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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Tammy is a bow-fighter. Being a cowgirl and possessed by the most famous Mongol warlord of all time, expect her to upgrade to HorseArcher at some point.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Giz's magical weapon is a spear.
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Nice Hat has been disambiguated


* NiceHat: The beret she uses to cover her head in combat operations because she's bald when she transforms.

Changed: 206

Removed: 13

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removed because Bald Woman has been disambiged. replaced with more appropriate trope


* BaldOfAwesome: Subverted. The bald Buddhist nun haircut is easily her least favorite part of her costume.
%%* BaldWoman

to:

* BaldOfAwesome: Subverted. BaldMystic: The bald powers she inherits come from a former military commander turned Buddhist nun haircut is easily her least favorite part monk and when she transforms she loses all of her costume.
%%* BaldWoman
hair, something she hates.



* NiceHat: The beret she uses to cover her head in combat operations. Otherwise, she's a BaldWoman.

to:

* NiceHat: The beret she uses to cover her head in combat operations. Otherwise, operations because she's a BaldWoman.bald when she transforms.
Is there an issue? Send a MessageReason:
None


* EvilCounterpart: The DarkMagicalGirl Evergreen Forrest -- there are hints that they are NotSoDifferent. Naturally, they hate each other.

to:

* EvilCounterpart: The DarkMagicalGirl Evergreen Forrest -- there are hints that they are NotSoDifferent.alike. Naturally, they hate each other.
Is there an issue? Send a MessageReason:
Dewicking per TRS decision.


* BiTheWay: If her daydreams are any indication, she's probably at least bicurious.
Tabs MOD

Added: 115

Changed: 409

Removed: 293

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None


* {{Goth}}: Giz's civilian fashion sense.
** Her warlord, Alaric I, was king of the historical Goths. Good luck making her care about the difference.

to:

* {{Goth}}: Giz's civilian fashion sense. \n** Her warlord, Alaric I, was king of the historical Goths. Good luck making her care about the difference.



* AcademicAlphaBitch: Really wants to be first in everything she does school-wise, and rather a brownnoser to boot.



** AcademicAlphaBitch: Really wants to be first in everything she does school-wise, and rather a brownnoser to boot.



** BaldWoman
** NiceHat: The beret she uses to cover her head in combat operations.

to:

** BaldWoman
** NiceHat: The beret she uses to cover her head in combat operations.
%%* BaldWoman



* {{Tsundere}}: At a few choice times.
* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicianGirl, though.

to:

* NiceHat: The beret she uses to cover her head in combat operations. Otherwise, she's a BaldWoman.
%%*
{{Tsundere}}: At a few choice times.
* %%* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicianGirl, though.



* [[{{Cowboy}} Cowgirl]]: Her family owns stables and manages equestrian events. She grew up on horseback and speaks with a midwestern accent.

to:

* [[{{Cowboy}} Cowgirl]]: {{Cowgirl}}: Her family owns stables and manages equestrian events. She grew up on horseback and speaks with a midwestern accent.

Added: 1194

Removed: 1194

Is there an issue? Send a MessageReason:
None


[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.


!! Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Spears)
* '''Offensive Abilities'''
** Rally Troops: +1 attack after taking damage.
* '''Defensive Abilities'''
** Fortify: -1 damage taken from Long Range.
* '''Utility Abilities'''
** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.
[[/folder]]




[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.


!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Spears)
* '''Offensive Abilities'''
** Rally Troops: +1 attack after taking damage.
* '''Defensive Abilities'''
** Fortify: -1 damage taken from Long Range.
* '''Utility Abilities'''
** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.
[[/folder]]
Is there an issue? Send a MessageReason:
Added Flash Step for Maya.

Added DiffLines:

** FlashStep: +1 defence if Maya wasn't attacked in the last turn.
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None


** Loyalty until Death: Can survive one fatal attack per battle with 1hp left.
** Rally of Independence: Boosts attack of adjacent allies by +1

to:

** Loyalty until Death: Can survive one fatal attack per battle with 1hp 1 HP left.
** Rally of Independence: Boosts attack of a selected adjacent allies ally by +1+1.
Is there an issue? Send a MessageReason:
None


* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicalGirl, though.

to:

* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicalGirl, WhiteMagicianGirl, though.
Is there an issue? Send a MessageReason:
Whoops, didn\'t mean to edit out half the magical girls.


* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicalGirl, though.

to:

* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicalGirl, though.though.

[[/folder]]

[[folder: Tammy Conner]]
!! Tammy Conner, possessed by Genghis Khan, played by @/{{Wryte}}

--> '''Age: 15'''
--> '''Grade: Sophomore'''
--> '''Years at School: First'''
--> '''Roommate: '''

Tammy was recruited to Atlantis shortly after the wisp, Khan, collided with her at a horse show. She has been attending Atlantis since the beginning of the school year, but is still having trouble adapting to life at sea, being originally from the small town of Duncan, Idaho, where her family owned the local stables and managed most of the county's equestrian events. She took a while to get accustomed to having Genghis Khan in her head, but their mutual love of horses made it easier to accept, and her already substantial riding ability skyrocketed after the event.

Her wisp is a small red horse named Khan.

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Short Range (Composite Short Bow)
* '''Offensive Abilities'''
** Feigned Retreat: +1 attack against any enemy adjacent to Tammy at the start of her turn after moving 1+ hexes away.
* '''Defensive Abilities'''
** Spread the Word: -1 damage taken from any enemy adjacent to one Tammy damaged on her last turn.
* '''Utility Abilities'''
** Fresh Horses: May use 50% of her remaining Move after performing an action that would otherwise end the phase or turn.

!!Tropes Associated with Tammy
* ArcherArchetype: Tammy is a bow-fighter. Being a cowgirl and possessed by the most famous Mongol warlord of all time, expect her to upgrade to HorseArcher at some point.
* [[{{Cowboy}} Cowgirl]]: Her family owns stables and manages equestrian events. She grew up on horseback and speaks with a midwestern accent.
[[/folder]]

[[folder:Victoria Iceni]]
!!Victoria Iceni, possessed by Boudica, played by Karrin

Victoria grew up in a very bland small New England town. She had a rather normal life as an introvert with an interest in mythology - especially Greco-Roman myth - and a talent for cooking. One day, while a school spirit day for the town's 'East Grove Centurions' thing was going on, she was struck in the head by a Wisp, who promptly had a variety of unkind things to say about said team mascot, among other things. Victoria then came to Atlantis, and while she's taking to combat fairly well her tactical skills are rather lacking.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 7
* Weapon Type: Melee - Spear
* '''Offensive Abilities:'''
** Siege Tactics: +1 when attacking a Fortification
* '''Defensive Abilities:'''
** Grove of Andraste: +1 Defend when on a Wood hex
* '''Utility Abilities:'''
** Charioteer: Victoria's can move 1 more hex
[[/folder]]

[[folder:Winter Wallace]]
!!Winter Wallace, possessed by William Wallace, played by neobowman

Was an awkward teenage girl with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee. She has a big sword. She likes big swords.
* '''Offensive Abilities:'''
** Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.
* '''Defensive Abilities:'''
** Strategic Warfare: +1 when attacked by an enemy adjacent to another enemy.
* '''Utility Abilities:'''
** Loyalty until Death: Can survive one fatal attack per battle with 1hp left.
** Rally of Independence: Boosts attack of adjacent allies by +1
[[/folder]]

!! Benched Characters

Several players were forced to withdraw, at least temporarily, from the game due to real life events.


[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.


