Follow TV Tropes

Following

History Characters / YuGiOhCardGameDToE

Go To

OR

Changed: 68

Removed: 280272

Is there an issue? Send a MessageReason:
None


[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToC A to C]] | '''D to E''' | [[Characters/YuGiOhCardGameFToH F to H]] | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from D to E.
----
[[foldercontrol]]


[[folder:Celtic Guard]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/300px_celticguardian_mil1_en_r_1e.png]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/300px_obnoxiouscelticguard_sdmy_en_c_1e.png]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/300px_celticguardofnoblearms_mvp1_en_gur_1e.png]]


'''[[http://yugipedia.com/wiki/Celtic_Guard Celtic Guard]]''', known as '''Elf Swordsman''' in the OCG is an archetype of cards comprised of [[http://yugipedia.com/wiki/Celtic_Guardian Celtic Guardian]] and its alternate forms. They were frequently used by Yugi Mutou in the anime/manga.

----
!!!Tropes associated with the Celtic Guard series:

* BarbarianHero: His whole motif is that of an Elven Celtic Barbarian.
* DualWielding: Celtic Guard of Noble Arms packs two swords compared to Celtic Guardian's one.
* EnemySummoner: Celtic Guard of Noble Arms' effect allows you to Special Summon another Celtic Guard monster once per turn.
* FightingIrish: He ''is'' a Warrior, [[CaptainObvious duh]].
* {{Hunk}}: The original Celtic Guardian is frequently described in some [[VideoGame/YuGiOhTagForceSeries video games]] to be quite attractive.
* KnightInShiningArmor: Celtic Guard of Noble Arms, per his name.
* NoSell: Obnoxious Celtic Guard cannot be destroyed by battle with a monster with 1900 or more ATK.
* OurElvesAreBetter: Celtic Guardian is an Elven warrior, and was even referred to as "Elf Swordsman" in his first anime appearance (and its Japanese name).
* TookALevelInBadass: Obnoxious Celtic Guard is a retrained variant of Celtic Guardian who is an effect monster that cannot be destroyed by battle with a monster that has 1900 or more ATK. Celtic Guard of Noble Arms is another upgraded variant, with higher ATK and different effects.
* WeakButSkilled: Obnoxious Celtic Guard is a mid-tier card with 1400 ATK, whose effect can still make him effective in some duels.
[[/folder]]

[[folder:Chaos]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/chaos_0.png]]
[[caption-width-right:230:Embrace it.]]
Originally more of a series of cards with a similar theme, the '''[[http://yugipedia.com/wiki/Chaos Chaos]]''' archetype rely on combining the powers of LIGHT and DARK, or in a couple cases, Fairy and Fiend, and banishing cards from play. Their "leaders" are Black Luster Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End, but the anime has an even stronger leader, Chaos End Ruler - Ruler of the Beginning and the End. It has three sub-archetypes: Black Luster Soldier (Chaos Soldier in the OCG), [=CXyz=], and Number C, all of which have their own folders.

Quite infamously, it was Chaos Emperor Dragon's ''brutal'' effect to wipe out everything in the hand and on the field for a measly 1000 Life Points that earned it recognition for being too strong, making it among the eleven cards that made up the very first ban list, and it has been on there for a decade until its January 2015 errata, which heavily nerfs its potency. More recent support put Chaos firmly into a ritual archetype, with major ace cards for Duel Monsters characters getting Chaos forms.

----
!!!Tropes associated with the Chaos monsters:
* AnAxeToGrind: Demise, King Of Armageddon.
* AwesomeButImpractical:
** Chaos Goddess has a pretty lethal effect, but here's the catch: She's a Synchro that requires ''three'' monsters to summon. The Tuner must be a LIGHT monster, and the other two monsters must be DARK. Given the rules of Synchro Summoning, their combined Levels have to be 8. Seeing as her actual effect is kind of hard to use (you have to discard a LIGHT monster to Special Summon a DARK one from your Graveyard that has to be Level 5 or higher) she's not as practical as she appears.
** Black Luster Soldier - Envoy of the Evening Twilight is also very difficult to Summon (Must be Special Summoned by having an equal number of LIGHT and DARK monsters in your Graveyard and banishing all monsters of 1 of those Attributes from your Graveyard, and cannot be Special Summoned by other ways) and you have to skip the Battle phase if you want to use its effect.
* BackFromTheDead: Chaos Goddess's effect.
* BlackKnight: Black Luster Soldier - Envoy of the Beginning.
* ContinuityNod: Sphere of Chaos's name and effect is a reference to a trio of monsters often called "The Chaos Trio", consisting of "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", and "Chaos Sorcerer", who needed a LIGHT and DARK Monster to summon.
* DeathOrGloryAttack: Chaos Emperor Dragon's effect post-errata: You may not activate any other card effects on the same turn, meaning no subsequent Graveyard activation shenanigans to fortify yourself, etc. Better make sure you finish the opponent with that damage.
* DyingMomentOfAwesome: Chaos Emperor Dragon's effect allows it to do the equivalent of destroying the universe, taking itself down and damaging the opponent for each card it destroys.
* FinishingMove: More likely than not, getting either of the two Envoys on the field.
* GlassCannon: They can hit the field on your first turn if you build the deck right, come out of nowhere, and will give you a massive lead in the Duel. But they're completely defenseless during an opponent's turn, so you'd better have some cards ready to protect them.
* GodSaveUsFromTheQueen: Ruin, Queen Of Oblivion.
* KillEmAll: Chaos Emperor Dragon's effect destroys every card on the field and in the hand by paying 1000 Life Points. It also inflicts Burn Damage for each card that is sent to the Graveyard with this effect.
* {{Nerf}}: As of January 2015, Chaos Emperor Dragon has received a serious rewrite that severely limits its potency: First, it has been made a Nomi (cannot be Special Summoned outside its effect). Second, its nuke effect cannot be activated on the same turn as other card effects, and only cards that are sent to the opponents graveyard count towards the total effect damage. [[BroughtDownToBadass However, it's still a rather good card, being a 3000-ATK beater that's very easy to Summon and capable of nuking the field]].
* ObviousRulePatch:
** The Chaos Emperor Dragon-Yata Garasu combo is pretty much the reason the ban list was first created, and they've been gone ever since.
** Also, the change in Priority rules is generally agreed to have been put in place to make Black Luster Soldier less overpowered.
* OurDragonsAreDifferent: Darkflare Dragon and Lightpulsar Dragon. Moreover, both monsters depict space phenomena: a pulsar for Lightpulsar Dragon and a sun flare for Darkflare Dragon.
* PhysicalGoddess: Chaos Goddess.
* PowerCopying: Phantom of Chaos can copy the name, ATK and effects of any monster in the controller's graveyard until the end phase, in exchange for banishing the target card.
* RegalRinglets: Chaos Goddess.
* ThoseTwoGuys:
** Sphere of Chaos and Chaos End Master are meant to compliment the other (each card can search out the other).
** Gaia, Knight in Brightest Night and Gaia, Knight in Blackest Night. They even have effects that support the other's Element.
* TookALevelInBadass:
** Black Luster Soldier --> Black Luster Soldier - Envoy of the Beginning.
** Demise and Ruin get stronger counterparts with better effects in Cybernetic Horizon.
* WeakButSkilled: Phantom of Chaos cannot deal battle damage regardless of what it copies and has a base ATK of ''0'', but makes up for it by copying monster names and effects from ''anything'' in the user's graveyard. This allows it to substitute for strategies and tributes/fusions that require the target monster, or to utilize devastating monster effects that would otherwise require something very difficult to summon.
* WeaksauceWeakness: Cards like Macro Cosmos or Dimensional Fissure are very effective against the Chaos cards, since every monster will be banished instead of sent to the Graveyard.
* YinYangBomb: The main theme of the Chaos cards. Most of them can only be Special Summoned by banishing a LIGHT and a DARK monster.
[[/folder]]

[[folder:Charmers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sleeve_monster_charmer_jp.png]]
[[caption-width-right:350:The original four and their familiars. From left to right: Hilta, Aussa, Wynn, and Eria.]]
The '''[[http://yugipedia.com/wiki/Charmer Charmers]]''', known as '''Spirit Charmer''' (霊使 Reitsukai) in the OCG, are a series of six Spellcasters that have learned to commune with the six Attributes to take control of them and perform assorted incantations with them. The normal Charmers all have the same effect of being able to take control of enemy monsters of a certain Attribute. They also have three advanced forms: [[http://yugipedia.com/wiki/Familiar-Possessed Familiar-Possessed]], where their familiar's spirit has taken control of them to increase their offensive power; [[http://yugipedia.com/wiki/Cataclysmic_Charmer Cataclysmic Charmers]], older versions of them that can sacrifice monsters to summon another one of the same Attribute, and Link Charmers, Link Monsters with the same ATK as their Familiar-Possessed forms and bottom-left and bottom-right arrows that can summon monsters of their attribute from the opponent's Graveyard and search out monsters of their own attribute if destroyed. The Trap Card series [[http://yugipedia.com/wiki/Spiritual_Art Spiritual Art]] is also part of the Charmers via artwork, but they support Attributes in general without being restricted to Charmers.
----
!!!Tropes associated with the Charmers:
* AscendedExtra:
** "Retrained" versions of Wynn and Eria were incorporated into the Gusto and Gishki archetypes. However, it turns up {{Subverted|Trope}} as they are separate characters.
** Played straight in the case of Lyna's ascended form, Milla the Temporal Magician.
** The Familiar-Possessed versions of their familiars initially didn't exist as separate cards, but were later printed as such long after their release.
* BareYourMidriff: Hiita's shirt opens all the way down the middle, showing off most of her stomach. It's not apparent from her base form's artwork, which shows her from behind, but is very apparent in the artwork of Hiita Ablaze.
* {{Bishonen}}: Dharc is a guy, but has feminine features.
* BlackMagic: All of them use dark powers to take control of enemy monsters.
* {{Brainwashed}}: The original Charmers lived up to their names by taking control of monsters with the same Attribute as them.
* ChainedByFashion: Lyna and Dharc have cuffs dangling from their wrists.
* ColorCodedElements: They each have hair coloring and outfits reflecting their elements.
* CurtainsMatchTheWindow: All of them have eyes and hair of the same color.
* CuteWitch: Six of them, counting [[{{Bishonen}} Dharc]]. They're absolutely adorable.
* DangerouslyShortSkirt: Wynn, Hiita and Eria.
* DemonicPossession: The "Familiar-Possessed" series where their Familiar takes over them to pump up their offensive power. They finally left the body in Unpossessed, with the effect referencing their return to their Charmer state. Due to the lack of lore regarding this event, it can either be this or SymbioticPossession.
* ElementalPowers: Each of the Charmer monsters represent an Attribute.
** BlowYouAway: Wynn.
** CastingAShadow: Dharc.
** DishingOutDirt: Aussa.
** LightEmUp: Lyna.
** MakingASplash: Eria.
** PlayingWithFire: Hiita.
* {{Familiar}}: Each Charmer has a Level 1 or 2 Normal Monster as such.
* FieryRedhead: Hiita appears to be one, as her card art has her looking much more energetic and lively than the others.
* FourElementEnsemble: Though there's one for all six Attributes, Dharc and Lyna don't have as much exposure or counterparts as the four elemental Charmers, resulting in this dynamic. The original four were also released years before Dharc and Lyna appeared to round the group out.
* HandicappedBadass: Dharc appears to have lost his right arm.
* HotWitch: The base four have older forms that mature enough to qualify as conventionally attractive.
** Hiita, Ablaze ([[LiteralMetaphor go figure]]) gets artwork that plays up her appeal by giving her a fairly provocative pose and expression, helped by Hiita already having the most revealing outfit among the Charmers.
* MagicStaff: They all have one or MagicWand.
* MagicWand: The SignatureWeapons of all the Charmers.
* MeaningfulName:
** Each of the Charmers have names based on the elements they specialize in. "Wynn", "Dharc", and "Lyna" are fairly obvious, "Eria" likely derives from "aqu'''ari'''um" or "Aqu'''ari'''us", "'''Hiit'''a" is based on "heat", and "Aussa" comes from "earth", which is more apparent from the Japanese reading "Ausu".
** "Mira" is Spanish for "look" or "see", probably referring to Milla's effect of looking at your opponent's Set card.
* {{Meganekko}}: Aussa.
* MysticalWhiteHair: Lyna has white hair, and is a witch.
* TheOneGuy: Dharc is the only male Charmer.
* OneSteveLimit: Milla, an older version of Lyna, shares her OCG name 'Mira' with Mira the Star-Bearer.
* PersonalityPowers: In case you missed it, FieryRedhead Hiita is the Fire charmer.
* SymbioticPossession: Due to the lack of lore, it can either be this or DemonicPossession. Regardless, the possession gives the Charmers power boost and the ability to deal piercing damage, and the possession was released in the artwork of Unpossessed.
* TheSixthRanger: Dharc and Lyna were released long after the original Charmer cards had run their course and have fewer variants of them.
* WaterIsBlue: Eria has blue hair and uses blue water.
* WindIsGreen: Wynn has green hair and uses green wind.
* YouGottaHaveBlueHair: Wynn has green, Eria has blue.
* ZettaiRyouiki: Lyna.
[[/folder]]

[[folder:Chemicritter]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/chemicritter.png]]
[[caption-width-right:230:Vola-Chemicritter Methydraco]]
'''[[http://yugipedia.com/wiki/Chemicritter Chemicritter]]''' is an archetype of either Level 2 or 8 [[http://yugipedia.com/wiki/Gemini_monster Gemini monsters]] of various Types and Attributes, based on chemicals. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their Levels to Xyz Summon their ace monster, Methydraco.
----
!!!Tropes associated with the Chemical Beast cards:
* AlliterativeName: The Level 2 monsters of the archetype are called Carbo Crab, Hydron Hawk, and Oxy Ox.
* BackFromTheDead:
** Hydron Hawk can revive a Gemini Monster from the Graveyard.
** Methydraco can also revive a Gemini when it is Xyz Summoned.
* BlowYouAway: Oxy Ox is a WIND monster.
* CastingAShadow: Dioxogre is a DARK monster.
* InstantAwesomeJustAddDragons: Hydragon.
* MakingASplash: Hydron Hawk and Hydragon are WATER monsters.
* MightyGlacier: Their playmakers are potent and they have the ability to recycle themselves. However, they're also Gemini monsters, so the usual trappings of Gemini monsters will be the biggest hurdle you'll overcome using them. That being said though, Gemini monsters have access to really potent spells and traps.
* NoSell: While it has an Xyz Material, Methydraco protects your Gemini monsters that already gained their effects from targeting.
* PlayingWithFire: Carbo Crab and Methydraco are FIRE monsters.
* StatusBuff: When another Gemini Monster is Normal Summoned, Hydragon can give it 500 ATK and DEF.
* ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the Level 2 monsters, the substances are elemental carbon (Carbo Crab), hydrogen (Hydron Hawk), and oxygen (Oxy Ox). The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dioxogre and Hydragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.
[[/folder]]

[[folder:Chronomaly]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/chronomaly.jpg]]
[[caption-width-right:230:Chronomaly's Cxyz; Atlandis]]
'''[[http://yugipedia.com/wiki/Chronomaly Chronomaly]]''', known as '''[=OOPArts=]''' in the OCG, is an archetype of EARTH and LIGHT monsters that are mostly Machine and Rock-Types, used by III/[[DubNameChange Trey]] in the ''ZEXAL'' anime. As its name suggests, the archetype is based on out-of-place artifacts. To wit, they are artifacts whose discovery defy conventional understanding of the time period in which they are alledged to have originated, either because the technology used to create them is deemed too advanced for that time period, or because they suggest human presence or contact between cultures that is incongruous with the time periord and location they are believed to have originated from. Gameplay-wise, the archetype is a stun and control based deck that focuses on debilitating opposing monsters by reducing their ATK, all the while amassing monsters to use as Xyz Materials for easy Xyz Summons of Rank 3-5 Xyz Monsters. The archetype is also closely connected to the Number archetype, as all of its Xyz Monsters bar Chronomaly Crystal Chrononaut are also Number monsters.
----
!!!Tropes associated with the Chronomaly cards:
* AlchemyIsMagic: Chronomaly Pyramid Eye Tablet is possibly based on the Emerald Tablet of Hermes, which contains text purporting to reveal the secret of Prima materia, the primordial substance, and the measn by which it can be transmutated into other substances, such as gold. It is alleged to be authored by Hermes Trismegistus ("Hermes the Thrice-Greatest"), a legendary Hellenistic combination of the Greek god Hermes and the Egyptian god Thoth.
* AmbiguousRobot: Number 6: Chronomaly Atlandis is a Machine-Type monster. However, it has no apparent mechanical parts, save for the ring around its chest.
* AnachronismStew: The archetype's Japanese OCG name, [=OOPArts=], is an acronym for "out-of-place artifact", a term used to describe artifacts that make no logical sense given the technology available at the time they were created, or which suggest human presence or habitation in an area that is incongruous with the known migratory movements of early humans. The TCG name, "Chronomaly", is a portmanteau of the word "chronology", which is the sequential order in which past events occur, and "anomaly" as in an irregularity or something odd. Put together these monsters are "chronological anomalies", as the objects they represent deviate from what would have been possible to create given the resources and technology available at that time.
* AncientAstronauts:
** Some writers have proposed that intelligent extraterrestrial beings have visited Earth in antiquity or prehistory and made contact with humans. Such visitors are called ancient astronauts or ancient aliens. Proponents suggest that this contact influenced the development of human cultures, technologies and religions. Chronomaly Crystal Chrononaut is based on this concept.
** Chronomaly Mayan Machine is based on the "Maya Astronaut" of K'inich Janaab' Pakal, a ruler of the Mayan polity of Palenque. The Palenque Astronaut appears to depict a man controlling a spaceship. This ornately decorated five ton stone was discovered in 1952 in Chiapas, Mexico, covering the Tomb of the Mayan King Pacal at the Temple of Palenque. Notably, the structure is the only known Mayan pyramid to contain a tomb, in contrast to ancient Egypt, where pyramids were ''routinely used as tombs''.
** Chronomaly Tuspa Rocket is based on the "Istanbul rocket", a rocket-shaped sculpture that was alleged to be a space module made 3000 years ago. In 2003, the artifact was determined to be a forgery made from plaster that was created roughly 25 years prior.
* ArmorPiercingAttack: If Chronomaly Mud Golem attacks a Defense Position monster, the opponent takes piercing battle damage.
* TheAssimilator: The controller can target an opposing monster and activate Number C6: Chronomaly Chaos Atlandis' effect to equip the target to it as an Equip Spell Card, with Chaos Atlandis gaining 1000 ATK for each monster that was equipped to it this way. If Chaos Atlandis has a Number monster equipped to it via its own effect and Number 6: Chronomaly Atlandis attached to it as an Xyz Material, the controller can detach three Xyz Materials from Chaos Atlandis as a cost to change their opponent's LP to 100. However, if the controller activates any of Chaos Atlandis' effects, the opponent takes no further damage that turn.
* {{Atlantis}}: The mythical sunken city is the namesake for Number 6: Chronomaly Atlandis, and its Number C form, Chronomaly Chaos Atlandis.
* AttackAttackAttack: A Number monster that was Xyz Summoned using Chronomaly Tuspa Rocket as an Xyz Material can make two attacks on monsters during each Battle Phase.
* AttackReflector: If Chronomaly Crystal Chrononaut is targeted for an attack, the controller can use its detach effect to cause the opponent to take any battle damage that the controller would otherwise have taken from battles involving Crystal Chrononaut that turn.
* AwesomeButImpractical: While Number 6: Chronomaly Atlandis and its Number C form, Chronomaly Chaos Atlandis, are intended to be the strongest boss monsters in the archetype, attempting to Xyz Summon them and make use of their effects in a Chronomaly deck is more likely to be a hindrance to the archetype's playstyle.
** Number 6: Chronomaly Atlandis requires two Level 6 monsters to be used as Xyz Materials to Xyz Summon it. However, the only Chronomaly monster that is Level 6 is Sol Monolith, which means that running it is likely a necessity in order to Xyz Summon Atlandis. While Sol Monolith can change the Level of another Chronomaly monster to 6 to facilitate Xyz Summoning Atlandis, the archetype does not possess an easy way to Summon it, except for using the effect of Chronomaly Gordian Knot to Special Summon it. As such, the controller would have to resort to Tribute Summoning Sol Monolith if they cannot Special Summon it in that manner, which is a comparatively slow way to get it onto the field. While the controller can try and run non-Chronomaly Level 6 monsters to try and alleviate this issue, such monsters create the possibility of bricking the Deck and not synergizing well with Chronomaly support cards. Even if the controller manages to Xyz Summon Atlandis, in order to even be able to use its effects, they need to have another Number monster in their Graveyard to equip to Atlandis. Accomplishing this entails Xyz Summoning another Number beforehand and getting it into the Graveyard, or otherwise using cards such as Gale Dogra to send it directly to the Graveyard from the Extra Deck, which is another way that the deck can brink, as such cards are not being run for any other purpose. And for all that effort, equipping another Number to Atlandis increases its ATK by half of the equipped monster's ATK, which makes Atlandis little more than a glorified beatstick, a niche that can be accomplished much easier by using the effect of Number 33: Chronomaly Machu Mech to damage the opponent and increase its ATK. Atlandis' detach effect allows the controller to send the Number equipped to it to the Graveyard to halve the opponent's LP. However, the most LP it can reduce from the opponent under normal circumstances is 4000, half of the starting amount of 8000. As such, the effect is only really useful early in the duel, and steadily diminishes in potency as the game goes on and players lose LP, thus drastically reducing the amount the the effect can take from the opponent. And if that was not enough, activating the effect prevents the controller from conducting their Battle Phase that turn, which puts another limit on how much of the opponent's LP they can reduce, as they then cannot deal battle damage with their monsters. In all, many players have opted to exclude Atlandis and any associated cards, such as Sol Monolith, from the deck, as they deem the hoops they need to jump through to Xyz Summon it and equip a Number to it as not being worth the payoff.
** If the effort needed to Xyz Summon and make full use of Number 6: Chronomaly Atlandis was not enough, its Number C form, Chronomaly Chaos Atlandis, turns this UpToEleven. To wit, in order to Xyz Summon it in a manner that allows the controller to make full use of its effects, it needs to have Atlandis attached to it as an Xyz Material. To accomplish this, Chaos Atlandis has to be Xyz Summoned using a Rank-Up-Magic Spell Card targeting Atlandis to use it as an Xyz Material. However, as the Chronomaly archetype does have any way to search out or otherwise support Rank-Up-Magic Spell Cards, running such a card and optionally a means to search it will likely brick the Deck, as such cards are not being run for any other reason apart from Xyz Summoning Chaos Atlandis. While Chaos Atlandis ''can'' alo be Xyz Summoned using any three Level 7 monsters as Xyz Materials, such a method is seen as CoolButInefficient, and improbable to pull off in a Chronomaly deck anyway. This is because the archetype has no Level 7 monsters or any easy or practical way to change its monsters Levels to 7. While Chaos Atlandis' effect to equip an opponent's monster to itself and gain 1000 ATK (making its ATK at least 4300) does have some utility as handy spot removal, players have noted that doing this still leaves it as little more than a glorified beatstick, just like its base form, and that there are far more efficient ways to remove opposing monsters. However, Chaos Atlandis has a restriction wherein if the controller activates any of its effects, the opponent takes no further damage that turn. This means that even if the controller wants to use the effect to remove an opponent's monster, they cannot capitalize on this by attacking with Chaos Atlandis or any other monster. If Chaos Atlandis has its base form attached to it as an Xyz Material, the controller can detach three Xyz Materials from it and send all Number monsters equipped to it via its other effect to the Graveyard as a cost to change the opponent's LP to 100. That said, in order to use the effect, the opponent must have controlled a Number monster which Chaos Atlandis then equipped to itself. Where this becomes exceedingly impractical stems from the fact that for Chaos Atlandis to have a Number to equip, it is reliant on either the opponent running Number monsters and having one on the field, or the controller Xyz Summoning another Number and then using a card effect to give control of it to the opponent. However, even if the controller manages to successfully use this effect, the opponent will be prevented from taking any damage afterwards for the turn due to Chaos Atlandis' restriction. This ensures that even after all that effort, the controller will probably ''still be unable to win'' on that turn anyway. While the controller can run Quick-Play Spell Cards or Trap Cards that can damage the opponent, and activate them the moment the opponent's next turn starts to deplete the rest of their 100 LP, this is still another way that the deck can brick, as such cards likely serve no other purpose. Given what is likely a large number of specialized cards needed to Xyz Summon Chaos Atlandis and use its LP changing effect, and how vulnerable the entire set-up is to disruption from the opponent, many players simply regard it as not worth running in ''any'' Deck, let alone a Chronomaly one.
* BackFromTheDead:
** If Chronomaly City Babylon is on the field, the controller can banish a Chronomaly monster from their Graveyard and Special Summon a Chronomaly monster with the same Level as the banished monster from their Graveyard.
** If Chronomaly Nebra Disk is in the Graveyard and the controller controls at least one monster, with all monsters they control being Chronomaly monsters, they can Special Summon Nebra Disk from the Graveyard in face-up Defense Position.
* BeamSpam: In the anime, when Number 33: Chronomaly Machu Mech uses its detach effect to inflict damage to the opponent, cannons appear all around its perimeter that fire yellow beams at the opponent.
* TheBlank: Chronomaly Mud Golem has no features on its head. Instead, its eyes are located [[EyesDoNotBelongThere on its chest]].
* CircleOfStandingStones: As its name suggests, the artwork of Stonehenge Methods features Stonehenge, the most famous example of this trope.
* CoolMask: Chronomaly Aztec Mask Golem wears one, which is possibly based on the Jaguar Sun Masks found at Teotihuacan.
* CoolPlane: Chronomaly Golden Jet is a reference to the various golden airplane like artifacts found in Colombia, which were said to have been carved by the Quimbaya culture between 1000 and 1500 AD. Some archaeologists believe that they are simply stylized insects, while some ancient astronaut theorists believe this is a clear depiction of a space craft from extraterrestrial visitors.
* CripplingOverspecialization: Chronomaly Mayan Machine can be treated as two Tributes for the Tribute Summon of a Machine-Type monster. While this can have some applications, it is effectively useless in a Chronomaly deck, as there are ''no'' Chronomaly Main Deck monsters that require more than ''one Tribute'', and the only Machine-Type Chronomaly monsters that can be Normal Summoned are the Level 4 Golden Jet and Nebra Disk, neither of which require ''any Tributes''.
* CrystalSkull: Unsurprisingly for [[ExactlyWhatItSaysOnTheTin its name]], Chronomaly Crystal Skull is one of these.
* CuttingTheKnot: Chronomaly Gordian Knot is based on the epynomous legend that gave the trope its name. Namely, the Gordian Knot was a mythical and impossibly tied knot that, the oracles predicted, could only be untied by the future king of Asia. Failing to untie it conventionally, Alexander the Great simply drew his sword and sliced it in two. Alexander would later conquer Anatolia, which the ancient Greeks defined as "Asia". As for the card itself, it allows the controller to Special Summon a Chronomaly monster from their hand when it is Normal Summoned, then Gordian Knot's Level changes to match the current Level of the Summoned monster. This solves both the issue of not having enough monsters to perform an Xyz Summon with, and said monsters having non-matching Levels for this.
* DemBones: Chronomaly Crystal Bones and Chronomaly Crystal Skull are, as their names suggest, bones comprised of crystal. They are also both Level 3 monsters, and in the anime, had effects that specifically Special Summoned each other to set up for the Xyz Summon of a Rank 3 Xyz Monster, suggesting that they are parts of the same skeleton.
** Chronomaly Crystal Bones is based on "The Crystal Maiden", the skeleton of a teenage girl found in the Belize cave system called Actun Tunichil Muknal. She was believed to be a victim of human sacrifice whose bones have been calcified, giving it a sparkling, crystallized appearance.
** Chronomaly Crystal Skull is based on the crystal skulls, hardstone carvings made of clear or milky white quartz that were claimed to be of pre-Columbian Mesoamerican origin by their alleged finders. However, these claims have been refuted for all of the specimens made available for scientific studies.
* DiscardAndDraw: If the controller controls a Chronomaly monster, they can discard Chronomaly Crystal Skull and add a Chronomaly monster from their Deck or Graveyard to their hand, except a copy of Crystal Skull.
* DualWielding: Chronomaly Mud Golem wields a sword in each hand.
* EenieMeenieMinyMoai: Chronomaly Moai is based on a Moai, the monolithic human figures carved from rock that were erected on Easter Island. Chronomaly Moai Carrier features a different Moai figure and is primarily based on the methods used to transport the Moai themselves.
* EerilyOutOfPlaceObject: The archetype is based on the concept of [[https://en.wikipedia.org/wiki/Out-of-place_artifact out-of-place artifacts]], artifacts that are discovered in a context that challenges the conventional historical chronology regarding said context. To wit, the Japanese OCG name of the archetype is even "[=OOPArts=]", a common abbrevation for out-of-place artifacts. Such artifacts may appear "too advanced" for the technology believed to have been in use at the time, or may suggest that humans were present at a time before humans are known to have existed in that location. Other examples may suggest contact between different cultures that cannot be easily explained with conventional historical understanding.
* EnemySummoner:
** If the opponent controls a monster while the controller does not, they can Special Summon Chronomaly Crystal Bones from their hand, and if they do, they can then Special Summon a Chronomaly monster from their hand or Graveyard.
** When Chronomaly Gordian Knot is Normal Summoned, the controller can Special Summon a Chronomaly monster from their hand, with Gordian Knot's Level becoming the Level of the Summoned monster.
* EnormousEngine: Number 36: Chronomaly Chateau Huyuk appears in the artwork of Number 33: Chronomaly Machu Mech as the blue sphere encased within the latter monster. Its Japanese OCG name "[=OOPArts=] - Super Engine Fork Hyuk" flat-out states that it is this to Machu Mech, considering the fact that the latter's Japanese OCG name is "[=OOPArts=] - Super Weapon Machu Mach". Adding to this, in terms of scale, Chateau Huyuk is the size of a small city, while Machu Mech is a FloatingContinent. Furthermore, Chateau Huyuk's detach effect changes the ATK of an opponent's face-up monster to 0 until the end of the turn. This complements Machu Mech's detach effect, which the controller can then use to inflict damage to the opponent equal to the difference between that monster's original and current [=ATKs=], with Machu Mech gaining ATK equal to the damage inflicted.
* EquippableAlly: When Number 6: Chronomaly Atlandis is Xyz Summoned, the controller can equip a Number monster from their Graveyard to it, with Atlandis gaining ATK equal to half the ATK of the equipped monster. By detaching an Xyz Material from Atlandis and sending the equipped monster to the Graveyard as a cost, the controller can halve the opponent's LP, but they cannot conduct their Battle Phase that turn.
* EyesDoNotBelongThere: Chronomaly Mud Golem's eyes are located on its chest, rather than its head, which is [[TheBlank featureless]].
* FloatingContinent: Number 33: Chronomaly Machu Mech is a massive floating city, which may be a reference to its basis, Machu Pichu, which was built high up in the mountains above sea level.
* {{Golem}}: Chronomaly Mud Golem is based on the Dogū, a form of statuary common in the Jomon Period.
* GrievousHarmWithABody: Chronomaly Cabrera Trebuchet's effect allows the controller to Tribute another Chronomaly monster they control to target an opposing monster and change its ATK to 0 until the End Phase. In the anime, when this effect is used, Cabrera Trebuchet grabs hold of the Tributed monster and crumples it up into a ball-like projectile that it then hurls at the targeted monster.
* HPToOne: In the anime, the detach effect of Number C6: Chronomaly Chaos Atlandis can change the opponent's LP to 1. The OCG version of the card changes the opponent's LP to 100 instead, but since it is very rare for a player's LP to go below 100 without hitting 0, this trope is functionally still in effect.
* LandmarkOfLore: Several of the archetype's cards are named for, or based on, various famous historical locations of archeological significance.
** Number 33: Chronomaly Machu Mech is based on on the ancient city of Machu Pichu. Machu Pichu is in Peru, going along with the South American theme of the Chronomaly archetype. Machu Mech also could also have been based on El Dorado, a fabled city that was said to be made of gold, like how this monster is shown to be a city that is made from gold.
** As Stonehenge Methods' name suggests, Stonehenge is featured in its artwork.
** Number 6: Chronomaly Atlandis's form could come from the Ancient city of Pompeii because it's shaped like a volcano (Mount Vesuvius).
** Chronomaly City Babylon. The Ancient City of Babylon was an Akkadian city-state (founded in 1867 BC by an Amorite dynasty) of ancient Mesopatamia, the remains of which are found in present-day Al Hillah, Babylon Province, Iraq. The Word "Babylon" is Akkadian "babilani" which means "the Gate of God(s)" and it became the capital of the land of Babylonia.
* LivingStatue: Chronomaly Tula Guardian is a living version of the Telamon Tula statues that were found in Hidalgo, Mexico.
* LosingYourHead: Chronomaly Crystal Bones and Chronomaly Crystal Skull are ostensibly both parts of the same skeleton, as their anime effects allow them to specifically Special Summon each other to the controller's field. As such, the former is an example of this trope, as it is a headless skeleton whose head, the latter card, is represented by its own monster.
* MagicMap: Chronomaly Nebra Disk is based on the Nebra sky disk, a bronze disk believed to have been created circa 1600 BCE during the Braonze Age, that depicts what appears to be the locations of the Sun, Moon, and various stars. If authentic and depicting what it is believed to depict, the disk would be the oldest known concrete depiction of the cosmos.
* MagmaMan: Number 6: Chronomaly Atlandis is this in part, as its torso and legs, as well as parts of its arms and head are comprised of molten lava. Its Number C form, Chronomaly Chaos Atlandis, takes this UpToEleven, as its arms and legs are comprised of molten lava, with a pair of volcanoes forming its shoulders, from which streams of lava constantly flow. Owing to their names, the monster may be at least partly based on Atlas, the Titan from Greek mythology that was forced to support the sky on his shoulders for eternity. Despite being formed from rock and molten lava, Atlandis is a LIGHT monster, rather than an EARTH one.
* MatryoshkaObject: The archetype's Number monsters can be said to have this in a sense, as each one is shown to be part of the structure of a physically larger Number. To wit, Number 36: Chronomaly Chateau Huyuk is the EnormousEngine that powers Number 33: Chronomaly Machu Mech. In fact, the former can be seen as the giant blue sphere encased within the FloatingContinent that is Machu Mech in its card artwork. From a lore perspective, Machu Mech is in turn meant to be [[EquippableAlly equipped to]] Number 6: Chronomaly Atlandis, and the latter's artwork depicts the former as being attached to the latter's waist.
* MythologyGag:
** The card artwork of Number 6: Chronomaly Atlandis features Number 33: Chronomaly Machu Mech attached to its waist. While ''any'' Number can be equipped to Atlandis via its effect, Machu Mech was the first Number to be equipped this way in the anime, which the artwork possibly references.
** Number 33: Chronomaly Machu Mech's card artwork feature a background that is fairly similar to the anime-only Field Spell Card Photon World. This may be a reference to the fact that Photon World was activated during the duel in which Machu Mech debuted in the anime.
** Stonehenge Methods depicts Stonehenge in its artwork and can Special Summon a Level 4 or lower Chronomaly monster from the Deck if a face-up monster the controller controls is destroyed by battle and sent to the Graveyard. The card and its effeceitt may reference the beginning of the ''[[VideoGame/YuGiOhTheDuelistsOfTheRoses The Duelists of the Roses]]'' video game, wherein the player character is pulled through time to arrive at Stonehenge circa the mid 1400s to aid her the Lancastrians or the Yorkists.
* {{Necromancer}}:
** If the opponent controls a monster while the controller does not, they can Special Summon Chronomaly Crystal Bones from their hand, and if they do, they can then Special Summon a Chronomaly monster from their hand or Graveyard. If the Summoned monster was Special Summoned from the Graveyard, it counts as this trope.
** If Chronomaly Winged Sphinx is Normal Summoned, the controller can Special Summon a Level 5 Chronomaly monster from their Graveyard. However, they cannot Special Summon monsters the turn they activate the effect, except Chronomaly monsters.
* {{Nerf}}: In the anime, Number 6: Chronomaly Atlandis gained ATK equal to the ATK of the Number monster equipped to it via its effect when it is Xyz Summoned. However, in the OCG, Atlandis instead gains ATK equal to ''half'' of the equipped monster's ATK. While Atlandis' detach effect in the anime halves the opponent's LP at no other cost than detaching an Xyz Material from it, the effect in the OCG also requires that the monster equipped to Atlandis via its effect be sent to the Graveyard as an additional cost. Furthermore, the OCG effect also slaps on the restriction that the controller cannot conduct their Battle Phase the turn they activated the detach effect. This restriction is non-existent in the anime. It should be noted that while both the anime and the OCG detach effectd can be used once per turn per copy of Atlandis, the former can be used ''as many times as Atlandis is on the field as it has Xyz Materials''. This is because the cost for activation is simply to detach an Xyz Material from Atlandis. In contrast, the latter can only functionally be used ''once while Atlandis is on the field''. This is because the only way Atlandis can equip a Number to itself to send to the Graveyard as a cost for the effect, is when it is Xyz Summoned. The anime incarnation of Atlandis also has two effects that are absent from its OCG counterpart. First, during the controller's Standby Phase, if Atlandis has no Xyz Materials, both players' LP are automatically halved. Second, if the controller's LP becomes 1000 or less due to the previous effect, Atlandis cannot be destroyed by battle and the controller takes no battle damage whatsoever.
* NextTierPowerUp: Number 6: Chronomaly Atlandis has one of these in the form of a Number C monster, Chronomaly Chaos Atlandis.
* NoSell: If Chronomaly Crystal Chrononaut is targeted for an attack, the controller can detach an Xyz Material from it as a cost to prevent it from being destroyed by battle or card effects that turn.
* OurSphinxesAreDifferent: Chronomaly Winged Sphinx is, as its name suggests, a sphinx with wings.
* OverlyNarrowSuperlative: Chronomaly Sol Monolith's effect allows the controller to change the Level of a Chronomaly monster they control to 6, which matches Sol Monolith's own Level. However, they cannot Special Summon any monsters the turn they activate this effect, except Chronomaly monsters. The intent of this effect is meant to set the controller up to Xyz Summon a Rank 6 Xyz Monster using Sol Monolith and the monster its effect was used on as Xyz Materials. However, the only Rank 6 Chronomaly Xyz Monster in existence is Number 6: Chronomaly Atlandis. As Sol Monolith's effect prevents the controller from Special Summoning non-Chronomaly monsters that turn, Atlandis is the only Xyz Monster the controller can Summon if they wish to make use of Sol Monolith's effect the way it was intended.
* OneHitKill: Dedicated decks based on Number 33: Chronomaly Machu Mech can pull this off. The crux of the strategy is reducing the ATK of an opponent's monster to 0, then using Number 33's effect on that monster before attacking to deal massive damage.
* PsychicPowers: Chronomaly Crystal Chrononaut is a Psychic-Type monster, and the only Chronomaly monster that is not Machine or Rock-Type.
* {{Seers}}: Chronomaly Technology gives the controller this ability in a sense, as by banishing a Chronomaly monster from their Graveyard as a cost, they can look at the top two cards of their Deck, and add one of them to their hand and send the other to the Graveyard, effectively enabling them to peer at cards they would have otherwise drawn in future turns. While this allows the controller to easy set up future plays, the controller cannot Special Summon any monsters during the turn they activated the card, except Chronomaly monsters.
* StatusAilment:
** If the controller Tributes another Chronomaly monster as a cost, they can use the effect of Chronomaly Cabrera Trebuchet to reduce the ATK of a face-up monster the opponent controls to 0 until the End Phase.
** If Chronomaly Tuspa Rocket is Normal or Special Summoned, the controller can send a Chronomaly monster from their Deck or Extra Deck to the Graveyard to cause a face-up monster on the field to lose ATK equal to the Level or Rank of the sent monster x 200.
** During either player's turn, the controller can detach an Xyz Material from Number 36: Chronomaly Chateau Huyuk as a cost to change the ATK of a face-up opposing monster to 0 until the end of the turn.
* StatusBuff:
** The effect of Chronomaly Golden Jet allows the controller to increase the Levels of all Chronomaly monsters they control by 1.
** If the controller Normal Summons Chronomaly Gordian Knot, the can Special Summon a Chronomaly monster from their hand, then Gordian Knot's Level becomes the Level of the Summoned monster. As Gordian Knot is a Level 3 monster, the lowest original Level among Main Deck Chronomaly monsters, the effect will cause its Level to either increase or stay the same.
** The effect of Chronomaly Pyramid Eye Tablet increases the ATK of all Chronomaly monsters the controller controls by 800.
** The effect of Chronomaly Sol Monolith targets a Chronomaly monster the controller controls and changes its Level to 6. Given that all other Chronomaly monsters with Levels are Level 5 or lower, this effect would cause the target's Level to increase.
** Number 6: Chronomaly Atlandis gains ATK equal to half the ATK of the Number monster equipped to it from the Graveyard via its effect when it is Xyz Summoned.
** Number C6: Chronomaly Chaos Atlandis can equip an opponent's monster to itself as an Equip Spell Card whose effect causes Chaos Atlandis to gain 1000 ATK.
** By detaching an Xyz Material from Number 33: Chronomaly Machu Mech as a cost, the controller can inflict damage to the opponent equal to the difference between the original and current ATKs of a monster the latter controls, then Machu Mech gains ATK equal to the damage inflicted.
** SuperEmpowering: If Chronomaly Tuspa Rocket is used as an Xyz Material to Xyz Summon a Number Xyz Monster, that monster gains an effect where it can make up to two attacks on monsters during each Battle Phase.
* ThereCanBeOnlyOne: The controller can only control one Chronomaly Tula Guardian.
* YouAreNumberSix: All of the archetype's Xyz Monsters, save for Chronomaly Crystal Chrononaut, are also Number monsters, and thus have a natural number in their names. They are Number 6: Chronomaly Atlandis, Number C6: Chronomaly Chaos Atlandis, Number 33: Chronomaly Machu Mech, and Number 36: Chronomaly Chateau Huyuk. Bonus points for Atlandis being the ''actual "Number 6" monster'' of the Number archetype.
[[/folder]]

[[folder:Cipher]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/cipher_3.jpg]]
[[caption-width-right:230:You look familiar...]]
'''[[http://yugipedia.com/wiki/Cipher Cipher]]'''is an archetype of LIGHT monsters first presented by Kite Tenjo from ''[[Anime/YuGiOhArcV ARC-V]]''. Cipher come from cipher in cryptography which is an algorithm for performing encryption or decryption. There is also an interesting note of how the kanji for Cipher translate into "Lightwave". The monsters focus on quickly XYZ summoning which is useful for the ace of the archetype, Galaxy-Eyes Cipher Dragon. The effect of the Galaxy-Eyes it can take control of one face-up monster and treats its name and original ATK as "Cipher Dragon". This would not only decrease the number of the opponents but also a means of Tributing, Fusion, Synchro, or Xyz Material. This archetype also has compatibility with the Photon and Galaxy archetypes.
----
!!!Tropes associated with Ciphers:
* LightEmUp: Cipher monsters are all LIGHT. Interestingly, the kanji for the archetype's Japanese name translates into "Lightwave", in keeping with the light theme.
* SixthRanger: While the Cipher archetype itself is too anemic to build a proper deck around, some of their cards do make decent additions to a Photon/Galaxy build.
* ViralTransformation: Galaxy-Eyes Cipher Dragon has the ability to take control of an opponent's monster, then change its name to "Galaxy-Eyes Cipher Dragon" and give it its stats. The Continuous Spell "Double Exposure" can also change one monster's name into the name of another monster on the field once per turn during either player's turn.
* TheVirus:
** Galaxy-Eyes Cipher Dragon can seize control of an enemy monster and turn it into itself, albeit only until the end of the turn.
** Neo Galaxy-Eyes Cipher Dragon can permanently take control of all enemy monsters and turn them into itself. However, the copies cannot attack on the turn this happens and will return to their original forms and go back to their original owner if Neo Galaxy-Eyes is destroyed.
[[/folder]]

[[folder:Cloudian]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/cloudian.jpg]]
[[caption-width-right:230:Time to rain on some parades.]]
'''[[http://yugipedia.com/wiki/Cloudian Cloudians]]''' are a series of WATER Fairy-Type monsters based on types of clouds. Being clouds they lack power but are immune to being destroyed in battle, and distribute Fog Counters to monsters to use effects. In ''GX'', Amon Garam/[[DubNameChange Adrian Gecko]] uses a Cloudian deck as his first deck, before replacing it with an Exodia deck.
----
!!!Tropes associated with my Cloudians:
* AchillesHeel: While "Cloudians" cannot be destroyed by battle while in Attack Position, "Zero Gravity", "Stumbling, "No Entry" and "Spider Web" would cripple this Deck as the these cards forces all monsters to Defense Position making the "Cloudians" destroy themselves. An opponent using a well-timed Windstorm of Etaqua can effectively destroy all Cloudian monsters. "Spiders" are also a threat, because they change the Battle position of a monster to Defense Position. Cards such as "Savage Colosseum" and "Final Attack Orders" can have the same effect. The best way to counter is by using "Raging Cloudian".
* CuteKitten: Cloudian - Cirrostratus.
* {{Cumulonemesis}}: They are an archetype of monsters based on types of clouds.
* {{Cyclops}}: Cloudian - Eye of the Typhoon is based on "The Eye of the Hurricane", ironically, the most inoffensive part of a Hurricane. The name is also a pun on the card itself, as this Cloudian only has one eye.
* DifficultButAwesome: "Cloudians" require an advanced degree of skill to use properly, because their usefulness depends on how many Fog Counters there are on the field. Most "Cloudians" cannot be destroyed by battle, but their low ATK leaves their controller open to taking damage unless "Spirit Barrier" or "The Sanctuary in the Sky" are used. Otherwise, you could just use Equip Cards to boost their ATK so that the damage is lessened. Once your support cards are in play, the opponent will find it frustratingly difficult to get past a "Cloudian" Deck's defenses. While the opponent is being stalled, the "Cloudian" user can then generate enough Fog Counters to whittle down the opponent's defenses, eventually leaving them with nothing to protect themselves from the otherwise "weak" monsters.
* HollywoodAcid: Cloudian - Acid Cloud.
* MookMaker: Cloudian - Turbulence can consume Fog Counters to spit out Cloudian - Smoke Balls. Smoke Balls are weak level 1 Normal Monsters, but they can still be used as fodder to summon monsters and make plays.
* OurAngelsAreDifferent: With a few exceptions, these guys are classified as Angels in the OCG.
* OurDragonsAreDifferent: Cloudian - Storm Dragon.
* OurGhostsAreDifferent: Cloudian - Ghost Fog, which is based on the Mist Fog.
* PoisonousPerson: Cloudian - Poison Cloud may be partially based on London's Great Smog, which was a deadly fog caused by overpollution.
%%* PowerOfTheStorm
* ThatCloudLooksLike: A bunch of monsters.
* ThemeNaming: Based on the types of weather.
* WeakButSkilled: Cloudians as a whole are pathetically weak, but come with potentially disruptive effects and can't be destroyed by battle.
[[/folder]]

[[folder:Constellar]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/constellar.png]]
[[caption-width-right:310:Constellar Pleiades]]
'''[[http://yugipedia.com/wiki/Constellar Constellar]]''' monsters, called '''Sacred''' in the OCG, are a series of LIGHT monsters that are variably Beast, Beast-Warrior, Warrior, or Machine. Based on the constellations, they swarm the field to perform Xyz summons of their stronger members, the strongest of which is Constellar Ptolemy M7. They are used by Hokuto Shijima in the ''Anime/YuGiOhArcV'' Anime.
----
!!!Tropes associated with the Constellars:
* AscendToAHigherPlaneOfExistence: Constellar Sombres and Evilswarm Kerykeion successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in "Breath of the Divine Serpent". Later developments show wherever it was they went, they did come back eventually.
* BigDamnHeroes: They appeared to help the tribes fight against the Evilswarm horde.
* CainAndAbel: [[Myth/ClassicalMythology Sacred Pollux and his corrupted brother, Evilswarm Castor.]]
* DubNameChange[=/=]PunnyName: This archetype is known as Constellars in the TCG.
* FusionDance:
** 2 Constellar Xyz monsters (judging by the orbs around the 2 monsters), the two parts of Constellar Ptolemy M7's body and "Shrine of Mist Valley" appear in "XYZ Universe"'s artwork. It is possible that those Xyz Monsters are fusing together to form Ptolemy, prior to the fight above the Shrine, betwenn Ptolemy and Evilswarm Ouroboros, as shown in Infestation Terminus.
** According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Gem-Knight Lazuli fused itself with the 12 "Constellar" monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
* {{Homage}}/ShoutOut: [[KnightInShiningArmor Holy armored knights]] [[WesternZodiac named after the Zodiac]] determined to fight evil? [[Manga/SaintSeiya This seems familiar...]]
* KnightInShiningArmor: Most of them look like knights.
* LightIsGood: Definitely.
* OurDragonsAreDifferent: Sacred Ptolemys Messier 7, a large mechanical dragon formed by FusionDance.
* {{Reincarnation}}: Sombres seems to be the reincarnation of Constellar Ptolemys Messier 7 because of its wings that are Ptolemys Messier 7's ones. This monster has Constellar Virgo's legs and Gem-Knight Seraphinite's face and body.
* ScrewDestiny: The artwork for "Break the Cycle" reflects the fact that Sombres and Kerykeion were born using the banished bodies of their members (Constellar and Evilswarm) and they are working together to end Sophia's cycles of destruction and creation by destroying her.
* ThemeNaming: The main deck monsters are named after stars in the [[WesternZodiac Zodiac constellations]] and the Xyz monsters are named after various clusters of stars.
* WesternZodiac: With the exception of Sombre, all of the main deck Constellar monsters are named after stars located in the constellations associated with the Zodiac. Additionally the corresponding sign feature in the background of their artworks.
[[/folder]]

[[folder:Counter Fairies]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/bountifulartemis_sr05_en_c_1e.png]]
[[caption-width-right:220:Objection!]]
[[https://yugipedia.com/wiki/Counter_Fairy Counter Fairies]] are a series of LIGHT Attribute Fairy-type monsters. They all have effects related to Counter Traps, either eliminating the activating costs or granting benefits when Counter Traps are resolved. Their leader is [[https://yugipedia.com/wiki/Sacred_Arch-Airknight_Parshath Sacred Arch-Airknight Parshath]]. For information about Parshath, please check out the '''Parshath''' folder.

The series is featured in the Structure Deck: ''Wave of Light''.
----
!!!Tropes associated with the Counter Fairies:

* BoringYetPractical: Bountiful Artemis is the oldest Counter Fairy and has the most simple drawing effect. However, her effect is so useful that she is always run at three in modern Counter Fairy decks.
* CrazyPrepared: The main tactic of the deck is to negate everything the opponent does while maintaining card advantage.
* GoldAndWhiteAreDivine: They are all primarily white with gold decorations.
* HomeFieldAdvantage: [[https://yugipedia.com/wiki/The_Sanctum_of_Parshath The Sanctum of Parshath]] not only protects your face-down Counter Traps, but it also counts as Sanctuary in the Sky, so you can activate cards like Divine Punishment and Minerva’s and Meltiel’s secondary effects. The 300 ATK boost is the cherry on top.
* LightIsGood: They are all LIGHT monsters and are implied to be servants of God, seeing how they synergize with the Solemn Counter Traps.
* TheMedic: Meltiel's first effect gains 1000 LP after a counter trap is resolved. This can be useful if your LP is too low for some Solemn cards and you don't have Ariadne.
* OurAngelsAreDifferent: They are Fairy-type, but look mechanical in design and resemble Greek and Roman architectures.
* SixthRanger: Power Angel Valkyria does not activate effects after Counter Trap resolves, looks humanoid instead of mechanical, and is named after a Norse mythological figure, but she is a LIGHT Fairy-type monster, wears gold and white armor, and her effects activate after you negate card effects, which most of the popular Counter Traps do. She is even featured alongside Parshath and Minerva in the Wave of Light Structure Deck.
* StatusBuff: Minerva gains 500 ATK after a Counter Trap resolves.
* ThemeNaming: The Counter Fairies are named after Greco-Roman mythological figures.
** Minerva: Scholar of the Sky: Minerva
** Bountiful Artemis: Artemis
** Sacred Arch-Airknight Parshath: Perseus
** Meltiel, Sage of the Sky: Metis
** Harvest Angel of Wisdom: Hermes
** Voltanis the Adjucator: Zeus
** Layard the Liberator: Saturn
** Guiding Ariadne: Ariadne

[[/folder]]

[[folder:Crashbug]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crashbug.png]]
[[caption-width-right:230:Might have to check your virus definitions.]]
'''[[http://yugipedia.com/wiki/Crashbug Crashbugs]]''', called '''Bugman''' in the OCG, are a trio of Level 3 monsters that rely on summoning each other. Once all three are on the field, their leader Super Crashbug can be summoned, creating havoc as ATK and DEF values are swapped. They are used by Ukyo Kitano/[[DubNameChange Mr. Kay]] and Takashi Todoroki/[[DubNameChange Caswell Francis]] in ''ZEXAL'', the former being the original owner of Number 34: Terror-Byte.
----
!!!Tropes associated with the Crashbugs:
* AnthropomorphicPersonification : When combined with Terror-Byte, this archetype makes a reference to a computer virus. When the virus first appears (Summoning one of them), it infects the system (special summoning the rest of them), then it steals data (taking control of the opponent's monsters with Terror-Byte), and finally sabotages the system (Super Crashbug switching ATK and DEF of monsters).
* ChainedByFashion: Crashbugs "X", "Y", and "Z" appear to be dressed in prisoner-like accessories.
** X - A ball and chain on its neck.
** Y - Hand cuffs on its right hand.
** Z - A striped prison uniform, along with a ball connected to a chain locked to both its ankles.
* FusionDance: Super Crashbug and Number 34: Terror-Byte
* InconsistentDub: The Crashbugs' fuses are removed in the English card artwork due to the fact that it is a reference to violence, but strangely in the dub, the fuses remain in place.
* LostInTranslation: In Japanese, "Bugman" could be a pun to Bomb (爆弾, Bakudan) as they have bombs on their heads and a reference to how when a computer has technical difficulties, it normally means it "has a bug".
* PunnyName: Number 34: Terror-Byte is a pun on Terabyte, which is equal to 1024 Gigabytes. This may be why it's "No. 34", with "1 + 0 + 2" = "3", then leaving the "4" to make "34", or just "10 + 24" = "34".
* StoneWall: Number 34: Terror-Byte and Super Crashbug have massive DEF, but 0 ATK. However, Super Crashbug has the ability to switch ATK and DEF of all face-up Attack Position monsters on the field, letting it weaponize its DEF as ATK.
* VisualPun: Number 34: Terror-Byte slightly resembles an insect. This may reference how computer errors are usually referred to as "bugs" and this card's connection to the "Crashbug" series.
[[/folder]]

[[folder:Crusadia]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crusadia.png]]
[[caption-width-right:230:Holders of the World's Legacy.]]
'''[[http://yugipedia.com/wiki/Crusadia Crusadia]]''' or '''Palladion''' (パラディオン, ''Paradion'') in the OCG, is an archetype of monsters with various Types and Attributes, though whose Link Monsters all share the LIGHT Attribute. Their Main Deck monsters have the shared ability to Special Summon themselves, once every turn, in Defense Position to wherever a Link Monster on the field points to, while their Link Monsters are able to gain ATK equal to the original ATK of any monsters they point to, as well as preventing them from attacking.

Crusadias have access to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Crusadia:
* ArmorPiercingAttack: The primary strategy of the archetype. Crusadia Leonis' effect allows a Crusadia Link Monster to inflict piercing damage. Then, Crusadia Maximus can ''double'' any damage that Link Monster can inflict. Finally, on top of its StatusBuff effect, Crusadia Revival grants it the ability to attack ''every single opponent's monster'' once each. Combined with their Link Monsters' own ATK-increasing effects, this can help set up an [[OneHitKill OTK]].
* ElementalPowers: Similar to the World Chalice archetype, the Crusadias have at least one representative for every Attribute:
** BlowYouAway: Crusadia Draco is a WIND monster.
** CastingAShadow: Their associated World Legacy, "World Crown", is a DARK monster.
** DishingOutDirt: Leonis is an EARTH monster, as is Krawler in its monster form.
** LightEmUp: Maximus, along with every Link Monster—Magius, Spatha, Regulex, Equimax, and Astram—are LIGHT monsters.
** MakingASplash: The resident Tuner monster, Crusadia Arboria, is a WATER monster.
** PlayingWithFire: Crusadia Reclusia is a FIRE monster.
* {{Foil}}: The archetype is this to the Orcust archetype, to which it comes into conflict with in the World Legacy lore.
** While the Crusadia Main Deck monsters focus on building the controller's field presence by Special Summoning themselves to a zone a Link Monster on the controller's field points to, Orcust Main Deck monsters apply effects by banishing themselves from the Graveyard and encourage the controller to send them there to do this. Additionally, most Crusadia Main Deck monsters possess [[ThePowerOfFriendship supportive effects]] to bolster the archetype's potency while they are on the field, while most Orcust Main Deck monsters are [[WeHaveReserves disposable in nature]], only having effects to Special Summon more Orcust monsters when they are banished from the Graveyard.
** Crusadia Link Monsters have Link Arrows that make it easy for the controller to link monsters to them, while Orcust Link Monsters have awkwardly placed diagonally pointed Link Arrows that equally point to the opponent's field. Crusadia Link Monsters focus on ThePowerOfFriendship by gaining ATK equal to that of the monsters linked to them, and encourage the controller to Special Summon monsters to zones they point to by applying effects when that happens. On the other hand, Orcust Link Monsters apply effects that protect themselves from destruction when linked, and return their banished archetype members to the Deck to apply their effects, so the controller can later cheaply send them to the Graveyard again. While Crusadia Link Monsters focus on gaining strength through being linked to the controller's other monsters, Orcust Link Monsters equally take advantage of the opponent's monsters being linked to them to do this.
** The differences between the archetypes also applies to their roles in the World Legacy lore. While Avram leads the Crusadia fellowship, a RagtagBunchOfMisfits comprised of survivors from the devastation caused by the Mekk-Knights, and they banded together for collective strength, the Orcust army is comprised almost entirely of [[RobotSoldier Robot Soldiers]] built by Longirsu to fulfill his own individualistic goal. The Crusadia fellowship ostensibly seeks out the World Legacy monsters to counteract a looming threat, while the Orcust army wants them supposedly to bring about said threat.
* HeelFaceTurn: The Trap Monster Crusadia Krawler, shown in lore to be a Krawler Spine encountered, and then somehow changed, by Maximus.
* LegacyCharacter: According to Master Guide 6, the Crusadia take their names from the [[spoiler:"Crusadia" organization of the preceding civilization]].
* MeaningfulName: Both their Japanese and English names.
** Their Japanese name translates to ''Palladion'', which bears resemblance to the term [[ThePaladin "paladin"]]. The group are continuing the quest against the "World Legacy" artifacts that Maximus and Draco started before them when they were [[SpellMyNameWithAnS Auram/Avram]] and Imduk.
** Their English name bears resemblance to the infamous [[UsefulNotes/TheCrusades crusades]]. The group is shown to still be hunting for the "World Legacies" after the events surrounding [[SixthRangerTraitor Lee's betrayal]] and [[HeroicSuicide Ib's sacrifice]], even coming to blows with their [[FaceHeelTurn former]] ally [[SanitySlippage Ningirsu]], now [[ThatManIsDead Longirsu]], as he unleashes his Orcusts.
* NoSell: Crusadia Power can render any Crusadia monster immune to any card effect that isn't its own during the turn it's activated.
* OldHeroNewPals: According to the World Legacy lore, the Crusadia fellowship was formed during a TimeSkip of several years following Ib's HeroicSacrifice and Ningirsu severing ties with Avram and Imduk. In that time, Avram and Imduk [[SheIsAllGrownUp have grown up]] and recruited some survivors whose peoples were devastated by the Mekk-Knights to their cause. According to Master Guide 6, he found their locations via the data on Krawler's mind.
* PowerDyesYourHair: When he achieves his [[spoiler:Second]] Link evolution, [[spoiler:Maximus]]'s hair color changes when he becomes [[spoiler:Astram]].
* ThePowerOfFriendship: The archetype bases its strategy around linking monsters in order to provide boons for the controller. To wit, the Main Deck monsters can all Special Summon themselves to the controller's zones that Link Monsters point to, and the Link Monsters all gain ATK equal to the original ATK of monsters they point to, albeit at the cost of preventing those monsters from attacking. The Link Monsters also apply effects when Effect Monsters are Special Summoned to zones that they point to.
* RagtagBunchOfMisfits: According to the World Legacy lore, the members of the archetype were the survivors of various tribes whose people were devastated by the Mekk-Knights, and subsequently banded together for both survival and to gather the World Legacies in order to avert a crisis. To wit, apart from Avram and Imduk, they are comprised of a fire mage, a forest elf, a lion, and a reformed or purified Krawler Spine.
* SheIsAllGrownUp: The young [[SpellMyNameWithAnS Auram/Avram]] and baby dragon Imduk have both grown up, now being the {{Bishounen}} Maximus and ArmoredDragon Draco respectively.
* SixthRanger: The archetype's associated World Legacy monster, World Crown, is not a part of the archetype proper, but does suppot its playstyle. To wit, World Crown has the same effect as the Crusadia Main Deck monsters to Special Summon itself to the controller's zone a Link Monster points to. However, it should be noted that there are five Crusadia monsters that can exist in the Main Deck, making this a more literal example of the trope than most. Ironically, World Crown was the ''first'' monster associated with the archetype to be revealed.
* StatusBuff:
** The archetype's Field Spell Card, Crusadia Revival, can grant all Crusadia Link Monsters an extra 500 ATK.
** Crusadia Link Monsters can gain ATK equal to the original ATK of any monsters they point to, but those monsters cannot attack.
* TookALevelInBadass:
** Maximus and Draco were originally two of the younger members of the "World Legacy", [[SpellMyNameWithAnS Auram/Avram]] and Imduk respectively. After [[TakeUpMySword Blue Sky]] and [[HeroicSuicide Ib]] [[HeroicSacrifice sacrifices]] and [[SanitySlippage Ningirsu's]] departure, the two continued on with their quest and started the group, becoming veteran warriors in the process.
** Every Main Deck monster sans Draco has a Link Monster evolution: Reclusia is Magius, Arboria is Spatha, Leonis is Regulex, and Maximus is Equimax and [[spoiler:Astram]].
[[/folder]]

[[folder:Crystal Beasts / Ultimate Crystal]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crystalbeast.png]]
[[caption-width-right:300:(Somewhere over the) Rainbow Dragon]]
The '''[[https://yugipedia.com/wiki/Crystal_Beast Crystal Beasts]]''', known as '''Gem Beasts''' in the OCG, are an archetype of seven animal-themed monsters named after precious gems, used by Johan Andersen/[[DubNameChange Jesse Anderson]] in the ''GX'' anime. They all have a common effect that triggers when they are destroyed as monsters, placing themselves in the Spell/Trap Zone as Continuous Spell Cards, manifested in the anime as them "crystallizing". Although the Crystal Beasts are functionally powerless in the backrow, they enable a lot of synergies with cards requiring the player to control Continuous Spells. The key is to gather all seven to Special Summon their leader, Rainbow Dragon. They later got new support cards, including two Pendulum Monsters: Crystal Keeper and Crystal Master, and much later on, a new boss monster: Rainbow Overdragon. Rainbow Dragon and its variant forms are part of an archetype unto themselves, known as '''[[https://yugipedia.com/wiki/Ultimate_Crystal Ultimate Crystal]]'''.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards
----
!!!Tropes associated with the Crystal Beasts:
* AchillesHeel:
** Any opponent with access to repeated S/T destruction can make short work of Crystal Beasts sitting in the backrow. The way the Crystal Beasts occupy S/T Zones also makes it very difficult for them to use many Trap cards.
** If a lock is established that prevents a player from activating Spells, the Crystal Beast Deck loses access to a majority of its support, and is forced to rely on its weaker monster lineup and nonexistent Traps.
* BigGood: In the dub, the other Crystal Beasts refer to Pegasus as their leader (probably because this card has the highest original ATK for a Crystal Beast monster in the game). And probably from its effect, which heralds the arrival of another Crystal Beast, even if only in 'Crystal Form'.
* CallAPegasusAHippogriff: Crystal Beast Sapphire Pegasus is called a Pegasus on the card but is actually an Alacorn (Which is a Unicorn with wings, or a Pegasus with a horn).
* CallBack: Crystal Keeper and Crystal Master are both based of Johan/Jesse. Keeper's outfit looks like a variation of Johan's school uniform, while Master's outfit looks similar to Dark Johan's outfit.
* TheCavalry: Rainbow Dragon, the Zenith Crystal Beast can Special Summon itself from the hand if an attack is declared involving another Crystal Beast the controller controls.
* ColorCodedStones: Which come in all the colors of the rainbow.
* {{Homage}}: Ruby Carbuncle's name and appearance are similar to that of Carbuncle, a recurring summon in the "Final Fantasy" game series, in where Carbuncle is also known by its Ruby.
* NobleBirdOfPrey: Cobalt Eagle.
* NotQuiteDead: Crystal Beasts all share the effect of becoming Continuous Spell Cards upon their destruction. Although weak in terms of actual strength, their aforementioned effects allow them to have great staying power.
* NotTheIntendedUse: Crystal Beast were originally created as a way to keep pressure on the opponent, and were intended with the ability to summon Rainbow Dragon and Hamon in mind. During the Synchro era, one could summon Brionac (pre-errata) and with three or four Crystal Beasts in their spell/trap zone, could draw their whole deck thanks to some loophole abuse. They later got Pendulum Monsters, and were quickly discovered that they make for a rather viable [[https://www.youtube.com/watch?v=xxc3HsJRvKA Rank 4 Xyz engine,]] even without their Pendulums. Even in the link era, Their ability to special summon themselves from the spell and trap zone to make link material in a pinch is quite helpful. It's actually quite a selling point and attractive feature of the Crystal Beast monsters having such a versatile moveset and cardpool that allowed them to endure the test of time by being able to adapt and evolve their strategies.
* PantheraAwesome: Amethyst Cat and Topaz Tiger.
* PowerCrystal: They don't do anything on their own in the Spell and Trap Zones, but they ''do'' have support cards that rely on this in order to fuel their effects, essentially making the Crystal Beasts this for said cards.
* PunnyName: The name "Ruby Carbuncle" is a double pun, since Carbuncle is also a type of gemstone, as well as a mythical creature, alleged to be seen in Latin America. Legends say the Carbuncle has some sort of jewel on its head.
* RainbowMotif: Each Crystal Beast represents a color of the rainbow, and they all combine into the aptly-named Rainbow Dragon.
** Red: Ruby Carbuncle
** Orange: Amber Mammoth
** Yellow: Topaz Tiger
** Green: Emerald Tortoise
** Blue: Cobalt Eagle
** Indigo: Sapphire Pegasus
** Violet: Amethyst Cat
** Visible spectrum: Rainbow Dragon, the Zenith Crystal Beast
* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemstone. It is plausible that cobalt was confused with the gemstones copal or coral.
* SixthRanger:
** Crystal Keeper and Crystal Master are a pair of Pendulum Monsters based on Jesse Anderson that support the Crystal Beast and Ultimate Crystal archetypes. As their Pendulum Scales are 2 and 5, respectively, they also allow all of the original seven Crystal Beasts to be Pendulum Summoned for quick field presence.
** Rainbow Dragon, the Zenith Crystal Beast is a Crystal Beast version of the archetype's boss monster, Rainbow Dragon. It sets up for the Special Summon of an Ultimate Crystal monster by banishing itself as a Continuous Spell Card to Special Summon a Level 4 Crystal Beast from the Deck with its effects negated and add an Ultimate Crystal monster from the Deck to the hand. Unlike the original seven Crystal Beasts, it is not based on a color of the rainbow, but rather, the entire visible spectrum.
* SoLastSeason: Though many a Pendulum-based Deck got hit hard with the rule update that introduced Link Monsters, the Crystal Beasts' Pendulum Monsters perhaps got affected the most by this rule change. Forcing the Pendulum Zones into the player's own backrow makes Crystal Keeper and Crystal Master a great liability as they will occupy space that the Crystal Beasts need on top of not being able to synergize well with their Spells. While Keeper still retains utility as a stat-boosting hand trap to get out of tough combat situations, Master has since been outclassed by a couple of Normal Spells that can search for a majority of the archetype's contents, essentially performing Master's job without consuming the player's precious Normal Summon.
* TakingTheBullet: Amber Mammoth can direct attacks from other Crystal Beasts to itself, putting its much weaker members out of the line of fire. With 1700/1600 stats, Mammoth can certainly hold its own against many monsters of its Level.
* TurtlePower: Emerald Tortoise; it also has the ability to put the Crystal Beasts that have just attacked into the much safer Defense Position.
* WeakButSkilled: Crystal Beasts on their own have very poor base stats and situational monster effects barring two to three of them, but they make up for it with their extensive library of supporting Spells.

!!!Tropes associated with the Ultimate Crystal monsters:
* AllYourColorsCombined: Rainbow Dragon is formed by gathering all seven Crystal Beasts on the field or in the Graveyard, and with each one [[RainbowMotif representing a color of the rainbow]], Rainbow Dragon is essentially a living manifestation of this trope.
* AllYourPowersCombined: Rainbow Dragon can only be Summoned once you've got all seven Crystal Beasts on the field and/or Graveyard. Rainbow Overdragon can be Summoned by fusing 7 Crystal Bests, or by Tributing a Level 10 Ultimate Crystal monster.
* AwesomeButImpractical: Although the Ultimate Crystal archetype is portrayed as the boss monsters of the Crystal Beast deck, including any of them in the deck is more likely to be a hindrance.
** In order to run Rainbow Dragon and meet its Summoning conditions, the player has to run all seven Crystal Beasts, including the comparatively subpar Amethyst Cat and Cobalt Eagle, on top of them being unable to use its effects on the turn it is Special Summoned. Because of this, Hamon, Lord of Striking Thunder, which requires the Tribute of 3 Continuous Spell Cards, is often used in its place. However, Malefic Cyber End Dragon is vastly superior to both, avoiding both the lengthy set-up and the hefty costs of the previous monsters, and boasting the same 4000 ATK.
** Advanced Dark changes the Attributes of the Crystal Beasts to DARK, allowing the player to run Rainbow Dark Dragon. However, it is very resource-intensive, banishing the player's DARK monsters for its Summon and the cost of its effect. When this all amounts to just a simple high-ATK beatstick, even the original Rainbow Dragon looks better and more lenient.
** Rainbow Overdragon comes with its own issues that compound the ones faced by the original Rainbow Dragon, which it is a NextTierPowerUp to, and similarily inhibit its usefulness. To wit, while Overdragon can be Special Summoned from the Extra Deck by either Fusion Summon or Contact Fusion, both come with their own set of issues. The former method is incredibly resource intensive, as it requires seven Crystal Beasts for Fusion Materials, making pulling it off a daunting challenge. The difficulty in Fusion Summoning this card is partly mitigated with Ultimate Crystal Magic, which can Special Summon this card and treat it as a Fusion Summon, but using it requires the player to run all seven Crystal Beasts. The latter method can only be done if the controller Tributes a Level 10 Ultimate Crystal monster they control, thus not only requiring them to run either Rainbow Dragon or Rainbow Dark Dragon, but also to ''successfully Special Summon it'' first.
** Rainbow Neos is a Fusion Monster that uses Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials, and ''must'' be Fusion Summoned with those exact Fusion Materials. Running him in the Deck would thus require the inclusion of Neos, a high Leveled Normal Monster, on top of one of the aforementioned monsters, ''and'' a card that with an effect to conduct the Fusion Summon. This creates a high possibility that the player might dead draw any of those cards, as they need to be used together to Summon Rainbow Neos and have little utility on their own. Including Elemental HERO Prisma can alleviate this issue partly, as it can change its own name to match that of one of the requisite Fusion Materials.
** Malefic Rainbow Dragon largely averts this trope, as the Crystal Beast archetype being generally dependent on Ancient City - Rainbow Ruins means that it can be splashed into the deck fairly easily. Rainbow Ruins also protects itself from destruction by card effects, which mitigates the shared weakness of Malefic monsters where they destroy themselves if there is no face-up Field Spell Card. As Malefic Rainbow Dragon also prevents the Crystal Beasts from attacking, they can be freely Tributed through the third effect of Rainbow Ruins to protect it from the opponent's Spell and Trap Cards. Ironically, though, despite its utility in a Crystal Beast deck, Malefic Rainbow Dragon is not an Ultimate Crystal monster itself.
* BroughtDownToNormal: Advanced Dark has an effect that negates the effects of any monster attacked by the controller's Ultimate Crystal monsters during that Battle Phase.
* CCGImportanceDissonance: Given their AwesomeButImpractical nature, Crystal Beast decks in real life tend to forgo running any of these monsters. This is ironic, considering that Jesse Anderson's initial motivation in the anime is to find the tablet that contains the spirit of the Rainbow Dragon so that he can obtain it as a physical card from Pegasus.
* CuttingTheKnot:
** Rainbow Gravity allows the controller to ignore the strict Summoning conditions of the Ultimate Crystal monsters and Special Summon one from the Deck or Graveyard, provided they have seven different Crystal Beast cards on their field or in their Graveyard.
** Rainbow Overdragon can be Special Summoned through Fusion Summon with seven Crystal Beast monsters as Fusion Materials, or Contact Fusion by Tributing a Level 10 Ultimate Crystal monster. However, Special Summoning it via the latter method prevents the controller from using its second effect.
** Ultimate Crystal Magic allows the controller to Special Summon Rainbow Overdragon by avoiding the potentially lengthy and resource intensive set-up by sending the seven Crystal Beasts from the hand, Deck, or field to the Graveyard, and then Special Summoning Overdragon from the Extra Deck. It treats this Special Summon as a Fusion Summon as well, allowing the controller to access Overdragon's second effect. On top of that, it is rather cheap to activate, simply requiring that a Crystal Beast on the controller's field be destroyed by battle, which is easy to accomplish given their relatively low stats.
* EvilCounterpart: Rainbow Dragon has two of these, Rainbow Dark Dragon and Malefic Rainbow Dragon.
* FusionDance: Rainbow Dragon is portrayed in the anime as the combination of all seven Crytal Beasts. However, a more literal example is Rainbow Overdragon, a Fusion Monster that uses seven Crystal Beasts as Fusion Materials, though it can also be Special Summoned by Tributing a Level 10 Ultimate Crystal monster. Rainbow Neos, which represents the bonds between Jaden and Jesse, is another Fusion Monster that uses Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials.
* GameplayAndStoryIntegration: This trope is in effect where Rainbow Dark Dragon is concerned with its inclusion in a Crystal Beast deck. To wit, in the anime, Rainbow Dark Dragon was supported by a sub-archetype of Crystal Beast, the Advanced Crystal Beasts, requiring seven of them with different names on the field or in the Graveyard to be Special Summoned from the hand. Because the Advanced Crystal Beasts were not released in the OCG, Rainbow Dark Dragon's OCG card was instead modified to be Special Summoned from the hand if the controller banished seven DARK monsters with different names from their Graveyard. The OCG Rainbow Dark Dragon also required the controller to banish DARK monsters from their field and Graveyard to fuel its ATK gaining effect. As none of the Crystal Beasts are DARK Attribute, this meant that including Rainbow Dark Dragon in the deck was a tall order. The OCG release of Advanced Dark, a Field Spell Card used alongside Rainbow Dark Dragon in the anime, fixed the issue by being given an effect that changed the Attribute of all Crystal Beast monsters the controller had on their field and in their Graveyard to DARK, allowing Rainbow Dark Dragon to be run.
* {{Nerf}}: The anime incarnation of Rainbow Dark Dragon possessed the same Summoning conditions (albeit replacing the need for Crystal Beasts with Advanced Crystal Beasts) and ATK gaining effect as the original Rainbow Dragon, but replaces Rainbow Dragon's card returning effect with one that protects itself from destruction if the controller sends a Crystal Beast card from their Spell and Trap Zones to the Graveyard. Because the Advanced Crystal Beasts were not released in the OCG, the OCG Rainbow Dark Dragon had its Summoning conditions changed to stricter requirement wherein the controller had to banish seven different DARK monsters from their Graveyard instead. The OCG card also had the former effect made costlier to use, requiring the controller to banish all other DARK monsters from their field and Graveyard for a 500 ATK gain for each, while the latter effect was lost completely.
* NextTierPowerUp: Rainbow Overdragon is this to the original Rainbow Dragon, as it is two Levels higher and can be Special Summoned from the Extra Deck by Tributing the latter monster on the field.
* ObviousRulePatch: Members of the archetype in the OCG included the name string "究極宝玉神", which translates to "Ultimate Gem God". The TCG omitted this when translating Rainbow Dragon's card, leaving only the unique portion of its name. This began to cause issues upon the relase of ''Phantom Darkness'', which included Rainbow Dark Dragon and the first support cards for the archetype, which in the OCG used that name string. The TCG elected to continue their approach with translating Rainbow Dark Dragon, omitting the name string again and wording archetype support to list out Rainbow Dragon and Rainbow Dark Dragon by name rather than their archetype, as the OCG did. It was not until the release of Rainbow Overdragon and some new and previously unreleased archetype support did the TCG finally rectify the issue. While the archetype's members' names remained unchanged, their name string was translated as "Ultimate Crystal" and included as an archetype condition on their cards. Previously released support also received erratas to change their text to identify the supported monsters via their archetype string as well.
** The TCG's idiosyncrasies in translating the names and omitting the archetype string led to some rulings questions where Rainbow Neos was concerned. To wit, Rainbow Neos stated that it required Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials in the OCG, but in place of the archetype string, its TCG printing explicitly stated that it required Rainbow Dragon or Rainbow Dark Dragon instead. Some players thus questioned if they could use Fusion Substitute monsters instead of the required dragon, as such monsters could substitute for Fusion Materials specifically listed by name on the Fusion Monster. Stragely, in making such inquiries, those players [[FailedASpotCheck apparently missed]] a clause in Rainbow Neos' Summoning conditions which stated that it could only be Fusion Summoned with its exact Fusion Materials, disallowing the use of said substitutes. The whole affair eventually became a non-issue with Rainbow Neos eventually receiving an errata in the TCG to state that it required an Ultimate Crystal monster as a Fusion Material.
* PhysicalGod: Rainbow Dragon. [[AwesomeButImpractical Not that you would know this by trying to run it, though.]]
* PowerCrystal: The Ultimate Crystal monsters have jewels embedded in their bodies, one for each Crystal Beast and color of the rainbow. In the anime, when Rainbow Dragon's ATK gaining effect is used, the Crystal Beasts sent to the Graveyard turn into forms of energy that are then absorbed through the corresponding jewels on the dragon, powering it up.
* PowerUpLetDown: Rainbow Overdragon is touted as a NextTierPowerUp to the original Rainbow Dragon, and contains variants of the latter's effects, without the downside of the controller needing to wait a turn from its Special Summon to use them. However, the card's effects are still comparatively subpar to the ones featured on Rainbow Dragon. Its first effect banishes a Crystal Beast monster from the Graveyard to gain ATK equal to the banished monster's ATK until the end of the turn. The most ATK that can practically be gained from the effect is 1800, if the controller banishes Sapphire Pegasus. But given that Sapphire Pegasus is linchpin in the deck, banishing it is likely not worth the ''temporary'' ATK gain. While banishing Rainbow Dragon, the Zenith Crystal Beast can give Rainbow Overdragon a 3000 ATK boost, it also banishes itself to use one of its effects, and thus may not be avaliable to use for this purpose. In constrast, Rainbow Dragon lets the controller send all Crystal Beast monsters they control to the Graveyard to ''permanently'' gain 1000 ATK for each. Overdragon's second effect lets the controller Tribute it to return all cards on the field to the Deck, but only ''if it was Fusion Summoned'', which ironically, might be the easier way to bring it out, compared to its other Summoning condition of Tributing a Level 10 Ultimate Crystal monster, as Ultimate Crystal Magic assists in that regard. In contrast, Rainbow Dragon can do the same thing at the cost of the controller banishing all Crystal Beast monsters from their Graveyard, making it significantly easier to activate if the controller is willing to wait the requisite turn to be able to use Rainbow Dragon's effects.
* RainbowMotif: As the objective of the Crystal Beast archetype is Special Summoning one of these monsters and each represents a color of the rainbow, this is a given.
* SixthRanger:
** Rainbow Neos is not a part of the archetype, but uses Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials.
** Malefic Rainbow Dragon is a corrupted version of the original Rainbow Dragon, but is not actually a part of the Ultimate Crystal archetype.
** While Rainbow Dragon, the Zenith Crystal Beast is clearly a version of the original Rainbow Dragon, it is not an Ultimate Crystal monster. It does, however, set up for the Special Summon of an Ultimate Crystal monster, by banishing itself as a Continuous Spell Card and Special Summoning a Level 4 Crystal Beast from the Deck with its effects negated and adding an Ultimate Crystal monster from the Deck to the hand.
* StatusBuff:
** Rainbow Dragon's effect allows the controller to send all Crystal Beasts on their field to the Graveyard and gain 1000 ATK for each of them.
** Rainbow Dark Dragon's effect allows the controller to banish all other DARK monsters they control and in their Graveyard, and it gains 500 ATK for each of them.
** Rainbow Overdragon's effect allows the controller to banish a Crystal Beast from their Graveyard, with it gaining ATK equal to the banished monster's ATK until the end of the turn.
[[/folder]]

[[folder:Crystron]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crystron.png]]
[[caption-width-right:230:One of the Crystron Aces: Quariongandrax]]
'''[[http://yugipedia.com/wiki/Crystron Crystron]]''' is an archetype of WATER Machine-Type monsters who focus on Synchro Summoning, especially during the opponent's turn. The non-Tuner monsters can banish themselves from the Graveyards to activate certain effects, while the Tuners are able to bring out Synchro Monsters during any player's turn. They are based on quartz and TheFourGods. They are connected to the Metalfoes, Dracoslayer and Igknight archetypes.
----
!!!Tropes associated with the Crystron:
* AllYourPowersCombined: Metaltron XII, the True Dracombatant is Cryston Quariongandrax with the powers of the Metalfoes and the Zoodiac archetypes.
* AnimalMecha: Some of them are based of the Four Gods.
* AntiMagic: Phoenix can banish all of your opponent's Spell/Traps in their field ''and'' Graveyard when it is Synchro Summoned.
* BackFromTheDead:
** Quandax and Ametrix can Special Summon a non-Synchro Crystron from the Graveyard when they're destroyed.
** Phoenix can Special Summon a monster from the Graveyard when it is destroyed, except for itself.
* ConfusionFu: They focus on Synchro Summoning during the opponent's turn to disrupt their plays.
* CuttingTheKnot: Halqifibrax has an effect that enables the controller to banish it during the opponent's Main or Battle Phase, and then Special Summon a Tuner Synchro Monster from their Extra Deck. This Special Summon is treated as a Synchro Summon, thus bypassing the need to Synchro Summon it conventionally. Additionally, the effect can Summon ''any'' Tuner Synchro Monster as well, not just Quandax. Several Tuner Synchro Monsters also have effects that trigger ''when they are Synchro Summoned'', which means that this effect is a quick and easy way to access them.
* DubNameChange: Needlefiber to Halqifibrax. Became something of a retroactive FanNickname, as many still call the card "Needlefiber" since Halqifibrax took over two years to be ported to the TCG.
* {{Foil}}: Phoenix and Quariongandrax. Both are level 9 Synchro monsters and serve as the boss monsters of the archetype. However, while Phoenix banishes Spell and Traps and revives a monster from the graveyard when destroyed, Quariongandrax banishes monsters and when destroyed summons a banished monster. Furthermore, both monsters need to be summoned using variant of the normal Synchro Summon: Accel Synchro for Phoenix and Double Tuning for Quariongandrax.
* TheFourGods: The five non-Tuner monsters are based off these (although Thystvern is purple instead of the usual blue).
* FusionDance: While the archetype focuses on Synchro summons rather than Fusion summoning, the Crystron Extra Deck monsters resemble a combination of the group's monsters and in most cases, can be summoned using those monsters.
** Quan + Smiger = Quantax
** Citree + Thystvern = Ametrix
** Quan + Citree + Rosenix = Phoenix. [[GameplayAndStorySegregation However, Phoenix cannot be summoned using those monsters as materials]].
** Quan + Rion + Sulfefnir = Quariongandrax
** Quan + Rion + Citree = Halqifibrax
* GirlishPigtails: Citree sports a pair.
* MakingASplash: The Crystron are WATER monsters.
* MechanicalLifeForm: All of the Crystron are mechanical in appearance.
* OrangeBlueContrast: Both Tuner monsters are humanoid machines; Quan is a blue robot who looks like a knight, while Citree is a yellow-and-orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Additionally, two of the Synchro Monsters resemble a FusionDance between each Tuner and a Main Deck monster (see below).
* OurDragonsAreDifferent: Thystvern is a machine that looks like a purple wyvern, hence the name.
* PantheraAwesome: Smiger is a robot that looks like a white tiger.
* StatusBuff: Crystolic Potential buffs Crystrons' ATK and DEF by 300.
* ThePhoenix:
** The archetype's ace monster, Phoenix, fits this trope: aside from his name, he also has a reviving effect and a Spell/Trap removal effect that is reminiscent of the Spirit monster Fenghuang—which itself looks like a phoenix as well.
** To a lesser extent, Rosenix certainly looks like a phoenix; although it is based on the Vermilion Bird of the South, and not a phoenix.
* ThemeNaming: In addition to referencing TheFourGods, the Main Deck Crystron monsters are named after various types of minerals, primarily quartz: Citree (citrine), Quan (''milky'' quartz), Rion (morion), Thystvern (amethyst), Smiger (smoky quartz), Rosenix (rose quartz), Prasiortle (prasiolite) and Sulfefnir (sulfur). The Synchros follow suit with Ametrix (ametrine), Quandax (quantum quattro silica) and Phoenix (red onyx).
* TigerVersusDragon: Quandax's and Ametrix's Levels and names imply that they are the result of Smiger (resembling a tiger) and Thystvern (a dragon) combining with Quan and Citree, respectively.
* TurtlePower: Prasiortle looks like a turtle with a snake for a tail.
[[/folder]]

[[folder:Cubic]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/cubic.png]]
[[caption-width-right:230:The archetype's lifeblood card: Vijam the Cubic Seed]]
'''[[http://yugipedia.com/wiki/Cubic Cubic]]''', also known as '''Houkai''' (方界, lit. "Direction World") in the OCG, is an archetype based on the "Guardians of the Directions" in Hinduism, with the Spell/Trap Cards referencing on various terminologies such as "Samsara" and "Karma", relating to the monsters.

They are focused on disruption and light stalling with cards such as Cubic Karma and distributing Cubic Counters, supporting the "two paths" of their monsters, the burn-centric Emperors and the beatdown-centric Beasts. "Vijam, the Cubic Seed" and "Duza, the Meteor Cubic Vessel" are important in setup. All of these culminated into their boss monster, "Crimson Nova, the Dark Cubic Lord" and its combined form "Crimson Nova Trinity, the Dark Cubic Lord".

They are used by Aigami, the main antagonist of the 2016 movie ''Yu-Gi-Oh! The Dark Side of Dimensions'' and Aigami's sister Sera in the manga duology prequel ''TRANSCEND GAME''.
----
!!!Tropes associated with the Cubics:
* AchillesHeel: The "Two Paths" set of monsters have an original ATK of 0 each, and only gain buff when properly Special Summoned by their effects. Negating their effects or turning them face-down would nullify the stat buff.
* BlowYouAway: Geira Guile is a WIND monster, based on the wind deity Vayu.
* {{Bowdlerise}}: Indiora ''Death'' Volt is translated as Indiora ''Doom'' Volt for the TCG.
* BroughtDownToNormal: Monsters with Cubic Counters have their effects negated. Additionally, they cannot attack.
* CastingAShadow: Vijam and the Crimson Novas are DARK.
* DifficultButAwesome: More often than not, the Deck is very slow and inconsistent. When it works however, it can dish out large amount of damage that a successful Battle Phase is almost always a One-Turn-Kill.
* DishingOutDirt: Dark Ganex is an EARTH monster.
* {{Expy}}: Crimson Nova is another one of Blue-Eyes White Dragon, being a 3000 ATK monster with a 4500 ATK fusion monster that requires 3 copies of it as materials for its fusion summon.
* FusionDance: Crimson Nova Trinity can be Fusion Summoned using 3 Crimson Novas.
* LifeDrain: Cubic Aura can drain an enemy monster's ATK while simultaneously buff a Cubic monster's ATK (barring Vijam).
* LightEmUp: Indiora Doom Volt and Buster Gundil are LIGHT monsters.
* MeaningfulName: The archetype's OCG name can be translated in many ways, each of them corresponds with their theme and the movie theme in general.
* MyDeathIsOnlyTheBeginning: Both Indiora Doom Volt and Buster Gundil have trigger effects to recover advantage when they are finally fallen, which can even [[OhCrap recycle themselves]].
* {{Nerf}}: In the movie, the "Two Paths" monsters' Summon are treated as Spell Speed 2, thus can be spammed and evolved mid-Battle Phase. They are balanced to be regular monster effects in the official release, probably to prevent mid-battle Summon abuse as seen on Kozmos, and to prevent burn damage stacking by the Emperor line.
* NoHoldsBarredBeatdown: Gundil, if properly Summoned, is a 3000 ATK juggernaut that can attack 3 times. Summoning it on an empty field usually means One-Turn-Kill.
* NoSell: Crimson Nova is unaffected by the effect of monsters with less than 3000 ATK.
* NonindicativeName: Subverted. While [[https://yugipedia.com/wiki/File:CrimsonNovatheDarkCubicLord-MVP1-EN-UR-1E.png Crimson Nova]] and [[https://yugipedia.com/wiki/File:CrimsonNovaTrinitytheDarkCubicLord-MVP1-EN-UR-1E.png Crimson Nova Trinity]] appear to be the only members of the archetype that have body structures shaped like cubes, according to the anime all Cubic monsters are comprised of billions of minuscule cube-shaped cells, which scatter and reform as they evolve into more powerful forms or are destroyed in battle. The OCG averts this entirely, as their original name is '''Houkai''', which can be roughly translated as "Direction World".
* OurAngelsAreDifferent: The "Emperor Path" contains Fairy-Type monsters.
* PlayingWithFire: Vulcan Dragni and Blade Garoodia are FIRE monsters.
* ShockAndAwe: Averted with Indiora Doom Volt's attack in the anime, which is a WaveMotionGun, but played straight for his effect that inflicts burn damage, as it summons heavenly lightning to strike his opponent.
* StatusBuff:
** When properly Summoned, the "Two Paths" monsters gain a certain amount of ATK.
** Cubic Aura can buff the ATK of a Cubic monster other that Vijam, alongside draining an opponent's monster's ATK.
** Duza can buff itself proportional to the amount of differently-named monsters in your Graveyard during the turn a monster was sent there.
* TakingYouWithMe: Crimson Nova is one of the few non-banned legal cards that can end a Duel in a DRAW, by inflicting flat 3000 damage to both players during each End Phases of its controller's turn.
* WeakButSkilled:
** Downplayed with the "Two Paths"; while originally they have 0 stats, they gain HUGE ATK for their Level upon being Special Summoned, with Gandhail having 3000 ATK as a Level 4 monster. However, it's only because of their effect; negating it would reset their ATK to 0 again.
** Played straight with Vijam and Duza. The former have 0 stats while the latter only have 1600 (so-so for a Level 4 monster), but they each have excellent effects that are crucial to the theme's plays.
** Averted with the bosses. Crimson Nova has a raw 3000 ATK and NoSell ability, while Nova Trinity has 4500 ATK/3000 DEF, making those two the juggernauts of the archetype.
[[/folder]]

[[folder:[=CXyz=]]]
'''[[http://yugipedia.com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is an archetype of Xyz Monsters that can be Xyz Summoned by Chaos Xyz Change, with the effect of Rank-Up-Magic Barian's Force. In the ''ZEXAL'' anime, [=CXyz=] monsters are created by the Barians for the sole purpose of subduing the Number monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=] Dark Fairy Cheer Girl'' was used by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.
----
!!!Tropes associated with the [=CXyz=] monsters:
* AllYourPowersCombined: [=CXyz=] Barian Hope, in the anime, can use the effects of any Chaos Over One-Hundred Number attached to it as Xyz Material. Which, given the way Nasch summoned it, is all seven of them.
* BigBad[=/=]BigGood: Ironically not for the [=CXyzs=], but [=CXyz=] Barian Hope is this for the (Chaos) Over One-Hundred Numbers. His Rank represents the number of the members he can be Xyz Summoned by using one of them as an Xyz Material; in the anime, he was Xyz Summoned by using all seven of them as Xyz Materials. [[MeaningfulName As his names suggests]], he is the hope of the Seven Barian Emperors and their ultimate trump card.
* BlowYouAway: [=CXyz=] Skypalace Babylon is a WIND monster.
* BrainwashedAndCrazy: In the anime, the seven duelists who aren't Nasch are brainwashed by Rank-Up Magic Barian' Force. All of these seven [=CXyz=] monsters are summoned with that card.
* CastingAShadow: [=CXyz=] Dark Fairy Cheer Girl and [=CXyz=] Mechquipped Djinn Angeneral are DARK monsters.
* CoolButInefficient: Xyz Summoning them in the most normal way is difficult, since they require a lot of high-Level monsters. Some of them have uncommon Ranks, which makes it even more difficult to summon them. With Rank-Up Magic Spell Cards, it's [[DifficultButAwesome easier]] and more practical, since most of them require their previous form attached to them as Xyz Material (i.e. through Rank-Up) to gain their full effects.
* DishingOutDirt: [=CXyz=] Zubaba Saikyo General, [=CXyz=] Comics Hero Legend Arthur and [=CXyz=] Battleship Cherry Blossom are EARTH monsters.
* EnergyAbsorption: When Xyz Summoned with Rank-Up Magic Barian's Force, they steal the Xyz Materials (known as [[GratuitousEnglish Over]] [[SpellMyNameWithAnS Ray]] Units in the anime) of the opponent.
* EvilCounterpart: The [=CXyz=] monsters represent a corruption of Yuma's Chaos Xyz Change.
* ElementalPowers: They cover the Attributes LIGHT, DARK, FIRE, WIND and EARTH.
* GreenThumb: [=CXyz=] Battleship Cherry Blossom is a Plant-Type monster.
* LargeAndInCharge: [=CXyz=] Barian Hope is one of the largest monsters, larger than any other [=CXyz=] monster, and he's amalgamation of the Chaos Over One-Hundred Numbers.
* LightEmUp: [=CXyz=] Barian Hope and [=CXyz=] Simon the Great Moral Leader are LIGHT monsters.
* MechanicalLifeform: Almost everyone of them look mechanical, despite only [=CXyz=] Skypalace Babylon being a Machine-Type monster. Since most of their base forms look mechanical, too, it makes sense. The only [=CXyz=] monster who doesn't look like a machine is [=CXyz=] Dark Fairy Cheer Girl.
* NextTierPowerUp: The entire archetype is pretty much comprised of this for their respective base Xyz Monsters.
* OurFairiesAreDifferent: [=CXyz=] Dark Fairy Cheer Girl and [=CXyz=] Mechquipped Djinn Angeneral are Fairy-Type monsters.
* OverlyLongName: While [=CXyz=] Barian Hope is fine, the others have very long names.
* PersonalityPowers: Since their base forms already represent the character of their owners in the anime, the [=CXyz=] versions represent the corrupted version of said characters.
* PlayingWithFire: [=CXyz=] Coach Lord Ultimatrainer is a FIRE monster.
* PowerUpLetdown: Fairly common, with C92 and Angeneral being particularly dubious upgrades.
* TookALevelInBadass: With the exception of [=CXyz=] Barian Hope, [=CXyz=] monsters are more powerful versions of other cards their owners have.
** Mechquipped Angineer became [=CXyz=] Mechquipped Djinn Angeneral.
** Coach King Giantrainer became [=CXyz=] Coach Lord Ultimatrainer.
** Norito the Moral Leader became [=CXyz=] Simon the Great Moral Leader.
** Comics Hero King Arthur became [=CXyz=] Comics Hero Legend Arthur.
** Battlecruiser Dianthus became [=CXyz=] Battleship Cherry Blossom.
** Fairy Cheer Girl became [=CXyz=] Dark Fairy Cheer Girl.
** Skypalace Gangaridai became [=CXyz=] Skypalace Babylon. Interestingly, in the anime, Skypalace Gangaridai is used by Tobio Habara/[[DubNameChange Mayday Walker]], then his wife Umimi/[[DubNameChange Brooke]] ranks it up to its [=CXyz=] version.
** Zubaba General became [=CXyz=] Zubaba Saikyo General.
** [=CXyz=] Barian Hope itself can be seen as the upgraded form of ''all'' the Number [=C10X=] monsters.
* UniformityException: [=CXyz=] Barian Hope is the last monster of the archetype to be introduced in the anime, and differs from the rest of them in that it can be summoned by Xyz Evolution without a Rank-Up-Magic card, and lacks a base form (though it can be argued that the Number [=C10X=] monsters ''are'' its base forms).
[[/folder]]

[[folder:Cyberdark]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/625px_cyberdarkdragon_dp04_en_sr_ue.png]]
The '''[[http://yugipedia.com/wiki/Cyberdark Cyberdarks]]''' (spelled '''Cyber Dark''' in the OCG) are DARK Machine-Type and Dragon-Type monsters that act as the "Yin" to the "Yang" of the Cyber Dragons listed below. They ensnare Dragon-Type monsters in the Graveyard to power themselves up by stealing their power. They fuse into Cyberdark Dragon, who grows more powerful the more cards are in the Graveyard and Cyberdarkness Dragon which can negate effects. They're used by Ryo Marufuji/[[InSeriesNickname Kaiser]]/[[DubNameChange Zane Truesdale]] in the anime, though the Cyber Dragons are much more famous as his signature cards. They are later used by his younger brother Sho/[[DubNameChange Syrus]] as well.
----
!!!Tropes associated with the Cyberdarks:
* AnimalMecha: The Cyberdarks resemble the bones of a dragon, but they are Machine-Type monsters. Except Cannon and Claw.
* ArmorPiercingAttack: Cyberdark Horn can inflict Piercing Damage.
* BigCreepyCrawlies: They had a sense of this visually, primarily Edge, Cannon, and Claw.
* CastFromHitPoints: In the anime, if their owner's will is not strong enough, they will drain their health.
* CastingAShadow: They are all DARK monsters for obvious reasons.
* CombiningMecha: Cyberdark Dragon gets its wings from Cyberdark Edge, its body from Cyberdark Keel, and its head and horns from Cyberdark Horn. The same applies to Cyberdarkness Dragon which also adds Claw as a chest plate and Cannon as the cannon atop its back.
* DarkIsNotEvil: Despite being DARK monsters and being potentially dangerous to the owner, the Cyberdarks are not evil by their own nature. They are certainly ''not'' the reason why and how Kaiser became Hell Kaiser, and even Hell Kaiser wasn't an evil person, but morally twisted.
* DemBones: All of them resemble the parts of a skeleton for a fuller creature, which winds up being [[CombiningMecha rather true]].
* DubNameChange: From Cyber Dark to Cyberdark.
* EquippableAlly: Their speciality. The Main Deck trio can equip themselves with Level 3 or lower Dragon-Type monsters from the Graveyard when Normal Summoned. Cyberdark Dragon can equip itself with any Dragon-Type monster from the Graveyard when Special Summoned. Cannon and Claw are pretty explicitly designed as such, being Level 3 Dragon-Type monsters that can discard themselves to the Graveyard, and definitely look the part. Cyberdarkness Dragon can also equip any Machine-Type monster to itself from the Graveyard as well, leading to even more options to equip itself with.
* FusionDance:
** Cyberdark Horn + Cyberdark Edge + Cyberdark Keel = Cyberdark Dragon. "Cyberdark Impact!" makes it easier to Fusion Summon it.
** 5 Cyberdark Effect Monsters = Cyberdarkness Dragon. Visually, it's a combination of Horn, Edge, Keel, Cannon and Claw.
* GradualGrinder: Cyberdark Keel inflicts 300 damage to the opponent, if it destroys a monster in battle.
* MeaningfulName:
** Cyberdark Horn is named such because it gives Cyberdark Dragon its four horns.
** The Edge part of Cyberdark Edge probably refers to its wing tips being as sharp as blades.
** Cyberdark Keel is named after the keel of a ship, as it becomes the body of Cyberdark Dragon.
** Cyberdark Cannon is named after, well, a cannon, and became the one attached to the back of Cyberdarkness.
* MightyGlacier: Because Cyberdarks focus on Normal Summoning and don't get much out of Special Summons, they usually only have a small handful of monsters out at a time. However, their ability to gain ATK by equipping monsters from the Graveyard makes them much more powerful than other comparable monsters.
* MythologyGag:
** Their unique fusion Spell, [[https://yugipedia.com/wiki/Cyberdark_Impact! Cyberdark Impact!]], is named after the booster where the archetype debuted. Ironically, the card itself debuted in Tactical Evolution, which began circulation half a year later.
** Cyberdarkness Dragon's ability to equip Machine-Type monsters to itself may be a reference to the Marufuji brothers using the anime-only card Rebirth Judgment to change Cyber End Dragon in their Graveyard to Dragon-Type so they could equip it to Cyberdark Dragon.
* {{Nerf}}: They were on the receiving end of this coming from the anime, where they could get Level 4 Dragon monsters as well from either player's Graveyard. With some setup, they could theoretically come out with ''3200 ATK'' (3400 ATK with double attacking when equipped with Leng Ling).
* NotTheIntendedUse: Cyberdarks were a rather terrible archetype from the get-go, and it took many years for the addition of new members to bring them back up to speed. Midway, though, the game introduced Dragunity monsters, which involved low-Level Dragon Tuners that can be equipped to other members and bestow effects while equipped. The Dragunities functioned without caring about how they got equipped, and thus the Cyberdarks found temporary new life (and access to Synchro Summons) in an unlikely partnership.
** Cyberdark Claw's ability to dump monsters from the Extra Deck was most likely meant to be setup for Cyberdark(ness) Dragon, who would come out and equip itself with something like Five-Headed Dragon. However, it also opened up a lot of additional strategies, such as sending Elder Entity N'tss to the Graveyard in order to target and destroy a card.
* NumerologicalMotif: The Main Deck trio have each 800 ATK and DEF. The additional duo also have 800 DEF, but 1600 ATK.
* OurDragonsAreDifferent: Cyberdark Dragon is a Machine-Type monster resembling a skeletal dragon. The same goes to Cyberdarkness Dragon, but with MoreDakka. However, Cyberdark Cannon and Cyberdark Claw are indeed Dragon-Type monsters, despite looking like body parts like the original trio.
* PowerTrio: They first three Main Deck Monsters: Cyberdark Horn, Cyberdark Edge and Cyberdark Keel. The three of them formed the original Cyberdark Dragon.
* ShadowArchetype: To the Cyber Dragons. They are both Cyber sub-archetypes and are related to dragons.
* ThreePlusTwo: The original Cyberdark trio was later expanded into a quintet with the inclusion of Cannon and Claw.
* TookALevelInBadass: With the advent of Cyberdark Cannon & Claw, the archetype can now search everything they need, provide big numbers for their monsters, and provide setup with the Graveyard. Cyberdarkness Dragon is a more direct version of this for Cyberdark Dragon, being the intended fusion of the original three + Cannon & Claw, comes out with double it's original ATK, and a very powerful omni-negation it can make frequent use of.
[[/folder]]

[[folder:Cyber Dragon / Chimeratech]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_cyberdragon_ys18_en_c_1e.png]]
[[caption-width-right:230:When you absolutely, positively need something dead in one hit, accept no substitutes.]]
'''[[http://yugipedia.com/wiki/Cyber_Dragon Cyber Dragon]]''' is a LIGHT Machine-Type monster with allies of the same Type and Attribute based on mechanical dragons. It relies on brute force, Special Summoning itself from the hand for a quick beatstick and fusing into very powerful combined forms are promised to do serious damage if your opponent cannot stop them, highlighted by Cyber End Dragon and its ArmorPiercingAttack that deals damage when it attacks Defense Position monsters. The archetype later received Xyz support, allowing the Cyber Dragons to merge into Cyber Dragon Nova and Cyber Dragon Infinity.

Another evolution line is the '''[[http://yugipedia.com/wiki/Chimeratech Chimeratech]]''' archetype: DARK Fusion Monsters with very powerful effects and they can be summoned with a very high number of Fusion Materials, which also includes Cyber Dragon.

In the anime and manga they are Ryo Marufuji/[[InSeriesNickname Kaiser]]/[[DubNameChange Zane Truesdale's]] signature cards. They are later used by his younger brother Sho/[[DubNameChange Syrus]] as well. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

The archetype is featured in the Structure Deck: ''Cyber Dragon Revolution''.
----
!!!Tropes associated with the Cyber Dragons:
* AnimalMecha: The mecha part is more important purposes of rules, they're considered Machine-Types, not Dragon-Types.
* ArmorPiercingAttack: Cyber End Dragon can inflict Piercing Damage.
* BackFromTheDead: Cyber Dragon Nova can bring back a Cyber Dragon from the Graveyard if an Xyz Material is detached. It can also bring back a Machine-Type Fusion Monster if it dies.
* CannibalismSuperpower: Cyber Dragon Nova can also get more power if the player sends a Cyber Dragon on their side of the field or hand to the banished pile. As well, its upgraded form, Cyber Dragon Infinity, can absorb other Attack Position monsters as Xyz Materials to increase its ATK and allow it to negate effects.
* BreathWeapon: Cyber Dragon's attack, Evolution Burst.
* CastingAShadow: The Chimeratechs are DARK monsters.
* EvolutionaryLevels: Cyber Larva --> Proto-Cyber Dragon --> Cyber Dragon Zwei --> Cyber Dragon Drei --> Cyber Dragon --> Cyber Twin Dragon --> Cyber End Dragon --> Cyber Eltanin / Chimeratech Overdragon / Chimeratech Fortress Dragon.
* FusionDance: Cyber Dragon fuses with:
** Another Cyber Dragon/Proto-Cyber Dragon/Cyber Dragon Zwei/Cyber Dragon Drei to form Cyber Twin Dragon.
** Two other Cyber Dragons/Proto-Cyber Dragons/Cyber Dragon Zweis/Cyber Dragon Dreis to form Cyber End Dragon
** Any number of Machine-Type monsters to form Chimeratech Overdragon.
** One or more other Cyber Dragon monsters to form Chimeratech Rampage Dragon.
** Any number of monsters in the Extra Monster Zones to form Chimeratech Megafleet Dragon.
** Cyber Dragon also performs a Contact Fusion with Machine-Type monsters to form Chimeratech Fortress Dragon.
* GratuitousGerman: Quite a bit. Cyber Dragons Zwei, Drei, and Vier are taken from the German for "two", "three", and "four", respectively; Herz means "heart", while the Link Monster, Zieger, means "pointer".
* HunterOfHisOwnKind: Interestingly and ironically, Chimeratech Fortress Dragon saw play more often as a tech choice ''against'' Cyber Dragon than an addition to Cyber Dragon decks. Because the materials can come from either side of the field with no restrictions, it automatically made summoning Cyber Dragon a liability for the opponent, as you can simply steal that Cyber Dragon along with one other Machine and turn it into a Fortress Dragon for yourself (basically, a Kaiju since ''way'' before Kaiju were a thing).
* InstantAwesomeJustAddDragons: Dragon-themed robots are fan favorites. A given, since Kaiser is an {{Expy}} of Kaiba.
* LightEmUp: They're all LIGHT monsters, except the Chimeratechs.
* LoopholeAbuse: In a similar manner to the Harpies and the Skull Servants, you can only have three copies of Cyber Dragon in your deck, so needing it in play to use its specific support cards is tricky. Thus cards like Cyber Dragon Core, Cyber Dragon Zwei, and Cyber Dragon Drei, specify that their names are treated as Cyber Dragon while in the Graveyard and/or on the field, giving you functionally nearly two dozen copies to run through for effects. An otherwise unrelated support card notes this, "Three of a Kind", a card that demands you have three copies of the same card in play, and the card art shows the duelist doing this via a Cyber Dragon, a Proto-Cyber Dragon, and a Cyber-Dragon Zwei.
* MeaningfulName:
** "Chimeratech" originate from the "Chimaera", a mythical beast that had the heads of a lion, goat and snake. More recently, "chimaera" refers to the idea of combining things that occur naturally, much like both monsters are fused from varying Machine-Type monsters.
** Eltanin, also called Gamma Draconis, is the brightest star in the constellation Draco. The name comes from Arabic (التنين at-tinnīn) meaning The Dragon, which is the name of the constellation. The star itself is called (رأس التنين raʾs at-tinnīn) The Dragon's Head.
* MultipleHeadCase: Its fused forms, which indicates the strength it has within those forms. UpToEleven with Chimeratech Overdragon and Chimeratech Fortress Dragon, which grow one head for each Fusion Material used in their summoning.
* MythologyGag: The GratuitousGerman in the series' later cards is more than just a stylistic choice. In the original ''GX'' anime, their Ryo Marufuji was given the nickname "Kaiser", the title used by rulers of Imperial Germany.
* {{Nerf}}: In the anime, Chimeratech Overdragon's effect was different than its real life counterpart. In the anime it could attack as many times (including direct attacks) as the amount of monsters used to play it, while its real life counterpart's effect only allows multiple attacks to monsters, but direct attacks aren't allowed.
* OneHitKill: The entire Deck. Let's see:
** Cyber End Dragon summoned with Power Bond has 8000 ATK, enough to wipe the opponent out with a single direct attack.
** Cyber Twin Dragon summoned with Power Bond can attack twice with 5600 ATK, for a grand total of 11200 damage.
** Chimeratech Rampage Dragon [[RuleOfThree summoned with Power Bond]] gets 4200 ATK and can attack up to three times for up to 12600 damage.
** Chimeratech Overdragon can have arbitrarily high ATK, with the only limit being the number of Fusion Materials. Dump every monster in your Deck with Future Fusion and then combine them with Overload Fusion, and you get a behemoth with 5-digit ATK that can also attack every monster the opponent controls.
** Then, Chimeratech Fortress Dragon can be Special Summoned via Contact Fusion using a Cyber Dragon and any Machines on either field, then gaining 1000 ATK for each Machine used to Summon it. If DNA Surgery, which can alter the Type of every monster on the field—into Machines, for instance—is on the field, this can result in a total board clear ''and'' a monster with more than enough ATK to punch through for the win.
** Finally, all of the above can be combined with Limiter Removal to double their ATK, in case you're [[ThereIsNoKillLikeOverkill not killing the opponent hard enough]].
* {{Ouroboros}}: Cyber Ouroboros. An Ouroboros is a serpent that bites it own tail, forming a circle. It symbolizes the endless cycle of the end followed by the beginning. This symbol is used in Alchemy. This also represents its effect. A card is banished, another is sent to the Graveyard, and another replaces it in the hand.
* SituationalSword: Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon can be Summoned using a Cyber Dragon and various monsters from either side of the field without needing Polymerization. The former is great against other Machine-based Decks, while the latter is exceptionally powerful in breaking apart an opponent's Extra Link. Chimeratech Fortress Dragon also has elements of TakesOneToKillOne in its Summoning mechanic.
* UnskilledButStrong: The basic Cyber Dragon has no effects other than the ability to Special Summon itself from your hand if the opponent has a monster and you don't. That alone made it good enough to run on its own in a multitude of decks, since a 2100 ATK beatstick that can be summoned for free and ''did not'' use up your Normal Summon was quite intimidating for its day and age.
[[/folder]]

[[folder:Cyber Girls / Cyber Angels]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_cyberangelvrash_dpdg_en_c_1e.png]]
[[caption-width-right:230:Never sacrifice style for strength.]]
The '''[[http://yugipedia.com/wiki/Cyber_Girl Cyber Girls]]''' are a series of female EARTH and LIGHT Warrior-Types based on sports stars. They lack power but have varied effects. Their leader is Cyber Blader, who gains various effects as the opponent summons more monsters. They are used by Asuka Tenjoin/[[DubNameChange Alexis Rhodes]] in ''GX'' and ''ARC-V''.

Also included among the group are the '''[[http://yugipedia.com/wiki/Cyber_Angel Cyber Angels]]''', a sub-group of Ritual Monsters that supports LIGHT Fairy-Type monsters.
----
!!!Tropes associated with the Cyber Girls and Cyber Angels:
* AdaptationalModesty: The art for most of them was altered for American release; cup size for all of them was reduced, Gymnast's cleavage was covered, and Idaten's bikini changed to a leotard. Even Tutu's short skirt was deemed too risqué, and was lengthened.
* AntiMagic:
** Cyber Prima's effect destroys all face-up Spell Cards on the field is she is Tribute Summoned.
** Cyber Blader's effect causes any of the oppponent's card effects to be negated if they control exactly three monsters.
* ArmorPiercingAttack: Cyber Angel - Dakini gives the Piercing Damage ability to any Ritual Monster, including herself, while she's on the field.
* BilingualBonus: Étoile is the French word for "star." Etoile Cyber's name is derived from "danseuse étoile," a French phrase meaning "prima ballerina". Additionally, l'étoile is the highest recognized ballet rank in Paris.
* BladeBelowTheShoulder: Blade Skater.
* CompositeCharacter: Cyber Angel - Vishnu is an odd combination of Cyber Angel - Dakini (Asuka's ace monster in ''GX'') and Odd-Eyes Rebellion Dragon. Like Dakini, Vishnu is MultiArmedAndDangerous and Vishnu's effect is very similar to Odd-Eyes Rebellion's, both of them also having 3000 ATK to boot.
* ConfusionFu: Cyber Blader is potentially devastating to the opponent because they will constantly have to readjust their strategy as this monster's effect varies wildly with the number of monsters they control.
* DanceBattler: All of the Cyber Girls plus Blade Skater.
* FusionDance: Etoile Cyber + Blade Skater = Cyber Blader.
* GenderFlip: Some of the Cyber Angels, such as Idaten and Vishnu, are named after male mythological figures and deities.
* ManOfKryptonite: Cyber Angel - Vishnu is designed to destroy Fusion Monsters. In the real life, this is extended to all Extra Deck-Summoned monsters, including Pendulum Monsters Summoned from there.
* MsFanservice: All of the Cyber Girls; moreso with Etoile Cyber.
* MultiArmedAndDangerous: Dakini and Vishnu have four arms and they are the strongest of the Cyber Angels. Nasatya also has four arms and while she has the lowest ATK of all Cyber Angels, her third effect makes her dangerous.
* {{Nerf}}:
** A minor one. Cyber Blader was a Level 6 monster in the anime, which allowed her to be equipped with the Equip Spell Card Fusion Weapon. However, her counterpart in the card game is Level 7 and as such, cannot use Fusion Weapon.
** Cyber Angel - Benten and Cyber Angel - Idaten had their effects slightly changed compared to their anime selves: the damage Benten inflicts is now based on the destroyed monster's original DEF, while Idaten can only add Ritual Spell Cards to the hand instead of any Spell Card. On the other hand, they both gained an additional effect.
** Inverted with Cyber Angel - Dakini who not only gained a new effect like the other two but had both of her original ones buffed: her first effect forces the opponent to send a monster to the graveyard instead of destroying it, meaning it can bypass effects that protects against destruction while her ability to inflict Piercing Damage has been extended to all of her controller's Ritual Monsters.
** Also inverted with the archetype's Ritual Spell, Machine Angel Ritual. In addition to allowing the total Level of the tributed monsters to exceed the Level of the Ritual Monster, it can now be banished to protect a LIGHT monster from destruction.
** Inverted again with Vishnu, in which her effect is extended to all Extra Deck monsters instead of just Fusion Monsters.
** Nasatya follows the trend of the Cyber Angels inverting this trope by having her attack negating effect buffed so that it doesn't require another Cyber monster on the field and being able to activate when any Ritual Monster is attacked, not just Nasatya herself.
* OddNameOut: Blade Skater is the only Cyber Girl which doesn't have Cyber in her name.
* OlympusMons: Asuka's cards aren't magical, but the Cyber Angels are based on the beings related to Buddhism and Hinduism.
* OurCentaursAreDifferent: In addition to having the lower body of a horse, Cyber Angel Nasatya also has four arms, four eyes and four ''breasts''.
* SensualSpandex: Virtually all members of the archetype wear very form-fitting bodysuits.
* StatusBuff:
** Etoile Cyber increases her ATK by 500 if she attacks directly.
** Cyber Blader's ATK is doubled as long as the opponent controls a monster.
** Should Cyber Angel - Idaten be Tributed, all Ritual Monsters on her controller's field will receive an additional 1000 ATK and DEF.
* PowerNullifier: As long as the opponent controls exactly three monsters, Cyber Blader will negate the effect of all their Spell and Trap Cards as well as those of their effect monsters.
* ThemeNaming:
** Each Cyber Girl, and Blade Skater, has a name related to sports.
** The names of the Cyber Angels come from various figures or beings related to Buddhism and Hinduism, in particular The Seven Lucky Gods.
[[/folder]]

[[folder:D/D / D/D/D / Dark Contract]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ddd.png]]
[[caption-width-right:250:History come to life...to bring you to death.]]
'''[[http://yugipedia.com/wiki/D/D D/D]]''' ('''DD''' in the OCG) are a group of Fiend-Type monsters used by Reiji Akaba in ''Anime/YuGiOhArcV''. They focus on swarming the field and searching cards in order to facilitate the summoning of their "boss" monsters, the '''[[http://yugipedia.com/wiki/D/D/D D/D/D]]''' ('''DDD''' in the OCG), all of them being either Fusion, Synchro, Xyz or Pendulum Monsters. They also make use of the '''[[http://yugipedia.com/wiki/Dark_Contract Dark Contract]]''' cards, Spell and Trap Cards with powerful effects that cause their controller to lose life points as long as they are on the field.

The archetype is featured in the Structure Deck: ''Pendulum Domination''.
----
!!!Tropes associated with the D/D and D/D/D:
* AbsurdlySharpClaws: D/D/D Dragonbane King Beowulf attacks with his claws.
* AntiMagic: The D/D archetype has access to multiple cards able to deal with Spell/Trap cards, be it their opponent's or their own.
** D/D/D Duo-Dawn King Kali Yuga can destroy all Spell and Trap Cards on the field during either player's turn.
** D/D/D Dragonbane King Beowulf can destroy all Spell and Trap Cards in each player's Spell & Trap Zones during your Standby Phase.
** D/D/D Cursed King Siegfried can negate 1 face-up Spell/Trap Card's effects until the next Standby Phase. His effect can be activated during either player's turn.
* ArmorPiercingAttack: Beowulf's Continuous Effect allows every D/D monster you control to inflict Piercing Damage. Zero Maxwell and Zero Laplace can also deal piercing damage on their own and both have effects, reducing the DEF of a monster to 0 for Maxwell and having its ATK become double the original ATK of the monster it battles for Laplace, which let them increase the amount of damage they can do with said ability.
* AutomaticCrossbow: D/D/D Markman King Tell has one.
* AnAxeToGrind: D/D Proud Ogre wields a battle axe.
* BadassCape: Abyss Ragnarok, Caesar Ragnarok, Alexander, Gilgamesh, Kaiser and Leonidas wear those.
* BattleAura: Most of the D/D/D monsters are covered by auras.
* {{BFS}}: Wielded by Genghis, Alexander, Caesar, Kaiser, Siegfried and Leonidas.
* CallBack: The artworks of the Dark Contracts feature older cards.
* CastFromHitPoints: The Dark Contracts as well as some of the D/D monsters have an effect that damage their controller while they are on the field.
* CombatMedic: Oracle King d'Arc has 2800 ATK and instead of taking effect damage, you gain Life Points instead.
* CoolChair: [[https://68.media.tumblr.com/52c8b1995b938bc12a35b6e751f21efe/tumblr_nzodidc3cM1upn9yco1_1280.jpg Abyss Ragnarok and Kali Yuga sit on thrones]], and they even attack while sitting on their thrones. The anime features Caesar Ragnarok sitting on a throne when he is summoned, but it breaks when the summon is complete.
* CorruptCorporateExecutive: Between them being Fiend-Types, their support cards being called Dark ''Contracts'', and the corporate-based puns in their original names, the entire archetype comes off as one big "evil corporation" joke.
* CuttingTheKnot: [[http://yugipedia.com/wiki/Contract_Laundering Contract Laundering]], which simply has you destroy the contracts before you have to pay, and reaping all of the benefits for it.
* DarkIsNotEvil: Despite the archetype being very sinister, they are this trope, thanks to their user in the anime, SupportingLeader Reiji.
* DealWithTheDevil: The Dark Contract cards seem to invoke this trope.
* DidYouJustScamCthulhu: The archetype contains a few ways to get around effect damage, ''including'' the damage that Dark Contract cards inflict on the controller. In essence, this enables the controller to reap the benefits of a DealWithTheDevil without having to pay the associated cost.
* DifficultButAwesome: D/D/D decks are very powerful and can easily generate massive advantages and such, but a common comment about them by most players is that they're incredibly difficult to get a hold of because of just ''how many options'' the deck has, and as such, is really hard to keep track of everything. Indeed, D/D/D decks can be played in many ways, from pure beatdown to control to everywhere in between. It has a very high learning curve because of it, but once you master it, it's truly a powerhouse to behold.
* DubNameChange: From DD to D/D, and DDD to D/D/D. In the dub, instead of saying "DD" or "DDD", they say "Double D" and "Triple D".
** Temujin --> Genghis.
** Ceasar --> Caesar.
** Hell Armageddon --> Armageddon.
* ElementalPowers: There is at least one D/D monster for every Attribute except LIGHT.
** BlowYouAway: D/D/D Gale King Alexander and D/D/D Gale High King Executive Alexander are WIND monsters.
** CastingAShadow: The majority of the D/D and D/D/D monsters are DARK monsters.
** DishingOutDirt: D/D/D Boulder King Darius is the only EARTH monster. Him being an Xyz Monster breaks the elemental pattern that was established by the elemental trio.
** MakingASplash: D/D/D Wave King Caesar and D/D/D Wave High King Executive Caesar are WATER monsters.
** PlayingWithFire: D/D/D Flame King Genghis and D/D/D Flame High King Genghis are FIRE monsters.
* EvilLaugh: Some of them have a menacing laugh in the anime, most notably Kali Yuga.
* EvilOverlord: The D/D/D monsters are all this, but rather than evil, they are sinister at worst.
* {{Expy}}:
** D/D/D Doom King Armageddon is ''ARC-V''s stand-in for Blue-Eyes White Dragon, being a monster with 3000 ATK that serves as the rival's ace card.
** Divine Go-D/D/D Zero King Zero God Reiji is one of Obelisk the Tormentor, being one of three cards refered to as God cards and the only one of the three that has a humanoid apperance. In addition, both Zero God Reiji have effects that require tributing other monsters and were used by the rival character of their respective series.
* FashionableAsymmetry: Under Kali Yuga's left eye, there is a lightning mark on his mask. And his right leg is not covered by his black cloth.
* FunWithAcronyms: D/D(/D) stands for Different Dimension (Demon). However, this doesn't apply to the actual card game.
* FusionDance: Genghis, d'Arc, Beowulf, High King Genghis, Purple Armageddon and Caesar Ragnarok are all Fusion Monsters, but the latter is also a literal fusion of Wave King Caesar and Oblivion King Abyss Ragnarok, as evidenced by the name. The Fusion Materials are not very specific. Genghis and d'Arc require only two D/D monsters, Beowulf requires one D/D/D monster and one D/D monster, Caesar Ragnarok and Purple Armageddon both require two D/D/D monsters and High King Genshis requires two D/D monster with at least one being level 5 or higher.
* HellHound: D/D Cerberus and D/D Orthros, if their names aren't obvious enough.
* HighCollarOfDoom: D/D/D Duo-Dawn King Kali Yuga has one.
* HornedHumanoid: Abyss Ragnarok and his evolutions: Caesar Ragnarok and Kali Yuga.
* LoopholeAbuse: Some of the monsters have effects that either find loopholes to benefit themselves (d'Arc, for example, turns the 1000 LP requirement into giving you LP) or making them one-sided.
* LuckilyMyShieldWillProtectMe: Flame King Genghis and Rebel King Leonidas are equipped with sword and shield.
* MechanicalMonster: Hell Armageddon, its evolutions and Chaos Apocalypse look mechanical. The D/D Savants count as well.
* MultiArmedAndDangerous: Flame High King Executive Genghis is this, gaining an additional pair of arms over his base form and wielding a pair of swords, in addition to the sword and shield his previous form already had.
* MythologyGag:
** Dragonbane King Beowulf may be a mockery of the franchise's trend to give rival characters Dragon-Type ace cards with 3000 ATK, which was broken by Reiji Akaba. Beowulf is called a "Dragonbane King" but is not a Dragon-Type monster (and does not even look like one), has 3000 ATK but is not Reiji's ace monster, and is named after someone who mutually killed a dragon (and was killed by one).
** In the anime, Wave High King Caesar had an effect that negated the activation of an effect that would Special Summon a monster, and then raised its ATK by the ATK of the monster that would have been Summoned. Another effect allowed it to graint this ATK boost to a "D/D" monster on the controller's field. The OCG card combines both of these effects into a single effect that negated the activation of an effect that would Special Summon a monster, and then raised the ATK of both Caesar and another D/D monster on the controller's field by 1800. That amount may sound arbitrary, but it is a reference to how the effect was used in the anime, where Reiji negated Zarc's attempt to Special Summon Supreme King Dragon Darkwurm, which had 1800 ATK.
** Purplish, Whitest and Darkness are based on the final villains from previous eras. Purplish's appearance is inspired by both, ''Duel Monster's'' Zorc Necrophades and ''GX's'' Darkness. Whitest is a reference to ''Z-One'' from ''5D's'', and Darkness is a reference to Don Thousand from ''ZEXAL'' and has Darkness's name in his own.
* {{Necromancer}}: Genghis, Alexander, Abyss Ragnarok and D/D Night Howling can all revive D/D monsters.
* {{Nerf}}:
** In his first appearance in the anime, Alexander's revival effect is less restricted and he can destroy an enemy monster after destroying one in battle. In subsequent anime appearances, Alexander's effects are changed to match the OCG card.
** Kali Yuga has more broken effects in the anime and his effects cannot be negated.
* NamesToRunAwayFromReallyFast: A sizable chunk of D/D/D monsters are named after the end of the world (Oblivion King Abyss Ragnarok, Chaos King Apocalypse, etc). Taken to the extreme (or parodied) with D/D/D Superdoom King Darkness Armageddon.
* NextTierPowerUp: Abyss Ragnarok has two evolutions so far: Caesar Ragnarok (shared with Caesar) and Kali Yuga. Genghis, Alexander, and Caesar receive this in the form of the High King Executive monsters. Armageddon has three: Purplish, Whitest and Darkness. None of these monsters require their original forms to summon them, though.
* OneSteveLimit: The archetype's name is similar to the D.D. series of cards. This is even referenced on the artwork of D/D Recruit.
* OurDemonsAreDifferent: They are all Fiend-Type monsters with very different looks.
* OurDragonsAreDifferent: D/D/D Dragon King Pendragon might look like a dragon, but it's a Fiend-Type monster.
* OverlyLongName: The most prominent example was D/D/D (Different Dimension Demon) Wave [Oblivion] King Caesar Ragnarok until Different Dimension Demon Superdoom King Purplish [Hell] Armageddon, Different Dimension Demon Superdoom King Whitest [Hell] Armageddon and Different Dimension Demon Superdoom King Darkness [Hell] Armageddon made their appearance.
* PeekABangs: Marksman King Tell's left eye is covered by his hair.
* PowerNullifier: D/D/D Duo-Dawn King Kali Yuga; when he is Xyz Summoned, the effects of every other card on the field are negated until the End Phase, and neither cards nor effects can be activated on the field for the rest of the turn.
* PowerTrio: Genghis, Alexander, and Caesar, as shown in the anime. In the real life card game, it's still completely possible to summon all three of them in one turn due to the effects of the former two.
* ScarfOfAsskicking: Cursed King Siegfried wears a long red scarf that looks similar to Reiji's.
* ShadowArchetype: The D/D/D archetype is the Fiend-Type counterpart to the Odd-Eyes archetype, both of their anime users being rivals. Both archetypes are focused on different Special Summon mechanics and have several boss monsters.
** Dragon King Pendragon is the counterpart to Odd-Eyes Saber Dragon, both of them being a reference to King Arthur and both of them being featured in the 2015 Starter Deck.
** [Hell] Armageddon becomes this to Odd-Eyes Pendulum Dragon at the end of the era, as it receives Fusion/Synchro/Xyz-Pendulum hybrids as its upgrades, just like Odd-Eyes Pendulum Dragon.
* SheIsTheKing: D/D/D Oracle King d'Arc, despite being female.
* SixthRanger: D/D/D Supreme King Kaiser is a member of the Supreme King archetype, but since it's divided into two sub-archetypes, Kaiser doesn't get support from either of them nor does he support the archetype at all.
* SmurfettePrinciple: d'Arc is the only female D/D/D monster so far.
* TheSouthpaw: Cursed King Siegfried is wielding his sword with his left hand, as shown on the artwork and in the anime.
* ThemeNaming: Aside from the name inspirations, the D/D/D monsters have all the title "King" in their names.
** NamedAfterSomebodyFamous: The D/D/D monsters are named after famous conquerors, rulers, and other military figures, such as Alexander the Great, Genghis Khan, and Joan of Arc. The D/D Savants are named after historical scientists.
** ReligiousAndMythologicalThemeNaming: Most of the D/D monsters and some D/D/D monsters, on the other hand, derive their names from mythological and religious figures like Lilith or Cerberus.
* TooManyBelts: D/D/D Oblivion King Abyss Ragnarok has many of them and uses them as CombatTentacles.
* WalkingArmory: D/D/D Abyss King Gilgamesh has multiple weapons on him.
* WingedHumanoid: Oracle King d'Arc has devil wings.
* WolfMan: Dragonbane King Beowulf is one.
[[/folder]]

[[folder:Danger!]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tsuchinoko_2.png]]
[[caption-width-right:250:Pick a card. Any card.]]
'''Danger!''' is an archetype of DARK monsters based on various cryptids from around the world. Their monsters all share a common effect: by revealing it from your hand, you can make your opponent pick a random card in your hand to discard. If you didn't discard the one you revealed, it gets summoned from your hand and you can draw a new card. Of course, they all also have effects that activate when discarded, so ideally you win either way.

----
!!!Tropes associated with Danger!:
* BigfootSasquatchAndYeti: Bigfoot! was one of the first cards of the archetype to be revealed.
* CastingAShadow: All of the Danger! monsters have the DARK attribute.
* {{Chupacabra}}: Chupacabra! is depicted as a green demon with a LampreyMouth for a tongue.
* CoolVersusAwesome: "Danger! Zone" shows Bigfoot! fighting Nessie!
* FearsomeCrittersOfAmericanFolklore: Jackalope, a jackrabbit with antelope antlers. Much like in the legends, it's an elusive and shy animal that is being hunted in its card artwork.
* MortonsFork: The archetype's gimmick is this in a nutshell. If your opponent doesn't make you discard the monster you revealed, then you'll get to summon it while, on the other hand, if they do pick the right card, this will only cause the discarded monster's effect to activate.
* TheMothman: Mothman! makes an appearance, and is depicted as a WingedHumanoid with glowing eyes much like its most popular interpretation.
* OurCryptidsAreMoreMysterious: The archetype's theme. All the monsters are based on creatures whose existence is based entirely on anecdotal evidence and local folklore.
* OurWerewolvesAreDifferent: Dogman! is based on the Michigan Dogman, a humanoid wolf whose sight is usually regarded as a bad omen. Unlike traditional werewolves, the dogman is incapable of shapeshifting and is more commonly considered just a dangerous animal.
* PaintingTheMedium: Two Danger! monsters (Jackalope? and Tsuchinoko?) feature an additional question mark after the archetype name string, turning the standard exclamation mark into an interrobang, as if the one making the exclamation was confused by what they are seeing. To drive the point further, the monsters' names are not punctuated with an exclamation mark, but a question mark instead. Sure enough, those monsters are not the large and threatening beasts that comprise the rest of the archetype, but [[RidiculouslyCuteCritter Ridiculously Cute Critters]] instead.
* PunctuatedForEmphasis: The archetype's name string ends with an exclamation mark, and most of its cards do this with their names as well.
* SinisterSilhouettes: Not much can be seen in Mothman!'s artwork, only its glowing eyes and the part of its body where the flashlight is shining on.
* StockNessMonster: Nessie! is based on the TropeNamer itself, while Ogopogo! is a reference to the Canadian monster thought to inhabit Okanagan Lake.
* SpellMyNameWithAnS: Yes, the exclamation point is part of the archetype name.
* {{Youkai}}: Tsuchinoko, a snake whose central girth is wider than its head and tail. Ironically, while in the legends it's a nimble, intelligent and highly venomous reptile, in the card artwork it's an adorable and harmless little snake.

[[/folder]]
[[folder:Dark King of the Abyss]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkkingoftheabyss_lcyw_en_scr_1e.png]]
[[caption-width-right:250:I'll get you next time, Ha Des!]]
'''[[http://yugipedia.com/wiki/Dark_King_of_the_Abyss Dark King of the Abyss]]''' is a DARK Fiend-type normal monster. He was once a powerful ruler of darkness, before being usurped by his rival, Dark Ruler Ha Des.

----
!!!Tropes associated with Dark King of the Abyss:

* BackFromTheDead: Can be seen returning to life after being killed by Revived Ruler Ha Des in Powerful Rebirth and Reject Reborn.
* EvilOverlord: As his name and description implies, he used to rule over darkness until Ha Des forced him out.
* EvilVersusEvil: There is a war between Dark Ruler Ha Des and Dark King of the Abyss. Ha Des tricked Dark King out of his throne with Demotion. Dark King got his revenge, but was killed by the Revived Ruler Ha Des.
* IncrediblyObviousBomb: Gives one of these to Dark Ruler Ha Des in Hate Buster, lit fuse and all.
%%* TheRival: To Dark Ruler Ha Des.
* YourSoulIsMine: Can be seen draining Dark Ruler Ha Des' soul in Mind Drain and Soul Drain.
[[/folder]]

[[folder:Darklords]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darklord_0.png]]
[[caption-width-right:250:Better to reign in hell, than serve in the Sanctuary.]]
The '''[[http://yugipedia.com/wiki/Darklords Darklords]]''', known as '''Fallen Angel''' (堕だ天てん使し ''Datenshi'') in the OCG, are an archetype of DARK Fairy-Type monsters representing fallen angels. They are almost universally high-level and thus hard to summon, but have generally high power and potent effects. Later members of the group have effects that lets discard themselves and/or other Darklords card as well as the ability to copy the effect of their Spell and Trap Cards in the Graveyard. They are used by Midori Hibiki in the ''GX'' manga.
----
!!!Tropes associated with the Darklords:
* AntiRegeneration: Nurse Reficule's effect causes any effect that would make the opponent gain LP instead inflict the same amount of damage to them.
* ArmorPiercingAttack: Edeh Arae's gains this effect if he is [[CameBackStrong Special Summoned from the Graveyard]].
* AscendedDemon: Nasten is featured on the artwork of Darklord Contact standing at an altar, and then in the artwork of The Sanctified Darklord kneeling before a figure resembling the man in the Solemn cards (implied to be {{God}}) inside a church-like building. This suggests that Nasten was trying to contact {{God}} in the former card's artwork and and is seeking redemption from him in the artwork of the latter card.
* BilingualBonus: Superbia's name is the latin word for "pride". While this emotion is commonly viewed as a sin, it can also be interpreted as the positive feeling of fulfillment one has towards their own beliefs, as a result of being praised by those whom they are attached to. This ties in with Superbia's effect, as it Special Summons a fellow Fairy monster from the [=GY=], symbolizing him recruiting a friend to the Darklords' cause.
* {{Bowdlerise}}:
** The archetype is known as "Fallen Angel" in the OCG. The TCG initially translated this as "Fallen One", and later "Darklord", which became the name of the series, and later archetype as a whole.
** Given that the OCG name of "Fallen Angel Lucifer" would be likely deemed inappropriate for a card marketed to western children, the TCG changed his name to "Darklord Morningstar", which makes sense, as "Lucifer" was the Latin name for Venus as the morning star in the ancient Roman era.
* CameBackStrong: Superbia and Edeh Arae gain their effects when they are Special Summoned from the Graveyard.
* CastingAShadow: They are all DARK monsters.
* DarkIsNotEvil: The Darklords are fallen angels planning a rebellion against God, yet they are the signature cards of Midori Hibiki, the BigGood of the GX manga. They also have a {{Foil}} dynamic with the [[LightIsNotGood Archlord]] cards.
* DifficultButAwesome: Winning with a deck of fallen angels with awesome artwork is always a treat, but making a consistent deck with them is tough; mainly because despite all the improvements made to the archetype over the years, they still have the same FatalFlaw: If you cannot get your play-makers going, your deck is going to brick and brick hard.
* DiscardAndDraw: The Darklords introduced in ''Destiny Soldiers'', bar Morningstar, all have an effect where they can discard themselves and/or other Darklord cards from the hand to gain various effects. In Darklord Ixtab's case, it's literal as her effect lets the player draw two cards.
* EarlyInstallmentWeirdness: Marie, the first member of the archetype, is a Fiend-Type monster rather than Fairy-Type like the others. Possibly justified in that she was released much earlier than any subsequent members, and it would be several years before Darklord became a series with consistent traits across its members, let alone an archetype.
* EnemySummoner:
** If Superbia is Special Summoned from the Graveyard, it then Special Summons another Fairy-Type monster from there as well.
** Asmodeus Special Summons two Token Monsters if it is destroyed.
** If Morningstar is Tribute Summoned, he Special Summons "Darklord" monsters from the hand or Deck, equal to the number of Effect Monsters the opponent controls.
* EvilCostumeSwitch: Darklord Zerato being an evil version of Archlord Zerato can be inferred by the artwork on Darklord Zerato; what appears to be the ruins of The Sanctuary in the Sky appears in the background of this card. It is possible that he may have been responsible for the destruction of the sanctuary.
* FallenAngel: It's all in the name.
* FusionDance: Darklord Marie is the fallen version of St. Joan. Her fusion with The Forgiving Maiden is symbolic; her sins are forgiven and she becomes a saint. Later, she becomes Guardian Angel Joan. Reflecting that she was accused of witchcraft and when she was proven right, she became a Saint.
* HellishHorse: Amdusc is a WingedUnicorn. He is based on Amdusias, a demon that is usually depicted as a HumanoidAbomination with claws and a horse's face.
* HolyHalo: Defied. Several of the newer members feature a halo above their heads, symbolizing their former holy nature, which was curiously not edited out in their TCG releases. However, rather than the traditional iteration of this trope, the Darklords' halos are red-colored and feature spikes radiating outwards from them, highlighting their "fallen" status.
* {{Irony}}: All the Darklord monsters are implied to be Archlords who fell from grace and revolted against the others. However, Archlord Kristya has spectacular synergy with the archetype, as it can be easily Summoned via Superbia (either by Special Summoning Kristya from the Graveyard with its effect or by Tributing Superbia and the monster it Special Summoned for a Tribute Summon) and can recycle Ixchel from the Graveyard.
* TheLeader: [[https://yugiohblog.konami.com/articles/?p=8043 An article]] by Konami names Morningstar as this to the other Darklords.
* LiteralSplitPersonality: Asmodeus's effect. When destroyed, it Special Summons to two Token Monsters called Asmo and Deus.
* LoopholeAbuse:
** The Darklords introduced in ''Destiny Soldiers'', except Morningstar, all have a common effect where the controller can pay 1000 LP, target a Darklord Spell or Trap Card in their Graveyard, apply its effect, and finally shuffle the target into the Deck. As such, the controller can use the effects of Darklord Spell and Trap Cards without paying their usual costs. This is particularly useful, as some of those costs, such as the one on Darklord Descent (which requires the controller to pay half their LP), can be quite hefty.
** Amdusc's effect allows the controller to discard it and another Darklord card, then add a Darklord card from their Graveyard to their hand. However, this effect does not prevent the controller from adding back ''Amdusc itself'' to the hand. Thus, a common usage of this effect is to discard Amdusc and copies of Superbia, Zerato, or the Darklord Trap Cards for later recursion or recovery, then retrieve Amdusc with its own effect to repeat the process again next turn.
* MeaningfulRename: The first two members of the archetype were named "Marie the Fallen One" and "Nurse Reficule the Fallen One" when they were released in the TCG, and thus, their names did not include the archetype's name string. This was understandable, given that their introduction long predated "Darklord" becoming a series with consistent traits across its members, and it would be several more years after that before the group even became an archetype. This only became an issue in gameplay once the ''Destiny Soldiers'' pack introduced the first archetype support, necessitating that the TCG rename the cards to "Darklord Marie" and "Darklord Nurse Reficule". Averted for the French translations, as they consistently translated "Darklord" as "Ange Déchue" for all the members from the start, including Marie and Reficule, thus a rename was not necessary.
* OvershadowedByAwesome: With the exception of Superbia and Zerato (and Desire in ''VideoGame/YuGiOhDuelLinks''), the older Darklords fell out of use in a dedicated archetype deck upon the release of the ''Destiny Soldiers'' pack, and "Darklord" becoming an archetype. This was due to them either being underpowered as a result of PowerCreep, or lacking synergy with the playstyle introduced by the new members in that pack (such as due to Special Summon restrictions).
* PersonOfMassDestruction: Zerato's effect destroys all of the opponent's monsters, as well as himself at the end of the turn.
* PowerCopying: The Darklords introduced in ''Destiny Soldiers'', except Morningstar, all have a common effect where at the cost of 1000 LP, the controller can apply the effect of a Darklord Spell or Trap Card in their Graveyard as the monster's own effect (effectively copying it), and then return that card to their Deck.
* ReligiousAndMythologicalThemeNaming: They are named after various mythological demons, fallen angels, deities, or spirits. Quite fitting for a group of FallenAngels.
* RevivingEnemy: Superbia's effect Special Summons a Fairy-Type monster from the Graveyard.
* {{Satan}}: One of them is literally [[http://yugipedia.com/wiki/Darklord_Morningstar Lucifer]].
* SdrawkcabAlias: "Reficule" is a romanization of "Lucifer" written backwards, with an extra e. Lucifer is a name for the morningstar and the fallen angel. In later times, his name became another alias for the Devil.
* SixthRanger:
** St. Joan. Not part of this archetype, but one of her materials is.
** The Condemned Maiden joins this archetype as their Link Monster. She's known as Condemned Darklord.
[[/folder]]

[[folder:Dark Magician]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkmagician.png]]
[[caption-width-right:250:The ultimate wizard in terms of attack and defense.]]
One of the most iconic monsters of the franchise, '''[[http://yugipedia.com/wiki/Dark_Magician_(series) Dark Magician]]''', called '''Black Magician''' in the OCG, is Yugi's signature monster. He and his related cards are DARK Spellcasters that heavily rely on powerful support cards to make up for their mediocre or non-existent effects. He has numerous retrains, including the Magician of Black Chaos/Dark Magician of Chaos and Ebon Illusion Magician. Originally, he was [[http://yugipedia.com/wiki/Mahad_the_Protector_Priest Palladium Oracle Mahad]], one of Atem's six High Priests and the original wielder of the Millennium Ring.

The Dark Magician archetype is supported by the '''[[http://yugipedia.com/wiki/Magician_Girl Magician Girl]]''' archetype, a group of six young witches led by Dark Magician Girl.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Dark Magician monsters:
* AdaptationDyeJob: ''Duel Monsters'' changed Dark Magician's blue/green skin color into a normal looking one, his hair went from blonde to dark purple, his dark purple/dark blue attire became bright purple, and his wand became green (also green in his LOB artwork). Takahashi changed the color of his hair and attire to white and black respectively for his anniversary design. The DSOD design is based on the anniversary one.
* AmazingTechnicolorPopulation: Dark Magician has blue or green skin on almost every artwork other than the iconic anime artwork from ''Duel Monsters'' and the one used by Pandora. This reflects his nature of being a supernatural being who sacrificed his mortal life to become the Pharaoh's eternal servant. Black Chaos also continues this trope.
* AntiMagic: Dark Magic Attack destroys every Trap and Spell card the opponent controls, but can only be played when Dark Magician is on the field. This card is based on Dark Magician's SignatureMove in the anime.
* BackFromTheDead: If Palladium Oracle Mahad is destroyed by battle or card effects, he comes back as Dark Magician. This is a reference that Mahad became the Pharaoh's Dark Magician in the anime and manga.
* BadassNormal: Not as badass as Blue-Eyes or Summoned Skull in the old days, but he could still benefit from cards that supported Normal Monsters. After originating an archetype, he got access to much stronger support, being able to [[https://yugipedia.com/wiki/Eternal_Soul be continuously revived]], [[https://yugipedia.com/wiki/Magician_Navigation swarm the field]], [[https://yugipedia.com/wiki/The_Eye_of_Timaeus Fusion Summon]] and [[https://yugipedia.com/wiki/Dark_Burning_Magic wipe the board]].
* BladeOnAStick: Dark Paladin carries one, with the blade part being longer than his arms.
* CastingAShadow: All of the Dark Magician monsters are DARK monsters.
* CombinationAttack: The Spell Card "Dark Burning Magic" destroys all cards on the opponent's side of the field if you have both Dark Magician and Dark Magician Girl. It combines the effects and requirements of "Dark Magic Attack" (Destroys all your opponent's spells and traps if you control Dark Magician) and "Dark Burning Attack" (Destroys all your opponent's face-up monsters if you control Dark Magician Girl) into one spell.
* DarkIsNotEvil: Much like several of Yugi's other prominent monsters, they are of the DARK attribute, but are consistently portrayed as heroic.
* DragonKnight: Red-Eyes Dark Dragoon is a FusionDance between Dark Magician and Red-Eyes Black Dragon, with Red-Eyes becoming his armor. He's also a MagicKnight, wielding a sword but keeping his Spellcaster type and magical abilities judging from the card's artwork.
* DragonRider:
** Dark Magician can fuse with any dragon-type monster to become "Amulet Dragon" or "Dark Magician the Dragon Knight". Both cards' artwork depict him riding the Eye of Timaeus, hinting that this is the card supposed to bring them out.
** Dark Magician Girl can also fuse with Timaeus to become a Dragon Knight.
* DubNameChange:
** Black Magician --> Dark Magician.
** Black Magician Girl --> Dark Magician Girl.
* TheDividual: The Fusion Monster The Dark Magicians is Dark Magician and Dark Magician Girl teaming up and sharing a card, rather than a singular monster.
* EvilTwin: The alternate art version of Dark Magician's card, which resembles the sinister-looking crimson-robed version used by Pandora/Arcana in the anime, is most often perceived this way.
* {{Foil}}: To the Blue-Eyes White Dragon in terms of playstyle. Blue-Eyes decks generally consists of monsters that can get the Blue-Eyes and its variants onto the field, at which point their high ATK and cards that let them attack multiple times devastate the opponent's monsters through battle. Dark Magician decks rely on Spell and Trap cards to get the Dark Magician and his variants into play, and then protect him while using other support cards to destroy/banish the opponent's cards through their effects. Blue-Eyes has Level 1 Tuners it can combine with to Synchro Summon stronger versions of itself; Dark Magician has the Dark Magician Girl that he can combine with to use stronger support Spell and Trap Cards and he has Xyz versions of himself.
* FusionDance:
** Dark Magician + Flame Swordsman = Dark Flare Knight.
** Dark Magician + Buster Blader = Dark Paladin.
** Dark Magician + The Eye of Timaeus = Amulet Dragon or Dark Magician the Dragon Knight.
** Dark Magician + a Warrior-Type monster = Dark Cavalry. [[note]]Aesthetically, the card resembles a fusion of Dark Magician and Gaia the Fierce Knight[[/note]]
** Dark Magician + Red-Eyes Black Dragon or a Dragon-Type Effect Monster = Red-Eyes Dark Dragoon.
** Dark Magician Girl + The Eye of Timaeus = Dark Magician Girl the Dragon Knight.
** Dark Magician or Dark Magician Girl + Spellcaster-Type Monster = The Dark Magicians.
* LuckBasedMission: Dark Sage is one of the very few cards in the game that (literally) requires pure luck to summon. In other words, Dark Sage must first be Special Summoned (from your hand or Deck) by Tributing 1 Dark Magician immediately after applying the effect of Time Wizard in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
* MagicKnight:
** Dark Magician Knight must be Special Summoned with Knight's Title and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
** Dark Paladin epitomizes this trope, serving as a fusion of a Spellcaster (Dark Magician) & Warrior (Buster Blader). For bonus points, Dark Paladin also has his very own BFS.
** Dark Flare Knight is also an example for the same reasons, but this time as a fusion of the Dark Magician and Flame Swordsman.
** Dark Magician Girl the Dragon Knight is Dark Magician in a knight armor riding Timaeus.
** Red-Eyes Dark Dragoon is Dark Magician in dragoon armor resembling Red-Eyes Black Dragon and wielding a sword.
* MerlinAndNimue: The Dark Magician and Dark Magician Girl, both the cards and their Ancient Egyptian counterparts. They are rather closer in age than most, with there being only about a 10 year age difference. Note that the Dark Magician Girl becomes more powerful if a Dark Magician is in either player's graveyard. She became stronger on her own to avenge him.
** Another link between the two is the Spell Card "The Sage's Stone" which allows the player to summon Dark Magician if he controls Dark Magician Girl. (There's also an anime-only card that does the exact opposite.)
** This link is also referenced with Dark Magician of Illusions's alternate way of Xyz Summoning with Magi Magi ☆ Magician Gal.
** The two even get a Fusion Monster form known as The Dark Magicians.
* MythologyGag: The artwork for Dark Magic Attack is based on the final scene of the battle between the Thief King Bakura and Mahad shortly after he fuses his soul with his spirit Ka (Vol. 31 in Japanese, Millennium World Vol. 2 in the U.S.).
* NiceHat: ALL of them. Most of them have hats that are based on the style Dark Magician wears, which a few Spellcasters not of this archetype also adapt. (Like Magician's Valkyria, Gagaga Magician, and Gagaga Girl).
* NoSell: Eternal Soul makes all Dark Magicians you control unaffected by card effects and Red-Eyes Dark Dragoon cannot be targeted or destroyed by card effects.
* OlderAndWiser: Dark Sage is the aged version of Dark Magician; due to the magic of Time Wizard, he is now over 1000 years old.
* TheRival: To Blue-Eyes White Dragon. Unfortunately, Dark Magician is not that much successful competitively.
* SixthRanger:
** While they support the archetype, Skilled Dark Magician and Dark Magician of Chaos are '''not''' Dark Magician monsters, but they are members of the Magician archetype.
** Inverted with Quintet Magician, who looks suspiciously similar to Dark Magician except ''any'' Spellcaster-type monsters can benefit from this card's effect.
** Apprentice Magician Girl, despite having a monster effect involving Dark Magician and having a very similar outfit to the other Magician Girls, is not part of any "Magician" archetype. She's officially from the "Prophecy" archetype.
* SlidingScaleOfGameplayAndStoryIntegration: Dark Magician's flavor text states that he's "the ultimate wizard in terms of offense and defense". It initially appears to be GameplayAndStorySegregation, due his stats being just 2500 ATK and 2100 DEF, making him weaker than other Spellcaster-Types like Cosmo Queen (2950 ATK/2450 DEF) or Skull Knight (2650 ATK/2250 DEF) who debuted around the time as Dark Magician did. However, as the years went by, the lore text may actually not refer to his ATK and DEF, but to his high amount of Spell and Trap Cards he has access to. Many of his support cards give Dark Magician high offensive power and defensive power, even if they may or may not alter his stats.
* StatusAilment: Apple's first effect as well as Lemon and Choco's second effects all halve the ATK of the attacking monster, making it easier for the monster they summoned to survive the attack.
* StatusBuff:
** Dark Magician Girl gains 300 ATK for each Dark Magician and Magician of Black Chaos in either player's Graveyard.
** Apprentice Illusion Magician can be send from the field or hand to the Graveyard to increase the ATK and DEF of your battling DARK Spellcaster-Type monster by 2000.
** Dark Paladin gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
* StudentAndMasterTeam: Dark Magician and Dark Magician Girl are designed to work together. This is even reflected by their Xyz counterparts -- Ebon Illusion Magician needs 2 Level 7 to summon, or you can use a Rank 6 Spellcaster-type Xyz, and it so happens Magi Magi ☆ Magician Gal is such a card.
* ThereCanBeOnlyOne: The Rush Duel version of Dark Magician is a Legend card, and thus, players can only include one copy in their Decks, and if they do, cannot run any other Legend cards.
* TookALevelInBadass:
** Dark Eradicator Warlock is an improved version of Dark Magician, and probably the intermediate age between Dark Magician and Dark Sage. His control over the dark arts is so strong, he can harm his foes with any kind of spell.
** Sorceror of Dark Magic is the strongest variation of Dark Magician. He has 700 more ATK and DEF than Dark Magician. His attire, as with many powerful Spellcaster monsters, is based off of Dark Magician. This effect is a stronger version of Jinzo's effect, but activation is optional.
** Magi Magi ☆ Magician Gal is an Xyz Monster upgrade of Dark Magician Girl and a possible female counterpart to "Sorcerer of Dark Magic". They can both be summoned with 2 Level 6 Spellcaster-Type monsters. She was made Rank 6 as a reference to Dark Magician Girl being Level 6. This also allows Dark Magician Girl to be used as Xyz Material for this card.
** Ebon Illusion Magician is an Xyz Monster counterpart of Dark Magician that can special summon him from the deck and banishes a card when the player declares an attack with a Normal Monster.
** Apprentice Illusion Magician is a better Main Deck version of Dark Magician Girl. While she retains the same stats and Level, Apprentice Illusion Magician is much easier to summon and has much stronger supporting effects.
* WeakButSkilled: Only a select few of them are very powerful in battle, while the others are either mediocre or weak. However, most of them have quite useful effects to balance their weakness and their presence alone is often enough for combos.
* YinYangBomb: Dedication Through Light and Darkness suggests that in order to become the Dark Magician of Chaos, the Dark Magician must first learn to use LIGHT magic in addition to his regular DARK magic, effectively giving him the power of Chaos.
[[/folder]]

[[folder:Dark Necrofear / Destiny Board / Spirit Message]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darknecrofear_dprp_en_c_1e.png]]
[[caption-width-right:250:Mummy will take good care of you...]]
'''[[http://yugipedia.com/wiki/Dark_Necrofear Dark Necrofear]]''', formerly known as '''Dark Necrophilia''', is a Level 8 DARK Fiend-Type Effect Monster with 2200 ATK and 2800 DEF. She is one of Yami Bakura's signature monsters and she has a direct connection with the Trap Card '''[[http://yugipedia.com/wiki/Destiny_Board Destiny Board]]''', the initator of an InstantWinCondition. According to the ''Master Guide'', she is the Queen of all Fiend-Type Monsters. In ''Duelist Pack: Legend Duelist 5'', she received a retrained counterpart, '''[[http://yugipedia.com/wiki/Curse_Necrofear Curse Necrofear]]'''.

Destiny Board itself is supported by the '''[[http://yugipedia.com/wiki/Spirit_Message Spirit Message]]''' archetype. To wit, if a player activates Destiny Board, and then successfully places the four different Spirit Message cards on their field through its effect in a specific order, they automatically win the Duel.
----
!!!Tropes associated with Dark Necrofear:
* AnArmAndALeg: In the manga, it was Dark Necrofear's whole body who writes the message. In the anime, it's only her disembodied hand, which is also the case in Destiny Board's manga card artwork.
* TheArtifact: In the manga, in order for Destiny Board to accumulate letters, Dark Necrofear had to be in the controller's Graveyard. And in the anime, she had to be destroyed and sent to the Graveyard before Dark Sanctuary could be activated. In the OCG, neither Destiny Board nor Dark Sanctuary require her at all. However, some video games do depict her in a cutscene spelling out the message with an ouija board if the player wins via Destiny Board, and ''VideoGame/YuGiOhDuelLinks'' in particular re-integrates her into the Destiny Board skill by requiring her to be in the Graveyard to activate it. Dark Occultism does make reference to the connection between Dark Necrofear and Destiny Board, however, as it can either add a Level 8 Fiend-Type monster (which Dark Necrofear is) or Destiny Board itself from the Deck or Graveyard to the hand.
* BaldOfEvil: She is completely bald and is very evil.
* BattleAura: Her dark aura is also present in the anime.
* {{Bowdlerise}}: Dark Necrofear was originally named Dark Necrophilia when she was introduced in ''Weekly Shounen Jump'', but this was changed the next week.
* BlackEyesOfEvil: Her sclera are black.
* BrainwashedAndCrazy: If Dark Necrofear is destroyed by an opponent's card, either through battle or card effect, and sent to the Graveyard, the controller can equip her to an opposing monster and then take control of it.
** In the manga, she can possess any opposing monster once per turn as long she is in the Graveyard.
* TheCameo: In some video games, Dark Necrofear will appear after the last letter is on the field and she will spell the message.
* CastingAShadow: She and her retrained counterpart, Curse Necrofear, are DARK monsters.
* CCGImportanceDissonance: In the manga, Dark Necrofear was the linchpin of the Destiny Board strategy, as Destiny Board could only be activated when she was sent there. Removing her from the Graveyard also caused Destiny Board to stop applying its effect or accumulating any letters to lead to its InstantWinCondition. This is not the case in the anime, where Destiny Board was not dependent on her to work. Instead, her destruction there allowed the controller to activate Dark Sanctuary, which is similarly destroyed should she be removed from the Graveyard. The OCG incarnation of Dark Necrofear is instead a standalone card tied neither to Destiny Board or Dark Sanctuary, though it does retain the concept of an effect that triggers when she is destroyed, albeit one that lets the controller take control of an opposing monster instead.
* CreepyDoll[=/=]KillerTeddyBear: Her doll resembles Necroface. In the dub, the dilapidated doll that she holds is removed as it resembled a mutilated child.
** Dark Necrofear herself resembles a doll, since her limbs look like doll limbs.
* DarkActionGirl: While better in Defense Position, her ATK is not that bad. Curse Necrofear, her retrained form, fits this trope better, as its ATK and DEF are swapped from the original Dark Necrofear.
* DarkIsEvil: In the manga, Dark Necrofear tries to ''kill'' the opponent with the Destiny Board.
* DecompositeCharacter: In the manga, if destroyed and sent to the Graveyard, Dark Necrofear had an effect known as "Marionette's Spirit" wherein once during the opponent's turn, the controller can pick an opposing monster and should the opponent attack with that monster, the attack is negated and the opponent takes half of that monster's ATK as damage while the controller gains an equal amount of LP. In the anime, however, this effect is transferred to Dark Sanctuary, a Field Spell Card created for that medium, and named the "Ghost of Dark Sanctuary", with Dark Necrofear herself instead triggering the activation of Dark Sanctuary when she is destroyed.
* EyeBeam: How she attacks in the anime.
* {{Foil}}: The original Dark Necrofear is this to her retrained counterpart, Curse Necrofear. While the former is more defensive, with 2200 ATK and 2800 DEF, the latter has those stats reversed and is thus more offensive. While the former is a Special Summon-only monster that ''must'' first be Special Summoned by her own Summoning condition, the latter is a Nomi monster that can be Special Summoned through a card effect, but still has a Summoning condition that the controller ''can'' use to bring her out. Both have Summoning conditions the Special Summon them from the hand and require three Fiend-Type monsters in some form. The former requires the controller to banish those monsters from their Graveyard, while the latter's returns said monsters from the controller's banished cards to the Deck. Finally, they both have effects that trigger during the End Phase of a turn that they were destroyed by an opponent's card (either through battle or card effect) and sent to the Graveyard. The former equips herself to an opposing monster and lets the controller take control of it, while the latter Special Summons herself and destroys cards on the opponent's field equal to the number of unique Spell and Trap Cards on the controller's field.
* GodSaveUsFromTheQueen: Considered as the Queen of all Fiend-Type Monsters.
* GratuitousEnglish: Regardless in which country, the message will always be in English.
* MyDeathIsOnlyTheBeginning:
** Across the various mediums, Dark Necrofear applied an effect if she is destroyed and sent to the Graveyard. In the manga, this is a prerequisite for activating Destiny Board. In the anime, she had an effect that allowed the controller to activate Dark Sanctuary from the hand, Deck, field, or Graveyard if destroyed this way. In the OCG, during the End Phase of the turn she is destroyed this way, the controller could equip her to an opponent's monster and take control of said monster.
** Curse Necrofear similarly also has an effect that triggers if destroyed and sent to the Graveyard by an opponent's card. In this case, during the End Phase of the turn that occurs, she can Special Summon herself and then the controller can destroy cards on the opponent's field equal to the number of Spell and Trap Cards the controller has on their field.
* MythologyGag: In the manga, if destroyed and sent to the Graveyard, Dark Necrofear applied an effect wherein during each of the opponent's turns, she could "posses" an opposing monster of the controller's choice, and should the opponent attempt to attack with the "possessed" monster, the attack would be negated, and they would take half that monster's ATK as damage while the controller gained an equal amount of LP. Dark Necrofear's OCG incarnation instead has a ''literal'' possession effect where she equipped herself to an opponent's monster and gave control of it to her controller. The fact the the OCG card equipped herself to a target monster this way may be a reference to the anime's take on the manga effect, which was transferred to Dark Sanctuary as the "Ghost of Dark Sanctuary". To wit, whenever the ghost "possessed" an opponent's monster, it took the form of an Equip Card equipped to the targeted monster, as Yugi found out when he used Collected Power to forcefully move the ghost to another monster of his choice.
* SuddenNameChange: Dark Necrofear was first introduced as Dark Necro''philia'' in the ''Weekly Shounen Jump''. The next issue changed her name.

!!!Tropes associated with Destiny Board and the Spirit Message cards:
* AchillesHeel: Dark Sanctuary Special Summons any Spirit Message cards placed on the field through Destiny Board as Normal Monsters, while making them invulnerable to attack and unaffected by card effects, save for Destiny Board itself. It does not, however, protect Destiny Board in any way, making it highly likely that the opponent will target Destiny Board for any attempts to disrupt the InstantWinCondition.
* AwesomeButImpractical: If the controller amasses Destiny Board and the four different Spirit Message cards on their field, they [[InstantWinCondition automatically win]] the Duel. During each of the opponent's End Phases, the effect of Destiny Board will place a Spirit Message card on the controller's field in the sequence that spells out the message. However, the controller cannot proactively activate Spirit Message cards on their own, they ''have'' to be placed on the field from the Deck by Destiny Board's effect, which means that drawing these cards will usually brick the hand, as they have no effects on their own. Also, if Destiny Board or any of the Spirit Message cards are removed from the field, then all other such cards currently on the field will be sent to the Graveyard.
* BalanceBuff: In the years following the introduction of these cards, they received new support which helped to cover for their weaknesses and greatly alleviated the AwesomeButImpractical aspect of trying to win Duels with them.
** Dark Sanctuary Special Summoned any Spirit Message cards placed on the field by Destiny Board as Normal Monsters that could not be affected by card effects, except those of Destiny Board itself, and could not be attacked by the opponent. This gave the Spirit Message cards much needed protection against any removal from the opponent, and also freed up the controller's Spell & Trap Zones for other cards. However, Dark Sanctuary's protection does not extend to Destiny Board itself, which still it (and the Spirit Message cards by extension) vulnerable to removal by the opponent.
** Dark Occultism could add Destiny Board (or a Level 8 Fiend-Type monster) from the controller's Deck or Graveyard to the hand at the cost of discarding a card, giving the archetype's linchpin card much greater accessibility, as it was previously difficult to search from the Deck or recycle if sent to the Graveyard. It could also banish itself from the Graveyard to let the controller place any number of Destiny Board and/or Spirit Message cards with different names from the hand or Graveyard on the bottom of the Deck in any order and then let the controller draw an equal number of cards. In addition to the clear benefit of recycling any archetype cards that wound up in the Graveyard, this also alleviated the issue of the Spirit Message cards becoming dead draws, by placing them somewhere that made it unlikely to draw them again.
** Death Sentence allowed the controller to add Fiend-Type monsters from their Graveyard or banished cards to their hand, up to the number of Destiny Board or Spirit Message cards they control. However, its true worth to the archetype comes in the form of its other effect, wherein the controller could send it to the Graveyard and place a Spirit Message card from their hand, Deck, or Graveyard in their Spell & Trap Zone, with said card being treated as if it was placed via Destiny Board's effect. This greatly solves the issue of dead drawing a Spirit Message card, as well as those cards being previously difficult to search out or recycle. It also allowed the controller to speed up the Destiny Board strategy by one turn, which is invaluable for an archetype whose win condition normally takes at least four turns to see fruition.
* {{Bowdlerise}}:
** The OCG artworks of these cards featured an ouija board, which was removed for their TCG releases due to its occult nature. Curiously though, despite the translators removing any ouija references from the cards, they still opted to give "Ouija Board" the TCG name of "Destiny Board" anyway.
** The message spelled out by these cards was changed from "DEATH" in the OCG to "FINAL" in the TCG. The names of the Spirit Message cards were also changed accordingly to match the different letters each card featured between the OCG and TCG.
* DecompositeCharacter: The Spirit Message cards do not exist in the manga, where Destiny Board simply accumulated and kept track of the letters to spell out the message for its InstantWinCondition by itself. This is similar to how counters are used to keep track of how many times an effect is applied in the anime and OCG. As this concept would be difficult to translate faithfully to other mediums, the Spirit Message cards were created for the anime and OCG to keep track of the progress made towards the InstantWinCondition.
* DemonicPossession: In the anime, Dark Sanctuary generated a ghost that could "possess" an opposing monster of the controller's choice during the opponent's turn. Unlike most cases of this trope, this did not actually switch control of the "possessed" monster to the controller, but instead negated any attacks the opponent declared using the "possesses" monster and then inflicted damage to the opponent equal to half that monster's ATK, with the controller gaining an equal amount of LP. In the manga, however, Dark Sanctuary did not exist as a card and this effect belonged to Dark Necrofear instead.
* EyesDoNotBelongThere: Dark Sanctuary contains a dark haze with floating disembodied eyes scattered throughout.
* ExactlyWhatItSaysOnTheTin: Destiny Board's original Japanese name literally translates to "Ouija Board".
* {{Expy}}: These cards share similarities with the earlier Exodia the Forbidden One and his limbs as the associated Forbidden One cards. Both groups comprise a series of five cards that must be all accumulated in a single location (the field in the case of Destiny Board and the hand for Exodia) and [[InstantWinCondition instantly win the Duel]] for the player that does so. Both groups also have a linchpin card (Destiny Board and Exodia the Forbidden One) that applies the InstantWinCondition, while the other four cards (the Spirit Message and Forbidden One cards) must be used in combination with the linchpin card and are practically useless otherwise.
* InstantWinCondition: If a player activates Destiny Board and then through its effect, places the four Spirit Message cards on their field in order without being interrupted, they automatically win the Duel.
* KeystoneArmy: Dark Sanctuary converts the Spirit Message cards into monsters that cannot be attacked and are unaffected by card effects, except Destiny Board's, rendering them almost invulnerable. However, it does not protect Destiny Board at all, which remains in the Spell & Trap Zones. If an opponent removes Destiny Board, its effect will functionally cause this trope, as the controller will then lose all of their Spirit Message monsters.
* LoopholeAbuse: Death Sentence can place a Spirit Message card on the field from the controller's hand, Deck, or Graveyard, and treat it as having been placed through Destiny Board's effect. In addition to providing a viable alternative way to place Spirit Message cards, this also speeds up the archetype's InstantWinCondition by one turn.
* MythologyGag:
** In the anime, Dark Sanctuary generated a ghostly entity known as the "Ghost of Dark Sanctuary" that could "possess" an opposing monster of the controller's choice on the opponent's turn, and should the opponent attack with the possessed monster, the attack would be negated and the opponent would receive damage equal to half that monster's ATK, with the controller gaining an equal amount of LP. This references the fact that the effect originally belonged to Dark Necrofear in the manga and was triggered when she was sent to the Graveyard. The anime incarnation of Dark Necrofear instead activated Dark Sanctuary itself from the hand, Deck, field, or Graveyard. The OCG version of Dark Sanctuary references this through a functionally similar effect, whereby if an opponent's monster declares an attack, the controller can toss a coin, and if the result is heads, the attack is negated and the opponent takes damage equal to half the ATK of their attacking monster.
** The OCG Dark Sanctuary supporting the Spirit Message cards references the fact that Yami Bakura used them alongside it in the anime. The OCG card Special Summoning Spirit Message cards as monsters and making them unable to be attacked or affected by card effects (apart from Destiny Board) may be a reference to the anime card's ability to generate the "Ghost of Dark Sanctuary", which had similar protections.
** Dark Occultism's effect to add either Destiny Board or a Level 8 Fiend-Type monster (of which Dark Necrofear is one such monster) from the Deck or Graveyard to the hand is a reference to the connection between Destiny Board and Dark Necrofear in the manga. To wit, the former could only be activated when the latter was sent to the Graveyard.
* NamesTheSame: Due to the fact that the message spelled out by these cards [[{{Bowdlerise}} was changed]] from "DEATH" in the OCG to "FINAL" in the TCG, Spirit Message "A" in the TCG, the fourth card in the sequence, represents the same letter as (and shares its corresponding name with) the third sequential card in OCG, which became Spirit Message "N" in the TCG. The fourth sequential card in the OCG (the Japanese counterpart of the TCG's Spirit Message "A") instead represented the letter T.
* {{Nerf}}:
** In the manga, nevermind winning the Duel, Destiny Board's effect flat-out ''kills'' the opponent.
** Zigzagged where Destiny Board's actual effects are concerned. In the manga, the Spirit Message cards do not exist, and Destiny Board accumulates and keeps track of the letters to spell the message all on its own, allowing the contorller to use their other Spell & Trap Zones for other cards and making it much less susceptible to disruption. However, it can only be activated if Dark Necrofear is sent to the Graveyard and is reliant on her being there to apply its effects. However, unlike it the anime and OCG, where removing Destiny Board or any Spirit Message card results in all of them being sent to the Graveyard, the manga version of Destiny Board is not destroyed if Dark Necrofear is removed from the Graveyard, but merely ceases to accumulate letters or apply its effects until Dark Necrofear is returned to the Graveyard, at which point it continues to do so.
* NighInvulnerability: While under the effect of Dark Sanctuary, the Spirit Message cards become monsters that cannot be attacked and are unaffected by other card effects, except Destiny Board's, making them virtually invincible. However, Destiny Board itself becomes an AchillesHeel, as it remains in the Spell & Trap Zone and unprotected. Removing it will still cause the Spirit Message cards to be sent to the Graveyard.
* TooManyMouths: Dark Sanctuary contains a dark haze with floating disembodied mouths scattered throughout.
* WeaksauceWeakness:
** In the manga, Destiny Board only accumulates letters and applies its InstantWinCondition as long as Dark Necrofear is in the controller's Graveyard. Should Dark Necrofear be removed from the Graveyard, Destiny Board will stop applying any of its effects, though it will still remain on the field. However, it will continue to accumulate letters once again should Dark Necrofear be returned to the controller's Graveyard.
** If Destiny Board or any of the Spirit Message cards are removed from the controller's field, then all such remaining cards currently on their field will be sent to the Graveyard. It should be noted that these cards take up their controller's Spell & Trap Zones (which severely limits their ability to play other such cards), and that it takes four of the opponent's End Phases from when Destiny Board is activated to win the Duel with its condition. These factors conspire to ensure that the controller faces an uphill battle to protect these cards and keep the opponent from ruining the strategy.
** The Spirit Message cards cannot be activated proactively by the controller at all, they must be placed onto their field from their Deck through the effect of Destiny Board. As such, these are cards that you really do not want to draw as they are almost certainly dead draws and will brick your hand.
[[/folder]]

[[folder:Dark Ruler Ha Des]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkrulerhades_bp01_en_c_1e.png]]
[[caption-width-right:250:Imagine your own evil laughter here.]]
'''[[http://yugipedia.com/wiki/Dark_Ruler_Ha_Des Dark Ruler Ha Des]]''' was, when he was originally released, true to his name as one of the most formidable Fiend monsters in the game. He has appeared in card art as a shadow figure manipulating things from behind the scenes and using dark magic against his enemies. In the story of the cards, the Dark King killed Ha Des, but he returned as the Zombie-Type Revived Ruler Ha Des.
----
!!!Tropes associated with Dark Ruler Ha Des:
* BackFromTheDead: Killed by Dark King of the Abyss with a Hate Buster but came back as Revived King Ha Des and killed Dark King of the Abyss
* BeardOfEvil: It tends to blend in with his outfit, though.
%%* BigBad: Pretty much played this way.
* {{Bowdlerise}}: His horns are removed in the International artwork. He's also one of several monsters whose name formerly had "death" in it, only to be replaced with "des." It does, however, make for a pun on Hades.
* {{Brainwashing}}: Shown in The Puppet Magic of Dark Ruler.
* DealWithTheDevil: Shown in A Deal with Dark Ruler.
%%* DemonLordsAndArchDevils
* DragonInChief: Literally, A Deal with Dark Ruler brings out Berserk Dragon, a dragon monster that outstrips Ha Des in ATK by a little over 1000 points.
* EvilOverlord: It's all in the name.
* EvilVersusEvil: There is a war between Dark Ruler Ha Des and Dark King of the Abyss. Ha Des tricked Dark King out of his throne with Demotion. Dark King got his revenge, but was killed by the Revived Ruler Ha Des.
* PowerNullifier: As Dark Ruler Ha Des, he can negate the effects of all Effect Monsters destroyed by battle with your Fiend-type monsters. Revived King Ha Des does the same for your Zombie-type monsters.
* ShockAndAwe: Shown in Raigeki Break.
* SorcerousOverlord: He's consistently depicted as wielding all sorts of magical powers.
* OurZombiesAreDifferent: Revived King Ha Des is a demonic zombie.
* VampiricDraining: Done to Dark King in Destruct Potion.
[[/folder]]

[[folder:Dark Scorpions]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/386px_darkscorpionburglars_tf04_jp_vg.png]]
[[caption-width-right:250:The gang's all here.]]
The '''[[http://yugipedia.com/wiki/Dark_Scorpion Dark Scorpions]]''', called as '''Black Scorpions''' in the OCG, are five (with a sixth card representing all of them) DARK Warrior monsters. They're a gang of thieves that allow the player to use one of two effects when they damage the opponent. Though they lack offensive monster, their effects are very potent. They are used by the Seven Star Assassin Don Zaloog in ''GX''.
----
!!!Tropes associated with the Dark Scorpions:
* AwesomeButImpractical: The Trap Card "Dark Scorpion Combination" lets each Dark Scorpion make a direct attack; while it reduces the damage each one does to only 400, all five of their effects are activated at once, one of them - Meanae's - letting you recover the Trap itself to use again. The problem is, you must have ''each'' of them on the field at once, and seeing as their scores are mediocre at best, pulling this off is very hard to do (unless you summon them all at once using "Mustering of the Dark Scorpions" which is itself no easy feat.)
* BaldOfAwesome: Gorg, as he's quite strong.
* TheBigGuy: Gorg, because he is the largest of the Five Dark Scorpions.
* CantSpitItOut: According to the "Master Guide", Gorg seems to have a crush on Meanae but can't express his feelings due to his stone-face nature and lack of emotions.
* CarryABigStick: Gorg's WeaponOfChoice, because he's quite strong.
* TheChick: Meanae, the team's girl.
* DropTheHammer: Chick, because it's funny to see a small thief like him use an unwieldy weapon.
* EyePatchOfPower: Don Zaloog.
* EyesAlwaysShut: Gorg.
%%* FiveManBand
* FemmeFatale: Meanae.
* GunsAkimbo: Don Zaloog in the Japanese artwork.
* TheHero: Don Zaloog, as he leads the Dark Scorpions.
* HospitalHottie: Meanae's disguise in Anime/YuGiOhGX. It works because she's the TeamMom.
* KnifeNut: Cliff, to go along with his job. Also Don Zaloog in the international artwork.
* TheLancer: Cliff. His title is "Trap Remover".
* LoveableRogue: A group of them.
* MyFriendsAndZoidberg: For the longest time, Cliff the Trap Remover did not have "Dark Scorpion" in his card name, and as such their support cards had to specify that they worked for Dark Scorpion monsters and Cliff the Trap Remover. Konami eventually did the sensible thing and gave Cliff an erratum that added him to the archetype.
* NoCelebritiesWereHarmed: In the English Dub of the anime, Don Zaloog's voice actor pulls off his best Creator/ChristopherWalken impression.
* OfficialCouple: A card that only appears in the anime and a few video games (in which it's playable) implies Zaloog and Meanae are this. It's called "Dark Scorpion Tragedy of ''Love''" and allows Meanae to [[TakingTheBullet take the bullet]] for Zaloog.
* ScarsAreForever: Gorg.
* TheSmartGuy: Chick, who seems to be smart enough to rob places at a young age.
* SpikyHair: Chick the Yellow, used to indicate his immaturity.
* SuperSentaiStance: As seen in "Mustering of the Dark Scorpions".
* WeakButSkilled: Dark Scorpion monsters have low attack score values and they can't win battles often; but they're going to have to (or direct attack) in order to pop off their debilitating effects. This also marks one of the problems with making a dark scorpion deck; the balance is quite difficult to maintain, with excessive trap and spell protection being a must for a deck like this.
%%* WeaponOfChoice
* WhipItGood: Meanae, because she's a FemmeFatale.
* ZergRush: As the anime demonstrates, if you manage to get off "Dark Scorpion Combination" to use all their effects, the opponent will not be in very good condition to fight back next turn.
[[/folder]]

[[folder:Dark Synchro Monsters]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darksynchros_3.png]]
[[caption-width-right:250:Hundred-Eyes Dragon, the Dark Synchro boss, [[GameBreaker if only by way of it's absurd effect]]]]
The '''[[http://yugipedia.com/wiki/Dark_Synchro_Monster Dark Synchro Monsters]]''' were a sub-type of Synchro Monsters introduced in the ''5D's'' anime. In opposition to normal Synchro monsters, they had a dark grey card frame as well as negative (or 0) Levels aligned on the left of the card and could be summoned by substracting the levels of non-Tuner monsters from the Level of the Dark Tuner monster. With the anime and manga being over, there were only nine Dark Synchro Monsters.

In the anime, following Dark Synchro Monsters were used by following Duelists: ''Frozen Fitzgerald'' by Dick Pitt/[[DubNameChange Grady]], ''Dark Diviner'' by Tetsu Ushio/[[DubNameChange Trudge]], ''Hundred Eyes Dragon'' by Kyosuke Kiryu/[[DubNameChange Kallin Kessler]], ''Zeman the Ape King'' by Demack/[[DubNameChange Devack]], ''Dark Flattop'' by Bommer/[[DubNameChange Greiger]], ''Underground Arachnid'' by Rudger/[[DubNameChange Roman]] Goodwin, and ''Moon Dragon Quilla'' by Rex Goodwin.

In the manga, Ultimaya Tzolkin and Phantasmal Lord Ultimitl Bishbaalkin are used by Rex Goodwin.

They were released in the card game as normal Synchro Monsters, with most of them requiring specific materials that referenced the monsters used to summon them in the anime.
----
!!!Tropes associated with the Dark Synchro Monsters:
* AllYourPowersCombined: Hundred Eyes Dragon is ''famous'' for how theoretically broken it's anime effect was (gaining the effects of all DARK monsters in your graveyard).
* AntiMagic: Underground Arachnid, Zeman the Ape King and Frozen Fitzgerald all have the same effect preventing the activation of Spell and Trap Cards when they attack, like monsters from the Ancient Gear archetype.
* AwesomeButImpractical: They generally have good effects, but their Synchro Materials are too specific and too weird to Synchro Summon them easily.
* BackFromTheDead: Frozen Fitzgerald can Special Summon itself back to the field at the cost of discarding one card if it was destroyed by battle.
* CaptainErsatz: Ultimaya Tzolkin is literally an evil version of the Crimson Dragon with identical appearance.
* CastingAShadow: The majority of them are DARK monsters. All of those introduced in the anime require DARK Tuner monsters.
* DarkIsEvil: They are entirely based of this trope.
* DishingOutDirt: Underground Arachnid and Zeman the Ape King are EARTH monsters.
* EverythingsBetterWithMonkeys: Zeman the Ape King is a monkey and a Beast-Type monster.
* EvilCounterpart:
** As a whole, they are this to regular Synchro Monsters. It doesn't help that they were used by antagonists.
** Ultimaya Tzolkin is this to the Crimson Dragon, even though they don't exist in the same continuity.
* GodOfEvil: Ultimaya Tzolkin and its evolution: Phantasmal Lord Ultimitl Bishbaalkin.
* AnIcePerson: Frozen Fitzgerald is almost entirely made of ice.
* MakingASplash: Frozen Fitzgerald is a WATER monster.
* MechanicalLifeforms: Dark Flattop is a Machine-Type monster.
* MyDeathIsJustTheBeginning: Some of the Dark Synchro Monsters have an effect that triggers when they are destroyed.
** Hundred Eyes Dragon lets you add an Earthbound Immortal monster from your deck to your hand.
** Dark Flattop lets you summon a Machine-Type monster from your hand.
** Moon Dragon Quilla summons the Sun Dragon Inti from the Graveyard.
* OneWingedAngel: While Ultimaya Tzokin already is this to the Ultimate God's initial form, Phantasmal Lord Ultimitl Bishbaalkin is the evolution to the true form itself.
* OurDemonsAreDifferent: Frozen Fitzgerald and Dark Diviner are Fiend-Type monsters.
* OurDragonsAreDifferent: Hundred Eyes Dragon, Moon Dragon Quilla, Ultimaya Tzolkin and Phantasmal Lord Ultimitl Bishbaalkin are Dragon-Type monsters.
* OverlyLongName: Phantasmal Lord Ultimitl Bishbaalkin is anyting but short.
* PhysicalGod: Ultimaya Tzolkin and its evolution: Phantasmal Lord Ultimitl Bishbaalkin.
* NighInvulnerable: Dark Diviner cannot be destroyed by battle and Ultimitl Bishbaalkin is immuned to destruction by card effects.
* SealedEvilInACan: In a humanoid form, Ultimaya Tzolkin was sealed and put into a deep sleep until it awakens and is then summoned by Goodwin, turning into its true form that looks exactly like the Crimson Dragon.
* StoneWall: Dark Flattop. It has 3000 DEF, but 0 ATK.
[[/folder]]

[[folder:Dark World]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkworld.png]]
[[caption-width-right:250:The Dragon Lord himself, Grapha]]
The '''[[http://yugipedia.com/wiki/Dark_World Dark World]]''' monsters are a series of DARK Fiends that rule the Dark World alluded to in a lot of flavor text. Ruled by Grapha, Dragon Lord of Dark World, they activate powerful effects when discarded from the hand, letting them manipulate the field and hand without warning. In the ''GX'' anime, a Dark World deck is used by Brron, Mad King of Dark World.

The archetype is featured in the Structure Deck: ''Gates of the Underworld''.
----
!!!Tropes associated with the Dark World:
* AdaptationalVillainy: In the card games, they're a group of be AffablyEvil [[NobleDemon Noble Demons]] who NEVER oppress commoners for no legitimate reason. In the ''GX'' anime, they're a group of AlwaysChaoticEvil dictators.
* AffablyEvil: Despite being scary, demonic, and villainous in appearance, they're often pleasant to hang around with.
* AntiVillain: They may be evil, but they're [[NobleDemon Noble Demons]] at worst.
* AppendageAssimilation: Implied with Broww, since his right forearm doesn't match the rest of his body.
* AuthorityInNameOnly: Brron is supposed to be their king (as in "Mad King of Dark World") and he is portrayed as such in the anime. However, as the ''Master Guide 2'' claims, Brron is actually subordinate to Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World, who in turn report to Reign-Beaux, Overlord of Dark World, and they worship Grapha, who in the Japanese version was called "Dragon God of Dark World." To make this even more complicated, the anime version of Brron suggested that the ultimate ruler of Dark World was someone called "Colorless, Chaos King of Dark World". Basically, Dark World's government is confusing.
* AnAxToGrind: Goldd has an axe as his weapon.
* AxeCrazy: Whether they are evil, or at best, neutral, Brron more than likely ''is'' mad, seeing as his chains are supposedly meant to be a straightjacket.
* BackFromTheDead: Many of them revive when discarded to the Graveyard. The most famous one is Grapha, who can be revived from the Graveyard by returning a Dark World monster back to the hand, so Grapha can be revived many times.
* BigBad: Grapha, Dragon Lord/God of Dark World. Before Grapha was revealed, Reign-Beaux (according to Master Guide 2) is the political and religious head of the Dark World, with Goldd and Sillva below him as commanders of the military. However, according to the Master Guides mentioning that some of them, such as Zure, are decent people, he might be an AntiVillain instead.
* BiggerBad:
** Colorless, Chaos King of Dark World, said to be the ultimate card of the theme... it was only mentioned in the anime, was never summoned or even shown, and years after its mention it appears it's going to stay that way.
** Grapha is this to every other Dark World monster.
* CanonImmigrant: Ceruli was intially an anime-exclusive monster card who was ultimately created as an official one.
* CastingAShadow: They are all DARK monsters.
* ChainedByFashion: Brron.
* ColorCodedCharacters: A specific part of their bodies are colored. Heck, even they are [[ColorfulThemeNaming named after colors]].
** Beiige is named after Beige. His head, thong, chest, shoulders, and knees are colored beige.
** Broww is named after Brown. His right forearm is colored brown.
** Brron is named after Bronze. His fingers, thong and hair are colored greenish bronze.
** Ceruli is named after Cerulian. His huge shoulder pads and chest are colored cerulean.
** Cobal is named after Cobalt. His shoulders, back, shorts, right hand, and left forearm are colored cobalt blue.
** Goldd is named after Gold.
** Grapha is named after Graphite.
** Gren is named after Gren. His cloak and eyes are colored green.
** Kahkki is named after Khaki. His scalp is colored khaki.
** Latinum is named after Platium.
** Lucent is named after Translucent. [[DubNameChange His Japanese name is Kelto, derived from the terms "Skeleton" and "sukeru," the Japanese term for "translucent."]]
** Reign-Beaux is named after Rainbow.
** Renge is named after Orange. His palms are colored orange.
** Scarr is named after Scarlet. Nearly all of his entire body is colored scarlet.
** Sillva is named after Silver.
** Snoww is named after Snow White. Her skirt, cloak, and hair are colored white.
** Zure is named after Azure. His mohawk and cloak are colored azure.
* DarkIsNotEvil: According to [[AllThereInTheManual the Master Guides]], some of them are actually pretty decent guys. This also means they were hit with AdaptationalVillainy in the anime. Let [[KnightInShiningArmor Zure, Knight of the Dark World]]'s FlavorText speak for itself:
-->'' The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.''
* DemBones: Every single one of them are modeled after skeletons. However, [[AmbiguousRobots their appearances seem to mix machinery into their bodies]].
* TheDragon: Latinum, Exarch of Dark World. Sillva and Goldd to a degree as well.
* DualWielding: Sillva has two swords.
* EvilOverlord: Reign-Beaux, whio even has "Overlord" as his title.
* EnemySummoner: Lucent's second effect can Special Summon any Fiend-Type monster from the deck to either side on the field.
* ExactWords: Dark World monsters get their effects when they are discarded. Due to the ruling distinguishing between discard by effect and discard for a cost, their effects had to be written very carefully in order to work.
* FaceOfAThug: As mentioned above, they may look scary, they're not AlwaysChaoticEvil.
%%* HiddenVillain
* HoistByHisOwnPetard: The Dark World cards were specifically anti-meta when released; since hand control was all the rage at the time, a Dark World deck is designed to turn discard-based decks against themselves.
* KnightInShiningArmor: Zure is a ''really'' weird version of this, as his FlavorText mentioned above reveals that, despite looking [[DarkIsNotEvil downright evil and monstrous]], he's pretty heroic.
* LightningBruiser: A well-built Dark World deck can swarm the field with powerful monsters while depleting the opponent's field and hand with their effects, and still maintain a good sized hand and back row for ensurance.
* LoopholeAbuse: Dark World cards only get their effects when discarded by a card effect, not if discarded for a cost. Everyone quickly learned the difference once they came out. It's this rule that makes Card Destruction and Morphing Jar game-ending movies, allowing a Dark World deck to dump their hand full of Dark World cards to trigger their effects, then draw a new hand.
* NebulousEvilOrganisation: As seen in Dark Deal, Dark Scheme and Dark World Dealings, they engage in a lot of shady practices to further their power.
* NobleDemon: Most prominently Zure, but WordOfGod says all of them are [[AntiVillain Anti-Villains]].
* OurDemonsAreDifferent: They are all Fiend-Type monsters. And apparently good guys within the Dark World.
* OurDragonsAreDifferent: Grapha, a Fiend-Type monster resembling a dragon.
* OvershadowedByAwesome: With the release of Grapha, Dragon Lord of Dark World, the Deck no longer needs to rely on Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World for power. Their high Level means that they will often sit unused in the hand.
* PhysicalGod:
** Grapha appears to be the deity of Dark World based on its title of "Dragon God of the Dark World".
** Latinum, Exarch of Dark World alludes to a Dark World religion since Exarch is a religious position of authority and its abilities can be seen as blessings from Grapha itself.
** Sillva and Goldd's Japanese titles are refer to them respectively as "Army God of Dark World" and "War God of Dark World", but they rank bellow Reign-Beaux, whose Japanese title is "Devil of Dark World", so it's unclear if that title means anything.
* ReligionOfEvil: Has shades, particularly in the anime where Brron tries to use a tome and rune cards to summon Colorless.
* SlasherSmile: Brron's grin is nightmarish.
* SortingAlgorithmOfEvil: The Master Guides provide a hierarchy for the upper ranks: Brron is subordinate to Sillva and Goldd, who run the military (and it's in fact Sillva who is more senior of the two), and they in turn report to Reign-Beaux, who is head of state and religion. Grapha appears to be the deity of said religion.
* SpikesOfVillainy: All of them are ''really'' spiky.
* TheSmurfettePrinciple: Snoww is the first, and by far the only, female inhabitant of the Dark World.
* ThoseTwoBadGuys: Goldd and Sillva, who have the same stats, similar effects and have basically the same status.
* TokenEvilTeammate: Brron is the most evil among the Dark World monsters. [[TokenGoodTeammate Zure on the other hand...]]
* TopHeavyGuy: Renge.
* ToylessToylineCharacter: Cobal is the only Dark World member who does not yet have an offical monster card of his own.
[[/folder]]

[[folder:Datascape]]
The '''[[https://yugipedia.com/wiki/Datascape Datascapes]]''' can be divided into three categories: a group of [[BlowYouAway WIND]] Psychics that include the archetype's Synchro Monsters, [[DishingOutDirt EARTH]] Wyrms that include its Xyz Monsters, and the Datascape Gates that support them both. They were introduced as promotional cards, and later received direct support in Phantom Rage.

They focus on milling each other to Special Summon themselves from the hand or Graveyard. All of them have a Level or Rank that is a multiple of 3, with Datascape Fox - Xianxian being the highest of them at 9.
----
!!!Tropes associated with the Datascapes:
* BlowYouAway: The Psychic monsters from this archetype all possess the WIND attribute.
* CuttingTheKnot: Datascape Capital - Jiulong lets you place a Datascape Gate directly from your Deck onto the field—and then, if you have four or more of them on your field, you can Special Summon four different Datascape monsters from your Extra Deck.
* DishingOutDirt: All of the Wyrm-type Datascape monsters have the EARTH attribute.
* TheFourGods: The Datascape Xyz monsters are based on them with Longlong being the Azure Dragon, Jiajia being the Black Tortoise and Fengfeng the Vermillion Bird. This is made more evident with the Datascape Gate cards which are named after the Four Gods and feature the correponding Xyz monster in their artwork.
* OurDragonsAreDifferent: Half of the Datascape monsters have the Wyrm type but out of them, only Longlong is an actual dragon with most of the other monsters being based on various other mythical beings.
* ThemeNaming: Many of them share names with not only animals in Chinese mythology, but with various digital and technical programs.
[[/folder]]

[[folder:Demise and Ruin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/demiseandruin.png]]
[[caption-width-right:250:Not even god can save you from this royal family.]]
The '''[[https://yugipedia.com/wiki/Demise_and_Ruin Demise and Ruin]]''' series are a group of DARK Fiend-type and LIGHT Fairy-type Ritual Monsters. The progenitors of the series, [[https://yugipedia.com/wiki/Demise,_King_of_Armageddon Demise, King of Armageddon]] and [[https://yugipedia.com/wiki/Ruin,_Queen_of_Oblivion Ruin, Queen of Oblivion]] are notable for being the first two Ritual Monsters to share a Ritual Spell Card that names them both - [[https://yugipedia.com/wiki/End_of_the_World End of the World]]. Ruin and her counterparts focus on dominance through battle, while Demise's forms have effects based around mass effect destruction.
----
!!!Tropes associated with Demise and Ruin:
* BattleCouple: Ruin, Supreme Queen of Oblivion and Demise, Supreme King of Armageddon seem to have this dynamic if the controller Ritual Summons and controls both of them at the same time. The former's effect can protect her from being destroyed by the latter's effect, while the latter can prevent the former from being destroyed by battle.
* {{Bowdlerise}}: Demise, Agent of Armageddon was termed the ''Demon'' of Armageddon in the OCG. Also in the OCG, Ruin's original form was termed the Goddess of Destruction, while her upgraded form was termed the Beautiful Goddess of Destruction. Naturally, these were all changed in the TCG languages to avoid religious references.
* BroughtDownToNormal: On a meta level, Demise and Ruin are effectively watered-down versions of Chaos Emperor Dragon, Envoy of the End and Black Luster Soldier, Envoy of the Beginning respectively.
* CastFromHitPoints: The original Demise and Demise, Supreme King of Armageddon can destroy all other cards on the field at the cost of 2000 LP. However, a Supreme King that was Ritual Summoned using only Ritual Monsters as Tribute can use his effect ''without'' paying LP.
* DestroyerDeity: You don't get titles like "King of Armageddon" and "Queen of Oblivion" without something to back it up. Heck, their Ritual Spell is titled ''End of the World''.
* EternalRecurrence: Their role in the cosmic order is to bring about an endless cycle of destruction and rebuilding. While Demise breaks down the old world, Ruin brings about "gentle destruction" to allow rebirth.
* {{Expy}}: Ruin and Demise are this to Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively. Like Black Luster Soldier, Ruin is a LIGHT monster, and has an effect in common with him, in that she can attack again if she destroys a monster by battle. Her younger and upgraded forms gurantee her the ability to attack twice as well, if certain conditions are met. Like Chaos Emperor Dragon, Demise is a DARK monster, and features a {{Nerf}}ed version of the former's effect, requiring a cost of 2000 LP to activate (in contrast to Chaos Emperor Dragon rquiring 1000 LP) and destroying all other cards on the field, regardless of controller (in contrast to Chaos Emperor Dragon ''sending only'' all of the opponent's cards in the hand and on the field to the Graveyard). His upgraded form furthers this connection, as it inflict 200 damage to the opponent for each destroyed card (compared to Chaos Emperor Dragon inflicting 300 damage for each card it sends).
* FemaleAngelMaleDemon: The LIGHT Fairy-type Ruin is the former, the DARK Fiend-type Demise is the latter.
* GuysSmashGirlsShoot: Ruin wields a MagicStaff, while Demise hefts around a [[AnAxeToGrind giant battleaxe]]. Interestingly, their effects suggest the inverse: Ruin has to get up close and personal with enemy monsters, while Demise simply obliterates everything without needing to attack.
* HoistByHisOwnPetard: Demise, Agent of Armageddon destroys a face-up monster on the field if he is Ritual Summoned. This effect is mandatory and triggers if there is an avaliable monster to destoy. If the opponent controls no monsters at the time, the controller would then be forced to destroy one of their own monsters, including, but not limited to, Agent himself.
* HotGoddess: In contrast to the monstrous Demise, Ruin is quite conventionally attractive. In fact, Supreme Queen of Oblivion's name in the OCG was "Beautiful God of Destruction".
* TheJuggernaut: While you control a Ritual Summoned Ruin, Supreme Queen of Oblivion, none of your Ritual Monsters can be destroyed by card effects; Demise, Supreme King of Armageddon similarly confers immunity to destruction by battle. Just getting one of them onto the field can give your opponent a serious uphill battle; putting them both into play means trouble.
* LoopholeAbuse: While many of their support cards specifically list "Demise, King of Armageddon" and "Ruin, Queen of Oblivion" by name, their other forms have text that treats their names as the above to make them compatible as well. However, this only works in the hand and on the field. Cards that search from the Deck, such as Pre-Preparation of Rites, only work with the original monsters.
* MyDeathIsJustTheBeginning: If Ruin or Demise's younger forms are sent to the Graveyard, the controller can target a Ritual Monster they control and an effect is applied to the target while it is face-up on the field. In the case of the former, the opponent cannot activate card effects when the controller's Ritual Monsters declare an attack. In the case of the latter, the opponent cannot activate card effects in response to the activation of the controller's Ritual Monster effects.
* {{Nerf}}: The original Ruin and Demise were this to the at the time Forbidden Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively, as they featured weakened versions of their effects.
* PersonOfMassDestruction: The original Demise and its upgraded form can both destroy every other card on the field at the cost of 2000 LP.
* SkullForAHead: All of Demise's forms have skull-like faces.
* TookALevelInBadass: Both of them got more powerful forms in ''Cybernetic Horizon''. Also inverted in the same set, which also introduced weaker versions of them.
* YouCantThwartStageOne: If sent to the Graveyard, Ruin and Demise's younger forms apply effects to the controller's Ritual Monsters that prevent the opponent from activating card effects. In the case of the former, it is when the controller's Ritual Monsters attack. The the case of the latter, it is when the controller's Ritual Monsters activate their effects. In either case, this ensures that the controller can use their Ritual Monsters without disruption from the opponent.
[[/folder]]

[[folder:Deskbot]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/deskbot.png]]
[[caption-width-right:250:Back to school never looked so good...[[BackFromTheDead or so hard to get rid of.]]]]
The '''[[http://yugipedia.com/wiki/Deskbot Deskbot]]''', called '''Bunborg''' in the OCG, are a group of (primarily) low-levelled EARTH Machine-Type monsters whose effects allow them to swarm the field and increase their ATK and DEF. Extra Deck-wise, Deskbots are reliant on Synchro and Pendulum Summoning. They are used by Tatsuya/[[DubNameChange Tate]] in the ''ARC-V'' anime.
----
!!!Tropes associated with the Deskbots:
* ArtAttacker: The archetype's monsters are constructed from stationery and art supplies, which they also use as a means of attack.
* AwesomePersonnelCarrier: Their Synchro Monster, Deskbot Jet, is depicted as this.
* BackFromTheDead: If two or more Machine-Type monsters are special summoned at the same time, Deskbot 001 can return from the graveyard to the field.
* EnemySummoner: Deskbot 003 can summon another Deskbot from the deck while 004 can summon two Deskbots from the hand and/or graveyard if it destroys a monster by battle.
* MeaningfulName: They are robots who use desktop items as weapons.
* StatusBuff: All ten of them have an effect that either increases their own ATK and DEF or that other monsters.
* WeakButSkilled: The Deskbots only have 500 ATK and DEF but their effects make up for it.
* YouAreNumberSix: Each one of them, barring Jet, has a number in its name that corresponds to its level.
* ZergRush: They are good at swarming the field.
[[/folder]]

[[folder:Destiny HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/destinyheromalicious_lehd_en_c_1e.png]]
[[caption-width-right:230:Your destiny is in their hands.]]
The '''[[http://yugipedia.com/wiki/Destiny_HERO Destiny HERO]]''' archetype is a HERO sub-archetype of mostly DARK Warrior-Type monsters. Unlike the other HERO archetypes, the Destiny HERO monsters do not rely on Fusions, but they revolve around taking defensive action and stalling while increasing the user's card advantage and field presence. This is necessary to summon Destiny HERO - Dogma and Destiny HERO - Plasma, both of which are extremely powerful monsters that require three Tributes to be Special Summoned from the hand.

This archetype is famous for being Edo/[[DubNameChange Aster]] Phoenix's main archetype, who later focuses entirely on the Destiny HERO monsters and phases of his few Elemental HERO monsters entirely. The archetype is also used by Edo's alternate universe counterpart in the ''ARC-V'' anime. These new Destiny HERO monsters focus on burn damage and aggression, with more support on Fusion Summoning.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Destiny HERO monsters:
* TheAce:
** Plasma and Dogma are the most powerful Destiny HERO monsters.
** Dystopia is Edo's ace card in ''ARC-V''.
* AntiHero: The Destiny HERO monsters are much darker than the Elemental HERO monsters and reflect Edo's anti-hero character. They also resemble British anti-heroes.
* TheAssimilator: Plasma can absorb an enemy monster and equip himself with it.
* BackFromTheDead:
** Decider can revive himself once per Duel.
** Captain Tenacious can resurrect a Destiny HERO that was destroyed by battle during your next Standby Phase.
* {{Bowdlerise}}: Bloo-D, Devil Guy, Diabolic Guy and Divine Guy, as you can see below.
* CastingAShadow: The majority of them are DARK monsters.
* ChainedByFashion: Dreadmaster wears chain shackles on his limbs.
* DarkIsNotEvil: The Destiny HERO monsters are still heroes, even if they look like villains.
* DubNameChange: Most names are changed from the OCG to TCG. Some examples:
** Bloo-D --> Plasma.
** Dash Guy --> Dasher.
** Doom Guy --> Fear Monger.
** Dagger Guy --> Blade Master.
** Disk Guy --> Disk Commander.
** Die Hard Guy --> Captain Tenacious.
** Devil Guy --> Doom Lord.
** Diabolic Guy --> Malicious.
** Divine Guy --> Celestial.
* FusionDance:
** Plasma + Dogma = Destiny End Dragoon.
** 2 Destiny HERO monsters = Destiny HERO - Dystopia.
** A Destiny HERO Fusion monster + any Destiny HERO monster = Destiny HERO Dusktopia.
** 3 Destiny HERO monsters = Destiny HERO - Dominance
** They even have two support spell/trap cards for their Fusion Summons: D-Fusion and Fusion Destiny.
* {{Homage}}: The Destiny HERO archetype has several references to British culture.
* LetterMotif: '''D''' for "destiny". In the OCG, all of their names start with that letter, except Bloo-D, whose name ends with it.
* NotTheIntendedUse: Destiny HERO monsters were originally designed with the mindset to stall and buy time with great drawing power and rapid revival. However, they've found great use primarily as an Exodia deck engine. In fact, in the early days of the game, if an engine wasn't Lightsworn, it was Destiny HERO. Diamond Dude on his own spawned a popular deck known as Diamond Dude Turbo", as his ability actually removes the cost of any Spell Card activated with his effect, letting players activate otherwise costly Spells like [[https://yugipedia.com/wiki/Mega_Ton_Magical_Cannon Mega Ton Magical Cannon]] or [[https://yugipedia.com/wiki/Bonding_-_H2O Bonding - H2O]] for free. Destiny HERO Malicious was also a very popular card during the Synchro era, as his effect allowed for easy Level 8 Synchro Summons (meaning things like Stardust Dragon and Red Dragon Archfiend) alongside the dirt-common Tuner Krebons. In the ARC-V era, they've gained more fusion monsters to allow them to fight better directly.
* OddNameOut: The only Destiny HERO monsters who don't have "Guy" in their OCG names are Bloo-D/Plasma, Dark Angel and Dread Servant.
* OurAngelsAreDifferent: Destiny HERO - Dark Angel is a Warrior-Type monster who looks like a sinister angel with white wings.
* PowerNullifier: Plasma's Continuous Effect negates the effects of all enemy monsters on the field.
* SixthRanger: Xtra HERO Cross Crusader, whose effects mostly support the Destiny HERO archetype, but can be included in any HERO deck that runs at least one of them.
* StoneWall: Defender is a Level 4 monster with 2700 DEF, one of the highest among non-Tribute monsters, but a measly 100 ATK.
* TakingYouWithMe: Dynatag can negate the damage from one attack and instead inflict 1000 damage to both players. If both are at low LP, this can force a Draw, as Edo demonstrated in the anime.
* ThemeNaming: In the OCG, almost every Destiny HERO has "guy" in his name and starts with the letter D.
* ThisIsADrill: Destiny HERO - Drilldark has a big drill in place of his right hand, his fingers on his left finger are drills, and he has drills on his hips, knees and hair.
* WeakButSkilled: The majority of the Destiny HERO monsters have low ATK and are poor offensively, but often have great utility for maintaining field presence and forms of card advantage over the opponent.
[[/folder]]

[[folder:Digital Bug]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/digitalbug.png]]
[[caption-width-right:250:It'll turn your deck on and off!]]
The '''[[http://yugipedia.com/wiki/Digital_Bug Digital Bug]]''' series is comprised of LIGHT Insect-Type monsters with a focus on Xyz Summoning. The Main Deck monsters can grant effects when used as Xyz Materials, and some of their Xyz Monsters are able to summon themselves using one of the lower-Rank monsters as Xyz Material. Most of them have effects that involve changing monsters, be it themselves or the opponent's, to Defense Position or benefit from doing so.
----
!!!Tropes associated with the Digital Bugs:
* AntiMagic: If any Xyz Monster summoned with Cocoondenser attacks a Defense Position monster, the opponent will be unable to activate Spell Cards, Trap Cards or Monster Effects.
* ArmorPiercingAttack: Rhinocebus can inflict piercing damage.
* TheAssimilator: Scaradiator can turn the monster it destroys into an Xyz Material for it to use.
* BigCreepyCrawlies: They are all Insect-Type monsters.
* LightEmUp: They are all LIGHT monsters.
* OneManArmy: Any Xyz Monster Summoned with Centibit can attack every Defense Position monster the opponent controls.
* PowerNullifier: Scaradiator can negate the effect of a monster that had its battle position changed with its effect.
* PunnyName: The Digital Bugs are insects that live inside computers, if the artwork of Matrix and Emergency is any indication, a reference to how computer errors are often called "bugs".
* StatusAilment: The moment that any Xyz Monster Summoned with Websolder hits the field, it instantly switches the opponent's monsters to Defense Position, and reduces their DEF to zero.
* StatusBuff: Their Field Spell, Bug Matrix, grants an extra 300 ATK/DEF to any Insect monster on the controller's field.
* VisualPun: They are insects that live in computers, hence "software bugs".
[[/folder]]

[[folder:Dinomist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dinomist.png]]
[[caption-width-right:250:When Dinomists's ruled the earth]]
'''[[http://yugipedia.com/wiki/Dinomist Dinomist]]''' is an archetype of dinosaur-looking WATER Machine-Type Pendulum Monsters. They focus on various battle-related effects while relying on their Pendulum Effects protect the monsters from being targeted or destroyed.
----
!!!Tropes associated with the Dinomist:
* AntiMagic: The Field Spell Card Dynamic Powerload prevents the opponent from using cards or effects whenever a Dinomist attacks or is attacked.
* ArmorPiercingAttack: Rex can gain the ability to inflict Piercing Damage if it attacks again using its effect.
* EverythingsBetterWithDinosaurs: The Dinomists are Machine-Type monsters that resemble various dinosaurs.
* FusionDance: Although they can be summoned using other monsters, Dinostor Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, as shown on the art of [[http://yugipedia.com/wiki/Dynamic_Powerload Dynamic Powerload]].
* MakingASplash: The Dinomist are all WATER monsters.
* MeaningfulName: The name Dinomist refer to both the appearance and the Attribute of the monsters. The name can also refer to "dynamis", the Greek word for "power".
* MechanicalLifeforms: They are all Machine-Type monsters.
* StatusAilment: Plesios' effect is to reduce the ATK and DEF of opposing monsters by 100 for each Dinomist card on your side of the field.
* StatusBuff:
** Dynamic Powerload gives each Dinomist monster an additional 300 ATK and DEF.
** One of Rex's effect can permanently increase its ATK by 100.
* StockDinosaurs: All the Dinomist monsters represented here includes all the generic prehistoric animals you would see in any other medium: a T-Rex, Triceratops, Brachiosaurus, Plesiosaurus, Stegosaurus and Pteranodon.
[[/folder]]

[[folder:Dinowrestler]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dinowrestler.png]]
[[caption-width-right:250:LEMME TELL YA SOMETHIN', [[IncrediblyLamePun BROARTHER]]]]
The '''[[https://yugipedia.com/wiki/Dinowrestler Dinowrestlers]]''' are an archetype of Dinosaur monsters, most of which have the EARTH attribute. Their playstyle involve controlling what happens during the battle phase and several of theirs cards reward the player for controlling less monsters than the opponent. They are used by Go Onizuka in Anime/YuGiOhVRAINS.
----
!!!Tropes associated with the Dinowrestlers:
* AntiMagic: King T Wrextle, Chimera T Wrextle and Giga Spinosavate have the same ability as the Ancient Gear monsters, namely that preventing the opponent from activating spell/trap cards until the end of the damage step whenever they battle.
* ArmorPiercingAttack: Chimera T Wrextle has the ability to inflict piercing damage.
* BlowYouAway: Capaptera is a WIND Monster and the only Dinowrestler to have that attribute.
* DishingOutDirt: The majority of the Dinowrestlers are EARTH monsters.
* {{Foil}}: To the Gouki. Both are wrestler-themed archetypes that are used by the same character and their monsters both have 0 DEF. However, the Gouki focus on a straightforward Beatdown strategy while using the effects of their monsters to ensure they don't run out of steam while the Dinowrestlers add some defensive and control elements to ensure the Battle Phase goes as they want it to.
* FusionDance: Chimera T Wrextle is a fusion monster and while it is meant yo be an evolution of King T Wrextle, the latter is not necessary to summon the former as Chimera's required materials are 1 Dinowrestler Link monster and 1 Dinowrestler monster. The archetype also has its own fusion spell, Tyrant Dino Fusion.
* GlassCannon: Like the Gouki, the Dinowrestlers all have 0 DEF.
* NoSell: While in attack position, Capoeiraptor can avoid being destroyed by battle.
** A Dinowrestler Fusion monster summoned with Tyrant Dino Fusion will be able to escape from destruction by battle or card effect the first time said destruction would occur.
** Martial Anga can discard itself to protect a Dinowrestler from being destroyed by battle and then end the battle phase.
* StatusBuff: Their field spell, World Dino Wrestling, has the ability to increase the ATK of attacking Dinowrestlers by 200.
** Capaptera can also increase the ATK of a Dinowrestler Link monster it was used to summon by 1000 until the end phase.
** Chimera T Wrextle gains 500 ATK each time it destroys a monster by battle.
* StockDinosaurs: All of the Dinowrestlers released thus far in the [=OCG=] and [=TCG=] are based on the more well-known species of dinosaurs. However, some of the the ones featured in the anime are based on lesser known species.
* TakingYouWithMe: Chimera T Wrextle, if destroyed by a card effect, will take all of the opponent's attack position monsters down with it.
* ThemeNaming: Each Dinowrestler are named after a fighting style and a species of dinosaur.
* WrestlingMonster: They are an entire archetype of this.
[[/folder]]

[[folder:Divine Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/divinedragon.png]]
[[caption-width-right:250:Really improves the Force of your Dragons]]
The '''[[http://yugipedia.com/Divine_Dragon Divine Dragon]]''' series consists of Dragon-Type monsters and two human commands, Lord of D. and Lady of D. They have no connecting effect, but provide general Dragon-Type support. Lord of D. and Lady of D. can fuse with their members to form King Dragun and Queen Dragun Djinn.
----
!!!Tropes associated with the Divine Dragons:
* CastingAShadow: Apocralyph, Lord of D., Lady of D., King Dragun, and Queen Dragun Djinn are DARK monsters.
* DistaffCounterpart: Lady of D. is the female counterpart of Lord of D.. They share the same DEF, Attribute, Type, and Level. She protects Dragons from battle while he protects them from targeting effects. Each are seen in the artworks of different Dragon-Type monsters that are stored in the Extra Deck, have upgraded versions of their respective effects, and depict them as having merged with a Divine Dragon and holding an instrument of summoning dragons.
* ElementalPowers: They cover the Attributes DARK, LIGHT and WATER.
* EnemySummoner: Flute of Summoning Dragon. It's more effective when Lord of D. is on the field because he's the owner of the flute.
* {{Expy}}: Divine Dragon Apocralyph is likely a more obvious counterpart to Divine Dragon Ragnarok. Both it and Apocalypse refer to the end of the world. They are both Level 4 Monster Cards, have inverted ATK and DEF to one another, and their Attributes are opposite, LIGHT and DARK respectively.
** Also, both cards offer Dragon-Type support: Ragnarok fuses with Lord of D. into King Dragun, a monster that protects Dragons from being targeted by your opponent's card effects and Special Summons them from the hand, and Apocralyph returns Dragon-Type monsters from the Graveyard to the hand.
** Another similarity is that Apocralyph appears in the artwork of Queen Dragun Djinn, an Extra Deck Dragon-Type monster and female counterpart to King Dragun. Like Ragnarok, Apocralyph appears to have become the lower body of a Spellcaster-Type monster with a downgraded version of the Extra Deck monster's effect. Like King Dragun, Queen Dragun Djinn protects Dragon-Type monsters (from battle) and summons them (from the Graveyard if they are Level 5 or higher). The difference is that King Dragun is a Fusion Monster that requires the 2 specific monsters as materials whereas Queen Dragun Djinn is an Xyz Monster that accepts any 2 Level 4 monsters.
* FusionDance: King Dragun (Ragnarok and Lord of D.) and Queen Dragun Djinn (Apocralyph and Lady of D.)
* LadyOfBlackMagic: Lady of D. and Queen Dragun Djinn.
* LightEmUp: Ragnarok and Excelion are LIGHT monsters.
* MagicMusic: Lord Of D has this as a consistent theme; he owns the Flute of Summoning Dragon, is depicted with an epic guitar in The Melody of Awakening Dragon, and gets an even ''more'' epic one as The King of D and in Dragon Revival Rhapsody.
* MakingASplash: Divine Dragon Aquabizarre is a WATER Sea-Serpent-Type monster.
* NamesToRunAwayFromReallyFast: Divine Dragon Ragnarok and Divine Dragon Apocralyph. Both are named religious events, the end of the world.
* OurDragonsAreDifferent; Since they can fuse with humans and create draconic centuars.
* PlayingWithFire: Apppearance-wise: Apocralyph and Queen Dragun Djinn look like FIRE monsters.
* WreathedInFlames: Divine Dragon Apocralyph is a dragon covered in fire or is made of fire.
[[/folder]]

[[folder:Divine Serpent Geh]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/divineserpent.png]]
[[caption-width-right:250:[[WebVideo/YuGiOhTheAbridgedSeries "Ah summon Cownewius da Snake level 12, mayn!"]]]]
'''[[http://yugipedia.com/wiki/Divine_Serpent_Geh Divine Serpent Geh]]''' is a lone monster notable for being the highest-Leveled Reptile-Type Monster in the entire game and its (literally) infinite ATK in the anime. It was notably the ultimate monster used by Dartz during the climax of the ''Waking The Dragons'' {{Filler}} Arc, and required what was probably ''the'' single [[ScrewTheRulesIHavePlot loosest]] interpretation of the rules on Yugi's part to defeat. Despite being the ace of the BigBad, it was not adapted into the game proper until over a decade later.
----
!!!Tropes associated with Divine Serpent Geh:
* AwesomeButImpractical: [[ZigZaggedTrope Zig-Zagged]]. Summoning Geh and using its powerful effects is surprisingly simple, but on the other hand, doing so requires you to pay half your Life Points. And although Geh has many strong points, it nonetheless does have a few exploitable weaknesses, as pointed out below.
* FinalBoss: Dartz's final ace-in-the-hole, and the last hurdle Yugi needed to overcome in the ''Waking the Dragons'' arc.
* KryptoniteFactor: Despite being immune to card effects that target it, Divine Serpent Geh can be affected by card effects that affect larger numbers of monsters, which are relatively common in most modern decks. Also, while Geh's unique way of gaining ATK makes it too strong for any offensive monster to face head-on, it is stopped dead in its tracks if the opponent has a StoneWall with a DEF stronger than the highest present ATK. Finally, Geh's ATK-halving effect only applies if it is attacking; an opponent's attacking monster can take it down in a MutualKill.
** The anime version may have infinite ATK, but it doesn't have any self-protection effect.
* MovingTheGoalposts: In the anime, summoning Divine Serpent Geh required Dartz to pay ALL of his Life Points and pay 10 cards from his deck every time it attacks, but it also made him unable to lose the Duel while it was on the field. At that point, the win condition changed from "deplete the opponent's LP" (because Dartz had none) to "destroy Geh".
* {{Nerf}}: The real-life version of the card very obviously does not have infinite ATK.[[note]]Technically and theoretically, it can if another monster on the field's attack is infinite as Geh's effect is copying the strongest monster's attack points.[[/note]] On the other hand, it's also quite a bit easier to summon, lacks its high maintenance cost, and also has some protection that the anime version didn't have (to targetting).
* PhysicalGod: The "Divine" in its title and it being Level 12 aren't just for show. It has ATK equal to the strongest monster on the field and halves the ATK of whatever it attacks, referencing how in the original anime it literally had infinite ATK. Also, it is immune to any card effect that targets it, meaning it can attack pretty freely.
[[/folder]]

[[folder:Djinn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ritualdjinn.png]]
[[caption-width-right:250:A member of the Ritual Djinns]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/musicaldjinn.png]]
[[caption-width-right:250:The Musical Djinns]]
'''[[http://yugipedia.com/wiki/Djinn Djinn]]''' monsters, called '''Majin'''/'''Devil''' in the OCG, are, like Archfiends, more a series of monsters with a connecting naming theme rather than an archetype. They are two definite sets, one that rely on supporting Ritual Monsters with assorted effects if the Djinn monster was the Ritual tribute, and a series of Xyz Monsters that play oversized musical instruments. The musical Djinns are used by Yuma in ''ZEXAL''.
----
!!!Tropes associated with the Djinns:
* BackFromTheDead: If Humhumming is summoned, she can revive another Djinn Xyz and attach two cards from your hand as Xyz Materials.
* BlowYouAway: Muzurhythm the String Djinn is a WIND monster.
* CastingAShadow: Maestroke the Symphony Djinn, Dark Balter, the Ritual Djinn series, King Dragun and Queen Dragun Djinn are DARK monsters.
* CoolSword: Maestroke the Symphony Djinn. It doubles as a Conductor's baton.
* MyDeathIsJustTheBeginning: Djinn of Rituals each share the effect text "When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to Summon.
* DishingOutDirt: Temtempo the Percussion Djinn is an EARTH monster.
* OurDemonsAreDifferent: Well for starters, 2 are more dragon-centaurs than demons, the Ritual Djinns look more like obese men and the Xyz Djinn are an orchestra with 3 of the 5 members (Meloemelody, Temtempo and Humhumming) looking like little kids (the other 2, Muzurhythm and Maestroke are hairier and older looking respectively) and Dark Balter is more of a Vampire than a traditional demon. Queen Dragon Djinn is part of the first group but can be supported by the third group.
* EpicFlail: Djinn Prognosticator of Rituals.
* FusionDance: King Dragun, Queen Dragun Djinn and Dark Balter.
* GladiatorGames: Djinn Presider of Rituals.
* {{Homage}}: Vlad the Impaler, also commonly known as Count Dracula; the Summoning of Dark Balter refers to that in Bram Stoker's novel, "Dracula". Dracula was a king faithful to God, though he was filled with darkness at the loss of his true love and became the Devil's Son, or in other terms, the Anti-Christ, and thus the two Monster Cards used to Fusion Summon this card being a descent of (The King) "Frontier Wiseman" (transformed into) the "Possessed Dark Soul" by the darkness. He/it eventually became "Count Dracula" AKA "Dark Balter the Terrible".
* HotWitch: Queen Dragun Djinn, as her top half is the good-looking Lady of D.
* LightEmUp: Melomelody the Brass Djinn is a LIGHT monster.
* MagicStaff: Djinn Releaser of Rituals.
* MakingASplash: Humhumming the Key Djinn is a WATER monster.
* MusicalAssassin: The Rank 3 Xyz Djinns' "weapons" are a brass instrument, a piano, a guitar and drums. This also applies to Queen Dragun Djinn (A lyre) and King Dragun (The Flute of Summoning Dragon)
* NiceHat: Three Djinns have Nice Hats: Muzurhythm, Temtempo, and Maestroke.
* PlayingWithFire: Infernal Incinerator is a FIRE monster.
* {{Portmanteau}}:
** Djinn Cursenchanter of Rituals's name is a portmanteau of the words "curse" and "enchanter".
** Maestroke the Symphony Djinn's name is a portmanteau of "Maestro" (a musical conductor) and "stroke".
** Muzurhythm the String Djinn's name is a portmanteau of "Music" and "rhythm"
* SatanicArchetype: Witty Phantom. the OCG name is "Devil Death-Satan" and the monster himself looks like a ManOfWealthAndTaste, a common depiction of Satan that isn't a BigRedDevil or a FallenAngel
* StatusBuff:
** Melomelody: Once per turn: You can detach 1 Xyz Material from Melomellody to target 1 "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
** Muzurhythm: During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from Muzurhythm; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
** Temtempo: Once per turn, during either player's turn: You can detach 1 Xyz Material from Temtempo to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
** Humhumming: Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
** Outside of the Xyz group, the Djinns of Ritual's theme is adding effects to the monsters they are used to summon.
* SigilSpam
** Every Djinn of Rituals has a skull somewhere on their weapon.
** The team symbol of the Xyz cards is a musical eighth note featuring a fiendish-looking face.
* SixthRanger: Queen Dragon Djinn to the Musical group (by coincidence as she can be affected by the effects of the other Xyz monsters, still she does have an instrument of her own).
** Another example is Humhumming, who is closer of the theme then Queen Dragon Djinn and was released later then the rest of the group.
* SomethingAboutARose: Muzurhythm the String Djinn.
* ThemeNaming: The five Xyz monsters have one based on musical terms.
* UnskilledButStrong: Infernal Incinerator. This card can only be Normal Summoned or Set by discarding all cards in your hand to the Graveyard except this card, and by Tributing 1 monster with 2000 or more ATK you control. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
* WeakButSkilled: the musical themed Djinns have rather low ATK (Maestroke has the highest at 1800) but their effects can defend themselves from destruction, allow one of them to attack directly, allow one of them to attack twice, or boost their ATK in different situations (either a flat 500 boost to all the Djinns on the field or doubling one of their own's ATK if they battle an enemy)
* WickedCultured: Witty Phantom, as he's a demon wearing a sharp outfit.
[[/folder]]

[[folder:Dogmatika]]
'''[[http://yugipedia.com/wiki/Dogmatika Dogmatika]]''', known as '''Dragma''' in the OCG, is an archetype of LIGHT Spellcaster-Type monsters that focuses on countering and disrupting the opponent's Extra Deck monsters. They do this by gaining boons when there are monsters that have been Special Summoned from the Extra Deck on the field, and by sending monsters directly from the Extra Deck to the Graveyard.

Lore-wise, the archetype is set on a continent called "The Abyss", isolated from the rest of the world. On that continent, a massive dimensional rift known as "The Hole" is located, and has been open for as long as anyone remembers. The Hole has a notorious reputation for swallowing entire regions whole, but on rare occasions, it is known for expelling things beyond the comprehension of the continent's residents. One time, it was an unknown form of dark matter. Another, it brought forth what appeared to be a relic from a long lost civilization. And yet another, even a life form.

Located in the far north of The Abyss is the epynomous nation of Dogmatika, a political superpower governed by "Dogmatika Maximus", whose citizens are adherents of the Dogmatika faith. Their army of crusaders eradicate heathens and heretics, and perform miracles via the "Stigmata", the mark of their faith. The followers and agents of the faith receive the Stigmata, a divine power capable of creating mysterious miracles, through the holy relic "Dogmatika Nexus", administered by "Dogmatika Maximus".
----
!!!Tropes associated with the Dogmatika:
* BackFromTheDead: Via the effect of Dogmatika Encounter, the controller can take a Dogmatika monster or Fallen of Albaz from their Graveyard and either add it to their hand or Special Summon it.
* TheBigGuy: Theo wields a giant hammer and is rather muscular. His effect also evokes this, as the controller can target an Extra Deck monster and boost Theo's ATK by 600, while causing the target to lose 600 ATK. As Theo has 1800 ATK, this means that a targeted monster needs at least 3100 ATK to still come out stronger than Theo.
* BigEater: Notes written on [[https://ygorganization.com/concept-art-for-ecclesia/ concept art]] for Ecclesia state that she is the sort to eat a lot of meals.
* {{Bowdlerize}}: Some of the [[DubNameChange Dub Name Changes]] the archetype underwent can be seen as this.
** Nexus' Japanese OCG name was Tetradragmaton, a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh. It is likely that the change occured to avoid overt religious references in the TCG.
** Titaniklad's Japanese OCG name was Bastard, a term in English that refers to persons of illegitimate birth or people of unsavory character. Due to the term's profane reputation, it is hardly surprising that the translators opted to change the card's name completely.
* CastingAShadow: Fallen of Albaz and Titaniklad are DARK monsters.
* ChurchMilitant: The archetype's members are described as followers of a religious faith that takes up arms against those they perceive to be heretical.
* DropTheHammer: Theo is shown wielding a giant hammer as a weapon.
* FusionDance: Titaniklad is a Fusion Monster that uses Fallen of Albaz and a monster with at least 2500 ATK as Fusion Materials.
* HighPriest: Maximus is this to the Dogmatika faith, as well as the governor of the Dogmatika nation.
* HoistByHisOwnPetard: Maximus and Dogmatika Nation are able to send monsters from the opponent's Extra Deck to the Graveyard. However, the opponent gets to choose what is sent. If they have any Extra Deck monsters with effects that trigger upon being sent to the Graveyard, they can use those effects to their advantage against the Dogmatika player.
* {{Irony}}: The archetype is a ManOfKryptonite towards Extra Deck monsters, yet are capable of sending such monsters from their controller's Extra Deck to the Graveyard so the controller can use the Graveyard trigger effects of the sent monsters.
* LadyOfWar: Fleurdelis is an armored female knight and the archetype's main beatstick.
* LivingWeapon: Nexus has not been described as anything other than a relic venerated by members of the Dogmatika faith. However, it is a Monster Card and does have ATK, and is capable of attacking, suggesting that it has some form of agency.
* LightEmUp: All members of the archetype are LIGHT monsters.
* MagicKnight: Fleurdelis is a knight, but also a Spellcaster-Type monster.
* ManOfKryptonite: The archetype is designed to be this towards the opponent's Extra Deck monsters, possessing effects that send monsters from the Extra Deck to the Graveyard or otherwise profit from having Extra Deck monsters on the field.
* {{Mascot}}: The archetype's crest is a stylized representation of Nexus.
* MeaningfulName:
** The archetype's Japanese OCG name, Dragma, is a portmanteau of the words "dogma" and "dragon". The former draws from their religious theme, while the latter is likely a reference to the dragons seen on Nexus, as well as their SixthRanger, Titaniklad.
** The archetype's English TCG name, Dogmatika, is a Hungarian and Slavic word for "dogmatic". In those languages, it also translates to "body of divinity". Both uses underlie the religious theme of the archetype.
* NoSell: Dogmatika Nation prevents the controller's Dogmatika monsters from being targeted by either players' Extra Deck monsters.
* NotTheIntendedUse: Due to the archetype's ability to send monsters from their controller's Extra Deck to the Graveyard, they are thus able to easily trigger any effects the sent monsters may have when they are sent to the Graveyard. It is unlikely that the sent monsters were designed to be used in this manner. Averted for Titaniklad, which has such an effect but is meant to be included in a Dogmatika deck, suggesting that being sent this way ''was'' the intention of the designers.
* OddFriendship: Because the archetype has a focus on sending the controller's monsters from the Extra Deck to the Graveyard, many players have considered running a wide and otherwise unusual motley of Extra Deck monsters to send, mainly those with effects that trigger when they are sent to the Graveyard.
* OurDragonsAreDifferent:
** Nexus is a relic whose design incorporates two dragons, yet it is a Spellcaster-Type monster.
** Fallen of Albaz is a Dragon-Type monster, but is human in appearance and has no outward draconic traits. Titaniklad, which is Fusion Summoned using Albus as a Fusion Material, is a more conventional looking dragon cloaked in what looks like spiked armor with streams of energy emitting from its wings.
* PersonOfMassDestruction: At the start of the Damage Step, if Nexus battles a Special Summoned monster, all of the opponent's Attack Position monsters are destroyed, then the opponent takes 800 damage for each Extra Deck monster destroyed this way.
* PowerNullifier: If there is an Extra Deck monster on the field, Fleurdelis can be Special Summoned from the controller's hand, then if the controller controls another Dogmatika monster, they can negate the effects of a monster on the field until the end of the turn.
* ReligiousAndMythologicalThemeNaming: Considering that they are [[ChurchMilitant Church Militants]], its hardly surprising that most of its monsters' names have roots in religious traidtions, particularly those of Christianity.
** Adin is a name that appears in the Old Testament and is speculated to have Jewish roots.
** Ecclesia is the Greek and Latin term for the Christian church.
** The Fleur-de-Lis is a French decorative symbol. Because France is a traditionally Catholic country, the symbol has gained religious connotations, and is often used to represent Catholic saints from the country.
** Hashashiyan is the Persian name for the [[https://en.wikipedia.org/wiki/Order_of_Assassins Order of Assassins]].
** Maximus' name is derived from ''pontifex maximus'', the chief HighPriest of the [[https://en.wikipedia.org/wiki/College_of_Pontiffs College of Pontiffs]] in Ancient Rome. The term "pontifex" was later applied to Catholic bishops, with the title of "pontifex maximus" being applied to the UsefulNotes/ThePope.
** Nexus's Japanese OCG name, Tertradragmaton, is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.
** Theo is derived from the Ancient Greek work theos, which means {{God}}.
* SixthRanger: Fallen of Albaz is not a part of the archetype, but is still directly supported by some of their cards. Titaniklad is also not part of the archetype, but does support Dogmatika monsters.
* SquishyWizard: While every member of the archetype is a Spellcaster-Type monster, Adin fits this trope in a visual sense, as he is not a physical combatant and has a paltry 1000 ATK and 1800 DEF. He even has an effect that triggers if he is destroyed on the field, allowing the controller to Special Summon a Dogmatika monster with a different name from the Deck, implying that he isn't meant to last all that long either.
* StatusAilment:
** Theo can cause an Extra Deck monster targeted by his effect to lose 600 ATK, while he gains 600 ATK.
** If the monster equipped with Dragmatism is not a Dogmatika monster, it loses ATK equal to the number of Dogmatika monsters the controller controls x 200.
* StatusBuff:
** If the controller's Dogmatika monster declares an attack while Fleurdelis is on the field, the controller can make all of their Dogmatika monsters gain 500 ATK.
** If an opponent's monster declares an attack while Hashashiyan is on the field, the controller can make all of their Dogmatika monsters gain 500 ATK.
** If the controller targets an Extra Deck monster, Theo gains 600 ATK, while the target loses 600 ATK.
** Titaniklad gains ATK equal to the combined original Levels of its Fusion Materials x 100.
** If the monster equipped with Dragmatism is a Dogmatika monster, it gains ATK equal to its Level x 100.
* SuperEmpowering: According to the archetype's lore, Nexus is able to apply the Stigmata, a divine power capable of creating mysterious miracles, onto followers of the Dogmatika faith.
* TheTheocracy: The Dogmatika nation has been described as this in their lore, being a political superpower comprised of adherents to the Dogmatika faith.
* WolverineClaws: Hashashiyan has these attached to his gauntlets.
[[/folder]]

[[folder:Dracoslayer / Dracoverlord]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoslayer.png]]
[[caption-width-right:250:Master Peace, part of a group of good and righteous Knights...]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoverlord.png]]
[[caption-width-right:250:...and their eternal foe; Lector Pendulum, The Dracoverlord]]
'''[[http://yugipedia.com/wiki/Dracoslayer Dracoslayers]]''' are a small archetype of Dragon-Type monsters. They are currently comprised of two Pendulum monsters and three Extra Deck monsters that related are to the Igknight, Majespecter and Dinomist archetypes in terms of appearances and effects.

They are also connected to the '''[[http://yugipedia.com/wiki/Dracoverlord Dracoverlord]]''' archetype comprised of two Pendulum Monsters and a Ritual Monster. They have a connection to the Amorphage archetype.
----
!!!Tropes associated with the Dracoslayers and Dracoruler monsters:
* AmnesiacHero: Luster/Master Pendulum has no memories of who he was before becoming the Dracoslayer.
* ArchEnemy: The two archetypes are this to each other, reinforced by the artwork and effect of [[http://yugipedia.com/wiki/Draco_Face-Off Draco Face-Off]].
* BlowYouAway: Majester Paladin is a WIND monster.
* CastingAShadow: Vector Pendulum as well as Lector Pendulum are DARK monsters.
* DishingOutDirt: Amorphactor Pain is an EARTH monster.
* ElementalPowers: Together, the Dracoslayers and Dracorulers cover all six of the Attributes.
* {{Expy}}: The Dracoslayers can be seen as one to the D/D and Odd-Eyes due to being an archetype of Pendulum Monsters that supports other summoning methods and have access to all three types of Extra Deck monsters. In addition, those Extra Deck monsters are FIRE, WATER, and WIND monsters.
* FusionDance: Dinoster Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, although you can use different monsters as material.
** While not a fusion monster, Amorphactor Psycho appears to be the result of Lector merging with Amorphage Goliath.
* HorseOfADifferentColor: Majester Paladin uses a winged Majespecter Unicorn as a mount.
* HunterOfTheirOwnKind: Master, Vector, and Lector are all Pendulum monsters, yet they have Pendulum Effects that nullify or destroy the opponent's Pendulum Cards.
* LightEmUp: Luster Pendulum and its evolved form, Master Pendulum, are LIGHT monsters.
* MakingASplash: Dinoster Powerful is a WATER monster.
* NighInvulnerable: Dinosaur Powerful prevents all Pendulum cards from being destroyed by battle or card effects.
* OurDragonsAreDifferent: Luster/Master Pendulum looks more like a human with dragon wings and tail than an actual dragon.
* PowerNullifier: All three Dracoverlord monsters have the ability the negate the effects of cards.
** Vector's Pendulum Effect nullifies the effects of the opponent's own Pendulum Cards if they are in the Pendulum Zones.
** Lector nullifies the effects of face-up Pendulum Monsters.
** Amorphactor Psycho negates the effects of all Fusion, Synchro, and Xyz Monsters.
* PlayingWithFire: Ignister Prominence is a FIRE monster.
* ScaledUp: Vector Pendulum is able to use Dragon Alchemy to turn other beings into dragons.
* WasOnceAMan: Considering the similarities in stats between Luster/Master and the Amorphage monsters, it's heavily implied that he was one of Vector's experiments.
[[/folder]]

[[folder:Dragonmaid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonmaidhospitality_ow_6.png]]
[[caption-width-right:350:From Left to Right: Parlor, Kitchen, Nurse, Laundry and House]]
The '''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.
----
!!!Tropes associated with the Dragonmaids:
* AllYourPowersCombined: [[https://yugipedia.com/wiki/Dragonmaid_Welcome Dragonmaid Welcome]] shows all five maids together.
* BigEater: Parlor seems to fit the type, since she's seen sneaking a bite out of the desserts in the background of [[https://yugipedia.com/wiki/Dragonmaid_Hospitality Dragonmaid Hospitality]]
* BlindIdiotTranslation: Seems to be the case with the French translation of "Dragonirène" of the archetype's name, as the "-irène" part of the translated name may come from the word "sirène" which means "mermaid" in French.
* CatSmile: Parlor is depicted with one of these every time she appears.
* {{Dojikko}}: [[https://yugipedia.com/wiki/Laundry_Dragonmaid Laundry]] fits the trope to a T, with her own card art depicting her dropping the sheets she's tasked to wash, [[https://yugipedia.com/wiki/Dragonmaid_Clean-Up Dragonmaid Clean-Up]] having her struggle with the bedsheets, and [[https://yugipedia.com/wiki/Dragonmaid_Downtime Downtime]] showing her completely beat after a long day of work.
* DubNameChange: Dragonmaid Tillroo was renamed to Kitchen Dragonmaid to avoid any references to alcohol[[note]]Tillroo comes from "stillroom", or distillery[[/note]].
* ElementalPowers: Each maid and her dragon form represents the six Attributes.
** BlowYouAway: Parlor and Lorpar are WIND monsters.
** CastingAShadow: Chamber is a DARK monster.
** DishingOutDirt: Nurse and Ernus are EARTH monsters.
** LightEmUp: Both Fusion Monsters, House and Sheou, are LIGHT monsters.
** MakingASplash: Laundry and Nudyarl are WATER monsters.
** PlayingWithFire: Kitchen and Tinkhec are FIRE monsters.
* {{Foreshadowing}}: [[https://yugipedia.com/wiki/Dragonmaid_Changeover Dragonmaid Changeover]] shows House turning into Sheou before the latter was released in the OCG.
* FusionDance: House and Sheou both use a Dragonmaid monster and a Dragon-Type monster as Fusion Materials. Sheou, being the stronger of the two, requires that the latter material be Level 5 or higher.
* GratuitousGerman: The high-Level monsters' OCG names are derived from German words for their respective Attributes. Erde for EARTH, Fluss ("River") for WATER, Luft ("Air") for WIND, Flamme ("Flame") for FIRE, and Strahl ("Ray") for LIGHT.
* LittleBitBeastly: The low-Level monsters (and House) are humanoid women who have visible dragon ears, horns, and tails under their maid dresses. Some of them also have dragon arms as well.
* {{Meido}} / NinjaMaid: Natch.
* {{Meganekko}}: The most distinctive feature of House is her round glasses.
* NoSell:
** The higher Leveled draconian monsters cannot be destroyed by card effects while the controller controls a Fusion Monster.
** If Welcome is sent to the Graveyard, the controller's Dragonmaid monsters cannot be targeted by the opponent's card effects for the turn.
* OurDragonsAreDifferent: They are all Dragon-Type, and while the high Level monsters resemble conventional dragons, the low Level ones are humanoid women with [[LittleBitBeastly draconic traits]].
* PowerNullifier: The controller can Lorpar can discard Lorpar and target a monster on the field. That turn, the target's effects cannot be activated.
* PromptingNudge: Nurse is shown giving a variation to Laundry in the artwork of Send-Off.
* ShoutOut: The archetype is loosely inspired by ''Manga/MissKobayashisDragonMaid''. [[https://twitter.com/coolkyou2/status/1140204296316657664 Cool-Kyou Shinsha]], creator of the series, tweeted his excitement and interest in building the deck soon after the archetype was first revealed.
* StatusBuff:
** The controller can discard Tinkhec as a cost to increase the ATK of a Dragonmaid monster they control by 2000 until the end of the turn.
** Welcome has an effect that grants the controller's monsters 100 ATK and DEF for each Dragonmaid monster among them.
* ThemeNaming: The lower-level Dragonmaids have names corresponding to different parts of a house (e.g. Nasary = "nursery"), while their higher-level counterparts are [[GratuitousGerman German words]] that correspond to their Attributes (Erde = "earth"). The [[DubNameChange TCG translations]] reference those positions directly ("Dragonmaid Nasary" = "Nurse Dragonmaid"), while the high-level Dragonmaids' names are the [[SignificantAnagram jumbled forms]] of their counterparts' names ("Nurse Dragonmaid" = "Dragonmaid Ernus").
* TimeForPlanB: The higher Leveled monsters all have an effect that lets the controller discard them as a cost to use. This keeps them from being stuck in, and bricking, the hand if the controller cannot easily Summon them. This does not really affect the archetype's strategy, as the lower Leveled monsters can Special Summon the higher Leveled ones from the Graveyard.
* VoluntaryShapeshifter: The archetype's gimmick involves Summoning the lower Leveled humanoid monsters, then returning them to the hand to Special Summon the higher Leveled draconian monsters from the hand or Graveyard at the start of the Battle Phase to battle with. At the end of the Battle Phase, the higher Leveled monsters can be returned to the hand to Special Summon the lower Leveled ones from the hand. This is incentivized by the fact that the lower Leveled monsters have effects that trigger when they are Normal or Special Summoned.
[[/folder]]

[[folder:Dragon Ruler]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dragonrulers.png]]
[[caption-width-right:250:The dragon rulers (from top left): Tempest, Redox, Blaster, and Tidal.]]
The '''[[http://yugipedia.com/wiki/Dragon_Ruler Dragon Rulers]]''', known as '''Holy Dragons''' (征せい竜りゅう ''Seiryū'') in the OCG, are an archetype of Dragon-Type monsters representing the four Attributes other than LIGHT and DARK; they can discard themselves or other Dragon-Type monsters from the hand to summon themselves and activate powerful effects.
----
!!!Tropes associated with the Dragon Rulers:
* BalanceOfPower: The power unleashed by the Dragon Rulers when they die spreads evenly across the world, giving power to desolated lands. And as the Dragon Rulers grow to adulthood, taking over the energy of the other Attributes again, conquering and absorbing the other Attributes of the land into their bodies, the circulation caused by the Dragon Rulers keeps a balance of power between the Attributes of nature.
* BannedInChina: Inverted. The Dragon Rulers were taken off the March 2016 OCG banlist for China due to marketing reasons, as the cards were only just released in that country.
* BlowYouAway: Tempest and Lightning are WIND monsters.
* DishingOutDirt: Redox and Reactan are EARTH monsters.
* ElementalEmbodiment: By absorbing the forces of nature into their bodies, the Dragon Rulers continue to grow into huge dragons as those forces are condensed and stored into their bodies.
* ElementalPowers: They cover the Attributes FIRE, WATER, WIND and EARTH.
* HesBack: "Storm Dragon's Return" depicts Tempest returning from a, well, tempest, to fit with Tempest being the first Dragon Ruler to come off the banlist. The effect of the card itself allows a banished Dragon Ruler to be played again, too.
* MakingASplash: Tidal and Stream are WATER monsters.
* {{Nerf}}: The Level 4 Dragon Rulers got banned in the September 2013 TCG banlist, and the Level 7 Dragon Rulers are limited. And the series was still a strong contender until the Level 7 Dragon Rulers got forbidden, causing the Level 4 Dragon Rulers to be unbanned.
* OurDragonsAreDifferent: They are all Dragon-Type monsters.
* PlayingWithFire: Blaster and Burner are FIRE monsters.
* PowerCreep: One of the most infamous examples in this game's history. Prior to their release, Mermails had largely been dominating the TCG and were easily the best deck of the format. Then Lord of the Tachyon Galaxy was released and Mermails were basically wiped off the competitive scene. You can blame the Dragon Rulers and Spellbook of Judgment for that.
* {{Reincarnation}}: The Dragon Rulers grow to a certain size, expanding their regions of power against the power of the other Attributes. They perform a cycle of condensing and purifying their energy inside their bodies. And, when each of them reaches their limit, the Dragon Rulers unleash their power, and their body, which carried that power, reincarnates into the form of a younger Dragon Ruler.
* StoneWall: Redox has the lowest ATK out of the adult Dragon Rulers, 1600, but its DEF of 3000 is the highest among them.
[[/folder]]

[[folder:Dragunity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dragunity.png]]
[[caption-width-right:250:With the heart of a dragon we ride!]]
'''[[http://yugipedia.com/wiki/Dragunity Dragunity]]''' is an archetype of WIND Dragon-Type and Winged-Beast-Type monsters that rely on equipping other members of their series in the Graveyard to themselves to power up.

The archetype is featured in the Structure Deck: ''Dragunity Legion'' and its Structure Deck R counterpart.
----
!!!Tropes associated with the Dragunities:
* AnimalMotifs: Birds for the Dragon riders.
* ArmorPiercingAttack: Zigzagged; Pilum can turn any monster it's equipped to into a direct attacker, although any battle damage it inflicts as a result is halved.
%%* AttackAnimal
* BigDamnHeroes: The Dragunity for the Mist Valley archetype. Later cards have suggested they were this to the ''entire Duel Terminal world''.
* BlowYouAway: They all share the WIND Attribute.
* DragonRider: Their Synchro Monsters, the Dragunity Knights.
* EquippableAlly: Part and parcel of the archetype.
* {{Expy}}: Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the Dragunity archetype is often compared to the Crystal Beast and "Cyberdark" archetypes. Like Blackwings, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to Blackwings, the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small dragons (whereas the "Blackwing" Tuner monsters are all small birds).
* OurDragonsAreDifferent: Averted with the Dragunity Knights, which are humanoids riding on dragons, but the Armas are Dragons that wield swords and have a second, feathered set of wings and the rest are used as weapons.
* FusionDance: Dragunity Knight - Ascalon is the fusion of the Dragunity Tuners.
* ThemeNaming: The Dragon-Type monsters in this Archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common soldier in the Roman army). The Dragunity Knights are named after weapons, often legendary ones (e.g. Dragunity Knight Ascalon is named after the lance used by St. George).
* WingedHumanoid: All of the Winged Beasts in the archetype are humanoids in roman soldier themed bird costumes.
[[/folder]]

[[folder:Draitron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/100415032.jpg]]
[[caption-width-right:350:[[Anime/YuGiOh5Ds The hopes of the world coalesce into a single star!]] ..Ritual Summon?]]
The '''[[http://yugipedia.com/wiki/Draitron Draitrons]]''' are a group of LIGHT Machine monsters introduced in ''Deck Build Pack: Genesis Impactors''. They are based on stars belonging to the constellation Draco, and focus on supporting Ritual Monsters by summoning them based on the ATK of the tributed monsters instead of their levels.

Their Effect Monsters are all Level 1 with 2000 ATK and 0 DEF, and possess effects that allow them to be Special Summoned from the hand or Graveyard by Tributing other Draitrons, or Ritual Monsters, from their hand or field. However, they cannot otherwise be Summoned, and they prevent you from Summoning monsters during any turn you apply their effects, save those that cannot be Normal Summoned or Set.

Their boss monsters are the Draitron Meteornis= duo of DRA and QUA, the first-ever Machine-Type Ritual Monsters in the game.
----
!!!Tropes associated with the Draitrons:
* AntiMagic: Meteornis=QUA can't be targeted by enemy Spells and Traps, and can also destroy all such cards if it's Ritual Summoned with monsters whose total Levels are two or less.
* AttackAttackAttack: Meteornis=DRA can attack every enemy monster once each if it was summoned by tributing monster(s) with total level(s) of two or less.
* BackFromTheDead: In addition to summoning them from the hand, the effects of the smaller Draitron are also able to summon them from the graveyard. El-Gamma's own effect also lets it bring back another Draitron with 2000 ATK with it.
** Similarly, Meteornis Draitron allows the player to Ritual Summon a monster from the graveyard as well as the hand. And it can be moved back to the hand at the cost of lowering the ATK of a Draitron monster by 1000 until the end of the opponent's next turn, allowing the player to essentially be able to Ritual Summon their monsters over and over … so long as as they have the required tributes.
* CuttingTheKnot: With their non-Ritual Main Deck monsters all being Level 1, it would be very difficult for them to summon either of their bosses, both of which are whopping Level ''12'' Ritual Monsters, through conventional means. Fortunately for them, their Ritual Spell, Meteornis Draitron, gets around this by using ATK rather than Levels, and is the first Ritual Spell Card in the game to do so.
* HumongousMecha: All of them qualify to some extent, but the Meteornis monsters most of all, being huge and heavily armed Gundam-like dragon robots.
* LightEmUp: Befitting a theme based on stars, the Draitron are LIGHT monsters to a one.
* MythologyGag: Possibly one to the manga incarnation of Ryo Marufuki/Zane Truesdale whose deck included LIGHT Machine monsters that, just like the Draitron, were named after stars from the constellation Draco. Some of the cards he used like Cyber Emergency and Born from Draconis even synergize well with the Draitron with the former being reprinted in their debut pack.
** The smaller Draitron are also reminiscent of the Meklord Emperors in that they are all Level 1 Machine monsters that cannot be set or normal summoned in echange for having higher ATK than the usual for their level.
* NoSell:
** Both Ritual Monsters cannot be targeted with enemy card effects: DRA is protected from monster effects, and QUA from Spells and Traps.
** Having Draitron Fafnir face-up on the field prevents the opponent from negating the activation or effects of Ritual spells.
* NinjaPirateZombieRobot: They're robotic dragons that seem to live in outer space.
* OddFriendship: Meteornis Draitron, being an ''incredibly'' versatile Ritual Spell has opened the archetype to a lot of outside support from the likes of Chaos MAX, Amorphactor Pain, Odd-Eyes Gravity Dragon, Cyber Angel Benten and even being used as an easy way to to get out ''Herald of Ultimateness.''
* OurDragonsAreDifferent: The Draitron are Machine-type robotic dragons just like the Cyber Dragon archetype.
* StatusAilment: The archetype takes advantage of their monsters having high ATK by invoking this trope on themselves by having some of their cards lower the ATK of their own monsters for the cost of their effects.
* StatusBuff: Banishing Eclipse from your Graveyard grants your monster 2000 ATK during that turn.
* StellarName: Each of the smaller Draitrons is named for a star in the constellation Draco, combining its official name with the Greek letter that designates it (e.g. Ban-Alpha = Thu'''ban''' + '''Alpha''' Draconis). Meteornis=DRA and =QUA, meanwhile, represent the Draconids and the Quadrantids, two meteor showers that largely take place in Draco's vicinity.
** The archetype's other cards follows this theme by being named after various celestial phenomenona like Meteors or Eclipses.
* WorldsStrongestMan: Meteornis=DRA and Meteornis=QUA are tied for the highest ATK of all Ritual monsters alongside Blue-Eyes Chaos MAX Dragon. On top of this, they each have the highest combined ATK/DEF total of all Ritual monsters in the game.
[[/folder]]

[[folder:Dream Mirror]]
'''[[http://yugipedia.com/wiki/Dream_Mirror Dream Mirror]]''', or '''Dream Magic Mirror''' in the OCG, is an archetype of LIGHT and DARK monsters. Their central cards are their Field Spells, the Dream Mirrors of Joy and Terror, which allows their monsters (Ikelos, Phantasos, and Morpheus) to switch betweeen their two versions: their defensively-minded LIGHT counterparts, and their more offensive DARK forms.
----
!!!Tropes associated with the Dream Mirrors:
* {{Bishonen}}: Oneiros, the Dream Mirror Fae/Erl''king''. You wouldn't know it from looking at him, though.
* DeathByAThousandCuts: Terror's effect inflicts 300 damage to your opponent each time they Special Summon, while you control a DARK monster.
* FreezeFrameBonus: Look closely at the reflections of Ikelos, Phantasos, and Morpheus in the mirrors behind them, and you'll see their counterparts in exactly the same pose as their card form.
** A keen enough eye can see that the castle depicted in both Joy and Terror is the same one, just mirrored and with some minor alterations befitting their respective names.
* IAmYourOpponent: Joy's effect prevents your opponent's card effects and attacks from targeting any Dream Mirror monster on your field, save the one with the highest level, while you control a LIGHT monster. This works just dandy for Morpheus, the Dream Mirror White Knight—a LIGHT monster that, when Special Summoned by one of its brethren's effects, [[NoSell can't be destroyed by battle or card effects]] that turn.
* LoopholeAbuse: The second wave of Dream Mirror support introduced Hypnogogia, a Trap that can activate 1 copy each of Joy and Terror and place them in both Field Zones. Since the Dream Mirror cards don't specify if they have to be in ''your'' Field Zone, just ''a'' Field Zone, this gives the archetype much more versatility.
** The same wave also introduced one of the archetype's big bosses: the Fusion Monster Erlking. Each of the two Field Spells have continuous effects that can only be applied if there is a LIGHT (Joy) or a DARK (Terror) monster on the field. The Oneiros' effects allows them to be treated as ''both''.
* MirrorSelf: Natch. Almost every monster has two forms that provide different effects, and can Tribute themselves to Summon each other while their associated Field Spell is on the field. The Main Deck monsters, while they have the same Level and Type as one another, have opposing ATK/DEF and Attributes.
* StatusAilment / StatusBuff: Dream Mirror Phantasms can buff your own monsters by 500 ATK/DEF, or drain enemy monsters by the same amount, depending on whether Joy or Terror, respectively, are in a Field Zone.
[[/folder]]

[[folder:Duston]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/duston.png]]
[[caption-width-right:308:They'll be sticking around, whether you like it or not.]]
'''[[http://yugipedia.com/wiki/Duston Duston]]''' is an archetype of Level 1 Fiend-Type monsters with 0 ATK and 1000 DEF (except "Starduston", which has ? ATK and DEF) with the appearance of dust particles. Their play style revolves around using House Duston to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive and/or no effects to your side of the field. This reflects how dust can spread in real life. With the release of Starduston, the Dustons utilize their swarming to set up a powerful monster while avoiding any negative effects, as Starduston does not destroy or Tribute monsters when it is Summoned.
----
!!!Tropes associated with the Dustons:
* AnimateInanimateObject: The Duston are living dust particles.
* {{Expy}}: The Duston archetype has a lot in common with the "Ojama" archetype.
** A majority of these monsters have 0 ATK and 1000 DEF.
** Both share similar art styles and designs (mono-chromatic, cartoonish, etc).
** Both their play styles revolve around attempting to clog up the opponents' side of the field or rendering their Monster Zones unusable.
* PoisonMushroom: The Duston playstyle revolves around using "House Duston" to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive effects to your side of the field. This reflects how dust can spread in real life.
* PunnyName: "Starduston"'s name is a multi-layered pun:
** The name "Starduston" describes this monster as a "Duston" monster who is star-shaped and whose body is patterned with a star-filled night sky design.
** The same name also reflects this monster's status as the boss monster of the "Duston" archetype– the "star" of the group (reinforced by the presence of the other 5 "Dustons" in its artwork, seemingly admiring "Starduston", as well as the star-shaped emblem on its forehead).
** The name "Starduston" references star dust, a type of cosmic dust made up of particleized organic matter produced by stars. A spiral formation of stardust can be seen in the center of this monster's body, below its grin.
[[/folder]]
----

to:

[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToC A to C]] | '''D to E''' | [[Characters/YuGiOhCardGameFToH F to H]] | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from D to E.
----
[[foldercontrol]]


[[folder:Celtic Guard]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/300px_celticguardian_mil1_en_r_1e.png]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/300px_obnoxiouscelticguard_sdmy_en_c_1e.png]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/300px_celticguardofnoblearms_mvp1_en_gur_1e.png]]


'''[[http://yugipedia.com/wiki/Celtic_Guard Celtic Guard]]''', known as '''Elf Swordsman''' in the OCG is an archetype of cards comprised of [[http://yugipedia.com/wiki/Celtic_Guardian Celtic Guardian]] and its alternate forms. They were frequently used by Yugi Mutou in the anime/manga.

----
!!!Tropes associated with the Celtic Guard series:

* BarbarianHero: His whole motif is that of an Elven Celtic Barbarian.
* DualWielding: Celtic Guard of Noble Arms packs two swords compared to Celtic Guardian's one.
* EnemySummoner: Celtic Guard of Noble Arms' effect allows you to Special Summon another Celtic Guard monster once per turn.
* FightingIrish: He ''is'' a Warrior, [[CaptainObvious duh]].
* {{Hunk}}: The original Celtic Guardian is frequently described in some [[VideoGame/YuGiOhTagForceSeries video games]] to be quite attractive.
* KnightInShiningArmor: Celtic Guard of Noble Arms, per his name.
* NoSell: Obnoxious Celtic Guard cannot be destroyed by battle with a monster with 1900 or more ATK.
* OurElvesAreBetter: Celtic Guardian is an Elven warrior, and was even referred to as "Elf Swordsman" in his first anime appearance (and its Japanese name).
* TookALevelInBadass: Obnoxious Celtic Guard is a retrained variant of Celtic Guardian who is an effect monster that cannot be destroyed by battle with a monster that has 1900 or more ATK. Celtic Guard of Noble Arms is another upgraded variant, with higher ATK and different effects.
* WeakButSkilled: Obnoxious Celtic Guard is a mid-tier card with 1400 ATK, whose effect can still make him effective in some duels.
[[/folder]]

[[folder:Chaos]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/chaos_0.png]]
[[caption-width-right:230:Embrace it.]]
Originally more of a series of cards with a similar theme, the '''[[http://yugipedia.com/wiki/Chaos Chaos]]''' archetype rely on combining the powers of LIGHT and DARK, or in a couple cases, Fairy and Fiend, and banishing cards from play. Their "leaders" are Black Luster Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End, but the anime has an even stronger leader, Chaos End Ruler - Ruler of the Beginning and the End. It has three sub-archetypes: Black Luster Soldier (Chaos Soldier in the OCG), [=CXyz=], and Number C, all of which have their own folders.

Quite infamously, it was Chaos Emperor Dragon's ''brutal'' effect to wipe out everything in the hand and on the field for a measly 1000 Life Points that earned it recognition for being too strong, making it among the eleven cards that made up the very first ban list, and it has been on there for a decade until its January 2015 errata, which heavily nerfs its potency. More recent support put Chaos firmly into a ritual archetype, with major ace cards for Duel Monsters characters getting Chaos forms.

----
!!!Tropes associated with the Chaos monsters:
* AnAxeToGrind: Demise, King Of Armageddon.
* AwesomeButImpractical:
** Chaos Goddess has a pretty lethal effect, but here's the catch: She's a Synchro that requires ''three'' monsters to summon. The Tuner must be a LIGHT monster, and the other two monsters must be DARK. Given the rules of Synchro Summoning, their combined Levels have to be 8. Seeing as her actual effect is kind of hard to use (you have to discard a LIGHT monster to Special Summon a DARK one from your Graveyard that has to be Level 5 or higher) she's not as practical as she appears.
** Black Luster Soldier - Envoy of the Evening Twilight is also very difficult to Summon (Must be Special Summoned by having an equal number of LIGHT and DARK monsters in your Graveyard and banishing all monsters of 1 of those Attributes from your Graveyard, and cannot be Special Summoned by other ways) and you have to skip the Battle phase if you want to use its effect.
* BackFromTheDead: Chaos Goddess's effect.
* BlackKnight: Black Luster Soldier - Envoy of the Beginning.
* ContinuityNod: Sphere of Chaos's name and effect is a reference to a trio of monsters often called "The Chaos Trio", consisting of "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", and "Chaos Sorcerer", who needed a LIGHT and DARK Monster to summon.
* DeathOrGloryAttack: Chaos Emperor Dragon's effect post-errata: You may not activate any other card effects on the same turn, meaning no subsequent Graveyard activation shenanigans to fortify yourself, etc. Better make sure you finish the opponent with that damage.
* DyingMomentOfAwesome: Chaos Emperor Dragon's effect allows it to do the equivalent of destroying the universe, taking itself down and damaging the opponent for each card it destroys.
* FinishingMove: More likely than not, getting either of the two Envoys on the field.
* GlassCannon: They can hit the field on your first turn if you build the deck right, come out of nowhere, and will give you a massive lead in the Duel. But they're completely defenseless during an opponent's turn, so you'd better have some cards ready to protect them.
* GodSaveUsFromTheQueen: Ruin, Queen Of Oblivion.
* KillEmAll: Chaos Emperor Dragon's effect destroys every card on the field and in the hand by paying 1000 Life Points. It also inflicts Burn Damage for each card that is sent to the Graveyard with this effect.
* {{Nerf}}: As of January 2015, Chaos Emperor Dragon has received a serious rewrite that severely limits its potency: First, it has been made a Nomi (cannot be Special Summoned outside its effect). Second, its nuke effect cannot be activated on the same turn as other card effects, and only cards that are sent to the opponents graveyard count towards the total effect damage. [[BroughtDownToBadass However, it's still a rather good card, being a 3000-ATK beater that's very easy to Summon and capable of nuking the field]].
* ObviousRulePatch:
** The Chaos Emperor Dragon-Yata Garasu combo is pretty much the reason the ban list was first created, and they've been gone ever since.
** Also, the change in Priority rules is generally agreed to have been put in place to make Black Luster Soldier less overpowered.
* OurDragonsAreDifferent: Darkflare Dragon and Lightpulsar Dragon. Moreover, both monsters depict space phenomena: a pulsar for Lightpulsar Dragon and a sun flare for Darkflare Dragon.
* PhysicalGoddess: Chaos Goddess.
* PowerCopying: Phantom of Chaos can copy the name, ATK and effects of any monster in the controller's graveyard until the end phase, in exchange for banishing the target card.
* RegalRinglets: Chaos Goddess.
* ThoseTwoGuys:
** Sphere of Chaos and Chaos End Master are meant to compliment the other (each card can search out the other).
** Gaia, Knight in Brightest Night and Gaia, Knight in Blackest Night. They even have effects that support the other's Element.
* TookALevelInBadass:
** Black Luster Soldier --> Black Luster Soldier - Envoy of the Beginning.
** Demise and Ruin get stronger counterparts with better effects in Cybernetic Horizon.
* WeakButSkilled: Phantom of Chaos cannot deal battle damage regardless of what it copies and has a base ATK of ''0'', but makes up for it by copying monster names and effects from ''anything'' in the user's graveyard. This allows it to substitute for strategies and tributes/fusions that require the target monster, or to utilize devastating monster effects that would otherwise require something very difficult to summon.
* WeaksauceWeakness: Cards like Macro Cosmos or Dimensional Fissure are very effective against the Chaos cards, since every monster will be banished instead of sent to the Graveyard.
* YinYangBomb: The main theme of the Chaos cards. Most of them can only be Special Summoned by banishing a LIGHT and a DARK monster.
[[/folder]]

[[folder:Charmers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sleeve_monster_charmer_jp.png]]
[[caption-width-right:350:The original four and their familiars. From left to right: Hilta, Aussa, Wynn, and Eria.]]
The '''[[http://yugipedia.com/wiki/Charmer Charmers]]''', known as '''Spirit Charmer''' (霊使 Reitsukai) in the OCG, are a series of six Spellcasters that have learned to commune with the six Attributes to take control of them and perform assorted incantations with them. The normal Charmers all have the same effect of being able to take control of enemy monsters of a certain Attribute. They also have three advanced forms: [[http://yugipedia.com/wiki/Familiar-Possessed Familiar-Possessed]], where their familiar's spirit has taken control of them to increase their offensive power; [[http://yugipedia.com/wiki/Cataclysmic_Charmer Cataclysmic Charmers]], older versions of them that can sacrifice monsters to summon another one of the same Attribute, and Link Charmers, Link Monsters with the same ATK as their Familiar-Possessed forms and bottom-left and bottom-right arrows that can summon monsters of their attribute from the opponent's Graveyard and search out monsters of their own attribute if destroyed. The Trap Card series [[http://yugipedia.com/wiki/Spiritual_Art Spiritual Art]] is also part of the Charmers via artwork, but they support Attributes in general without being restricted to Charmers.
----
!!!Tropes associated with the Charmers:
* AscendedExtra:
** "Retrained" versions of Wynn and Eria were incorporated into the Gusto and Gishki archetypes. However, it turns up {{Subverted|Trope}} as they are separate characters.
** Played straight in the case of Lyna's ascended form, Milla the Temporal Magician.
** The Familiar-Possessed versions of their familiars initially didn't exist as separate cards, but were later printed as such long after their release.
* BareYourMidriff: Hiita's shirt opens all the way down the middle, showing off most of her stomach. It's not apparent from her base form's artwork, which shows her from behind, but is very apparent in the artwork of Hiita Ablaze.
* {{Bishonen}}: Dharc is a guy, but has feminine features.
* BlackMagic: All of them use dark powers to take control of enemy monsters.
* {{Brainwashed}}: The original Charmers lived up to their names by taking control of monsters with the same Attribute as them.
* ChainedByFashion: Lyna and Dharc have cuffs dangling from their wrists.
* ColorCodedElements: They each have hair coloring and outfits reflecting their elements.
* CurtainsMatchTheWindow: All of them have eyes and hair of the same color.
* CuteWitch: Six of them, counting [[{{Bishonen}} Dharc]]. They're absolutely adorable.
* DangerouslyShortSkirt: Wynn, Hiita and Eria.
* DemonicPossession: The "Familiar-Possessed" series where their Familiar takes over them to pump up their offensive power. They finally left the body in Unpossessed, with the effect referencing their return to their Charmer state. Due to the lack of lore regarding this event, it can either be this or SymbioticPossession.
* ElementalPowers: Each of the Charmer monsters represent an Attribute.
** BlowYouAway: Wynn.
** CastingAShadow: Dharc.
** DishingOutDirt: Aussa.
** LightEmUp: Lyna.
** MakingASplash: Eria.
** PlayingWithFire: Hiita.
* {{Familiar}}: Each Charmer has a Level 1 or 2 Normal Monster as such.
* FieryRedhead: Hiita appears to be one, as her card art has her looking much more energetic and lively than the others.
* FourElementEnsemble: Though there's one for all six Attributes, Dharc and Lyna don't have as much exposure or counterparts as the four elemental Charmers, resulting in this dynamic. The original four were also released years before Dharc and Lyna appeared to round the group out.
* HandicappedBadass: Dharc appears to have lost his right arm.
* HotWitch: The base four have older forms that mature enough to qualify as conventionally attractive.
** Hiita, Ablaze ([[LiteralMetaphor go figure]]) gets artwork that plays up her appeal by giving her a fairly provocative pose and expression, helped by Hiita already having the most revealing outfit among the Charmers.
* MagicStaff: They all have one or MagicWand.
* MagicWand: The SignatureWeapons of all the Charmers.
* MeaningfulName:
** Each of the Charmers have names based on the elements they specialize in. "Wynn", "Dharc", and "Lyna" are fairly obvious, "Eria" likely derives from "aqu'''ari'''um" or "Aqu'''ari'''us", "'''Hiit'''a" is based on "heat", and "Aussa" comes from "earth", which is more apparent from the Japanese reading "Ausu".
** "Mira" is Spanish for "look" or "see", probably referring to Milla's effect of looking at your opponent's Set card.
* {{Meganekko}}: Aussa.
* MysticalWhiteHair: Lyna has white hair, and is a witch.
* TheOneGuy: Dharc is the only male Charmer.
* OneSteveLimit: Milla, an older version of Lyna, shares her OCG name 'Mira' with Mira the Star-Bearer.
* PersonalityPowers: In case you missed it, FieryRedhead Hiita is the Fire charmer.
* SymbioticPossession: Due to the lack of lore, it can either be this or DemonicPossession. Regardless, the possession gives the Charmers power boost and the ability to deal piercing damage, and the possession was released in the artwork of Unpossessed.
* TheSixthRanger: Dharc and Lyna were released long after the original Charmer cards had run their course and have fewer variants of them.
* WaterIsBlue: Eria has blue hair and uses blue water.
* WindIsGreen: Wynn has green hair and uses green wind.
* YouGottaHaveBlueHair: Wynn has green, Eria has blue.
* ZettaiRyouiki: Lyna.
[[/folder]]

[[folder:Chemicritter]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/chemicritter.png]]
[[caption-width-right:230:Vola-Chemicritter Methydraco]]
'''[[http://yugipedia.com/wiki/Chemicritter Chemicritter]]''' is an archetype of either Level 2 or 8 [[http://yugipedia.com/wiki/Gemini_monster Gemini monsters]] of various Types and Attributes, based on chemicals. They rely on easily Summoning Gemini monsters so as to gain quicker access to their effects, as well as manipulating their Levels to Xyz Summon their ace monster, Methydraco.
----
!!!Tropes associated with the Chemical Beast cards:
* AlliterativeName: The Level 2 monsters of the archetype are called Carbo Crab, Hydron Hawk, and Oxy Ox.
* BackFromTheDead:
** Hydron Hawk can revive a Gemini Monster from the Graveyard.
** Methydraco can also revive a Gemini when it is Xyz Summoned.
* BlowYouAway: Oxy Ox is a WIND monster.
* CastingAShadow: Dioxogre is a DARK monster.
* InstantAwesomeJustAddDragons: Hydragon.
* MakingASplash: Hydron Hawk and Hydragon are WATER monsters.
* MightyGlacier: Their playmakers are potent and they have the ability to recycle themselves. However, they're also Gemini monsters, so the usual trappings of Gemini monsters will be the biggest hurdle you'll overcome using them. That being said though, Gemini monsters have access to really potent spells and traps.
* NoSell: While it has an Xyz Material, Methydraco protects your Gemini monsters that already gained their effects from targeting.
* PlayingWithFire: Carbo Crab and Methydraco are FIRE monsters.
* StatusBuff: When another Gemini Monster is Normal Summoned, Hydragon can give it 500 ATK and DEF.
* ThemeNaming: Each member of the archetype is named after a basic chemical substance: for the Level 2 monsters, the substances are elemental carbon (Carbo Crab), hydrogen (Hydron Hawk), and oxygen (Oxy Ox). The Level 8 monsters, meanwhile, are named for relatively more complex molecules; Dioxogre and Hydragon take their names from carbon dioxide and dihydrogen monoxide (water), respectively.
[[/folder]]

[[folder:Chronomaly]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/chronomaly.jpg]]
[[caption-width-right:230:Chronomaly's Cxyz; Atlandis]]
'''[[http://yugipedia.com/wiki/Chronomaly Chronomaly]]''', known as '''[=OOPArts=]''' in the OCG, is an archetype of EARTH and LIGHT monsters that are mostly Machine and Rock-Types, used by III/[[DubNameChange Trey]] in the ''ZEXAL'' anime. As its name suggests, the archetype is based on out-of-place artifacts. To wit, they are artifacts whose discovery defy conventional understanding of the time period in which they are alledged to have originated, either because the technology used to create them is deemed too advanced for that time period, or because they suggest human presence or contact between cultures that is incongruous with the time periord and location they are believed to have originated from. Gameplay-wise, the archetype is a stun and control based deck that focuses on debilitating opposing monsters by reducing their ATK, all the while amassing monsters to use as Xyz Materials for easy Xyz Summons of Rank 3-5 Xyz Monsters. The archetype is also closely connected to the Number archetype, as all of its Xyz Monsters bar Chronomaly Crystal Chrononaut are also Number monsters.
----
!!!Tropes associated with the Chronomaly cards:
* AlchemyIsMagic: Chronomaly Pyramid Eye Tablet is possibly based on the Emerald Tablet of Hermes, which contains text purporting to reveal the secret of Prima materia, the primordial substance, and the measn by which it can be transmutated into other substances, such as gold. It is alleged to be authored by Hermes Trismegistus ("Hermes the Thrice-Greatest"), a legendary Hellenistic combination of the Greek god Hermes and the Egyptian god Thoth.
* AmbiguousRobot: Number 6: Chronomaly Atlandis is a Machine-Type monster. However, it has no apparent mechanical parts, save for the ring around its chest.
* AnachronismStew: The archetype's Japanese OCG name, [=OOPArts=], is an acronym for "out-of-place artifact", a term used to describe artifacts that make no logical sense given the technology available at the time they were created, or which suggest human presence or habitation in an area that is incongruous with the known migratory movements of early humans. The TCG name, "Chronomaly", is a portmanteau of the word "chronology", which is the sequential order in which past events occur, and "anomaly" as in an irregularity or something odd. Put together these monsters are "chronological anomalies", as the objects they represent deviate from what would have been possible to create given the resources and technology available at that time.
* AncientAstronauts:
** Some writers have proposed that intelligent extraterrestrial beings have visited Earth in antiquity or prehistory and made contact with humans. Such visitors are called ancient astronauts or ancient aliens. Proponents suggest that this contact influenced the development of human cultures, technologies and religions. Chronomaly Crystal Chrononaut is based on this concept.
** Chronomaly Mayan Machine is based on the "Maya Astronaut" of K'inich Janaab' Pakal, a ruler of the Mayan polity of Palenque. The Palenque Astronaut appears to depict a man controlling a spaceship. This ornately decorated five ton stone was discovered in 1952 in Chiapas, Mexico, covering the Tomb of the Mayan King Pacal at the Temple of Palenque. Notably, the structure is the only known Mayan pyramid to contain a tomb, in contrast to ancient Egypt, where pyramids were ''routinely used as tombs''.
** Chronomaly Tuspa Rocket is based on the "Istanbul rocket", a rocket-shaped sculpture that was alleged to be a space module made 3000 years ago. In 2003, the artifact was determined to be a forgery made from plaster that was created roughly 25 years prior.
* ArmorPiercingAttack: If Chronomaly Mud Golem attacks a Defense Position monster, the opponent takes piercing battle damage.
* TheAssimilator: The controller can target an opposing monster and activate Number C6: Chronomaly Chaos Atlandis' effect to equip the target to it as an Equip Spell Card, with Chaos Atlandis gaining 1000 ATK for each monster that was equipped to it this way. If Chaos Atlandis has a Number monster equipped to it via its own effect and Number 6: Chronomaly Atlandis attached to it as an Xyz Material, the controller can detach three Xyz Materials from Chaos Atlandis as a cost to change their opponent's LP to 100. However, if the controller activates any of Chaos Atlandis' effects, the opponent takes no further damage that turn.
* {{Atlantis}}: The mythical sunken city is the namesake for Number 6: Chronomaly Atlandis, and its Number C form, Chronomaly Chaos Atlandis.
* AttackAttackAttack: A Number monster that was Xyz Summoned using Chronomaly Tuspa Rocket as an Xyz Material can make two attacks on monsters during each Battle Phase.
* AttackReflector: If Chronomaly Crystal Chrononaut is targeted for an attack, the controller can use its detach effect to cause the opponent to take any battle damage that the controller would otherwise have taken from battles involving Crystal Chrononaut that turn.
* AwesomeButImpractical: While Number 6: Chronomaly Atlandis and its Number C form, Chronomaly Chaos Atlandis, are intended to be the strongest boss monsters in the archetype, attempting to Xyz Summon them and make use of their effects in a Chronomaly deck is more likely to be a hindrance to the archetype's playstyle.
** Number 6: Chronomaly Atlandis requires two Level 6 monsters to be used as Xyz Materials to Xyz Summon it. However, the only Chronomaly monster that is Level 6 is Sol Monolith, which means that running it is likely a necessity in order to Xyz Summon Atlandis. While Sol Monolith can change the Level of another Chronomaly monster to 6 to facilitate Xyz Summoning Atlandis, the archetype does not possess an easy way to Summon it, except for using the effect of Chronomaly Gordian Knot to Special Summon it. As such, the controller would have to resort to Tribute Summoning Sol Monolith if they cannot Special Summon it in that manner, which is a comparatively slow way to get it onto the field. While the controller can try and run non-Chronomaly Level 6 monsters to try and alleviate this issue, such monsters create the possibility of bricking the Deck and not synergizing well with Chronomaly support cards. Even if the controller manages to Xyz Summon Atlandis, in order to even be able to use its effects, they need to have another Number monster in their Graveyard to equip to Atlandis. Accomplishing this entails Xyz Summoning another Number beforehand and getting it into the Graveyard, or otherwise using cards such as Gale Dogra to send it directly to the Graveyard from the Extra Deck, which is another way that the deck can brink, as such cards are not being run for any other purpose. And for all that effort, equipping another Number to Atlandis increases its ATK by half of the equipped monster's ATK, which makes Atlandis little more than a glorified beatstick, a niche that can be accomplished much easier by using the effect of Number 33: Chronomaly Machu Mech to damage the opponent and increase its ATK. Atlandis' detach effect allows the controller to send the Number equipped to it to the Graveyard to halve the opponent's LP. However, the most LP it can reduce from the opponent under normal circumstances is 4000, half of the starting amount of 8000. As such, the effect is only really useful early in the duel, and steadily diminishes in potency as the game goes on and players lose LP, thus drastically reducing the amount the the effect can take from the opponent. And if that was not enough, activating the effect prevents the controller from conducting their Battle Phase that turn, which puts another limit on how much of the opponent's LP they can reduce, as they then cannot deal battle damage with their monsters. In all, many players have opted to exclude Atlandis and any associated cards, such as Sol Monolith, from the deck, as they deem the hoops they need to jump through to Xyz Summon it and equip a Number to it as not being worth the payoff.
** If the effort needed to Xyz Summon and make full use of Number 6: Chronomaly Atlandis was not enough, its Number C form, Chronomaly Chaos Atlandis, turns this UpToEleven. To wit, in order to Xyz Summon it in a manner that allows the controller to make full use of its effects, it needs to have Atlandis attached to it as an Xyz Material. To accomplish this, Chaos Atlandis has to be Xyz Summoned using a Rank-Up-Magic Spell Card targeting Atlandis to use it as an Xyz Material. However, as the Chronomaly archetype does have any way to search out or otherwise support Rank-Up-Magic Spell Cards, running such a card and optionally a means to search it will likely brick the Deck, as such cards are not being run for any other reason apart from Xyz Summoning Chaos Atlandis. While Chaos Atlandis ''can'' alo be Xyz Summoned using any three Level 7 monsters as Xyz Materials, such a method is seen as CoolButInefficient, and improbable to pull off in a Chronomaly deck anyway. This is because the archetype has no Level 7 monsters or any easy or practical way to change its monsters Levels to 7. While Chaos Atlandis' effect to equip an opponent's monster to itself and gain 1000 ATK (making its ATK at least 4300) does have some utility as handy spot removal, players have noted that doing this still leaves it as little more than a glorified beatstick, just like its base form, and that there are far more efficient ways to remove opposing monsters. However, Chaos Atlandis has a restriction wherein if the controller activates any of its effects, the opponent takes no further damage that turn. This means that even if the controller wants to use the effect to remove an opponent's monster, they cannot capitalize on this by attacking with Chaos Atlandis or any other monster. If Chaos Atlandis has its base form attached to it as an Xyz Material, the controller can detach three Xyz Materials from it and send all Number monsters equipped to it via its other effect to the Graveyard as a cost to change the opponent's LP to 100. That said, in order to use the effect, the opponent must have controlled a Number monster which Chaos Atlandis then equipped to itself. Where this becomes exceedingly impractical stems from the fact that for Chaos Atlandis to have a Number to equip, it is reliant on either the opponent running Number monsters and having one on the field, or the controller Xyz Summoning another Number and then using a card effect to give control of it to the opponent. However, even if the controller manages to successfully use this effect, the opponent will be prevented from taking any damage afterwards for the turn due to Chaos Atlandis' restriction. This ensures that even after all that effort, the controller will probably ''still be unable to win'' on that turn anyway. While the controller can run Quick-Play Spell Cards or Trap Cards that can damage the opponent, and activate them the moment the opponent's next turn starts to deplete the rest of their 100 LP, this is still another way that the deck can brick, as such cards likely serve no other purpose. Given what is likely a large number of specialized cards needed to Xyz Summon Chaos Atlandis and use its LP changing effect, and how vulnerable the entire set-up is to disruption from the opponent, many players simply regard it as not worth running in ''any'' Deck, let alone a Chronomaly one.
* BackFromTheDead:
** If Chronomaly City Babylon is on the field, the controller can banish a Chronomaly monster from their Graveyard and Special Summon a Chronomaly monster with the same Level as the banished monster from their Graveyard.
** If Chronomaly Nebra Disk is in the Graveyard and the controller controls at least one monster, with all monsters they control being Chronomaly monsters, they can Special Summon Nebra Disk from the Graveyard in face-up Defense Position.
* BeamSpam: In the anime, when Number 33: Chronomaly Machu Mech uses its detach effect to inflict damage to the opponent, cannons appear all around its perimeter that fire yellow beams at the opponent.
* TheBlank: Chronomaly Mud Golem has no features on its head. Instead, its eyes are located [[EyesDoNotBelongThere on its chest]].
* CircleOfStandingStones: As its name suggests, the artwork of Stonehenge Methods features Stonehenge, the most famous example of this trope.
* CoolMask: Chronomaly Aztec Mask Golem wears one, which is possibly based on the Jaguar Sun Masks found at Teotihuacan.
* CoolPlane: Chronomaly Golden Jet is a reference to the various golden airplane like artifacts found in Colombia, which were said to have been carved by the Quimbaya culture between 1000 and 1500 AD. Some archaeologists believe that they are simply stylized insects, while some ancient astronaut theorists believe this is a clear depiction of a space craft from extraterrestrial visitors.
* CripplingOverspecialization: Chronomaly Mayan Machine can be treated as two Tributes for the Tribute Summon of a Machine-Type monster. While this can have some applications, it is effectively useless in a Chronomaly deck, as there are ''no'' Chronomaly Main Deck monsters that require more than ''one Tribute'', and the only Machine-Type Chronomaly monsters that can be Normal Summoned are the Level 4 Golden Jet and Nebra Disk, neither of which require ''any Tributes''.
* CrystalSkull: Unsurprisingly for [[ExactlyWhatItSaysOnTheTin its name]], Chronomaly Crystal Skull is one of these.
* CuttingTheKnot: Chronomaly Gordian Knot is based on the epynomous legend that gave the trope its name. Namely, the Gordian Knot was a mythical and impossibly tied knot that, the oracles predicted, could only be untied by the future king of Asia. Failing to untie it conventionally, Alexander the Great simply drew his sword and sliced it in two. Alexander would later conquer Anatolia, which the ancient Greeks defined as "Asia". As for the card itself, it allows the controller to Special Summon a Chronomaly monster from their hand when it is Normal Summoned, then Gordian Knot's Level changes to match the current Level of the Summoned monster. This solves both the issue of not having enough monsters to perform an Xyz Summon with, and said monsters having non-matching Levels for this.
* DemBones: Chronomaly Crystal Bones and Chronomaly Crystal Skull are, as their names suggest, bones comprised of crystal. They are also both Level 3 monsters, and in the anime, had effects that specifically Special Summoned each other to set up for the Xyz Summon of a Rank 3 Xyz Monster, suggesting that they are parts of the same skeleton.
** Chronomaly Crystal Bones is based on "The Crystal Maiden", the skeleton of a teenage girl found in the Belize cave system called Actun Tunichil Muknal. She was believed to be a victim of human sacrifice whose bones have been calcified, giving it a sparkling, crystallized appearance.
** Chronomaly Crystal Skull is based on the crystal skulls, hardstone carvings made of clear or milky white quartz that were claimed to be of pre-Columbian Mesoamerican origin by their alleged finders. However, these claims have been refuted for all of the specimens made available for scientific studies.
* DiscardAndDraw: If the controller controls a Chronomaly monster, they can discard Chronomaly Crystal Skull and add a Chronomaly monster from their Deck or Graveyard to their hand, except a copy of Crystal Skull.
* DualWielding: Chronomaly Mud Golem wields a sword in each hand.
* EenieMeenieMinyMoai: Chronomaly Moai is based on a Moai, the monolithic human figures carved from rock that were erected on Easter Island. Chronomaly Moai Carrier features a different Moai figure and is primarily based on the methods used to transport the Moai themselves.
* EerilyOutOfPlaceObject: The archetype is based on the concept of [[https://en.wikipedia.org/wiki/Out-of-place_artifact out-of-place artifacts]], artifacts that are discovered in a context that challenges the conventional historical chronology regarding said context. To wit, the Japanese OCG name of the archetype is even "[=OOPArts=]", a common abbrevation for out-of-place artifacts. Such artifacts may appear "too advanced" for the technology believed to have been in use at the time, or may suggest that humans were present at a time before humans are known to have existed in that location. Other examples may suggest contact between different cultures that cannot be easily explained with conventional historical understanding.
* EnemySummoner:
** If the opponent controls a monster while the controller does not, they can Special Summon Chronomaly Crystal Bones from their hand, and if they do, they can then Special Summon a Chronomaly monster from their hand or Graveyard.
** When Chronomaly Gordian Knot is Normal Summoned, the controller can Special Summon a Chronomaly monster from their hand, with Gordian Knot's Level becoming the Level of the Summoned monster.
* EnormousEngine: Number 36: Chronomaly Chateau Huyuk appears in the artwork of Number 33: Chronomaly Machu Mech as the blue sphere encased within the latter monster. Its Japanese OCG name "[=OOPArts=] - Super Engine Fork Hyuk" flat-out states that it is this to Machu Mech, considering the fact that the latter's Japanese OCG name is "[=OOPArts=] - Super Weapon Machu Mach". Adding to this, in terms of scale, Chateau Huyuk is the size of a small city, while Machu Mech is a FloatingContinent. Furthermore, Chateau Huyuk's detach effect changes the ATK of an opponent's face-up monster to 0 until the end of the turn. This complements Machu Mech's detach effect, which the controller can then use to inflict damage to the opponent equal to the difference between that monster's original and current [=ATKs=], with Machu Mech gaining ATK equal to the damage inflicted.
* EquippableAlly: When Number 6: Chronomaly Atlandis is Xyz Summoned, the controller can equip a Number monster from their Graveyard to it, with Atlandis gaining ATK equal to half the ATK of the equipped monster. By detaching an Xyz Material from Atlandis and sending the equipped monster to the Graveyard as a cost, the controller can halve the opponent's LP, but they cannot conduct their Battle Phase that turn.
* EyesDoNotBelongThere: Chronomaly Mud Golem's eyes are located on its chest, rather than its head, which is [[TheBlank featureless]].
* FloatingContinent: Number 33: Chronomaly Machu Mech is a massive floating city, which may be a reference to its basis, Machu Pichu, which was built high up in the mountains above sea level.
* {{Golem}}: Chronomaly Mud Golem is based on the Dogū, a form of statuary common in the Jomon Period.
* GrievousHarmWithABody: Chronomaly Cabrera Trebuchet's effect allows the controller to Tribute another Chronomaly monster they control to target an opposing monster and change its ATK to 0 until the End Phase. In the anime, when this effect is used, Cabrera Trebuchet grabs hold of the Tributed monster and crumples it up into a ball-like projectile that it then hurls at the targeted monster.
* HPToOne: In the anime, the detach effect of Number C6: Chronomaly Chaos Atlandis can change the opponent's LP to 1. The OCG version of the card changes the opponent's LP to 100 instead, but since it is very rare for a player's LP to go below 100 without hitting 0, this trope is functionally still in effect.
* LandmarkOfLore: Several of the archetype's cards are named for, or based on, various famous historical locations of archeological significance.
** Number 33: Chronomaly Machu Mech is based on on the ancient city of Machu Pichu. Machu Pichu is in Peru, going along with the South American theme of the Chronomaly archetype. Machu Mech also could also have been based on El Dorado, a fabled city that was said to be made of gold, like how this monster is shown to be a city that is made from gold.
** As Stonehenge Methods' name suggests, Stonehenge is featured in its artwork.
** Number 6: Chronomaly Atlandis's form could come from the Ancient city of Pompeii because it's shaped like a volcano (Mount Vesuvius).
** Chronomaly City Babylon. The Ancient City of Babylon was an Akkadian city-state (founded in 1867 BC by an Amorite dynasty) of ancient Mesopatamia, the remains of which are found in present-day Al Hillah, Babylon Province, Iraq. The Word "Babylon" is Akkadian "babilani" which means "the Gate of God(s)" and it became the capital of the land of Babylonia.
* LivingStatue: Chronomaly Tula Guardian is a living version of the Telamon Tula statues that were found in Hidalgo, Mexico.
* LosingYourHead: Chronomaly Crystal Bones and Chronomaly Crystal Skull are ostensibly both parts of the same skeleton, as their anime effects allow them to specifically Special Summon each other to the controller's field. As such, the former is an example of this trope, as it is a headless skeleton whose head, the latter card, is represented by its own monster.
* MagicMap: Chronomaly Nebra Disk is based on the Nebra sky disk, a bronze disk believed to have been created circa 1600 BCE during the Braonze Age, that depicts what appears to be the locations of the Sun, Moon, and various stars. If authentic and depicting what it is believed to depict, the disk would be the oldest known concrete depiction of the cosmos.
* MagmaMan: Number 6: Chronomaly Atlandis is this in part, as its torso and legs, as well as parts of its arms and head are comprised of molten lava. Its Number C form, Chronomaly Chaos Atlandis, takes this UpToEleven, as its arms and legs are comprised of molten lava, with a pair of volcanoes forming its shoulders, from which streams of lava constantly flow. Owing to their names, the monster may be at least partly based on Atlas, the Titan from Greek mythology that was forced to support the sky on his shoulders for eternity. Despite being formed from rock and molten lava, Atlandis is a LIGHT monster, rather than an EARTH one.
* MatryoshkaObject: The archetype's Number monsters can be said to have this in a sense, as each one is shown to be part of the structure of a physically larger Number. To wit, Number 36: Chronomaly Chateau Huyuk is the EnormousEngine that powers Number 33: Chronomaly Machu Mech. In fact, the former can be seen as the giant blue sphere encased within the FloatingContinent that is Machu Mech in its card artwork. From a lore perspective, Machu Mech is in turn meant to be [[EquippableAlly equipped to]] Number 6: Chronomaly Atlandis, and the latter's artwork depicts the former as being attached to the latter's waist.
* MythologyGag:
** The card artwork of Number 6: Chronomaly Atlandis features Number 33: Chronomaly Machu Mech attached to its waist. While ''any'' Number can be equipped to Atlandis via its effect, Machu Mech was the first Number to be equipped this way in the anime, which the artwork possibly references.
** Number 33: Chronomaly Machu Mech's card artwork feature a background that is fairly similar to the anime-only Field Spell Card Photon World. This may be a reference to the fact that Photon World was activated during the duel in which Machu Mech debuted in the anime.
** Stonehenge Methods depicts Stonehenge in its artwork and can Special Summon a Level 4 or lower Chronomaly monster from the Deck if a face-up monster the controller controls is destroyed by battle and sent to the Graveyard. The card and its effeceitt may reference the beginning of the ''[[VideoGame/YuGiOhTheDuelistsOfTheRoses The Duelists of the Roses]]'' video game, wherein the player character is pulled through time to arrive at Stonehenge circa the mid 1400s to aid her the Lancastrians or the Yorkists.
* {{Necromancer}}:
** If the opponent controls a monster while the controller does not, they can Special Summon Chronomaly Crystal Bones from their hand, and if they do, they can then Special Summon a Chronomaly monster from their hand or Graveyard. If the Summoned monster was Special Summoned from the Graveyard, it counts as this trope.
** If Chronomaly Winged Sphinx is Normal Summoned, the controller can Special Summon a Level 5 Chronomaly monster from their Graveyard. However, they cannot Special Summon monsters the turn they activate the effect, except Chronomaly monsters.
* {{Nerf}}: In the anime, Number 6: Chronomaly Atlandis gained ATK equal to the ATK of the Number monster equipped to it via its effect when it is Xyz Summoned. However, in the OCG, Atlandis instead gains ATK equal to ''half'' of the equipped monster's ATK. While Atlandis' detach effect in the anime halves the opponent's LP at no other cost than detaching an Xyz Material from it, the effect in the OCG also requires that the monster equipped to Atlandis via its effect be sent to the Graveyard as an additional cost. Furthermore, the OCG effect also slaps on the restriction that the controller cannot conduct their Battle Phase the turn they activated the detach effect. This restriction is non-existent in the anime. It should be noted that while both the anime and the OCG detach effectd can be used once per turn per copy of Atlandis, the former can be used ''as many times as Atlandis is on the field as it has Xyz Materials''. This is because the cost for activation is simply to detach an Xyz Material from Atlandis. In contrast, the latter can only functionally be used ''once while Atlandis is on the field''. This is because the only way Atlandis can equip a Number to itself to send to the Graveyard as a cost for the effect, is when it is Xyz Summoned. The anime incarnation of Atlandis also has two effects that are absent from its OCG counterpart. First, during the controller's Standby Phase, if Atlandis has no Xyz Materials, both players' LP are automatically halved. Second, if the controller's LP becomes 1000 or less due to the previous effect, Atlandis cannot be destroyed by battle and the controller takes no battle damage whatsoever.
* NextTierPowerUp: Number 6: Chronomaly Atlandis has one of these in the form of a Number C monster, Chronomaly Chaos Atlandis.
* NoSell: If Chronomaly Crystal Chrononaut is targeted for an attack, the controller can detach an Xyz Material from it as a cost to prevent it from being destroyed by battle or card effects that turn.
* OurSphinxesAreDifferent: Chronomaly Winged Sphinx is, as its name suggests, a sphinx with wings.
* OverlyNarrowSuperlative: Chronomaly Sol Monolith's effect allows the controller to change the Level of a Chronomaly monster they control to 6, which matches Sol Monolith's own Level. However, they cannot Special Summon any monsters the turn they activate this effect, except Chronomaly monsters. The intent of this effect is meant to set the controller up to Xyz Summon a Rank 6 Xyz Monster using Sol Monolith and the monster its effect was used on as Xyz Materials. However, the only Rank 6 Chronomaly Xyz Monster in existence is Number 6: Chronomaly Atlandis. As Sol Monolith's effect prevents the controller from Special Summoning non-Chronomaly monsters that turn, Atlandis is the only Xyz Monster the controller can Summon if they wish to make use of Sol Monolith's effect the way it was intended.
* OneHitKill: Dedicated decks based on Number 33: Chronomaly Machu Mech can pull this off. The crux of the strategy is reducing the ATK of an opponent's monster to 0, then using Number 33's effect on that monster before attacking to deal massive damage.
* PsychicPowers: Chronomaly Crystal Chrononaut is a Psychic-Type monster, and the only Chronomaly monster that is not Machine or Rock-Type.
* {{Seers}}: Chronomaly Technology gives the controller this ability in a sense, as by banishing a Chronomaly monster from their Graveyard as a cost, they can look at the top two cards of their Deck, and add one of them to their hand and send the other to the Graveyard, effectively enabling them to peer at cards they would have otherwise drawn in future turns. While this allows the controller to easy set up future plays, the controller cannot Special Summon any monsters during the turn they activated the card, except Chronomaly monsters.
* StatusAilment:
** If the controller Tributes another Chronomaly monster as a cost, they can use the effect of Chronomaly Cabrera Trebuchet to reduce the ATK of a face-up monster the opponent controls to 0 until the End Phase.
** If Chronomaly Tuspa Rocket is Normal or Special Summoned, the controller can send a Chronomaly monster from their Deck or Extra Deck to the Graveyard to cause a face-up monster on the field to lose ATK equal to the Level or Rank of the sent monster x 200.
** During either player's turn, the controller can detach an Xyz Material from Number 36: Chronomaly Chateau Huyuk as a cost to change the ATK of a face-up opposing monster to 0 until the end of the turn.
* StatusBuff:
** The effect of Chronomaly Golden Jet allows the controller to increase the Levels of all Chronomaly monsters they control by 1.
** If the controller Normal Summons Chronomaly Gordian Knot, the can Special Summon a Chronomaly monster from their hand, then Gordian Knot's Level becomes the Level of the Summoned monster. As Gordian Knot is a Level 3 monster, the lowest original Level among Main Deck Chronomaly monsters, the effect will cause its Level to either increase or stay the same.
** The effect of Chronomaly Pyramid Eye Tablet increases the ATK of all Chronomaly monsters the controller controls by 800.
** The effect of Chronomaly Sol Monolith targets a Chronomaly monster the controller controls and changes its Level to 6. Given that all other Chronomaly monsters with Levels are Level 5 or lower, this effect would cause the target's Level to increase.
** Number 6: Chronomaly Atlandis gains ATK equal to half the ATK of the Number monster equipped to it from the Graveyard via its effect when it is Xyz Summoned.
** Number C6: Chronomaly Chaos Atlandis can equip an opponent's monster to itself as an Equip Spell Card whose effect causes Chaos Atlandis to gain 1000 ATK.
** By detaching an Xyz Material from Number 33: Chronomaly Machu Mech as a cost, the controller can inflict damage to the opponent equal to the difference between the original and current ATKs of a monster the latter controls, then Machu Mech gains ATK equal to the damage inflicted.
** SuperEmpowering: If Chronomaly Tuspa Rocket is used as an Xyz Material to Xyz Summon a Number Xyz Monster, that monster gains an effect where it can make up to two attacks on monsters during each Battle Phase.
* ThereCanBeOnlyOne: The controller can only control one Chronomaly Tula Guardian.
* YouAreNumberSix: All of the archetype's Xyz Monsters, save for Chronomaly Crystal Chrononaut, are also Number monsters, and thus have a natural number in their names. They are Number 6: Chronomaly Atlandis, Number C6: Chronomaly Chaos Atlandis, Number 33: Chronomaly Machu Mech, and Number 36: Chronomaly Chateau Huyuk. Bonus points for Atlandis being the ''actual "Number 6" monster'' of the Number archetype.
[[/folder]]

[[folder:Cipher]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/cipher_3.jpg]]
[[caption-width-right:230:You look familiar...]]
'''[[http://yugipedia.com/wiki/Cipher Cipher]]'''is an archetype of LIGHT monsters first presented by Kite Tenjo from ''[[Anime/YuGiOhArcV ARC-V]]''. Cipher come from cipher in cryptography which is an algorithm for performing encryption or decryption. There is also an interesting note of how the kanji for Cipher translate into "Lightwave". The monsters focus on quickly XYZ summoning which is useful for the ace of the archetype, Galaxy-Eyes Cipher Dragon. The effect of the Galaxy-Eyes it can take control of one face-up monster and treats its name and original ATK as "Cipher Dragon". This would not only decrease the number of the opponents but also a means of Tributing, Fusion, Synchro, or Xyz Material. This archetype also has compatibility with the Photon and Galaxy archetypes.
----
!!!Tropes associated with Ciphers:
* LightEmUp: Cipher monsters are all LIGHT. Interestingly, the kanji for the archetype's Japanese name translates into "Lightwave", in keeping with the light theme.
* SixthRanger: While the Cipher archetype itself is too anemic to build a proper deck around, some of their cards do make decent additions to a Photon/Galaxy build.
* ViralTransformation: Galaxy-Eyes Cipher Dragon has the ability to take control of an opponent's monster, then change its name to "Galaxy-Eyes Cipher Dragon" and give it its stats. The Continuous Spell "Double Exposure" can also change one monster's name into the name of another monster on the field once per turn during either player's turn.
* TheVirus:
** Galaxy-Eyes Cipher Dragon can seize control of an enemy monster and turn it into itself, albeit only until the end of the turn.
** Neo Galaxy-Eyes Cipher Dragon can permanently take control of all enemy monsters and turn them into itself. However, the copies cannot attack on the turn this happens and will return to their original forms and go back to their original owner if Neo Galaxy-Eyes is destroyed.
[[/folder]]

[[folder:Cloudian]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/cloudian.jpg]]
[[caption-width-right:230:Time to rain on some parades.]]
'''[[http://yugipedia.com/wiki/Cloudian Cloudians]]''' are a series of WATER Fairy-Type monsters based on types of clouds. Being clouds they lack power but are immune to being destroyed in battle, and distribute Fog Counters to monsters to use effects. In ''GX'', Amon Garam/[[DubNameChange Adrian Gecko]] uses a Cloudian deck as his first deck, before replacing it with an Exodia deck.
----
!!!Tropes associated with my Cloudians:
* AchillesHeel: While "Cloudians" cannot be destroyed by battle while in Attack Position, "Zero Gravity", "Stumbling, "No Entry" and "Spider Web" would cripple this Deck as the these cards forces all monsters to Defense Position making the "Cloudians" destroy themselves. An opponent using a well-timed Windstorm of Etaqua can effectively destroy all Cloudian monsters. "Spiders" are also a threat, because they change the Battle position of a monster to Defense Position. Cards such as "Savage Colosseum" and "Final Attack Orders" can have the same effect. The best way to counter is by using "Raging Cloudian".
* CuteKitten: Cloudian - Cirrostratus.
* {{Cumulonemesis}}: They are an archetype of monsters based on types of clouds.
* {{Cyclops}}: Cloudian - Eye of the Typhoon is based on "The Eye of the Hurricane", ironically, the most inoffensive part of a Hurricane. The name is also a pun on the card itself, as this Cloudian only has one eye.
* DifficultButAwesome: "Cloudians" require an advanced degree of skill to use properly, because their usefulness depends on how many Fog Counters there are on the field. Most "Cloudians" cannot be destroyed by battle, but their low ATK leaves their controller open to taking damage unless "Spirit Barrier" or "The Sanctuary in the Sky" are used. Otherwise, you could just use Equip Cards to boost their ATK so that the damage is lessened. Once your support cards are in play, the opponent will find it frustratingly difficult to get past a "Cloudian" Deck's defenses. While the opponent is being stalled, the "Cloudian" user can then generate enough Fog Counters to whittle down the opponent's defenses, eventually leaving them with nothing to protect themselves from the otherwise "weak" monsters.
* HollywoodAcid: Cloudian - Acid Cloud.
* MookMaker: Cloudian - Turbulence can consume Fog Counters to spit out Cloudian - Smoke Balls. Smoke Balls are weak level 1 Normal Monsters, but they can still be used as fodder to summon monsters and make plays.
* OurAngelsAreDifferent: With a few exceptions, these guys are classified as Angels in the OCG.
* OurDragonsAreDifferent: Cloudian - Storm Dragon.
* OurGhostsAreDifferent: Cloudian - Ghost Fog, which is based on the Mist Fog.
* PoisonousPerson: Cloudian - Poison Cloud may be partially based on London's Great Smog, which was a deadly fog caused by overpollution.
%%* PowerOfTheStorm
* ThatCloudLooksLike: A bunch of monsters.
* ThemeNaming: Based on the types of weather.
* WeakButSkilled: Cloudians as a whole are pathetically weak, but come with potentially disruptive effects and can't be destroyed by battle.
[[/folder]]

[[folder:Constellar]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/constellar.png]]
[[caption-width-right:310:Constellar Pleiades]]
'''[[http://yugipedia.com/wiki/Constellar Constellar]]''' monsters, called '''Sacred''' in the OCG, are a series of LIGHT monsters that are variably Beast, Beast-Warrior, Warrior, or Machine. Based on the constellations, they swarm the field to perform Xyz summons of their stronger members, the strongest of which is Constellar Ptolemy M7. They are used by Hokuto Shijima in the ''Anime/YuGiOhArcV'' Anime.
----
!!!Tropes associated with the Constellars:
* AscendToAHigherPlaneOfExistence: Constellar Sombres and Evilswarm Kerykeion successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in "Breath of the Divine Serpent". Later developments show wherever it was they went, they did come back eventually.
* BigDamnHeroes: They appeared to help the tribes fight against the Evilswarm horde.
* CainAndAbel: [[Myth/ClassicalMythology Sacred Pollux and his corrupted brother, Evilswarm Castor.]]
* DubNameChange[=/=]PunnyName: This archetype is known as Constellars in the TCG.
* FusionDance:
** 2 Constellar Xyz monsters (judging by the orbs around the 2 monsters), the two parts of Constellar Ptolemy M7's body and "Shrine of Mist Valley" appear in "XYZ Universe"'s artwork. It is possible that those Xyz Monsters are fusing together to form Ptolemy, prior to the fight above the Shrine, betwenn Ptolemy and Evilswarm Ouroboros, as shown in Infestation Terminus.
** According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Gem-Knight Lazuli fused itself with the 12 "Constellar" monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
* {{Homage}}/ShoutOut: [[KnightInShiningArmor Holy armored knights]] [[WesternZodiac named after the Zodiac]] determined to fight evil? [[Manga/SaintSeiya This seems familiar...]]
* KnightInShiningArmor: Most of them look like knights.
* LightIsGood: Definitely.
* OurDragonsAreDifferent: Sacred Ptolemys Messier 7, a large mechanical dragon formed by FusionDance.
* {{Reincarnation}}: Sombres seems to be the reincarnation of Constellar Ptolemys Messier 7 because of its wings that are Ptolemys Messier 7's ones. This monster has Constellar Virgo's legs and Gem-Knight Seraphinite's face and body.
* ScrewDestiny: The artwork for "Break the Cycle" reflects the fact that Sombres and Kerykeion were born using the banished bodies of their members (Constellar and Evilswarm) and they are working together to end Sophia's cycles of destruction and creation by destroying her.
* ThemeNaming: The main deck monsters are named after stars in the [[WesternZodiac Zodiac constellations]] and the Xyz monsters are named after various clusters of stars.
* WesternZodiac: With the exception of Sombre, all of the main deck Constellar monsters are named after stars located in the constellations associated with the Zodiac. Additionally the corresponding sign feature in the background of their artworks.
[[/folder]]

[[folder:Counter Fairies]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/bountifulartemis_sr05_en_c_1e.png]]
[[caption-width-right:220:Objection!]]
[[https://yugipedia.com/wiki/Counter_Fairy Counter Fairies]] are a series of LIGHT Attribute Fairy-type monsters. They all have effects related to Counter Traps, either eliminating the activating costs or granting benefits when Counter Traps are resolved. Their leader is [[https://yugipedia.com/wiki/Sacred_Arch-Airknight_Parshath Sacred Arch-Airknight Parshath]]. For information about Parshath, please check out the '''Parshath''' folder.

The series is featured in the Structure Deck: ''Wave of Light''.
----
!!!Tropes associated with the Counter Fairies:

* BoringYetPractical: Bountiful Artemis is the oldest Counter Fairy and has the most simple drawing effect. However, her effect is so useful that she is always run at three in modern Counter Fairy decks.
* CrazyPrepared: The main tactic of the deck is to negate everything the opponent does while maintaining card advantage.
* GoldAndWhiteAreDivine: They are all primarily white with gold decorations.
* HomeFieldAdvantage: [[https://yugipedia.com/wiki/The_Sanctum_of_Parshath The Sanctum of Parshath]] not only protects your face-down Counter Traps, but it also counts as Sanctuary in the Sky, so you can activate cards like Divine Punishment and Minerva’s and Meltiel’s secondary effects. The 300 ATK boost is the cherry on top.
* LightIsGood: They are all LIGHT monsters and are implied to be servants of God, seeing how they synergize with the Solemn Counter Traps.
* TheMedic: Meltiel's first effect gains 1000 LP after a counter trap is resolved. This can be useful if your LP is too low for some Solemn cards and you don't have Ariadne.
* OurAngelsAreDifferent: They are Fairy-type, but look mechanical in design and resemble Greek and Roman architectures.
* SixthRanger: Power Angel Valkyria does not activate effects after Counter Trap resolves, looks humanoid instead of mechanical, and is named after a Norse mythological figure, but she is a LIGHT Fairy-type monster, wears gold and white armor, and her effects activate after you negate card effects, which most of the popular Counter Traps do. She is even featured alongside Parshath and Minerva in the Wave of Light Structure Deck.
* StatusBuff: Minerva gains 500 ATK after a Counter Trap resolves.
* ThemeNaming: The Counter Fairies are named after Greco-Roman mythological figures.
** Minerva: Scholar of the Sky: Minerva
** Bountiful Artemis: Artemis
** Sacred Arch-Airknight Parshath: Perseus
** Meltiel, Sage of the Sky: Metis
** Harvest Angel of Wisdom: Hermes
** Voltanis the Adjucator: Zeus
** Layard the Liberator: Saturn
** Guiding Ariadne: Ariadne

[[/folder]]

[[folder:Crashbug]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crashbug.png]]
[[caption-width-right:230:Might have to check your virus definitions.]]
'''[[http://yugipedia.com/wiki/Crashbug Crashbugs]]''', called '''Bugman''' in the OCG, are a trio of Level 3 monsters that rely on summoning each other. Once all three are on the field, their leader Super Crashbug can be summoned, creating havoc as ATK and DEF values are swapped. They are used by Ukyo Kitano/[[DubNameChange Mr. Kay]] and Takashi Todoroki/[[DubNameChange Caswell Francis]] in ''ZEXAL'', the former being the original owner of Number 34: Terror-Byte.
----
!!!Tropes associated with the Crashbugs:
* AnthropomorphicPersonification : When combined with Terror-Byte, this archetype makes a reference to a computer virus. When the virus first appears (Summoning one of them), it infects the system (special summoning the rest of them), then it steals data (taking control of the opponent's monsters with Terror-Byte), and finally sabotages the system (Super Crashbug switching ATK and DEF of monsters).
* ChainedByFashion: Crashbugs "X", "Y", and "Z" appear to be dressed in prisoner-like accessories.
** X - A ball and chain on its neck.
** Y - Hand cuffs on its right hand.
** Z - A striped prison uniform, along with a ball connected to a chain locked to both its ankles.
* FusionDance: Super Crashbug and Number 34: Terror-Byte
* InconsistentDub: The Crashbugs' fuses are removed in the English card artwork due to the fact that it is a reference to violence, but strangely in the dub, the fuses remain in place.
* LostInTranslation: In Japanese, "Bugman" could be a pun to Bomb (爆弾, Bakudan) as they have bombs on their heads and a reference to how when a computer has technical difficulties, it normally means it "has a bug".
* PunnyName: Number 34: Terror-Byte is a pun on Terabyte, which is equal to 1024 Gigabytes. This may be why it's "No. 34", with "1 + 0 + 2" = "3", then leaving the "4" to make "34", or just "10 + 24" = "34".
* StoneWall: Number 34: Terror-Byte and Super Crashbug have massive DEF, but 0 ATK. However, Super Crashbug has the ability to switch ATK and DEF of all face-up Attack Position monsters on the field, letting it weaponize its DEF as ATK.
* VisualPun: Number 34: Terror-Byte slightly resembles an insect. This may reference how computer errors are usually referred to as "bugs" and this card's connection to the "Crashbug" series.
[[/folder]]

[[folder:Crusadia]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crusadia.png]]
[[caption-width-right:230:Holders of the World's Legacy.]]
'''[[http://yugipedia.com/wiki/Crusadia Crusadia]]''' or '''Palladion''' (パラディオン, ''Paradion'') in the OCG, is an archetype of monsters with various Types and Attributes, though whose Link Monsters all share the LIGHT Attribute. Their Main Deck monsters have the shared ability to Special Summon themselves, once every turn, in Defense Position to wherever a Link Monster on the field points to, while their Link Monsters are able to gain ATK equal to the original ATK of any monsters they point to, as well as preventing them from attacking.

Crusadias have access to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Crusadia:
* ArmorPiercingAttack: The primary strategy of the archetype. Crusadia Leonis' effect allows a Crusadia Link Monster to inflict piercing damage. Then, Crusadia Maximus can ''double'' any damage that Link Monster can inflict. Finally, on top of its StatusBuff effect, Crusadia Revival grants it the ability to attack ''every single opponent's monster'' once each. Combined with their Link Monsters' own ATK-increasing effects, this can help set up an [[OneHitKill OTK]].
* ElementalPowers: Similar to the World Chalice archetype, the Crusadias have at least one representative for every Attribute:
** BlowYouAway: Crusadia Draco is a WIND monster.
** CastingAShadow: Their associated World Legacy, "World Crown", is a DARK monster.
** DishingOutDirt: Leonis is an EARTH monster, as is Krawler in its monster form.
** LightEmUp: Maximus, along with every Link Monster—Magius, Spatha, Regulex, Equimax, and Astram—are LIGHT monsters.
** MakingASplash: The resident Tuner monster, Crusadia Arboria, is a WATER monster.
** PlayingWithFire: Crusadia Reclusia is a FIRE monster.
* {{Foil}}: The archetype is this to the Orcust archetype, to which it comes into conflict with in the World Legacy lore.
** While the Crusadia Main Deck monsters focus on building the controller's field presence by Special Summoning themselves to a zone a Link Monster on the controller's field points to, Orcust Main Deck monsters apply effects by banishing themselves from the Graveyard and encourage the controller to send them there to do this. Additionally, most Crusadia Main Deck monsters possess [[ThePowerOfFriendship supportive effects]] to bolster the archetype's potency while they are on the field, while most Orcust Main Deck monsters are [[WeHaveReserves disposable in nature]], only having effects to Special Summon more Orcust monsters when they are banished from the Graveyard.
** Crusadia Link Monsters have Link Arrows that make it easy for the controller to link monsters to them, while Orcust Link Monsters have awkwardly placed diagonally pointed Link Arrows that equally point to the opponent's field. Crusadia Link Monsters focus on ThePowerOfFriendship by gaining ATK equal to that of the monsters linked to them, and encourage the controller to Special Summon monsters to zones they point to by applying effects when that happens. On the other hand, Orcust Link Monsters apply effects that protect themselves from destruction when linked, and return their banished archetype members to the Deck to apply their effects, so the controller can later cheaply send them to the Graveyard again. While Crusadia Link Monsters focus on gaining strength through being linked to the controller's other monsters, Orcust Link Monsters equally take advantage of the opponent's monsters being linked to them to do this.
** The differences between the archetypes also applies to their roles in the World Legacy lore. While Avram leads the Crusadia fellowship, a RagtagBunchOfMisfits comprised of survivors from the devastation caused by the Mekk-Knights, and they banded together for collective strength, the Orcust army is comprised almost entirely of [[RobotSoldier Robot Soldiers]] built by Longirsu to fulfill his own individualistic goal. The Crusadia fellowship ostensibly seeks out the World Legacy monsters to counteract a looming threat, while the Orcust army wants them supposedly to bring about said threat.
* HeelFaceTurn: The Trap Monster Crusadia Krawler, shown in lore to be a Krawler Spine encountered, and then somehow changed, by Maximus.
* LegacyCharacter: According to Master Guide 6, the Crusadia take their names from the [[spoiler:"Crusadia" organization of the preceding civilization]].
* MeaningfulName: Both their Japanese and English names.
** Their Japanese name translates to ''Palladion'', which bears resemblance to the term [[ThePaladin "paladin"]]. The group are continuing the quest against the "World Legacy" artifacts that Maximus and Draco started before them when they were [[SpellMyNameWithAnS Auram/Avram]] and Imduk.
** Their English name bears resemblance to the infamous [[UsefulNotes/TheCrusades crusades]]. The group is shown to still be hunting for the "World Legacies" after the events surrounding [[SixthRangerTraitor Lee's betrayal]] and [[HeroicSuicide Ib's sacrifice]], even coming to blows with their [[FaceHeelTurn former]] ally [[SanitySlippage Ningirsu]], now [[ThatManIsDead Longirsu]], as he unleashes his Orcusts.
* NoSell: Crusadia Power can render any Crusadia monster immune to any card effect that isn't its own during the turn it's activated.
* OldHeroNewPals: According to the World Legacy lore, the Crusadia fellowship was formed during a TimeSkip of several years following Ib's HeroicSacrifice and Ningirsu severing ties with Avram and Imduk. In that time, Avram and Imduk [[SheIsAllGrownUp have grown up]] and recruited some survivors whose peoples were devastated by the Mekk-Knights to their cause. According to Master Guide 6, he found their locations via the data on Krawler's mind.
* PowerDyesYourHair: When he achieves his [[spoiler:Second]] Link evolution, [[spoiler:Maximus]]'s hair color changes when he becomes [[spoiler:Astram]].
* ThePowerOfFriendship: The archetype bases its strategy around linking monsters in order to provide boons for the controller. To wit, the Main Deck monsters can all Special Summon themselves to the controller's zones that Link Monsters point to, and the Link Monsters all gain ATK equal to the original ATK of monsters they point to, albeit at the cost of preventing those monsters from attacking. The Link Monsters also apply effects when Effect Monsters are Special Summoned to zones that they point to.
* RagtagBunchOfMisfits: According to the World Legacy lore, the members of the archetype were the survivors of various tribes whose people were devastated by the Mekk-Knights, and subsequently banded together for both survival and to gather the World Legacies in order to avert a crisis. To wit, apart from Avram and Imduk, they are comprised of a fire mage, a forest elf, a lion, and a reformed or purified Krawler Spine.
* SheIsAllGrownUp: The young [[SpellMyNameWithAnS Auram/Avram]] and baby dragon Imduk have both grown up, now being the {{Bishounen}} Maximus and ArmoredDragon Draco respectively.
* SixthRanger: The archetype's associated World Legacy monster, World Crown, is not a part of the archetype proper, but does suppot its playstyle. To wit, World Crown has the same effect as the Crusadia Main Deck monsters to Special Summon itself to the controller's zone a Link Monster points to. However, it should be noted that there are five Crusadia monsters that can exist in the Main Deck, making this a more literal example of the trope than most. Ironically, World Crown was the ''first'' monster associated with the archetype to be revealed.
* StatusBuff:
** The archetype's Field Spell Card, Crusadia Revival, can grant all Crusadia Link Monsters an extra 500 ATK.
** Crusadia Link Monsters can gain ATK equal to the original ATK of any monsters they point to, but those monsters cannot attack.
* TookALevelInBadass:
** Maximus and Draco were originally two of the younger members of the "World Legacy", [[SpellMyNameWithAnS Auram/Avram]] and Imduk respectively. After [[TakeUpMySword Blue Sky]] and [[HeroicSuicide Ib]] [[HeroicSacrifice sacrifices]] and [[SanitySlippage Ningirsu's]] departure, the two continued on with their quest and started the group, becoming veteran warriors in the process.
** Every Main Deck monster sans Draco has a Link Monster evolution: Reclusia is Magius, Arboria is Spatha, Leonis is Regulex, and Maximus is Equimax and [[spoiler:Astram]].
[[/folder]]

[[folder:Crystal Beasts / Ultimate Crystal]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crystalbeast.png]]
[[caption-width-right:300:(Somewhere over the) Rainbow Dragon]]
The '''[[https://yugipedia.com/wiki/Crystal_Beast Crystal Beasts]]''', known as '''Gem Beasts''' in the OCG, are an archetype of seven animal-themed monsters named after precious gems, used by Johan Andersen/[[DubNameChange Jesse Anderson]] in the ''GX'' anime. They all have a common effect that triggers when they are destroyed as monsters, placing themselves in the Spell/Trap Zone as Continuous Spell Cards, manifested in the anime as them "crystallizing". Although the Crystal Beasts are functionally powerless in the backrow, they enable a lot of synergies with cards requiring the player to control Continuous Spells. The key is to gather all seven to Special Summon their leader, Rainbow Dragon. They later got new support cards, including two Pendulum Monsters: Crystal Keeper and Crystal Master, and much later on, a new boss monster: Rainbow Overdragon. Rainbow Dragon and its variant forms are part of an archetype unto themselves, known as '''[[https://yugipedia.com/wiki/Ultimate_Crystal Ultimate Crystal]]'''.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards
----
!!!Tropes associated with the Crystal Beasts:
* AchillesHeel:
** Any opponent with access to repeated S/T destruction can make short work of Crystal Beasts sitting in the backrow. The way the Crystal Beasts occupy S/T Zones also makes it very difficult for them to use many Trap cards.
** If a lock is established that prevents a player from activating Spells, the Crystal Beast Deck loses access to a majority of its support, and is forced to rely on its weaker monster lineup and nonexistent Traps.
* BigGood: In the dub, the other Crystal Beasts refer to Pegasus as their leader (probably because this card has the highest original ATK for a Crystal Beast monster in the game). And probably from its effect, which heralds the arrival of another Crystal Beast, even if only in 'Crystal Form'.
* CallAPegasusAHippogriff: Crystal Beast Sapphire Pegasus is called a Pegasus on the card but is actually an Alacorn (Which is a Unicorn with wings, or a Pegasus with a horn).
* CallBack: Crystal Keeper and Crystal Master are both based of Johan/Jesse. Keeper's outfit looks like a variation of Johan's school uniform, while Master's outfit looks similar to Dark Johan's outfit.
* TheCavalry: Rainbow Dragon, the Zenith Crystal Beast can Special Summon itself from the hand if an attack is declared involving another Crystal Beast the controller controls.
* ColorCodedStones: Which come in all the colors of the rainbow.
* {{Homage}}: Ruby Carbuncle's name and appearance are similar to that of Carbuncle, a recurring summon in the "Final Fantasy" game series, in where Carbuncle is also known by its Ruby.
* NobleBirdOfPrey: Cobalt Eagle.
* NotQuiteDead: Crystal Beasts all share the effect of becoming Continuous Spell Cards upon their destruction. Although weak in terms of actual strength, their aforementioned effects allow them to have great staying power.
* NotTheIntendedUse: Crystal Beast were originally created as a way to keep pressure on the opponent, and were intended with the ability to summon Rainbow Dragon and Hamon in mind. During the Synchro era, one could summon Brionac (pre-errata) and with three or four Crystal Beasts in their spell/trap zone, could draw their whole deck thanks to some loophole abuse. They later got Pendulum Monsters, and were quickly discovered that they make for a rather viable [[https://www.youtube.com/watch?v=xxc3HsJRvKA Rank 4 Xyz engine,]] even without their Pendulums. Even in the link era, Their ability to special summon themselves from the spell and trap zone to make link material in a pinch is quite helpful. It's actually quite a selling point and attractive feature of the Crystal Beast monsters having such a versatile moveset and cardpool that allowed them to endure the test of time by being able to adapt and evolve their strategies.
* PantheraAwesome: Amethyst Cat and Topaz Tiger.
* PowerCrystal: They don't do anything on their own in the Spell and Trap Zones, but they ''do'' have support cards that rely on this in order to fuel their effects, essentially making the Crystal Beasts this for said cards.
* PunnyName: The name "Ruby Carbuncle" is a double pun, since Carbuncle is also a type of gemstone, as well as a mythical creature, alleged to be seen in Latin America. Legends say the Carbuncle has some sort of jewel on its head.
* RainbowMotif: Each Crystal Beast represents a color of the rainbow, and they all combine into the aptly-named Rainbow Dragon.
** Red: Ruby Carbuncle
** Orange: Amber Mammoth
** Yellow: Topaz Tiger
** Green: Emerald Tortoise
** Blue: Cobalt Eagle
** Indigo: Sapphire Pegasus
** Violet: Amethyst Cat
** Visible spectrum: Rainbow Dragon, the Zenith Crystal Beast
* ShownTheirWork: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemstone. It is plausible that cobalt was confused with the gemstones copal or coral.
* SixthRanger:
** Crystal Keeper and Crystal Master are a pair of Pendulum Monsters based on Jesse Anderson that support the Crystal Beast and Ultimate Crystal archetypes. As their Pendulum Scales are 2 and 5, respectively, they also allow all of the original seven Crystal Beasts to be Pendulum Summoned for quick field presence.
** Rainbow Dragon, the Zenith Crystal Beast is a Crystal Beast version of the archetype's boss monster, Rainbow Dragon. It sets up for the Special Summon of an Ultimate Crystal monster by banishing itself as a Continuous Spell Card to Special Summon a Level 4 Crystal Beast from the Deck with its effects negated and add an Ultimate Crystal monster from the Deck to the hand. Unlike the original seven Crystal Beasts, it is not based on a color of the rainbow, but rather, the entire visible spectrum.
* SoLastSeason: Though many a Pendulum-based Deck got hit hard with the rule update that introduced Link Monsters, the Crystal Beasts' Pendulum Monsters perhaps got affected the most by this rule change. Forcing the Pendulum Zones into the player's own backrow makes Crystal Keeper and Crystal Master a great liability as they will occupy space that the Crystal Beasts need on top of not being able to synergize well with their Spells. While Keeper still retains utility as a stat-boosting hand trap to get out of tough combat situations, Master has since been outclassed by a couple of Normal Spells that can search for a majority of the archetype's contents, essentially performing Master's job without consuming the player's precious Normal Summon.
* TakingTheBullet: Amber Mammoth can direct attacks from other Crystal Beasts to itself, putting its much weaker members out of the line of fire. With 1700/1600 stats, Mammoth can certainly hold its own against many monsters of its Level.
* TurtlePower: Emerald Tortoise; it also has the ability to put the Crystal Beasts that have just attacked into the much safer Defense Position.
* WeakButSkilled: Crystal Beasts on their own have very poor base stats and situational monster effects barring two to three of them, but they make up for it with their extensive library of supporting Spells.

!!!Tropes associated with the Ultimate Crystal monsters:
* AllYourColorsCombined: Rainbow Dragon is formed by gathering all seven Crystal Beasts on the field or in the Graveyard, and with each one [[RainbowMotif representing a color of the rainbow]], Rainbow Dragon is essentially a living manifestation of this trope.
* AllYourPowersCombined: Rainbow Dragon can only be Summoned once you've got all seven Crystal Beasts on the field and/or Graveyard. Rainbow Overdragon can be Summoned by fusing 7 Crystal Bests, or by Tributing a Level 10 Ultimate Crystal monster.
* AwesomeButImpractical: Although the Ultimate Crystal archetype is portrayed as the boss monsters of the Crystal Beast deck, including any of them in the deck is more likely to be a hindrance.
** In order to run Rainbow Dragon and meet its Summoning conditions, the player has to run all seven Crystal Beasts, including the comparatively subpar Amethyst Cat and Cobalt Eagle, on top of them being unable to use its effects on the turn it is Special Summoned. Because of this, Hamon, Lord of Striking Thunder, which requires the Tribute of 3 Continuous Spell Cards, is often used in its place. However, Malefic Cyber End Dragon is vastly superior to both, avoiding both the lengthy set-up and the hefty costs of the previous monsters, and boasting the same 4000 ATK.
** Advanced Dark changes the Attributes of the Crystal Beasts to DARK, allowing the player to run Rainbow Dark Dragon. However, it is very resource-intensive, banishing the player's DARK monsters for its Summon and the cost of its effect. When this all amounts to just a simple high-ATK beatstick, even the original Rainbow Dragon looks better and more lenient.
** Rainbow Overdragon comes with its own issues that compound the ones faced by the original Rainbow Dragon, which it is a NextTierPowerUp to, and similarily inhibit its usefulness. To wit, while Overdragon can be Special Summoned from the Extra Deck by either Fusion Summon or Contact Fusion, both come with their own set of issues. The former method is incredibly resource intensive, as it requires seven Crystal Beasts for Fusion Materials, making pulling it off a daunting challenge. The difficulty in Fusion Summoning this card is partly mitigated with Ultimate Crystal Magic, which can Special Summon this card and treat it as a Fusion Summon, but using it requires the player to run all seven Crystal Beasts. The latter method can only be done if the controller Tributes a Level 10 Ultimate Crystal monster they control, thus not only requiring them to run either Rainbow Dragon or Rainbow Dark Dragon, but also to ''successfully Special Summon it'' first.
** Rainbow Neos is a Fusion Monster that uses Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials, and ''must'' be Fusion Summoned with those exact Fusion Materials. Running him in the Deck would thus require the inclusion of Neos, a high Leveled Normal Monster, on top of one of the aforementioned monsters, ''and'' a card that with an effect to conduct the Fusion Summon. This creates a high possibility that the player might dead draw any of those cards, as they need to be used together to Summon Rainbow Neos and have little utility on their own. Including Elemental HERO Prisma can alleviate this issue partly, as it can change its own name to match that of one of the requisite Fusion Materials.
** Malefic Rainbow Dragon largely averts this trope, as the Crystal Beast archetype being generally dependent on Ancient City - Rainbow Ruins means that it can be splashed into the deck fairly easily. Rainbow Ruins also protects itself from destruction by card effects, which mitigates the shared weakness of Malefic monsters where they destroy themselves if there is no face-up Field Spell Card. As Malefic Rainbow Dragon also prevents the Crystal Beasts from attacking, they can be freely Tributed through the third effect of Rainbow Ruins to protect it from the opponent's Spell and Trap Cards. Ironically, though, despite its utility in a Crystal Beast deck, Malefic Rainbow Dragon is not an Ultimate Crystal monster itself.
* BroughtDownToNormal: Advanced Dark has an effect that negates the effects of any monster attacked by the controller's Ultimate Crystal monsters during that Battle Phase.
* CCGImportanceDissonance: Given their AwesomeButImpractical nature, Crystal Beast decks in real life tend to forgo running any of these monsters. This is ironic, considering that Jesse Anderson's initial motivation in the anime is to find the tablet that contains the spirit of the Rainbow Dragon so that he can obtain it as a physical card from Pegasus.
* CuttingTheKnot:
** Rainbow Gravity allows the controller to ignore the strict Summoning conditions of the Ultimate Crystal monsters and Special Summon one from the Deck or Graveyard, provided they have seven different Crystal Beast cards on their field or in their Graveyard.
** Rainbow Overdragon can be Special Summoned through Fusion Summon with seven Crystal Beast monsters as Fusion Materials, or Contact Fusion by Tributing a Level 10 Ultimate Crystal monster. However, Special Summoning it via the latter method prevents the controller from using its second effect.
** Ultimate Crystal Magic allows the controller to Special Summon Rainbow Overdragon by avoiding the potentially lengthy and resource intensive set-up by sending the seven Crystal Beasts from the hand, Deck, or field to the Graveyard, and then Special Summoning Overdragon from the Extra Deck. It treats this Special Summon as a Fusion Summon as well, allowing the controller to access Overdragon's second effect. On top of that, it is rather cheap to activate, simply requiring that a Crystal Beast on the controller's field be destroyed by battle, which is easy to accomplish given their relatively low stats.
* EvilCounterpart: Rainbow Dragon has two of these, Rainbow Dark Dragon and Malefic Rainbow Dragon.
* FusionDance: Rainbow Dragon is portrayed in the anime as the combination of all seven Crytal Beasts. However, a more literal example is Rainbow Overdragon, a Fusion Monster that uses seven Crystal Beasts as Fusion Materials, though it can also be Special Summoned by Tributing a Level 10 Ultimate Crystal monster. Rainbow Neos, which represents the bonds between Jaden and Jesse, is another Fusion Monster that uses Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials.
* GameplayAndStoryIntegration: This trope is in effect where Rainbow Dark Dragon is concerned with its inclusion in a Crystal Beast deck. To wit, in the anime, Rainbow Dark Dragon was supported by a sub-archetype of Crystal Beast, the Advanced Crystal Beasts, requiring seven of them with different names on the field or in the Graveyard to be Special Summoned from the hand. Because the Advanced Crystal Beasts were not released in the OCG, Rainbow Dark Dragon's OCG card was instead modified to be Special Summoned from the hand if the controller banished seven DARK monsters with different names from their Graveyard. The OCG Rainbow Dark Dragon also required the controller to banish DARK monsters from their field and Graveyard to fuel its ATK gaining effect. As none of the Crystal Beasts are DARK Attribute, this meant that including Rainbow Dark Dragon in the deck was a tall order. The OCG release of Advanced Dark, a Field Spell Card used alongside Rainbow Dark Dragon in the anime, fixed the issue by being given an effect that changed the Attribute of all Crystal Beast monsters the controller had on their field and in their Graveyard to DARK, allowing Rainbow Dark Dragon to be run.
* {{Nerf}}: The anime incarnation of Rainbow Dark Dragon possessed the same Summoning conditions (albeit replacing the need for Crystal Beasts with Advanced Crystal Beasts) and ATK gaining effect as the original Rainbow Dragon, but replaces Rainbow Dragon's card returning effect with one that protects itself from destruction if the controller sends a Crystal Beast card from their Spell and Trap Zones to the Graveyard. Because the Advanced Crystal Beasts were not released in the OCG, the OCG Rainbow Dark Dragon had its Summoning conditions changed to stricter requirement wherein the controller had to banish seven different DARK monsters from their Graveyard instead. The OCG card also had the former effect made costlier to use, requiring the controller to banish all other DARK monsters from their field and Graveyard for a 500 ATK gain for each, while the latter effect was lost completely.
* NextTierPowerUp: Rainbow Overdragon is this to the original Rainbow Dragon, as it is two Levels higher and can be Special Summoned from the Extra Deck by Tributing the latter monster on the field.
* ObviousRulePatch: Members of the archetype in the OCG included the name string "究極宝玉神", which translates to "Ultimate Gem God". The TCG omitted this when translating Rainbow Dragon's card, leaving only the unique portion of its name. This began to cause issues upon the relase of ''Phantom Darkness'', which included Rainbow Dark Dragon and the first support cards for the archetype, which in the OCG used that name string. The TCG elected to continue their approach with translating Rainbow Dark Dragon, omitting the name string again and wording archetype support to list out Rainbow Dragon and Rainbow Dark Dragon by name rather than their archetype, as the OCG did. It was not until the release of Rainbow Overdragon and some new and previously unreleased archetype support did the TCG finally rectify the issue. While the archetype's members' names remained unchanged, their name string was translated as "Ultimate Crystal" and included as an archetype condition on their cards. Previously released support also received erratas to change their text to identify the supported monsters via their archetype string as well.
** The TCG's idiosyncrasies in translating the names and omitting the archetype string led to some rulings questions where Rainbow Neos was concerned. To wit, Rainbow Neos stated that it required Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials in the OCG, but in place of the archetype string, its TCG printing explicitly stated that it required Rainbow Dragon or Rainbow Dark Dragon instead. Some players thus questioned if they could use Fusion Substitute monsters instead of the required dragon, as such monsters could substitute for Fusion Materials specifically listed by name on the Fusion Monster. Stragely, in making such inquiries, those players [[FailedASpotCheck apparently missed]] a clause in Rainbow Neos' Summoning conditions which stated that it could only be Fusion Summoned with its exact Fusion Materials, disallowing the use of said substitutes. The whole affair eventually became a non-issue with Rainbow Neos eventually receiving an errata in the TCG to state that it required an Ultimate Crystal monster as a Fusion Material.
* PhysicalGod: Rainbow Dragon. [[AwesomeButImpractical Not that you would know this by trying to run it, though.]]
* PowerCrystal: The Ultimate Crystal monsters have jewels embedded in their bodies, one for each Crystal Beast and color of the rainbow. In the anime, when Rainbow Dragon's ATK gaining effect is used, the Crystal Beasts sent to the Graveyard turn into forms of energy that are then absorbed through the corresponding jewels on the dragon, powering it up.
* PowerUpLetDown: Rainbow Overdragon is touted as a NextTierPowerUp to the original Rainbow Dragon, and contains variants of the latter's effects, without the downside of the controller needing to wait a turn from its Special Summon to use them. However, the card's effects are still comparatively subpar to the ones featured on Rainbow Dragon. Its first effect banishes a Crystal Beast monster from the Graveyard to gain ATK equal to the banished monster's ATK until the end of the turn. The most ATK that can practically be gained from the effect is 1800, if the controller banishes Sapphire Pegasus. But given that Sapphire Pegasus is linchpin in the deck, banishing it is likely not worth the ''temporary'' ATK gain. While banishing Rainbow Dragon, the Zenith Crystal Beast can give Rainbow Overdragon a 3000 ATK boost, it also banishes itself to use one of its effects, and thus may not be avaliable to use for this purpose. In constrast, Rainbow Dragon lets the controller send all Crystal Beast monsters they control to the Graveyard to ''permanently'' gain 1000 ATK for each. Overdragon's second effect lets the controller Tribute it to return all cards on the field to the Deck, but only ''if it was Fusion Summoned'', which ironically, might be the easier way to bring it out, compared to its other Summoning condition of Tributing a Level 10 Ultimate Crystal monster, as Ultimate Crystal Magic assists in that regard. In contrast, Rainbow Dragon can do the same thing at the cost of the controller banishing all Crystal Beast monsters from their Graveyard, making it significantly easier to activate if the controller is willing to wait the requisite turn to be able to use Rainbow Dragon's effects.
* RainbowMotif: As the objective of the Crystal Beast archetype is Special Summoning one of these monsters and each represents a color of the rainbow, this is a given.
* SixthRanger:
** Rainbow Neos is not a part of the archetype, but uses Elemental HERO Neos and an Ultimate Crystal monster as Fusion Materials.
** Malefic Rainbow Dragon is a corrupted version of the original Rainbow Dragon, but is not actually a part of the Ultimate Crystal archetype.
** While Rainbow Dragon, the Zenith Crystal Beast is clearly a version of the original Rainbow Dragon, it is not an Ultimate Crystal monster. It does, however, set up for the Special Summon of an Ultimate Crystal monster, by banishing itself as a Continuous Spell Card and Special Summoning a Level 4 Crystal Beast from the Deck with its effects negated and adding an Ultimate Crystal monster from the Deck to the hand.
* StatusBuff:
** Rainbow Dragon's effect allows the controller to send all Crystal Beasts on their field to the Graveyard and gain 1000 ATK for each of them.
** Rainbow Dark Dragon's effect allows the controller to banish all other DARK monsters they control and in their Graveyard, and it gains 500 ATK for each of them.
** Rainbow Overdragon's effect allows the controller to banish a Crystal Beast from their Graveyard, with it gaining ATK equal to the banished monster's ATK until the end of the turn.
[[/folder]]

[[folder:Crystron]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crystron.png]]
[[caption-width-right:230:One of the Crystron Aces: Quariongandrax]]
'''[[http://yugipedia.com/wiki/Crystron Crystron]]''' is an archetype of WATER Machine-Type monsters who focus on Synchro Summoning, especially during the opponent's turn. The non-Tuner monsters can banish themselves from the Graveyards to activate certain effects, while the Tuners are able to bring out Synchro Monsters during any player's turn. They are based on quartz and TheFourGods. They are connected to the Metalfoes, Dracoslayer and Igknight archetypes.
----
!!!Tropes associated with the Crystron:
* AllYourPowersCombined: Metaltron XII, the True Dracombatant is Cryston Quariongandrax with the powers of the Metalfoes and the Zoodiac archetypes.
* AnimalMecha: Some of them are based of the Four Gods.
* AntiMagic: Phoenix can banish all of your opponent's Spell/Traps in their field ''and'' Graveyard when it is Synchro Summoned.
* BackFromTheDead:
** Quandax and Ametrix can Special Summon a non-Synchro Crystron from the Graveyard when they're destroyed.
** Phoenix can Special Summon a monster from the Graveyard when it is destroyed, except for itself.
* ConfusionFu: They focus on Synchro Summoning during the opponent's turn to disrupt their plays.
* CuttingTheKnot: Halqifibrax has an effect that enables the controller to banish it during the opponent's Main or Battle Phase, and then Special Summon a Tuner Synchro Monster from their Extra Deck. This Special Summon is treated as a Synchro Summon, thus bypassing the need to Synchro Summon it conventionally. Additionally, the effect can Summon ''any'' Tuner Synchro Monster as well, not just Quandax. Several Tuner Synchro Monsters also have effects that trigger ''when they are Synchro Summoned'', which means that this effect is a quick and easy way to access them.
* DubNameChange: Needlefiber to Halqifibrax. Became something of a retroactive FanNickname, as many still call the card "Needlefiber" since Halqifibrax took over two years to be ported to the TCG.
* {{Foil}}: Phoenix and Quariongandrax. Both are level 9 Synchro monsters and serve as the boss monsters of the archetype. However, while Phoenix banishes Spell and Traps and revives a monster from the graveyard when destroyed, Quariongandrax banishes monsters and when destroyed summons a banished monster. Furthermore, both monsters need to be summoned using variant of the normal Synchro Summon: Accel Synchro for Phoenix and Double Tuning for Quariongandrax.
* TheFourGods: The five non-Tuner monsters are based off these (although Thystvern is purple instead of the usual blue).
* FusionDance: While the archetype focuses on Synchro summons rather than Fusion summoning, the Crystron Extra Deck monsters resemble a combination of the group's monsters and in most cases, can be summoned using those monsters.
** Quan + Smiger = Quantax
** Citree + Thystvern = Ametrix
** Quan + Citree + Rosenix = Phoenix. [[GameplayAndStorySegregation However, Phoenix cannot be summoned using those monsters as materials]].
** Quan + Rion + Sulfefnir = Quariongandrax
** Quan + Rion + Citree = Halqifibrax
* GirlishPigtails: Citree sports a pair.
* MakingASplash: The Crystron are WATER monsters.
* MechanicalLifeForm: All of the Crystron are mechanical in appearance.
* OrangeBlueContrast: Both Tuner monsters are humanoid machines; Quan is a blue robot who looks like a knight, while Citree is a yellow-and-orange robot that looks like a girl (complete with GirlishPigtails and a skirt). Additionally, two of the Synchro Monsters resemble a FusionDance between each Tuner and a Main Deck monster (see below).
* OurDragonsAreDifferent: Thystvern is a machine that looks like a purple wyvern, hence the name.
* PantheraAwesome: Smiger is a robot that looks like a white tiger.
* StatusBuff: Crystolic Potential buffs Crystrons' ATK and DEF by 300.
* ThePhoenix:
** The archetype's ace monster, Phoenix, fits this trope: aside from his name, he also has a reviving effect and a Spell/Trap removal effect that is reminiscent of the Spirit monster Fenghuang—which itself looks like a phoenix as well.
** To a lesser extent, Rosenix certainly looks like a phoenix; although it is based on the Vermilion Bird of the South, and not a phoenix.
* ThemeNaming: In addition to referencing TheFourGods, the Main Deck Crystron monsters are named after various types of minerals, primarily quartz: Citree (citrine), Quan (''milky'' quartz), Rion (morion), Thystvern (amethyst), Smiger (smoky quartz), Rosenix (rose quartz), Prasiortle (prasiolite) and Sulfefnir (sulfur). The Synchros follow suit with Ametrix (ametrine), Quandax (quantum quattro silica) and Phoenix (red onyx).
* TigerVersusDragon: Quandax's and Ametrix's Levels and names imply that they are the result of Smiger (resembling a tiger) and Thystvern (a dragon) combining with Quan and Citree, respectively.
* TurtlePower: Prasiortle looks like a turtle with a snake for a tail.
[[/folder]]

[[folder:Cubic]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/cubic.png]]
[[caption-width-right:230:The archetype's lifeblood card: Vijam the Cubic Seed]]
'''[[http://yugipedia.com/wiki/Cubic Cubic]]''', also known as '''Houkai''' (方界, lit. "Direction World") in the OCG, is an archetype based on the "Guardians of the Directions" in Hinduism, with the Spell/Trap Cards referencing on various terminologies such as "Samsara" and "Karma", relating to the monsters.

They are focused on disruption and light stalling with cards such as Cubic Karma and distributing Cubic Counters, supporting the "two paths" of their monsters, the burn-centric Emperors and the beatdown-centric Beasts. "Vijam, the Cubic Seed" and "Duza, the Meteor Cubic Vessel" are important in setup. All of these culminated into their boss monster, "Crimson Nova, the Dark Cubic Lord" and its combined form "Crimson Nova Trinity, the Dark Cubic Lord".

They are used by Aigami, the main antagonist of the 2016 movie ''Yu-Gi-Oh! The Dark Side of Dimensions'' and Aigami's sister Sera in the manga duology prequel ''TRANSCEND GAME''.
----
!!!Tropes associated with the Cubics:
* AchillesHeel: The "Two Paths" set of monsters have an original ATK of 0 each, and only gain buff when properly Special Summoned by their effects. Negating their effects or turning them face-down would nullify the stat buff.
* BlowYouAway: Geira Guile is a WIND monster, based on the wind deity Vayu.
* {{Bowdlerise}}: Indiora ''Death'' Volt is translated as Indiora ''Doom'' Volt for the TCG.
* BroughtDownToNormal: Monsters with Cubic Counters have their effects negated. Additionally, they cannot attack.
* CastingAShadow: Vijam and the Crimson Novas are DARK.
* DifficultButAwesome: More often than not, the Deck is very slow and inconsistent. When it works however, it can dish out large amount of damage that a successful Battle Phase is almost always a One-Turn-Kill.
* DishingOutDirt: Dark Ganex is an EARTH monster.
* {{Expy}}: Crimson Nova is another one of Blue-Eyes White Dragon, being a 3000 ATK monster with a 4500 ATK fusion monster that requires 3 copies of it as materials for its fusion summon.
* FusionDance: Crimson Nova Trinity can be Fusion Summoned using 3 Crimson Novas.
* LifeDrain: Cubic Aura can drain an enemy monster's ATK while simultaneously buff a Cubic monster's ATK (barring Vijam).
* LightEmUp: Indiora Doom Volt and Buster Gundil are LIGHT monsters.
* MeaningfulName: The archetype's OCG name can be translated in many ways, each of them corresponds with their theme and the movie theme in general.
* MyDeathIsOnlyTheBeginning: Both Indiora Doom Volt and Buster Gundil have trigger effects to recover advantage when they are finally fallen, which can even [[OhCrap recycle themselves]].
* {{Nerf}}: In the movie, the "Two Paths" monsters' Summon are treated as Spell Speed 2, thus can be spammed and evolved mid-Battle Phase. They are balanced to be regular monster effects in the official release, probably to prevent mid-battle Summon abuse as seen on Kozmos, and to prevent burn damage stacking by the Emperor line.
* NoHoldsBarredBeatdown: Gundil, if properly Summoned, is a 3000 ATK juggernaut that can attack 3 times. Summoning it on an empty field usually means One-Turn-Kill.
* NoSell: Crimson Nova is unaffected by the effect of monsters with less than 3000 ATK.
* NonindicativeName: Subverted. While [[https://yugipedia.com/wiki/File:CrimsonNovatheDarkCubicLord-MVP1-EN-UR-1E.png Crimson Nova]] and [[https://yugipedia.com/wiki/File:CrimsonNovaTrinitytheDarkCubicLord-MVP1-EN-UR-1E.png Crimson Nova Trinity]] appear to be the only members of the archetype that have body structures shaped like cubes, according to the anime all Cubic monsters are comprised of billions of minuscule cube-shaped cells, which scatter and reform as they evolve into more powerful forms or are destroyed in battle. The OCG averts this entirely, as their original name is '''Houkai''', which can be roughly translated as "Direction World".
* OurAngelsAreDifferent: The "Emperor Path" contains Fairy-Type monsters.
* PlayingWithFire: Vulcan Dragni and Blade Garoodia are FIRE monsters.
* ShockAndAwe: Averted with Indiora Doom Volt's attack in the anime, which is a WaveMotionGun, but played straight for his effect that inflicts burn damage, as it summons heavenly lightning to strike his opponent.
* StatusBuff:
** When properly Summoned, the "Two Paths" monsters gain a certain amount of ATK.
** Cubic Aura can buff the ATK of a Cubic monster other that Vijam, alongside draining an opponent's monster's ATK.
** Duza can buff itself proportional to the amount of differently-named monsters in your Graveyard during the turn a monster was sent there.
* TakingYouWithMe: Crimson Nova is one of the few non-banned legal cards that can end a Duel in a DRAW, by inflicting flat 3000 damage to both players during each End Phases of its controller's turn.
* WeakButSkilled:
** Downplayed with the "Two Paths"; while originally they have 0 stats, they gain HUGE ATK for their Level upon being Special Summoned, with Gandhail having 3000 ATK as a Level 4 monster. However, it's only because of their effect; negating it would reset their ATK to 0 again.
** Played straight with Vijam and Duza. The former have 0 stats while the latter only have 1600 (so-so for a Level 4 monster), but they each have excellent effects that are crucial to the theme's plays.
** Averted with the bosses. Crimson Nova has a raw 3000 ATK and NoSell ability, while Nova Trinity has 4500 ATK/3000 DEF, making those two the juggernauts of the archetype.
[[/folder]]

[[folder:[=CXyz=]]]
'''[[http://yugipedia.com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is an archetype of Xyz Monsters that can be Xyz Summoned by Chaos Xyz Change, with the effect of Rank-Up-Magic Barian's Force. In the ''ZEXAL'' anime, [=CXyz=] monsters are created by the Barians for the sole purpose of subduing the Number monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=] Dark Fairy Cheer Girl'' was used by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.
----
!!!Tropes associated with the [=CXyz=] monsters:
* AllYourPowersCombined: [=CXyz=] Barian Hope, in the anime, can use the effects of any Chaos Over One-Hundred Number attached to it as Xyz Material. Which, given the way Nasch summoned it, is all seven of them.
* BigBad[=/=]BigGood: Ironically not for the [=CXyzs=], but [=CXyz=] Barian Hope is this for the (Chaos) Over One-Hundred Numbers. His Rank represents the number of the members he can be Xyz Summoned by using one of them as an Xyz Material; in the anime, he was Xyz Summoned by using all seven of them as Xyz Materials. [[MeaningfulName As his names suggests]], he is the hope of the Seven Barian Emperors and their ultimate trump card.
* BlowYouAway: [=CXyz=] Skypalace Babylon is a WIND monster.
* BrainwashedAndCrazy: In the anime, the seven duelists who aren't Nasch are brainwashed by Rank-Up Magic Barian' Force. All of these seven [=CXyz=] monsters are summoned with that card.
* CastingAShadow: [=CXyz=] Dark Fairy Cheer Girl and [=CXyz=] Mechquipped Djinn Angeneral are DARK monsters.
* CoolButInefficient: Xyz Summoning them in the most normal way is difficult, since they require a lot of high-Level monsters. Some of them have uncommon Ranks, which makes it even more difficult to summon them. With Rank-Up Magic Spell Cards, it's [[DifficultButAwesome easier]] and more practical, since most of them require their previous form attached to them as Xyz Material (i.e. through Rank-Up) to gain their full effects.
* DishingOutDirt: [=CXyz=] Zubaba Saikyo General, [=CXyz=] Comics Hero Legend Arthur and [=CXyz=] Battleship Cherry Blossom are EARTH monsters.
* EnergyAbsorption: When Xyz Summoned with Rank-Up Magic Barian's Force, they steal the Xyz Materials (known as [[GratuitousEnglish Over]] [[SpellMyNameWithAnS Ray]] Units in the anime) of the opponent.
* EvilCounterpart: The [=CXyz=] monsters represent a corruption of Yuma's Chaos Xyz Change.
* ElementalPowers: They cover the Attributes LIGHT, DARK, FIRE, WIND and EARTH.
* GreenThumb: [=CXyz=] Battleship Cherry Blossom is a Plant-Type monster.
* LargeAndInCharge: [=CXyz=] Barian Hope is one of the largest monsters, larger than any other [=CXyz=] monster, and he's amalgamation of the Chaos Over One-Hundred Numbers.
* LightEmUp: [=CXyz=] Barian Hope and [=CXyz=] Simon the Great Moral Leader are LIGHT monsters.
* MechanicalLifeform: Almost everyone of them look mechanical, despite only [=CXyz=] Skypalace Babylon being a Machine-Type monster. Since most of their base forms look mechanical, too, it makes sense. The only [=CXyz=] monster who doesn't look like a machine is [=CXyz=] Dark Fairy Cheer Girl.
* NextTierPowerUp: The entire archetype is pretty much comprised of this for their respective base Xyz Monsters.
* OurFairiesAreDifferent: [=CXyz=] Dark Fairy Cheer Girl and [=CXyz=] Mechquipped Djinn Angeneral are Fairy-Type monsters.
* OverlyLongName: While [=CXyz=] Barian Hope is fine, the others have very long names.
* PersonalityPowers: Since their base forms already represent the character of their owners in the anime, the [=CXyz=] versions represent the corrupted version of said characters.
* PlayingWithFire: [=CXyz=] Coach Lord Ultimatrainer is a FIRE monster.
* PowerUpLetdown: Fairly common, with C92 and Angeneral being particularly dubious upgrades.
* TookALevelInBadass: With the exception of [=CXyz=] Barian Hope, [=CXyz=] monsters are more powerful versions of other cards their owners have.
** Mechquipped Angineer became [=CXyz=] Mechquipped Djinn Angeneral.
** Coach King Giantrainer became [=CXyz=] Coach Lord Ultimatrainer.
** Norito the Moral Leader became [=CXyz=] Simon the Great Moral Leader.
** Comics Hero King Arthur became [=CXyz=] Comics Hero Legend Arthur.
** Battlecruiser Dianthus became [=CXyz=] Battleship Cherry Blossom.
** Fairy Cheer Girl became [=CXyz=] Dark Fairy Cheer Girl.
** Skypalace Gangaridai became [=CXyz=] Skypalace Babylon. Interestingly, in the anime, Skypalace Gangaridai is used by Tobio Habara/[[DubNameChange Mayday Walker]], then his wife Umimi/[[DubNameChange Brooke]] ranks it up to its [=CXyz=] version.
** Zubaba General became [=CXyz=] Zubaba Saikyo General.
** [=CXyz=] Barian Hope itself can be seen as the upgraded form of ''all'' the Number [=C10X=] monsters.
* UniformityException: [=CXyz=] Barian Hope is the last monster of the archetype to be introduced in the anime, and differs from the rest of them in that it can be summoned by Xyz Evolution without a Rank-Up-Magic card, and lacks a base form (though it can be argued that the Number [=C10X=] monsters ''are'' its base forms).
[[/folder]]

[[folder:Cyberdark]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/625px_cyberdarkdragon_dp04_en_sr_ue.png]]
The '''[[http://yugipedia.com/wiki/Cyberdark Cyberdarks]]''' (spelled '''Cyber Dark''' in the OCG) are DARK Machine-Type and Dragon-Type monsters that act as the "Yin" to the "Yang" of the Cyber Dragons listed below. They ensnare Dragon-Type monsters in the Graveyard to power themselves up by stealing their power. They fuse into Cyberdark Dragon, who grows more powerful the more cards are in the Graveyard and Cyberdarkness Dragon which can negate effects. They're used by Ryo Marufuji/[[InSeriesNickname Kaiser]]/[[DubNameChange Zane Truesdale]] in the anime, though the Cyber Dragons are much more famous as his signature cards. They are later used by his younger brother Sho/[[DubNameChange Syrus]] as well.
----
!!!Tropes associated with the Cyberdarks:
* AnimalMecha: The Cyberdarks resemble the bones of a dragon, but they are Machine-Type monsters. Except Cannon and Claw.
* ArmorPiercingAttack: Cyberdark Horn can inflict Piercing Damage.
* BigCreepyCrawlies: They had a sense of this visually, primarily Edge, Cannon, and Claw.
* CastFromHitPoints: In the anime, if their owner's will is not strong enough, they will drain their health.
* CastingAShadow: They are all DARK monsters for obvious reasons.
* CombiningMecha: Cyberdark Dragon gets its wings from Cyberdark Edge, its body from Cyberdark Keel, and its head and horns from Cyberdark Horn. The same applies to Cyberdarkness Dragon which also adds Claw as a chest plate and Cannon as the cannon atop its back.
* DarkIsNotEvil: Despite being DARK monsters and being potentially dangerous to the owner, the Cyberdarks are not evil by their own nature. They are certainly ''not'' the reason why and how Kaiser became Hell Kaiser, and even Hell Kaiser wasn't an evil person, but morally twisted.
* DemBones: All of them resemble the parts of a skeleton for a fuller creature, which winds up being [[CombiningMecha rather true]].
* DubNameChange: From Cyber Dark to Cyberdark.
* EquippableAlly: Their speciality. The Main Deck trio can equip themselves with Level 3 or lower Dragon-Type monsters from the Graveyard when Normal Summoned. Cyberdark Dragon can equip itself with any Dragon-Type monster from the Graveyard when Special Summoned. Cannon and Claw are pretty explicitly designed as such, being Level 3 Dragon-Type monsters that can discard themselves to the Graveyard, and definitely look the part. Cyberdarkness Dragon can also equip any Machine-Type monster to itself from the Graveyard as well, leading to even more options to equip itself with.
* FusionDance:
** Cyberdark Horn + Cyberdark Edge + Cyberdark Keel = Cyberdark Dragon. "Cyberdark Impact!" makes it easier to Fusion Summon it.
** 5 Cyberdark Effect Monsters = Cyberdarkness Dragon. Visually, it's a combination of Horn, Edge, Keel, Cannon and Claw.
* GradualGrinder: Cyberdark Keel inflicts 300 damage to the opponent, if it destroys a monster in battle.
* MeaningfulName:
** Cyberdark Horn is named such because it gives Cyberdark Dragon its four horns.
** The Edge part of Cyberdark Edge probably refers to its wing tips being as sharp as blades.
** Cyberdark Keel is named after the keel of a ship, as it becomes the body of Cyberdark Dragon.
** Cyberdark Cannon is named after, well, a cannon, and became the one attached to the back of Cyberdarkness.
* MightyGlacier: Because Cyberdarks focus on Normal Summoning and don't get much out of Special Summons, they usually only have a small handful of monsters out at a time. However, their ability to gain ATK by equipping monsters from the Graveyard makes them much more powerful than other comparable monsters.
* MythologyGag:
** Their unique fusion Spell, [[https://yugipedia.com/wiki/Cyberdark_Impact! Cyberdark Impact!]], is named after the booster where the archetype debuted. Ironically, the card itself debuted in Tactical Evolution, which began circulation half a year later.
** Cyberdarkness Dragon's ability to equip Machine-Type monsters to itself may be a reference to the Marufuji brothers using the anime-only card Rebirth Judgment to change Cyber End Dragon in their Graveyard to Dragon-Type so they could equip it to Cyberdark Dragon.
* {{Nerf}}: They were on the receiving end of this coming from the anime, where they could get Level 4 Dragon monsters as well from either player's Graveyard. With some setup, they could theoretically come out with ''3200 ATK'' (3400 ATK with double attacking when equipped with Leng Ling).
* NotTheIntendedUse: Cyberdarks were a rather terrible archetype from the get-go, and it took many years for the addition of new members to bring them back up to speed. Midway, though, the game introduced Dragunity monsters, which involved low-Level Dragon Tuners that can be equipped to other members and bestow effects while equipped. The Dragunities functioned without caring about how they got equipped, and thus the Cyberdarks found temporary new life (and access to Synchro Summons) in an unlikely partnership.
** Cyberdark Claw's ability to dump monsters from the Extra Deck was most likely meant to be setup for Cyberdark(ness) Dragon, who would come out and equip itself with something like Five-Headed Dragon. However, it also opened up a lot of additional strategies, such as sending Elder Entity N'tss to the Graveyard in order to target and destroy a card.
* NumerologicalMotif: The Main Deck trio have each 800 ATK and DEF. The additional duo also have 800 DEF, but 1600 ATK.
* OurDragonsAreDifferent: Cyberdark Dragon is a Machine-Type monster resembling a skeletal dragon. The same goes to Cyberdarkness Dragon, but with MoreDakka. However, Cyberdark Cannon and Cyberdark Claw are indeed Dragon-Type monsters, despite looking like body parts like the original trio.
* PowerTrio: They first three Main Deck Monsters: Cyberdark Horn, Cyberdark Edge and Cyberdark Keel. The three of them formed the original Cyberdark Dragon.
* ShadowArchetype: To the Cyber Dragons. They are both Cyber sub-archetypes and are related to dragons.
* ThreePlusTwo: The original Cyberdark trio was later expanded into a quintet with the inclusion of Cannon and Claw.
* TookALevelInBadass: With the advent of Cyberdark Cannon & Claw, the archetype can now search everything they need, provide big numbers for their monsters, and provide setup with the Graveyard. Cyberdarkness Dragon is a more direct version of this for Cyberdark Dragon, being the intended fusion of the original three + Cannon & Claw, comes out with double it's original ATK, and a very powerful omni-negation it can make frequent use of.
[[/folder]]

[[folder:Cyber Dragon / Chimeratech]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_cyberdragon_ys18_en_c_1e.png]]
[[caption-width-right:230:When you absolutely, positively need something dead in one hit, accept no substitutes.]]
'''[[http://yugipedia.com/wiki/Cyber_Dragon Cyber Dragon]]''' is a LIGHT Machine-Type monster with allies of the same Type and Attribute based on mechanical dragons. It relies on brute force, Special Summoning itself from the hand for a quick beatstick and fusing into very powerful combined forms are promised to do serious damage if your opponent cannot stop them, highlighted by Cyber End Dragon and its ArmorPiercingAttack that deals damage when it attacks Defense Position monsters. The archetype later received Xyz support, allowing the Cyber Dragons to merge into Cyber Dragon Nova and Cyber Dragon Infinity.

Another evolution line is the '''[[http://yugipedia.com/wiki/Chimeratech Chimeratech]]''' archetype: DARK Fusion Monsters with very powerful effects and they can be summoned with a very high number of Fusion Materials, which also includes Cyber Dragon.

In the anime and manga they are Ryo Marufuji/[[InSeriesNickname Kaiser]]/[[DubNameChange Zane Truesdale's]] signature cards. They are later used by his younger brother Sho/[[DubNameChange Syrus]] as well. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

The archetype is featured in the Structure Deck: ''Cyber Dragon Revolution''.
----
!!!Tropes associated with the Cyber Dragons:
* AnimalMecha: The mecha part is more important purposes of rules, they're considered Machine-Types, not Dragon-Types.
* ArmorPiercingAttack: Cyber End Dragon can inflict Piercing Damage.
* BackFromTheDead: Cyber Dragon Nova can bring back a Cyber Dragon from the Graveyard if an Xyz Material is detached. It can also bring back a Machine-Type Fusion Monster if it dies.
* CannibalismSuperpower: Cyber Dragon Nova can also get more power if the player sends a Cyber Dragon on their side of the field or hand to the banished pile. As well, its upgraded form, Cyber Dragon Infinity, can absorb other Attack Position monsters as Xyz Materials to increase its ATK and allow it to negate effects.
* BreathWeapon: Cyber Dragon's attack, Evolution Burst.
* CastingAShadow: The Chimeratechs are DARK monsters.
* EvolutionaryLevels: Cyber Larva --> Proto-Cyber Dragon --> Cyber Dragon Zwei --> Cyber Dragon Drei --> Cyber Dragon --> Cyber Twin Dragon --> Cyber End Dragon --> Cyber Eltanin / Chimeratech Overdragon / Chimeratech Fortress Dragon.
* FusionDance: Cyber Dragon fuses with:
** Another Cyber Dragon/Proto-Cyber Dragon/Cyber Dragon Zwei/Cyber Dragon Drei to form Cyber Twin Dragon.
** Two other Cyber Dragons/Proto-Cyber Dragons/Cyber Dragon Zweis/Cyber Dragon Dreis to form Cyber End Dragon
** Any number of Machine-Type monsters to form Chimeratech Overdragon.
** One or more other Cyber Dragon monsters to form Chimeratech Rampage Dragon.
** Any number of monsters in the Extra Monster Zones to form Chimeratech Megafleet Dragon.
** Cyber Dragon also performs a Contact Fusion with Machine-Type monsters to form Chimeratech Fortress Dragon.
* GratuitousGerman: Quite a bit. Cyber Dragons Zwei, Drei, and Vier are taken from the German for "two", "three", and "four", respectively; Herz means "heart", while the Link Monster, Zieger, means "pointer".
* HunterOfHisOwnKind: Interestingly and ironically, Chimeratech Fortress Dragon saw play more often as a tech choice ''against'' Cyber Dragon than an addition to Cyber Dragon decks. Because the materials can come from either side of the field with no restrictions, it automatically made summoning Cyber Dragon a liability for the opponent, as you can simply steal that Cyber Dragon along with one other Machine and turn it into a Fortress Dragon for yourself (basically, a Kaiju since ''way'' before Kaiju were a thing).
* InstantAwesomeJustAddDragons: Dragon-themed robots are fan favorites. A given, since Kaiser is an {{Expy}} of Kaiba.
* LightEmUp: They're all LIGHT monsters, except the Chimeratechs.
* LoopholeAbuse: In a similar manner to the Harpies and the Skull Servants, you can only have three copies of Cyber Dragon in your deck, so needing it in play to use its specific support cards is tricky. Thus cards like Cyber Dragon Core, Cyber Dragon Zwei, and Cyber Dragon Drei, specify that their names are treated as Cyber Dragon while in the Graveyard and/or on the field, giving you functionally nearly two dozen copies to run through for effects. An otherwise unrelated support card notes this, "Three of a Kind", a card that demands you have three copies of the same card in play, and the card art shows the duelist doing this via a Cyber Dragon, a Proto-Cyber Dragon, and a Cyber-Dragon Zwei.
* MeaningfulName:
** "Chimeratech" originate from the "Chimaera", a mythical beast that had the heads of a lion, goat and snake. More recently, "chimaera" refers to the idea of combining things that occur naturally, much like both monsters are fused from varying Machine-Type monsters.
** Eltanin, also called Gamma Draconis, is the brightest star in the constellation Draco. The name comes from Arabic (التنين at-tinnīn) meaning The Dragon, which is the name of the constellation. The star itself is called (رأس التنين raʾs at-tinnīn) The Dragon's Head.
* MultipleHeadCase: Its fused forms, which indicates the strength it has within those forms. UpToEleven with Chimeratech Overdragon and Chimeratech Fortress Dragon, which grow one head for each Fusion Material used in their summoning.
* MythologyGag: The GratuitousGerman in the series' later cards is more than just a stylistic choice. In the original ''GX'' anime, their Ryo Marufuji was given the nickname "Kaiser", the title used by rulers of Imperial Germany.
* {{Nerf}}: In the anime, Chimeratech Overdragon's effect was different than its real life counterpart. In the anime it could attack as many times (including direct attacks) as the amount of monsters used to play it, while its real life counterpart's effect only allows multiple attacks to monsters, but direct attacks aren't allowed.
* OneHitKill: The entire Deck. Let's see:
** Cyber End Dragon summoned with Power Bond has 8000 ATK, enough to wipe the opponent out with a single direct attack.
** Cyber Twin Dragon summoned with Power Bond can attack twice with 5600 ATK, for a grand total of 11200 damage.
** Chimeratech Rampage Dragon [[RuleOfThree summoned with Power Bond]] gets 4200 ATK and can attack up to three times for up to 12600 damage.
** Chimeratech Overdragon can have arbitrarily high ATK, with the only limit being the number of Fusion Materials. Dump every monster in your Deck with Future Fusion and then combine them with Overload Fusion, and you get a behemoth with 5-digit ATK that can also attack every monster the opponent controls.
** Then, Chimeratech Fortress Dragon can be Special Summoned via Contact Fusion using a Cyber Dragon and any Machines on either field, then gaining 1000 ATK for each Machine used to Summon it. If DNA Surgery, which can alter the Type of every monster on the field—into Machines, for instance—is on the field, this can result in a total board clear ''and'' a monster with more than enough ATK to punch through for the win.
** Finally, all of the above can be combined with Limiter Removal to double their ATK, in case you're [[ThereIsNoKillLikeOverkill not killing the opponent hard enough]].
* {{Ouroboros}}: Cyber Ouroboros. An Ouroboros is a serpent that bites it own tail, forming a circle. It symbolizes the endless cycle of the end followed by the beginning. This symbol is used in Alchemy. This also represents its effect. A card is banished, another is sent to the Graveyard, and another replaces it in the hand.
* SituationalSword: Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon can be Summoned using a Cyber Dragon and various monsters from either side of the field without needing Polymerization. The former is great against other Machine-based Decks, while the latter is exceptionally powerful in breaking apart an opponent's Extra Link. Chimeratech Fortress Dragon also has elements of TakesOneToKillOne in its Summoning mechanic.
* UnskilledButStrong: The basic Cyber Dragon has no effects other than the ability to Special Summon itself from your hand if the opponent has a monster and you don't. That alone made it good enough to run on its own in a multitude of decks, since a 2100 ATK beatstick that can be summoned for free and ''did not'' use up your Normal Summon was quite intimidating for its day and age.
[[/folder]]

[[folder:Cyber Girls / Cyber Angels]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_cyberangelvrash_dpdg_en_c_1e.png]]
[[caption-width-right:230:Never sacrifice style for strength.]]
The '''[[http://yugipedia.com/wiki/Cyber_Girl Cyber Girls]]''' are a series of female EARTH and LIGHT Warrior-Types based on sports stars. They lack power but have varied effects. Their leader is Cyber Blader, who gains various effects as the opponent summons more monsters. They are used by Asuka Tenjoin/[[DubNameChange Alexis Rhodes]] in ''GX'' and ''ARC-V''.

Also included among the group are the '''[[http://yugipedia.com/wiki/Cyber_Angel Cyber Angels]]''', a sub-group of Ritual Monsters that supports LIGHT Fairy-Type monsters.
----
!!!Tropes associated with the Cyber Girls and Cyber Angels:
* AdaptationalModesty: The art for most of them was altered for American release; cup size for all of them was reduced, Gymnast's cleavage was covered, and Idaten's bikini changed to a leotard. Even Tutu's short skirt was deemed too risqué, and was lengthened.
* AntiMagic:
** Cyber Prima's effect destroys all face-up Spell Cards on the field is she is Tribute Summoned.
** Cyber Blader's effect causes any of the oppponent's card effects to be negated if they control exactly three monsters.
* ArmorPiercingAttack: Cyber Angel - Dakini gives the Piercing Damage ability to any Ritual Monster, including herself, while she's on the field.
* BilingualBonus: Étoile is the French word for "star." Etoile Cyber's name is derived from "danseuse étoile," a French phrase meaning "prima ballerina". Additionally, l'étoile is the highest recognized ballet rank in Paris.
* BladeBelowTheShoulder: Blade Skater.
* CompositeCharacter: Cyber Angel - Vishnu is an odd combination of Cyber Angel - Dakini (Asuka's ace monster in ''GX'') and Odd-Eyes Rebellion Dragon. Like Dakini, Vishnu is MultiArmedAndDangerous and Vishnu's effect is very similar to Odd-Eyes Rebellion's, both of them also having 3000 ATK to boot.
* ConfusionFu: Cyber Blader is potentially devastating to the opponent because they will constantly have to readjust their strategy as this monster's effect varies wildly with the number of monsters they control.
* DanceBattler: All of the Cyber Girls plus Blade Skater.
* FusionDance: Etoile Cyber + Blade Skater = Cyber Blader.
* GenderFlip: Some of the Cyber Angels, such as Idaten and Vishnu, are named after male mythological figures and deities.
* ManOfKryptonite: Cyber Angel - Vishnu is designed to destroy Fusion Monsters. In the real life, this is extended to all Extra Deck-Summoned monsters, including Pendulum Monsters Summoned from there.
* MsFanservice: All of the Cyber Girls; moreso with Etoile Cyber.
* MultiArmedAndDangerous: Dakini and Vishnu have four arms and they are the strongest of the Cyber Angels. Nasatya also has four arms and while she has the lowest ATK of all Cyber Angels, her third effect makes her dangerous.
* {{Nerf}}:
** A minor one. Cyber Blader was a Level 6 monster in the anime, which allowed her to be equipped with the Equip Spell Card Fusion Weapon. However, her counterpart in the card game is Level 7 and as such, cannot use Fusion Weapon.
** Cyber Angel - Benten and Cyber Angel - Idaten had their effects slightly changed compared to their anime selves: the damage Benten inflicts is now based on the destroyed monster's original DEF, while Idaten can only add Ritual Spell Cards to the hand instead of any Spell Card. On the other hand, they both gained an additional effect.
** Inverted with Cyber Angel - Dakini who not only gained a new effect like the other two but had both of her original ones buffed: her first effect forces the opponent to send a monster to the graveyard instead of destroying it, meaning it can bypass effects that protects against destruction while her ability to inflict Piercing Damage has been extended to all of her controller's Ritual Monsters.
** Also inverted with the archetype's Ritual Spell, Machine Angel Ritual. In addition to allowing the total Level of the tributed monsters to exceed the Level of the Ritual Monster, it can now be banished to protect a LIGHT monster from destruction.
** Inverted again with Vishnu, in which her effect is extended to all Extra Deck monsters instead of just Fusion Monsters.
** Nasatya follows the trend of the Cyber Angels inverting this trope by having her attack negating effect buffed so that it doesn't require another Cyber monster on the field and being able to activate when any Ritual Monster is attacked, not just Nasatya herself.
* OddNameOut: Blade Skater is the only Cyber Girl which doesn't have Cyber in her name.
* OlympusMons: Asuka's cards aren't magical, but the Cyber Angels are based on the beings related to Buddhism and Hinduism.
* OurCentaursAreDifferent: In addition to having the lower body of a horse, Cyber Angel Nasatya also has four arms, four eyes and four ''breasts''.
* SensualSpandex: Virtually all members of the archetype wear very form-fitting bodysuits.
* StatusBuff:
** Etoile Cyber increases her ATK by 500 if she attacks directly.
** Cyber Blader's ATK is doubled as long as the opponent controls a monster.
** Should Cyber Angel - Idaten be Tributed, all Ritual Monsters on her controller's field will receive an additional 1000 ATK and DEF.
* PowerNullifier: As long as the opponent controls exactly three monsters, Cyber Blader will negate the effect of all their Spell and Trap Cards as well as those of their effect monsters.
* ThemeNaming:
** Each Cyber Girl, and Blade Skater, has a name related to sports.
** The names of the Cyber Angels come from various figures or beings related to Buddhism and Hinduism, in particular The Seven Lucky Gods.
[[/folder]]

[[folder:D/D / D/D/D / Dark Contract]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ddd.png]]
[[caption-width-right:250:History come to life...to bring you to death.]]
'''[[http://yugipedia.com/wiki/D/D D/D]]''' ('''DD''' in the OCG) are a group of Fiend-Type monsters used by Reiji Akaba in ''Anime/YuGiOhArcV''. They focus on swarming the field and searching cards in order to facilitate the summoning of their "boss" monsters, the '''[[http://yugipedia.com/wiki/D/D/D D/D/D]]''' ('''DDD''' in the OCG), all of them being either Fusion, Synchro, Xyz or Pendulum Monsters. They also make use of the '''[[http://yugipedia.com/wiki/Dark_Contract Dark Contract]]''' cards, Spell and Trap Cards with powerful effects that cause their controller to lose life points as long as they are on the field.

The archetype is featured in the Structure Deck: ''Pendulum Domination''.
----
!!!Tropes associated with the D/D and D/D/D:
* AbsurdlySharpClaws: D/D/D Dragonbane King Beowulf attacks with his claws.
* AntiMagic: The D/D archetype has access to multiple cards able to deal with Spell/Trap cards, be it their opponent's or their own.
** D/D/D Duo-Dawn King Kali Yuga can destroy all Spell and Trap Cards on the field during either player's turn.
** D/D/D Dragonbane King Beowulf can destroy all Spell and Trap Cards in each player's Spell & Trap Zones during your Standby Phase.
** D/D/D Cursed King Siegfried can negate 1 face-up Spell/Trap Card's effects until the next Standby Phase. His effect can be activated during either player's turn.
* ArmorPiercingAttack: Beowulf's Continuous Effect allows every D/D monster you control to inflict Piercing Damage. Zero Maxwell and Zero Laplace can also deal piercing damage on their own and both have effects, reducing the DEF of a monster to 0 for Maxwell and having its ATK become double the original ATK of the monster it battles for Laplace, which let them increase the amount of damage they can do with said ability.
* AutomaticCrossbow: D/D/D Markman King Tell has one.
* AnAxeToGrind: D/D Proud Ogre wields a battle axe.
* BadassCape: Abyss Ragnarok, Caesar Ragnarok, Alexander, Gilgamesh, Kaiser and Leonidas wear those.
* BattleAura: Most of the D/D/D monsters are covered by auras.
* {{BFS}}: Wielded by Genghis, Alexander, Caesar, Kaiser, Siegfried and Leonidas.
* CallBack: The artworks of the Dark Contracts feature older cards.
* CastFromHitPoints: The Dark Contracts as well as some of the D/D monsters have an effect that damage their controller while they are on the field.
* CombatMedic: Oracle King d'Arc has 2800 ATK and instead of taking effect damage, you gain Life Points instead.
* CoolChair: [[https://68.media.tumblr.com/52c8b1995b938bc12a35b6e751f21efe/tumblr_nzodidc3cM1upn9yco1_1280.jpg Abyss Ragnarok and Kali Yuga sit on thrones]], and they even attack while sitting on their thrones. The anime features Caesar Ragnarok sitting on a throne when he is summoned, but it breaks when the summon is complete.
* CorruptCorporateExecutive: Between them being Fiend-Types, their support cards being called Dark ''Contracts'', and the corporate-based puns in their original names, the entire archetype comes off as one big "evil corporation" joke.
* CuttingTheKnot: [[http://yugipedia.com/wiki/Contract_Laundering Contract Laundering]], which simply has you destroy the contracts before you have to pay, and reaping all of the benefits for it.
* DarkIsNotEvil: Despite the archetype being very sinister, they are this trope, thanks to their user in the anime, SupportingLeader Reiji.
* DealWithTheDevil: The Dark Contract cards seem to invoke this trope.
* DidYouJustScamCthulhu: The archetype contains a few ways to get around effect damage, ''including'' the damage that Dark Contract cards inflict on the controller. In essence, this enables the controller to reap the benefits of a DealWithTheDevil without having to pay the associated cost.
* DifficultButAwesome: D/D/D decks are very powerful and can easily generate massive advantages and such, but a common comment about them by most players is that they're incredibly difficult to get a hold of because of just ''how many options'' the deck has, and as such, is really hard to keep track of everything. Indeed, D/D/D decks can be played in many ways, from pure beatdown to control to everywhere in between. It has a very high learning curve because of it, but once you master it, it's truly a powerhouse to behold.
* DubNameChange: From DD to D/D, and DDD to D/D/D. In the dub, instead of saying "DD" or "DDD", they say "Double D" and "Triple D".
** Temujin --> Genghis.
** Ceasar --> Caesar.
** Hell Armageddon --> Armageddon.
* ElementalPowers: There is at least one D/D monster for every Attribute except LIGHT.
** BlowYouAway: D/D/D Gale King Alexander and D/D/D Gale High King Executive Alexander are WIND monsters.
** CastingAShadow: The majority of the D/D and D/D/D monsters are DARK monsters.
** DishingOutDirt: D/D/D Boulder King Darius is the only EARTH monster. Him being an Xyz Monster breaks the elemental pattern that was established by the elemental trio.
** MakingASplash: D/D/D Wave King Caesar and D/D/D Wave High King Executive Caesar are WATER monsters.
** PlayingWithFire: D/D/D Flame King Genghis and D/D/D Flame High King Genghis are FIRE monsters.
* EvilLaugh: Some of them have a menacing laugh in the anime, most notably Kali Yuga.
* EvilOverlord: The D/D/D monsters are all this, but rather than evil, they are sinister at worst.
* {{Expy}}:
** D/D/D Doom King Armageddon is ''ARC-V''s stand-in for Blue-Eyes White Dragon, being a monster with 3000 ATK that serves as the rival's ace card.
** Divine Go-D/D/D Zero King Zero God Reiji is one of Obelisk the Tormentor, being one of three cards refered to as God cards and the only one of the three that has a humanoid apperance. In addition, both Zero God Reiji have effects that require tributing other monsters and were used by the rival character of their respective series.
* FashionableAsymmetry: Under Kali Yuga's left eye, there is a lightning mark on his mask. And his right leg is not covered by his black cloth.
* FunWithAcronyms: D/D(/D) stands for Different Dimension (Demon). However, this doesn't apply to the actual card game.
* FusionDance: Genghis, d'Arc, Beowulf, High King Genghis, Purple Armageddon and Caesar Ragnarok are all Fusion Monsters, but the latter is also a literal fusion of Wave King Caesar and Oblivion King Abyss Ragnarok, as evidenced by the name. The Fusion Materials are not very specific. Genghis and d'Arc require only two D/D monsters, Beowulf requires one D/D/D monster and one D/D monster, Caesar Ragnarok and Purple Armageddon both require two D/D/D monsters and High King Genshis requires two D/D monster with at least one being level 5 or higher.
* HellHound: D/D Cerberus and D/D Orthros, if their names aren't obvious enough.
* HighCollarOfDoom: D/D/D Duo-Dawn King Kali Yuga has one.
* HornedHumanoid: Abyss Ragnarok and his evolutions: Caesar Ragnarok and Kali Yuga.
* LoopholeAbuse: Some of the monsters have effects that either find loopholes to benefit themselves (d'Arc, for example, turns the 1000 LP requirement into giving you LP) or making them one-sided.
* LuckilyMyShieldWillProtectMe: Flame King Genghis and Rebel King Leonidas are equipped with sword and shield.
* MechanicalMonster: Hell Armageddon, its evolutions and Chaos Apocalypse look mechanical. The D/D Savants count as well.
* MultiArmedAndDangerous: Flame High King Executive Genghis is this, gaining an additional pair of arms over his base form and wielding a pair of swords, in addition to the sword and shield his previous form already had.
* MythologyGag:
** Dragonbane King Beowulf may be a mockery of the franchise's trend to give rival characters Dragon-Type ace cards with 3000 ATK, which was broken by Reiji Akaba. Beowulf is called a "Dragonbane King" but is not a Dragon-Type monster (and does not even look like one), has 3000 ATK but is not Reiji's ace monster, and is named after someone who mutually killed a dragon (and was killed by one).
** In the anime, Wave High King Caesar had an effect that negated the activation of an effect that would Special Summon a monster, and then raised its ATK by the ATK of the monster that would have been Summoned. Another effect allowed it to graint this ATK boost to a "D/D" monster on the controller's field. The OCG card combines both of these effects into a single effect that negated the activation of an effect that would Special Summon a monster, and then raised the ATK of both Caesar and another D/D monster on the controller's field by 1800. That amount may sound arbitrary, but it is a reference to how the effect was used in the anime, where Reiji negated Zarc's attempt to Special Summon Supreme King Dragon Darkwurm, which had 1800 ATK.
** Purplish, Whitest and Darkness are based on the final villains from previous eras. Purplish's appearance is inspired by both, ''Duel Monster's'' Zorc Necrophades and ''GX's'' Darkness. Whitest is a reference to ''Z-One'' from ''5D's'', and Darkness is a reference to Don Thousand from ''ZEXAL'' and has Darkness's name in his own.
* {{Necromancer}}: Genghis, Alexander, Abyss Ragnarok and D/D Night Howling can all revive D/D monsters.
* {{Nerf}}:
** In his first appearance in the anime, Alexander's revival effect is less restricted and he can destroy an enemy monster after destroying one in battle. In subsequent anime appearances, Alexander's effects are changed to match the OCG card.
** Kali Yuga has more broken effects in the anime and his effects cannot be negated.
* NamesToRunAwayFromReallyFast: A sizable chunk of D/D/D monsters are named after the end of the world (Oblivion King Abyss Ragnarok, Chaos King Apocalypse, etc). Taken to the extreme (or parodied) with D/D/D Superdoom King Darkness Armageddon.
* NextTierPowerUp: Abyss Ragnarok has two evolutions so far: Caesar Ragnarok (shared with Caesar) and Kali Yuga. Genghis, Alexander, and Caesar receive this in the form of the High King Executive monsters. Armageddon has three: Purplish, Whitest and Darkness. None of these monsters require their original forms to summon them, though.
* OneSteveLimit: The archetype's name is similar to the D.D. series of cards. This is even referenced on the artwork of D/D Recruit.
* OurDemonsAreDifferent: They are all Fiend-Type monsters with very different looks.
* OurDragonsAreDifferent: D/D/D Dragon King Pendragon might look like a dragon, but it's a Fiend-Type monster.
* OverlyLongName: The most prominent example was D/D/D (Different Dimension Demon) Wave [Oblivion] King Caesar Ragnarok until Different Dimension Demon Superdoom King Purplish [Hell] Armageddon, Different Dimension Demon Superdoom King Whitest [Hell] Armageddon and Different Dimension Demon Superdoom King Darkness [Hell] Armageddon made their appearance.
* PeekABangs: Marksman King Tell's left eye is covered by his hair.
* PowerNullifier: D/D/D Duo-Dawn King Kali Yuga; when he is Xyz Summoned, the effects of every other card on the field are negated until the End Phase, and neither cards nor effects can be activated on the field for the rest of the turn.
* PowerTrio: Genghis, Alexander, and Caesar, as shown in the anime. In the real life card game, it's still completely possible to summon all three of them in one turn due to the effects of the former two.
* ScarfOfAsskicking: Cursed King Siegfried wears a long red scarf that looks similar to Reiji's.
* ShadowArchetype: The D/D/D archetype is the Fiend-Type counterpart to the Odd-Eyes archetype, both of their anime users being rivals. Both archetypes are focused on different Special Summon mechanics and have several boss monsters.
** Dragon King Pendragon is the counterpart to Odd-Eyes Saber Dragon, both of them being a reference to King Arthur and both of them being featured in the 2015 Starter Deck.
** [Hell] Armageddon becomes this to Odd-Eyes Pendulum Dragon at the end of the era, as it receives Fusion/Synchro/Xyz-Pendulum hybrids as its upgrades, just like Odd-Eyes Pendulum Dragon.
* SheIsTheKing: D/D/D Oracle King d'Arc, despite being female.
* SixthRanger: D/D/D Supreme King Kaiser is a member of the Supreme King archetype, but since it's divided into two sub-archetypes, Kaiser doesn't get support from either of them nor does he support the archetype at all.
* SmurfettePrinciple: d'Arc is the only female D/D/D monster so far.
* TheSouthpaw: Cursed King Siegfried is wielding his sword with his left hand, as shown on the artwork and in the anime.
* ThemeNaming: Aside from the name inspirations, the D/D/D monsters have all the title "King" in their names.
** NamedAfterSomebodyFamous: The D/D/D monsters are named after famous conquerors, rulers, and other military figures, such as Alexander the Great, Genghis Khan, and Joan of Arc. The D/D Savants are named after historical scientists.
** ReligiousAndMythologicalThemeNaming: Most of the D/D monsters and some D/D/D monsters, on the other hand, derive their names from mythological and religious figures like Lilith or Cerberus.
* TooManyBelts: D/D/D Oblivion King Abyss Ragnarok has many of them and uses them as CombatTentacles.
* WalkingArmory: D/D/D Abyss King Gilgamesh has multiple weapons on him.
* WingedHumanoid: Oracle King d'Arc has devil wings.
* WolfMan: Dragonbane King Beowulf is one.
[[/folder]]

[[folder:Danger!]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tsuchinoko_2.png]]
[[caption-width-right:250:Pick a card. Any card.]]
'''Danger!''' is an archetype of DARK monsters based on various cryptids from around the world. Their monsters all share a common effect: by revealing it from your hand, you can make your opponent pick a random card in your hand to discard. If you didn't discard the one you revealed, it gets summoned from your hand and you can draw a new card. Of course, they all also have effects that activate when discarded, so ideally you win either way.

----
!!!Tropes associated with Danger!:
* BigfootSasquatchAndYeti: Bigfoot! was one of the first cards of the archetype to be revealed.
* CastingAShadow: All of the Danger! monsters have the DARK attribute.
* {{Chupacabra}}: Chupacabra! is depicted as a green demon with a LampreyMouth for a tongue.
* CoolVersusAwesome: "Danger! Zone" shows Bigfoot! fighting Nessie!
* FearsomeCrittersOfAmericanFolklore: Jackalope, a jackrabbit with antelope antlers. Much like in the legends, it's an elusive and shy animal that is being hunted in its card artwork.
* MortonsFork: The archetype's gimmick is this in a nutshell. If your opponent doesn't make you discard the monster you revealed, then you'll get to summon it while, on the other hand, if they do pick the right card, this will only cause the discarded monster's effect to activate.
* TheMothman: Mothman! makes an appearance, and is depicted as a WingedHumanoid with glowing eyes much like its most popular interpretation.
* OurCryptidsAreMoreMysterious: The archetype's theme. All the monsters are based on creatures whose existence is based entirely on anecdotal evidence and local folklore.
* OurWerewolvesAreDifferent: Dogman! is based on the Michigan Dogman, a humanoid wolf whose sight is usually regarded as a bad omen. Unlike traditional werewolves, the dogman is incapable of shapeshifting and is more commonly considered just a dangerous animal.
* PaintingTheMedium: Two Danger! monsters (Jackalope? and Tsuchinoko?) feature an additional question mark after the archetype name string, turning the standard exclamation mark into an interrobang, as if the one making the exclamation was confused by what they are seeing. To drive the point further, the monsters' names are not punctuated with an exclamation mark, but a question mark instead. Sure enough, those monsters are not the large and threatening beasts that comprise the rest of the archetype, but [[RidiculouslyCuteCritter Ridiculously Cute Critters]] instead.
* PunctuatedForEmphasis: The archetype's name string ends with an exclamation mark, and most of its cards do this with their names as well.
* SinisterSilhouettes: Not much can be seen in Mothman!'s artwork, only its glowing eyes and the part of its body where the flashlight is shining on.
* StockNessMonster: Nessie! is based on the TropeNamer itself, while Ogopogo! is a reference to the Canadian monster thought to inhabit Okanagan Lake.
* SpellMyNameWithAnS: Yes, the exclamation point is part of the archetype name.
* {{Youkai}}: Tsuchinoko, a snake whose central girth is wider than its head and tail. Ironically, while in the legends it's a nimble, intelligent and highly venomous reptile, in the card artwork it's an adorable and harmless little snake.

[[/folder]]
[[folder:Dark King of the Abyss]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkkingoftheabyss_lcyw_en_scr_1e.png]]
[[caption-width-right:250:I'll get you next time, Ha Des!]]
'''[[http://yugipedia.com/wiki/Dark_King_of_the_Abyss Dark King of the Abyss]]''' is a DARK Fiend-type normal monster. He was once a powerful ruler of darkness, before being usurped by his rival, Dark Ruler Ha Des.

----
!!!Tropes associated with Dark King of the Abyss:

* BackFromTheDead: Can be seen returning to life after being killed by Revived Ruler Ha Des in Powerful Rebirth and Reject Reborn.
* EvilOverlord: As his name and description implies, he used to rule over darkness until Ha Des forced him out.
* EvilVersusEvil: There is a war between Dark Ruler Ha Des and Dark King of the Abyss. Ha Des tricked Dark King out of his throne with Demotion. Dark King got his revenge, but was killed by the Revived Ruler Ha Des.
* IncrediblyObviousBomb: Gives one of these to Dark Ruler Ha Des in Hate Buster, lit fuse and all.
%%* TheRival: To Dark Ruler Ha Des.
* YourSoulIsMine: Can be seen draining Dark Ruler Ha Des' soul in Mind Drain and Soul Drain.
[[/folder]]

[[folder:Darklords]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darklord_0.png]]
[[caption-width-right:250:Better to reign in hell, than serve in the Sanctuary.]]
The '''[[http://yugipedia.com/wiki/Darklords Darklords]]''', known as '''Fallen Angel''' (堕だ天てん使し ''Datenshi'') in the OCG, are an archetype of DARK Fairy-Type monsters representing fallen angels. They are almost universally high-level and thus hard to summon, but have generally high power and potent effects. Later members of the group have effects that lets discard themselves and/or other Darklords card as well as the ability to copy the effect of their Spell and Trap Cards in the Graveyard. They are used by Midori Hibiki in the ''GX'' manga.
----
!!!Tropes associated with the Darklords:
* AntiRegeneration: Nurse Reficule's effect causes any effect that would make the opponent gain LP instead inflict the same amount of damage to them.
* ArmorPiercingAttack: Edeh Arae's gains this effect if he is [[CameBackStrong Special Summoned from the Graveyard]].
* AscendedDemon: Nasten is featured on the artwork of Darklord Contact standing at an altar, and then in the artwork of The Sanctified Darklord kneeling before a figure resembling the man in the Solemn cards (implied to be {{God}}) inside a church-like building. This suggests that Nasten was trying to contact {{God}} in the former card's artwork and and is seeking redemption from him in the artwork of the latter card.
* BilingualBonus: Superbia's name is the latin word for "pride". While this emotion is commonly viewed as a sin, it can also be interpreted as the positive feeling of fulfillment one has towards their own beliefs, as a result of being praised by those whom they are attached to. This ties in with Superbia's effect, as it Special Summons a fellow Fairy monster from the [=GY=], symbolizing him recruiting a friend to the Darklords' cause.
* {{Bowdlerise}}:
** The archetype is known as "Fallen Angel" in the OCG. The TCG initially translated this as "Fallen One", and later "Darklord", which became the name of the series, and later archetype as a whole.
** Given that the OCG name of "Fallen Angel Lucifer" would be likely deemed inappropriate for a card marketed to western children, the TCG changed his name to "Darklord Morningstar", which makes sense, as "Lucifer" was the Latin name for Venus as the morning star in the ancient Roman era.
* CameBackStrong: Superbia and Edeh Arae gain their effects when they are Special Summoned from the Graveyard.
* CastingAShadow: They are all DARK monsters.
* DarkIsNotEvil: The Darklords are fallen angels planning a rebellion against God, yet they are the signature cards of Midori Hibiki, the BigGood of the GX manga. They also have a {{Foil}} dynamic with the [[LightIsNotGood Archlord]] cards.
* DifficultButAwesome: Winning with a deck of fallen angels with awesome artwork is always a treat, but making a consistent deck with them is tough; mainly because despite all the improvements made to the archetype over the years, they still have the same FatalFlaw: If you cannot get your play-makers going, your deck is going to brick and brick hard.
* DiscardAndDraw: The Darklords introduced in ''Destiny Soldiers'', bar Morningstar, all have an effect where they can discard themselves and/or other Darklord cards from the hand to gain various effects. In Darklord Ixtab's case, it's literal as her effect lets the player draw two cards.
* EarlyInstallmentWeirdness: Marie, the first member of the archetype, is a Fiend-Type monster rather than Fairy-Type like the others. Possibly justified in that she was released much earlier than any subsequent members, and it would be several years before Darklord became a series with consistent traits across its members, let alone an archetype.
* EnemySummoner:
** If Superbia is Special Summoned from the Graveyard, it then Special Summons another Fairy-Type monster from there as well.
** Asmodeus Special Summons two Token Monsters if it is destroyed.
** If Morningstar is Tribute Summoned, he Special Summons "Darklord" monsters from the hand or Deck, equal to the number of Effect Monsters the opponent controls.
* EvilCostumeSwitch: Darklord Zerato being an evil version of Archlord Zerato can be inferred by the artwork on Darklord Zerato; what appears to be the ruins of The Sanctuary in the Sky appears in the background of this card. It is possible that he may have been responsible for the destruction of the sanctuary.
* FallenAngel: It's all in the name.
* FusionDance: Darklord Marie is the fallen version of St. Joan. Her fusion with The Forgiving Maiden is symbolic; her sins are forgiven and she becomes a saint. Later, she becomes Guardian Angel Joan. Reflecting that she was accused of witchcraft and when she was proven right, she became a Saint.
* HellishHorse: Amdusc is a WingedUnicorn. He is based on Amdusias, a demon that is usually depicted as a HumanoidAbomination with claws and a horse's face.
* HolyHalo: Defied. Several of the newer members feature a halo above their heads, symbolizing their former holy nature, which was curiously not edited out in their TCG releases. However, rather than the traditional iteration of this trope, the Darklords' halos are red-colored and feature spikes radiating outwards from them, highlighting their "fallen" status.
* {{Irony}}: All the Darklord monsters are implied to be Archlords who fell from grace and revolted against the others. However, Archlord Kristya has spectacular synergy with the archetype, as it can be easily Summoned via Superbia (either by Special Summoning Kristya from the Graveyard with its effect or by Tributing Superbia and the monster it Special Summoned for a Tribute Summon) and can recycle Ixchel from the Graveyard.
* TheLeader: [[https://yugiohblog.konami.com/articles/?p=8043 An article]] by Konami names Morningstar as this to the other Darklords.
* LiteralSplitPersonality: Asmodeus's effect. When destroyed, it Special Summons to two Token Monsters called Asmo and Deus.
* LoopholeAbuse:
** The Darklords introduced in ''Destiny Soldiers'', except Morningstar, all have a common effect where the controller can pay 1000 LP, target a Darklord Spell or Trap Card in their Graveyard, apply its effect, and finally shuffle the target into the Deck. As such, the controller can use the effects of Darklord Spell and Trap Cards without paying their usual costs. This is particularly useful, as some of those costs, such as the one on Darklord Descent (which requires the controller to pay half their LP), can be quite hefty.
** Amdusc's effect allows the controller to discard it and another Darklord card, then add a Darklord card from their Graveyard to their hand. However, this effect does not prevent the controller from adding back ''Amdusc itself'' to the hand. Thus, a common usage of this effect is to discard Amdusc and copies of Superbia, Zerato, or the Darklord Trap Cards for later recursion or recovery, then retrieve Amdusc with its own effect to repeat the process again next turn.
* MeaningfulRename: The first two members of the archetype were named "Marie the Fallen One" and "Nurse Reficule the Fallen One" when they were released in the TCG, and thus, their names did not include the archetype's name string. This was understandable, given that their introduction long predated "Darklord" becoming a series with consistent traits across its members, and it would be several more years after that before the group even became an archetype. This only became an issue in gameplay once the ''Destiny Soldiers'' pack introduced the first archetype support, necessitating that the TCG rename the cards to "Darklord Marie" and "Darklord Nurse Reficule". Averted for the French translations, as they consistently translated "Darklord" as "Ange Déchue" for all the members from the start, including Marie and Reficule, thus a rename was not necessary.
* OvershadowedByAwesome: With the exception of Superbia and Zerato (and Desire in ''VideoGame/YuGiOhDuelLinks''), the older Darklords fell out of use in a dedicated archetype deck upon the release of the ''Destiny Soldiers'' pack, and "Darklord" becoming an archetype. This was due to them either being underpowered as a result of PowerCreep, or lacking synergy with the playstyle introduced by the new members in that pack (such as due to Special Summon restrictions).
* PersonOfMassDestruction: Zerato's effect destroys all of the opponent's monsters, as well as himself at the end of the turn.
* PowerCopying: The Darklords introduced in ''Destiny Soldiers'', except Morningstar, all have a common effect where at the cost of 1000 LP, the controller can apply the effect of a Darklord Spell or Trap Card in their Graveyard as the monster's own effect (effectively copying it), and then return that card to their Deck.
* ReligiousAndMythologicalThemeNaming: They are named after various mythological demons, fallen angels, deities, or spirits. Quite fitting for a group of FallenAngels.
* RevivingEnemy: Superbia's effect Special Summons a Fairy-Type monster from the Graveyard.
* {{Satan}}: One of them is literally [[http://yugipedia.com/wiki/Darklord_Morningstar Lucifer]].
* SdrawkcabAlias: "Reficule" is a romanization of "Lucifer" written backwards, with an extra e. Lucifer is a name for the morningstar and the fallen angel. In later times, his name became another alias for the Devil.
* SixthRanger:
** St. Joan. Not part of this archetype, but one of her materials is.
** The Condemned Maiden joins this archetype as their Link Monster. She's known as Condemned Darklord.
[[/folder]]

[[folder:Dark Magician]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkmagician.png]]
[[caption-width-right:250:The ultimate wizard in terms of attack and defense.]]
One of the most iconic monsters of the franchise, '''[[http://yugipedia.com/wiki/Dark_Magician_(series) Dark Magician]]''', called '''Black Magician''' in the OCG, is Yugi's signature monster. He and his related cards are DARK Spellcasters that heavily rely on powerful support cards to make up for their mediocre or non-existent effects. He has numerous retrains, including the Magician of Black Chaos/Dark Magician of Chaos and Ebon Illusion Magician. Originally, he was [[http://yugipedia.com/wiki/Mahad_the_Protector_Priest Palladium Oracle Mahad]], one of Atem's six High Priests and the original wielder of the Millennium Ring.

The Dark Magician archetype is supported by the '''[[http://yugipedia.com/wiki/Magician_Girl Magician Girl]]''' archetype, a group of six young witches led by Dark Magician Girl.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Dark Magician monsters:
* AdaptationDyeJob: ''Duel Monsters'' changed Dark Magician's blue/green skin color into a normal looking one, his hair went from blonde to dark purple, his dark purple/dark blue attire became bright purple, and his wand became green (also green in his LOB artwork). Takahashi changed the color of his hair and attire to white and black respectively for his anniversary design. The DSOD design is based on the anniversary one.
* AmazingTechnicolorPopulation: Dark Magician has blue or green skin on almost every artwork other than the iconic anime artwork from ''Duel Monsters'' and the one used by Pandora. This reflects his nature of being a supernatural being who sacrificed his mortal life to become the Pharaoh's eternal servant. Black Chaos also continues this trope.
* AntiMagic: Dark Magic Attack destroys every Trap and Spell card the opponent controls, but can only be played when Dark Magician is on the field. This card is based on Dark Magician's SignatureMove in the anime.
* BackFromTheDead: If Palladium Oracle Mahad is destroyed by battle or card effects, he comes back as Dark Magician. This is a reference that Mahad became the Pharaoh's Dark Magician in the anime and manga.
* BadassNormal: Not as badass as Blue-Eyes or Summoned Skull in the old days, but he could still benefit from cards that supported Normal Monsters. After originating an archetype, he got access to much stronger support, being able to [[https://yugipedia.com/wiki/Eternal_Soul be continuously revived]], [[https://yugipedia.com/wiki/Magician_Navigation swarm the field]], [[https://yugipedia.com/wiki/The_Eye_of_Timaeus Fusion Summon]] and [[https://yugipedia.com/wiki/Dark_Burning_Magic wipe the board]].
* BladeOnAStick: Dark Paladin carries one, with the blade part being longer than his arms.
* CastingAShadow: All of the Dark Magician monsters are DARK monsters.
* CombinationAttack: The Spell Card "Dark Burning Magic" destroys all cards on the opponent's side of the field if you have both Dark Magician and Dark Magician Girl. It combines the effects and requirements of "Dark Magic Attack" (Destroys all your opponent's spells and traps if you control Dark Magician) and "Dark Burning Attack" (Destroys all your opponent's face-up monsters if you control Dark Magician Girl) into one spell.
* DarkIsNotEvil: Much like several of Yugi's other prominent monsters, they are of the DARK attribute, but are consistently portrayed as heroic.
* DragonKnight: Red-Eyes Dark Dragoon is a FusionDance between Dark Magician and Red-Eyes Black Dragon, with Red-Eyes becoming his armor. He's also a MagicKnight, wielding a sword but keeping his Spellcaster type and magical abilities judging from the card's artwork.
* DragonRider:
** Dark Magician can fuse with any dragon-type monster to become "Amulet Dragon" or "Dark Magician the Dragon Knight". Both cards' artwork depict him riding the Eye of Timaeus, hinting that this is the card supposed to bring them out.
** Dark Magician Girl can also fuse with Timaeus to become a Dragon Knight.
* DubNameChange:
** Black Magician --> Dark Magician.
** Black Magician Girl --> Dark Magician Girl.
* TheDividual: The Fusion Monster The Dark Magicians is Dark Magician and Dark Magician Girl teaming up and sharing a card, rather than a singular monster.
* EvilTwin: The alternate art version of Dark Magician's card, which resembles the sinister-looking crimson-robed version used by Pandora/Arcana in the anime, is most often perceived this way.
* {{Foil}}: To the Blue-Eyes White Dragon in terms of playstyle. Blue-Eyes decks generally consists of monsters that can get the Blue-Eyes and its variants onto the field, at which point their high ATK and cards that let them attack multiple times devastate the opponent's monsters through battle. Dark Magician decks rely on Spell and Trap cards to get the Dark Magician and his variants into play, and then protect him while using other support cards to destroy/banish the opponent's cards through their effects. Blue-Eyes has Level 1 Tuners it can combine with to Synchro Summon stronger versions of itself; Dark Magician has the Dark Magician Girl that he can combine with to use stronger support Spell and Trap Cards and he has Xyz versions of himself.
* FusionDance:
** Dark Magician + Flame Swordsman = Dark Flare Knight.
** Dark Magician + Buster Blader = Dark Paladin.
** Dark Magician + The Eye of Timaeus = Amulet Dragon or Dark Magician the Dragon Knight.
** Dark Magician + a Warrior-Type monster = Dark Cavalry. [[note]]Aesthetically, the card resembles a fusion of Dark Magician and Gaia the Fierce Knight[[/note]]
** Dark Magician + Red-Eyes Black Dragon or a Dragon-Type Effect Monster = Red-Eyes Dark Dragoon.
** Dark Magician Girl + The Eye of Timaeus = Dark Magician Girl the Dragon Knight.
** Dark Magician or Dark Magician Girl + Spellcaster-Type Monster = The Dark Magicians.
* LuckBasedMission: Dark Sage is one of the very few cards in the game that (literally) requires pure luck to summon. In other words, Dark Sage must first be Special Summoned (from your hand or Deck) by Tributing 1 Dark Magician immediately after applying the effect of Time Wizard in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
* MagicKnight:
** Dark Magician Knight must be Special Summoned with Knight's Title and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
** Dark Paladin epitomizes this trope, serving as a fusion of a Spellcaster (Dark Magician) & Warrior (Buster Blader). For bonus points, Dark Paladin also has his very own BFS.
** Dark Flare Knight is also an example for the same reasons, but this time as a fusion of the Dark Magician and Flame Swordsman.
** Dark Magician Girl the Dragon Knight is Dark Magician in a knight armor riding Timaeus.
** Red-Eyes Dark Dragoon is Dark Magician in dragoon armor resembling Red-Eyes Black Dragon and wielding a sword.
* MerlinAndNimue: The Dark Magician and Dark Magician Girl, both the cards and their Ancient Egyptian counterparts. They are rather closer in age than most, with there being only about a 10 year age difference. Note that the Dark Magician Girl becomes more powerful if a Dark Magician is in either player's graveyard. She became stronger on her own to avenge him.
** Another link between the two is the Spell Card "The Sage's Stone" which allows the player to summon Dark Magician if he controls Dark Magician Girl. (There's also an anime-only card that does the exact opposite.)
** This link is also referenced with Dark Magician of Illusions's alternate way of Xyz Summoning with Magi Magi ☆ Magician Gal.
** The two even get a Fusion Monster form known as The Dark Magicians.
* MythologyGag: The artwork for Dark Magic Attack is based on the final scene of the battle between the Thief King Bakura and Mahad shortly after he fuses his soul with his spirit Ka (Vol. 31 in Japanese, Millennium World Vol. 2 in the U.S.).
* NiceHat: ALL of them. Most of them have hats that are based on the style Dark Magician wears, which a few Spellcasters not of this archetype also adapt. (Like Magician's Valkyria, Gagaga Magician, and Gagaga Girl).
* NoSell: Eternal Soul makes all Dark Magicians you control unaffected by card effects and Red-Eyes Dark Dragoon cannot be targeted or destroyed by card effects.
* OlderAndWiser: Dark Sage is the aged version of Dark Magician; due to the magic of Time Wizard, he is now over 1000 years old.
* TheRival: To Blue-Eyes White Dragon. Unfortunately, Dark Magician is not that much successful competitively.
* SixthRanger:
** While they support the archetype, Skilled Dark Magician and Dark Magician of Chaos are '''not''' Dark Magician monsters, but they are members of the Magician archetype.
** Inverted with Quintet Magician, who looks suspiciously similar to Dark Magician except ''any'' Spellcaster-type monsters can benefit from this card's effect.
** Apprentice Magician Girl, despite having a monster effect involving Dark Magician and having a very similar outfit to the other Magician Girls, is not part of any "Magician" archetype. She's officially from the "Prophecy" archetype.
* SlidingScaleOfGameplayAndStoryIntegration: Dark Magician's flavor text states that he's "the ultimate wizard in terms of offense and defense". It initially appears to be GameplayAndStorySegregation, due his stats being just 2500 ATK and 2100 DEF, making him weaker than other Spellcaster-Types like Cosmo Queen (2950 ATK/2450 DEF) or Skull Knight (2650 ATK/2250 DEF) who debuted around the time as Dark Magician did. However, as the years went by, the lore text may actually not refer to his ATK and DEF, but to his high amount of Spell and Trap Cards he has access to. Many of his support cards give Dark Magician high offensive power and defensive power, even if they may or may not alter his stats.
* StatusAilment: Apple's first effect as well as Lemon and Choco's second effects all halve the ATK of the attacking monster, making it easier for the monster they summoned to survive the attack.
* StatusBuff:
** Dark Magician Girl gains 300 ATK for each Dark Magician and Magician of Black Chaos in either player's Graveyard.
** Apprentice Illusion Magician can be send from the field or hand to the Graveyard to increase the ATK and DEF of your battling DARK Spellcaster-Type monster by 2000.
** Dark Paladin gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
* StudentAndMasterTeam: Dark Magician and Dark Magician Girl are designed to work together. This is even reflected by their Xyz counterparts -- Ebon Illusion Magician needs 2 Level 7 to summon, or you can use a Rank 6 Spellcaster-type Xyz, and it so happens Magi Magi ☆ Magician Gal is such a card.
* ThereCanBeOnlyOne: The Rush Duel version of Dark Magician is a Legend card, and thus, players can only include one copy in their Decks, and if they do, cannot run any other Legend cards.
* TookALevelInBadass:
** Dark Eradicator Warlock is an improved version of Dark Magician, and probably the intermediate age between Dark Magician and Dark Sage. His control over the dark arts is so strong, he can harm his foes with any kind of spell.
** Sorceror of Dark Magic is the strongest variation of Dark Magician. He has 700 more ATK and DEF than Dark Magician. His attire, as with many powerful Spellcaster monsters, is based off of Dark Magician. This effect is a stronger version of Jinzo's effect, but activation is optional.
** Magi Magi ☆ Magician Gal is an Xyz Monster upgrade of Dark Magician Girl and a possible female counterpart to "Sorcerer of Dark Magic". They can both be summoned with 2 Level 6 Spellcaster-Type monsters. She was made Rank 6 as a reference to Dark Magician Girl being Level 6. This also allows Dark Magician Girl to be used as Xyz Material for this card.
** Ebon Illusion Magician is an Xyz Monster counterpart of Dark Magician that can special summon him from the deck and banishes a card when the player declares an attack with a Normal Monster.
** Apprentice Illusion Magician is a better Main Deck version of Dark Magician Girl. While she retains the same stats and Level, Apprentice Illusion Magician is much easier to summon and has much stronger supporting effects.
* WeakButSkilled: Only a select few of them are very powerful in battle, while the others are either mediocre or weak. However, most of them have quite useful effects to balance their weakness and their presence alone is often enough for combos.
* YinYangBomb: Dedication Through Light and Darkness suggests that in order to become the Dark Magician of Chaos, the Dark Magician must first learn to use LIGHT magic in addition to his regular DARK magic, effectively giving him the power of Chaos.
[[/folder]]

[[folder:Dark Necrofear / Destiny Board / Spirit Message]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darknecrofear_dprp_en_c_1e.png]]
[[caption-width-right:250:Mummy will take good care of you...]]
'''[[http://yugipedia.com/wiki/Dark_Necrofear Dark Necrofear]]''', formerly known as '''Dark Necrophilia''', is a Level 8 DARK Fiend-Type Effect Monster with 2200 ATK and 2800 DEF. She is one of Yami Bakura's signature monsters and she has a direct connection with the Trap Card '''[[http://yugipedia.com/wiki/Destiny_Board Destiny Board]]''', the initator of an InstantWinCondition. According to the ''Master Guide'', she is the Queen of all Fiend-Type Monsters. In ''Duelist Pack: Legend Duelist 5'', she received a retrained counterpart, '''[[http://yugipedia.com/wiki/Curse_Necrofear Curse Necrofear]]'''.

Destiny Board itself is supported by the '''[[http://yugipedia.com/wiki/Spirit_Message Spirit Message]]''' archetype. To wit, if a player activates Destiny Board, and then successfully places the four different Spirit Message cards on their field through its effect in a specific order, they automatically win the Duel.
----
!!!Tropes associated with Dark Necrofear:
* AnArmAndALeg: In the manga, it was Dark Necrofear's whole body who writes the message. In the anime, it's only her disembodied hand, which is also the case in Destiny Board's manga card artwork.
* TheArtifact: In the manga, in order for Destiny Board to accumulate letters, Dark Necrofear had to be in the controller's Graveyard. And in the anime, she had to be destroyed and sent to the Graveyard before Dark Sanctuary could be activated. In the OCG, neither Destiny Board nor Dark Sanctuary require her at all. However, some video games do depict her in a cutscene spelling out the message with an ouija board if the player wins via Destiny Board, and ''VideoGame/YuGiOhDuelLinks'' in particular re-integrates her into the Destiny Board skill by requiring her to be in the Graveyard to activate it. Dark Occultism does make reference to the connection between Dark Necrofear and Destiny Board, however, as it can either add a Level 8 Fiend-Type monster (which Dark Necrofear is) or Destiny Board itself from the Deck or Graveyard to the hand.
* BaldOfEvil: She is completely bald and is very evil.
* BattleAura: Her dark aura is also present in the anime.
* {{Bowdlerise}}: Dark Necrofear was originally named Dark Necrophilia when she was introduced in ''Weekly Shounen Jump'', but this was changed the next week.
* BlackEyesOfEvil: Her sclera are black.
* BrainwashedAndCrazy: If Dark Necrofear is destroyed by an opponent's card, either through battle or card effect, and sent to the Graveyard, the controller can equip her to an opposing monster and then take control of it.
** In the manga, she can possess any opposing monster once per turn as long she is in the Graveyard.
* TheCameo: In some video games, Dark Necrofear will appear after the last letter is on the field and she will spell the message.
* CastingAShadow: She and her retrained counterpart, Curse Necrofear, are DARK monsters.
* CCGImportanceDissonance: In the manga, Dark Necrofear was the linchpin of the Destiny Board strategy, as Destiny Board could only be activated when she was sent there. Removing her from the Graveyard also caused Destiny Board to stop applying its effect or accumulating any letters to lead to its InstantWinCondition. This is not the case in the anime, where Destiny Board was not dependent on her to work. Instead, her destruction there allowed the controller to activate Dark Sanctuary, which is similarly destroyed should she be removed from the Graveyard. The OCG incarnation of Dark Necrofear is instead a standalone card tied neither to Destiny Board or Dark Sanctuary, though it does retain the concept of an effect that triggers when she is destroyed, albeit one that lets the controller take control of an opposing monster instead.
* CreepyDoll[=/=]KillerTeddyBear: Her doll resembles Necroface. In the dub, the dilapidated doll that she holds is removed as it resembled a mutilated child.
** Dark Necrofear herself resembles a doll, since her limbs look like doll limbs.
* DarkActionGirl: While better in Defense Position, her ATK is not that bad. Curse Necrofear, her retrained form, fits this trope better, as its ATK and DEF are swapped from the original Dark Necrofear.
* DarkIsEvil: In the manga, Dark Necrofear tries to ''kill'' the opponent with the Destiny Board.
* DecompositeCharacter: In the manga, if destroyed and sent to the Graveyard, Dark Necrofear had an effect known as "Marionette's Spirit" wherein once during the opponent's turn, the controller can pick an opposing monster and should the opponent attack with that monster, the attack is negated and the opponent takes half of that monster's ATK as damage while the controller gains an equal amount of LP. In the anime, however, this effect is transferred to Dark Sanctuary, a Field Spell Card created for that medium, and named the "Ghost of Dark Sanctuary", with Dark Necrofear herself instead triggering the activation of Dark Sanctuary when she is destroyed.
* EyeBeam: How she attacks in the anime.
* {{Foil}}: The original Dark Necrofear is this to her retrained counterpart, Curse Necrofear. While the former is more defensive, with 2200 ATK and 2800 DEF, the latter has those stats reversed and is thus more offensive. While the former is a Special Summon-only monster that ''must'' first be Special Summoned by her own Summoning condition, the latter is a Nomi monster that can be Special Summoned through a card effect, but still has a Summoning condition that the controller ''can'' use to bring her out. Both have Summoning conditions the Special Summon them from the hand and require three Fiend-Type monsters in some form. The former requires the controller to banish those monsters from their Graveyard, while the latter's returns said monsters from the controller's banished cards to the Deck. Finally, they both have effects that trigger during the End Phase of a turn that they were destroyed by an opponent's card (either through battle or card effect) and sent to the Graveyard. The former equips herself to an opposing monster and lets the controller take control of it, while the latter Special Summons herself and destroys cards on the opponent's field equal to the number of unique Spell and Trap Cards on the controller's field.
* GodSaveUsFromTheQueen: Considered as the Queen of all Fiend-Type Monsters.
* GratuitousEnglish: Regardless in which country, the message will always be in English.
* MyDeathIsOnlyTheBeginning:
** Across the various mediums, Dark Necrofear applied an effect if she is destroyed and sent to the Graveyard. In the manga, this is a prerequisite for activating Destiny Board. In the anime, she had an effect that allowed the controller to activate Dark Sanctuary from the hand, Deck, field, or Graveyard if destroyed this way. In the OCG, during the End Phase of the turn she is destroyed this way, the controller could equip her to an opponent's monster and take control of said monster.
** Curse Necrofear similarly also has an effect that triggers if destroyed and sent to the Graveyard by an opponent's card. In this case, during the End Phase of the turn that occurs, she can Special Summon herself and then the controller can destroy cards on the opponent's field equal to the number of Spell and Trap Cards the controller has on their field.
* MythologyGag: In the manga, if destroyed and sent to the Graveyard, Dark Necrofear applied an effect wherein during each of the opponent's turns, she could "posses" an opposing monster of the controller's choice, and should the opponent attempt to attack with the "possessed" monster, the attack would be negated, and they would take half that monster's ATK as damage while the controller gained an equal amount of LP. Dark Necrofear's OCG incarnation instead has a ''literal'' possession effect where she equipped herself to an opponent's monster and gave control of it to her controller. The fact the the OCG card equipped herself to a target monster this way may be a reference to the anime's take on the manga effect, which was transferred to Dark Sanctuary as the "Ghost of Dark Sanctuary". To wit, whenever the ghost "possessed" an opponent's monster, it took the form of an Equip Card equipped to the targeted monster, as Yugi found out when he used Collected Power to forcefully move the ghost to another monster of his choice.
* SuddenNameChange: Dark Necrofear was first introduced as Dark Necro''philia'' in the ''Weekly Shounen Jump''. The next issue changed her name.

!!!Tropes associated with Destiny Board and the Spirit Message cards:
* AchillesHeel: Dark Sanctuary Special Summons any Spirit Message cards placed on the field through Destiny Board as Normal Monsters, while making them invulnerable to attack and unaffected by card effects, save for Destiny Board itself. It does not, however, protect Destiny Board in any way, making it highly likely that the opponent will target Destiny Board for any attempts to disrupt the InstantWinCondition.
* AwesomeButImpractical: If the controller amasses Destiny Board and the four different Spirit Message cards on their field, they [[InstantWinCondition automatically win]] the Duel. During each of the opponent's End Phases, the effect of Destiny Board will place a Spirit Message card on the controller's field in the sequence that spells out the message. However, the controller cannot proactively activate Spirit Message cards on their own, they ''have'' to be placed on the field from the Deck by Destiny Board's effect, which means that drawing these cards will usually brick the hand, as they have no effects on their own. Also, if Destiny Board or any of the Spirit Message cards are removed from the field, then all other such cards currently on the field will be sent to the Graveyard.
* BalanceBuff: In the years following the introduction of these cards, they received new support which helped to cover for their weaknesses and greatly alleviated the AwesomeButImpractical aspect of trying to win Duels with them.
** Dark Sanctuary Special Summoned any Spirit Message cards placed on the field by Destiny Board as Normal Monsters that could not be affected by card effects, except those of Destiny Board itself, and could not be attacked by the opponent. This gave the Spirit Message cards much needed protection against any removal from the opponent, and also freed up the controller's Spell & Trap Zones for other cards. However, Dark Sanctuary's protection does not extend to Destiny Board itself, which still it (and the Spirit Message cards by extension) vulnerable to removal by the opponent.
** Dark Occultism could add Destiny Board (or a Level 8 Fiend-Type monster) from the controller's Deck or Graveyard to the hand at the cost of discarding a card, giving the archetype's linchpin card much greater accessibility, as it was previously difficult to search from the Deck or recycle if sent to the Graveyard. It could also banish itself from the Graveyard to let the controller place any number of Destiny Board and/or Spirit Message cards with different names from the hand or Graveyard on the bottom of the Deck in any order and then let the controller draw an equal number of cards. In addition to the clear benefit of recycling any archetype cards that wound up in the Graveyard, this also alleviated the issue of the Spirit Message cards becoming dead draws, by placing them somewhere that made it unlikely to draw them again.
** Death Sentence allowed the controller to add Fiend-Type monsters from their Graveyard or banished cards to their hand, up to the number of Destiny Board or Spirit Message cards they control. However, its true worth to the archetype comes in the form of its other effect, wherein the controller could send it to the Graveyard and place a Spirit Message card from their hand, Deck, or Graveyard in their Spell & Trap Zone, with said card being treated as if it was placed via Destiny Board's effect. This greatly solves the issue of dead drawing a Spirit Message card, as well as those cards being previously difficult to search out or recycle. It also allowed the controller to speed up the Destiny Board strategy by one turn, which is invaluable for an archetype whose win condition normally takes at least four turns to see fruition.
* {{Bowdlerise}}:
** The OCG artworks of these cards featured an ouija board, which was removed for their TCG releases due to its occult nature. Curiously though, despite the translators removing any ouija references from the cards, they still opted to give "Ouija Board" the TCG name of "Destiny Board" anyway.
** The message spelled out by these cards was changed from "DEATH" in the OCG to "FINAL" in the TCG. The names of the Spirit Message cards were also changed accordingly to match the different letters each card featured between the OCG and TCG.
* DecompositeCharacter: The Spirit Message cards do not exist in the manga, where Destiny Board simply accumulated and kept track of the letters to spell out the message for its InstantWinCondition by itself. This is similar to how counters are used to keep track of how many times an effect is applied in the anime and OCG. As this concept would be difficult to translate faithfully to other mediums, the Spirit Message cards were created for the anime and OCG to keep track of the progress made towards the InstantWinCondition.
* DemonicPossession: In the anime, Dark Sanctuary generated a ghost that could "possess" an opposing monster of the controller's choice during the opponent's turn. Unlike most cases of this trope, this did not actually switch control of the "possessed" monster to the controller, but instead negated any attacks the opponent declared using the "possesses" monster and then inflicted damage to the opponent equal to half that monster's ATK, with the controller gaining an equal amount of LP. In the manga, however, Dark Sanctuary did not exist as a card and this effect belonged to Dark Necrofear instead.
* EyesDoNotBelongThere: Dark Sanctuary contains a dark haze with floating disembodied eyes scattered throughout.
* ExactlyWhatItSaysOnTheTin: Destiny Board's original Japanese name literally translates to "Ouija Board".
* {{Expy}}: These cards share similarities with the earlier Exodia the Forbidden One and his limbs as the associated Forbidden One cards. Both groups comprise a series of five cards that must be all accumulated in a single location (the field in the case of Destiny Board and the hand for Exodia) and [[InstantWinCondition instantly win the Duel]] for the player that does so. Both groups also have a linchpin card (Destiny Board and Exodia the Forbidden One) that applies the InstantWinCondition, while the other four cards (the Spirit Message and Forbidden One cards) must be used in combination with the linchpin card and are practically useless otherwise.
* InstantWinCondition: If a player activates Destiny Board and then through its effect, places the four Spirit Message cards on their field in order without being interrupted, they automatically win the Duel.
* KeystoneArmy: Dark Sanctuary converts the Spirit Message cards into monsters that cannot be attacked and are unaffected by card effects, except Destiny Board's, rendering them almost invulnerable. However, it does not protect Destiny Board at all, which remains in the Spell & Trap Zones. If an opponent removes Destiny Board, its effect will functionally cause this trope, as the controller will then lose all of their Spirit Message monsters.
* LoopholeAbuse: Death Sentence can place a Spirit Message card on the field from the controller's hand, Deck, or Graveyard, and treat it as having been placed through Destiny Board's effect. In addition to providing a viable alternative way to place Spirit Message cards, this also speeds up the archetype's InstantWinCondition by one turn.
* MythologyGag:
** In the anime, Dark Sanctuary generated a ghostly entity known as the "Ghost of Dark Sanctuary" that could "possess" an opposing monster of the controller's choice on the opponent's turn, and should the opponent attack with the possessed monster, the attack would be negated and the opponent would receive damage equal to half that monster's ATK, with the controller gaining an equal amount of LP. This references the fact that the effect originally belonged to Dark Necrofear in the manga and was triggered when she was sent to the Graveyard. The anime incarnation of Dark Necrofear instead activated Dark Sanctuary itself from the hand, Deck, field, or Graveyard. The OCG version of Dark Sanctuary references this through a functionally similar effect, whereby if an opponent's monster declares an attack, the controller can toss a coin, and if the result is heads, the attack is negated and the opponent takes damage equal to half the ATK of their attacking monster.
** The OCG Dark Sanctuary supporting the Spirit Message cards references the fact that Yami Bakura used them alongside it in the anime. The OCG card Special Summoning Spirit Message cards as monsters and making them unable to be attacked or affected by card effects (apart from Destiny Board) may be a reference to the anime card's ability to generate the "Ghost of Dark Sanctuary", which had similar protections.
** Dark Occultism's effect to add either Destiny Board or a Level 8 Fiend-Type monster (of which Dark Necrofear is one such monster) from the Deck or Graveyard to the hand is a reference to the connection between Destiny Board and Dark Necrofear in the manga. To wit, the former could only be activated when the latter was sent to the Graveyard.
* NamesTheSame: Due to the fact that the message spelled out by these cards [[{{Bowdlerise}} was changed]] from "DEATH" in the OCG to "FINAL" in the TCG, Spirit Message "A" in the TCG, the fourth card in the sequence, represents the same letter as (and shares its corresponding name with) the third sequential card in OCG, which became Spirit Message "N" in the TCG. The fourth sequential card in the OCG (the Japanese counterpart of the TCG's Spirit Message "A") instead represented the letter T.
* {{Nerf}}:
** In the manga, nevermind winning the Duel, Destiny Board's effect flat-out ''kills'' the opponent.
** Zigzagged where Destiny Board's actual effects are concerned. In the manga, the Spirit Message cards do not exist, and Destiny Board accumulates and keeps track of the letters to spell the message all on its own, allowing the contorller to use their other Spell & Trap Zones for other cards and making it much less susceptible to disruption. However, it can only be activated if Dark Necrofear is sent to the Graveyard and is reliant on her being there to apply its effects. However, unlike it the anime and OCG, where removing Destiny Board or any Spirit Message card results in all of them being sent to the Graveyard, the manga version of Destiny Board is not destroyed if Dark Necrofear is removed from the Graveyard, but merely ceases to accumulate letters or apply its effects until Dark Necrofear is returned to the Graveyard, at which point it continues to do so.
* NighInvulnerability: While under the effect of Dark Sanctuary, the Spirit Message cards become monsters that cannot be attacked and are unaffected by other card effects, except Destiny Board's, making them virtually invincible. However, Destiny Board itself becomes an AchillesHeel, as it remains in the Spell & Trap Zone and unprotected. Removing it will still cause the Spirit Message cards to be sent to the Graveyard.
* TooManyMouths: Dark Sanctuary contains a dark haze with floating disembodied mouths scattered throughout.
* WeaksauceWeakness:
** In the manga, Destiny Board only accumulates letters and applies its InstantWinCondition as long as Dark Necrofear is in the controller's Graveyard. Should Dark Necrofear be removed from the Graveyard, Destiny Board will stop applying any of its effects, though it will still remain on the field. However, it will continue to accumulate letters once again should Dark Necrofear be returned to the controller's Graveyard.
** If Destiny Board or any of the Spirit Message cards are removed from the controller's field, then all such remaining cards currently on their field will be sent to the Graveyard. It should be noted that these cards take up their controller's Spell & Trap Zones (which severely limits their ability to play other such cards), and that it takes four of the opponent's End Phases from when Destiny Board is activated to win the Duel with its condition. These factors conspire to ensure that the controller faces an uphill battle to protect these cards and keep the opponent from ruining the strategy.
** The Spirit Message cards cannot be activated proactively by the controller at all, they must be placed onto their field from their Deck through the effect of Destiny Board. As such, these are cards that you really do not want to draw as they are almost certainly dead draws and will brick your hand.
[[/folder]]

[[folder:Dark Ruler Ha Des]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkrulerhades_bp01_en_c_1e.png]]
[[caption-width-right:250:Imagine your own evil laughter here.]]
'''[[http://yugipedia.com/wiki/Dark_Ruler_Ha_Des Dark Ruler Ha Des]]''' was, when he was originally released, true to his name as one of the most formidable Fiend monsters in the game. He has appeared in card art as a shadow figure manipulating things from behind the scenes and using dark magic against his enemies. In the story of the cards, the Dark King killed Ha Des, but he returned as the Zombie-Type Revived Ruler Ha Des.
----
!!!Tropes associated with Dark Ruler Ha Des:
* BackFromTheDead: Killed by Dark King of the Abyss with a Hate Buster but came back as Revived King Ha Des and killed Dark King of the Abyss
* BeardOfEvil: It tends to blend in with his outfit, though.
%%* BigBad: Pretty much played this way.
* {{Bowdlerise}}: His horns are removed in the International artwork. He's also one of several monsters whose name formerly had "death" in it, only to be replaced with "des." It does, however, make for a pun on Hades.
* {{Brainwashing}}: Shown in The Puppet Magic of Dark Ruler.
* DealWithTheDevil: Shown in A Deal with Dark Ruler.
%%* DemonLordsAndArchDevils
* DragonInChief: Literally, A Deal with Dark Ruler brings out Berserk Dragon, a dragon monster that outstrips Ha Des in ATK by a little over 1000 points.
* EvilOverlord: It's all in the name.
* EvilVersusEvil: There is a war between Dark Ruler Ha Des and Dark King of the Abyss. Ha Des tricked Dark King out of his throne with Demotion. Dark King got his revenge, but was killed by the Revived Ruler Ha Des.
* PowerNullifier: As Dark Ruler Ha Des, he can negate the effects of all Effect Monsters destroyed by battle with your Fiend-type monsters. Revived King Ha Des does the same for your Zombie-type monsters.
* ShockAndAwe: Shown in Raigeki Break.
* SorcerousOverlord: He's consistently depicted as wielding all sorts of magical powers.
* OurZombiesAreDifferent: Revived King Ha Des is a demonic zombie.
* VampiricDraining: Done to Dark King in Destruct Potion.
[[/folder]]

[[folder:Dark Scorpions]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/386px_darkscorpionburglars_tf04_jp_vg.png]]
[[caption-width-right:250:The gang's all here.]]
The '''[[http://yugipedia.com/wiki/Dark_Scorpion Dark Scorpions]]''', called as '''Black Scorpions''' in the OCG, are five (with a sixth card representing all of them) DARK Warrior monsters. They're a gang of thieves that allow the player to use one of two effects when they damage the opponent. Though they lack offensive monster, their effects are very potent. They are used by the Seven Star Assassin Don Zaloog in ''GX''.
----
!!!Tropes associated with the Dark Scorpions:
* AwesomeButImpractical: The Trap Card "Dark Scorpion Combination" lets each Dark Scorpion make a direct attack; while it reduces the damage each one does to only 400, all five of their effects are activated at once, one of them - Meanae's - letting you recover the Trap itself to use again. The problem is, you must have ''each'' of them on the field at once, and seeing as their scores are mediocre at best, pulling this off is very hard to do (unless you summon them all at once using "Mustering of the Dark Scorpions" which is itself no easy feat.)
* BaldOfAwesome: Gorg, as he's quite strong.
* TheBigGuy: Gorg, because he is the largest of the Five Dark Scorpions.
* CantSpitItOut: According to the "Master Guide", Gorg seems to have a crush on Meanae but can't express his feelings due to his stone-face nature and lack of emotions.
* CarryABigStick: Gorg's WeaponOfChoice, because he's quite strong.
* TheChick: Meanae, the team's girl.
* DropTheHammer: Chick, because it's funny to see a small thief like him use an unwieldy weapon.
* EyePatchOfPower: Don Zaloog.
* EyesAlwaysShut: Gorg.
%%* FiveManBand
* FemmeFatale: Meanae.
* GunsAkimbo: Don Zaloog in the Japanese artwork.
* TheHero: Don Zaloog, as he leads the Dark Scorpions.
* HospitalHottie: Meanae's disguise in Anime/YuGiOhGX. It works because she's the TeamMom.
* KnifeNut: Cliff, to go along with his job. Also Don Zaloog in the international artwork.
* TheLancer: Cliff. His title is "Trap Remover".
* LoveableRogue: A group of them.
* MyFriendsAndZoidberg: For the longest time, Cliff the Trap Remover did not have "Dark Scorpion" in his card name, and as such their support cards had to specify that they worked for Dark Scorpion monsters and Cliff the Trap Remover. Konami eventually did the sensible thing and gave Cliff an erratum that added him to the archetype.
* NoCelebritiesWereHarmed: In the English Dub of the anime, Don Zaloog's voice actor pulls off his best Creator/ChristopherWalken impression.
* OfficialCouple: A card that only appears in the anime and a few video games (in which it's playable) implies Zaloog and Meanae are this. It's called "Dark Scorpion Tragedy of ''Love''" and allows Meanae to [[TakingTheBullet take the bullet]] for Zaloog.
* ScarsAreForever: Gorg.
* TheSmartGuy: Chick, who seems to be smart enough to rob places at a young age.
* SpikyHair: Chick the Yellow, used to indicate his immaturity.
* SuperSentaiStance: As seen in "Mustering of the Dark Scorpions".
* WeakButSkilled: Dark Scorpion monsters have low attack score values and they can't win battles often; but they're going to have to (or direct attack) in order to pop off their debilitating effects. This also marks one of the problems with making a dark scorpion deck; the balance is quite difficult to maintain, with excessive trap and spell protection being a must for a deck like this.
%%* WeaponOfChoice
* WhipItGood: Meanae, because she's a FemmeFatale.
* ZergRush: As the anime demonstrates, if you manage to get off "Dark Scorpion Combination" to use all their effects, the opponent will not be in very good condition to fight back next turn.
[[/folder]]

[[folder:Dark Synchro Monsters]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darksynchros_3.png]]
[[caption-width-right:250:Hundred-Eyes Dragon, the Dark Synchro boss, [[GameBreaker if only by way of it's absurd effect]]]]
The '''[[http://yugipedia.com/wiki/Dark_Synchro_Monster Dark Synchro Monsters]]''' were a sub-type of Synchro Monsters introduced in the ''5D's'' anime. In opposition to normal Synchro monsters, they had a dark grey card frame as well as negative (or 0) Levels aligned on the left of the card and could be summoned by substracting the levels of non-Tuner monsters from the Level of the Dark Tuner monster. With the anime and manga being over, there were only nine Dark Synchro Monsters.

In the anime, following Dark Synchro Monsters were used by following Duelists: ''Frozen Fitzgerald'' by Dick Pitt/[[DubNameChange Grady]], ''Dark Diviner'' by Tetsu Ushio/[[DubNameChange Trudge]], ''Hundred Eyes Dragon'' by Kyosuke Kiryu/[[DubNameChange Kallin Kessler]], ''Zeman the Ape King'' by Demack/[[DubNameChange Devack]], ''Dark Flattop'' by Bommer/[[DubNameChange Greiger]], ''Underground Arachnid'' by Rudger/[[DubNameChange Roman]] Goodwin, and ''Moon Dragon Quilla'' by Rex Goodwin.

In the manga, Ultimaya Tzolkin and Phantasmal Lord Ultimitl Bishbaalkin are used by Rex Goodwin.

They were released in the card game as normal Synchro Monsters, with most of them requiring specific materials that referenced the monsters used to summon them in the anime.
----
!!!Tropes associated with the Dark Synchro Monsters:
* AllYourPowersCombined: Hundred Eyes Dragon is ''famous'' for how theoretically broken it's anime effect was (gaining the effects of all DARK monsters in your graveyard).
* AntiMagic: Underground Arachnid, Zeman the Ape King and Frozen Fitzgerald all have the same effect preventing the activation of Spell and Trap Cards when they attack, like monsters from the Ancient Gear archetype.
* AwesomeButImpractical: They generally have good effects, but their Synchro Materials are too specific and too weird to Synchro Summon them easily.
* BackFromTheDead: Frozen Fitzgerald can Special Summon itself back to the field at the cost of discarding one card if it was destroyed by battle.
* CaptainErsatz: Ultimaya Tzolkin is literally an evil version of the Crimson Dragon with identical appearance.
* CastingAShadow: The majority of them are DARK monsters. All of those introduced in the anime require DARK Tuner monsters.
* DarkIsEvil: They are entirely based of this trope.
* DishingOutDirt: Underground Arachnid and Zeman the Ape King are EARTH monsters.
* EverythingsBetterWithMonkeys: Zeman the Ape King is a monkey and a Beast-Type monster.
* EvilCounterpart:
** As a whole, they are this to regular Synchro Monsters. It doesn't help that they were used by antagonists.
** Ultimaya Tzolkin is this to the Crimson Dragon, even though they don't exist in the same continuity.
* GodOfEvil: Ultimaya Tzolkin and its evolution: Phantasmal Lord Ultimitl Bishbaalkin.
* AnIcePerson: Frozen Fitzgerald is almost entirely made of ice.
* MakingASplash: Frozen Fitzgerald is a WATER monster.
* MechanicalLifeforms: Dark Flattop is a Machine-Type monster.
* MyDeathIsJustTheBeginning: Some of the Dark Synchro Monsters have an effect that triggers when they are destroyed.
** Hundred Eyes Dragon lets you add an Earthbound Immortal monster from your deck to your hand.
** Dark Flattop lets you summon a Machine-Type monster from your hand.
** Moon Dragon Quilla summons the Sun Dragon Inti from the Graveyard.
* OneWingedAngel: While Ultimaya Tzokin already is this to the Ultimate God's initial form, Phantasmal Lord Ultimitl Bishbaalkin is the evolution to the true form itself.
* OurDemonsAreDifferent: Frozen Fitzgerald and Dark Diviner are Fiend-Type monsters.
* OurDragonsAreDifferent: Hundred Eyes Dragon, Moon Dragon Quilla, Ultimaya Tzolkin and Phantasmal Lord Ultimitl Bishbaalkin are Dragon-Type monsters.
* OverlyLongName: Phantasmal Lord Ultimitl Bishbaalkin is anyting but short.
* PhysicalGod: Ultimaya Tzolkin and its evolution: Phantasmal Lord Ultimitl Bishbaalkin.
* NighInvulnerable: Dark Diviner cannot be destroyed by battle and Ultimitl Bishbaalkin is immuned to destruction by card effects.
* SealedEvilInACan: In a humanoid form, Ultimaya Tzolkin was sealed and put into a deep sleep until it awakens and is then summoned by Goodwin, turning into its true form that looks exactly like the Crimson Dragon.
* StoneWall: Dark Flattop. It has 3000 DEF, but 0 ATK.
[[/folder]]

[[folder:Dark World]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkworld.png]]
[[caption-width-right:250:The Dragon Lord himself, Grapha]]
The '''[[http://yugipedia.com/wiki/Dark_World Dark World]]''' monsters are a series of DARK Fiends that rule the Dark World alluded to in a lot of flavor text. Ruled by Grapha, Dragon Lord of Dark World, they activate powerful effects when discarded from the hand, letting them manipulate the field and hand without warning. In the ''GX'' anime, a Dark World deck is used by Brron, Mad King of Dark World.

The archetype is featured in the Structure Deck: ''Gates of the Underworld''.
----
!!!Tropes associated with the Dark World:
* AdaptationalVillainy: In the card games, they're a group of be AffablyEvil [[NobleDemon Noble Demons]] who NEVER oppress commoners for no legitimate reason. In the ''GX'' anime, they're a group of AlwaysChaoticEvil dictators.
* AffablyEvil: Despite being scary, demonic, and villainous in appearance, they're often pleasant to hang around with.
* AntiVillain: They may be evil, but they're [[NobleDemon Noble Demons]] at worst.
* AppendageAssimilation: Implied with Broww, since his right forearm doesn't match the rest of his body.
* AuthorityInNameOnly: Brron is supposed to be their king (as in "Mad King of Dark World") and he is portrayed as such in the anime. However, as the ''Master Guide 2'' claims, Brron is actually subordinate to Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World, who in turn report to Reign-Beaux, Overlord of Dark World, and they worship Grapha, who in the Japanese version was called "Dragon God of Dark World." To make this even more complicated, the anime version of Brron suggested that the ultimate ruler of Dark World was someone called "Colorless, Chaos King of Dark World". Basically, Dark World's government is confusing.
* AnAxToGrind: Goldd has an axe as his weapon.
* AxeCrazy: Whether they are evil, or at best, neutral, Brron more than likely ''is'' mad, seeing as his chains are supposedly meant to be a straightjacket.
* BackFromTheDead: Many of them revive when discarded to the Graveyard. The most famous one is Grapha, who can be revived from the Graveyard by returning a Dark World monster back to the hand, so Grapha can be revived many times.
* BigBad: Grapha, Dragon Lord/God of Dark World. Before Grapha was revealed, Reign-Beaux (according to Master Guide 2) is the political and religious head of the Dark World, with Goldd and Sillva below him as commanders of the military. However, according to the Master Guides mentioning that some of them, such as Zure, are decent people, he might be an AntiVillain instead.
* BiggerBad:
** Colorless, Chaos King of Dark World, said to be the ultimate card of the theme... it was only mentioned in the anime, was never summoned or even shown, and years after its mention it appears it's going to stay that way.
** Grapha is this to every other Dark World monster.
* CanonImmigrant: Ceruli was intially an anime-exclusive monster card who was ultimately created as an official one.
* CastingAShadow: They are all DARK monsters.
* ChainedByFashion: Brron.
* ColorCodedCharacters: A specific part of their bodies are colored. Heck, even they are [[ColorfulThemeNaming named after colors]].
** Beiige is named after Beige. His head, thong, chest, shoulders, and knees are colored beige.
** Broww is named after Brown. His right forearm is colored brown.
** Brron is named after Bronze. His fingers, thong and hair are colored greenish bronze.
** Ceruli is named after Cerulian. His huge shoulder pads and chest are colored cerulean.
** Cobal is named after Cobalt. His shoulders, back, shorts, right hand, and left forearm are colored cobalt blue.
** Goldd is named after Gold.
** Grapha is named after Graphite.
** Gren is named after Gren. His cloak and eyes are colored green.
** Kahkki is named after Khaki. His scalp is colored khaki.
** Latinum is named after Platium.
** Lucent is named after Translucent. [[DubNameChange His Japanese name is Kelto, derived from the terms "Skeleton" and "sukeru," the Japanese term for "translucent."]]
** Reign-Beaux is named after Rainbow.
** Renge is named after Orange. His palms are colored orange.
** Scarr is named after Scarlet. Nearly all of his entire body is colored scarlet.
** Sillva is named after Silver.
** Snoww is named after Snow White. Her skirt, cloak, and hair are colored white.
** Zure is named after Azure. His mohawk and cloak are colored azure.
* DarkIsNotEvil: According to [[AllThereInTheManual the Master Guides]], some of them are actually pretty decent guys. This also means they were hit with AdaptationalVillainy in the anime. Let [[KnightInShiningArmor Zure, Knight of the Dark World]]'s FlavorText speak for itself:
-->'' The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.''
* DemBones: Every single one of them are modeled after skeletons. However, [[AmbiguousRobots their appearances seem to mix machinery into their bodies]].
* TheDragon: Latinum, Exarch of Dark World. Sillva and Goldd to a degree as well.
* DualWielding: Sillva has two swords.
* EvilOverlord: Reign-Beaux, whio even has "Overlord" as his title.
* EnemySummoner: Lucent's second effect can Special Summon any Fiend-Type monster from the deck to either side on the field.
* ExactWords: Dark World monsters get their effects when they are discarded. Due to the ruling distinguishing between discard by effect and discard for a cost, their effects had to be written very carefully in order to work.
* FaceOfAThug: As mentioned above, they may look scary, they're not AlwaysChaoticEvil.
%%* HiddenVillain
* HoistByHisOwnPetard: The Dark World cards were specifically anti-meta when released; since hand control was all the rage at the time, a Dark World deck is designed to turn discard-based decks against themselves.
* KnightInShiningArmor: Zure is a ''really'' weird version of this, as his FlavorText mentioned above reveals that, despite looking [[DarkIsNotEvil downright evil and monstrous]], he's pretty heroic.
* LightningBruiser: A well-built Dark World deck can swarm the field with powerful monsters while depleting the opponent's field and hand with their effects, and still maintain a good sized hand and back row for ensurance.
* LoopholeAbuse: Dark World cards only get their effects when discarded by a card effect, not if discarded for a cost. Everyone quickly learned the difference once they came out. It's this rule that makes Card Destruction and Morphing Jar game-ending movies, allowing a Dark World deck to dump their hand full of Dark World cards to trigger their effects, then draw a new hand.
* NebulousEvilOrganisation: As seen in Dark Deal, Dark Scheme and Dark World Dealings, they engage in a lot of shady practices to further their power.
* NobleDemon: Most prominently Zure, but WordOfGod says all of them are [[AntiVillain Anti-Villains]].
* OurDemonsAreDifferent: They are all Fiend-Type monsters. And apparently good guys within the Dark World.
* OurDragonsAreDifferent: Grapha, a Fiend-Type monster resembling a dragon.
* OvershadowedByAwesome: With the release of Grapha, Dragon Lord of Dark World, the Deck no longer needs to rely on Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World for power. Their high Level means that they will often sit unused in the hand.
* PhysicalGod:
** Grapha appears to be the deity of Dark World based on its title of "Dragon God of the Dark World".
** Latinum, Exarch of Dark World alludes to a Dark World religion since Exarch is a religious position of authority and its abilities can be seen as blessings from Grapha itself.
** Sillva and Goldd's Japanese titles are refer to them respectively as "Army God of Dark World" and "War God of Dark World", but they rank bellow Reign-Beaux, whose Japanese title is "Devil of Dark World", so it's unclear if that title means anything.
* ReligionOfEvil: Has shades, particularly in the anime where Brron tries to use a tome and rune cards to summon Colorless.
* SlasherSmile: Brron's grin is nightmarish.
* SortingAlgorithmOfEvil: The Master Guides provide a hierarchy for the upper ranks: Brron is subordinate to Sillva and Goldd, who run the military (and it's in fact Sillva who is more senior of the two), and they in turn report to Reign-Beaux, who is head of state and religion. Grapha appears to be the deity of said religion.
* SpikesOfVillainy: All of them are ''really'' spiky.
* TheSmurfettePrinciple: Snoww is the first, and by far the only, female inhabitant of the Dark World.
* ThoseTwoBadGuys: Goldd and Sillva, who have the same stats, similar effects and have basically the same status.
* TokenEvilTeammate: Brron is the most evil among the Dark World monsters. [[TokenGoodTeammate Zure on the other hand...]]
* TopHeavyGuy: Renge.
* ToylessToylineCharacter: Cobal is the only Dark World member who does not yet have an offical monster card of his own.
[[/folder]]

[[folder:Datascape]]
The '''[[https://yugipedia.com/wiki/Datascape Datascapes]]''' can be divided into three categories: a group of [[BlowYouAway WIND]] Psychics that include the archetype's Synchro Monsters, [[DishingOutDirt EARTH]] Wyrms that include its Xyz Monsters, and the Datascape Gates that support them both. They were introduced as promotional cards, and later received direct support in Phantom Rage.

They focus on milling each other to Special Summon themselves from the hand or Graveyard. All of them have a Level or Rank that is a multiple of 3, with Datascape Fox - Xianxian being the highest of them at 9.
----
!!!Tropes associated with the Datascapes:
* BlowYouAway: The Psychic monsters from this archetype all possess the WIND attribute.
* CuttingTheKnot: Datascape Capital - Jiulong lets you place a Datascape Gate directly from your Deck onto the field—and then, if you have four or more of them on your field, you can Special Summon four different Datascape monsters from your Extra Deck.
* DishingOutDirt: All of the Wyrm-type Datascape monsters have the EARTH attribute.
* TheFourGods: The Datascape Xyz monsters are based on them with Longlong being the Azure Dragon, Jiajia being the Black Tortoise and Fengfeng the Vermillion Bird. This is made more evident with the Datascape Gate cards which are named after the Four Gods and feature the correponding Xyz monster in their artwork.
* OurDragonsAreDifferent: Half of the Datascape monsters have the Wyrm type but out of them, only Longlong is an actual dragon with most of the other monsters being based on various other mythical beings.
* ThemeNaming: Many of them share names with not only animals in Chinese mythology, but with various digital and technical programs.
[[/folder]]

[[folder:Demise and Ruin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/demiseandruin.png]]
[[caption-width-right:250:Not even god can save you from this royal family.]]
The '''[[https://yugipedia.com/wiki/Demise_and_Ruin Demise and Ruin]]''' series are a group of DARK Fiend-type and LIGHT Fairy-type Ritual Monsters. The progenitors of the series, [[https://yugipedia.com/wiki/Demise,_King_of_Armageddon Demise, King of Armageddon]] and [[https://yugipedia.com/wiki/Ruin,_Queen_of_Oblivion Ruin, Queen of Oblivion]] are notable for being the first two Ritual Monsters to share a Ritual Spell Card that names them both - [[https://yugipedia.com/wiki/End_of_the_World End of the World]]. Ruin and her counterparts focus on dominance through battle, while Demise's forms have effects based around mass effect destruction.
----
!!!Tropes associated with Demise and Ruin:
* BattleCouple: Ruin, Supreme Queen of Oblivion and Demise, Supreme King of Armageddon seem to have this dynamic if the controller Ritual Summons and controls both of them at the same time. The former's effect can protect her from being destroyed by the latter's effect, while the latter can prevent the former from being destroyed by battle.
* {{Bowdlerise}}: Demise, Agent of Armageddon was termed the ''Demon'' of Armageddon in the OCG. Also in the OCG, Ruin's original form was termed the Goddess of Destruction, while her upgraded form was termed the Beautiful Goddess of Destruction. Naturally, these were all changed in the TCG languages to avoid religious references.
* BroughtDownToNormal: On a meta level, Demise and Ruin are effectively watered-down versions of Chaos Emperor Dragon, Envoy of the End and Black Luster Soldier, Envoy of the Beginning respectively.
* CastFromHitPoints: The original Demise and Demise, Supreme King of Armageddon can destroy all other cards on the field at the cost of 2000 LP. However, a Supreme King that was Ritual Summoned using only Ritual Monsters as Tribute can use his effect ''without'' paying LP.
* DestroyerDeity: You don't get titles like "King of Armageddon" and "Queen of Oblivion" without something to back it up. Heck, their Ritual Spell is titled ''End of the World''.
* EternalRecurrence: Their role in the cosmic order is to bring about an endless cycle of destruction and rebuilding. While Demise breaks down the old world, Ruin brings about "gentle destruction" to allow rebirth.
* {{Expy}}: Ruin and Demise are this to Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively. Like Black Luster Soldier, Ruin is a LIGHT monster, and has an effect in common with him, in that she can attack again if she destroys a monster by battle. Her younger and upgraded forms gurantee her the ability to attack twice as well, if certain conditions are met. Like Chaos Emperor Dragon, Demise is a DARK monster, and features a {{Nerf}}ed version of the former's effect, requiring a cost of 2000 LP to activate (in contrast to Chaos Emperor Dragon rquiring 1000 LP) and destroying all other cards on the field, regardless of controller (in contrast to Chaos Emperor Dragon ''sending only'' all of the opponent's cards in the hand and on the field to the Graveyard). His upgraded form furthers this connection, as it inflict 200 damage to the opponent for each destroyed card (compared to Chaos Emperor Dragon inflicting 300 damage for each card it sends).
* FemaleAngelMaleDemon: The LIGHT Fairy-type Ruin is the former, the DARK Fiend-type Demise is the latter.
* GuysSmashGirlsShoot: Ruin wields a MagicStaff, while Demise hefts around a [[AnAxeToGrind giant battleaxe]]. Interestingly, their effects suggest the inverse: Ruin has to get up close and personal with enemy monsters, while Demise simply obliterates everything without needing to attack.
* HoistByHisOwnPetard: Demise, Agent of Armageddon destroys a face-up monster on the field if he is Ritual Summoned. This effect is mandatory and triggers if there is an avaliable monster to destoy. If the opponent controls no monsters at the time, the controller would then be forced to destroy one of their own monsters, including, but not limited to, Agent himself.
* HotGoddess: In contrast to the monstrous Demise, Ruin is quite conventionally attractive. In fact, Supreme Queen of Oblivion's name in the OCG was "Beautiful God of Destruction".
* TheJuggernaut: While you control a Ritual Summoned Ruin, Supreme Queen of Oblivion, none of your Ritual Monsters can be destroyed by card effects; Demise, Supreme King of Armageddon similarly confers immunity to destruction by battle. Just getting one of them onto the field can give your opponent a serious uphill battle; putting them both into play means trouble.
* LoopholeAbuse: While many of their support cards specifically list "Demise, King of Armageddon" and "Ruin, Queen of Oblivion" by name, their other forms have text that treats their names as the above to make them compatible as well. However, this only works in the hand and on the field. Cards that search from the Deck, such as Pre-Preparation of Rites, only work with the original monsters.
* MyDeathIsJustTheBeginning: If Ruin or Demise's younger forms are sent to the Graveyard, the controller can target a Ritual Monster they control and an effect is applied to the target while it is face-up on the field. In the case of the former, the opponent cannot activate card effects when the controller's Ritual Monsters declare an attack. In the case of the latter, the opponent cannot activate card effects in response to the activation of the controller's Ritual Monster effects.
* {{Nerf}}: The original Ruin and Demise were this to the at the time Forbidden Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively, as they featured weakened versions of their effects.
* PersonOfMassDestruction: The original Demise and its upgraded form can both destroy every other card on the field at the cost of 2000 LP.
* SkullForAHead: All of Demise's forms have skull-like faces.
* TookALevelInBadass: Both of them got more powerful forms in ''Cybernetic Horizon''. Also inverted in the same set, which also introduced weaker versions of them.
* YouCantThwartStageOne: If sent to the Graveyard, Ruin and Demise's younger forms apply effects to the controller's Ritual Monsters that prevent the opponent from activating card effects. In the case of the former, it is when the controller's Ritual Monsters attack. The the case of the latter, it is when the controller's Ritual Monsters activate their effects. In either case, this ensures that the controller can use their Ritual Monsters without disruption from the opponent.
[[/folder]]

[[folder:Deskbot]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/deskbot.png]]
[[caption-width-right:250:Back to school never looked so good...[[BackFromTheDead or so hard to get rid of.]]]]
The '''[[http://yugipedia.com/wiki/Deskbot Deskbot]]''', called '''Bunborg''' in the OCG, are a group of (primarily) low-levelled EARTH Machine-Type monsters whose effects allow them to swarm the field and increase their ATK and DEF. Extra Deck-wise, Deskbots are reliant on Synchro and Pendulum Summoning. They are used by Tatsuya/[[DubNameChange Tate]] in the ''ARC-V'' anime.
----
!!!Tropes associated with the Deskbots:
* ArtAttacker: The archetype's monsters are constructed from stationery and art supplies, which they also use as a means of attack.
* AwesomePersonnelCarrier: Their Synchro Monster, Deskbot Jet, is depicted as this.
* BackFromTheDead: If two or more Machine-Type monsters are special summoned at the same time, Deskbot 001 can return from the graveyard to the field.
* EnemySummoner: Deskbot 003 can summon another Deskbot from the deck while 004 can summon two Deskbots from the hand and/or graveyard if it destroys a monster by battle.
* MeaningfulName: They are robots who use desktop items as weapons.
* StatusBuff: All ten of them have an effect that either increases their own ATK and DEF or that other monsters.
* WeakButSkilled: The Deskbots only have 500 ATK and DEF but their effects make up for it.
* YouAreNumberSix: Each one of them, barring Jet, has a number in its name that corresponds to its level.
* ZergRush: They are good at swarming the field.
[[/folder]]

[[folder:Destiny HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/destinyheromalicious_lehd_en_c_1e.png]]
[[caption-width-right:230:Your destiny is in their hands.]]
The '''[[http://yugipedia.com/wiki/Destiny_HERO Destiny HERO]]''' archetype is a HERO sub-archetype of mostly DARK Warrior-Type monsters. Unlike the other HERO archetypes, the Destiny HERO monsters do not rely on Fusions, but they revolve around taking defensive action and stalling while increasing the user's card advantage and field presence. This is necessary to summon Destiny HERO - Dogma and Destiny HERO - Plasma, both of which are extremely powerful monsters that require three Tributes to be Special Summoned from the hand.

This archetype is famous for being Edo/[[DubNameChange Aster]] Phoenix's main archetype, who later focuses entirely on the Destiny HERO monsters and phases of his few Elemental HERO monsters entirely. The archetype is also used by Edo's alternate universe counterpart in the ''ARC-V'' anime. These new Destiny HERO monsters focus on burn damage and aggression, with more support on Fusion Summoning.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Destiny HERO monsters:
* TheAce:
** Plasma and Dogma are the most powerful Destiny HERO monsters.
** Dystopia is Edo's ace card in ''ARC-V''.
* AntiHero: The Destiny HERO monsters are much darker than the Elemental HERO monsters and reflect Edo's anti-hero character. They also resemble British anti-heroes.
* TheAssimilator: Plasma can absorb an enemy monster and equip himself with it.
* BackFromTheDead:
** Decider can revive himself once per Duel.
** Captain Tenacious can resurrect a Destiny HERO that was destroyed by battle during your next Standby Phase.
* {{Bowdlerise}}: Bloo-D, Devil Guy, Diabolic Guy and Divine Guy, as you can see below.
* CastingAShadow: The majority of them are DARK monsters.
* ChainedByFashion: Dreadmaster wears chain shackles on his limbs.
* DarkIsNotEvil: The Destiny HERO monsters are still heroes, even if they look like villains.
* DubNameChange: Most names are changed from the OCG to TCG. Some examples:
** Bloo-D --> Plasma.
** Dash Guy --> Dasher.
** Doom Guy --> Fear Monger.
** Dagger Guy --> Blade Master.
** Disk Guy --> Disk Commander.
** Die Hard Guy --> Captain Tenacious.
** Devil Guy --> Doom Lord.
** Diabolic Guy --> Malicious.
** Divine Guy --> Celestial.
* FusionDance:
** Plasma + Dogma = Destiny End Dragoon.
** 2 Destiny HERO monsters = Destiny HERO - Dystopia.
** A Destiny HERO Fusion monster + any Destiny HERO monster = Destiny HERO Dusktopia.
** 3 Destiny HERO monsters = Destiny HERO - Dominance
** They even have two support spell/trap cards for their Fusion Summons: D-Fusion and Fusion Destiny.
* {{Homage}}: The Destiny HERO archetype has several references to British culture.
* LetterMotif: '''D''' for "destiny". In the OCG, all of their names start with that letter, except Bloo-D, whose name ends with it.
* NotTheIntendedUse: Destiny HERO monsters were originally designed with the mindset to stall and buy time with great drawing power and rapid revival. However, they've found great use primarily as an Exodia deck engine. In fact, in the early days of the game, if an engine wasn't Lightsworn, it was Destiny HERO. Diamond Dude on his own spawned a popular deck known as Diamond Dude Turbo", as his ability actually removes the cost of any Spell Card activated with his effect, letting players activate otherwise costly Spells like [[https://yugipedia.com/wiki/Mega_Ton_Magical_Cannon Mega Ton Magical Cannon]] or [[https://yugipedia.com/wiki/Bonding_-_H2O Bonding - H2O]] for free. Destiny HERO Malicious was also a very popular card during the Synchro era, as his effect allowed for easy Level 8 Synchro Summons (meaning things like Stardust Dragon and Red Dragon Archfiend) alongside the dirt-common Tuner Krebons. In the ARC-V era, they've gained more fusion monsters to allow them to fight better directly.
* OddNameOut: The only Destiny HERO monsters who don't have "Guy" in their OCG names are Bloo-D/Plasma, Dark Angel and Dread Servant.
* OurAngelsAreDifferent: Destiny HERO - Dark Angel is a Warrior-Type monster who looks like a sinister angel with white wings.
* PowerNullifier: Plasma's Continuous Effect negates the effects of all enemy monsters on the field.
* SixthRanger: Xtra HERO Cross Crusader, whose effects mostly support the Destiny HERO archetype, but can be included in any HERO deck that runs at least one of them.
* StoneWall: Defender is a Level 4 monster with 2700 DEF, one of the highest among non-Tribute monsters, but a measly 100 ATK.
* TakingYouWithMe: Dynatag can negate the damage from one attack and instead inflict 1000 damage to both players. If both are at low LP, this can force a Draw, as Edo demonstrated in the anime.
* ThemeNaming: In the OCG, almost every Destiny HERO has "guy" in his name and starts with the letter D.
* ThisIsADrill: Destiny HERO - Drilldark has a big drill in place of his right hand, his fingers on his left finger are drills, and he has drills on his hips, knees and hair.
* WeakButSkilled: The majority of the Destiny HERO monsters have low ATK and are poor offensively, but often have great utility for maintaining field presence and forms of card advantage over the opponent.
[[/folder]]

[[folder:Digital Bug]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/digitalbug.png]]
[[caption-width-right:250:It'll turn your deck on and off!]]
The '''[[http://yugipedia.com/wiki/Digital_Bug Digital Bug]]''' series is comprised of LIGHT Insect-Type monsters with a focus on Xyz Summoning. The Main Deck monsters can grant effects when used as Xyz Materials, and some of their Xyz Monsters are able to summon themselves using one of the lower-Rank monsters as Xyz Material. Most of them have effects that involve changing monsters, be it themselves or the opponent's, to Defense Position or benefit from doing so.
----
!!!Tropes associated with the Digital Bugs:
* AntiMagic: If any Xyz Monster summoned with Cocoondenser attacks a Defense Position monster, the opponent will be unable to activate Spell Cards, Trap Cards or Monster Effects.
* ArmorPiercingAttack: Rhinocebus can inflict piercing damage.
* TheAssimilator: Scaradiator can turn the monster it destroys into an Xyz Material for it to use.
* BigCreepyCrawlies: They are all Insect-Type monsters.
* LightEmUp: They are all LIGHT monsters.
* OneManArmy: Any Xyz Monster Summoned with Centibit can attack every Defense Position monster the opponent controls.
* PowerNullifier: Scaradiator can negate the effect of a monster that had its battle position changed with its effect.
* PunnyName: The Digital Bugs are insects that live inside computers, if the artwork of Matrix and Emergency is any indication, a reference to how computer errors are often called "bugs".
* StatusAilment: The moment that any Xyz Monster Summoned with Websolder hits the field, it instantly switches the opponent's monsters to Defense Position, and reduces their DEF to zero.
* StatusBuff: Their Field Spell, Bug Matrix, grants an extra 300 ATK/DEF to any Insect monster on the controller's field.
* VisualPun: They are insects that live in computers, hence "software bugs".
[[/folder]]

[[folder:Dinomist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dinomist.png]]
[[caption-width-right:250:When Dinomists's ruled the earth]]
'''[[http://yugipedia.com/wiki/Dinomist Dinomist]]''' is an archetype of dinosaur-looking WATER Machine-Type Pendulum Monsters. They focus on various battle-related effects while relying on their Pendulum Effects protect the monsters from being targeted or destroyed.
----
!!!Tropes associated with the Dinomist:
* AntiMagic: The Field Spell Card Dynamic Powerload prevents the opponent from using cards or effects whenever a Dinomist attacks or is attacked.
* ArmorPiercingAttack: Rex can gain the ability to inflict Piercing Damage if it attacks again using its effect.
* EverythingsBetterWithDinosaurs: The Dinomists are Machine-Type monsters that resemble various dinosaurs.
* FusionDance: Although they can be summoned using other monsters, Dinostor Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, as shown on the art of [[http://yugipedia.com/wiki/Dynamic_Powerload Dynamic Powerload]].
* MakingASplash: The Dinomist are all WATER monsters.
* MeaningfulName: The name Dinomist refer to both the appearance and the Attribute of the monsters. The name can also refer to "dynamis", the Greek word for "power".
* MechanicalLifeforms: They are all Machine-Type monsters.
* StatusAilment: Plesios' effect is to reduce the ATK and DEF of opposing monsters by 100 for each Dinomist card on your side of the field.
* StatusBuff:
** Dynamic Powerload gives each Dinomist monster an additional 300 ATK and DEF.
** One of Rex's effect can permanently increase its ATK by 100.
* StockDinosaurs: All the Dinomist monsters represented here includes all the generic prehistoric animals you would see in any other medium: a T-Rex, Triceratops, Brachiosaurus, Plesiosaurus, Stegosaurus and Pteranodon.
[[/folder]]

[[folder:Dinowrestler]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dinowrestler.png]]
[[caption-width-right:250:LEMME TELL YA SOMETHIN', [[IncrediblyLamePun BROARTHER]]]]
The '''[[https://yugipedia.com/wiki/Dinowrestler Dinowrestlers]]''' are an archetype of Dinosaur monsters, most of which have the EARTH attribute. Their playstyle involve controlling what happens during the battle phase and several of theirs cards reward the player for controlling less monsters than the opponent. They are used by Go Onizuka in Anime/YuGiOhVRAINS.
----
!!!Tropes associated with the Dinowrestlers:
* AntiMagic: King T Wrextle, Chimera T Wrextle and Giga Spinosavate have the same ability as the Ancient Gear monsters, namely that preventing the opponent from activating spell/trap cards until the end of the damage step whenever they battle.
* ArmorPiercingAttack: Chimera T Wrextle has the ability to inflict piercing damage.
* BlowYouAway: Capaptera is a WIND Monster and the only Dinowrestler to have that attribute.
* DishingOutDirt: The majority of the Dinowrestlers are EARTH monsters.
* {{Foil}}: To the Gouki. Both are wrestler-themed archetypes that are used by the same character and their monsters both have 0 DEF. However, the Gouki focus on a straightforward Beatdown strategy while using the effects of their monsters to ensure they don't run out of steam while the Dinowrestlers add some defensive and control elements to ensure the Battle Phase goes as they want it to.
* FusionDance: Chimera T Wrextle is a fusion monster and while it is meant yo be an evolution of King T Wrextle, the latter is not necessary to summon the former as Chimera's required materials are 1 Dinowrestler Link monster and 1 Dinowrestler monster. The archetype also has its own fusion spell, Tyrant Dino Fusion.
* GlassCannon: Like the Gouki, the Dinowrestlers all have 0 DEF.
* NoSell: While in attack position, Capoeiraptor can avoid being destroyed by battle.
** A Dinowrestler Fusion monster summoned with Tyrant Dino Fusion will be able to escape from destruction by battle or card effect the first time said destruction would occur.
** Martial Anga can discard itself to protect a Dinowrestler from being destroyed by battle and then end the battle phase.
* StatusBuff: Their field spell, World Dino Wrestling, has the ability to increase the ATK of attacking Dinowrestlers by 200.
** Capaptera can also increase the ATK of a Dinowrestler Link monster it was used to summon by 1000 until the end phase.
** Chimera T Wrextle gains 500 ATK each time it destroys a monster by battle.
* StockDinosaurs: All of the Dinowrestlers released thus far in the [=OCG=] and [=TCG=] are based on the more well-known species of dinosaurs. However, some of the the ones featured in the anime are based on lesser known species.
* TakingYouWithMe: Chimera T Wrextle, if destroyed by a card effect, will take all of the opponent's attack position monsters down with it.
* ThemeNaming: Each Dinowrestler are named after a fighting style and a species of dinosaur.
* WrestlingMonster: They are an entire archetype of this.
[[/folder]]

[[folder:Divine Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/divinedragon.png]]
[[caption-width-right:250:Really improves the Force of your Dragons]]
The '''[[http://yugipedia.com/Divine_Dragon Divine Dragon]]''' series consists of Dragon-Type monsters and two human commands, Lord of D. and Lady of D. They have no connecting effect, but provide general Dragon-Type support. Lord of D. and Lady of D. can fuse with their members to form King Dragun and Queen Dragun Djinn.
----
!!!Tropes associated with the Divine Dragons:
* CastingAShadow: Apocralyph, Lord of D., Lady of D., King Dragun, and Queen Dragun Djinn are DARK monsters.
* DistaffCounterpart: Lady of D. is the female counterpart of Lord of D.. They share the same DEF, Attribute, Type, and Level. She protects Dragons from battle while he protects them from targeting effects. Each are seen in the artworks of different Dragon-Type monsters that are stored in the Extra Deck, have upgraded versions of their respective effects, and depict them as having merged with a Divine Dragon and holding an instrument of summoning dragons.
* ElementalPowers: They cover the Attributes DARK, LIGHT and WATER.
* EnemySummoner: Flute of Summoning Dragon. It's more effective when Lord of D. is on the field because he's the owner of the flute.
* {{Expy}}: Divine Dragon Apocralyph is likely a more obvious counterpart to Divine Dragon Ragnarok. Both it and Apocalypse refer to the end of the world. They are both Level 4 Monster Cards, have inverted ATK and DEF to one another, and their Attributes are opposite, LIGHT and DARK respectively.
** Also, both cards offer Dragon-Type support: Ragnarok fuses with Lord of D. into King Dragun, a monster that protects Dragons from being targeted by your opponent's card effects and Special Summons them from the hand, and Apocralyph returns Dragon-Type monsters from the Graveyard to the hand.
** Another similarity is that Apocralyph appears in the artwork of Queen Dragun Djinn, an Extra Deck Dragon-Type monster and female counterpart to King Dragun. Like Ragnarok, Apocralyph appears to have become the lower body of a Spellcaster-Type monster with a downgraded version of the Extra Deck monster's effect. Like King Dragun, Queen Dragun Djinn protects Dragon-Type monsters (from battle) and summons them (from the Graveyard if they are Level 5 or higher). The difference is that King Dragun is a Fusion Monster that requires the 2 specific monsters as materials whereas Queen Dragun Djinn is an Xyz Monster that accepts any 2 Level 4 monsters.
* FusionDance: King Dragun (Ragnarok and Lord of D.) and Queen Dragun Djinn (Apocralyph and Lady of D.)
* LadyOfBlackMagic: Lady of D. and Queen Dragun Djinn.
* LightEmUp: Ragnarok and Excelion are LIGHT monsters.
* MagicMusic: Lord Of D has this as a consistent theme; he owns the Flute of Summoning Dragon, is depicted with an epic guitar in The Melody of Awakening Dragon, and gets an even ''more'' epic one as The King of D and in Dragon Revival Rhapsody.
* MakingASplash: Divine Dragon Aquabizarre is a WATER Sea-Serpent-Type monster.
* NamesToRunAwayFromReallyFast: Divine Dragon Ragnarok and Divine Dragon Apocralyph. Both are named religious events, the end of the world.
* OurDragonsAreDifferent; Since they can fuse with humans and create draconic centuars.
* PlayingWithFire: Apppearance-wise: Apocralyph and Queen Dragun Djinn look like FIRE monsters.
* WreathedInFlames: Divine Dragon Apocralyph is a dragon covered in fire or is made of fire.
[[/folder]]

[[folder:Divine Serpent Geh]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/divineserpent.png]]
[[caption-width-right:250:[[WebVideo/YuGiOhTheAbridgedSeries "Ah summon Cownewius da Snake level 12, mayn!"]]]]
'''[[http://yugipedia.com/wiki/Divine_Serpent_Geh Divine Serpent Geh]]''' is a lone monster notable for being the highest-Leveled Reptile-Type Monster in the entire game and its (literally) infinite ATK in the anime. It was notably the ultimate monster used by Dartz during the climax of the ''Waking The Dragons'' {{Filler}} Arc, and required what was probably ''the'' single [[ScrewTheRulesIHavePlot loosest]] interpretation of the rules on Yugi's part to defeat. Despite being the ace of the BigBad, it was not adapted into the game proper until over a decade later.
----
!!!Tropes associated with Divine Serpent Geh:
* AwesomeButImpractical: [[ZigZaggedTrope Zig-Zagged]]. Summoning Geh and using its powerful effects is surprisingly simple, but on the other hand, doing so requires you to pay half your Life Points. And although Geh has many strong points, it nonetheless does have a few exploitable weaknesses, as pointed out below.
* FinalBoss: Dartz's final ace-in-the-hole, and the last hurdle Yugi needed to overcome in the ''Waking the Dragons'' arc.
* KryptoniteFactor: Despite being immune to card effects that target it, Divine Serpent Geh can be affected by card effects that affect larger numbers of monsters, which are relatively common in most modern decks. Also, while Geh's unique way of gaining ATK makes it too strong for any offensive monster to face head-on, it is stopped dead in its tracks if the opponent has a StoneWall with a DEF stronger than the highest present ATK. Finally, Geh's ATK-halving effect only applies if it is attacking; an opponent's attacking monster can take it down in a MutualKill.
** The anime version may have infinite ATK, but it doesn't have any self-protection effect.
* MovingTheGoalposts: In the anime, summoning Divine Serpent Geh required Dartz to pay ALL of his Life Points and pay 10 cards from his deck every time it attacks, but it also made him unable to lose the Duel while it was on the field. At that point, the win condition changed from "deplete the opponent's LP" (because Dartz had none) to "destroy Geh".
* {{Nerf}}: The real-life version of the card very obviously does not have infinite ATK.[[note]]Technically and theoretically, it can if another monster on the field's attack is infinite as Geh's effect is copying the strongest monster's attack points.[[/note]] On the other hand, it's also quite a bit easier to summon, lacks its high maintenance cost, and also has some protection that the anime version didn't have (to targetting).
* PhysicalGod: The "Divine" in its title and it being Level 12 aren't just for show. It has ATK equal to the strongest monster on the field and halves the ATK of whatever it attacks, referencing how in the original anime it literally had infinite ATK. Also, it is immune to any card effect that targets it, meaning it can attack pretty freely.
[[/folder]]

[[folder:Djinn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ritualdjinn.png]]
[[caption-width-right:250:A member of the Ritual Djinns]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/musicaldjinn.png]]
[[caption-width-right:250:The Musical Djinns]]
'''[[http://yugipedia.com/wiki/Djinn Djinn]]''' monsters, called '''Majin'''/'''Devil''' in the OCG, are, like Archfiends, more a series of monsters with a connecting naming theme rather than an archetype. They are two definite sets, one that rely on supporting Ritual Monsters with assorted effects if the Djinn monster was the Ritual tribute, and a series of Xyz Monsters that play oversized musical instruments. The musical Djinns are used by Yuma in ''ZEXAL''.
----
!!!Tropes associated with the Djinns:
* BackFromTheDead: If Humhumming is summoned, she can revive another Djinn Xyz and attach two cards from your hand as Xyz Materials.
* BlowYouAway: Muzurhythm the String Djinn is a WIND monster.
* CastingAShadow: Maestroke the Symphony Djinn, Dark Balter, the Ritual Djinn series, King Dragun and Queen Dragun Djinn are DARK monsters.
* CoolSword: Maestroke the Symphony Djinn. It doubles as a Conductor's baton.
* MyDeathIsJustTheBeginning: Djinn of Rituals each share the effect text "When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to Summon.
* DishingOutDirt: Temtempo the Percussion Djinn is an EARTH monster.
* OurDemonsAreDifferent: Well for starters, 2 are more dragon-centaurs than demons, the Ritual Djinns look more like obese men and the Xyz Djinn are an orchestra with 3 of the 5 members (Meloemelody, Temtempo and Humhumming) looking like little kids (the other 2, Muzurhythm and Maestroke are hairier and older looking respectively) and Dark Balter is more of a Vampire than a traditional demon. Queen Dragon Djinn is part of the first group but can be supported by the third group.
* EpicFlail: Djinn Prognosticator of Rituals.
* FusionDance: King Dragun, Queen Dragun Djinn and Dark Balter.
* GladiatorGames: Djinn Presider of Rituals.
* {{Homage}}: Vlad the Impaler, also commonly known as Count Dracula; the Summoning of Dark Balter refers to that in Bram Stoker's novel, "Dracula". Dracula was a king faithful to God, though he was filled with darkness at the loss of his true love and became the Devil's Son, or in other terms, the Anti-Christ, and thus the two Monster Cards used to Fusion Summon this card being a descent of (The King) "Frontier Wiseman" (transformed into) the "Possessed Dark Soul" by the darkness. He/it eventually became "Count Dracula" AKA "Dark Balter the Terrible".
* HotWitch: Queen Dragun Djinn, as her top half is the good-looking Lady of D.
* LightEmUp: Melomelody the Brass Djinn is a LIGHT monster.
* MagicStaff: Djinn Releaser of Rituals.
* MakingASplash: Humhumming the Key Djinn is a WATER monster.
* MusicalAssassin: The Rank 3 Xyz Djinns' "weapons" are a brass instrument, a piano, a guitar and drums. This also applies to Queen Dragun Djinn (A lyre) and King Dragun (The Flute of Summoning Dragon)
* NiceHat: Three Djinns have Nice Hats: Muzurhythm, Temtempo, and Maestroke.
* PlayingWithFire: Infernal Incinerator is a FIRE monster.
* {{Portmanteau}}:
** Djinn Cursenchanter of Rituals's name is a portmanteau of the words "curse" and "enchanter".
** Maestroke the Symphony Djinn's name is a portmanteau of "Maestro" (a musical conductor) and "stroke".
** Muzurhythm the String Djinn's name is a portmanteau of "Music" and "rhythm"
* SatanicArchetype: Witty Phantom. the OCG name is "Devil Death-Satan" and the monster himself looks like a ManOfWealthAndTaste, a common depiction of Satan that isn't a BigRedDevil or a FallenAngel
* StatusBuff:
** Melomelody: Once per turn: You can detach 1 Xyz Material from Melomellody to target 1 "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
** Muzurhythm: During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from Muzurhythm; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
** Temtempo: Once per turn, during either player's turn: You can detach 1 Xyz Material from Temtempo to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
** Humhumming: Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
** Outside of the Xyz group, the Djinns of Ritual's theme is adding effects to the monsters they are used to summon.
* SigilSpam
** Every Djinn of Rituals has a skull somewhere on their weapon.
** The team symbol of the Xyz cards is a musical eighth note featuring a fiendish-looking face.
* SixthRanger: Queen Dragon Djinn to the Musical group (by coincidence as she can be affected by the effects of the other Xyz monsters, still she does have an instrument of her own).
** Another example is Humhumming, who is closer of the theme then Queen Dragon Djinn and was released later then the rest of the group.
* SomethingAboutARose: Muzurhythm the String Djinn.
* ThemeNaming: The five Xyz monsters have one based on musical terms.
* UnskilledButStrong: Infernal Incinerator. This card can only be Normal Summoned or Set by discarding all cards in your hand to the Graveyard except this card, and by Tributing 1 monster with 2000 or more ATK you control. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
* WeakButSkilled: the musical themed Djinns have rather low ATK (Maestroke has the highest at 1800) but their effects can defend themselves from destruction, allow one of them to attack directly, allow one of them to attack twice, or boost their ATK in different situations (either a flat 500 boost to all the Djinns on the field or doubling one of their own's ATK if they battle an enemy)
* WickedCultured: Witty Phantom, as he's a demon wearing a sharp outfit.
[[/folder]]

[[folder:Dogmatika]]
'''[[http://yugipedia.com/wiki/Dogmatika Dogmatika]]''', known as '''Dragma''' in the OCG, is an archetype of LIGHT Spellcaster-Type monsters that focuses on countering and disrupting the opponent's Extra Deck monsters. They do this by gaining boons when there are monsters that have been Special Summoned from the Extra Deck on the field, and by sending monsters directly from the Extra Deck to the Graveyard.

Lore-wise, the archetype is set on a continent called "The Abyss", isolated from the rest of the world. On that continent, a massive dimensional rift known as "The Hole" is located, and has been open for as long as anyone remembers. The Hole has a notorious reputation for swallowing entire regions whole, but on rare occasions, it is known for expelling things beyond the comprehension of the continent's residents. One time, it was an unknown form of dark matter. Another, it brought forth what appeared to be a relic from a long lost civilization. And yet another, even a life form.

Located in the far north of The Abyss is the epynomous nation of Dogmatika, a political superpower governed by "Dogmatika Maximus", whose citizens are adherents of the Dogmatika faith. Their army of crusaders eradicate heathens and heretics, and perform miracles via the "Stigmata", the mark of their faith. The followers and agents of the faith receive the Stigmata, a divine power capable of creating mysterious miracles, through the holy relic "Dogmatika Nexus", administered by "Dogmatika Maximus".
----
!!!Tropes associated with the Dogmatika:
* BackFromTheDead: Via the effect of Dogmatika Encounter, the controller can take a Dogmatika monster or Fallen of Albaz from their Graveyard and either add it to their hand or Special Summon it.
* TheBigGuy: Theo wields a giant hammer and is rather muscular. His effect also evokes this, as the controller can target an Extra Deck monster and boost Theo's ATK by 600, while causing the target to lose 600 ATK. As Theo has 1800 ATK, this means that a targeted monster needs at least 3100 ATK to still come out stronger than Theo.
* BigEater: Notes written on [[https://ygorganization.com/concept-art-for-ecclesia/ concept art]] for Ecclesia state that she is the sort to eat a lot of meals.
* {{Bowdlerize}}: Some of the [[DubNameChange Dub Name Changes]] the archetype underwent can be seen as this.
** Nexus' Japanese OCG name was Tetradragmaton, a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh. It is likely that the change occured to avoid overt religious references in the TCG.
** Titaniklad's Japanese OCG name was Bastard, a term in English that refers to persons of illegitimate birth or people of unsavory character. Due to the term's profane reputation, it is hardly surprising that the translators opted to change the card's name completely.
* CastingAShadow: Fallen of Albaz and Titaniklad are DARK monsters.
* ChurchMilitant: The archetype's members are described as followers of a religious faith that takes up arms against those they perceive to be heretical.
* DropTheHammer: Theo is shown wielding a giant hammer as a weapon.
* FusionDance: Titaniklad is a Fusion Monster that uses Fallen of Albaz and a monster with at least 2500 ATK as Fusion Materials.
* HighPriest: Maximus is this to the Dogmatika faith, as well as the governor of the Dogmatika nation.
* HoistByHisOwnPetard: Maximus and Dogmatika Nation are able to send monsters from the opponent's Extra Deck to the Graveyard. However, the opponent gets to choose what is sent. If they have any Extra Deck monsters with effects that trigger upon being sent to the Graveyard, they can use those effects to their advantage against the Dogmatika player.
* {{Irony}}: The archetype is a ManOfKryptonite towards Extra Deck monsters, yet are capable of sending such monsters from their controller's Extra Deck to the Graveyard so the controller can use the Graveyard trigger effects of the sent monsters.
* LadyOfWar: Fleurdelis is an armored female knight and the archetype's main beatstick.
* LivingWeapon: Nexus has not been described as anything other than a relic venerated by members of the Dogmatika faith. However, it is a Monster Card and does have ATK, and is capable of attacking, suggesting that it has some form of agency.
* LightEmUp: All members of the archetype are LIGHT monsters.
* MagicKnight: Fleurdelis is a knight, but also a Spellcaster-Type monster.
* ManOfKryptonite: The archetype is designed to be this towards the opponent's Extra Deck monsters, possessing effects that send monsters from the Extra Deck to the Graveyard or otherwise profit from having Extra Deck monsters on the field.
* {{Mascot}}: The archetype's crest is a stylized representation of Nexus.
* MeaningfulName:
** The archetype's Japanese OCG name, Dragma, is a portmanteau of the words "dogma" and "dragon". The former draws from their religious theme, while the latter is likely a reference to the dragons seen on Nexus, as well as their SixthRanger, Titaniklad.
** The archetype's English TCG name, Dogmatika, is a Hungarian and Slavic word for "dogmatic". In those languages, it also translates to "body of divinity". Both uses underlie the religious theme of the archetype.
* NoSell: Dogmatika Nation prevents the controller's Dogmatika monsters from being targeted by either players' Extra Deck monsters.
* NotTheIntendedUse: Due to the archetype's ability to send monsters from their controller's Extra Deck to the Graveyard, they are thus able to easily trigger any effects the sent monsters may have when they are sent to the Graveyard. It is unlikely that the sent monsters were designed to be used in this manner. Averted for Titaniklad, which has such an effect but is meant to be included in a Dogmatika deck, suggesting that being sent this way ''was'' the intention of the designers.
* OddFriendship: Because the archetype has a focus on sending the controller's monsters from the Extra Deck to the Graveyard, many players have considered running a wide and otherwise unusual motley of Extra Deck monsters to send, mainly those with effects that trigger when they are sent to the Graveyard.
* OurDragonsAreDifferent:
** Nexus is a relic whose design incorporates two dragons, yet it is a Spellcaster-Type monster.
** Fallen of Albaz is a Dragon-Type monster, but is human in appearance and has no outward draconic traits. Titaniklad, which is Fusion Summoned using Albus as a Fusion Material, is a more conventional looking dragon cloaked in what looks like spiked armor with streams of energy emitting from its wings.
* PersonOfMassDestruction: At the start of the Damage Step, if Nexus battles a Special Summoned monster, all of the opponent's Attack Position monsters are destroyed, then the opponent takes 800 damage for each Extra Deck monster destroyed this way.
* PowerNullifier: If there is an Extra Deck monster on the field, Fleurdelis can be Special Summoned from the controller's hand, then if the controller controls another Dogmatika monster, they can negate the effects of a monster on the field until the end of the turn.
* ReligiousAndMythologicalThemeNaming: Considering that they are [[ChurchMilitant Church Militants]], its hardly surprising that most of its monsters' names have roots in religious traidtions, particularly those of Christianity.
** Adin is a name that appears in the Old Testament and is speculated to have Jewish roots.
** Ecclesia is the Greek and Latin term for the Christian church.
** The Fleur-de-Lis is a French decorative symbol. Because France is a traditionally Catholic country, the symbol has gained religious connotations, and is often used to represent Catholic saints from the country.
** Hashashiyan is the Persian name for the [[https://en.wikipedia.org/wiki/Order_of_Assassins Order of Assassins]].
** Maximus' name is derived from ''pontifex maximus'', the chief HighPriest of the [[https://en.wikipedia.org/wiki/College_of_Pontiffs College of Pontiffs]] in Ancient Rome. The term "pontifex" was later applied to Catholic bishops, with the title of "pontifex maximus" being applied to the UsefulNotes/ThePope.
** Nexus's Japanese OCG name, Tertradragmaton, is a corruption of Tetragrammaton, the four letter transliteration of the Hebrew name of {{God}}, Yahweh.
** Theo is derived from the Ancient Greek work theos, which means {{God}}.
* SixthRanger: Fallen of Albaz is not a part of the archetype, but is still directly supported by some of their cards. Titaniklad is also not part of the archetype, but does support Dogmatika monsters.
* SquishyWizard: While every member of the archetype is a Spellcaster-Type monster, Adin fits this trope in a visual sense, as he is not a physical combatant and has a paltry 1000 ATK and 1800 DEF. He even has an effect that triggers if he is destroyed on the field, allowing the controller to Special Summon a Dogmatika monster with a different name from the Deck, implying that he isn't meant to last all that long either.
* StatusAilment:
** Theo can cause an Extra Deck monster targeted by his effect to lose 600 ATK, while he gains 600 ATK.
** If the monster equipped with Dragmatism is not a Dogmatika monster, it loses ATK equal to the number of Dogmatika monsters the controller controls x 200.
* StatusBuff:
** If the controller's Dogmatika monster declares an attack while Fleurdelis is on the field, the controller can make all of their Dogmatika monsters gain 500 ATK.
** If an opponent's monster declares an attack while Hashashiyan is on the field, the controller can make all of their Dogmatika monsters gain 500 ATK.
** If the controller targets an Extra Deck monster, Theo gains 600 ATK, while the target loses 600 ATK.
** Titaniklad gains ATK equal to the combined original Levels of its Fusion Materials x 100.
** If the monster equipped with Dragmatism is a Dogmatika monster, it gains ATK equal to its Level x 100.
* SuperEmpowering: According to the archetype's lore, Nexus is able to apply the Stigmata, a divine power capable of creating mysterious miracles, onto followers of the Dogmatika faith.
* TheTheocracy: The Dogmatika nation has been described as this in their lore, being a political superpower comprised of adherents to the Dogmatika faith.
* WolverineClaws: Hashashiyan has these attached to his gauntlets.
[[/folder]]

[[folder:Dracoslayer / Dracoverlord]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoslayer.png]]
[[caption-width-right:250:Master Peace, part of a group of good and righteous Knights...]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dracoverlord.png]]
[[caption-width-right:250:...and their eternal foe; Lector Pendulum, The Dracoverlord]]
'''[[http://yugipedia.com/wiki/Dracoslayer Dracoslayers]]''' are a small archetype of Dragon-Type monsters. They are currently comprised of two Pendulum monsters and three Extra Deck monsters that related are to the Igknight, Majespecter and Dinomist archetypes in terms of appearances and effects.

They are also connected to the '''[[http://yugipedia.com/wiki/Dracoverlord Dracoverlord]]''' archetype comprised of two Pendulum Monsters and a Ritual Monster. They have a connection to the Amorphage archetype.
----
!!!Tropes associated with the Dracoslayers and Dracoruler monsters:
* AmnesiacHero: Luster/Master Pendulum has no memories of who he was before becoming the Dracoslayer.
* ArchEnemy: The two archetypes are this to each other, reinforced by the artwork and effect of [[http://yugipedia.com/wiki/Draco_Face-Off Draco Face-Off]].
* BlowYouAway: Majester Paladin is a WIND monster.
* CastingAShadow: Vector Pendulum as well as Lector Pendulum are DARK monsters.
* DishingOutDirt: Amorphactor Pain is an EARTH monster.
* ElementalPowers: Together, the Dracoslayers and Dracorulers cover all six of the Attributes.
* {{Expy}}: The Dracoslayers can be seen as one to the D/D and Odd-Eyes due to being an archetype of Pendulum Monsters that supports other summoning methods and have access to all three types of Extra Deck monsters. In addition, those Extra Deck monsters are FIRE, WATER, and WIND monsters.
* FusionDance: Dinoster Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, although you can use different monsters as material.
** While not a fusion monster, Amorphactor Psycho appears to be the result of Lector merging with Amorphage Goliath.
* HorseOfADifferentColor: Majester Paladin uses a winged Majespecter Unicorn as a mount.
* HunterOfTheirOwnKind: Master, Vector, and Lector are all Pendulum monsters, yet they have Pendulum Effects that nullify or destroy the opponent's Pendulum Cards.
* LightEmUp: Luster Pendulum and its evolved form, Master Pendulum, are LIGHT monsters.
* MakingASplash: Dinoster Powerful is a WATER monster.
* NighInvulnerable: Dinosaur Powerful prevents all Pendulum cards from being destroyed by battle or card effects.
* OurDragonsAreDifferent: Luster/Master Pendulum looks more like a human with dragon wings and tail than an actual dragon.
* PowerNullifier: All three Dracoverlord monsters have the ability the negate the effects of cards.
** Vector's Pendulum Effect nullifies the effects of the opponent's own Pendulum Cards if they are in the Pendulum Zones.
** Lector nullifies the effects of face-up Pendulum Monsters.
** Amorphactor Psycho negates the effects of all Fusion, Synchro, and Xyz Monsters.
* PlayingWithFire: Ignister Prominence is a FIRE monster.
* ScaledUp: Vector Pendulum is able to use Dragon Alchemy to turn other beings into dragons.
* WasOnceAMan: Considering the similarities in stats between Luster/Master and the Amorphage monsters, it's heavily implied that he was one of Vector's experiments.
[[/folder]]

[[folder:Dragonmaid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonmaidhospitality_ow_6.png]]
[[caption-width-right:350:From Left to Right: Parlor, Kitchen, Nurse, Laundry and House]]
The '''[[http://yugipedia.com/wiki/Dragonmaid Dragonmaids]]''' are an archetype of Dragon monsters that can be divided into two categories. The first half, the "maids", are formed of Level 2 to 4 monsters with 500 ATK, who can build up resources when they're Summoned. The second half are the maids' draconic counterparts, Level 7 or 8 monsters that cannot be destroyed by card effects while their controller has a Fusion Monster, and can discard themselves to activate various effects. Each monster can "switch" from one form to the other at the start of the Battle Phase, and back again when it ends. They are led by House Dragonmaid/Dragonmaid Sheou.
----
!!!Tropes associated with the Dragonmaids:
* AllYourPowersCombined: [[https://yugipedia.com/wiki/Dragonmaid_Welcome Dragonmaid Welcome]] shows all five maids together.
* BigEater: Parlor seems to fit the type, since she's seen sneaking a bite out of the desserts in the background of [[https://yugipedia.com/wiki/Dragonmaid_Hospitality Dragonmaid Hospitality]]
* BlindIdiotTranslation: Seems to be the case with the French translation of "Dragonirène" of the archetype's name, as the "-irène" part of the translated name may come from the word "sirène" which means "mermaid" in French.
* CatSmile: Parlor is depicted with one of these every time she appears.
* {{Dojikko}}: [[https://yugipedia.com/wiki/Laundry_Dragonmaid Laundry]] fits the trope to a T, with her own card art depicting her dropping the sheets she's tasked to wash, [[https://yugipedia.com/wiki/Dragonmaid_Clean-Up Dragonmaid Clean-Up]] having her struggle with the bedsheets, and [[https://yugipedia.com/wiki/Dragonmaid_Downtime Downtime]] showing her completely beat after a long day of work.
* DubNameChange: Dragonmaid Tillroo was renamed to Kitchen Dragonmaid to avoid any references to alcohol[[note]]Tillroo comes from "stillroom", or distillery[[/note]].
* ElementalPowers: Each maid and her dragon form represents the six Attributes.
** BlowYouAway: Parlor and Lorpar are WIND monsters.
** CastingAShadow: Chamber is a DARK monster.
** DishingOutDirt: Nurse and Ernus are EARTH monsters.
** LightEmUp: Both Fusion Monsters, House and Sheou, are LIGHT monsters.
** MakingASplash: Laundry and Nudyarl are WATER monsters.
** PlayingWithFire: Kitchen and Tinkhec are FIRE monsters.
* {{Foreshadowing}}: [[https://yugipedia.com/wiki/Dragonmaid_Changeover Dragonmaid Changeover]] shows House turning into Sheou before the latter was released in the OCG.
* FusionDance: House and Sheou both use a Dragonmaid monster and a Dragon-Type monster as Fusion Materials. Sheou, being the stronger of the two, requires that the latter material be Level 5 or higher.
* GratuitousGerman: The high-Level monsters' OCG names are derived from German words for their respective Attributes. Erde for EARTH, Fluss ("River") for WATER, Luft ("Air") for WIND, Flamme ("Flame") for FIRE, and Strahl ("Ray") for LIGHT.
* LittleBitBeastly: The low-Level monsters (and House) are humanoid women who have visible dragon ears, horns, and tails under their maid dresses. Some of them also have dragon arms as well.
* {{Meido}} / NinjaMaid: Natch.
* {{Meganekko}}: The most distinctive feature of House is her round glasses.
* NoSell:
** The higher Leveled draconian monsters cannot be destroyed by card effects while the controller controls a Fusion Monster.
** If Welcome is sent to the Graveyard, the controller's Dragonmaid monsters cannot be targeted by the opponent's card effects for the turn.
* OurDragonsAreDifferent: They are all Dragon-Type, and while the high Level monsters resemble conventional dragons, the low Level ones are humanoid women with [[LittleBitBeastly draconic traits]].
* PowerNullifier: The controller can Lorpar can discard Lorpar and target a monster on the field. That turn, the target's effects cannot be activated.
* PromptingNudge: Nurse is shown giving a variation to Laundry in the artwork of Send-Off.
* ShoutOut: The archetype is loosely inspired by ''Manga/MissKobayashisDragonMaid''. [[https://twitter.com/coolkyou2/status/1140204296316657664 Cool-Kyou Shinsha]], creator of the series, tweeted his excitement and interest in building the deck soon after the archetype was first revealed.
* StatusBuff:
** The controller can discard Tinkhec as a cost to increase the ATK of a Dragonmaid monster they control by 2000 until the end of the turn.
** Welcome has an effect that grants the controller's monsters 100 ATK and DEF for each Dragonmaid monster among them.
* ThemeNaming: The lower-level Dragonmaids have names corresponding to different parts of a house (e.g. Nasary = "nursery"), while their higher-level counterparts are [[GratuitousGerman German words]] that correspond to their Attributes (Erde = "earth"). The [[DubNameChange TCG translations]] reference those positions directly ("Dragonmaid Nasary" = "Nurse Dragonmaid"), while the high-level Dragonmaids' names are the [[SignificantAnagram jumbled forms]] of their counterparts' names ("Nurse Dragonmaid" = "Dragonmaid Ernus").
* TimeForPlanB: The higher Leveled monsters all have an effect that lets the controller discard them as a cost to use. This keeps them from being stuck in, and bricking, the hand if the controller cannot easily Summon them. This does not really affect the archetype's strategy, as the lower Leveled monsters can Special Summon the higher Leveled ones from the Graveyard.
* VoluntaryShapeshifter: The archetype's gimmick involves Summoning the lower Leveled humanoid monsters, then returning them to the hand to Special Summon the higher Leveled draconian monsters from the hand or Graveyard at the start of the Battle Phase to battle with. At the end of the Battle Phase, the higher Leveled monsters can be returned to the hand to Special Summon the lower Leveled ones from the hand. This is incentivized by the fact that the lower Leveled monsters have effects that trigger when they are Normal or Special Summoned.
[[/folder]]

[[folder:Dragon Ruler]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dragonrulers.png]]
[[caption-width-right:250:The dragon rulers (from top left): Tempest, Redox, Blaster, and Tidal.]]
The '''[[http://yugipedia.com/wiki/Dragon_Ruler Dragon Rulers]]''', known as '''Holy Dragons''' (征せい竜りゅう ''Seiryū'') in the OCG, are an archetype of Dragon-Type monsters representing the four Attributes other than LIGHT and DARK; they can discard themselves or other Dragon-Type monsters from the hand to summon themselves and activate powerful effects.
----
!!!Tropes associated with the Dragon Rulers:
* BalanceOfPower: The power unleashed by the Dragon Rulers when they die spreads evenly across the world, giving power to desolated lands. And as the Dragon Rulers grow to adulthood, taking over the energy of the other Attributes again, conquering and absorbing the other Attributes of the land into their bodies, the circulation caused by the Dragon Rulers keeps a balance of power between the Attributes of nature.
* BannedInChina: Inverted. The Dragon Rulers were taken off the March 2016 OCG banlist for China due to marketing reasons, as the cards were only just released in that country.
* BlowYouAway: Tempest and Lightning are WIND monsters.
* DishingOutDirt: Redox and Reactan are EARTH monsters.
* ElementalEmbodiment: By absorbing the forces of nature into their bodies, the Dragon Rulers continue to grow into huge dragons as those forces are condensed and stored into their bodies.
* ElementalPowers: They cover the Attributes FIRE, WATER, WIND and EARTH.
* HesBack: "Storm Dragon's Return" depicts Tempest returning from a, well, tempest, to fit with Tempest being the first Dragon Ruler to come off the banlist. The effect of the card itself allows a banished Dragon Ruler to be played again, too.
* MakingASplash: Tidal and Stream are WATER monsters.
* {{Nerf}}: The Level 4 Dragon Rulers got banned in the September 2013 TCG banlist, and the Level 7 Dragon Rulers are limited. And the series was still a strong contender until the Level 7 Dragon Rulers got forbidden, causing the Level 4 Dragon Rulers to be unbanned.
* OurDragonsAreDifferent: They are all Dragon-Type monsters.
* PlayingWithFire: Blaster and Burner are FIRE monsters.
* PowerCreep: One of the most infamous examples in this game's history. Prior to their release, Mermails had largely been dominating the TCG and were easily the best deck of the format. Then Lord of the Tachyon Galaxy was released and Mermails were basically wiped off the competitive scene. You can blame the Dragon Rulers and Spellbook of Judgment for that.
* {{Reincarnation}}: The Dragon Rulers grow to a certain size, expanding their regions of power against the power of the other Attributes. They perform a cycle of condensing and purifying their energy inside their bodies. And, when each of them reaches their limit, the Dragon Rulers unleash their power, and their body, which carried that power, reincarnates into the form of a younger Dragon Ruler.
* StoneWall: Redox has the lowest ATK out of the adult Dragon Rulers, 1600, but its DEF of 3000 is the highest among them.
[[/folder]]

[[folder:Dragunity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dragunity.png]]
[[caption-width-right:250:With the heart of a dragon we ride!]]
'''[[http://yugipedia.com/wiki/Dragunity Dragunity]]''' is an archetype of WIND Dragon-Type and Winged-Beast-Type monsters that rely on equipping other members of their series in the Graveyard to themselves to power up.

The archetype is featured in the Structure Deck: ''Dragunity Legion'' and its Structure Deck R counterpart.
----
!!!Tropes associated with the Dragunities:
* AnimalMotifs: Birds for the Dragon riders.
* ArmorPiercingAttack: Zigzagged; Pilum can turn any monster it's equipped to into a direct attacker, although any battle damage it inflicts as a result is halved.
%%* AttackAnimal
* BigDamnHeroes: The Dragunity for the Mist Valley archetype. Later cards have suggested they were this to the ''entire Duel Terminal world''.
* BlowYouAway: They all share the WIND Attribute.
* DragonRider: Their Synchro Monsters, the Dragunity Knights.
* EquippableAlly: Part and parcel of the archetype.
* {{Expy}}: Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the Dragunity archetype is often compared to the Crystal Beast and "Cyberdark" archetypes. Like Blackwings, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to Blackwings, the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small dragons (whereas the "Blackwing" Tuner monsters are all small birds).
* OurDragonsAreDifferent: Averted with the Dragunity Knights, which are humanoids riding on dragons, but the Armas are Dragons that wield swords and have a second, feathered set of wings and the rest are used as weapons.
* FusionDance: Dragunity Knight - Ascalon is the fusion of the Dragunity Tuners.
* ThemeNaming: The Dragon-Type monsters in this Archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common soldier in the Roman army). The Dragunity Knights are named after weapons, often legendary ones (e.g. Dragunity Knight Ascalon is named after the lance used by St. George).
* WingedHumanoid: All of the Winged Beasts in the archetype are humanoids in roman soldier themed bird costumes.
[[/folder]]

[[folder:Draitron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/100415032.jpg]]
[[caption-width-right:350:[[Anime/YuGiOh5Ds The hopes of the world coalesce into a single star!]] ..Ritual Summon?]]
The '''[[http://yugipedia.com/wiki/Draitron Draitrons]]''' are a group of LIGHT Machine monsters introduced in ''Deck Build Pack: Genesis Impactors''. They are based on stars belonging to the constellation Draco, and focus on supporting Ritual Monsters by summoning them based on the ATK of the tributed monsters instead of their levels.

Their Effect Monsters are all Level 1 with 2000 ATK and 0 DEF, and possess effects that allow them to be Special Summoned from the hand or Graveyard by Tributing other Draitrons, or Ritual Monsters, from their hand or field. However, they cannot otherwise be Summoned, and they prevent you from Summoning monsters during any turn you apply their effects, save those that cannot be Normal Summoned or Set.

Their boss monsters are the Draitron Meteornis= duo of DRA and QUA, the first-ever Machine-Type Ritual Monsters in the game.
----
!!!Tropes associated with the Draitrons:
* AntiMagic: Meteornis=QUA can't be targeted by enemy Spells and Traps, and can also destroy all such cards if it's Ritual Summoned with monsters whose total Levels are two or less.
* AttackAttackAttack: Meteornis=DRA can attack every enemy monster once each if it was summoned by tributing monster(s) with total level(s) of two or less.
* BackFromTheDead: In addition to summoning them from the hand, the effects of the smaller Draitron are also able to summon them from the graveyard. El-Gamma's own effect also lets it bring back another Draitron with 2000 ATK with it.
** Similarly, Meteornis Draitron allows the player to Ritual Summon a monster from the graveyard as well as the hand. And it can be moved back to the hand at the cost of lowering the ATK of a Draitron monster by 1000 until the end of the opponent's next turn, allowing the player to essentially be able to Ritual Summon their monsters over and over … so long as as they have the required tributes.
* CuttingTheKnot: With their non-Ritual Main Deck monsters all being Level 1, it would be very difficult for them to summon either of their bosses, both of which are whopping Level ''12'' Ritual Monsters, through conventional means. Fortunately for them, their Ritual Spell, Meteornis Draitron, gets around this by using ATK rather than Levels, and is the first Ritual Spell Card in the game to do so.
* HumongousMecha: All of them qualify to some extent, but the Meteornis monsters most of all, being huge and heavily armed Gundam-like dragon robots.
* LightEmUp: Befitting a theme based on stars, the Draitron are LIGHT monsters to a one.
* MythologyGag: Possibly one to the manga incarnation of Ryo Marufuki/Zane Truesdale whose deck included LIGHT Machine monsters that, just like the Draitron, were named after stars from the constellation Draco. Some of the cards he used like Cyber Emergency and Born from Draconis even synergize well with the Draitron with the former being reprinted in their debut pack.
** The smaller Draitron are also reminiscent of the Meklord Emperors in that they are all Level 1 Machine monsters that cannot be set or normal summoned in echange for having higher ATK than the usual for their level.
* NoSell:
** Both Ritual Monsters cannot be targeted with enemy card effects: DRA is protected from monster effects, and QUA from Spells and Traps.
** Having Draitron Fafnir face-up on the field prevents the opponent from negating the activation or effects of Ritual spells.
* NinjaPirateZombieRobot: They're robotic dragons that seem to live in outer space.
* OddFriendship: Meteornis Draitron, being an ''incredibly'' versatile Ritual Spell has opened the archetype to a lot of outside support from the likes of Chaos MAX, Amorphactor Pain, Odd-Eyes Gravity Dragon, Cyber Angel Benten and even being used as an easy way to to get out ''Herald of Ultimateness.''
* OurDragonsAreDifferent: The Draitron are Machine-type robotic dragons just like the Cyber Dragon archetype.
* StatusAilment: The archetype takes advantage of their monsters having high ATK by invoking this trope on themselves by having some of their cards lower the ATK of their own monsters for the cost of their effects.
* StatusBuff: Banishing Eclipse from your Graveyard grants your monster 2000 ATK during that turn.
* StellarName: Each of the smaller Draitrons is named for a star in the constellation Draco, combining its official name with the Greek letter that designates it (e.g. Ban-Alpha = Thu'''ban''' + '''Alpha''' Draconis). Meteornis=DRA and =QUA, meanwhile, represent the Draconids and the Quadrantids, two meteor showers that largely take place in Draco's vicinity.
** The archetype's other cards follows this theme by being named after various celestial phenomenona like Meteors or Eclipses.
* WorldsStrongestMan: Meteornis=DRA and Meteornis=QUA are tied for the highest ATK of all Ritual monsters alongside Blue-Eyes Chaos MAX Dragon. On top of this, they each have the highest combined ATK/DEF total of all Ritual monsters in the game.
[[/folder]]

[[folder:Dream Mirror]]
'''[[http://yugipedia.com/wiki/Dream_Mirror Dream Mirror]]''', or '''Dream Magic Mirror''' in the OCG, is an archetype of LIGHT and DARK monsters. Their central cards are their Field Spells, the Dream Mirrors of Joy and Terror, which allows their monsters (Ikelos, Phantasos, and Morpheus) to switch betweeen their two versions: their defensively-minded LIGHT counterparts, and their more offensive DARK forms.
----
!!!Tropes associated with the Dream Mirrors:
* {{Bishonen}}: Oneiros, the Dream Mirror Fae/Erl''king''. You wouldn't know it from looking at him, though.
* DeathByAThousandCuts: Terror's effect inflicts 300 damage to your opponent each time they Special Summon, while you control a DARK monster.
* FreezeFrameBonus: Look closely at the reflections of Ikelos, Phantasos, and Morpheus in the mirrors behind them, and you'll see their counterparts in exactly the same pose as their card form.
** A keen enough eye can see that the castle depicted in both Joy and Terror is the same one, just mirrored and with some minor alterations befitting their respective names.
* IAmYourOpponent: Joy's effect prevents your opponent's card effects and attacks from targeting any Dream Mirror monster on your field, save the one with the highest level, while you control a LIGHT monster. This works just dandy for Morpheus, the Dream Mirror White Knight—a LIGHT monster that, when Special Summoned by one of its brethren's effects, [[NoSell can't be destroyed by battle or card effects]] that turn.
* LoopholeAbuse: The second wave of Dream Mirror support introduced Hypnogogia, a Trap that can activate 1 copy each of Joy and Terror and place them in both Field Zones. Since the Dream Mirror cards don't specify if they have to be in ''your'' Field Zone, just ''a'' Field Zone, this gives the archetype much more versatility.
** The same wave also introduced one of the archetype's big bosses: the Fusion Monster Erlking. Each of the two Field Spells have continuous effects that can only be applied if there is a LIGHT (Joy) or a DARK (Terror) monster on the field. The Oneiros' effects allows them to be treated as ''both''.
* MirrorSelf: Natch. Almost every monster has two forms that provide different effects, and can Tribute themselves to Summon each other while their associated Field Spell is on the field. The Main Deck monsters, while they have the same Level and Type as one another, have opposing ATK/DEF and Attributes.
* StatusAilment / StatusBuff: Dream Mirror Phantasms can buff your own monsters by 500 ATK/DEF, or drain enemy monsters by the same amount, depending on whether Joy or Terror, respectively, are in a Field Zone.
[[/folder]]

[[folder:Duston]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/duston.png]]
[[caption-width-right:308:They'll be sticking around, whether you like it or not.]]
'''[[http://yugipedia.com/wiki/Duston Duston]]''' is an archetype of Level 1 Fiend-Type monsters with 0 ATK and 1000 DEF (except "Starduston", which has ? ATK and DEF) with the appearance of dust particles. Their play style revolves around using House Duston to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive and/or no effects to your side of the field. This reflects how dust can spread in real life. With the release of Starduston, the Dustons utilize their swarming to set up a powerful monster while avoiding any negative effects, as Starduston does not destroy or Tribute monsters when it is Summoned.
----
!!!Tropes associated with the Dustons:
* AnimateInanimateObject: The Duston are living dust particles.
* {{Expy}}: The Duston archetype has a lot in common with the "Ojama" archetype.
** A majority of these monsters have 0 ATK and 1000 DEF.
** Both share similar art styles and designs (mono-chromatic, cartoonish, etc).
** Both their play styles revolve around attempting to clog up the opponents' side of the field or rendering their Monster Zones unusable.
* PoisonMushroom: The Duston playstyle revolves around using "House Duston" to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive effects to your side of the field. This reflects how dust can spread in real life.
* PunnyName: "Starduston"'s name is a multi-layered pun:
** The name "Starduston" describes this monster as a "Duston" monster who is star-shaped and whose body is patterned with a star-filled night sky design.
** The same name also reflects this monster's status as the boss monster of the "Duston" archetype– the "star" of the group (reinforced by the presence of the other 5 "Dustons" in its artwork, seemingly admiring "Starduston", as well as the star-shaped emblem on its forehead).
** The name "Starduston" references star dust, a type of cosmic dust made up of particleized organic matter produced by stars. A spiral formation of stardust can be seen in the center of this monster's body, below its grin.
[[/folder]]
----
[[redirect:Characters/YuGiOhCardGame]]

Changed: 4

Removed: 156420

Is there an issue? Send a MessageReason:
None



[[folder:Earthbound Immortals]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/earthboundimmortals.png]]
[[caption-width-right:250:Dark signs portend darker dangers.]]
The '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series of Level 10 DARK monsters based on the Nazca lines. They were the primary antagonistic forces of the Dark Signers arc of ''5D's".

In addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.

''ARC-V'' expanded the Earthbound archtype with Earthbound Servants, who can use both Fusion and Synchro.
----
!!!Tropes associated with the Earthbound Immortals and Servants:
* AnimalMotifs: All of them are based on animals.
** Uru is based on a spider.
** Aslla piscu vaguely resembles a hummingbird.
** Cusillu possesses the appearance of a monkey.
** Ccarayhua moderately resembles a lizard.
** Ccapac Apu barely resembles a giant.
** Chacu Challhua looks like an orca.
** Wiraqocha Rasca is modeled after a condor.
* AwesomeButImpractical:
** Wiraqocha Rasca. It has 100 ATK and DEF and its effect is that when it's Normal Summoned, you can return up to three cards you control to your deck to have your opponent discard that many random cards from their hand and increase Wiraqocha Rasca's ATK by 1000 for each card discarded this way. Powerful, but it requires the player to have enough cards for both the Tribute Summoning and the effect and only works when Wiraqocha Rasca is Normal Summoned, so you can't use if you Special Summon Wiraqocha Rasca.
** Cusillu's unique effect is hard to use as well since it requires it to be destroyed by battle and for you to have another monster on the field. And since the Immortals cannot be targeted for an attack, you would have to let Cusillu attack a stronger monster on purpose just to use its effect when you could keep Cusillu on the field and keep attacking directly. Another way for it to happen would be for your opponent to negate Cusillu's effect and then attack it but that would require them letting you keep a monster on the field or using effects to make sure you still have a monster by the time Cusillu is destroyed.
** Attempting to pull off a win like how Rex tried in the anime borders into this territory as the player who tries it is required to run a very specifically constructed Deck and jump through a few hoops. To wit, the player must first have Synchro Monsters on their field and in their Graveyard, which can be met through the use of Sun Dragon Inti and Moon Dragon Quilla, the dragon monsters of the Inca series. If this is done, they can then Special Summon Earthbound Super Priest from their hand and then use its effect to add an Earthbound Immortal monster from their Deck or Graveyard to their hand, preferably Uru or Ccapac Apu. They must then Normal Summon that Earthbound Immortal, which will trigger Super Priest's effect to change the opponent's LP to 3000, low enough to win if the Summoned Earthbound Immortal then successfully attacks directly via its effect.
*** This combo veers more into the trope's territory if the player attempts to be faithful to the anime and uses Wiraqocha Rasca, Rex's own Earthbound Immortal. Namely, getting its ATK high enough to defeat the opponent this way entails having to return three cards from the controller's field to the Deck and then discarding the same number from the opponent's hand.
* BalanceBuff: For an archetype that is so focused on the controller having an active Field Spell Card, it is strange that for several years after their introduction, no such card existed that explicitly supported them and their playstyle. ''Duelist Pack: Legend Duelist 5'' changes this by introducing Earthbound Geoglyph, a Field Spell that cannot be targeted or destroyed by card effects while a Level 10 monster is on the field, which all of the Earthbound Immortals are, covering up their WeaksauceWeakness. It also supports the Earthbound Immortal archetype directly by allowing the controller to treat their Synchro Monsters as 2 Tributes for the Tribute Summon of an Earthbound Immortal. It also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned. This card also thus indirectly supports the Inca series as well by placing their Synchro dragons in the Graveyard to intiate their Inti and Quilla loop. The fact that the Inca series cycles through Inti and Quilla allows the cotnroller to very easily trigger the card's search effect.
* {{Bowdlerise}}: The archetype's name string in Japanese is 地縛神, which translates to "Earthbound God". The TCG instead changes this to "Earthbound Immortal".
* {{Brainwashed}}: Uru's ability lets his controller gain control of an opponent's monster for one turn in exchange for the sacrifice of one of his own monsters.
* CCGImportanceDissonance: Wiraqocha Rasca was the last Earthbound Immortal to be faced by the Signers in the anime, and by far the strongest. While it only had 1 ATK and DEF, its unique effect allowed the controller to change the opponent's LP to 1, provided they skip their Battle Phase. Rex's favored tactic was thus to use this effect and then try to win by attacking the opponent directly with the shared Earthbound Immortal effect on his next turn. Wiraqocha Rasca's OCG incarnation instead had its ATK and DEF changed to 100 and this effect was replaced with a less impressive one that let the controller return up to 3 cards from their field to their Deck and force the opponent to discard as many cards as possible, up to the number of returned cards. Wiraqocha Rasca then gained 1000 ATK for each discarded card. However, Earthbound Super Priest does let players replicate Rex's tactic by possessing a variant of Wiraqocha Rasca's anime effect, changing the opponent's LP to 3000 if an Earthbound Immortal is Normal Summoned with it on the field. In combination with Wiraqocha Rasca's unique OCG effect, this is enough to defeat the opponent provided the controller returns 3 cards and successfully attacks directly.
* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons.
* GameplayAndStoryIntegration: In the anime, Rex attempted to defeat Yusei by using an anime exclusive effect of Wiraqocha Rasca to skip his Battle Phase and change Yusei's LP to 1, and then attack the latter directly through its effect on his next turn. Players can replicate this tactic in a sense by first Summoning Earthbound Super Priest and then Normal Summoning Wiraqocha Rasca and then using Super Priest's effect to change the opponent's LP to 3000. If the controller can use Wiraqocha Rasca's effect to return 3 of their own cards on the field to the Deck (and discard cards from the opponent's hand), it will then have 3100 ATK, which is enough to defeat the opponent if it successfully attacks directly via its effect. However, given the AwesomeButImpractical aspect of needing to return 3 cards for Wiraqocha Rasca's effect, this tactic can instead be used with Uru or Ccapac Apu, who already hit the field with original [=ATK=]s of 3000.
* GodOfEvil: They are called Earthbound '''Gods''' in the Japanese variation.
* HoistByHisOwnPetard: The Ultimate Earthbound Immortal is a Continuous Trap Card that destroys a face-up monster on the field if a Normal Summoned or Set Earthbound Immortal is on the field. Note that it does not matter who controls the monster targeted for destruction or who controls the Earthbound Immortal in question. It is therefore a legal move to use this card's effect to destroy an opponent's Earthbound Immortal, which makes this card very potent in a MirrorMatch, as the controller can use it to clear the field of opposing Earthbound Immortals so they can Summon their own.
* LogicalWeakness: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.
* LoopholeAbuse: Since their effects destroy them if there is no field spell face-up on the field, it's possible to prevent this from happening by using cards like [[http://yugipedia.com/wiki/Hardened_Armed_Dragon Hardened Armed Dragon]], or [[http://yugipedia.com/wiki/March_of_the_Monarchs March of the Monarchs]] that make them unable to be destroyed by card effects. [[https://yugipedia.com/wiki/Earthbound_Linewalker Earthbound Linewalker]] explicitly prevents Earthbound Immortal monsters from being destroyed by their own effects.
* MyDeathIsJustTheBeginning: Several of the Immortals have effects that activate when the monster disappears from the field.
** Were Cusillu to be destroyed by battle, it can halve the opponent's life points by having its controller tribute a monster.
** Ccarayhua destroys all cards on the field if destroyed by a card effect that isn't its own.
** If Aslla piscu leaves the field, it takes all of the opponent's face-up monsters with it while inflicting 800 damage for each one. Unlike the other two, it doesn't need to be destroyed for this to happen.
* MythologyGag:
** Earthbound Linewalker physically resembles Rudger/Roman Goodwin, the leader of the Dark Signers and Uru's user.
** Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest's effect of making the opponent's LP become 3000 when an Earthbound Immortal is Normal Summoned is a reference to the anime effect of Rex's Earthbound Immortal, Wiraqocha Rasca, who could change the opponent's LP to 1 if the controller skipped their Battle Phase.
** The Ultimate Earthbound Immortal features Wiraqocha Rasca in its card artwork, and its name is a reference to the fact that Wiraqocha Rasca was touted as the "strongest Earthbound Immortal" in the anime.
* {{Nerf}}:
** All of the Earthbound Immortals are unaffected by the opponent's Spell and Trap Cards in the anime. They lost this effect in the OCG.
** In the anime, the absence of a Field Spell negated their effects, and they would then be destroyed during the End Phase of the turn if a new Field Spell isn't played until then. In the OCG, they are instantly destroyed by their own effects if no Field Spell is in play.
* OurGiantsAreBigger: Ccapac Apu is the based on the Nazca Line of the giant. However, he is not particularly bigger than the other Immortals.
* RainbowMotif: Each Earthbound Immortal is covered with marking that glow in a color of the rainbow. In the ''5D's'' anime, this also extends to their respective Dark Signers, who wear robes bearing the same colors.
** Red: Uru
** Orange: Aslla piscu
** Yellow: Cusillu
** Green: Ccarayhua
** Blue: Ccapac Apu
** Indigo: Chacu Challhua
** Violet: Wiraqocha Rasca
* {{Sadist}}: Ccapac Apu's effect points to it being something of this. Despite being tied with Uru for the highest natural ATK and being able to attack directly, it can also choose to slowly burn away at the opponent's LP in large chunks by destroying their monsters one by one.
* ThereCanOnlyBeOne: Only one Immortal can be on the field, meaning that if one player controls one, the other won't be able to summon another.
* WeakButSkilled: Wiraqocha Rasca is the weakest of the Immortals in terms of ATK and DEF. Fortunately, its effect lets him increase its ATK by up to 3000.
* WeaksauceWeakness: They have beefy stats and nasty effects, but self-destruct if there is no Field Spell in play.
[[/folder]]

[[folder:Egyptian Gods]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod1.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod2.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod3.png]]
[[caption-width-right:150:Slifer, Ra, and Obelisk, the Egyptian God monsters.]]
'''[[http://yugipedia.com/wiki/Egyptian_God The Egyptian Gods]]''' are considered as the most powerful cards in the anime and manga universe. They are so powerful that they do not have even card effects written on their flavor texts and cannot be played. However, many years later, legal Effect Monster versions of them were released, but their effects are greatly {{Nerf}}ed, so playing them wouldn't be a GameBreaker. They also have their own Attribute and Type: DIVINE and Divine-Beast. The three Egyptian Gods, also known as the '''Sangenshin'''/'''Three Phantom Gods''' in Japanese, are The Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. Their ultimate form is Holactie the Creator of Light, formed when they pool their power into a single entity.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Egyptian Gods:
* AwakeningTheSleepingGiant: The player who manages to Tribute Sphere Mode and Special Summon Ra with its effect can be said to have accomplished this, as they managed to awaken Ra from its stasis and gained the use of a monster with a hard hitting 4000 ATK.
* AwesomeButImpractical: This has hit all of the Egyptian Gods in the OCG in various ways, to the point that if anyone wants to run them in a deck, they are really only a casual option at best. For the most part, they are usually relegated to decorating collector's binders, and owning copies of the cards is mainly seen as a novelty.
** The fact that each of them requires three Tributes to be Normal Summoned inherently means that any player using them has to Summon and then give up a big investment of monsters in order to meet their conditions. While this is not too difficult to accomplish, many players believe that there are better options to use Tribute fodder to Summon, especially since only Obelisk has reliably high stats and some form of inherent protection from card effects. Futhermore, the fact that Slifer and Ra have no inherent protection means that it is laughably easy for the opponent to use a card effect to remove them from the field, providing for a poor return for what was likely a lot of effort needed to get them on the field. While Obelisk ''does'' have such protection, it is limited to immunity from being targeted by either player's card effects. As such, non-targeting removal, which is a dime a dozen in the game, can still be employed to get rid of Obelisk. Additionally, few searchers exist to search out the Egyptian Gods themselves from the Deck, which increases the difficulty in reliably Summoning them.
** Slifer's first effect causes its ATK and DEF to be dependent on how many cards are in its controller's hand, with it gaining 1000 ATK and DEF for each card in the hand. However, this is countered by the fact that the effort needed to gather enough monsters onto the field to Tribute Summon an Egyptian God tends to be taxing on the hand. This often means that the controller's hand will not be big enough to grant Slifer any substantial amount of ATK in order to attack with. Slifer's other effect enables it to reduce the ATK of any monster the opponent Normal or Special Summons in Attack Position by 2000, and then destroy the Summoned monster if its ATK is reduced to 0 this way. However, this effect is reactive, and it is fairly easy for the opponent to play around it by simply not Summoning monsters in a way that triggers it (either Summoning them in Defense Position or Flip Summoning Set monsters). Finally, Slifer possesses no inherent protection from removal, making it fairly easy for the opponent to get rid of it without even having to battle it or be concerned about either of its effects.
** Of all the Egyptian Gods, Obelisk has been considered by most players to be the most reliable option to utilize, as unlike the others, it has a fixed ATK, 4000, and it possesses some inherent protection, being untargetable by card effects. However, to use its effect to destroy all of the opponent's monsters, the controller needs to Tribute two monsters as a cost, and Obelisk cannot attack during the turn that effect is used. The cost to use the effect has been widely deemed impractical, as after Summoning Obelisk, the controller would need to further strain their resources to get two more monsters onto the field, for a grand total of ''five Tributes''. And even if the effect is used, Obelisk ''cannot even attack'' to capitalize on the opponent's field being cleared, and so many players simply refrain from using the effect at all. All this has led to Obelisk being seen as little more than a glorified beatstick. Considering that there are more efficient ways to both get 4000 ATK monsters onto the field ''and'' clear away the opponent's monsters en masse, Obelisk is generally considered to be outclassed in both its niches.
** Ra is often considered to be the weakest Egyptian God monster, as it had two effects that contradicted each other. When it was Normal Summoned, its first effect allowed its controller to pay LP until they had 100 left, with Ra gaining ATK and DEF equal to the amount paid. To use Ra's second effect, the controller could pay 1000 LP and destroy a monster the opponent controlled. The controller could either use Ra's first effect to give it some ATK, and not have enough LP to use the second effect. Or, the controller could forgo the first effect and preserve their LP to use the second effect, but be left with Ra not having any ATK or DEF. The first option left Ra as little more than a beatstick, something Obelisk accomplished far more effectively with its fixed 4000 ATK, while the second option was not seen as worth it, since more efficient methods exist to remove opposing monsters. Additionally, Ra cannot be Special Summoned, meaning that there was no way to easily put it onto the field. Like Slifer, Ra also lacked inherent protection, meaning that the opponent could still simply get rid of it with any form of removal.
** Sphere Mode was created as a way to make Ra more playable, as it can be Tributed to Special Summon Ra from the hand or Deck, ignoring its Summoning conditions, and make its ATK and DEF 4000. Sphere Mode can be Tribute Summoned to either field by using three Tributes from that side of the field, and if Tribute Summoned to the opponent's field, it reverts to its owner's control at the End Phase of the next turn. While this gives it utility as a handy option to clear the opponent's field, it leaves Sphere Mode at the mercy of the opponent, who can easily get rid of it before the owner has a chance to regain it and Tribute it to Summon Ra. The fact that Sphere Mode cannot be targeted by card effects also prevents its owner from using such effects to regain control of Sphere Mode early. It should also be noted that if the opponent has Ra in their Deck, they can simply Tribute Sphere Mode to Summon it themselves. While it does give Ra the same stats as Obelisk, some players see Summoning Ra this way as an additional hoop they have to jump through, compared to directly Summoning Obelisk as a beatstick. This is all the more the case as Sphere Mode is another three Tribute monster that could wind up being a dead draw.
** Immortal Phoenix was intended to further bolster Ra's playability, but in and of itself, it also has issues that caused players to deem it impractical. To start, it can only be Special Summoned from the Graveyard if Ra is sent there, which thus means that some set-up for it is necessary, as its controller has to find a way to send it to the Graveyard from the hand or Deck. Should the controller manage to Summon it, Immortal Phoenix is a potent option, with 4000 ATK and being unaffected by card effects, along with an effect that lets players pay 1000 LP to send a monster the opponent controls to the Graveyard, without targeting or destroying it, as is the case with Ra's second effect. However, Immortal Phoenix has no permanent field presence, as it sends itself to the Graveyard during the End Phase, and Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions. While this is intended to let the controller cycle through Ra's forms once again, it should be noted that Sphere Mode can only Special Summon Ra from the hand or Deck, and not ''the Graveyard'', where Ra would likely be if Immortal Phoenix was successfully Summoned. This necessitates either running multiple copies of Ra in the Deck so Sphere Mode has something to Summon, or a dedicated way to consistently retrieve Ra from the Graveyard, both of which run the risk of bricking the Deck.
** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.
* BalanceBuff: Owing to how difficult Ra proved to use when it was first released, it later received support that attempted to alleviate some of its downsides.
** If Sphere Mode is Tributed by its own effect, it Special Summons Ra from the hand or Deck by ignoring its Summoning conditions, then changes Ra's ATK and DEF to 4000. This give Ra substantial stats without the controller having to use its first effect (and in fact, Summoning Ra this way precludes it), preserving their LP for use with Ra's second effect.
** Immortal Phoenix Special Summons itself from the Graveyard if Ra is sent there from the field. As it possesses 4000 ATK and is unaffected by other card effects, it is a potent beatstick if Summoned on the controller's turn and a difficult obstacle to overcome if Summoned on the opponent's turn. It also possesses an augmented version of Ra's second effect, being able to send an opponent's monster from the field to the Graveyard without targeting and destroying it at the cost of 1000 LP. While it sends itself to the Graveyard at the End Phase, it Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions, giving the controller continued field presence.
** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.
** For the duration of the turn it is activated, Blaze Cannon grants Ra several effects that greatly increase its field presence and offensive capabilities. First, it renders Ra unaffected by the opponent's card effects, which provides it with much needed protection that it did not inherently have, and patches up its glaring weakness of being easily removed by said card effects. Second, if an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not declare an attack that turn, and add the Tributed monsters' combined original ATK to Ra's ATK until the end of the turn. This allows Ra some offensive prowess, especially considering that Ra is otherwise dependent on its first effect to have any ATK, at the expense of the controller's LP. Finally, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. As this effect removes monsters without targeting or destroying them, it easily bypasses any form of protection against both, which can be found on some stronger monsters. On top of that, Blaze Cannon is a Quick-Play Spell Card whose activation and effect cannot be negated, meaning that it can be activated at any time in a pinch to protect Ra from the aforementioned all too common effect removal.
** Millennium Revelation is a Continuous Spell Card that addresses Ra's inability to be Special Summoned, a trait that disincentivised many players from using it over Slifer or Obelisk. To wit, its first effect has the controller send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to add Monster Reborn from their Deck to their hand. Millennium Revelation's second effect then allows the controller to sent it to the Graveyard to be able to Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions, but if Summoned that way, Ra is sent to the Graveyard during the End Phase.
** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.
* BigGood: Holactie, who brings an instant win.
* TheBigGuy: Obelisk typically fills this niche, as it has 4000 ATK and cannot be targeted by card effects, giving it great utility as a beatstick. While Slifer and Ra can potentially have more ATK than Obelisk, its ATK is fixed, unlike the other Egyptian Gods, whose ATK fluctuate due to their effects.
* BoringButPractical: Obelisk is widely considered to be the most (if not ''the only'') reliable Egyptian God monster to Tribute Summon, simply because it hits the field with a high original ATK of 4000, unlike Slifer and Ra. Because the others have ? ATK and effects that rely on further resources from the controller to determine their ATK (the number of cards in the controller's hand for Slifer and how much LP the controller can pay for Ra), they are often seen as being very situational to play, as after all is said and done, they usually wind up with less ATK than Obelisk. While Ancient Chant and Sphere Mode partly alleviate this issue by bolstering Ra's ATK to levels that are comparable to Obelisk's, it constitutes further set-up and more effort on the controller's part that they do not need to expend for Obelisk.
* BornAgainImmortality: Immortal Phoenix's effect evokes this trope, as it sends itself to the Graveyard during the End Phase and has the controller Special Summon Sphere Mode from the hand, Deck, or Graveyard in its place, which can be thought of as an egg for Ra. This allows the controller to cycle through Ra's forms once again.
* BreathWeapon:
** Ra's God Blaze Cannon. It charges a fireball inside its ring that transfers it to its head and then fires a golden fire blast.
** Slifer's Thunder Force is a long yellow thunder beam fired from the first mouth. The Summon Lightning Bolt ("Shou Raidan"), fired from the second mouth, is a blue lightning ball that weakens the enemy monster.
* CameBackStrong: If Ra is sent to the Graveyard and the controller also has Immortal Phoenix in the Graveyard, they can Special Summon the latter. Given that Ra's Phoenix Mode was regarded as a SuperMode in the anime and manga, from a thematic standpoint, it is evocative of this trope.
* CannibalismSuperpower:
** If its controller banishes it from the Graveyard, Ancient Chant changes the original ATK and DEF of a Ra Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it. It should be noted that Ra had this effect in the anime and manga but it was [[{{Nerf}} excluded from]] its OCG incarnation.
** One effect that Blaze Cannon grants to Ra is that if an attack is declared involving Ra, the controller can Tribute any number of their other monsters that did not attack that turn, and Ra gains ATK equal to the Tributed monsters' combined original ATK until the end of the turn. As with Ancient Chant, this gives Ra an effect it inherently possessed in the anime and manga, but not the OCG.
** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.
* CastFromHitPoints:
** Both of Ra's effects rely on its controller paying LP to work. Its first effect allows the controller to pay LP until they have 100 left when it is Normal Summoned, then Ra gains ATK and DEF equal to the amount paid. Its second effect targets and destroys a monster the opponent controls if the controller pays 1000 LP.
** Immortal Phoenix possesses an augmented version of Ra's second effect in that if the controller pays 1000 LP, an opposing monster of their choice is sent to the Graveyard without targeting or destroying it.
** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.
* CCGImportanceDissonance:
** They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.
** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.
* ColorCodedCharacters: Slifer is red, Obelisk is blue, and Ra is gold or yellow. This extends to their illegal printed cards, which are colored like the monsters they depict.
* ComplexityAddiction:
** This can be described as the mentality behind the designers of Millennium Revelation. To wit, it is a Continuous Spell Card whose first effect allows the controller to send a Divine-Beast-Type monster from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect then allows the controller to send it to the Graveyard, and if they do, they can Special Summon Ra from the Graveyard using Monster Reborn, ignoring its Summoning conditions, but they must send Ra to the Graveyard during the End Phase. As there other cards that can ''directly'' Special Summon monsters on their own by ignoring Summoning conditions, this comes across as the designers forcing the controller to put in more work than was otherwise necessary. The only clear reason for this was likely to evoke GameplayAndStoryIntegration, as Yami Marik often used Monster Reborn to Special Summon Ra from the Graveyard.
*** That said, Millennium Revelation does have some utility in providing an easy way to access Slifer and Obelisk, as they can be sent to pay the cost of the card's first effect and then be Special Summoned using the Monster Reborn that was retrieved. Additionally, Immortal Phoenix can also be sent to place it in the Graveyard so it can be Special Summoned when Ra is sent to the Graveyard during the End Phase, albeit it will then immediately return to the Graveyard as well because it is still the End Phase. However, this can be then capitalized upon to Special Summon Sphere Mode, creating another chance to Summon Ra.
** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.
* CompositeCharacter: An unusual variant of this occurs on Ra's OCG incarnation. To wit, its effect that allows the controller to pay 1000 LP to target and destroy an opponent's monster is actually possessed by its Phoenix Mode in the anime and manga. But since only Ra's standard form was intially released in the OCG, the designers decided to incorporate said effect into its OCG card. When Immortal Phoenix was ultimately released as its own physical card, it was instead given an augmented version of this effect, which could simply send opposing monsters to the Graveyard without targeting or destroying them.
* CuttingTheKnot: Given the inherent difficulty in amassing three Tributes in order to Normal Summon an Egyptian God, some cards were created that make the process a little easier.
** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.
** Reactor Slime allows the controller to Special Summon two Slime Tokens, which immediately gives them the necessary three Tributes. However, the controller cannot Normal or Special Summon any other monsters for the rest of the turn they use this effect, except Divine-Beast-Type monsters.
** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.
** If the controller declares a card name with the effect of The True Name and then excavates that card from the top of their Deck, then they can add it to their hand, and then add to their hand or Special Summon a DIVINE monster from their Deck. However, because the card does not ignore Summoning conditions, only Slifer or Obelisk can be Special Summoned this way, and they will be sent to the Graveyard through their own effects during the End Phase.
** Millennium Revelation allows the controller to forego using Tributes completely by sending a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. If the controller sent an Egyptian God monster, they can then use the Monster Reborn they added to Special Summon it. This even works with Ra as Millennium Revelation specifically allows the controller to Special Summon it with Monster Reborn, ignoring its Summoning conditions. However, the monster Summoned this way will be sent to the Graveyard during the End Phase by their own effects (in the case of Slifer and Obelisk) or by the effect of Millennium Revelation (in the case of Ra).
* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.
* DifficultButAwesome: Through the use of a deck that runs dedicated support as well as a way to amass plenty of Tribute fodder, they can hit the opponent pretty hard, but getting the most out of them still remains fairly difficult. In all, the deck is generally seen as a casual option that people run simply for the novelty of Summoning monsters that are considered [[PhysicalGod Physical Gods]] in-story.
* DrawAggro: Egyptian God Slime prevents the opponent from targeting the controller's monsters with attacks or card effects, except copies of Egyptian God Slime.
* DubNameChange: The series as a whole went from being called the "Three Phantom Gods" in Japanese to the "Egyptian God Cards" in the TCG languages. The individual members themselves also underwent name changes in translation.
** Winged Divine Dragon of Ra --> The Winged Dragon of Ra.
** Giant God Soldier of Obelisk --> Obelisk the Tormentor.
** Celestial Dragon of Osiris --> Slifer the Sky Dragon.
** Horakhty, the Creator God of Light --> Holactie the Creator of Light
* EnemySummoner: Given that each Egyptian God monster requires three Tributes to be Normal Summoned, some of the cards designed to support them possess this trait, placing more monsters on the field that the controller is intended to Tribute to Summon them.
** When Ra's Disciple is Summoned, it Special Summons two more copies of itself from the hand or Deck, but in turn, cannot be Tributed for anything other than the Tribute Summon of an Egyptian God. It also prevents its controller from Special Summoning monsters, other than through its effect. Curiously, it cannot be Tributed for the Tribute Summon of Sphere Mode, though this could be justified as Sphere Mode did not exist as a physical card when Ra's Disciple was first released.
** Reactor Slime has two effects meant to fulfill the Tribute requirements of an Egyptian God on its own. Its first effect allows the controller to Special Summon two Slime Tokens, but prohibits them from Normal or Special Summoning any other monsters for the rest of the turn, except Divine-Beast-Type monsters. If Reactor Slime is Tributed for its second effect, the controller can Set Metal Reflect Slime from their hand, Deck, or Graveyard, and be able to activate it that turn. The controller can then Tribute that Metal Reflect Slime to Special Summon Egyptian God Slime, which can be treated as three Tributes for a Tribute Summon, from their Extra Deck.
* EggMacGuffin: Sphere Mode can be seen as this if its owner Tribute Summons it to the opponent's field. As Sphere Mode will not return to the owner's control until the End Phase of the next turn from which it was Summoned, it would be quite the undertaking on the owner's part to ensure that the opponent doesn't get rid of it before that happens and thus prevent the owner from Tributing it to Special Summon Ra. Downplayed if the owner Summons Sphere Mode to their own field, however, as it can then be Tributed immediately to Summon Ra.
* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.
* FusionDance:
** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect.
** Holactie is the combined form of the three Egyptian Gods. While they fuse to become her in the anime and manga, she is instead an Effect Monster in the OCG that can be Special Summoned from the hand by Tributing the three Egyptian Gods.
** Egyptian God Slime is a Fusion Monster that uses an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials.
* GameplayAndStoryIntegration:
** In the anime, The Winged Dragon of Ra is Tribute Summoned in its Sphere Mode, where it is functionally useless to either player. To gain control of it, a player must recite a chant to demonstrate that they [[OnlyTheChosenMayWield are capable]] of unlocking it and utilizing its power. This aspect of Ra was integrated into the OCG in two different ways.
*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.
*** Activating and resolving Ancient Chant's first effect is ostensibly intended to represent the controller uttering the chant itself, if its name is any indication. When activated, this effect adds Ra from the controller's Deck or Graveyard to their hand, along with allowing them an additional Tribute Summon this turn, suggesting that they recited the chant and thus are now able to Summon Ra.
** Absent from Ra's OCG card, its anime and manga counterpart possessed an effect wherein if it was Tribute Summoned, its ATK and DEF are equal to the combined ATK and DEF that the Tributed monsters had on the field. Players can access this effect in the OCG through the second effect of Ancient Chant. Namely, if it is banished from the Graveyard as a cost, and Ra is Tribute Summoned that turn, the latter's original ATK and DEF become equal to the combined original ATK and DEF of the Tributed monsters.
** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.
** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.
** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.
* HoistByHisOwnPetard: Sphere Mode allows its controller to Tribute it to Special Summon Ra from their hand or Deck, ignoring its Summoning conditions. Should the opponent have a copy of Ra, they can easily Tribute a Sphere Mode that was Summoned to their field, thus preventing it from reverting to its owner and said owner from Summoning Ra themselves.
* HourOfPower: None of them have any permanent field presence if Special Summoned. If Slifer or Obelisk are Special Summoned, they are sent to the Graveyard during the End Phase, as is Ra if it was Special Summoned through Monster Reborn using the effect of Millennium Revelation, or Special Summoned via the effect of Dark Spell Regeneration. Immortal Phoenix sends itself to the Graveyard during the End Phase of the turn it was Special Summoned, and Special Summons Sphere Mode in its place from the hand, Deck, or Graveyard, ignoring its Summoning conditions.
* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.
* InstantWinCondition: If a player Special Summons Holactie, they automatically win the Duel.
* {{Irony}}: Due to how Ra was implemented in the OCG as a playable card, this has hit it in a few ways.
** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.
** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.
** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.
** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.
** Unlike Ra's other forms, only Immortal Phoenix has a fixed ATK and DEF, 4000, which means that it is likely the only form of Ra capable of playing a solid offensive role. This is at odds with how Ra's Phoenix Mode was used in the anime and manga, wherein it was ''solely'' used for its effect to destroy the opponent's monsters, and ''never'' used to attack opponents. The anime and manga left it ambiguous as to whether or not Phoenix Mode itself actually has any ATK or DEF.
** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.
** In the anime and manga, Atem discovering and declaring his name allowed him to Summon the Egyptian Gods and fuse them into Holactie to defeat Zorc Necrophades. The card based on this moment, The True Name, can add to the controller's hand, or Special Summon, a DIVINE monster from their Deck if they correctly declare and excavate the top card of their Deck. However, because Ra ''cannot be Special Summoned'', the controller cannot use The True Name to Summon it, which is at odds with the card's basis. The True Name also cannot Special Summon Holactie, because she is a Nomi monster that requires the controller to Tribute the three Egyptian Gods.
* IronicName: While Ra's Disciple can be Tributed to Tribute Summon all three Egyptian Gods, including Ra, contrary to its name, it cannot be used this way to Summon Sphere Mode, which is ''a form of Ra itself''. This can be explained, however, by the fact that Sphere Mode did not yet exist as a physical card when Ra's Disciple was first released.
* ItsPronouncedTroPay: Holactie is pronounced Hor-ak-ty.
* KamehameHadouken: Obelisk is capable of firing beams with his fist, God Hand Impact.
* KingInTheMountain: Ra can be said to be this while in its Sphere Mode, as it is a PhysicalGod sealed up in a giant, immobile levitating sphere. Once Ra is [[AwakeningTheSleepingGiant unsealed]], however, by Tributing Sphere Mode to Special Summon it, it hits the field with 4000 ATK.
* LoopholeAbuse:
** Immortal Phoenix Special Summons itself from the Graveyard if The Winged Dragon of Ra is sent ''from the field'' to the Graveyard. However, the former does not specify that the latter needs to be sent to the Graveyard ''from a Monster Zone''. Therefore, if Ra is sent to the Graveyard while ''equipped to another monster'', it will still satisfy the Summoning conditions of Immortal Phoenix. [[https://yugiohblog.konami.com/articles/?p=7706 This article]] from Konami even describes one way the controller can pull this off.
** Millennium Revelation's first effect requires the controller to send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to use its effect of adding Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard as a cost, and in turn, allows them to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. The player is thus ostensibly supposed to send Ra for the first effect and then use the second effect to Special Summon it. However, Millennium Revelation does not actually prevent the controller from sending ''any Divine-Beast-Type monster other than Ra'' for its first effect, and also ''does not restrict'' how the controller can use the Monster Reborn they added. It is thus a legal move to send Slifer or Obelisk and then use the searched Monster Reborn to Special Summon them instead of Ra.
* TheMagicPokerEquation: The True Name is intended to evoke this trope, as upon activation, the controller declares a card name and excavates the top card of their Deck, and if they are correct, that card is added to their hand and they can then add to their hand or Special Summon a DIVINE monster from their Deck. If, however, they declared wrongly, the excavated card is sent to their Graveyard.
* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.
** Sphere Mode can be Normal Summoned to either player's field by Tributing three monsters from that side of the field. As such, its owner can use it to great effect in removing an opponent's Extra Link, which will always be comprised of at least three monsters, and thus clear up the Extra Monster Zones.
* MechanicalMonster: Ra resembles a machine-looking bird dragon.
* MechanicallyUnusualFighter: Sphere Mode is the first (and to date, only) monster that can be Normal Summoned to the opponent's field. It and Holactie are the only monsters with ? ATK or DEF without an effect to determine that stat.
* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.
* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.
* MythologyGag: Considering their iconic status in the ''Yu-Gi-Oh!'' franchise as a whole, it should not be surprising that their OCG cards contain cues towards how they were used in the anime and manga.
** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.
** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.
** Immortal Phoenix possesses a Summoning condition wherein it Special Summons itself from the Graveyard when Ra is sent from the field to the Graveyard. This is a reference to how in the anime and manga, Yami Marik would frequently send Ra to the Graveyard and then Special Summon it, which would then cause Ra to shift to its Phoenix Mode. Immortal Phoenix's effect, wherein the controller can pay 1000 LP to send an opposing monster to the Graveyard, is an augmented version of Phoenix Mode's effect from the anime and manga, where if it battles a monster, the controller can pay 1000 LP to destroy the monster it is battling.
** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.
** Millennium Revelation's artwork depicts Ra in the stylized form that it appeared as on The Tablet of Lost Memories, along with the ankh seen on the Japanese OCG artwork of Monster Reborn. From a mechanical standpoint, the card references Yami Marik's penchant for discarding Ra to the Graveyard so that he can use Monster Reborn to Special Summon it. In that vein, the card's first effect sends a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard and if they do, they can Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions. However, Ra Summoned this way is sent to the Graveyard during the End Phase, a reference to how certain card effects, including Monster Reborn, only affect the Egyptian Gods for the turn they are used on them.
** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.
** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.
** The True Name's artwork depicts Atem clutching his cartouche necklace, just as his name appears on it, allowing him to recite it to Summon the Egyptian Gods and merge them into Holactie to defeat Zorc. Mechanically, the card's effect is based on Atem's ability to "influence fate" by [[TheMagicPokerEquation visualizing cards in his Deck before he actually drew them]]. He notably did this in his Ceremonial Duel with Yugi, wherein he declared he would draw Big Shield Gardna, before drawing it and Normal Summoning it, all without looking at it. This was also repeated for Dark Magic Curtain, Thousand Knives, and Dark Spear. However, in the case of the latter cards, he drew them first, then declared their names, and finally activated them immediately each time, all without looking at them. Similarly, The True Name allows the controller to declare a card name and then excavate the top card of their Deck, and if it is the declared card, they add it to their hand. If they do this, then they can add to their hand, or Special Summon, a DIVINE monster from their Deck, referencing how Atem discovering his name allowed him to Summon the Egyptian Gods. On the other hand, if the controller did not declare the excavated card's name, the excavated card is sent to the Graveyard.
** Mound of the Bound Creator was released in the OCG with all of its anime effects intact, as well as its damaging effect being buffed from inflicting 400 damage to the controller of the destroyed monster to 1000 damage instead. However, the OCG incarnation of the card also gained an effect that was absent from its anime counterpart, being that if the card is destroyed by a card effect and sent to the Graveyard, the controller can add a DIVINE monster from their Deck to their hand. In Jaden's duel against Franz, the latter used the card [[SupernormalBindings to restrain a copy of Ra]] and avoid suffering a BoltOfDivineRetribution for using an Egyptian God when he himself was [[OnlyTheChosenMayWield not chosen]] to do so. Specifially, the effect may reference the fact that Jaden would destroy the card by activating Skyscraper over it, after which he was able to Special Summon Ra from Franz's Graveyard and use it to win the duel.
** Metal Reflect Slime's OCG incarnation Special Summons itself as a monster with 0 ATK and 3000 DEF. This is a reference to its anime and manga counterpart, which could only be activated when the controller lost at least half their LP through battle damage from an opponent's monster's attack. Upon activation, Metal Reflect Slime would create a Slime Token whose DEF was equal to 3/4 of the ATK of the monster that attacked. As Yami Marik activated Metal Reflect Slime in response to an attack from Obelisk, he gained a Slime Token with 3000 DEF, 3/4 of Obelisk's 4000 ATK. The card's OCG counterpart would be released already possessing the stats that the Slime Token had from that duel.
** In the anime and manga, Egyptian God Slime was first Special Summoned when Yami Marik activated Metal Reflect Slime and had the Slime Token it generated assume the appearance of Obelisk. Marik later used Polymerization to fuse said Slime Token with Revival Jam so that he could impart traits of the latter into Egyptian God Slime, namely being able to treat it as Revival Jam, and thus using the effect of Jam Defender to redirect attacks to it. Revival Jam also continually regenerated when it would be destroyed in the anime and manga, a trait that Egyptian God Slime inherited. When released in the OCG, Egptian God Slime contained references to the way it was used by Marik. It could be Special Summoned from the Extra Deck by Tributing a Level 10 Aqua-Type monster with 0 ATK. Metal Reflect Slime Special Summons itself as such a monster when activated, thus making it a valid Tribute, referencing Marik initially using Metal Reflect Slime's Slime Token to assume Obelisk's appearance. It could also be Fusion Summoned by using an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials. As Revival Jam is an example of the former and a Special Summoned Metal Reflect Slime is an example of the latter, both can be used as Fusion Materials, referencing Marik fusing both monsters together. The opponent being unable to target the controller's monsters for attacks or card effects, except Egyptian God Slime, is a reference to Marik's use of Jam Defender to redirect attacks to it. Egyptian God Slime's OCG incarnation being indestructible by battle also reflects how it could continually regenerate in the anime and manga.
** Reactor Slime visually resembles a combination of Metal Reflect Slime, Jam Breeding Machine, and Humanoid Slime. Metal Reflect Slime was used by Yami Marik, while the latter two cards were used by Strings while under Marik's control. Reactor Slime's first effect Special Summoned Slime Tokens, the same Tokens that Jam Breeding Machine Special Summoned. Its second effect allowed it to be Tributed during the Battle Phase to Set Metal Reflect Slime from the hand, Deck, or Graveyard, and allowed the Set card to be activated that turn. This is possibly a reference to how in the anime and manga, Metal Reflect Slime could only be activated after its controller took battle damage.
** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.
** Juragedo was a Normal Monster in the anime and manga, and was Tributed by Yami Marik to use Ra's (anime and manga only) effect wherein the controller can Tribute monsters they control to add their ATK and DEF to that of Ra. This interaction was turned into an effect for Juragedo's Effect Monster OCG counterpart, which lets its controller Tribute it and target a monster they control, with the target gaining 1000 ATK until the end of the next turn.
* NamedAfterSomeoneFamous: Slifer's dub name is derived from Roger Slifer, who co-produced the English dub of the first season of the original anime series for 4Kids Entertainment.
* {{Nerf}}: Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.
** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast, the legal counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to being targeted by card effects from either player, this is a considerable step down from the aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still be affected by card effects that do not target it.
** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.
** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controlled and inflict 4000 damage to the opponent. Obelisk's legal incarnation lost the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used.
** Ra was hit the hardest by this when it was released as a legal card. This is hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.
*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.
*** The controller of a Special Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. They could also Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect, wherein it was immune to card effects or conditions that would otherwise prevent it from attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion on Ra empowered this way to reduce its ATK and DEF to 0, whilst gaining LP equal to the ATK Ra previously had.
*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.
** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the Hierachy system between the Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only one turn against each other, which was still adapted into the anime.
* NoSell:
** Obelisk cannot be targeted by either player's card effects.
** Sphere Mode cannot be targeted by the opponent's attacks or card effects.
** Immortal Phoenix is completely unaffected by the effects of other cards.
** Blaze Cannon grants Ra the effect of being unaffected by the opponent's card effects until the end of the turn in which it is activated.
** Mound of the Bound Creator prevents Level 10 or higher monsters (which the Egyptian God monsters all are) on the field from being targeted or destroyed by card effects.
* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.
* NotTheIntendedUse: Because Sphere Mode requires the controller to Tribute three monsters on either field to be Normal Summoned, it had some utility as an easy way to get rid of an opponent's Extra Link (which must contain at least three Link Monsters) and regain the use of the Extra Monster Zones. Considering the net loss in resources to the opponent, giving them Sphere Mode was largely considered to be a beneficial trade-off to Sphere Mode's owner. Given that Sphere Mode itself was released two years prior to the first Link Monsters, it's safe to say that the game's designers probably did not intend for the card to be used this way.
* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.
* OddNameOut:
** As Slifer was the only Egyptian God to undergo a significant DubNameChange, it is the only one to have a name with an English basis in the TCG languages, instead of Egyptian or Greek.
** Obelisk is the only Egyptian God whose name in the OCG was not derived from an Egyptian deity.
* OlympusMons: They are the only monsters of the DIVINE Attribute. Furthermore, the Egyptian Gods are the only monsters of the Divine-Beast-Type, while Holactie has her own [[SingleSpecimenSpecies exclusive Type]], Creator God. As they are in-story [[PhysicalGod Physical Gods]], this likely alludes to their intended story role as the most powerful cards in the game.
* OneHitKill: Ra's anime and manga counterpart possessed effects that enabled the controller to Tribute monsters and pay their LP to it, enabling Ra to gain ATK equal to the ATK of the Tributed monsters and the amount of LP paid, ostensibly so that the controller can raise its ATK to massive quantities to OTK the opponent. While Ra [[{{Nerf}} lost most of these effects]] when printed in the OCG as a playable card, several support cards that it later received in the OCG restore this functionality to it. Ra's Point-to-Point Transfer effect even alludes to the fact that the controller is supposed to use it for this trope, as its name in the original Japanese language anime and manga is "One Turn Kill".
* OneHitPolykill: Blaze Cannon gives Ra the ability to deal one of these, as if it attacks, all monsters the opponent controls are sent to the Graveyard after damage calculation.
* OurDragonsAreDifferent: Ra is a golden mechanical-like bird dragon who can turn itself into a phoenix. Slifer is a red snake-like dragon with giant wings and two mouths that breathe thunder and lightning. Both of them are neither Dragon-Types nor Wyrm-Types.
* OverlyNarrowSuperlative:
** The Egyptian God monsters are the only monsters of the Divine-Beast-Type, thus any cards that support that Type are technically ''de facto'' Egyptian God support. The DIVINE Attribute includes them and Holactie, once again meaning that any support for that Attribute is technically Egyptian God support in all but name.
** Egyptian God Slime can be Special Summoned from the Extra Deck via Contact Fusion if the controller Tributes a Level 10 Aqua-Type monster with 0 ATK. Only one such monster exists, Guardian Slime, which was released in the same pack as Egyptian God Slime, ostensibly so players have a monster that can be Tributed for this purpose. However, Metal Reflect Slime is a Continuous Trap Card that can Special Summon itself as such a monster and is thus also a valid Tribute. This is meant to invoke GameplayAndStoryIntegration, as Yami Marik used it as a Fusion Material to Fusion Summon Egyptian God Slime in the anime.
* OxymoronicBeing: Ra possesses two effects which are at odds with each other. When it is Normal Summoned, its first effect allows its controller to pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount paid. Its second effect allows its controller to pay 1000 LP to target and destroy a monster the opponent controls. This puts its controller in the position wherein if they choose to use the first effect, they won't have enough LP to use the second without using an LP increasing card effect. And should the controller choose to preserve their LP to use the second effect, Ra will be left with 0 ATK and DEF and thus be unable to damage the opponent after their field is cleared.
* PersonOfMassDestruction:
** If Obelisk's controller Tributes two monsters as a cost, they can use its effect to destroy all monsters the opponent controls. However, Obelisk cannot attack during the turn that effect is used.
** If Ra affected by Blaze Cannon attacks, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* ThePhoenix: Ra's Phoenix Mode, also known as the Immortal Phoenix. Its OCG incarnation even evokes the phoenix in a literal sense, as it sends itself to the Graveyard during the End Phase and Special Summons Sphere Mode in its place.
* PhysicalGod: All of them. They also DIVINE monsters. The three Egyptian Gods are Divine-Beast-Type Monsters, while Holactie is a Creator God-Type monster.
* PlayingWithFire: Ra uses fire attacks.
* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".
* PowerTrio: There are three of them, and as in-story [[PhysicalGod Physical Gods]], this is a given.
* PromotedToPlayable: The original printed Egyptian God cards were non-legal cards, released as promotional collector's items. Thus, they were colored very differently from any legal card, lacked written effects and instead simply had flavor text. They also had text stating that they could not be used in a Duel. As such, they only saw play in the most casual of games, where their inclusion in a deck was agreed upon by both players. Years after the original illegal cards were released, the Egyptian Gods later received playable legal cards, albeit with effects that were {{Nerf}}ed from their anime and manga incarnations.
* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.
* ReadingsAreOffTheScale:
** Holactie has ? ATK and DEF, and unusually for a monster with such stats, she has no effect that can be used to determine them. Given that she automatically wins the controller the Duel when Special Summoned, such an effect is not necessary. It can be implied that the designers intended to evoke this trope, by suggesting that Holactie's power is literally infinite.
** Averted with Sphere Mode, who like Holactie, has ? ATK and DEF and lacks an effect to determine its stats. Since Sphere Mode cannot attack, nor be targeted for attacks, this is usually irrelevant. That being said, [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami has stated that Sphere Mode's ATK and DEF on the field are treated as 0.
* RedEyesTakeWarning: Ra and Obelisk have red eyes. Slifer's yellow eyes also glow red.
* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.
* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.
* ShockAndAwe: Slifer breathes thunder and lightning.
* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.
* SingleSpecimenSpecies: Holactie is the only monster of the Creator God-Type.
* SixthRanger: Because of its name, Blaze Cannon is a member of the Blaze Accelerator archetype, and can thus be added from the Deck or Graveyard to the hand with the effect of Volcanic Rocket. However, it is unrelated to other Blaze Accelerator cards and the Volcanic monsters, and does not support their playstyle.
* SpellMyNameWithAThe: '''The''' Winged Dragon of Ra, and '''The''' Creator God of Light, Horakhty.
* StationaryBoss: Sphere Mode cannot attack, nor can it be targeted for attacks. Due to this, if it is the only monster on the controller's field, the opponent cannot declare an attack at all. Justified, as it is the inert sealed form of Ra, and in the anime and manga, was functionally useless to either player until one of them [[AwakeningTheSleepingGiant manages to unseal it]].
* StatusAilment: If a monster is Normal or Special Summoned to the opponent's field in Attack Position while Slifer is on the field, Slifer's effect causes the Summoned monster to lose 2000 ATK, and if the Summoned monster's ATK is reduced to 0 this way, it is destroyed.
* StatusBuff:
** Slifer gains 1000 ATK and DEF for each card in its controller's hand.
** If Ra is Normal Summoned, its controller can pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount of LP paid.
** Sphere Mode changes the ATK and DEF of a copy of Ra Special Summoned through its effect to 4000. Considering that a Special Summoned Ra would've otherwise had an ATK and DEF of 0, this is a clear buff.
** If it is banished from the Graveyard, Ancient Chant changes the original ATK and DEF of a copy of Ra that was Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it.
** Blaze Cannon gives Ra an effect wherein if Ra declares an attack, the controller can Tribute any number of their monsters that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn.
* StoneWall:
** Sphere Mode is a functional version of this, as it cannot be targeted for attacks. If it's the only monster on its controller's field, that means that the opponent cannot attack at all.
** When Guardian Slime battles an opponent's monster, it gains DEF equal to the opposing monster's ATK. If it is in Defense Position, this means that it cannot be destroyed by battle.
** Egyptian God Slime cannot be destroyed by battle, and while it is on the field, the opponent cannot target its controller's other monsters for attacks.
* SuperEmpowering: Blaze Cannon grants Ra three effects that last until the end of the turn. First, Ra becomes unaffected by the opponent's card effects. Second, when an attack is declared involving Ra, the controller can Tribute any number of their monsters that did not declare an attack that turn, with Ra gaining ATK equal to the Tributed monsters' combined original ATK until the end of the turn. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* SuperMode: Immortal Phoenix is ostensibly meant to be this to Ra's standard card. To wit, it can only be Special Summoned from the Graveyard when Ra is sent from the field to the Graveyard, indicating that Ra CameBackStrong by transforming into its Phoenix Mode. Additionally, Immortal Phoenix possesses traits that are intended to be straight upgrades to Ra. While Ra requires the controller to [[CastFromHitPoints pay LP]] until they have 100 left in order for it to have ''any'' ATK and DEF, Immortal Phoenix comes with an original ATK and DEF of 4000. Unlike Ra, who possesses no inherent protection from card effects, Immortal Phoenix is [[NoSell immune to them]]. Finally, Immortal Phoenix also has a stronger version of Ra's second effect, which allows the controller to pay 1000 LP to target and destroy an opposing monster. In contrast, Immortal Phoenix simply sends the opposing monster directly to the Graveyard from the field for the same LP cost, without targeting or destroying it.
* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.
* WingedHumanoid: Obelisk has wings like the other two Egyptian gods, but unlike them, he has a humanoid form. Holactie resembles a woman with wings.
* YellowLightningBlueLightning: Slifer's first mouth fires the yellow Thunder Force. The second mouth fires the blue Summon Lightning Bolt.
* YouCantThwartStageOne:
** The Normal Summon of an Egyptian God monster cannot be negated, and neither player can respond to it with card effects. This ensures that an Egyptian God will be Summoned successfully and that the opponent will then need to deal with it. Similarly, neither player can respond to Immortal Phoenix's effect to Special Summon itself from the Graveyard. Finally, Holactie's Special Summon cannot be negated, meaning that the player who Summons her will definitively win the Duel.
** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra its effects and thus force the opponent to deal with an empowered Ra.
[[/folder]]

[[folder:Eldlich the Golden Lord]]
'''[[http://yugipedia.com/wiki/Eldlich_the_Golden_Lord Eldlich the Golden Lord]]''' is a Zombie monster, and the focus of two different sub-archetypes of Spells and Traps: '''[[http://yugipedia.com/wiki/Eldlixer Eldlixer]]''' and '''[[http://yugipedia.com/wiki/Golden_Land Golden Land]]''', all of which debuted in Deck Build Pack: Secret Slayers.

The group as a whole makes reference to the mythical city of El Dorado—represented as the Continuous Spell Cursed El Dorlando—and the conquistadors who searched for it. From there, each sub-archetype supports both each other and Eldlich in their own way: the Eldlixers, themed around the four processes of the Magnum Opus of alchemy, are able to Special Summon any Zombie monster from different places—including the hand, Deck, and/or Graveyard—with the tradeoff being that said Zombie must be an Eldlich if there isn't already one on their field. They can then banish themselves from the Graveyard to Set Golden Land cards directly from the Deck. These Golden Land cards are primarily Continuous Traps with the ability to Special Summon themselves as Trap Monsters, and who can banish themselves from the Graveyard to Set more Eldlixers straight from the Deck.
----
!!!Tropes associated with Eldlich the Golden Lord:
* AchillesHeel: As the lone monster in the Deck, and one that has a number of support cards that reference it specifically, Eldlich will have a ''very'' hard time dealing with cards like Prohibition.
* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.
* DeathIsASlapOnTheWrist: Eldlich's effect is able to return it to the hand if it's in the Graveyard by sending a friendly Spell or Trap to the Graveyard, and then to Special Summon any Zombie from the hand (which, invariably, will end up being itself). That Summoned monster [[CameBackStrong then gains 1000 ATK/DEF and can't be destroyed by card effects]] until the end of the opponent's next turn.
* DifficultButAwesome: The Deck combines immense searchability with a large number of backrow, but has very few—if not only one—real source of damage, as its Trap Monsters are not nearly as strong as Eldlich himself.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters that also happens to be Zombie-Type.
[[/folder]]

[[folder:Elemental HERO]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_fifthhope_tf04_jp_vg.png]]
[[caption-width-right:300:By the elements combined!]]
The '''[[http://yugipedia.com/wiki/Elemental_HERO Elemental HERO]]''' archetype is a sub-archetype of the HERO archetype. The Elemental HERO monsters are all Warrior-Type monsters and the focus is heavily on Fusion Summoning. Most of the primary Elemental HERO monsters can be fused with one another, allowing for an enormous amount of flexibility in a dedicated Deck. They were designed by Kazuki Takahashi, and are themed after comic-book superheroes in the anime and are based of natural elements in the manga. This archetype is famous for being used by Judai/[[DubNameChange Jaden]] Yuki, who uses two different Elemental HERO decks in the anime and manga, respectively - in the anime, he fuses specific monsters to create a Fusion Monster, while in the manga he fuses an Elemental HERO with another monster with a specific Attribute. Elemental HERO decks are also used by Edo/[[DubNameChange Aster]] Phoenix and Koyo Hibiki in the anime and manga, respectively.

The Elemental HERO archetype might be just only a sub-archtype, but the Elemental HERO monsters are also a core element of the other sub-archetypes (except Destiny HERO).

->For Elemental HERO Neos, see the folder "Neos / Neo-Spacians / Chrysalis". For Elemental HERO Terra Firma's relation with the Legendary Planets, see the folder "Legendary Planets". For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.
----
!!!Tropes associated with the Elemental HERO monsters:
* ActionGirl: Burstinatrix, Lady Heat, Knospe, Poison Rose and Shadow Mist are the female non-Fusion females. A female Fusion Elemental HERO is Rampart Blaster.
* ArmorPiercingAttack: Bladedge can inflict Piercing Damage.
* AwesomeButImpractical: Unfortunately, nearly all the anime Fusion Monsters are this. Despite the hype they got back in the day, it took Konami practically the entirety of the ''GX'' era to figure out what makes a good Fusion Monster. First off, they require specific Fusion Materials to pull off, which can lead to a lot of brick hands. This can be lessened by using Fusion Substitute monsters, but even still, unless you specifically design a deck around bringing them out, don't expect to get too many of the Fusion Monsters out on the field. Secondly, a lot of their effects are incredibly underwhelming, often having effects that regular Effect Monsters would have at the time or gain later on thanks to PowerCreep. Thirdly and finally, even if you can get them on to the field, they are just as weak to cards like Mirror Force and such as any other monster. About the only anime HERO Fusion worth running is Shining Flare Wingman, and that forces you to run Sparkman, a Fusion Substitute monster, or Fusion Tag to pull off, the latter of which in turn eats up Extra Deck space by forcing you to have Flame Wingman in it.
* BadassNormal: Mudballman has no effect, but he has 3000 DEF.
* BarbieDollAnatomy: Burstinatrix seems to not have nipples.
* {{BFS}}: Neos Knight.
* BigGood: Bladedge, who is not a Fusion Monster, but has the highest stats among the non-Fusion monsters.
* BladeBelowTheShoulder: Bladedge and Wildegde. Mariner wields [[DualWielding two arm-sized anchor kunais with chains]].
* BlowYouAway: Avian, Stratos, Great Tornado, Storm Neos, and Tempest represent the wind element and are WIND monsters. Flame Wingman is also a WIND monster.
* CastingAShadow: Necroshade, Necroid Shaman, Shadow Mist and Escuridao are DARK monsters and represent the darkness element. Darkbright and Chaos are also DARK monsters.
* DarkIsNotEvil: The DARK Elemental HERO monsters are not evil.
* DishingOutDirt: Clayman, Gaia, Terra Firma and Core represent the earth element and are EARTH monsters. Other EARTH monsters are Wildheart, Bladedge, Wildedge, Wild Wingman, Plasma Vice, Mudballman, Rampart Blaster, Woodsman, Knospe and Poison Rose.
* DubNameChange: Many names were changed. Some examples:
** Featherman --> Avian.
** Burst Lady --> Burstinatrix.
** Necro Darkman --> Necroshade.
** Phoenix Guy --> Phoenix Enforcer.
** The Earth --> Terra Firma.
** The Heat --> Heat.
** Lady of Fire --> Lady Heat.
** Flame Blast --> Inferno.
** Frost Blade --> Ice Edge.
** Airman --> Stratos.
* ElementalPowers: The Elemental HERO monsters cover the six main Attributes. The best examples are the Fusion Monsters from the manga, who require only an Elemental HERO monster and a monster with a specific Attribute. In the East, there are more elements, such as wood, metal or ice.
* EvolutionaryLevels: Knospe --> Poison Rose.
* {{Expy}}: Many of the Elemental Heroes (particularly the non-Fusions) are based loosely on American comic book characters. Avian is {{ComicBook/Hawkman}}, Burstinatrix is Firestar, Bubbleman is {{ComicBook/Batman}}, Sparkman is Black Lightning, Clayman is [[ComicBook/FantasticFour The Thing]], Necroshade is ComicBook/{{Spawn}}, Bladedge is ComicBook/IronMan, Wildheart is Ka-Zar the Apeman...
* ExtraOreDinary: Bladedge and Captain Gold represent the metal element.
* FanNickname: The Omniheroes, who were introduced in the GX Manga. They are Elemental HERO's Absolute Zero, Nova Master, The Shining, Escuridao, Gaia, and Great Tornado. Each of them represent one of the six attributes, and require one Elemental HERO monster (or just any HERO monster in Absolute Zero's case) plus a monster of the relevant attribute.
* FiveManBand: The initial five Elemental HERO monsters in the anime: Avian is TheLeader, who also has the most fusions; Sparkman is TheLancer, who has less fusions than the others and is clearly stronger than the other four; Clayman is TheBigGuy, who has 2000 DEF points; Bubbleman is TheSmartGuy, who is mostly used strategically; and Burstinatrix is TheChick, who is the female member.
* FusionDance: UpToEleven. The archetype is Fusion-oriented to the point where they have more Fusion Monsters than you can fit into a single Extra Deck, so you may want to grab some popcorn:
** Avian + Burstinatrix = Flame Wingman or Phoenix Enforcer.
** Clayman + Sparkman = Thunder Giant.
** Clayman + Burstinatrix = Rampart Blaster.
** Clayman + Bubbleman = Mudballman.
** Wildheart + Bladedge = Wildedge.
** Bubbleman + Burstinatrix = Steam Healer.
** Wildheart + Necroshade = Necroid Shaman.
** Wildheart + Avian = Wild Wingman.
** Avian + Bubbleman = Mariner.
** Sparkman + Bladedge = Plasma Vice.
** Sparkman + Necroshade = Darkbright.
** Avian + Bubbleman + Sparkman = Tempest.
** Flame Wingman + Sparkman = Shining Flare Wingman.
** Phoenix Enforcer + Sparkman = Shining Phoenix Enforcer.
** Avian + Burstinatrix + Clayman + Bubbleman = Electrum.
** Ocean + Woodsman = Terra Firma.
** Heat + Lady Heat = Inferno.
** Any Elemental HERO monster + LIGHT monster = The Shining.
** Any HERO monster + WATER monster = Absolute Zero.
** Any Elemental HERO monster + WIND monster = Great Tornado.
** Any Elemental HERO monster + FIRE monster = Nova Master.
** Any Elemental HERO monster + EARTH monster = Gaia.
** Any Elemental HERO monster + DARK monster = Escuridao.
** 3x Elemental HERO = Core.
** 2x Masked HERO = Contrast HERO Chaos (treated as an Elemental HERO).
* GreenThumb: Woodsman, Knospe and Poison Rose represent the wood element. The latter two are also Plant-Type monsters, not Warriors.
* AnIcePerson: Absolute Zero and Ice Edge represent the ice element.
* IKnowMaddenKombat: Clay Guardian is modeled after a football player.
* LightEmUp: The Shining, Flash, and Prisma represent the light element and are LIGHT monsters. Other LIGHT monsters are Sparkman, Thunder Giant, Voltic, Shining Wingman, Shining Phoenix Enforcer, Captain Gold and Electrum. Chaos, on the other hand, can be treated as a LIGHT monster.
* LightIsGood: The LIGHT Elemental HERO monsters, particularly the Neos cards. Captain Gold and Bladgedge also qualify.
* LuckilyMyShieldWillProtectMe: Neos Knight, Rampart Blaster, and Clay Guardian,
* MakingASplash: Bubbleman, Neo Bubbleman, Steam Healer Mariner and Ocean represent the water Element and are WATER monsters. Absolute Zero and Ice Edge are also WATER monsters.
* MsFanservice: Burstinatrix, whose choice of clothing is an ''[[PaintedOnPants extremely]]'' tight body suit, the original version of which barely covers anything on one side of her body. Yes, she is literally half-naked. The Japanese card art featuring her also tends to depict her with large breasts.
* {{Nerf}}: In the anime, Bubbleman allowed the owner to draw two cards on summon as long as it was the only card on the field. In the game, the owner also has to have no cards in their hand.
** One of Inferno's abilities in the manga was to add a Spell Card from the grave to the hand when destroyed by battle. An incredibly useful ability that was not carried over.
* NextTierPowerUp: The signature Elemental HERO Fusion Monsters of Judai, Edo and Koyo have each an evolution.
** Judai's Flame Wingman turns into Shining Flare Wingman after fusing with Sparkman.
** Edo's Phoenix Enforcer turns into Shining Phoenix Enforcer after fusing with Sparkman.
** After Terra Firma returned to Koyo, he turns into Core after fusing with two other Elemental HERO monsters.[[note]]Although, Core doesn't necessarily need Terra Firma as his Fusion Material.[[/note]]
** While not necessarily this, Absolute Zero looks like an upgraded Ice Edge.
* NighInvulnerability: Phoenix Enforcer and Shining Phoenix Enforcer cannot be destroyed in battle.
* NotTheIntendedUse: It's a Fusion-based archetype, but players would often use them as a Rank 4 Xyz engine.
* OvershadowedByAwesome:
** The Fusion Elemental HERO monsters from the anime are overshadowed by the Fusion Elemental HERO monsters from the manga and the Masked HERO monsters (who are also from the manga). This is because the manga Elemental HERO monsters generally tend to have far better effects and more lax Fusion Material requirements than their anime counterparts. For example, most anime Elemental HERO Fusion Monsters require specific HERO monsters to fuse with. Meanwhile, most manga Elemental HERO Fusion Monsters just require one Elemental HERO and one monster of a specific Attribute to Fusion Summon them, which makes them far more reliable than their anime counterparts.
** The very same can be said with the non-Fusion Elemental HERO monsters from the anime. Almost all of them are Normal Monsters with bad or mediocre stats, and the Effect Monsters tend to be not as useful as their manga counterparts, with the exception of Bubbleman who retains his status as the most useful Main Deck Monster from the anime.
* PlayingWithFire: Burstinatrix, Heat, Lady Heat, Inferno, Nova Blaster and Blazeman represent the fire element and are FIRE monsters. Phoenix Enforcer is also a FIRE monster.
* ThePowerOfFriendship: The Fusions represent the bond and the friendship of the weak Elemental HERO monsters, who become strong heroes when they combine their power. This is also a strong contrast to the Destiny HERO monsters, who do not rely on fusions (until ''ARC-V'' anyway).
* PunnyName: Ice Edge is pronounced like '''Ice Age'''.
* ShockAndAwe: Sparkman, Thunder Giant, Plasma Vice, Darkbright and Voltic represent the thunder element.
* ShoutOut: Terra Firma physically resembles [[Franchise/DragonBall Frieza]].
* TheSmurfettePrinciple: Burstinatrix was originally the only female hero, as said on her card. Later on, it would be said that she was the ''first'' female Elemental Hero.
* SomethingPerson: The OCG Heroes were all over this, and a few names still stick around: Clayman, Sparkman, and Flame Wingman, most notably.
* StoneWall: Clayman and Mudballman are not strong, but have very high DEF.
* ThemeNaming: Especially in the OCG, most of the Elemental HERO monsters have "man" in their name. Phoenix Guy and Shining Phoenix Guy are notable exceptions, who follow the theme naming of the Destiny HERO monsters.
* ThisIsADrill: Grand Neos
* TopHeavyGuy: Mudballman, Thunder Giant, and Inferno.
* ToylessToylineCharacter: Clay Guardian has not recieved an offical card.
* UnskilledButStrong: Mudballman virtually has no effect whatsoever among the Fusion Elemental HERO monsters, but has 3000 DEF.
* UselessUsefulSpell: Elemental HERO Rampart Blaster's second errata is easily one of the most baffling things in the game. Originally, the wording of her effect implied that she could attack directly when in Defense position, albeit with half her original ATK. This was all well and good until it was errata'd to also require the opponent to have no monsters in play... in which case you're better off just putting Rampart Blaster in Attack position and direct attacking the old fashioned way unless you're just that terrified of Mirror Force.
* WingedHumanoid: Avian, Sparkman, Darkbright, Dark Neos, Chaos Neos, Nebula Neos, Flame Wingman (who literally has one wing), Wild Wingman, Flare Neos, Magma Neos, Phoenix Enforcer, Shining Phoenix Enforcer, Cosmo Neos, Divine Neos, Grandmerge, Shining Flare Wingman, Storm Neos, Air Neos, and Tempest.
* WolverineClaws: Avian sports some on one of his hands.
* YinYangBomb: Chaos is a DARK monster that can be treated as a LIGHT monster as well. He's also a monster that isn't an Elemental HERO, but has an archetype condition stating he is always treated as one.
[[/folder]]

[[folder:Elemental Lord / Elementsaber]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/elementallord.png]]
[[caption-width-right:250:Banlists are more of a suggestion.]]
The five '''[[http://yugipedia.com/wiki/Elemental_Lord Elemental Lords]]''', known as '''Spirit Gods''' (霊神 ''Reishin'') in the OCG are Level 8 monsters with 2800 ATK and 2200 DEF that are Summoned when exactly 5 monsters of their Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they can activate powerful effects when called. The Elemental Lords are based on well known banned or limited cards in the game's history, usually spells or traps, with the odd monster thrown in.

The Elemental Lords later received support in the form of the '''[[http://yugipedia.com/wiki/Elementsaber Elementsabers]]''', an archetype of Warrior monsters with the ability to change Attributes while in the Graveyard, allowing the Elemental Lords to be Summoned more easily.
----
!!!Tropes associated with the Elemental Lords and Elementsabers:
* AllYourPowersCombined: Their Field Spell, Temple of the Elemental Lords, grants your monsters 200 ATK/DEF for each monster with a different Attribute in your Graveyard.
** Elementsaber Lapauila Mana can be Summoned by sending 2 monsters with different Attributes from your hand to the Graveyard, and grants blanket effects to the Elemental Lords and Elementsabers on your field, depending on the original Attributes of any Elementsabers sent to activate that effect.
* BilingualBonus: The names of each Elemental Lord came from their corresponding element in various languages. See also ThemeNaming below.
* CoolButInefficient: What they have mostly proven to be. While they have extremely powerful effects, they have seen very little play due to the amount of set up required for them. The Elementsaber archetype was created primarily to address this issue.
** Notable exception to this is Moulinglacia in Mermails. This is mainly since the deck can easily fill up their Graveyard with WATERS monsters and manipulate it with cards like Salvage (and formerly Tidal). Also, it is searchable with Atlantean Dragoons (which can be utilized from the Deck with Genex Undine/Neptabyss, the Atlantean Prince).
* DubNameChange: Reishin/Spirit God -> Elemental Lord; Forceaurage -> Phosphorage; Willard -> Lapauila Mana.
* EarlyInstallmentWeirdness: Grandsoil, the first Elemental Lord to be released, did not possess a hard once per turn clause on its unique effect that became characteristic for the rest of the Elemental Lords. As a result, it wound up being used in degenerate loops designed to spam said effect repeatedly and rapidly amass advantage. It later received an [[{{Nerf}} errata]] that slapped such a clause on the effect and brought it in line with the other Elemental Lords.
* ElementalEmbodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the Monarchs being the same in almost every way except for Attribute, summoning requirements, and the effect that activates upon summoning.
** The Elementsabers can be seen as this, too, as each one's armor bears resemblance to that of their respective Elemental Lord.
* ElementalPowers: They have representatives in every Attribute:
** BlowYouAway: Windrose and Makani are WIND monsters.
** CastingAShadow: Oblemirage and Molehu are DARK monsters.
** DishingOutDirt: Grandsoil and Aina are EARTH monsters.
** LightEmUp: Phosphorage, Lapauila, and Lapauila Mana are LIGHT monsters.
** MakingASplash: Moulinglacia and Nalu are WATER monsters.
** PlayingWithFire: Pyrorex and Malo'o are FIRE monsters.
* EverythingsBetterWithDinosaurs: Pyrorex is a Dinosaur-Type monster.
* {{Expy}}: Their Trigger Effects mirror the effects of powerful cards from the game's past that are currently Forbidden or otherwise restricted or errata'd in the current game.
** The effect of Grandsoil is an exact replica of Monster Reborn.
** The effect of Moulinglacia is a more powerful version of Delinquent Duo.
** The effect of Pyrorex is a weakened version of Ring of Destruction.
** The effect of Windrose is an exact replica of Harpie's Feather Duster.
** The effect of Phosphorage is an exact replica of Raigeki.
** The effect of Oblemirage is an exact replica of pre-erratum Sangan.
** Additionally, the Elemental Lords are very similar to the Monarchs archetype; both are strong element-oriented monsters with effects that trigger when they are summoned.
** Their summoning condition (needing exactly 5 monsters of their respective Attributes in the Graveyard) is similar to Dark Armed Dragon.
* AnIcePerson: Moulinglacia represents ice.
* NobleBirdOfPrey: Windrose is a Winged Beast-Type monster.
* OurDemonsAreDifferent: Oblemirage is a Fiend-Type monster.
* OurFairiesAreDifferent / OurAngelsAreDifferent: Phosphorage is a Fairy-Type monster (Angel-Type, in the OCG).
* SeaMonster: Moulinglacia is a Sea Serpent-Type monster.
* ShockAndAwe: Both Phosphorage and its corresponding Elementsabers have electricity motifs despite none of them being Thunder-Type.
* ThemeNaming: Each Lord is named in a different language with their respective element: "Grandsoil" (Earth) and "Windrose" (Wind) in English (this one could be German too), "Moulinglacia" (Ice) and "Phosphorage" (Orage = Thunderstorm) in French, and "Pyrorex" (Fire) in Latin.
** The Elementsabers are all named after a Hawaiian word that pertains to their respective Attribute: "Molehu" (twilight), "Lapauila" (lightning), "Malo'o" (dried), "Nalu" (wave), "Makani" (wind), and "Aina" (land).
* TookALevelInBadass: Based on Elemental Training's artwork and TCG name, Lapauila Mana appears to be an upgraded form of Lapauila.
* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).
[[/folder]]

[[folder:Empowered Warrior / Aether / Summoner]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/empower.png]]
[[caption-width-right:250:Aether, the Empowering dragon.]]
The '''[[http://yugipedia.com/wiki/Empowered Warrior Empowered Warriors]]''' are an archetype of Warrior-Type monsters related to the '''[[http://yugipedia.com/wiki/Summoner Summoners]]''' series of Spellcaster-Type monster. Their effects are varied, ranging from normal monster support to summoning other monsters to the field, or destroying cards. Their ace cards are the '''[[http://yugipedia.com/wiki/Aether Aether]]''' group of Dragon-Type monsters.
----
!!!Tropes associated with the Empowered Warriors, Summoners, and Aether monsters:
* AntiMagic: Hydrotortoise's effect destroys a Spell or Trap Card on the field when flipped face-up.
* DarkIsEvil: Aether, the Wicked Empowering Dragon has black scales in contrast to his previous gold coloration.
* ElementalPowers: All six of the Attributes are covered by this archetype.
* EnemySummoner: Terriger and the White Tiger Summoner can summon normal monsters from the hand when they are themselves summoned. Arnis and the Red Sparrow Summoner can summon Spellcaster-Type and Warrior-Type monsters respectively when they are destroyed by battle.
* TheFourGods: The first four Empowered Warriors are based on the four gods, with Aether representing the Yellow Dragon.
* GoldColoredSuperiority: Aether is the most powerful card in the serie in terms of ATK and is gold-colored. However, its wicked form, who has the same ATK, is more useful.
[[/folder]]

[[folder:Entity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entity_9.png]]
[[caption-width-right:250:In their house at your extra deck, The Entities wait dreaming]]
The '''[[http://yugipedia.com/wiki/Entity Entity]]''' series are cards based on the Franchise/CthulhuMythos. There are six monsters, two each Fusion, Synchro, and Xyz, and a couple of support Spells for them. They have effects that rely on synergy between the three card types. The Elder Entities are Fusion Monsters, the Old Entities are Synchro Monsters, and the Outer Entities are Xyz Monsters. The ace card of the archtype is Outer Entity Azathot, who can obliterate the opponent's field under the right circumstances.
----
!!!Tropes associated with the Entity cards:
* AllYourPowersCombined: Azathot requires one of each monster type (Fusion, Synchro, Xyz) as its Xyz materials to activate its effect, and the way the series works it's meant that you use the other members of the archetype to pull that off.
* AntiMagic: When Azathot hits the field, your opponent can't activate monster effects for the rest of the turn.
* ArtifactOfDoom: The Unspeakable Trapezohedron, based on the Shining Trapezohedron.
* AwesomeButImpractical:
** An archetype based on the Cthulhu mythos? It's as cool as it sounds. Getting the most out of it requires a deck capable of pulling off Fusion, Synchro, and Xyz Summons easily? It's as difficult and impractical as it sounds. However, this became more mitigated once all their support cards were out; the Entities really only need to worry about Synchro Summoning their Level 4s, Instant Fusion and Re-Fusion will take care of Norden and from there he can revive one of those Level 4s to set up for Azathot's summon.
** Outer Entity Nyarla can increase its Rank on summoning, and can detach its Xyz Materials to attach any monster in your Graveyard as a new Xyz Material, and gain its Type and Attribute. As the ''Yu-Gi-Oh!'' wiki goes into detail on, [[http://yugipedia.com/wiki/Card_Tips:Outer_Entity_Nyarla this gives it absurd levels of combo potential]], since it can become any Rank, Type, or Attribute you want. This is amazing for all the Rank Up cards that need monsters of specific Ranks and Types to use, and its ability to freely discard cards in the hand and cycle out of the Graveyard and back again via its Xyz Material effect can be useful for many cards. However, given Nyarla is a StoneWall that can't do much else and isn't very compatible with other cards, its versatility is more a novelty than actually effective.
* BlowYouAway: Old Entity Hastorr is a WIND monster.
* BoringButPractical:
** Elder Entity Norden can be splashed into any deck that has room for it and Instant Fusion in the main deck, because it's effect to instantly revive a Level 4 or lower monster on summoning is easy to get off and very useful for a multitude of combos. It's nothing flashy, but it makes it the most useful card of the archetype.
** Old Entity Cthugha has the simple effect of letting you draw a card if it's used as a Fusion or Xyz Material. In a deck this tricky to build right, draw power is very welcome and Cthugha's effect is invaluable.
* BrainwashedAndCrazy: When Hastorr is sent to the Graveyard as a monster, it equips itself to an opponent's monster, negating its effects and stopping it from attacking. Get rid of it as an equip card and it gives control of that monster to you.
* CastingAShadow: Outer Entity Azathot is a DARK monster.
* DishingOutDirt: Outer Entity Nyarla is an EARTH monster.
* EldritchAbomination: ''Duh'', they're blatantly based on the works of HP Lovecraft. Their card artworks are some of the most bizarre and unsettling in the game. Special mention to, appropriately enough, Azathot, who is just a roiling mass of darkness with mouths and arms emerging.
* EldritchLocation: Their Dreamland Field Spell.
* ElementalPowers: Each one of them has a different Attribute, with all six being represented.
* GlassCannon: Azathot can destroy all cards on the opponent's field if summoned as intended, but it can only do it once under normal circumstances, and 2400 ATK is not hard to run over. It's going to hit hard when it hits, but after that it's likely not going to last long.
* HumanoidAbomination: The Elder Entities N'tss and Norden are human in appearance, but given the theme of the archetype, it's a safe bet that their true nature is far different.
* LightEmUp: Elder Entity N'tss is a LIGHT monster.
* MakingASplash: Elder Entity Norden is a WATER monster.
* MechanicallyUnusualFighter: While their significance isn't as prominent once ''ARC-V'' hit and other archetypes began doing the same, the Entities were one of the first archetypes to combine Fusion, Synchro, and Xyz. This leads to some very bizarre effects individually that synergize quite well when the cards are put together. Though, given it's a Cthulhu mythos archetype, having cards with unusual effects is very fitting.
** Elder Entity Norden is a Fusion of any 2 Xyz or Synchro monsters. Elder Entity N'tss meanwhile isn't summoned by a Fusion cards, but by sending its Fusion Materials on the field to the Graveyard; its Fusion Materials are the same as Norden's.
** Old Entity Cthugha can return all Rank 4 Xyzs on the field to the Extra Deck when summoned, and if used as a Fusion or Xyz Material, the controller can draw a card. Old Entity Hastorr equips itself to an opponent's monster when sent to the Graveyard, negating its effects and not letting it attack, then if it leaves the field while equipped, the equipped monster changes control to you.
** Outer Entity Nyarla lets you discard cards to change its Rank, and you can detach all its Xyz Materials to attach another monster in your Graveyard to it as an Xyz Material, then Nyarla's Type and Attribute become the Type and Attribute of the chosen monster. The ace of the series, Outer Entity Azathot, can only uses its most potent effect if it has one of each card type (Fusion, Synchro, Xyz) as its Xyz Materials.
* NotTheIntendedUse: Elder Entity N'tss can destroy a card on the field if it's sent to the Graveyard, without the specification that it had to be sent from the field. This means that, while you'll rarely see it being summoned due to its summoning conditions, it is occasionally used alongside cards that can send cards straight from the Extra Deck to the Graveyard, such as Infernoid Tierra, Zaborg the Mega Monarch, and Cyberdark Claw.
* OmnicidalManiac: If you manage to get Azathot out using a Fusion, Synchro, and Xyz as its three Xyz Materials, it can destroy the opponent's field by detaching an Xyz Material.
* PlayingWithFire: Old Entity Chthugha is a FIRE monster.
* StoneWall: Nyarla has a whopping 2600 DEF, but 0 ATK.
[[/folder]]

[[folder:Evil HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_evilheroinfernowing_lcgx_en_sr_1e.png]]
[[caption-width-right:230:They're back in black.]]
The '''[[http://yugipedia.com/wiki/Evil_HERO Evil HERO]]''' archetype is a sub-archetype of the HERO archetype. The Evil [=HEROes=] are twisted versions of the Elemental HERO monsters and most of them can only be summoned with Dark Fusion, but their effects are stronger than their Elemental HERO counter parts. In ''GX'', they are used by Judai/[[DubNameChange Jaden]] Yuki's SuperPoweredEvilSide, the Supreme King ("Haou" in Japanese). But since they only appear for a short time in the anime, there are only a few of them.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Evil HERO monsters:
* AllYourPowersCombined: Evil HERO Dark Gaia's base ATK is the combined base ATK of the Fusion Materials.
* AntiHero: The Evil HERO monsters are not villains, but heroes.
* CaptainErsatz: Malicious Edge is basically Wolverine.
* CastingAShadow: Infernal Prodigy and Malicious Bane are DARK monsters.
* DarkActionGirl: Inferno Wing and Infernal Sniper are both female.
* DarkIsEvil[=/=]DarkIsNotEvil: A complicated case, since the Evil HERO monsters are both evil and heroes. The former most definitely applies in the anime, where the Evil [=HEROes=] are the signature cards of [[ArcVillain Haou/The Supreme King]].
** The latter can be seen in their card effects if you view Evil [=HEROes=] as vigilantes. Elemental [=HEROes=] uphold and respect the law, as is seen by having to go through various circumstances and conditions before their effects are met. Evil [=HEROes=] don't have to go through laws or restrictions and just pop off their powerful effects.
* DishingOutDirt: Wild Cyclone, Dark Gaia, Malicious Edge and Infernal Gainer are EARTH monsters.
* DistaffCounterpart: Inferno Wing is an evil female version of Elemental HERO Flame Wingman.
* ElementalPowers: They cover four different Attributes: EARTH, FIRE, DARK and LIGHT.
* EvilCounterpart: Several of them are dark versions of the Elemental HERO monsters.
** Inferno Wing to Flame Wingman.
** Lightning Golem to Thunder Giant.
** Infernal Sniper to Rampart Blaster.
** Wild Cyclone to Wild Wingman.
** Malicious Edge to Bladedge.
** Infernal Prodigy is one to Hero Kid who isn't a Elemental HERO monster but is connected to them by a trap card.
** Aduster Gold to Captain Gold
** Sinister Necrom to Necroshade
* EvilHero: Duh! It's all in the name. They might even be the TropeNamer.
* FusionDance: There are not many Evil HERO monsters, but most of them require the same Fusion Materials as their counterparts.
** Burstinatrix + Avian = Inferno Wing.
** Sparkman + Clayman = Lightning Golem.
** Burstinatrix + Clayman = Infernal Sniper.
** Avian + Wildheart = Wild Cyclone.
** Malicious Edge + a Level 6 or higher Fiend-Type Monster = Malicious Fiend.
** A Fiend-Type Monster + a Rock-Type Monster = Dark Gaia.
** An Evil HERO Monster + a Level 5 or higher Monster = Malicious Bane. Appearance-wise, it appears to be a fusion between Malicious Edge and Infernal Gainer.
* GoodIsImpotent: Downplayed. The Evil Heroes have decidedly stronger versions of their Good Counterpart effects but unlike them, require specific spell cards to Fusion summon their monsters.
* LightEmUp: Lightning Golem and Aduster Gold are LIGHT monsters.
* MythologyGag: A few of the more recent cards reference elements of the latter half of ''GX''.
** The artwork of Aduster Gold features the comet that appeared in season 3 of ''GX'' with said comet depicted as having a blue glow just like it did when the Supreme King was present.
** Supreme King Castle is, as its name suggests, the castle of the Supreme King who played. The card even allows the player to use, among others, Super Polymerization in order to fusion summon the Evil [=HEROes=] fusions just like the aforementioned character did.
** Evil Mind's artwork references a scene from episode 146 of ''GX'' with Inferno Wing having the pose in both.
* OneWayVisor: Inferno Wing has a large visor.
* OurDemonsAreDifferent: The Evil HERO monsters are all Fiend-Type monsters, but they still look similar to the Warrior-Type Elemental HERO monsters.
* PlayingWithFire: Inferno Wing, Infernal Sniper and Malicious Fiend are FIRE monsters.
* SuperpoweredEvilSide: What they embody as the {{evil counterpart}}s of the Elemental HERO monsters. The Evil HERO monsters in general don't have as many fusion possibilities as the Elemental HERO monsters, in addition to having less flexibility in how to actually summon them, with Dark Fusion and Dark Calling being the only ways to do so. In exchange they have ''much'' more powerful effects compared to their Elemental counterparts, such as Inferno Wing dealing damage equal to the destroyed monster's ATK or DEF (whichever is higher) in addition to Piercing Damage, Infernal Sniper being unable to be destroyed by Spell Cards and inflicting 1000 damage just for being in Defense Position, Lightning Golem being able to straight up destroy one monster on the field once per turn without the need to discard a card, and Wild Cyclone being able to prevent the activation of Spell and Trap cards while it attacks and even destroy the ones that are face down whenever he inflicts damage.
* ShockAndAwe: Lightning Golem, of course.
* WingedHumanoid: Inferno Wing, Wild Cyclone, Malicious Edge, Malicious Fiend, Dark Gaia and Infernal Prodigy.
* WolverineClaws: Malicious Edge has really Wolverine-like claws. Malicious Fiend has similar ones.
[[/folder]]

[[folder:Evil Eye]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evileye_5.png]]
[[caption-width-right:250:The Evil Eye of Selene, the card's basis.]]
'''[[http://yugipedia.com/wiki/Evil_Eye Evil Eye]]''', or simply '''Cursed Eye''' (''Jugan'') in the OCG, is an archetype of whose members and support revolve around the Equip Spell "Evil Eye of Selene".
----
!!!Tropes associated with the Evil Eye monsters:
* AchillesHeel: Like any Deck whose functionality is dependent on a single card, Prohibition can cripple this Deck, if not bring it to a screeching halt.
* BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.
* CastFromHP: The tradeoff for Evil Eye of Selene; each time you activate the effect of the monster it's equipped to, or another Evil Eye Spell or Trap, it buffs the monster by 500 ATK, but it also drains an equal amount of LP. Furthermore, by paying 1000 LP and banishing a fellow Spell/Trap, you can set this card from your Graveyard to your field.
* CastingAShadow: Each monster in the archetype is a DARK Fiend.
* ConfusionFu: Their Spell/Trap lineup covers everything from back row removal to even taking control of your opponent's monsters.
* CriticalStatusBuff: The counterpart of Selene, Gorgoneio, buffs its equipped monster's ATK by the difference in LP between you and your opponent if yours is lower. The costs for Selene's effects can thus help set this up for some potentially massive boosts in strength.
* DifficultButAwesome: While their effects shave away your [=LP=] very swiftly, they can counter almost anything your opponent tries to do.
* {{Expy}}: The expanded effects of their Spell/Traps cards that are applied while the Equip Spell "Evil Eye of Selene" is in your Spell/Trap Zone bring to mind the Sky Striker Spells.
* {{Familiar}}: The Retainers, Bajilius and Catoblepas, serve as these to Medusa and Serziel, respectively.
* {{Foil}}: Serziel and Medusa are rivals to each other, and the contrast between them is very blatant: their ATK/DEF are the inverse of each other, Serziel searches other "Evil Eye" cards from the Deck—unlike Medusa who returns them from the Graveyard—and they're also each other's SpearCounterpart to boot.
* LongHairedPrettyBoy: Serziel is somewhat androgynous.
* GlassCannon: Their central card is Evil Eye of Selene which, as mentioned above, can drain a lot of LP very quickly.
* MagicalEye: Natch.
* NoSell: Any Evil Eye monster equipped with Evil Eye of Selene can't be destroyed by battle or card effects, and the opponent can't target it with card effects either.
** Catoblepas can prevent a single instance of an Evil Eye Spell or Trap from being destroyed by an opponent's card effect.
* OneWingedAngel: The influence of the Evil Eyes turns Serziel and Medusa into their Link Monster forms, Zerrziel and Gorgone.
* OurDemonsAreDifferent: All of them are Fiend-Type monsters.
* StatusBuff: By activating Evil Eye card effects while you have an Evil Eye equipped with Evil Eye of Selene, that equipped monster can gain 500 ATK a pop. Gorgone's effect also grants it 100 ATK for each different Evil Eye card in your Graveyard.
[[/folder]]

[[folder:Evil★Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:350:Sweet on the outside..]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:..bitter on the inside.]]
The '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.

It is comprised of several different sub-archetypes and series: the Live☆Twins composed of Kisikil and Lilla—two Cyberse monsters resembling online personalities in the vein of [=YouTubers=] who each have sub-archetypes named after themselves—and the Spells that support them. The Evil★Twins themselves are the Fiend-Type Link evolutions of the Live☆Twins, depicted as their more nefarious real-life counterparts, along with their ace monster and combined form, Evil★Twins Kisikil-Lilla, and the Traps that support the Deck as a whole.
----
!!!Tropes associated with the Evil★Twins:
* ArcSymbol: The [[LuckyCharmsTitle star in the archetype's name]], something that hadn't been seen since the OCG only Magi Magi ☆ Magician Girl. Interestingly, it's empty looking for the Live☆Twins but filled out for the Evil★Twins.
* BareYourMidriff: Live☆Twin Kisikil wears nothing but a vest over her chest, beneath her jacket.
* TheCameo: Ghost Ogre and Ash Blossom are on the thumbnails for one of their videos in Live Twin Channel.
* CastFromHitPoints: Played with in Live☆Twin Lilla's case; her effect makes it so that your ''opponent'' must pay 500 LP to declare an attack.
* CastingAShadow: Both forms of Lilla, as well as Kisikil-Lilla together, are DARK monsters.
** DarkIsEvil: Given Lilla's a thief who uses a fake identity to cover her tracks.
* {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.
* ClassyCatBurglar / PhantomThief : They're a blend of both. Kisikil & Lilla are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
* CombatMedic: Live☆Twin Kisikil heals you for 500 LP each time your opponent declares an attack.
* CombinationAttack: Whatever it is that allows the two together as Kisikil-Lilla to send your opponent's entire field to the GY, minus two cards of their choosing.
* FangsAreEvil: Kisikil's prone to flashing grins with attention being drawn to her canines. Her Live☆Twin counterpart outright has ScaryTeeth, especially when she's mad.
* GirlishPigtails: Live☆Twin Kisikil has these. They're actually still present as Evil★Twin Kisikil, but usually held back like a TomboyishPonytail.
* HimeCut: Evil★Twin Lilla has these, though her Live☆Twin version's is a more unkempt variation.
* LightEmUp: Both forms of Kisikil are LIGHT monsters.
** LightIsNotGood: Kisikil is just as complicit in her crimes as Lilla, and seems all too happy about it.
* MeaningfulName: Evil twin wireless networks are phony Wi-Fi access points that pretend to be legitimate as they secretly steal from unsuspecting users they lure in.
** Additionally, together they are named Kisikil-Lilla, a Sumerian variant of lilitu, which can mean "of the night" (the Evil★Twins carry out their crimes at night), on top of Lili being female demons (the Evil★Twins are Fiends).
* {{Meganekko}}: Both of them, whose pairs cross with CoolShades.
* MythologyGag: Them being twins in pink & blue while also being Fiends brought to the minds of many Delinquent Duo & Gemini Imps.
* NiceCharacterMeanActor: The Live☆Twins are bright, vibrant and cheerful. The Evil★Twins are unrepentant criminals who exploit said personas.
* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.
* OurDemonsAreDifferent: The Evil★Twins are both Fiends. The only indication they're anything truly supernatural is when they're on the move, and their accessories materialize - including pairs of wings, pointed tails and in Kisikil's case, horns.
* ShoutOut: The artstyle for the Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.
* SiblingsInCrime: [[ExactlyWhatItSaysOnTheTin It's in the name]]. They're thieves who use their online personalities as facades.
* SpyCatsuit: The Evil★Twins don these, even when at home.
* VillainWithGoodPublicity: The entire theme with them; the Live☆Twins are the innocent and sweet but ultimately fake online personas the Evil★Twins use while they go off to do no good.
[[/folder]]

[[folder:Evilswarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evilswarm.png]]
[[caption-width-right:250:The swarm consumes all.]]
The '''[[http://yugipedia.com/wiki/Verz Evilswarm]]''' monsters, known as '''Verz''' in the OCG, are a series of DARK monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and are lead by several powerful Xyz monsters, the strongest of which is Evilswarm Ouroboros.
----
!!!Tropes associated with the Evilswarms:
* AscendToAHigherPlaneOfExistence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
%%* BlackKnight: Evilswarm Nightmare.
* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.
* CastingAShadow: They are all DARK monsters
* CombatTentacles: Many Evilswarms gain these as a result of their corruption, best seen on Evilswarm Ouroboros and Evilswarm Thunderbird.
* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.
* TheCorruption: The Evilswarm virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.
* CripplingOverspecialization: To a certain extent. The boss monster of the Deck (Evilswarm Ophion) prevents the Special Summons of Level 5 or higher monsters. It can also search out Infestation Pandemic, a QuickPlay Spell that protects all Evilswarm monsters on the field from Spell and Trap effects. Ophion can single handedly shut down a large number of decks. But a problem arises when he is confronted by a deck that mainly runs Level 4 or lower monsters (e.g. Fire Fists). While the deck can still protect itself from Spell and Trap Cards, it has a much harder time protecting itself from Monster effects (e.g. Fire Fist's Bear monster destruction effect).
* CrystalDragonJesus: It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellar Sombre. Kerykeion's second coming was during the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.
* CuteIsEvil: Evilswarm Mandrago because it's an infected Naturia Cosmobeet.
%%* DarkIsEvil: And how.
* DarkIsNotEvil: Evilswarm Kerykeion is not a true Evilswarm monster and also is not completely corrupted per se as compared to the other Duel Terminal monsters infected by the virus of Evilswarm.
* DramaPreservingHandicap: In the Duel Terminal storyline, Kerykeion lost against Cairngorgon because he held back. He simply couldn't use his full power against a former friend of his.
* DubNameChange: Evilswarm in the TCG.
* EvilCounterpart: The Archetype's theme is making these of former Duel Terminal Archetypes.
* {{Expy}}: Aside from their EvilCounterpart theme being similar to the existing Dark Counterparts, the Evilswarm have quite a bit in common with the Phyrexians and/or Eldrazi in TabletopGame/MagicTheGathering.
* Foreshadowing: Gishki Noellia was infected and corrupted by the Evilswarm virus pretty early into the Steelswarm storyline after crossing the DespairEventHorizon, but we aren't made privy to exactly ''what'' it is that corrupted her until the Steelswarm are defeated, with the force corrupting her simply referred to as "the thoughts of the Steelswarm."
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the Gishki Aquamirror to fuse itself with the 3 corrupted Ice Barrier Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a true Evilswarm monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of Evilswarm, and thus explaining the Constellar symbol that can be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.
* MultipleHeadCase: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.
* NamesToRunAwayFromReallyFast: Because ''"Evilswarm"'' [[SarcasmMode is definitely a name that would be used by good guys]].
* NiceJobBreakingItHero: If Kerykeion actually fought back against Cairngorgon, none of the events of the third Duel Terminal storyline would come to pass.
** Also how the Evilswarm are introduced; sure, the tribes managed to destroy the Steelswarm, but doing so only released the Evilswarm virus from its Steelswarm hosts, causing far, ''far'' more destruction than the Steelswarm ever did.
* ObviouslyEvil: The TCG name of this group of monsters is Evilswarm.
* PuppeteerParasite:
** Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Steelswarm monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Steelswarms, thus any monster infected by it, became a slave to their will.
** For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while the Evilswarm Infection lurks around her, with none other than Steelswarm Grez in the background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Evilswarm (Evigishki Psychelone).
** Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Evilswarm Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Evilswarm Virus is actually an amalgamate of the Steelswarm souls searching for new bodies in order to fulfill their objectives.
* SealedEvilInACan: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Evilswarms... it didn't end well.
* SortingAlgorithmOfEvil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before ''God itself'' was summoned to push the ResetButton. And even then Evilswarm Kerykeion played a key role in defeating said God.
* TheManBehindTheMan: The Evilswarm plague is the force behind all of the Steelswarm's destructive actions in the first place.
* ThemeNaming: The Evilswarms are named after various monsters and deities from a variety of mythologies. This indicates that they are highly destructive and should not be treated lightly.
** However some of them also have names based on the ThemeNaming of the archtype they were in per-corruption. Some can overlap (Castor) or be the OddNameOut (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).
* TyrannosaurusRex: Evilswarms Salamandra
* OurDragonsAreDifferent: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Evilswarm Bahamut, Gungnir becoming Evilswarm Ophion, and finally Trishula becoming Evilswarm Ouroboros.
* ZombieApocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.
[[/folder]]

[[folder:Evol]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evolzar.png]]
[[caption-width-right:250:Evolution can be a very scary thing.]]
The '''[[http://yugipedia.com/wiki/Evol Evol]]''' cards are a series of FIRE monsters. They come as Reptiles, Dinosaurs and Dragons, which is the entire point -- the Reptilian Evoltiles special summon the stronger Evolsaurs, activating their effects and setting up the field to Xyz summon the powerful Evolzars.
----
!!!Tropes associated with the Evol monsters.
* DinosaursAreDragons: Played straight in this archetype.
* EvolutionaryLevels: The whole premise of this archetype. From [[http://yugipedia.com/wiki/Evoltile Evotile]] to [[http://yugipedia.com/wiki/Evolsaur Evolsaur]], then finally to [[http://yugipedia.com/wiki/Evolzar Evolzar]].
* MeaningfulName: The archetype's name is derived from the term '''Evolution'''.
* OurDragonsAreDifferent: The Evolzar monsters
* PlayingWithFire: The entire archetype consists of FIRE monsters.
* PrehistoricMonster: Played straight with the Evoltile and Evolsaur, but averted with the Evolzar.
* ReptilesAreAbhorrent: The Evoltile monsters.
* SeldomSeenSpecies: Gephyrostegus, Casineria, Elginerpiton, Pleurosaurus, Westlothiana, Lagosuchus, Najash, Odontochelys, Vulcanodon, Darwinopterus, Amphicoelias, Sauropelta, Unelagia, Dolichosuchus, Sordes... the Evol archetype is pretty much laden with them, possibly because Jurracs took all the good ones first.
* StockDinosaurs: Surprisingly, mostly averted. The most famous ones on display are a Diplodocus and a Ceratosaurus.
* ThoseTwoGuys: The first two Evolzars, Laggia and Dolkka, are virtually always seen together in the same Deck. The both of them were also the faces of the Dino Rabbit format besides Rescue Rabbit itself.
[[/folder]]

[[folder:Exodia / Forbidden One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exodiatheforbiddenone_ldk2_en_c_1e.png]]
[[caption-width-right:250:The unstoppable Exodia.]]
'''[[http://yugipedia.com/wiki/Exodia Exodia]]''', also known as the '''Sealed''', is a monster that consist of five different pieces, all five of which comprises the [[http://yugipedia.com/wiki/Forbidden_One Forbidden One]] archetype. Gathering all five pieces in the player's hand brings him/her an instant win. Exodia is one of the most famous monsters of all time since its appearance in the first ''Duel Monsters'' episode. Each piece is limited and in early years it was rather difficult to gather all five pieces, but during the years, the Exodia archetype has gained so much support, that it's one of the strongest archetypes in the game. Besides Exodia the Forbidden One, there are other Exodia and Exodia-related monsters, such as Exodia Necross and Exodius the Ultimate Forbidden Lord that focus on using the five pieces of the Forbidden Ones in different ways, often providing back-up strategies.

Exodia and its versions are used by Yugi Muto (and technically Sugoroku/[[DubNameChange Solomon]]), Seeker/[[DubNameChange Rare Hunter]], Gozaburo Kaiba, the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] and Amon Gaman/[[DubNameChange Adrian Gecko]]. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.


----
!!!Tropes associated with Exodia:
* AndThenJohnWasAZombie: While technically not a Zombie-Type Monster, Exodia Necross invokes this trope for Exodia.
* AnimalMotif: Snakes.
* AnArmAndALeg: Four of the five pieces are the severed limbs of Exodia.
* BadassNormal: Zigzagged example with the four limbs. The single limbs are very frail and weak monsters, but together with the head, they form the extremely powerful Exodia. They are also the first and currently only Normal Monsters that are limited in the game.
* BoringButPractical: Many Exodia decks are able to draw a lot of cards in one turn by repeating the same combos over and over again. Exodia [=OTK=]s can be really boring because they are very long.
* CastingAShadow: The pieces of the Forbidden One, the Exodia monsters and Exodius are DARK monsters.
* CCGImportanceDissonance: Exodius zigzags this, in a somewhat curious way. It lost its protective effects, its battle immunity, and its ability to hit the field with 2000 ATK instead of 0. However, it also got a much easier summoning condition of sending all monsters in your Graveyard back to the Deck, a condition that a lot of decks appreciate for letting them recycle their cards. This turned it from an unstoppable DifficultButAwesome boss monster to a quirky form of recursion that incidentally happened to be a Level 10 monster.
* ChainedByFashion: The four limbs are chained, since they are sealed.
* DarkIsEvil: Exodia Necross is completely black and is something of an evil version of Exodia.
* DishingOutDirt: Exodd, the Master of The Guard is an EARTH Rock-Type Monster.
* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
* {{Foil}}: Effect-wise, The Legendary Exodia Incarnate is this to both Exodia Necross and Exodius the Ultimate Forbidden Lord.
** This card's immunity to card effects is a stronger form of the immunity of Exodia Necross to Spell and Trap effects and destruction by battle. While Exodia Necross gains power the longer it remains on the field, this card loses power the longer it remains on the field. Exodia Necross requires all five Forbidden One cards to be in the Graveyard to stay in play; this card returns the pieces from the Graveyard to the hand.
** Exodius gains 1000 ATK for each Normal Monster in the player's Graveyard, and can send a new monster to the Graveyard each turn; this card gains 1000 ATK for each Forbidden One monster in the player's Graveyard, and returns one of them to the hand each turn. The effect of Exodius allows the player to instantly win the game once it has battled five times to send each Forbidden One card to the Graveyard; this card would need five turns to return all five "Forbidden One" cards from the Graveyard to the hand, which would then trigger the instant win effect of Exodia the Forbidden One. Both cards are also Level 10.
* InstantWinCondition: The Exodia archetype is oriented around winning Duels via their effects.
** Exodia the Forbidden One is the first card to invoke this. Gathering all five Forbidden One cards in your hand automatically wins you the Duel.
** Exodius the Ultimate Forbidden Lord had an effect that caused the controller to send a monster from their hand or Deck to the Graveyard when it declared an attack. It won its controller the Duel if they sent all five Forbidden One cards to the Graveyard that way.
** If Exodia, Master of The Guard was Tribute Summoned by Tributing five monsters and destroyed a DARK Fiend-Type monster owned by the opponent by battle, its controller win the Duel.
** True Exodia allowed ''its controller's opponent'' to win the Duel if it and the four Forbidden One Normal Monsters were the only monsters on the field.
* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and it has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.
* KamehameHadouken: Obliterate!!! is designed to be a card version of this.
* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck with the Graveyard and he dies" weakness, possesses no defenses against monster effects (which he did have in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.
* MegatonPunch: Exodia Necross's Exodia Crush.
* MeaningfulName: Exodia's name is derived after the Literature/BookOfExodus.
* NoSell: The Legendary Exodia Incarnate is immune to any card effect.
* OffWithHisHead: The head of Exodia is often presented as either an head or a limbless torso.
* PhysicalGod: Even its effect is god-like, since it gives you automatic win.
** Emphasized with The Legendary Exodia Incarnate, immune to all card effects and a whopping 5000 ATK if all five pieces are in the graveyard.
* SealedEvilInACan:
** Exodia is a sealed monster which is so powerful that it's divided into five pieces.
** Exxod is Exodia sealed in stone.
* SignatureMove: Obliterate!!! for the original Exodia, which was made into a [[http://yugipedia.com/wiki/Obliterate!!! card]].
* StoneWall: Exxod, Master of The Guard has 0 ATK, but 4000 DEF. That is a nod to the fact that the original five pieces of Exodia do not have offensive feasiblities on their own and, if need be, would otherwise be used to defend the player's Life Points.
* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius' effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.
[[/folder]]

to:

\n[[folder:Earthbound Immortals]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/earthboundimmortals.png]] \n [[caption-width-right:250:Dark signs portend darker dangers.]]\nThe '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series of Level 10 DARK monsters based on the Nazca lines. They were the primary antagonistic forces of the Dark Signers arc of ''5D's". \n\nIn addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.\n\n''ARC-V'' expanded the Earthbound archtype with Earthbound Servants, who can use both Fusion and Synchro. \n----\n!!!Tropes associated with the Earthbound Immortals and Servants:\n* AnimalMotifs: All of them are based on animals.\n** Uru is based on a spider.\n** Aslla piscu vaguely resembles a hummingbird.\n** Cusillu possesses the appearance of a monkey.\n** Ccarayhua moderately resembles a lizard.\n** Ccapac Apu barely resembles a giant.\n** Chacu Challhua looks like an orca.\n** Wiraqocha Rasca is modeled after a condor.\n* AwesomeButImpractical: \n** Wiraqocha Rasca. It has 100 ATK and DEF and its effect is that when it's Normal Summoned, you can return up to three cards you control to your deck to have your opponent discard that many random cards from their hand and increase Wiraqocha Rasca's ATK by 1000 for each card discarded this way. Powerful, but it requires the player to have enough cards for both the Tribute Summoning and the effect and only works when Wiraqocha Rasca is Normal Summoned, so you can't use if you Special Summon Wiraqocha Rasca. \n** Cusillu's unique effect is hard to use as well since it requires it to be destroyed by battle and for you to have another monster on the field. And since the Immortals cannot be targeted for an attack, you would have to let Cusillu attack a stronger monster on purpose just to use its effect when you could keep Cusillu on the field and keep attacking directly. Another way for it to happen would be for your opponent to negate Cusillu's effect and then attack it but that would require them letting you keep a monster on the field or using effects to make sure you still have a monster by the time Cusillu is destroyed.\n** Attempting to pull off a win like how Rex tried in the anime borders into this territory as the player who tries it is required to run a very specifically constructed Deck and jump through a few hoops. To wit, the player must first have Synchro Monsters on their field and in their Graveyard, which can be met through the use of Sun Dragon Inti and Moon Dragon Quilla, the dragon monsters of the Inca series. If this is done, they can then Special Summon Earthbound Super Priest from their hand and then use its effect to add an Earthbound Immortal monster from their Deck or Graveyard to their hand, preferably Uru or Ccapac Apu. They must then Normal Summon that Earthbound Immortal, which will trigger Super Priest's effect to change the opponent's LP to 3000, low enough to win if the Summoned Earthbound Immortal then successfully attacks directly via its effect.\n*** This combo veers more into the trope's territory if the player attempts to be faithful to the anime and uses Wiraqocha Rasca, Rex's own Earthbound Immortal. Namely, getting its ATK high enough to defeat the opponent this way entails having to return three cards from the controller's field to the Deck and then discarding the same number from the opponent's hand.\n* BalanceBuff: For an archetype that is so focused on the controller having an active Field Spell Card, it is strange that for several years after their introduction, no such card existed that explicitly supported them and their playstyle. ''Duelist Pack: Legend Duelist 5'' changes this by introducing Earthbound Geoglyph, a Field Spell that cannot be targeted or destroyed by card effects while a Level 10 monster is on the field, which all of the Earthbound Immortals are, covering up their WeaksauceWeakness. It also supports the Earthbound Immortal archetype directly by allowing the controller to treat their Synchro Monsters as 2 Tributes for the Tribute Summon of an Earthbound Immortal. It also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned. This card also thus indirectly supports the Inca series as well by placing their Synchro dragons in the Graveyard to intiate their Inti and Quilla loop. The fact that the Inca series cycles through Inti and Quilla allows the cotnroller to very easily trigger the card's search effect.\n* {{Bowdlerise}}: The archetype's name string in Japanese is 地縛神, which translates to "Earthbound God". The TCG instead changes this to "Earthbound Immortal".\n* {{Brainwashed}}: Uru's ability lets his controller gain control of an opponent's monster for one turn in exchange for the sacrifice of one of his own monsters.\n* CCGImportanceDissonance: Wiraqocha Rasca was the last Earthbound Immortal to be faced by the Signers in the anime, and by far the strongest. While it only had 1 ATK and DEF, its unique effect allowed the controller to change the opponent's LP to 1, provided they skip their Battle Phase. Rex's favored tactic was thus to use this effect and then try to win by attacking the opponent directly with the shared Earthbound Immortal effect on his next turn. Wiraqocha Rasca's OCG incarnation instead had its ATK and DEF changed to 100 and this effect was replaced with a less impressive one that let the controller return up to 3 cards from their field to their Deck and force the opponent to discard as many cards as possible, up to the number of returned cards. Wiraqocha Rasca then gained 1000 ATK for each discarded card. However, Earthbound Super Priest does let players replicate Rex's tactic by possessing a variant of Wiraqocha Rasca's anime effect, changing the opponent's LP to 3000 if an Earthbound Immortal is Normal Summoned with it on the field. In combination with Wiraqocha Rasca's unique OCG effect, this is enough to defeat the opponent provided the controller returns 3 cards and successfully attacks directly.\n* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons. \n* GameplayAndStoryIntegration: In the anime, Rex attempted to defeat Yusei by using an anime exclusive effect of Wiraqocha Rasca to skip his Battle Phase and change Yusei's LP to 1, and then attack the latter directly through its effect on his next turn. Players can replicate this tactic in a sense by first Summoning Earthbound Super Priest and then Normal Summoning Wiraqocha Rasca and then using Super Priest's effect to change the opponent's LP to 3000. If the controller can use Wiraqocha Rasca's effect to return 3 of their own cards on the field to the Deck (and discard cards from the opponent's hand), it will then have 3100 ATK, which is enough to defeat the opponent if it successfully attacks directly via its effect. However, given the AwesomeButImpractical aspect of needing to return 3 cards for Wiraqocha Rasca's effect, this tactic can instead be used with Uru or Ccapac Apu, who already hit the field with original [=ATK=]s of 3000.\n* GodOfEvil: They are called Earthbound '''Gods''' in the Japanese variation.\n* HoistByHisOwnPetard: The Ultimate Earthbound Immortal is a Continuous Trap Card that destroys a face-up monster on the field if a Normal Summoned or Set Earthbound Immortal is on the field. Note that it does not matter who controls the monster targeted for destruction or who controls the Earthbound Immortal in question. It is therefore a legal move to use this card's effect to destroy an opponent's Earthbound Immortal, which makes this card very potent in a MirrorMatch, as the controller can use it to clear the field of opposing Earthbound Immortals so they can Summon their own.\n* LogicalWeakness: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.\n* LoopholeAbuse: Since their effects destroy them if there is no field spell face-up on the field, it's possible to prevent this from happening by using cards like [[http://yugipedia.com/wiki/Hardened_Armed_Dragon Hardened Armed Dragon]], or [[http://yugipedia.com/wiki/March_of_the_Monarchs March of the Monarchs]] that make them unable to be destroyed by card effects. [[https://yugipedia.com/wiki/Earthbound_Linewalker Earthbound Linewalker]] explicitly prevents Earthbound Immortal monsters from being destroyed by their own effects.\n* MyDeathIsJustTheBeginning: Several of the Immortals have effects that activate when the monster disappears from the field.\n** Were Cusillu to be destroyed by battle, it can halve the opponent's life points by having its controller tribute a monster.\n** Ccarayhua destroys all cards on the field if destroyed by a card effect that isn't its own.\n** If Aslla piscu leaves the field, it takes all of the opponent's face-up monsters with it while inflicting 800 damage for each one. Unlike the other two, it doesn't need to be destroyed for this to happen.\n* MythologyGag: \n** Earthbound Linewalker physically resembles Rudger/Roman Goodwin, the leader of the Dark Signers and Uru's user. \n** Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest's effect of making the opponent's LP become 3000 when an Earthbound Immortal is Normal Summoned is a reference to the anime effect of Rex's Earthbound Immortal, Wiraqocha Rasca, who could change the opponent's LP to 1 if the controller skipped their Battle Phase.\n** The Ultimate Earthbound Immortal features Wiraqocha Rasca in its card artwork, and its name is a reference to the fact that Wiraqocha Rasca was touted as the "strongest Earthbound Immortal" in the anime.\n* {{Nerf}}: \n** All of the Earthbound Immortals are unaffected by the opponent's Spell and Trap Cards in the anime. They lost this effect in the OCG.\n** In the anime, the absence of a Field Spell negated their effects, and they would then be destroyed during the End Phase of the turn if a new Field Spell isn't played until then. In the OCG, they are instantly destroyed by their own effects if no Field Spell is in play.\n* OurGiantsAreBigger: Ccapac Apu is the based on the Nazca Line of the giant. However, he is not particularly bigger than the other Immortals.\n* RainbowMotif: Each Earthbound Immortal is covered with marking that glow in a color of the rainbow. In the ''5D's'' anime, this also extends to their respective Dark Signers, who wear robes bearing the same colors.\n** Red: Uru\n** Orange: Aslla piscu\n** Yellow: Cusillu\n** Green: Ccarayhua\n** Blue: Ccapac Apu\n** Indigo: Chacu Challhua\n** Violet: Wiraqocha Rasca\n* {{Sadist}}: Ccapac Apu's effect points to it being something of this. Despite being tied with Uru for the highest natural ATK and being able to attack directly, it can also choose to slowly burn away at the opponent's LP in large chunks by destroying their monsters one by one.\n* ThereCanOnlyBeOne: Only one Immortal can be on the field, meaning that if one player controls one, the other won't be able to summon another.\n* WeakButSkilled: Wiraqocha Rasca is the weakest of the Immortals in terms of ATK and DEF. Fortunately, its effect lets him increase its ATK by up to 3000.\n* WeaksauceWeakness: They have beefy stats and nasty effects, but self-destruct if there is no Field Spell in play.\n[[/folder]]\n\n[[folder:Egyptian Gods]]\n[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod1.png]]\n[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod2.png]] \n[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod3.png]] \n[[caption-width-right:150:Slifer, Ra, and Obelisk, the Egyptian God monsters.]]\n'''[[http://yugipedia.com/wiki/Egyptian_God The Egyptian Gods]]''' are considered as the most powerful cards in the anime and manga universe. They are so powerful that they do not have even card effects written on their flavor texts and cannot be played. However, many years later, legal Effect Monster versions of them were released, but their effects are greatly {{Nerf}}ed, so playing them wouldn't be a GameBreaker. They also have their own Attribute and Type: DIVINE and Divine-Beast. The three Egyptian Gods, also known as the '''Sangenshin'''/'''Three Phantom Gods''' in Japanese, are The Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. Their ultimate form is Holactie the Creator of Light, formed when they pool their power into a single entity.\n\nFor information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.\n\n----\n!!!Tropes associated with the Egyptian Gods:\n* AwakeningTheSleepingGiant: The player who manages to Tribute Sphere Mode and Special Summon Ra with its effect can be said to have accomplished this, as they managed to awaken Ra from its stasis and gained the use of a monster with a hard hitting 4000 ATK.\n* AwesomeButImpractical: This has hit all of the Egyptian Gods in the OCG in various ways, to the point that if anyone wants to run them in a deck, they are really only a casual option at best. For the most part, they are usually relegated to decorating collector's binders, and owning copies of the cards is mainly seen as a novelty.\n** The fact that each of them requires three Tributes to be Normal Summoned inherently means that any player using them has to Summon and then give up a big investment of monsters in order to meet their conditions. While this is not too difficult to accomplish, many players believe that there are better options to use Tribute fodder to Summon, especially since only Obelisk has reliably high stats and some form of inherent protection from card effects. Futhermore, the fact that Slifer and Ra have no inherent protection means that it is laughably easy for the opponent to use a card effect to remove them from the field, providing for a poor return for what was likely a lot of effort needed to get them on the field. While Obelisk ''does'' have such protection, it is limited to immunity from being targeted by either player's card effects. As such, non-targeting removal, which is a dime a dozen in the game, can still be employed to get rid of Obelisk. Additionally, few searchers exist to search out the Egyptian Gods themselves from the Deck, which increases the difficulty in reliably Summoning them.\n** Slifer's first effect causes its ATK and DEF to be dependent on how many cards are in its controller's hand, with it gaining 1000 ATK and DEF for each card in the hand. However, this is countered by the fact that the effort needed to gather enough monsters onto the field to Tribute Summon an Egyptian God tends to be taxing on the hand. This often means that the controller's hand will not be big enough to grant Slifer any substantial amount of ATK in order to attack with. Slifer's other effect enables it to reduce the ATK of any monster the opponent Normal or Special Summons in Attack Position by 2000, and then destroy the Summoned monster if its ATK is reduced to 0 this way. However, this effect is reactive, and it is fairly easy for the opponent to play around it by simply not Summoning monsters in a way that triggers it (either Summoning them in Defense Position or Flip Summoning Set monsters). Finally, Slifer possesses no inherent protection from removal, making it fairly easy for the opponent to get rid of it without even having to battle it or be concerned about either of its effects.\n** Of all the Egyptian Gods, Obelisk has been considered by most players to be the most reliable option to utilize, as unlike the others, it has a fixed ATK, 4000, and it possesses some inherent protection, being untargetable by card effects. However, to use its effect to destroy all of the opponent's monsters, the controller needs to Tribute two monsters as a cost, and Obelisk cannot attack during the turn that effect is used. The cost to use the effect has been widely deemed impractical, as after Summoning Obelisk, the controller would need to further strain their resources to get two more monsters onto the field, for a grand total of ''five Tributes''. And even if the effect is used, Obelisk ''cannot even attack'' to capitalize on the opponent's field being cleared, and so many players simply refrain from using the effect at all. All this has led to Obelisk being seen as little more than a glorified beatstick. Considering that there are more efficient ways to both get 4000 ATK monsters onto the field ''and'' clear away the opponent's monsters en masse, Obelisk is generally considered to be outclassed in both its niches.\n** Ra is often considered to be the weakest Egyptian God monster, as it had two effects that contradicted each other. When it was Normal Summoned, its first effect allowed its controller to pay LP until they had 100 left, with Ra gaining ATK and DEF equal to the amount paid. To use Ra's second effect, the controller could pay 1000 LP and destroy a monster the opponent controlled. The controller could either use Ra's first effect to give it some ATK, and not have enough LP to use the second effect. Or, the controller could forgo the first effect and preserve their LP to use the second effect, but be left with Ra not having any ATK or DEF. The first option left Ra as little more than a beatstick, something Obelisk accomplished far more effectively with its fixed 4000 ATK, while the second option was not seen as worth it, since more efficient methods exist to remove opposing monsters. Additionally, Ra cannot be Special Summoned, meaning that there was no way to easily put it onto the field. Like Slifer, Ra also lacked inherent protection, meaning that the opponent could still simply get rid of it with any form of removal.\n** Sphere Mode was created as a way to make Ra more playable, as it can be Tributed to Special Summon Ra from the hand or Deck, ignoring its Summoning conditions, and make its ATK and DEF 4000. Sphere Mode can be Tribute Summoned to either field by using three Tributes from that side of the field, and if Tribute Summoned to the opponent's field, it reverts to its owner's control at the End Phase of the next turn. While this gives it utility as a handy option to clear the opponent's field, it leaves Sphere Mode at the mercy of the opponent, who can easily get rid of it before the owner has a chance to regain it and Tribute it to Summon Ra. The fact that Sphere Mode cannot be targeted by card effects also prevents its owner from using such effects to regain control of Sphere Mode early. It should also be noted that if the opponent has Ra in their Deck, they can simply Tribute Sphere Mode to Summon it themselves. While it does give Ra the same stats as Obelisk, some players see Summoning Ra this way as an additional hoop they have to jump through, compared to directly Summoning Obelisk as a beatstick. This is all the more the case as Sphere Mode is another three Tribute monster that could wind up being a dead draw.\n** Immortal Phoenix was intended to further bolster Ra's playability, but in and of itself, it also has issues that caused players to deem it impractical. To start, it can only be Special Summoned from the Graveyard if Ra is sent there, which thus means that some set-up for it is necessary, as its controller has to find a way to send it to the Graveyard from the hand or Deck. Should the controller manage to Summon it, Immortal Phoenix is a potent option, with 4000 ATK and being unaffected by card effects, along with an effect that lets players pay 1000 LP to send a monster the opponent controls to the Graveyard, without targeting or destroying it, as is the case with Ra's second effect. However, Immortal Phoenix has no permanent field presence, as it sends itself to the Graveyard during the End Phase, and Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions. While this is intended to let the controller cycle through Ra's forms once again, it should be noted that Sphere Mode can only Special Summon Ra from the hand or Deck, and not ''the Graveyard'', where Ra would likely be if Immortal Phoenix was successfully Summoned. This necessitates either running multiple copies of Ra in the Deck so Sphere Mode has something to Summon, or a dedicated way to consistently retrieve Ra from the Graveyard, both of which run the risk of bricking the Deck.\n** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.\n* BalanceBuff: Owing to how difficult Ra proved to use when it was first released, it later received support that attempted to alleviate some of its downsides.\n** If Sphere Mode is Tributed by its own effect, it Special Summons Ra from the hand or Deck by ignoring its Summoning conditions, then changes Ra's ATK and DEF to 4000. This give Ra substantial stats without the controller having to use its first effect (and in fact, Summoning Ra this way precludes it), preserving their LP for use with Ra's second effect.\n** Immortal Phoenix Special Summons itself from the Graveyard if Ra is sent there from the field. As it possesses 4000 ATK and is unaffected by other card effects, it is a potent beatstick if Summoned on the controller's turn and a difficult obstacle to overcome if Summoned on the opponent's turn. It also possesses an augmented version of Ra's second effect, being able to send an opponent's monster from the field to the Graveyard without targeting and destroying it at the cost of 1000 LP. While it sends itself to the Graveyard at the End Phase, it Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions, giving the controller continued field presence.\n** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.\n** For the duration of the turn it is activated, Blaze Cannon grants Ra several effects that greatly increase its field presence and offensive capabilities. First, it renders Ra unaffected by the opponent's card effects, which provides it with much needed protection that it did not inherently have, and patches up its glaring weakness of being easily removed by said card effects. Second, if an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not declare an attack that turn, and add the Tributed monsters' combined original ATK to Ra's ATK until the end of the turn. This allows Ra some offensive prowess, especially considering that Ra is otherwise dependent on its first effect to have any ATK, at the expense of the controller's LP. Finally, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. As this effect removes monsters without targeting or destroying them, it easily bypasses any form of protection against both, which can be found on some stronger monsters. On top of that, Blaze Cannon is a Quick-Play Spell Card whose activation and effect cannot be negated, meaning that it can be activated at any time in a pinch to protect Ra from the aforementioned all too common effect removal. \n** Millennium Revelation is a Continuous Spell Card that addresses Ra's inability to be Special Summoned, a trait that disincentivised many players from using it over Slifer or Obelisk. To wit, its first effect has the controller send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to add Monster Reborn from their Deck to their hand. Millennium Revelation's second effect then allows the controller to sent it to the Graveyard to be able to Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions, but if Summoned that way, Ra is sent to the Graveyard during the End Phase.\n** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.\n* BigGood: Holactie, who brings an instant win.\n* TheBigGuy: Obelisk typically fills this niche, as it has 4000 ATK and cannot be targeted by card effects, giving it great utility as a beatstick. While Slifer and Ra can potentially have more ATK than Obelisk, its ATK is fixed, unlike the other Egyptian Gods, whose ATK fluctuate due to their effects.\n* BoringButPractical: Obelisk is widely considered to be the most (if not ''the only'') reliable Egyptian God monster to Tribute Summon, simply because it hits the field with a high original ATK of 4000, unlike Slifer and Ra. Because the others have ? ATK and effects that rely on further resources from the controller to determine their ATK (the number of cards in the controller's hand for Slifer and how much LP the controller can pay for Ra), they are often seen as being very situational to play, as after all is said and done, they usually wind up with less ATK than Obelisk. While Ancient Chant and Sphere Mode partly alleviate this issue by bolstering Ra's ATK to levels that are comparable to Obelisk's, it constitutes further set-up and more effort on the controller's part that they do not need to expend for Obelisk.\n* BornAgainImmortality: Immortal Phoenix's effect evokes this trope, as it sends itself to the Graveyard during the End Phase and has the controller Special Summon Sphere Mode from the hand, Deck, or Graveyard in its place, which can be thought of as an egg for Ra. This allows the controller to cycle through Ra's forms once again.\n* BreathWeapon:\n** Ra's God Blaze Cannon. It charges a fireball inside its ring that transfers it to its head and then fires a golden fire blast.\n** Slifer's Thunder Force is a long yellow thunder beam fired from the first mouth. The Summon Lightning Bolt ("Shou Raidan"), fired from the second mouth, is a blue lightning ball that weakens the enemy monster.\n* CameBackStrong: If Ra is sent to the Graveyard and the controller also has Immortal Phoenix in the Graveyard, they can Special Summon the latter. Given that Ra's Phoenix Mode was regarded as a SuperMode in the anime and manga, from a thematic standpoint, it is evocative of this trope.\n* CannibalismSuperpower:\n** If its controller banishes it from the Graveyard, Ancient Chant changes the original ATK and DEF of a Ra Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it. It should be noted that Ra had this effect in the anime and manga but it was [[{{Nerf}} excluded from]] its OCG incarnation. \n** One effect that Blaze Cannon grants to Ra is that if an attack is declared involving Ra, the controller can Tribute any number of their other monsters that did not attack that turn, and Ra gains ATK equal to the Tributed monsters' combined original ATK until the end of the turn. As with Ancient Chant, this gives Ra an effect it inherently possessed in the anime and manga, but not the OCG.\n** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.\n* CastFromHitPoints:\n** Both of Ra's effects rely on its controller paying LP to work. Its first effect allows the controller to pay LP until they have 100 left when it is Normal Summoned, then Ra gains ATK and DEF equal to the amount paid. Its second effect targets and destroys a monster the opponent controls if the controller pays 1000 LP.\n** Immortal Phoenix possesses an augmented version of Ra's second effect in that if the controller pays 1000 LP, an opposing monster of their choice is sent to the Graveyard without targeting or destroying it.\n** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.\n* CCGImportanceDissonance:\n** They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.\n** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.\n* ColorCodedCharacters: Slifer is red, Obelisk is blue, and Ra is gold or yellow. This extends to their illegal printed cards, which are colored like the monsters they depict.\n* ComplexityAddiction:\n** This can be described as the mentality behind the designers of Millennium Revelation. To wit, it is a Continuous Spell Card whose first effect allows the controller to send a Divine-Beast-Type monster from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect then allows the controller to send it to the Graveyard, and if they do, they can Special Summon Ra from the Graveyard using Monster Reborn, ignoring its Summoning conditions, but they must send Ra to the Graveyard during the End Phase. As there other cards that can ''directly'' Special Summon monsters on their own by ignoring Summoning conditions, this comes across as the designers forcing the controller to put in more work than was otherwise necessary. The only clear reason for this was likely to evoke GameplayAndStoryIntegration, as Yami Marik often used Monster Reborn to Special Summon Ra from the Graveyard.\n*** That said, Millennium Revelation does have some utility in providing an easy way to access Slifer and Obelisk, as they can be sent to pay the cost of the card's first effect and then be Special Summoned using the Monster Reborn that was retrieved. Additionally, Immortal Phoenix can also be sent to place it in the Graveyard so it can be Special Summoned when Ra is sent to the Graveyard during the End Phase, albeit it will then immediately return to the Graveyard as well because it is still the End Phase. However, this can be then capitalized upon to Special Summon Sphere Mode, creating another chance to Summon Ra.\n** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.\n* CompositeCharacter: An unusual variant of this occurs on Ra's OCG incarnation. To wit, its effect that allows the controller to pay 1000 LP to target and destroy an opponent's monster is actually possessed by its Phoenix Mode in the anime and manga. But since only Ra's standard form was intially released in the OCG, the designers decided to incorporate said effect into its OCG card. When Immortal Phoenix was ultimately released as its own physical card, it was instead given an augmented version of this effect, which could simply send opposing monsters to the Graveyard without targeting or destroying them.\n* CuttingTheKnot: Given the inherent difficulty in amassing three Tributes in order to Normal Summon an Egyptian God, some cards were created that make the process a little easier.\n** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.\n** Reactor Slime allows the controller to Special Summon two Slime Tokens, which immediately gives them the necessary three Tributes. However, the controller cannot Normal or Special Summon any other monsters for the rest of the turn they use this effect, except Divine-Beast-Type monsters.\n** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.\n** If the controller declares a card name with the effect of The True Name and then excavates that card from the top of their Deck, then they can add it to their hand, and then add to their hand or Special Summon a DIVINE monster from their Deck. However, because the card does not ignore Summoning conditions, only Slifer or Obelisk can be Special Summoned this way, and they will be sent to the Graveyard through their own effects during the End Phase.\n** Millennium Revelation allows the controller to forego using Tributes completely by sending a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. If the controller sent an Egyptian God monster, they can then use the Monster Reborn they added to Special Summon it. This even works with Ra as Millennium Revelation specifically allows the controller to Special Summon it with Monster Reborn, ignoring its Summoning conditions. However, the monster Summoned this way will be sent to the Graveyard during the End Phase by their own effects (in the case of Slifer and Obelisk) or by the effect of Millennium Revelation (in the case of Ra).\n* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.\n* DifficultButAwesome: Through the use of a deck that runs dedicated support as well as a way to amass plenty of Tribute fodder, they can hit the opponent pretty hard, but getting the most out of them still remains fairly difficult. In all, the deck is generally seen as a casual option that people run simply for the novelty of Summoning monsters that are considered [[PhysicalGod Physical Gods]] in-story.\n* DrawAggro: Egyptian God Slime prevents the opponent from targeting the controller's monsters with attacks or card effects, except copies of Egyptian God Slime.\n* DubNameChange: The series as a whole went from being called the "Three Phantom Gods" in Japanese to the "Egyptian God Cards" in the TCG languages. The individual members themselves also underwent name changes in translation.\n** Winged Divine Dragon of Ra --> The Winged Dragon of Ra.\n** Giant God Soldier of Obelisk --> Obelisk the Tormentor.\n** Celestial Dragon of Osiris --> Slifer the Sky Dragon.\n** Horakhty, the Creator God of Light --> Holactie the Creator of Light\n* EnemySummoner: Given that each Egyptian God monster requires three Tributes to be Normal Summoned, some of the cards designed to support them possess this trait, placing more monsters on the field that the controller is intended to Tribute to Summon them.\n** When Ra's Disciple is Summoned, it Special Summons two more copies of itself from the hand or Deck, but in turn, cannot be Tributed for anything other than the Tribute Summon of an Egyptian God. It also prevents its controller from Special Summoning monsters, other than through its effect. Curiously, it cannot be Tributed for the Tribute Summon of Sphere Mode, though this could be justified as Sphere Mode did not exist as a physical card when Ra's Disciple was first released.\n** Reactor Slime has two effects meant to fulfill the Tribute requirements of an Egyptian God on its own. Its first effect allows the controller to Special Summon two Slime Tokens, but prohibits them from Normal or Special Summoning any other monsters for the rest of the turn, except Divine-Beast-Type monsters. If Reactor Slime is Tributed for its second effect, the controller can Set Metal Reflect Slime from their hand, Deck, or Graveyard, and be able to activate it that turn. The controller can then Tribute that Metal Reflect Slime to Special Summon Egyptian God Slime, which can be treated as three Tributes for a Tribute Summon, from their Extra Deck.\n* EggMacGuffin: Sphere Mode can be seen as this if its owner Tribute Summons it to the opponent's field. As Sphere Mode will not return to the owner's control until the End Phase of the next turn from which it was Summoned, it would be quite the undertaking on the owner's part to ensure that the opponent doesn't get rid of it before that happens and thus prevent the owner from Tributing it to Special Summon Ra. Downplayed if the owner Summons Sphere Mode to their own field, however, as it can then be Tributed immediately to Summon Ra.\n* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.\n* FusionDance: \n** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect. \n** Holactie is the combined form of the three Egyptian Gods. While they fuse to become her in the anime and manga, she is instead an Effect Monster in the OCG that can be Special Summoned from the hand by Tributing the three Egyptian Gods.\n** Egyptian God Slime is a Fusion Monster that uses an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials.\n* GameplayAndStoryIntegration: \n** In the anime, The Winged Dragon of Ra is Tribute Summoned in its Sphere Mode, where it is functionally useless to either player. To gain control of it, a player must recite a chant to demonstrate that they [[OnlyTheChosenMayWield are capable]] of unlocking it and utilizing its power. This aspect of Ra was integrated into the OCG in two different ways.\n*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.\n*** Activating and resolving Ancient Chant's first effect is ostensibly intended to represent the controller uttering the chant itself, if its name is any indication. When activated, this effect adds Ra from the controller's Deck or Graveyard to their hand, along with allowing them an additional Tribute Summon this turn, suggesting that they recited the chant and thus are now able to Summon Ra.\n** Absent from Ra's OCG card, its anime and manga counterpart possessed an effect wherein if it was Tribute Summoned, its ATK and DEF are equal to the combined ATK and DEF that the Tributed monsters had on the field. Players can access this effect in the OCG through the second effect of Ancient Chant. Namely, if it is banished from the Graveyard as a cost, and Ra is Tribute Summoned that turn, the latter's original ATK and DEF become equal to the combined original ATK and DEF of the Tributed monsters.\n** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.\n** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.\n** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.\n* HoistByHisOwnPetard: Sphere Mode allows its controller to Tribute it to Special Summon Ra from their hand or Deck, ignoring its Summoning conditions. Should the opponent have a copy of Ra, they can easily Tribute a Sphere Mode that was Summoned to their field, thus preventing it from reverting to its owner and said owner from Summoning Ra themselves.\n* HourOfPower: None of them have any permanent field presence if Special Summoned. If Slifer or Obelisk are Special Summoned, they are sent to the Graveyard during the End Phase, as is Ra if it was Special Summoned through Monster Reborn using the effect of Millennium Revelation, or Special Summoned via the effect of Dark Spell Regeneration. Immortal Phoenix sends itself to the Graveyard during the End Phase of the turn it was Special Summoned, and Special Summons Sphere Mode in its place from the hand, Deck, or Graveyard, ignoring its Summoning conditions.\n* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.\n* InstantWinCondition: If a player Special Summons Holactie, they automatically win the Duel.\n* {{Irony}}: Due to how Ra was implemented in the OCG as a playable card, this has hit it in a few ways.\n** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.\n** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.\n** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.\n** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.\n** Unlike Ra's other forms, only Immortal Phoenix has a fixed ATK and DEF, 4000, which means that it is likely the only form of Ra capable of playing a solid offensive role. This is at odds with how Ra's Phoenix Mode was used in the anime and manga, wherein it was ''solely'' used for its effect to destroy the opponent's monsters, and ''never'' used to attack opponents. The anime and manga left it ambiguous as to whether or not Phoenix Mode itself actually has any ATK or DEF.\n** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.\n** In the anime and manga, Atem discovering and declaring his name allowed him to Summon the Egyptian Gods and fuse them into Holactie to defeat Zorc Necrophades. The card based on this moment, The True Name, can add to the controller's hand, or Special Summon, a DIVINE monster from their Deck if they correctly declare and excavate the top card of their Deck. However, because Ra ''cannot be Special Summoned'', the controller cannot use The True Name to Summon it, which is at odds with the card's basis. The True Name also cannot Special Summon Holactie, because she is a Nomi monster that requires the controller to Tribute the three Egyptian Gods.\n* IronicName: While Ra's Disciple can be Tributed to Tribute Summon all three Egyptian Gods, including Ra, contrary to its name, it cannot be used this way to Summon Sphere Mode, which is ''a form of Ra itself''. This can be explained, however, by the fact that Sphere Mode did not yet exist as a physical card when Ra's Disciple was first released.\n* ItsPronouncedTroPay: Holactie is pronounced Hor-ak-ty.\n* KamehameHadouken: Obelisk is capable of firing beams with his fist, God Hand Impact.\n* KingInTheMountain: Ra can be said to be this while in its Sphere Mode, as it is a PhysicalGod sealed up in a giant, immobile levitating sphere. Once Ra is [[AwakeningTheSleepingGiant unsealed]], however, by Tributing Sphere Mode to Special Summon it, it hits the field with 4000 ATK.\n* LoopholeAbuse:\n** Immortal Phoenix Special Summons itself from the Graveyard if The Winged Dragon of Ra is sent ''from the field'' to the Graveyard. However, the former does not specify that the latter needs to be sent to the Graveyard ''from a Monster Zone''. Therefore, if Ra is sent to the Graveyard while ''equipped to another monster'', it will still satisfy the Summoning conditions of Immortal Phoenix. [[https://yugiohblog.konami.com/articles/?p=7706 This article]] from Konami even describes one way the controller can pull this off.\n** Millennium Revelation's first effect requires the controller to send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to use its effect of adding Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard as a cost, and in turn, allows them to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. The player is thus ostensibly supposed to send Ra for the first effect and then use the second effect to Special Summon it. However, Millennium Revelation does not actually prevent the controller from sending ''any Divine-Beast-Type monster other than Ra'' for its first effect, and also ''does not restrict'' how the controller can use the Monster Reborn they added. It is thus a legal move to send Slifer or Obelisk and then use the searched Monster Reborn to Special Summon them instead of Ra. \n* TheMagicPokerEquation: The True Name is intended to evoke this trope, as upon activation, the controller declares a card name and excavates the top card of their Deck, and if they are correct, that card is added to their hand and they can then add to their hand or Special Summon a DIVINE monster from their Deck. If, however, they declared wrongly, the excavated card is sent to their Graveyard.\n* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.\n** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.\n** Sphere Mode can be Normal Summoned to either player's field by Tributing three monsters from that side of the field. As such, its owner can use it to great effect in removing an opponent's Extra Link, which will always be comprised of at least three monsters, and thus clear up the Extra Monster Zones. \n* MechanicalMonster: Ra resembles a machine-looking bird dragon.\n* MechanicallyUnusualFighter: Sphere Mode is the first (and to date, only) monster that can be Normal Summoned to the opponent's field. It and Holactie are the only monsters with ? ATK or DEF without an effect to determine that stat. \n* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.\n* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.\n* MythologyGag: Considering their iconic status in the ''Yu-Gi-Oh!'' franchise as a whole, it should not be surprising that their OCG cards contain cues towards how they were used in the anime and manga.\n** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used. \n** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.\n** Immortal Phoenix possesses a Summoning condition wherein it Special Summons itself from the Graveyard when Ra is sent from the field to the Graveyard. This is a reference to how in the anime and manga, Yami Marik would frequently send Ra to the Graveyard and then Special Summon it, which would then cause Ra to shift to its Phoenix Mode. Immortal Phoenix's effect, wherein the controller can pay 1000 LP to send an opposing monster to the Graveyard, is an augmented version of Phoenix Mode's effect from the anime and manga, where if it battles a monster, the controller can pay 1000 LP to destroy the monster it is battling.\n** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.\n** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.\n** Millennium Revelation's artwork depicts Ra in the stylized form that it appeared as on The Tablet of Lost Memories, along with the ankh seen on the Japanese OCG artwork of Monster Reborn. From a mechanical standpoint, the card references Yami Marik's penchant for discarding Ra to the Graveyard so that he can use Monster Reborn to Special Summon it. In that vein, the card's first effect sends a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard and if they do, they can Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions. However, Ra Summoned this way is sent to the Graveyard during the End Phase, a reference to how certain card effects, including Monster Reborn, only affect the Egyptian Gods for the turn they are used on them.\n** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.\n** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.\n** The True Name's artwork depicts Atem clutching his cartouche necklace, just as his name appears on it, allowing him to recite it to Summon the Egyptian Gods and merge them into Holactie to defeat Zorc. Mechanically, the card's effect is based on Atem's ability to "influence fate" by [[TheMagicPokerEquation visualizing cards in his Deck before he actually drew them]]. He notably did this in his Ceremonial Duel with Yugi, wherein he declared he would draw Big Shield Gardna, before drawing it and Normal Summoning it, all without looking at it. This was also repeated for Dark Magic Curtain, Thousand Knives, and Dark Spear. However, in the case of the latter cards, he drew them first, then declared their names, and finally activated them immediately each time, all without looking at them. Similarly, The True Name allows the controller to declare a card name and then excavate the top card of their Deck, and if it is the declared card, they add it to their hand. If they do this, then they can add to their hand, or Special Summon, a DIVINE monster from their Deck, referencing how Atem discovering his name allowed him to Summon the Egyptian Gods. On the other hand, if the controller did not declare the excavated card's name, the excavated card is sent to the Graveyard.\n** Mound of the Bound Creator was released in the OCG with all of its anime effects intact, as well as its damaging effect being buffed from inflicting 400 damage to the controller of the destroyed monster to 1000 damage instead. However, the OCG incarnation of the card also gained an effect that was absent from its anime counterpart, being that if the card is destroyed by a card effect and sent to the Graveyard, the controller can add a DIVINE monster from their Deck to their hand. In Jaden's duel against Franz, the latter used the card [[SupernormalBindings to restrain a copy of Ra]] and avoid suffering a BoltOfDivineRetribution for using an Egyptian God when he himself was [[OnlyTheChosenMayWield not chosen]] to do so. Specifially, the effect may reference the fact that Jaden would destroy the card by activating Skyscraper over it, after which he was able to Special Summon Ra from Franz's Graveyard and use it to win the duel.\n** Metal Reflect Slime's OCG incarnation Special Summons itself as a monster with 0 ATK and 3000 DEF. This is a reference to its anime and manga counterpart, which could only be activated when the controller lost at least half their LP through battle damage from an opponent's monster's attack. Upon activation, Metal Reflect Slime would create a Slime Token whose DEF was equal to 3/4 of the ATK of the monster that attacked. As Yami Marik activated Metal Reflect Slime in response to an attack from Obelisk, he gained a Slime Token with 3000 DEF, 3/4 of Obelisk's 4000 ATK. The card's OCG counterpart would be released already possessing the stats that the Slime Token had from that duel.\n** In the anime and manga, Egyptian God Slime was first Special Summoned when Yami Marik activated Metal Reflect Slime and had the Slime Token it generated assume the appearance of Obelisk. Marik later used Polymerization to fuse said Slime Token with Revival Jam so that he could impart traits of the latter into Egyptian God Slime, namely being able to treat it as Revival Jam, and thus using the effect of Jam Defender to redirect attacks to it. Revival Jam also continually regenerated when it would be destroyed in the anime and manga, a trait that Egyptian God Slime inherited. When released in the OCG, Egptian God Slime contained references to the way it was used by Marik. It could be Special Summoned from the Extra Deck by Tributing a Level 10 Aqua-Type monster with 0 ATK. Metal Reflect Slime Special Summons itself as such a monster when activated, thus making it a valid Tribute, referencing Marik initially using Metal Reflect Slime's Slime Token to assume Obelisk's appearance. It could also be Fusion Summoned by using an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials. As Revival Jam is an example of the former and a Special Summoned Metal Reflect Slime is an example of the latter, both can be used as Fusion Materials, referencing Marik fusing both monsters together. The opponent being unable to target the controller's monsters for attacks or card effects, except Egyptian God Slime, is a reference to Marik's use of Jam Defender to redirect attacks to it. Egyptian God Slime's OCG incarnation being indestructible by battle also reflects how it could continually regenerate in the anime and manga.\n** Reactor Slime visually resembles a combination of Metal Reflect Slime, Jam Breeding Machine, and Humanoid Slime. Metal Reflect Slime was used by Yami Marik, while the latter two cards were used by Strings while under Marik's control. Reactor Slime's first effect Special Summoned Slime Tokens, the same Tokens that Jam Breeding Machine Special Summoned. Its second effect allowed it to be Tributed during the Battle Phase to Set Metal Reflect Slime from the hand, Deck, or Graveyard, and allowed the Set card to be activated that turn. This is possibly a reference to how in the anime and manga, Metal Reflect Slime could only be activated after its controller took battle damage. \n** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.\n** Juragedo was a Normal Monster in the anime and manga, and was Tributed by Yami Marik to use Ra's (anime and manga only) effect wherein the controller can Tribute monsters they control to add their ATK and DEF to that of Ra. This interaction was turned into an effect for Juragedo's Effect Monster OCG counterpart, which lets its controller Tribute it and target a monster they control, with the target gaining 1000 ATK until the end of the next turn.\n* NamedAfterSomeoneFamous: Slifer's dub name is derived from Roger Slifer, who co-produced the English dub of the first season of the original anime series for 4Kids Entertainment.\n* {{Nerf}}: Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.\n** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast, the legal counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to being targeted by card effects from either player, this is a considerable step down from the aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still be affected by card effects that do not target it.\n** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.\n** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controlled and inflict 4000 damage to the opponent. Obelisk's legal incarnation lost the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used.\n** Ra was hit the hardest by this when it was released as a legal card. This is hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.\n*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.\n*** The controller of a Special Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. They could also Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect, wherein it was immune to card effects or conditions that would otherwise prevent it from attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion on Ra empowered this way to reduce its ATK and DEF to 0, whilst gaining LP equal to the ATK Ra previously had.\n*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.\n** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.\n** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the Hierachy system between the Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only one turn against each other, which was still adapted into the anime.\n* NoSell:\n** Obelisk cannot be targeted by either player's card effects.\n** Sphere Mode cannot be targeted by the opponent's attacks or card effects.\n** Immortal Phoenix is completely unaffected by the effects of other cards.\n** Blaze Cannon grants Ra the effect of being unaffected by the opponent's card effects until the end of the turn in which it is activated.\n** Mound of the Bound Creator prevents Level 10 or higher monsters (which the Egyptian God monsters all are) on the field from being targeted or destroyed by card effects.\n* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.\n* NotTheIntendedUse: Because Sphere Mode requires the controller to Tribute three monsters on either field to be Normal Summoned, it had some utility as an easy way to get rid of an opponent's Extra Link (which must contain at least three Link Monsters) and regain the use of the Extra Monster Zones. Considering the net loss in resources to the opponent, giving them Sphere Mode was largely considered to be a beneficial trade-off to Sphere Mode's owner. Given that Sphere Mode itself was released two years prior to the first Link Monsters, it's safe to say that the game's designers probably did not intend for the card to be used this way.\n* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.\n* OddNameOut:\n** As Slifer was the only Egyptian God to undergo a significant DubNameChange, it is the only one to have a name with an English basis in the TCG languages, instead of Egyptian or Greek.\n** Obelisk is the only Egyptian God whose name in the OCG was not derived from an Egyptian deity.\n* OlympusMons: They are the only monsters of the DIVINE Attribute. Furthermore, the Egyptian Gods are the only monsters of the Divine-Beast-Type, while Holactie has her own [[SingleSpecimenSpecies exclusive Type]], Creator God. As they are in-story [[PhysicalGod Physical Gods]], this likely alludes to their intended story role as the most powerful cards in the game. \n* OneHitKill: Ra's anime and manga counterpart possessed effects that enabled the controller to Tribute monsters and pay their LP to it, enabling Ra to gain ATK equal to the ATK of the Tributed monsters and the amount of LP paid, ostensibly so that the controller can raise its ATK to massive quantities to OTK the opponent. While Ra [[{{Nerf}} lost most of these effects]] when printed in the OCG as a playable card, several support cards that it later received in the OCG restore this functionality to it. Ra's Point-to-Point Transfer effect even alludes to the fact that the controller is supposed to use it for this trope, as its name in the original Japanese language anime and manga is "One Turn Kill".\n* OneHitPolykill: Blaze Cannon gives Ra the ability to deal one of these, as if it attacks, all monsters the opponent controls are sent to the Graveyard after damage calculation.\n* OurDragonsAreDifferent: Ra is a golden mechanical-like bird dragon who can turn itself into a phoenix. Slifer is a red snake-like dragon with giant wings and two mouths that breathe thunder and lightning. Both of them are neither Dragon-Types nor Wyrm-Types.\n* OverlyNarrowSuperlative:\n** The Egyptian God monsters are the only monsters of the Divine-Beast-Type, thus any cards that support that Type are technically ''de facto'' Egyptian God support. The DIVINE Attribute includes them and Holactie, once again meaning that any support for that Attribute is technically Egyptian God support in all but name.\n** Egyptian God Slime can be Special Summoned from the Extra Deck via Contact Fusion if the controller Tributes a Level 10 Aqua-Type monster with 0 ATK. Only one such monster exists, Guardian Slime, which was released in the same pack as Egyptian God Slime, ostensibly so players have a monster that can be Tributed for this purpose. However, Metal Reflect Slime is a Continuous Trap Card that can Special Summon itself as such a monster and is thus also a valid Tribute. This is meant to invoke GameplayAndStoryIntegration, as Yami Marik used it as a Fusion Material to Fusion Summon Egyptian God Slime in the anime.\n* OxymoronicBeing: Ra possesses two effects which are at odds with each other. When it is Normal Summoned, its first effect allows its controller to pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount paid. Its second effect allows its controller to pay 1000 LP to target and destroy a monster the opponent controls. This puts its controller in the position wherein if they choose to use the first effect, they won't have enough LP to use the second without using an LP increasing card effect. And should the controller choose to preserve their LP to use the second effect, Ra will be left with 0 ATK and DEF and thus be unable to damage the opponent after their field is cleared.\n* PersonOfMassDestruction:\n** If Obelisk's controller Tributes two monsters as a cost, they can use its effect to destroy all monsters the opponent controls. However, Obelisk cannot attack during the turn that effect is used.\n** If Ra affected by Blaze Cannon attacks, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.\n* ThePhoenix: Ra's Phoenix Mode, also known as the Immortal Phoenix. Its OCG incarnation even evokes the phoenix in a literal sense, as it sends itself to the Graveyard during the End Phase and Special Summons Sphere Mode in its place.\n* PhysicalGod: All of them. They also DIVINE monsters. The three Egyptian Gods are Divine-Beast-Type Monsters, while Holactie is a Creator God-Type monster.\n* PlayingWithFire: Ra uses fire attacks.\n* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".\n* PowerTrio: There are three of them, and as in-story [[PhysicalGod Physical Gods]], this is a given.\n* PromotedToPlayable: The original printed Egyptian God cards were non-legal cards, released as promotional collector's items. Thus, they were colored very differently from any legal card, lacked written effects and instead simply had flavor text. They also had text stating that they could not be used in a Duel. As such, they only saw play in the most casual of games, where their inclusion in a deck was agreed upon by both players. Years after the original illegal cards were released, the Egyptian Gods later received playable legal cards, albeit with effects that were {{Nerf}}ed from their anime and manga incarnations. \n* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.\n* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.\n* ReadingsAreOffTheScale:\n** Holactie has ? ATK and DEF, and unusually for a monster with such stats, she has no effect that can be used to determine them. Given that she automatically wins the controller the Duel when Special Summoned, such an effect is not necessary. It can be implied that the designers intended to evoke this trope, by suggesting that Holactie's power is literally infinite.\n** Averted with Sphere Mode, who like Holactie, has ? ATK and DEF and lacks an effect to determine its stats. Since Sphere Mode cannot attack, nor be targeted for attacks, this is usually irrelevant. That being said, [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami has stated that Sphere Mode's ATK and DEF on the field are treated as 0.\n* RedEyesTakeWarning: Ra and Obelisk have red eyes. Slifer's yellow eyes also glow red.\n* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.\n* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.\n* ShockAndAwe: Slifer breathes thunder and lightning.\n* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.\n* SingleSpecimenSpecies: Holactie is the only monster of the Creator God-Type.\n* SixthRanger: Because of its name, Blaze Cannon is a member of the Blaze Accelerator archetype, and can thus be added from the Deck or Graveyard to the hand with the effect of Volcanic Rocket. However, it is unrelated to other Blaze Accelerator cards and the Volcanic monsters, and does not support their playstyle.\n* SpellMyNameWithAThe: '''The''' Winged Dragon of Ra, and '''The''' Creator God of Light, Horakhty.\n* StationaryBoss: Sphere Mode cannot attack, nor can it be targeted for attacks. Due to this, if it is the only monster on the controller's field, the opponent cannot declare an attack at all. Justified, as it is the inert sealed form of Ra, and in the anime and manga, was functionally useless to either player until one of them [[AwakeningTheSleepingGiant manages to unseal it]]. \n* StatusAilment: If a monster is Normal or Special Summoned to the opponent's field in Attack Position while Slifer is on the field, Slifer's effect causes the Summoned monster to lose 2000 ATK, and if the Summoned monster's ATK is reduced to 0 this way, it is destroyed.\n* StatusBuff:\n** Slifer gains 1000 ATK and DEF for each card in its controller's hand.\n** If Ra is Normal Summoned, its controller can pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount of LP paid.\n** Sphere Mode changes the ATK and DEF of a copy of Ra Special Summoned through its effect to 4000. Considering that a Special Summoned Ra would've otherwise had an ATK and DEF of 0, this is a clear buff.\n** If it is banished from the Graveyard, Ancient Chant changes the original ATK and DEF of a copy of Ra that was Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it.\n** Blaze Cannon gives Ra an effect wherein if Ra declares an attack, the controller can Tribute any number of their monsters that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn.\n* StoneWall: \n** Sphere Mode is a functional version of this, as it cannot be targeted for attacks. If it's the only monster on its controller's field, that means that the opponent cannot attack at all.\n** When Guardian Slime battles an opponent's monster, it gains DEF equal to the opposing monster's ATK. If it is in Defense Position, this means that it cannot be destroyed by battle.\n** Egyptian God Slime cannot be destroyed by battle, and while it is on the field, the opponent cannot target its controller's other monsters for attacks.\n* SuperEmpowering: Blaze Cannon grants Ra three effects that last until the end of the turn. First, Ra becomes unaffected by the opponent's card effects. Second, when an attack is declared involving Ra, the controller can Tribute any number of their monsters that did not declare an attack that turn, with Ra gaining ATK equal to the Tributed monsters' combined original ATK until the end of the turn. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.\n* SuperMode: Immortal Phoenix is ostensibly meant to be this to Ra's standard card. To wit, it can only be Special Summoned from the Graveyard when Ra is sent from the field to the Graveyard, indicating that Ra CameBackStrong by transforming into its Phoenix Mode. Additionally, Immortal Phoenix possesses traits that are intended to be straight upgrades to Ra. While Ra requires the controller to [[CastFromHitPoints pay LP]] until they have 100 left in order for it to have ''any'' ATK and DEF, Immortal Phoenix comes with an original ATK and DEF of 4000. Unlike Ra, who possesses no inherent protection from card effects, Immortal Phoenix is [[NoSell immune to them]]. Finally, Immortal Phoenix also has a stronger version of Ra's second effect, which allows the controller to pay 1000 LP to target and destroy an opposing monster. In contrast, Immortal Phoenix simply sends the opposing monster directly to the Graveyard from the field for the same LP cost, without targeting or destroying it.\n* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.\n* WingedHumanoid: Obelisk has wings like the other two Egyptian gods, but unlike them, he has a humanoid form. Holactie resembles a woman with wings.\n* YellowLightningBlueLightning: Slifer's first mouth fires the yellow Thunder Force. The second mouth fires the blue Summon Lightning Bolt.\n* YouCantThwartStageOne:\n** The Normal Summon of an Egyptian God monster cannot be negated, and neither player can respond to it with card effects. This ensures that an Egyptian God will be Summoned successfully and that the opponent will then need to deal with it. Similarly, neither player can respond to Immortal Phoenix's effect to Special Summon itself from the Graveyard. Finally, Holactie's Special Summon cannot be negated, meaning that the player who Summons her will definitively win the Duel.\n** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra its effects and thus force the opponent to deal with an empowered Ra.\n[[/folder]]\n\n[[folder:Eldlich the Golden Lord]]\n'''[[http://yugipedia.com/wiki/Eldlich_the_Golden_Lord Eldlich the Golden Lord]]''' is a Zombie monster, and the focus of two different sub-archetypes of Spells and Traps: '''[[http://yugipedia.com/wiki/Eldlixer Eldlixer]]''' and '''[[http://yugipedia.com/wiki/Golden_Land Golden Land]]''', all of which debuted in Deck Build Pack: Secret Slayers.\n\nThe group as a whole makes reference to the mythical city of El Dorado—represented as the Continuous Spell Cursed El Dorlando—and the conquistadors who searched for it. From there, each sub-archetype supports both each other and Eldlich in their own way: the Eldlixers, themed around the four processes of the Magnum Opus of alchemy, are able to Special Summon any Zombie monster from different places—including the hand, Deck, and/or Graveyard—with the tradeoff being that said Zombie must be an Eldlich if there isn't already one on their field. They can then banish themselves from the Graveyard to Set Golden Land cards directly from the Deck. These Golden Land cards are primarily Continuous Traps with the ability to Special Summon themselves as Trap Monsters, and who can banish themselves from the Graveyard to Set more Eldlixers straight from the Deck.\n----\n!!!Tropes associated with Eldlich the Golden Lord:\n* AchillesHeel: As the lone monster in the Deck, and one that has a number of support cards that reference it specifically, Eldlich will have a ''very'' hard time dealing with cards like Prohibition.\n* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.\n* DeathIsASlapOnTheWrist: Eldlich's effect is able to return it to the hand if it's in the Graveyard by sending a friendly Spell or Trap to the Graveyard, and then to Special Summon any Zombie from the hand (which, invariably, will end up being itself). That Summoned monster [[CameBackStrong then gains 1000 ATK/DEF and can't be destroyed by card effects]] until the end of the opponent's next turn.\n* DifficultButAwesome: The Deck combines immense searchability with a large number of backrow, but has very few—if not only one—real source of damage, as its Trap Monsters are not nearly as strong as Eldlich himself.\n* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters that also happens to be Zombie-Type.\n[[/folder]]\n\n[[folder:Elemental HERO]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_fifthhope_tf04_jp_vg.png]] \n [[caption-width-right:300:By the elements combined!]]\nThe '''[[http://yugipedia.com/wiki/Elemental_HERO Elemental HERO]]''' archetype is a sub-archetype of the HERO archetype. The Elemental HERO monsters are all Warrior-Type monsters and the focus is heavily on Fusion Summoning. Most of the primary Elemental HERO monsters can be fused with one another, allowing for an enormous amount of flexibility in a dedicated Deck. They were designed by Kazuki Takahashi, and are themed after comic-book superheroes in the anime and are based of natural elements in the manga. This archetype is famous for being used by Judai/[[DubNameChange Jaden]] Yuki, who uses two different Elemental HERO decks in the anime and manga, respectively - in the anime, he fuses specific monsters to create a Fusion Monster, while in the manga he fuses an Elemental HERO with another monster with a specific Attribute. Elemental HERO decks are also used by Edo/[[DubNameChange Aster]] Phoenix and Koyo Hibiki in the anime and manga, respectively.\n\nThe Elemental HERO archetype might be just only a sub-archtype, but the Elemental HERO monsters are also a core element of the other sub-archetypes (except Destiny HERO).\n\n->For Elemental HERO Neos, see the folder "Neos / Neo-Spacians / Chrysalis". For Elemental HERO Terra Firma's relation with the Legendary Planets, see the folder "Legendary Planets". For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.\n----\n!!!Tropes associated with the Elemental HERO monsters:\n* ActionGirl: Burstinatrix, Lady Heat, Knospe, Poison Rose and Shadow Mist are the female non-Fusion females. A female Fusion Elemental HERO is Rampart Blaster.\n* ArmorPiercingAttack: Bladedge can inflict Piercing Damage.\n* AwesomeButImpractical: Unfortunately, nearly all the anime Fusion Monsters are this. Despite the hype they got back in the day, it took Konami practically the entirety of the ''GX'' era to figure out what makes a good Fusion Monster. First off, they require specific Fusion Materials to pull off, which can lead to a lot of brick hands. This can be lessened by using Fusion Substitute monsters, but even still, unless you specifically design a deck around bringing them out, don't expect to get too many of the Fusion Monsters out on the field. Secondly, a lot of their effects are incredibly underwhelming, often having effects that regular Effect Monsters would have at the time or gain later on thanks to PowerCreep. Thirdly and finally, even if you can get them on to the field, they are just as weak to cards like Mirror Force and such as any other monster. About the only anime HERO Fusion worth running is Shining Flare Wingman, and that forces you to run Sparkman, a Fusion Substitute monster, or Fusion Tag to pull off, the latter of which in turn eats up Extra Deck space by forcing you to have Flame Wingman in it.\n* BadassNormal: Mudballman has no effect, but he has 3000 DEF.\n* BarbieDollAnatomy: Burstinatrix seems to not have nipples.\n* {{BFS}}: Neos Knight.\n* BigGood: Bladedge, who is not a Fusion Monster, but has the highest stats among the non-Fusion monsters.\n* BladeBelowTheShoulder: Bladedge and Wildegde. Mariner wields [[DualWielding two arm-sized anchor kunais with chains]].\n* BlowYouAway: Avian, Stratos, Great Tornado, Storm Neos, and Tempest represent the wind element and are WIND monsters. Flame Wingman is also a WIND monster.\n* CastingAShadow: Necroshade, Necroid Shaman, Shadow Mist and Escuridao are DARK monsters and represent the darkness element. Darkbright and Chaos are also DARK monsters.\n* DarkIsNotEvil: The DARK Elemental HERO monsters are not evil.\n* DishingOutDirt: Clayman, Gaia, Terra Firma and Core represent the earth element and are EARTH monsters. Other EARTH monsters are Wildheart, Bladedge, Wildedge, Wild Wingman, Plasma Vice, Mudballman, Rampart Blaster, Woodsman, Knospe and Poison Rose.\n* DubNameChange: Many names were changed. Some examples:\n** Featherman --> Avian.\n** Burst Lady --> Burstinatrix.\n** Necro Darkman --> Necroshade.\n** Phoenix Guy --> Phoenix Enforcer.\n** The Earth --> Terra Firma.\n** The Heat --> Heat.\n** Lady of Fire --> Lady Heat.\n** Flame Blast --> Inferno.\n** Frost Blade --> Ice Edge.\n** Airman --> Stratos.\n* ElementalPowers: The Elemental HERO monsters cover the six main Attributes. The best examples are the Fusion Monsters from the manga, who require only an Elemental HERO monster and a monster with a specific Attribute. In the East, there are more elements, such as wood, metal or ice.\n* EvolutionaryLevels: Knospe --> Poison Rose.\n* {{Expy}}: Many of the Elemental Heroes (particularly the non-Fusions) are based loosely on American comic book characters. Avian is {{ComicBook/Hawkman}}, Burstinatrix is Firestar, Bubbleman is {{ComicBook/Batman}}, Sparkman is Black Lightning, Clayman is [[ComicBook/FantasticFour The Thing]], Necroshade is ComicBook/{{Spawn}}, Bladedge is ComicBook/IronMan, Wildheart is Ka-Zar the Apeman...\n* ExtraOreDinary: Bladedge and Captain Gold represent the metal element.\n* FanNickname: The Omniheroes, who were introduced in the GX Manga. They are Elemental HERO's Absolute Zero, Nova Master, The Shining, Escuridao, Gaia, and Great Tornado. Each of them represent one of the six attributes, and require one Elemental HERO monster (or just any HERO monster in Absolute Zero's case) plus a monster of the relevant attribute.\n* FiveManBand: The initial five Elemental HERO monsters in the anime: Avian is TheLeader, who also has the most fusions; Sparkman is TheLancer, who has less fusions than the others and is clearly stronger than the other four; Clayman is TheBigGuy, who has 2000 DEF points; Bubbleman is TheSmartGuy, who is mostly used strategically; and Burstinatrix is TheChick, who is the female member.\n* FusionDance: UpToEleven. The archetype is Fusion-oriented to the point where they have more Fusion Monsters than you can fit into a single Extra Deck, so you may want to grab some popcorn:\n** Avian + Burstinatrix = Flame Wingman or Phoenix Enforcer.\n** Clayman + Sparkman = Thunder Giant.\n** Clayman + Burstinatrix = Rampart Blaster.\n** Clayman + Bubbleman = Mudballman.\n** Wildheart + Bladedge = Wildedge.\n** Bubbleman + Burstinatrix = Steam Healer.\n** Wildheart + Necroshade = Necroid Shaman.\n** Wildheart + Avian = Wild Wingman.\n** Avian + Bubbleman = Mariner.\n** Sparkman + Bladedge = Plasma Vice.\n** Sparkman + Necroshade = Darkbright.\n** Avian + Bubbleman + Sparkman = Tempest.\n** Flame Wingman + Sparkman = Shining Flare Wingman.\n** Phoenix Enforcer + Sparkman = Shining Phoenix Enforcer.\n** Avian + Burstinatrix + Clayman + Bubbleman = Electrum.\n** Ocean + Woodsman = Terra Firma.\n** Heat + Lady Heat = Inferno.\n** Any Elemental HERO monster + LIGHT monster = The Shining.\n** Any HERO monster + WATER monster = Absolute Zero.\n** Any Elemental HERO monster + WIND monster = Great Tornado.\n** Any Elemental HERO monster + FIRE monster = Nova Master.\n** Any Elemental HERO monster + EARTH monster = Gaia.\n** Any Elemental HERO monster + DARK monster = Escuridao.\n** 3x Elemental HERO = Core.\n** 2x Masked HERO = Contrast HERO Chaos (treated as an Elemental HERO).\n* GreenThumb: Woodsman, Knospe and Poison Rose represent the wood element. The latter two are also Plant-Type monsters, not Warriors.\n* AnIcePerson: Absolute Zero and Ice Edge represent the ice element.\n* IKnowMaddenKombat: Clay Guardian is modeled after a football player.\n* LightEmUp: The Shining, Flash, and Prisma represent the light element and are LIGHT monsters. Other LIGHT monsters are Sparkman, Thunder Giant, Voltic, Shining Wingman, Shining Phoenix Enforcer, Captain Gold and Electrum. Chaos, on the other hand, can be treated as a LIGHT monster.\n* LightIsGood: The LIGHT Elemental HERO monsters, particularly the Neos cards. Captain Gold and Bladgedge also qualify.\n* LuckilyMyShieldWillProtectMe: Neos Knight, Rampart Blaster, and Clay Guardian,\n* MakingASplash: Bubbleman, Neo Bubbleman, Steam Healer Mariner and Ocean represent the water Element and are WATER monsters. Absolute Zero and Ice Edge are also WATER monsters.\n* MsFanservice: Burstinatrix, whose choice of clothing is an ''[[PaintedOnPants extremely]]'' tight body suit, the original version of which barely covers anything on one side of her body. Yes, she is literally half-naked. The Japanese card art featuring her also tends to depict her with large breasts.\n* {{Nerf}}: In the anime, Bubbleman allowed the owner to draw two cards on summon as long as it was the only card on the field. In the game, the owner also has to have no cards in their hand.\n** One of Inferno's abilities in the manga was to add a Spell Card from the grave to the hand when destroyed by battle. An incredibly useful ability that was not carried over.\n* NextTierPowerUp: The signature Elemental HERO Fusion Monsters of Judai, Edo and Koyo have each an evolution.\n** Judai's Flame Wingman turns into Shining Flare Wingman after fusing with Sparkman.\n** Edo's Phoenix Enforcer turns into Shining Phoenix Enforcer after fusing with Sparkman.\n** After Terra Firma returned to Koyo, he turns into Core after fusing with two other Elemental HERO monsters.[[note]]Although, Core doesn't necessarily need Terra Firma as his Fusion Material.[[/note]]\n** While not necessarily this, Absolute Zero looks like an upgraded Ice Edge.\n* NighInvulnerability: Phoenix Enforcer and Shining Phoenix Enforcer cannot be destroyed in battle.\n* NotTheIntendedUse: It's a Fusion-based archetype, but players would often use them as a Rank 4 Xyz engine.\n* OvershadowedByAwesome:\n** The Fusion Elemental HERO monsters from the anime are overshadowed by the Fusion Elemental HERO monsters from the manga and the Masked HERO monsters (who are also from the manga). This is because the manga Elemental HERO monsters generally tend to have far better effects and more lax Fusion Material requirements than their anime counterparts. For example, most anime Elemental HERO Fusion Monsters require specific HERO monsters to fuse with. Meanwhile, most manga Elemental HERO Fusion Monsters just require one Elemental HERO and one monster of a specific Attribute to Fusion Summon them, which makes them far more reliable than their anime counterparts.\n** The very same can be said with the non-Fusion Elemental HERO monsters from the anime. Almost all of them are Normal Monsters with bad or mediocre stats, and the Effect Monsters tend to be not as useful as their manga counterparts, with the exception of Bubbleman who retains his status as the most useful Main Deck Monster from the anime.\n* PlayingWithFire: Burstinatrix, Heat, Lady Heat, Inferno, Nova Blaster and Blazeman represent the fire element and are FIRE monsters. Phoenix Enforcer is also a FIRE monster.\n* ThePowerOfFriendship: The Fusions represent the bond and the friendship of the weak Elemental HERO monsters, who become strong heroes when they combine their power. This is also a strong contrast to the Destiny HERO monsters, who do not rely on fusions (until ''ARC-V'' anyway).\n* PunnyName: Ice Edge is pronounced like '''Ice Age'''.\n* ShockAndAwe: Sparkman, Thunder Giant, Plasma Vice, Darkbright and Voltic represent the thunder element.\n* ShoutOut: Terra Firma physically resembles [[Franchise/DragonBall Frieza]].\n* TheSmurfettePrinciple: Burstinatrix was originally the only female hero, as said on her card. Later on, it would be said that she was the ''first'' female Elemental Hero.\n* SomethingPerson: The OCG Heroes were all over this, and a few names still stick around: Clayman, Sparkman, and Flame Wingman, most notably.\n* StoneWall: Clayman and Mudballman are not strong, but have very high DEF.\n* ThemeNaming: Especially in the OCG, most of the Elemental HERO monsters have "man" in their name. Phoenix Guy and Shining Phoenix Guy are notable exceptions, who follow the theme naming of the Destiny HERO monsters.\n* ThisIsADrill: Grand Neos\n* TopHeavyGuy: Mudballman, Thunder Giant, and Inferno.\n* ToylessToylineCharacter: Clay Guardian has not recieved an offical card.\n* UnskilledButStrong: Mudballman virtually has no effect whatsoever among the Fusion Elemental HERO monsters, but has 3000 DEF.\n* UselessUsefulSpell: Elemental HERO Rampart Blaster's second errata is easily one of the most baffling things in the game. Originally, the wording of her effect implied that she could attack directly when in Defense position, albeit with half her original ATK. This was all well and good until it was errata'd to also require the opponent to have no monsters in play... in which case you're better off just putting Rampart Blaster in Attack position and direct attacking the old fashioned way unless you're just that terrified of Mirror Force.\n* WingedHumanoid: Avian, Sparkman, Darkbright, Dark Neos, Chaos Neos, Nebula Neos, Flame Wingman (who literally has one wing), Wild Wingman, Flare Neos, Magma Neos, Phoenix Enforcer, Shining Phoenix Enforcer, Cosmo Neos, Divine Neos, Grandmerge, Shining Flare Wingman, Storm Neos, Air Neos, and Tempest.\n* WolverineClaws: Avian sports some on one of his hands.\n* YinYangBomb: Chaos is a DARK monster that can be treated as a LIGHT monster as well. He's also a monster that isn't an Elemental HERO, but has an archetype condition stating he is always treated as one.\n[[/folder]]\n\n[[folder:Elemental Lord / Elementsaber]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/elementallord.png]] \n [[caption-width-right:250:Banlists are more of a suggestion.]]\nThe five '''[[http://yugipedia.com/wiki/Elemental_Lord Elemental Lords]]''', known as '''Spirit Gods''' (霊神 ''Reishin'') in the OCG are Level 8 monsters with 2800 ATK and 2200 DEF that are Summoned when exactly 5 monsters of their Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they can activate powerful effects when called. The Elemental Lords are based on well known banned or limited cards in the game's history, usually spells or traps, with the odd monster thrown in.\n\nThe Elemental Lords later received support in the form of the '''[[http://yugipedia.com/wiki/Elementsaber Elementsabers]]''', an archetype of Warrior monsters with the ability to change Attributes while in the Graveyard, allowing the Elemental Lords to be Summoned more easily.\n----\n!!!Tropes associated with the Elemental Lords and Elementsabers:\n* AllYourPowersCombined: Their Field Spell, Temple of the Elemental Lords, grants your monsters 200 ATK/DEF for each monster with a different Attribute in your Graveyard.\n** Elementsaber Lapauila Mana can be Summoned by sending 2 monsters with different Attributes from your hand to the Graveyard, and grants blanket effects to the Elemental Lords and Elementsabers on your field, depending on the original Attributes of any Elementsabers sent to activate that effect.\n* BilingualBonus: The names of each Elemental Lord came from their corresponding element in various languages. See also ThemeNaming below.\n* CoolButInefficient: What they have mostly proven to be. While they have extremely powerful effects, they have seen very little play due to the amount of set up required for them. The Elementsaber archetype was created primarily to address this issue.\n** Notable exception to this is Moulinglacia in Mermails. This is mainly since the deck can easily fill up their Graveyard with WATERS monsters and manipulate it with cards like Salvage (and formerly Tidal). Also, it is searchable with Atlantean Dragoons (which can be utilized from the Deck with Genex Undine/Neptabyss, the Atlantean Prince).\n* DubNameChange: Reishin/Spirit God -> Elemental Lord; Forceaurage -> Phosphorage; Willard -> Lapauila Mana.\n* EarlyInstallmentWeirdness: Grandsoil, the first Elemental Lord to be released, did not possess a hard once per turn clause on its unique effect that became characteristic for the rest of the Elemental Lords. As a result, it wound up being used in degenerate loops designed to spam said effect repeatedly and rapidly amass advantage. It later received an [[{{Nerf}} errata]] that slapped such a clause on the effect and brought it in line with the other Elemental Lords.\n* ElementalEmbodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the Monarchs being the same in almost every way except for Attribute, summoning requirements, and the effect that activates upon summoning.\n** The Elementsabers can be seen as this, too, as each one's armor bears resemblance to that of their respective Elemental Lord.\n* ElementalPowers: They have representatives in every Attribute:\n** BlowYouAway: Windrose and Makani are WIND monsters.\n** CastingAShadow: Oblemirage and Molehu are DARK monsters.\n** DishingOutDirt: Grandsoil and Aina are EARTH monsters.\n** LightEmUp: Phosphorage, Lapauila, and Lapauila Mana are LIGHT monsters.\n** MakingASplash: Moulinglacia and Nalu are WATER monsters.\n** PlayingWithFire: Pyrorex and Malo'o are FIRE monsters.\n* EverythingsBetterWithDinosaurs: Pyrorex is a Dinosaur-Type monster.\n* {{Expy}}: Their Trigger Effects mirror the effects of powerful cards from the game's past that are currently Forbidden or otherwise restricted or errata'd in the current game.\n** The effect of Grandsoil is an exact replica of Monster Reborn.\n** The effect of Moulinglacia is a more powerful version of Delinquent Duo.\n** The effect of Pyrorex is a weakened version of Ring of Destruction.\n** The effect of Windrose is an exact replica of Harpie's Feather Duster.\n** The effect of Phosphorage is an exact replica of Raigeki.\n** The effect of Oblemirage is an exact replica of pre-erratum Sangan. \n** Additionally, the Elemental Lords are very similar to the Monarchs archetype; both are strong element-oriented monsters with effects that trigger when they are summoned.\n** Their summoning condition (needing exactly 5 monsters of their respective Attributes in the Graveyard) is similar to Dark Armed Dragon.\n* AnIcePerson: Moulinglacia represents ice.\n* NobleBirdOfPrey: Windrose is a Winged Beast-Type monster.\n* OurDemonsAreDifferent: Oblemirage is a Fiend-Type monster.\n* OurFairiesAreDifferent / OurAngelsAreDifferent: Phosphorage is a Fairy-Type monster (Angel-Type, in the OCG).\n* SeaMonster: Moulinglacia is a Sea Serpent-Type monster.\n* ShockAndAwe: Both Phosphorage and its corresponding Elementsabers have electricity motifs despite none of them being Thunder-Type.\n* ThemeNaming: Each Lord is named in a different language with their respective element: "Grandsoil" (Earth) and "Windrose" (Wind) in English (this one could be German too), "Moulinglacia" (Ice) and "Phosphorage" (Orage = Thunderstorm) in French, and "Pyrorex" (Fire) in Latin.\n** The Elementsabers are all named after a Hawaiian word that pertains to their respective Attribute: "Molehu" (twilight), "Lapauila" (lightning), "Malo'o" (dried), "Nalu" (wave), "Makani" (wind), and "Aina" (land).\n* TookALevelInBadass: Based on Elemental Training's artwork and TCG name, Lapauila Mana appears to be an upgraded form of Lapauila. \n* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).\n[[/folder]]\n\n[[folder:Empowered Warrior / Aether / Summoner]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/empower.png]] \n [[caption-width-right:250:Aether, the Empowering dragon.]]\nThe '''[[http://yugipedia.com/wiki/Empowered Warrior Empowered Warriors]]''' are an archetype of Warrior-Type monsters related to the '''[[http://yugipedia.com/wiki/Summoner Summoners]]''' series of Spellcaster-Type monster. Their effects are varied, ranging from normal monster support to summoning other monsters to the field, or destroying cards. Their ace cards are the '''[[http://yugipedia.com/wiki/Aether Aether]]''' group of Dragon-Type monsters.\n----\n!!!Tropes associated with the Empowered Warriors, Summoners, and Aether monsters:\n* AntiMagic: Hydrotortoise's effect destroys a Spell or Trap Card on the field when flipped face-up.\n* DarkIsEvil: Aether, the Wicked Empowering Dragon has black scales in contrast to his previous gold coloration.\n* ElementalPowers: All six of the Attributes are covered by this archetype.\n* EnemySummoner: Terriger and the White Tiger Summoner can summon normal monsters from the hand when they are themselves summoned. Arnis and the Red Sparrow Summoner can summon Spellcaster-Type and Warrior-Type monsters respectively when they are destroyed by battle.\n* TheFourGods: The first four Empowered Warriors are based on the four gods, with Aether representing the Yellow Dragon. \n* GoldColoredSuperiority: Aether is the most powerful card in the serie in terms of ATK and is gold-colored. However, its wicked form, who has the same ATK, is more useful.\n[[/folder]]\n\n[[folder:Entity]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entity_9.png]] \n [[caption-width-right:250:In their house at your extra deck, The Entities wait dreaming]]\nThe '''[[http://yugipedia.com/wiki/Entity Entity]]''' series are cards based on the Franchise/CthulhuMythos. There are six monsters, two each Fusion, Synchro, and Xyz, and a couple of support Spells for them. They have effects that rely on synergy between the three card types. The Elder Entities are Fusion Monsters, the Old Entities are Synchro Monsters, and the Outer Entities are Xyz Monsters. The ace card of the archtype is Outer Entity Azathot, who can obliterate the opponent's field under the right circumstances.\n----\n!!!Tropes associated with the Entity cards:\n* AllYourPowersCombined: Azathot requires one of each monster type (Fusion, Synchro, Xyz) as its Xyz materials to activate its effect, and the way the series works it's meant that you use the other members of the archetype to pull that off.\n* AntiMagic: When Azathot hits the field, your opponent can't activate monster effects for the rest of the turn.\n* ArtifactOfDoom: The Unspeakable Trapezohedron, based on the Shining Trapezohedron.\n* AwesomeButImpractical:\n** An archetype based on the Cthulhu mythos? It's as cool as it sounds. Getting the most out of it requires a deck capable of pulling off Fusion, Synchro, and Xyz Summons easily? It's as difficult and impractical as it sounds. However, this became more mitigated once all their support cards were out; the Entities really only need to worry about Synchro Summoning their Level 4s, Instant Fusion and Re-Fusion will take care of Norden and from there he can revive one of those Level 4s to set up for Azathot's summon.\n** Outer Entity Nyarla can increase its Rank on summoning, and can detach its Xyz Materials to attach any monster in your Graveyard as a new Xyz Material, and gain its Type and Attribute. As the ''Yu-Gi-Oh!'' wiki goes into detail on, [[http://yugipedia.com/wiki/Card_Tips:Outer_Entity_Nyarla this gives it absurd levels of combo potential]], since it can become any Rank, Type, or Attribute you want. This is amazing for all the Rank Up cards that need monsters of specific Ranks and Types to use, and its ability to freely discard cards in the hand and cycle out of the Graveyard and back again via its Xyz Material effect can be useful for many cards. However, given Nyarla is a StoneWall that can't do much else and isn't very compatible with other cards, its versatility is more a novelty than actually effective.\n* BlowYouAway: Old Entity Hastorr is a WIND monster.\n* BoringButPractical: \n** Elder Entity Norden can be splashed into any deck that has room for it and Instant Fusion in the main deck, because it's effect to instantly revive a Level 4 or lower monster on summoning is easy to get off and very useful for a multitude of combos. It's nothing flashy, but it makes it the most useful card of the archetype.\n** Old Entity Cthugha has the simple effect of letting you draw a card if it's used as a Fusion or Xyz Material. In a deck this tricky to build right, draw power is very welcome and Cthugha's effect is invaluable.\n* BrainwashedAndCrazy: When Hastorr is sent to the Graveyard as a monster, it equips itself to an opponent's monster, negating its effects and stopping it from attacking. Get rid of it as an equip card and it gives control of that monster to you.\n* CastingAShadow: Outer Entity Azathot is a DARK monster.\n* DishingOutDirt: Outer Entity Nyarla is an EARTH monster.\n* EldritchAbomination: ''Duh'', they're blatantly based on the works of HP Lovecraft. Their card artworks are some of the most bizarre and unsettling in the game. Special mention to, appropriately enough, Azathot, who is just a roiling mass of darkness with mouths and arms emerging.\n* EldritchLocation: Their Dreamland Field Spell.\n* ElementalPowers: Each one of them has a different Attribute, with all six being represented.\n* GlassCannon: Azathot can destroy all cards on the opponent's field if summoned as intended, but it can only do it once under normal circumstances, and 2400 ATK is not hard to run over. It's going to hit hard when it hits, but after that it's likely not going to last long.\n* HumanoidAbomination: The Elder Entities N'tss and Norden are human in appearance, but given the theme of the archetype, it's a safe bet that their true nature is far different.\n* LightEmUp: Elder Entity N'tss is a LIGHT monster.\n* MakingASplash: Elder Entity Norden is a WATER monster.\n* MechanicallyUnusualFighter: While their significance isn't as prominent once ''ARC-V'' hit and other archetypes began doing the same, the Entities were one of the first archetypes to combine Fusion, Synchro, and Xyz. This leads to some very bizarre effects individually that synergize quite well when the cards are put together. Though, given it's a Cthulhu mythos archetype, having cards with unusual effects is very fitting.\n** Elder Entity Norden is a Fusion of any 2 Xyz or Synchro monsters. Elder Entity N'tss meanwhile isn't summoned by a Fusion cards, but by sending its Fusion Materials on the field to the Graveyard; its Fusion Materials are the same as Norden's.\n** Old Entity Cthugha can return all Rank 4 Xyzs on the field to the Extra Deck when summoned, and if used as a Fusion or Xyz Material, the controller can draw a card. Old Entity Hastorr equips itself to an opponent's monster when sent to the Graveyard, negating its effects and not letting it attack, then if it leaves the field while equipped, the equipped monster changes control to you.\n** Outer Entity Nyarla lets you discard cards to change its Rank, and you can detach all its Xyz Materials to attach another monster in your Graveyard to it as an Xyz Material, then Nyarla's Type and Attribute become the Type and Attribute of the chosen monster. The ace of the series, Outer Entity Azathot, can only uses its most potent effect if it has one of each card type (Fusion, Synchro, Xyz) as its Xyz Materials.\n* NotTheIntendedUse: Elder Entity N'tss can destroy a card on the field if it's sent to the Graveyard, without the specification that it had to be sent from the field. This means that, while you'll rarely see it being summoned due to its summoning conditions, it is occasionally used alongside cards that can send cards straight from the Extra Deck to the Graveyard, such as Infernoid Tierra, Zaborg the Mega Monarch, and Cyberdark Claw.\n* OmnicidalManiac: If you manage to get Azathot out using a Fusion, Synchro, and Xyz as its three Xyz Materials, it can destroy the opponent's field by detaching an Xyz Material.\n* PlayingWithFire: Old Entity Chthugha is a FIRE monster.\n* StoneWall: Nyarla has a whopping 2600 DEF, but 0 ATK.\n[[/folder]]\n\n[[folder:Evil HERO]]\n[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_evilheroinfernowing_lcgx_en_sr_1e.png]] \n[[caption-width-right:230:They're back in black.]]\nThe '''[[http://yugipedia.com/wiki/Evil_HERO Evil HERO]]''' archetype is a sub-archetype of the HERO archetype. The Evil [=HEROes=] are twisted versions of the Elemental HERO monsters and most of them can only be summoned with Dark Fusion, but their effects are stronger than their Elemental HERO counter parts. In ''GX'', they are used by Judai/[[DubNameChange Jaden]] Yuki's SuperPoweredEvilSide, the Supreme King ("Haou" in Japanese). But since they only appear for a short time in the anime, there are only a few of them.\n\nFor information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.\n\n----\n!!!Tropes associated with the Evil HERO monsters:\n* AllYourPowersCombined: Evil HERO Dark Gaia's base ATK is the combined base ATK of the Fusion Materials.\n* AntiHero: The Evil HERO monsters are not villains, but heroes.\n* CaptainErsatz: Malicious Edge is basically Wolverine.\n* CastingAShadow: Infernal Prodigy and Malicious Bane are DARK monsters.\n* DarkActionGirl: Inferno Wing and Infernal Sniper are both female.\n* DarkIsEvil[=/=]DarkIsNotEvil: A complicated case, since the Evil HERO monsters are both evil and heroes. The former most definitely applies in the anime, where the Evil [=HEROes=] are the signature cards of [[ArcVillain Haou/The Supreme King]].\n** The latter can be seen in their card effects if you view Evil [=HEROes=] as vigilantes. Elemental [=HEROes=] uphold and respect the law, as is seen by having to go through various circumstances and conditions before their effects are met. Evil [=HEROes=] don't have to go through laws or restrictions and just pop off their powerful effects.\n* DishingOutDirt: Wild Cyclone, Dark Gaia, Malicious Edge and Infernal Gainer are EARTH monsters.\n* DistaffCounterpart: Inferno Wing is an evil female version of Elemental HERO Flame Wingman.\n* ElementalPowers: They cover four different Attributes: EARTH, FIRE, DARK and LIGHT.\n* EvilCounterpart: Several of them are dark versions of the Elemental HERO monsters.\n** Inferno Wing to Flame Wingman.\n** Lightning Golem to Thunder Giant.\n** Infernal Sniper to Rampart Blaster.\n** Wild Cyclone to Wild Wingman.\n** Malicious Edge to Bladedge.\n** Infernal Prodigy is one to Hero Kid who isn't a Elemental HERO monster but is connected to them by a trap card.\n** Aduster Gold to Captain Gold\n** Sinister Necrom to Necroshade\n* EvilHero: Duh! It's all in the name. They might even be the TropeNamer.\n* FusionDance: There are not many Evil HERO monsters, but most of them require the same Fusion Materials as their counterparts.\n** Burstinatrix + Avian = Inferno Wing.\n** Sparkman + Clayman = Lightning Golem.\n** Burstinatrix + Clayman = Infernal Sniper.\n** Avian + Wildheart = Wild Cyclone.\n** Malicious Edge + a Level 6 or higher Fiend-Type Monster = Malicious Fiend.\n** A Fiend-Type Monster + a Rock-Type Monster = Dark Gaia.\n** An Evil HERO Monster + a Level 5 or higher Monster = Malicious Bane. Appearance-wise, it appears to be a fusion between Malicious Edge and Infernal Gainer.\n* GoodIsImpotent: Downplayed. The Evil Heroes have decidedly stronger versions of their Good Counterpart effects but unlike them, require specific spell cards to Fusion summon their monsters.\n* LightEmUp: Lightning Golem and Aduster Gold are LIGHT monsters.\n* MythologyGag: A few of the more recent cards reference elements of the latter half of ''GX''.\n** The artwork of Aduster Gold features the comet that appeared in season 3 of ''GX'' with said comet depicted as having a blue glow just like it did when the Supreme King was present.\n** Supreme King Castle is, as its name suggests, the castle of the Supreme King who played. The card even allows the player to use, among others, Super Polymerization in order to fusion summon the Evil [=HEROes=] fusions just like the aforementioned character did.\n** Evil Mind's artwork references a scene from episode 146 of ''GX'' with Inferno Wing having the pose in both.\n* OneWayVisor: Inferno Wing has a large visor.\n* OurDemonsAreDifferent: The Evil HERO monsters are all Fiend-Type monsters, but they still look similar to the Warrior-Type Elemental HERO monsters.\n* PlayingWithFire: Inferno Wing, Infernal Sniper and Malicious Fiend are FIRE monsters.\n* SuperpoweredEvilSide: What they embody as the {{evil counterpart}}s of the Elemental HERO monsters. The Evil HERO monsters in general don't have as many fusion possibilities as the Elemental HERO monsters, in addition to having less flexibility in how to actually summon them, with Dark Fusion and Dark Calling being the only ways to do so. In exchange they have ''much'' more powerful effects compared to their Elemental counterparts, such as Inferno Wing dealing damage equal to the destroyed monster's ATK or DEF (whichever is higher) in addition to Piercing Damage, Infernal Sniper being unable to be destroyed by Spell Cards and inflicting 1000 damage just for being in Defense Position, Lightning Golem being able to straight up destroy one monster on the field once per turn without the need to discard a card, and Wild Cyclone being able to prevent the activation of Spell and Trap cards while it attacks and even destroy the ones that are face down whenever he inflicts damage.\n* ShockAndAwe: Lightning Golem, of course.\n* WingedHumanoid: Inferno Wing, Wild Cyclone, Malicious Edge, Malicious Fiend, Dark Gaia and Infernal Prodigy.\n* WolverineClaws: Malicious Edge has really Wolverine-like claws. Malicious Fiend has similar ones.\n[[/folder]]\n\n[[folder:Evil Eye]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evileye_5.png]] \n [[caption-width-right:250:The Evil Eye of Selene, the card's basis.]]\n'''[[http://yugipedia.com/wiki/Evil_Eye Evil Eye]]''', or simply '''Cursed Eye''' (''Jugan'') in the OCG, is an archetype of whose members and support revolve around the Equip Spell "Evil Eye of Selene".\n----\n!!!Tropes associated with the Evil Eye monsters:\n* AchillesHeel: Like any Deck whose functionality is dependent on a single card, Prohibition can cripple this Deck, if not bring it to a screeching halt.\n* BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.\n* CastFromHP: The tradeoff for Evil Eye of Selene; each time you activate the effect of the monster it's equipped to, or another Evil Eye Spell or Trap, it buffs the monster by 500 ATK, but it also drains an equal amount of LP. Furthermore, by paying 1000 LP and banishing a fellow Spell/Trap, you can set this card from your Graveyard to your field.\n* CastingAShadow: Each monster in the archetype is a DARK Fiend.\n* ConfusionFu: Their Spell/Trap lineup covers everything from back row removal to even taking control of your opponent's monsters.\n* CriticalStatusBuff: The counterpart of Selene, Gorgoneio, buffs its equipped monster's ATK by the difference in LP between you and your opponent if yours is lower. The costs for Selene's effects can thus help set this up for some potentially massive boosts in strength.\n* DifficultButAwesome: While their effects shave away your [=LP=] very swiftly, they can counter almost anything your opponent tries to do. \n* {{Expy}}: The expanded effects of their Spell/Traps cards that are applied while the Equip Spell "Evil Eye of Selene" is in your Spell/Trap Zone bring to mind the Sky Striker Spells.\n* {{Familiar}}: The Retainers, Bajilius and Catoblepas, serve as these to Medusa and Serziel, respectively. \n* {{Foil}}: Serziel and Medusa are rivals to each other, and the contrast between them is very blatant: their ATK/DEF are the inverse of each other, Serziel searches other "Evil Eye" cards from the Deck—unlike Medusa who returns them from the Graveyard—and they're also each other's SpearCounterpart to boot.\n* LongHairedPrettyBoy: Serziel is somewhat androgynous.\n* GlassCannon: Their central card is Evil Eye of Selene which, as mentioned above, can drain a lot of LP very quickly.\n* MagicalEye: Natch.\n* NoSell: Any Evil Eye monster equipped with Evil Eye of Selene can't be destroyed by battle or card effects, and the opponent can't target it with card effects either.\n** Catoblepas can prevent a single instance of an Evil Eye Spell or Trap from being destroyed by an opponent's card effect.\n* OneWingedAngel: The influence of the Evil Eyes turns Serziel and Medusa into their Link Monster forms, Zerrziel and Gorgone.\n* OurDemonsAreDifferent: All of them are Fiend-Type monsters.\n* StatusBuff: By activating Evil Eye card effects while you have an Evil Eye equipped with Evil Eye of Selene, that equipped monster can gain 500 ATK a pop. Gorgone's effect also grants it 100 ATK for each different Evil Eye card in your Graveyard.\n[[/folder]]\n\n[[folder:Evil★Twin]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]] \n [[caption-width-right:350:Sweet on the outside..]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]] \n [[caption-width-right:350:..bitter on the inside.]]\nThe '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.\n\nIt is comprised of several different sub-archetypes and series: the Live☆Twins composed of Kisikil and Lilla—two Cyberse monsters resembling online personalities in the vein of [=YouTubers=] who each have sub-archetypes named after themselves—and the Spells that support them. The Evil★Twins themselves are the Fiend-Type Link evolutions of the Live☆Twins, depicted as their more nefarious real-life counterparts, along with their ace monster and combined form, Evil★Twins Kisikil-Lilla, and the Traps that support the Deck as a whole.\n----\n!!!Tropes associated with the Evil★Twins:\n* ArcSymbol: The [[LuckyCharmsTitle star in the archetype's name]], something that hadn't been seen since the OCG only Magi Magi ☆ Magician Girl. Interestingly, it's empty looking for the Live☆Twins but filled out for the Evil★Twins.\n* BareYourMidriff: Live☆Twin Kisikil wears nothing but a vest over her chest, beneath her jacket.\n* TheCameo: Ghost Ogre and Ash Blossom are on the thumbnails for one of their videos in Live Twin Channel.\n* CastFromHitPoints: Played with in Live☆Twin Lilla's case; her effect makes it so that your ''opponent'' must pay 500 LP to declare an attack.\n* CastingAShadow: Both forms of Lilla, as well as Kisikil-Lilla together, are DARK monsters.\n** DarkIsEvil: Given Lilla's a thief who uses a fake identity to cover her tracks.\n* {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.\n* ClassyCatBurglar / PhantomThief : They're a blend of both. Kisikil & Lilla are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.\n* CombatMedic: Live☆Twin Kisikil heals you for 500 LP each time your opponent declares an attack.\n* CombinationAttack: Whatever it is that allows the two together as Kisikil-Lilla to send your opponent's entire field to the GY, minus two cards of their choosing.\n* FangsAreEvil: Kisikil's prone to flashing grins with attention being drawn to her canines. Her Live☆Twin counterpart outright has ScaryTeeth, especially when she's mad.\n* GirlishPigtails: Live☆Twin Kisikil has these. They're actually still present as Evil★Twin Kisikil, but usually held back like a TomboyishPonytail.\n* HimeCut: Evil★Twin Lilla has these, though her Live☆Twin version's is a more unkempt variation.\n* LightEmUp: Both forms of Kisikil are LIGHT monsters.\n** LightIsNotGood: Kisikil is just as complicit in her crimes as Lilla, and seems all too happy about it.\n* MeaningfulName: Evil twin wireless networks are phony Wi-Fi access points that pretend to be legitimate as they secretly steal from unsuspecting users they lure in.\n** Additionally, together they are named Kisikil-Lilla, a Sumerian variant of lilitu, which can mean "of the night" (the Evil★Twins carry out their crimes at night), on top of Lili being female demons (the Evil★Twins are Fiends).\n* {{Meganekko}}: Both of them, whose pairs cross with CoolShades.\n* MythologyGag: Them being twins in pink & blue while also being Fiends brought to the minds of many Delinquent Duo & Gemini Imps.\n* NiceCharacterMeanActor: The Live☆Twins are bright, vibrant and cheerful. The Evil★Twins are unrepentant criminals who exploit said personas.\n* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.\n* OurDemonsAreDifferent: The Evil★Twins are both Fiends. The only indication they're anything truly supernatural is when they're on the move, and their accessories materialize - including pairs of wings, pointed tails and in Kisikil's case, horns.\n* ShoutOut: The artstyle for the Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].\n** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.\n* SiblingsInCrime: [[ExactlyWhatItSaysOnTheTin It's in the name]]. They're thieves who use their online personalities as facades.\n* SpyCatsuit: The Evil★Twins don these, even when at home.\n* VillainWithGoodPublicity: The entire theme with them; the Live☆Twins are the innocent and sweet but ultimately fake online personas the Evil★Twins use while they go off to do no good.\n[[/folder]]\n\n[[folder:Evilswarm]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evilswarm.png]] \n [[caption-width-right:250:The swarm consumes all.]]\nThe '''[[http://yugipedia.com/wiki/Verz Evilswarm]]''' monsters, known as '''Verz''' in the OCG, are a series of DARK monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and are lead by several powerful Xyz monsters, the strongest of which is Evilswarm Ouroboros.\n----\n!!!Tropes associated with the Evilswarms:\n* AscendToAHigherPlaneOfExistence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent\n%%* BlackKnight: Evilswarm Nightmare.\n* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.\n* CastingAShadow: They are all DARK monsters\n* CombatTentacles: Many Evilswarms gain these as a result of their corruption, best seen on Evilswarm Ouroboros and Evilswarm Thunderbird.\n* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.\n* TheCorruption: The Evilswarm virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.\n* CripplingOverspecialization: To a certain extent. The boss monster of the Deck (Evilswarm Ophion) prevents the Special Summons of Level 5 or higher monsters. It can also search out Infestation Pandemic, a QuickPlay Spell that protects all Evilswarm monsters on the field from Spell and Trap effects. Ophion can single handedly shut down a large number of decks. But a problem arises when he is confronted by a deck that mainly runs Level 4 or lower monsters (e.g. Fire Fists). While the deck can still protect itself from Spell and Trap Cards, it has a much harder time protecting itself from Monster effects (e.g. Fire Fist's Bear monster destruction effect).\n* CrystalDragonJesus: It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellar Sombre. Kerykeion's second coming was during the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.\n* CuteIsEvil: Evilswarm Mandrago because it's an infected Naturia Cosmobeet.\n%%* DarkIsEvil: And how.\n* DarkIsNotEvil: Evilswarm Kerykeion is not a true Evilswarm monster and also is not completely corrupted per se as compared to the other Duel Terminal monsters infected by the virus of Evilswarm.\n* DramaPreservingHandicap: In the Duel Terminal storyline, Kerykeion lost against Cairngorgon because he held back. He simply couldn't use his full power against a former friend of his.\n* DubNameChange: Evilswarm in the TCG.\n* EvilCounterpart: The Archetype's theme is making these of former Duel Terminal Archetypes.\n* {{Expy}}: Aside from their EvilCounterpart theme being similar to the existing Dark Counterparts, the Evilswarm have quite a bit in common with the Phyrexians and/or Eldrazi in TabletopGame/MagicTheGathering.\n* Foreshadowing: Gishki Noellia was infected and corrupted by the Evilswarm virus pretty early into the Steelswarm storyline after crossing the DespairEventHorizon, but we aren't made privy to exactly ''what'' it is that corrupted her until the Steelswarm are defeated, with the force corrupting her simply referred to as "the thoughts of the Steelswarm."\n* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the Gishki Aquamirror to fuse itself with the 3 corrupted Ice Barrier Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a true Evilswarm monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of Evilswarm, and thus explaining the Constellar symbol that can be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.\n* MultipleHeadCase: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.\n* NamesToRunAwayFromReallyFast: Because ''"Evilswarm"'' [[SarcasmMode is definitely a name that would be used by good guys]].\n* NiceJobBreakingItHero: If Kerykeion actually fought back against Cairngorgon, none of the events of the third Duel Terminal storyline would come to pass.\n** Also how the Evilswarm are introduced; sure, the tribes managed to destroy the Steelswarm, but doing so only released the Evilswarm virus from its Steelswarm hosts, causing far, ''far'' more destruction than the Steelswarm ever did.\n* ObviouslyEvil: The TCG name of this group of monsters is Evilswarm.\n* PuppeteerParasite: \n** Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Steelswarm monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Steelswarms, thus any monster infected by it, became a slave to their will. \n** For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while the Evilswarm Infection lurks around her, with none other than Steelswarm Grez in the background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Evilswarm (Evigishki Psychelone).\n** Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Evilswarm Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Evilswarm Virus is actually an amalgamate of the Steelswarm souls searching for new bodies in order to fulfill their objectives.\n* SealedEvilInACan: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Evilswarms... it didn't end well.\n* SortingAlgorithmOfEvil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before ''God itself'' was summoned to push the ResetButton. And even then Evilswarm Kerykeion played a key role in defeating said God.\n* TheManBehindTheMan: The Evilswarm plague is the force behind all of the Steelswarm's destructive actions in the first place.\n* ThemeNaming: The Evilswarms are named after various monsters and deities from a variety of mythologies. This indicates that they are highly destructive and should not be treated lightly.\n** However some of them also have names based on the ThemeNaming of the archtype they were in per-corruption. Some can overlap (Castor) or be the OddNameOut (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).\n* TyrannosaurusRex: Evilswarms Salamandra\n* OurDragonsAreDifferent: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Evilswarm Bahamut, Gungnir becoming Evilswarm Ophion, and finally Trishula becoming Evilswarm Ouroboros.\n* ZombieApocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.\n[[/folder]]\n\n[[folder:Evol]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evolzar.png]] \n [[caption-width-right:250:Evolution can be a very scary thing.]]\nThe '''[[http://yugipedia.com/wiki/Evol Evol]]''' cards are a series of FIRE monsters. They come as Reptiles, Dinosaurs and Dragons, which is the entire point -- the Reptilian Evoltiles special summon the stronger Evolsaurs, activating their effects and setting up the field to Xyz summon the powerful Evolzars.\n----\n!!!Tropes associated with the Evol monsters.\n* DinosaursAreDragons: Played straight in this archetype.\n* EvolutionaryLevels: The whole premise of this archetype. From [[http://yugipedia.com/wiki/Evoltile Evotile]] to [[http://yugipedia.com/wiki/Evolsaur Evolsaur]], then finally to [[http://yugipedia.com/wiki/Evolzar Evolzar]].\n* MeaningfulName: The archetype's name is derived from the term '''Evolution'''.\n* OurDragonsAreDifferent: The Evolzar monsters\n* PlayingWithFire: The entire archetype consists of FIRE monsters.\n* PrehistoricMonster: Played straight with the Evoltile and Evolsaur, but averted with the Evolzar.\n* ReptilesAreAbhorrent: The Evoltile monsters.\n* SeldomSeenSpecies: Gephyrostegus, Casineria, Elginerpiton, Pleurosaurus, Westlothiana, Lagosuchus, Najash, Odontochelys, Vulcanodon, Darwinopterus, Amphicoelias, Sauropelta, Unelagia, Dolichosuchus, Sordes... the Evol archetype is pretty much laden with them, possibly because Jurracs took all the good ones first.\n* StockDinosaurs: Surprisingly, mostly averted. The most famous ones on display are a Diplodocus and a Ceratosaurus.\n* ThoseTwoGuys: The first two Evolzars, Laggia and Dolkka, are virtually always seen together in the same Deck. The both of them were also the faces of the Dino Rabbit format besides Rescue Rabbit itself. \n[[/folder]]\n\n[[folder:Exodia / Forbidden One]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exodiatheforbiddenone_ldk2_en_c_1e.png]]\n [[caption-width-right:250:The unstoppable Exodia.]]\n'''[[http://yugipedia.com/wiki/Exodia Exodia]]''', also known as the '''Sealed''', is a monster that consist of five different pieces, all five of which comprises the [[http://yugipedia.com/wiki/Forbidden_One Forbidden One]] archetype. Gathering all five pieces in the player's hand brings him/her an instant win. Exodia is one of the most famous monsters of all time since its appearance in the first ''Duel Monsters'' episode. Each piece is limited and in early years it was rather difficult to gather all five pieces, but during the years, the Exodia archetype has gained so much support, that it's one of the strongest archetypes in the game. Besides Exodia the Forbidden One, there are other Exodia and Exodia-related monsters, such as Exodia Necross and Exodius the Ultimate Forbidden Lord that focus on using the five pieces of the Forbidden Ones in different ways, often providing back-up strategies.\n\nExodia and its versions are used by Yugi Muto (and technically Sugoroku/[[DubNameChange Solomon]]), Seeker/[[DubNameChange Rare Hunter]], Gozaburo Kaiba, the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] and Amon Gaman/[[DubNameChange Adrian Gecko]]. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.\n\n\n----\n!!!Tropes associated with Exodia:\n* AndThenJohnWasAZombie: While technically not a Zombie-Type Monster, Exodia Necross invokes this trope for Exodia.\n* AnimalMotif: Snakes.\n* AnArmAndALeg: Four of the five pieces are the severed limbs of Exodia.\n* BadassNormal: Zigzagged example with the four limbs. The single limbs are very frail and weak monsters, but together with the head, they form the extremely powerful Exodia. They are also the first and currently only Normal Monsters that are limited in the game.\n* BoringButPractical: Many Exodia decks are able to draw a lot of cards in one turn by repeating the same combos over and over again. Exodia [=OTK=]s can be really boring because they are very long.\n* CastingAShadow: The pieces of the Forbidden One, the Exodia monsters and Exodius are DARK monsters.\n* CCGImportanceDissonance: Exodius zigzags this, in a somewhat curious way. It lost its protective effects, its battle immunity, and its ability to hit the field with 2000 ATK instead of 0. However, it also got a much easier summoning condition of sending all monsters in your Graveyard back to the Deck, a condition that a lot of decks appreciate for letting them recycle their cards. This turned it from an unstoppable DifficultButAwesome boss monster to a quirky form of recursion that incidentally happened to be a Level 10 monster.\n* ChainedByFashion: The four limbs are chained, since they are sealed.\n* DarkIsEvil: Exodia Necross is completely black and is something of an evil version of Exodia.\n* DishingOutDirt: Exodd, the Master of The Guard is an EARTH Rock-Type Monster.\n* DoesNotLikeShoes: Exodius, since its feet look like human feet.\n* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.\n* {{Foil}}: Effect-wise, The Legendary Exodia Incarnate is this to both Exodia Necross and Exodius the Ultimate Forbidden Lord.\n** This card's immunity to card effects is a stronger form of the immunity of Exodia Necross to Spell and Trap effects and destruction by battle. While Exodia Necross gains power the longer it remains on the field, this card loses power the longer it remains on the field. Exodia Necross requires all five Forbidden One cards to be in the Graveyard to stay in play; this card returns the pieces from the Graveyard to the hand.\n** Exodius gains 1000 ATK for each Normal Monster in the player's Graveyard, and can send a new monster to the Graveyard each turn; this card gains 1000 ATK for each Forbidden One monster in the player's Graveyard, and returns one of them to the hand each turn. The effect of Exodius allows the player to instantly win the game once it has battled five times to send each Forbidden One card to the Graveyard; this card would need five turns to return all five "Forbidden One" cards from the Graveyard to the hand, which would then trigger the instant win effect of Exodia the Forbidden One. Both cards are also Level 10. \n* InstantWinCondition: The Exodia archetype is oriented around winning Duels via their effects.\n** Exodia the Forbidden One is the first card to invoke this. Gathering all five Forbidden One cards in your hand automatically wins you the Duel. \n** Exodius the Ultimate Forbidden Lord had an effect that caused the controller to send a monster from their hand or Deck to the Graveyard when it declared an attack. It won its controller the Duel if they sent all five Forbidden One cards to the Graveyard that way.\n** If Exodia, Master of The Guard was Tribute Summoned by Tributing five monsters and destroyed a DARK Fiend-Type monster owned by the opponent by battle, its controller win the Duel.\n** True Exodia allowed ''its controller's opponent'' to win the Duel if it and the four Forbidden One Normal Monsters were the only monsters on the field.\n* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and it has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.\n* KamehameHadouken: Obliterate!!! is designed to be a card version of this.\n* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck with the Graveyard and he dies" weakness, possesses no defenses against monster effects (which he did have in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.\n* MegatonPunch: Exodia Necross's Exodia Crush.\n* MeaningfulName: Exodia's name is derived after the Literature/BookOfExodus. \n* NoSell: The Legendary Exodia Incarnate is immune to any card effect.\n* OffWithHisHead: The head of Exodia is often presented as either an head or a limbless torso.\n* PhysicalGod: Even its effect is god-like, since it gives you automatic win.\n** Emphasized with The Legendary Exodia Incarnate, immune to all card effects and a whopping 5000 ATK if all five pieces are in the graveyard.\n* SealedEvilInACan:\n** Exodia is a sealed monster which is so powerful that it's divided into five pieces.\n** Exxod is Exodia sealed in stone.\n* SignatureMove: Obliterate!!! for the original Exodia, which was made into a [[http://yugipedia.com/wiki/Obliterate!!! card]].\n* StoneWall: Exxod, Master of The Guard has 0 ATK, but 4000 DEF. That is a nod to the fact that the original five pieces of Exodia do not have offensive feasiblities on their own and, if need be, would otherwise be used to defend the player's Life Points.\n* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius' effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.\n[[/folder]]----

Top