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When the Fourth Sphere Expansion launched, the combined effects of thousands of experimental Slipstream Modules activating at once cast the entire fleet into the Warp and stranded it there. As daemons descended and feasted on the trapped armada, beginning with the more psychically-active auxiliaries, the T'au present witnessed a miracle: an immense many-armed entity reminiscent of an Ethereal. This apparition granted them passage from their doom, opening the wormhole known as the Startide Nexus in the process.
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When the Fourth Sphere Expansion launched, the combined effects of thousands of experimental Slipstream Modules activating at once cast the entire fleet into the Warp and stranded it there. As daemons descended and feasted on the trapped armada, beginning with the more psychically-active auxiliaries, the T'au present witnessed a miracle: an immense many-armed entity reminiscent of an Ethereal. This apparition granted them passage from their doom, opening the wormhole known as the Startide Nexus in the process. \n\\
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[[folder: T'au'va]]
!!Goddess T'au'va
When the Fourth Sphere Expansion launched, the combined effects of thousands of experimental Slipstream Modules activating at once cast the entire fleet into the Warp and stranded it there. As daemons descended and feasted on the trapped armada, beginning with the more psychically-active auxiliaries, the T'au present witnessed a miracle: an immense many-armed entity reminiscent of an Ethereal. This apparition granted them passage from their doom, opening the wormhole known as the Startide Nexus in the process.
In the aftermath of their salvation, the survivors' accounts led to an inescapable conclusion: though the T'au have dim souls and barely impact the Warp, their many auxiliaries and the psykers among them in particular do not. And while the Greater Good is a secular ideology, the fervor with which the T'au and their auxiliaries follow it inspires faith nonetheless, enough to create an embodiment of the Greater Good within the Warp. In time this entity would inspire direct worship and even make contact with Commander Shadowsun, naming itself the Goddess T'au'va.
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* AmbiguousInnocence: A continuing thread in all accounts of T'au'va is that despite her benevolence and her affirmation that she simply wishes to exist, those who witness her sense some form of malice, in particular Twiceblade's note of feeling 'a hunger to grow'. Whether this is simply the T'au reacting negatively to their unwanted deity remains to be seen.
* AnthropomorphicPersonification: Of the Greater Good itself.
* DeityOfMortalCreation: Created by the combined faith of the Empire's auxiliary races.
* TheFaceless: Described as having 'a blank and impassive mask'.
* MultiArmedAndDangerous: She possesses many arms belonging to many different species and wielding many different implements, reminiscent of Hindu and Buddhist depictions, and she's powerful enough to both liberate the entire Fourth Sphere Expansion fleet from the Warp as well as becalm and strand the Death Guard within it.
* RuleOfSymbolism: T'au'va appears as a figure reminiscent of an Ethereal albeit with more human features, with many arms that each represent one of the Empire's auxiliary races. She represents the Greater Good with many different species working together under the guidance of the Ethereals, but through the lens of gue'vesa interpretation.
[[/folder]]
----
* AnthropomorphicPersonification: Of the Greater Good itself.
* DeityOfMortalCreation: Created by the combined faith of the Empire's auxiliary races.
* TheFaceless: Described as having 'a blank and impassive mask'.
* MultiArmedAndDangerous: She possesses many arms belonging to many different species and wielding many different implements, reminiscent of Hindu and Buddhist depictions, and she's powerful enough to both liberate the entire Fourth Sphere Expansion fleet from the Warp as well as becalm and strand the Death Guard within it.
* RuleOfSymbolism: T'au'va appears as a figure reminiscent of an Ethereal albeit with more human features, with many arms that each represent one of the Empire's auxiliary races. She represents the Greater Good with many different species working together under the guidance of the Ethereals, but through the lens of gue'vesa interpretation.
[[/folder]]
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* {{Fictionary}}: One of the better realized examples in the series. T'au words tend to be composed of smaller particle words combined to make up a more complex concept (much like many real world languages) with each particle [[PunctuationShaker separated by apostrophes]]. As many particles are reused between words, many patterns become evident when studying many of the words in the fluff, which can sometimes lead to understanding a few nuances on their use.
:::For example, the T'au word "Mont'ka" is given the translation "Killing blow" and refers to the strategy of concentrating force on a target's most critical places. Likewise, "Mont'au" is given the translation "The Terror" and refers to the period before the Ethereals brought the T'au'va, when T'au would slay one another. "Mont'yr" is translated as "Blooded", referring to one who has seen battle. The particle "Mont" is part of each of these words, and from that we can infer that it is a core part of T'au words with connotations of death and fear.