!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Spears)
* '''Offensive Abilities'''
** Rally Troops: +1 attack after taking damage.
* '''Defensive Abilities'''
** Fortify: -1 damage taken from Long Range.
* '''Utility Abilities'''
** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.
[[/folder]]

[[folder:Katerina Zhukov]]
!! Katerina "Katyusha" Zhukov, possessed by Marshal Georgy Zhukov, played by @/{{Wysp}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School: '''
--> '''Roommate: '''

Born in St. Petersburg, Katerina was raised on her grandfather's stories of the Great Patriotic War and, ignorant of the destruction caused only a few years before with the collapse of the USSR, decided she would go into the military and become a famous national hero. She worked hard and studied and was finally accepted into the Georgy Zhukov Command Academy of the Air Defense Forces. However, later that same year she was assaulted by a baseball-sized T-34 in the middle of the mess hall. A few days later (after she'd had dreams of razing Berlin to the ground) it was determined that what had happened to her was similar to other cases around the globe, and the Russian military had her transferred to the newly-established multinational academy (of which Russia was one of the founding members, and they were quite pleased to finally have a student attending).

Her wisp is a miniature T-34.

!!Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Variable (See Utility: Theatre Commander)
* '''Offensive Abilities'''
** Operation Bagration: +1 after surviving an enemy attack.
* '''Defensive Abilities'''
** Russian Resilience: -1 damage taken from melee attacks.
* '''Utility Abilities'''
** Theatre Commander: May select weapon type of choice at beginning of each battle.
[[/folder]]

Changed: 1536

Removed: 5795

Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder: Tammy Conner]]
!! Tammy Conner, possessed by Genghis Khan, played by @/{{Wryte}}

--> '''Age: 15'''
--> '''Grade: Sophomore'''
--> '''Years at School: First'''
--> '''Roommate: '''

Tammy was recruited to Atlantis shortly after the wisp, Khan, collided with her at a horse show. She has been attending Atlantis since the beginning of the school year, but is still having trouble adapting to life at sea, being originally from the small town of Duncan, Idaho, where her family owned the local stables and managed most of the county's equestrian events. She took a while to get accustomed to having Genghis Khan in her head, but their mutual love of horses made it easier to accept, and her already substantial riding ability skyrocketed after the event.

Her wisp is a small red horse named Khan.

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Short Range (Composite Short Bow)
* '''Offensive Abilities'''
** Feigned Retreat: +1 attack against any enemy adjacent to Tammy at the start of her turn after moving 1+ hexes away.
* '''Defensive Abilities'''
** Spread the Word: -1 damage taken from any enemy adjacent to one Tammy damaged on her last turn.
* '''Utility Abilities'''
** Fresh Horses: May use 50% of her remaining Move after performing an action that would otherwise end the phase or turn.

!!Tropes Associated with Tammy
* ArcherArchetype: Tammy is a bow-fighter. Being a cowgirl and possessed by the most famous Mongol warlord of all time, expect her to upgrade to HorseArcher at some point.
* [[{{Cowboy}} Cowgirl]]: Her family owns stables and manages equestrian events. She grew up on horseback and speaks with a midwestern accent.
[[/folder]]

[[folder:Victoria Iceni]]
!!Victoria Iceni, possessed by Boudica, played by Karrin

Victoria grew up in a very bland small New England town. She had a rather normal life as an introvert with an interest in mythology - especially Greco-Roman myth - and a talent for cooking. One day, while a school spirit day for the town's 'East Grove Centurions' thing was going on, she was struck in the head by a Wisp, who promptly had a variety of unkind things to say about said team mascot, among other things. Victoria then came to Atlantis, and while she's taking to combat fairly well her tactical skills are rather lacking.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 7
* Weapon Type: Melee - Spear
* '''Offensive Abilities:'''
** Siege Tactics: +1 when attacking a Fortification
* '''Defensive Abilities:'''
** Grove of Andraste: +1 Defend when on a Wood hex
* '''Utility Abilities:'''
** Charioteer: Victoria's can move 1 more hex
[[/folder]]

[[folder:Winter Wallace]]
!!Winter Wallace, possessed by William Wallace, played by neobowman

Was an awkward teenage girl with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee. She has a big sword. She likes big swords.
* '''Offensive Abilities:'''
** Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.
* '''Defensive Abilities:'''
** Strategic Warfare: +1 when attacked by an enemy adjacent to another enemy.
* '''Utility Abilities:'''
** Loyalty until Death: Can survive one fatal attack per battle with 1hp left.
** Rally of Independence: Boosts attack of adjacent allies by +1
[[/folder]]

!! Benched Characters

Several players were forced to withdraw, at least temporarily, from the game due to real life events.


