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* {{Bowdlerize}}: Some of the [[DubNameChange Dub Name Changes]] the archetype underwent can be seen as this.
** Nexus' Japanese OCG name was Tetradragmaton, a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh. It is likely that the change occured to avoid overt religious references in the TCG.
** Titaniklad's Japanese OCG name was Bastard, a term in English that refers to persons of illegitimate birth or people of unsavory character. Due to the term's profane reputation, it is hardly surprising that the translators opted to change the card's name completely.



* DubNameChange: The name of the archetype was changed from Dragma to Dogmatika in the TCG. In addition, Tetradragmaton and Bastard had their names changed to Nexus and Titaniklad.

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* HighPriest: Maximus is this to the Dogmatika faith, as well as the governor of the Dragma nation.

to:

* HighPriest: Maximus is this to the Dogmatika faith, as well as the governor of the Dragma Dogmatika nation.



* LivingWeapon: Nexus has not been described as anything other than a relic venerated by members of the Dragma faith. However, it is a Monster Card and does have ATK, and is capable of attacking, suggesting that it has some form of agency.

to:

* LivingWeapon: Nexus has not been described as anything other than a relic venerated by members of the Dragma Dogmatika faith. However, it is a Monster Card and does have ATK, and is capable of attacking, suggesting that it has some form of agency.



* {{Mascot}}: The archetype's crest is a stylized representation of Tetradragmaton.
* MeaningfulName: The archetype's japanese name is a portmanteau of the words "dogma" and "dragon". The former draws from their religious theme, while the latter is likely a reference to the dragons seen on Nexus, as well as their SixthRanger, Titaniklad.

to:

* {{Mascot}}: The archetype's crest is a stylized representation of Tetradragmaton.
Nexus.
* MeaningfulName: MeaningfulName:
**
The archetype's japanese name Japanese OCG name, Dragma, is a portmanteau of the words "dogma" and "dragon". The former draws from their religious theme, while the latter is likely a reference to the dragons seen on Nexus, as well as their SixthRanger, Titaniklad.Titaniklad.
** The archetype's English TCG name, Dogmatika, is a Hungarian and Slavic word for "dogmatic". In those languages, it also translates to "body of divinity". Both uses underlie the religious theme of the archetype.



** Tetradragmaton is a relic whose design incorporates two dragons, yet it is a Spellcaster-Type monster.

to:

** Tetradragmaton Nexus is a relic whose design incorporates two dragons, yet it is a Spellcaster-Type monster.



* PersonOfMassDestruction: At the start of the Damage Step, if Tetradragmaton battles a Special Summoned monster, all of the opponent's Attack Position monsters are destroyed, then the opponent takes 800 damage for each Extra Deck monster destroyed this way.
* PowerNullifier: If there is an Extra Deck monster on the field, Fleurdelis can be Special Summoned from the controller's hand, then if the controller controls another Dragma monster, they can negate the effects of a monster on the field until the end of the turn.

to:

* PersonOfMassDestruction: At the start of the Damage Step, if Tetradragmaton Nexus battles a Special Summoned monster, all of the opponent's Attack Position monsters are destroyed, then the opponent takes 800 damage for each Extra Deck monster destroyed this way.
* PowerNullifier: If there is an Extra Deck monster on the field, Fleurdelis can be Special Summoned from the controller's hand, then if the controller controls another Dragma Dogmatika monster, they can negate the effects of a monster on the field until the end of the turn.



** Nexus's japanese name is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.

to:

** Nexus's japanese name Japanese OCG name, Tertradragmaton, is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.



* SixthRanger: Fallen of Albaz is not a part of the archetype, but is still directly supported by some of their cards. Titaniklad is also not part of the archetype, but does support Dragma monsters.

to:

* SixthRanger: Fallen of Albaz is not a part of the archetype, but is still directly supported by some of their cards. Titaniklad is also not part of the archetype, but does support Dragma Dogmatika monsters.
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[[folder:Dragma]]

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[[folder:Dragma]][[folder:Dogmatika]]



Located in the far north of The Abyss is the epynomous nation of Dragma, a political superpower governed by "Maximus Dragma", whose citizens are adherents of the Dragma faith. Their army of crusaders eradicate heathens and heretics, and perform miracles via the "Stigmata", the mark of their faith. The followers and agents of the faith receive the Stigmata, a divine power capable of creating mysterious miracles, through the holy relic "Dogmatika Nexus", administered by "Dogmatika ".

to:

Located in the far north of The Abyss is the epynomous nation of Dragma, Dogmatika, a political superpower governed by "Maximus Dragma", "Dogmatika Maximus", whose citizens are adherents of the Dragma faith. Their army of crusaders eradicate heathens and heretics, and perform miracles via the "Stigmata", the mark of their faith. The followers and agents of the faith receive the Stigmata, a divine power capable of creating mysterious miracles, through the holy relic "Dogmatika Nexus", administered by "Dogmatika ".Maximus".



!!!Tropes associated with the Dragma:

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!!!Tropes associated with the Dragma:Dogmatika:

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[[folder:Dracoslayer / Dracoverlord]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoslayer.png]]
[[caption-width-right:250:Master Peace, part of a group of good and righteous Knights...]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoverlord.png]]
[[caption-width-right:250:...and their eternal foe; Lector Pendulum, The Dracoverlord]]
'''[[http://yugipedia.com/wiki/Dracoslayer Dracoslayers]]''' are a small archetype of Dragon-Type monsters. They are currently comprised of two Pendulum monsters and three Extra Deck monsters that related are to the Igknight, Majespecter and Dinomist archetypes in terms of appearances and effects.

They are also connected to the '''[[http://yugipedia.com/wiki/Dracoverlord Dracoverlord]]''' archetype comprised of two Pendulum Monsters and a Ritual Monster. They have a connection to the Amorphage archetype.

to:

[[folder:Dracoslayer / Dracoverlord]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoslayer.png]]
[[caption-width-right:250:Master Peace, part of a group of good and righteous Knights...]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoverlord.png]]
[[caption-width-right:250:...and their eternal foe; Lector Pendulum, The Dracoverlord]]
[[folder:Dragma]]
'''[[http://yugipedia.com/wiki/Dracoslayer Dracoslayers]]''' are a small com/wiki/Dogmatika Dogmatika]]''', known as '''Dragma''' in the OCG, is an archetype of Dragon-Type LIGHT Spellcaster-Type monsters that focuses on countering and disrupting the opponent's Extra Deck monsters. They do this by gaining boons when there are currently comprised of two Pendulum monsters and three Extra Deck monsters that related are have been Special Summoned from the Extra Deck on the field, and by sending monsters directly from the Extra Deck to the Igknight, Majespecter and Dinomist archetypes in terms of appearances and effects.

They are also connected to
Graveyard.

