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* {{Retcon}}: Downplayed due to having an in-universe explanation that the Demiurge being a separate species from the squats was an in-universe mistake. Originally the Demiurg were officially a separate species from the Squats, with one of Warhammer 40k's original designers even stating in an interview that they were created to be a more serious take on the space dwarf concept than the Squats were. When the Squats were re-introduced into the setting as the League of Votann, the Demiurge were then stated to have been offshoot leagues of Votann, albeit significantly mutated ones which is the explanation for why they were mistaken to be a separate species all this time.

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* {{Retcon}}: Downplayed due to having A retcon that's given an in-universe explanation that where the Demiurge being a separate species from the squats Squats (Votann) was an in-universe mistake. Originally the Demiurg were officially a separate species from the Squats, with one of Warhammer 40k's original designers even stating in an interview that they were created to be a more serious take on the space dwarf concept than the Squats were. When the Squats were re-introduced into the setting as the League of Votann, the Demiurge were then stated to have been offshoot leagues of Votann, albeit significantly mutated ones which is the explanation for why they were mistaken to be a separate species all this time.
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* LongRangeFighter: To the point of CripplingOverspecialization, but damn if they are not good at it. Only the Imperial Guard and the Orks can put out [[BeamSpam more]] [[MoreDakka shots]], but the T'au hit more powerfully and, with the aid of markerlights, more accurately. Because they suck at close combat, the T'au rely primarily on the Kroot to go up close.

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* LongRangeFighter: To the point of CripplingOverspecialization, but damn if they are not good at it. Only the Imperial Guard and the Orks can put out [[BeamSpam more]] [[MoreDakka shots]], but the T'au hit more powerfully and, with the aid of markerlights, more accurately. Because they suck at close combat, the T'au rely primarily on the Kroot to go up close. FridgeBrilliance kicks in when you remember that this not only draws inspiration from how modern armies fight (infantry have [[EmergencyWeapon bayonets for emergency melee situations]] but if you're fighting in melee at all in modern war then it's either desperate UrbanWarfare or something has GoneHorriblyWrong) but also from the T'au's historical inspiration, the {{Samurai}} of feudal Japan: they were mobile horse-mounted ''archers'' first and foremost, and they were not averse to using firearms either despite Hollywood history; while the katana, the famous samurai sword, was meant as an option of last resort.
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Not sure if it counts as Blood Brothers (now renamed Sworn Brothers), so I've instead switched it to Blood Oath.


** While the T'au have no direct analogue to human marriages (the closest they come to is the [[BloodBrothers Bonding Ceremony]] which involves a mix-gender group of several partners and is a [[TrueCompanions non-sexual agápe relationship]]) they do have arranged ''breeding'', with breeding couples being summoned by a "Procreation Committee" to spend a day together attempting to conceive, after which they go their separate ways. All child-rearing is done in educational/nursing facilities by professional instructors of the matching caste. However, it is not unusual for a parent to take an interest in their offspring's development and occasionally visit them, though the onus of raising the child is on the instructors rather than the parent, and T'au society places more importance on chosen family via the Ta'lissera rather than blood relation.

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** While the T'au have no direct analogue to human marriages (the closest they come to is the [[BloodBrothers [[BloodOath Bonding Ceremony]] which involves a mix-gender group of several partners and is a [[TrueCompanions non-sexual agápe relationship]]) they do have arranged ''breeding'', with breeding couples being summoned by a "Procreation Committee" to spend a day together attempting to conceive, after which they go their separate ways. All child-rearing is done in educational/nursing facilities by professional instructors of the matching caste. However, it is not unusual for a parent to take an interest in their offspring's development and occasionally visit them, though the onus of raising the child is on the instructors rather than the parent, and T'au society places more importance on chosen family via the Ta'lissera rather than blood relation.



* BloodBrothers: While the Ta'lissera is common to all T'au castes, among the Fire Caste this takes the form of ritual self-mutilation and blood-mingling, carving bonding symbols into their chests, with the knives they used to do so kept as a symbol of that bond.

