Follow TV Tropes

Following

History Characters / WarhammerDwarfs

Go To

OR

Is there an issue? Send a MessageReason:
None


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]




Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsFunnier: The "Trouser Legs Ritual" has been mentioned as an expulsion punishment performed by the Engineer's Guild over the years, but what the punishment ''actually'' consists of has never been elucidated though it is assuredly described as being thoroughly embarrassing and humiliating.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicallyIneptFighter: The entire Dwarfen race is generally incapable of harnessing the Winds of Magic conventionally, instead drawing on it through more indirect means like Rune Magic and functional {{Magitek}}. Granted, the Karaz Ankor's villainous cousins in the Dark Lands have found a way to [[EvilSorcerer use magic more conventionally]], but that comes with [[TakenForGranite its own drawbacks]].
Is there an issue? Send a MessageReason:
None


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skgaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skgaven]] Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
Is there an issue? Send a MessageReason:
None


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] Skgaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]



* GoodOldWays:

to:

* GoodOldWays: Completely refuses to accept any new inventions throughout his lifetime, though considering his age multiple generations of Dwarfs have lived since a lot of inventions he detested were first accepted.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DefiantToTheEnd: Queek forced him into a duel after he and his hammerers were ground down and exhausted from Clan Mors' sheer numbers arrayed against them and was clearly doomed. Belegar nonetheless fought Queek without fear, taunted him as being lesser and having no hope to beat him at full strength, broke Dwarf Gouger, and even managed to stab Queek in the armpit with his own sword as Queek struck the killing blow onto Belegar.


Added DiffLines:

* TunnelKing: While Dwarfs are, [[OurDwarvesAreAllTheSame of course]], much inclined toward the underground and the combat that inevitably occurs there as this Warhammer Fantasy, even Belegar is especially proven at subterranean warfare above most of them out of exorbitant practice from fighting the goblins and skaven holed up in Karak Eight Peaks and its mines that were said to be the largest network of them in all of Karak Ankor.


Added DiffLines:

* GoodOldWays:


Added DiffLines:

* OldMaster: He might be [[GrumpyOldMan ridiculously grumpy even for an old Dwarf]], but he's basically the greatest runelord still breathing.


Added DiffLines:

* TakingYouWithMe: Died after his expedition forces found themselves ambushed by undead armies of Nagash and the battle was of such length and intensity that his Anvil of Doom was split - Neferata stabbed him in his despair over the splitting and tossed him into a crevice. However, Thorek managed to hold onto the ledge with one arm (the other was broken) and crawl back to his anvil while Kazador's beleaguered reinforcements to his expedition fought on, and then shattered the anvil with his hammer which released such force that the entire cavern was nearly brought down to devastate the undead forces and narrowly allow the surviving Dwarfs to retreat to Karak Azul with Kazador's body.
Is there an issue? Send a MessageReason:
None



to:

->''"Hold back your fire and let us pass. We have taken the Slayer's Oath and would pit our axes against those beasts. If we come back, have all your ale ready. If, instead, it is our time to take the Path of Grimnir, then may our doom be a mighty one. If we do not return, remember us to our clans and kings."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:"Was that a [[LetsPlay/{{Yogscast}} 'diggy diggy hole']] joke, ya wazzok? That's it, [[DisproportionateRetribution you're going in the Book of Grudges]]!"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MartyrdomCulture: Because RedemptionEqualsDeath in their mind, all slayers seek to die in battle, hoping it will redeem their sins. A slayer who survives for long is considered a complete failure.

Added: 118

Removed: 135

Is there an issue? Send a MessageReason:
Badass Beard is no longer a trope


* BadassBeard: A notable example because, as mentioned below, Grombrindal's beard is apparently considered ''sexy'' by Dwarf standards.


