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* RedemptionEqualsDeath: [[spoiler: Rock sees it this way in the end, believing that while he deserves to die for being part of the playground, the innocent parents and children lured in by Geraldine don't. He ultimately frees them]].



*

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* TheBabyOfTheBunch: Kip is the youngest child of the Matthews family.

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As promissed on the Main/ Sandbox, doing an edit to update some things in light of changing some ideas. I'm not 100% sure how the ending will go but I've ruled out the Overgrowth being the endgame unless I can think of a way it won't come off as just ripping off the ending of Bug Fables. Also probably changing Rot dying in the webnovel. Originally the Top Ten thing was "just" another member but I'm leaning on it being the number one ranker, who I've planned to be a woman.


** Main Characters/The Neutrals[[note]]Zoap, Arime[[/note]]
** Initial Fifty Not-Nymphs[[note]][[/note]]
*** Maria (2)
*** Alexia (24)
*** Iris (30)
*** Edna (50)
** The Former Grime Crime[[note]][[/note]]
*** Naytileek (74? Or 98?)
*** Lithlaun (100)

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** Main Characters/The Neutrals[[note]]Zoap, Neutrals/Region Class 0s[[note]]Zoap, Arime[[/note]]
** Initial Fifty Not-Nymphs[[note]][[/note]]
Region Classes 1-50; "Brights:"
*** Maria (2)
***
Main Bright Regionals/Primary, Secondary, and Tertiary Regionals[[note]]Elfriede (4), Lana (8), Dottie (12), Bethany (16), Kristen (20), Alexia (24)
(24), Jasmine (28), Frida (32), Hilda (36), Cassandra (40), Gratia (44), Lana (48)[[/note]]
*** Iris (30)
*** Edna (50)
Quaternary and Quinary Bright Regionals
** The Former Grime Crime[[note]][[/note]]
*** Naytileek (74? Or 98?)
*** Lithlaun (100)
Region Classes 51-100; "Darks"[[note]]Naytileek (98)[[/note]]



** Region Classes 701-800;
** Region Classes 801-900;
** Region Classes 901-1,000;

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** Region Classes 701-800;
701-800; "Bright Transparents" and "Dark Transparents"
** Region Classes 801-900;
801-900; "Miscellaneous"
** Region Classes 901-1,000; "Miscellaneous"



** The "Big Four" and Their Subbordinates[[note]]Kat's Watchers (Kat Vanilly, ), Enery's (), Scraps' Riders (), Pearl's [[/note]]
** The Blossom Kingdom '''(Unmarked Spoilers)'''[[note]][Some high-ranking advisor that thinks she's on Zelpea's good side but isn't], [...], Dragon[[/note]]

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** The "Big Four" and Their Subbordinates[[note]]Kat's Watchers (Kat Vanilly, ), Enery's Research Team (), Scraps' Riders (), Pearl's [[/note]]
Dangerous Jewels ()[[/note]]
** The Blossom Kingdom '''(Unmarked Spoilers)'''[[note]][Some high-ranking advisor that thinks she's on Zelpea's good side but isn't], [...], Spoilers)'''[[note]]Mansia, Neon, Anis, Eansy, Dragon[[/note]]



[New thing I recently thought of: The Big Four have their own Main Quests that could be tackled in any order similar to the Divine Beasts/Regional Phenomina, but you need to do them to progress the "overarching" Main Quest with the Blossom Kingdom, like a certain mission in the BK questline will not be available until at least one of the Big Four is taken care of, then there's one not available until two are taken care of, etc.]



An open world action video game based on some Fictionpress (and technically Archive of Our Own) webnovel.

In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts.

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An ''Biome Artists'' in an open world action video game based on some Fictionpress (and technically Archive of Our Own) webnovel.

webnovel of the same name. It is an adaptation/"reboot"/retelling that tells the same base story,

In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts.
Arts. Biome Arts require mastery of magic, but can be used to connect with flora of all around the world, also allowing to mimic their powers. Those who have made good use of

There is also (not totally explicit, like about the level of ''Witcher'' games) sex in both the webnovel and the game, but I consider myself generally good enough at not letting that spill over everything that from reading like 90% of this trope page you wouldn't think it's there.



** [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that drive in to pick up the gang after they reach the Sanctuary. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]

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** [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that drive fly in to pick up upon the gang after they reach Relic shield around the Sanctuary.Neo Blossom Castle being dissabled. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]



** [[spoiler:The Element Mech, a combined creation from the 1,002-fold party all using biome Arts at once to cocoon themselves inside a humanoid mass of their various plant types, ]]

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** [[spoiler:The Element Mech, a combined creation from the 1,002-fold party all using biome Arts at once to cocoon themselves inside a humanoid mass of their various plant types, is automatically made once the "main" part of the battle is over with. What follows is effectively more spectical than a challenging fight, as the odds suddenly tip in the player's favor as they battle Zelpea across the terrestrial planets in Dualite's star system and then finish the battle on the sun.]]



** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world setting where there are several stretches with barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
** The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions. [[spoiler:This also means that Rot does not die no matter what the player does, when in the webnovel it was a major plot point that Zelpea ends up indirectly killing him by sending a Growth after him]].

to:

** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world setting structure akin to other open world titles where there are several stretches with most of the surface area has barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
** The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions. [[spoiler:This also means that Rot does not die no matter what the player does, when in the webnovel it was a major plot point that Zelpea ends up indirectly killing him by sending a Growth after him]].



** The postgame elaborates more on

to:

** The postgame elaborates more onon the story behind the Overgrowth,



** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system,

to:

** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system,system, the characters fly directly from one area to another. [[spoiler:Given that while portrals and teleportation ''are'' possible in the setting, they aren't ''invented'' until a certain major point in the story]].



** Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is GameplayAndStorySegregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ) [...] He still does in a ''cutscene'' that's an adaptation of one of the times he does
* AdaptationalGenderIdentity: The player can customize the genders of the Elements (and Zelpea), and even toggle their pronouns independantly, also making it easy for the characters to be placed under the trans umbrella. Conversely, Arime is no longer openly stated to be trans, keeping in line with all the Elements now having ambiguous identities. A major consequence to all of this is that Zelpea no longer mentions that she and Zoap are "compatible,"

to:

** Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is GameplayAndStorySegregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ) [...] ), so he doesn't out of respect. He still does in a ''cutscene'' that's an adaptation of one of the times he does
does in the original webstory.
* AdaptationalGenderIdentity: The player can customize the genders of the Elements (and Zelpea), and even toggle their pronouns independantly, also making it easy for the characters to be placed under the trans umbrella. Conversely, Arime is no longer openly stated to be trans, keeping in line with all the Elements now having ambiguous identities. A major consequence to all of this is that Zelpea no longer mentions that she and Zoap are "compatible,""compatible," referring to their biological ability to have children -- since this is variable. [[spoiler:Zelpea, being a massive hypocrite, would end up creating Dragon by ordering Mansia to mix around her and Zoap's DNA regardless of gender settings]].



** Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. [[spoiler:You briefly end up going to all but the ice giant during the final battle.]]
** Several underground spots have "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors with

to:

** Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. [[spoiler:You briefly end up going to all but the ice giant during the final battle. [...Maybe also nix the gas giant but also have a fight taking place on the sun. And the sun might be where the Sword of the Center will be located, instead of the Overgrowth] ]]
** Several underground spots have "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors withwith just big misty pools.



** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of
* AmbiguouslyHuman: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that ''nobody'' else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, [[spoiler:where she impales herself with the Sword of the Center to try to power herself up quickly, briefly ''dies,'' and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, ]]

to:

** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of
of various Blossom Kingdom mind devices,
* AmbiguouslyHuman: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that ''nobody'' else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, [[spoiler:where she impales herself with the Sword of the Center to try to power herself up quickly, briefly ''dies,'' and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, appears to be healed up completely from the injuries of impaling herself (although she isn't fully "well-looking" due to her own neglect -- she still appears malnourished, but only because of her refusing to eat much while in rehab).]]



** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take it ]]

to:

** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take it the attack personally ]]



** The game will warn you in advance if Side Quests will be permanently lost, and noting what points they will be. Recruitment Quests are ''never'' missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what [[spoiler:outside of the Love Potion Route]] it is possible to have every Element as a recruitable party member.

to:

** The game will warn you in advance if Side Bonus Quests will be permanently lost, and noting what points they will be. Recruitment Quests are ''never'' missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what [[spoiler:outside of the Love Potion Route]] it is possible to have every Element as a recruitable party member.member.
** [[spoiler:Reaching Royciel's sealing area requires a ''long'' dive down a vertical shaft that spans the Sky, Surface, and Underground, and the process can take about a minute even when fast falling. This only has to be done in real time once per save file; should you fail to defeat Royciel, reload the save, and even leave his area, going down the shaft will give a button prompt to skip the fall. Noteably, this is the only time the game gives the option to skip a "real time travel" like this, aside from the fast travel Flight.]]



* AuthorPhobia: Water's usual fears, dark open water spaces and bug swarms, are both

to:

* AuthorPhobia: Water's usual fears, dark open water spaces and bug swarms, are bothboth present and played for horror in this game as well.



** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks.
* ApocalypseNot: The backstory behind Dualite is that the planet was once hit with a massive meteor that covered most of the surface in toxic moon dust and forced most of the predecessor race in to hiding out in magic-charged flower bunkers. Looking at the game over a thousand years after the impact, you could not tell, as society has not only recovered from this, but ''surpassed'' the point in technology their shared ancestral race

to:

** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks.
attacks. There is also "The Bottom," a cave that makes up one of the deepest spots in the entire map, loaded with
* ApocalypseNot: The backstory behind Dualite is that the planet was once hit with a massive meteor that covered most of the surface in toxic moon dust and forced most of the predecessor race in to hiding out in magic-charged flower bunkers. Looking at the game over a thousand years after the impact, you could not tell, as society has not only recovered from this, but ''surpassed'' the point in technology their shared ancestral racerace, bumping the world to an UrbanFantasy setting.



** The Abyss alone is already teeming with powerful, giant seamonsters on the surface, but if you [[SchmuckBait try to dive down and figure out the mystery behind #2 of the Ten Wonders of Dualite on your own,]] you'll be instantly eaten in a cutscene by a titanic seamonster before exploring the base.
** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said endgame quest. In the postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]

to:

** The Abyss alone is already teeming with powerful, giant seamonsters on the surface, but if you [[SchmuckBait try to dive down and figure out the mystery behind #2 of the Ten Wonders of Dualite on your own,]] you'll be instantly eaten in a cutscene by a titanic seamonster before exploring the base.
base. [Ehhhh... maybe have some way to circumvent this or just not have it be automatic like I was thinking?]
** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said endgame quest. In the late and postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]



** MirrorBoss fought multiple times: Arime is battled a total of four times in the Main Quest and her Recruitment Quest (counting her HopelessBossFight and not counting Dream Arena rematches), just like in the original webnovel. She uses many of the same moves

to:

** MirrorBoss fought multiple times: Arime is battled a total of four times in the Main Quest and her Recruitment Quest (counting her HopelessBossFight and not counting Dream Arena rematches), just like in the original webnovel. She uses many of the same movesmoves as Zoap specifically, without "borrowing" sub-types of Biome Arts from



** One of the several towns of the Bright Green Region is essentially a loose, condensed re-creation of WesternAnimation/GravityFalls, Oregon. What makes this an Easter Egg is that unlike most towns, the game barely even mentions that the town is there, so the player would have to be looking at the map and exploring, when they've already been convinced that the huge Bright Green Region it's a part of does not have much to offer except for the main areas introduced in the tutorial (which are also on the opposite side of the Region as the town).



* MundaneFantastic: Humans share a planet that has been hit with an apocalyptic ColonyDrop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas of lava with trees bursting from them that look perpetually on fire? This is all considered a completely normal part of daily life. The regionals ''had'' been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are ''all'' migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated [=NPCs=] could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the Blossom Kingdom cyborgs), [[EldritchOceanAbyss the deep ocean,]] and the Overgrowth.

to:

* MundaneFantastic: Humans share a planet that has been hit with an apocalyptic ColonyDrop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, and since the key event that gave rise to the races mixing together happened over a thousand years ago, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas of lava with trees bursting from them that look perpetually on fire? This is all considered a completely normal part of daily life. The regionals ''had'' been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are ''all'' migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated [=NPCs=] could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the Blossom Kingdom cyborgs), [[EldritchOceanAbyss the deep ocean,]] and the Overgrowth.



** Borrgon resembling the title town of WesternAnimation/GravityFalls is by itself a ShoutOut. However, its Bonus Quest is a loose re-creation of ''Run: [=.GIFocalypse=]'', a fanfic by Water that serves as a major "template" for the story of ''Biome Artists''. You progress through a series of floating artificial islands in a chain, fighting stand-ins for the deans (a Wood Artist in the forest, then the islands have an Electric Artist, Water Artist, Earth Artist, Meat Artist, Ice Artist, Paint Artist, Sound Artist, Poison Artist, Wind Artist, Glow[?] Artist, Fire Artist, Mist[?] Artist, and Force Artist), ending in a fight with a Dean Dove {{expy}}. Standing in for [=.GIFfany=], the end of the quest strongly points in the direction of the satellite that Ninthee is accessable in, although she can be fought without knowing the town of Borrgon even exists.



** The most ''direct'' path from Bright Green to Dark Magenta plays out exactly like diving in to a chasm to the Depths in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', in the form of jumping in to a huge hole in the ground and falling down a vertical tunnel[[note]]People can also ''drive'' down the tunnel thanks to it being given its own gravitational pull thanks to Inverted Arts, which is the "mundane" way, but Biome Artists tend to just fall through since they're certified skilled enough to know how it works and so that they can travel faster[[/note]]. Instead of gloom lining the pit and walls, there is just rock [[MundaneFantastic and a convenience store]] exactly halfway down. This is also likely to be the player's introduction to the Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and a "massive underground layer" are also mechanics shared with ''Tears'').

to:

** The most ''direct'' path from Bright Green to Dark Magenta plays out exactly like diving in to a chasm to the Depths in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', in the form of jumping in to a huge hole in the ground and falling down a vertical tunnel[[note]]People can also ''drive'' down the tunnel thanks to it being given its own gravitational pull thanks to Inverted Arts, which is the "mundane" way, but Biome Artists tend to just fall through since they're certified skilled enough to know how it works and so that they can travel faster[[/note]]. Instead of gloom lining the pit and walls, there is just rock [[MundaneFantastic and a convenience store]] exactly halfway down. This is also likely to be the player's introduction to the Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and a "massive underground layer" are also mechanics shared with ''Tears''). [[spoiler:A stronger recreation of a Chasm Dive happens in the postgame; going in to Royciel's lair at the bottom-center of the Overgrowth sees a ''colossal'' dive in to the "tree" in the middle of the Overgrowth that spans all three map layers, with the pulsing red strongly resembling the Gloom that lines Chasms.]]



** Borrgon resembles WesternAnimation/GravityFalls, Oregon, and it is named after the town that inspired the town out-universe (Boring, Oregon).



** [[spoiler:The intended "easiest" postgame boss, Royciel, still qualifies as a superboss (if not the True Final Boss) as ]]

to:

** [[spoiler:The intended "easiest" postgame boss, Royciel, still qualifies as a superboss (if not the True Final Boss) as he has stronger stats than Pure Zelpea, not counting Zelpea's phases where the player is given 11th Hour Superpowers such as the Plant Mecha or assistance of the Big Four.]]



** The Big Four are mandatory boss fights leading up to the FinalBoss of the main campaign. In the postgame, they can all be rematched in "Nightmare" versions, who are ''significantly'' more powerful and have several new gimmicks up their sleeves. [[spoiler:Dragon and Responder can also be rematched, meaning that every mandatory boss who is not part of the Blossom Kingdom (Dragon was, by force, and defected; the Blossom Kingdomers on the other hand all die). The one optional boss fight with a "stronger rematch" is Ninthee, the game's "ultimate chllange" (along with Iris or Perfect Zelpea) and the superboss even compared to the superbosses.]]

to:

** The Big Four are mandatory boss fights leading up to the FinalBoss of the main campaign. In the postgame, they can all be rematched in "Nightmare" versions, who are ''significantly'' more powerful and have several new gimmicks up their sleeves. [[spoiler:Dragon and Responder can also be rematched, meaning that every mandatory boss who is not part of the Blossom Kingdom (Dragon was, by force, and defected; the Blossom Kingdomers on the other hand all die).die) has such a rematch. The one optional boss fight with a "stronger rematch" is Ninthee, the game's "ultimate chllange" (along with Iris or Perfect Zelpea) and the superboss even compared to the superbosses.]]



** [[spoiler:In the final chain of main story quests, the Elements have to navigate through the Overgrowth by following a subtle trail left by Zelpea, eventually passing her when in a linear cave. If the player attempts to go down this path and even follows the exact same spots Zelpea navigated prior to this mission, an Approacher will kill them like it does if the player goes off the path. This one is justified in that it is implied that Zelpea's Relic blasts "thinned out" the Overgrowth in those spots and made it relatively safer to go through, and Zelpea is obviously not there prior to the final few missions, so the path she makes is just not present. It is also impossible to reach the Sanctuary or Royciel's Prison; ]]

to:

** [[spoiler:In the final chain of main story quests, the Elements have to navigate through the Overgrowth by following a subtle trail left by Zelpea, eventually passing her when in a linear cave. If the player attempts to go down this path and even follows the exact same spots Zelpea navigated prior to this mission, an Approacher will kill them like it does if the player goes off the path. This one is justified in that it is implied that Zelpea's Relic blasts "thinned out" the Overgrowth in those spots and made it relatively safer to go through, and Zelpea is obviously not there prior to the final few missions, so the path she makes is just not present. It is also impossible to reach the Sanctuary or Royciel's Prison; ]]



* EnjoyTheStorySkipTheGame: The general opinion is that the ''gameplay'' is at best average, and that after doing a couple of quests tied to one region and fighting certain major bosses, you've basically done them all and things are mostly rather repetitive outside of the Main Quest (and thanks to the "level system," it is ''highly'' encouraged to go through Recruitment Quests in-between the Main Questline). The big standouts are being able to explore a ''massive'' world that has an obscenely high number of diverse settings [[SceneryPorn to look at]] and/or play around in; the main storyline of taking down Zelpea (along with the catharsis of playing out a harem story where what would be a FetishizedAbuser in a "more typical work" is the BigBad not presented in a positive light ''at all'' that you're working towards defeating), or just simply looking through the massive group of side characters and learning about them and their quirks. The game is considered "just okay" as an open-''Zelda'' clone, but it stands out in story and worldbuilding.



** While Edvhard and [?] are technically heroes, the former is a lazy slacker jerk who keeps bragging about himself, while the latter is a celebrity bully that uses his position as one of the Top Ten to be a relentless asshole to other people. They ''do'' have more positive actions under their belt than, say, any of the Big Four, but are far more hated than any of them

to:

** While Edvhard and [?] Platinum Champion are technically heroes, the former is a lazy slacker jerk who keeps bragging about himself, while the latter is a celebrity bully that uses his her position as one #1 of the Top Ten to be a relentless asshole to other people. They ''do'' have more positive actions under their belt than, say, any of the Big Four, but are far more hated than any of them



** After the explanation that the world is grouped in to three tiers, with the skies and underground being considered large enough to have their own "maps" even in-universe, a player might be curious as to what's above and below the Blossom Kingdom. However, the Underground counterpart of the Blossom Kingdom is inaccessable at first -- there is no entrance to it from the Kingdom itself during the tutorial or beyond the BorderPatrol, and when entering the Underground layer, the ''whole'' perimeter has a very suspicious giant wall of floor-to-ceiling rock in an almost circular formation, where the game otherwise avoids doing this. The Sky is suspiciously empty, but entering it will still provoke the wrath of the Kingdom Guards. [[spoiler:Turns out the Underground houses the bulk of the Lab, and this place is visited during the Main Quest that becomes accessable after taking down half of the Big Four. The Sky, meanwhile, is where Neo Blossom Castle becomes located in the endgame, and in the postgame ]]



** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers [oh yeah, ''Tears of the Kingdom'' style map tiering, it's something I was thinking about for a while] and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.

to:

** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers [oh yeah, ''Tears of the Kingdom'' style map tiering, it's something I was thinking about for a while] and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.
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* HeroicSacrifice: [[spoiler: Isaac suffers one of the most harrowing fates in the entire novel, but accepts his death as he takes Bobby down with him]].


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* TheDogBitesBack: Isaac refuses to let [[spoiler: Bobby harm anyone else after watching him murder his sister, so he drags him down into the acid pit with him]].


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*
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* DistressedDude: Hiyama and his goons hold him hostage at Freid's fortress to lure out Kaori and succeed in making her his zombie slave and love doll, then do the same to the rest of his harem to spite him. Moreover, he and his goons spend the meantime beating the snot out of Hajime whenever they're not terrorizing nearby towns in search of materials for Hiyama to synthesize.

to:

* DistressedDude: Hiyama and his goons hold him hostage at Freid's fortress to lure out Kaori and succeed in making her his zombie slave and fawning love doll, then do the same to the rest of his harem to spite him.Hajime's other wives as a final insult. Moreover, he and his goons spend the meantime beating the snot out of Hajime whenever they're not terrorizing nearby towns in search of materials for Hiyama to synthesize.
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* BerserkButton: Hearing Caroline tell Donnie [[spoiler: "You're mine!"]] just like Geraldine does to him causes [[spoiler: Rock to fly into a fit of rage and beat her to death]].
* CurbStompBattle: [[spoiler: Fed up with Geraldine's physical, emotional, and sexual abuse, Rock's fight with her in the finale is hardly even that, with Geraldine being given a well-deserved pummeling]].
* Determinator: Rock endures injuries that would kill a human relatively fast, [[spoiler: but he makes it all the way to the very end before he finally succumbs to his wounds]].


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* PummelingTheCorpse: [[spoiler: Rock blows way past simply killing Caroline and outright [[Main/NoHoldsBarredBeatdown mashes her head in]]]].


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* Foil: To Bobby. While Isaac helps out everyone facing the playground with him, including those apart from his family, Bobby is antagonistic towards the other children, including his own siblings. [[spoiler: [[Main/AcidPool Ironically, both end up dying in the same way, which is]] [[Main/LampshadeHanging lampshaded by the narration itself]]]].


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* HotBlooded: Greg is this in its entirety. He lives vicariously through his children, particularly CJ, as he wants them all to pursue the same baseball career he wanted.


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* Foil: To Isaac. While Bobby is antagonistic towards the other children, including his own siblings, Isaac helps out everyone facing the playground with him, including those apart from his family. [[spoiler: [[Main/AcidPool Ironically, both end up dying in the same way, which is]] [[Main/LampshadeHanging lampshaded by the narration itself]]]].

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* TheBigGuy: A massive man with highly impressive strength.



* BadassBookworm: Even though CJ and Tanya get the spotlight as the group's leaders, Isaac gets his fair share of awesome moments as well.
* FaceDeathWithDignity: [[spoiler: As he's about to be dissolved in acid, Isaac accepts his fate, finding solace in the fact that Bobby will no longer harm the remaining kids]].



* SawBladesOfDeath: [[spoiler: Sadie meets her end in a particularly gruesome fashion on the slide trap, being rode through several sets of circular saws when Bobby uses her as a skateboard.]]



* SymbolicMutilation: [[spoiler: Greg is described to have a big mouth on top of many other negative traits, so it's all the more satisfying when Rock rips his jaw open in the climax.]]



* FaceDeathWithDespair: [[spoiler: Isaac's [[Main/TakingYouWithMe Taking You With Me]] moment leaves him horrified and pleading in his final moments]].



* TheHeart: CJ is this for the group. It's even [[Main/LampshadeHanging lampshaded]] with his spring ride being a heart.



* TheSmartGuy: Tanya is this to the other children. Also [[Main/LampshadeHanging lampshaded]] with her spring ride being a brain.



* ElectiveMute: This is implied to be the case until it's revealed that he is [[Main/TongueTrauma physically unable to speak]].

to:

* ElectiveMute: This is implied shown to be the case [[spoiler: until it's revealed that he is [[Main/TongueTrauma physically unable to speak]].speak]]]].
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[[/folder]]

[[quoteright:350: https://static.tvtropes.org/pmwiki/pub/images/nohots.png]]
[[caption-width-right:350: ONCE IN A LIFETIME]]

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[[/folder]]

[[quoteright:350: https://static.tvtropes.org/pmwiki/pub/images/nohots.png]]
[[caption-width-right:350: ONCE IN A LIFETIME]]
[[/folder]]

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-->[[spoiler: '''Bobby''']]: [[spoiler: Get the fuck off! You're heavy! I--I can't hold us both up!]]!\\

to:

-->[[spoiler: '''Bobby''']]: [[spoiler: Get the fuck off! You're heavy! I--I can't hold us both up!]]!\\up]]!\\



[[/folder]]

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[[/folder]][[/folder]]

[[quoteright:350: https://static.tvtropes.org/pmwiki/pub/images/nohots.png]]
[[caption-width-right:350: ONCE IN A LIFETIME]]
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* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to [[Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard]].

to:

* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to [[Geraldine]] [[spoiler: Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard]].

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* FanDisservice: The sex scenes between her and Rock are not pleasant in any form.
* GroinAttack: After [[spoiler: receiving a well-deserved beatdown courtesy of Rock, she finally dies after being dropped onto an upright shard of glass]].
* SymbolicMutilation: [[spoiler: Having sexually abused Rock for years, he kills her in the climax by slamming her down onto an upright piece of glass]].



* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), he breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground.
* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses his knowledge of the mirror hall's construction to outwit his adoptive mother.

to:

* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), he Rock [[spoiler: breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground.
playground]].
* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses his knowledge of [[spoiler: the mirror hall's construction to outwit his adoptive mother.mother]].



* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to Geraldine in the climax. After he finally grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard.

to:

* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to Geraldine [[Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard.shard]].



* TheSmartGuy: Isaac is the stereotypical nerd kid of the bunch, and is very intelligent for his age. He even deduces when to go down the slides without getting shredded by the saws.

to:

* TheSmartGuy: Isaac is the stereotypical nerd kid of the bunch, and is very intelligent for his age. He even deduces when to [[spoiler: go down the slides without getting shredded by the saws.saws]].


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* EnfantTerrible: She is described as a "sadistic psychopath," and often goes out of her way to torment Isaac.
* KidsAreCruel: Sadie loves to pick on Isaac, and influence Sam into doing the same.


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* TeensAreMonsters: As a young teenager, Bobby is the oldest of the playground kids, and by far the most antagonistic.
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* FinalGirl: [[spoiler: All of her children are dead, but she and her husband Tom are the only adults to survive]].


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* FireForgedFriends: With CJ and Tanya.


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* TheSmartGuy: Isaac is the stereotypical nerd kid of the bunch, and is very intelligent for his age. He even deduces when to go down the slides without getting shredded by the saws.


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* IdiotBall: Gets distracted by the slap bracelet given to her by Tanya, and [[spoiler: is killed when her collar thrusts through her neck]].


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* AcidPool: Him and [[spoiler: Isaac die after falling into a pit of corrosive fluid, turning them into sludge within minutes]].
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* FacingTheBulletsOneLiner: Doubles as a [[Main/PreMortemOneLiner Pre-Mortem One-Liner]]. Knowing he won't survive the merry-go-round trap, and that Bobby may go on to kill Donnie and even his remaining siblings, Isaac latches onto him, delivering one final line before they both fall into the acid below.
-->'''Bobby:''' Let go! I can't hold us both!\\
'''Isaac:

to:

* FacingTheBulletsOneLiner: Doubles as a [[Main/PreMortemOneLiner Pre-Mortem One-Liner]]. [[spoiler: Knowing he won't survive the merry-go-round trap, and that Bobby may go on to kill Donnie and even his remaining siblings, Isaac latches onto him, delivering one final line before they both fall into the acid below.
-->'''Bobby:''' Let go! I
below.]]
-->[[spoiler: '''Bobby''']]: [[spoiler: Get the fuck off! You're heavy! I--I
can't hold us both!\\
'''Isaac:
both up!]]!\\
[[spoiler: '''Isaac''']]: [[spoiler: I guess we lose together then]].

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* AcidPool: Him and Bobby die after falling into a pit of corrosive fluid, turning them into sludge in moments.

to:

* AcidPool: Him and [[spoiler: Bobby die after falling into a pit of corrosive fluid, turning them into sludge in moments.within minutes]].
* FacingTheBulletsOneLiner: Doubles as a [[Main/PreMortemOneLiner Pre-Mortem One-Liner]]. Knowing he won't survive the merry-go-round trap, and that Bobby may go on to kill Donnie and even his remaining siblings, Isaac latches onto him, delivering one final line before they both fall into the acid below.
-->'''Bobby:''' Let go! I can't hold us both!\\
'''Isaac:



* TakingYouWithMe: As Bobby prepares to murder him in cold blood on the merry-go-round trap, Isaac grabs him by the arms and drags him down into the acid moat with him.

to:

* TakingYouWithMe: As Bobby [[spoiler: Bobby]] prepares to [[spoiler: murder him in cold blood on the merry-go-round trap, trap]], Isaac [[spoiler: grabs him by the arms and drags him down into the acid moat with him.him]].



* WeHardlyKnewYe: She had little characterization apart from her being easily influenced by her younger sister [[Main/BrattyHalfPint Sadie]], and [[Main/DescendingCeiling is the first of the children to die]].

to:

* WeHardlyKnewYe: She had little characterization apart from her being easily influenced by her younger sister [[Main/BrattyHalfPint Sadie]], and [[spoiler: [[Main/LandMineGoesClick is the first of ]] [[Main/DescendingCeiling is the first of the children to die]].die]]]].



* AndThisIsFor: Bobby has a moment of this before [[spoiler: killing Sadie]].



* FatBastard: He's overweight, the most antagonistic of the children, and is directly responsible for the deaths of Sadie and Isaac.

to:

* FatBastard: He's overweight, the most antagonistic of the children, and is [[spoiler: directly responsible for the deaths of Sadie and Isaac.Isaac]].



* DeadlyRotaryFan: CJ's head is sliced apart by one, making him the final child of the book to die.

to:

* DeadlyRotaryFan: [[spoiler: CJ's head is sliced apart by one, making him the final child of the book to die.die]].



* FinalGirl: Despite enduring unimaginable pain and losing all of her brothers and parents, Tanya makes it to the end of the book alive along with Donnie.

to:

* FinalGirl: Despite enduring unimaginable pain and [[spoiler: losing all of her brothers and parents, parents]], Tanya [[spoiler: makes it to the end of the book alive along with Donnie.Donnie]].



* GroundByGears: Kip dies after being sprayed with ground-up cow parts, and knocked into the same meat grinders used for them.

to:

* GroundByGears: [[spoiler: Kip dies after being sprayed with ground-up cow parts, and knocked into the same meat grinders used for them.them]].



* TheBabyOfTheBunch: At six years old, Donnie is the youngest of the playground kids. He's also one of the only two to survive.
* TongueTrauma: Caroline ''cut out his tongue'' because he talked too much.

to:

* CigaretteBurns: Donnie sports many of these on his body from Caroline's abuse.
* DisproportionateRetribution: Caroline [[spoiler: cut out Donnie's tongue]]. Why? [[spoiler: Because he talked too much]].
* ElectiveMute: This is implied to be the case until it's revealed that he is [[Main/TongueTrauma physically unable to speak]].
* TheBabyOfTheBunch: At six years old, Donnie is the youngest of the playground kids. [[spoiler: He's also one of the only two to survive.
survive]].
* TheQuietOne: Donnie doesn't speak at any point throughout the novel. [[spoiler: He physically can't, because his mother cut his tongue out]].
* TongueTrauma: [[spoiler: Caroline ''cut out his tongue'' because he talked too much.much]].

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The main antagonist of the story. A rich old woman motivated by infertility and mommy issues, who spends her time indulging in bizarre sexual fantasies, conspiring with her right-hand man Fuchs, and luring children to participate in her deadly playground games while forcing their parents to watch.
----
* BigBad: The main antagonist, and more than deserving of the title.
* WouldHurtAChild: Geraldine gets immense enjoyment from making parents witness the deaths of their children.



Geraldine's assistant. A Nazi who escaped punishment during WWII, she recruited Fuchs to develop the playground for her, and is just as villainous as her.
----
* LastNameBasis: His first name is Adolpho, but the characters and narrator refer to him as Fuchs.
* TheDragon: Fuchs is the story's secondary antagonist beneath Geraldine.



* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), he breaks free from Geraldine's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground.

to:

Geraldine's adopted son, muscle, butler, and general focus of her abuse. He is tasked with approaching families to invite them to the playground, and overseeing the parents while they watch.
----
* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), he breaks free from Geraldine's his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground.



* NoHoldsBarredBeatdown: Rock delivers a "brutal" one to Geraldine in the climax. After he finally grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, "through" multiple walls, breaking her mouth open with the... "instruments" stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard.

to:

* NoHoldsBarredBeatdown: Rock delivers a "brutal" ''brutal'' one to Geraldine in the climax. After he finally grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, "through" ''through'' multiple walls, breaking her mouth open with the... "instruments" ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard.


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* AcidPool: Him and Bobby die after falling into a pit of corrosive fluid, turning them into sludge in moments.
* NerdGlasses: Isaac is described as having these.


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* TongueTrauma: Caroline ''cut out his tongue'' because he talked too much.

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* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is in no way stupid. This comes into play during the final act, where he uses his knowledge of the mirror hall's construction to outwit his adoptive mother.

to:

* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is in by no way means stupid. This comes into play during the final act, where he uses his knowledge of the mirror hall's construction to outwit his adoptive mother.


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* MeaningfulName: "Rock" is a very fitting name for such an immensely strong man.


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* WeHardlyKnewYe: She is only mentioned once, and it's after she's been bludgeoned by Geraldine.


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[[folder:Mildred Borden]]
* WeHardlyKnewYe: Although we see her death at her daughter's hands, as well as her influence on Geraldine, she's been dead for decades prior to the main story.
[[/folder]]


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* TakingYouWithMe: As Bobby prepares to murder him in cold blood on the merry-go-round trap, Isaac grabs him by the arms and drags him down into the acid moat with him.


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* WeHardlyKnewYe: She had little characterization apart from her being easily influenced by her younger sister [[Main/BrattyHalfPint Sadie]], and [[Main/DescendingCeiling is the first of the children to die]].


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* DisappointingOlderSibling: Bobby is by far Greg's least favorite child, being unathletic and uninterested in anything besides skateboarding.
* FatBastard: He's overweight, the most antagonistic of the children, and is directly responsible for the deaths of Sadie and Isaac.


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* DeadlyRotaryFan: CJ's head is sliced apart by one, making him the final child of the book to die.


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* FinalGirl: Despite enduring unimaginable pain and losing all of her brothers and parents, Tanya makes it to the end of the book alive along with Donnie.


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* GroundByGears: Kip dies after being sprayed with ground-up cow parts, and knocked into the same meat grinders used for them.


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* TheBabyOfTheBunch: At six years old, Donnie is the youngest of the playground kids. He's also one of the only two to survive.
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* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), he breaks free from Geraldine's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground.
* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is in no way stupid. This comes into play during the final act, where he uses his knowledge of the mirror hall's construction to outwit his adoptive mother.
* GentleGiant: He cares deeply for the victims Geraldine forces him to bring to the playground, especially Donnie, who he sees himself in. [[Main/AvertedTrope Averted]] with Geraldine and Fuchs (and eventually Greg and Caroline), who he despises.
* NoHoldsBarredBeatdown: Rock delivers a "brutal" one to Geraldine in the climax. After he finally grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, "through" multiple walls, breaking her mouth open with the... "instruments" stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard.
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[[folder:Carolina Clark]]

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[[folder:Carolina [[folder:Caroline Clark]]

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!! The Grimley Family
[[folder:Tom Grimley]]

to:

!! The Grimley Family
[[folder:Tom Grimley]]
Borden Estate
[[folder:Geraldine Borden]]



[[folder:Molly Grimley]]

to:

[[folder:Molly Grimley]][[folder:Adolpho Fuchs]]



[[folder:Isaac Grimley]]

to:

[[folder:Isaac Grimley]][[folder:Rock Stanley]]



[[folder:Samantha "Sam" Grimley]]

to:

[[folder:Samantha "Sam" Grimley]][[folder:Wanda]]



[[folder:Sadie Grimley]]

to:

[[folder:Sadie !! The Grimley Family
[[folder:Tom
Grimley]]



[[folder:Molly Grimley]]
[[/folder]]

[[folder:Isaac Grimley]]
[[/folder]]

[[folder:Samantha "Sam" Grimley]]
[[/folder]]

[[folder:Sadie Grimley]]
[[/folder]]




!! The Clark Family

to:

\n[[folder:Greg Matthews]]
[[/folder]]

[[folder:Lacey Matthews]]
[[/folder]]

[[folder:Bobby Matthews]]
[[/folder]]

[[folder:CJ Matthews]]
[[/folder]]

[[folder:Tanya Matthews]]
[[/folder]]

[[folder:Kip Matthews]]
[[/folder]]

!! The Clark FamilyFamily
[[folder:Carolina Clark]]
[[/folder]]

[[folder:Donnie Clark]]
[[/folder]]
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[[folder: Tom Grimley]]

to:

[[folder: Tom [[folder:Tom Grimley]]



[[folder: Molly Grimley]]

to:

[[folder: Molly [[folder:Molly Grimley]]



[[folder: Isaac Grimley]]

to:

[[folder: Isaac [[folder:Isaac Grimley]]



[[folder: Samantha "Sam" Grimley]]

to:

[[folder: Samantha [[folder:Samantha "Sam" Grimley]]



[[folder: Sadie Grimley]]

to:

[[folder: Sadie [[folder:Sadie Grimley]]

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[[folder:Isaac Grimley]]

to:

[[folder:Isaac [[folder: Tom Grimley]]


Added DiffLines:

[[folder: Molly Grimley]]
[[/folder]]

[[folder: Isaac Grimley]]
[[/folder]]

[[folder: Samantha "Sam" Grimley]]
[[/folder]]

[[folder: Sadie Grimley]]
[[/folder]]
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* Nerd

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[[folder: Isaac Grimley]]

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[[folder: Isaac [[folder:Isaac Grimley]]
* Nerd
[[/folder]]

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!! "Playground"
[[folder:Isaac Grimley]]

to:

!! "Playground"
[[folder:Isaac Grimley]]
The Grimley Family
[[folder: Isaac Grimley]]

!! The Matthews Family

!! The Clark Family
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[[/folder]]

to:

[[/folder]][[/folder]]

----

!! "Playground"
[[folder:Isaac Grimley]]

Added: 80862

Changed: 57123

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Moving the Biome Artists game stuff to here, and the Depict Quest stuff to a Notepad file. Urgh, I called Pixel Knight in the synopsis "Hair Knight" again. I hope I can remember to move that back and then correct my mistake.


''Depict Quest'' is a large game with several characters, especially considering that each DLC pack introduces love interests by the hundreds.

For information on their incarnations in ''Biome Artists'', see here. For information on their other counterparts when I don't actually have any "other" spinoff ideas in mind, don't see anything again I don't have spinoffs in mind.

Main Character Index:
* [[Characters/TheSimpsonsHomerSimpson Main Characters]][[note]]Zoap, Arime, Posy[[/note]]
* [[Characters/TheSimpsonsHomerSimpson Elements]][[note]]Tropes on them as a whole, [[/note]]
* [[Characters/TheSimpsonsHomerSimpson Obfuscators]] and Their Copycats:
** [[labelnote:Introduced in the Base Game/Eastshore Obfuscators]]Obscura, Steam Knight, Secretary, Logo Knight, Bar Knight, Shine Knight, Shadow Knight, Hair Knight, Pixel Knight[[/labelnote]]
** [[labelnote:Introduced in the Umbral Pack/North Westshore Copycats]][[/labelnote]]
** [[labelnote:Introduced in the Illuminant Pack/South Westshore Copycats]][[/labelnote]]
** [[labelnote:Introduced in the Offspectral Pack/Central Westshore Copycats]][[/labelnote]]
** [[labelnote:All three DLC Packs Combined '''(Spoilers!)''']]Bunnymaid Knight, Fashion Man[[/labelnote]]
* Other Villains '''(Beware of Several Spoilers!)'''
* Other[[note]][[/note]]

(This is a ''potential'' way of splitting; for convenience's sake, all the "subpages" will be lumped up together here.)

!! Mainies

The central playable protagonists

[[folder:Main Trio Main Trio Main Trio]]

But only a duo of them would "normally" get involved in action.

Still not sure if Zoap and Arime would be played simultaneously in like this Banjo Kazooie-type situation or if you could select either and they play differently like Bayonetta and Jeanne, except without having to unlock Jeanne. Probably the latter if Posy would be a SecretCharacter, as she'll definitely fight solo.

* NiceMeanAndInBetween: Zoap is the Nice, as a positive and outgoing guy who rarely has a mean bone in his body, who dislikes violence, and has embraced being taught the arts of pacifism and trying to resolve issues by talking things out. Posy is the Mean, as she's curt to everyone and alienated almost every named character from Eastshore (the reason why the Couple and Elements ''haven't'' been alienated was because they don't live in the city and only moved there recently in the story's time frame, when Posy started making steps towards becoming a better person), and by far has the most aggressive approach when it comes to stopping the Obfuscators. Arime is the In-between; she's considerably mellower than her ''Biome Artists'' self thanks to having a happier upbringing, and she's a generally good-hearted geeky person, but unlike Zoap she ''is'' quicker to consider violence as the best solution to an injustice, still holds her hatred of corrupt leaders in power, and is a little more confrontational than most of the others in the gang.

to:

''Depict Quest'' is a large game with several characters, especially considering that each DLC pack introduces love interests by

--------------------
!! ''Winx Club''
!!! OC Villains
[[folder:Headmistress Tatzelwurm]]
* EvilGloating: Can engage in this from time to time.
* EvilOldFolks: She's
the hundreds.

For information on their incarnations in ''Biome Artists'', see here. For information on their other counterparts when I don't actually have any "other" spinoff ideas in mind, don't see anything again I don't have spinoffs in mind.

