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swapping for a transparent version


[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/commissar_40k.png]]
[-[[caption-width-right:286:"Follow my example, or I will ''make'' you one!"]]-]

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[[quoteright:286:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/commissar_40k.png]]
[-[[caption-width-right:286:"Follow
org/pmwiki/pub/images/commissartransparent.png]]
[[caption-width-right:350:"Follow
my example, or I will ''make'' you one!"]]-]one!"]]
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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChapters Other Chapters]],, [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), '''Astra Militarum''', [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChapters Other Chapters]],, Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), '''Astra Militarum''', [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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[[folder:Sanctioned Psykers]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/primaris.png]]
[[caption-width-right:250:A Primaris Psyker.]]

Psykers who have been subjected to the Imperium's ruthless screening, training and winnowing and deemed safe for service in its armies. Psykers are typically attached to Guard regiments but remain a breed apart from their fellow soldiers, feared and distrusted off the battlefield but far more valuable than their unmutated companions when their powers are needed to sow destruction upon the enemy. Most psykers are grouped into Wyrdvane squads, working together to boost their power and counteract each other's weaknesses; only a few are sufficiently powerful and controlled to be considered Primaris Psykers, capable of working alone.
----
* BaldMystic: Almost to the last, models for Imperial Pyskers of all talents and affiliation show them with smooth bald domes.
* MagicStaff: Primaris Psykers channel their powers through staves made of psycho-reactive metal, typically topped with aquilae and other icons of Imperial power. They are made to do this as part of their indoctrination in order to keep their powers channeled and contained.
* MysticalHighCollar: The 2nd Edition models for Psykers have high, flaring and decorated coat collars about twice as tall as their wearers' heads.
* PowerLimiter: Sanctioned Pyskers carry a number of these at all times, ranging from worn gadgets that bleed off psychic power to neurological grafts that foster greater resistance to malign influences at the cost of dulling their powers. The result is a psyker of lesser power than they'd naturally have, but who is much less likely to be spontaneously possessed by a daemon.
* PstandardPsychicPstance: One of the three models for the Wyrdvane is standing with his hand to his temple as if focusing his power.
* PsychicPowers: The powers that they nurture are for the most part of the kind useful in battle, such as crushing telekinetic force or discharges of destructive energy.
[[/folder]]
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* BadassBoast: In WesternAnimation/HammerAndBolter, Yarrick loses his arm to Ork Warlord Ugulhard. He promtply kills Ugulhard, cuts off ''his'' arm and raises the Power Klaw for all to see, and states "Like for like... Which part are you willing to give me!?". The Orks ''flee'' from this display.

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* BadassBoast: In WesternAnimation/HammerAndBolter, ''WesternAnimation/HammerAndBolter'', Yarrick loses his arm to Ork Warlord Ugulhard. He promtply kills Ugulhard, cuts off ''his'' arm and raises the Power Klaw for all to see, and states "Like for like... Which which part are you willing to give me!?". me?" The Orks ''flee'' from this display.
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-> "As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death—the Valhallans fight only for victory and the Emperor. All else is but a prelude."

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-> "As ''"As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death—the Valhallans fight only for victory and the Emperor. All else is but a prelude.""''

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-> "As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death—the Valhallans fight only for victory and the Emperor. All else is but a prelude."
-->--Colonel Kasteen of the 597th Valhallan Ice Warriors Regiment
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-> ''"We've run into scorpions the size of battle tanks, three men died from eyerot last week, I've sweat enough to fill a lake, my boots got sucked into a sink-swamp, and the trees are so thick that in places, you can't squeeze between them. Emperor help me, I love this place! It's just like home!"''
-->--Captain Rock of the Catachan III "Green Devils," commenting on Varestus Prime
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revising per discussion in the 40K forum thread


'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), '''Astra Militarum''', [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesChapters Other Chapters]],, [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), '''Astra Militarum''', [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), '''Astra Militarum''', [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), '''Astra Militarum''', [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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redirect to franchise page


* FantasyCounterpartCulture: An entire army of Vietnam War stereotypes with the tactics and culture of MACV-SOG, plus the appearance of Film/{{Rambo}} and the booby traps of the Viet Cong.

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* FantasyCounterpartCulture: An entire army of Vietnam War stereotypes with the tactics and culture of MACV-SOG, plus the appearance of Film/{{Rambo}} Franchise/{{Rambo}} and the booby traps of the Viet Cong.
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* HumanSubspecies: There is a certain school of thought among Imperial adepts in the Departmento Munitorum that, after ten-thousand years of only the strongest, toughest, fastest, and smartest Catachans being able to live long enough to reproduce, they've slowly been evolving away from the baseline human genome and into an abhuman strain comparable to a small [[LightningBruiser Ogryn]] with ''vastly'' superior intellect. Their in-game rules also reflect this somewhat, with their higher than average strength characteristic compared to other Guardsmen and the fact that they gain the same armor save shirtless that a Cadian or Krieger would need to be wearing flak armor for.

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* HumanSubspecies: There is a certain school of thought among Imperial adepts in the Departmento Munitorum that, after ten-thousand ten thousand years of only the strongest, toughest, fastest, and smartest Catachans being able to live long enough to reproduce, they've slowly been evolving away from the baseline human genome and into an abhuman strain comparable to a small [[LightningBruiser small Ogryn]] with ''vastly'' superior intellect. Their in-game rules also reflect this somewhat, with their higher than average strength characteristic compared to other Guardsmen and the fact that they gain the same armor save shirtless that a Cadian or Krieger would need to be wearing flak armor for.
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* HumanSubspecies: There is a certain school of thought among Imperial adepts in the Departmento Munitorum that, after ten-thousand years of only the strongest, toughest, fastest, and smartest Catachans being able to live long enough to reproduce, they've slowly been evolving away from the baseline human genome and into an abhuman strain comparable to a small [[LightningBruiser Ogryn]] with ''vastly'' superior intellect. Their in-game rules also reflect this somewhat, with their higher than average strength characteristic compared to other Guardsmen and the fact that they gain the same armor save shirtless that a Cadian or Krieger would need to be wearing flak armor for.
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* BewareTheSillyOnes: If you've never faced Mordian troops before, you're tempted to laugh at the bright colors and the miles of braid on their uniforms, and even more tempted to believe that some idiot in the Munitorum sent a company of ceremonial troops to a battle front by mistake. Then the Mordians' line marches up to yours without flinching and unleashes clockwork volley fire, and you're tempted to surrender or run for your life.
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* CharacterizationMarchesOn: In 2nd edition, Commissars were actually a fairly grounded portrayal of real political officers, being assigned by the Imperium's central institutions to coordinate between regiments from different worlds and keep everyone on the same page. They had no rules for executing their own, instead just letting units they led use their very high leadership of 10 due to their inspiring presence and disdain for the enemy. Over time, they drifted toward the memetic, execution-happy joyless disciplinarians and zealots hated by their own men. This shift essentially marked a change from [[ChummyCommies an exaggerated portrayal of real Soviet commissars]] toward resembling [[DirtyCommunists Nazi propaganda about Soviet commissars.]]
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Like every Attilan worth his salt, he uses a hunting lance while charging in mounted, which all have a bayonet-mount (yes, bayonet attachments on a lance) to receive specialized tips for different targets, such as anti-armor tips utilizing shaped charges.
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* FantasyCounterpartCulture: The Bedouin raiders mixed with the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]], complete with [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp wearing native headgear over their khaki uniforms]]. They also strongly resemble early 20th century Arab armies, such as Omar al-Mukhtar's Senussi rebels, the Riffians, and the Sharifian Army. Their piousness and well-honed combat skills is similar to the Afghan mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.

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* FantasyCounterpartCulture: The Bedouin raiders mixed with the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]], complete with [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp wearing native headgear over their khaki uniforms]]. They also strongly resemble early 20th century Arab armies, such as Omar al-Mukhtar's Senussi rebels, the Riffians, and the Sharifian Army.Army that rode with Lawrence of Arabia. Their piousness and well-honed combat skills is similar to the Afghan mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.
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* FantasyCounterpartCulture: The Bedouin raiders mixed with the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]] and the SAS in North Africa, [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore native headgear over their khaki uniforms]], and carried out hit-and-runs in the North African desert. Their fluid tactics and overall aesthetic resemble early 20th century Arab armies, such as Omar al-Mukhtar's Senussi rebels, the Riffians, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.

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* FantasyCounterpartCulture: The Bedouin raiders mixed with the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]] and the SAS in North Africa, Group]], complete with [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore wearing native headgear over their khaki uniforms]], and carried out hit-and-runs in the North African desert. Their fluid tactics and overall aesthetic uniforms]]. They also strongly resemble early 20th century Arab armies, such as Omar al-Mukhtar's Senussi rebels, the Riffians, and the Sharifian Army. Their piousness and well-honed combat skills also bring is similar to mind the Afghan mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.
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* FantasyCounterpartCulture: To the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]] and the SAS in North Africa, [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore native headgear over their khaki uniforms]], and carried out hit-and-runs in the North African desert. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.