[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.


!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Spears)
* '''Offensive Abilities'''
** Rally Troops: +1 attack after taking damage.
* '''Defensive Abilities'''
** Fortify: -1 damage taken from Long Range.
* '''Utility Abilities'''
** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.
[[/folder]]

[[folder:Katerina Zhukov]]
!! Katerina "Katyusha" Zhukov, possessed by Marshal Georgy Zhukov, played by @/{{Wysp}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School: '''
--> '''Roommate: '''

Born in St. Petersburg, Katerina was raised on her grandfather's stories of the Great Patriotic War and, ignorant of the destruction caused only a few years before with the collapse of the USSR, decided she would go into the military and become a famous national hero. She worked hard and studied and was finally accepted into the Georgy Zhukov Command Academy of the Air Defense Forces. However, later that same year she was assaulted by a baseball-sized T-34 in the middle of the mess hall. A few days later (after she'd had dreams of razing Berlin to the ground) it was determined that what had happened to her was similar to other cases around the globe, and the Russian military had her transferred to the newly-established multinational academy (of which Russia was one of the founding members, and they were quite pleased to finally have a student attending).

Her wisp is a miniature T-34.

!!Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Variable (See Utility: Theatre Commander)
* '''Offensive Abilities'''
** Operation Bagration: +1 after surviving an enemy attack.
* '''Defensive Abilities'''
** Russian Resilience: -1 damage taken from melee attacks.
* '''Utility Abilities'''
** Theatre Commander: May select weapon type of choice at beginning of each battle.
[[/folder]]

to:

[[/folder]]

[[folder: Tammy Conner]]

!! Tammy Conner, possessed by Genghis Khan, played by @/{{Wryte}}

--> '''Age: 15'''
--> '''Grade: Sophomore'''
--> '''Years at School: First'''
--> '''Roommate: '''

Tammy was recruited to Atlantis shortly after the wisp, Khan, collided
Tropes associated with her at a horse show. She has been attending Atlantis since the beginning Prita:

* AlphaBitch: Catty, manipulative, and disdainful
of the school year, others, although she may have been taken down a peg recently.
** AcademicAlphaBitch: Really wants to be first in everything she does school-wise, and rather a brownnoser to boot.
* BaldOfAwesome: Subverted. The bald Buddhist nun haircut is easily her least favorite part of her costume.
** BaldWoman
** NiceHat: The beret she uses to cover her head in combat operations.
* EvilCounterpart: The DarkMagicalGirl Evergreen Forrest -- there are hints that they are NotSoDifferent. Naturally, they hate each other.
* GoGetterGirl: Above all, she wants to succeed. Not only to elevate her own standing,
but is still having trouble adapting to life at sea, being originally from the small town of Duncan, Idaho, where her family owned the local stables and managed most of the county's equestrian events. She took also because she feels a while need to get accustomed to having Genghis Khan in her head, but their mutual love of horses made it easier to accept, and her already substantial riding ability skyrocketed after the event.

Her wisp is a small red horse named Khan.

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Short Range (Composite Short Bow)
* '''Offensive Abilities'''
** Feigned Retreat: +1 attack against any enemy adjacent to Tammy at the start of her turn after moving 1+ hexes away.
job done right.
* '''Defensive Abilities'''
** Spread
MoralityPet: Her wisp, the Word: -1 damage taken from any enemy adjacent to one Tammy damaged on her last turn.
* '''Utility Abilities'''
** Fresh Horses: May use 50% of her remaining Move after performing an action that would otherwise end the phase or turn.