:::For example, the T'au word "Mont'ka" is given the translation "Killing blow" and refers to the strategy of concentrating force on a target's most critical places. Likewise, "Mont'au" is given the translation "The Terror" and refers to the period before the Ethereals brought the T'au'va, when T'au would slay one another. "Mont'yr" is translated as "Blooded", referring to one who has seen battle. The particle "Mont" is part of each of these words, and from that we can infer that it is a core part of T'au words with connotations of death and fear.
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* {{Fictionary}}: One of the better realized examples in the series. T'au words tend to be composed of smaller particle words combined to make up a more complex concept (much like many real world languages) with each particle [[PunctuationShaker separated by apostrophes]]. As many particles are reused between words, many patterns become evident when studying many of the words in the fluff, which can sometimes lead to understanding a few nuances on their use.
:::Foruse. For example, the T'au word "Mont'ka" is given the translation "Killing blow" and refers to the strategy of concentrating force on a target's most critical places. Likewise, "Mont'au" is given the translation "The Terror" and refers to the period before the Ethereals brought the T'au'va, when T'au would slay one another. "Mont'yr" is translated as "Blooded", referring to one who has seen battle. The particle "Mont" is part of each of these words, and from that we can infer that it is a core part of T'au words with connotations of death and fear.
:::For
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* PropagandaMachine: A major part of their job is editing out wreckage, corpses, refugees and carnage from war footage and editing after-action reports to make the T'au soldiers and military leaders seem as heroic as possible.
* OverlyLongTongue: They have very long and flexible tongues that allow them to pronounce any language perfectly.
* OverlyLongTongue: They have very long and flexible tongues that allow them to pronounce any language perfectly.
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* ElementalMotifs: Despite the strong East Asian elements of their design, the Tau use the Classical theory of elements (water, air, earth, fire and ether):
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* ElementalMotifs: Despite the strong East Asian elements of their design, the Tau T'au use the Classical theory of elements (water, air, earth, fire and ether):
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** The Earth Caste are the builders and engineers of the Tau.
** The Ethereal Caste are the leaders of the Tau, possibly through MoreThanMindControl.
** The Ethereal Caste are the leaders of the Tau, possibly through MoreThanMindControl.
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** The Earth Caste are the builders and engineers of the Tau.
T'au.
** The Ethereal Caste are the leaders of theTau, T'au, possibly through MoreThanMindControl.
** The Ethereal Caste are the leaders of the
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* SatanicArchetype: Heavily subverted. While he is believed to be such by the T'au and he wears red armor, Farsight's motives (protect the T'au from Chaos) are far more benevolent. Due to the ZeroApprovalGambit nature of his "betrayal", Farsight is closer to Dark Knight Trilogy Batman than to a true Satan figure. Funnily enough, Khorne tries to enforce a literal version of this by transforming Farsight into the first Chaos Tau in ''Arks of Omen'', following Angron's murder curse spreading across the stars. Unfortunately for Khorne, Farsight's will proves to be indomitable.
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* SatanicArchetype: Heavily subverted. While he is believed to be such by the T'au and he wears red armor, Farsight's motives (protect the T'au from Chaos) are far more benevolent. Due to the ZeroApprovalGambit nature of his "betrayal", Farsight is closer to Dark Knight Trilogy Batman than to a true Satan figure. Funnily enough, Khorne tries to enforce a literal version of this by transforming Farsight into the first Chaos Tau T'au in ''Arks of Omen'', following Angron's murder curse spreading across the stars. Unfortunately for Khorne, Farsight's will proves to be indomitable.
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* StartMyOwn: Farsight's faction is more in keeping of a traditional [=40K=] army, and in some ways is a capsule of the original purely idealistic Tau.
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* StartMyOwn: Farsight's faction is more in keeping of a traditional [=40K=] army, and in some ways is a capsule of the original purely idealistic Tau.T'au.
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Since then, a succession of Commanders who have fought alongside Farsight have borne the name Brightsword with the current holder, Brightsword VII, being particularly eager to live up to the reputation his illustrious predecessors.Though unknown to the outside world, the dark secret of this lineage is that they are not each an individual Tau, but a clone of the original created by the Earth Caste scientist O'Vesa.
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Since then, a succession of Commanders who have fought alongside Farsight have borne the name Brightsword with the current holder, Brightsword VII, being particularly eager to live up to the reputation his illustrious predecessors. Though unknown to the outside world, the dark secret of this lineage is that they are not each an individual Tau, T'au, but a clone of the original created by the Earth Caste scientist O'Vesa.O'Vesa.
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* DoesNotLikeShoes: T'au feet end in hooves, which gives them less impetus than races like humans to wear shoes, so generally they go barehoofed, including their line Fire Warriors. Stealth Battlesuits do have covered feet, but that is only because they enclose everything, and Crisis Battlesuits sidestep the issue altogether (fetal-position-shaped cockpits with mechanical legs). The Kroot and Vespid have bird-like and insect-like feet respectively, and also go bareclawed, but that is an extension of [[FullFrontalAssault neither race wearing clothes beyond a few small items]].
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* MakeAnExampleOutofThem: Tries this with Farsight when the latter calls for aid against the Arks of Omen in exchange for his surrender. Aun'va responds personally, telling him he will die as a traitor and as a example to any who defy the Greater Good. Needless to say, Farsight made him eat those words.
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* MakeAnExampleOutofThem: MakeAnExampleOfThem: Tries this with Farsight when the latter calls for aid against the Arks of Omen in exchange for his surrender. Aun'va responds personally, telling him he will die as a traitor and as a example to any who defy the Greater Good. Needless to say, Farsight made him eat those words.
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* BreakTheBeliever: For the first time in her life, Shadowsun appears genuinely conflicted about where her loyalties lie after her discovery of T'au'va. Her existence alone violates everything the Ethereals have ever told the T'au Empire, not to mention her benevolence, and the fact that she personally favors Shadowsun leads her to commit her first act of open defiance against the Ethereals when she orders T'au'va temples to be preserved, countermanding her own orders. Her loyalty to the T'au Empire is still incorruptible, but she is now faced with the grim possibility that Farsight was right and that while the empire deserves her loyalty, the Ethereals do not.
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As the highest-ranked member of the Etherial High Council, Ethereal Supreme Aun'va is effectively the ultimate leader of the entire T'au Empire. Revered by the T'au for his wisdom, Aun'va has been behind many of the Empire's greatest successes, from the destruction of the vicious Reek in the Si'coa System to masterminding the Third Sphere Expansion. Aun'va has spent more time leading the forces of the Fire Caste in battle than any previous Ethereal Supreme, something that almost proved disastrous when the Great Leader was slain by an Imperial Culexus Assassin during the battle for Mu'gulath Bay. In order to prevent panic spreading across the entire T'au Empire, the ancient Ethereal has been replaced by an advanced hologram and AI personality matrix that now serves as the figurehead of the High Council.
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As the highest-ranked member of the Etherial Ethereal High Council, Ethereal Supreme Aun'va is effectively the ultimate leader of the entire T'au Empire. Revered by the T'au for his wisdom, Aun'va has been behind many of the Empire's greatest successes, from the destruction of the vicious Reek in the Si'coa System to masterminding the Third Sphere Expansion. Aun'va has spent more time leading the forces of the Fire Caste in battle than any previous Ethereal Supreme, something that almost proved disastrous when the Great Leader was slain by an Imperial Culexus Assassin during the battle for Mu'gulath Bay. In order to prevent panic spreading across the entire T'au Empire, the ancient Ethereal has been replaced by an advanced hologram and AI personality matrix that now serves as the figurehead of the High Council.
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* BigGood: He is the ''Aun'o'', the Ethereal Supreme and leader of the T'au Empire, making him the eldest and wisest leader among all of them.
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* BigGood: Played with. He is the ''Aun'o'', the Ethereal Supreme and leader of the T'au Empire, making him the eldest and wisest leader among all of them.them. However, his apparent beneficence hides a ruthless adjudicator with no qualms about killing those who besmirch the reputation of the Ethereals. This tyrannical streak is noticed only by Farsight and part of what drives a wedge between the Commander and the T'au.
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* DeadAllAlong: The T'au do not realize Aun'va is gone.
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* MakeAnExampleOutofThem: Tries this with Farsight when the latter calls for aid against the Arks of Omen in exchange for his surrender. Aun'va responds personally, telling him he will die as a traitor and as a example to any who defy the Greater Good. Needless to say, Farsight made him eat those words.
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* HeelFaithTurn: In ''Shadowsun: The Patient Hunter'', Shadowsun is revealed to be favored by T'au'va, the newly birthed Goddess of the Greater Good. She at first refuses to believe she exists as anything more than a hallucination and orders all temples dedicates to her to be destroyed. However, when the Death Guard begin to grind Shadowsun's army to powder, she asks for the aid of the goddess through her followers. Sure enough, she emerges and halts the Chaos invasion. Realizing T'au'va is real, she quietly orders the destruction of her temples to cease, in spite of Ethereal condemnation.
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* ThereIsAGod: or rather, goddess. Remarkably T'au'va had to save her life ''twice'' for Shadowsun's skepticism to finally give way.
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* Hallucinations: Believed to be an effect of the Dawn Blade, Farsight occasionally receives visions, which may or may not come to pass. Khorne tries to use this to trick Farsight into falling to Chaos, but instead Farsight is talked to his senses by a vision of Puretide, and rejects the Blood God.
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* Hallucinations: {{Hallucinations}}: Believed to be an effect of the Dawn Blade, Farsight occasionally receives visions, which may or may not come to pass. Khorne tries to use this to trick Farsight into falling to Chaos, but instead Farsight is talked to his senses by a vision of Puretide, and rejects the Blood God.
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* BladeOnAStick: Ethereals sometimes wield an Honor Blade, a staff with a pair of {{Absurdly Sharp Blade}}s at either end. An Ethereal trained in its use is said to be able to [[ImplausibleFencingPowers spin the staff around so fast]] as to make the blades on the ends almost invisible. The Honor Blade is primarily used to settle disputes between Ethereals in [[{{Flynning}} stylized, bloodless duels]], where the sharpness of the blades is used to highlight an Ethereals' restraint and self-control, rather than intent to kill. However, when someone who has no regard for the Greater Good draws near an Ethereal, said restraint need not apply.
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* BladeOnAStick: Aun'Shi uses the Ethereals' honour blade in combat, a pole with one blade on each end.
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* BladeOnAStick: The Kroot use long rifles with a pair of [[SinisterScythe scythe-like]] [[BayonetYa bayonets]] at either end. The Kroot use these [[MixAndMatchWeapon both as a rifle, and as their primary melee weapon]], harkening back to their ancient bladed fighting staves before they adopted firearms. The weapon's great length, combined with the Kroot's own taut, whip-like muscles, allow it to strike with great force when swung in wide arcs.
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* CloseRangeCombatant: Their biggest direct-combat strength, and the primary reason that the T'au employ them. However, they are [[AvertedTrope not]] [[CripplingOverspecialization so specialized]] in it to the point of being unable to do anything else, but on the other hand [[MasterOfNone they are only moderately good at it by the standards of other dedicated assault troops]]. They are relatively fragile due to [[FullFrontalAssault not wearing armor]], but they do use [[FragileSpeedster their speed and quick-contracting muscles]] to rain [[GlassCannon several hard-hitting blows]] with the many [[BayonetYa bayonets]] on their [[BladeOnAStick long Kroot rifles]].
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* CloseRangeCombatant: Their biggest direct-combat strength, and the primary reason that the T'au employ them. However, they are [[AvertedTrope not]] [[CripplingOverspecialization so specialized]] in it to the point of being unable to do anything else, but on the other hand [[MasterOfNone they are only moderately good at it by the standards of other dedicated assault troops]]. They are relatively fragile due to [[FullFrontalAssault not wearing armor]], but they do use [[FragileSpeedster their speed and quick-contracting muscles]] to rain [[GlassCannon several hard-hitting blows]] with the many [[BayonetYa bayonets]] on their [[BladeOnAStick long Kroot rifles]].rifles.
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* SchizoTech: [[CreativeSterility Not being particularly creative]], the Kroot had a very slow pace of technological advancement, and their technology was jumped ahead when the Orks invaded their homeworld and the Kroot [[CannibalismSuperpower absorbed]] their GeneticMemory of how to build more technologically advanced devices. Couple this with technology granted to the Kroot as payment for services rendered, and Kroot societies are free mixes of advanced technology with traditional Kroot tribal crafts. For a battlefield example, the iconic Kroot rifle is a breach-loading longarm that also functions as a double-ended BladeOnAStick, yet it fires very advanced munitions provided to the Kroot by the T'au to give it a deceptively high stopping-power per shot.
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* SchizoTech: [[CreativeSterility Not being particularly creative]], the Kroot had a very slow pace of technological advancement, and their technology was jumped ahead when the Orks invaded their homeworld and the Kroot [[CannibalismSuperpower absorbed]] their GeneticMemory of how to build more technologically advanced devices. Couple this with technology granted to the Kroot as payment for services rendered, and Kroot societies are free mixes of advanced technology with traditional Kroot tribal crafts. For a battlefield example, the iconic Kroot rifle is a breach-loading longarm that also functions as a double-ended BladeOnAStick, spear, yet it fires very advanced munitions provided to the Kroot by the T'au to give it a deceptively high stopping-power per shot.