Main Character Index:
* [[Characters/TheSimpsonsHomerSimpson Main Characters]][[note]]Zoap, Arime, Posy[[/note]]
* [[Characters/TheSimpsonsHomerSimpson Elements]][[note]]Tropes on them as a whole, [[/note]]
* [[Characters/TheSimpsonsHomerSimpson Obfuscators]]
elderly headmistress of Toldrask School of Light and Their Copycats:
** [[labelnote:Introduced in the Base Game/Eastshore Obfuscators]]Obscura, Steam Knight, Secretary, Logo Knight, Bar Knight, Shine Knight,
Shadow Knight, Hair Knight, Pixel Knight[[/labelnote]]
** [[labelnote:Introduced in the Umbral Pack/North Westshore Copycats]][[/labelnote]]
** [[labelnote:Introduced in the Illuminant Pack/South Westshore Copycats]][[/labelnote]]
** [[labelnote:Introduced in the Offspectral Pack/Central Westshore Copycats]][[/labelnote]]
** [[labelnote:All three DLC Packs Combined '''(Spoilers!)''']]Bunnymaid Knight, Fashion Man[[/labelnote]]
* Other Villains '''(Beware of Several Spoilers!)'''
* Other[[note]][[/note]]

(This is a ''potential'' way of splitting; for convenience's sake, all the "subpages" will be lumped up together here.)

!! Mainies

The central playable protagonists

[[folder:Main Trio Main Trio Main Trio]]

But only a duo of them would "normally" get involved in action.

Still not sure if Zoap
Arts and Arime would be played simultaneously in like this Banjo Kazooie-type situation or if you could select either and they play differently like Bayonetta and Jeanne, except without having a nasty person to unlock Jeanne. Probably the latter if Posy would be a SecretCharacter, as she'll definitely fight solo.

boot.
* NiceMeanAndInBetween: Zoap is the Nice, as a positive and outgoing guy who rarely has a mean bone in his body, who dislikes violence, LightIsNotGood: She's an old fairy and has embraced being taught a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the arts Fairy of pacifism Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied
and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic on anyone who mildly inconvenienced her no matter what]].
* SwapTeleportation: After
trying to resolve issues by talking things out. Posy is the Mean, as she's curt to everyone and alienated almost every named character learn teleportation from Eastshore (the reason why the Couple and Elements ''haven't'' been alienated was her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because they don't live in the city and only moved there recently in the story's time frame, when Posy started making steps towards becoming a better person), and by far has the most aggressive approach when it comes to stopping the Obfuscators. Arime is the In-between; she's considerably mellower than her ''Biome Artists'' self thanks to having a happier upbringing, and she's a generally good-hearted geeky person, but unlike Zoap she ''is'' quicker to consider violence as the best solution to an injustice, still holds her hatred of corrupt leaders in power, and is a little more confrontational than most of the others in potential to confuse and kill her enemies, never mind the gang.
power to get them hit with their own powers or friendly fire.



[[folder:Zoap Bloodblade? Maybe he should get a different last name in this AU...]]

If you made like an alignment grid of "Nudity is bad" vs "Nudity is good" and "Nudity is sexual" vs "Nudity is non-sexual," Zoap (or at least the DPQ version of him) might be the one character who is in the dead center, at least at the start of the game.

to:

[[folder:Zoap Bloodblade? Maybe he should get a different last name !!! Canon Villains
[[folder:The True Shadow Phoenix]]
The Shadow Phoenix
in this AU...]]

If you made like an alignment grid
its true form, manifested as a gigantic construct of "Nudity is bad" vs "Nudity is good" fire and "Nudity black smoke that vaguely resembles a bird. Its corrupting power is sexual" vs "Nudity is non-sexual," Zoap (or at least capable of warping people into skeletal, anthropomorphic, phoenix-like beings serving as its vessels, which explains the DPQ version presence of him) might be Lord Darkar, who was actually a normal human until going into contact with the one character who is Shadow Fire.

----
* AboveGoodAndEvil: Despite being mostly presented as an evil creature throughout the Magical Dimension, especially in Domino, the Phoenix doesn't really care about such a dichotomy. Instead, it only seeks to cover the universe in darkness and nothing else.
* ActuallyADoombot: Lord Darkar, despite all his power and desire to control the Magical Dimension, turns out to be a vessel for the real deal.
* AdaptationalAbomination: In canon, Lord Darkar ''is'' the Shadow Phoenix and a powerful threat to the Magical Dimension. Here, they're separate beings, with the True Shadow Phoenix being an all-powerful EldritchAbomination hellbent on destroying all light
in the dead center, at least at the start of the game.
Magical Dimension.




[[folder:Arime?]]

A fellow Cloth Mage and Zoap's girlfriend prior to the events of the game who joins him on the mission to

* AdaptationalHeroism: Arime was already an AntiVillain at her worst in ''Biome Artists'', and she pulled a HeelFaceTurn eventually before permanently working with the heroes. Here, she loses the whole vigilante angle and is already half of a relationship with Zoap immediately.

to:

\n[[folder:Arime?]]\n\nA fellow Cloth Mage and Zoap's girlfriend prior to the events of the game who joins him on the mission to\n\n[[folder:Riven]]
* AdaptationalHeroism: Arime was already an AntiVillain at her worst in ''Biome Artists'', and she pulled a HeelFaceTurn eventually before permanently working with the heroes. Here, she loses the whole vigilante angle and is already half AdaptationalJerkass: He's far more of a relationship with Zoap immediately.
jerk than in canon, especially after his behavior results in him leaving Red Fountain and studying in another Specialist school named Kadris School of Military Arts, which was a front group of [[PrivateMilitaryContractors Falchion Defense Company]].




[[folder:Posy Lawson]]

Zoap's guide/mentor and roommate through most of the game. While not a Cloth Mage herself, she is a dedicated researcher of all things related to Cloth Magic and knows plenty about how they function, and knows many things about the abilities and weaknesses of the Obfuscators. Her main role is to be an

She is also the estranged middle daughter of the current President of the Boundless Lands, Priscilla Lawson, but really hates it when people bring this fact up.

* BerserkButton: Posy's not exactly a bundle of sunshine to be around, but she's at least communicative and decent, if a bit serious most of the time. She will flip to being immediately pissed off however should anyone
* BigGood: She's the leader of the Elements resistance team and the one who knows the most about what they're up against. She shares this role, begrudingly, with her mother, as the latter is the one who set up the entire program in the first place and has Cloth Mages from all around the country fly over to Eastshore (and Westshore in the expansion campaigns) to fix the curse(s). [[spoiler:With the reveal that Priscilla ''is'' Obscura and with the government pulling out more and more as the story goes on, Posy becomes the de-facto Big Good as the leader against the Obfuscators.]]
* DemotedToExtra: In all of the DLC packs, she's less prominant and doesn't hold much of a role in the actual story beyond giving her usual tips and explanations. This is because the "Knights" of the packs are relative nobodies that Posy knows almost nothing about,
* ExpositionFairy: She has plenty of information on the Obfuscators and provides tips on all of them, with only Shine Knight (due to Zoap being familiar with her and giving about half of the exposition about her) and Secretary (mysterious overall) being the only ones she doesn't talk about as much. She's also the one running the tutorial.
* FriendlessBackground: Posy has fairly poor social skills and tends to butt heads with people she's forced to be with. One of the few people she genuinely got along with very well was her late younger sister Lily, and unsurprisingly Lily's death
* FreudianExcuse: She's a bit of an ass, but she comes from a BigScrewedUpFamily. [[spoiler:Her younger sister (whom she got along with the most out of them) either comitted suicide or died trying to make herself unhealthily thin; her father (who she got along with the second-most) abandoned the entire rest of the family as soon as that happened; her older sister has always been aloof, cold, and distant; and her mother was ''and still is'' an extremist [...] ]]
* GoodIsNotNice: Downplayed. Posy's firmly on the side of good and is comparatively friendly and polite to Zoap, but she's a bitter person overall and not nearly as joyous as Zoap or even Arime.
* LargeAndInCharge: Heroic example. Posy is taller than Zoap and the "main twelve" Elements, and she is soon decided to be the leader of the team after the Elements argue amongst themselves over who would be best at leading the assault on the Obfuscators.
* TheNotLoveInterest: Posy isn't datable, despite coming off as even more of a "love interest" compared to the proper Elements: She's the first character Zoap meets upon ariving at Eastshore, she guides him through most of the game, she's the most important ally to the story, she has zero issue sharing a hotel with him (or any possible gender option) and, when the hotel is destroyed by the Knights, had zero issue letting him stay in her apartment while he ''shares her bed,''[[note]]She noteably ''does'' take issue to the Elements sharing her bed, because Alexia left a fairly bad first impression on her[[/note]] and she has a long character arc involving her fragmented family that spans most of the game. At absolute most, the GoldenEnding has some ShipTease between her and Zoap possibly being more than friends, but there's nothing definite given. While Zoap is free to romance his actual ex-Censor Curse clients. If anything, by the end of the game, [[spoiler:the story teases ''Zoap/Priscilla'' more than it does with Zoap/Posy, and as the former is played off as more of a gag than anything, that speaks volumes]].
* OptionalBoss: [[spoiler:She is the boss of the Gauntlet of Threads in the Dream Arena. Depending on if the player goes for the vanilla campaign or the DLC campaigns first and does their respective rushes (they are both meant to be at about equal difficulty), Posy may be the first example of the "surprise new bosses," and as such is a relatively tame boss choice and prominant character]]
* PerpetualFrowner: An actual smile out of Posy is a pretty rare sight; it always happens when a Thread is destroyed, through a lot of the Good Ending, [[spoiler:and she's confident and enjoying the sparring match in her Dream Arena boss fight]]. [[spoiler:Despite this, she's still seen smiling more often than her older sister and mother, and it's implied that this trope runs in the family]].
* SecretCharacter: [[spoiler:Beating her in the Dream Arena unlocks her as a playable character across all save files (similar to unlocking Arime). [??? Yeah not sure if that would be how it would work.] With her new Cloth Mage powers from the Good Ending, or taking over ]]
* SuperStrength: To about the same degree as the Elements, she can lift busses with one hand,
* VaporWear: Posy's main outfit includes a see-through shirt with nothing underneath. It's not really played for fanservice, as her talksprites and cutscene appearances don't emphasize this, [[NotDistractedByTheSexy and nobody ever even thinks about it]] given that by Eastshore (and Westshore) standards, her outfit is almost downright prudish (and less flashy than the usual Westshore getup).
* WalkingShirtlessScene: An odd variant where Posy ''does'' usually wear a shirt, but it's pretty see-through and she has nothing under it. Combined with her fairly modest jeans and she is effectively a topless character that just has a shading of black over her torso.

to:

\n[[folder:Posy Lawson]]\n\nZoap's guide/mentor [[folder:Tritannus]]
* AdaptationalIntelligence: In the source material, Tritannus was just a power-hungry, pathetic SpoiledBrat who blatantly tried to kill his brother Nereus
and roommate through most of polluted all seas he could to become the game. While not a Cloth Mage herself, she is a dedicated researcher sole ruler of all things related to Cloth Magic and knows plenty about how they function, and knows many things about the abilities and weaknesses of the Obfuscators. Her main role is to be an

She is also the estranged middle daughter of the current President of the Boundless Lands, Priscilla Lawson, but really hates it when people bring this fact up.

* BerserkButton: Posy's not exactly a bundle of sunshine to be around, but she's at least communicative and decent, if a bit serious most of the time. She will flip to being immediately pissed off however should anyone
* BigGood: She's the leader of the Elements resistance team
Underwater Andros and the one who knows the most about what they're up against. She shares this role, begrudingly, with her mother, as the latter is the one who set up the entire program in the first place Infinite Oceans via pollution magic. Here, he's far smarter and has Cloth Mages from all around the country fly over cunning enough to Eastshore (and Westshore in the expansion campaigns) to fix the curse(s). [[spoiler:With the reveal that Priscilla ''is'' Obscura and with the government pulling out more and more as the story goes on, Posy becomes the de-facto Big Good as the leader against the Obfuscators.]]
* DemotedToExtra: In all of the DLC packs, she's less prominant and doesn't hold much of a role in the actual story beyond giving her usual tips and explanations. This
not lose composure at setbacks; while Nereus is because the "Knights" of the packs are relative nobodies that Posy knows almost nothing about,
* ExpositionFairy: She has plenty of information on the Obfuscators and provides tips on all of them, with only Shine Knight (due to Zoap being familiar with her and giving about half of the exposition about her) and Secretary (mysterious overall) being the only ones she doesn't talk about as much. She's also the one running the tutorial.
* FriendlessBackground: Posy has fairly poor social skills and tends to butt heads with people she's forced to be with. One of the few people she genuinely got along with very well was her late younger sister Lily, and unsurprisingly Lily's death
* FreudianExcuse: She's a bit of an ass, but she comes from a BigScrewedUpFamily. [[spoiler:Her younger sister (whom she got along with the most out of them) either comitted suicide or died trying to make herself unhealthily thin; her father (who she got along with the second-most) abandoned the entire rest of the family as soon as that happened; her older sister has always been aloof, cold, and distant; and her mother was ''and
still is'' an extremist [...] ]]
* GoodIsNotNice: Downplayed. Posy's firmly on the side of good
elected as ruler, Tritannus scraps his initial plans and is comparatively instead opts for becoming his brother's advisor in a bid to manipulate him into doing what he wants.
* EvilChancellor: In this timeline, he's smart enough to become Nereus' advisor and uses his position and [[FauxAffablyEvil almost-seamless
friendly and polite facade]] to Zoap, but she's a bitter person overall and not nearly as joyous as Zoap or even Arime.
* LargeAndInCharge: Heroic example. Posy is taller than Zoap and the "main twelve" Elements, and she is soon decided to be the leader of the team after the Elements argue amongst themselves over
manipulate him, which discredits anyone who would be best at leading the assault tries to expose him, such as Tressa.
* FauxAffablyEvil: This Tritannus puts
on the Obfuscators.
* TheNotLoveInterest: Posy isn't datable, despite coming off as even more of
a "love interest" compared friendly facade to the proper Elements: She's the first character Zoap meets upon ariving at Eastshore, she guides him through most of the game, she's the most important ally to the story, she has zero issue sharing a hotel with him (or any possible gender option) and, when the hotel manipulate people, especially his brother Nereus, into doing what he wants. Moreover, his facade is destroyed by the Knights, had zero issue letting him stay in her apartment while he ''shares her bed,''[[note]]She noteably ''does'' take issue to the Elements sharing her bed, because Alexia left a fairly bad first impression on her[[/note]] and she has a long character arc involving her fragmented family so seamless that spans most of the game. At absolute most, the GoldenEnding has some ShipTease between her and Zoap possibly being more than friends, but there's nothing definite given. While Zoap is free to romance his actual ex-Censor Curse clients. If anything, by the end of the game, [[spoiler:the story teases ''Zoap/Priscilla'' more than it does with Zoap/Posy, and as the former is played off as more of a gag than anything, that speaks volumes]].
* OptionalBoss: [[spoiler:She is the boss of the Gauntlet of Threads in the Dream Arena. Depending on if the player goes for the vanilla campaign or the DLC campaigns first and does their respective rushes (they are both meant to be at about equal difficulty), Posy may be the first example of the "surprise new bosses," and as such is a relatively tame boss choice and prominant character]]
* PerpetualFrowner: An actual smile out of Posy is a pretty rare sight; it always happens when a Thread is destroyed, through a lot of the Good Ending, [[spoiler:and she's confident and enjoying the sparring match in her Dream Arena boss fight]]. [[spoiler:Despite this, she's still seen smiling more often than her older sister and mother, and it's implied that this trope runs in the family]].
* SecretCharacter: [[spoiler:Beating her in the Dream Arena unlocks her as a playable character across all save files (similar to unlocking Arime). [??? Yeah not sure if that would be how it would work.] With her new Cloth Mage powers from the Good Ending, or taking over ]]
* SuperStrength: To about the same degree as the Elements, she can lift busses with one hand,
* VaporWear: Posy's main outfit includes a see-through shirt with nothing underneath. It's not really played for fanservice, as her talksprites and cutscene appearances don't emphasize this, [[NotDistractedByTheSexy and nobody ever even
everyone, except Tressa, thinks about it]] given that by Eastshore (and Westshore) standards, her outfit is almost downright prudish (and less flashy than the usual Westshore getup).
* WalkingShirtlessScene: An odd variant where Posy ''does'' usually wear
he's a shirt, but it's pretty see-through friendly prince and she has nothing under it. Combined with her fairly modest jeans and she is effectively a topless character that just has a shading of black over her torso.
good advisor.



----

[[folder:Elements as a Whole?]]

* EleventhHourSuperpower: They have a few, as there are several "major" bosses they face:
** In the base game, [[spoiler:they all pull off the same "form a gigantic multi-biomass-type wood mech" trick from the climax of Part I of ''Biome Artists'', forming a mega mech that the player controls for the final showdown. This form gets stronger stats depending on the exact number of Elements had been decensored. With all [=DLCs=] installed and their campaigns cleared, the other 900 Westshore "Elements" join in as well, ]]
* AdaptationalSkimpiness: In ''Biome Artists'', while they were still shirtless, many of them wore fairly modest plant-skirts upon getting their Biome Artist profession. In ''Depict Quest'', they're all nudists and spend most of their screentime completely naked, with the main "exceptions" being if the Obfuscators force them to a ClingyCostume. They ''really'' want a Cloth Mage to free them, and when this happens, none of them bother getting dressed after. This is justified in that Dualite on average has relatively stricter rules on public nudity than Eastshore/Westshore; if '''any''' Element has the chance to in ''Biome Artists'', she'll get naked. Edna is the closest exception in both stories, because she really likes the look of her suits, but even then
* AdaptationalWimp: Heavily downplayed, and it's more of a case of their enemies being stronger than what they faced in their first incarnations, but they struggle quite a lot more against the Obfuscators than they did against any of the Big Four's gangs. When purely comparing canon onscreen/onpage feats, the Knights are far more powerful than the various enemies the Biome Artists fight against.
* AmazonBrigade: By default, and going with the option that "fits" the original ''Biome Artists'',
* BadassArmy: As per the norm with them, each one is a supremely powerful badass and a superhero in her own right, and they go around in a team of one hundred. When joined by the warriors from Westshore, this expands to a thousand-strong army. [[spoiler:The player technically controls everybody at once in the True Final Boss, and gets to showcase them acting as a collective unit ]]
* ClingyCostume: Like most victims of a Censor Curse, clothing and/or some random objects would stick to them should they go out in what the public's limited self-awareness defines as "the public." Most of the time, the "costume" just straight-up materializes once they approach the doorstep. Cassandra's (someone who has this happen with ''water'') mission description and a lot of her text as an NPC goes in to heavy detail as to how this works in-universe, and goes over that it's also a flawed system that causes a lot of inconveniences in day-to-day life. Out of spite, the Obfuscators ''customized'' what happens to the Elements to be something thematically appropriate. On average, they are more "costume"-like in the DLC packs.
* DemotedToExtra: For all of them, they -- namely the initial 100 from the East Continents -- were the central companions of ''Biome Artists'' and got plenty of time in the limelight, to the point where they were main characters in their own rights, ''especially'' Alexia. In ''Depict Quest'', while de-censoring them is still the meat of the game and they provide important supporting roles, they take a backseat to Posy as the central companion. The "Primary/Secondary/Tertiary" trio do not get this as bad, as all of them are considered "important" and have some feature unlocked by saving them, but the others aren't so lucky:
** The original-"Grime Crime" -- the dark-colored Elements of the base game -- are hit hard with this. Even the ones that are foils to the Primary/Secondary/Tertiary twelve bright Elements don't unlock anything special and are treated as "just other members of the Elements," when Naytileek and Lithlaun in particular had caused so much hell for the heroes during the Yellow Moon and Blue Moon Sagas.
* ElementalPowers: It's technically biome-themed, although many of those biomes are heavily centric around one particular "element," so in practice
* HeroOfAnotherStory: Specifically, that story is the webnovel ''Biome Artists''. The Elements are still supporting characters and crucial to the downfall of the Obfuscators -- there is no way Zoap and Posy could take them on with
* GenderFlip: In the original webnovel, all of them were women. Here, while being women is still treated as the "default," the player can chose to give them masculine bodies and/or go by different pronouns if they chose, making official genderbents of the Elements as this does with Zoap and Arime.

to:

----

[[folder:Elements as a Whole?]]

!! ''Arifureta: From Commonplace to World's Strongest''
[[folder:Hajime Nagumo]]
* EleventhHourSuperpower: They have a few, as there are several "major" bosses they face:
** In
BreakTheBadass: After getting depowered and having his prosthetic arm destroyed by Hiyama, Hajime ends up on the base game, [[spoiler:they all pull off receiving end of this as the Bastard 3 subjects the poor guy to a cycle of beating and healing and beating again. By the time his wives and the rest of his classmates come to rescue him, Hajime has been reduced to a pleading, crying, battered mess.
* DistressedDude: Hiyama and his goons hold him hostage at Freid's fortress to lure out Kaori and succeed in making her his zombie slave and love doll, then do
the same "form a gigantic multi-biomass-type wood mech" trick from to the climax rest of Part I of ''Biome Artists'', forming a mega mech that his harem to spite him. Moreover, he and his goons spend the player controls for meantime beating the final showdown. This form gets stronger stats depending on the exact number snot out of Elements had been decensored. With all [=DLCs=] installed and their campaigns cleared, the other 900 Westshore "Elements" join in as well, ]]
* AdaptationalSkimpiness: In ''Biome Artists'', while they were still shirtless, many of them wore fairly modest plant-skirts upon getting their Biome Artist profession. In ''Depict Quest'',
Hajime whenever they're all nudists and spend most of their screentime completely naked, with the main "exceptions" being if the Obfuscators force them to a ClingyCostume. They ''really'' want a Cloth Mage to free them, and when this happens, none of them bother getting dressed after. This is justified in that Dualite on average has relatively stricter rules on public nudity than Eastshore/Westshore; if '''any''' Element has the chance to in ''Biome Artists'', she'll get naked. Edna is the closest exception in both stories, because she really likes the look of her suits, but even then
* AdaptationalWimp: Heavily downplayed, and it's more of a case of their enemies being stronger than what they faced in their first incarnations, but they struggle quite a lot more against the Obfuscators than they did against any of the Big Four's gangs. When purely comparing canon onscreen/onpage feats, the Knights are far more powerful than the various enemies the Biome Artists fight against.
* AmazonBrigade: By default, and going with the option that "fits" the original ''Biome Artists'',
* BadassArmy: As per the norm with them, each one is a supremely powerful badass and a superhero in her own right, and they go around in a team of one hundred. When joined by the warriors from Westshore, this expands to a thousand-strong army. [[spoiler:The player technically controls everybody at once in the True Final Boss, and gets to showcase them acting as a collective unit ]]
* ClingyCostume: Like most victims of a Censor Curse, clothing and/or some random objects would stick to them should they go out in what the public's limited self-awareness defines as "the public." Most of the time, the "costume" just straight-up materializes once they approach the doorstep. Cassandra's (someone who has this happen with ''water'') mission description and a lot of her text as an NPC goes in to heavy detail as to how this works in-universe, and goes over that it's also a flawed system that causes a lot of inconveniences in day-to-day life. Out of spite, the Obfuscators ''customized'' what happens to the Elements to be something thematically appropriate. On average, they are more "costume"-like in the DLC packs.
* DemotedToExtra: For all of them, they -- namely the initial 100 from the East Continents -- were the central companions of ''Biome Artists'' and got plenty of time in the limelight, to the point where they were main characters in their own rights, ''especially'' Alexia. In ''Depict Quest'', while de-censoring them is still the meat of the game and they provide important supporting roles, they take a backseat to Posy as the central companion. The "Primary/Secondary/Tertiary" trio do
not get this as bad, as all terrorizing nearby towns in search of them are considered "important" and have some feature unlocked by saving them, but the others aren't so lucky:
** The original-"Grime Crime" -- the dark-colored Elements of the base game -- are hit hard with this. Even the ones that are foils to the Primary/Secondary/Tertiary twelve bright Elements don't unlock anything special and are treated as "just other members of the Elements," when Naytileek and Lithlaun in particular had caused so much hell
materials for the heroes during the Yellow Moon and Blue Moon Sagas.
* ElementalPowers: It's technically biome-themed, although many of those biomes are heavily centric around one particular "element," so in practice
* HeroOfAnotherStory: Specifically, that story is the webnovel ''Biome Artists''. The Elements are still supporting characters and crucial
Hiyama to the downfall of the Obfuscators -- there is no way Zoap and Posy could take them on with
* GenderFlip: In the original webnovel, all of them were women. Here, while being women is still treated as the "default," the player can chose to give them masculine bodies and/or go by different pronouns if they chose, making official genderbents of the Elements as this does with Zoap and Arime.
synthesize.



----

Obfuscators:

The focus antagonists for most of the game. The Obfuscators are a group of supervillains who have unleashed a forceful censor curse over the Boundless Lands as part of a threat to reshape society

[[folder:As a Whole]]

* AmazonBrigade: Prior to Version 1.2 introducing the option to change (most of) their genders just like with the Elements, the main members of the Obfuscators were all female. Since the "default" is treated as everyone toggle-able except [[FlipFlopOfGod (possibly)]] Zoap being female, the trope lists will usually
* BossRush: They are faced in a more "traditional" boss rush in the Dream Arena, where they must be faced in groups (sorted based on the DLC they were a part of), along with the non-Obfuscator bosses. However, there is a second, less-traditional one in the base game: [[spoiler:a ''reverse'' boss rush near the end of the Priscilla fight, where the six Thread Knights are playable one by one. What this means gameplay-wise is that you play as six stronger moveset clones to Zoap, who instead of having up to two custom-selected abilities based on defeated bosses, each Knight obviously has her own ability, but greatly amplified to even beyond what they did in their boss battles. (Logo Knight's heal is ''always'' a full recovery, Bar Knight's barriers extend past the edges of the bullet box, etc.)]]
* ColorCodedCharacters: The Thread Knights are all given a primary or secondary color on the RGB color wheel[[note]]Pixel is red, Shine is yellow, Logo is green, Hair is cyan, Shadow is blue, and Bar is magenta[[/note]], which corresponds to the color of their hair, their common magic, and the Thread that they guard. Obscura uses both black and white, reflecting both [[BlackAndWhiteMorality her general mindset]] and how she leads over the others (depending on the color system, either white or black can be seen as the combination of all colors, and Obscura covers both of them).
* FallenHero: [[spoiler:''All'' of the Thread Knights were originally cheery nudists enthusiastic about fighting back against modesty and shaming just like Zoap was, but they went off to try to fight Obscura when she was first known to the public, just before the mission that kicks off the game's story. Each of them failed one by one, with Pixel Knight being defeated by Steam Knight, and then going down in the reverse of the "recommended boss fight order."[[note]]Meaning Hair Knight went next and was defeated by Pixel Knight, then Shadow Knight was defeated by Hair Knight, Shine Knight was defeated by Shadow Knight, Bar Knight was defeated by Shine Knight, and Logo Knight was defeated by Bar Knight[[/note]] After each of them was beaten, they decided it would be best if they joined Obscura/Priscilla's side, trying to twist their original ideologies to match with Priscilla's (this being most obvious with Shine Knight and Hair Knight, whose ideologies ''sound'' like they should be in ''favor'' of nudism, but they claim to not be). In the final battle with Priscilla, they eventually get the courage to band together, rebel against Priscilla, and assist Zoap in fighting her, and they stay on his side in the True Final Boss.]]
* FightingClown: All of them except Obscura, Secretary, Steam Knight, and ''maybe'' Shadow Knight are pretty goofy and out-there in how they battle, and most of them(/[[spoiler:all of them counting their final phases]]) fight completely naked. They're still ''extremely'' powerful and intimidating, and going by raw feats of damages, they are actually stronger than most of the foes from the mainline ''Biome Artists'' continuity, being able to easily tear up entire neighborhoods at the least and cause wide-scale disasters like torandos and tsunamis.
* FiveTokenBand: Their main members of the base game form this, in contrast to the Elements having only Posy having an unambiguous "real-world race" (Indigenous American) and everyone else either being AmbiguouslyBrown or technicolor. Sec is technicolor and Logo Knight is AmbiguouslyBrown, but Bar Knight is East Asian, Hair Knight is black, Pixel Knight is white, [...I haven't actually decided Shadow or Shine. Shine Knight though is heavily scarred though, it's not a "race" but it is a sort of minority] and Obscura and Steam Knight [[spoiler:are both Indigenous -- being Posy's mother and sister respectively and whatnot.]]
* FlatCharacter?: By no means the base game group, but the DLC bosses have significantly less characterization and mostly ''are'' the sort of flat QuirkyMinibossSquad that are just "this boss to fight" that the original Knights subverted being. They have some quirks, but they are mostly two-dimensional jokes. It's this way because it's a bit harder giving full characterization to a group of fifty-four bosses than it is a band of six(+three counting the heads).
* FriendlyEnemy: With the exception of Shine Knight, thanks to a grudge they had, Zoap has absolutely no negative feelings towards any of them and [...] '''Posy''' on the other hand is a different story, loathing all Obfuscators [...] [[spoiler:In the Good Ending's epilogue, Zoap is seen chatting them up casually while they're doing their community service in one panel. Another panel, however, shows Posy laughing at them while they're picking up garbage.]]
* HiddenEyes: Their most prominant "Group Art" (the one acting as the image to this folder [I might actually doodle up what this should look like]) portrays all of their with their eyes covered by their given censor methods[[note]]Secretary is flat-out shown with no eyes, invoking her loose BarbieDollAnatomy motif[[/note]], to make them look more intimidating. The closest exception is Obscura, whose mask has eye holes, but in a sense her actual eyes ''are'' covered by said mask. The six Thread Knights have their mouths visible and are making expressions that suit them, but the three "heads" all have their mouths not showing.
* LaserGuidedKarma? I mean this is like an official punishment from authorities: [[spoiler:In the Good Ending, all of the base game Obfuscators are caught/turn themselves in and are forced to undo all the damage they caused and cure every single civilian of the Obfuscation Curse (except for the Elements, who were hit with a stronger curse that would be saved for last due to taking more effort, but Zoap fixes them up first; this is to justify the player still uncensoring them and thus completing their stages even in the postgame). Considering the sheer over-the-top destruction they cause in their boss fights -- including Logo Knight destroying an entire school by throwing it at Zoap -- this means they will be ''very'' busy fixing absolutely ''everything'' that they destroyed. Also, their main goal was to force nudists to cover themselves up, and they themselves are forced in to unflattering community service uniforms while they do this. For the DLC, ]]
* MisaimedFandom: In-universe, the DLC Knights aren't actually hires from Obscura and are instead more of a group of roleplaying weirdos who wanted to try to replicate her message but didn't get the exact ''point'' of it. This is not helped by the fact that [[spoiler:Obscura wasn't being ''entirely'' honest about her stance on societal sexuality [this is ''probably'' the wrong term but this is basically what the Obfuscators are about] in the first place.]] Still, if they are encountered before getting the GoldenEnding on the "main" base game path (which Water says is the "canon" outcome[[note]][Uh oops this is outdated from what is said under WordOfGod over on the Main/ Sandbox... meh, I'll fix this later, I'm lazy] The "canon timeline," in a "Sure, why not" sense, is that Zoap defeated Logo, Bar, and Shine Knight, then went to Westshore, did the first DLC's bosses, Shadow Knight, the second DLC's bosses, Hair Knight, the third DLC's bosses, then Pixel Knight and the endgame[[/note]]), the "actual" Knights somewhat accept them as part of the group, and team up even to the point of all of them taking a promotional photo together if all three packs are installed. [[spoiler:When both them and the "original" Knights learn about the true motives of the former's employer, they all turn on him ]]
* MistreatmentInducedBetrayal: Downplayed. [[spoiler:Both the Eastshore and Westshore factions do this, both to Priscilla to different degrees and the Westshore fifty-four especially to Fashion Man. Priscilla didn't treat the Knights ''badly,'' but she essentially forced them to work under her by crushing their spirits and trying to hammer in that if they can't beat her, they should join her. In the fight against Priscilla, the Knights get sick of this, take the lessons Zoap and Posy give them to heart, and band together, standing up for themselves and against Priscilla and stop pretending that they are people who they aren't. It's played straighter with the Westshore ones, as they learn that their employer is actually a selfish scumbag and he drops his affable act, they all turn on him once he's defeated.]]
* NiceMeanAndInBetween:
** Of the three main "heads," Priscilla is the Nice as the affable, calm one who tries the most to talk the Elements out of fighting once they reach her, and is the most well-intentioned and least-willing to harm someone of them. Secretary is the Mean, as the one who attacks the group unprovoked more than any of the other members of the Obfuscators, refusing to engage with any reasoning, and reacting to her last defeat by using a giant Mannequin to rampage through the Lair and make it unsafe for the gang. Bloom/Steam Knight is In-between, gentler than Secretary yet more violent than Priscilla, and her stoicism makes her more difficult to pin down than the other two. Unusually for a villain group falling in this dynamic, the Nice of them is the de-facto leader.
** [Feel free to delete if "pairing" groups of six is misuse:] Of the Thread Knights,
* OneManArmy: All their major members are canonically this. The Elements, a BadassArmy in both this incarnation and their original ''Biome Artists'' incarnation, outnumber the Obfuscators ten to one, and the latter group is rarely all seen together. Despite this, each Knight can absolutely floor the Elements when they battle, with just one Knight taking on at least ten. It's implied to be a ''bit'' more of a struggle should all 100 of them fight a single Knight at once, but luckily for them, the Elements had tried splitting up to cover more ground faster,
* QuirkyMinibossSquad: [...] They are also themed around various forms of coverage (for the most part, the DLC bosses have more out-there themes), with all of the Knights based on visual censorship, and Obscura by WordOfGod's confirmation meant to represent clothing itself.
* ShamelessFanserviceGirl: In spite of supposedly being MoralGuardians, almost all of them except Obscura, Steam Knight, and Secretary present themselves as this. The Knights go around completely nude aside from their censor methods, most of which aren't even physical objects but instead visual illusions caused by Cloth Magic, meaning that they are actually going around completely naked at all times. And the most modest of the coverings, Shadow Knights, still resembles a skintight tank top and shorts. [[spoiler:In truth, ''all'' of them actually are this -- Obscura/Priscilla ]]
* WellIntentionedExtremist:

to:

----

Obfuscators:

The focus antagonists for most of the game. The Obfuscators are a group of supervillains who have unleashed a forceful censor curse over the Boundless Lands as part of a threat
[[folder:Kouki Amanogawa]]
* BreakTheHaughty: His enslavement at Hiyama's hands turned him from an extremely egotistical, naïve "Hero"
to reshape society

[[folder:As
a Whole]]

* AmazonBrigade: Prior to Version 1.2 introducing the option to change (most of) their genders just like
scared, weak-willed SycophanticServant (complete with literal feet-kissing) by the Elements, the main members of the Obfuscators were all female. Since the "default" is treated as time everyone toggle-able except [[FlipFlopOfGod (possibly)]] Zoap being female, confronts the trope lists will usually
Bastard 3 and Eri.
* BossRush: They are faced in a more "traditional" boss rush in the Dream Arena, where they must be faced in groups (sorted based on the DLC they were a part of), along with the non-Obfuscator bosses. However, there is a second, less-traditional one in the base game: [[spoiler:a ''reverse'' boss rush near the end of the Priscilla fight, where the six Thread Knights are playable one by one. What this means gameplay-wise is that you play as six stronger moveset clones to Zoap, who instead of having up to two custom-selected abilities based on defeated bosses, each Knight obviously has her own ability, DistressedDude: Hiyama holds him hostage at Freid's fortress, but greatly amplified to even beyond what they did in their boss battles. (Logo Knight's heal is ''always'' a full recovery, Bar Knight's barriers extend past the edges of the bullet box, etc.)]]
* ColorCodedCharacters: The Thread Knights are all given a primary or secondary color on the RGB color wheel[[note]]Pixel is red, Shine is yellow, Logo is green, Hair is cyan, Shadow is blue, and Bar is magenta[[/note]], which corresponds to the color of their hair, their common magic, and the Thread that they guard. Obscura uses both black and white, reflecting both [[BlackAndWhiteMorality her general mindset]] and how she leads over the others (depending on the color system, either white or black can be seen as the combination of all colors, and Obscura covers both of them).
* FallenHero: [[spoiler:''All'' of the Thread Knights were originally cheery nudists enthusiastic about fighting back against modesty and shaming just like Zoap was, but they went off to try to fight Obscura when she was first known to the public, just before the mission that kicks off the game's story. Each of them failed one by one, with Pixel Knight being defeated by Steam Knight, and then going down in the reverse of the "recommended boss fight order."[[note]]Meaning Hair Knight went next and was defeated by Pixel Knight, then Shadow Knight was defeated by Hair Knight, Shine Knight was defeated by Shadow Knight, Bar Knight was defeated by Shine Knight, and Logo Knight was defeated by Bar Knight[[/note]] After each of them was beaten, they decided it would be best if they joined Obscura/Priscilla's side, trying to twist their original ideologies to match with Priscilla's (this being most obvious with Shine Knight and Hair Knight, whose ideologies ''sound'' like they should be in ''favor'' of nudism, but they claim to not be). In the final battle with Priscilla, they eventually get the courage to band together, rebel against Priscilla, and assist Zoap in fighting her, and they stay on his side in the True Final Boss.]]
* FightingClown: All of them except Obscura, Secretary, Steam Knight, and ''maybe'' Shadow Knight are pretty goofy and out-there in how they battle, and most of them(/[[spoiler:all of them counting their final phases]]) fight completely naked. They're still ''extremely'' powerful and intimidating, and going by raw feats of damages, they are actually stronger than most of the foes from the mainline ''Biome Artists'' continuity, being able to easily tear up entire neighborhoods at the least and cause wide-scale disasters like torandos and tsunamis.
* FiveTokenBand: Their main members of the base game form this, in contrast to the Elements having only Posy having an unambiguous "real-world race" (Indigenous American) and everyone else either being AmbiguouslyBrown or technicolor. Sec is technicolor and Logo Knight is AmbiguouslyBrown, but Bar Knight is East Asian, Hair Knight is black, Pixel Knight is white, [...I haven't actually decided Shadow or Shine. Shine Knight though is heavily scarred though, it's not a "race" but it is a sort of minority] and Obscura and Steam Knight [[spoiler:are both Indigenous -- being Posy's mother and sister respectively and whatnot.]]
* FlatCharacter?: By no means the base game group, but the DLC bosses have significantly less characterization and mostly ''are'' the sort of flat QuirkyMinibossSquad that are just "this boss to fight" that the original Knights subverted being. They have some quirks, but they are mostly two-dimensional jokes. It's this way because it's a bit harder giving full characterization to a group of fifty-four bosses than it is a band of six(+three counting the heads).
* FriendlyEnemy: With the exception of Shine Knight, thanks to a grudge they had, Zoap has absolutely no negative feelings towards any of them and [...] '''Posy''' on the other hand is a different story, loathing all Obfuscators [...] [[spoiler:In the Good Ending's epilogue, Zoap is seen chatting them up casually while they're doing their community service in one panel. Another panel, however, shows Posy laughing at them while they're picking up garbage.]]
* HiddenEyes: Their most prominant "Group Art" (the one acting as the image to this folder [I might actually doodle up what this should look like]) portrays all of their with their eyes covered by their given censor methods[[note]]Secretary is flat-out shown with no eyes, invoking her loose BarbieDollAnatomy motif[[/note]], to make them look more intimidating. The closest exception is Obscura, whose mask has eye holes, but in a sense her actual eyes ''are'' covered by said mask. The six Thread Knights have their mouths visible and are making expressions that suit them, but the three "heads" all have their mouths not showing.
* LaserGuidedKarma? I mean this is like an official punishment from authorities: [[spoiler:In the Good Ending, all of the base game Obfuscators are caught/turn themselves in and are forced to undo all the damage they caused and cure every single civilian of the Obfuscation Curse (except for the Elements, who were hit with a stronger curse that would be saved for last due to taking more effort, but Zoap fixes them up first; this is to justify the player still uncensoring them and thus completing their stages even in the postgame). Considering the sheer over-the-top destruction they cause in their boss fights -- including Logo Knight destroying an entire school by throwing it at Zoap -- this means they will be ''very'' busy fixing absolutely ''everything'' that they destroyed. Also, their main goal was to force nudists to cover themselves up, and they themselves are forced in to unflattering community service uniforms while they do this. For the DLC, ]]
* MisaimedFandom: In-universe, the DLC Knights aren't actually hires from Obscura and are instead more of a group of roleplaying weirdos who wanted to try to replicate her message but didn't get the exact ''point'' of it. This is not helped by the fact that [[spoiler:Obscura wasn't being ''entirely'' honest about her stance on societal sexuality [this is ''probably'' the wrong term but this is basically what the Obfuscators are about] in the first place.]] Still, if they are encountered before getting the GoldenEnding on the "main" base game path (which Water says is the "canon" outcome[[note]][Uh oops this is outdated from what is said under WordOfGod over on the Main/ Sandbox... meh, I'll fix this later, I'm lazy] The "canon timeline," in a "Sure, why not" sense, is that Zoap defeated Logo, Bar, and Shine Knight, then went to Westshore, did the first DLC's bosses, Shadow Knight, the second DLC's bosses, Hair Knight, the third DLC's bosses, then Pixel Knight and the endgame[[/note]]), the "actual" Knights somewhat accept them as part of the group, and team up even to the point of all of them taking a promotional photo together if all three packs are installed. [[spoiler:When both them and the "original" Knights learn about the true motives of the former's employer, they all turn on him ]]
* MistreatmentInducedBetrayal: Downplayed. [[spoiler:Both the Eastshore and Westshore factions do this, both to Priscilla to different degrees and the Westshore fifty-four especially to Fashion Man. Priscilla didn't treat the Knights ''badly,'' but she essentially forced them to work under her by crushing their spirits and trying to hammer in that if they can't beat her, they should join her. In the fight against Priscilla, the Knights get sick of this, take the lessons Zoap and Posy give them to heart, and band together, standing up for themselves and against Priscilla and stop pretending that they are people who they aren't. It's played straighter with the Westshore ones, as they learn that their employer is actually a selfish scumbag and he drops his affable act, they all turn on him once
unlike Hajime, he's defeated.]]
* NiceMeanAndInBetween:
** Of the three main "heads," Priscilla is the Nice as the affable, calm one who tries the most
reduced to talk the Elements out of fighting once they reach her, Hiyama's errand boy and is the most well-intentioned attack dog. Moreover, Saito and least-willing Nakano take turns to harm someone of them. Secretary is the Mean, as the one who attacks the group unprovoked more than any of the other members of the Obfuscators, refusing to engage with any reasoning, and reacting to her last defeat by using a giant Mannequin to rampage through the Lair and make it unsafe for the gang. Bloom/Steam Knight is In-between, gentler than Secretary yet more violent than Priscilla, and her stoicism makes her more difficult to pin down than the other two. Unusually for a villain group falling in this dynamic, the Nice of them is the de-facto leader.
** [Feel free to delete if "pairing" groups of six is misuse:] Of the Thread Knights,
* OneManArmy: All their major members are canonically this. The Elements, a BadassArmy in both this incarnation and their original ''Biome Artists'' incarnation, outnumber the Obfuscators ten to one, and
watch Kouki whenever Hiyama sends the latter group is rarely all seen together. Despite this, each Knight can absolutely floor the Elements when they battle, for materials in dungeons and prevent him from escaping.
* MadeASlave: After rebuffing Hiyama's attempts at manipulation, Eri sics her zombies on Kouki later on to restrain him while he's forced to wear a pair of bracers that react
with just one Knight taking on at least ten. It's implied rings worn by Hiyama, Saito, Nakano, and herself, forcibly binding his wrists together before sending an electric shock every time Kouki tries to be a ''bit'' more of a struggle should all 100 of them fight a single Knight at once, but luckily for disobey or attack them, akin to a shock collar. From there on, Kouki becomes the Elements had tried splitting up to cover more ground faster,
* QuirkyMinibossSquad: [...] They are also themed around various forms of coverage (for the most part, the DLC bosses have more out-there themes), with all of the Knights based on visual censorship, and Obscura by WordOfGod's confirmation meant to represent clothing itself.
* ShamelessFanserviceGirl: In spite of supposedly being MoralGuardians, almost all of them except Obscura, Steam Knight, and Secretary present themselves as this. The Knights go around completely nude aside from their censor methods, most of which aren't even physical objects but instead visual illusions caused by Cloth Magic, meaning that they are actually going around completely naked at all times. And the most modest of the coverings, Shadow Knights, still resembles a skintight tank top and shorts. [[spoiler:In truth, ''all'' of them actually are this -- Obscura/Priscilla ]]
* WellIntentionedExtremist:
Bastard 3's errand boy.