Added DiffLines:

* ManlyFacialHair: A notable example because Grombrindal's beard is apparently considered ''sexy'' by Dwarf standards.
Is there an issue? Send a MessageReason:
Badass Beard is no longer a trope


* BadassBeard: Duh, they are Dwarfs, they love their beards more than they love a good fight. Most notable are the [[ExactlyWhatItSaysOnTheTin aptly-named]] Longbeards. Since Dwarfs never shave, ''ever'', the oldest Dwarfs have beards down to their feet. Dwarf beards are actually serious business, since one foolish Elven Phoenix King decided to send Dwarf diplomats back sans facial hair, which resulted in a massive war between the two races.
Is there an issue? Send a MessageReason:
None


* ReasonableAuthorityFigure: While he possesses a healthy respect for the traditions of his people, Thorgrim notably also welcomes new ideas and innovative technological advancements. For context, any invention less than a few hundred years old is considered ''new and unproven'' by the long-lived Dwarfs, but Thorgrim has empowered the Engineers' Guild to mobilize several new ideas with only a scant few decades of testing beforehand. Despite his adherence to his species' ancient grudges against the high elves he's also smart enough to know when to set it aside and is willing to work with the high elves against the Warriors of Chaos, greenskins or skaven.

to:

* ReasonableAuthorityFigure: While he possesses a healthy respect for the traditions of his people, Thorgrim notably also welcomes new ideas and innovative technological advancements. For context, any invention less than a few hundred years old is considered ''new and unproven'' by the long-lived Dwarfs, but Thorgrim has empowered the Engineers' Guild to mobilize several new ideas with only a scant few decades of testing beforehand. Despite his adherence to his species' ancient grudges against the high elves he's also smart enough to know when to set it aside and is willing to work with the high elves against the Warriors of Chaos, greenskins or skaven. He is downright progressive for a Dwarf, and while normally this would cause Longbeards to grumble, he's made immense progress on righting grudges and keeping the Dwarfen realms unified and so they can only complain so much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BilingualBonus: Cazador is Spanish for Hunter
Is there an issue? Send a MessageReason:
None


--'''Hengist Stonebelly - Dwarf Longbeard'''



to:

--'''Hengist Stonebelly - Dwarf Longbeard'''


Stonebelly'''


Is there an issue? Send a MessageReason:
None


->''"We sons of Grungni may have drunk deep from the bitter waters of misfortune, but we yet survive. Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up."''
-->'''Hengist Stonebelly, Dwarf Longbeard.'''


to:

->''"We sons of Grungni may have drunk deep from the bitter waters of misfortune, but we yet survive. Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up."''
-->'''Hengist Stonebelly,
"''\\
--'''Hengist Stonebelly -
Dwarf Longbeard.'''

Longbeard'''


Is there an issue? Send a MessageReason:
None



to:

-->'''Hengist Stonebelly, Dwarf Longbeard.'''

Is there an issue? Send a MessageReason:
New slogan better reflects the theme and mindset of the Dwarfs.


->''"No rest until the blood of Greenskins flows like dark ale upon the earth!"''

to:

->''"No rest until ->''"We sons of Grungni may have drunk deep from the blood bitter waters of Greenskins flows like dark ale upon misfortune, but we yet survive. Whilst a single Dwarf draws breath, we will fight the earth!"''
evils that assail us, and we will never, ever give up."''
Is there an issue? Send a MessageReason:
None


* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the the treasures found at Sutton Hoo ship burial[[note]], the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].

to:

* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the the treasures found at Sutton Hoo ship burial[[note]], the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].
Is there an issue? Send a MessageReason:
None


* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the the treasures found at Sutton Hoo ship burial[[note]]), the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].

to:

* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the the treasures found at Sutton Hoo ship burial[[note]]), burial[[note]], the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].
Is there an issue? Send a MessageReason:
None


* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the the treasures found at Sutton Hoo ship burial[[note]]), the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]. All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].

to:

* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the the treasures found at Sutton Hoo ship burial[[note]]), the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]].origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].

Changed: 63

Removed: 859

Is there an issue? Send a MessageReason:
Geometric Magic is redundant with Runic Magic, and Mithril is redundant with Meteoric Iron. Keeping the more specific/closer tropes.