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** Commander Farsight's personal Battlesuit has all of the above perks of the [=XV8=] ''and'' the power of the Dawn Blade, giving him the distinction of being the only T'au that can tear his enemies a new one in combat. It's also powerful enough that it allows him to cleave through tanks like a hot knife through butter.
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** Commander Farsight's personal Battlesuit has all of the above perks of the [=XV8=] ''and'' the power of the Dawn Blade, giving him the distinction of being the only T'au that can tear his enemies a new one in melee combat. It's also powerful enough that it allows him to cleave through tanks like a hot knife through butter.
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* Really700YearsOld: He's at least 300 years old, which is very impressive for a species whose members usually barely reach 50 years of age. [[spoiler:This is due to the Dawn Blade he wields, which adds the remaining lifespan of any being he kills with it to his own.]]
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* SatanicArchetype: Heavily subverted. While he is believed to be such by the T'au and he wears red armor, Farsight's motives (protect the T'au from Chaos) are far more benevolent. Due to the ZeroApprovalGambit nature of his "betrayal", Farsight is closer to Dark Knight Trilogy Batman than to a true Satan figure.
** Funnily enough, Khorne tries to enforce a literal version of this by transforming Farsight into the first Chaos Tau in ''Arks of Omen'', following Angron's murder curse spreading across the stars. Unfortunately for Khorne, Farsight's will proves to be indomitable.
** Funnily enough, Khorne tries to enforce a literal version of this by transforming Farsight into the first Chaos Tau in ''Arks of Omen'', following Angron's murder curse spreading across the stars. Unfortunately for Khorne, Farsight's will proves to be indomitable.
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* SatanicArchetype: Heavily subverted. While he is believed to be such by the T'au and he wears red armor, Farsight's motives (protect the T'au from Chaos) are far more benevolent. Due to the ZeroApprovalGambit nature of his "betrayal", Farsight is closer to Dark Knight Trilogy Batman than to a true Satan figure.
**figure. Funnily enough, Khorne tries to enforce a literal version of this by transforming Farsight into the first Chaos Tau in ''Arks of Omen'', following Angron's murder curse spreading across the stars. Unfortunately for Khorne, Farsight's will proves to be indomitable.
**
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* GentleGiant: Despite being powerful enough to fight GiantMecha hand-to-hand, Vorgh are peaceful begins when others aren't hostile towards them.
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* GentleGiant: Despite being powerful enough to fight GiantMecha hand-to-hand, Vorgh are peaceful begins beings when others aren't hostile towards them.
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* MechVersusBeast: They're so large that their primary battlefield role is to wrestle down enemy armored walkers.
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* MechVersusBeast: MechVsBeast: They're so large that their primary battlefield role is to wrestle down enemy armored walkers.
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[[folder: Outstanding Enforcers of the Greater Good]]
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* FounderOfTheKingdom: Created the Farsight Enclave, thanks to how loyal his forces were to him. They were unwilling to leave their leader behind in his self-imposed exile. This has actually evolved over the centuries into a small breakaway Empire, with its own list of Septs and a distinct society.
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* FounderOfTheKingdom: Created the Farsight Enclave, Enclaves, thanks to how loyal his forces were to him. They were unwilling to leave their leader behind in his self-imposed exile. This has actually evolved over the centuries into a small breakaway Empire, with its own list of Septs and a distinct society.
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* Hallucinations: Believed to be an effect of the Dawn Blade, Farsight occasionally receives visions, which may or may not come to pass. Khorne tries to use this to trick Farsight into falling to Chaos, but instead Farsight is talked to his senses by a vision of Puretide, and rejects the Blood God.
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** Funnily enough, Khorne tries to enforce a literal version of this by transforming Farsight into the first Chaos Tau in ''Arks of Omen'', following Angron's murder curse spreading across the stars. Unfortunately for Khorne, Farsight's will proves to be indomitable.
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* StartMyOwn: Farsight's faction is more in keeping of a traditional [=40K=] army.
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* StartMyOwn: Farsight's faction is more in keeping of a traditional [=40K=] army.army, and in some ways is a capsule of the original purely idealistic Tau.
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* MechVersusBeast: They're so large that their primary battlefield role is to wrestle down enemy armored walkers.