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* FantasyCounterpartCulture: To The Bedouin raiders mixed with the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]] and the SAS in North Africa, [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore native headgear over their khaki uniforms]], and carried out hit-and-runs in the North African desert. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, armies, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.

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* ChainsawGood: Chainswords are a common melee weapon for Sergeants and other mid-ranking officers, as while they rarely get hold of power weapons, they tend to get better gear than the common grunt who has to make do with a bayonet or knife for close combat.

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* ChainsawGood: Chainswords are a common melee weapon for Sergeants and other mid-ranking or high-ranking officers, as while they rarely get hold of power weapons, they tend to get better gear than the common grunt who has to make do with a bayonet or knife for close combat.



* DefiantToTheEnd: Even as all of Cadia was being torn to pieces and consumed by the growing Eye of Terror, the vast majority of Shock Troopers remained fighting to their last breath untill whatever was left could be evacuated. It is famously quoted that "The planet broke before the guard did".

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--> Any Cadian who can't field-strip his own lasgun by age ten was born on the wrong planet.
* DefiantToTheEnd: Even as all of Cadia was being torn to pieces and consumed by the growing Eye of Terror, the vast majority of Shock Troopers remained fighting to their last breath untill whatever untillwhatever was left could be evacuated. It is famously quoted that "The planet broke before the guard did".



* DualWielding: Crossing over a bit with SwordAndFist, Jarran is armed with a power sword and a power fist.



%%* HollywoodCyborg

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%%* HollywoodCyborg* HollywoodCyborg: Most of his body is made up of bionics to replace the damaged flesh. Namely the right side of his body (including his arm) and his left eye



%%Quotes are not examples
%%* MadeOfIron:
%%--> ''"All Catachans have a reputation for being tough, but Harker is perhaps the hardest of them all. While a rumour claiming he chews glass instead of tobacco might be false, he has certainly been known to place his hands into the fire and ignore it, and easily shrug off blade cuts or gunshot wounds. For Harker, pain and bleeding are concerns for weedier soldiers."''
%%--->-- ''Codex: Imperial Guard'' (5th Edition)

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%%Quotes are not examples
%%* MadeOfIron:
%%-->
* MadeOfIron: The lore describes him as such, however he only has Toughness 3 ([[GameplayAndStorySegregation same as any other Guardsman]]).
-->
''"All Catachans have a reputation for being tough, but Harker is perhaps the hardest of them all. While a rumour claiming he chews glass instead of tobacco might be false, he has certainly been known to place his hands into the fire and ignore it, and easily shrug off blade cuts or gunshot wounds. For Harker, pain and bleeding are concerns for weedier soldiers."''
%%--->-- --->-- ''Codex: Imperial Guard'' (5th Edition)



* {{BFG}}: His main firearm is not just any bolt pistol like the ones used by most Commissars, but an actual [[MoreDakka storm bolter]]. What's even more impressive is that he's carrying the weapon and firing it ''with one hand'', something that should only be possible if he were an Astartes or wearing PowerArmor (which he isn't).






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* FantasyCounterpartCulture: To the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]] and the SAS in North Africa, [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore native headgear over their khaki uniforms]], and carried out hit-and-runs in the North African desert. Their skills in armored warfare bring to mind the Afrika Korps. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.

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* FantasyCounterpartCulture: To the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]] and the SAS in North Africa, [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore native headgear over their khaki uniforms]], and carried out hit-and-runs in the North African desert. Their skills in armored warfare bring to mind the Afrika Korps. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.mujahideen, and their expertise in armored warfare is reminiscent of the Afrika Korps.
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* FantasyCounterpartCulture: To the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]], who wore native headgear over their khaki uniforms, and carried out hit-and-runs in the North African desert. Their skills in armored warfare bring to mind the Afrika Korps. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.

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* FantasyCounterpartCulture: To the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Group]], Group]] and the SAS in North Africa, [[https://static01.nyt.com/images/2016/11/06/books/review/06MACINTYRE/06MACINTYRE-superJumbo.jpg?quality=90&auto=webp who wore native headgear over their khaki uniforms, uniforms]], and carried out hit-and-runs in the North African desert. Their skills in armored warfare bring to mind the Afrika Korps. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.
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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert, with elements of the Afrika Korps's armored manuevers. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.