!!Tropes Associated with Tammy
* ArcherArchetype: Tammy is a bow-fighter. Being a cowgirl and possessed by the most famous Mongol warlord of all time, expect her to upgrade to HorseArcher at some point.
* [[{{Cowboy}} Cowgirl]]: Her family owns stables and manages equestrian events. She grew up on horseback and speaks with a midwestern accent.
[[/folder]]

[[folder:Victoria Iceni]]
!!Victoria Iceni, possessed by Boudica, played by Karrin

Victoria grew up in a very bland small New England town. She had a rather normal life as an introvert with an interest in mythology - especially Greco-Roman myth - and a talent for cooking. One day, while a school spirit day for the town's 'East Grove Centurions' thing was going on, she was struck in the head by a Wisp, who promptly had a variety of unkind things to say about said team mascot, among other things. Victoria then came to Atlantis, and while she's taking to combat fairly well her tactical skills are rather lacking.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 7
* Weapon Type: Melee - Spear
* '''Offensive Abilities:'''
** Siege Tactics: +1 when attacking a Fortification
* '''Defensive Abilities:'''
** Grove of Andraste: +1 Defend when on a Wood hex
* '''Utility Abilities:'''
** Charioteer: Victoria's can move 1 more hex
[[/folder]]

[[folder:Winter Wallace]]
!!Winter Wallace, possessed by William Wallace, played by neobowman

Was an awkward teenage girl with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee. She has a big sword. She likes big swords.
* '''Offensive Abilities:'''
** Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.
* '''Defensive Abilities:'''
** Strategic Warfare: +1 when attacked by an enemy adjacent to another enemy.
* '''Utility Abilities:'''
** Loyalty until Death: Can survive one fatal attack per battle with 1hp left.
** Rally of Independence: Boosts attack of adjacent allies by +1
[[/folder]]

!! Benched Characters

Several players were forced to withdraw,
Buddhist emperor Ashoka, at least temporarily, from the game due to real life events.


[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living
every once in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.


!! Combat
while.
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Spears)
* '''Offensive Abilities'''
** Rally Troops: +1 attack after taking damage.
* '''Defensive Abilities'''
** Fortify: -1 damage taken from Long Range.
* '''Utility Abilities'''
** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.
[[/folder]]

[[folder:Katerina Zhukov]]
!! Katerina "Katyusha" Zhukov, possessed by Marshal Georgy Zhukov, played by @/{{Wysp}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School: '''
--> '''Roommate: '''

Born in St. Petersburg, Katerina was raised on her grandfather's stories of the Great Patriotic War and, ignorant of the destruction caused only
{{Tsundere}}: At a few years before with the collapse of the USSR, decided she would go into the military and become a famous national hero. She worked hard and studied and was finally accepted into the Georgy Zhukov Command Academy of the Air Defense Forces. However, later that same year she was assaulted by a baseball-sized T-34 in the middle of the mess hall. A few days later (after she'd had dreams of razing Berlin to the ground) it was determined that what had happened to her was similar to other cases around the globe, and the Russian military had her transferred to the newly-established multinational academy (of which Russia was one of the founding members, and they were quite pleased to finally have a student attending).

Her wisp is a miniature T-34.

!!Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Variable (See Utility: Theatre Commander)
* '''Offensive Abilities'''
** Operation Bagration: +1 after surviving an enemy attack.
* '''Defensive Abilities'''
** Russian Resilience: -1 damage taken from melee attacks.
* '''Utility Abilities'''
** Theatre Commander: May select weapon type of
choice at beginning of each battle.
[[/folder]]
times.
* WhiteMage: Her combat role. She is ''definitely'' not a WhiteMagicalGirl, though.
Is there an issue? Send a MessageReason:
None



to:

[[/folder]]




to:

[[/folder]]

Added: 1058

Changed: 1103

Is there an issue? Send a MessageReason:
None


[[folder:Winter Wallace]]
!!Winter Wallace, possessed by William Wallace, played by neobowman

Was an awkward teenage girl with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school.

to:

[[folder:Winter Wallace]]
!!Winter Wallace,
[[folder:Victoria Iceni]]
!!Victoria Iceni,
possessed by William Wallace, Boudica, played by neobowman

Was
Karrin

Victoria grew up in a very bland small New England town. She had a rather normal life as
an awkward teenage girl introvert with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as an interest in mythology - especially Greco-Roman myth - and a fantasy hero or villain, etc, etc). As talent for cooking. One day, while a result, school spirit day for the town's 'East Grove Centurions' thing was going on, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit was struck in the face was head by a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she Wisp, who promptly had imagined. William Wallace as it turns out is quite impulsive a variety of unkind things to say about said team mascot, among other things. Victoria then came to Atlantis, and overbearing, despite being a mere voice in while she's taking to combat fairly well her head. Is a new transfer student to the school.
tactical skills are rather lacking.



