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* MultinationalTeam: While most Regiments and characters are Tilean, the Dogs of War include a wide assortment of troops and rogues from across the nations of the world. A mercenary army can potentially include Imperial exile knights, Arabyan cavalry, Norse marauders, Amazon warriors, Dwarf pirates, Dark Elf mercenaries, a High Elf dragonrider, Lizardmen raptor riders, Orc crossobowmen, Hobgoblin wolf riders, and similarly coloroful sorts.

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* MultinationalTeam: While most Regiments and characters are Tilean, the Dogs of War include a wide assortment of troops and rogues from across the nations of the world. A mercenary army can potentially include Imperial exile knights, Arabyan cavalry, Norse marauders, Amazon warriors, Dwarf pirates, Dark Elf mercenaries, a High Elf dragonrider, Lizardmen raptor riders, Orc crossobowmen, crossbowmen, Hobgoblin wolf riders, and similarly coloroful sorts.
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* MultinationalTeam: While most Regiments and characters are Tilean, the Dogs of War include a wide assortment of troops and rogues from across the nations of the world. A mercenary army can potentially include Imperial exile knights, Arabyan cavalry, Norse marauders, Amazon warriors, Dwarf pirates, Dark Elf mercenaries, a High Elf dragonrider, Lizardmen raptor riders, Orc crossobowmen, Hobgoblin wolf riders, and similarly coloroful sorts.

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* EthnicGod: The Imperial gods began as the patron deities of the Empire's founding tribes, each of which generally only worshipped one of them. While most are now revered throughout it, Ulric's worship remains highly characteristic of and almost entirely limited to the Middenlanders.

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* EthnicGod: The Imperial gods began as the patron deities of the Empire's founding tribes, each of which generally only worshipped one of them.them -- Ulric for the Teutognens, Taal for the Taleutens, Morr for the Ostagoths, and so on. While most are now revered throughout it, Ulric's worship remains highly characteristic of and almost entirely limited to the Middenlanders.


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* EthnicGod: Before the unification of the Empire, he was the patron god of the Taleutens. In the modern day, he remains the most popular deity of their Talabeclander descendants.
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* EthnicGod: She is very strongly associated with Tilea and Estalia, to whom she's a patron deity similar to the role of Sigmar in the Empire. Imperials will aslo worship her as a deity of strategic warfare, but to the souther nations she takes a more important role as a deity of craft, knowledge, and the arts of civilization, and serves as a broader protector of their culture.

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* EthnicGod: She is very strongly associated with Tilea and Estalia, to whom she's a patron deity similar to the role of Sigmar in the Empire. Imperials will aslo worship her as a deity of strategic warfare, but to the souther southern nations she takes a more important role as a deity of craft, knowledge, and the arts of civilization, and serves as a broader protector of their culture.



Shallya, the Lady of Mercy, is the goddess of healing, mercy, and childbirth, and a well-loved goddess whose faith is present in every corner of the Old World. Her followers are tasked with tending to the needy, providing medicine, and opposing the minions of the Fly Lord, and are forbidden from wielding weapons. She is the daughter of Morr and Verene, and sister to Myrmidia.

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Shallya, the Lady of Mercy, is the goddess of healing, mercy, and childbirth, and a well-loved goddess whose faith is present in every corner of the Old World. Her followers are tasked with tending to the needy, providing medicine, and opposing the minions of the Fly Lord, and are forbidden from wielding weapons. She is the daughter of Morr and Verene, Verena, and sister to Myrmidia.
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* BlindJustice: In her role as goddess of law, judgement, and justice, Verena is commonly depicted with a blindfold, sword, and set of scales.
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* CompositeCharacter: Through her focus on war and tactics and strong association with the southern nations, themselves counterparts to the post-Roman Mediterranean, she is very similar to Athena. Through her mythology as a deity who incarnated as a mortal to return to her people and lead to greatness before returning to her divine status, alongside a Tower of Babel equivalent in one version of Tylos' fall, she also has definite parallels to Jesus.