Lore-wise,
the '''[[http://yugipedia.com/wiki/Dracoverlord Dracoverlord]]''' archetype comprised is set on a continent called "The Abyss", isolated from the rest of two Pendulum Monsters the world. On that continent, a massive dimensional rift known as "The Hole" is located, and has been open for as long as anyone remembers. The Hole has a Ritual Monster. They have a connection to notorious reputation for swallowing entire regions whole, but on rare occasions, it is known for expelling things beyond the Amorphage archetype.comprehension of the continent's residents. One time, it was an unknown form of dark matter. Another, it brought forth what appeared to be a relic from a long lost civilization. And yet another, even a life form.

Located in the far north of The Abyss is the epynomous nation of Dragma, a political superpower governed by "Maximus Dragma", whose citizens are adherents of the Dragma faith. Their army of crusaders eradicate heathens and heretics, and perform miracles via the "Stigmata", the mark of their faith. The followers and agents of the faith receive the Stigmata, a divine power capable of creating mysterious miracles, through the holy relic "Dogmatika Nexus", administered by "Dogmatika ".



!!!Tropes associated with the Dracoslayers and Dracoruler monsters:
* AmnesiacHero: Luster/Master Pendulum has no memories of who he was before becoming the Dracoslayer.
* ArchEnemy: The two archetypes are this to each other, reinforced by the artwork and effect of [[http://yugipedia.com/wiki/Draco_Face-Off Draco Face-Off]].
* BlowYouAway: Majester Paladin is a WIND monster.
* CastingAShadow: Vector Pendulum as well as Lector Pendulum are DARK monsters.
* DishingOutDirt: Amorphactor Pain is an EARTH monster.
* ElementalPowers: Together, the Dracoslayers and Dracorulers cover all six of the Attributes.
* {{Expy}}: The Dracoslayers can be seen as one to the D/D and Odd-Eyes due to being an archetype of Pendulum Monsters that supports other summoning methods and have access to all three types of Extra Deck monsters. In addition, those Extra Deck monsters are FIRE, WATER, and WIND monsters.
* FusionDance: Dinoster Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, although you can use different monsters as material.
** While not a fusion monster, Amorphactor Psycho appears to be the result of Lector merging with Amorphage Goliath.
* HorseOfADifferentColor: Majester Paladin uses a winged Majespecter Unicorn as a mount.
* HunterOfTheirOwnKind: Master, Vector, and Lector are all Pendulum monsters, yet they have Pendulum Effects that nullify or destroy the opponent's Pendulum Cards.
* LightEmUp: Luster Pendulum and its evolved form, Master Pendulum, are LIGHT monsters.
* MakingASplash: Dinoster Powerful is a WATER monster.
* NighInvulnerable: Dinosaur Powerful prevents all Pendulum cards from being destroyed by battle or card effects.
* OurDragonsAreDifferent: Luster/Master Pendulum looks more like a human with dragon wings and tail than an actual dragon.
* PowerNullifier: All three Dracoverlord monsters have the ability the negate the effects of cards.
** Vector's Pendulum Effect nullifies the effects of the opponent's own Pendulum Cards if they are in the Pendulum Zones.
** Lector nullifies the effects of face-up Pendulum Monsters.
** Amorphactor Psycho negates the effects of all Fusion, Synchro, and Xyz Monsters.
* PlayingWithFire: Ignister Prominence is a FIRE monster.
* ScaledUp: Vector Pendulum is able to use Dragon Alchemy to turn other beings into dragons.
* WasOnceAMan: Considering the similarities in stats between Luster/Master and the Amorphage monsters, it's heavily implied that he was one of Vector's experiments.
[[/folder]]

[[folder:Dragma]]
'''[[http://yugipedia.com/wiki/Dragma Dragma]]''' is an archetype of LIGHT Spellcaster-Type monsters that focuses on countering and disrupting the opponent's Extra Deck monsters. They do this by gaining boons when there are monsters that have been Special Summoned from the Extra Deck on the field, and by sending monsters directly from the Extra Deck to the Graveyard.

Lore-wise, the archetype is set on a continent called "The Abyss", isolated from the rest of the world. On that continent, a massive dimensional rift known as "The Hole" is located, and has been open for as long as anyone remembers. The Hole has a notorious reputation for swallowing entire regions whole, but on rare occasions, it is known for expelling things beyond the comprehension of the continent's residents. One time, it was an unknown form of dark matter. Another, it brought forth what appeared to be a relic from a long lost civilization. And yet another, even a life form.

Located in the far north of The Abyss is the epynomous nation of Dragma, a political superpower governed by "Maximus Dragma", whose citizens are adherents of the Dragma faith. Their army of crusaders eradicate heathens and heretics, and perform miracles via the "Stigmata", the mark of their faith. The followers and agents of the faith receive the Stigmata, a divine power capable of creating mysterious miracles, through the holy relic "Tetradragmaton, the Cardinal Crux of Conviction", administered by "Maximus Dragma".
----



* BackFromTheDead: Via the effect of Dragma Encounter, the controller can take a Dragma monster or Albus from their Graveyard and either add it to their hand or Special Summon it.

to:

* BackFromTheDead: Via the effect of Dragma Dogmatika Encounter, the controller can take a Dragma Dogmatika monster or Albus Fallen of Albaz from their Graveyard and either add it to their hand or Special Summon it.



* CastingAShadow: Albus and Bastard are DARK monsters.

to:

* CastingAShadow: Albus Fallen of Albaz and Bastard Titaniklad are DARK monsters.



* DubNameChange: The name of the archetype was changed from Dragma to Dogmatika in the TCG. In addition, Tetradragmaton and Bastard had their names changed to Nexus and Titaniklad.



* FusionDance: Bastard is a Fusion Monster that uses Albus and a monster with at least 2500 ATK as Fusion Materials.
* HighPriest: Maximus is this to the Dragma faith, as well as the governor of the Dragma nation.
* HoistByHisOwnPetard: Maximus and Dogmatic Nation Dragma are able to send monsters from the opponent's Extra Deck to the Graveyard. However, the opponent gets to choose what is sent. If they have any Extra Deck monsters with effects that trigger upon being sent to the Graveyard, they can use those effects to their advantage against the Dragma player.

to:

* FusionDance: Bastard Titaniklad is a Fusion Monster that uses Albus Fallen of Albaz and a monster with at least 2500 ATK as Fusion Materials.
* HighPriest: Maximus is this to the Dragma Dogmatika faith, as well as the governor of the Dragma nation.
* HoistByHisOwnPetard: Maximus and Dogmatic Dogmatika Nation Dragma are able to send monsters from the opponent's Extra Deck to the Graveyard. However, the opponent gets to choose what is sent. If they have any Extra Deck monsters with effects that trigger upon being sent to the Graveyard, they can use those effects to their advantage against the Dragma Dogmatika player.