* GeometricMagic: Dwarf ''Rune Magic'' takes this form. They cannot channel it the way [[TrainingTheGiftOfMagic Men and Elves can]], but they recognize the power of the Winds of Magic all the same, and their Runesmiths are experts in shaping and binding that magic into objects with special symbols and materials. So while Dwarfs may not have any ''wizards'' nor can they use more abstract functions like divining the future, they have comparatively many magical weapons and tools [[FunctionalMagic that have set and definite supernatural properties such as being really sharp]], all of which are of great power and reliability.



* MeteoricIron: Gromril, the Dwarfs' preferred material for crafting armor and weapons, was carried to earth by a meteor whose impact crater became the Black Water and is still only found around it. It's the toughest and most durable material known to the Dwarfs, never corrodes, and holds runes better than any other substance in the world.

to:

* MeteoricIron: Gromril, the Dwarfs' preferred material for crafting armor and weapons, was carried to earth by a meteor whose impact crater became the Black Water and is still only found around it. It's the toughest and most durable material known to the Dwarfs, giving a 4+ armour save if one wears a ''Gromril Armour'' set, never corrodes, and holds runes better than any other substance in the world.



* {{Mithril}}: The Dwarfs use a particular metal named Gromril or Silverstone. It is the sturdiest metal in the world and they make the strongest non-enchanted armors, giving a 4+ armour save if one wears a ''Gromril Armour'' set.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeteoricIron: Gromril, the Dwarfs' preferred material for crafting armor and weapons, was carried to earth by a meteor whose impact crater became the Black Water and is still only found around it. It's the toughest and most durable material known to the Dwarfs, never corrodes, and holds runes better than any other substance in the world.
Is there an issue? Send a MessageReason:
None


** Dwarven beards are SeriousBusiness and harming them is arguably worse than actually ''killing'' a dwarf. As Caledor II figured out the hard way when shaving a dwarf ambassador's beard resulted in a centuries-long war that nearly drove both races to extinction.

to:

** Dwarven Dwarfen beards are SeriousBusiness and harming them is arguably worse than actually ''killing'' a dwarf. As Caledor II figured out the hard way when shaving a dwarf ambassador's beard resulted in a centuries-long war that nearly drove both races to extinction.



* DugTooDeep: The Dwarves have a longstanding habit of constantly delving deeper and deeper to create more living space and pursue mineral seams. This tends to cause them trouble when their digging breaches into the lairs of any of the monstrous things that live beneath the earth, such as Skaven, goblins or dragons.

to:

* DugTooDeep: The Dwarves Dwarfs have a longstanding habit of constantly delving deeper and deeper to create more living space and pursue mineral seams. This tends to cause them trouble when their digging breaches into the lairs of any of the monstrous things that live beneath the earth, such as Skaven, goblins or dragons.



* ElvesVersusDwarves: Part of the reason why the Dwarfs and Elves both now have {{Vestigial Empire}}s; the Dwarfs were manipulated by the Dark Elves into going to war against the High Elves, but it was the arrogance of the High Elven king -- and the blunt stubbornness of the Dwarf ambassador -- that led to the war taking place. They still hate each other over it -- the Khazalid term for elf (while not an outright synonym for a negative-connotation term like human) is a byword for treacherousness. The similarly-prefixed words elgram and elgraz are words referring to something weak or thin, and a construction on the verge of collapsing respectively. Their clashes also tend to be exacerbated by their contrasting cultures and personalities -- dwarves love mountains and underground spaces, value loyalty to duty above all else, are closely tied to their homes, enjoy hard labor, stout construction and strong alcohol, and deeply distrust magic. In contrast, elves love open spaces and forests, often allow passions to rule over duty and obligation, are restless explorers and wanderers, view physical labor as demeaning and prefer lives of leisure and contemplation, prefer elegant constructions and delicate liquors and art, and are one of the most magically adept peoples in the world.

to:

* ElvesVersusDwarves: Part of the reason why the Dwarfs and Elves both now have {{Vestigial Empire}}s; the Dwarfs were manipulated by the Dark Elves into going to war against the High Elves, but it was the arrogance of the High Elven king -- and the blunt stubbornness of the Dwarf ambassador -- that led to the war taking place. They still hate each other over it -- the Khazalid term for elf (while not an outright synonym for a negative-connotation term like human) is a byword for treacherousness. The similarly-prefixed words elgram and elgraz are words referring to something weak or thin, and a construction on the verge of collapsing respectively. Their clashes also tend to be exacerbated by their contrasting cultures and personalities -- dwarves dwarfs love mountains and underground spaces, value loyalty to duty above all else, are closely tied to their homes, enjoy hard labor, stout construction and strong alcohol, and deeply distrust magic. In contrast, elves love open spaces and forests, often allow passions to rule over duty and obligation, are restless explorers and wanderers, view physical labor as demeaning and prefer lives of leisure and contemplation, prefer elegant constructions and delicate liquors and art, and are one of the most magically adept peoples in the world.



* OurDwarvesAreDifferent: For the most part, they're a straightforward if exaggerated version of the usual neo-Tolkienian model -- they're short, stout folk who wear long, flowing bears, horned helmets and heavy armor, live in richly decorated mountain holds, hate elves and orcs but have a more positive relationship with humans, immensely value wealth and especially gold and often tend to [[DugTooDeep unleash terrible things by mining too greedily and deep]], fight almost exclusively with hammers and axes, possess much more advanced technology than other races, and value their personal and cultural honor to an absurd degree.

to:

* OurDwarvesAreDifferent: OurDwarvesAreAllTheSame: For the most part, they're a straightforward if exaggerated version of the usual neo-Tolkienian model -- they're short, stout folk who wear long, flowing bears, horned helmets and heavy armor, live in richly decorated mountain holds, hate elves and orcs but have a more positive relationship with humans, immensely value wealth and especially gold and often tend to [[DugTooDeep unleash terrible things by mining too greedily and deep]], fight almost exclusively with hammers and axes, possess much more advanced technology than other races, and value their personal and cultural honor to an absurd degree.



In Dwarf society, honor is everything. Occasionally, a Dwarf may feel that his honor has been stained beyond redemption, such as by failing to uphold an important oath, causing the deaths of other Dwarfs through carelessness or cowardice, being forsaken in love or surviving the loss of home, hold and hoard. These Dwarfs respond to their shame by taking the Slayer oath, vowing to forsake all wealth, titles and worldly ties and to seek death in combat against the enemies of the dwarven race. Only then will their shame be cleansed.

to:

In Dwarf society, honor is everything. Occasionally, a Dwarf may feel that his honor has been stained beyond redemption, such as by failing to uphold an important oath, causing the deaths of other Dwarfs through carelessness or cowardice, being forsaken in love or surviving the loss of home, hold and hoard. These Dwarfs respond to their shame by taking the Slayer oath, vowing to forsake all wealth, titles and worldly ties and to seek death in combat against the enemies of the dwarven dwarfen race. Only then will their shame be cleansed.
Is there an issue? Send a MessageReason:
None


->''"No Rest until the blood of Greenskins flows like dark ale upon the earth!"''

to:

->''"No Rest rest until the blood of Greenskins flows like dark ale upon the earth!"''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Khazalid has no word for "forgiveness", but many for subtle variations of recompense, revenge, and retribution.

Added: 2689

Changed: 2106

Removed: 779

Is there an issue? Send a MessageReason:
None


* AlcoholIsGasoline: Some of the engines developed by the Engineers' Guild in Zhufbar are adapted to run on the alcoholic conceptions of the Brewmasters.



* AsskickingEqualsAuthority: Subverted in the lore when High King Alriksson, finding himself dying and without direct heir, decided to test potential candidates and tell them to do something worthy of a High King of the Dwarfs. All but one presented themselves with glorious kills, for instance Ungrim Ironfist having slain a Giant. The last contestant, Thorgrim, instead of killing some big monster, had successfully made contact with lost Dwarf clans in the North and retrieved priceless artefacts from the Lost Holds. This and Thorgrim’s charisma signaled to everyone present that he would be a greater High King than any of the others because he had a vision of returning their kind to their former glory; thus Thorgrim was crowned.

to:

* AsskickingEqualsAuthority: Subverted in the lore when High King Alriksson, finding himself dying and without direct heir, decided to test potential candidates and tell them to do something worthy of a High King of the Dwarfs. All but one presented themselves with glorious kills, for instance Ungrim Ironfist having slain a Giant. The last contestant, Thorgrim, instead of killing some big monster, had successfully made contact with lost Dwarf clans in the North and retrieved priceless artefacts from the Lost Holds. This and Thorgrim’s Thorgrim's charisma signaled to everyone present that he would be a greater High King than any of the others because he had a vision of returning their kind to their former glory; thus Thorgrim was crowned.



* DugTooDeep: The Dwarves have a longstanding habit of constantly delving deeper and deeper to create more living space and pursue mineral seams. This tends to cause them trouble when their digging breaches into the lairs of any of the monstrous things that live beneath the earth, such as Skaven, goblins or dragons.



* ElvesVersusDwarves: Part of the reason why the Dwarfs and Elves both now have {{Vestigial Empire}}s; the Dwarfs were manipulated by the Dark Elves into going to war against the High Elves, but it was the arrogance of the High Elven king -- and the blunt stubbornness of the Dwarf ambassador -- that led to the war taking place. They still hate each other over it - the Khazalid term for elf (while not an outright synonym for a negative-connotation term like human) is a byword for treacherousness. The similarly-prefixed words elgram and elgraz are words referring to something weak or thin, and a construction on the verge of collapsing respectively.

to:

* ElvesVersusDwarves: Part of the reason why the Dwarfs and Elves both now have {{Vestigial Empire}}s; the Dwarfs were manipulated by the Dark Elves into going to war against the High Elves, but it was the arrogance of the High Elven king -- and the blunt stubbornness of the Dwarf ambassador -- that led to the war taking place. They still hate each other over it - -- the Khazalid term for elf (while not an outright synonym for a negative-connotation term like human) is a byword for treacherousness. The similarly-prefixed words elgram and elgraz are words referring to something weak or thin, and a construction on the verge of collapsing respectively. Their clashes also tend to be exacerbated by their contrasting cultures and personalities -- dwarves love mountains and underground spaces, value loyalty to duty above all else, are closely tied to their homes, enjoy hard labor, stout construction and strong alcohol, and deeply distrust magic. In contrast, elves love open spaces and forests, often allow passions to rule over duty and obligation, are restless explorers and wanderers, view physical labor as demeaning and prefer lives of leisure and contemplation, prefer elegant constructions and delicate liquors and art, and are one of the most magically adept peoples in the world.



** Gazul: God of Death. In a pleasant aversion of EverybodyHatesHades, Gazul is revered as a protector of the Dwarf dead and established the Dwarf tradition of venerating one's ancestors. He is also the reason they despise the Undead. Interestingly, he is the only Dwarf in the setting portrayed with a sword.

to:

** Gazul: God of Death. In a pleasant an aversion of EverybodyHatesHades, Gazul is revered as a protector of the Dwarf dead and established the Dwarf tradition of venerating one's ancestors. He is also the reason they despise the Undead. Interestingly, he is the only Dwarf in the setting portrayed with a sword.



* HeroesPreferSwords: Inverted. Dwarfs believe that all melee weapons should double as tools. Because swords are purely weapons of war with no other use, Dwarfs consider them to be [[PardonMyKlingon "Umgak"]]: bad craftsmanship. It doesn't stop them from making it for other races as the ''Runefangs'' can attest.

to:

* HeroesPreferSwords: Inverted. Dwarfs believe that all melee weapons should double as tools. Because swords are purely weapons of war with no other use, Dwarfs consider them to be [[PardonMyKlingon "Umgak"]]: "umgak"]]: bad craftsmanship. It doesn't stop them from making it them for other races races, as the ''Runefangs'' can attest.



