History Characters / Warhammer40000CurrentImperialFactions

25th Sep '17 2:45:47 AM SebastianGray
Is there an issue? Send a Message


* {{Expy}}: Of ''TabletopGame/{{Warhammer}}'' Dwarfs.

to:

* {{Expy}}: Of As with many other factions who date back to the 1st Edition of ''Warhammer 40,000'', the Squats were originally created as a far future version of their ''TabletopGame/{{Warhammer}}'' counterpart, the Dwarfs.



* OurDwarvesAreAllTheSame: Even in space!

to:

* %%* OurDwarvesAreAllTheSame: Even in space!



* PrivateMilitaryContractors: See the quote on WarForFunAndProfit below.
* ProudWarriorRaceGuy: Because Dwarfs are.

to:

* PrivateMilitaryContractors: See Squat mercenaries are highly sought after renowned for their skill, determination and reliability, especially when fighting against Orks. Early editions of the quote on WarForFunAndProfit below.
*
''Epic'' scale version of the game represented this by allowing any army, except Orks and Chaos, to include companies of Squad mercenaries in their force.
%%*
ProudWarriorRaceGuy: Because Dwarfs are.
16th Sep '17 1:36:18 AM SebastianGray
Is there an issue? Send a Message

Added DiffLines:

* FutureCopter: The Iron Eagle Attack Gyrocopter is the primary aircraft used by the Squat Engineers Guild. The Iron Eagle has a high-powered turbofan mounted on each side of its hull which, when combined with the aircraft’s gravitic thrusters, gives it phenomenal manoeuvrability.


Added DiffLines:

* TargetSpotter: Colossus super-heavy vehicles are always accompanied by an Iron Eagle Gyrocopter that maintains a constant data-link with the massive war machine’s fire control centres so that it can instantly relay accurate targeting data. In game terms this partnership allows the Colossus to use the Gyrocopter’s line of sight when firing its artillery weaponry.
15th Sep '17 1:34:59 AM SebastianGray
Is there an issue? Send a Message


[[folder:Knights Questoris]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/imperialknight.png]]

->''Fealty, Honour and Duty''

The Knights Questoris (also known as Imperial Knights) are a sub-empire within the Imperium, rulers of their own private feudal planets known as Knight Worlds. Closely allied to the tech-priests of the Adeptus Mechanicus, the Nobles of these Knight Worlds pilot massive mechanized war machines, known as Knights, which are of such stature and fury that a single one can change the course of a war. Bound by ancient oaths that tie them to the Imperium, the Knights seek to fight the enemies of Man, wherever they may be found. Numerous marks of Knight exist, with the most common being the [[JackOfAllStats generalized]] Knight Paladin and the close range, anti-armour oriented Knight Errant.

Originally a force in the ''Epic'' scale game system, the Imperial Knights were largely confined to fluff for a number of years before they were reintroduced into the core ''Warhammer 40,000'' game in 2014. Their 8th Edition rules are included in the ''Index: Imperium 2'' book, released in June 2017, where they were given the [[CanisLatinicus High Gothic]] name, the Knights Questoris, with those Knight Houses aligned with the Imperium being known as the Questor Imperialis, while those with close ties to the Adeptus Mechanicus being known as Questor Mechanicus.

* AuthorityEqualsAsskicking: The most skilled and deadly Nobles can become Knights Barons, leading contingents of Knights into battle and getting custom Knight suits with better weapons.
* {{BFS}}: Tempest Warblades, power weapons carried by Knights Castigator that can cleave another Knight in two and reduce whole enemy units to ash.
* BladeOnAStick: Some Knight variants carry Power Lances. The Cerastus Shock Lances carried by Knights Lancers double as {{Boom Stick}}s.
* BloodKnight: Knights Styrix, whose machine spirits are said to have become too accustomed to the slaughters of the Age of Strife. Some Knightly Houses avoid them, finding them too uncontrollable and malevolent, while others set them loose to slaughter enemies on battlefields where subtlety isn't a concern.
* BoringButPractical: [[OverlyNarrowSuperlative By the standards of giant humanoid combat robots in the Imperium of Man, at least.]]
** The Knight suits are actually easy to mass produce and require only a single operator, as opposed to the centuries it takes for a Forge World to build even one Warhound Titan, not to mention the training the Princeps and his crew requires. This allows them to be far more ubiquitous than the larger Titan Legions, despite each individual Knight packing less firepower.
** Compared to some of the more esoteric weapons that other Titans pack (among them a missile that tears a ''NegativeSpaceWedgie'') Knight suits are armed with relatively humble battle cannons and melta cannons to battle. But while these weapons lack special rules or flair, they get the job done by [[MoreDakka simply drowning the opposition in sheer firepower]].
* ChainsawGood: Reaper Chainswords, a smaller version of the kind used by Titans, which can cut through enemy bunkers with ease and open tanks like tin cans.
* CloseRangeCombatant: The Knight Gallant, armed with a Reaper Chainsword and a Thunderstrike Gauntlet, is designed to smash apart enemies at close range (other Knights have at most one close combat weapon). The downside is that it only has a Heavy Stubber or Melta as ranged support without taking Carapace weapons into account.
* DefeatEqualsExplosion:
** In their 8th Edition rules, Knights have the ''Explodes'' Ability that causes it to deal unsaveable wounds on every unit nearby when it is reduced to 0 wounds.
** In previous editions of the game, Knights were Super-Heavy vehicles, and thus if they suffered an Explodes! result from a penetrating hit, the diameter of its blast was ''15 inches'' [[note]]to put that in perspective, most vehicles' blast covered 1-6" from the edge of the hull[[/note]] and could scatter (representing the Knight staggering and falling), so it had the potential to take out a large chunk of an army if it went boom.
* FeudalFuture: Even more so than usual in the setting. Society on Knight Worlds is divided between the serf-like Drovers, who tend to herds and crops and are equipped with simple unarmed walkers; the Sacristans, a subset of the Mechanicus who look after the mecha and keep the peace between noble houses; and the Knightly Houses proper, who have exclusive access to the HumongousMecha and use these to rule their worlds, and who are sworn to a number of high lords. In turn, all the lords of a planet answer to a single Princeps or High King, who is sworn to either Mars or Terra, respectively.
* GrievousHarmWithABody: Knights equipped with Thunderstrike Gauntlets can pick up defeated enemies and hurl them at opponents. In-game, Knights with these gauntlets get an attack that represents this, using the standard large blast template.
* HumongousMecha: Not quite as gigantic as the Titans fielded by the Adeptus Mechanicus, but still significantly larger than the [[MiniMecha Sentinels]] used by the Astra Militarum.
* KnightErrant: Individual Nobles may at times detach themselves from their Knightly Houses entirely due to being dishonoured, shunned or otherwise made unable to continue life within the Household. These knights, known as Freeblades, break out on their own with only a handful of retainers to maintain their armor and opt to either quest across the stars fighting the enemies of the Imperium or settling down and protecting the settlements on whichever worlds they end up on. There is also a pattern of Knight called a Knight Errant, which is armed with a Reaper Chainsword and a Thermal Cannon; if one of those should become a Freeblade, it becomes a KnightErrant Knight Errant.
* LightningBruiser: Knights Lancers, a rare type of Knight suit notable for being much faster and more powerful than other kinds, in addition to having [[BladeOnAStick better]] [[BoomStick close-combat]] [[LuckilyMyShieldWillProtectMe weapons]]. The main reason they’re only used as scouts and flankers instead of being the default type is because they’re too difficult to manufacture to make in large numbers.
* LowCultureHighTech: Even by this setting's standards. The Knight Worlds are generally on a medieval tech level, apart from the Knights and any other toys the Adeptus Mechanicus feels like giving the local rulers.
* MightyGlacier: The Knights Crusaders and Castellans are bulkier, slower and less nimble than other varieties, but pack increased firepower and armor to compensate.
* PlasmaCannon: Meltaguns and the larger Thermal Cannons.
* PowerFist: Thunderstrike gauntlets are massive power fists that can cause shockwaves just by being clenched into a fist. Some classes of Knight, such as the Cerastus Knight-Acheron, are armed with a Reaper Chainfist that combines a power fist with a [[ChainsawGood powerful chainblade]].
* SwordAndGun: The Knight Paladin, Knight Errant, and Knight Warden all have a [[ChainsawGood Reaper Chainsword]] mounted on one arm and a gun on the other in their default loadout.
[[/folder]]



[[folder:Knights Questoris]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/imperialknight.png]]

->''Fealty, Honour and Duty''

The Knights Questoris (also known as Imperial Knights) are a sub-empire within the Imperium, rulers of their own private feudal planets known as Knight Worlds. Closely allied to the tech-priests of the Adeptus Mechanicus, the Nobles of these Knight Worlds pilot massive mechanized war machines, known as Knights, which are of such stature and fury that a single one can change the course of a war. Bound by ancient oaths that tie them to the Imperium, the Knights seek to fight the enemies of Man, wherever they may be found. Numerous marks of Knight exist, with the most common being the [[JackOfAllStats generalized]] Knight Paladin and the close range, anti-armour oriented Knight Errant.

Originally a force in the ''Epic'' scale game system, the Imperial Knights were largely confined to fluff for a number of years before they were reintroduced into the core ''Warhammer 40,000'' game in 2014. Their 8th Edition rules are included in the ''Index: Imperium 2'' book, released in June 2017, where they were given the [[CanisLatinicus High Gothic]] name Knights Questoris with those Knight Houses aligned with the Imperium being known as the Questor Imperialis, while those with close ties to the Adeptus Mechanicus being known as Questor Mechanicus.

* AuthorityEqualsAsskicking: The most skilled and deadly Nobles can become Knights Barons, leading contingents of Knights into battle and getting custom Knight suits with better weapons.
* {{BFS}}: Tempest Warblades, power weapons carried by Knights Castigator that can cleave another Knight in two and reduce whole enemy units to ash.
* BladeOnAStick: Some Knight variants carry Power Lances. The Cerastus Shock Lances carried by Knights Lancers double as {{Boom Stick}}s.
* BloodKnight: Knights Styrix, whose machine spirits are said to have become too accustomed to the slaughters of the Age of Strife. Some Knightly Houses avoid them, finding them too uncontrollable and malevolent, while others set them loose to slaughter enemies on battlefields where subtlety isn't a concern.
* BoringButPractical: [[OverlyNarrowSuperlative By the standards of giant humanoid combat robots in the Imperium of Man, at least.]]
** The Knight suits are actually easy to mass produce and require only a single operator, as opposed to the centuries it takes for a Forge World to build even one Warhound Titan, not to mention the training the Princeps and his crew requires. This allows them to be far more ubiquitous than the larger Titan Legions, despite each individual Knight packing less firepower.
** Compared to some of the more esoteric weapons that other Titans pack (among them a missile that tears a ''NegativeSpaceWedgie'') Knight suits are armed with relatively humble battle cannons and melta cannons to battle. But while these weapons lack special rules or flair, they get the job done by [[MoreDakka simply drowning the opposition in sheer firepower]].
* ChainsawGood: Reaper Chainswords, a smaller version of the kind used by Titans, which can cut through enemy bunkers with ease and open tanks like tin cans.
* CloseRangeCombatant: The Knight Gallant, armed with a Reaper Chainsword and a Thunderstrike Gauntlet, is designed to smash apart enemies at close range (other Knights have at most one close combat weapon). The downside is that it only has a Heavy Stubber or Melta as ranged support without taking Carapace weapons into account.
* DefeatEqualsExplosion:
** In their 8th Edition rules, Knights have the ''Explodes'' Ability that causes it to deal unsaveable wounds on every unit nearby when it is reduced to 0 wounds.
** In previous editions of the game, Knights were Super-Heavy vehicles, and thus if they suffered an Explodes! result from a penetrating hit, the diameter of its blast was ''15 inches'' [[note]]to put that in perspective, most vehicles' blast covered 1-6" from the edge of the hull[[/note]] and could scatter (representing the Knight staggering and falling), so it had the potential to take out a large chunk of an army if it went boom.
* FeudalFuture: Even more so than usual in the setting. Society on Knight Worlds is divided between the serf-like Drovers, who tend to herds and crops and are equipped with simple unarmed walkers; the Sacristans, a subset of the Mechanicus who look after the mecha and keep the peace between noble houses; and the Knightly Houses proper, who have exclusive access to the HumongousMecha and use these to rule their worlds, and who are sworn to a number of high lords. In turn, all the lords of a planet answer to a single Princeps or High King, who is sworn to either Mars or Terra, respectively.