* LadyOfWar: Fleur-De-Lis is an armored female knight and the archetype's main beatstick.
* LivingWeapon: Tetradragmaton has not been described as anything other than a relic venerated by members of the Dragma faith. However, it is a Monster Card and does have ATK, and is capable of attacking, suggesting that it has some form of agency.

to:

* LadyOfWar: Fleur-De-Lis Fleurdelis is an armored female knight and the archetype's main beatstick.
* LivingWeapon: Tetradragmaton Nexus has not been described as anything other than a relic venerated by members of the Dragma faith. However, it is a Monster Card and does have ATK, and is capable of attacking, suggesting that it has some form of agency.



* MagicKnight: Fleur-De-Lis is a knight, but also a Spellcaster-Type monster.

to:

* MagicKnight: Fleur-De-Lis Fleurdelis is a knight, but also a Spellcaster-Type monster.



* MeaningfulName: The archetype's name is a portmanteau of the words "dogma" and "dragon". The former draws from their religious theme, while the latter is likely a reference to the dragons seen on Tetradragmaton, as well as their SixthRanger, Bastard.
* NoSell: Dogmatic Nation Dragma prevents the controller's Dragma monsters from being targeted by either players' Extra Deck monsters.
* NotTheIntendedUse: Due to the archetype's ability to send monsters from their controller's Extra Deck to the Graveyard, they are thus able to easily trigger any effects the sent monsters may have when they are sent to the Graveyard. It is unlikely that the sent monsters were designed to be used in this manner. Averted for Bastard, which has such an effect but is meant to be included in a Dragma deck, suggesting that being sent this way ''was'' the intention of the designers.

to:

* MeaningfulName: The archetype's japanese name is a portmanteau of the words "dogma" and "dragon". The former draws from their religious theme, while the latter is likely a reference to the dragons seen on Tetradragmaton, Nexus, as well as their SixthRanger, Bastard.
Titaniklad.
* NoSell: Dogmatic Dogmatika Nation Dragma prevents the controller's Dragma monsters from being targeted by either players' Extra Deck monsters.
* NotTheIntendedUse: Due to the archetype's ability to send monsters from their controller's Extra Deck to the Graveyard, they are thus able to easily trigger any effects the sent monsters may have when they are sent to the Graveyard. It is unlikely that the sent monsters were designed to be used in this manner. Averted for Bastard, Titaniklad, which has such an effect but is meant to be included in a Dragma Dogmatika deck, suggesting that being sent this way ''was'' the intention of the designers.



** Albus is a Dragon-Type monster, but is human in appearance and has no outward draconic traits. Bastard, which is Fusion Summoned using Albus as a Fusion Material, is a more conventional looking dragon cloaked in what looks like spiked armor with streams of energy emitting from its wings.

to:

** Albus Fallen of Albaz is a Dragon-Type monster, but is human in appearance and has no outward draconic traits. Bastard, Titaniklad, which is Fusion Summoned using Albus as a Fusion Material, is a more conventional looking dragon cloaked in what looks like spiked armor with streams of energy emitting from its wings.



* PowerNullifier: If there is an Extra Deck monster on the field, Fleur-De-Lis can be Special Summoned from the controller's hand, then if the controller controls another Dragma monster, they can negate the effects of a monster on the field until the end of the turn.

to:

* PowerNullifier: If there is an Extra Deck monster on the field, Fleur-De-Lis Fleurdelis can be Special Summoned from the controller's hand, then if the controller controls another Dragma monster, they can negate the effects of a monster on the field until the end of the turn.



** Tetradragmaton's name is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.

to:

** Tetradragmaton's Nexus's japanese name is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.



* SixthRanger: Albus is not a part of the archetype, but is still directly supported by some of their cards. Bastard is also not part of the archetype, but does support Dragma monsters.
* SquishyWizard: While every member of the archetype is a Spellcaster-Type monster, Adin fits this trope in a visual sense, as he is not a physical combatant and has a paltry 1000 ATK and 1800 DEF. He even has an effect that triggers if he is destroyed on the field, allowing the controller to Special Summon a Dragma monster with a different name from the Deck, implying that he isn't meant to last all that long either.

to:

* SixthRanger: Albus Fallen of Albaz is not a part of the archetype, but is still directly supported by some of their cards. Bastard Titaniklad is also not part of the archetype, but does support Dragma monsters.
* SquishyWizard: While every member of the archetype is a Spellcaster-Type monster, Adin fits this trope in a visual sense, as he is not a physical combatant and has a paltry 1000 ATK and 1800 DEF. He even has an effect that triggers if he is destroyed on the field, allowing the controller to Special Summon a Dragma Dogmatika monster with a different name from the Deck, implying that he isn't meant to last all that long either.



** If the monster equipped with Dragmatism is not a Dragma monster, it loses ATK equal to the number of Dragma monsters the controller controls x 200.

to:

** If the monster equipped with Dragmatism is not a Dragma Dogmatika monster, it loses ATK equal to the number of Dragma Dogmatika monsters the controller controls x 200.



** If the controller's Dragma monster declares an attack while Fleur-De-Lis is on the field, the controller can make all of their Dragma monsters gain 500 ATK.
** If an opponent's monster declares an attack while Hashashiyan is on the field, the controller can make all of their Dragma monsters gain 500 ATK.

to:

** If the controller's Dragma Dogmatika monster declares an attack while Fleur-De-Lis Fleurdelis is on the field, the controller can make all of their Dragma Dogmatika monsters gain 500 ATK.
** If an opponent's monster declares an attack while Hashashiyan is on the field, the controller can make all of their Dragma Dogmatika monsters gain 500 ATK.



** Bastard gains ATK equal to the combined original Levels of its Fusion Materials x 100.
** If the monster equipped with Dragmatism is a Dragma monster, it gains ATK equal to its Level x 100.
* SuperEmpowering: According to the archetype's lore, Tetradragmaton is able to apply the Stigmata, a divine power capable of creating mysterious miracles, onto followers of the Dragma faith.
* TheTheocracy: The Dragma nation has been described as this in their lore, being a political superpower comprised of adherents to the Dragma faith.

to:

** Bastard Titaniklad gains ATK equal to the combined original Levels of its Fusion Materials x 100.
** If the monster equipped with Dragmatism is a Dragma Dogmatika monster, it gains ATK equal to its Level x 100.
* SuperEmpowering: According to the archetype's lore, Tetradragmaton Nexus is able to apply the Stigmata, a divine power capable of creating mysterious miracles, onto followers of the Dragma Dogmatika faith.
* TheTheocracy: The Dragma Dogmatika nation has been described as this in their lore, being a political superpower comprised of adherents to the Dragma Dogmatika faith.



[[folder:Dragonmaid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonmaidhospitality_ow_6.png]]
[[caption-width-right:350:From Left to Right: Parlor, Kitchen, Nurse, Laundry and House]]
The '''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.

to:

[[folder:Dragonmaid]]
[[quoteright:350:https://static.
[[folder:Dracoslayer / Dracoverlord]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/dragonmaidhospitality_ow_6.org/pmwiki/pub/images/dracoslayer.png]]
[[caption-width-right:350:From Left to Right: Parlor, Kitchen, Nurse, Laundry [[caption-width-right:250:Master Peace, part of a group of good and House]]
righteous Knights...]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoverlord.png]]
[[caption-width-right:250:...and their eternal foe; Lector Pendulum,
The Dracoverlord]]
'''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' com/wiki/Dracoslayer Dracoslayers]]''' are an a small archetype of Dragon Dragon-Type monsters. They are currently comprised of two Pendulum monsters and three Extra Deck monsters that can be divided into two categories. The first half, the "maids", related are formed of Level 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, Igknight, Majespecter and back again when it ends. Dinomist archetypes in terms of appearances and effects.

They are led by House Dragonmaid/Dragonmaid Sheou.also connected to the '''[[http://yugipedia.com/wiki/Dracoverlord Dracoverlord]]''' archetype comprised of two Pendulum Monsters and a Ritual Monster. They have a connection to the Amorphage archetype.


Added DiffLines:

!!!Tropes associated with the Dracoslayers and Dracoruler monsters:
* AmnesiacHero: Luster/Master Pendulum has no memories of who he was before becoming the Dracoslayer.
* ArchEnemy: The two archetypes are this to each other, reinforced by the artwork and effect of [[http://yugipedia.com/wiki/Draco_Face-Off Draco Face-Off]].
* BlowYouAway: Majester Paladin is a WIND monster.
* CastingAShadow: Vector Pendulum as well as Lector Pendulum are DARK monsters.
* DishingOutDirt: Amorphactor Pain is an EARTH monster.
* ElementalPowers: Together, the Dracoslayers and Dracorulers cover all six of the Attributes.
* {{Expy}}: The Dracoslayers can be seen as one to the D/D and Odd-Eyes due to being an archetype of Pendulum Monsters that supports other summoning methods and have access to all three types of Extra Deck monsters. In addition, those Extra Deck monsters are FIRE, WATER, and WIND monsters.
* FusionDance: Dinoster Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, although you can use different monsters as material.
** While not a fusion monster, Amorphactor Psycho appears to be the result of Lector merging with Amorphage Goliath.
* HorseOfADifferentColor: Majester Paladin uses a winged Majespecter Unicorn as a mount.
* HunterOfTheirOwnKind: Master, Vector, and Lector are all Pendulum monsters, yet they have Pendulum Effects that nullify or destroy the opponent's Pendulum Cards.
* LightEmUp: Luster Pendulum and its evolved form, Master Pendulum, are LIGHT monsters.
* MakingASplash: Dinoster Powerful is a WATER monster.
* NighInvulnerable: Dinosaur Powerful prevents all Pendulum cards from being destroyed by battle or card effects.
* OurDragonsAreDifferent: Luster/Master Pendulum looks more like a human with dragon wings and tail than an actual dragon.
* PowerNullifier: All three Dracoverlord monsters have the ability the negate the effects of cards.
** Vector's Pendulum Effect nullifies the effects of the opponent's own Pendulum Cards if they are in the Pendulum Zones.
** Lector nullifies the effects of face-up Pendulum Monsters.
** Amorphactor Psycho negates the effects of all Fusion, Synchro, and Xyz Monsters.
* PlayingWithFire: Ignister Prominence is a FIRE monster.
* ScaledUp: Vector Pendulum is able to use Dragon Alchemy to turn other beings into dragons.
* WasOnceAMan: Considering the similarities in stats between Luster/Master and the Amorphage monsters, it's heavily implied that he was one of Vector's experiments.
[[/folder]]

[[folder:Dragonmaid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonmaidhospitality_ow_6.png]]
[[caption-width-right:350:From Left to Right: Parlor, Kitchen, Nurse, Laundry and House]]
The '''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.
----
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* Theo can cause an Extra Deck monster targeted by his effect to lose 600 ATK, while he gains 600 ATK.

to:

* ** Theo can cause an Extra Deck monster targeted by his effect to lose 600 ATK, while he gains 600 ATK.
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** Hashashiyan is ther Persian name for the [[https://en.wikipedia.org/wiki/Order_of_Assassins Order of Assassins]].

to:

** Hashashiyan is ther the Persian name for the [[https://en.wikipedia.org/wiki/Order_of_Assassins Order of Assassins]].
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** Maximus' name is derived from ''pontifex maximus'', the chief HighPreist of the [[https://en.wikipedia.org/wiki/College_of_Pontiffs College of Pontiffs]] in Ancient Rome. The term "pontifex" was later applied to Catholic bishops, with the title of "pontifex maximus" being applied to the UsefulNotes/ThePope.

to:

** Maximus' name is derived from ''pontifex maximus'', the chief HighPreist HighPriest of the [[https://en.wikipedia.org/wiki/College_of_Pontiffs College of Pontiffs]] in Ancient Rome. The term "pontifex" was later applied to Catholic bishops, with the title of "pontifex maximus" being applied to the UsefulNotes/ThePope.

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* BackFromTheDead: Via the effect of Dragma Encounter, the controller can take a Dragma monster or Albus from their Graveyard and either add it to their hand or Special Summon it.



* ReligiousAndMythologicalThemeNaming: Considering that they are [[ChurchMilitant Church Militants]], its hardly surprising that most of its monsters' names have roots in religious traidtions, particularly those of Christianity.
** Adin is a name that appears in the Old Testament and is speculated to have Jewish roots.
** Ecclesia is the Greek and Latin term for the Christian church.
** The Fleur-de-Lis is a French decorative symbol. Because France is a traditionally Catholic country, the symbol has gained religious connotations, and is often used to represent Catholic saints from the country.
** Hashashiyan is ther Persian name for the [[https://en.wikipedia.org/wiki/Order_of_Assassins Order of Assassins]].
** Maximus' name is derived from ''pontifex maximus'', the chief HighPreist of the [[https://en.wikipedia.org/wiki/College_of_Pontiffs College of Pontiffs]] in Ancient Rome. The term "pontifex" was later applied to Catholic bishops, with the title of "pontifex maximus" being applied to the UsefulNotes/ThePope.
** Tetradragmaton's name is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.
** Theo is derived from the Ancient Greek work theos, which means {{God}}.



* StatusAilment: Theo can cause an Extra Deck monster targeted by his effect to lose 600 ATK, while he gains 600 ATK.

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* StatusAilment: StatusAilment:
*
Theo can cause an Extra Deck monster targeted by his effect to lose 600 ATK, while he gains 600 ATK.ATK.
** If the monster equipped with Dragmatism is not a Dragma monster, it loses ATK equal to the number of Dragma monsters the controller controls x 200.



** If the controller's Dragma monster declares an attack while Fleur-De-Lis is on the field, the controller can make all of their Dragma monsters gain 500 ATK.
** If an opponent's monster declares an attack while Hashashiyan is on the field, the controller can make all of their Dragma monsters gain 500 ATK.



** If a Dragma monster declares an attack while Fleur-De-Lis is on the field, the controller can make all of their Dragma monsters gain 500 ATK.