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* CompositeCharacter: Through her focus on war and tactics and strong association with the southern nations, themselves counterparts to the post-Roman Mediterranean, she is very similar to Athena. Through her mythology as a deity who incarnated as a mortal to return lead and guide to her people and lead to greatness before being killed by a traitor and returning to her divine status, alongside a Tower of Babel equivalent in one version of Tylos' fall, she also has definite parallels to Jesus.
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-->--'''Iulius Innocenti Giovanelli, Tilean merchant''

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-->--'''Iulius Innocenti Giovanelli, Tilean merchant''
merchant'''
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* CompositeCharacter: Through her focus on war and tactics and strong association with the southern nations, themselves counterparts to the post-Roman Mediterranean, she is very similar to Athena. Through her mythology as a deity who incarnated as a mortal to return to her people and lead to greateness before returning to her divine status, alongside a Tower of Babel equivalent in one version of Tylos' fall, she also has definte parallels to Jesus.

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* CompositeCharacter: Through her focus on war and tactics and strong association with the southern nations, themselves counterparts to the post-Roman Mediterranean, she is very similar to Athena. Through her mythology as a deity who incarnated as a mortal to return to her people and lead to greateness greatness before returning to her divine status, alongside a Tower of Babel equivalent in one version of Tylos' fall, she also has definte definite parallels to Jesus.



* DeviousDaggers: Ranald's favored weapons are the dagger and stiletto, which are valued for both the ease of their concealement and the finesse required for their use. Armour and longer or heavier weapons are seen as the crutches of artless lackwits and oafs.

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* DeviousDaggers: Ranald's favored weapons are the dagger and stiletto, which are valued for both the ease of their concealement concealment and the finesse required for their use. Armour and longer or heavier weapons are seen as the crutches of artless lackwits and oafs.



* HammerOfTheHoly: Her are forbidden to kill and use no arms or armour other than a simple staff. That said, they can still be combat-trained, and that simple staff allows them to bash foes unconscious without inflicting wounds.

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* HammerOfTheHoly: Her followers are forbidden to kill and use no arms or armour other than a simple staff. That said, they can still be combat-trained, and that simple staff allows them to bash foes unconscious without inflicting wounds.

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[[quoteright:198:https://static.tvtropes.org/pmwiki/pub/images/manann.png]]
->''"Manann would rather be cursed with the most horrible of words rather than not be spoken of at all."''
-->--'''Gunter Sheidhaal, stevedore of Marienburg'''



* RiteOfPassage: The final rite of initiation for priests of Manann is to be lashed to a pier or the front of a ship at the onsent of a massive storm, and then be left to endure that and then a full day of sun or chill wind afterwards. If they survive, and if the experience doesn't put them off from worship of the god, they become full priests.



[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/morr.png]]
->''"Father rests with Morr now. And we clubbed together enough to pay the Priests to make sure the bastard stays there."''
-->--'''Ludmilla von Thieldorf, Reikland noble'''

The grim, dour, and dispassionate lord of the dead. Morr takes the spirits of deceased humans into his keeping, and guards them against the depredations of daemons and the undead. He is also associated with dreamns and prophecy, and at times will send warnings and omens to the minds of sleeping mortals. He is married to Verena, and father to Myrmidia and Shallya.
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* CreepyCrows: Ravens are sacred to Morr, and the graveyards, temples, and vestments of his priesthood often make use of prominent crow and raven motifs.



* FlowerMotifs: Morr is strongly associated with black roses, which are typically grown in the graveyards and sacred sites of his priesthood.



* {{Expy}}: Through her focus on war and tactics and strong association with the southern nations, themselves counterparts to the post-Roman Mediterranean, she is very similar to Athena.

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[[quoteright:186:https://static.tvtropes.org/pmwiki/pub/images/myrmidia.png]]
->''"You just don't understand. She isn't like the other Gods. She understands us. She walked as one of us! She experienced pain for us. She died for us. She isn't like your uncaring Gods. She's Myrmidia!"''
-->--'''Iulius Innocenti Giovanelli, Tilean merchant''

Raven-haired Myrmidia is the goddess of strategy, warfare, and civilized crafts. She is the chief deity of the Southern Realms, but is followed in the Empire by a handful of knightly orders. She is the daughter of Morr, the god of death, and Verena, the goddess of knowledge, and is sister to Shallya, the lady of mercy.
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* {{Expy}}: AnimalMotifs: Myrmidia holds the eagle as her sacred animal. Eagle symbology is common in the gear and temples of her followers, and her high priests are referred to as "Eagles".
* CompositeCharacter:
Through her focus on war and tactics and strong association with the southern nations, themselves counterparts to the post-Roman Mediterranean, she is very similar to Athena.Athena. Through her mythology as a deity who incarnated as a mortal to return to her people and lead to greateness before returning to her divine status, alongside a Tower of Babel equivalent in one version of Tylos' fall, she also has definte parallels to Jesus.
* DeityOfHumanOrigin: A major part of her origin myth has her incarnating in human form to lead and unify her people, before being killed by a traitor and returning to her original divine form. Some Imperial scholars believe that she was not born as a divine entity at all and began wholly as a human, but Sigmarites don't like this angle much because it undermines Sigmar's uniqueness.
* EthnicGod: She is very strongly associated with Tilea and Estalia, to whom she's a patron deity similar to the role of Sigmar in the Empire. Imperials will aslo worship her as a deity of strategic warfare, but to the souther nations she takes a more important role as a deity of craft, knowledge, and the arts of civilization, and serves as a broader protector of their culture.



[[quoteright:119:https://static.tvtropes.org/pmwiki/pub/images/ranald.png]]

The god of trickery, chance, banditry, and theft.
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* DeityOfHumanOrigin: There is a myth according to which Ranald was once a mortal bandit who wooed and tricked Shallya into granting him immortality and godhood. There is some disagreement in-universe regarding whether this was the greatest trick that he ever pulled, or whether that was convincing humanity that he was ever one of them.
* DeviousDaggers: Ranald's favored weapons are the dagger and stiletto, which are valued for both the ease of their concealement and the finesse required for their use. Armour and longer or heavier weapons are seen as the crutches of artless lackwits and oafs.
-->''A true devotee of Ranald uses the dagger and stiletto; only amateurs and the slow-witted need armour and long sword.''



[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/shallya.png]]
->''"Don't cross the Shallyans. Sure, she won't hurt you; she's the Bleeding Heart. But you don't want her parents mad at you."''
-->--'''Addelise Burgenkampf, outlaw chief'''

Shallya, the Lady of Mercy, is the goddess of healing, mercy, and childbirth, and a well-loved goddess whose faith is present in every corner of the Old World. Her followers are tasked with tending to the needy, providing medicine, and opposing the minions of the Fly Lord, and are forbidden from wielding weapons. She is the daughter of Morr and Verene, and sister to Myrmidia.
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* ActualPacifist: The central stricture of the Shallyan faith is that her followers may not kill, which her priesthood takes extremely seriously.
* DovesMeanPeace: Shallya, the most benevolent and merciful of the Old World's gods, has the white dove as her sacred animal.



!!Ulric
The god of wolves, war, and winter. Ulric was Sigmar's patron deity when the latter was still a mortal warrior, and remains a popular and influential god in the present. He's the patron and chief deity of Middeland, and his high priest, the Ar-Ulric, is the only non-Sigmarite religious figure to cast a vote when the Emperor is elected.

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!!Ulric
!!Taal
[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/taal.png]]

The horned god of wolves, war, the forests, the hunt, and winter. Ulric was Sigmar's the wild beasts. Taal is traditionally worshipped by gamekeepers, huntsmen, and Amber wizards, and is often considered to be the patron deity when of Talabecland. He is married to Rhya, goddess of life and the latter was still a mortal warrior, harvest, and remains a popular and influential god in the present. He's the patron and chief deity of Middeland, and his high priest, the Ar-Ulric, is the only non-Sigmarite religious figure to cast a vote when the Emperor is elected.alongside her fathered Manann.


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* ForestRanger: Taal's worshippers are tasked with guarding the cycles of nature and life against unnatural influences, which typically means the influence of Chaos but often extends to the encroachment of civilization.

!!Ulric
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/ulric_2.png]]

The god of wolves, war, and winter. Ulric was Sigmar's patron deity when the latter was still a mortal warrior, and remains a popular and influential god in the present. He's the patron and chief deity of Middeland, and his high priest, the Ar-Ulric, is the only non-Sigmarite religious figure to cast a vote when the Emperor is elected.
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* EthnicGod: Ulric was the patron deity of the Teutogen tribe, and continues to be the primary deity of their Middelander descendants.


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* NobleWolves: Wolves, especially white wolves, are considered sacred to Ulric, as they are seen to embody the ferocity, pack-loyalty, and tenacity that he values.


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[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/verena.png]]

The goddess of knowledge, wisdom, and judgement. Verena is the spouse of dark Morr, who judges the dead as she judges the living, and is mother to Myrmidia and Verena.
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* DefeatEqualsExplosion: When a warpfire dragon dies, it explodes in a burst of destructive magical energy.


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* NormalFishInATinyPond: Warpfire dragons are terrifying, monstrous behemoths that are deeply feared and carefully avoided by most other beings. Some scholars, however, theorize that they ones known are actually the juveniles and runts of their species, primarily because few to no specimens have been encountered that seem to match the full-grown, "emperor" stages of the dragon life cycle. Warpfire dragons are thus believed to be native to the Southern Chaos Wastes, a nightmare land ruled by daemons, twisted monsters, and presumably the actually fully-grown warpfire dragons, which forces the weaker members of the species to migrate north to lands home to weaker beings.
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* GenderRarityValue: Almost all Fimir are male; females, known as mearghs, are exceptionally rare and revered, and rule their species' holds as supreme queens.
* LongLived: Fimir are not immortal, but they do live for a very long time. Their usual lifespan is measured in centuries, and sorcerous individuals can easily exceed even this.
* TheMagocracy: Fimir clans are ruled by the mearghs, the rare females born to the race, who are gifted with immense sorcerous power.


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* {{Matriarchy}}: Fimir clans are ruled by sorcerer-queens known as mearghs, who hold absolute power over the ranks of male warriors, lesser spellcasters, and serfs.


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* WizardsLiveLonger: Fimir are very long-lived as a rule, with a lifespan measured in centuries, but the sorcerous balefiends have about twice their species' usual lifespan and the meargh witch-queens can live for multiple thousands of years.
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* HammerOfTheHoly: Her are forbidden to kill and use no arms or armour other than a simple staff. That said, they can still be combat-trained, and that simple staff allows them to bash foes unconscious without inflicting wounds.


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The god of wolves, war, and winter. Ulric was Sigmar's patron deity when the latter was still a mortal warrior, and remains a popular and influential god in the present. He's the patron and chief deity of Middeland, and his high priest, the Ar-Ulric, is the only non-Sigmarite religious figure to cast a vote when the Emperor is elected.
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* HammerOfTheHoly: Ulric is generally associated with hammers. In particular, the Knights of the White Wolf, a templar cavalry order sworn to him, and the Teutogen Guard, the elite bodyguards of Ulric's high priest, are both traditionally equipped with two-handed warhammers.
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* DeathSeeker: Long Drong and his slayer pirates, much like other slayers, are motivated chiefly by a desire to perish in glorious battle against a mighty foe. Consequently, they have no problem volunteering for suicidal missions that will put prices on their heads or hunting down extremely large and dangerous monsters. In recent years, the aging Drong has become increasingly morose as he begins to feel that he is running out of time to find a worthy death before old age and his rapidly dropping number of limbs cost him the chance to find a worthy death.

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* DeathSeeker: Long Drong and his slayer pirates, much like other slayers, are motivated chiefly by a desire to perish in glorious battle against a mighty foe. Consequently, they have no problem volunteering for suicidal missions that will put prices on their heads or hunting down extremely large and dangerous monsters. In recent years, the aging Drong has become increasingly morose as he begins to feel that he is running out of time to find a worthy death before old age and his rapidly dropping number of limbs cost him the chance to find a worthy death.
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* DeathSeeker: Long Drong and his slayer pirates, much like other slayers, are motivated chiefly by a desire to find a perish in glorious battle against a mighty foe. Consequently, they have no problem volunteering for suicidal missions that will put prices on their heads or hunting down extremely large and dangerous monsters. In recent years, the aging Drong has become increasingly morose as he begins to feel that he is running out of time to find a worthy death before old age and his rapidly dropping number of limbs cost him the chance to find a worthy death.