* GrievousHarmWithABody: Knights equipped with Thunderstrike Gauntlets can pick up defeated enemies and hurl them at opponents. In-game, Knights with these gauntlets get an attack that represents this, using the standard large blast template.
* HumongousMecha: Not quite as gigantic as the Titans fielded by the Adeptus Mechanicus, but still significantly larger than the [[MiniMecha Sentinels]] used by the Astra Militarum.
* KnightErrant: Individual Nobles may at times detach themselves from their Knightly Houses entirely due to being dishonoured, shunned or otherwise made unable to continue life within the Household. These knights, known as Freeblades, break out on their own with only a handful of retainers to maintain their armor and opt to either quest across the stars fighting the enemies of the Imperium or settling down and protecting the settlements on whichever worlds they end up on. There is also a pattern of Knight called a Knight Errant, which is armed with a Reaper Chainsword and a Thermal Cannon; if one of those should become a Freeblade, it becomes a KnightErrant Knight Errant.
* LightningBruiser: Knights Lancers, a rare type of Knight suit notable for being much faster and more powerful than other kinds, in addition to having [[BladeOnAStick better]] [[BoomStick close-combat]] [[LuckilyMyShieldWillProtectMe weapons]]. The main reason they’re only used as scouts and flankers instead of being the default type is because they’re too difficult to manufacture to make in large numbers.
* LowCultureHighTech: Even by this setting's standards. The Knight Worlds are generally on a medieval tech level, apart from the Knights and any other toys the Adeptus Mechanicus feels like giving the local rulers.
* MightyGlacier: The Knights Crusaders and Castellans are bulkier, slower and less nimble than other varieties, but pack increased firepower and armor to compensate.
* PlasmaCannon: Meltaguns and the larger Thermal Cannons.
* PowerFist: Thunderstrike gauntlets are massive power fists that can cause shockwaves just by being clenched into a fist. Some classes of Knight, such as the Cerastus Knight-Acheron, are armed with a Reaper Chainfist that combines a power fist with a [[ChainsawGood powerful chainblade]].
* SwordAndGun: The Knight Paladin, Knight Errant, and Knight Warden all have a [[ChainsawGood Reaper Chainsword]] mounted on one arm and a gun on the other in their default loadout.
[[/folder]]
15th Sep '17 1:30:38 AM SebastianGray
Is there an issue? Send a Message


[[folder:Questor Imperialis]]

to:

[[folder:Questor Imperialis]][[folder:Knights Questoris]]



The Questor Imperialis (also known as Imperial Knights) are a sub-empire within the Imperium, rulers of their own private feudal planets known as Knight Worlds. Closely allied to the tech-priests of the Adeptus Mechanicus, the Nobles of these Knight Worlds pilot massive mechanized war machines, known as Knights, which are of such stature and fury that a single one can change the course of a war. Bound by ancient oaths that tie them to the Imperium, the Knights seek to fight the enemies of Man, wherever they may be found. Numerous marks of Knight exist, with the most common being the [[JackOfAllStats generalized]] Knight Paladin and the close range, anti-armour oriented Knight Errant.

Originally a force in the ''Epic'' scale game system, the Imperial Knights were largely confined to fluff for a number of years before they were reintroduced into the core ''Warhammer 40,000'' game in 2014. Their 8th Edition rules were included in the ''Index: Imperium 2'' book, released in June 2017, where they were given the [[CanisLatinicus High Gothic]] name Questor Imperialis.

to:

The Questor Imperialis Knights Questoris (also known as Imperial Knights) are a sub-empire within the Imperium, rulers of their own private feudal planets known as Knight Worlds. Closely allied to the tech-priests of the Adeptus Mechanicus, the Nobles of these Knight Worlds pilot massive mechanized war machines, known as Knights, which are of such stature and fury that a single one can change the course of a war. Bound by ancient oaths that tie them to the Imperium, the Knights seek to fight the enemies of Man, wherever they may be found. Numerous marks of Knight exist, with the most common being the [[JackOfAllStats generalized]] Knight Paladin and the close range, anti-armour oriented Knight Errant.

Originally a force in the ''Epic'' scale game system, the Imperial Knights were largely confined to fluff for a number of years before they were reintroduced into the core ''Warhammer 40,000'' game in 2014. Their 8th Edition rules were are included in the ''Index: Imperium 2'' book, released in June 2017, where they were given the [[CanisLatinicus High Gothic]] name Knights Questoris with those Knight Houses aligned with the Imperium being known as the Questor Imperialis.
Imperialis, while those with close ties to the Adeptus Mechanicus being known as Questor Mechanicus.
15th Aug '17 1:41:45 PM Zaptech
Is there an issue? Send a Message


* ShirtlessScene: In the first edition, the Custodes abandoned armor after the Heresy. It has been retconned, as they're described as wearing golden armor in ''Literature/TheBeastArises'', and their 7th Edition models are fully armoured.

to:

* ShirtlessScene: In the first edition, the Custodes abandoned armor after the Heresy. It has been retconned, as they're described as They're once again wearing their golden armor in as of ''Literature/TheBeastArises'', and their 7th Edition models are fully armoured.
20th Jul '17 11:54:37 PM Kurogane7
Is there an issue? Send a Message

Added DiffLines:

** The Adrastus Bolt Caliver, part [[{{BFG}} Heavy Bolter]], part laser gun, and is exclusively wielded by the Sagittarum Guard.
20th Jul '17 9:20:26 PM Kurogane7
Is there an issue? Send a Message


* {{BFG}}: The rare Sagittarum Guard are known for wielding the [[CombiWeapon Adrastus Bolt Caliver]], which allows it to be used somewhat like a [[MoreDakka Heavy Bolter]], with the addition of an [[FrickinLaserBeams Adrasite Laser]] for short-range work.

to:

* {{BFG}}: The rare Sagittarum Guard are known for wielding the [[CombiWeapon [[MixAndMatchWeapon Adrastus Bolt Caliver]], which allows it to be used somewhat like a [[MoreDakka Heavy Bolter]], with the addition of an [[FrickinLaserBeams Adrasite Laser]] for short-range work.
20th Jul '17 9:19:32 PM Kurogane7
Is there an issue? Send a Message


* {{BFG}}: The rare Sagittarum Guard are known for wielding the [[CombinationWeapon Adrastus Bolt Caliver]], which allows it to be used somewhat like a [[MoreDakka Heavy Bolter]], with the addition of an [[FreakingLaserBeams Adrasite Laser]] for short-range work.

to:

* {{BFG}}: The rare Sagittarum Guard are known for wielding the [[CombinationWeapon [[CombiWeapon Adrastus Bolt Caliver]], which allows it to be used somewhat like a [[MoreDakka Heavy Bolter]], with the addition of an [[FreakingLaserBeams [[FrickinLaserBeams Adrasite Laser]] for short-range work.
20th Jul '17 9:18:41 PM Kurogane7
Is there an issue? Send a Message

Added DiffLines:

* {{BFG}}: The rare Sagittarum Guard are known for wielding the [[CombinationWeapon Adrastus Bolt Caliver]], which allows it to be used somewhat like a [[MoreDakka Heavy Bolter]], with the addition of an [[FreakingLaserBeams Adrasite Laser]] for short-range work.
15th Jul '17 7:29:34 AM SebastianGray
Is there an issue? Send a Message


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_squat-command_153.jpg]]

to:

[[quoteright:350:http://static.[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/rsz_squat-command_153.jpg]]
org/pmwiki/pub/images/warhammer_40k_2nd_edition_squat_warrior_painted.jpg]]
This list shows the last 10 events of 449. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.Warhammer40000CurrentImperialFactions