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* BloodBrothers: BloodOath: While the Ta'lissera is common to all T'au castes, among the Fire Caste this takes the form of ritual self-mutilation and blood-mingling, carving bonding symbols into their chests, with the knives they used to do so kept as a symbol of that bond.



* OrnamentalWeapon: T'au Bonding Knives carried by Fire Warrior team leaders. These are ceremonial blades, meant to mark the team as [[BloodBrothers bonded by the Ta'lissera ritual]], and it would be highly improper to actually use such a sacred knife on one's enemies. Its presence is more to remind the team of their bonds to one another, helping them rally through even the worst of conditions.

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* OrnamentalWeapon: T'au Bonding Knives carried by Fire Warrior team leaders. These are ceremonial blades, meant to mark the team as [[BloodBrothers [[BloodOath bonded by the Ta'lissera ritual]], and it would be highly improper to actually use such a sacred knife on one's enemies. Its presence is more to remind the team of their bonds to one another, helping them rally through even the worst of conditions.



* TrueCompanions: Fire Warrior squads sometimes undergo a ritualistic [[BloodBrothers blood-mingling ceremony]], which translates into improved morale on the tabletop.

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* TrueCompanions: Fire Warrior squads sometimes undergo a ritualistic [[BloodBrothers [[BloodOath blood-mingling ceremony]], which translates into improved morale on the tabletop.
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* Retcon: Downplayed due to having an in-universe explanation that the Demiurge being a separate species from the squats was an in-universe mistake. Originally the Demiurg were officially a separate species from the Squats, with one of Warhammer 40k's original designers even stating in an interview that they were created to be a more serious take on the space dwarf concept than the Squats were. When the Squats were re-introduced into the setting as the League of Votann, the Demiurge were then stated to have been offshoot leagues of Votann, albeit significantly mutated ones which is the explanation for why they were mistaken to be a separate species all this time.

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* Retcon: {{Retcon}}: Downplayed due to having an in-universe explanation that the Demiurge being a separate species from the squats was an in-universe mistake. Originally the Demiurg were officially a separate species from the Squats, with one of Warhammer 40k's original designers even stating in an interview that they were created to be a more serious take on the space dwarf concept than the Squats were. When the Squats were re-introduced into the setting as the League of Votann, the Demiurge were then stated to have been offshoot leagues of Votann, albeit significantly mutated ones which is the explanation for why they were mistaken to be a separate species all this time.
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* Retcon: Downplayed due to having an in-universe explanation that the Demiurge being a separate species from the squats was an in-universe mistake. Originally the Demiurg were officially a separate species from the Squats, with one of Warhammer 40k's original designers even stating in an interview that they were created to be a more serious take on the space dwarf concept than the Squats were. When the Squats were re-introduced into the setting as the League of Votann, the Demiurge were then stated to have been offshoot leagues of Votann, albeit significantly mutated ones which is the explanation for why they were mistaken to be a separate species all this time.
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->''We do not belong on the ground. Our home is the sky. As the enemies of the T'au Empire know to their cost.''






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->''It is as we join with others, in a way that only the Tau can, in shared engagement to the Greater Good, that we find ourselves able to fully realize our true potential. And that is the final source of our hopes and intentions.''
-->-- '''Aun'el T'au Tam'ya'''


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'''[[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]]:''' [[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosPrimarchs Chaos Primarchs]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]\\

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'''[[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]]:''' [[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosPrimarchs Chaos Primarchs]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]\\Chaos Marines]]\\
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* AntiMagic: The strange relics that Farsight's forces found on the artefact world of Arthas Moloch seem to provide protection from the unscientific powers used by many of the galexy's races. The 8th Edition rules for the Talisman of Arthas Moloch enables the bearer to [[CounterSpell deny]] and enemy psychic power.