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** If the monster equipped with Dragmatism is a Dragma monster, it gains ATK equal to its Level x 100.


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* WolverineClaws: Hashashiyan has these attached to his gauntlets.
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Ccarayhua is clearly a lizard, not a generic reptile.


** Ccarayhua moderately resembles a reptile.

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** Ccarayhua moderately resembles a reptile.lizard.

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* BlowYouAway: The Psychic monsters from this archetype all possess the WIND attribute.



* DishingOutDirt: All of the Wyrm-type Datascape monsters have the EARTH attribute.
* TheFourGods: The Datascape Xyz monsters are based on them with Longlong being the Azure Dragon, Jiajia being the Black Tortoise and Fengfeng the Vermillion Bird. This is made more evident with the Datascape Gate cards which are named after the Four Gods and feature the correponding Xyz monster in their artwork.
* OurDragonsAreDifferent: Half of the Datascape monsters have the Wyrm type but out of them, only Longlong is an actual dragon with most of the other monsters being based on various other mythical beings.






The '''[[http://yugipedia.com/wiki/Draitron Draitrons]]''' are a group of LIGHT Machine monsters introduced in ''Genesis Impactors''. Their Effect Monsters are all Level 1 with 2000 ATK and 0 DEF, and possess effects that allow them to be Special Summoned from the hand or Graveyard by Tributing other Draitrons, or Ritual Monsters, from their hand or field. However, they cannot otherwise be Summoned, and they prevent you from Summoning monsters during any turn you apply their effects, save those that cannot be Normal Summoned or Set.

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The '''[[http://yugipedia.com/wiki/Draitron Draitrons]]''' are a group of LIGHT Machine monsters introduced in ''Genesis Impactors''. They are based on stars belonging to the constellation Draco and focus on supporting Ritual monster by summoning them based on the ATK of the tributed monsters instead of their levels.

Their Effect Monsters are all Level 1 with 2000 ATK and 0 DEF, and possess effects that allow them to be Special Summoned from the hand or Graveyard by Tributing other Draitrons, or Ritual Monsters, from their hand or field. However, they cannot otherwise be Summoned, and they prevent you from Summoning monsters during any turn you apply their effects, save those that cannot be Normal Summoned or Set.



* AttackAttackAttack: Meteornis=DRA can attack every enemy monster once each.
* LightEmUp: LIGHT monsters to a one.
* StatusAilment: Asterism drains 1000 ATK from one of your Draitrons or Ritual Monsters, but lets you target and destroy an enemy monster.

to:

* AttackAttackAttack: Meteornis=DRA can attack every enemy monster once each.
each if it was summoned by tributing monster(s) with total level(s) of two or less.
* BackFromTheDead: In addition to summoning them from the hand, the effects of the smaller Draitron are also able to summon them from the graveyard. El-Gamma's own effect also lets it bring back another Draitron with 2000 ATK with it.
** Similarly to the above, Meteornis Draitron allows the player to Ritual Summon a monster from the graveyard as well as the hand. And it can be moved back to the hand at the cost of lowering the ATK of a Draitron monster by 1000 until the end of the opponent's next turn, allowing the player to essentially be able to Ritual Summon their monsters over and over..., so long as as they have the required tributes.
* LightEmUp: Befitting a theme based on stars, the Draitron are all LIGHT monsters to a one.
* MythologyGag: Possibly one to the manga incarnation of Ryo Marufuki/Zane Truesdale whose deck included LIGHT Machine monsters that, just like the Draitron, were named after stars from the constellation Draco. Some of the cards he used like Cyber Emergency and Born from Draconis even synergize well with the Draitron with the former being reprinted in their debut pack.
** The smaller Draitron are also reminiscent of the Meklord Emperors in that they are all Level 1 Machine monsters that cannot be set or normal summoned in echange for having higher ATK than the usual for their level.
* NoSell: Meteornis=DRA cannot be targeted with card effects by the opponent.
** Having Draitron Fafnir face-up on the field prevents the opponent from negating the activation or effects of Ritual spells.
* OurDragonsAreDifferent: The Draitron are mechanical dragons and thus are Machine-type, rather than Dragon or Wyrm type.
*
StatusAilment: Asterism drains 1000 The archetype takes advantage of their monsters having high ATK from one by invoking this trope on themselves by having some of your Draitrons or Ritual Monsters, but lets you target and destroy an enemy monster.their cards lower the ATK of their own monsters for the cost of their effects.



* ThemeNaming: Each of the smaller Draitrons is named for a star in the constellation Draco, combining its official name with the Greek letter that designates it (e.g. Ban-Alpha = Thu'''ban''' + '''Alpha''' Draconis).

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* ThemeNaming: StellarName: Each of the smaller Draitrons is named for a star in the constellation Draco, combining its official name with the Greek letter that designates it (e.g. Ban-Alpha = Thu'''ban''' + '''Alpha''' Draconis). Meteornis=DRA, meanwhile, appears to represent the entire constellation.
** The archetype's other cards follows this theme by being named after various celestial phenomenons like Meteors or Eclipses.
* WorldsStrongestMan: Meteornis=DRA is tied for the highest ATK of all Ritual monsters alongside Blue-Eyes Chaos MAX Dragon. On top of this, it has the highest combined ATK and DEF total of all Ritual monsters in the game.

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* ThereCanBeOnlyOne: The Rush Duel version of Dark Magician is a Legend card, and thus, players can only include one copy in their Decks, and if they do, cannot run any other Legend cards.



** Dark Eradicator Warlock is an improved version of Dark Magician, and probably the intermedial age between Dark Magician and Dark Sage. His control over the dark arts is so strong, he can harm his foes with any kind of spell.

to:

** Dark Eradicator Warlock is an improved version of Dark Magician, and probably the intermedial intermediate age between Dark Magician and Dark Sage. His control over the dark arts is so strong, he can harm his foes with any kind of spell.
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!!!Tropes associated with the Dream Mirrors:

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!!!Tropes associated with the Dream Mirrors:Draitrons:
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The '''[[https://yugipedia.com/wiki/Datascape]]''' monsters can be divided into three categories: a group of [[BlowYouAway WIND]] Psychics that include the archetype's Synchro Monsters, [[DishingOutDirt EARTH]] Wyrms that include its Xyz Monsters, and the Datascape Gates that support them both. They were introduced as promotional cards, and later received direct support in Phantom Rage.

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The '''[[https://yugipedia.com/wiki/Datascape]]''' monsters com/wiki/Datascape Datascapes]]''' can be divided into three categories: a group of [[BlowYouAway WIND]] Psychics that include the archetype's Synchro Monsters, [[DishingOutDirt EARTH]] Wyrms that include its Xyz Monsters, and the Datascape Gates that support them both. They were introduced as promotional cards, and later received direct support in Phantom Rage.

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[[folder:Demise and Ruin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/demiseandruin.png]]
[[caption-width-right:250:Not even god can save you from this royal family.]]
The '''[[https://yugipedia.com/wiki/Demise_and_Ruin Demise and Ruin]]''' series are a group of DARK Fiend-type and LIGHT Fairy-type Ritual Monsters. The progenitors of the series, [[https://yugipedia.com/wiki/Demise,_King_of_Armageddon Demise, King of Armageddon]] and [[https://yugipedia.com/wiki/Ruin,_Queen_of_Oblivion Ruin, Queen of Oblivion]] are notable for being the first two Ritual Monsters to share a Ritual Spell Card that names them both - [[https://yugipedia.com/wiki/End_of_the_World End of the World]]. Ruin and her counterparts focus on dominance through battle, while Demise's forms have effects based around mass effect destruction.

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[[folder:Demise and Ruin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/demiseandruin.png]]
[[caption-width-right:250:Not even god can save you from this royal family.]]
[[folder:Datascape]]
The '''[[https://yugipedia.com/wiki/Demise_and_Ruin Demise and Ruin]]''' series are com/wiki/Datascape]]''' monsters can be divided into three categories: a group of DARK Fiend-type [[BlowYouAway WIND]] Psychics that include the archetype's Synchro Monsters, [[DishingOutDirt EARTH]] Wyrms that include its Xyz Monsters, and LIGHT Fairy-type Ritual Monsters. The progenitors of the series, [[https://yugipedia.com/wiki/Demise,_King_of_Armageddon Demise, King of Armageddon]] Datascape Gates that support them both. They were introduced as promotional cards, and [[https://yugipedia.com/wiki/Ruin,_Queen_of_Oblivion Ruin, Queen later received direct support in Phantom Rage.

They focus on milling each other to Special Summon themselves from the hand or Graveyard. All
of Oblivion]] are notable for them have a Level or Rank that is a multiple of 3, with Datascape Fox - Xianxian being the first two Ritual Monsters to share a Ritual Spell Card that names highest of them both - [[https://yugipedia.com/wiki/End_of_the_World End of the World]]. Ruin and her counterparts focus on dominance through battle, while Demise's forms have effects based around mass effect destruction.at 9.



!!!Tropes associated with the Datascapes:
* CuttingTheKnot: Datascape Capital - Jiulong lets you place a Datascape Gate directly from your Deck onto the field—and then, if you have four or more of them on your field, you can Special Summon four different Datascape monsters from your Extra Deck.
* ThemeNaming: Many of them share names with not only animals in Chinese mythology, but with various digital and technical programs.
[[/folder]]

[[folder:Demise and Ruin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/demiseandruin.png]]
[[caption-width-right:250:Not even god can save you from this royal family.]]
The '''[[https://yugipedia.com/wiki/Demise_and_Ruin Demise and Ruin]]''' series are a group of DARK Fiend-type and LIGHT Fairy-type Ritual Monsters. The progenitors of the series, [[https://yugipedia.com/wiki/Demise,_King_of_Armageddon Demise, King of Armageddon]] and [[https://yugipedia.com/wiki/Ruin,_Queen_of_Oblivion Ruin, Queen of Oblivion]] are notable for being the first two Ritual Monsters to share a Ritual Spell Card that names them both - [[https://yugipedia.com/wiki/End_of_the_World End of the World]]. Ruin and her counterparts focus on dominance through battle, while Demise's forms have effects based around mass effect destruction.
----



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* StatusAilment: Asterism drains 1000 ATK from one of your Draitrons or Ritual Monsters, but lets you target and destroy an enemy monster.



* StatusDebuff: Asterism drains 1000 ATK from one of your Draitrons or Ritual Monsters, but lets you target and destroy an enemy monster.

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[[folder:Dream Mirror]]
'''[[http://yugipedia.com/wiki/Dream_Mirror Dream Mirror]]''' is an archetype of LIGHT and DARK monsters. Their central cards are their Field Spells, the Dream Mirrors of Joy and Terror, which allows their monsters (Ikelos, Phantasos, and Morpheus) to switch betweeen their two versions: their defensively-minded LIGHT counterparts, and their more offensive DARK forms.

to:

[[folder:Dream Mirror]]
[[folder:Draitron]]
The
'''[[http://yugipedia.com/wiki/Dream_Mirror Dream Mirror]]''' is an archetype com/wiki/Draitron Draitrons]]''' are a group of LIGHT and DARK monsters. Their central cards are their Field Spells, the Dream Mirrors of Joy and Terror, which allows their Machine monsters (Ikelos, Phantasos, introduced in ''Genesis Impactors''. Their Effect Monsters are all Level 1 with 2000 ATK and Morpheus) 0 DEF, and possess effects that allow them to switch betweeen be Special Summoned from the hand or Graveyard by Tributing other Draitrons, or Ritual Monsters, from their two versions: hand or field. However, they cannot otherwise be Summoned, and they prevent you from Summoning monsters during any turn you apply their defensively-minded LIGHT counterparts, and their more offensive DARK forms.effects, save those that cannot be Normal Summoned or Set.

Their boss monster is Draitron Meteornis=DRA, the first-ever Machine-Type Ritual Monster in the game.


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* AttackAttackAttack: Meteornis=DRA can attack every enemy monster once each.
* LightEmUp: LIGHT monsters to a one.
* StatusBuff: Banishing Eclipse from your Graveyard grants your monster 2000 ATK during that turn.
* StatusDebuff: Asterism drains 1000 ATK from one of your Draitrons or Ritual Monsters, but lets you target and destroy an enemy monster.
* ThemeNaming: Each of the smaller Draitrons is named for a star in the constellation Draco, combining its official name with the Greek letter that designates it (e.g. Ban-Alpha = Thu'''ban''' + '''Alpha''' Draconis).

[[/folder]]

[[folder:Dream Mirror]]
'''[[http://yugipedia.com/wiki/Dream_Mirror Dream Mirror]]''' is an archetype of LIGHT and DARK monsters. Their central cards are their Field Spells, the Dream Mirrors of Joy and Terror, which allows their monsters (Ikelos, Phantasos, and Morpheus) to switch betweeen their two versions: their defensively-minded LIGHT counterparts, and their more offensive DARK forms.
----
!!!Tropes associated with the Dream Mirrors:

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* YouCantThwartStageOne: If sent to the Graveyard, Ruin and Demise's younger forms apply effects to the controller's Ritual Monsters that prevent the opponent from activating card effects. In the case of the former, it is when the controller's Ritual Monsters attack. The the case of the latter, it is when the controller's Ritual Monsters activate their effects. In either case, this ensures that the controller can use their Ritual Monsters without disruption from the opponent.



** Albus is a Dragon-Type monster, but is human in appearance and has no outward draconic traits. Bastard, which is Fusion Summoned using Albus as a Fusion Material, is a more conventional looking dragon cloaked in what looks like spiked armor with strams of energy emitting from its wings.

to:

** Albus is a Dragon-Type monster, but is human in appearance and has no outward draconic traits. Bastard, which is Fusion Summoned using Albus as a Fusion Material, is a more conventional looking dragon cloaked in what looks like spiked armor with strams streams of energy emitting from its wings.






The '''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2-4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7/8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.

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The '''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2-4 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7/8 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.



** LightEmUp: Both Fusion Monsters—House and Sheou—are LIGHT monsters.

to:

** LightEmUp: Both Fusion Monsters—House Monsters, House and Sheou—are Sheou, are LIGHT monsters.



* NoSell: If Welcome is sent to the Graveyard, Dragonmaids can't be targeted by any enemy card effects for the rest of that turn.
* OurDragonsAreDifferent: They are all Dragon-Type, and while the high Level monsters resemble conventional dragons, the low Level ones are huamnoid women with [[LittleBitBeastly draconic traits]].

to:

* NoSell: NoSell:
** The higher Leveled draconian monsters cannot be destroyed by card effects while the controller controls a Fusion Monster.
**
If Welcome is sent to the Graveyard, Dragonmaids can't the controller's Dragonmaid monsters cannot be targeted by any enemy the opponent's card effects for the rest of that turn.
* OurDragonsAreDifferent: They are all Dragon-Type, and while the high Level monsters resemble conventional dragons, the low Level ones are huamnoid humanoid women with [[LittleBitBeastly draconic traits]].traits]].
* PowerNullifier: The controller can Lorpar can discard Lorpar and target a monster on the field. That turn, the target's effects cannot be activated.



* StatusBuff: Welcome's other effect grants your monsters 100 ATK/DEF for every Dragonmaid among them.

to:

* StatusBuff: Welcome's other StatusBuff:
** The controller can discard Tinkhec as a cost to increase the ATK of a Dragonmaid monster they control by 2000 until the end of the turn.
** Welcome has an
effect that grants your the controller's monsters 100 ATK/DEF ATK and DEF for every each Dragonmaid monster among them.



* VoluntaryShapeshifter: Part and parcel of their BaitAndSwitch gimmick.

to:

* TimeForPlanB: The higher Leveled monsters all have an effect that lets the controller discard them as a cost to use. This keeps them from being stuck in, and bricking, the hand if the controller cannot easily Summon them. This does not really affect the archetype's strategy, as the lower Leveled monsters can Special Summon the higher Leveled ones from the Graveyard.
* VoluntaryShapeshifter: Part and parcel The archetype's gimmick involves Summoning the lower Leveled humanoid monsters, then returning them to the hand to Special Summon the higher Leveled draconian monsters from the hand or Graveyard at the start of their BaitAndSwitch gimmick.the Battle Phase to battle with. At the end of the Battle Phase, the higher Leveled monsters can be returned to the hand to Special Summon the lower Leveled ones from the hand. This is incentivized by the fact that the lower Leveled monsters have effects that trigger when they are Normal or Special Summoned.
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* SignatureAttack: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.

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* SignatureAttack: SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.
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* SignatureAttack: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.

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* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100, this trope is still functionally in effect.

to:

* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100, 100 without hitting 0, this trope is still functionally in effect.



** Most notably is Ra, who does not get the ATK and DEF of the tributed monsters and cannot be Special Summoned, going from the most powerful Egyptian God to the least. Ra also loses its Instant Attack effect (which it only gets from Special Summon), and De-Fusion cannot affect it to transfer its ATK to the player's Life Points.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was on the top of the pyramid ranking system. Furthermore, the effects of Slifer and Obelisk work only for one turn against each other, which was still adapted into the anime.
** This is overall downplayed in that the effects for many of the cards in the manga and anime were always different to the effects of their real life counter parts,[[note]]During the Yami Yugi/Yami Marik duel, in the manga, the god cards had a Hierarchy system which prevented Osiris and Obelisk from attacking Ra, while in the anime, Marik activated a spell card that prevented monsters of the same level battling each other. The means to how Ra was defeated in Between the manga and the anime was different, where in the manga, Ra was defeated via a combination attack from Dark Magician/Dark Magician Girl, where in the anime, Ra (who is immune to destruction from card effects not associated from another god) was destroyed by the the spell card ''Ragnarok'' which allowed Yami Yugi to destroy any monster on the field at the cost of removing monsters from his hand deck and graveyard from play.[[/note]]and how the effects of cards effects between the anime and manga varied from one another.

to:

** Most notably Ra was hit the hardest by this when it was released as a legal card. This is Ra, who does hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not get ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.
*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined
ATK and DEF of the tributed monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and cannot be functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.
*** The controller of a
Special Summoned, going from Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the most powerful Egyptian God to the least. Ra amount paid. They could also loses Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect (which effect, wherein it only gets was immune to card effects or conditions that would otherwise prevent it from Special Summon), attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion cannot affect it on Ra empowered this way to transfer reduce its ATK and DEF to 0, whilst gaining LP equal to the player's Life Points.
ATK Ra previously had.
*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.
** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the top of Hierachy system between the pyramid ranking system. Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only for one turn against each other, which was still adapted into the anime.
** This is overall downplayed in that the effects for many of the cards in the manga and anime were always different to the effects of their real life counter parts,[[note]]During the Yami Yugi/Yami Marik duel, in the manga, the god cards had a Hierarchy system which prevented Osiris and Obelisk from attacking Ra, while in the anime, Marik activated a spell card that prevented monsters of the same level battling each other. The means to how Ra was defeated in Between the manga and the anime was different, where in the manga, Ra was defeated via a combination attack from Dark Magician/Dark Magician Girl, where in the anime, Ra (who is immune to destruction from card effects not associated from another god) was destroyed by the the spell card ''Ragnarok'' which allowed Yami Yugi to destroy any monster on the field at the cost of removing monsters from his hand deck and graveyard from play.[[/note]]and how the effects of cards effects between the anime and manga varied from one another.
anime.
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** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to either raise its ATK to infinity until after it attacked, or destroy all monsters the opponent controls and inflict 4000 damage to the opponent. Its legal incarnation lost all of these effects, except for only being able to destroy all of the opponent's monsters. Also, a further restriction preventing Obelisk from attacking the turn the effect was used was added.

to:

** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to either apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controls controlled and inflict 4000 damage to the opponent. Its Obelisk's legal incarnation lost all of these effects, except the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only being able the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used was added.used.

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The '''[[http://yugipedia.com/wiki/Darklords Darklords]]''', known as '''Fallen Angel''' (堕だ天てん使し ''Datenshi'') in the OCG, are an archetype of DARK Fairy-Type monsters representing fallen angels. They are almost universally high-level and thus hard to summon, but have generally high power and potent effects. Later members of the group have effects that lets discard themselves and/or other Darklords card as well as the ability to copy the effect of their Spelland Trap Cards in the Graveyard. They are used by Midori Hibiki in the ''GX'' manga.