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* DeathSeeker: Long Drong and his slayer pirates, much like other slayers, are motivated chiefly by a desire to find a perish in glorious battle against a mighty foe. Consequently, they have no problem volunteering for suicidal missions that will put prices on their heads or hunting down extremely large and dangerous monsters. In recent years, the aging Drong has become increasingly morose as he begins to feel that he is running out of time to find a worthy death before old age and his rapidly dropping number of limbs cost him the chance to find a worthy death.
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Born in Barak Varr, Long Drong (so named because of his unusual height) made a living for himself as a merchant, and built up a reputation as a slow, careful and reliable transporter of fine goods. This ended when a storm drove his ship, ''The Barrel of Ale'', onto Sartosa's cliffs, leaving the crew helpless as their cargo of high-quality alcohol washed into the sea. Distraught and ashamed, Drong and his crew took the Slayer Oath and promptly stormed the nastiest fortress that they could find. Unfortunately for them, they survived and only managed to kill off all the pirates there, but in the process they gained a good pirate ship (renamed ''The Fair Fregar'' after a famously beautiful dwarf maiden), a strong home base, and quite a lot of gold. Rebranding themselves as Slayer pirates, Long Drong and his crew became mercenaries specialized in high-risk missions such as pay chest theft and retrieval, but Drong's particular passion remains hunting large and dangerous sea monsters. Over his career, he has slain many mighty foes and helped many slayers find their dooms, but Long Drong's worthy death has so far continued to eldue him.

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Born in Barak Varr, Long Drong (so named because of his unusual height) made a living for himself as a merchant, and built up a reputation as a slow, careful and reliable transporter of fine goods. This ended when a storm drove his ship, ''The Barrel of Ale'', onto Sartosa's cliffs, leaving the crew helpless as their cargo of high-quality alcohol washed into the sea. Distraught and ashamed, Drong and his crew took the Slayer Oath and promptly stormed the nastiest fortress that they could find. Unfortunately for them, they survived and only managed to kill off all the pirates there, but in the process they gained a good pirate ship (renamed ''The Fair Fregar'' after a famously beautiful dwarf maiden), a strong home base, and quite a lot of gold. Rebranding themselves as Slayer pirates, Long Drong and his crew became mercenaries specialized in high-risk missions such as pay chest theft and retrieval, but Drong's particular passion remains hunting large and dangerous sea monsters. Over his career, he has slain many mighty foes and helped many slayers find their dooms, but Long Drong's worthy death has so far continued to eldue elude him.
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Cathay eventually received a signficant expansion with when it became a fully-fledged playable faction in ''VideoGame/TotalWarWarhammerIII'', whose material whose later incorporated in ''Wahammer: The Old World''. Cathat is an immensely ancient nation, having been founded in the wake of the original coming of Chaos by the Dragon Emperor, a being who had predated the coming of the Old Ones and who decided to unify the scattered eastern tribes of humanity into a nation that could hold off the tides of Chaos. He and his mate, the Moon Empress, had nine children, who administer and direct the various corners of their empire and who in turn begat their own progeny with their subjects, creating long dynasties of dragon-blooded humans.

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Cathay eventually received a signficant expansion with when it became a fully-fledged playable faction in ''VideoGame/TotalWarWarhammerIII'', whose material whose later incorporated in ''Wahammer: The Old World''. Cathat Cathay is an immensely ancient nation, having been founded in the wake of the original coming of Chaos by the Dragon Emperor, a being who had predated the coming of the Old Ones and who decided to unify the scattered eastern tribes of humanity into a nation that could hold off the tides of Chaos. He and his mate, the Moon Empress, had nine children, who administer and direct the various corners of their empire and who in turn begat their own progeny with their subjects, creating long dynasties of dragon-blooded humans.
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Cathay finally received a major expansion by being promoted to a fully-fledged playable faction in ''VideoGame/TotalWarWarhammerIII''.

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Cathay finally eventually received a major signficant expansion by being promoted to with when it became a fully-fledged playable faction in ''VideoGame/TotalWarWarhammerIII''.''VideoGame/TotalWarWarhammerIII'', whose material whose later incorporated in ''Wahammer: The Old World''. Cathat is an immensely ancient nation, having been founded in the wake of the original coming of Chaos by the Dragon Emperor, a being who had predated the coming of the Old Ones and who decided to unify the scattered eastern tribes of humanity into a nation that could hold off the tides of Chaos. He and his mate, the Moon Empress, had nine children, who administer and direct the various corners of their empire and who in turn begat their own progeny with their subjects, creating long dynasties of dragon-blooded humans.

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