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* AntiMagic: The strange relics that Farsight's forces found on the artefact world of Arthas Moloch seem to provide protection from the unscientific powers used by many of the galexy's galaxy's races. The 8th Edition rules for the Talisman of Arthas Moloch enables the bearer to [[CounterSpell deny]] and enemy psychic power.
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* TheSlowWalk: T'au are as subject to battle rage as any other group in the setting, and sometimes a particularly heinous act on their enemy's part will [[ItsPersonal push them over the edge]]. However, rather than resort to a brutal aggressive charge, T'au battle rage is expressed as a slow, steady advance while the T'au forces pour on the fire into their enemies. Such an advance will only be halted when the enemies are dead, the T'au are dead, or the T'au have expended all their ammunition.
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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChapters Other Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Primarchs The Primarchs]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChapters Other Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]:''' [[Characters/Warhammer40000Eldar Aeldari]] ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000LeaguesOfVotann Leagues of Votann]] | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | '''T'au Empire''' | [[Characters/Warhammer40000Tyranids Tyranids]] ([[Characters/Warhammer40000GenestealerCults Genestealer Cults]])]]-]]]

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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]:''' [[Characters/Warhammer40000Eldar [[Characters/Warhammer40000Aeldari Aeldari]] ([[Characters/Warhammer40000CraftworldEldar ([[Characters/Warhammer40000Asuryani Asuryani]], [[Characters/Warhammer40000DarkEldar [[Characters/Warhammer40000Drukhari Drukhari]]) | [[Characters/Warhammer40000LeaguesOfVotann Leagues of Votann]] | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | '''T'au Empire''' | [[Characters/Warhammer40000Tyranids Tyranids]] ([[Characters/Warhammer40000GenestealerCults Genestealer Cults]])]]-]]]
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The third student of the legendary Commander Puretide, Kais was a loner who was considered highly odd by his peers. Kais' area of expertise was in the Monat doctrine, a style of warfare that focuses on individual skill and achieving victory with limited resources. As with Pruetide's other most talented students, Krais was placed in cryogenic stasis to preserve the great Commander's legacy for future generations. When he was finally revived, however, it was discovered that a fault in Krais' stasis pod had resulted in him remaining conscious throughout his period of suspended animation, only retaining a loose hold of his sanity by constantly imagining and perfecting his way of war against every enemy ever faced by his kind. Deemed unfit to be a figurehead in the same way his fellow students had been used by the Ethereals, Kais became known in whispered tones as Tha'hasiro -- the Living Weapon, to be unleashed only in the direst of circumstances.

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The third student of the legendary Commander Puretide, Kais was a loner who was considered highly odd by his peers. Kais' area of expertise was in the Monat doctrine, a style of warfare that focuses on individual skill and achieving victory with limited resources. As with Pruetide's Puretide's other most talented students, Krais was placed in cryogenic stasis to preserve the great Commander's legacy for future generations. When he was finally revived, however, it was discovered that a fault in Krais' stasis pod had resulted in him remaining conscious throughout his period of suspended animation, only retaining a loose hold of his sanity by constantly imagining and perfecting his way of war against every enemy ever faced by his kind. Deemed unfit to be a figurehead in the same way his fellow students had been used by the Ethereals, Kais became known in whispered tones as Tha'hasiro -- the Living Weapon, to be unleashed only in the direst of circumstances.
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* AlienBlood: Due to high levels of cobalt, T'au blood is blue, and according to at least [[Literature/CiaphasCain one inquisitor]], smells awful.

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* AlienBlood: Due to high levels of cobalt, T'au blood is blue, and and, according to at least [[Literature/CiaphasCain one inquisitor]], smells awful.awful. Their blue skin is due at least in part to tinging from their blood, similar to pink or rosy skin in humans being due to our red blood showing through the whitish color of non-melanated skin.
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* UnwittingInstigatorOfDoom: Though T'au'va seems to have had only benevolent intentions, her rescue of the Fourth Sphere survivors and their realisation of what she was led them straight into FantasticRacism against the empire's auxiliary races to a downright murderous extent.
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Not strictly universal — Gorok and his crew in For the Emperor seem entirely on board with the Greater Good.


* NotInThisForYourRevolution: The Kroot do not make much effort to hide that their embrace of the Greater Good is tenuous at best. They are part of the T'au Empire for the betterment of the Kroot, by giving them opportunities to change, adapt, grow, and survive in a hostile galaxy. The T'au keep insisting that the Kroot will embrace the cause of the Greater Good with time, and the Kroot are content to let them go on thinking that.

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* NotInThisForYourRevolution: The While there are some exceptions, the Kroot as a whole do not make much effort to hide that their embrace of the Greater Good is tenuous at best. They are part of the T'au Empire for the betterment of the Kroot, by giving them opportunities to change, adapt, grow, and survive in a hostile galaxy. The T'au keep insisting that the Kroot will embrace the cause of the Greater Good with time, and the Kroot are content to let them go on thinking that.

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* {{Foil}}: The T'au were deliberately designed by Creator/GamesWorkshop to be a contrast with other armies. They are optimistic, idealistic, dynamic, outreaching, and hopeful, in contrast to most everyone else who is pessimistic, cynical, stagnant, xenophobic, and in decline. Their fighting style is likewise a contrast: where most armies fight like {{Fantasy Counterpart Culture}}s of historical armies, the T'au fight more like a modern high-tech one. Finally, they're even the opposites in terms of aesthetics. Imperial equipment and architecture tend to be baroque and lavishly decorated. Chaos Architecture is both alive, gruesome and spikey. Orks decorate all their homes with a crude mimicry of trophies and symbols, and both the Eldar and their dark kin share the design aesthetics of their Imperial counterparts. The T'au? Functional design and simplicity. If it's unneeded, it's coming off the wall.



* MirroringFactions:
** Expect this trope to come up in any story with interaction between the T'au and the Imperium. Each side convinced of its own virtue and the wrongness of the other, each one holding its adherents up to an impossible ideal. Some characters will even bring this up, though the tone will shift depending on who says it and why. T'au will often use it as a HannibalLecture about how it would not be a large step for a human to accept the Greater Good. Humans by contrast will use this in a HannibalLecture of their own, cynically explaining that the T'au are no better than the Imperials, the Imperials just admit their darkness more freely than the T'au.

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* MirroringFactions:
MirroringFactions: The T'au were deliberately designed by Creator/GamesWorkshop to be a contrast with other armies. They are optimistic, idealistic, dynamic, outreaching, and hopeful, in contrast to most everyone else who is pessimistic, cynical, stagnant, xenophobic, and in decline. Their fighting style is likewise a contrast: where most armies fight like {{Fantasy Counterpart Culture}}s of historical armies, the T'au fight more like a modern high-tech one. Finally, they're even the opposites in terms of aesthetics. Imperial equipment and architecture tend to be baroque and lavishly decorated. Chaos Architecture is both alive, gruesome and spikey. Orks decorate all their homes with a crude mimicry of trophies and symbols, and both the Eldar and their dark kin share the design aesthetics of their Imperial counterparts. The T'au? Functional design and simplicity. If it's unneeded, it's coming off the wall.
** Expect this trope to come up in any story with interaction between the T'au and the Imperium. Each side convinced of its own virtue and the wrongness of the other, each one holding its adherents up to an impossible ideal. Some characters will even bring this up, though although the tone will shift depending on who says it and why. T'au will often use it as a HannibalLecture about how it would not be a large step for a human to accept the Greater Good. Humans by contrast will use this in a HannibalLecture of their own, cynically explaining that the T'au are no better than the Imperials, the Imperials just admit their darkness more freely than the T'au.



* AscendedExtra: The first appearance of the Kroot was as a small drawing of a "Kroot Warrior" among a group of other miscellaneous minor xenos in an art spread within the third edition core rulebook. This actually pre-dates the introduction of the T'au, who only became part of the setting late in the third edition's life cycle. That single image was greatly expanded upon to create an allied race for the T'au, both to fill a tactical niche in their force composition and to show their willingness to ally with others. The Kroot were picked for this role because of [[{{Foil}} how well they contrasted with the T'au]].

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* AscendedExtra: The first appearance of the Kroot was as a small drawing of a "Kroot Warrior" among a group of other miscellaneous minor xenos in an art spread within the third edition core rulebook. This actually pre-dates the introduction of the T'au, who only became part of the setting late in the third edition's life cycle. That single image was greatly expanded upon to create an allied race for the T'au, both to fill a tactical niche in their force composition and to show their willingness to ally with others. The Kroot were picked for this role because of [[{{Foil}} [[MirroringFactions how well they contrasted with the T'au]].



