:
* AntiMagic: Trap Cards cannot be activated when Jinzo is on the field and the effects of face-up Trap Cards are also negated.
* BackFromTheDead: When Jinzo - Returner is send to the graveyard, the player can Special Summon a Jinzo from the graveyard, but then it is destroyed in the End Phase. Also, Jinzo - Jector can be revived by this effects, since he counts as "Jinzo" in the graveyard.
* BadassArmfold:
** Assumes one as Jinzo - Lord.
** Jinzo himself in many anime series and artworks.
* BaldOfEvil: All Jinzo monsters don't have hair on their heads. Averted with Jinzo - Jector, who has cables on his head that give him a dreadlock look.
* CastingAShadow: They are DARK monsters.
* {{Cyborg}}: Unlike most other Machine-monsters, Jinzo seems to be part machine and part biological.
* DarkIsEvil: Any Jinzo that is not used by Jonouchi. Including the Duel Spirit.
* DarkIsNotEvil: A hideous cyborg abomination... that also happens to be one of Jonouchi's most powerful and useful cards.
* TheDreaded: In the anime, Jinzo's high ATK is very intimidating, and its effect ''destroys'' Trap Cards, including face-down ones. The universal response to a Jinzo hitting the field in the anime is for the opponent to go OhCrap.
* DubNameChange: From Cyborg - Psycho Shocker. (To be more precise, it's a shortening of 'Jinzōningen - Saiko Shokkā''.)
* EvolutionaryLevels: Jinzo - Returner --> Jinzo - Jector --> Jinzo (- Shocker) --> Jinzo - Lord.
* {{Expy}}: Jinzo got one in Spell Canceller, who has Jinzo's effect but working for Spell Cards instead. However, it's much less impressive due to only 1800 ATK (meaning even Level 4 monsters are able to run over it in battle), and not being able to use Spell Cards is probably just as problematic for you as the opponent.
* EyeBeam: In the anime, Jinzo destroys Trap Cards with eye beams.
* {{Foil}}: To the Crush Card Virus. While Crush Card Virus is a Trap Card that targets strong monsters, Jinzo is a strong monster who can target Trap Cards. Neither one is better than the other and it ultimately comes down to which card gets played first. This is also reflected in their aesthetic: Jinzo is a cyborg and Crush Card Virus is a bioweapon.
* GogglesDoNothing: Wears a fashionable gas mask that does nothing.
* KiAttack: In the anime, Jinzo's Cyper Energy Shock is a black energy ball.
* LongNeck: Jinzo and Jinzo - Lord have long necks.
* ManOfKryptonite: To any deck revolving around Trap cards.
* {{Nerf}}:
** In the anime and manga, Jinzo's effect ''destroyed'' Trap Cards.
** The Amplifier used by Roba could increase Jinzo's ATK in each turn.
* NoSell: Jinzo can't be affected by Trap Cards.
* NiceHat: Amplifier, which lets Jinzo control his AntiMagic to a finer degree.
* OurDemonsAreDifferent: When it appeared as a Duel Spirit in ''Anime/YuGiOhGX'' it more suggested an occult-like demonic entity than a Machine.
* PowerCreep: In his heyday, Jinzo was limited to one per deck, since its high ATK and Trap-negation made him very difficult to stop once he hit the field. But as the game has evolved and play speed has sped up, it's very easy to get rid of Jinzo with Monster Card and Spell Cards, either by destruction effect or summoning something stronger to run over it in battle. Also, a lot of decks don't even run that many Trap Cards anymore. Finally, factor in that Royal Decree, which does the same thing as Jinzo and is more usable, also exists, and Jinzo is pretty much forgotten in the competitive meta-game.
* PowerUpLetdown: Jinzo - Lord isn't all that much more effective than the original. It only has 200 more ATK, so most monsters that can defeat one in battle can defeat the other too, and it has the effect to destroy face-up Trap cards and inflict Burn damage, except that Jinzo and Jinzo - Lord prevent Trap cards from being activated so there likely aren't going to ''be'' any face-up Trap cards when it comes out. He ultimately isn't all that more effective than the normal Jinzo, and probably not worth the deck slot that could be used to get Jinzo out easier.
* RedEyesTakeWarning: The glasses are red.
* ShouldersOfDoom: As Jinzo - Lord.
* StoneWall: Jinzo - Jector has only 800 ATK, but 2000 DEF.
* TaintedVeins: The heads of the Jinzos have veins all over.
* ThemeNaming: In the OCG, the theme is "Jinzoningen - Psycho [X]". "Jinzoningen" is Japanese for Cyborg and the hypen and the [X] retains in the TCG, with the only exception of Psycho Shocker the original Jinzo.
* TooManyBelts: Jinzo has a normal and a spiked-steel belt on his body and two belts for each arm. Jinzo - Lord has even more belts, having six ridiculously long belts no reason.
* WeaksauceWeakness: Jinzo ''is'' the weakness of all Trap Cards, the reason why it was limited back in its heyday. Cards like Torrental Tribute or Bottomless Trap Hole do not work on him. The Trap Cards that can stop him are either cards that negate his summoning (e.g. Solemn Warning) or Skill Drain (which has to be face-up on the field beforehand).
* TheWorfEffect: In the anime, this card practically ''exists'' for this Trope. Despite its notoriety, duelists using it tend to be beaten rather often (as was Jinzo himself, when he appeared as a Duel Spirit), the only one having any real success with it on-screen being Jonouchi, but anytime he uses it, it ends up in the graveyard anyway (though [[HopeSpot it managed to turn the tide]] whenever it hit the field).
[[/folder]]

[[folder:Joan]]
The '''Joan''' series, known as '''Jeanne''' in the OCG, is a small series of female monsters that reference UsefulNotes/JoanOfArc. There are three to four forms/versions of her and all of them have appeared in several ''Yu-Gi-Oh!'' anime series. '''[[http://yugipedia.com/wiki/St._Joan St. Joan]]''' was used by Shizuka Kawai/[[DubNameChange Serenity Wheeler]] in ''Duel Monsters'', '''[[http://yugipedia.com/wiki/Guardian_Angel_Joan Guardian Angel Joan]]''' by Rebecca Hopkins/[[DubNameChange Hawkins]] in ''Duel Monsters'', and '''[[http://yugipedia.com/wiki/Noble_Knight_Joan Noble Knight Joan]]''' by Sherry [=LeBlanc=] in ''5D's''.

A demonic version of Joan, '''D/D/D Oracle King d'Arc''', is used by Reiji/[[DubNameChange Declan]] Akaba in ''ARC-V''.
----
!!!Tropes associated with Joan:
* ActionGirl: All Joan cards have high ATK for their Levels. St. Joan and Guardian Angel Joan have both 2800 ATK, while Noble Knight Joan has 1900 ATK.
* AmazingTechnicolorPopulation: D/D/D Oracle King d'Arc has literally black skin, showcasing how demonic she is.
* BadassNormal: St. Joan is a non-Effect Fusion Monster with 2800 ATK.
* {{Bowdlerise}}: Guardian Angel Joan's halo is removed on the international artwork.
* BoyishShortHair: All four of them have a short haircut.
* CastingAShadow: D/D/D Oracle King d'Arc is a DARK monster.
* CombatMedic:
** When Guardian Angel Joan destroys a monster by battle and sends it to the Graveyard, you gain Life Points equal of the destroyed monster's original ATK.
** With D/D/D Oracle King d'Arc's Continuous Effect, you gain Life Points instead of taking effect damage.
* CoolMask: D/D/D Oracle King d'Arc wears a half mask that covers the upper half of her face.
* CoolSword: St. Joan and D/D/D Oracle King d'Arc have swords.
* DarkActionGirl: D/D/D Oracle King d'Arc is a DARK Fiend-Type version of Joan.
* DarkIsNotEvil: D/D/D Oracle King d'Arc is AmbiguouslyEvil at worst and she is used by the {{Tritagonist}} Reiji from ''ARC-V''.
* DubNameChange: Jeanne d'Arc has different names in different countries. As such, "Jeanne" was changed into "Joan" in the English speaking world, while she is called "Johanna" in the German speaking world.
* FusionDance:
** The Forgiving Maiden + Darklord Marie = St. Joan.
** 2 D/D monster = D/D/D Oracle King d'Arc.
* GoodWingsEvilWings: Guardian Angel Joan has angel wings, while D/D/D Oracle King d'Arc has devil wings. In the anime, St. Joan gains angel wings when she attacks.
* InnocentBlueEyes: Joan has blue eyes and she is a saint/angel.
* JeanneDArchetype: The series is based on Joan of Arc.
** Darklord Marie is the fallen version of St. Joan. Her fusion with The Forgiving Maiden is symbolic; her sins are forgiven and she becomes a saint. Later, she becomes Guardian Angel Joan. Reflecting that she was accused of witchcraft and when she was proven right, she became a saint.
** Knight Noble Joan's 1900 ATK is a reference that she died at the age of 19.
** D/D/D Oracle King d'Arc references Joan's accusation of being a witch and a satanist.
* KnightInShiningArmor: St. Joan, D/D/D Oracle King d'Arc and Noble Knight Joan are covered in knight armor. The latter is also a Warrior-Type monster.
* LightEmUp: All three Joan cards are LIGHT monsters.
* LightIsGood: The three Joan cards are LIGHT monsters, angelic and are heroic.
* OurAngelsAreDifferent[=/=]OurFairiesAreDifferent: St. Joan and Guardian Angel Joan are Angel-Type/Fairy-Type monsters in the OCG/TCG, respectively.
* OurDemonsAreDifferent: D/D/D Oracle King d'Arc is a Devil-Type/Fiend-Type monster in the OCG/TCG, respectively.
* PowerGivesYouWings: In the anime, St. Joan gains angel wings when she attacks.
* RedEyesTakeWarning: D/D/D Oracle King d'Arc has red eyes and is demonic.
* ShadowArchetype: D/D/D Oracle King d'Arc is a demonic version of Joan, probably referencing Jeanne's accusation of being a witch. Her appearance is very similar to St. Joan and she has a similar effect like Guardian Angel Joan. All three of them have 2800 ATK and 2000 DEF. In the OCG, she is a Devil-Type monster in contrast to St. Joan and Guardian Angel Joan's Angel-Type.
* SheIsTheKing: Following the ThemeNaming of the D/D/D monsters, d'Arc has "King" in her title, despite being female.
* StatusAilment: If Noble Knight Joan attacks, she loses 300 ATK during the Damage Step only.
* WingedHumanoid: Guardian Angel Joan and D/D/D Oracle King d'Arc have wings by default.
* WomanInWhite: Guardian Angel Joan wears a white dress, symbolizing her ascent to heaven.
[[/folder]]

[[folder:Junk]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/junksynchron_5ds1_en_c_1e.png]]
[[caption-width-right:230:Junk Synchron, the centerpiece of the archetype and Yusei's favorite Tuner.]]
'''[[http://yugipedia.com/wiki/Junk Junk]]''' is an archetype of Warrior-Types that are primarily used by Yusei Fudo and Tetsuzo Kuzuyama/[[DubNameChange Bashford]] in ''5D's''. It is also connected to the Synchron archetype. The strategy is to swarm the field with low-Level Monsters with their effects and then going for a Synchro Summon. The Junk Synchro Monsters require a Junk Synchron as a Tuner for their Synchro Summon, and they are also of ascending Level: with Junk Warrior and Junk Speeder being 5, Junk Gardna 6, Junk Archer and Junk Berserker 7, and Junk Destroyer 8, showcasing this archetype's adaptability in that it can use either a Level 2, 3, 4, or 5 monster along with Junk Synchron as its Synchro Materials. The archetype is closely related to the '''Synchron''' archetype.


As in case of irony, most of the non-Synchro Junk monsters appear only in the manga, but manga!Yusei doesn't have any Junk Synchro Monsters in his Extra Deck, only Warriors, Stardust Spark Dragon and its evolutions. The Junk Synchro Monsters appear only in the anime, where Yusei uses a Synchron deck.
----
!!!Tropes associated with Junk:
* AllYourPowersCombined: When Synchro Summoned, Junk Warrior gains the same amount of ATK of all Level 2 or lower monsters the player controls.
* ArcherArchetype: Junk Archer has a blue bow and blue arrow. In the anime, he uses it to banish monsters and to attack.
* ArmorPiercingAttack:
** When Junk Berserker attacks a monster in Defense Position, he destroys it at the beginning of the Damage Step.
** Junk Warrior's Scrap Fist not only inflicts Piercing Damage, it also doubles Battle Damage.
* AnAxeToGrind: Junk Berserker has a [[{{BFS}} Big Freaking Axe]].
* TheBerserker: Junk Berserker has it in his name. No defending monster is safed for him and he weakens an opponent's monster by banishing Junk monsters from the graveyard. He is also the strongest Junk monster, despite having a lower level than Junk Destroyer.
* {{BFS}}: Junk Blader has a red one. Junk Berserker's axe counts, too.
* BigCreepyCrawlies: Junk Destroyer is a Warrior-Type, but his appearance strongly resembles an insect.
* BlowYouAway: Junk Berserker is a WIND monster.
* CastingAShadow: Junk Synchron and Junk Warrior are DARK monsters.
* {{Cyclops}}: Subverted; it looks like Junk Archer has only one eye, but the third opening reveals that he has indeed two eyes. The left one is just covered to increase his accuracy.
* DarkIsNotEvil: Junk Synchron and Junk Warrior are two of Yusei's most prominent monsters after Stardust Dragon. And the black-colored Junk Destroyer counts, too.
* DishingOutDirt: The non-Synchro Monsters are EARTH monsters, except Junk Synchron and Junk Collector. Among the Synchro Monsters, it's Junk Gardna, Junk Archer and Junk Destroyer.
* {{Irony}}: Despite the manga version of Yusei uses a Junk deck, he doesn't have Junk Synchron and the Junk Synchro Monsters in his Main Deck and Extra Deck, which are the key cards of the archetype -- the anime version of Yusei uses a Synchron deck, which is not explicitely specialized in summoning only Junk Synchro Monsters, but Yusei uses all of them in the anime.
* LightEmUp: Junk Collector is a LIGHT monster.
* LuckilyMyShieldWillProtectMe: Junk Gardna has two large shields on his arms.
* MakingASplash: Despite being an EARTH monster, Junk Destroyer's effect appears to be a flood of shining water in the anime.
* MechanicalLifeform: They all look like machines, though, they are Warrior-Type Monsters, except for Junkuriboh.
* MegatonPunch: Junk Warrior's [[http://yugipedia.com/wiki/Scrap_Fist Scrap Fist]]. The opponent cannot chain cards or effects when this card is activated. Junk Warrior inflicts Piercing Damage, Battle Damage involving this card is doubled, he cannot be destroyed by battle ''and'' the opponent's monster will be destroyed after the Damage Step.
* MultiArmedAndDangerous: Junk Destroyer has four arms, which represents the maximum number of cards he can destroy.
* MythologyGag: Junk Speeder's attack-boosting effect is based on Speed Warrior's effect, who is often used by Yusei alongside Junk Synchron to Synchro Summon Junk Warrior. You can certainly use Junk Synchron and Speed Warrior to Synchro Summon Junk Speeder. If Speed Warrior activates his effect, he will reach Junk Speeder's original Attack.
* {{Necromancer}}: When Normal Summoned, Junk Synchron can revive a Level 2 or lower monster from the graveyard and negates its effect, which makes it ideal for a Synchro Summon.
* {{Nerf}}:
** In the early part of the anime, Junk Warrior's effect was a bit different. He got the ATK of all Level 2 or lower monsters the players controls, but it was a ''Continuous'' Effect. In the real life game, Junk Warrior gets only the ATK when he is Synchro Summoned. The anime change it later to its real life counterpart.
** Inverted with Junk Berserker. In the anime, he had only 2500 ATK. In the real game, he has 2700 ATK.
* OneOfTheseIsNotLikeTheOthers: Junk Speeder is the only Junk Synchro monster that doesn't require Junk Synchron as a material, only requiring any Synchron Tuner. However, Junk Synchron is still the ideal Tuner since he can revive a Level 2 monster for a quick Level 5 Synchro.
* OpaqueLenses: Junk Warrior's red lenses never reveal his eyes.
* PersonOfMassDestruction: When Synchro Summoned, Junk Destroyer can destroy cards up to the number of non-Tuner Synchro Materials used for his Synchro Summon.
* PowerFist: On Junk Warrior's right fist. Also, on Junk Destroyer's first two hands.
* PurpleIsPowerful:
** Junk Warrior's armor is colored in purple. It first looks like a subversion, since he's the second weakest of the Junk Synchro Monsters, but with his effect, he can surpass any of them in terms of ATK.
** Junk Blader is the strongest non-Synchro Junk monster and he gains 400 ATK by banishing a Junk monster from the graveyard until the End Phase.
* RedAndBlackAndEvilAllOver: Averted with Junk Berserker who is primarily red and secondarily black, and Junk Destroyer who is primarily black and secondarily red.
* ScarfOfAsskicking: Junk Warrior has a long, white scarf. Subverted with Junk Synchron, who lacks the asskicking part.
* TheSouthpaw: The artwork and Japanese commercial for ''Extreme Victory'' indicates that Junk Berserker is left-handed. In the anime, he appears to be ambidextrous.
* StatusAilment: Junk Berserker can decrease the ATK of an opponent's monster by banishing a Junk monster from the graveyard.
* StoneWall:
** Junk Gardna is a Level 6 Synchro Monster with 1400 ATK and 2600 DEF. Once per turn and in either player's turn, Junk Gardna can switch the position of an opponent's monster. Also, when Junk Gardna is destroyed, it can switch the position of any monster on the field.
** Junk Defender is a Level 3 Monster with 500 ATK and 1800 DEF. It can be Special Summoned from the hand when the opponent declares a direct attack. Also, once per turn and in either player's turn, it can gain 300 DEF.
* WeakButSkilled:
** The non-Synchro Monsters are rather weak, but they can swarm the field quickly, which makes it easy to Synchro Summon.
** The Junk Synchro Monster also count more or less, since the strongest of them has only 2700 ATK. They have to rely on their effects to get rid of stronger monsters.
*** Junk Warrior is initially weaker than Junk Destroyer and Junk Berserker, but with his effect, he can surpass them.
*** Junk Archer can banish an opponent's monster until the end of the turn, and he still can attack.
*** Junk Destroyer can destroy cards when Synchro Summoned.
*** Despite Junk Berserker is the strongest of them, his first effect allows him to weaken any enemy monster that is stronger than him. And since he can destroy any monster in Defense Position, combining him with Junk Gardna is quite effective.
*** Junk Speeder is very weak compared to other Level 5 Synchro monsters, but he can temporarily boost himself to 3600 ATK. More importantly, he allows you to swarm the field with Synchrons. Combining Junk Speeder's effect with Doppelwarrior's allows you to pull off insane combos to bring out extremely powerful monsters such as Shooting Quasar Dragon or Tyrant Red Dragon Archfiend.
* WeaksauceWeakness: Cards that prevent them from Special Summoning heavily cripples a Junk deck. The Junk archetype is very reliant on using their effects to their fullest potential to gain an advantage. As such, cards that negate effects are a serious problem for a Junk deck, as they're forced to rely on their sub-par ATK. This is even more prevalent for the non-Synchro members of the archetype, all of which are almost purely based on getting monsters out on the field for fast Synchro Summons.
* WhatAPieceOfJunk: The archetype is literally named "Junk." Most of the Main Deck monsters are individually weak and resemble discarded pieces of machinery, and anime characters often dismiss them as garbage scooped up by Yusei. When they tune together, however, they become powerful mechanical warriors. They represent Yusei's upbringings in Satellite.
* ZergRush: The Junk monsters can swarm the field quickly for Synchro Summonings. With support cards like Doppelwarrior or Quillbolt Hedgehog, it's even easier.
[[/folder]]

[[folder:Jurrac]]
'''[[http://yugipedia.com/wiki/Jurrac Jurrac]]''' is a series of FIRE Dinosaur cards. They rely on activating effects when they battle, and their effects mostly rely on field control and swarming. Their strongest monster, Jurrac Meteor, can destroy all cards on the field when it hits.
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!!!Tropes associated with the Jurracs:
* AttackAttackAttack: Like Gladiator Beasts, a good amount of their more important playmakers need to win battles to be able to get their effects going or else they aren't doing much. Unlike Gladiator Beasts, they don't have many ways around having or being restricted to attacking. Also, unlike Gladiator Beasts who just need to attack so they can tag out, Jurracs have to win their battles. That said however, they are dinosaurs, a type known for brute force and clever tactics if you can get out the higher leveled dinosaurs, an immensely powerful searcher in Fossil Dig, and a good amount of dinosaur support was released for them recently and can be paired in a true king dino deck (though many won't run Jurrac as their main engine of choice, the possibility is still there).
* DinosaursAreDragons: Being dinosaurs prominently themed around fire, though only Titano and Meteor are draconian.
* DeathFromAbove: Jurrac Impact's effect is similar to "Jurrac Meteor", as "Jurrac Meteor" appears in this artwork. Jurrac Meteor itself counts, as it enters the field by destroying everything (including itself).
* EverythingsBetterWithDinosaurs: They are all Dinosaur-Type.
* FusionDance: Jurrac Giganto, Jurrac Meteor and Jurrac Velephito are all Synchro Monsters.
* {{Irony}}: The fact that Jurrac Meteor is a dinosaur based off a meteor is likely intended for irony. The idea given by the form and effect suggests that a dinosaur may have killed the dinosaurs.
* OddNameOut: Jurrac Meteor's name doesn't come from a dinosaur, and it is the only "Jurrac", besides Jurrac Ptera, that is not based off a dinosaur (though it may be based off of the meteor that was believed to have caused the dinosaurs' extinction, which explains the first part of its effect).
* PlayingWithFire: All of them are FIRE Attribute.
* StockDinosaurs: Largely, with the most obscure ones being Tyrannotitan, Herrerasaurus, Staurikosaurus, Monolophosaurus, and Guaibasaurus.
[[/folder]]

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to:

Characters from the ''TabletopGame/YuGiOh'' card game, sorted from F to J.

For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameKToN K to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

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[[foldercontrol]]

[[folder:F.A.]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine monsters with 0 ATK. Most of their monsters' effects allow them to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the strongest Synchro Monsters in-archetype.
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!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these in form and function; its effect drops the Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or higher (making it the first-ever official card to reference a Level higher than 12).
[[/folder]]

[[folder:Fabled]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.
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!!!Tropes associated with the Fableds:
* AdorableEvilMinions:
** A number of Fabled monsters have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of the least powerful of the basic Fabled monsters.
** The monsters from the "The Fabled" archetype.
* AllThereInTheManual: Most of the story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful of the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their card effects [[note]]no Fabled monster has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of sorcery lets them summon their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due to the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed since ''Hidden Arsenal 4''.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The monster on the card resembles a fiendish horse with a shawl over its face.)
[[/folder]]

[[folder:Fairy Tail]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' is a series of Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the corresponding story.

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!!!Tropes associated with the Fairy Tail monsters:
* BackFromTheDead: Snow can revive heself during either player's turn at the cost of banishing seven cards from the graveyard.
* GameplayAndStoryIntegration: The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the turn.
* TheLastOfTheseIsNotLikeTheOthers: Kaguya is the only monster in this series to not be based on a fairy tale from the Brother Grimms.
* LightEmUp: Every monster shown thus far are LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.
[[/folder]]

[[folder:Fairy Tale]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of monsters whose design takes inspiration from stories written by the Brothers Grimm. While their effects lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They are used by Leon von Schroeder in ''DM''.
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!!!Tropes associated with the Fairy Tales:
* BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.
[[/folder]]

[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

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!!!Tropes associated with the Felgrand monsters:
* AntiMagic: Arkbrave Dragon's effect.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]].
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck that they might as well be part of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was special summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.
[[/folder]]

[[folder:Fire Fist]]
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are a series of FIRE Beast-Warrior-Type monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the Fire Fists have effects that let you Set Fire Formation cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.
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!!!Tropes associated with the Fire Fists:
* TheAtoner: In ancient times, a legion of evil souls were banished to the heavens, to endure centuries of imprisonment. Now they have seen the error of their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of the outlaws and ceremonial sacrifices are made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.
[[/folder]]

[[folder:Fire King]]
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype of FIRE monsters with effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garnix.

The archetype is featured in the Structure Deck: ''Onslaught of the Fire Kings''.
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!!!Tropes associated with the Fire Kings:
* ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance to the Phoenix from Greek mythology and the Firebird.
** The feathers of Garunix are based on the Fenghuang, the Chinese version of the Phoenix. Understandably, this card is similar to the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself from the Graveyard, destroying all monsters on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the Phoenix, is its name, as the Garuda is often depicted with a birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.
[[/folder]]

[[folder:Fishborg]]
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three of them being Tuners, this aids greatly into Synchro decks.
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!!!Tropes associated with the Fishborgs:
* BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite the name "Fishborg," the Fishborg Launcher appears to be powered by a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to this monster's appearance since the fish is piloting a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice
[[/folder]]

[[folder:Five-Headed Dragon (Petit Dragon / Storm Dragon / Darkfire Dragon)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Storm Dragon. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.
----
!!!Tropes associated with the Five-Headed Dragon:
* AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)
[[/folder]]

[[folder:Flamvell]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' monsters are a series of FIRE monsters that rely on burn damage and power through battle. In the backstory of the cards, they were one of four elemental tribes that formed the Ally of Justice to fight the Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.
----
!!!Tropes associated with the Flamevells:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters are FIRE monsters, and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than their season 2 successor, the [[BloodKnight Lavals]].
* WeaksauceWeakness: They don't like having their battle positions messed with. Keep them off the offensive and they won't do much.
* WhatHappenedToTheMouse: They get no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
[[/folder]]

[[folder:Fleur]]
'''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is a small archetype of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the formers being able or necessary to summon the latters.
----
!!!Tropes associated with Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Chevalier de Fleur can negate the activation of a Spell or Trap Card once per turn, but only in your turns.
* BlowYouAway: Chevalier de Fleur is a WIND monster.
* CastingAShadow: Necro Fleur and Sorciere de Fleur are DARK monsters.
* DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as the character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can bring back any monster from the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.
[[/folder]]

[[folder:Flower Cardian]]
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.
----
!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell effects.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is the weakest among the three boss monsters in terms of stats.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two or three different cards that let them put monsters on an empty field. If you didn't draw any of those, have fun playing the game at all.
* WorldsStrongestMan: Lightflare has the highest ATK among Synchro Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Fluffal / Edge Imp / Frightfurs]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning with the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Sora Shiun'in in ''ARC-V''.
----
!!!Tropes associated with the Fluffals, Edge Imp and Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation of a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back from the graveyard once per turn when you place a card from your hand on top of your deck.
** Frightfur Sheep can return from the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips a monster it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.
[[/folder]]

[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:350:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal monsters with 0 ATK and DEF and having Levels from 1 to 6. In the real-life card game, they were made into effect monsters which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.
----
!!!Tropes associated with the Fortune Ladies:
* BackFromTheDead: Fortune Lady Ever has the ability to revive herself if she is in the graveyard during the opponent's End Phase by banishing another Spellcaster from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotifs each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Ladies are this.
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://vignette.wikia.nocookie.net/yugioh/images/4/48/FortuneLadyEarth-SOVR-EN-R-1E.jpg/revision/latest?cb=20100722080835 looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.
[[/folder]]

[[folder:Freed]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in a lot of card art and is central to the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.
----
!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed the Matchless General
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of his energy to place his card on top of Jaden's Deck. Jaden is able to win the duel and defeat Zure with Freed's help. However, the card fades from existence as the duel ends, and Freed dies. Jaden vows to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way in the anime, but it's hard to blame him; his forces are fighting a hopeless war and have dwindled greatly.
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.
[[/folder]]

[[folder:Frog]]
'''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is used by Princess Rose in ''GX''.
----
!!!Tropes associated with the Frogs:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters. The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves from destruction, and wiping out all cards the opponent controls.
[[/folder]]

[[folder:Fur Hire]]
'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, is a band of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates their own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the rest of the squad.

----
!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora, the Flying Furtress, is definitely this. In-game, it can search for a Fur Hire monster in exchange for giving up your normal draw for the turn, and can destroy the opponent's field if five or more different members of the group are on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PettingZooPeople: It's rather like ''VideoGame/StarFox'' found its way into the card game.
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can be easy to get confused. They even have their own flying ship.
* StatusBuff: Blavo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG, from the archetype's PunnyName, to every monster having a PunBasedTitle in its name, to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.
[[/folder]]

[[folder:Gadget]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:300:The original trio.]]
The '''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' are an archetype of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype represented by Ancient Gear Gadjiltron Chimera and Ancient Gear Gadjiltron Dragon. The second group of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds.
----
!!!Tropes associated with the Gadgets:
* AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gain the ATK of all monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes.
* CombatAndSupport: The Gadgets work as support for other cards, such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and requires Morphtronic cards to be discarded.
* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up.
* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
* DishingOutDirt: The majority of the Gadget are EARTH monsters.
* EnemySummoner: Gold and Silver Gadget can summon a level 4 or lower Machine monster when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster which makes sense since it appears to be partially based on a water gun.
* MiniMecha: Stronghold the Moving Fortress, Metal Hold, and Bootup Soldier-Dread Dynamo, which are piloted by the Gadgets.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms of removal spells to eliminate anything they can't beat in a fight, the Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card advantage in the game, and are perhaps the first few cards termed "floaters".
[[/folder]]

[[folder:Gagaga]]
The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are an archetype of DARK Spellcaster-Type monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many of them can change their Levels.
----
!!!Tropes associated with the Gagagas:
* BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga monsters bear a crest of the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga monsters' effects to change their Levels allow them to Xyz Summon monsters with a wide range of Ranks, making it difficult to predict what they might pull from the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser are all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn the opponent, he is a Type C.
* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon of choice.
* MsFanservice: Gagaga Girl is an Expy of the Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit. The fans have certainly taken notice.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
* RecurringElement: Gagaga Cowboy's effect is similar to the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai" in the original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the anime and manga.
[[/folder]]

[[folder:Gagagigo]]
The story of '''[[http://yugipedia.com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', is one of the longest and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on a long journey after meeting the hero Marauding Captain, wishing to aid in the fight against the Invader of Darkness. But the power he gained on his quest corrupted his mind and turned him evil, until he almost struck down his old friend, when he realized what he had become and redeemed himself.
----
!!!Tropes associated with Gagagigo:
* AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon are the second strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo the Risen fell down to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed to "Gagagigo the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully robotic Gogiga Gagagigo.
* {{Expy}}: Of Greymon from ''Anime/{{Digimon}}'':
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When he was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk: All of them are humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER monsters.
* MyGodWhatHaveIDone: In the game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this out it redeemed himself by stopping his quest for more power.
* ReptilesAreAbhorrent: They are all Reptile-Type monsters. Only Giga Gagagigo and Gogiga Gagagigo are vicious.
* {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul is described as having long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the game.
* WorthyOpponent: To Freed the Brave Wanderer.
[[/folder]]

[[folder:Gaia Knight / Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. All members of the archetype have 2300 ATK and 2100 DEF, each with differing effects.

The '''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knights]]''' are a subseries revolving around Gaia shifting steeds and weaponry through various advanced forms of summoning.
----
!!!Tropes associated with the Gaia Knights:
* BadassNormal: Gaia Knight, the Force of Earth is not only one of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance: With Curse of Dragon to Form Gaia the Dragon Champion. Later, Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Especially considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior-Type monster.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the Thunder Charger]], who is the third Xyz Monster able to use Chaos Xyz Change.
* ThoseTwoGuys: Gaia, the Mid-Knight Sun and Gaia, the Polar Knight. They even have effects that support the other's Attribute.

[[/folder]]

[[folder:Gearfried]]
'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' is an armored knight with effects relying on Equip cards. In the anime they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his strength.
----
!!!Tropes associated with Gearfried:
* AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried the Swordmaster.
* BlackKnight: Gearfried the Iron Knight.
* CastingAShadow: Red-Eyes Metal Knight Gearfried, doubling as a Red-Eyes of course.
* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
* LightEmUp: Lightray Gearfried.
* ThePhoenix: Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried the Swordsmaster's effect.
* WalkingShirtlessScene: Gearfried the Swordsmaster.
[[/folder]]

[[folder:Geargia]]
'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck, highlighted by their leaders Gear Gigant X and Geargiagear XG, who do both.

The archetype is featured in the Structure Deck: ''Geargia Rampage''.
----
!!!Tropes associated with the Geargias:
* CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the mighty Geargiagear XG.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles Optimus Prime and/or Star Scream from the {{Transformers}} franchise.
** This card also resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
%%* MechanicalLifeforms
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in the cockpit.
* TheProfessor: In order to stop Dr. Gearck�s conquest of the entire world with the power of the evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
%%* RepetitiveName
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.
[[/folder]]

[[folder:Gem-Knight]]
'''[[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]]''' are an archetype of gemstone-themed Warriors that rely on Fusion Summoning via Gem-Knight Fusion to quickly swarm the field with powerful Fusion cards, their cards also recycling other Gem-Knights from the Graveyard. Their leader is Gem-Knight Master Diamond. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] in the ''Anime/YuGiOhArcV'' Anime.
----
!!!Tropes associated with the Gem-Knights:
* AllYourColorsCombined: The background and sword of Master Diamond's give off this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters in the Graveyard.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out the good guys.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond back from the dead by using the magic of the Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia is the only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto from death.
* BigGood: Master Diamond.
* ColorCodedStones: With the exception of Lazuli, each of the knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas and Evilswarm Ouroboros at the conclusion of the duel terminal storyline. With Sophia being defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.
* HeroicSacrifice: During the final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All of them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]] is second-in-command of the Gem-Knights after Master Diamond.
* LetsFightLikeGentlemen: They value honor above everything else, and only got into fighting after being attacked repeatedly by the [[ProudWarriorRace Lavals]]. This is probably why they got so angry at the Evilswarm and Gishki as described above.
* LightEmUp: Seraphinite needs a LIGHT monster to be Fusion Summoned.
* MakingASplash: Sapphire, Iolite, Amethyst, and [[PunnyName Aquamarine]] are all Aqua-Type monsters.
* ManOfKryptonite: According to the artwork of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to Vylon Disigma - it has 100 more ATK, it was EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type monsters.
* PowerGivesYouWings: Phantom Core is a Link counterpart of Crystal containing the power of the Zefra as seen by his wings in his card art.
* RainbowMotif: As the archtype is partly a homage to the Crystal Beasts this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When the Gishki attempt to wipe out the Gusto with chemical weapons of some sort, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them are named after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights and the [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck monster group. However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who is said to be a great friend with Lazuli, and they can even form a Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite was the only female Fusion Monster of the group (until ''ARC-V'' came with two new female Fusions).
[[/folder]]

[[folder:Genex]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
'''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype of Machine-Type monsterss with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro Monsters that gain different effects depending on the Attributes of the Synchro Materials used to summon them.
----
!!!Tropes associated with the Genex:
* CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controlle as the Tuner have the 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow: The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
** DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE monsters.
* {{Homage}}: Many of the "Genex Ally" monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them can be used in conjunction with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special effects and they gain one, depending on which monsters you used for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up but can give off harmful radition which explains its burn damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used to rehydrate the body which explains its healing effect.
** In the OCG, the Flamvell archetype is called Frembell. Genex Ally Bellflame's name is a play on the Frembell archetype.
* MechanicalLifeforms: All Genex monsters are machines, although only a small number of them are Machine-type.
* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND monster and its body shape resembles that of a kite.
* ThemeNaming: Genex monster names resemble several forms of energy development (hydroelectric, geothermal, solar, etc).
* ZergRush: The "R-Genex" focus heavily upon swarming to better enable Synchro Summons.
[[/folder]]

[[folder:Ghost Girls]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ghostogresnowrabbit_lckc_en_ur_1e.png]]
The '''[[http://yugipedia.com/wiki/Ghost_Girls Ghost Girls]]''' are a small series of Level 3 Tuner monsters with 0 ATK and 1800 DEF. Each of them is capable of disrupting the opponent's plays, by way of sending or discarding themselves from the hand to the Graveyard.
----
!!!Tropes associated with the Ghost Girls:
* CuteGhostGirl: It's there in the name.
* EarlyInstallmentWeirdness: Ghost Ogre & Snow Rabbit, the first of the series to be released, has two main differences from the others: it is Psychic-type rather than Zombie-type, and its effect can be used from either the hand or field while the others must be discarded from the hand.
* ElegantGothicLolita: Ghost Belle & Haunted Mansion sports the look to fit the "classic haunted house" motif.
* ElementalPowers: Each one has a different Attribute.
** CastingAShadow: Ghost Reaper & Winter Cherries
** DishingOutDirt: Ghost Belle & Haunted Mansion
** LightEmUp: Ghost Ogre & Snow Rabbit
** MakingASplash: Ghost Sister & Spooky Dogwood
** PlayingWithFire: Ash Blossom & Joyous Spring
* TheLastOfTheseIsNotLikeTheOthers: Ghost Sister & Spooky Dogwood's effect concerns Life Points, in contrast to the members of the series introduced before her, whose effects all deal with areas in which cards are located or played.
* ManOfKryptonite: Each of their effects is used to shut down a different area.
** Ghost Ogre destroys cards that activate on the field.
** Ghost Reaper banishes cards from the opponent's Extra Deck.
** Ash Blossom negates effects that search cards from the deck.
** Ghost Belle negates effects that move cards out of the Graveyard.
* NameAndName: How the TCG names are structured, e.g. "Ghost Ogre & Snow Rabbit".
* OddNameOut: Ash Blossom & Joyous Spring is the only one whose TCG name does not incorporate the word "Ghost".
* {{Pun}}: Each of their OCG names has a double meaning. [[LostInTranslation As they don't translate very well]], their TCG names incorporate both meanings instead.
[[/folder]]

[[folder:Ghostrick]]
'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their leader is the Xyz monster Ghostrick Angel of Mischief.
----
!!!Tropes associated with the Ghostricks:
* AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until the introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The artwork for [[http://img3.wikia.nocookie.net/__cb20140510091341/yugioh/images/thumb/4/4b/GhostrickBreak-PRIO-KR-R-1E.png/299px-GhostrickBreak-PRIO-KR-R-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'', and Stein seems to be either too dim or oblivious to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive, and tricky, often referred to as a bit of a trolling deck to the unprepared. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck that wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on the Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut: The Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from the opponent's deck.
[[/folder]]

[[folder:Gimmick Puppets]]
'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of mechanical toy-like monsters that are used by IV/[[DubNameChange Quattro]] in the ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.
----
!!!Tropes associated with the Gimmick Puppets:
* BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in [=ZeXal=], it lifts up its arms and then shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and places them into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the opponent.
* CreepyDoll: Princess and Dreary Doll
* CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns it's victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage at the opponent. Instead this card involves winning through a peaceful method.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible to do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
* PerversePuppet: The entire archetype appears to be this.
* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have effects ranging from stalling, swarming and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent them from XYZ summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them to blow up.
[[/folder]]

[[folder:Gishki]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, leader of the Gishki.]]
'''[[http://yugipedia.com/wiki/Gishki Gishki]]''', called '''Ritua''' in the OCG, are a series of WATER monsters and a revival of the once-dead Ritual Monster idea. They search out their Ritual monsters and the universal Ritual card Gishki Aquamirror from the deck to quickly Ritual Summon them, and can recycle the Mirror and Ritual Monsters from the Graveyard. The strongest of them is Gishki Zielgigas.
----
!!!Tropes associated with the Gishki:
* BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but it failed. The failure rebounded in him turning into an unstable monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]] in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough for the Gishki cause. She also betrayed the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima and Evigishki Tetrogre. It's supposed to indicate how the Gishki rituals has changed them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of the English word ''Ritual'', while the TCG name is a corruption of the Japanese word ''Gishiki'', which means "Ritual". This was probably necessary so cards with 'Ritual' in their names wouldn't accidentally become part of the archetype.
* LiteralSplitPersonality: Aquamirror Illusion is Emilia using its power to separate her spirit from her physical body. Her spirit eventually turned into Merrow-Geist while her physical body became Gustkrake
* LostInTranslation: Going by Gustkraken's Japanese name, gastkraken is made of Ghast (an old english for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual monsters is the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OrangeAndBlueMorality: Gishki Noellia was shown acting cruel and evil on some cards, but good and benign in others. The art of "Aquamirror Illusion" and "Aquamirror Cycle" suggests she forced Gishki Emilia to transform into "Evigishki Gustkraken" against her will, and she seems to have had orchestrated the alliance with the Evilswarms due to cards like "Trial and Tribulation" and "Creeping Darkness" which resulted in her being turned into Gishki Psychelone. On the other hand, she is seen comforting crying children on "After the Storm" and protecting them in "Spell Wall". (Possibly, she was committing evil in order to accomplish what she believes will bring about greater good, in which this Trope may apply. See RedemptionEqualsDeath below.)
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted all the she had done, and broke the Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the Ritual and tried to attack them. Using the last of her power in Spell Wall, Noellia defeated him. Before finally passing on, she passed on the Aquamirror to Avance and Emilia.
* ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and goes]] throughout the Duel Terminal storyline, but thematically, they're an evil cult that summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident that made Natalia die happened when Natalia and Noellia were researching for a way to defeat the Fabled without using Trishula. Natalia accidentally called out the Steelswarm, couldn't control them, and died. During Noellia's grief, she was consumed by the Steelswarm
[[/folder]]

[[folder:Gladiator Beasts]]
'''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are an archetype of Beast-Warrior-Type monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Heraklinos. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.
----
!!!Tropes associated with the Gladiator Beasts:
* AntiMagic: Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Beastarti can destroy a spell or trap card, and Heraklinos lets you discard cards to negate spell and trap cards.
* AttackAttackAttack: Gladiator beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some lp in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
** 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of the Gladiator Beasts
* {{Hercules}}: Heraklinos, who is also the strongest Gladiator Beast.
* LizardFolk: Retiari and Secutor.
* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
* NobleBirdOfPrey: Besiari, Gyzarus, Lanista and Octavius.
* OurCentaursAreDifferent: Equeste.
* PantheraAwesome: Alexander, Laquari, Heraclinos, Samnite, Tygerius.
* PettingZooPeople: An entire group of them.
* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
* ThemeNaming: Their names are largely based on types of gladiators in the Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with names of famous Roman warriors (such as Octavius, Spartacus, and Tiberius).
* TyrannosaurusRex: Gaiodiaz and Spartacus
[[/folder]]

[[folder:Goblin Attack Force]]
The '''[[http://yugipedia.com/wiki/Goblin Goblin Attack Force]]''' is a series of monsters that usually, but not always, are Warriors and Fiends. Appearing in many forms and outfits such as ninjas, knights, and bandits, the Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they universally switch to Defense Position after attacking, and most of them have 0 DEF.
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!!!Tropes associated with the Goblin Attack Force:
%%* ActuallyFourMooks
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as the butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking, and likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork for Goblin Marauding Force, one of the Goblins strikes the same position as "Marauding Captain"; a similarity noted in the card's name.\\
Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading their base, as seen in Prepare to Strike Back and Attack on GHQ.
* PuppeteerParasite: Shown in Mass Hypnosis which was done to them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork of Goblin Recon Force, they are shown using headsets and night goggles. The setting is usually believed to take place in the medieval times, as the other Goblin Attack Force variants use medieval weaponry.
* ShrinkRay: Victims of one in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without negating anything.
[[/folder]]

[[folder:Goddesses of Rebirth]]
'''[[http://yugipedia.com/wiki/Sophia,_Goddess_of_Rebirth Sophia]]''' is one of the most AwesomeButImpractical cards there is. What would have been the final result of the Duel Terminal storylines bearing summoning conditions and adornments that imply the tribes unite their powers to call it, it banishes all other cards in the hand, field and Graveyard when summoned, leaving only Sophia's 3600 ATK and whatever the players can draw left to continue the duel. In the story its summoning was halted when the destruction caused the Costellars and Evilswarms to work together to banish her again.

Later it would be revealed that Sophia has a counterpart in the form of '''[[http://yugipedia.com/wiki/Tierra%2C_Goddess_of_Rebirth Tierra]]''' who is just as powerful and as impractical as her, and who served as a conclusion to the Duel Terminal storyline in general. Later still, a Cyberse-Type counterpart called '''[[https://yugipedia.com/wiki/A-vida,_the_Dual_World_Crafter A-vida]]''' was revealed at the climax of the World Legacy storyline, though whether or not as a conclusion remains to be seen.
----
!!!Tropes associated with Sophia:
* AllYourPowersCombined:
** The Special Summoning Conditions of Sophia might be refering to the powers of the "Gishki" (Ritual Monster), "Gem-Knight" (Fusion Monster), "Gusto", "Vylon", and "Laval" (Synchro Monster), "lswarm", and "Constellar" (Xyz Monster).\\
On close inspection, this card seems to have a representation of each of the elemental Duel Terminal archetypes in its artwork. Sophia has two "Gishki Aquamirrors" for a bra (Gishki), two armbands with differently colored gems (Gem-Knight), a pair of green wings sprouting from her head (Gusto), flaming hair (Laval), and balls of Light and Darkness held in either hand (Vylon and Constellar and Steelswarm and "lswarm", respectively).
** Tierra's body is made of parts from Qli and Infernoid monsters.
* AwesomeButImpractical: All three monsters have ''extremely'' difficult conditions to fulfill just to get them onto the field. But if those conditions are fulfilled, then their Summons can't be negated—and their effects once they do hit the field can't be responded to with cards or effects:
** Sophia's Summon requires a Ritual, Fusion, Synchro, and Xyz monster to be banished while face-up on the field. However, they can be on either side of the field, and so can be banished against the opponent's will a la Lava Golem. Once it's summoned, its effect activates which banishes everything from both players' fields, hands, and Graveyards—meaning that if you pull her off, you'll get an instant 3600 shot at your opponent's life points, if not a game win due to their loss of resources (unless they pull a card like Dark Hole or Mirror Force out of their ass). Difficult to summon, by no means splashable, but in the right deck (and when you know your opponent enough to use his monster selection strengths against him), it can make quite a punch. However, Instant fusion can get out any five or lower fusion monster, whereas Xyz and Synchro monsters are commonly played. Solve the ritual problem, and you can try to get her out easily.
** Tierra requires 10+ different cards to be shuffled from the hand or field of the player back into the deck in order for her to be summoned. Furthermore, unlike Sophia, her effect of returning everything besides herself to the deck affects Pendulum monsters that are face-up in the Extra Deck.
** A-vida can only be Summoned if there are 8+ Link Monsters on the field or in the Graveyards, and even if it's Summoned, you can't Special Summon any other monsters that turn. Its Summon, however, can shuffle every other banished, destroyed, or Summoned monster into the Deck.
* BilingualBonus: Sophia (Σοφία) is the Greek word for wisdom while Tierra means earth in spanish.
* DidYouJustPunchOutCthulhu: Sophia was on the receiving end of this trope, courtesy of Sombre and Kerykeion.
* {{Foil}}: The two goddess are opposites in many ways. Sophia is a DARK Fairy-type monster and has an organic-looking appearance while Tierra is a LIGHT Fiend-type and mechanical in terms of appearence. Both have the same level as well as a mass removal effect but while Sophia's banishes cards, Tierra's returns them to the deck instead. Also, their ATK/DEF values are the opposite of each other.
* FusionDance:
** Infernoid Onuncu + Infernoid Devyaty + 1 or more "Infernoid" monster(s) = Infernoid Tierra
** Even though she is no longer a Fusion monster, Tierra, Goddess of Rebirth is Infernoid Tierra combined with the Apoqliphort monsters and Batlamyus.
* GodIsEvil: Sophia was eventually revealed to have created the ViciousCycle below while Tierra is the one responsible for the Qli and the Infernoids.
* KillTheGod: The ultimate fate of Sophia at the hands of Sombres and Kerykeion.
* MeaningfulName: Sophia is named for the Aeon Sophia in Gnostic Mythology and Tierra after the eponymous computer simulation.
* NumerologicalMotif: Tierra is associated with the number 10. Her Infernoid form can uses all of its effects when summoned using at least 10 materials while her Goddess of Rebirth form requires 10 or more cards to be shuffled into the deck for her to be summoned. Fittingly, she's connected to the Qli and Infernoid archetypes which are also connected to that number.
* PhysicalGod: Sophia and Tierra are the gods of the Duel Terminal World.
* {{Recurring Element}}:
** This card is like a counterpart of The Creator God of Light, Horakhty since this card requires several different card types, which most Decks don't have, and that this card's Summon and effect cannot be negated.
** This card's effect is similar to that of the Chaos Emperor Dragon - Envoy of the End, Ocean Dragon Lord - Neo-Daedalus and Gandora the Dragon of Destruction, as well as the anime-exclusive Chaos End Ruler -Ruler of the Beginning and the End-.
* ResetButton: Attempted by Sophia, but failed. See below.
* ViciousCycle: Sophia created a never ending cycle of reincarnation of creation and destruction. To escape from this cycle, Sombres and Kerykeion were born.
* YinYangBomb: Sophia can be seen holding a light orb and a dark orb in her hands, representing the Constellar and Evilswarm respectively.
[[/folder]]

[[folder:Gorgonic]]
The '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists of DARK Rock-Type monsters that focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in his human past life.
----
* AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They are DARK monsters and used by [[TheCaligula human Vector]] and to a lesser extent Abyss when he dueled Shark through his sister.
* DishingOutDirt / RockMonster: All of them are Rock-Type monsters.
* {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some of the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
* SnakePeople: Gorgnic Guardian is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a rock snake.
* TakenForGranite: Gorgonic Guardian's effect in the anime shows it turning monsters to stone. Fitting for a Gorgon.
[[/folder]]

[[folder:Gouki]]
The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka in ''Anime/YuGiOhVRAINS''.
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!!!Tropes associated with the Gouki:
* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
* DishingOutDirt: On account of being EARTH monsters.
* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any one instance of battle or effect damage in half.
* LetsYouAndHimFight: Destroy Ogre's effect allows the opponent to Special Summon up to 2 monsters from their Graveyard, and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, and negate the effects of an equal number of the opponent's monsters.
* StatusAilment: The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon itself from the hand and then to have a Gouki on the field gain 800 ATK.
* ThemeNaming: The main deck Gouki monsters are named after wrestling moves.
* WeHaveReserves: Sort of. The Main Deck Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.
[[/folder]]

[[folder:Goyo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
The '''[[http://yugipedia.com/wiki/Goyo Goyo]]''' are a group of EARTH Warrior-Type monsters with the ability to take control of the monsters they destroy. They are used by Tetsu Ushio in ''5D's'' and by members of the Security in ''ARC-V''.
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!!!Tropes associated with the Goyos:
* BreathWeapon:: Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the others.
* DefeatMeansFriendship: As stated above, the Goyo monsters have an effect that allows their player to take control of monsters they defeat. However, this ability is depicted in the anime as holding the defeated monster captive.
* DishingOutDirt: All of the Goyo monsters are EARTH monsters.
* FusionDance: Goyo Emperor is a Fusion Monster that can be summoned by fusing two EARTH Warrior-Type Synchro Monsters.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle damage inflicted by the monster Special Summoned with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
** The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on a monster.
* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from the Extra Deck and increase his ATK in case he is attacked.
[[/folder]]

[[folder:Greed]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:300:The one and only Pot of Greed.]]
The '''[[http://yugipedia.com/wiki/Greed_(series) Greed]]''' series tells the story of the Goblin of Greed, once a wealthy goblin who lost his fortune and is trying to work his way back up in the world. Hard work is out of the question though, he's out to steal the Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get his fortune back.
----
!!!Tropes associated with Greed:
* BoringButPractical: Most of the Greed cards are simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by the number of cards you can draw. Suffice it to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him and he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired into "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered to be the opposite counterpart of "Pot of Greed" as Greed is to take(draw cards) and Generosity is to give(return cards). Their status is also opposite as Pot of Greed is Forbidden but this card is Unlimited.
* {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
** The word "Kame" in Japanese means both "Turtle" and "Jar", so Jar Turtle's Japanese name is a pun.
** Moray of Greed's Japanese name is a pun on the words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it can be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at the Dark Factory of Mass Production to get his money back.
* SelfParody: Greed Grado's artwork looks a lot like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass: According to Master Guide 2, the "Avatar of the Pot" is not a man wearing a pot on his head, and is actually the perfect evolution of the "Pot of Greed".
[[/folder]]

[[folder:Gravekeeper's]]
The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary and Gravekeeper's Oracle.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.
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!!!Tropes associated with the Gravekeeper's cards:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* LoopholeAbuse: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have the same ATK. "Oracle" is also sitting in the same chair as Visionary and is wearing similar clothing.
** "Gravekeeper's Shaman" is the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary and Gravekeeper's Priestess
[[/folder]]

[[folder:Graydle]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.
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!!!Tropes associated with the Graydles:
* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
* DeathActivatedSuperpower:With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
* MakingASplash: They are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
* ShoutOut: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). One of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon"). All of this makes the archetype a quite blatant reference to ''Film/TheThing1982'', which features the exact same plot.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.
[[/folder]]

[[folder:Guardians]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.
----
!!!Tropes associated with the Guardians:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because that card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, and 3 monsters are harder to get rid of than a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, the strongest Main Deck Warrior-Type monster that can be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus: The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
* ElementalPowers:
** From the Gate Guardian series:
*** MakingASplash: Suijin
*** BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
*** CastingAShadow: Gate Guardian, then Dark Guardian.
** From the Equip Guardian team:
*** PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power of the Guardians, which indicates that he owns all of the Guardian weapons.
* FusionDance: Gate Guardian is a fusion of "Sanga of the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference to its name; having two monsters on your field is "Order", rather than having "chaos" - only opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
* WingedHumanoid: Guardian Eatos.
[[/folder]]

[[folder:Guardragon]]
'''[[https://yugioh.wikia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters. They are connected to the '''[[https://yugioh.wikia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Guardragons:
* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* TheLastOfTheseIsNotLikeTheOthers: They are the seventh and final group of monsters connected to the World Legacy archetype to be introduced, but unlike the previous groups, they are not an archetype and instead serve as support for Dragon-Type monsters in general.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
[[/folder]]

[[folder:Gun Dragon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.
----
!!!Tropes associated with the Gun Dragons:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share a names that consist of firearm-related terms and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
%%* MechanicalLifeforms
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're robot dragons with gun heads.
%%* OurDragonsAreDifferent
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolvers\that are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.
[[/folder]]

[[folder:Gusto]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series of WIND monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives in the swamplands and fights alongside monsters to repel foreign enemies, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.
----
!!!Tropes associated with the Gustos:
* AntiMagic: Gusto's Dust
* BabiesEverAfter: According to Master Guide 4, Pirika is the daughter of Reeze and Kamui.
* BackFromTheDead:
** Windar, Daigusto Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls and then were purified after the defeat of Tierra.
* BlowYouAway: The Gusto are a tribe of wind spellcasters.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars, and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Kamui and Winda
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns: Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pirika appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze
%%* GlassCannon
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windar and Musto
* NobleBirdOfPrey: Eguls, Falcos and Gulldos become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Grif
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Sephira archetype and calls herself "Sephiram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their Main Deck monsters are low-level floaters, meaning that they summon other monsters when destroyed. The big three are Wynnda, Gulldo, and Egul, all of which summon each other. They rely on this to make plays, as while their swarming abilities are mediocre, it's ''very'' hard to completely get them off the field, and in most cases at least one of them will survive long enough to make Extra Deck plays.
* YouGottaHaveBlueHair: And most of them have green hair to go with the eyes.
[[/folder]]

[[folder:Hand]]
The '''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' archetype is a small series of monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside from the four Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand and Prominence Hand[[/note]] and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this archetype: The Judgement Hand.
----
!!!Tropes associated with the Hands:
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg: The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the four Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* CastingAShadow: Magic Hand is a DARK monster.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
* ElementalPowers: The Hands cover four of the six Attributes; the missing Attributes are LIGHT and WIND.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* AnIcePerson: Ice Hand.
* MakingASplash: Ice Hand is a WATER Aqua-Type monster.
* PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are a clan of WIND Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.
----
!!!Tropes associated with the Harpies:
* AbsoluteCleavage: Shows up quite often in the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect, and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks were non-existent due to so few cards and none of them being very good. Over the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once called "Harpie's Brother", making him the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
* {{Stripperiffic}}: In the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.
[[/folder]]

[[folder:Hazy Flame]]
'''[[http://yugipedia.com/wiki/Haze_Beast Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.
----
!!!Tropes associated with the Hazy Flames:
* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's a Hazy Flame support card that will let you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.
[[/folder]]

[[folder:Herald]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but they also include a Synchro Monster (Herald of Arc Light) and an Xyz Monster (Herald of Pure Light). The colored Heralds are Level 2 and have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection.
----
!!!Tropes associated with the Heralds:
* AntiMagic: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type monsters in the TCG, and Angel-Type monsters in the OCG.
* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.
[[/folder]]

[[folder:Heraldic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.
----
!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion and High Medallion Arts' effects.
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
[[/folder]]

[[folder:Hieratic]]
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.
----
!!!Tropes associated with the Hieratics:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic deck is more likely to be a hindrance to the archetype as a whole. To wit, both monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}: Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you have two or more of them, out come the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him to Special Summon a Dragon-Type monster from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Baing based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imegery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from the hand, Deck, or Graveyard. Hieratic Seal of the Sun Dragon Overlord is the only monster that can be Special Summon with said effect.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal" monsters.
* StatusAilment: Most of the Hieratic monsters effects to Special Summon Dragon-Type monsters also reduce the ATK and DEF of the Summoned monster to 0.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra Deck is there.
[[/folder]]

[[folder:Heroic]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with effects to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. They are used by Gauche/[[DubNameChange Nistro]] in ''ZEXAL''.
----
!!!Tropes associated with the Heroics:
* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
* DishingOutDirt: All Heroic monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who is a LIGHT monster and Number 86: Heroic Champion Rhongomyniad who is a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes the never-dying fighting spirit within this archetype's user Gauche.
[[/folder]]

[[folder:hunder]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
----
!!!Tropes associated with the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There are two common playing styles to this archetype -- Control and Swarm. Because this archetype has such flexibility, you can take portions of both strategies and implement them into a single deck. You can use control cards in a swarm strategy to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict the final blow to your opponent after you've countered all of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster on the field. This means that you can reuse monster effects like the attack negation of Number 39: Utopia, or the second effect of Number 91: Thunder Spark Dragon.
[[/folder]]

[[folder:Ice]]
'''[[http://yugipedia.com/wiki/Ice Ice]]''' monsters, known as '''Snow''' in the OCG, are a series of Aqua-Type Monsters that distribute Ice Counters to enemy monsters, with effects that weaken or destroy them for having such counters on them. Their leader is Ice Master. They're used in the manga by Asuka Tenjouin/[[DubNameChange Alexis Rhodes]], and should not be confused with the White Night monsters she used while in the Society of Light in the anime, which have a similar aesthetic of ice-themed monsters but do not use Ice Counters, and most have not been released in real life.
----
!!!Tropes associated with the Ice monsters:
* AntiMagic: Snowman Creator's effect.
* ContinuityCameo: Ice Master bears a resemblence to Alexis Rhodes whilst under the control of Sartorius when she was in the Society of Light due to the white clothing and blond hair. Alexis also temporarily used a deck based around ice cards while she was being controlled and her manga deck includes this card.
* {{Expy}}:
** Ice Master has coincidentally the same ATK as Dark Magician, Elemental HERO Neos, Stardust Dragon, Number 39: Utopia and Odd-Eyes Pendulum Dragon, the signature cards of the main characters of the five ''Yu-Gi-Oh!'' anime series (''Duel Monsters'', ''GX'', ''5D's'', ''ZEXAL'' and ''ARC-V'') respectively. She has also the same DEF as ''GX'', ''5D's'' ''ZEXAL'' and ''ARC-V's'' hero's signature Monster Cards. Additionally, Dark Magician is a Spellcaster-Type and had a apprentice counterpart, which is Dark Magician Girl. Ice Master's apprentice counterpart can be, imaginatively, Blizzard Princess.
** Snowdust Giant is similar to Black Ray Lancer, as they're both Beast-Warrior-Type Xyz Monsters that require 2 WATER monsters to be Xyz Summoned.
* HarmlessFreezing: Snowdust Dragon's effect, which indicates that it freezes its foes in blocks of ice.
* AnIcePerson: Obviously.
* KillItWithIce: Ice Master's effect, which destroys every monster on the field with Ice Counters at the cost of dying in the process. This means this spell is so powerful, her life force is spent trying to cast it.
* LizardFolk: Snowdust Giant appears to be a humanoid/hybrid version of Snowdust Dragon.
* MakingASplash: The archetype consists of WATER Aqua-Type monsters.
* OurDragonsAreDifferent: Snow Dragon and Snowdust Dragon
[[/folder]]

[[folder:Ice Barrier]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magictriangleoftheicebarrier_tf04_jp_vg.png]]
[[caption-width-right:300:Grunard (top), Gentala (bottom-left), and Raiho (bottom-right), the generals of the Ice Barrier.]]
'''[[http://yugipedia.com/wiki/Ice_Barrier Ice Barrier]]''' are WATER monsters rely on freezing the opponent, metaphorically speaking. They have effects that restrict the opponent's actions and protect your cards, but only while multiple Ice Barrier monsters are in place. Their leaders are the Dragons of the Ice Barrier, Brionac, Gungnir, and Trishula.
----
!!!Tropes associated with the Ice Barriers:
* AntiMagic: Spellbreaker of the Ice Barrier, Dance Princess of the Ice Barrier, Medium of the Ice Barrier, Dai-sojo of the Ice Barrier and Warlock of the Ice Barrier
* ArmsAndArmorThemeNaming: [[Myth/CelticMythology Brionac]], [[Myth/NorseMythology Gungnir]] and [[Myth/HinduMythology Trishula]], the dragons of this archetype, are named after famous mythological spears used by Gods.
* BaldOfAwesome: General Gantala
* BareFistedMonk: General Gantala
* BigCreepyCrawlies: Numbing Grub in the Ice Barrier
* {{Cool|Sword}} {{BFS}}: Grunard
* TheCorruption: Evilswarm Bahamut, Evilswarm Ophion and Evilswarm Ouroboros are the members of the Ice Barrier archetype infected by the Evilswarm virus.
* CultureChopSuey: The Ice Barrier archetype resembles for the most part famous concept, figures, warriors, and mythological beings of different Asian cultures.
* FighterMageThief: Replace Thief with Monk and that's what Grunard, Gantala and Raiho are.
* FourStarBadass: Grunard, Gantala and Raiho
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, "Constellar Rasalhague" used the power of the "Gishki Aquamirror" to fuse itself with the 3 corrupted "Ice Barrier" Dragons to become "Evilswarm Kerykeion" in order to defeat "Sophia, Goddess of Rebirth" together with "Constellar Sombres", which means that it is not a true "Evilswarm" monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of "Evilswarm", and thus explaining the "Constellar" symbol that can be seen on the Aquamirror staff that "Evilswarm Kerykeion" is holding.
* GodzillaThreshold: the Ice Barrier tribe fought against the invading Worms and Fabled by progressively unlocking seals on a series of powerful Ice Barrier monsters. Eventually, they wound up pushed so far back against the wall that they released Trishula, Dragon of the Ice Barrier. In its berserk rampage, Trishula wiped out nearly everybody, friend and foe alike, including the Ice Barrier tribe themselves.
* HealingHands: Gantala can revive another member of the Ice Barrier with his effect. Since his left hand is glowing, it is implied he has these.
* HiddenElfVillage: The Ice Barrier monsters play this role, choosing to stay back and protect said barrier rather than help fight the Worm invasion.
* AnIcePerson: Obviously.
* {{Ninja}}: Dewdark of the Ice Barrier
* OurDragonsAreDifferent: Brionac, Gungnir and Trishula
* PantheraAwesome: Dewloren, Tiger King of the Ice Barrier
* ScaryImpracticalArmor: Grunard
* SealedEvilInACan: Void Trap Hole shows the moment that Prior/Sacred Spirit sealed away the dragons, if you look at the very top of the picture closely you can see him
* {{Seppuku}}: When a Samurai of the Ice Barrier on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card. This particular effect is most likely a reference to Seppuku.
* SigilSpam: The Snowflake
* SixthRanger: Blizzard Warrior and Reese the Ice Mistress
[[/folder]]

[[folder:Igknight]]
'''[[http://yugipedia.com/wiki/Igknight Igknight]]''' monsters are an archetype of FIRE Warrior-Type monsters that, for the first time since the [[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]], use an engine revolving around Normal Monsters. This time around, they are also Pendulum Monsters, and they exploit their Extra Deck retreat mechanics by destroying themselves for benefits.
----
!!!Tropes associated with the Igknights:
* AntiMagic: One of Igknight Avenger's effects;
-->''"Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck."''
* CoolGuns: All of the Igknights are modeled after one.
* DiscardAndDraw: The Pendulum Igknights all share the same Pendulum Effect, described below. It's hardly a detriment to them, since Pendulum Monsters go to the Extra Deck face-up ready to be Pendulum Summoned again;
-->''"If you have an "Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand."''
* FamilyFriendlyFirearms: Averted - surprisingly enough for a franchise known for the trope; none of the card artworks were censored in the TCG despite a heavy resemblance to guns in their weapons and armor. This may be because their weapons were made to look and operate more like blades than actual firearms.
* GatlingGood: Igknight Avenger, as is only fitting for he is named after the GAU-8 Avenger. [[DubNameChange At least in the OCG.]]
* HotBlooded: Noted in the flavor texts of Squire, Crusader, and Gallant. Basically all of them are hot-blooded.
* IJustShotMarvinInTheFace: A ''huge'' concern that the Igknights have with some of their comrades;
-->'''Igknight Crusader:''' "This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length."
-->'''Igknight Margrave:''' "A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops."
* TheLeader: Implied with Igknight Gallant.
* LoopholeAbuse: The DiscardAndDraw mechanic was very effective with Number 66: Master Key Beetle (or any other similar card), since Master Key Beetle protected one of your Pendulum Cards, while you could search a card by destroying only a single Igknight card, resulting to a loop of gathering cards in your hand and your Extra Deck until you're ready to rekt your opponent. However, the rulings stated that the combo does ''not'' work anymore because you need ''both'' cards in your Pendulum Zones rather than just one to be destroyed to search a card.
* MixAndMatchWeapon: The Igknights all wield melee weapons that use guns as bases. Igknight Squire uses a short sword with a revolver grip, Igknight Lancer uses a Gatling gun with a lot of spears, and so on and so forth.
* NotSoDifferent: Igknight Templar feels this way about himself, as noted in his flavor text;
-->"An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness."
* NotSoStoic: Igknight Paladin;
-->"The “Igknight” tactician famous for always been calm, cool, and rational. In reality it just takes a while for the blood to rush to his head, so he is actually always angry on the inside."
* PlayingWithFire: They are all FIRE monsters.
* RainbowMotif: The Igknight Pendulum Monsters are each colored in the colors of the rainbow. Margrave is red, Templar is orange, Squire is yellow, Gallant is green, Crusader is blue and Paladin is purple. Champion and Lancer are also colored yellow and orange. Of the Pendulum Monsters, the ones with high scales are the warmed colored ones and the ones with low scales have cool colors.
* RedOniBlueOni: Played with Cavalier and and Veteran. Cavalier has a blue background, but is described to be reckless and often attacks her own troops. Veteran has a red background, but supervises her and gets annoyed with her recklessness.
* TheSmartGuy: Igknight Paladin.
* TheSmurfettePrinciple: [[InvokedTrope Invoked]] with Igknight Cavalier:
-->"The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain."
* SummonMagic: "Ignition Phoenix" shows Squire, Crusader, Templar, and Paladin summoning Ignister Prominence, the True Dracoslayer.
* ThanatosGambit: Igknights Lancer and Champion can be summoned by destroying "Igknight" cards you control and the Igknights have self-destructive Pendulum effects to search out other Igknights. This is hardly a detriment, since Pendulum Monsters don't go to the Graveyard. Rather, they go to the Extra Deck, and they can be Pendulum Summoned from there. Their self-destruct effects not only accumulate advantage but also set you up for later plays.
* ThemeNaming: In the OCG, the theme was [[ArmsAndArmorThemeNaming guns]] (e.g. Derringer, Dragunov, Uzi). [[DubNameChange Their TCG names]] are instead derived from medieval military positions and other "knightly" terms (for instance, the aforementioned three become Cavalier, Templar, and Veteran respectively).
* TomboyishPonytail: Igknight Cavalier.
* ZergRush: The Pendulum Igknights aren't too strong for their Levels and they can be Pendulum Summoned to make up for their destruction. They can be easily used for Xyz Summons.
[[/folder]]

[[folder:Inca]]
'''[[http://yugipedia.com/wiki/Inca Inca]]''' monsters are a series of monsters based on ancient Inca mythology. Their strategy is to summon their synchro monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the other to revive. They were used by Rex Goodwin/Goodwin in the ''Yu-Gi-Oh! 5D's'' anime.
----
!!!Tropes associated with the Inca:
* BackFromTheDead: This series's playstyle relies a lot on the Graveyard with the core combo taking advantage of Inti and Quilla's effects to revive the other when destroyed to set up a loop. Additionally, several other cards from this series have effects which bring back monsters from the Graveyard.
* BalanceBuff:
** ''Duelist Pack: Legend Duelist 5'' introduced Envoy Oracle of Ascator and Reaper Oracle of Supay, which addressed the deck's issues in searching out the Tuners needed to Synchro Summon Inti and Quilla. To wit, the Oracles are Level 5 monsters that Special Summon themselves from the hand at the cost of the controller discarding a card, then Special Summon their associated Tuner from the hand or Deck, automatically setting the controller up to Synchro Summon one of the dragons.
** The same pack also introduced the Field Spell Earthbound Geoglyph. While it primarily supports the Earthbound Immortals, it does help to accelerate the Inca series' strategy when used with Envoy Oracle of Ascator and Reaper Oracle of Supay. To wit, it allows the controller to treat a Synchro Monster they control as 2 Tributes for the Tribute Summon of an Earthbound Immortal, which puts one of the dragons in the Graveyard and frees up the Extra Monster Zone for the player to Synchro Summon the other dragon using its respective Oracle. Earthbound Geoglyph also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned, which the Inca series can easily fulfill through the Inti and Quilla loop.
* BigCreepyCrawlies: Fire Ant Ascator.
* {{Lunacy}}: Moon Dragon Quilla, based on the Incan goddess of the Moon.
* {{Mayincatec}}: Averted; the series is more or less based solely on Inca mythology. The one exception is Fire Ant Ascator, which is based on a creature from Aztec mythology.
* MultipleHeadCase: Sun Dragon Inti and Moon Dragon Quilla each have four heads.
* MythologyGag: Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest posseses a Summoning condition wherein the controller can Special Summon it if they have Synchro Monsters both on their field and in their Graveyard, a condition which the Inca series is adept at fulfilling as it relies on the controller having one dragon on the field with the other in the Graveyard.
* NotTheIntendedUse: It is easy to see from the artwork and effects of Envoy Oracle of Ascator and Reaper Oracle of Supay, what the player is intended to do with them, namely Special Summon the associated Tuner and then Synchro Summon Inti or Quilla. However, shortly after those cards were revealed, players have commented that there are much better Level 6 and 8 Synchro Monster options that can be Summoned instead of the dragons, and those cards do nothing to keep players from accessing said monsters instead of the dragons themselves. From a design standpoint, using the effects of those cards and then Synchro Summoning any other Synchro Monster apart from Inti or Quilla is an example of this trope.
* ThePowerOfTheSun: Sun Dragon Inti, based on the Incan god of the Sun.
* RapunzelHair: Reaper Oracle of Supay has this, with long strands of hair slightly visible in the space between her right arm and cape.
* ShockAndAwe: Apocatequil is based on the Incan god of lightning and true to its inspiration, is a Thunder-Type monster.
* SolarAndLunar: Sun Dragon Inti and Moon Dragon Quilla, based on Inti and Mama Quilla, the Incan god of the sun and goddess of the moon, respectively.
* TakingYouWithMe: If destroyed by battle, Inti will cause the attacking monster to be destroyed along with it while dealing half of its ATK to the opponent.
* WeaksauceWeakness:
** In order to perpetuate the cycle of rotating between Inti and Quilla, each dragon needs to be sent to the Graveyard so that its effect can Special Summon the other one from there. As such, any cards that banish monsters or return them to the hand or Deck can very easily disrupt the deck's playstyle simply preventing one of the dragons from going to the Graveyard.
** The fact that each dragon requires a specifically named Tuner that is tricky to search out poses a hindrance to efficiently Synchro Summoning them, as the deck will not be able to get off the ground if the player either cannot get the Tuners onto the field or is somehow prevented from accessing them by the opponent.
[[/folder]]

[[folder:Infernity]]
'''[[http://yugipedia.com/wiki/Infernity Infernity]]''' monsters are a series of DARK Fiend-Type monsters that rely on something that for most other decks is a sign of impending loss -- an empty hand. Infernity monsters activate their effects on the field and in the Graveyard and can swarm the field with powerful monsters, but they can only use their effects if the player has no cards in their hand. Their strongest monster is Infernity Doom Dragon, though Void Ogre Dragon from the manga could be considered a second leader since its effect works perfectly with the archetype. This archetype is used by Kyosuke Kiryu/[[DubNameChange Kalin Kessler]] in ''5D's'' who dubs the strategy "Handless Combo".
----
!!!Tropes associated with the Infernities:
* BackFromTheDead: Infernity General, Infernity Mirage and Infernity Necromancer's effects.
* BlackKnight: Infernity General.
* CaptainErsatz: Infernity Knight resembles Warsman from the ''Manga/{{Kinnikuman}} (Muscleman)'' series.
* CastingAShadow: They are DARK monsters.
* CowboysAndIndians: The Infernity archetype's artwork owes much to stereotypical depictions of the "wild west," with cards such as Infernity Archfiend, Infernity Necromancer, and Infernity Mirage alluding to the native Americans, while cards like Infernity Avenger, Infernity Randomizer, and Infernity Launcher (whose original Japanese name was Infernity Gun) relate to the cowboys.
* DifficultButAwesome: In their heyday, the Infernities were infamous for being able to spam out Synchros like nobody's business with combos starting with as few as two cards. On the other hand, said combos are ulcer-inducing to actually learn and execute, particularly since you have to pull them off with no hand and thus don't have any backup if you screw up.
* DisabilitySuperpower: Typically not having cards in your hand would be considered a bad thing, as it would require you to constantly draw the cards you need from the top of your deck with no backup plan, but Infernities benefit from this situation.
* {{Expy}}: Infernity Doom Dragon is Kiryu's Infernity parallel to his Dark Signer's Dark Synchro Monster Hundred Eyes Dragon. They are both Level 8 DARK Dragon-Type monsters with 3000 ATK and require a DARK Tuner monster to Synchro Summon themselves. The difference, however, is that the non-Tuner monsters used to Synchro Summon Infernity Doom Dragon does not have to be Fiend-Type monsters.
* ExtraEyes: Infernity Doom Dragon has a ludicrous number of eyes, but at least they're all on its head.
* {{Homage}}: The handless effect of the Infernity archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from ''TabletopGame/MagicTheGathering''. Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while Infernity monsters are DARK monsters and their artwork generally depicts them in some fiery location.
* MagicalNativeAmerican: Infernity Mirage and and Infernity Necromancer have magical powers.
* MedievalEuropeanFantasy: Later Infernity monsters like Infernity Knight, Infernity General, and Infernity Archer bear strong medieval overtones.
* MyHeroZero: The other Infernity monsters can only use their effects if the player has zero cards in their hand.
* OurDemonsAreDifferent: Infernity Archfiend is one of the few cards that belong to two archetypes.
* OurDragonsAreDifferent: Infernity Doom Dragon.
* OurDwarvesAreAllTheSame: Infernity Dwarf.
* RussianRoulette: Infernity Randomizer has a damage effect that emulates this.
-->''"Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster × 200. For a Spell or Trap Card, you take 500 damage."''
* ShadowArchetype: Infernity Avenger seems to be this to Quickdraw Synchron. (In more ways than one; both are Tuner Monsters that look like cowboys, and Kiryu uses one, while Yusei uses the other.)
* SixthRanger: Void Ogre Dragon, Kiryu's Duel Dragon from the ''5D's'' manga, is not a member of this archetype, but it works perfectly fine with Infernities.
* TheStraightAndArrowPath: Infernity Archer's special effect enables him to attack the opponent directly, which indicates that he's quite precise when it comes to aiming.
* ZergRush: This is the main strategy of an Infernity Deck. It's more of an example of the scale from this into a Boss Rush, which is a Zerg Rush consisting of the biggest monsters you could ever summon in one turn. To point, Infernity Beetle (a Level 2 monster) and Infernity Daemon/Archfiend (a Level 4 monster) together in the right combination can result in 5 and more Synchro Monsters, especially Trishula. This was such a devastating strategy that the succeeding banlist had to target the already expensive cards, making the key monsters R1.
[[/folder]]

[[folder:Infernoid]]
'''[[http://yugipedia.com/Infernoid Infernoids]]''' are an archetype of FIRE Fiend-Type monsters based on the demons associated with the Qliphorts. They can only be summoned by banishing other Infernoids monsters from the hand or graveyard while the combined Levels and Ranks of Effect Monsters the player controls is 8 or less.
----
!!!Tropes associated with the Infernoids:
* AntiMagic: Infernoid Patrulea can destroy a Spell or Trap Card, while Lilith destroys all non-Void Spell and Trap Cards when it's summoned and has the ability to negate monster effects. Infernoid Nehemoth can negate the activations of Spell and Trap Cards.
* BetterToDieThanBeKilled: Every single Infernoid share an effect that allows you to Tribute an Infernoid during either player's turn to some effect, mainly disrupting the Graveyard. This includes the effect's user himself, which means they can suicide at any time, dodging many nasty effects from your opponent.
* BilingualBonus[=/=]NumericalThemeNaming: Instead of naming them directly after demons in the TCG, they gave them names based on the numbers in differing languages.
* ColorCodedForYourConvenience: They seem to share the same colors as the spheres of the corresponding Qliphort monster. Which make scene because the archtype is based on the demons associated with the Qliphoth and because there is a connection between the two archtypes (see ContinuityNod)
* ContinuityNod: The Naturia Sacred Tree (And the Sephirot structure beneath) and Qliphort Carrier appear in the artwork for the archetype's support Spell and Trap cards.
* DubNameChange: The archetype's name was left unchanged but the name of the monsters were.
* EarlyBirdCameo: Tierra is first mentioned in the flavor text of "Qliphort Scout", a year before being released.
* EvilCounterpart: Tierra's ATK and DEF are the inverse of "Sophia, Goddess of Rebirth" and "Nekroz of Sophia", and like them is Level 11. This monster also possesses wings of two different colors, another trait shared with Sophia, and just like with the ATK and DEF stats, the color of the wings are also inverted. And then Tierra turns into a Goddess of Rebirth like Sophia.
* EvilIsBurningHot: Another in the extensive list of villainous factions in the Duel Terminal storyline, and they're all FIRE monsters.
* FusionDance: Tierra is the merger between Onuncu, Lilith, and the other Infernoids. Infernoid Lilith combined with a frozen El Shaddoll Construct to form El Shaddoll Anomalilith. Tierra later merges with the Qliphort and Valtamyus to become another goddess of rebirth.
* LightIsNotGood: Tierra gains the Light Element when she becomes a Goddess of Rebirth. Like the other Infernoids, she intends on cleansing the Earth by burning it to death.
* LoopholeAbuse: Their summoning restrictions only takes in account the level and ranks of Effects monsters, which means that you can include normal and other non-effect monsters like [[http://yugipedia.com/wiki/Gem-Knight_Pearl Gem-Knight Pearl]] in an Infernoid deck without any problems.
* LosingYourHead: Infernoid Dekatron is the still functioning and decapitated head of Infernoid Devyaty.
* MeaningfulName:
** The first ten Infernoid monsters are named after one of the ten demons associated with the Qliphoth. Their TCG names are instead foreign numbers, each of which correlate with their Levels.
** Infernoid Dekatron derives its name from the dekatron, a decade counting tube that was used in computers and calculators. The canisters that can be seen in its and the other Infernoid's artworks resemble dekatrons.
** Infernoid Tierra is named after a computer simulation designed to simulate artificial life.
* NumericalThemeNaming: The main ten have their OCG names changed into this in different languages for the TCG, which correlates with their Levels.
** Shaitan = Pirmais (First, Latvian)
** Beelzebul = Antra (Second, Lithuanian)
** Lucifugus = Harmadik (Third, Hungarian)
** Astaroth = Patrulea (Fourth, Romanian)
** Asmodai = Piaty (Fifth, Polish)
** Belphegor = Sjette (Sixth, Norwegian & Danish)
** Ba'al = Seitsemas (Seventh, Finnish)
** Adramelech = Attondel (Eighth, Swedish)
** Lilith = Devyaty (Ninth, Russian)
** Nehemoth = Onuncu (Tenth, Turkish & Azerbaijani)
* PhysicalGod: Infernoid Tierra turns into a Goddess of Rebirth by merging with the remains of Qliphort Skybase and Qliphort Towers.
* PlayingWithFire: All of them are FIRE monsters.
* OurDemonsAreDifferent: These ones are partially mechanical.
* OurDragonsAreDifferent: Infernoid Tierra resembles a giant demonic dragon.
* {{Satan}}: Infernoid Pirmais (Shaitan in the OCG) is based on Satan. In fact, its effects could be a reflection of his actions in the Book of Job. Contrary to Satan's usual depictions, though, Pirmais is actually the ''weakest'' Infernoid monster in terms of stats.
* SealedEvilInACan: They were sealed inside the Naturia Sacred Tree, until El-Shaddoll Winda opened it.
* WeaksauceWeakness[=/=]LuckBasedMission: None of the Infernoids, except Dekatron, can be Normal Summoned or Set, meaning that the player is left with essentially dead draws unless they can send Infernoids to the Graveyard for their Summoning conditions. Cards that block banishing or Special Summoning also cripple them.
[[/folder]]

[[folder:Infinitrack]]
The '''[[https://yugipedia.com/wiki/Infinitrack Infinitrack]]''' archetype, known as "Infinite Ignition" in the OCG, is comprised of EARTH Machine monsters and combine Xyz and Link summoning. Their overall playstyle is to replenish their Xyz monsters' materials in order to keep using their effects.
----
!!!Tropes associated with the Infinitracks:
* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaclops, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material. Trencher can also do this with any other Infinitrack monster by banishing itself from the graveyard.
* DishingOutDirt: The archetype is entirely comprised of EARTH monsters.
* MakingASplash: River Stormer, even though it's an EARTH monster.
* MeaningfulName: The Xyz monsters all have effects classified as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
* NoSell: Infinitrack Fortress Megaclops can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.
* PerpetualMotionMachine: Given the original name "Infinite Ignition", this may be the inspiration behind this archetype.
* StatusBuff: By detaching one material, Mountain Smasher can permanently increase its ATK by 1000.
* TronLines: Infinitrack monsters have glowing blue lines on them.
* WorldsStrongestMan: With 4000 ATK, Megaclops is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.
[[/folder]]

[[folder:Inpachi]]
'''[[http://yugipedia.com/Inpachi_(series) Inpachi]]''' is an archetype of monsters based around the normal monster card [[http://yugipedia.com/wiki/Inpachi Inpachi]]. His story is told within his card series and other cards, where he fights numerous other monsters and changes forms.
----
!!!Tropes associated with Inpachi:
* ButtMonkey: Despite becoming more powerful, he gets destroyed each time he upgrades; once by Marauding Captain ([[http://yugipedia.com/wiki/Double_Attack Double Attack]]), a second time by Chopman the Desperate Outlaw ([[http://yugipedia.com/wiki/Backfire Backfire]]), and a third time by Kick Man ([[http://yugipedia.com/wiki/Kickfire Kickfire]]). Both Marauding Captain and Chopman have lower attack than Inpachi. He also gets destroyed by Gogiga Gagagigo at some point, as the latter can be seen carrying his head as a trophy in [[http://yugipedia.com/wiki/Memory_of_an_Adversary Memory of an Adversary]]. Guy can't catch a break.
* CameBackStrong: Each different form he takes upgrades something from the previous form (Inpachi -> Blazing Inpachi (ATK), Blazing Inpachi -> Charcoal Inpachi (DEF), Charcoal Inpachi -> Woodborg Inpachi (ATK and DEF).
* {{Determinator}}: As much as he gets destroyed, he keeps returning in different forms.
* DishingOutDirt: The original Inpachi is an EARTH monster, the only member to not be a FIRE type.
* HumongousMecha: [[http://yugipedia.com/wiki/Woodborg_Inpachi Woodborg Inpachi]].
* IncendiaryExponent: [[http://yugipedia.com/wiki/Woodborg_Inpachi Blazing Inpachi]] is Inpachi [[ExactlyWhatItSaysOnTheTin on fire]].
* MechanicalLifeform: Despite being made of wood (except maybe Woodborg Inpachi), the original Inpachi is a Machine-type monster.
* PlayingWithFire: All Inpachi monsters except the original Inpachi are FIRE monsters.
* TheRival: He's most commonly seen fighting Marauding Captain.
* StoneWall: Charcoal and Woodborg Inpachi have high DEF (2100 and 2500, respectively), but very little attack (100 and 500, respectively).
* WeCanRebuildHim: Gets rebuilt by Kozaky into Woodborg Inpachi.
* WhenTreesAttack: He's a tree possessed by an evil spirit.

[[/folder]]

[[folder:Invader of Darkness]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/invaderofdarkness_bpw2_na_c_1e_1.png]]
Invader of Darkness is an antagonist in the Gagagigo card story. Invader's card effect involves negating quick play spell cards, has 2900 ATK and 2500 DEF. He would be defeated in the card "[[http://yugipedia.com/wiki/Memory_of_an_Adversary Memory of an Adversary]]" (Under Construction)
----
!!!Tropes associated with Invader Of Darkness:
* AntiMagic: While he's present, your opponent cannot activate Quick-Play Spells. The second effect of "Penalty Game!" prevents the opponent from using Traps or Spells during that turn if they have four or more cards in their hand.
* ArchEnemy: Serves as this for Gagagigo.
* BigBad: More or less the main villain in Gagagigo's story.
* BlackCloak: He is mostly covered in a black cloak which makes him look sinister.
* BloodKnight: In all his appearances, except his own card and Memory of an Adversary, he is either shown attacking someone or getting ready to.
* CastingAShadow: He's a DARK Attribute monster named Invader of ''Darkness''.
* DarkIsEvil: The Invader of Darkness is a DARK monster that is the BigBad for Gagagigo's story.
* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with magic based around [[NoSell no-selling]] things.
* HandBlast: Invader uses this in the cards [[http://yugipedia.com/wiki/Absolute_End/ Absolute End]] and [[http://yugipedia.com/wiki/Spirit_Barrier/ Spirit Barrier]].
* InTheHood: Courtesy of his BlackCloak.
* NoSell: "Spirit Barrier" prevents you from taking damage while you control a monster. This was likely intended to be used with "Absolute End" to make it a direct attack, saving your monster from destruction.
* RedEyesTakeWarning: The only color on him as well, beyond his golden skin and black cloak.
* SpikesOfVillainy: One of the prominent features on the Invader of Darkness's outfit is the shoulder spikes.

[[/folder]]

[[folder:Invoked]]
The '''[[http://yugipedia.com/wiki/Invoked Invoked]]''', known as '''Invoked Beast''' (召喚獣 ''Shōkanjū'') in the OCG, are an archetype of Fusion Monsters. All of them have similar requirements for their summoning, necessitating the use of [[http://yugipedia.com/wiki/Aleister_the_Invoker Aleister the Invoker]] and any one monster of their respective Attribute. The sole exception is their ace, Elysium, which requires another Invoked as well as any monster that was Special Summoned from the Extra Deck.

Due to those requirements, the interactions between Aleister and Invocation as well as the latter being able to use monsters from the player's hand, field and either player's graveyard, the Invoked can easily be included in other decks.
----
!!!Tropes associated with the Invoked:
* AntiMagic: Mechaba's effect is a stronger version of the card [[http://yugipedia.com/wiki/Ultimate_Providence Ultimate Providence]], allowing it to negate the activation of a monster's effect, spell card or trap card and banish them at the cost of discarding a card of the same type from the hand.
* ContinuityNod: Crowley the Origin of Prophecy is an older version of Aleister the Invoker belonging to the Prophecy archetype, connecting the Prophecy and Invoked archetypes together.
* DemonOfHumanOrigin: The fact that Caliga shares the same ATK, DEF, Attribute, and Level as Aleister-plus the similar clothing—implies it is a mutated Aleister. Later confirmed by Aleister the Invoker of Madness's card art, which shows him turning into Caliga.
* EldritchAbomination: Elysium can best be described as a mechanical brain the size of a city with a spinal cord to match. Given that its card art shows the ''curvature of the planet'', it's easily scores of kilometers high—if not ''hundreds''.
* ElementalPowers: Each Fusion Monster belongs to a different Attribute:
** BlowYouAway: Raidjin is a WIND monster.
** CastingAShadow: Caliga is a DARK monster, as is Aleister.
** DishingOutDirt: Magellanica is an EARTH monster.
** LightEmUp: Mechaba and Elysium are both LIGHT monsters. Elysium's effect also allows it to be treated as ''[[AllYourPowersCombined all six Attributes]]'' (excluding DIVINE) while it is face-up on the field.
** MakingASplash: Cocytus is a WATER monster.
** PlayingWithFire: Purgatrio is a FIRE monster.
* FusionDance: The Invoked specialize in Fusion Summoning.
* MythologyGag:
** Invocation's ability to Fusion Summon using monsters in any player's graveyard is reminiscent of Jim Crocodile Cook's Fossil Fusion from ''Anime/YuGiOhGX''.
** The Invoked as a whole have some similarity to the Shaddoll archetype, in that they have one Fusion Monster for every Attribute (whose names are also derived from [[ReligiousAndMythologicalThemeNaming religious themes]]) as well; these can also be Fusion Summoned by using an opponent's monster as Material.
** During the LINK era, Aleister would join the Prophecy archetype as Crowley, the First Propheseer. It's a nod to the Prophecy/Invoked hybrid decks.
* NamedAfterSomebodyFamous: Caliga's OCG name, Caligula, references the Roman emperor of the same name. Aleister is named after the famous occultist Aleister Crowley.
* OddFriendship: As the archetype's monsters are all Fusion Monsters and they only have Aleister the Invoker as a Main Deck support card, they cannot be run in a deck purely on their own and must be splashed into decks that run other archetypes (preferably those covering a wide spectrum of Attributes) to provide Fusion Materials to Fusion Summon them. This has led to players coming up with a wide variety of decks that feature Invoked monsters with wildly different playstyles and Main Deck monsters from each other.
* PowerLimiter: Not only does Caliga's effect prevent each player from activating more than one monster effect per turn, but it also prevents each player from attacking with more than one monster per turn.
* ReligiousAndMythologicalThemeNaming: The names of most of the Invoked are derived from mythologies or religions.
* ShoutOut: The support cards for the archetype are based on the works of [[https://en.wikipedia.org/wiki/Aleister_Crowley Aleister Crowley]], with Aleister the Invoker being named after Crowley himself.
* StatusBuff: Aleister can be discarded to give a Fusion Monster 1000 ATK and DEF for a turn.
* StoneWall: Cocytus has 2900 DEF—quite high for a Level 6 monster—and can neither be targeted nor destroyed by an opponent's card effects. It also has the ability to attack while in Defense Position. It stops short of being a MightyGlacier, however, as its 1800 ATK does little damage on its own.
* SummonMagic: Thematically, the Invoked are creatures summoned by Aleister.
* UnskilledButStrong: Magellanica has 3000 ATK and 3300 DEF—very strong for a Level 8 monster—but it has no effect.
* WeakButSkilled: Caliga, the lowest-leveled Fusion Monster, has one of the most disruptive effects in the archetype, and perhaps even the whole game.
[[/folder]]

[[folder:Inzektor]]
'''[[http://yugipedia.com/Inzektor Inzektor]]''' is an archetype of DARK Insect-Type monsters that equip other Inzektors to themselves to increase their level, allowing LoopholeAbuse with Xyz Summons, or to de-equip themselves to use other effects. Their strongest members are Inzektor Giga-Weevil and Inzektor Giga-Mantis, and the Xyz Monsters Exa-Beetle and Exa-Stag.
----
!!!Tropes associated with the Inzektors:
* BigCreepyCrawlies: They are Insect-Type monsters.
* BladeBelowTheShoulder: [[http://yugipedia.com/wiki/Inzektor_Giga-Mantis Giga-Mantis]] sports a pair of [[{{BFS}} very large ones]].
* CombinationAttack: Final Inzektion. Five Inzektors operate a large beam gun and fires it at their foes.  Though it may not appear as it is, this could be the artwork of Hyper Kabuto's "Maximum Hyper Cyclone", one of its ultimate attacks where it collects and combines all the Zecters so that it can charge and fire.
* CastingAShadow: They are all DARK monsters.
* DarkIsNotEvil: They are based on Sentai heroes.
* {{Expy}}: The Inzektor archetype is similar to "Dragunity" and "Vylon" in that they equip with themselves in order to gain various effects.
* JapaneseBeetleBrothers: The Xyz Monsters of the archetype: [[http://yugipedia.com/wiki/Inzektor_Exa-Beetle Exa-Beetle]] and [[http://yugipedia.com/wiki/Inzektor_Exa-Stag Exa-Stag]].
* LivingWeapon: Either this or EquippableAlly.
%%* PoweredArmor
* {{Sentai}}: What they are based on.
* ShoutOut:
** This archetype is one to Series/KamenRiderKabuto and Series/KamenRiderDecade. It goes further than looks as the devices the Kabuto Riders transform with are called Zectors.
** Exa-Stag and Exa-Beetle also resemble the mechas in ''{{Series/Beetleborgs}}''.
* SixthRanger: Inzektor Picofalena is the Link monster of the Inzektors. She's based on the butterfly.
* TheSmartGuy:  Inzektor Firefly is operating the weapon in the artwork of Final Inzektion, while the other Inzektors are carrying it. This may be a reference to the low total  ATK and DEF of Inzektor Firefly, suggesting that he does not have the strength to support the weapon, but instead has the technical knowledge to operate it. This is also insinuated by the artwork of Inzektor Firefly.
* TheSmurfettePrinciple: Picofalena is the archetype's first and only female monster.
* StoneWall: [[http://yugipedia.com/wiki/Inzektor_Giga-Weevil Giga-Weevil]] has an astounding 2600 DEF, but 0 ATK, and its effect allows you to turn another Inzektor into one.
* WeakButSkilled: The Inzektors have pretty low stats but they have combos that can destroy your opponent's field and swarm at the same time and those combos can be done using only their monster effects.
* WolverineClaws: [[http://yugipedia.com/wiki/Inzektor_Giga-Grioll Giga-Grioll]].
[[/folder]]

[[folder:Jar]]
The '''[[http://yugipedia.com/wiki/Jar Jars]]''' are a series of weak, low-Level monsters, usually Rock-Type. They are to be feared though, because when they're flipped up, they activate powerful effects that can clear the field, hand or Graveyard, potentially shifting the course of the duel with one move. As of April 1st, 2014, the four that see any kind of play at all ''(Morphing Jars #1 and #2, Cyber Jar and Fiber Jar)'' are now all Forbidden, which gives an idea of how powerful they can be.
----
!!!Tropes associated with the Jars:
* {{Cyclops}}: All of them have only a big eye.
* {{Expy}}: Absorbing Jar is similar to Cyber Jar - they are both positioned in a similar manner, both are in space, and both have similar faces. It also has a similar effect - while "Cyber Jar" destroys monsters, Absorbing Jar destroys Spell and Trap Cards.
* {{Homage}}:
** Fiber Jar bears an uncanny resemblance to the heavily vegetated ancient ruins of 'Laputa' from the Studio Ghibli movie ''Anime/CastleInTheSky''. In the movie, Laputa had the general appearance of a giant floating tree, especially at the end of the movie. At the bottom of the ruins was a large, round laser cannon similar to the one that is visible at the bottom of this monster. (And in fact, some of the ''Yu-Gi-Oh!'' video games for the Nintendo DS even actually show Fiber Jar to fire a laser when it attacks.)
** The artwork of Cyber Jar is reminiscent of the famous Death Star from ''Franchise/StarWars''.
* LoopholeAbuse: Called Empty Jar, it's a deck that forces your opponent to throw away his entire deck in one turn. A major complaint about this deck is that it kills you and you won't even have a chance to play a single card or even take your turn. With that said, pray that the player running this deck doesn't go first, because all he has to show you in his hand is a Morphing Jar and a Book of Taiyou, and he wins. Full stop. (Fortunately, it's a little harder to pull off with Sangan now outlawed, making the most important card - which is Limited to one per deck - harder to search for, and the combo harder to use on your first turn.)
** As bad as ''that'' is, the version that used Cyber Jar was even easier to pull off, and probably the biggest reason Cyber Jar was outlawed in the first place.
* {{Nerf}}: Many of the Flip Effect Jars have been banned or Limited because of their effects.
** It's safe to say that as of April 1st 2014, the Empty Ja and "Jackpot 7 decks are truly dead now, with the banning of Morphing Jars #1 and #2.
* RandomNumberGod: Is a major part of Dice Jar's effect.
--> Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
* ResetButton: The now long-banned card Fiber Jar resets pretty much everything in the duel except for Life Points and cards that were banished. Its only purpose is to draw out duels and make them even longer, so it was banned to prevent this.
* TakingYouWithMe: Flipping a Morphing Jar when both players have less than 5 cards in their deck? Indeed.
* TricksterArchetype: The Jars. The majority of them have game-breaking effects that can turn entire strategies upside-down...and the artwork indicates that they do it all with a huge, goofy smile on their face.
* WeakButSkilled: Stat-wise, they're universally terrible. Effect-wise... let's just say there's a reason three of them are doing time on the banlist.
* WhenTreesAttack: Fiber Jar looks like a tree.
[[/folder]]

[[folder:Jinzo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jinzo_gx.jpg]]
'''[[http://yugipedia.com/wiki/Jinzo Jinzo]]''', also known as '''Jinzoningen''' ("Cyborg") in the OCG, is a powerful series of DARK Machine-Type monsters. Half of them have high power, and are very dangerous when their effects are added in -- Jinzo cards are the bane of Trap Cards, preventing them from being used. Jinzo is used in the anime by Esper/[[DubNameChange Espa]] Roba, Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], Kogoro Daimon/[[DubNameChange Leichter]] of the Big Five, and later less notably by Jinzo himself and Makoto Inotsume in ''GX''.
----
!!!Tropes associated with Jinzo:
* AntiMagic: Trap Cards cannot be activated when Jinzo is on the field and the effects of face-up Trap Cards are also negated.
* BackFromTheDead: When Jinzo - Returner is send to the graveyard, the player can Special Summon a Jinzo from the graveyard, but then it is destroyed in the End Phase. Also, Jinzo - Jector can be revived by this effects, since he counts as "Jinzo" in the graveyard.
* BadassArmfold:
** Assumes one as Jinzo - Lord.
** Jinzo himself in many anime series and artworks.
* BaldOfEvil: All Jinzo monsters don't have hair on their heads. Averted with Jinzo - Jector, who has cables on his head that give him a dreadlock look.
* CastingAShadow: They are DARK monsters.
* {{Cyborg}}: Unlike most other Machine-monsters, Jinzo seems to be part machine and part biological.
* DarkIsEvil: Any Jinzo that is not used by Jonouchi. Including the Duel Spirit.
* DarkIsNotEvil: A hideous cyborg abomination... that also happens to be one of Jonouchi's most powerful and useful cards.
* TheDreaded: In the anime, Jinzo's high ATK is very intimidating, and its effect ''destroys'' Trap Cards, including face-down ones. The universal response to a Jinzo hitting the field in the anime is for the opponent to go OhCrap.
* DubNameChange: From Cyborg - Psycho Shocker. (To be more precise, it's a shortening of 'Jinzōningen - Saiko Shokkā''.)
* EvolutionaryLevels: Jinzo - Returner --> Jinzo - Jector --> Jinzo (- Shocker) --> Jinzo - Lord.
* {{Expy}}: Jinzo got one in Spell Canceller, who has Jinzo's effect but working for Spell Cards instead. However, it's much less impressive due to only 1800 ATK (meaning even Level 4 monsters are able to run over it in battle), and not being able to use Spell Cards is probably just as problematic for you as the opponent.
* EyeBeam: In the anime, Jinzo destroys Trap Cards with eye beams.
* {{Foil}}: To the Crush Card Virus. While Crush Card Virus is a Trap Card that targets strong monsters, Jinzo is a strong monster who can target Trap Cards. Neither one is better than the other and it ultimately comes down to which card gets played first. This is also reflected in their aesthetic: Jinzo is a cyborg and Crush Card Virus is a bioweapon.
* GogglesDoNothing: Wears a fashionable gas mask that does nothing.
* KiAttack: In the anime, Jinzo's Cyper Energy Shock is a black energy ball.
* LongNeck: Jinzo and Jinzo - Lord have long necks.
* ManOfKryptonite: To any deck revolving around Trap cards.
* {{Nerf}}:
** In the anime and manga, Jinzo's effect ''destroyed'' Trap Cards.
** The Amplifier used by Roba could increase Jinzo's ATK in each turn.
* NoSell: Jinzo can't be affected by Trap Cards.
* NiceHat: Amplifier, which lets Jinzo control his AntiMagic to a finer degree.
* OurDemonsAreDifferent: When it appeared as a Duel Spirit in ''Anime/YuGiOhGX'' it more suggested an occult-like demonic entity than a Machine.
* PowerCreep: In his heyday, Jinzo was limited to one per deck, since its high ATK and Trap-negation made him very difficult to stop once he hit the field. But as the game has evolved and play speed has sped up, it's very easy to get rid of Jinzo with Monster Card and Spell Cards, either by destruction effect or summoning something stronger to run over it in battle. Also, a lot of decks don't even run that many Trap Cards anymore. Finally, factor in that Royal Decree, which does the same thing as Jinzo and is more usable, also exists, and Jinzo is pretty much forgotten in the competitive meta-game.
* PowerUpLetdown: Jinzo - Lord isn't all that much more effective than the original. It only has 200 more ATK, so most monsters that can defeat one in battle can defeat the other too, and it has the effect to destroy face-up Trap cards and inflict Burn damage, except that Jinzo and Jinzo - Lord prevent Trap cards from being activated so there likely aren't going to ''be'' any face-up Trap cards when it comes out. He ultimately isn't all that more effective than the normal Jinzo, and probably not worth the deck slot that could be used to get Jinzo out easier.
* RedEyesTakeWarning: The glasses are red.
* ShouldersOfDoom: As Jinzo - Lord.
* StoneWall: Jinzo - Jector has only 800 ATK, but 2000 DEF.
* TaintedVeins: The heads of the Jinzos have veins all over.
* ThemeNaming: In the OCG, the theme is "Jinzoningen - Psycho [X]". "Jinzoningen" is Japanese for Cyborg and the hypen and the [X] retains in the TCG, with the only exception of Psycho Shocker the original Jinzo.
* TooManyBelts: Jinzo has a normal and a spiked-steel belt on his body and two belts for each arm. Jinzo - Lord has even more belts, having six ridiculously long belts no reason.
* WeaksauceWeakness: Jinzo ''is'' the weakness of all Trap Cards, the reason why it was limited back in its heyday. Cards like Torrental Tribute or Bottomless Trap Hole do not work on him. The Trap Cards that can stop him are either cards that negate his summoning (e.g. Solemn Warning) or Skill Drain (which has to be face-up on the field beforehand).
* TheWorfEffect: In the anime, this card practically ''exists'' for this Trope. Despite its notoriety, duelists using it tend to be beaten rather often (as was Jinzo himself, when he appeared as a Duel Spirit), the only one having any real success with it on-screen being Jonouchi, but anytime he uses it, it ends up in the graveyard anyway (though [[HopeSpot it managed to turn the tide]] whenever it hit the field).
[[/folder]]

[[folder:Joan]]
The '''Joan''' series, known as '''Jeanne''' in the OCG, is a small series of female monsters that reference UsefulNotes/JoanOfArc. There are three to four forms/versions of her and all of them have appeared in several ''Yu-Gi-Oh!'' anime series. '''[[http://yugipedia.com/wiki/St._Joan St. Joan]]''' was used by Shizuka Kawai/[[DubNameChange Serenity Wheeler]] in ''Duel Monsters'', '''[[http://yugipedia.com/wiki/Guardian_Angel_Joan Guardian Angel Joan]]''' by Rebecca Hopkins/[[DubNameChange Hawkins]] in ''Duel Monsters'', and '''[[http://yugipedia.com/wiki/Noble_Knight_Joan Noble Knight Joan]]''' by Sherry [=LeBlanc=] in ''5D's''.

A demonic version of Joan, '''D/D/D Oracle King d'Arc''', is used by Reiji/[[DubNameChange Declan]] Akaba in ''ARC-V''.
----
!!!Tropes associated with Joan:
* ActionGirl: All Joan cards have high ATK for their Levels. St. Joan and Guardian Angel Joan have both 2800 ATK, while Noble Knight Joan has 1900 ATK.
* AmazingTechnicolorPopulation: D/D/D Oracle King d'Arc has literally black skin, showcasing how demonic she is.
* BadassNormal: St. Joan is a non-Effect Fusion Monster with 2800 ATK.
* {{Bowdlerise}}: Guardian Angel Joan's halo is removed on the international artwork.
* BoyishShortHair: All four of them have a short haircut.
* CastingAShadow: D/D/D Oracle King d'Arc is a DARK monster.
* CombatMedic:
** When Guardian Angel Joan destroys a monster by battle and sends it to the Graveyard, you gain Life Points equal of the destroyed monster's original ATK.
** With D/D/D Oracle King d'Arc's Continuous Effect, you gain Life Points instead of taking effect damage.
* CoolMask: D/D/D Oracle King d'Arc wears a half mask that covers the upper half of her face.
* CoolSword: St. Joan and D/D/D Oracle King d'Arc have swords.
* DarkActionGirl: D/D/D Oracle King d'Arc is a DARK Fiend-Type version of Joan.
* DarkIsNotEvil: D/D/D Oracle King d'Arc is AmbiguouslyEvil at worst and she is used by the {{Tritagonist}} Reiji from ''ARC-V''.
* DubNameChange: Jeanne d'Arc has different names in different countries. As such, "Jeanne" was changed into "Joan" in the English speaking world, while she is called "Johanna" in the German speaking world.
* FusionDance:
** The Forgiving Maiden + Darklord Marie = St. Joan.
** 2 D/D monster = D/D/D Oracle King d'Arc.
* GoodWingsEvilWings: Guardian Angel Joan has angel wings, while D/D/D Oracle King d'Arc has devil wings. In the anime, St. Joan gains angel wings when she attacks.
* InnocentBlueEyes: Joan has blue eyes and she is a saint/angel.
* JeanneDArchetype: The series is based on Joan of Arc.
** Darklord Marie is the fallen version of St. Joan. Her fusion with The Forgiving Maiden is symbolic; her sins are forgiven and she becomes a saint. Later, she becomes Guardian Angel Joan. Reflecting that she was accused of witchcraft and when she was proven right, she became a saint.
** Knight Noble Joan's 1900 ATK is a reference that she died at the age of 19.
** D/D/D Oracle King d'Arc references Joan's accusation of being a witch and a satanist.
* KnightInShiningArmor: St. Joan, D/D/D Oracle King d'Arc and Noble Knight Joan are covered in knight armor. The latter is also a Warrior-Type monster.
* LightEmUp: All three Joan cards are LIGHT monsters.
* LightIsGood: The three Joan cards are LIGHT monsters, angelic and are heroic.
* OurAngelsAreDifferent[=/=]OurFairiesAreDifferent: St. Joan and Guardian Angel Joan are Angel-Type/Fairy-Type monsters in the OCG/TCG, respectively.
* OurDemonsAreDifferent: D/D/D Oracle King d'Arc is a Devil-Type/Fiend-Type monster in the OCG/TCG, respectively.
* PowerGivesYouWings: In the anime, St. Joan gains angel wings when she attacks.
* RedEyesTakeWarning: D/D/D Oracle King d'Arc has red eyes and is demonic.
* ShadowArchetype: D/D/D Oracle King d'Arc is a demonic version of Joan, probably referencing Jeanne's accusation of being a witch. Her appearance is very similar to St. Joan and she has a similar effect like Guardian Angel Joan. All three of them have 2800 ATK and 2000 DEF. In the OCG, she is a Devil-Type monster in contrast to St. Joan and Guardian Angel Joan's Angel-Type.
* SheIsTheKing: Following the ThemeNaming of the D/D/D monsters, d'Arc has "King" in her title, despite being female.
* StatusAilment: If Noble Knight Joan attacks, she loses 300 ATK during the Damage Step only.
* WingedHumanoid: Guardian Angel Joan and D/D/D Oracle King d'Arc have wings by default.
* WomanInWhite: Guardian Angel Joan wears a white dress, symbolizing her ascent to heaven.
[[/folder]]

[[folder:Junk]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/junksynchron_5ds1_en_c_1e.png]]
[[caption-width-right:230:Junk Synchron, the centerpiece of the archetype and Yusei's favorite Tuner.]]
'''[[http://yugipedia.com/wiki/Junk Junk]]''' is an archetype of Warrior-Types that are primarily used by Yusei Fudo and Tetsuzo Kuzuyama/[[DubNameChange Bashford]] in ''5D's''. It is also connected to the Synchron archetype. The strategy is to swarm the field with low-Level Monsters with their effects and then going for a Synchro Summon. The Junk Synchro Monsters require a Junk Synchron as a Tuner for their Synchro Summon, and they are also of ascending Level: with Junk Warrior and Junk Speeder being 5, Junk Gardna 6, Junk Archer and Junk Berserker 7, and Junk Destroyer 8, showcasing this archetype's adaptability in that it can use either a Level 2, 3, 4, or 5 monster along with Junk Synchron as its Synchro Materials. The archetype is closely related to the '''Synchron''' archetype.


As in case of irony, most of the non-Synchro Junk monsters appear only in the manga, but manga!Yusei doesn't have any Junk Synchro Monsters in his Extra Deck, only Warriors, Stardust Spark Dragon and its evolutions. The Junk Synchro Monsters appear only in the anime, where Yusei uses a Synchron deck.
----
!!!Tropes associated with Junk:
* AllYourPowersCombined: When Synchro Summoned, Junk Warrior gains the same amount of ATK of all Level 2 or lower monsters the player controls.
* ArcherArchetype: Junk Archer has a blue bow and blue arrow. In the anime, he uses it to banish monsters and to attack.
* ArmorPiercingAttack:
** When Junk Berserker attacks a monster in Defense Position, he destroys it at the beginning of the Damage Step.
** Junk Warrior's Scrap Fist not only inflicts Piercing Damage, it also doubles Battle Damage.
* AnAxeToGrind: Junk Berserker has a [[{{BFS}} Big Freaking Axe]].
* TheBerserker: Junk Berserker has it in his name. No defending monster is safed for him and he weakens an opponent's monster by banishing Junk monsters from the graveyard. He is also the strongest Junk monster, despite having a lower level than Junk Destroyer.
* {{BFS}}: Junk Blader has a red one. Junk Berserker's axe counts, too.
* BigCreepyCrawlies: Junk Destroyer is a Warrior-Type, but his appearance strongly resembles an insect.
* BlowYouAway: Junk Berserker is a WIND monster.
* CastingAShadow: Junk Synchron and Junk Warrior are DARK monsters.
* {{Cyclops}}: Subverted; it looks like Junk Archer has only one eye, but the third opening reveals that he has indeed two eyes. The left one is just covered to increase his accuracy.
* DarkIsNotEvil: Junk Synchron and Junk Warrior are two of Yusei's most prominent monsters after Stardust Dragon. And the black-colored Junk Destroyer counts, too.
* DishingOutDirt: The non-Synchro Monsters are EARTH monsters, except Junk Synchron and Junk Collector. Among the Synchro Monsters, it's Junk Gardna, Junk Archer and Junk Destroyer.
* {{Irony}}: Despite the manga version of Yusei uses a Junk deck, he doesn't have Junk Synchron and the Junk Synchro Monsters in his Main Deck and Extra Deck, which are the key cards of the archetype -- the anime version of Yusei uses a Synchron deck, which is not explicitely specialized in summoning only Junk Synchro Monsters, but Yusei uses all of them in the anime.
* LightEmUp: Junk Collector is a LIGHT monster.
* LuckilyMyShieldWillProtectMe: Junk Gardna has two large shields on his arms.
* MakingASplash: Despite being an EARTH monster, Junk Destroyer's effect appears to be a flood of shining water in the anime.
* MechanicalLifeform: They all look like machines, though, they are Warrior-Type Monsters, except for Junkuriboh.
* MegatonPunch: Junk Warrior's [[http://yugipedia.com/wiki/Scrap_Fist Scrap Fist]]. The opponent cannot chain cards or effects when this card is activated. Junk Warrior inflicts Piercing Damage, Battle Damage involving this card is doubled, he cannot be destroyed by battle ''and'' the opponent's monster will be destroyed after the Damage Step.
* MultiArmedAndDangerous: Junk Destroyer has four arms, which represents the maximum number of cards he can destroy.
* MythologyGag: Junk Speeder's attack-boosting effect is based on Speed Warrior's effect, who is often used by Yusei alongside Junk Synchron to Synchro Summon Junk Warrior. You can certainly use Junk Synchron and Speed Warrior to Synchro Summon Junk Speeder. If Speed Warrior activates his effect, he will reach Junk Speeder's original Attack.
* {{Necromancer}}: When Normal Summoned, Junk Synchron can revive a Level 2 or lower monster from the graveyard and negates its effect, which makes it ideal for a Synchro Summon.
* {{Nerf}}:
** In the early part of the anime, Junk Warrior's effect was a bit different. He got the ATK of all Level 2 or lower monsters the players controls, but it was a ''Continuous'' Effect. In the real life game, Junk Warrior gets only the ATK when he is Synchro Summoned. The anime change it later to its real life counterpart.
** Inverted with Junk Berserker. In the anime, he had only 2500 ATK. In the real game, he has 2700 ATK.
* OneOfTheseIsNotLikeTheOthers: Junk Speeder is the only Junk Synchro monster that doesn't require Junk Synchron as a material, only requiring any Synchron Tuner. However, Junk Synchron is still the ideal Tuner since he can revive a Level 2 monster for a quick Level 5 Synchro.
* OpaqueLenses: Junk Warrior's red lenses never reveal his eyes.
* PersonOfMassDestruction: When Synchro Summoned, Junk Destroyer can destroy cards up to the number of non-Tuner Synchro Materials used for his Synchro Summon.
* PowerFist: On Junk Warrior's right fist. Also, on Junk Destroyer's first two hands.
* PurpleIsPowerful:
** Junk Warrior's armor is colored in purple. It first looks like a subversion, since he's the second weakest of the Junk Synchro Monsters, but with his effect, he can surpass any of them in terms of ATK.
** Junk Blader is the strongest non-Synchro Junk monster and he gains 400 ATK by banishing a Junk monster from the graveyard until the End Phase.
* RedAndBlackAndEvilAllOver: Averted with Junk Berserker who is primarily red and secondarily black, and Junk Destroyer who is primarily black and secondarily red.
* ScarfOfAsskicking: Junk Warrior has a long, white scarf. Subverted with Junk Synchron, who lacks the asskicking part.
* TheSouthpaw: The artwork and Japanese commercial for ''Extreme Victory'' indicates that Junk Berserker is left-handed. In the anime, he appears to be ambidextrous.
* StatusAilment: Junk Berserker can decrease the ATK of an opponent's monster by banishing a Junk monster from the graveyard.
* StoneWall:
** Junk Gardna is a Level 6 Synchro Monster with 1400 ATK and 2600 DEF. Once per turn and in either player's turn, Junk Gardna can switch the position of an opponent's monster. Also, when Junk Gardna is destroyed, it can switch the position of any monster on the field.
** Junk Defender is a Level 3 Monster with 500 ATK and 1800 DEF. It can be Special Summoned from the hand when the opponent declares a direct attack. Also, once per turn and in either player's turn, it can gain 300 DEF.
* WeakButSkilled:
** The non-Synchro Monsters are rather weak, but they can swarm the field quickly, which makes it easy to Synchro Summon.
** The Junk Synchro Monster also count more or less, since the strongest of them has only 2700 ATK. They have to rely on their effects to get rid of stronger monsters.
*** Junk Warrior is initially weaker than Junk Destroyer and Junk Berserker, but with his effect, he can surpass them.
*** Junk Archer can banish an opponent's monster until the end of the turn, and he still can attack.
*** Junk Destroyer can destroy cards when Synchro Summoned.
*** Despite Junk Berserker is the strongest of them, his first effect allows him to weaken any enemy monster that is stronger than him. And since he can destroy any monster in Defense Position, combining him with Junk Gardna is quite effective.
*** Junk Speeder is very weak compared to other Level 5 Synchro monsters, but he can temporarily boost himself to 3600 ATK. More importantly, he allows you to swarm the field with Synchrons. Combining Junk Speeder's effect with Doppelwarrior's allows you to pull off insane combos to bring out extremely powerful monsters such as Shooting Quasar Dragon or Tyrant Red Dragon Archfiend.
* WeaksauceWeakness: Cards that prevent them from Special Summoning heavily cripples a Junk deck. The Junk archetype is very reliant on using their effects to their fullest potential to gain an advantage. As such, cards that negate effects are a serious problem for a Junk deck, as they're forced to rely on their sub-par ATK. This is even more prevalent for the non-Synchro members of the archetype, all of which are almost purely based on getting monsters out on the field for fast Synchro Summons.
* WhatAPieceOfJunk: The archetype is literally named "Junk." Most of the Main Deck monsters are individually weak and resemble discarded pieces of machinery, and anime characters often dismiss them as garbage scooped up by Yusei. When they tune together, however, they become powerful mechanical warriors. They represent Yusei's upbringings in Satellite.
* ZergRush: The Junk monsters can swarm the field quickly for Synchro Summonings. With support cards like Doppelwarrior or Quillbolt Hedgehog, it's even easier.
[[/folder]]

[[folder:Jurrac]]
'''[[http://yugipedia.com/wiki/Jurrac Jurrac]]''' is a series of FIRE Dinosaur cards. They rely on activating effects when they battle, and their effects mostly rely on field control and swarming. Their strongest monster, Jurrac Meteor, can destroy all cards on the field when it hits.
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!!!Tropes associated with the Jurracs:
* AttackAttackAttack: Like Gladiator Beasts, a good amount of their more important playmakers need to win battles to be able to get their effects going or else they aren't doing much. Unlike Gladiator Beasts, they don't have many ways around having or being restricted to attacking. Also, unlike Gladiator Beasts who just need to attack so they can tag out, Jurracs have to win their battles. That said however, they are dinosaurs, a type known for brute force and clever tactics if you can get out the higher leveled dinosaurs, an immensely powerful searcher in Fossil Dig, and a good amount of dinosaur support was released for them recently and can be paired in a true king dino deck (though many won't run Jurrac as their main engine of choice, the possibility is still there).
* DinosaursAreDragons: Being dinosaurs prominently themed around fire, though only Titano and Meteor are draconian.
* DeathFromAbove: Jurrac Impact's effect is similar to "Jurrac Meteor", as "Jurrac Meteor" appears in this artwork. Jurrac Meteor itself counts, as it enters the field by destroying everything (including itself).
* EverythingsBetterWithDinosaurs: They are all Dinosaur-Type.
* FusionDance: Jurrac Giganto, Jurrac Meteor and Jurrac Velephito are all Synchro Monsters.
* {{Irony}}: The fact that Jurrac Meteor is a dinosaur based off a meteor is likely intended for irony. The idea given by the form and effect suggests that a dinosaur may have killed the dinosaurs.
* OddNameOut: Jurrac Meteor's name doesn't come from a dinosaur, and it is the only "Jurrac", besides Jurrac Ptera, that is not based off a dinosaur (though it may be based off of the meteor that was believed to have caused the dinosaurs' extinction, which explains the first part of its effect).
* PlayingWithFire: All of them are FIRE Attribute.
* StockDinosaurs: Largely, with the most obscure ones being Tyrannotitan, Herrerasaurus, Staurikosaurus, Monolophosaurus, and Guaibasaurus.
[[/folder]]

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[[redirect:Characters/YuGiOhCardGame]]

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* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.



* TheLastOfTheseIsNotLikeTheOthers: They are the seventh and final group of monsters connected to the World Legacy archetype to be introduced, but unlike the previous groups, they are not an archetype and instead serve as support for Dragon-Type monsters in general.



** Justicia appears to be a second exemple seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.

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** Justicia appears to be a second exemple example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
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** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the PowerRangers[=/=]SuperSentai series.

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** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the PowerRangers[=/=]SuperSentai Franchise/PowerRangers[=/=]Franchise/SuperSentai series.

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* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.



* ColorCodedElements: Each of the initial six Fortune Lady is dressed in the color of their Attribute, each in a color of the rainbow.

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* ColorCodedElements: Each of the initial six Fortune Lady Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotifs each in a color of the rainbow.rainbow]].



** Earth - brown.

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** Earth - brown.orange.



** Past and Ever were released years after the rest of the archetype. The latter also happens to be agrown-up version of the above-mentioned Solitaire Magician.

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** Past and Ever were released years after the rest of the archetype. The latter also happens to be agrown-up a grown-up version of the above-mentioned Solitaire Magician.



* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.



* CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.



* FusionDance: Tierra is the merger between Onuncu, Lilith, and the other Infernoids. Infernoid Lilith combined with a frozen El Shaddoll Construct to form El Shaddoll Anomalilith. Tierra later merges with the Qliphort and Valtamyus to become another goddess of rebirth
* LightIsNotGood: Tierra gains the Light Element when she becomes a Goddess of Rebirth. Like the other Infernoid, she intends on cleansing the Earth by burning it to death.

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* FusionDance: Tierra is the merger between Onuncu, Lilith, and the other Infernoids. Infernoid Lilith combined with a frozen El Shaddoll Construct to form El Shaddoll Anomalilith. Tierra later merges with the Qliphort and Valtamyus to become another goddess of rebirth
rebirth.
* LightIsNotGood: Tierra gains the Light Element when she becomes a Goddess of Rebirth. Like the other Infernoid, Infernoids, she intends on cleansing the Earth by burning it to death.



* {{Satan}}: Infernoid Pirmais (Shaitan in the OCG) is based on Satan. In fact, its effects could be a reflection of his actions in the Book of Job.

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* {{Satan}}: Infernoid Pirmais (Shaitan in the OCG) is based on Satan. In fact, its effects could be a reflection of his actions in the Book of Job. Contrary to Satan's usual depictions, though, Pirmais is actually the ''weakest'' Infernoid monster in terms of stats.



* DeathFromAbove: Jurrac Impact's effect is similar to "Jurrac Meteor", as "Jurrac Meteor" appears in this artwork.

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* DeathFromAbove: Jurrac Impact's effect is similar to "Jurrac Meteor", as "Jurrac Meteor" appears in this artwork. Jurrac Meteor itself counts, as it enters the field by destroying everything (including itself).

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