* Movement: 6
* Weapon Type: Melee. She has a big sword. She likes big swords.

to:

* Movement: 6
7
* Weapon Type: Melee. She has a big sword. She likes big swords.Melee - Spear



** Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.

to:

** Legacy of Stirling Bridge: Siege Tactics: +1 against enemies on or next to when attacking a Coastal tile.Fortification



** Grove of Andraste: +1 Defend when on a Wood hex
* '''Utility Abilities:'''
** Charioteer: Victoria's can move 1 more hex

[[folder:Winter Wallace]]
!!Winter Wallace, possessed by William Wallace, played by neobowman

Was an awkward teenage girl with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee. She has a big sword. She likes big swords.
* '''Offensive Abilities:'''
** Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.
* '''Defensive Abilities:'''



[[/folder]]

to:

[[/folder]]

Added: 2320

Changed: 3261

Removed: 3980

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[[folder:Ashley Morgan]]
!! Ashley Morgan, possessed by Henry Morgan, played by @/{{Nman}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School:'''
--> '''Roommate:'''

A girl who grew up in Florida and loved sailing with her family all across the Caribbean. Her need for speed led to her joyriding with quite a few boats. Then she got smacked in the face by a magical wisp thing and she went to Atlantis to go have the greatest adventure yet. Which is great because the place is like a giant boat. Except for the part where it's not.

Her wisp is a tiny little pirate ship that fits in your hands called the ''Satisfaction''. Don't get her angry.

to:

[[folder:Ashley Morgan]]
!! Ashley Morgan,
[[folder:Alice Bellamy]]
!!Alice Bellamy,
possessed by Henry Morgan, Alcibiades, played by @/{{Nman}}

Darksidevoid
--> '''Age: 18'''
''' Age: '''
--> '''Grade: Senior'''
'''
--> '''Years at School:'''
--> '''Roommate:'''

A girl who grew up
School: '''

Born
in Florida and loved sailing the U.K. to a pair of nouveau riche workaholics, Alice spent the majority of her life at a private British boarding school until a wisp decided to very rudely collide with her family all across skull about eight months ago. Thankfully, nobody else had been around to witness the Caribbean. Her need for speed led to event, and she rapidly set about concealing the floaty thing's existence. Although she had only ever put the minimum amount of effort into her joyriding with quite a few boats. Then she got smacked schoolwork before that point, her grades in the face by mandatory Classics classes suddenly skyrocketed. Unfortunately, her marks in every other subject began to decline even further, she began skipping classes even more often than she usually did, and she increasingly got into violent fights with certain other members of the student body, which ultimately resulted in her being expelled before the end of her final year. Refusing to go to another school, she has instead spent the last five months or so being a shut-in and using her tactical and strategic knowledge to go forth and conquer various competitive RTS games. Sadly for her budding new career and small degree of internet celebrity, her parents finally uncovered the fact that she was a magical wisp thing girl last month, and she went made arrangements to Atlantis to go have the greatest adventure yet. Which is great because the place is like a giant boat. Except ship her off without telling her for the part where it's not.

Her wisp is a tiny little pirate ship that fits in your hands called the ''Satisfaction''. Don't get
sake of "curing her angry.
idleness". Although she was reluctant to go at first, she guesses it might be fun to meet some other magical girls. Maybe.