* {{Foil}}: Games Workshop included the Kroot in the T'au army list because of how their "savage" appearance and fighting style contrasted with the clean, high-tech, {{Animesque}} style of the T'au. Their mercenary culture and healthy skepticism for the Greater Good is also a contrast to the T'au. Think of them as the Sancho Panza to the T'au's Literature/DonQuixote.


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* MirroringFactions: Games Workshop included the Kroot in the T'au army list because of how their "savage" appearance and fighting style contrasted with the clean, high-tech, {{Animesque}} style of the T'au. Their mercenary culture and healthy skepticism for the Greater Good is also a contrast to the T'au. Think of them as the Sancho Panza to the T'au's Literature/DonQuixote.
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* {{Retcon}}: The 2021 ''Liber Xenologis'' and the 2022 9th Edition T'au codex make a few alterations to older Kroot lore:
** Originally, a Kindred was a small group, essentially an extended family, that on the tabletop took the role of a combat squad; groups of specialized Kroot warriors would thus also be referred to as Stalker Kindreds, Vulture Kindreds, Hunter Kindreds and so on. Modern material reimagines them as crosses between full tribes and mercenary companies, often with distinct cultural traditions. This transition began to occur relatively early, as the 2013 RPG supplement ''Only War: Enemies of the Imperium'' already describes Kindreds as large, distinct tribes.
** The 4th Edition Tau codex describes Kroot as being willing to fight alongside anyone for pay, including "the dread legions of Chaos and even Orks". ''Enemies of the Imperium'' similarly depicts a Kindred as fighting alongside a Chaos host. Modern lore establishes them as having an ancestral loathing for the Orks and a deep distrust and fear of Chaos, and being profoundly unwilling to sully themselves by fighting for or next to either.
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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]:''' [[Characters/Warhammer40000Eldar Aeldari]] ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000LeaguesOfVotann Leagues of Votann]] | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | '''T'au Empire''' | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]

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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]:''' [[Characters/Warhammer40000Eldar Aeldari]] ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000LeaguesOfVotann Leagues of Votann]] | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | '''T'au Empire''' | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]Tyranids]] ([[Characters/Warhammer40000GenestealerCults Genestealer Cults]])]]-]]]
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* AceCustom: All T'au Battlesuits are customizable to some degree, but the XV-8-05 Enforcer suit available to [[AuthorityEqualsAsskicking Commanders]] is the absolute king of custom loadouts courtesy of an astonishing bevvy of weapons and subsystems. This, by its very nature, encourages the creation of [[CastOfSnowflakes numerous unique and specialized units.]]

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* AceCustom: All T'au Battlesuits are customizable to some degree, but the XV-8-05 Enforcer suit available to [[AuthorityEqualsAsskicking Commanders]] Commanders is the absolute king of custom loadouts courtesy of an astonishing bevvy of weapons and subsystems. This, by its very nature, encourages the creation of [[CastOfSnowflakes numerous unique and specialized units.]]
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* SuperPrototype: [[spoiler: The ending of ''War of Secrets'' hints that Kais, whether intentionally or not, has become a template for the T'au's own brand of SuperSoldier project.]]

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* SuperPrototype: [[spoiler: The ending of ''War of Secrets'' hints that Kais, [[spoiler:Kais, whether intentionally or not, has become a template for the T'au's own brand of SuperSoldier project.]]
project]].
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* AmbiguousInnocence: A continuing thread in all accounts of T'au'va is that despite her benevolence and her affirmation that she simply wishes to exist, those who witness her sense some form of malice, in particular Twiceblade's note of feeling 'a hunger to grow'. Whether this is simply the T'au reacting negatively to their unwanted deity remains to be seen.
* AnthropomorphicPersonification: Of the Greater Good itself.
* DeityOfMortalCreation: Created by the combined faith of the Empire's auxiliary races.
* TheFaceless: Described as having 'a blank and impassive mask'.