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* FantasyCounterpartCulture: The wily Tallarn To the [[https://en.wikipedia.org/wiki/Long_Range_Desert_Group Long Range Desert Raiders are heavily reminiscent of the early SAS in the 1940s, Group]], who specialized in wearing wore native headgear over their khaki uniforms, and carrying carried out motorized hit-and-runs in the North African desert, with elements of desert. Their skills in armored warfare bring to mind the Afrika Korps's armored manuevers.Korps. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.
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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert, with elements of the Afrika Korps's armored manuevers. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, and the Riffians. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.

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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert, with elements of the Afrika Korps's armored manuevers. Their fluid tactics and overall aesthetic resemble early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, Ibn Saud's forces, and the Riffians.Sharifian Army. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.
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* ThePoliticalOfficer: Commissars are each a product of the Schola Progenium, where they are indoctrinated to hold the Imperial Creed above life itself and given an iron will to see the Imperium triumphant. Their role is to ensure that the Imperial forces in-theater have the will to get the job done, no matter how daunting the odds are, and are granted full authority over life and death to see that will enforced.

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* ThePoliticalOfficer: Commissars are each a product of the Schola Progenium, where they are indoctrinated to hold the Imperial Creed above life itself and given an iron will to see the Imperium triumphant. Their role is to ensure that the Imperial forces in-theater have the will to get the job done, no matter how daunting the odds are, and are granted full authority over life and death to see that will enforced. Like their real-life Soviet counterparts, the Commissars dress in distinctive peaked caps and longcoats, their primary job is motivating the troops, and enforce the Imperial line in place of the party line across the unit.
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* TankGoodness: While they're known for their guerrilla tactics, the Tallarn are equally as good at conventional armored warfare, being descended from the Imperial force that fought ''the largest tank battle in the history of the franchise'' on Tallarn.
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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert. Their fluid tactics, piousness, and overall aesthetic resemble multiple Islamic guerrilla armies, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, the Riffians, and the Afghan mujahideen.

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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert. desert, with elements of the Afrika Korps's armored manuevers. Their fluid tactics, piousness, tactics and overall aesthetic resemble multiple Islamic guerrilla armies, early 20th century Arab forces, such as the Bedouin raiders, Omar al-Mukhtar's Senussi rebels, and the Riffians, Riffians. Their piousness and well-honed combat skills also bring to mind the Afghan mujahideen.
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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert. Their fluid tactics, piousness, and overall aesthetic resemble multiple Islamic armies, such as the Bedouin raiders, Omar al-Mukhtar's Libyan guerrillas, the Riffians, and the Afghan mujahideen.

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* FantasyCounterpartCulture: The wily Tallarn Desert Raiders are heavily reminiscent of the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert. Their fluid tactics, piousness, and overall aesthetic resemble multiple Islamic guerrilla armies, such as the Bedouin raiders, Omar al-Mukhtar's Libyan guerrillas, Senussi rebels, the Riffians, and the Afghan mujahideen.
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* FantasyCounterpartCulture: The soldiers of the Mordian Iron Guard proudly wear dress uniforms into battle and fight in close order drill, evocative of the UsefulNotes/{{Prussia}}n military.

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* FantasyCounterpartCulture: The soldiers of the Mordian Iron Guard proudly wear dress uniforms into battle and fight in close order drill, evocative of the UsefulNotes/{{Prussia}}n military. Their uniforms also heavily resemble the dress uniforms of the United States Marine Corps.
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* FantasyCounterpartCulture: The pious and wily Tallarn Desert Raiders are heavily reminiscent of 20th century Arab forces, especially those of the Arab Revolt in [=WW1=]. They visually resemble the early SAS in the 1940s, who specialized in wearing native headgear and carrying out hit-and-runs in the North African desert, and use their motorized tactics alongside those of the Afghan mujahideen.

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* FantasyCounterpartCulture: The pious and wily Tallarn Desert Raiders are heavily reminiscent of 20th century Arab forces, especially those of the Arab Revolt in [=WW1=]. They visually resemble the early SAS in the 1940s, who specialized in wearing native headgear over their uniforms, and carrying out motorized hit-and-runs in the North African desert, desert. Their fluid tactics, piousness, and use their motorized tactics alongside those of overall aesthetic resemble multiple Islamic armies, such as the Bedouin raiders, Omar al-Mukhtar's Libyan guerrillas, the Riffians, and the Afghan mujahideen. mujahideen.
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* FantasyCounterpartCulture: An entire army of Vietnam War stereotypes with the tactics and culture of MACV-SOG, with the appearance of Film/{{Rambo}}.

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* FantasyCounterpartCulture: An entire army of Vietnam War stereotypes with the tactics and culture of MACV-SOG, with plus the appearance of Film/{{Rambo}}.Film/{{Rambo}} and the booby traps of the Viet Cong.

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