* Level: 3

to:

* Level: 34



* Movement: 5
* Weapon Type: Long Range (Cannon)

to:

* Movement: 5
5
* Weapon Type: Long Range (Cannon)Small arms (Doru)



** Bigger Stick: +1 attack vs small arms targets.

to:

** Bigger Stick: Artemis' Certitude: +1 attack vs small arms targets.against units Alice has attacked before.



** Athena's Wisdom: -1 to units Alice has been attacked by before.
* '''Utility Abilites'''
** Play Both Sides: Alice may move through any unit as though it were an allied unit.
** Apollo's Eloquence: As a Phase 2 action, Alice may compel one enemy unit within two hexes to skip its next turn.

[[folder:Ashley Morgan]]
!! Ashley Morgan, possessed by Henry Morgan, played by @/{{Nman}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School:'''
--> '''Roommate:'''

A girl who grew up in Florida and loved sailing with her family all across the Caribbean. Her need for speed led to her joyriding with quite a few boats. Then she got smacked in the face by a magical wisp thing and she went to Atlantis to go have the greatest adventure yet. Which is great because the place is like a giant boat. Except for the part where it's not.

Her wisp is a tiny little pirate ship that fits in your hands called the ''Satisfaction''. Don't get her angry.

!!Combat
* Level: 3
* Attribute: Water
* Movement: 5
* Weapon Type: Long Range (Cannon)
* '''Offensive Abilities'''
** Bigger Stick: +1 attack vs small arms targets.
* '''Defensive Abilities'''



[[folder:Winter Wallace]]
!!Winter Wallace, possessed by William Wallace, played by neobowman

Was an awkward teenage girl with 8th grade syndrome (Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school.

!!Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee. She has a big sword. She likes big swords.
* '''Offensive Abilities:'''
** Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.
* '''Defensive Abilities:'''
** Strategic Warfare: +1 when attacked by an enemy adjacent to another enemy.
* '''Utility Abilities:'''
** Loyalty until Death: Can survive one fatal attack per battle with 1hp left.
** Rally of Independence: Boosts attack of adjacent allies by +1
[[/folder]]



[[folder:Alexis Megálos]]
!! Alexis “Al” Megálos, possessed by Alexander the Great, played by @/{{PBlades}}

--> ''' Age: 16'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate:'''

With her mother dead at childbirth, Al was raised single-handedly by her Veteran-turn-politician father. Her upbringing was strict- unwilling to risk allowing his only child’s health to become as flail as her mother, she was drilled zealously both physically and mentally to excel in martial fields.

Alexis is noble and physically overbearing. She is not pragmatic, rather preferring to trust her well-honed instincts. While she is wild and somewhat inconsiderate to others, her greed is never malicious- in fact, often turning out to be beneficial to others. She highly values friendship, and she regards the bond with her fellow magical girls her greatest treasure. She also admires people who are sincere of their convictions, regardless of whether they are good or bad.

Unlike many of her fellow magical girls, Al is absolutely ecstatic to have the memory of a tyrant in her head. While formally simply a remarkable soldier, his personality endeavor her to be a leader.

Her Wisp is a ball of tangled multicolored yarn with malevolent eyes.

to:

[[folder:Alexis Megálos]]

[[folder:Julia Caeser]]
!! Alexis “Al” Megálos, Julia Caesar, possessed by Alexander the Great, Julius Caesar, played by @/{{PBlades}}

@/{{mrminun}}

--> ''' Age: 16'''
14'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate:'''

With her mother dead at childbirth, Al was raised single-handedly by her Veteran-turn-politician father. Her upbringing was strict- unwilling to risk allowing his only child’s health to become as flail as her mother, she was drilled zealously both physically
'''Grade: Freshman'''

Julia led an average life, with average parents,
and mentally to excel in martial fields.

Alexis is noble and physically overbearing.
average grades. She is not pragmatic, rather preferring to trust her well-honed instincts. While she is wild and somewhat inconsiderate to others, her greed is never malicious- in fact, often turning out had a small circle of friends, prefering to be beneficial alone. Living in Washington state (America), Julia loved to others. She highly values friendship, take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and she regards growing yet more distant. Her parents were the bond with her fellow magical girls her greatest treasure. She also admires only people who are sincere of their convictions, regardless of whether they are good or bad.

Unlike many of
she shared her fellow magical girls, