History Characters / Warhammer40000TauEmpire

12th Jun '17 7:50:21 PM MarqFJA
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* Unperson: The Ethereals tried to erase every mention of him as soon as they learned of the Farsight Enclaves but as a LivingLegend, it proved impossible for Farsight to disappear in the earths of the Fire Caste Warriors.

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* Unperson: {{Unperson}}: The Ethereals tried to erase every mention of him as soon as they learned of the Farsight Enclaves but as a LivingLegend, it proved impossible for Farsight to disappear in the earths of the Fire Caste Warriors.
3rd Jun '17 1:29:40 AM ImpudentInfidel
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Added DiffLines:

* OffscreenTeleportation: During his duel with Pask on Agrellan (in the Mont'Ka campaign book) his force is overwhelmed, outmaneuvered, and surrounded by Pask's larger one. The narrative then cuts away, and when it cuts back he's suddenly appeared ''behind'' Pask to snipe him without explanation.
9th May '17 3:42:06 AM Willbyr
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* PrivateMilitaryContractors: The Demiurg often act as mercenary forces for other races, [[ArchEnemy especially those under threat from Ork raids]]. The GaidenGame ''TabletopGame/BattlefleetGothic'' represent this in-game by allowing any fleet, except [[OurOrksAreDifferent Orks]], [[HordeOfAlienLocusts Tyranids]] and [[RobotWar Necrons]], are able to hire Demiurg cruisers as mercenaries. [[OnlyInItForTheMoney Due to their lack of investment in the battle]] however, these mercenary ships will attempt to disengage from combat should they suffer too much damage.

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* PrivateMilitaryContractors: The Demiurg often act as mercenary forces for other races, [[ArchEnemy especially those under threat from Ork raids]]. The GaidenGame ''TabletopGame/BattlefleetGothic'' represent this in-game by allowing any fleet, except [[OurOrksAreDifferent Orks]], [[HordeOfAlienLocusts Tyranids]] and [[RobotWar Necrons]], are able to hire Demiurg cruisers as mercenaries. [[OnlyInItForTheMoney Due to their lack of investment in the battle]] however, these mercenary ships will attempt to disengage from combat should they suffer too much damage.
9th May '17 2:21:55 AM SebastianGray
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Added DiffLines:

* PrivateMilitaryContractors: The Demiurg often act as mercenary forces for other races, [[ArchEnemy especially those under threat from Ork raids]]. The GaidenGame ''TabletopGame/BattlefleetGothic'' represent this in-game by allowing any fleet, except [[OurOrksAreDifferent Orks]], [[HordeOfAlienLocusts Tyranids]] and [[RobotWar Necrons]], are able to hire Demiurg cruisers as mercenaries. [[OnlyInItForTheMoney Due to their lack of investment in the battle]] however, these mercenary ships will attempt to disengage from combat should they suffer too much damage.
8th May '17 5:37:39 PM Yukianesa
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* ScaryDogmaticAliens: There is a good reason why they are sometimes referred to as "Blue Space Communists."

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* ScaryDogmaticAliens: There is a good reason why they are sometimes referred to as "Blue Space Communists."" Though they could also be considered an inversion of the "As Religious Fundamentalists" version of this trope, as they're {{Flat Earth Atheist}}s.
4th May '17 3:36:12 AM Willbyr
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* RamScoop: Demiurg capital ships are equipped with electromagnetic force fields around their prows that are deigned to scoop up interstellar hydrogen that is then used to power their engines. This effect can also be reversed to produce a powerful, if short ranged, cutting beam that the Demiurg use for [[AsteroidMiners mining operations]], as well as to cut up enemy ships.

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* RamScoop: Demiurg capital ships are equipped with electromagnetic force fields around their prows that are deigned designed to scoop up interstellar hydrogen that is then used to power their engines. This effect can also be reversed to produce a powerful, if short ranged, cutting beam that the Demiurg use for [[AsteroidMiners mining operations]], as well as to cut up enemy ships.
4th May '17 1:44:57 AM SebastianGray
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In ''TabletopGame/{{Warhammer 40000}}'', the Tau are a race of blue-skinned, hoofed humanoid aliens controlling a small empire located at the eastern edge of Imperial space.

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In ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', the Tau are a race of blue-skinned, hoofed humanoid aliens controlling a small empire located at the eastern edge of Imperial space.


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* RamScoop: Demiurg capital ships are equipped with electromagnetic force fields around their prows that are deigned to scoop up interstellar hydrogen that is then used to power their engines. This effect can also be reversed to produce a powerful, if short ranged, cutting beam that the Demiurg use for [[AsteroidMiners mining operations]], as well as to cut up enemy ships.
1st May '17 2:40:51 AM SebastianGray
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!!Hrenian

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!!Hrenian%%!!Hrenian



!!Morralian

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!!Morralian%%!!Morralian
1st May '17 2:39:28 AM SebastianGray
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* BadassArmy: They provide great deal of the Empire's space forces.
* FantasyCounterpartCulture: Their ships are named Dhows, making them sort of Arabs '''[[RecycledInSpace IN SPACE]]'''!
* InHarmsWay: Again, they love exploration and scouting.
* PsychicPowers: Nicassar are highly adept psykers. The Tau go to great lengths to hide this fact, to prevent the Imperium banging down their doors.
* SpaceNomads: They're driven by an insatiable need to explore, and are most content when traveling. As a result, they're a very nomadic species, and are often used by the Tau as explorers and scouts.
* UrsineAliens: There's no official art of them, but one GW author described them as looking like "[[OurMonstersAreWeird flat polar bears]]".

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* BadassArmy: They provide great deal A highly psychic aliens, the Nicassar were one of the Empire's space forces.
first non-Tau races to become a part of the Tau Empire. Physically ill-suited to many positions within the Tau military, the Nicassar serve the Greater Good by providing ships for the Kor'vattra, the Tau Fleet, where their nomadic lifestyle makes them perfectly suited to scouting roles.

* FantasyCounterpartCulture: Their With their nomadic nature and their ships are named known as Dhows, making them sort of the Nicassar are comparable to Arabs '''[[RecycledInSpace IN SPACE]]'''!
* InHarmsWay: Again, they love exploration and scouting.
and/or Bedouin.
* PsychicPowers: Nicassar are highly adept psykers. psykers with their starships being powered by the psychic might of its captain. The Tau go to great lengths to hide this fact, to prevent the Nicassarís psychic abilities from the Imperium banging down due to their doors.
hostile attitude towards such powers.
* SleeperStarship: Nicassar Dhows are primarily sleeper ships, each containing a hibernating extended family of Nicassar as they slowly travel across the gulfs of interstellar space.
* SpaceNomads: They're The Nicassar are a semi-nomadic race driven by an insatiable need to explore, explore travel and are most content when traveling. As a result, they're a very nomadic species, and are often used by explore. This trait makes the Tau Nicassar ideally suited to work as explorers and scouts.
scouts for the Tau Empire.
* UrsineAliens: There's Although there is no official art of them, but [[WordOfGod one GW author Games Workshop author]] described them the Nicassar as looking like "[[OurMonstersAreWeird flat polar bears]]".
18th Apr '17 10:26:11 AM Golondrina
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* LesCollaborateurs: Humans who fight for the Tau Empire for various reasons.



* LesCollaborateurs: Humans who fight for the Tau Empire for various reasons.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.Warhammer40000TauEmpire