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* AmbiguousInnocence: A continuing thread in all accounts of T'au'va is that that, despite her benevolence and her affirmation that she simply wishes to exist, those who witness her sense some form of malice, in particular Twiceblade's note of feeling 'a "a hunger to grow'.grow". Whether this is simply the T'au reacting negatively to their unwanted deity remains to be seen.
* AnthropomorphicPersonification: Of She's an embodiment of the Greater Good itself.
itself, created by the psychic resonance of the T'au's alien auxiliaries' faith in the Empire and its philosphies.
* DeityOfMortalCreation: Created She was created by the combined faith of the Empire's auxiliary races.
* TheFaceless: Described She's described as having 'a "a blank and impassive mask'.mask" for a face.



* MultiArmedAndDangerous: She possesses many arms belonging to many different species and wielding many different implements, reminiscent of Hindu and Buddhist depictions, and she's powerful enough to both liberate the entire Fourth Sphere Expansion fleet from the Warp as well as becalm and strand the Death Guard within it.

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* MultiArmedAndDangerous: She possesses many arms belonging to many different species and wielding many different implements, reminiscent of Hindu and Buddhist depictions, depictions of divine beings, and she's powerful enough to both liberate the entire Fourth Sphere Expansion fleet from the Warp as well as becalm and strand the Death Guard within it.



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In truth, the Demiurg are actually members of The Leagues of Votann, also known as the "Squats", descendants of early human space colonists who evolved to be shorter and more muscular than ordinary humans from generations of living on high gravity planets near the mineral-dense galactic core. They have simply been misidentified as xenos due to having speciated further away from baseline humanity than most Squats, developing grey, stony-looking skin and other odd features.

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In truth, the Demiurg are actually members of The the Leagues of Votann, also known as Kin, or the "Squats", "Squats" to the Imperium, descendants of early human space colonists who evolved propagate using advance cloning techniques, modifying themselves to be possess traits such as shorter and more muscular than ordinary humans from generations of living on high gravity planets stockier frames, and settled near the mineral-dense galactic core. They The T'au deal primarily with the Seran-Tok Mercantile Leagues, who have simply been misidentified as xenos due to having speciated further away from baseline humanity than most Squats, Kin, developing grey, stony-looking skin and other odd features.
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In truth, the Demiurg are actually members of The Leagues of Votann, also known as the "Squats", descendants of early human space colonists who evolved to be shorter and more muscular than ordinary humans from generations of living on high gravity planets near the mineral-dense galactic core. They have simply been misidentified as xenos due to having speciated further away from baseline humanity than most Squats, developing grey, stony-looking skin and other odd features.
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*GodsNeedPrayerBadly: As a recently created deity following the rules stablished in the setting, and from her own words in the matter, T'au'va needs to receive the faith of a galaxy-wide number of people to be able to defend herself from other warp-based gods.
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* SuperPrototype: [[spoiler: The ending of ''War of Secrets'' hints that Kais, whether intentionally or not, has become a template for the T'au's own brand of SuperSoldier project.]]
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Removed the notion that the Tau are inspired by the British Empire as that is never supported in the lore by the writers who created the Tau. Besides the notion of a Colonialist island much better fits Imperial Japan than the British Empire.


* SpaceRomans: The T'au culture is a pastiche of various Eastern philosophies and civilizations. Also, an important but often overlooked inspiration for the T'au is that of UsefulNotes/TheBritishEmpire [[RecycledInSpace IN SPACE]]! A small "island" nation which expands outward, claiming territory, absorbing indigenous populations as best they can, laying down infrastructure and spreading their culture where ever they go, and having an influence far in excess of their own modest numbers.

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* SpaceRomans: The T'au culture is a pastiche of various Eastern philosophies and civilizations. Also, an important but often overlooked inspiration for the T'au is that of UsefulNotes/TheBritishEmpire [[RecycledInSpace IN SPACE]]! A small "island" nation which expands outward, claiming territory, absorbing indigenous populations as best they can, laying down infrastructure and spreading their culture where ever they go, and having an influence far in excess of their own modest numbers.
Willbyr MOD

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revising per discussion in the 40K forum thread


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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesChapters Other Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

to:

'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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