!! Obfuscator Heads '''(All Spoilers Unmarked in All Folders)'''

[[folder:Obscura]]

!! President Priscilla Lawson/Obscura

-->'''ImageSong and {{Leitmotif}}:''' Naked.

The leader of the Obfuscators. A figure completely clad in a robe and mask who claims to want to reshape the world to be less deviant and dangerous, and has held Eastshore under a curse to try to make this a sort of hostage situation.

* ActuallyADoombot: An odd variant where the "Obscura" seen in the game is ''usually'' the real deal (Water confirmed it for any ambiguous cases), with one exception: After defeating the fourth Thread Knight, there is a cutscene where the Capitol is under threat, and the main hero gang manages to rush over there just in time to see Obscura reach Priscilla and deliver her a beatdown. The thing is, the "Obscura" is actually a robot/Mannequin that was simply dressed in Obscura's garb (an easy disguise to make given that the "Obscura" persona is fully cloaked, no actual shape-shifting magic or anything of the sort is needed). The reason being is that Priscilla and Obscura are the same person, but she staged the attack to try to throw off people (especially Posy, who already figured this out).
* AnimationBump:
** While most cutscenes use the in-game engine, the one right before Zoap enters Priscilla's office has a segment that's fully animated just like the opening cutscene. Zoap is holding on to a floating chunk in the "void"-like space inside the Lair, looks up, and it shifts to a fully-animated closeup of Priscilla looking outside from the door, looking down at Zoap.
* BigBad: Subverted. As Obscura, she's framed as the lead cause of the Obfuscation Curse and the one who kickstarts the game's plot. However, it turns out she was being manipulated by Sakura the whole time, unknowingly
* ClippedWingAngel: Once the six Thread Knights start rebelling against her, the fight overwhelming turns in the player's favor. At first, it may seem like a downgrade where the player is forced to use only one Knight ability at a time, except that all six of them have enormous health pools, and their abilities are ''greatly'' amplified even beyond what they were like when fighting against them. For instance, Logo Knight's Heal happens in less than half a second and it is always a full heal at any difficulty or secret code[[note]]Except for OHK, as all attacks are instant KO's[[/note]], which means you basically have to be trying to lose in the brief window when playing as her.
* ColorContrast: Her robe is half-black and half-white, split right down the middle. Her mask is the same, except the sides are reversed, so from either side her mask contrasts with her robe. Her use of blacks and whites also stands out in stark contrast to the bright, chromatic colors of the Threads needed to access her place. This is best shown in the cutscenes with each thread breaking, where they are tiny, thin strands of color set against a stark DeliberatelyMonochrome background of her lair.
* ContrastingSequelAntagonist: ''Depict Quest'' is a spinoff/alternate universe of the original ''Biome Artist'' prose story, and Priscilla is as different from the central antagonist of (Part I) of ''that'' as night and day. Zelpea was a HateSink with absolutely no redeemable features, with her minions either being about as unsympathetic or forced to work with her (in Neon's case, somehow both), and Zelpea was entirely motivated by the selfish desire to enslave the planet and kill people she doesn't like. Zelpea also treats everyone who she remotely knows like garbage, [[AbusiveParents including her own genetically-engineered daughter.]] By contrast, Priscilla is a genuine WellIntentionedExtremist, she and the Obfuscators are generally sympathetic and written to be likeable (the worst being Logo Knight coming off as slightly annoying, and that's generally because she's the first boss and the game early on tries to trick the player in to thinking that the Obfucators are flat villains), she treats even her own enemies affably, and sees the Knights as her own second family of sorts.
* EvilIsBigger: She's tall and muscular compared to the average-height, yet somewhat slender Zoap. She towers over even her own middle daughter, the game's deuteragonist.
* EvilVirtues: '''Determination.''' Priscilla Lawson is ''absolutely'' determined to avenge her daughter's death and
* FinalBoss: Of the Bad Ending. She's still the second-to-last boss of the Good Ending, as defeating her is still required to access the hidden area that leads to where Sakura is found.
* {{Gaslighting}}: She reluctantly does this to her own daughter by staging an attack with a fake "Obscura" on her. Posy figured out (or at least at the time, was about 90% sure) that Priscilla and Obscura are the same person, and so Priscilla staged this to attempt to make Obscura look like her own being. Based on Posy's reaction, she buys it for a short while, but by the fifth Thread Knight, she manages to work out that that was a RedHerring Priscilla set up. At the end of the game, Priscilla confesses that she absolutely ''hated'' the idea of tricking her own daughter like that and said that she only did it because her entire plan would have fallen apart if authorities believed in Posy enough to take action on Priscilla.
* HopeCrusher: Her MO, and the main thing that "convinced" the Knights to join her. She manages to give them all such overwhelmingly overpowering defeats and makes it very clear that she isn't going to be defeated so easily, and so the easiest course of action for them moving forward is to just join her, since her vision for the world would soon become the new norm. The ''real'' reason why the six Barrier Knights work for her isn't so much because they think they'll get benefits from it, it's because they feel that Priscilla is going to win ''regardless'' and so they might as well try easing everybody else in to her new world.
* {{Irony}}:
** She spends most of the game being fully covered, yet her boss fight has her foregoing ''any'' sort of covering entirely and battling in the nude.
** Despite being one of the biggest prudes in the game (and the biggest one actually taken seriously), she's also one of the most sexual characters when the act is gone, both having an extremely seductive tone when taking on the second superphase of her fight, and having the raciest images out of almost anyone.
* JerkassToOne: Priscilla is normally cool and level-headed to other people, but she also makes it ''very'' clear that she has zero care for her ex-husband for disappearing on Lily's death. Despite potentially having the power to find him as president, she never bothers doing so, considering him dead to her, and not caring where he is or if he's even alive. It's clear that he's the one person she genuinely ''hates.'' Even Fashion Man annoys her more than anything, and she treats stopping ''Sakura'' with level-headedness and neutrality.
* LargeAndInCharge: Priscilla is absolutely huge and the leader of the Obfuscators. At first this looks like her outfit is just very heavy and/or tricks of the views are made to make her look larger than the other characters, but even when nude and standing right next to the others, she noticeably towers over everyone except [[TheBrute Viathan.]] Being very tall is implied to run in the family, as the second-largest of the gang is her eldest daughter Bloom/Steam Knight, and her middle daughter Posy is noticeably taller than Zoap and a good number of the Elements (if not ''all'' of them, especially only taking the base game in to consideration).
* MamaBear: As far as Priscilla is convinced, what she's doing is motivated by the death of her youngest daughter, to prevent an incident like Lily's death from happening again. Unsurprisingly, this is reflected by the sheer difficulty of her boss fight -- Priscilla Lawson is a roughly eight foot tall, fit, powerful mage who has spent decades studying both standard combat an eldritch form of magic treating the battle as if she's avenging her youngest daughter's suicide/accident. Overcoming ''that'' is not going to be an easy task.
* MoodWhiplash: Her boss fight begins solemnly and with quiet, moody music to emphasize that you're fighting against someone who lost her daughter to what was likely body image issues. She is also fairly stationary and slow in motion, and uses very swift, calculated attacks. Then after beating her first phase, she suddenly throws that aside and becomes a FightingClown, getting completely naked and leaping all over the place while firing magic bullets using lasers from her feet, and a jazzy version of her theme starts blaring. This is apparently how she acted decades ago, but it's a very jarring 180 from how she had been presented as Obscura ''or'' Priscilla up until that point.
* MsFanservice: Believe it or not, she's both one of the game's largest prudes yet at times one of, if not its most, sexualized character once TheReveal drops. [[SilverFox She already aged pretty well for someone in her 60s,]] but the second phase of her fight sees her using magic to resemble herself in her twenties ''and'' battling completely naked, taking on a Bayonetta-esque fighting style where she poses and shows herself off. The reward for OneHundredPercentCompletion is a pinup set of her from her twenties, and by most standards they are ''the'' raciest images in the entire game[[note]]For comparison, most of the pinups show the given Element or Knight in a more casual (Elements) or "action hero" (Knights) pose, often standing up. Both of Priscilla's show her on a bed with a ReadyForLovemaking pose and just barely covering herself with props[[/note]]. In-universe, having three children was her idea, and she was ''really'' persuasive to her husband (who originally just wanted one).
* OutlivingOnesOffspring: It's part of the game's backstory that she outlives Lily, who died of a druge overdose. While Posy also dies in the Bad Ending, it's after Priscilla herself sacrifices her life to prevent the Elements and Knights from being killed.
* ParentsAsPeople: Despite being one of the game's central villains and portrayed as being in the wrong, Priscilla isn't depicted as much worse than someone who had lost a daughter to events beyond her knowledge and control and went to extremes to try to change society to prevent an incident like Lily's death from happening again. Her raising
* PlayingBothSides: The entire "Obscura" persona was really just a way to give Priscilla something of a steelman villain of her own views
* RedemptionEqualsDeath: In the Bad Ending, she joins Zoap as they sacrifice themselves to prevent the Lair from collapsing on to itself and killing everyone within, and in-universe this act is considered a redemptive one that leads to her being known as a hero after her death. It's heavily implied that Priscilla being remembered positively for what was basically trying to fix a massive problem caused by herself drove Posy to wreckless depression, hence Posy's own sacrifice later when confronting Insa at the end.
* ShipperOnDeck: She makes it clear that she supports Zoap and Posy becoming a couple, [[LikeBrotherAndSister despite neither of them really thinking of their friendship that way.]] Before her proper boss fight, she compliments Zoap on helping Posy reach out and be less reclusive, and hints slightly that she believes in them taking things further. She ''outright'' says she supports them as a couple in the GoldenEnding, which results in Zoap and Posy both reacting wordlessly, Zoap with an unsure expression and Posy giving her a DeathGlare. In the combined DLC campaign, if Fashion Man is defeated after the GoldenEnding of the vanilla campaign, Priscilla's comment when showing up
* TragicVillain: Lost her youngest daughter to a drug overdose believed to be cause by self-image issues and this tore the rest of her family apart.
* UnwittingPawn: She formed a "deal" with Sakura that is considerably more one-sided than she expected,
* VillainHasAPoint: While Zoap, Posy, and the Elements eventually give some kind of rebuttal to whatever the Thread Knights have to say in support of the Obfuscation, Priscilla's rant is what leaves them all speechless for a good long while. She's framed
* WalkingSpoiler: There's a reason why her folder has no spoiler tagging. It's very difficult to discuss her without mentioning at least one of the following twists, all of which are lategame: Obscura and Priscilla are the same person (Posy ''guesses'' this after defeating the second Thread Knight, but it's not confirmed until the fight with Steam Knight, and there is even a RedHerring when Priscilla sends a bot dressed as Obscura to "attack" her in the Capitol), Priscilla used to be far more sexual and proud of herself in the past and harkens back to this in the second phase of her fight where she takes a ''VideoGame/{{Bayonetta}}''-esque fighting style, and that she's not actually the BigBad and she's really being played by Sakura. The fact that her youngest daughter is dead and she's trying to right the injustice that lead to it is one of the ''least'' spoiler-y reveals about her, and that's mostly because it's given about a third of the way in to the game.

to:

!! Obfuscator Heads '''(All Spoilers Unmarked in All Folders)'''

[[folder:Obscura]]

!! President Priscilla Lawson/Obscura

-->'''ImageSong and {{Leitmotif}}:''' Naked.

The leader of the Obfuscators. A figure completely clad
[[folder:Resurrected Daisuke Hiyama '''[+Synergist]''']]
* CameBackStrong: After being buried
in a robe shoddy hole by his own classmates following his betrayal and mask who collusion with Eri Nakamura to kill Kaori and turn her into his fawning love doll, Ehitorujue resurrects Hiyama into an Apostle and implants a magic crystal in him, giving him mana manipulation powers. Moreover, Hiyama not only gains Synergist as a subclass and gets replacement parts for those he lost to the demons but his stats rise through the floor. As a result, this also allows him to turn the now-reunited Bastard 3 (Kondo is still dead) group into the most fearsome bastards in Tortus.
* CoolSword: Clinging to his "cool kid" image even after dying, Hiyama crafts a plasma sword for his personal use, with which he severs Hajime's prosthetic arm.
* TheCorrupter: Both he and Eri engage in a PoseOfSupplication before Kouki and claim to have reformed from their evil ways, which succeeds because of Kouki's misguided sense of justice. From there on, Hiyama manipulates Kouki into helping them take over Tortus and have the latter become its absolute ruler, which he
claims to want to reshape "is the world to be less deviant and dangerous, and has held Eastshore under a curse to try to make this a sort ultimate form of hostage situation.

* ActuallyADoombot: An odd variant where the "Obscura" seen in the game is ''usually'' the real deal (Water confirmed it for any ambiguous cases), with one exception: After defeating the fourth Thread Knight, there is a cutscene where the Capitol is under threat, and the main hero gang manages to rush over there just in time to see Obscura reach Priscilla and deliver her a beatdown. The thing is, the "Obscura" is actually a robot/Mannequin that was simply dressed in Obscura's garb (an easy disguise to make given that the "Obscura" persona is fully cloaked, no actual shape-shifting magic or anything of the sort is needed). The reason being is that Priscilla and Obscura are the same person, but she staged the attack to try to throw off people (especially Posy, who already figured this out).
* AnimationBump:
** While most cutscenes use the in-game engine, the one right before Zoap enters Priscilla's office has a segment that's fully animated just like the opening cutscene. Zoap is holding on to a floating chunk in the "void"-like space inside the Lair, looks up, and it shifts to a fully-animated closeup of Priscilla looking outside from the door, looking down at Zoap.
* BigBad: Subverted. As Obscura, she's framed as the lead cause of the Obfuscation Curse and the one who kickstarts the game's plot.
justice." However, it turns out she was being manipulated by Sakura the whole time, unknowingly
incident at Freid's fortress is still fresh in his mind, and coupled with Daisuke's on-the-nose attempts at manipulation have prevented Kouki from going any further. However, this ends in Hiyama crafting special equipment to enslave Kouki.
* ClippedWingAngel: Once CripplingOverspecialization: While Hiyama's creations can surpass Hajime's in power, he makes the six Thread Knights start rebelling against her, the fight overwhelming turns mistake of neglecting defensive, durability, and ease-of-use capabilities in the player's favor. At first, it may seem like a downgrade where the player is forced to use only one Knight ability at a time, except that all six favor of pure offense and firepower, on top of making them have enormous health pools, look as impressive and their abilities are ''greatly'' amplified even beyond what they were like when fighting against them. For instance, Logo Knight's Heal happens in less than half a second and it is always a full heal at any difficulty or secret code[[note]]Except for OHK, "mighty" as all attacks are instant KO's[[/note]], possible, which means you basically have cost a ton of resources, even if it's common ones. Moreover, most of his creations tend to be trying to lose in the brief window when playing as her.
* ColorContrast: Her robe is half-black and half-white, split
second-rate imitations of Hajime's, right down to his Napalm Blast Cannon which looks a lot like the middle. Her mask is Railgun Pile Bunker. In the same, except end, Hiyama's weapons are gigantic, gnarly hunks of metal that break in few uses and have the sides are reversed, so from either side her mask contrasts potential to hurt/kill the user, or trinkets that suck the user dry whenever they use magic.
* CurbStompBattle: He, along
with her robe. Her use of blacks Saito and whites also stands out Nakano, prove more than capable of wiping the floor with the opposing parties in stark contrast the final confrontation thanks to the bright, chromatic colors of former's monstrous strength as an Apostle and the Threads needed to access her place. This is best shown in equipment he made for them. That said, the cutscenes tables are turned once Hajime's wives, with each thread breaking, where they are tiny, thin strands of color set against a stark DeliberatelyMonochrome background of her lair.
* ContrastingSequelAntagonist: ''Depict Quest'' is a spinoff/alternate universe of
the original ''Biome Artist'' prose story, help of Myu and Priscilla is as different from Shizuku, join the central antagonist of (Part I) of ''that'' as night fray.
* DidntThinkThisThrough: Being a petty, brutish,
and day. Zelpea was a HateSink with absolutely no redeemable features, with her minions either being about as unsympathetic or forced to work with her (in Neon's case, somehow both), and Zelpea was entirely motivated by the selfish desire to enslave the planet and kill people she cruel lecher, Hiyama doesn't like. Zelpea also treats everyone who she remotely knows like garbage, [[AbusiveParents including her own genetically-engineered daughter.]] By contrast, Priscilla is a genuine WellIntentionedExtremist, she really think in the long term and only cares for the Obfuscators are generally sympathetic and written potential to be likeable (the worst being Logo Knight coming off hurt enemies as slightly annoying, and that's generally because she's much as possible.
** His focus is on making strong weapons, often neglecting their defense/ease-of-use capabilities or refusing to acknowledge that "less is more." As a result, his creations drain more resources than they should on
the first boss try, and the game early on tries to trick the player in to thinking that the Obfucators are flat villains), she treats even her own enemies affably, and sees the Knights as her own second family of sorts.
* EvilIsBigger: She's tall and muscular compared to the average-height, yet somewhat slender Zoap. She towers over even her own middle daughter, the game's deuteragonist.
* EvilVirtues: '''Determination.''' Priscilla Lawson is ''absolutely'' determined to avenge her daughter's death and
* FinalBoss: Of the Bad Ending. She's still the second-to-last boss of the Good Ending, as defeating her is still required to access the hidden area that leads to where Sakura is found.
* {{Gaslighting}}: She reluctantly does this to her own daughter by staging an attack with a fake "Obscura" on her. Posy figured out (or at least at the time, was about 90% sure) that Priscilla and Obscura are the same person, and so Priscilla staged this to attempt to make Obscura look like her own being. Based on Posy's reaction, she buys it for a short while, but by the fifth Thread Knight, she manages to work out that that was a RedHerring Priscilla set up. At the end of the game, Priscilla confesses that she absolutely ''hated'' the idea of tricking her own daughter like that and said that she only did it because her entire plan would have fallen apart if authorities believed in Posy enough to take action on Priscilla.
* HopeCrusher: Her MO, and the main thing that "convinced" the Knights to join her. She manages to give them all such overwhelmingly overpowering defeats and makes it very clear that she isn't going to be defeated so easily, and so the easiest course of action for them moving forward is to just join her, since her vision for the world would soon become the new norm. The ''real'' reason why the six Barrier Knights work for her isn't so much because they think they'll get benefits from it, it's because they feel that Priscilla is going to win ''regardless'' and so they might as well try easing everybody else in to her new world.
* {{Irony}}:
** She spends most of the game being fully covered, yet her boss fight has her foregoing ''any'' sort of covering entirely and battling in the nude.
** Despite being one of the biggest prudes in the game (and the biggest one actually taken seriously), she's also one of the most sexual characters when the act is gone, both having an extremely seductive tone when taking on the second superphase of her fight, and having the raciest images out of almost anyone.
* JerkassToOne: Priscilla is normally cool and level-headed to other people, but she also makes it ''very'' clear that she has zero care for her ex-husband for disappearing on Lily's death. Despite potentially having the power to find him as president, she never bothers doing so, considering him dead to her, and not caring where he is or if he's even alive. It's clear that he's the one person she genuinely ''hates.'' Even Fashion Man annoys her more than anything, and she treats stopping ''Sakura'' with level-headedness and neutrality.
* LargeAndInCharge: Priscilla is absolutely huge and the leader of the Obfuscators. At first this looks like her outfit is just very heavy and/or tricks of the views are made to make her look larger than the other characters, but
even when nude and standing right next to the others, she noticeably towers over everyone except [[TheBrute Viathan.]] Being very tall is implied to run in the family, as the second-largest of the gang is her eldest daughter Bloom/Steam Knight, and her middle daughter Posy is noticeably taller than Zoap and a good number of the Elements (if not ''all'' of them, especially only taking the base game in to consideration).
* MamaBear: As far as Priscilla is convinced, what she's doing is motivated by the death of her youngest daughter, to prevent an incident like Lily's death from happening again. Unsurprisingly, this is reflected by the sheer difficulty of her boss fight -- Priscilla Lawson is a roughly eight foot tall, fit, powerful mage who has spent decades studying both standard combat an eldritch form of magic treating the battle as if she's avenging her youngest daughter's suicide/accident. Overcoming ''that'' is not going to be an easy task.
* MoodWhiplash: Her boss fight begins solemnly and with quiet, moody music to emphasize that you're fighting against someone who lost her daughter to what was likely body image issues. She is also fairly stationary and slow in motion, and uses very swift, calculated attacks. Then after beating her first phase, she suddenly throws that aside and becomes a FightingClown, getting completely naked and leaping all over the place while firing magic bullets using lasers from her feet, and a jazzy version of her theme starts blaring. This is apparently how she acted decades ago, but it's a very jarring 180 from how she had been presented as Obscura ''or'' Priscilla up until that point.
* MsFanservice: Believe
he gets it or not, she's both one of the game's largest prudes yet at times one of, if not its most, sexualized character once TheReveal drops. [[SilverFox She already aged pretty well for someone in her 60s,]] but the second phase of her fight sees her using magic to resemble herself in her twenties ''and'' battling completely naked, taking on a Bayonetta-esque fighting style where she poses and shows herself off. The reward for OneHundredPercentCompletion is a pinup set of her from her twenties, and by most standards they are ''the'' raciest images in the entire game[[note]]For comparison, most of the pinups show the given Element or Knight in a right, they're more casual (Elements) or "action hero" (Knights) pose, often standing up. Both of Priscilla's show her on a bed with a ReadyForLovemaking pose and just barely covering herself with props[[/note]]. In-universe, having three children was her idea, and she was ''really'' persuasive to her husband (who originally just wanted one).
* OutlivingOnesOffspring: It's part of the game's backstory that she outlives Lily, who died of a druge overdose. While Posy also dies in the Bad Ending, it's after Priscilla herself sacrifices her life to prevent the Elements and Knights from being killed.
* ParentsAsPeople: Despite being one of the game's central villains and portrayed as being in the wrong, Priscilla isn't depicted as much worse than someone who had lost a daughter to events beyond her knowledge and control and went to extremes to try to change society to prevent an incident like Lily's death from happening again. Her raising
* PlayingBothSides: The entire "Obscura" persona was really just a way to give Priscilla something of a steelman villain of her own views
* RedemptionEqualsDeath: In the Bad Ending, she joins Zoap as they sacrifice themselves to prevent the Lair from collapsing on to itself and killing everyone within, and in-universe this act is considered a redemptive one that leads to her being known as a hero after her death. It's heavily implied that Priscilla being remembered positively for what was basically trying to fix a massive problem caused by herself drove Posy to wreckless depression, hence Posy's own sacrifice later when confronting Insa at the end.
* ShipperOnDeck: She makes it clear that she supports Zoap and Posy becoming a couple, [[LikeBrotherAndSister despite neither of them really thinking of their friendship that way.]] Before her proper boss fight, she compliments Zoap on helping Posy reach out and be less reclusive, and hints slightly that she believes in them taking things further. She ''outright'' says she supports them as a couple in the GoldenEnding, which results in Zoap and Posy both reacting wordlessly, Zoap with an unsure expression and Posy giving her a DeathGlare. In the combined DLC campaign, if Fashion Man is defeated after the GoldenEnding of the vanilla campaign, Priscilla's comment when showing up
* TragicVillain: Lost her youngest daughter to a drug overdose believed to be cause by self-image issues and this tore the rest of her family apart.
* UnwittingPawn: She formed a "deal" with Sakura that is considerably more one-sided than she expected,
* VillainHasAPoint: While Zoap, Posy, and the Elements eventually give some kind of rebuttal to whatever the Thread Knights have to say in support of the Obfuscation, Priscilla's rant is what leaves them all speechless for a good long while. She's framed
* WalkingSpoiler: There's a reason why her folder has no spoiler tagging. It's very
difficult to discuss her summon because they're that big. Plus, they have the potential to hurt/kill the user, and a skilled swordmaster (like Shizuku) can cut through them without mentioning at least one breaking a sweat.
** While he depowered and imprisoned Hajime in Freid's fortress, Hiyama was so hellbent on beating the snot out of him in revenge for leaving him to die he failed to confiscate Hajime's weapons. Moreover, the anti-magical restraints made it impossible for Hajime to summon his weapons. Even if he forced Hajime to turn in all his weapons, it wouldn't make a difference because Hajime trained himself to handle them in contrast to a beginner like Daisuke.
** The most damning of all, is sending Saito or Nakano off to terrorize nearby towns and kidnap people so Hiyama will use their bodies as extra materials for his weapons. This results in Hajime's classmates entering Freid's fortress with the help of angry mobs from the terrorized towns and even Princess Heiligh and her forces joining in to stop the Bastard 3's carnage.
* GrandTheftMe: After his last attack on Kaori [[TakingTheBullet is received by Kouki]], Hiyama uses his Synergist skills to implant his soul into the dying Kouki's body. However, this becomes his undoing as he can't transfer his former powers to Kouki's current skillset, added to Kouki [[FightingFromTheInside gaining the will to fight for his body]], eventually forcing Hiyama out of his body and leaving him to be disintegrated by Kaori.
* HumanResources: If Hiyama runs out of resources to make weapons (which he does often because of his penchant for crafting his weapons as huge and as powerful as possible), he will simply resort to killing people from any town that Saito and/or Nakano set foot on and using their blood, bones, and organs into resources for synthesizing.
* ImpaledWithExtremePrejudice: After receiving encouragement from a repowered Hajime to send Hiyama back to hell, Kaori returns the favor to the bastard by using her demonic greatsword to impale the bastard from behind as he did to her Healer body, draining his infinite mana source before using Noint's [Disintegration] skill to finish him off.
* KickThemWhileTheyAreDown: After being resurrected, he ''loves'' beating the crap out of Hajime even after depowering him and destroying his prosthetic arm. Moreover, he uses his newfound healing powers to cure the poor sod's wounds and prepare him for another round of beatings. By the time Yue, Kaori, Tio, and Shea find Hajime and rescue him, he is reduced to a [[BreakTheBadass pleading, crying, trembling mess]]. But contrary to what Hiyama hoped for, Hajime's wives took it personally and beat the crap out
of the following twists, all of which are lategame: Obscura bully in retaliation.
* LastDitchMove: Daisuke, tired out
and Priscilla are his Mana Crystal shattering from his battle with Hajime's wives, has Eri imbue his plasma sword with her Necromancer magic before swiping at Kaori for the same person (Posy ''guesses'' kill. However, [[TakingTheBullet Kouki shoves her out of the way and takes the killing blow for her]].
* MonsterFromBeyondTheVeil: Kouki argues with Yaegashi and Endou that
this after defeating is the second Thread Knight, but case since he never saw Hiyama getting that violent at Kaori. However, it's not confirmed until made clear that this ''is'' the fight same Hiyama who wanted Nagumo dead and Kaori fawning all over him, only with Steam Knight, no moral restraints of any kind thanks to his overpowered status.
* NiceJobFixingItVillain: When Hajime's wives all find him [[BreakTheBadass physically
and there is emotionally torn apart]] from the continuous beatings dished out by the Bastard 3 as well as some of Eri's undead minions, everyone, especially Yue, Kaori, Shizuku, Ai-chan, and even [[TooKinkyToTorture Tio]], want Hiyama's head on a RedHerring when Priscilla sends a bot dressed as Obscura to "attack" pike for his crimes. It all ends with Kaori impaling the bastard from behind with her dark greatsword, allowing her to drain enough mana for her to use Noint's [Disintegration] skill and make sure Hiyama is gone for good.
* PlayingWithFire: Not only he does retain his [Fireball] spell, but his resurrection evolves it into [Fireball Barrage], which allows him to shoot up to eight fireballs and use his Wind magic to redirect them and distract the enemy for a surprise attack. Moreover, most of the weapons crafted by Hiyama are incendiary, either shooting napalm or firing blasts of highly concentrated fire magic.
* PowerfulButIncompetent: Even as an overpowered Apostle with a Synergist ability, HealingFactor, and monstrous Attack stats, Daisuke Hiyama is still the same incompetent brute as before. Moreover, one can say his newly overpowered status has made him ''even more'' incompetent than before, often needing his goons to terrorize towns in search of materials and send Kouki with a chaperone to fetch dungeon materials for his weapons.
* TheReasonYouSuckSpeech:
** After {{depower}}ing Hajime and destroying his prosthetic arm before [[DistressedDude holding him prisoner at Freid's fortress]], Daisuke rakes him over the coals for "stealing" Kaori from him and turning the rest of their classmates against him before telling Hajime that no matter how strong he is, [[YoureNothingWithoutYourPhlebotinum he's still "a filthy, weak-ass otaku who just got lucky,"]] while he and his goons beat the poor sod.
--->'''Hiyama:''' [[WhosLaughingNow Who's world's strongest now, Nagumo?]] Answer me! You think you're all high and mighty for transmuting crap and stuff, but
in the Capitol), Priscilla used to be far more sexual and proud of herself in the past and harkens back to this in the second phase of her fight where she takes end, you're a ''VideoGame/{{Bayonetta}}''-esque fighting style, and disgusting otaku! A filthy, weak-ass, disgusting otaku who just got lucky! This isn't fair, for crying out loud! You don't deserve Kaori, yet that ''slut'' she's not actually stupid enough to pick you over me! And listen to me, Nagumo, and listen carefully. No matter how powerful you are, you're still the BigBad same weak-ass otaku behind all those powers, and she's really being played therefore a weakling. Now I have your same transmuting powers as well as enhanced strength, I can still beat you and expose you as the cheater you are! Even the ugly floozies you have for "wives" will be disgusted by Sakura. The fact you!
** When everyone confronts him and Eri back at Freid's fortress, Hiyama also rakes his classmates, especially Shizuku and Kouki, over the coals for turning against him for killing Kaori. While he reminds them
that her youngest daughter is dead they also bullied Hajime, and she's trying to therefore have no right to call him out, he callously justifies the injustice that lead murder by saying it was "for Kaori's own good" while offering to it is one of the ''least'' spoiler-y reveals about her, kill Shizuku as well and that's mostly have Eri resurrect her into loving only Kouki. Needless to say, this disgusts him even more despite Kouki's desire to have both Kaori and Shizuku all to himself.
--->'''Hiyama:''' Are you seriously going to take this filthy, useless nerd's side, just
because it's given [[EntitledBastard I wanted to make Kaori mine as it should be]]? You're all fucking hypocrites! First, you all put Nagumo in his well-deserved place like any other weak-ass nerd should be, but then you draw the line when I try to get something I want and apologize to him? Even you, Amanogawa? What happened to the ideal hero who wanted justice?\\
'''Kouki:''' That's different, Daisuke! Nagumo is an unforgiving bastard, but you, on the other hand, betrayed us! All so you and Eri can make an undead, fawning love doll out of Shirasaki? That makes you leagues more disgusting than Nagumo would ever be!\\
'''Hiyama:''' '''''SHUT UP!''''' [[WithUsOrAgainstUs If you cared
about a third justice and the needs of the way in many, you should have taken my side, Amanogawa!]] I could even be nice enough to make Yaegashi stay with you forever! [[WeCanRuleTogether I could even offer you a place with Nakano, Kondo, and Saito]], and become the game.
Bastard 5 together! If it wasn't for you stupid justice crap, [[BlatantLies Shirasaki would have been yours too]], so cut the crap already!\\
'''Kouki:''' Don't you bring Yaegashi in all this, you brute! And I won't join you, no matter if we have the same desires! You killed Kaori, so--\\
'''Shizuku:''' Could you skip the justice speech and let us pounce these bastards already?
* VillainousBreakdown: He suffers an ''epic'' one after things refuse to go his way, even after becoming as overpowered as Hajime. First, Hajime's wives give him a thorough beatdown while Shizuku and Myu chop apart his weapons as soon as he summons them. Then, Kaori uses her Apostle powers to give him hell while repeatedly impaling him on her demonic greatsword to drain his mana before disintegrating him. While Hiyama resists the beam and closes in on her, he gets overwhelmed by the pain and lets out a final scream of raw hate, anger, and impotence as his skin, flesh, and bones disappear. This, in turn, reduces both Saito and Nakano to begging, blubbering cowards, pleading with Kaori to spare them as well.
* WeCanRuleTogether: He attempts to manipulate Kouki in this way, bringing up that if they join forces, not even Hajime can stop them. However, Kouki surprisingly sees through him due to a combination of the Eri incident being still fresh in his mind and Hiyama letting his overpowered status go to his head and loudly "whispering" to Eri that he would kill Kouki too. As a result, Kouki rebukes Hiyama for his transparent attempts at manipulation. However, Eri sics her zombies on Kouki to restrain him while Hiyama crafts special equipment to control him.
* WouldHurtAChild: After being pummeled by Hajime's wives (led by Yue and Kaori!Noint) so many times, Hiyama uses his Synergist skills to transmute a cage around Myu--''a little girl who appears no older than seven''--and threatens to have [[BlowYouAway Saito]] and [[PlayingWithFire Nakano]] ''cook her alive'' if Kaori refuses to submit to him. However, the bastard didn't account Myu had her own weapons given to her by Hajime. She shoots Hiyama in the head, from her cage and singlehandedly incapacitates his two goons when they try to retaliate before summoning her swords to break herself free.



[[folder:Steam Knight (Convenience Knight?)]]

!! Bloom Lawson/Steam Knight

-->'''ImageSong and {{Leitmotif}}:''' Work of Art.

[[caption-width-right:350:Image probably coming Monday. Don't worry from reading some tropes here, her design (as Steam Knight anyway) is entirely worksafe.]]
[[caption-width-right:350:Click here to see her as Steam Knight when she's pissed off]]
[[caption-width-right:350:Click here to see her uncloaked/as Bloom]]

Initially one of Obscura's two mysterious right-hands, a distant and silent figure cloaked in gray clouds all over that resembles more of a vaguely human-shaped cloud monster than anything. Steam Knight does not guard a Thread unlike the other Knights, instead she protects the Lair from anyone who manages to get past the barrier. She is also Obscura's most powerful minion, and the person that Obscura sends after people she ''really'' wants to be taken care of decisively.

Just before her boss fight, she is revealed to be Bloom Lawson, Posy's elder sister and Priscilla's oldest daughter.

* AloofBigSister?: Posy considered her distant and stoic back when they were raised together, something that has not changed at all in the present.
* TheBlank: Bloom herself is not, but her "cloud costume" covers her face and has no distinguishable facial features save for some subtle outlines when she's ''really'' pissed off, so she looks more like some faceless cloud entity when disguised.
* CensorSteam: What her method is supposed to be. Because she covers her ''entire'' body in "steam," and that it's more like freezing air, she's more like a cloud monster
* CoDragons: She and Sec are Priscilla's two top enforcers; Sec technically outranks her, but Bloom is faced later. Following Water's usual dynamic of the main antagonist having a "weaker," (relative) talkative recurring second-in-command hastling the gang throughout the story and a stronger, more quiet second-in-command ''only'' fought near the end, Bloom is the latter, as her proper showdown only happens just before the game's final boss(es).
* TheDreaded: ''Everyone'' except Priscilla is scared shitless of her. Zoap's sprites change to him visibly panicking if she shows up once enough time passes in missions, her arrival after beating Logo Knight causes the group to bolt the hell out of the cliff base and get to destroying the Green Thread as soon as possible (despite the Thread having a field that protects the group from her, as Bloom cannot enter a field of a Thread providing her invulnerability). When Sakura sneaks onboard the Lair and reveals her true intentions, she admits that even she wanted to creep around Bloom and avoid her wrath, and gives a specific "thanks" to the Elements for taking care of her.
* MeaningfulRename?: She was just "Convenience Knight" in the base game and said to represent ''any'' form of SceneryCensor. Once the DLC got added and the Knights were retroactively expanded,
* PrecisionFStrike: Some characters in the game swear like sailors; Bloom is one of the exceptions. In fact, for most of the game, she barely says much of anything, which adds to the shock of the gang reaching her in the Lair and she greets them with this, after a few moments of silence:
-->'''Bloom:''' You... don't fucking ''GET IT!'' Yes, Posy, you were right. I am Bloom, and Obscura is our Mom.
* StalkedByTheBell: Waiting too long in most stages will have her storm in (literally) and, as long as even one Giant Thread is still active, she will be completely invincible. Unless using certain hidden difficulty codes, the player would have to be trying in order to see this. The one exception is Clarisa's mission, where the timer before Bloom's arrival is fairly short, as this is the main gimmick of her mission. If all Threads are destroyed, it ''does'' become possible to defeat her, and spend the rest of the Mission without a time limit, but fighting her in the uneven and obstacle-ridden terrain of Missions isn't worth it (and both Steam Knight and her projectiles pass through all walls and blocks, to the environment can't really be used to your ''ad''vantage)

to:

[[folder:Steam Knight (Convenience Knight?)]]

!! Bloom Lawson/Steam Knight

-->'''ImageSong
[[folder:Nakano and {{Leitmotif}}:''' Work of Art.

[[caption-width-right:350:Image probably coming Monday. Don't worry from reading some tropes here,
Saito]]
* AintTooProudToBeg: After Kaori disintegrates their boss, both lackeys engage in a PoseOfSupplication and beg
her design (as Steam Knight anyway) to spare their lives while blaming Eri for their participation. However, Kaori leaves them to Hajime, who tortures them.
* AwesomeButImpractical: While the new equipment provided to them by Hiyama
is entirely worksafe.]]
[[caption-width-right:350:Click here
nothing short of impressive, allowing the bullies to see her as Steam Knight when she's pissed off]]
[[caption-width-right:350:Click here to see her uncloaked/as Bloom]]

Initially one of Obscura's two mysterious right-hands, a distant
strike fear in entire towns and silent figure cloaked in gray clouds all over that resembles more of a vaguely human-shaped cloud monster than anything. Steam Knight does not guard a Thread unlike rival even the other Knights, instead she protects the Lair from anyone who manages to get past the barrier. She is most experienced mages with their new powers, these spell enhancements also Obscura's most powerful minion, and deplete large amounts of Mana, which will render the person that Obscura sends after people she ''really'' wants to be taken care of decisively.

Just before her boss fight, she is revealed to be Bloom Lawson, Posy's elder sister and Priscilla's oldest daughter.

* AloofBigSister?: Posy considered her distant and stoic back when
duo defenseless once they were raised together, something that has not changed at all in the present.
run out.
* TheBlank: Bloom herself is not, but her "cloud costume" covers her face and has no distinguishable facial features save for some subtle outlines when she's ''really'' pissed off, so she looks more like some faceless cloud entity when disguised.
* CensorSteam: What her method is supposed to be. Because she covers her ''entire'' body in "steam," and that it's more like freezing air, she's more like a cloud monster
* CoDragons: She and Sec are Priscilla's two top enforcers; Sec technically outranks her, but Bloom is faced later. Following Water's usual dynamic of the main antagonist having a "weaker," (relative) talkative recurring second-in-command hastling the gang throughout the story and a stronger, more quiet second-in-command ''only'' fought near the end, Bloom is the latter, as her proper showdown only happens just before the game's final boss(es).
* TheDreaded: ''Everyone'' except Priscilla is scared shitless of her. Zoap's sprites change to him visibly panicking if she shows up once enough time passes in missions, her arrival after beating Logo Knight causes the group to bolt the hell out of the cliff base and get to destroying the Green Thread as soon as possible (despite the Thread having a field that protects the group from her, as Bloom cannot enter a field of a Thread providing her invulnerability). When Sakura sneaks onboard the Lair and reveals her true intentions, she admits that even she wanted to creep around Bloom and avoid her wrath, and
BlowYouAway: Saito's Aerothurge class gives a specific "thanks" to the Elements him an affinity for taking care Wind magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of her.
* MeaningfulRename?: She was just "Convenience Knight" in the base game
creating hurricanes and said to represent ''any'' form leveling entire towns.
* PlayingWithFire: Nakano's Pyrothurge class gives him an affinity for Fire magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable
of SceneryCensor. Once the DLC got added razing entire towns and the Knights were retroactively expanded,
* PrecisionFStrike: Some characters in the game swear like sailors; Bloom is one of the exceptions. In fact, for most of the game, she barely says much of anything, which adds
reducing armies to the shock of the gang reaching her in the Lair and she greets them with this, after a few moments of silence:
-->'''Bloom:''' You... don't fucking ''GET IT!'' Yes, Posy, you were right. I am Bloom, and Obscura is our Mom.
* StalkedByTheBell: Waiting too long in most stages will have her storm in (literally) and, as long as even one Giant Thread is still active, she will be completely invincible. Unless using certain hidden difficulty codes, the player would have to be trying in order to see this. The one exception is Clarisa's mission, where the timer before Bloom's arrival is fairly short, as this is the main gimmick of her mission. If all Threads are destroyed, it ''does'' become possible to defeat her, and spend the rest of the Mission without a time limit, but fighting her in the uneven and obstacle-ridden terrain of Missions isn't worth it (and both Steam Knight and her projectiles pass through all walls and blocks, to the environment can't really be used to your ''ad''vantage)
charcoal.



[[folder:"Secretary?????"]]

-->'''ImageSong and {{Leitmotif}}:''' Pen and Paper.

Obscura's mysterious right-hand assistant who stalks the Elements even more than the Knights proper.

* AmazingTechnicolorPopulation: Even with the colorful characters in the setting, her skin is a mix of splotches in Zoap's rough tan and Arime's cerulean, giving her a distinctive look. It almost looks like she has vitilligo,
* AmbiguouslyEvil: Secretary is ''definitely'' antagonistic, but the exact degree to ''how'' evil she is isn't exactly clear. Unlike every single other Obfuscator, her motives and history are a blank -- she just "Showed up one day" knocking on Obscura's door back when the "Obfuscators" were just Priscilla and Bloom and asked to join, and her "motive" boils down to an underwhelming and terse "I find nudity gross." It doesn't help that her faction is the "Bad" in a [[TheGoodTheBadAndTheEvil Good/Bad/Evil storyline,]]
* BadBlackBarf: After depleting what turns out to be her first health bar in her fourth fight, she goes to the center of the arena and vomits a metric ton of black Cloth Magic skyward, a parallel to Zoap vomitting white Cloth Magic when he runs out of health. Instead of forming one giant arm that drags her away, it begins dripping down from the ceiling in the form of several arms, and then the
* BarbieDollAnatomy: She is meant to represent this censorship method, although the game itself cheats and uses this for groins when they would be visible, so it's a bit difficult to tell -- especially with Secretary being fully clothed most of the time.
* ClimaxBoss: Her fourth fight. It's the first boss fight of TheVeryDefinitelyFinalDungeon, marking a point where the game becomes much more serious, it's coupled with ''finally'' confirming that Obscura and Priscilla are the same person,
* CoDragons: Obscura's other right-hand alongside Steam Knight, and following Water's dynamic of having one quiet and exceptionally powerful figure faced near the end and a more "even" MirrorBoss faced repeatedly, Secretary falls under the latter (although she's more stoic compared to the boss faced near the end, ).
* {{Foreshadowing}}: A few things about her later fights is hinted at in some parts of the game:
** Bar Knight is nudged to be the second Thread Knight the player fights. She will mention that Secretary taught her the DetachmentCombat skills used, and Bar Knight simply tweaked it to fit her style. This hints that Secretary has the ability to also remove her limbs, in a more doll-like manner
* FullFrontalAssault: An inversion as per Water's norm. She's the only mook of Obscura's and only Obfuscator aside from Obscura herself who is ''clothed,'' and the game tries to pair this with her being far more mysterious and uncanny than the others. At a certain point, after getting used to everyone and their dog running around naked, Secetary's business suit looks almost downright ''abnormal.'' The trope is then played straight in her final battle, where Zoap ''finally'' strips her as he does with any other opponent, except once nude, she gets pissed off and enters her OneWingedAngel form, turning to a colossal mannequin monster.
* MajorInjuryUnderreaction: Her limbs detatch like parts of a mannequin, and she
* MirrorBoss: The token [=NeedsMoreDeepWater=]
* NotSoHarmlessVillain: She's the tutorial boss where she's appropriately easy to beat, and in both her mid-game boss fights she's treated as something of a one-woman GoldfishPoopGang. By her final battle, the gloves ''really'' come off,
* RecurringBoss: Fought four times throughout the game, once as an effective "tutorial boss," once after destroying two Threads, once after destroying four Threads, and one last time at the beginning of Obscura's Lair.
* ShoutOut:
**
**
** The latter part of her final boss fight is inspired by [[VideoGame/FiendFolio Cacophobia,]] where the gimmick is learning to adapt to the sudden shifts in room layout.
* TheSpook: An odd case in that she's part of a very non-Spook-like faction that has clearly defined motives and characters, she acts extremely loyal to Priscilla (a very "known" character with her whole backstory revealed), and she even hangs out with the Obfuscators on occasion -- most of the Knights consider her a "friend," if a distant one, but she gets along surprisingly well with Bloom/Steam Knight, and the two of ''them'' are even considered close friends. Yet very little about her is actually ''known'' compared to the other Obfuscators. Her real name, how she knew about the Obfuscators long before they started actually doing anything, and what her ultimate goal ''actually'' is are all unknown even to the other Obfuscators.
* SurprisinglyCreepyMoment: ''Depict Quest'' has had very little outright horror in it, aside from the four {{Brutal Bonus Level}}s having horror themes to them and a few content in the DLC. The fourth and final Secretary fight suddenly dips in to ''actual'' horror,
* SurrealHorror: What makes her final battle scary is just how bizarre the whole situation is. The gang finally enters Obscura's Lair and immediately finds themselves in a gigantic, distorted office cubical-like room.

to:

[[folder:"Secretary?????"]]

-->'''ImageSong
!! ''Sword Art Online''
[[folder: Vecta (Nobuyuki Sugou) '''[+Oberon]''' ]]
After being released from prison by an escaped [=PoH=]
and {{Leitmotif}}:''' Pen the remaining members of the Laughing Coffin and Paper.

Obscura's mysterious right-hand assistant who stalks
Glowgen, Nobuyuki Sugou sets the Elements even more than Vecta super-account back up to get his revenge on Kirito and retrieve the Knights proper.

* AmazingTechnicolorPopulation: Even with
Soul Translator technology. However, Sugou still clung to his delusions of godhood and sought out the colorful characters STL technology for his own use to achieve true godhood in the setting, her skin is a mix of splotches in Zoap's rough tan real world and Arime's cerulean, giving her a distinctive look. It almost looks like she has vitilligo,
also get his revenge on Akihiko Kayaba.
----
* AmbiguouslyEvil: Secretary is ''definitely'' antagonistic, but the exact degree BadBoss: He manages to ''how'' evil she is isn't exactly clear. Unlike every single other Obfuscator, her motives and history are a blank -- she just "Showed up one day" knocking on Obscura's door back when the "Obfuscators" were just Priscilla and Bloom and asked to join, and her "motive" boils down to an underwhelming and terse "I find nudity gross." It doesn't help that her faction is the "Bad" surpass Gabriel Miller in a [[TheGoodTheBadAndTheEvil Good/Bad/Evil storyline,]]
* BadBlackBarf: After depleting what turns out to be her first health bar in her fourth fight, she goes to the center
terms of this, abusing his Darkness of the arena Void to cow all Dark Territory guilds into submission and vomits a metric ton of rape their female members to his heart's content.
* BlackEyesOfCrazy: Like Gabriel Miller, his sclerae turn
black Cloth Magic skyward, a parallel to Zoap vomitting white Cloth Magic when with shining irises as he runs out of health. Instead of forming one giant arm that drags her away, it begins dripping down from the ceiling in the form of several arms, and then the
* BarbieDollAnatomy: She is meant to represent this censorship method, although the game itself cheats and
uses this for groins when they would be visible, so it's a bit difficult to tell -- especially with Secretary being fully clothed most his Darkness of the time.
* ClimaxBoss: Her fourth fight.
Void. It's even scarier when he uses said power as the first boss fight of TheVeryDefinitelyFinalDungeon, marking a point where the game becomes much more serious, it's Oberon avatar, which coupled with ''finally'' confirming that Obscura and Priscilla are the same person,
his usual, toothy {{Slasher Smile}}s, makes him look like a demon disguised as an angel.
* CoDragons: Obscura's other right-hand alongside Steam Knight, and following Water's dynamic of having one quiet and exceptionally powerful figure faced near the end and BrainUploading: Sugou seeks to become a more "even" MirrorBoss faced repeatedly, Secretary falls under the latter (although she's more stoic compared true god by uploading his consciousness to the boss faced near Net once he seizes the end, ).
Soul Translator technology from Underworld and Rath. Furthermore, he would use any newfound knowledge of UW's Sacred Arts to expand his reach and terrorize the entire world, similar to a computer virus.
* {{Foreshadowing}}: A few things about her later BrainwashedAndCrazy: Even as Vecta, he obtains mind-control powers in Underworld to match his god complex and combines them with his Darkness of the Void to suck the Incarnation out of his victims and make them succumb much faster to his mind control.
* DesecratingTheDead: Once he has Kirito depowered, humiliated, and chained up, Sugou states he's going to have him killed (by [=PoH=], no less) in the real world and then savagely rape the boy's corpse as a final insult.
* AGodAmI: No amount of time in prison has knocked the godhood fantasies out of this man. What's more, he actually has been ''doubling down on them'' by the time he got released, seeking to use the STL technology in Underworld to become a real god via BrainUploading, especially knowing he'll be back in prison when done. To make matters worse, his outrageous god-complex becomes an ''asset'' for his plans in Underworld.
* KickTheDog: When Stacia!Asuna
fights is hinted at him in some parts behalf of the game:
** Bar Knight is nudged to be
raped Kirito, Sugou mocks the second Thread Knight the player fights. She will mention that Secretary taught girl by constantly reminding her the DetachmentCombat skills used, and Bar Knight simply tweaked it to fit her style. This hints that Secretary has the ability to also remove her limbs, in a more doll-like manner
* FullFrontalAssault: An inversion as per Water's norm. She's the only mook
of Obscura's and only Obfuscator aside from Obscura herself who is ''clothed,'' and the game tries to pair this with her being far more mysterious and uncanny than the others. At a certain point, after getting used to everyone and their dog running around naked, Secetary's business suit looks almost downright ''abnormal.'' The trope is then played straight in her final battle, where Zoap ''finally'' strips her as he does with any other opponent, except once nude, she gets pissed off and enters her OneWingedAngel form, turning to a colossal mannequin monster.
* MajorInjuryUnderreaction: Her limbs detatch like parts of a mannequin, and she
* MirrorBoss: The token [=NeedsMoreDeepWater=]
* NotSoHarmlessVillain: She's the tutorial boss where she's appropriately easy to beat, and in
both her mid-game boss fights she's treated as something of a one-woman GoldfishPoopGang. By scuffle with Slug!Yanai (morphing his Nihil Tendrils into the slugs' tentacles and waving them at Asuna's face) and the near-rape in ALO to wear her final battle, the gloves ''really'' come off,
* RecurringBoss: Fought four times throughout the game, once as an effective "tutorial boss," once
down, especially after draining both Terraria!Leafa's and Solus!Sinon's Incarnations to mind-control them and sic them on Asuna to twist the knife even further, knowing the brainwashing will gradually drain their Incarnations until they become {{empty shell}}s of their former selves and thus mere dolls for Sugou to control and take advantage of.
* ThePowerOfTheSun: Sugou obtains this power via the Glorious Sunflower Sword, crafted from a 500-year-old sunflower. This weapon manifests it in both of its Armament Full Control Arts:
** {{BFS}}: The [Enhance Armament] phase involves the sword projecting a larger blade made of sunlight. It allows Sugou to send scorching energy waves with every swing.
** WaveMotionGun: In the [Release Recollection] phase, Sugou releases all the sword's memories into a beam of concentrated sunlight, burning and taking out anything in its path and
destroying two Threads, once after destroying four Threads, and one last time at the beginning things within a distance of Obscura's Lair.
* ShoutOut:
**
**
** The latter part of her final boss fight is inspired by [[VideoGame/FiendFolio Cacophobia,]] where the gimmick is learning to adapt to the sudden shifts
5 mel[[labelnote:*]]meters in room layout.
* TheSpook: An odd case in that she's part of a very non-Spook-like faction that has clearly defined motives and characters, she acts extremely loyal to Priscilla (a very "known" character with her whole backstory revealed), and she even hangs out with the Obfuscators on occasion -- most of the Knights consider her a "friend," if a distant one, but she gets along surprisingly well with Bloom/Steam Knight, and the two of ''them'' are even considered close friends. Yet very little about her is actually ''known'' compared to the other Obfuscators. Her real name, how she knew about the Obfuscators long before they started actually doing anything, and what her ultimate goal ''actually'' is are all unknown even to the other Obfuscators.
* SurprisinglyCreepyMoment: ''Depict Quest'' has had very little outright horror in it, aside
Underworld parlance[[/labelnote]] from the four {{Brutal Bonus Level}}s having horror themes to them beam.
* RapeAndRevenge: A horrific indirect variant. While it's implied Sugou has suffered through PrisonRape for the ALO incident, he seeks revenge on ''Kirito'' for defeating him
and a few content "causing" him to be raped in prison. Once he kidnaps and depowers Kirito in Underworld, Sugou forcibly transforms him into his feminine GGO avatar, wearing nothing but a black version of Titania's attire before using his new Power of the DLC. Void to molest the boy as (unjustified) payback.
* SatanicArchetype:
The fourth parallels still apply, only that he represents Lucifer as Prince of the Power of the Air in [=LaVeyan=] Satanism via his desire to [[DigitizedHacker achieve godhood as an all-powerful computer virus]].
* SmallNameBigEgo: Sugou's infantile, overblown ego
and final Secretary fight suddenly dips similarly overblown god complex become ''beneficial'' to him once he enters Underworld, as the simulation's rules state that Incarnation draws forth from a person's self-confidence. Not helping matters is that he has doubled down on it since he was in prison and has the Vecta super-account by his side. Though he's still a far cry from Gabriel Miller's Vecta, since Sugou constantly relies on abusing his Darkness of the Void to ''actual'' horror,
* SurrealHorror: What makes her final
win a battle scary and is just how bizarre pathetic without it, even more so because of his permanent injuries from ALO and the whole situation is. The gang finally enters Obscura's Lair hard time in prison.
* TendrilsOfDarkness: Every time Sugou invokes his Power of the Void as Oberon, his Fairy King wings shrivel up
and immediately finds themselves in break into four tentacles of multicolored dark energy which he uses to attack and transport himself around á la Doctor Octopus.
* WhiteHairBlackHeart: His hair turned white after his close brush with death at the hands of Kirito, and is more despicable than ever.
* WreckedWeapon: Once Asuna breaks his Glorious Sunflower Sword and by extension sends him into
a gigantic, distorted office cubical-like room.
temper tantrum that breaks his hold over both Leafa and Sinon, Sugou imports the Excalibur from ALO and corrupts it with his Darkness of the Void, turning it into Durandal, an unbreakable soul-wounding sword.




[[folder:Mannequins]]

[Not actually sure if this should be directly under Sec's folder or under the section for mooks.]

The Secretary's army of units. She has hundreds of thousands, if not millions, of odd mannequin beings that she commands in her battles, as stand-ins for the Element army. They take on the Elements, leaving Secretary to fight Zoap on her own.

* EvilCounterpart:
* ZergRush:

to:

\n[[folder:Mannequins]]\n\n[Not actually [[folder:Vassago Casals ([=PoH=]) '''[+Gigas]''']]
* {{Determinator}}: He will stop at nothing to make
sure if Kirito and Asuna are dead being turned into a Gigas Cedar by Kirito be damned. Moreover, he elevated his Incarnation enough to escape at the last minute.
-->'''Kirito:''' [=PoH=]? What are you doing here? I thought I made it so you wouldn't log out of Underworld!\\
'''[=PoH=]:''' You thought turning me into a hunk of wood would stop me, Kirito? How naïve. I said I would slit yours and Asuna's throats, and it was a ''promise''. And I will make sure to make good on it, whatever it takes!
* EmotionEater: His New Mate Chopper, made from the Gigas Cedar's resources, feeds on people's fear, anger, pain, and despair for small stat boosts, while retaining the ability to feed on death for massive, permanent boosts.
* PlantPerson: After escaping from Kirito's curse at the last minute, he returns to Underworld as a Gigas Cedar humanoid. Moreover,
this should be directly under Sec's folder or under the section for mooks.]

The Secretary's army
also allows him to endure a lot of units. She has hundreds of thousands, if not millions, of odd mannequin beings that she commands in her battles, as stand-ins for the Element army. They take on the Elements, leaving Secretary to fight Zoap on her own.

* EvilCounterpart:
* ZergRush:
punishment and NoSell even Kirito's attacks.




[[folder:The Secret Weapon]]

!! The Cloth Mass

* BenevolentAbomination: Despite being a bizarre horror from out of the dimension that's larger than an elephant and looks genuinely intimidating, the Cloth Mass itself holds no ill-will and is about as harmful as an ordinary elephant.
* NoBiologicalSex: Cloth Masses are sexless, as part of being extradimensional beings; it is implied that they reproduce asexually and/or they just spawn in to existence from near-nothing (or strong pockets of Cloth Magic).
* TheUnfought: The Cloth Mass itself is never fought. It's "fought" in a sense when Sakura absorbs it in to herself, but it's very obvious that the fight is Sakura taking control of its body and Zoap and company are simply ''freeing'' it from her.

[[/folder]]

!! Thread Knights -- Base Game

[[folder:Logo Knight]]

-->'''ImageSong and {{Leitmotif}}:''' The World's Oldest Profession.

The intended first Knight for new players to face, Logo Knight is the guardian of the Green Thread. A loud, cheerful, arrogant artist, Logo Knight had years prior to the beginning of the game been selling raunchy art, and figures that she can use the

Defeating her grants the Couple the Healing spell, where the user summons runes resembling three fan blades that converge on them and heal, by default, one Thread of damage. This comes at the cost of the user needing to be in place and being completely open to enemy attacks while casting it.

* AllegoricalCharacter: While most of the Eastshore Knights' character has some inspiration from their censoring type, Logo Knight is a bit more of a direct allegory for
* BlowYouAway: Logo Knight has a minor association with wind, often animating her fan icons and having them blow gusts that can push the player character back. In the final part of her battle, she creates entire tornados with her fans. Even her battle itself has an air theme to it, taking place on and later off a cliff, the cutscene before the fight showing the trees blowing in a strong wind, and the climax of the fight is set in the air.
* TheFriendNobodyLikes: While Obscura and Steam Knight treat her with respect, the rest of the gang doesn't get along with her as much.
* GagCensor: Originally, her censor method covered ''all'' kinds of gag censors, but the [=DLCs=] retroactively changed her to only representing website logos/"ads" for the uncensored version of something, of sorts.
* HealingBoss: Her signature ability is fast healing. Beating her grants this ability to Zoap, granting a mid-combat healing sense at the cost of some Magic so long as Zoap is stationary and not attacked for long enough.
* HealingFactor: Healing is her main ability. Notably, it's explicitely stated that her healing isn't just accelerating cell growth, but she also revitalizes the cells themselves and appends more molecules to her chromosomes, in a manner that lets her bypass/"extent" the hayflick limit. So her healing will ''not'' shorten her lifespan. [This is actually how healing in the ''Biome Artists'' world works in general, at least healing magic in the current age. Maybe it'd be a thing that in the past there was a more outdated form of healing that does increase your aging, while this also de-ages you. Logo Knight is just really, really good at this.]
* OhCrap: Most of the six Thread Knights would still be confident that they can take on Zoap in a fight and win even if they're the last ones faced (this isn't just a case of gameplay simplification; they all have different dialogue if the other five are taken out). Logo Knight, despite her general arrogance, is the exception; take out the other five first, and she'll be ''scared shitless'' of facing Zoap, believing that he had already won. Given that Logo Knight is the lowest in a daisy chain of Knights beating other Knights and thus an easy contender for the weakest of them, this fear makes sense.
* MistakenForPedophile: Discussed, but it never happens onscreen. Alexia is ''very'' fast to tell Logo Knight the implications with a pinup artist who goes around in the nude that stations her base (which is said to be her shop in the future) very close to an elementary school, and resides in a park with a playground nearby. Logo Knight swears that she just liked the cliff view, but the Elements mock her a lot for making herself look suspicious.
* WarmupBoss: Logo Knight requires the least amount of Missions to reach at only four (including Alexia's basic first real level but not including the tutorial)[[labelnote:Lemme explain how this would work]]So the majority of this game idea is that you select "Missions," really short schmup/action adventure (it's somewhere in this range) levels where you have to take out "targets" and avoid enemies. Every Mission contributes to unlocking a boss, although which boss it unlocks is indicated by a tilde symbol by it in the color of that boss's Giant Thread. Some Missions -- a lot, actually -- have multiple different "unlocks this boss" points. Once enough Missions of that respective boss are done, that boss becomes available to fight. Oh, clearing Missions also unlocks other Missions, in this branching style. Initially you only have Alexia, who "just" contributes to unlocking Logo Knight.[[/labelnote]], and you have to be trying to ''not'' unlock her before any of the other Thread Knights. As a boss, her attacks are fairly slow, she has a simple pattern to them, and she has significantly less health than her coworkers[[note]]80 [a bullet from Zoap would deal 1 damage and a melee slash would deal... 5? Would this be balanced for a first boss?], while Bar Knight, the boss with the second-lowest health, has [[/note]].
* WindIsGreen: The green member of the original Knights, and she has a wind theme to her. She's associated with more of a ''pure'' green than the "usual" wind-element in ''Depict Quest'' (which is associated with [[https://en.wikipedia.org/wiki/Spring_green spring green]] [''Terraria'' calls this color "teal"]),

[[/folder]]

[[folder:Bar Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Stick in the Mud.

The guardian of the Magenta Thread. Bar Knight is a sturdy traditionalist who had to deal with ending several friendships in the past

Defeating her grants the Couple the Bar Barrier spell, where they conjure up a quick, temporary censor bar barrier in front of them that can destroy most bullets and push back melee attacks.

* BarrierWarrior: In addition to using her censor bars as blades, she also makes giant barriers out of them. Defeating her allows Zoap to take this ability, making small, temporary shields at the cost of Magic that can block bullets and push enemies (even bosses, to a degree) back a little.
* DishingOutDirt: She is associated with the classical element of earth. Many of her attacks create rock waves or throw loose
* IAmNotLeftHanded: She reveals that she was really just holding back in her fight after depleting half of her health by suddenly donning the technology she had hidding in the ceiling. When cybernetically enhanced, she becomes significantly tougher, also incorporating electric blasts and several drones in her fighting style.

to:

\n[[folder:The Secret Weapon]]\n\n!! The Cloth Mass\n\n* BenevolentAbomination: Despite being a bizarre horror from out of ----

ViewersAreGeniuses: In
the dimension that's larger than an elephant and looks genuinely intimidating, song levällään, the Cloth Mass itself holds no ill-will and is about as harmful as an ordinary elephant.
* NoBiologicalSex: Cloth Masses
lyrics are sexless, as part of being extradimensional beings; it is implied that they reproduce asexually and/or they just spawn in to existence from near-nothing (or strong pockets of Cloth Magic).
* TheUnfought: The Cloth Mass itself is never fought.
In a seemingly unknown language. (exept the word Дарья, which Is In Russian) However, It's "fought" in a sense when Sakura absorbs it in to herself, but it's very obvious that the fight is Sakura taking control of its body and Zoap and company are simply ''freeing'' it from her.

[[/folder]]

!! Thread Knights -- Base Game

[[folder:Logo Knight]]

-->'''ImageSong and {{Leitmotif}}:''' The World's Oldest Profession.

The intended first Knight for new players to face, Logo Knight is the guardian of the Green Thread. A loud, cheerful, arrogant artist, Logo Knight had years prior to the beginning of the game been selling raunchy art, and figures that she can use the

Defeating her grants the Couple the Healing spell, where the user summons runes resembling three fan blades that converge on them and heal, by default, one Thread of damage. This comes at the cost of the user needing to be in place and being completely open to enemy attacks while casting it.

* AllegoricalCharacter: While most of the Eastshore Knights' character has some inspiration from their censoring type, Logo Knight is a bit more of a direct allegory for
* BlowYouAway: Logo Knight has a minor association with wind, often animating her fan icons and having them blow gusts that can push the player character back. In the final part of her battle, she creates entire tornados with her fans. Even her battle itself has an air theme to it, taking place on and later off a cliff, the cutscene before the fight showing the trees blowing in a strong wind, and the climax of the fight is set in the air.
* TheFriendNobodyLikes: While Obscura and Steam Knight treat her with respect, the rest of the gang doesn't get along with her as much.
* GagCensor: Originally, her censor method covered ''all'' kinds of gag censors, but the [=DLCs=] retroactively changed her to only representing website logos/"ads" for the uncensored version of something, of sorts.
* HealingBoss: Her signature ability is fast healing. Beating her grants this ability to Zoap, granting a mid-combat healing sense at the cost of some Magic so long as Zoap is stationary and not attacked for long enough.
* HealingFactor: Healing is her main ability. Notably, it's explicitely stated that her healing isn't just accelerating cell growth, but she also revitalizes the cells themselves and appends more molecules to her chromosomes, in a manner that lets her bypass/"extent" the hayflick limit. So her healing will ''not'' shorten her lifespan. [This is
actually how healing in the phonetic library. The voice Is Bert Gortrax from {{Music/Chipspeech}}, and since Chipspeech supports the phonetic library, the lyrics are written In such.

[[folder:Very Unlikely
''Biome Artists'' world works Dream Game Again (Thinking of Changing how the World is "Mapped," and Losing the West Continent and East Continents "Distinction")]]

[A lot of the story tropes also apply to the webnovel that also doesn't exist, but it ''is'' something I'm working on. It's just that the drafts of the big five-chapter premiere are a mess right now.]

[New thing I recently thought of: The Big Four have their own Main Quests that could be tackled
in general, any order similar to the Divine Beasts/Regional Phenomina, but you need to do them to progress the "overarching" Main Quest with the Blossom Kingdom, like a certain mission in the BK questline will not be available until at least healing one of the Big Four is taken care of, then there's one not available until two are taken care of, etc.]

[[VideoGame/TheCrew2014 "You can drive all]] [[WebVideo/RosssGameDungeon across the United States."]]

An open world action video game based on some Fictionpress (and technically Archive of Our Own) webnovel.

In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying
magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts.

* EleventhHourSuperpower:
** [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events
in the current age. Maybe it'd final mission, and will be the ones that drive in to pick up the gang after they reach the Sanctuary. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]
** [[spoiler:Right at the battle with Pure Zelpea, Zoap and Arime learn the Dualite Parry, a ''significantly'' stronger form of their usual Parry move that counterattacks with a giant burst of blue and yellow plasma. The catch is that the timing window is tighter than the standard Parry. The plus side is that this carries on to the postgame.]]
** [[spoiler:The Element Mech, a combined creation from the 1,002-fold party all using biome Arts at once to cocoon themselves inside a humanoid mass of their various plant types, ]]
* AdaptationDeviation: The opening missions of the game adapt the webnovel pretty closely (except for skipping a lot of the beginning), but once Zoap, Alexia, Cassandra, Lana, and Bethany become Biome Artists, the game opens up and also breaks from being a direct adaptation. Even then, no matter what the player does, it is impossible to make a perfect 1:1 re-creation of the webnovel's events, as ''some'' traits are changed regardless of the player's actions.
** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world setting where there are several stretches with barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
** The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions. [[spoiler:This also means that Rot does not die no matter what the player does, when in the webnovel it was a major plot point that Zelpea ends up indirectly killing him by sending a Growth after him]].
* AdaptationExpansion:
** ''All'' regions are explorable and have at least one town to them with some sort of quest board, and some kind of gameplay benefit. While the webnovel covered over a hundred of the regions, many of the rest were relegated to AllThereInTheManual and only got passing mention as the home place of the Element from there. Said Element also tended to be the ''only'' representative from that region.
** The postgame elaborates more on
* AdaptationalBadass:
** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system,
* AdaptationalWimp:
** Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is GameplayAndStorySegregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ) [...] He still does in a ''cutscene'' that's an adaptation of one of the times he does
* AdaptationalGenderIdentity: The player can customize the genders of the Elements (and Zelpea), and even toggle their pronouns independantly, also making it easy for the characters to be placed under the trans umbrella. Conversely, Arime is no longer openly stated to be trans, keeping in line with all the Elements now having ambiguous identities. A major consequence to all of this is that Zelpea no longer mentions that she and Zoap are "compatible,"
* AdjustableCensorship: There is a censorship toggle that is disabled by default that gives all the characters BarbieDollAnatomy chests; this erases the nipples of both men and women. To keep with the game's spirit of having commonplace casual nudity, nothing else is changed and there is no way to add clothes to the Elements (there are "uniforms" and some of them have certain outfits, but every outfit almost all Element has is at least topless in some degree).
* AdvancingBossOfDoom:
** [[spoiler:Dragon's final phase has her turn in to a gargantuan centipede-like monster with Facial Horror that chases Zoap and Arime down a Blossom Kingdom road. They have to evade her on Arime's motorcycle until they reach the edge of the Kingdom, upon which Dragon's "shock collar" will activate when she hits the barrier and she'll be thrown back.]]
** The whole gimmick behind Ninthee's fight is that she pilots a robotic device she calls a "Fourth Wall," which chases after the party in a lengthy but finite stretch of land. The team has to defeat her before she crushes them on the other end. [[spoiler:The same thing applies to her [=3D=] form, except the wall is also in full [=3D=] and it has more devices as well, along with dealing ''truckloads'' more damage.]]
* AlienSky:
** Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. [[spoiler:You briefly end up going to all but the ice giant during the final battle.]]
** Several underground spots have "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors with
** The Overgrowth is surrounded by a thick red miasma that, from outside, makes it look like it has a red "bubble" around it; from inside, this tints all surroundings red, including the sky. It also refracts the light of surroundings all over, making clouds and even the sun look distorted and surreal, adding to the alien atmosphere of the place.
* AllYourColorsCombined:
** In the lore, of the 1,002 Races, all except the two "Neutrals" (Humans and Saypants) are affiliated with one to two specific colors, with the Neutrals having soft ranges (warm and cool colors respectively). Extending from these motifs, rainbows/spectrums are seen as symbols of divinity, with most portrayals of gods (namely Krystal, the most worshipped deity in the setting as of the present) depicting them with lights that constantly go through the entire RGB spectrum. Older portrayals before the creation of these light devices or still paintings make the gods multi-colored in a more traditional rainbow-like fashion, but this is seen as a "it was the best way we could represent it" since color-changing lights/paints were not invented yet/the artist didn't have any; it's generally agreed that it was never meant to be an accurate portrayal, and the "every part of them shifts the colors of the spectrum" ''is.''
** [[spoiler:Zelpea mimics the color spectrum shifting effect once she obtains all the Relics and [...]. As this is considered a sign of godhood, Zelpea's really just being arrogant and considering herself a god by doing this. Alexia calls her out for this, saying that she's not a god with divine-given powers, but a brat that just lucked out with being born with power.]]
* AmazingTechnicolorBattlefield:
** [[spoiler:Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here ''first'' and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea and fights in the (ruins of the) Bright Green Capital, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]
** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of
* AmbiguouslyHuman: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that ''nobody'' else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, [[spoiler:where she impales herself with the Sword of the Center to try to power herself up quickly, briefly ''dies,'' and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, ]]
* AnArmAndALeg:
** Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Entry Exam and he spends the whole Exam with a prosthetic made of wood and vines of his own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how {{Combat Pragmatist}}s may "fight dirty." Second, [[spoiler:Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted, ]]
** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take it ]]
* AnimalMotifs: Usually with arthropods, and in vauge groups. Specific characters tend to be associated with "larger" animals.
** The Elements as a whole have a very loose ant motif. They have strength in numbers, but each of them individually has SuperStrength (since early on, even by Biome Artist standards, let alone compared to a civilian) and they tend to lift and carry a lot in their missions. Their home once the initial five became registered was set up by an ant colony, with Zoap using his Biome Arts to try to get them to move elsewhere and not risk infesting them. This deliberately ignores that ant colonies are actually single "families," instead the Elements are a melting pot of people from all around the world of the setting's different races, whereas real ants would tend to fight other species of them.
** Most of the villains are themed around predators in the arthropod world, especially the Big Four. Kat, despite what her name may imply,
** Zelpea has a very blatant spider motif. Specifically, she's based on ant-mimicking spiders.
* AntiFrustrationFeatures:
** The game will warn you in advance if Side Quests will be permanently lost, and noting what points they will be. Recruitment Quests are ''never'' missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what [[spoiler:outside of the Love Potion Route]] it is possible to have every Element as a recruitable party member.
* AstralFinale: [[spoiler:While the majority of the final boss fight takes place on Dualite itself, one phase of it sees Zelpea teleporting herself and the Elements all over the star system. First across all five of the other terrestrial planets in the system, then around the gas giant, then next to the star, and finally by the moons -- where Zoap and Arime both draw raw energy from them directly (something nobody thought was
a thing that could happen) and aide in blasting her, destroying the Sword of the Center]].
* AuthorPhobia: Water's usual fears, dark open water spaces and bug swarms, are both
** For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that ''love'' to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,
** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks.
* ApocalypseNot: The backstory behind Dualite is that the planet was once hit with a massive meteor that covered most of the surface in toxic moon dust and forced most of the predecessor race in to hiding out in magic-charged flower bunkers. Looking at the game over a thousand years after the impact, you could not tell, as society has not only recovered from this, but ''surpassed'' the point in technology their shared ancestral race
* BadMoonRising:
** Kat is one of the few bosses that can only be fought at night, and she employs a visual effect that cloaks the sky red and teal, also making Dualite's Yellow Moon appear blood red. The Blue Moon appears [[AlienBlood Saypant-blood teal.]]
* BarbieDollAnatomy: Characters have pubic hair, but no genitals. This can be glimpsed
in the home/inn cutscenes past the SceneryCensor and with certain outfits (most Elements go commando under the default Biome Artist Uniform, which is effectively a huge leaf skirt), but upon unlocking the semi-hidden option to remove all clothing, the game just upfront makes this apparent. [[AdjustableCensorship Nipples can also be toggled to be no-shows through an option,]] which effects both male-presenting and female-presenting nipples (both for Water's preference and because a handful of characters blur the line).
* BleakLevel: While most of the world is pretty easygoing or cheerful, no matter how literally dark or seemingly dry/barren the setting may appear to be,
there was a more outdated form are some exceptions:
**
** The Blossom Kingdom, as the home
of healing that does increase your aging, the game's BigBad, is unsurprisingly an ominously-framed area for a place meant to evoke the image of a "cliche generic isekai kingdom." Surrounding it are the ruins of the Human portion of the Core Empire, which already paints a picture of an unhappy history,
** The Overgrowth can be explored to a degree in-game, and it's exactly as horrid as the webnovel paints it as. Uniquely, even getting ''near'' this place instantly cuts off the music (an honor not even reserved for the Abyss or the ''Blossom Kingdom'', which have a gradual fadeout a
while in to them), and since it's a continent, you'll certainly be approaching it from somewhere over the ocean, already one of the more dangerous regions in the world. Even from the ''silhouette,'' the towering "tree" in the center, the red miasma, and the lack of music make it crystal clear that this is ''not'' a place you should wander in to aimlessly immediately after becoming Biome Artists, and this is heightened by the extremely powerful monsters that lurk in just the first Layer alone. Going in deeper makes the atmosphere darker,
* BorderPatrol:
**
**
**
** The Abyss alone is already teeming with powerful, giant seamonsters on the surface, but if you [[SchmuckBait try to dive down and figure out the mystery behind #2 of the Ten Wonders of Dualite on your own,]] you'll be instantly eaten in a cutscene by a titanic seamonster before exploring the base.
** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will
also de-ages you. Logo Knight happen if the player veers off the path during said endgame quest. In the postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]
* BossSubtitles:
* {{Bowdlerize}}: While the game
is just really, really good overall more ''sexual'' than the parent webnovel, it tones down the ''violence'' compared to the prose story. This is largely thanks to the shift to a visual medium and the risk that graphic violence may alienate the game's target audiences. These are all still present in the in-game book containing the prose story:
**
** Eansy's fate is considerably less violent than what happens in the original webnovel. [[spoiler:Instead of half her body getting turned in to a crimson smear via a superpowered train and the other half being puppeted by Zelpea and forced to detonate a bomb inside of her, Eansy is "just" defeated and apprehended, and Zelpea detonates the bomb within her once they're both taken to the same correctional facility. This is downplayed if the player manages to get Frida alone against her by the end of the boss fight, where Frida will ''gladly'' still throw Eansy out and have the train grind her against the rails. The description is a bit less graphic, and Frida breaking Eansy's jaw is only implied by the loud crunch and Eansy's not talking any more rather than stated outright, but this still brings the violence levels back up to the original scene (which was already one of the closest moments the webnovel had to being outright gory, as to be expected given that it was inspired by Zorin Blitz's death in ''Hellsing'').]]
** [[spoiler:The Chartreuse Invasion is ''significantly'' less bloody than its webnovel counterpart. Zelpea's army was described as impaling people ]]
** [[spoiler:Zelpea impaling herself with the Sword of the Center to quickly power herself up was described as causing a spray of blood out of her back, with the blood forming her wings as Pure Zelpea. After impaling herself, she also goes limp for a period of time and technically ''dies'' before the Relic magic revives her, meaning that the story briefly described her bloody, impaled corpse. In the game, a much smaller amount of blood is seen directly
at this.the point the sword impales her, the wings are made out of pure energy, and she transforms to Pure Zelpea almost instantly with no sequence of her falling over dead. She is still considered a legal zombie.]]
** For something relating to nudity, the webnovel would on occasion mention genitals and imply that they're "visible to the audience" in a sense. To avoid an [=Ao=] rating, the game itself has no visible genitals -- SceneryCensor and other methods are used when the characters are nude (which is often), and a secret "costume" flat-out reveals that BarbieDollAnatomy is in place anyway.
* ColorCodedCharacters: LOL the non-"Neutral" races are pretty much all associated with one, maybe two colors, so overall this may get confusing.
** Zoap: Primarily yellow, also associated with lime and orange.
** Arime: Primarily blue, also associated with violet and azure.
** Zelpea: Magenta and black.
** Alexia: Green.
** Cassandra: Blue.
** Lana: Red.
** Bethany: Yellow.
** Frida: Cyan.
** Lara: Magenta.
** There's a lot among the Elements.
** Kat: Dark red.
** Enery: Orange?
** Pearl: Aqua-green?
** Scraps: Light blue.
** Hedge: Red (by default) and green (powered up); he is one of the few Human characters not associated with multiple colors ''at once,'' but rather
* ContrivedCoincidence:
** The fact that every single Element is the same age, or close to being around the same age. They weren't a group of classmates in school (a ''very'' few number of them even shared any sort of school together, especially among the main leads; Zoap and Alexia were college study buddies but that's ''it''), [...
]
* OhCrap: Most CreatorThumbprint: It follows after most games (and predecessor mods) by [=NeedsMoreDeepWater=] with several of his usual trends, especially ''Nymph Quest'':
** Starting off with a one-of-a-kind (or otherwise ''extremely'' rare) TooAwesomeToUse item that grants a full recovery: In this case, the Spectrum Buffet
** Opening area is a OneTimeDungeon: This is subverted. The tutorial takes place in the Blossom Kingdom, and the playable team is banished from re-entering it after the tutorial is finished. Despite the open world nature, the Blossom Kingdom is one
of the six Thread Knights very few locations (besides enemy hideouts and the like) that ''can't'' be freely entered, due to an aggressive BorderPatrol. The Blossom Kingdom becomes re-enterable by technicality later on,
** MirrorBoss fought multiple times: Arime is battled a total of four times in the Main Quest and her Recruitment Quest (counting her HopelessBossFight and not counting Dream Arena rematches), just like in the original webnovel. She uses many of the same moves
** Heavy amount of side content and {{superboss}}es both available during the main campaign and (in lesser quantities) locked until the postgame: ''Everything'' not considered a "Main Quest" is optional, and there are several side bosses ranging from "about a reasonable level, just not required to progress the game" to "brutal even by endgame standards." As for the postgame, [[spoiler:Iris, Hedge, and Royciel are "original" bosses locked behind the Playable Epilogue (not counting the former being the final boss of the Love Potion Route), while there's eight souped up versions of bosses found through the normal game (Perfect Zelpea at the end of the Dream Arena, and rematches with Kat, Scraps, Pearl, Enery, Dragon, Responder[??? I need to think of a name for Arime's "Auto-Reponder"], and Ninthee).]]
** Big color theme, often beyond the usual practicality behind ColourCodedForYourConvenience: The Regions are "color-coded," and while the ''main'' ones are spread far enough apart on the color wheel, all of them together are very close as it covers all the way up to ''quinaries'' in the RGB spectrum, plus multiple shades and tints of them,
** Plentiful {{Easter Eggs}}: See the meaty EasterEgg section.
* DarkIsNotEvil:
** While several ''organizations'' such as the Blossom Kingdom and Kat's gang play DarkIsEvil, ''regions'' associated with dark colors play this instead. Whatever shade of light or dark a given region's color scheme and its [not-nymph] population have has no indication of whether they are good or evil, although darker ones on average tend to be ''underground'' more.
** Saypants are basically color-inverted Humans, with skin in various shades of blue, [[AlienBlood teal blood]][[note]]Given that all [not-nymphs; the Nymphs in my ''Terraria'' stuff that these are directly based on ''do'' all have red blood, but that story doesn't really have any "Saypant" equivalent] have blood that matches their general color scheme, this isn't seen as that unusual. In fact, "blood red" is not a thing said outside of Human-heavy groups, since there is no one unified blood color among the world[[/note]], and most alarmingly [[BlackEyesOfCrazy black sclera.]] Out of context, they look like they
would still be confident that some sort of dark counterpart to Humanity, and even their home area of the Saypant Metropolis contrasts with the closest thing the setting has to a "Human Nation," the typical fantasy kingdom-esque setting of the Blossom Kingdom (being a bustling futuristic city with very little visible nature built from a wasteland as opposed to a green, vibrant, natural area with fewer and more antique-looking villages), but they can take on Zoap aren't inherantly any worse or better than Humans. The majority of Saypants in a fight the world are just regular people, and win even if while both of the Saypant leads ''are'' boss fights and one of them is TheHero's foil, they're both {{Anti Villain}}s with said hero's foil
* DeathByAdaptation: While certain sidequests can be completed to spare characters, ''neglecting'' others can cause death where there was none
* DemotedToExtra:
**
** Rot, as a consequence of Arime's recruitment being made optional, no longer "kidnaps" Zelpea and no longer has buildup as
the last ones "main villain" of the story. He's instead effectively a miniboss[???? Maybe as in "boss faced (this in the middle," but ideally this guy would kick ass] in Arime's recruitment quest,
* DevelopersDesiredDate:
** Played with in regards to Arime. She was the "most romantic" of Zoap's partners in the original webnovel and was ''the'' love interest of his, but the game heavily changes that by making her recruitment optional ([[spoiler:aside from being required to access certain sidequests and especially postgame content]]). Zoap can also become more ''romantic'' with any of the other Elements, whereas previously his relationships with them leaned a lot on being "friends with benefits" with the occasional closeness. [[spoiler:"Arime's pinups" unlocked from fully romancing her also include Zoap in them, and effectively double as pinups of him; no other character gets this distinction]]. Arime however ''does'' have the longest and most involved recruitment quest by far, and she effectively functions more as a "second player character" than the Elements, but her mission is also pretty difficult to complete and intended to be faced around the midgame, so simply starting her route is a challenge. And her RelationshipValues are much harder to raise than pretty much anyone else. In short, more ''effort'' was put in to Zoap's relationship with Arime than with the other Elements, but it is also ''easy,'' and to a degree encouraged for less experienced players, to ignore it and quickly build up a relationship with someone else.
** With the difficulty behind recruiting Arime, Alexia holds a fairly close second place trophy in this regard. Unlike Arime, Alexia is both one of only four mandatory recruits out of 1,001, ''and'' raising her relationship values is pretty fast and easy all things considered. As the only character (along with Arime, but that's complicated) who actually knew Zoap prior to the start of the game, she has an innate "bonus" given and already starts with one heart filled. While she's not the ''easiest'' to romance (that would be Iris, with [???, it's a list] all being very close behind), her relationship gauge fills pretty fast and drains pretty slow, to the point where the player would have to neglect her entirely or actively trying to piss her off to get zero hearts with her.
* DoNotDoThisCoolThing: In-universe examples:
** A Recruitment Quest sees
* EasterEgg:
**
**
** If you manage to get Frida as the ''only'' Element around when Eansy's health is low, rather than the standard version of her defeat the game has, Frida will instead do a more faithful adaptation of her RasputanianDeath where she throws her out the windshield and the supertrain runs her over.
* EldritchOceanAbyss: Virtually all of Dualite is claimed and part of a friendly race of partial-plant people, ranging from floating islands in the sky, to deep dark caves, to massive oceans of lava and volcanos, to towering glaciers. All welcoming and allied with most of the world, with DarkIsNotEvil in spades. One big exception to this? The deep ocean. ''That'' is the ''one'' general "biome" on the planet aside from the upper limits of the atmosphere (and even that stretches the definition of "on the planet") and the Overgrowth that has no race to it, considered hostile and truly uninhabitable. Even the seawater-aquatic races aren't terribly familiar with it and would rather stay in shallow or "less deep" parts of the ocean than try to muck around with that. Not helping matters is that the ocean in general is home to absolutely massive seamonsters that dwarf every animal on the planet that
isn't a Growth and are tough enough to give even a lategame party a good fight. There is a near-perfectly circular ''colossal'' pit in the ocean referred to as "the Abyss" that goes exceptionally deep, ''almost'' looking man-made but there's no plausable theory
* FanDisservice: Among the game's plentiful fanservice, there's a few instances of this.
** You do see Zelpea naked, although this is ''long'' after she is established as far from the greatest person in the world, and [[spoiler:it is at first in the context of her rotting zombie One-Winged Angel form -- where she has a bloody hole in her chest where she sheathes a sword, her teeth are rotting, and her body is visibly decaying. And she had
just either destroyed or attempted to destroy a case of gameplay simplification; they all have different dialogue if city, depending on the other five are taken out). Logo Knight, despite player's actions and completion of a certain sidequest. She continues naked even to the Playable Epilogue if she is spared and visited in rehab, and while she's less zombie-like on account of medics recovering her, she's still deranged-looking and unnaturally thin as her general arrogance, is obsessive fixation with trying to break out result in her not caring as much if she eats enough and skipping provided meals. Unless the exception; take out the other five first, and she'll be ''scared shitless'' of facing Zoap, believing that he had already won. Given that Logo Knight is the lowest player's in to malnourished genocidal dictators/rotting zombies, there's a daisy chain of Knights beating other Knights and thus an easy contender for the weakest of them, this fear makes sense.
* MistakenForPedophile: Discussed, but it never happens onscreen. Alexia is
''very'' fast good chance they won't be in to tell Logo Knight Zelpea's lack of clothing by then]].
** Edvhard wears a skintight body suit for most of his screentime. He is also a not very flattering overweight man deliberately designed to look like [[Characters/TheSimpsonsHomerSimpson Homer Simpson,]]
* {{Fanservice}}: One of
the implications with main draws of the game is being able to assemble a BattleHarem, genders of your choosing, of proud nudists that spend almost all of the game topless, and there is a dating mechanic that leads to unlocking pinup artist who goes around in images of them. The player can also pick what uniform the nude that stations her base (which is said to be her shop in the future) very close to an elementary school, and resides in a park team wears, with a playground nearby. Logo Knight swears that she just liked the cliff view, but the Elements mock her a lot for making herself look suspicious.
* WarmupBoss: Logo Knight requires the least amount of Missions to reach at only four (including Alexia's basic first real level but not including the tutorial)[[labelnote:Lemme explain how this would work]]So
the majority of this game idea is that you select "Missions," the "outfits" being bare-minimum coverage. The above FanDisservice moments really short schmup/action adventure (it's somewhere are in the minority in this range) levels game,
* FinalBoss: [[spoiler:Zelpea (specifically a two-part fight
where you have to take out "targets" and avoid enemies. Every Mission contributes to unlocking a boss, although which boss it unlocks is indicated by a tilde symbol by it she's in her "regular" Princess form, then as "Pure Zelpea" when she absorbs the Relics in the color Sword of that boss's Giant Thread. Some Missions -- the Center and impales herself with it) in the Normal Route, and Iris in the Love Potion Route. The postgame doesn't really ''have'' a lot, "final" challenge, but Royciel is meant to be the "epilogue" to the whole story and conclusion of the Overgrowth plot, while the intended "last challenge" is either Ninthee as the culmination of the postgame's general content, or Iris for an all-around tough-as-nails fight not intended to be defeated by most players (as her mission just ends by fighting her, not actually -- have multiple different "unlocks this boss" points. Once enough Missions of that respective boss are done, that boss becomes available to fight. Oh, clearing Missions also unlocks other Missions, in this branching style. Initially you only have Alexia, who "just" contributes to unlocking Logo Knight.[[/labelnote]], and you have to be trying to beating her).]]
* FinalDeathMode: Simply called "Death Mode," it does
''not'' unlock her before any of apply permadeath in the sense that downed party members stay down (they are "knocked out" rather than killed, and can be "revived" by items), but it will erase your save file on a GameOver.
* GameplayAndStoryIntegration:
** You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to be
* GenderFlip?: In the webnovel, Zoap was male, and Zelpea and all
the other Thread Knights. As Elements were female. In the game, it is possible to change the genders and pronouns of the Elements freely; [??? I mean ''maybe'' not but:] although Zelpea's will always be whatever the player sets Arime's as and other characters cannot be changed at all. This can be toggled at any point, and is selected from options at the start of the game.
* GottaCatchEmAll:
** Zoap's journal has
a boss, her attacks "Ten Wonders" section that he automatically marks off when reaching certain points (marked by glowing beams of light) in a respective one of the Wonders. For whatever reason, he ''only'' marks these off when in that specific spot, which means heading out to the ''center'' of the Abyss (at least on the surface)
* GravityScrew: Several areas muck around with the flow of gravity thanks to odd quirks in nature. The largest and most central is Naytileek's home of the Dark Magenta Region, or Inverted Forest, a mostly-underground[? Depends on if I'd want the "main Dark Regions" to be on the surface or not] space with color-inverted trees growing upside-down from ceilings
* HardWorkHardlyWorks: Deconstructed. The main characters
are ''not'' subject to this -- it's spelled out very clearly that use of the Biome Arts takes years to master, with none of the heroes being exempt from this (even Iris, who was a prodigy, trained rigorously when she was a kid to become the youngest-ever person to pass the Entry Exam, and she just ''barely'' squeaked by a passing grade. Iris was actually a poor Biome Artist at first, and only became the elite she is now by continuing training for over a decade). While they ''do'' learn additional ElementalPowers fairly slow, she has a simple pattern fast, it's stated that this is because they are derived from similar techniques (effectively, telekinesis on different forms of matter, or projectile spitting from relevant magic-charged plants) -- simply studying one Art is difficult, but after learning that, one can "branch out" and use similar skillsets. The character that ''does'' have an innate power is actually the BigBad, Zelpea, as it's said that Relic usage requires almost no training
* HomeNudist: All of the Elements are this; they hate their {{Stripperiffic}} Biome Artist uniform, because
to them, even ''that'' covers too much and they'd rather just do everything naked. By default, they get nude when entering a home or an inn room that is booked by them, and she the descriptions of the various costumes make it clear that they try to LoopholeAbuse to wear as little as possible. The game stresses that ''nobody'' on the team is a ReluctantFanserviceGirl(/Guy). [[spoiler:A hidden sidequest results in the Elements, essentially, accidentally persuading the world governments to band together and make public nudity legal (except for the Blossom Kingdom, but they're enemies by this point in the game regardless, and they de-facto cease to exist in the Playable Epilogue anyway), which unlocks the option to just go around naked at all times]].
* HopelessBossFight: Played around with to various extents.
** Arime at the very beginning. She has her own party -- of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the ''Zenith Nymph'' stuff, and Arime starting with a gang of fifty was based on that -- Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], compared to Zoap's mere one ally in Alexia. She
has significantly less more health than him and her coworkers[[note]]80 [a bullet from Zoap attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending
** Atbash is another subversion. In the webnovel, she was effectively a WakeUpCallBoss, giving the Elements a real challenge, and they managed to eek by just barely on the skin of their teeth (missing the ''actual'' point of her SecretTestOfCharacter, getting recruitments). Since this
would deal 1 damage and translate to inconvenient gameplay by placing a melee slash would deal... 5? Would this be balanced for a first boss?], while Bar Knight, very difficult yet "barely beatable" challenge early on in the boss game, she's handled like this, being an intended loss of sorts to move the story forward. Beating her is still possible, which will play out similar to the webnovel, with the second-lowest health, Elements managing to successfully take a coin from her. Unlike Arime at the beginning, beating her has [[/note]].
the same net result as losing. Losing will simply have CutscenePowerToTheMax happen where the initial five Elements will pool together their plan from the webnovel and trick the coins out of her.
* WindIsGreen: HPToOne:
**
**
The green member "Last Stand" buff lets the person with it survive a would-be fatal blow with one HP, so long as their health is more than half.
** [[spoiler:[=3D=] Ninthee's Deletion Wave will reduce anyone at full health to one hit point, and instakills anybody else.]]
* HufflepuffHouse: Unsusprising given that the premise involves there being one thousand and two races, each with their own "region" that functions as a pseudo-nation.
** The [not-Nymphs, I still haven't named them] each have their own color or two, sorted in terms of forty-eight hues, an additional "blue-yellow" and "red-green" dual-color "hue," each of which has sixteen shades and tints, and the remaining two hundred are other things like shades of gray or [?????]. Then, of course, there are the two "neutrals" without any strong ties to any superbiome, the Humans and the Saypants (who are basically humans with an inverted color scheme). Out of these, the Humans are [[MostWritersAreHuman unsurprisingly]] given plenty of focus, with the main lead and the BigBad being one. TheRival and her father figure are both Saypants, and the Saypants have the largest city in the world where much
of the original Knights, main story happens. Out of the [plantish-people], the "main" group are the "Bright" ones (full saturation and lightness) and "Dark" (full saturation, 50% lightness), with the former making up the "main" Elements and the latter making up the Elements initially in Arime's group. Even among them, the primary, secondary, and tertiary-colors get more focus than their quaternary and quinary counterparts: The world's superpowers are Bright Green (also the main location of the whole game and where the heroes live), Bright Blue, Bright Red, Bright Yellow, and the Metropolis, with Bright Cyan and Bright Magenta almost eeking by to be close. All tertiary-colored characters have long and involved Requirement Quests where their representative is the only one who joins the party. Blue-Yellow and Red-Green are important too [I'm torn between whether the "initial 100's" colors off the RGB spectrum should be the "duality hues" or black/white/gray/transparent. I've been thinking that ''Biome Artists'' will do it one way while ''Zenith Nymph'' will do it the other, but I haven't settled if I want that or which will be which]. The primary, secondary, and tertiary Dark characters also have fairly lengthy Quests. As for the "quats and quins," ''all'' hues of the other shades and tones, and the miscellaneous superbiomes, they have much smaller regions with only one-three small towns each, and the Recruitment Quests of their representative Elements tend to be done in groups with ''other'' regionals.
** The Blossom Kingdom has seven towns, each of a different ("normal") biome[[note]]forest, desert, lakeside, [[/note]], but only the Royal City is relevant to any significant degree.
* JokeCharacter: [[spoiler:[=NeedsMoreDeepWater's=] self-insert unlocked as one of the hidden eight non-romanceable party members, after beating [=3D=] Ninthee. He has absolutely abyssmal stats all around, deals very little damage, and when he's picked as the played character, any damage kills him (and somehow wipes out the whole party) in an instant. He's also a Moveset Clone of Cassandra... that ''only'' covers the Water Arts
she pulls off at the very beginning, instead of being multi-elemental like literally every other character. Because this is ''not'' the sort of game where only specializing in one element is a good idea, he's pretty weak, and completely helpless against anything that resists Water Arts.]]
* {{Leitmotif}}:
**
**
** Zelpea
has "Royalty Haunts," and her general [...] The Blossom Kingdom as a wind theme to whole is affiliated with distorted "classy" pieces with reverse effects [I like thinking of "reverse vocals" like in ''Tears of the Kingdom''. Zelpea is basically "corrupted fairytale princess but an evil shit" so I think that just reversing fantasy/fairy tale-soundingish music would fit her. She's associated And maybe mixed in with something louder and more emotional, with the reverse fairy tale stuff representing her poor facade, and the other thing being what she's really like.]
* MultipleEndings: There are only two "main" endings; the standard one for beating the FinalBoss, and [[spoiler:the Love Potion Route's ending where the game is derailed right near the start and set on its own distinct and far more linear path]]. The main ending branches off in to several different endings
with more minute changes depending on actions taken in the game. Of note, there is [[spoiler:whether the player spared or killed Zelpea in the end, ]]
* MundaneFantastic: Humans share a planet that has been hit with an apocalyptic ColonyDrop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas
of lava with trees bursting from them that look perpetually on fire? This is all considered a ''pure'' completely normal part of daily life. The regionals ''had'' been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are ''all'' migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated [=NPCs=] could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green than forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the "usual" wind-element in ''Depict Blossom Kingdom cyborgs), [[EldritchOceanAbyss the deep ocean,]] and the Overgrowth.
* MythologyGag?
** The ''Zenith Nymph'' series of ''VideoGame/{{Terraria}}'' fan works are the predecessor to ''Biome Artists''; the GameMod ''Nymph
Quest'' (which in particular's ultimate final challenge is associated [[spoiler:a boss fight against an entity called Singularity. Singularity is a blatant reference to ''Run: [=.GIFocalypse=]'' (and confirmed to be [=.GIFfany=] from that fic series), which itself was a very loose "prototype" to the ''Zenith Nymph'' series]]. ''Biome Artists''[='=]s ultimate superboss, or at least one of them, is [[spoiler:a fight against "Ninthee," a reference to ''Emazh in'', a scrapped prototype to what would become ''Biome Artists'' and Olivia's original game/story plan as described above. Ninthee was also an expy of [=.GIFfany=] and is essentially an older idea for Zelpea and Edna. Ninthee herself, prior to this, has a battle in a digital form [...]. Even the requirements of fighting [=3D=] Ninthee are similar to fighting Singularity: A certain number of "other" superbosses need to be defeated, and harder difficulties/added challenges cut back on the number that need to be beaten by one each]].
** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:Master's is Hedge,
with [[https://en.wikipedia.org/wiki/Spring_green spring green]] [''Terraria'' calls this color "teal"]),

[[/folder]]

[[folder:Bar Knight]]

-->'''ImageSong
both characters blatantly being based off of Hank Hill, ]]
* NonstandardCharacterDesign:
** Edvhard looks like a Creator/MattGroening-styled character, with large cartoony eyes that have black dots for pupils, a rounded nose,
and {{Leitmotif}}:''' Stick even the usual overbite. Water has clarified that he does not look "unusual" in-universe,
** [[spoiler:Ninthee, as a sapient video game program, appears as pixellated two-dimensional sprites, though she still has the same overall "style" as the standard Dualite characters. In the postgame, she drops this, gaining a three-dimensional form.]]
* NoticeThis:
** Major cities can be seen for literal miles when remotely near them
in the Mud.

The guardian of the Magenta Thread. Bar Knight is a sturdy traditionalist who had to deal with ending
region, and there are several friendships roads that feed in to them. The Saypant Metropolis ''especially'' is visible
* AndNowForSomeoneCompletelyDifferent:
** Partway through Arime's Recruitment Quest, the player assumes control of Arime herself briefly and takes on two [...] Completing the quest lets the player have Arime as a permanent second playable character, and can freely switch control between her and Zoap
** If Arime has ''not'' been recruited by the mission "," [[spoiler:the player will play as her solo as she infiltrates the Blossom Castle... only to realize that the "Zelpea" there is actually Dragon shapeshifting in to her, and ]]
* OneWingedAngel: [[spoiler:Zelpea is fought
in the past

Defeating
Sanctuary where the Sword of the Center is being held. After she is defeated there, she absorbs the Relics with the Sword and impales herself with it to get its energy through her, transforming her grants in to the Couple flashing zombie-like ''Pure'' Zelpea, the Bar Barrier spell, actual final boss of the game. Noteably, unlike most bosses with multiple phases, Princess Zelpea and Pure Zelpea are treated as two different enemies, having separate bestiary entries, ]]
* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.
* OurNudityIsDifferent: No place in Dualite cares about bare chests, for men or women. Rear ends on the other hand are usually
* OverlyLongGag:
** Fail to get the [...?] in the Side Quest "Showtime," and the player is treated to a CutawayGag of the setting's equivalent to ''WesternAnimation/FamilyGuy'', consisting of a Saypant Peter Griffin-like trying to pull open a door for a minute before realizing it's a push door. This is the only cutscene aside from the credits that cannot be skipped.
* PapaWolf:
** "Rot" is something of a father figure to Arime, even if the latter has trouble admitting this [[CharacterDevelopment at first,]] when he took her in after she attempted to steal from his house when she was a young homeless orphan. He was never ''completely'' on board with her being a vigilante (despite inspiring the idea in her head in the first place; in-universe DoNotDoThisCoolThing) but okay'd it given that she had a good track record as Head Janitor. However, Zoap delivering Arime's first unambiguous loss as Head Janitor pisses Rot off, and he ''really'' guns after him and the Elements as a
* PermanentlyMissableContent: The game tries to be lenient with this while still following the general story beats of the webnovel. Several ''Side'' Quests can be permanently missed if they are not taken before certain points in the Main Quest, although the game will warn you of this before reaching those "certain points." Recruitment Quests, which are essentially Side Quests that end with getting an additional party member, are ''never'' lost, although they may change in nature depending on how the player has progressed through the Main Quests (Arime's being the most drastic).
* PlayableEpilogue: The game continues after the final Main Quest mission and opens up some epilogue content. It starts with the Elements in bed in the morning, with Alexia coming in to their "for sleeping" bedroom with a note saying that [[spoiler:the Overgrowth Research Team has requested that they go on missions to enter the Overgrowth directly to help further their research, setting up the ''true'' final "Main" Questline detailing with Royciel]]. Lana and Cassandra also mention that [[spoiler:the Big Four, Dragon, and Responder have all been talking about souped up refights]], gently nudging the player to do the boss rematches.
* ...PointsOfLightSetting? I don't really think this setting would count as that. I mean, there's towns and stuff,
* PurelyAestheticGender: It is a major intent with the game that changing the genders/body types of the Elements will change as little as possible. They have the same stats, dialogue, and access to all the same gear. The game takes it a step further by even having their pinup images posed the same way, AdjustableCensorship also erasing male-presenting nipples as well[[note]]although this is because Water is a believer in topfreedom. There are also a few edge cases where the issue would be gray -- a couple male characters with breasts, a couple female characters with "masculine chests," nonbinary and androgynous characters, etc. Erasing all nipples entirely is the "safest" course of action regardless[[/note]], [...] One story-related result is that Zelpea's "motivations" for obsessing over Zoap and one of the ways she trash-talks the Elements are tweaked slightly, as "They can't even have children" wouldn't make any sense if Zelpea and Zoap themselves
* RunningGag:
**
** In the Wardrobe menu, the postgame "censorship outfits" all have confused descriptions where the unknown writer has no idea how they actually work, beyond "nanomachines... maybe."
* SceneryCensor:
** The Elements strip down inside their home or when in an inn, but these segments are framed to hide frontal nudity. Cutscenes
where they conjure up walk around and talk make a quick, temporary censor bar barrier RunningGag out of it, with later mission cutscenes getting increasingly outlandish (the early ones just have the initial Entry Exam quintet behind a table for most of it). When the player gets the option to freely walk around and chat with the Elements, and thus rotate the camera, they're ''all'' placed in front of them ways such that their legs or arms would block a view, or they happen to have an object like a pillow held on their laps and over the offending area. Showering Elements have conspicuous CensorSteam or CensorSuds, both of which can destroy most bullets and push back melee attacks.

be unlocked as their own "outfits" later.
* BarrierWarrior: SceneryPorn: One thousand "countries," each with at least one distinctive "biome" that all adds up to plenty of opportunities for great landscape views.
* SecretCharacter:
In addition to using her censor bars as blades, she also makes giant barriers out of them. Defeating her allows Zoap to take this ability, making small, temporary shields at the cost of Magic upfront party members, there are eight additional characters that can block bullets are not romanceable and push enemies (even bosses, to a degree) back a little.
* DishingOutDirt: She is associated with
not "official" Elements. By technicality, they bring up the classical element of earth. Many of her attacks create rock waves or throw loose
* IAmNotLeftHanded: She reveals that she was really just holding back in her fight after depleting half of her health by suddenly donning
total party count to [[ArcNumber 1,010.]]
**
**
**
** [[spoiler:[=NeedsMoreDeepWater=]'s self-insert, "Water Man," is
the technology she had hidding in hardest to get and by far the ceiling. When cybernetically enhanced, she becomes significantly tougher, also incorporating least worth it. He's the joke character, having a shittier version of Cassandra's default (water-only; Cassandra uses fire and electric blasts attacks very early on, and several drones branches out from that soon after) moveset, the slowest running speed out of anyone, and dying in her fighting style.one hit from everything when selected as the team leader.]]



** Her "rock wave" attacks are directly based on the rock waves from ''VideoGame/TheBindingOfIsaac'', just with significantly less variance in how they travel. Which is fairly useful, as towards the latter half of her boss, she will use her rock wave stomp three times in a row.
** Her boss fight proper has severeal references to [[VideoGame/MetalGearRisingRevengeance Monsoon's]] battle. Between attacking with "segments" of her body, some of her attacks having her weild censor bars like sai, her TurnsRed form having her don cybernetics that includes a helmet that looks an awful lot like Monsoon's, talking about "units of culture" (AKA memes), and even briefly talking about physics and magnetism (although this is shared with Pixel Knight). After the 1.1 Musical Beats update that gave each base game boss their own theme, her song even has the lyrics kick in in a similar manner to "Stains of Time."
** She "warps" in a manner akin to a ''VideoGame/SuperPaperMario'' character, drawing a box outline around herself (actually a [=3D=] prism outline) which then spins around.
** Her "dash" attack is based on the [[VideoGame/HollowKnight Crystal Heart]] dash. A series of magenta/pink bars appearing by her feet exactly like crystal spikes appear around the Knight's feet[?] when charging the dash make the reference blatant.
* WakeUpCallBoss: The whole game up to Logo Knight is effectively an extended tutorial. Bar Knight is ''nudged slightly'' to be the second boss, but [[OpeningTheSandbox the sandbox greatly opens up]] and any of the Knights can be easily accessed around the same time. Players expecting Bar Knight to not be that much harder on account of being the "easiest" of the remaining Knights would be skewered, as she is ''far'' faster than her park-dwelling coworker and can tank a lot more. Seeing as the game explicitely says that she's the easiest after Logo Knight, it's a good indicator that ''Depict Quest'' is done being nice and that if you want to free the nudists, you'll have to damn well '''earn''' it.
* TheWorfEffect: Maria is one of the toughest of the Elements in almost any incarnation, and is armed with what is essentially a mega-tank that can fire powerful blasts of pure energy. This applies to her ''Depict Quest'' self, who is part of the squad that goes to investigate the Magenta Thread. Bar Knight comes along and cleaves Maria's entire tank in half, which is ''no'' easy feat -- in ''Biome Artists'', the incarnation of that same tank can survive giant lava baths and having something explicitely made for crushing superhumans

to:

**
** Her "rock wave" attacks are directly based on the rock waves The most ''direct'' path from ''VideoGame/TheBindingOfIsaac'', just with significantly less variance in how they travel. Which is fairly useful, as towards the latter half of her boss, she will use her rock wave stomp three times in a row.
** Her boss fight proper has severeal references
Bright Green to [[VideoGame/MetalGearRisingRevengeance Monsoon's]] battle. Between attacking with "segments" of her body, some of her attacks having her weild censor bars like sai, her TurnsRed form having her don cybernetics that includes a helmet that looks an awful lot like Monsoon's, talking about "units of culture" (AKA memes), and even briefly talking about physics and magnetism (although this is shared with Pixel Knight). After the 1.1 Musical Beats update that gave each base game boss their own theme, her song even has the lyrics kick in in a similar manner to "Stains of Time."
** She "warps" in a manner akin to a ''VideoGame/SuperPaperMario'' character, drawing a box outline around herself (actually a [=3D=] prism outline) which then spins around.
** Her "dash" attack is based on the [[VideoGame/HollowKnight Crystal Heart]] dash. A series of magenta/pink bars appearing by her feet
Dark Magenta plays out exactly like crystal spikes appear around diving in to a chasm to the Knight's feet[?] when charging Depths in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', in the dash make form of jumping in to a huge hole in the reference blatant.
* WakeUpCallBoss: The whole game up
ground and falling down a vertical tunnel[[note]]People can also ''drive'' down the tunnel thanks to Logo Knight it being given its own gravitational pull thanks to Inverted Arts, which is effectively an extended tutorial. Bar Knight the "mundane" way, but Biome Artists tend to just fall through since they're certified skilled enough to know how it works and so that they can travel faster[[/note]]. Instead of gloom lining the pit and walls, there is ''nudged slightly'' just rock [[MundaneFantastic and a convenience store]] exactly halfway down. This is also likely to be the second boss, but [[OpeningTheSandbox player's introduction to the sandbox greatly opens up]] Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and any a "massive underground layer" are also mechanics shared with ''Tears'').
** To ''WesternAnimation/TheSimpsons'':
***
***
***
*** The start
of the Knights PlayableEpilogue changes depending on which of the Bright Secondary and Tertiary-colored Regional recruits were added prior to the FinalBoss, and/or if Arime was added. If ''none'' of them were recruited[[note]]except Bethany by technicality (yellow being a secondary color), as she's mandatory[[/note]], the cutscene is Bethany re-creating Homer's "toasty cinnamon roll" scene, except instead of needing to take a wiz, she's interrupted by Alexia entering with news [[spoiler:about the offer to explore the Overgrowth]].
* ShowerScene:
** When at home or an inn, there's a chance that some of the Elements would be showering at the moment. Regardless, Zoap and/or Arime can take a shower themselves, and chat with anyone within if they are there.
** A whole Side Quest relies on going to a massive sports team shower area in the Dark Cyan Region, [...] Completing this quest unlocks the CensorSuds seen in this as an in-game "outfit," although the CensorSteam is one of the seven "Obfuscator Labs" costumes locked behind the postgame.
* SillinessSwitch: Among the outfits you can dress the Elements up as, the postgame unlocks censorship forms that appear on their model as a potential "costumes," ''VideoGame/SaintsRow2022''-style. These are hidden behind the postgame specifically so that they wouldn't risk ruining the serious cutscenes dealing with the Blossom Kingdom, although in a NewGamePlus this is possible. A semi-hidden outfit includes a shirt that has Zoap's in-universe famous phrase "Go fuck yourself, Princess" written on it, which ''can'' be worn even in a non-Newgame+ and ''can'' take out a bit of the punch in otherwise serious cutscenes.
* SparedByTheAdaptation: It is possible to avert the deaths of certain side characters by completing some Side Quests. The [...] [[spoiler:Even ''Zelpea'' could be spared, but unlike other characters, this is entirely down to a simple menu choice of whether or not to kill her, and this is the only kill where the player ''directly'' tells an Element (Zoap) whether or not to go through with the act or not.]]
* StarScraper: As with the webnovel, the Saypant Metropolis has massive skyscrapers, ''especially'' in the dead center city of it. The game takes advantage of the visual media format to have the Central Tower visible from miles away in neighboring regions, [it probably will but let's just pretend it doesn't so that the game idea can "stand out more"] something that the original webnovel doesn't even mention.
* {{Superboss}}: As a [=DeepWater=] Production, it is to be expected that the game has ''multiple'' bosses far more powerful than the proper FinalBoss. In this game, several are rematches with earlier bosses locked behind the postgame, though most of what are categorized as "superbosses"
can be easily accessed around the same time. Players expecting Bar Knight to not be that much harder on account of being the fought long beforehand:
**
**
**
** [[spoiler:The intended
"easiest" postgame boss, Royciel, still qualifies as a superboss (if not the True Final Boss) as ]]
** In the postgame, Iris (if befriended) and Hedge (regardless of quest status) can be sparred with, with the former intending to be significantly harder than the latter. Neither of them are in the Dream Arena.
** The Big Four are mandatory boss fights leading up to the FinalBoss
of the remaining Knights main campaign. In the postgame, they can all be rematched in "Nightmare" versions, who are ''significantly'' more powerful and have several new gimmicks up their sleeves. [[spoiler:Dragon and Responder can also be rematched, meaning that every mandatory boss who is not part of the Blossom Kingdom (Dragon was, by force, and defected; the Blossom Kingdomers on the other hand all die). The one optional boss fight with a "stronger rematch" is Ninthee, the game's "ultimate chllange" (along with Iris or Perfect Zelpea) and the superboss even compared to the superbosses.]]
** [[spoiler:The final challenge of the Dream Arena is Perfect Zelpea, an even harder version of Pure Zelpea ]]
**
**
* TakeThat is apparently just to specific works. That... narrows down actual examples a bit:
** BigBad and resident top HateSink of the game Zelpea Blossom states in a cutscene that on her spare time, she loves "spicy revenges" like "[[Anime/RedoOfHealer Do-over of the Medic]]"
**
** Screw up a particular Side Quest, and you'll be treated to Lana saying "This is worse than a CutawayGag in [[WesternAnimation/FamilyGuy that shitty show with the ball-chinned dad!]]" The game does an ''actual'' cutaway gag showing someone who resembles a Saypant version of Peter Griffin trying to open a door for a solid minute, before realizing it needs to be pushed rather than pulled. This is a dig at the show's reliance on {{Overly Long Gag}}s, and to hammer this in, this is the only cutscene in the entire game besides the end credits that cannot be skipped (unless, mercifully, the player fails the mission again).
** The game is heavily inspired by open world ''Zelda'', particularly ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', yet it at times makes fun of them rather than embracing them. One of the most blatant is when [[MetaGuy Lana]] watches as Bethany plays an in-universe open world game, hears of the lore, and remarks "What kind of a game puts all the story in its flashback?" A common criticism of ''Breath'' and ''Tears'' is that most of the story there happens through "memories;" [...] ''Biome Artists'' itself has a more linear Main Quest, but in turn is also means that the story progresses beyond the main dungeon events [...] It is also confirmed that the trailers of the game deliberately showed off features that are not possible in said games [yeah I mean depending on what title is next, the devs sorta implied that they're keeping with the open world formula to at least some degree, this may age badly], like free underwater exploration,
** Despite the game's general pro-nudity themes, Water hates ''Anime/KillLaKill'' and wanted to spell it out to try to avoid anybody comparing the two. Several jabs are thrown at it:
*** One of Jasmine's initial friends, Malkoh, is very obviously based on Mako. She's TheFriendNobodyLikes among the Jasmine Gang. After plenty of buildup during Jasmine's Recruitment Quest where she appears to taunt the Elements behind Jasmine's back and gives very long-winded speeches similar to Mako's own speeches from the series, she ''finally'' takes the gang on in a battle. Where she turns out to be, by far, the weakest "boss" in the entire game, where you will very likely oneshot her unless you are severely underlevelled,
* TheUnreveal:
** In the webnovel, Zelpea's occasional "SeeYouInHell" line was a mystery -- none of Dualite's religions have a "hell," and characters say "the void" or "void" in its place, so Zelpea's use of that stands out. [[spoiler:The webnovel had her die with those being her last words. In the ''game,'' the Elements still hear her say this and she can be spared. You have the option to directly ask her in the Playable Epilogue when visiting her in rehab. Zelpea's response? To give a Slasher Smile, openly say she'll refuse to elaborate (and the officials can't and won't exactly force the information out of her for a number of reasons), and that by the time the Elements "know," it will be "too late." She appears to mutter something under her breath, but it's just a trick to get Zoap closer to her cell, where she'd try to strangle him from behind the bars.]]
* VideoGameCaringPotential: There is virtually no downside to doing optional quests and helping characters out aside from the time taken to do the quests themselves.
* WarpWhistle? Fast Flight allows for fast travel to any given unlocked travel point, but it can only be done from another fast travel point or through "towns" [I don't want it to be like ''Breath of the Wild'' or ''Tears of the Kingdom'' where you can warp from virtually anywhere at virtually any time; yeah I know "just don't warp anywhere" but from what I've seen some players really don't like the idea of having options that make the game easy and won't just not use those options. Plus I like suspense in games anyway and like, "the wilderness" not letting you warp away makes it more dangerous and uh... kinda "immersive?"]
* WorldHalfFull: There's overall both good and bad in the world. The bad, there's a cannibalistic black market that also has a few of the region leaders (and the Blossom Kingdom and Saypant Metropolis) involved, a fairly bloody history,
* WorldsBestWarrior: "Old Man" Hedge is this. A RetiredBadass who originally held the #1 spot in the Top Ten before his retirement, and him temporarily un-retiring is seen as something of a GodzillaThreshold.
* WorldsStrongestMan: There are several contenders for this, as most of the "powerful" characters have some kind of unique ability to theirs or non-standard origin story.
** Most people descended from the Human or Saypant Royal Families of the Core Empire have their ability to touch the Relics without dying, and draw energy directly from them without the use of an intermediate machine. Relic energy is ''extremely'' powerful and lethal to all forms of life (except those with the aformentioned RoyalBlood), meaning that just grabbing one Relic makes its user get a massive boost in strength and ability. With all one hundred Relics, the person gets all-but godly power. Only two people in history have ever weilded all 100 at once: [I think I came up with a name for her but forgot it, probably a sorta corruption of "Korra" since I'm picturing the character to be loosely based on her], who used them to help bring an end to the Core Empire's tyranny and decided to hide the Relics after deciding that NoManShouldHaveThisPower; [[spoiler:and her eventual biological descendant Zelpea, who had got them out of hiding. Zelpea, being further down the family line and having her lineage "dilluted," can't use the Relics indefinitely like [her ancestor] could, but she gets around this with the Sword of the Center, a crafted tool that can "stabalize" Relic power (which was created to ''counter'' the effects of Relic magic). By the story's present, Zelpea becomes the strongest character, also aided by her studying the People Arts, although she needs a hundred powered gemstone objects and a specific sword to pull this off.]]
** In terms of skill alone and no outside aide like the Relics, Iris is a damn good contender. She once trained under Hedge, but surpassed him, and her postgame sparring match also has her as a ''significantly'' harder challenge than him. [...] Iris is ''technically'' a GlassCannon in that she has very low health, but her defense is ''so'' high that the most powerful moves in the game barely scratch her, and needing to constantly "scratch" her like this is the key to beating her sparring match.
** Hedge himself is this in terms of raw stats, out of the "naturally" strong characters
** Dragon and Responder have Hedge beat in the strength department, although both of them aren't Humans/Saypants in the traditional sense; Dragon is an ArtificialHuman made by an experiment that involved mixing Zelpea's DNA with the severed arm of Zoap's from the beginning, while Responder is Arime's sapient AI messanger eventually given a robotic body that learned how to develop and improve it.
* YouShouldntKnowThisAlready:
** Some of the very few places you can't access after becoming Biome Artists are secret bases, which are found only through respective missions. Trying to interact with the fake tree, fake wall, etc that
would lead to them will just have the item be skewered, completely uninteractable, as Zoap and company logically do not know of the secret codes or switches to enter and have zero reason to suspect that there's anything of note there[[note]]And no, "sensing" Biome Arts won't work. The Big Four especially have basically proofed their secret entrances so that even the most elite Biome Artists can't just use their abilities to sense out the hidden metal/etc, with a sort of counteracting spell/potion[[/note]].
** [[spoiler:In the final chain of main story quests, the Elements have to navigate through the Overgrowth by following a subtle trail left by Zelpea, eventually passing her when in a linear cave. If the player attempts to go down this path and even follows the exact same spots Zelpea navigated prior to this mission, an Approacher will kill them like it does if the player goes off the path. This one is justified in that it is implied that Zelpea's Relic blasts "thinned out" the Overgrowth in those spots and made it relatively safer to go through, and Zelpea is obviously not there prior to the final few missions, so the path she makes is just not present. It is also impossible to reach the Sanctuary or Royciel's Prison; ]]

* AdaptationDisplacement: It is highly likely that more people know about even the ''VideoGame/{{Terraria}}'' ''Nymph Quest'' mod that serves as a "template" to this game[[note]]''Nymph Quest'' itself is also a victim of this, as more people know of ''that'' than the racier fanfics it is a spinoff to[[/note]] than they do the original webnovel freely available on Archive of Our Own that this game is an adaptation of, let alone the ''Biome Artists'' game compared to the webnovel. Even when the webnovel itself is readable in-game, it's hidden behind the postgame and fairly easy to miss or ignore, so not all game players have read the webnovel.
* Base Broken:
** Webnovel vs video game:
*** The largest ''and'' most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missions[[labelnote:Webnovel and game spoilers]]Namely, that Arime's arc is considered completely separate from the main campaign after the Janitors' attack on the Blossom Kingdom. Rot's death, a pivotal part of Arime's character arc in the original version, outright does not happen and he even survives to the end of the game, and Arime's arc plays out differently with no moment where she escapes Metropolis prison and tries to travel to Bright Green solo[[/labelnote]]. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by TheStationsOfTheCanon. Of this, a sub-section believes that the game's story is just outright ''better'' than the webnovel's from [[SalvagedStory various improvements,]] despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate {{Arc Villain}}s and largely lack their gambit dynamics (although they ''still'' have some moments regardless of which permutation the player takes them on) is almost universally agreed to be a step down.
*** "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat TamerAndChaster and ''especially'' LighterAndSofter compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned ''too'' hard to the point of being needlessly edgy ([[spoiler:Eansy's death]] especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for it[[note]]To avoid an Adult Only rating by the ESRB and keep the potential for console releases without making the hypothetical "console version" censored compared to the Steam release, something Water ''absolutely'' did not want to do[[/note]] are out of Water's control.
** For issues not relating to the webnovel, there's the comparisons with open-''Zelda'', and whether or not the game's deviations from ''Breath'', ''Tears'', and the like in formula make for a better or worse experience. One key difference is that unlike any of the open ''Zelda'' games, you ''must'' take on the Big Four and cannot simply go straight to the final boss, ''and'' that there is a linear series of Main Quest missions ''after'' the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod ''Nymph Quest''. Supporters say that ''Biome Artists'' still offers tons of freedom in its own way
* CatharsisFactor: While the webnovel made it a point that it was ''not'' a "revenge fantasy" and tried to make a lot of its moments anti-cathartic, the game is a bit more lenient in this regard.
** Having Alexia, Frida, and Zoap beat their respective creeper Neon, groper Eansy, and abuser Zelpea. In fact, while Frida is an optional teammate, most players not doing a challenge run would make sure to recruit her before the required Eansy boss fight ''just'' to have Frida active in the party and personally dish out pain to her. (And/or pull off the EasterEgg that re-enacts her exceptionally brutal fate in the webnovel where Frida sends her in the path of a "super train" that grinds her cyborg body across the tracks.) In a meta sense, it's also satisfying for those who dislike the entitled DoggedNiceGuy archetype (Neon), DoubleStandardRapeFemaleOnFemale (Eansy), or DoubleStandardAbuseFemaleOnMale (Zelpea), since those villains were pretty much written with the explicit purpose to defy all of those and be treated as terrible people by the narrative. Any character that fits those tropes, you can imagine them in the place of Neon/Eansy/Zelpea as the Elements make it clear they have zero tolerance for that shit.
** While Arime is infinitely more likeable than any of the above three, she's not the best person, and she still severs Zoap's arm in the prologue (and forces him to take the Entry Exam with a prosthetic until he gets a new arm grown). Even ignoring that her battle with Dragon is one big LaserGuidedKarma where Dragon (semi-unknowingly) calls her out and explains that the whole reason why Dragon exists is ''because'' of the arm-severing, completing Arime's Recruitment Quest sees one big, flashy showdown where the player can ''definitely'' pay her back for the attack at the beginning of the game, down to cutting off one of ''her'' arms (which was not something that happened in the webnovel). And to players who thought she was EasilyForgiven in the webnovel, Zoap can actually turn down her apology, although this has zero gameplay benefit as there's just about no downside to recruiting her, and it's always possible to just have Zoap accept her apology and let her in the group at any point after.
* CommonKnowledge:
** "Biome Artist" does not refer to anyone who can use the Biome ''Arts.'' Nor are "magic" and "Biome Arts" synonyms.
* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions. At the apex of her plan, Zelpea intends to incinerate most of the planet and have the surviving Nonhumans be farmed like animals to be made in to meals for her. If the Elements had failed to properly secure the Bright Green Capital, Zelpea will successfully burn that city to the ground, killing millions who have not evacuated, not bothering to spare children from her wrath.]]
* CrossesTheLineTwice:
** Neon would normally just be an uncomfortable creepo if not for how ''upfront'' he is about his creepy behavior (his go-to pickup line is telling people to their faces that he likes partners "Young and vulnerable" and he's ''always'' shocked that this gets rejected), his TooDumbToLive behavior such as following Alexia to a dangerous location where she can easily leave but he cannot, and how he often tries to mess with people significantly more powerful than him, at one point even trying to stalk ''Arime'' (who, unlike the Elements, has ''no'' qualms with crushing him then and there since she's not quite as by-the-rules) This is all for the game to turn around and drop these when he becomes a cyborg, portraying him as more of a legitimate threat and creepy person as opposed to a joke AbhorrentAdmirer.
** The BlackComedy involved in the Overgrowth Research Team, especially since it stands in stark contrast to the more idealistic and lighthearted majority of the rest of the world. For one, their sole warning against non-Biome Artists from entering the area (and Biome Artists from going too deep in) is that unauthorized entry [[TooDumbToLive is its own punishment,]]
* DancingBear: If one isn't in to steamy romance-based games and still heard of this anyway, chances are it's either due to having a surprisingly huge and diverse world map that simulates an entire planet, or that there's a thousand (and one) "party members"/love interests to romance.
* JerksAreWorseThanVillains:
** Zelpea is a weird case of this with herself. She's hated more for her abusive treatment of Zoap -- hitting him over slight misgivings, even knowingly giving him ''impossible'' tasks on occasion knowing that she'll attack him when he fails -- than
she is for sending armies of cannon fodder at the Regions.
** While Edvhard and [?] are technically heroes, the former is a lazy slacker jerk who keeps bragging about himself, while the latter is a celebrity bully that uses his position as one of the Top Ten to be a relentless asshole to other people. They ''do'' have more positive actions under their belt than, say, any of the Big Four, but are far more hated than any of them
* Also LOL: Arime [still no surname yet] is the leader of the Crime Grime, a Biome Artist team that moonlights as the vigilante group of the Janitors whose goal is to dethrone and dismantle corrupt systems and distribute resources to the poor. An orphan scavenging in the dumps of the Metropolis until she was taken in by expert mage "Rot," Arime would eventually train herself in the Biome Arts and amass a BattleHarem of fifty lovers through charisma alone. From there, Arime and her lovers would have a long history of shutting down sex trafficking and organ-harvesting rings, and using hacking and other methods to bring corrupt politicians to justice. While as the Janitors, the team attacks the Blossom Kingdom and successfully steals the power source Relic despite being outnumbered, harming no civilians [[ThouShaltNotKill and causing no military casualties along the way.]] During the invasion, she strikes a rivalry with long-distance friend Zoap Bloodblade, teaming up with her sapient AI Responder to throw him off her trail when he manages to partially destroy her high-tech disguise. When Zoap and his team of the Elements are hired to investigate
* Memes, the DNA of the Soul:
** "[=3D=] ''VideoGame/{{Terraria}}''" and by extention "''Biome Artists'' is ''VideoGame/{{Minecraft}}''."[[labelnote:Explanation]]''Biome Artists'' is a successor of sorts to a series of ''Terraria'' fanworks (technically, Water came up with concepts that would eventually become ''Biome Artists'' first, he just felt more comfortable working on ''Terraria'' fanworks as a "testing ground" for these concepts). Of particular note is the tie-in mod to the game, ''Nymph Quest'', where ''Biome Artists'' in many regards is a direct successor to. As ''Biome Artists'' is a [=3D=] game while ''Terraria'' is a side-scroller, and ''Terraria'' itself has been called "[=2D=] ''Minecraft''" on account of both being block-based sandbox games, jokes are made that ''Biome Artists'' brings this full-circle and is "[=3D=] Terraria" despite only having things in common with a mod of the game... or, in other words, a very loose ''Minecraft''. The joke being that there's very little [[/labelnote]]
** "You're [[WesternAnimation/GravityFalls .GIFfany,]] [[WesternAnimation/SpongeBobSquarePants you're .GIFfany, I'm .GIFfany, are there any other .GIFfanys I should know about?"]][[labelnote:Explanation]]A comic of Zelpea saying this to Ninthee, Edna, [[/labelnote]]
** "''Young and vulnerable.''"[[labelnote:Explanation]][[AbhorrentAdmirer Neon]] says this a ''lot'' when talking about his "ideal partner" as a RunningGag (often ''to the people he tries to hit on,'' unsurprisingly getting rejected), almost to the point of being his CharacterCatchphrase. The whole joke being that A: It makes him come off sounding ''insanely'' creepy, and B: That for whatever reason, he mistakes the Elements as this right up until he fully becomes a Blossom cyborg, despite the Elements deliberately being written to avoid or subvert moe tropes and none of them come across as either. (All of them are unambiguously in their twenties, and every single one can fight for themselves, making them far from "vulnerable.") Certain camps will quote Neon on this in response to someone else gushing over what may be seen as creepy material, in particular fetishizing distress or fanservice of underaged characters.[[/labelnote]]
* OlderThanTheyThink:
** A video game with hundreds of recruitable party members is not new to this, nor the ''Nymph Quest'' mod predecessor. ''VideoGame/TheCaligulaEffect'' has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its DancingBear, I'd say go further]
* RealismInducedHorror:
** What makes Zelpea stand out compared to the more fantastic supervillainy of the Big Four or other antagonists is that she's portrayed as a relatively ''realistic'' evil faction leader, with years of spreading subtle dehumanizing (ignoring that this is literal de-''human''izing) propaganda among her citizens, barely trying to keep up
** Eansy being a powerful sexual harasser played seriously is already bad enough, but one thing that heightens it is how she abuses her power and status as a Biome Artist in ways other than trying to openly grope the Elements. The reveal that she groomed someone online hits especially hard; this was before Eansy became a cyborg and increased her powers, and in fact her Biome Arts aren't involved at all, instead this tells a tale of how someone with a respected social status can abuse that status to prey on people. It's seen as more chilling than her Metropolis train hijacking and dramatically announcing that she wants to take all the schools under her command, which is a bit more over-the-top supervillain-ish in comparison.
** In a similar boat with Eansy, Neon is at first portrayed as a comical AbhorrentAdmirer who is played for laughs mostly because he tries to mess with people
''far'' faster more powerful than her park-dwelling coworker him and can tank in a lot more. Seeing as setting that would pick their side over his, but the humor disappears once he becomes a cyborg and thus becomes strong enough to be a legitimate threat to the Elements. After this, he is a genuine
* SalvagedStory:
** [Because I'm ''sorta'' rethinking the whole "Part I" and "Part II" thing and I may actually just end the webnovel on Zelpea's death, especially if I scrap the whole "save the 'Other 900' for a sequel bit" and integrate them in the main group] The Overgrowth was polarizing in the original webnovel because of how it seemed to be setting up a greater mystery, but this wasn't fully addressed until a rather controversial sequel story. While some readers liked the use of keeping an ongoing mystery and having some questions unanswered as fanon fuel to help the story's longevity, others found that the Overgrowth in its ''entirety'' was underused to a disappointing extent, and that keeping the nature of the inner Layers unclear was more frustrating than creepy. The game... [[spoiler:''does'' integrate the aformentioned sequel concept by exploring the innermost Layers in the postgame and has a Royciel superboss, but handles it ]]
* SlowPacedBeginning: Like with the webnovel, the start with the Biome Artist Entry Exam is a bit rough, except unlike the webnovel, even the ActionPrologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a HopelessBossFight.
* SpoiledByTheFormat:
** [???:] The
game explicitely says tries to avoid any major PermanentlyMissableContent, including boss fights, so any player who becomes aware of this (especially by taking a trip to the Dream Arena) can easily figure out that she's if a character is taken on as a boss and ''not'' encountered in the easiest after Logo Knight, Main Quest, they're going to survive to the endgame no matter what.
* ThatOneLevel:
** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers [oh yeah, ''Tears of the Kingdom'' style map tiering,
it's something I was thinking about for a good indicator while] and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.
* ThatOneSidequest:
** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find
that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stone
* TheyChangedItNowItSucks
**
**
** To compromise with the changes to the webnovel, the webnovel itself was made available in-game as a story that could be read in the Central Library once the main quest is completed, almost completely unchanged from how it is on Fictionpress and Archive of Our Own (with character names and pronouns changing depending on the settings)... with one noteworthy exception being the lack of author's notes. While this is understandable in that many author's notes are about story status and refer to other stories, even other fanfiction that would lead to legal issues if they were mentioned in a payed work, several players have stated that their absence removes some of the charm the story and Water's general writing style had, and that the notes alleviated some of the bleaker chapters that would happen later on.
** The other noteworthy change in the book version is that a joke where ''WesternAnimation/KingOfTheHill'' is mentioned is written out ''entirely'' -- the whole lines/paragraphs before and after are taken out. The reason why was, again, potential copyright issues, and given that the entire joke relied on assuming ''Suburb Style'' was supposed to be the ''Biome Artists'' version of [=KotH=] before casually revealing that they both co-exist, rewritting it to mention another fictional alternative would make it nonsensical.
* ToughActToFollow? Compared to its predecessor ''Terraria: Nymph Quest'', there is one contentious area that some players think ''Biome Artists'' fell flat in: The "ultimate" superboss. [[spoiler:The Singularity in ''Nymph Quest'' is a ''long'' gauntlet of visually impressive superbosses each with their own gimmicks, culminating in a boss fight with the Singularity herself, who pulls off all kinds of surreal moves on the Terrarian. By contrast, Ninthee [=3D=] is seen as a downgrade: There is no Boss Bonanza right before her, the Surreal Horror angle is toned down, there is no moment where she "erases" the party like Singularity would to the Nymph Army, and the Mind Screw is practically nill. Overall, the general comparison of the two superboss sequences is something like this: While the Singularity feels like fighting [=.GIFfany=] as an eldritch god, Ninthee [=2D=] just feels like fighting [=.GIFfany=], and Ninthree [=3D=] only feels like [=.GIFfany=] around the very ''beginning'' of the fanfic that the Singularity hails from, before she gets the over the top godlike powers.]]

* DevelopmentGag?
** To the
''Depict Quest'' is done being nice and game idea outlined [[ here]] that if you want to free the nudists, you'll would have to damn well '''earn''' it.
* TheWorfEffect: Maria is one
included the Elements:
*** The censor-themed "costumes" added after beating the game are based around the censorship methods
of the toughest would-be Obfuscators in that game, and the order they appear in the shop are even based on the would-be "recommended order" had Water gone through with making that game: GagCensor (Logo Knight), CensorBox (Bar Knight), LensFlareCensor (Shine Knight), CensorShadow (Shadow Knight), what's basically a GodivaHair mimic with an "extra" bit of "artificial hair" that curls around the character's groin [I had also just thought of a "fur patch" thing which in some cases may just deliberately look like a lot of pubic hair; that could actually be something else though. And yeah, that idea ''does'' fit this game's general weird as hell nature] (Hair Knight), {{Pixellation}} (Pixel Knight), and a CensorSteam cloud (Steam Knight).
** Lots of the tweaks based on player choices are based on older plans of the webnovel:
*** The un-recruited Elements [[spoiler:joining the Overgrowth Research Team and being the party to personally give
the Elements in almost any incarnation, a lift out of the Overgrowth]] was based on an earlier idea for how the final battle(s) would play out back when Water considered "splitting" the "initial" 100 Elements and the 900 after. [[spoiler:Namely, that the latter would be the Overgrowth Research Team ]]
** Kat's fixation on Bethany, and at one point telling her "Let us dance under this moment of utmost drama!"
is armed a loose in-joke on how both characters are '''very''' loosely based on the same ''WesternAnimation/TotalDrama'' OriginalCharacter, a sort of PerkyGoth named Kathy that had an OddFriendship with what Ezekiel.
** In addition to Olivia being taken from a prototype of ''Biome Artists'' called ''Emazh in'', [[spoiler:Ninthee
is essentially a mega-tank ''also'' taken from that can fire powerful blasts concept -- as the Big Bad, or one of pure energy. This applies to the closest contenders of that. Olivia appears on the satellite in the postgame and has a brief chat with her that is full of references to ''Emazh in''. Ninthee's being on a satellite is also a reference to the concept behind ''Emazh in'', where the setting would actually turn out to be a virtual reality by magic-using [=AIs=] that's off in an abandoned space station in space, with one of the primary goals being to let the [=AIs=] leave and reach Earth.]]
** Valsa and Cy were two planned additional "main" characters along with Zoap and Arime

----

"Outfits:"
* Casual Outfit:
* Biome Artist Uniform:
* Commoner Pants:
* Commoner Skirt:
* Full-Waist Briefs:
* Skinny Briefs:
* Thong:
* The Leaf:
* Flame of :
*
*
*
* Wet White Shirt:
* "Go Fuck Yourself, Princess" Shirt: [...] Zoap and Arime will initially refuse to wear this until after
* Logo Censor:
* Bar Censor:
* Shine Censor:
* Shadow Censor:
* Hair Censor:
* Pixel Censor:
* Steam Censor:
* Nothing: [...] hidden Side Quest "Modesty, am I Right?"

!! Trivia

* All of the "Censor" outfits are based on the game idea
''Depict Quest'' self, who is part of Quest'', which
** The Logo and Hair Censors are
the squad only ones that goes to investigate are not directly based on the Magenta Thread. Bar respective Obfuscator. Logo Knight comes along and cleaves Maria's entire tank in half, which is ''no'' easy feat -- was to use a fan symbol that represented a fictional in-universe website she used. Since this was not as big of a theme in ''Biome Artists'', Water thought it would be more appropriate to have the incarnation of that same tank can survive giant lava baths "logo coverage" be a more generic symbol instead, and having something explicitely made for crushing superhumans
went with a heart.



[[folder:Shine Knight]]

-->'''ImageSong and {{Leitmotif}}:''' For the Children!

The guardian of the Yellow Thread and the only Knight that Zoap actually knew prior to the events of the game, being old high school rivals. Shine Knight is/was (she hasn't completely decided if she wanted to quit yet) a part-time charity worker who had been working on raising money to fix imparing conditions for children in need. She is something of a celebrity figure

Defeating her grants the Couple the Ultra Beam spell, a gigantic light beam that delivers quite a lot of damage and can push most enemies and bullets away, but has a bit of a charge time where the user is vulnerable, it costs a great deal of Magic (the entire default bar's worth), and simply having it equipped as an option decreases the Magic refilling rate. It functions as something of a LimitBreak,

* CoveredInScars: Her body is scarred all over following an incident [I haven't actually ironed out what this incident was. Probably in the distant past caused by bullying or something, but it would be said in this hypothetical game, I think leaving it a NoodleIncident would be lame EDIT: It's likely acid is involved. The chemical, not the drug. Her scars may be acid burns]. Rather than feeling ashamed of it at all, she takes pride in her appearance; "scarred skin is beautiful too" is effectively her motto[[note]]With her placing emphasis that this is for scars caused by accidents or birth defects, Shine Knight ''heavily'' discourages self-harm and does not want this message taken as one encouraging such things[[/note]],
* LensFlareCensor: Her censorship method. This is translated to her firing beams of damaging light as standard [[LightEmUp light magic]] in her boss fight. To fit her generally hammy personality, her light beams are huge and meant to look distracting, even more so than Logo Knight's fan symbols,
* LightEmUp: Her primary means of attack is through pure, raw, light magic.
* SitcomArchNemesis: [Yeah definitely outdated:] Compared to the relatively serious rivalry Zoap has with Arime (and the even ''more'' serious rivalry of their counterparts in ''Biome Artists''), his conflict with Shine Knight is played as more of a goofy enemy

[[/folder]]

[[folder:Shadow Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Searching for Love in the Abyss.

The guardian of the Blue Thread. A relatively quiet stealth fighter

Defeating her grants the Couple the Shadow Dash spell, an upgrade to their dash ability that turns them in to virtually-intangible shadow mass, letting them pass through almost all attacks unharmed. In addition to the usual Magic cost, there is also a short cooldown to prevent spamming the move.

* {{Acrofatic}}: Shadow Knight is the heaviest-set of the Thread Knights, yet is ''the'' quickest of them, the speedster of the group.
* CastingAShadow: Right there in the name, Shadow Knight, she uses "dark magic." It's considered something distinct from "Black Region-biome" magic from ''Biome Artists'' (and the same sort of general attacks Lithlaun uses),
* CensorShadow: Her represented censor method. She simply darkens her skin in certain patches, that ''looks'' like tight clothing at a glance, but in truth she's as naked as the rest of them.
* {{Intangibility}}: Her signature ability is being able to transform in to shadow mass temporarily and become intangible. This is the ability Zoap copies after defeating her, turning his dash
* PurpleIsTheNewBlack: ''Blue,'' and to contrast with Shine Knight's yellow [yes yellow and blue are complimentary colors, not yellow and purple. AIn the RGB/CMYK model, and that's what I go by],
* TokenWholesome: Very downplayed and a "relative" example, but she's more reserved than the other Thread Knights. Her obfuscation method also covers more of her by default, looking like an actual outfit as opposed to the others just barely covering their chests and crotches with the given material.
* ViolentlyProtectiveGirlfriend: Do ''not'' mess with Jessica; even jokingly threatening to do something to her will ''quadruple'' Shadow Knight's damage,

[[/folder]]

[[folder:Hair Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Rise on Both Legs.

The guardian of the Cyan Thread. An environmentalist who believes in the strength and intelligence of humanity above animals, and who considers clothing and modesty to be

Defeating her grants the Couple the Nature's Flight spell, which toggles a "Flight Mode" that boosts speed, slightly shrinks the user's hitbox, and grants a brief "hover grace period" over pits specifically (picture the Hover Boots from ''Ocarina of Time'' -- I love the concept behind that item by the way -- but in a top-down [=2D=] context); at the cost of having no traction and lower damage output. Unlike Pixel Knight's ability, this lasts indefinitely, although it takes a decent chunk of Magic to turn on ''or'' off. [Yeah I struggled coming up with what ability she'd grant. I was thinking some kind of "teleport" that might be similar to the scrapped plan of Edith in ''Binding of Isaac'', but... I don't think that would work in a game that goes with this idea, or at least not be too useful. Also if you've read Pixel's ability and you're curious, yes, these can be combined, and the damage boost from Pixel's ability is greater than the reduction from Hair's, so putting the two together would still overall raise your attack].

* AnIcePerson: She's symbolically the "water" ''and'' "ice" member of the main Obfuscators, given a strong association with both elements despite, like all Obfuscators, being a MasterOfAll canonically.
* GodivaHair: Her censor method. She has rapidly-growing PrehensileHair infused with Cloth Magic that she uses as her main weapon, creating enormous forests of it. The hair also ''hurts,'' dealing the most damage
* LeanAndMean: The tallest and slimmest of the Thread Knights (though Steam Knight is barely taller than her, and Obscura towers over her) and, like them, she's fairly villainous. Downplayed as she's one of the more affable Knights, being more polite
* MakingASplash: Of the "classical elements," she's the Knight associated with water; despite Shadow Knight being fought by the ocean, she's more associated with darkness[[note]]This is somewhat consistent with how Water's "elemental systems" usually work, with the ocean being treated as some sort of "other" force or [[/note]]. She resides in a small and quiet fishing village on snow-covered mountains, with her Spool being by a frozen lake that is eventually broken in her fight and her being encountered bathing in a hot spring that she hijacked. The fight takes place during a blizzard, which "turns in to" a rainstorm as the group loses altitude and falls down to a plateau. Eventually, she ends up crashing in the ocean -- noteably, the fight with Shadow Knight never actually ''enters'' the ocean despite being set atop an ancient tower sticking out from it.
* MightyGlacier: Hair Knight's attacks are exceptionally powerful, with none of them dealing out less than three Strands worth of damage -- in other words, Zoap's starting health, so she can oneshot him without any health upgrades. However, they're a bit slower than
* PrehensileHair: As to be expected from someone codename "Hair Knight," her hair is her weapon and she often lashes it out. This also extends to ''other'' hair,
* WhatTheHellHero: She's the only Thread Knight who will actually call out Zoap and company for their actions, saying that [[VillainHasAPoint the other Knights made a point]] but the Elements refused to even slightly listen to their side and instead stomped them to the ground. She'll rattle off something for each Knight that was defeated prior to her; [THIS IS NOT DEVELOPER'S FORESIGHT:] if she was the first Knight faced, she'll instead give a more general rant [...] Granted, she twists the truth a ''lot'' and essentially picks the most uncharitable interpretation of the gang's actions as possible, also conveniently leaving out that the Obfuscators attacked first, both in terms of starting the whole thing by casting a curse on the entire county, and from specifically sending dangerous threats to Cloth Mages such as destroying the luxury hotel they would have stayed at and attacking individuals unprovoked. Zoap falls for this, but Posy and Arime are both quick to deliver a ShutUpHannibal [So, to clear things up: there's no ellipses "in-game," and if multiple Knights are beaten prior, ]
-->'''Hair Knight:''' How exactly are you protecting the human body...\\
''If Logo Knight was defeated prior:'' ...By robbing a sex worker of her honest income?\\
''If Bar Knight was defeated prior:'' ...By bullying a family woman in to abandoning her culture?\\
''If Shine Knight was defeated prior:'' ...By crushing the dreams of an acid-scarred charity worker?\\
''If Shadow Knight was defeated prior:'' ...By trying to break every connection a self-conscious music artist has?\\
''If Pixel Knight was defeated prior:'' ...By destroying all the advancements made by a tech genius?

[[/folder]]

[[folder:Pixel Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Mind Over Body.

The guardian of the Red Thread. A mechanic that considers humanity's interest in sex to be a distraction holding them back from achieving greatness, and claims that the Obfuscation would

Defeating her grants the Couple the Mechanical Rage spell, which temporarily buffs the user's damage output

* BoringButPractical:
** Towards the end of her brawl, after unloading a huge artillery of missiles and the like, she decides to just whip out a seemingly ordinary wrench and
** This goes to her unlocked spell, which is on par with Logo Knight's in terms of this. It's not a colossal super laser like Shine Knight's, it does not turn you in to a cool-looking invincible shadow figure like Shadow Knight's,
* {{Pixellation}}: Her censor method. She's ''also'' fond of "pixels" in the form of 8-bit and 16-bit creations and tends to make
* PlayingWithFire: Of the "classical element" theme, Pixel Knight's the minion associated with fire. She

[[/folder]]

!! Thread Knights -- Umbral Pack

-->'''ImageSong and {{Leitmotif}} (Shared):''' Dimmer than Dark.

[[folder:Heart Knight]]

[[/folder]]

[[folder:Crop Knight]]

* I'm 99% sure DevelopmentGag is only Trivia but what the hell: Her initial idea was an artificially-created Cloth Mass creature that acted like a scared dog backed in a corner, found at the end of a BrutalBonusLevel. The original Crop Knight was to be something of an eldritch TeamPet. Here, she has a rather "eldritch horror"-esque look to her that otherwise doesn't make much sense
* HeartIsAnAwesomePower: Her ability to "be/go offscreen" (or, out of one's eyesight) might sound lame, but in practice this gives her ultra speed, virtual teleportation, and makes her almost invisible. Crop Knight basically
* StylisticSuck: Rather than the usual style of obscuring the images of the character with something relevant to them, as Crop Knight's "censor method" is supposed to be "offscreen" nudity, the game simply zooms way the hell in to her face at the beginning, zooming out as each Obscuring Point is destroyed. What dips it in to this trope is the fact that the quality is ''not'' adjusted to fit with the scaling, resulting in an awkward-looking zoom in that highlights the simplistic Paint.net curve tool art style used to make the images. This is lampshaded.

[[/folder]]

[[folder:Nope Knight[/Text Knight?] ]]

[[/folder]]

[[folder:Shit Knight]]

[[caption-width-right:350:"Don't worry, it's not actual shit, it's chocolate."]]

The guardian of the Dark Orange[???] Thread.

* BewareTheSillyOnes: Despite looking absurd even by Knight standards and having a goofy ToiletHumor gimmick, she's one of the tougher Knights out there, boasting a large health pool and shooting complex bullet patterns.
* ToiletHumor: For ''whatever'' reason, she has themed herself around poo,

[[/folder]]

[[folder:Ink Knight]]

[[/folder]]

[[folder:Branch Knight (Leaf Knight? I'm deciding; I don't want these to veer to much to "elemental" stuff because that's, well... what the Elements are affiliated with. Alexia for example would be covered by leaves.)]]

[[/folder]]

[[folder:Smear Knight?]]

[[/folder]]

[[folder:Spade Knight]]

[[/folder]]

[[folder:X Knight]]

A fierce knight who uses claws with "crosses" along them, and has X-shaped

[[/folder]]

[[folder:The Fiend '''(Unmarked Spoilers)''']]

!! The Blood Lake Monster

The final boss of the Umbral Pack, and the leader of the ring in the North

[[/folder]]

!! Thread Knights -- Illuminant Pack

-->'''ImageSong and {{Leitmotif}} (Shared):''' Brighter than Light.

[[folder:Blur Knight]]

[[/folder]]

[[folder:Hand Knight]]

* MultiarmedAndDangerous: She has far more arms than even the poly-armed Elements,

[[/folder]]

[[folder:Emoji Knight]]

* TheFriendNobodyLikes: She's essentially West's answer to Logo Knight in this regard. Few of her other teammates can really stand behind around her, thanks to her habit of throwing a ton of puns everywhere she goes and everyone reacting to her censor method as FauxHorriffic, considering being covered by emojis to jokingly be portrayed as AFateWorseThanDeath. On the topic of Logo Knight, Emoji Knight even makes ''her'' look beloved in comparison, and when the Eastshore Knights go to the West, even ''Logo Knight'' finds Emoji Knight obnoxious and doesn't want to be around her.
* VerbalTic: She unsurprisingly likes punctuating her speech with emoticons [=;).=]

[[/folder]]

[[folder:Club Knight]]

[[/folder]]

[[folder:Shell Knight]]

A Knight taking a mermaid-like aesthetic,

* OurMermaidsAreDifferent: Adding even more confusion to the mysterious "lost mythical mermaids" of the setting's planet and how some [[OurHumansAreDifferent "people"]] can just naturally look like some depictions of mermaids to a degree (which, in ''Biome Artists'', was a range of types of [not-Nymphs]), Shell Knight was initially more human-looking than either
* SeashellBra: What her obfuscation method represents. She forces

[[/folder]]

[[folder:Disco Knight]]

* DiscoDan: Subverted, as disco is apparently still ''very'' popular in the Boundless Lands.
* Unsure if this would be an {{expy}} as the "base character" is a damn animal that can't even talk: [[VideoGame/Pikmin4 Groovy Long Legs]]

[[/folder]]

[[folder:Word Balloon Knight]]

[[/folder]]

[[folder:Bleep Knight]]

A Knight attempting to pull off a cop-like aesthetic who also thought she could focus on Cloth Magic to remove offensive ''sounds,'' as she was one of many who [[RunningGag "missed the memo."]]

[[/folder]]

[[folder:Pattern??? Knight]]

* InterfaceScrew: Moreso than the usual Obfuscator. Her entire gimmick is based on certain "bubble pattern" images often seen regarding ecchi works, where a solid color with strategically-placed holes

[[/folder]]

[[folder:Diamond Knight]]

[[/folder]]

[[folder:The Fae '''(Unmarked Spoilers)''']]

!! The Wing Ringmaster

The final boss of the Illuminant Pack, and the leader of the ring in the South

* The FairFolk: Tries to invoke this image with

[[/folder]]

!! Thread Knights -- Offspectral Pack

-->'''ImageSong and {{Leitmotif}}:''' Two Colors, Two Faces.

[[folder:Glitch Knight?]]

[[/folder]]

[[folder:Cowboy Knight?????]]

Another Westshore boss that "missed the memo," theming herself moreso around a vigilante figure and not generally on a censorship method -- however, she ''does'' obscure others with ropes, and weilds a lasso of sorts as a weapon. No, the weapon isn't the gun in her portrait -- that's more for show than anything, although she can still use it if needed.

[[/folder]]

[[folder:Crystal Knight]]

* {{Pixellation}}: Her censorship method is actually just a slightly different form of this, but with various geometric shapes as opposed to Pixel Knight's uniform squares. Pixel Knight calls her out on this,

[[/folder]]

[[folder:Undergarment Knight]]

* {{Expy}}: Of Pantalite, a minor villain from ''Blessed, Unfortunately'', a webnovel by the same developer of ''Depict Quest''. Both of them are

[[/folder]]

[[folder:Currency Knight]]

[[/folder]]

[[folder:Chest Size Reduction Knight??? Might be too Absurd Even by This Game's Standards]]

[[/folder]]

[[folder:Cosmic Knight]]

A Knight whose obfuscation method is a space-like

[[/folder]]

[[folder:Temporal Knight]]

[[caption-width-right:350:"TimeTravel may not be real, but my asskicking sure is."]]

[[/folder]]

[[folder:Invisible Knight]]

* BaitAndSwitch: She's introduced by voice only, claiming herself to be "Invisible Knight," and that she's right in front of Zoap/Arime. The couple sees nothing, suggesting that she's completely invisible. Then she simply walks up to them and slaps them, revealing that just ''parts'' of her are made to be invisible... although she ''can'' still make her entire body invisible.

[[/folder]]

[[folder:Knight Knight]]

A Thread Guardian that dresses like a ''stereotypical'' knight,

[[/folder]]

[[folder:Topless Knight]]

Listed as the final of the Thread Knights and the guardian of the

[[/folder]]

[[folder:The Wildcard '''(Unmarked Spoilers)''']]

!! The Road Eater

The final boss of the Offspectral Pack, and the leader of the ring in the Center

[[/folder]]

!! Combined DLC Campaign

[[folder:The "Final" Bosses in General]]

Each DLC pack has a whopping ''eighteen'' Knights that lead to their own "final" boss of their campaigns,

* AngelsDevilsAndSquid: Going with the general themes of the packs, the Umbral, Illuminant, and Offspectral sets have loose imagry of Devils, Angels, and Squid respectively, and their endbosses . The former has Elements affiliated with dark colors, and the Blood Lake Monster looks somewhat like a BigRedDevil that dwells in [...] The second has more of a ''fairy'' theme than an angelic theme, but

[[/folder]]

[[folder:Westshore's Assistant '''(All Spoilers Unmarked)''']]

!! Bunnymaid Knight

Fashion Man's right-hand and the DLC's closest counterpart to Steam Knight[[note]]Fashion Man himself is the "counterpart" to Obscura/Priscilla, and there is no counterpart to Secretary (to make her feel more unique and mysterious) nor the Sakura/Insa/Viathan trio (to highlight their status as the ultimate villains)[[/note]]

* TheDragon: Of the DLC, she's Fashion Man's main assistant and the one who actually hit the 900 expert mages/later-Elements with their personalized custom curses.
* {{Irony}}????:
** She ''refuses'' to put anyone in outfits similar to her own, failing to realize that ''none'' of the Elements even ''want'' to be dressed like maids or in "bunny costumes."
** Both of her "Component outfits" are associated with servitude, especially the maid uniform. Bunnymaid Knight, despite answering to Fashion Man,
* TakeThat...?: Water has said that he dislikes maid costumes and PlayboyBunny suits a ''lot.'' The game, despite being generally themed around revealing-ness and fanservice costumes, has a noticable complete lack of either outfit even in all three DLC packs, aside from this one boss having the two awkwardly "combined" together, and the whole thing is done to be as unsexy as possible. Not only does the resulting outfit look more absurd than anything, but Bunnymaid Knight was intentionally written to be annoying, both in terms of personality and her boss fight.

[[/folder]]

[[folder:Westshore's Major Threat '''(All Spoilers Unmarked)''']]

!! Fashion Man

The true leader of the "Westshore Knights" [holy fuck this sounds like a sports team name], and the one behind the "final bosses" of the individual DLC sets.

He is only fightable with all three DLC packs installed, as challenging him requires defeating the other three major "endbosses" for each pack.

* BewareTheSuperman: He looks like a classical superhero, in a brightly-colored skintight uniform with a giant cape, but he's
* ExpressiveShirt: His costume is an odd variant of this where the "F" occasionally changes to different letters depending on his mood or state. When he's annoyed at someone, it becomes "FU." When he's shocked, it turns in to "OMG." When asleep, it's unsurprisingly a "Z." When he's surrendering, it just becomes "L." When he's ''really'' pissed off, [[{{Angrish}} it turns in to unintelligible scribbles that are constantly shifting.]] [[OOCIsSeriousBusiness The last one doesn't happen often, but when it does, take cover.]] The last one also implies that him altering the letters on his costume is a conscious decision, and when he's mad enough he loses focus.
* GreaterScopeVillain: Within the context of the individual DLC packs, each of their "final bosses" would mention that they were merely puppet leaders hired by a certain someone else so that the Knights could stomach working for him without knowing that he's behind all of this. Turns out all three of them are referring to this guy. Averted if the "combined" campaign is played, where he proudly takes front and center stage as the antagonist.
* {{Jerkass}}: He's nowhere near as awful of a person as the game's actual villain, but he clearly is an asshole through and through, believes in outdated social rules, [...] It speaks volumes that ''none'' of the fifty-four Knights in the pack actually like the idea of working under him, and he had to hire three separate brutes to act as puppet leaders in a trio in the place of him.
* LeotardOfPower: Male example, going by the default gender settings, he wears a ''very'' skimpy thong-leotard with a cape that barely comes short of covering the rear.
* LoneWolfBoss: He's not actually affiliated with Obscura and he's completely in the dark about Sakura's plans or either of her minions, so the campaign of fighting him in the DLC is largely independant. If the main campaign's TrueFinalBoss is defeated prior to completing the DLC campaign(s), then the Eastshore Knights will occasionally show up in some areas and Priscilla will appear to call out Fashion Man (and visa-versa, with the Westshore Knights appearing lategame in the main campaign if the DLC was completed first; Priscilla will also appear regardless of whether the main game's story was completed to yell at Fashion Man for appropriating her movement for something different, although she'll be disguised as Obscura if the main game wasn't done yet), but there is absolutely nothing of his storyline connecting to Sakura/Viathan/Insa.
* MisaimedFandom: In-universe, he took Obscura's "censorship curse" as an excuse to try to launch his own, yet his variation promoted far more regressive and self-centered views than Obscura's try at this. When Obscura finds out, she's actually pretty pissed, and calls him out with harsh words for missing the point. Both pre- and post- her slight HeelFaceTurn in the finale.

[[/folder]]

!! Mooks

[[folder:Bleeps/Blotches/]]

* TheGoomba: Bleeps are the most common, and basic, enemy

[[/folder]]

!! Other Obfuscators

[[folder:The Kisser of Nature]]

A hidden joke boss

He is one of the few bosses not in the Dream Arena, not due to ''high'' difficulty like Iris or

* BrokenRecord: He really likes to repeat the line "Can we trade? I don't trust them" repeatedly.
* TakeThat:
** A small subset of fans kept demanding that Water would make a pinup set based on "Natural Born Kissers," so his response was adding a semi-hidden miniboss that was both annoying to fight and was in the form of a fat, balding, middle-aged man covered with body hair. In-universe his appearance is never actually used as a joke and he's treated somewhat respectfully, but out-universe Water figured that most of the people who made the request would ''hate'' to see
* WriterRevolt? Edit, nah that's trivia: Once the base game was released and through the release path of all three extra packs, Water kept getting pestered to add ShoutOut[=s=] and even full-scale recreations of moments from popular animated series involving nudity, in particular ''WesternAnimation/TheSimpsons'', and most commonly with the episode "Natural Born Kissers," despite the game generally trying to lay low on referential humor. By the time of the final "DLC," Water got so fed up with the constant asking even after he said he did not want to and doubling down on the stance that he added a "Natural Born Kissers" level, but as a joke boss that sucked and was tedious to fight out of spite, and made said boss look much farther from conventionally attractive than the usual cast.
* ZeroEffortBoss: With only throwing a few very slow bullets, all of which only take one Strand of damage when he's unlocked at a point where most players would be nearing postgame content, beating him takes almost no effort. He's one of the few bosses in the game completely absent from the Dream Arena thanks to his ease, and note that even the ''tutorial battle'' against Secretary near the start is included.

[[/folder]]

to:

[[folder:Shine Knight]]

-->'''ImageSong
So ''VideoGame/BugFables'' comparisons, and {{Leitmotif}}:''' For spoilers for the Children!

postgame of that: The guardian of the Yellow Thread and the only Knight that Zoap actually knew prior Hedge sparring match is like [[spoiler:the equivalent to the events of Team Maki sparring match, the game, being old high school rivals. Shine Knight is/was (she hasn't completely decided if she wanted to quit yet) a part-time charity worker who had been working on raising money to fix imparing conditions for children in need. She is something of a celebrity figure

Defeating her grants the Couple the Ultra Beam spell, a gigantic light beam that delivers quite a lot of damage and can push most enemies and bullets away, but has a bit of a charge time where the user is vulnerable, it costs a great deal of Magic (the entire default bar's worth), and simply having it equipped as an option decreases the Magic refilling rate. It functions as something of a LimitBreak,

* CoveredInScars: Her body is scarred all over following an incident [I haven't actually ironed out what this incident was. Probably in the distant past caused by bullying or something, but it would be said in this hypothetical game, I think leaving it a NoodleIncident would be lame EDIT: It's likely acid is involved. The chemical, not the drug. Her scars may be acid burns]. Rather than feeling ashamed of it at all, she takes pride in her appearance; "scarred skin is beautiful too" is effectively her motto[[note]]With her placing emphasis that this is for scars caused by accidents or birth defects, Shine Knight ''heavily'' discourages self-harm and does not want this message taken as one encouraging such things[[/note]],
* LensFlareCensor: Her censorship method. This is translated to her firing beams of damaging light as standard [[LightEmUp light magic]] in her boss fight. To fit her generally hammy personality, her light beams are huge and meant to look distracting, even more so than Logo Knight's fan symbols,
* LightEmUp: Her primary means of attack is through pure, raw, light magic.
* SitcomArchNemesis: [Yeah definitely outdated:] Compared to the relatively serious rivalry Zoap has with Arime (and the even ''more'' serious rivalry of their counterparts in ''Biome Artists''), his conflict with Shine Knight is played as more of a goofy enemy

[[/folder]]

[[folder:Shadow Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Searching for Love in the Abyss.

The guardian of the Blue Thread. A relatively quiet stealth fighter

Defeating her grants the Couple the Shadow Dash spell, an upgrade to their dash ability that turns them in to virtually-intangible shadow mass, letting them pass through almost all attacks unharmed. In addition to the usual Magic cost, there is also a short cooldown to prevent spamming the move.

* {{Acrofatic}}: Shadow Knight is the heaviest-set of the Thread Knights, yet is ''the'' quickest of them, the speedster of the group.
* CastingAShadow: Right there in the name, Shadow Knight, she uses "dark magic." It's considered something distinct from "Black Region-biome" magic from ''Biome Artists'' (and the same sort of general attacks Lithlaun uses),
* CensorShadow: Her represented censor method. She simply darkens her skin in certain patches, that ''looks'' like tight clothing at a glance, but in truth she's as naked as the rest of them.
* {{Intangibility}}: Her signature ability is being able to transform in to shadow mass temporarily and become intangible. This is the ability Zoap copies after defeating her, turning his dash
* PurpleIsTheNewBlack: ''Blue,'' and to contrast with Shine Knight's yellow [yes yellow and blue are complimentary colors, not yellow and purple. AIn the RGB/CMYK model, and that's what I go by],
* TokenWholesome: Very downplayed and a "relative" example, but she's more reserved than the other Thread Knights. Her obfuscation method also covers more of her by default, looking like an actual outfit as opposed to the others just barely covering their chests and crotches with the given material.
* ViolentlyProtectiveGirlfriend: Do ''not'' mess with Jessica; even jokingly threatening to do something to her will ''quadruple'' Shadow Knight's damage,

[[/folder]]

[[folder:Hair Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Rise on Both Legs.

The guardian of the Cyan Thread. An environmentalist who believes in the strength and intelligence of humanity above animals, and who considers clothing and modesty to be

Defeating her grants the Couple the Nature's Flight spell, which toggles a "Flight Mode" that boosts speed, slightly shrinks the user's hitbox, and grants a brief "hover grace period" over pits specifically (picture the Hover Boots from ''Ocarina of Time'' -- I love the concept behind that item by the way -- but in a top-down [=2D=] context); at the cost of having no traction and lower damage output. Unlike Pixel Knight's ability, this lasts indefinitely, although it takes a decent chunk of Magic to turn on ''or'' off. [Yeah I struggled coming up with what ability she'd grant. I was thinking some kind of "teleport" that might be similar to the scrapped plan of Edith in ''Binding of Isaac'', but... I don't think that would work in a game that goes with this idea, or at least not be too useful. Also if you've read Pixel's ability and you're curious, yes, these can be combined, and the damage boost from Pixel's ability is greater than the reduction from Hair's, so putting the two together would still overall raise your attack].

* AnIcePerson: She's symbolically the "water" ''and'' "ice" member of the main Obfuscators, given a strong association with both elements despite, like all Obfuscators, being a MasterOfAll canonically.
* GodivaHair: Her censor method. She has rapidly-growing PrehensileHair infused with Cloth Magic that she uses as her main weapon, creating enormous forests of it. The hair also ''hurts,'' dealing the most damage
* LeanAndMean: The tallest and slimmest of the Thread Knights (though Steam Knight is barely taller than her, and Obscura towers over her) and, like them, she's fairly villainous. Downplayed as she's one of the more affable Knights, being more polite
* MakingASplash: Of the "classical elements," she's the Knight associated with water; despite Shadow Knight being fought by the ocean, she's more associated with darkness[[note]]This is somewhat consistent with how Water's "elemental systems" usually work, with the ocean being treated as some sort of "other" force or [[/note]]. She resides in a small and quiet fishing village on snow-covered mountains, with her Spool being by a frozen lake that is eventually broken in her fight and her being encountered bathing in a hot spring that she hijacked. The fight takes place during a blizzard, which "turns in to" a rainstorm as the group loses altitude and falls down to a plateau. Eventually, she ends up crashing in the ocean -- noteably, the fight with Shadow Knight never actually ''enters'' the ocean despite being set atop an ancient tower sticking out from it.
* MightyGlacier: Hair Knight's attacks are exceptionally powerful, with none of them dealing out less than three Strands worth of damage -- in other words, Zoap's starting health, so she can oneshot him without any health upgrades. However, they're a bit slower than
* PrehensileHair: As to be expected from someone codename "Hair Knight," her hair is her weapon and she often lashes it out. This also extends to ''other'' hair,
* WhatTheHellHero: She's the only Thread Knight who will actually call out Zoap and company for their actions, saying that [[VillainHasAPoint the other Knights made a point]] but the Elements refused to even slightly listen to their side and instead stomped them to the ground. She'll rattle off something for each Knight that was defeated prior to her; [THIS IS NOT DEVELOPER'S FORESIGHT:] if she was the first Knight faced, she'll instead give a more general rant [...] Granted, she twists the truth a ''lot'' and essentially picks the most uncharitable interpretation of the gang's actions as possible, also conveniently leaving out that the Obfuscators attacked first, both in terms of starting the whole thing by casting a curse on the entire county, and from specifically sending dangerous threats to Cloth Mages such as destroying the luxury hotel they would have stayed at and attacking individuals unprovoked. Zoap falls for this, but Posy and Arime are both quick to deliver a ShutUpHannibal [So, to clear things up: there's no ellipses "in-game," and if multiple Knights are beaten prior, ]
-->'''Hair Knight:''' How exactly are you protecting the human body...\\
''If Logo Knight was defeated prior:'' ...By robbing a sex worker of her honest income?\\
''If Bar Knight was defeated prior:'' ...By bullying a family woman in to abandoning her culture?\\
''If Shine Knight was defeated prior:'' ...By crushing the dreams of an acid-scarred charity worker?\\
''If Shadow Knight was defeated prior:'' ...By trying to break every connection a self-conscious music artist has?\\
''If Pixel Knight was defeated prior:'' ...By destroying all the advancements made by a tech genius?

[[/folder]]

[[folder:Pixel Knight]]

-->'''ImageSong and {{Leitmotif}}:''' Mind Over Body.

The guardian of the Red Thread. A mechanic that considers humanity's interest in sex to be a distraction holding them back from achieving greatness, and claims that the Obfuscation would

Defeating her grants the Couple the Mechanical Rage spell, which temporarily buffs the user's damage output

* BoringButPractical:
** Towards the end of her brawl, after unloading a huge artillery of missiles and the like, she decides to just whip out a seemingly ordinary wrench and
** This goes to her unlocked spell, which is on par with Logo Knight's in terms of this. It's not a colossal super laser like Shine Knight's, it does not turn you in to a cool-looking invincible shadow figure like Shadow Knight's,
* {{Pixellation}}: Her censor method. She's ''also'' fond of "pixels" in the form of 8-bit and 16-bit creations and tends to make
* PlayingWithFire: Of the "classical element" theme, Pixel Knight's the minion associated with fire. She

[[/folder]]

!! Thread Knights -- Umbral Pack

-->'''ImageSong and {{Leitmotif}} (Shared):''' Dimmer than Dark.

[[folder:Heart Knight]]

[[/folder]]

[[folder:Crop Knight]]

* I'm 99% sure DevelopmentGag is only Trivia but what the hell: Her initial idea was an artificially-created Cloth Mass creature that acted like a scared dog backed in a corner, found at the end of a BrutalBonusLevel. The original Crop Knight was to be something of an eldritch TeamPet. Here, she has a rather "eldritch horror"-esque look to her that otherwise doesn't make much sense
* HeartIsAnAwesomePower: Her ability to "be/go offscreen" (or, out of one's eyesight) might sound lame, but in practice this gives her ultra speed, virtual teleportation, and makes her almost invisible. Crop Knight basically
* StylisticSuck: Rather than the usual style of obscuring the images of the character with something relevant to them, as Crop Knight's "censor method" is supposed to be "offscreen" nudity, the game simply zooms way the hell in to her face at the beginning, zooming out as each Obscuring Point is destroyed. What dips it in to this trope is the fact that the quality is ''not'' adjusted to fit with the scaling, resulting in an awkward-looking zoom in that highlights the simplistic Paint.net curve tool art style used to make the images. This is lampshaded.

[[/folder]]

[[folder:Nope Knight[/Text Knight?] ]]

[[/folder]]

[[folder:Shit Knight]]

[[caption-width-right:350:"Don't worry, it's not actual shit, it's chocolate."]]

The guardian of the Dark Orange[???] Thread.

* BewareTheSillyOnes: Despite looking absurd even by Knight standards and having a goofy ToiletHumor gimmick, she's one of the tougher Knights out there, boasting a large health pool and shooting complex bullet patterns.
* ToiletHumor: For ''whatever'' reason, she has themed herself around poo,

[[/folder]]

[[folder:Ink Knight]]

[[/folder]]

[[folder:Branch Knight (Leaf Knight? I'm deciding; I don't want these to veer to much to "elemental" stuff because that's, well... what the Elements are affiliated with. Alexia for example would be covered by leaves.)]]

[[/folder]]

[[folder:Smear Knight?]]

[[/folder]]

[[folder:Spade Knight]]

[[/folder]]

[[folder:X Knight]]

A fierce knight who uses claws with "crosses" along them, and has X-shaped

[[/folder]]

[[folder:The Fiend '''(Unmarked Spoilers)''']]

!! The Blood Lake Monster

The final boss of the Umbral Pack, and the leader of the ring in the North

[[/folder]]

!! Thread Knights -- Illuminant Pack

-->'''ImageSong and {{Leitmotif}} (Shared):''' Brighter than Light.

[[folder:Blur Knight]]

[[/folder]]

[[folder:Hand Knight]]

* MultiarmedAndDangerous: She has far more arms than even the poly-armed Elements,

[[/folder]]

[[folder:Emoji Knight]]

* TheFriendNobodyLikes: She's essentially West's answer to Logo Knight in this regard. Few of her other teammates can really stand behind around her, thanks to her habit of throwing a ton of puns everywhere she goes and everyone reacting to her censor method as FauxHorriffic, considering being covered by emojis to jokingly be portrayed as AFateWorseThanDeath. On the topic of Logo Knight, Emoji Knight even makes ''her'' look beloved in comparison, and when the Eastshore Knights go to the West, even ''Logo Knight'' finds Emoji Knight obnoxious and doesn't want to be around her.
* VerbalTic: She unsurprisingly likes punctuating her speech with emoticons [=;).=]

[[/folder]]

[[folder:Club Knight]]

[[/folder]]

[[folder:Shell Knight]]

A Knight taking a mermaid-like aesthetic,

* OurMermaidsAreDifferent: Adding even more confusion to the mysterious "lost mythical mermaids" of the setting's planet and how some [[OurHumansAreDifferent "people"]] can just naturally look like some depictions of mermaids to a degree (which, in ''Biome Artists'', was a range of types of [not-Nymphs]), Shell Knight was initially more human-looking than either
* SeashellBra: What her obfuscation method represents. She forces

[[/folder]]

[[folder:Disco Knight]]

* DiscoDan: Subverted, as disco is apparently still ''very'' popular in the Boundless Lands.
* Unsure if this would be an {{expy}} as the "base character" is a damn animal that can't even talk: [[VideoGame/Pikmin4 Groovy Long Legs]]

[[/folder]]

[[folder:Word Balloon Knight]]

[[/folder]]

[[folder:Bleep Knight]]

A Knight attempting to pull off a cop-like aesthetic who also thought she could focus on Cloth Magic to remove offensive ''sounds,'' as she was one of many who [[RunningGag "missed the memo."]]

[[/folder]]

[[folder:Pattern??? Knight]]

* InterfaceScrew: Moreso than the usual Obfuscator. Her entire gimmick is based on certain "bubble pattern" images often seen regarding ecchi works, where a solid color with strategically-placed holes

[[/folder]]

[[folder:Diamond Knight]]

[[/folder]]

[[folder:The Fae '''(Unmarked Spoilers)''']]

!! The Wing Ringmaster

The final boss of the Illuminant Pack, and the leader of the ring in the South

* The FairFolk: Tries to invoke this image with

[[/folder]]

!! Thread Knights -- Offspectral Pack

-->'''ImageSong and {{Leitmotif}}:''' Two Colors, Two Faces.

[[folder:Glitch Knight?]]

[[/folder]]

[[folder:Cowboy Knight?????]]

Another Westshore boss that "missed the memo," theming herself moreso around a vigilante figure and not generally on a censorship method -- however, she ''does'' obscure others with ropes, and weilds a lasso of sorts as a weapon. No, the weapon isn't the gun in her portrait -- that's more for show than anything, although she can still use it if needed.

[[/folder]]

[[folder:Crystal Knight]]

* {{Pixellation}}: Her censorship method is actually just a slightly different form of this, but with various geometric shapes as opposed to Pixel Knight's uniform squares. Pixel Knight calls her out on this,

[[/folder]]

[[folder:Undergarment Knight]]

* {{Expy}}: Of Pantalite, a minor villain from ''Blessed, Unfortunately'', a webnovel by the same developer of ''Depict Quest''. Both of them are

[[/folder]]

[[folder:Currency Knight]]

[[/folder]]

[[folder:Chest Size Reduction Knight??? Might be too Absurd Even by This Game's Standards]]

[[/folder]]

[[folder:Cosmic Knight]]

A Knight whose obfuscation method is a space-like

[[/folder]]

[[folder:Temporal Knight]]

[[caption-width-right:350:"TimeTravel may not be real, but my asskicking sure is."]]

[[/folder]]

[[folder:Invisible Knight]]

* BaitAndSwitch: She's introduced by voice only, claiming herself to be "Invisible Knight," and that she's right in front of Zoap/Arime. The couple sees nothing, suggesting that she's completely invisible. Then she simply walks up to them and slaps them, revealing that just ''parts'' of her are made to be invisible... although she ''can'' still make her entire body invisible.

[[/folder]]

[[folder:Knight Knight]]

A Thread Guardian that dresses like a ''stereotypical'' knight,

[[/folder]]

[[folder:Topless Knight]]

Listed as the final of the Thread Knights and the guardian of the

[[/folder]]

[[folder:The Wildcard '''(Unmarked Spoilers)''']]

!! The Road Eater

The final boss of the Offspectral Pack, and the leader of the ring in the Center

[[/folder]]

!! Combined DLC Campaign

[[folder:The "Final" Bosses in General]]

Each DLC pack has a whopping ''eighteen'' Knights that lead to their own
"final" boss challenge of their campaigns,

* AngelsDevilsAndSquid: Going
sorts. Meanwhile Iris is more like Team Slacker, an ''extra'' difficult postgame battle that requires top-notch play. If I become a sadistic developer I may even give her an equivalent to the ''fucking'' bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with a weapon that can inflict multiple status ailments all at once.]]

!! The Entrants

[[folder:Xedic Zyvis]]
At first glance
the general themes "leader" of the packs, the Umbral, Illuminant, and Offspectral sets have loose imagry of Devils, Angels, and Squid respectively, and their endbosses . The former has Elements affiliated with dark colors, and the Blood Lake Monster looks somewhat like a BigRedDevil that dwells group, but in [...] The second has more of a ''fairy'' theme than an angelic theme, but

[[/folder]]

[[folder:Westshore's Assistant '''(All Spoilers Unmarked)''']]

!! Bunnymaid Knight

Fashion Man's right-hand and the DLC's closest counterpart to Steam Knight[[note]]Fashion Man himself is the "counterpart" to Obscura/Priscilla, and there is no counterpart to Secretary (to make her feel more unique and mysterious) nor the Sakura/Insa/Viathan trio (to highlight their status as the ultimate villains)[[/note]]

* TheDragon: Of the DLC, she's Fashion Man's main assistant and
reality the one who actually hit merely talks the 900 expert mages/later-Elements with their personalized custom curses.
* {{Irony}}????:
** She ''refuses'' to put anyone in outfits similar to her own, failing to realize that ''none''
most. He perhaps has the strangest ability out of the Elements even ''want'' to be dressed like maids or in "bunny costumes."
** Both of her "Component outfits" are associated
gang, with servitude, especially the maid uniform. Bunnymaid Knight, despite answering to Fashion Man,
* TakeThat...?: Water has said that he dislikes maid costumes and PlayboyBunny suits a ''lot.'' The game, despite being generally themed
his skill revolving entirely around revealing-ness and fanservice costumes, has a noticable complete lack of either outfit even in all three DLC packs, aside from this one boss having the two awkwardly "combined" together, and the whole thing is done to be as unsexy as possible. Not only does the resulting outfit look more absurd than anything, but Bunnymaid Knight was intentionally written to be annoying, both in terms of personality and her boss fight.

[[/folder]]

[[folder:Westshore's Major Threat '''(All Spoilers Unmarked)''']]

!! Fashion Man

The true leader of the "Westshore Knights" [holy fuck this sounds like a sports team name], and the one behind the "final bosses" of the individual DLC sets.

He is only fightable with all three DLC packs installed, as challenging him requires defeating the other three major "endbosses" for each pack.

* BewareTheSuperman: He looks like a classical superhero, in a brightly-colored skintight uniform with a giant cape, but he's
* ExpressiveShirt: His costume is an odd variant of this where the "F" occasionally changes to different letters depending on
his mood or state. When he's annoyed at someone, it becomes "FU." When he's shocked, it turns in to "OMG." When asleep, it's unsurprisingly a "Z." When he's surrendering, it just becomes "L." When he's ''really'' pissed off, [[{{Angrish}} it turns in to unintelligible scribbles that are constantly shifting.]] [[OOCIsSeriousBusiness The last one doesn't happen often, but when it does, take cover.]] The last one also implies that him altering the letters on his costume is a conscious decision, and when he's mad enough he loses focus.
* GreaterScopeVillain: Within the context of the individual DLC packs, each of their "final bosses" would mention that they were merely puppet leaders hired by a certain someone else so that the Knights could stomach working for him without knowing that he's behind all of this. Turns out all three of them are referring to this guy. Averted if the "combined" campaign is played, where he proudly takes front and center stage as the antagonist.
* {{Jerkass}}: He's nowhere near as awful of a person as the game's actual villain, but he clearly is an asshole through and through, believes in outdated social rules, [...] It speaks volumes that ''none'' of the fifty-four Knights in the pack actually like the idea of working under him, and he had to hire three separate brutes to act as puppet leaders in a trio in the place of him.
* LeotardOfPower: Male example, going by the default gender settings, he wears a ''very'' skimpy thong-leotard with a cape that barely comes short of covering the rear.
* LoneWolfBoss: He's not actually affiliated with Obscura and he's completely in the dark about Sakura's plans or either of her minions, so the campaign of fighting him in the DLC is largely independant. If the main campaign's TrueFinalBoss is defeated prior to completing the DLC campaign(s), then the Eastshore Knights will occasionally show up in some areas and Priscilla will appear to call out Fashion Man (and visa-versa, with the Westshore Knights appearing lategame in the main campaign if the DLC was completed first; Priscilla will also appear regardless of whether the main game's story was completed to yell at Fashion Man for appropriating her movement for something different, although she'll be disguised as Obscura if the main game wasn't done yet), but there is absolutely nothing of his storyline connecting to Sakura/Viathan/Insa.
* MisaimedFandom: In-universe, he took Obscura's "censorship curse" as an excuse to try to launch his own, yet his variation promoted far more regressive and self-centered views than Obscura's try at this. When Obscura finds out, she's actually pretty pissed, and
''scarf,'' Fleecy. He calls him out with harsh words for missing the point. Both pre- and post- her slight HeelFaceTurn in the finale.

[[/folder]]

!! Mooks

[[folder:Bleeps/Blotches/]]

* TheGoomba: Bleeps are the most common, and basic, enemy

[[/folder]]

!! Other Obfuscators

[[folder:The Kisser of Nature]]

A hidden joke boss

He is one of the few bosses not in the Dream Arena, not due to ''high'' difficulty like Iris or

* BrokenRecord: He really likes to repeat the line "Can we trade? I don't trust them" repeatedly.
* TakeThat:
** A small subset of fans kept demanding that Water would make a pinup set based on "Natural Born Kissers," so his response was adding a semi-hidden miniboss that was both annoying to fight and was in the form of a fat, balding, middle-aged man covered with body hair. In-universe his appearance is never actually used as a joke and he's treated somewhat respectfully, but out-universe Water figured that most of the people who made the request would ''hate'' to see
* WriterRevolt? Edit, nah that's trivia: Once the base game was released and through the release path of all three extra packs, Water kept getting pestered to add ShoutOut[=s=] and even full-scale recreations of moments from popular animated series involving nudity, in particular ''WesternAnimation/TheSimpsons'', and most commonly with the episode "Natural Born Kissers," despite the game generally trying to lay low on referential humor. By the time of the final "DLC," Water got so fed up with the constant asking even after he said he did not want to and doubling down on the stance that he added a "Natural Born Kissers" level, but as a joke boss that sucked and was tedious to fight out of spite, and made said boss look much farther from conventionally attractive than the usual cast.
* ZeroEffortBoss: With only throwing a few very slow bullets, all of which only take one Strand of damage when he's unlocked at a point where most players would be nearing postgame content, beating him takes almost no effort. He's one of the few bosses in the game completely absent from the Dream Arena thanks to his ease, and note that even the ''tutorial battle'' against Secretary near the start is included.

[[/folder]]
himself (semi-ironically) "the Sensational Scarf Kid".




"Other Badguys"

'''Spoiler Warning:''' Because some of these characters are crucial to the plot of both the base game and all DLC packs, all spoilers will be unmarked!

!! Base Game

[[folder:"The Trio" in General]]

The true head villains of the game consist of the indie-moving-to-mainstream game developer Sakura, along with her direct minions Insa and Viathan. Together, the three of them are in the loop that Sakura had been playing Priscilla the entire time,

* BigThinShortTrio: The hulking muscular Viathan is the Big, the middle-height (between them, but still a bit taller on average) yet slender Sakura is the Thin, and the barely below-average height but fat Insa is the Short. The Thin is shorter than the Big, and the leader of the group,
* CoDragons: Insa and Viathan both directly answer to Sakura with, in theory, equal ranking. Although Viathan's relative sanity means that she pecks on Insa a lot,
* EvilCounterpart: To both of the game's other noteworthy groups:
** To the Elements and Main Trio in ideology. Both the Elements and Sakura's gang ''claim'' they promote sex positivity, but the latter blatantly have a warped
** To the Obfuscators, they are also a (much smaller) group with a head BigBad and "themed" underlings that need to be faced before
* NiceMeanAndInBetween?????: Insa is the '''relative''' "Nice," as she's the only one of the three who can use insanity as a legitimate excuse to her actions, seems to genuinely believe the conspriacy theories that "the Intelligence" has preached, and still holds at least some positive feelings towards Nat in her own bizarre and twisted way (although she is willing to break in to Nat's store, knock her unconscious, and poorly attempt to take over her job, but that's generous compared to how she treats others). Sakura is beyond the shadow of a doubt the Mean, a greedy HateSink who considers killing both the Obfuscators and the Elements to be a "nice bonus" to her plans, is FauxAffablyEvil, and abuses even her own underlings even when things are going ''right'' for her. Viathan's the In-between; she lacks Insa's FreudianExcuse and has no such MoralityPet, but she's also not entirely loathsome, and is capable of showing some ounces of mercy or displaying respect to Arime and Posy after being bested by them.
* SecondaryColorNemesis: It's subtle, but present across all three of them, and this is noteworthy in that Water usually doesn't like using the RYB color model. Sakura is green, Viathan is orange, and Insa is purple. They still follow by the general RGB scheme in that their ''hues'' are 120 degrees apart from each other on the color wheel (Sakura's color being more of a spring green and Insa's being a violet-er purple). This is in contrast to the vibrant blues and yellows of Zoap and Arime, and how their first four Element allies are pure green, red, blue, and yellow. [Translation: I finally got a grasp of what color to make this gang after scrapping the Gophie idea.]

[[/folder]]

[[folder:The Madwoman]]

!! Tiffany "Insa"

-->'''ImageSong and {{Leitmotif}}:''' The Truth? (Normal form) and INTELLIGENCE (Super form)

An odd woman who initially ambushes Zoap while trying to find Shadow Knight,

* AxCrazy: Insa is one of the least sane characters in either ''Depict Quest'' or ''Biome Artists'' (and this is saying a ''lot''), and is also incredibly violent and goes out fighting "hypocrites" completely unprovoked. She notably starts considering Zoap one such "hypocrite" and an enemy, and begins opening gunfire at him in broad daylight, before Zoap even says a word to her. All from what seems to be a conversation she imagined.
* BodyHorror: Super Insa is what happens when someone who doesn't have the strongest grasp on reality attempts to imagine a souped up OneWingedAngel form for herself without limits, and it's not exactly pretty. Her limbs are mis-sized and stretched to unnatural proportions, her skin almost looks to be rotting in some patches, and she lacks a mouth on her face, instead having three balloons whose "strings" are growing out from her back that have mouths on them.
* {{Balloonacy}}: Super Insa has three balloon-like appendages growing out of her back that she appears to float with. Each of them has a mouth, which replaces Insa's "original" mouth, and she talks out of them. The "Giga" Super Insa fought during Sakura's battle has spiked balloons.
* BattleInTheCenterOfTheMind: The Super Insa boss fight takes place in some kind of cyber-dimension thing of sorts that she made, which resembles a twisted version of the top of the WesternAnimation/InfinityTrain. The Super Insa "body" is actually ''real'' to a degree, but it can only be stable and powered while in this dream-like dimension of hers, and her goal is to get enough magic energy to have it be stable and in reality. Unfortunately for the heroes, she intends to obtain this goal by killing the Elements and taking their own magic energy.
* BlackAndWhiteInsanity: Insa's "philosophy" is that the only truly terrible people out there are hypocrites. Unfortunately, she has an ''extremely'' loose definition of "hypocrite" that essentially means anyone who has any standards whatsoever, and isn't unconditionally okay with everything or nothing. And to her, being okay with everything is simply more fun than being okay with nothing, so she picks that and
* ConfusionFu: Half the challenge with either of Insa's boss fights is figuring out what the hell she's even trying to do. It's already one thing with "human" Insa creating bullets that move around in seemingly random patterns and being hard to predict, and her literally throwing herself at Zoap as attacks, but the Super Insa fight takes it to another level.
* {{Cult}}: As with ''Roy'' and ''Biome Artists'', the term "Insa" is a name that devout followers of a particular group rename themselves as
* CutHisHeartOutWithASpoon: Most of her threats fall under this. She has... a very unusual fixation on wanting to torment Zoap, and these include things like stapling his "brain-intestines" to the sky itself. Zoap ponders what that even ''means'' or how that's possible.
* {{Expy}}: ''Roy'' also has an Insa that takes the same name and has a similar appearance, but is relatively saner (note the ''relatively,'' and Daygelz makes her undergo SanitySlippage for a while) and is generally more of a detestible jackass. Still, both fall under the same role as "wannabe internet troll who was actually brainwashed to the point of being an idiot who is more of a threat to herself than anybody else."
* {{Foreshadowing}}: Moreso than Viathan, the game drops plenty of hints that she's connected to Sakura, and that completing her sidequest is required to getting the GoldenEnding.
** In both her fights, Insa will start bringing up "The Nanites..." before suddenly being electrocuted. Turns out she was about to give away Sakura's AssimilationPlot [I should probably check that page out, Sakura doesn't want ''herself'' to be hooked up with her creepy machine stuff, but she does want other people to be captive in her machines and dragged off to form this blob thing that would power her up], but Sakura activated a remote device that would shock her for saying too much. Insa seems to actually get this, and she shuts up on the matter until the TrueFinalBoss, where the cards are on the table anyway so she's free to say whatever.
** After being defeated, backtracking through the Mermaid Island Lab and going behind the giant computers will have Zoap find her phone. The description when interacted with will remark that ''Shitty Gacha Mobile 720'' [it's not "like two rotation," it's actually the 720th installment in the series, elsewhere the game would clear up that joke], Sakura's game and game series, was on before the phone mysteriously shuts off.
* TheHedonist: She believes either finding everything okay or finding nothing okay are the only two true, non-hypocritical ways to live life, and just finds "everything is okay" the more ''fun'' option. This "everything" also includes murder.
* {{Irony}}:
**
**
** For all her talk about being above manipulators and knowing "the real truth," she fails to realize that Sakura is playing her like a fiddle, even after Sakura herself openly tells her this to her face.
* JumpScare: She's the leading provider of these in the game:
** When making the second required visit to Nat's shop just before the Super Insa boss fight, it turns out Insa snuck in to Nat's shop, knocked her out, and took over. The player is made aware of this by the shop interface suddenly showing Insa grinning wildly, with the shop itself being torn down and
** While her arrival in her default form is "telegraphed" enough with her dialogue box appearing as she screams first, there's no such warning when she falls over as Super Insa. You walk down a long, creepy abandoned laboratory, hook up to some kind of machine that almost looks like a torture device, it seemingly doesn't work, then you leave to find the "laboratory exit" suddenly leads to the top of a seemingly infinite train in a surreal landscape. Walk a bit on this "train," and without warning Insa falls from the top of the screen with a much louder thud -- also falling in-between you and the way back to the lab.
* ShoutOut:
** Both her first appearance in-game and the first appearance of her Super Insa form have her falling from the screen diagonally and landing in the famous "''WesternAnimation/FamilyGuy'' death pose" before she gets up.
** Her arena as Super Insa is loosely modelled after the title WesternAnimation/InfinityTrain and its Wasteland, just more surreal looking and twisting and curving on itself. Water has clarified that this doesn't actually mean that the Train exists in the ''Depict Quest'' setting (he has also dispelled the not-uncommon theory that Pixel Knight is an older Tulip, from either after the events of canon or ''The Naked Car'')
* SirSwearsALot: She is second to only ''Maria'' in having the foulest mouth out of anybody in the game, and narrowly edges over Alexia.
* TheUnintelligible: Insa ''does'' speak with English words, but her speech is ''so'' littered with memes (both based on actual memes and completely made-up in-universe memes that are never explained), general word-salad with horrendous grammar, and even [[PaintingTheMedium thrown on with several typoes and random special characters thrown in despite being spoken dialogue]] that it is very difficult to make out what she's actually saying at a given moment. The very few times she speaks clearly, it means shit's about to go down, and she suddenly becomes far more threatening.
* WordSaladHorror: When Insa actually becomes threatening (which isn't most of the time), her half-incomprehensible dialogue
* WordSaladHumor: When she's portrayed comically, which is most of the time, her dialogue is this. She dips in to WordSaladHorror when getting serious, talking about her "superior" (Sakura),
* ZeroEffortBoss? The very last part of her battle has her go on another rant, then bring up "If someone like me was born today..." ''Something'' about saying this causes her to completely shut down emotionally, and she spends the rest of the battle just floating limp, looking down with a saddened expression on her face. Zoap is free to completely wail on her and deplete the last of her health after this.

[[/folder]]

[[folder:The Force of Nature]]

!! Viathan

-->'''ImageSong and {{Leitmotif}}:''' Pure Nudity (Normal form) and Pure Eating (Consuming form)

A ruthless thug and "nude rights" extremist. She butts heads with the Elements while they're out searching for Shine Knight,

* DragonTheirFeet: She escapes the TrueFinalBoss alive mostly because she no longer considered Sakura worth following around, saw an escape opportunity, and took it.
* EstablishingCharacterMoment: She's first seen attacking several civilians on a train, and is standing on the back of someone, appearing to try to crush her with her foot. Seeing as ''none'' of the Obfuscators have ever put anyone -- civilian or fighter against them -- in an outright lethal situation intentionally, this already sets up Viathan as being more vicious and threatening than any of the Obfuscators and someone nobody would be eager to mess with.
* NamesToRunAwayFromReallyFast: Le'''viathan.''' As in, [[KrakenAndLeviathan the colossal mythological sea serpent.]] Viathan herself doesn't have much in the way of an aquatic theme (in fact, she's ironically fought in the game's desert area, twice counting Consuming Viathan technically being fought in a Las Vegas-esque desert city), but she's enormous, and she turns herself in to something of a serpentine-like monster
* PlantPerson: Her becoming Consuming Viathan
* RecurringElement???: There does not appear to be any direct equivalent to the Overgrowth in this world, but Consuming Viathan's form has several Overgrowth-like motifs. From the red, fleshy
* ScrewThisImOuttaHere: When she and Insa lose their gigantification and she witnesses Sakura losing, she takes advantage of the Elements being distracted by Sakura by flying the hell out of the scene, taking Insa with her to use as an extra minion.
* TraintopBattle: Her first battle is atop a train going through the mini-desert bordering the Entertainment Center with the rest of Eastshore.

[[/folder]]

[[folder:The True Mastermind]]

!! Sakura [Original last name was "Indigo," back when she was a minion instead of the BigBad, but this only really made sense as like a "parallel" with Insa or something like that.]

-->'''ImageSong and {{Leitmotif}}:''' Bloody Petals (Normal form) and Like a God (Heavenly form)

The creator and project head of the ''Shitty Gacha Mobile'' game series, which is pretty much ExactlyWhatItSaysOnTheTin.

* AllegoricalCharacter: Sakura is meant to represent a blend of the general corruption in the porn industry, and while not as severe, the notion of relying on SexSells without much care to the actual quality of the product. On the surface, she appears to "only" be the former,
* BadPeopleAbuseAnimals:
** Despite the Cloth Mass's eldritch appearance and abilities, it acts more like a docile animal, and shows many displays of affection. It cements what an ''asshole'' Sakura is that she's the only character who outright torments it, implanting cybernetics on to it in a painful fashion to force it to fuse with her. Her torment of it also directly leads to the Lair meltdown that makes the Bad Ending truly ''bad,'' causing the deaths of Zoap and Priscilla.
** It's implied that she had a track record of harming regular animals through her life. When Alexia tries to
* BigBad: The ''true'' Big Bad of the game, as the one who supplied Priscilla with what she needed to cast the initial curse, and was secretly just using her for her plans of world domination.
* [[CompanyCrossReferences I'm Not a "Company" Though...]]:
** Her defeat is confirmed to be based on the downfall of the Moon Lord in ''Romancing the Last Dryad'', a ''VideoGame/{{Terraria}}'' fanfic by the creator of the game that holds characters whom the Elements are expies of. A large tree-based attack creates several branches that wrap around her "heart" (the Cloth Mass forced to fuse with her), then yank it out violently,
* ContrastingSequelAntagonist: Not as drastic as Priscilla is, but she opposes Zelpea in several ways despite having a similar motif as a manipulative human-looking villain associated with a shade of purple. Zelpea was an open {{jerkass}} with a ZeroPercentApprovalRating HatedByAll aside from her devoted followers, yet was in a position of political power and was born with a rare bloodline ability that gave her extreme physical power just in the presense of the Relics. Sakura by comparison ''was'' a non-magic user at all, spends most of the game's story as a relative VillainWithGoodPublicity[[note]]Her games still face criticism in some circles, but [[/note]]
* TheDogWasTheMastermind: She's introduced as a seemingly joke merchant NPC that only sells useless items and gives access to a luck-based minigame that drains your (in-game) currency, seemingly just a TakeThat at predatory free to play video games and nothing more. It's one thing to think that she has more of a role in the plot beyond that, but being ''the'' de-facto true BigBad and the person playing the ''president'' like a fiddle the whole time?
* EvilIsBigger: Heavenly Sakura is by ''far'' the largest enemy, and indeed entity in the entire game[[note]]Confirmed to exist, anyway. Various characters, like Elfriede, give speculation on "Modesty" that frames it as being even ''bigger'' than Heavenly Sakura[[/note]]. Even a thousand-plus-fold plant mech from the Elements still barely comes up to her waist. She's also by far the evillest character.
* FromNobodyToNightmare: Had a fairly unamusing life as a high school dropout who cleaned up trash. Then she got in to game development, created an extremely successful but
* HateSink: Priscilla turns out to be ''far'' too sympathetic and well-meaning to outright hate, her underlings were designed in an EvilIsCool fashion, Insa is LaughablyEvil in the sense where the intent is to laugh ''at'' her rather than ''with'' her, Viathan has some fun-ness to her boastful attitude and an impressive boss fight, and even Fashion Man displays the occasional PetTheDog moment and has a genuine bond with his son. Sakura on the other hand doesn't have that much going for her except to be hated. She's a DirtyCoward who abuses her minions (Insa in particular, knowing that she's much less likely to fight back than Viathan), knowingly spreads lies and hatred, attacks and outright kills innocents, painfully implants cybernetics on billions, and does all this purely in the name of money and world domination. She's the biggest asshole in the entire game bar none, and it's not really a coincidence that in the GoldenEnding, she's the only character who dies. ({{Posthumous Character}}s nonwithstanding.)
* HoistByHerOwnPetard: She ultimately dies by falling in to the same giant lava bath that she created.
* JerkWithAHeartOfJerk: As a merchant, she already shows signs of being jackassish. But this game loves characters having HiddenDepths, and it's implied that there might be ''something'' more to Sakura than her greedy money-grabbing from making
* MarathonBoss: Sakura's boss fight is a gauntlet. First Zoap (or whichever of the main trio is playable) takes her on solo in the Outskirts, then Priscilla fights her roboticizing-form. Then she becomes Heavenly Sakura and the Elements form the giant plant mech, resulting in a true battle that has five phases: Heavenly Sakura, a gigantified Super Insa, Heavenly Sakura again, a gigantified Consuming Viathan, one final showdown with Heavenly Sakura where she is at her fullest, and a ClippedWingAngel free-for-all beatdown. The fight is so long that even the Dream Arena, which usually has bosses play out in their fullest, only covers the very first phase, although there's several story reasons as to why the other phases are skipped.
* OneWingedAngel: She combines billions of cybernetic-implanted victims of hers and the Cloth Mass's magic to transform in to a mechanical, demonic, ''and'' angelic abomination-esque being serving as the final boss. She's ''so'' large that she spends a good chunk of her boss fight being a BackgroundBoss,
* OnlySaneMan: Of her trio. Insa's a ConspiracyTheorist completely off her rocker that believes that being a hypocrite is worse than being a mass-murderer and Viathan is willing to kill people for not being comfortable being naked in public. Sakura is absolutely an asshole and her behavior ends up biting her in the ass and leads to her death when her minions turn on her, but compared to said minions, she's the sane one among them.
* SurroundedByIdiots: Sakura is comparatively sane and intelligent when up with her CoDragons. Insa is completely off her rocker, having been brainwashed by [[ConspiracyTheorist "The Intelligence"]]
* TakeThat:
**
**
** The reason why she has a large amount of games under her belt? She didn't actually make ''all'' of them. She really only made ''Shitty Gacha Mobile'' up to ''3'', then coded an AI to simply generate other games in the series en-masse,
** Her games are also one directed at the ''Sakura'' visual novel series; this is made much more apparent considering that "Sakura" was her placeholder name [as you can see, it still is].
* TrueFinalBoss: She's part of the GoldenEnding obtained from finding and defeating two optional bosses; unlike Insa or Viathan, who have mandatory fights to reach a given Thread Knight, Sakura can ''only'' be fought when already on the road to the Good Ending. Despite being even harder than Priscilla [[ClippedWingAngel (for the most part)]], beating her nets a significantly better ending than the base game. She's still this to an extent even after all three DLC packs, as the DLC packs all focus on content meant to be around mid-late game tier rather than any "post-final boss" content (Fashion Man, the final boss fought with all packs installed, is intended to be somewhere between Priscilla and Sakura in difficulty), and while it does add a few {{superboss}}es meant to be harder than Sakura, they're all exclusive to the Dream Arena. And speaking of the Dream Arena, for several reasons[[note]]The fight's extreme length, the cinematic nature [[/note]] Heavenly Sakura is the only boss not encountered there at all, only her base form at the very beginning of her fight is.
* UngratefulBitch: Zoap saves her from falling in to her own bath of superheated lava (which she ''was'' immune to in her Heavenly form, but not so much in her default form). She responds by knocking him down and trying to throw him in, so Posy whacks her in the head with her martial arts trophy and sends her flying in to her own lava pool.
* VileVillainSaccharineShow: ''Depict Quest'' is normally a screwball game about nudity being treated as SeriousBusiness and where you help "de-obscure" various characters in over-the-top shoot-em-up mini stages. While there's seriousness towards the end with the Lawsons' backstory, most of the game is fairly lighthearted, and even at its darkest it's LighterAndSofter than ''Biome Artists'' proper. Sakura on the other hand is a genuinely nasty villain, forcibly hooking up ''billions'' [the population of this world is significantly larger than Earth's, ''Biome
Artists'' has a similar case; because people have magic powers and it's possible to grow fruit and stuff with magic, it all works out and overpopulation isn't an issue in either world at the moment. It could be, but it isn't] to machines to use them as both hostages and

[[/folder]]

!! The "Superbosses"

Bosses that are considered above and beyond regular parts of the game, to the extent that they (normally) aren't even in the BossRush, as they would otherwise single-handedly raise the difficulty exponentially. Both of these bosses, however, do have a 0-cost Pin that, when equipped, automatically makes them faceable in

[[folder:The Poison Warrior]]

!! Iris

One of the Elements, an unamusing chemist from a swamp town. She normally lacks a spine and will let people walk all over her, although on a rare occasion she'll stand her ground and fight back against someone who pushes her too far -- the result of this being ''far'' from pretty. A good simulation of what Iris is like when she actually fights awaits at the top/bottom of the Dream Arena's major Gauntlets with an Iris Badge equipped. [??? Maybe just an ultimate bonus fight and the one exception to being in the boss rush?]

For tropes on her, see the Elements' section, and for her general incarnation, see the ''Biome Artist'' page.

[[/folder]]

[[folder:The Master]]

[[/folder]]

!! Dream Arena Bosses

[[folder:The Martial Artist]]

!! Posy Lawson

Posy herself is fightable at the end of the Gauntlet of Threads, or rather a dream projection of her. For information on her,

[[/folder]]

[[folder:The Lost Soul]]

!! Lily Lawson

A dream projection of the deceased Lily awaits at the end of the Gauntlet of Eastshore, effectively acting as the "true" final boss of the vanilla game.

[[/folder]]

[[folder:The Nightmare '''(All Spoilers Unmarked)''']]

!! Princess Zelpea Blossom

-->''ZOAP BLOODBLADE.[[note]]ARIME [surname]/POSY LAWSON[[/note]]''\\
''YOU CANNOT ESCAPE.''\\
''I AM FEAR ITSELF.''\\
''I LIVE ON IN YOUR HEAD.''\\
''ONE WAY OR ANOTHER, I WILL TWIST YOU IN TO FOLLOWING AFTER ME.''\\
''I AM THE POISON OF THE DREAMSCAPE.''\\
''Learn to say "As you wish, princess."''\\
--Dialogue when using [???].

The last ''two'' bosses of the Gauntlet of the Boundless Lands, ["Nightmare Guantlet" maybe?] as she is split in to two boss fights. Zelpea is another character initially from ''Biome Artists'', where she was the BigBad of Part I and a massive threat making use of the Relics and ability to manipulate people by body and mind. Here, she still has some form of the Relics, but appears to lack any ability to directly manipulate others. Not much is known about this incarnation of Zelpea and why she seems so much more similar to her ''Biome Artist'' self than most of the characters shared between works, but

For tropes on her ''Biome Artists'' incarnation, see her character specific page here.

* AdaptationalWimp: Downplayed as she's still a formidable {{superboss}}, but Zelpea in ''Biome Artists'' was a murderous [[ManOfKryptonite Woman of Kryptonite]] with the Relics, who could instantly kill people by touch or with a very low-effort electric zap from her, and the whole reason why the Elements were even able to fight her was because they managed to reverse-engineer a special formula that makes the Relic magic not ''instantly'' fatal but still hurt like absolute hell, and this formula took a high amount of effort to make. [Yeah I got that idea from the Flame Broach from ''VideoGame/BugFables''.] In ''Depict Quest'', there's no such arc of getting something that resists her Relic magic, and the characters simply aren't instantly killed by her magic unless the OneHitKill mode is enabled, save for one attack that is implied to be charged up with prep time. Zelpea also appears to lack any variation of the [[PeoplePuppets People Arts,]] and her Mind Arts seems to be limited unless she's an outside force entering the Dream Arena.
* AfterTheEnd: [Thinking of changing this:] The unique arena of her boss fight appears to be the Dream Arena tower... in a planet that's been scorched to nothing but a gray, rocky wasteland, and she slowly adds pieces of an enormous castle to this wasteland as this fight rages on. Her goal in the original ''Biome Artists'' was to burn down most of the world except the Blossom Kingdom and turn it to a planet-spanning castle; it's heavily implied that this arena is Zelpea's ultimate fantasy of actually realizing this, not getting interrupted by the Elements.
* AlwaysABiggerFish: While it's not the real Sakura (and the "Zelpea" might not be the "real Zelpea"), she appears after Sakura's battle in the Dream Arena, and Sakura looks to be scared ''shitless'' of her. [I mean I don't to give this away -- Sandbox shitposting about it aside -- but the thought of a video having her go [[VideoGame/SuperSmashBrosUltimate Sephiroth-to-Galeem]] on Sakura...] An official video showcasing the combined DLC even has ''Heavenly'' Sakura appear to charge an attack before getting oneshotted by Zelpea,
* AmazingTechnicolorBattlefield: Her battle area is initially a drab, post-apocalyptic wasteland, that she soon decorates with an also-drab gray castle. As the fight goes on and she enters her OneWingedAngel form, the Relic magic starts filling the skies and appears as miasma, and the arena overall becomes more colorful.
* AmbiguousSituation: The game gives enough hints that the ''actual'' Zelpea exists in this alternate universe, has her same DreamWalker powers as she does in ''Biome Artists'', and is using them to infiltrate the Dream Arena and antagonist Zoap for whatever reason, despite this incarnation of Zoap knowing nothing about her. This could also be the ''same exact'' Zelpea as the one from ''Biome Artists'', who somehow found a way to cross over entire universes mentally. Or this is just a random dream trial that just happens to resemble the BigBad of the original webnovel. It's not really clear how "real" this fight is, and the Dreamkeepers' vague dialogue does not help matters.
* AnimalMotifs: Spiders. The obvious is that she summons storms of them in both the preludes to her fight and the fight itself,
* BossSubtitles: '''"Scourge of the Boundless Lands, the Last Princess, Princess/Pure/Perfect Zelpea."''' Noteably, her subtitles take up the entire screen in magenta on a pure black background [yes, like Radiance and Nightmare King Grimm]. [Also unsure about fitting Perfect Zelpea in to this. Hell Perfect Zelpea isn't even part of ''Biome Artists'', the idea is a "super" version of Zelpea's OneWingedAngel form, that's Pure. And "Princess" is her without any transformations.]
* BrightIsNotGood: She keeps the Relics from the ''Biome Artists'' webnovel as her weapons, very brightly colored objects that can fire even brighter beams of deadly lightning/plasma/energy.
* TheDreaded: The Dreamers consider her as a sort of nightmare god and are appropriately scared of her. The Elements and their allies don't know her in this universe, but they're deeply unsettled when she first appears -- Zoap, Arime, and Posy all have their "scared" overworld sprites in her introduction, which they only otherwise show when fighting Steam Knight. In-game, ''nothing'' about her is played for laughs[[note]]Except her BerserkerTears-filled breakdown near the end, [[/note]], and her fight leans much harder in to horror than anything else present, while even Sakura got her bouts of BlackComedy and has some LaughablyEvil traits to her.
* DreamWalker: "Zelpea" is some kind of invasive dream entity that might be native to the "nightmare world," or might be an actual person somewhere who projected her dream self in to the Dream Arena's mindspace in an attempt to take it over for whatever reason. Either way, she is an expert at things related to dreams and the mind, and is the one character in the Dream Arena who can affect the characters' real/waking selves -- lose to her in a fight, and the central player character at the moment wakes up with a nosebleed, something not present anywhere else in the Arena.
* GuestFighter??????: (''Possibly'') not actually canon to the ''Depict Quest'' continuity, but Zelpea, being the main antagonist of ''Biome Artists'' and not appearing in the "real world" of ''Depict Quest'' at all, making a cameo as the penultimate Dream Arena challenge is treated as something of a crossover.
* HostileShowTakeover: One of the few things confirmed about the situation is that her battle in the Gauntlet of the Boundless Lands is her attempting to hijack the entire Dream Arena system. The fight in the Training Gallery and repeats of the Gauntlet is "just" a "simulation" of sorts, but the battle at the end of the Gauntlet prior to her defeat is something of the "actual" Zelpea.
* ImpaledWithExtremePrejudice: A self-induced example. She impales herself with the Sword of the Center, or the ''Depict Quest'' equivalent of it, in the transition from Princess Zelpea to Pure Zelpea.
* LightIsNotGood: As with ''Biome Artists'', she has the Relics (or some Cloth Magic equivalent) as her main weapons, objects that resemble brightly-colored gemstones, and aside from the black dress she has a generally light color scheme. Overlaps with BrightIsNotGood as she makes use of bright rainbow schemes.
* LoneWolfBoss: Whatever Zelpea's exact state of existence is in this alternate universe, she is definitely not associated with the original Obfuscators nor their Westshore copycats. Whether or not she has any ties with Sakura has not been confirmed nor denied, but the odds of her being associated with them is unlikely given how the closest either party mentions the other is Zelpea oneshotting the dream projection of Sakura.
* MarathonBoss: Priscilla and Sakura's boss fights are cut short in the Dream Arena at the parts where other characters are played as (the "Reverse BossRush" for Priscilla and the segment where Priscilla is playable for Sakura; this also means Heavenly Sakura is entirely skipped), giving one the impression that the Dream Arena won't have long boss fights. Zelpea is ''swift'' to disprove it, as she ''does'' have multiple phases and subphases,
* PureIsNotGood: Her OneWingedAngel form is called "Pure Zelpea,"
* SpiderSwarm: She is heavily associated with spiders, and will use them to herald her appearance. Her portrait in the Training Gallery is surrounded by a ''waist-deep'' pile of spiders that the player character needs to trudge to just to challenge her outside of the BossRush -- and the character has their "uncomfortable" sprite while doing this, not seen outside of the final Secretary fight. In the proper BossRush, the transition from Sakura's fight [it was originally Iris, I'm thinking Iris could be a postboss or something only if you equip her thing???] to hers is signalled by a swarm of spiders raining down from above and covering the entire screen. Both of these scenes are exactly as "pleasant" as they sound, and indicate that Zelpea is ''not'' going to be an enjoyable fight. The end of her boss fight has her try to swarm the whole Element-gang with her magenta nightmare spiders, but they manage to blast through it with fire, and fry Zelpea with a giant laser beam.
* {{Superboss}}: An exceptionally difficult boss fight exclusive to the end of ''the'' grand BossRush of every boss fight in the game, from vanilla to all three DLC packs,
* TrueFinalBoss -- PostFinalBoss???: She's by no means required to get the GoldenEnding (in fact, it's the other way around), but she ''is'' the ultimate final boss of the game, faced at the very end of the over 80-fold boss rush that contains every other boss fight. Defeating her also grants a cinematic that borders on being an ending in of itself, although it's less conclusive and more gainax, and there's still the "Epilogue" of Zoap and Arime leaving Eastshore that comes after which is unchanged regardless of Dream Arena progress.
* VillainOfAnotherStory: Zelpea was the closest thing Part I of ''Biome Artists'' had to a BigBad,
* VillainousBreakdown: Goes from smug to angry to undergoing BerserkerTears during the phases of Pure Zelpea.
* VillainousPrincess: She is still referred to as a princess, and she
* WalkingSpoiler: Her appearing at ''all'' in the game is a massive spoiler, being the main villain of Part I of the parent webnovel, and acting as a surprising "guest appearance." She's only faced at what is meant to be the absolute end of the game, and her battle feels much more like a "''Biome Artists'' fight" with her using the Relics and a lot of Zelpea's signature webnovel attacks. (It helps that, Arime and Iris aside, ''no'' other major character from ''Biome Artists'' is directly fought in this game, all boss fights debuted in ''Depict Quest''.)
* WrongContextMagic: Her fighting style and spells are lifted ''directly'' from ''Biome Artists'', meaning that she uses the Relics, which otherwise do not appear to exist in ''Depict Quest'' (for good reason, given that the Relics were created from compressing magic essense of thousands of dead bodies together in a ritual done by the Core Empire).
* YourMindMakesItReal: The first time the player loses to Zelpea, there is a brief cutscene showing the played character waking up in bed in a cold sweat, and with a visible PsychicNosebleed, implying that either the fight was so intense that it caused them physical pain or Zelpea was somehow able to ''actually'' damage their real self from within a dream. The fact that the ''Biome Artists'' incarnation of Zelpea was canonically a DreamWalker and mind-manipulator who could do things exactly like that lean on the latter.

[[/folder]]

Heavy ColorCodedCharacters thing so I felt it'd be appropriate to have a villain be "reflective" in a sense. "Colorless" is another possibility but I want one of the heroes to have that. In BA, I guess it's represented by the Sword of the Center largely being reflective; DPQ I'm unsure.

!! "Other Characters" Maybe

!!! Lawson Family '''(Major Unmarked Spoilers)'''

[[folder:In General]]

[[/folder]]

[[folder:President Priscilla Lawson]]

The family matriarch and current president of the Boundless Lands, also the one who set up the program to aide Cloth Mage volunteers to enter Eastshore (and later Westshore) to undo the curse cast upon the counties.

Tropes of her are grouped under her alter ego, Obscura, under the Obfuscators' page.

[[/folder]]

[[folder:Bloom Lawson]]

The eldest daughter, a stoic,

Tropes of her are grouped under her alter ego, Steam Knight, under the Obfuscators' page.

[[/folder]]

[[folder:Posy Lawson]]

The middle daughter of the family,

Tropes on her are under the main characters

[[/folder]]

[[folder:Lily Lawson]]

The youngest daughter of the family, Lily was

* PosthumousCharacter: She has been dead for about a year since the start of the game.
* {{Superboss}}: The final boss of the Gauntlet of Eastshore in the Dream Arena, and essentially the base game's "main" superboss along with Iris and [Not-Hank].

[[/folder]]

!!! Merchants

[[folder:Nat]]

The merchant running the general shop.

[[/folder]]

[[folder:"Pin" Phil]]

The merchant running the Pin shop.

[[/folder]]

!!! Other Other

[[folder:Richmond]]

A Cloth Mage who lives in Eastshore that, like Zoap, volunteered to undo the censor curse. While (mostly) getting along with others, he is bitter rivals with Posy, and has a nasty habit of stealing clients from her.

[[/folder]]

[[folder:Worldwide Naked Organization of Nudist Peoples ([=WNOoNP=])]]

A "specialized" team of people who try to combat the censor curses of both Eastshore and Westshore. None of them are Cloth Mages or even regular magic users, and all are hopelessly outmatched against the Obfuscators or their copycats.

* ButtMonkey: They're mostly just cannon fodder meant to be thrown around by the Knights like ragdolls.
* FunWithAcronyms: Parodied. According to in-game dialogue, they always call themselves by pronouncing their acronym like one word, which sounds something like "Winoonip."
* PoliceAreUseless: They're the closest thing to actual law enforcement seen through ''most'' of the game, [[spoiler:with the cops that show up to arrest the Obfuscators in the Golden Ending being one of the exceptions]], and they never amount to
* ShooOutTheClowns: They're effectively comic relief
* TakeThat: Water clarified that the sole reason why this group exists was because he was annoyed at how often ''Anime/KillLaKill'' came up when he searched anything related to nudism, in particular the Nudist Beach "uniform," which he doesn't actually consider being "naked" due to the way the gear still conveniently covers crotches and womens' chests. Water designed them to look similar, only ''far'' tackier and somehow more covering, yet they insist that they fight naked despite their uniforms obscuring more than even the "censored" appearances of most of the Elements. They're the collective ButtMonkey gang of the game, the only characters who definitely suffer more slapstick than ''Dave,'' and mostly exist just to get [[TheWorfEffect worfed]] by the Knights.

[[/folder]]

[[folder:Lucy '''(Unmarked Spoilers)''' [??? Might be too outlandish even for this game. Wondering if the challenge should be like Pit of 100 Trials or like Trial of the Sage Leaf where it's just ten levels. Either way there's a chance that Richmond might "host" the one Brutal Bonus Level] ]]

A mysterious skeleton-like entity found in the also unusual

* FanDisservice: She rewards a "Pinup" of herself on completion of all her tasks (along with the Bone Time Pin). However, she is a skeleton. Not a CuteMonsterGirl with a skeleton theme, but a living, anatomically correct (aside from her facial features being able to move) skeleton. Despite the seductive pose, the result isn't very sexy for obvious reasons.
* GoodCounterpart: Cross-story, she's this to Royciel of ''Biome Artists''. Both are ancient remnants of a PrecursorRace in the respective story's world,
* MeaningfulName: Her name, out-universe, is inspired by [[https://en.wikipedia.org/wiki/Lucy_(Australopithecus) the famous australopithecus fossil.]] She claims to be a sort of "grand common ancestor"
* ShoutOut:
** Her set of trials are partly inspired by the [[VideoGame/{{Pikmin4}} Trial of the Sage Leaf,]]
** A couple references to ''VideoGame/{{Undertale}}''. Most obviously to Sans and Papyrus, as she is a skeleton like they are:
*** The icon of the Pin rewarded for completing all of her tasks is a blue heart with a white cartoony bone behind it,

[[/folder]]

[[folder:Head Dreamer]]

The leader of the Dreamer group that runs the Dream Arena.

* {{Expy}}: Serves the same role as [[VideoGame/HollowKnight the Godseeker]] in being a figure who runs a SharedDream realm that allows for {{Boss Rush}}es, and admires all-powerful beings regardless of how
* EvilAllAlong: [[spoiler:Possibly. After defeating Zelpea in the Guantlet of the Boundless Lands, ]]

[[/folder]]

[[folder:Dreamer Fellowship]]

The other people of the Dream Arena, spectators

[[/folder]]

[[folder:The Entity '''(All Spoilers Unmarked)''']]

!! Modesty

[[caption-width-right:350:A diagram by Elfriede on what Modesty ''might'' look like.[[note]]Those "dots" at the bottom of the image represent mountains, by the way[[/note]] ]]

-->''AND THEN A NEW AGE OF MODESTY SWEPT THE WORLD.''

A ''possible'' EldritchAbomination and the "leader" or perhaps "spawn" of the Cloth Masses, a vast and hostile being

For the sake of avoiding redundancy, imagine "Assuming Modesty even exists" is appended to the beginning of most of the trope entries, if applicable.

* AmbiguousSituation: Does Modesty even exist? The game suggests it does and does not
* EldritchAbomination: [...] While the Cloth Masses are {{Benevolent Abomination}}s,
* GameOverMan: Not the entity itself, but the Game Over screen shows what might be what Eastshore (Westshore if failing a DLC Mission) would look like should Modesty be released, a post-apocalyptic, empty landscape with a heavy red and black filter over it. This is accompanied by the quote at the top of the folder. What might be its ''shadow'' is just barely visible along the floor of

[[/folder]]

-->''It's worth noting that Heart Knight acts flirty, Spade Knight is very antagonistic and short-tempered, Diamond Knight pacifies and protects the other Knights she's seen interacting with, and Club Knight is a marraige counselor/mediator whose big thing is talking through to pairs that hate each other.''\\
\\
''It's a ''Webcomic/{{Homestuck}}'' [[https://mspaintadventures.fandom.com/wiki/Quadrants reference.]]''

----

[[folder:"Synopsis"]]

''Depict Quest'' is set in a fictionalized contemporary world where magic is also commonplace. In Eastshore County, a major clothing-optional coastal urban area within the United States-esque nation called the Boundless Lands, a curse is placed over the area using a special form of magic dubbed Cloth Magic that makes it nearly impossible for people to be nude in public, as they will either generate obscuring objects or have magic-made illusions form over their nipples and genitals. The cause of this identifies as Obscura, who claims through broadcasting a message from hacking in to electronics that she is trying to use this as a social experiment to change society for the better. In response, the government attempts to find ways to combat Obscura's curse, while also starting a program where Cloth Mages and other civilians can volunteer to go to Eastshore and undo the curse on individual civilians, lead by President Priscilla Lawson. Among the Cloth Mages are couple Zoap and Arime, who mostly see the incident as a way to get a vacation to Eastshore at a reduced cost.

Upon arriving, Zoap and Arime are assigned to Posy Lawson as their guide for handling the de-obfuscation, one of Priscilla's daughters. The beginning of their mission has a rough start, with many of their potential clients already being handled by other Cloth Mages and Obscura's minions, the "Knights" of the "Obfuscators," destroying the resort they were originally going to stay at. Zoap and Arime are also attacked by the mysterious Secretary, someone serving under Obscura for her own unknown endgoal. Low on funds and productivity, the trio face the risk of being let go of the program from a lack of work when they get a visit from a frustrated forest mage under an advanced form of the censor spell known as Alexia. Alexia said that she and her group of powerful mage-warriors broke the curse on their own without the help of a Cloth Mage, but attempted to confront Obscura directly, and the entire group was then hit with the more powerful curse by Obscura's main muscle, a woman covered entirely in stormy clouds who is given the codename Steam Knight. Posy notes that she has heard of the incident through the news, and is initially reluctant to help out, as doing so would likely put an even bigger target on their backs. With few other options, Posy and the couple decide to take on Alexia's offer and remove the curse making leaves obscure her body when in public.

Relieved, Alexia decides to slowly call the other members of her group, the Elements, for a reunion, as she believes they can reform and team up to fight Obscura once again. Zoap and Arime go through the Elements and also de-obscure them as various stages of the game. After de-obscuring enough Elements of a given designated "arc," the group gets information about the wherabouts of the six Giant Threads that power a magic barrier to Obscura's main hideout, learning that destroying those is the key to reaching Obscura and ending the curse once and for all. Each Thread is guarded by a member of the Obfuscators dubbed a "Knight," who has powers and appearances based on a form of visual censorship. Zoap and Arime confront Logo Knight (who censors herself with icons of fans, representing a fictional website that she uses) in the suburbs, Bar Knight in the mines below a farmland mountain, Shine Knight in a celebrity-filled desert city, Shadow Knight in an ancient ocean tower by a seaside city, Hair Knight in a snowy lakeside village, and Hair Knight in Eastshore's main industrial center. While going after Shadow Knight, the couple are attacked by a deranged conspiracy theorist who goes by "Insa," and they likewise run in to a hostile "nude supremacist" named Viathan on their way to confront Shine Knight. Regardless of the order the player choses to fight them, after two of the Knights are defeated, the group is attacked by the Secretary again. Afterwards, Priscilla takes notice of their achievements in taking down one third of the barriers and invites them for a special meeting where they discuss the future of handling the Obfuscators. After the meeting, Posy states that she believes Obscura might be Priscilla in disguise, having researched Obscura before the curse and drawing connections between the two. Secretary attacks the group again after they defeat the fourth Knight and destroy the Giant Thread she was guarding. After the second ambush, Priscilla hosts a meeting in Eastshore where she is apparently attacked by Obscura herself. The group rush over to confront her, and witness what appears to be Obscura delivering a harsh fight to Priscilla, calling her out for being a terrible mother who let her daughter die.

Posy discusses an incident that is known to most of the characters within the game but would be unknown to the players unless they have read about it in one of the in-game lore books: Posy's younger sister, Lily, was once found dead in her home, having overdosed on an unprescribed drug she obtained through illegal means that claimed to help with weight loss. To both Priscilla and Posy, Lily had not shown any apparent signs of body image issues up until that point. Lily's death caused the family patriarch to disappear and Posy to disassociate with Priscilla. Priscilla, who had already been in politics at the moment, decided to work even harder. Posy also suspected that Priscilla had comitted acts of eco-terrorism some times before and especially after Lily's death, but was unable to prove them. When the sixth Giant Thread is destroyed, the force repelling anyone who is not an Obfuscator from entering Obscura's Lair is dispelled, and the group decides to head in. Immediately after entering the front doors, they are confronted by Secetary one last time, who claims that she only serves Obscura out of finding nudity repulsive. On Secretary's fourth and final defeat, she unleashes a giant mannequin monster around the Lair, destroying it, and forcing the group on the run.

Zoap, Arime, Posy, and the Elements confront Steam Knight deeper in to the castle, where she confirms Posy's suspicions. Obscura really was Priscilla the entire time, and faked the attack where they appeared to be in the same place by having a robot of Pixel Knight's dress as "Obscura." Steam Knight also reveals herself as Bloom Lawson, Posy's older sister who had stuck by Priscilla after Lily's death and one of Priscilla's assistants as president. Zoap and Arime defeat Bloom, who dispells the last defenses around the castle, allowing authorities to advance further in and surround Obscura. After running away from Secretary's mannequin monster again, the group finally confronts Priscilla at the center, who reveals that she was able to cast Cloth Magic of such unprecedented amounts and infect an entire county thanks to having tamed a Cloth Mass, an eldritch entity that may be a source of Cloth Magic to people worldwide. Priscilla attempts to talk the group out of fighting her, but when they refuse to back down, she confronts them. After her defeat, the castle shakes, and they soon find out that the Cloth Mass had gone berserk for a mysterious reason. In the default or "Bad Ending," Priscilla attempts to calm it down, yet it collapses to a black hole-like mass to attempt to remove the source of its pain, which threatens to destroy Eastshore, if not the planet. Priscilla uses her own Cloth Magic to try to counteract it, but this proves to not be enough, so Zoap also steps in. This prevents the Cloth Mass from causing any further harm and appears to remove the source of its pain, but it sacrifices both Zoap and Priscilla in the process. In the epilogue, Arime wordlessly leaves Eastshore to grieve, while Posy attempts to track down the cause of the Cloth Mass's behavior. Posy manages to connect the cause to Insa and hunts her down, only to find that Insa and her mysterious superior had lured Posy in to a trap. The Bad Ending concludes with Posy pinning down Insa and blasting her with an exceptionally powerful energy ball as several planted explosives go off in the warehouse this is set, presumably killing them both.

To obtain the Good Ending, the player must discover a pair of sidequests that continue from Insa and Viathan's attacks. Insa's leads the group to discover a hidden laboratory in the abandoned Mermaid Island, where Insa downloads herself in to a digital world where she becomes an immensely powerful being dubbed Super Insa, intending to find a way to generate enough energy to bring the digital creation to life. For Viathan, she is hunted to another lab in the middle of the desert that can supposedly bring digital creations to life, where Viathan consumes a potion that turns her in to a massive flesh and plant monster called Consuming Viathan. Defeating either bosses grants half a key card. In the ending sequence when the Cloth Mass is going berserk, Arime notices a jet that has stuck itself in to the castle and uses the combined key card to open the doors, revealing Sakura, seemingly a merchant that is famous for a series of predatory gacha games mostly generated by AI. Sakura, caught, reveals that she had anonymously teamed up with Priscilla so that they could help find the Cloth Mass to begin with, but that Sakura had secretly implanted a nanobot-based device in the Cloth Mass to deliberately drive it berserk if need be. Sakura was motivated by

[[/folder]]

--------------------
!! ''Winx Club''
!!! OC Villains
[[folder:Headmistress Tatzelwurm]]
* EvilGloating: Can engage in this from time to time.
* EvilOldFolks: She's the elderly headmistress of Toldrask School of Light and Shadow Arts and a nasty person to boot.
* LightIsNotGood: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic on anyone who mildly inconvenienced her no matter what]].
* SwapTeleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.
[[/folder]]

!!! Canon Villains
[[folder:The True Shadow Phoenix]]
The Shadow Phoenix in its true form, manifested as a gigantic construct of fire and black smoke that vaguely resembles a bird. Its corrupting power is capable of warping people into skeletal, anthropomorphic, phoenix-like beings serving as its vessels, which explains the presence of Lord Darkar, who was actually a normal human until going into contact with the Shadow Fire.

----
* AboveGoodAndEvil: Despite being mostly presented as an evil creature throughout the Magical Dimension, especially in Domino, the Phoenix doesn't really care about such a dichotomy. Instead, it only seeks to cover the universe in darkness and nothing else.
* ActuallyADoombot: Lord Darkar, despite all his power and desire to control the Magical Dimension, turns out to be a vessel for the real deal.
* AdaptationalAbomination: In canon, Lord Darkar ''is'' the Shadow Phoenix and a powerful threat to the Magical Dimension. Here, they're separate beings, with the True Shadow Phoenix being an all-powerful EldritchAbomination hellbent on destroying all light in the Magical Dimension.
[[/folder]]
[[folder:Riven]]
* AdaptationalJerkass: He's far more of a jerk than in canon, especially after his behavior results in him leaving Red Fountain and studying in another Specialist school named Kadris School of Military Arts, which was a front group of [[PrivateMilitaryContractors Falchion Defense Company]].
[[/folder]]
[[folder:Tritannus]]
* AdaptationalIntelligence: In the source material, Tritannus was just a power-hungry, pathetic SpoiledBrat who blatantly tried to kill his brother Nereus and polluted all seas he could to become the sole ruler of Underwater Andros and the Infinite Oceans via pollution magic. Here, he's far smarter and cunning enough to not lose composure at setbacks; while Nereus is still elected as ruler, Tritannus scraps his initial plans and instead opts for becoming his brother's advisor in a bid to manipulate him into doing what he wants.
* EvilChancellor: In this timeline, he's smart enough to become Nereus' advisor and uses his position and [[FauxAffablyEvil almost-seamless friendly facade]] to manipulate him, which discredits anyone who tries to expose him, such as Tressa.
* FauxAffablyEvil: This Tritannus puts on a friendly facade to manipulate people, especially his brother Nereus, into doing what he wants. Moreover, his facade is so seamless that everyone, except Tressa, thinks he's a friendly prince and a good advisor.
[[/folder]]

!! ''Arifureta: From Commonplace to World's Strongest''
[[folder:Hajime Nagumo]]
* BreakTheBadass: After getting depowered and having his prosthetic arm destroyed by Hiyama, Hajime ends up on the receiving end of this as the Bastard 3 subjects the poor guy to a cycle of beating and healing and beating again. By the time his wives and the rest of his classmates come to rescue him, Hajime has been reduced to a pleading, crying, battered mess.
* DistressedDude: Hiyama and his goons hold him hostage at Freid's fortress to lure out Kaori and succeed in making her his zombie slave and love doll, then do the same to the rest of his harem to spite him. Moreover, he and his goons spend the meantime beating the snot out of Hajime whenever they're not terrorizing nearby towns in search of materials for Hiyama to synthesize.
[[/folder]]

[[folder:Kouki Amanogawa]]
* BreakTheHaughty: His enslavement at Hiyama's hands turned him from an extremely egotistical, naïve "Hero" to a scared, weak-willed SycophanticServant (complete with literal feet-kissing) by the time everyone confronts the Bastard 3 and Eri.
* DistressedDude: Hiyama holds him hostage at Freid's fortress, but unlike Hajime, he's reduced to Hiyama's errand boy and attack dog. Moreover, Saito and Nakano take turns to watch Kouki whenever Hiyama sends the latter for materials in dungeons and prevent him from escaping.
* MadeASlave: After rebuffing Hiyama's attempts at manipulation, Eri sics her zombies on Kouki later on to restrain him while he's forced to wear a pair of bracers that react with rings worn by Hiyama, Saito, Nakano, and herself, forcibly binding his wrists together before sending an electric shock every time Kouki tries to disobey or attack them, akin to a shock collar. From there on, Kouki becomes the Bastard 3's errand boy.
[[/folder]]

[[folder:Resurrected Daisuke Hiyama '''[+Synergist]''']]
* CameBackStrong: After being buried in a shoddy hole by his own classmates following his betrayal and collusion with Eri Nakamura to kill Kaori and turn her into his fawning love doll, Ehitorujue resurrects Hiyama into an Apostle and implants a magic crystal in him, giving him mana manipulation powers. Moreover, Hiyama not only gains Synergist as a subclass and gets replacement parts for those he lost to the demons but his stats rise through the floor. As a result, this also allows him to turn the now-reunited Bastard 3 (Kondo is still dead) group into the most fearsome bastards in Tortus.
* CoolSword: Clinging to his "cool kid" image even after dying, Hiyama crafts a plasma sword for his personal use, with which he severs Hajime's prosthetic arm.
* TheCorrupter: Both he and Eri engage in a PoseOfSupplication before Kouki and claim to have reformed from their evil ways, which succeeds because of Kouki's misguided sense of justice. From there on, Hiyama manipulates Kouki into helping them take over Tortus and have the latter become its absolute ruler, which he claims "is the ultimate form of justice." However, the incident at Freid's fortress is still fresh in his mind, and coupled with Daisuke's on-the-nose attempts at manipulation have prevented Kouki from going any further. However, this ends in Hiyama crafting special equipment to enslave Kouki.
* CripplingOverspecialization: While Hiyama's creations can surpass Hajime's in power, he makes the mistake of neglecting defensive, durability, and ease-of-use capabilities in favor of pure offense and firepower, on top of making them look as impressive and "mighty" as possible, which cost a ton of resources, even if it's common ones. Moreover, most of his creations tend to be second-rate imitations of Hajime's, right down to his Napalm Blast Cannon which looks a lot like the Railgun Pile Bunker. In the end, Hiyama's weapons are gigantic, gnarly hunks of metal that break in few uses and have the potential to hurt/kill the user, or trinkets that suck the user dry whenever they use magic.
* CurbStompBattle: He, along with Saito and Nakano, prove more than capable of wiping the floor with the opposing parties in the final confrontation thanks to the former's monstrous strength as an Apostle and the equipment he made for them. That said, the tables are turned once Hajime's wives, with the help of Myu and Shizuku, join the fray.
* DidntThinkThisThrough: Being a petty, brutish, and cruel lecher, Hiyama doesn't really think in the long term and only cares for the potential to hurt enemies as much as possible.
** His focus is on making strong weapons, often neglecting their defense/ease-of-use capabilities or refusing to acknowledge that "less is more." As a result, his creations drain more resources than they should on the first try, and even when he gets it right, they're more difficult to summon because they're that big. Plus, they have the potential to hurt/kill the user, and a skilled swordmaster (like Shizuku) can cut through them without breaking a sweat.
** While he depowered and imprisoned Hajime in Freid's fortress, Hiyama was so hellbent on beating the snot out of him in revenge for leaving him to die he failed to confiscate Hajime's weapons. Moreover, the anti-magical restraints made it impossible for Hajime to summon his weapons. Even if he forced Hajime to turn in all his weapons, it wouldn't make a difference because Hajime trained himself to handle them in contrast to a beginner like Daisuke.
** The most damning of all, is sending Saito or Nakano off to terrorize nearby towns and kidnap people so Hiyama will use their bodies as extra materials for his weapons. This results in Hajime's classmates entering Freid's fortress with the help of angry mobs from the terrorized towns and even Princess Heiligh and her forces joining in to stop the Bastard 3's carnage.
* GrandTheftMe: After his last attack on Kaori [[TakingTheBullet is received by Kouki]], Hiyama uses his Synergist skills to implant his soul into the dying Kouki's body. However, this becomes his undoing as he can't transfer his former powers to Kouki's current skillset, added to Kouki [[FightingFromTheInside gaining the will to fight for his body]], eventually forcing Hiyama out of his body and leaving him to be disintegrated by Kaori.
* HumanResources: If Hiyama runs out of resources to make weapons (which he does often because of his penchant for crafting his weapons as huge and as powerful as possible), he will simply resort to killing people from any town that Saito and/or Nakano set foot on and using their blood, bones, and organs into resources for synthesizing.
* ImpaledWithExtremePrejudice: After receiving encouragement from a repowered Hajime to send Hiyama back to hell, Kaori returns the favor to the bastard by using her demonic greatsword to impale the bastard from behind as he did to her Healer body, draining his infinite mana source before using Noint's [Disintegration] skill to finish him off.
* KickThemWhileTheyAreDown: After being resurrected, he ''loves'' beating the crap out of Hajime even after depowering him and destroying his prosthetic arm. Moreover, he uses his newfound healing powers to cure the poor sod's wounds and prepare him for another round of beatings. By the time Yue, Kaori, Tio, and Shea find Hajime and rescue him, he is reduced to a [[BreakTheBadass pleading, crying, trembling mess]]. But contrary to what Hiyama hoped for, Hajime's wives took it personally and beat the crap out of the bully in retaliation.
* LastDitchMove: Daisuke, tired out and his Mana Crystal shattering from his battle with Hajime's wives, has Eri imbue his plasma sword with her Necromancer magic before swiping at Kaori for the kill. However, [[TakingTheBullet Kouki shoves her out of the way and takes the killing blow for her]].
* MonsterFromBeyondTheVeil: Kouki argues with Yaegashi and Endou that this is the case since he never saw Hiyama getting that violent at Kaori. However, it's made clear that this ''is'' the same Hiyama who wanted Nagumo dead and Kaori fawning all over him, only with no moral restraints of any kind thanks to his overpowered status.
* NiceJobFixingItVillain: When Hajime's wives all find him [[BreakTheBadass physically and emotionally torn apart]] from the continuous beatings dished out by the Bastard 3 as well as some of Eri's undead minions, everyone, especially Yue, Kaori, Shizuku, Ai-chan, and even [[TooKinkyToTorture Tio]], want Hiyama's head on a pike for his crimes. It all ends with Kaori impaling the bastard from behind with her dark greatsword, allowing her to drain enough mana for her to use Noint's [Disintegration] skill and make sure Hiyama is gone for good.
* PlayingWithFire: Not only he does retain his [Fireball] spell, but his resurrection evolves it into [Fireball Barrage], which allows him to shoot up to eight fireballs and use his Wind magic to redirect them and distract the enemy for a surprise attack. Moreover, most of the weapons crafted by Hiyama are incendiary, either shooting napalm or firing blasts of highly concentrated fire magic.
* PowerfulButIncompetent: Even as an overpowered Apostle with a Synergist ability, HealingFactor, and monstrous Attack stats, Daisuke Hiyama is still the same incompetent brute as before. Moreover, one can say his newly overpowered status has made him ''even more'' incompetent than before, often needing his goons to terrorize towns in search of materials and send Kouki with a chaperone to fetch dungeon materials for his weapons.
* TheReasonYouSuckSpeech:
** After {{depower}}ing Hajime and destroying his prosthetic arm before [[DistressedDude holding him prisoner at Freid's fortress]], Daisuke rakes him over the coals for "stealing" Kaori from him and turning the rest of their classmates against him before telling Hajime that no matter how strong he is, [[YoureNothingWithoutYourPhlebotinum he's still "a filthy, weak-ass otaku who just got lucky,"]] while he and his goons beat the poor sod.
--->'''Hiyama:''' [[WhosLaughingNow Who's world's strongest now, Nagumo?]] Answer me! You think you're all high and mighty for transmuting crap and stuff, but in the end, you're a disgusting otaku! A filthy, weak-ass, disgusting otaku who just got lucky! This isn't fair, for crying out loud! You don't deserve Kaori, yet that ''slut'' she's stupid enough to pick you over me! And listen to me, Nagumo, and listen carefully. No matter how powerful you are, you're still the same weak-ass otaku behind all those powers, and therefore a weakling. Now I have your same transmuting powers as well as enhanced strength, I can still beat you and expose you as the cheater you are! Even the ugly floozies you have for "wives" will be disgusted by you!
** When everyone confronts him and Eri back at Freid's fortress, Hiyama also rakes his classmates, especially Shizuku and Kouki, over the coals for turning against him for killing Kaori. While he reminds them that they also bullied Hajime, and therefore have no right to call him out, he callously justifies the murder by saying it was "for Kaori's own good" while offering to kill Shizuku as well and have Eri resurrect her into loving only Kouki. Needless to say, this disgusts him even more despite Kouki's desire to have both Kaori and Shizuku all to himself.
--->'''Hiyama:''' Are you seriously going to take this filthy, useless nerd's side, just because [[EntitledBastard I wanted to make Kaori mine as it should be]]? You're all fucking hypocrites! First, you all put Nagumo in his well-deserved place like any other weak-ass nerd should be, but then you draw the line when I try to get something I want and apologize to him? Even you, Amanogawa? What happened to the ideal hero who wanted justice?\\
'''Kouki:''' That's different, Daisuke! Nagumo is an unforgiving bastard, but you, on the other hand, betrayed us! All so you and Eri can make an undead, fawning love doll out of Shirasaki? That makes you leagues more disgusting than Nagumo would ever be!\\
'''Hiyama:''' '''''SHUT UP!''''' [[WithUsOrAgainstUs If you cared about justice and the needs of the many, you should have taken my side, Amanogawa!]] I could even be nice enough to make Yaegashi stay with you forever! [[WeCanRuleTogether I could even offer you a place with Nakano, Kondo, and Saito]], and become the Bastard 5 together! If it wasn't for you stupid justice crap, [[BlatantLies Shirasaki would have been yours too]], so cut the crap already!\\
'''Kouki:''' Don't you bring Yaegashi in all this, you brute! And I won't join you, no matter if we have the same desires! You killed Kaori, so--\\
'''Shizuku:''' Could you skip the justice speech and let us pounce these bastards already?
* VillainousBreakdown: He suffers an ''epic'' one after things refuse to go his way, even after becoming as overpowered as Hajime. First, Hajime's wives give him a thorough beatdown while Shizuku and Myu chop apart his weapons as soon as he summons them. Then, Kaori uses her Apostle powers to give him hell while repeatedly impaling him on her demonic greatsword to drain his mana before disintegrating him. While Hiyama resists the beam and closes in on her, he gets overwhelmed by the pain and lets out a final scream of raw hate, anger, and impotence as his skin, flesh, and bones disappear. This, in turn, reduces both Saito and Nakano to begging, blubbering cowards, pleading with Kaori to spare them as well.
* WeCanRuleTogether: He attempts to manipulate Kouki in this way, bringing up that if they join forces, not even Hajime can stop them. However, Kouki surprisingly sees through him due to a combination of the Eri incident being still fresh in his mind and Hiyama letting his overpowered status go to his head and loudly "whispering" to Eri that he would kill Kouki too. As a result, Kouki rebukes Hiyama for his transparent attempts at manipulation. However, Eri sics her zombies on Kouki to restrain him while Hiyama crafts special equipment to control him.
* WouldHurtAChild: After being pummeled by Hajime's wives (led by Yue and Kaori!Noint) so many times, Hiyama uses his Synergist skills to transmute a cage around Myu--''a little girl who appears no older than seven''--and threatens to have [[BlowYouAway Saito]] and [[PlayingWithFire Nakano]] ''cook her alive'' if Kaori refuses to submit to him. However, the bastard didn't account Myu had her own weapons given to her by Hajime. She shoots Hiyama in the head, from her cage and singlehandedly incapacitates his two goons when they try to retaliate before summoning her swords to break herself free.
[[/folder]]

[[folder:Nakano and Saito]]
* AintTooProudToBeg: After Kaori disintegrates their boss, both lackeys engage in a PoseOfSupplication and beg her to spare their lives while blaming Eri for their participation. However, Kaori leaves them to Hajime, who tortures them.
* AwesomeButImpractical: While the new equipment provided to them by Hiyama is nothing short of impressive, allowing the bullies to strike fear in entire towns and rival even the most experienced mages with their new powers, these spell enhancements also deplete large amounts of Mana, which will render the duo defenseless once they run out.
* BlowYouAway: Saito's Aerothurge class gives him an affinity for Wind magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of creating hurricanes and leveling entire towns.
* PlayingWithFire: Nakano's Pyrothurge class gives him an affinity for Fire magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of razing entire towns and reducing armies to charcoal.
[[/folder]]

!! ''Sword Art Online''
[[folder: Vecta (Nobuyuki Sugou) '''[+Oberon]''' ]]
After being released from prison by an escaped [=PoH=] and the remaining members of the Laughing Coffin and Glowgen, Nobuyuki Sugou sets the Vecta super-account back up to get his revenge on Kirito and retrieve the Soul Translator technology. However, Sugou still clung to his delusions of godhood and sought out the STL technology for his own use to achieve true godhood in the real world and also get his revenge on Akihiko Kayaba.
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* BadBoss: He manages to surpass Gabriel Miller in terms of this, abusing his Darkness of the Void to cow all Dark Territory guilds into submission and rape their female members to his heart's content.
* BlackEyesOfCrazy: Like Gabriel Miller, his sclerae turn black with shining irises as he uses his Darkness of the Void. It's even scarier when he uses said power as the Oberon avatar, which coupled with his usual, toothy {{Slasher Smile}}s, makes him look like a demon disguised as an angel.
* BrainUploading: Sugou seeks to become a true god by uploading his consciousness to the Net once he seizes the Soul Translator technology from Underworld and Rath. Furthermore, he would use any newfound knowledge of UW's Sacred Arts to expand his reach and terrorize the entire world, similar to a computer virus.
* BrainwashedAndCrazy: Even as Vecta, he obtains mind-control powers in Underworld to match his god complex and combines them with his Darkness of the Void to suck the Incarnation out of his victims and make them succumb much faster to his mind control.
* DesecratingTheDead: Once he has Kirito depowered, humiliated, and chained up, Sugou states he's going to have him killed (by [=PoH=], no less) in the real world and then savagely rape the boy's corpse as a final insult.
* AGodAmI: No amount of time in prison has knocked the godhood fantasies out of this man. What's more, he actually has been ''doubling down on them'' by the time he got released, seeking to use the STL technology in Underworld to become a real god via BrainUploading, especially knowing he'll be back in prison when done. To make matters worse, his outrageous god-complex becomes an ''asset'' for his plans in Underworld.
* KickTheDog: When Stacia!Asuna fights him in behalf of the raped Kirito, Sugou mocks the girl by constantly reminding her of both her scuffle with Slug!Yanai (morphing his Nihil Tendrils into the slugs' tentacles and waving them at Asuna's face) and the near-rape in ALO to wear her down, especially after draining both Terraria!Leafa's and Solus!Sinon's Incarnations to mind-control them and sic them on Asuna to twist the knife even further, knowing the brainwashing will gradually drain their Incarnations until they become {{empty shell}}s of their former selves and thus mere dolls for Sugou to control and take advantage of.
* ThePowerOfTheSun: Sugou obtains this power via the Glorious Sunflower Sword, crafted from a 500-year-old sunflower. This weapon manifests it in both of its Armament Full Control Arts:
** {{BFS}}: The [Enhance Armament] phase involves the sword projecting a larger blade made of sunlight. It allows Sugou to send scorching energy waves with every swing.
** WaveMotionGun: In the [Release Recollection] phase, Sugou releases all the sword's memories into a beam of concentrated sunlight, burning and taking out anything in its path and destroying things within a distance of 5 mel[[labelnote:*]]meters in Underworld parlance[[/labelnote]] from the beam.
* RapeAndRevenge: A horrific indirect variant. While it's implied Sugou has suffered through PrisonRape for the ALO incident, he seeks revenge on ''Kirito'' for defeating him and "causing" him to be raped in prison. Once he kidnaps and depowers Kirito in Underworld, Sugou forcibly transforms him into his feminine GGO avatar, wearing nothing but a black version of Titania's attire before using his new Power of the Void to molest the boy as (unjustified) payback.
* SatanicArchetype: The parallels still apply, only that he represents Lucifer as Prince of the Power of the Air in [=LaVeyan=] Satanism via his desire to [[DigitizedHacker achieve godhood as an all-powerful computer virus]].
* SmallNameBigEgo: Sugou's infantile, overblown ego and similarly overblown god complex become ''beneficial'' to him once he enters Underworld, as the simulation's rules state that Incarnation draws forth from a person's self-confidence. Not helping matters is that he has doubled down on it since he was in prison and has the Vecta super-account by his side. Though he's still a far cry from Gabriel Miller's Vecta, since Sugou constantly relies on abusing his Darkness of the Void to win a battle and is pathetic without it, even more so because of his permanent injuries from ALO and the hard time in prison.
* TendrilsOfDarkness: Every time Sugou invokes his Power of the Void as Oberon, his Fairy King wings shrivel up and break into four tentacles of multicolored dark energy which he uses to attack and transport himself around á la Doctor Octopus.
* WhiteHairBlackHeart: His hair turned white after his close brush with death at the hands of Kirito, and is more despicable than ever.
* WreckedWeapon: Once Asuna breaks his Glorious Sunflower Sword and by extension sends him into a temper tantrum that breaks his hold over both Leafa and Sinon, Sugou imports the Excalibur from ALO and corrupts it with his Darkness of the Void, turning it into Durandal, an unbreakable soul-wounding sword.
[[/folder]]
[[folder:Vassago Casals ([=PoH=]) '''[+Gigas]''']]
* {{Determinator}}: He will stop at nothing to make sure Kirito and Asuna are dead being turned into a Gigas Cedar by Kirito be damned. Moreover, he elevated his Incarnation enough to escape at the last minute.
-->'''Kirito:''' [=PoH=]? What are you doing here? I thought I made it so you wouldn't log out of Underworld!\\
'''[=PoH=]:''' You thought turning me into a hunk of wood would stop me, Kirito? How naïve. I said I would slit yours and Asuna's throats, and it was a ''promise''. And I will make sure to make good on it, whatever it takes!
* EmotionEater: His New Mate Chopper, made from the Gigas Cedar's resources, feeds on people's fear, anger, pain, and despair for small stat boosts, while retaining the ability to feed on death for massive, permanent boosts.
* PlantPerson: After escaping from Kirito's curse at the last minute, he returns to Underworld as a Gigas Cedar humanoid. Moreover, this also allows him to endure a lot of punishment and NoSell even Kirito's attacks.
[[/folder]]
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ViewersAreGeniuses: In the song levällään, the lyrics are In a seemingly unknown language. (exept the word Дарья, which Is In Russian) However, It's actually the phonetic library. The voice Is Bert Gortrax from {{Music/Chipspeech}}, and since Chipspeech supports the phonetic library, the lyrics are written In such.



!! The Entrants

[[folder:Xedic Zyvis]]
At first glance the "leader" of the group, but in reality the one who merely talks the most. He perhaps has the strangest ability out of the gang, with his skill revolving entirely around his ''scarf,'' Fleecy. He calls himself (semi-ironically) "the Sensational Scarf Kid".
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** The most damning of all, is sending Saito or Nakano off to terrorize nearby towns and kidnap people so Hiyama will use their bodies as extra materials for his weapons. This results in Hajime's classmates entering Freid's fortress with the help of angry mobs from the terrorized towns and even Princess Heiligh and her forces joining in to stop the Bastard 3's carnage.
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Watch out for the slime!
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* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic on anyone who mildly inconvenienced her no matter what]].
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!!! OC Villains
[[folder:Headmistress Tatzelwurm]]
* EvilGloating: Can engage in this from time to time.
* EvilOldFolks: She's the elderly headmistress of Toldrask School of Light and Shadow Arts and a nasty person to boot.
* LightIsNotGood: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
* SwapTeleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.
[[/folder]]

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