* LanguageEqualsThought: Subverted. Dwarfs are an incredibly direct, no-nonsense people that dislike trickery and prefer straight talk. Their language has no words for abstract concepts, ''at all''. But it's not that they don't understand those things, it's that the Dwarf language of Khazalid uses bywords to express theoretical ideas. For instance, Khazalid has no word for "eternal" but it does have the word "Karak". "Kar", meaning "Mountain" and "Ak" meaning "Similar to" so "Karak" means "Similar to a mountain", that is to say, lasting a long time.

to:

* LanguageEqualsThought: Subverted.LanguageEqualsThought:
** Downplayed.
Dwarfs are an incredibly direct, no-nonsense people that dislike trickery and prefer straight talk. Their language consequently has no words for abstract concepts, ''at all''.concepts of any sort. But it's not that they don't understand those things, it's that the Dwarf language of Khazalid uses bywords to express theoretical ideas. For instance, Khazalid has no word for "eternal" but it does have the word "Karak". "Kar", "Karak", "Kar" meaning "Mountain" and "Ak" meaning "Similar to" to", so "Karak" means "Similar to a mountain", mountain" -- that is to say, lasting a long time.time.
** As a result of the Dwarfs' culture-wide obsession with wealth and gold in particular, Khazalid has a large number of words for "gold" to refer to the specific color, texture, and context of the metal. For instance, "bryn" refers to especially shiny and lustrous gold, "gorl" to soft yellow gold, "konk" to reddish gold, "galaz" to gold used for decorative purposes, "gorlm" to "old" gold passed down over many generations and left for a long time in treasure vaults, "ril" to freshly mined, "young" gold, "frorl" to lucky gold believed to bring prosperity, and "krunz" to unlucky gold used in shady or ill-fated dealings. A popular drinking song requires each singer to sing out a new verse about gold without using a word for the metal that's already been used; singers who repeat a word or can't think of one pay for a fresh a round of drinks. A number of Khazalid's words for gold were invented in such contests by singers unwilling to admit defeat.



* OurDwarvesAreAllTheSame: Though the extensive use of cannons and muskets is new and the focus on oaths and revenge is taken over the top.
** Actually {{Subverted}}. Humanity believe this trope to be true and view the Dwarfs as a homogeneous, monolithic culture but that's actually not true. Each "Karak" has its own cultural identity and as such, the Dwarf Realms are actually very diverse. The Dwarfs of the Grey Mountains tend to be more youthful and ambitious, the natives of Barak Varr are more friendly and laid back, and Kraka Drak is extremely isolationist and paranoid. Differences between individual Dwarfs are not described to be any less varied than any other race; a dwarf can be anyone from a BoisterousBruiser like Kazador Dragonslayer to a BunglingInventor like [[{{Characters/GotrekAndFelix}} Malakai Makaisson]] to an AdventurerArchaeologist like [[VideoGame/TheEndTimesVermintide Bardin Goreksson]].

to:

* OurDwarvesAreAllTheSame: Though OurDwarvesAreDifferent: For the extensive use most part, they're a straightforward if exaggerated version of cannons the usual neo-Tolkienian model -- they're short, stout folk who wear long, flowing bears, horned helmets and muskets is new heavy armor, live in richly decorated mountain holds, hate elves and the focus on oaths orcs but have a more positive relationship with humans, immensely value wealth and revenge is taken over the top.
** Actually {{Subverted}}. Humanity believe this trope to be true
especially gold and view the Dwarfs as a homogeneous, monolithic culture but that's actually not true. Each "Karak" has its own often tend to [[DugTooDeep unleash terrible things by mining too greedily and deep]], fight almost exclusively with hammers and axes, possess much more advanced technology than other races, and value their personal and cultural identity and as such, the Dwarf Realms are actually very diverse. The Dwarfs of the Grey Mountains tend to be more youthful and ambitious, the natives of Barak Varr are more friendly and laid back, and Kraka Drak is extremely isolationist and paranoid. Differences between individual Dwarfs are not described to be any less varied than any other race; a dwarf can be anyone from a BoisterousBruiser like Kazador Dragonslayer to a BunglingInventor like [[{{Characters/GotrekAndFelix}} Malakai Makaisson]] honor to an AdventurerArchaeologist like [[VideoGame/TheEndTimesVermintide Bardin Goreksson]].absurd degree.



* UncertainDoom: It is told Grimnir went alone to close the gateway allowing the Daemons of Chaos access to the material world at the height of their invasion. His ultimate fate is unknown, but the Dwarfs claim that “he fell into darkness”.

to:

* UncertainDoom: It is told Grimnir went alone to close the gateway allowing the Daemons of Chaos access to the material world at the height of their invasion. His ultimate fate is unknown, but the Dwarfs claim that “he "he fell into darkness”.darkness".



* TheWorfEffect: The Dwarfs are more than anyone in the lore the primary victims of an awesome army or unit, as there isn’t a more impressive testament of dangerousness than being able to threaten the Dwarfs.

to:

* WarGod: Grimnir is the Dwarfs' chief warrior god, embodying fearlessness in battle, excellence in arms and the willingness to lay down your life in pursuit of a worthy cause.
* TheWorfEffect: The Dwarfs are more than anyone in the lore the primary victims of an awesome army or unit, as there isn’t isn't a more impressive testament of dangerousness than being able to threaten the Dwarfs.


Added DiffLines:

* WarriorHeaven: Dwarf religion holds that, should they successfully find a worthy doom, the souls of Slayers end up in a vast chamber outside of the feasting halls where the other Dwarf souls go. There, they spend their time boasting of their deeds to one another and fighting an endless tide of goblins that streams in to be cut down. Should they fall in the fighting, they reappear inside the feasting hall where they have a drink of ale and a quick bite to eat before running back to the endless battle.
Is there an issue? Send a MessageReason:
Page (37,411 bytes) is below Character Specific Pages 40,000 byte requirement — merging


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
Is there an issue? Send a MessageReason:
None


* AFriendInNeed: He's a friend ''[[UndyingLoyalty forever]]'', if that friend is a [[IGaveMyWord Dwarf]].

to:

* AFriendInNeed: He's Is a friend ''[[UndyingLoyalty forever]]'', if that friend is a [[IGaveMyWord Dwarf]].

Added: 832

Changed: 2

Is there an issue? Send a MessageReason:
None


* GargleBlaster: Bugman's XXX[[UpToEleven XXX]]. All Dwarf Ale is this, really, but Bugmans XXXXX is very possibly the strongest drink ever made.
* ICallItVera: DoubleSubverted. Josef's axe has a name, but he won't tell anyone what it is...so instead he calls it ''Ol' Trustworthy''.

to:

* GargleBlaster: Bugman's XXX[[UpToEleven XXX]]. All Dwarf Ale is this, really, but Bugmans Bugman's XXXXX is very possibly the strongest drink ever made.
* ICallItVera: DoubleSubverted. Josef's axe has a name, but he won't tell anyone what it is... so instead he calls it ''Ol' Trustworthy''.Trustworthy''.
* LastStand: In First Edition, Bugman met his end when, on returning to his brewery, he found it under attack by a goblin army. His band was pitifully weak and exhausted after a long campaign against the goblins of the Bad Lands, but they took up the brewery's defense and were slain to the last.


Added DiffLines:

* {{Retcon}}: In his original description in the first edition's general book, Bugman's story is somewhat different from the one in later material -- he used to sell ale to dwarfs and goblins alike, figuring that money is money, until a caravan carrying the brewery's product was attacked by goblins and every dwarf there, including Bugman's son, was killed. Bugman led a band of dwarfs to harry the goblins of the Bad Lands in punishment, and on returning home found his brewery being attacked by a goblin army and died in its defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasticRaceWeaponAffinity: The Dwarfs strongly favor the use of ornate axes, and most of their infantry wields either one- or two-handed variants, but great two-handed hammers are also widespread.

Top