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The '''[[http://yugipedia.com/wiki/Darklords Darklords]]''', known as '''Fallen Angel''' (堕だ天てん使し ''Datenshi'') in the OCG, are an archetype of DARK Fairy-Type monsters representing fallen angels. They are almost universally high-level and thus hard to summon, but have generally high power and potent effects. Later members of the group have effects that lets discard themselves and/or other Darklords card as well as the ability to copy the effect of their Spelland Spell and Trap Cards in the Graveyard. They are used by Midori Hibiki in the ''GX'' manga.



* AntiRegeneration: Nurse Reficule's effect reverses your opponent's life point gains into life point losses.

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* AntiRegeneration: Nurse Reficule's effect reverses your opponent's life point gains into life point losses.causes any effect that would make the opponent gain LP instead inflict the same amount of damage to them.



* MyDeathIsJustTheBeginning: If Ruin or Demise's younger forms are sent to the Graveyard, the controller can target a Ritual Monster they control and an effect is applied to the target while it is face-up on the field. In the case of the former, the opponent cannot activate card effects when the controller's Ritual Monsters declare an attack. In the case of the latter, the opponent cannot activate card effects in response to the activation of the controller's Ritual Monster effects.



* TookALevelInBadass: Both of them got more powerful forms in Cybernetic Horizon. Also inverted in the same set, which also introduced weaker versions of them.

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* TookALevelInBadass: Both of them got more powerful forms in Cybernetic Horizon.''Cybernetic Horizon''. Also inverted in the same set, which also introduced weaker versions of them.



** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to either raise its ATK to infinity until after it attacked, or destroy all monsters the opponent controls and inflict 4000 damage to the opponent. Its legal incarnation lost all of these effects, except for only being able to destroy all of the opponent's monsters. Also, a further restriction preventing Obelisk from attacking the turn the effect was used was added.



** Obelisk's Soul Energy MAX effect that requires two monsters as a tribute will neither decrease 4000 Life Points of the opponent nor it will increase Obelisk's ATK to infinity. The only effect remained is the destroying all your opponents monsters in the field part, and even then it comes with the downside of it being unable to attack during the turn the effect is activated.

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* {{Nerf}}: The effects of the legal versions are greatly inferior to their anime/manga counterparts. Also, they can be harmed by card effects now (with the exception of Immortal Phoenix), though Obelisk still are immune to effects that target them.

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* {{Nerf}}: The Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.
** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast,
the legal versions are greatly inferior counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to their anime/manga counterparts. Also, they can be harmed being targeted by card effects now (with from either player, this is a considerable step down from the exception of Immortal Phoenix), though aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still are immune to be affected by card effects that do not target them.it.
** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.



** Slifer's Summon Lightning Bolt effect. The legal version's effect will only work on monsters that are Normal or Special Summoned in Attack Position, while in the anime and manga it works on monsters in Defense Position as well (and it reduces the DEF points instead).

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* {{Bowdlerise}}: Demise, Agent of Armageddon was termed the ''Demon'' of Armageddon in the OCG. Also in the OCG, Ruin's original form was termed the Goddess of Destruction, while her upgraded form was termed the Beautiful Goddess of Destruction. Naturally, these were all changed in the TCG languages to avoid religious references.



* {{Expy}}: Ruin and Demise are this to Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively. Like Black Luster Soldier, Ruin is a LIGHT monster, and has an effect in common with him, in that she can attack again if she destroys a monster by battle. Her younger and upgraded forms gurantee her the ability to attack twice as well, if certain conditions are met. Like Chaos Emperor Dragon, Demise is a DARK monster, and features a {{Nerf}}ed version of the former's effect, requiring a cost of 2000 LP to activate (in contrast to Chaos Emperor Dragon rquiring 1000 LP) and destroying all other cards on the field, regardless of controller (in contrast to Chaos Emperor Dragon only ''sending'' all of the opponent's cards in the hand and on the field to the Graveyard). His upgraded form furthers this connection, as it inflict 200 damage to the opponent for each destroyed card (compared to Chaos Emperor Dragon inflicting 300 damage for each card it sends).

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* {{Expy}}: Ruin and Demise are this to Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively. Like Black Luster Soldier, Ruin is a LIGHT monster, and has an effect in common with him, in that she can attack again if she destroys a monster by battle. Her younger and upgraded forms gurantee her the ability to attack twice as well, if certain conditions are met. Like Chaos Emperor Dragon, Demise is a DARK monster, and features a {{Nerf}}ed version of the former's effect, requiring a cost of 2000 LP to activate (in contrast to Chaos Emperor Dragon rquiring 1000 LP) and destroying all other cards on the field, regardless of controller (in contrast to Chaos Emperor Dragon only ''sending'' ''sending only'' all of the opponent's cards in the hand and on the field to the Graveyard). His upgraded form furthers this connection, as it inflict 200 damage to the opponent for each destroyed card (compared to Chaos Emperor Dragon inflicting 300 damage for each card it sends).



* HoistByHisOwnPetard: Demise, Agent of Armageddon destroys a face-up monster on the field if he is Ritual Summoned. This effect is mandatory and triggers if there is an avaliable monster to destoy. If the opponent controls no monsters at the time, the controller would then be forced to destroy one of their own monsters, including, but not limited to Agent himself.

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* HoistByHisOwnPetard: Demise, Agent of Armageddon destroys a face-up monster on the field if he is Ritual Summoned. This effect is mandatory and triggers if there is an avaliable monster to destoy. If the opponent controls no monsters at the time, the controller would then be forced to destroy one of their own monsters, including, but not limited to to, Agent himself.



* LoopholeAbuse: While many of their support cards specifically list "Demise, King of Armageddon" and "Ruin, Queen of Oblivion" by name, their other forms have text that treats their names as the above to make them compatible as well. However, this only works in the hand and on the field; if you're planning to run something like Pre-Preparation of Rites, you have to use the originals, since the condition doesn't apply when they're in your deck.

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* LoopholeAbuse: While many of their support cards specifically list "Demise, King of Armageddon" and "Ruin, Queen of Oblivion" by name, their other forms have text that treats their names as the above to make them compatible as well. However, this only works in the hand and on the field; if you're planning to run something like field. Cards that search from the Deck, such as Pre-Preparation of Rites, you have to use only work with the originals, since the condition doesn't apply when they're in your deck.original monsters.


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* PersonOfMassDestruction: The original Demise and its upgraded form can both destroy every other card on the field at the cost of 2000 LP.


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* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.
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** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.


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* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100, this trope is still functionally in effect.
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** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.

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** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.
** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.



* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored diffently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.

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* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored diffently differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.
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** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.

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** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.

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** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.

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** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation.Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.



* CCGImportanceDissonance: They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.

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* CCGImportanceDissonance: CCGImportanceDissonance:
**
They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck. deck.
** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.



** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase.

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** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase.Phase, then the controller can send a monster the opponent controls to the Graveyard.



** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode and Millennium Revelation, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter card in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.

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** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode and Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter card two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.



** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.



** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.

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** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions.conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.

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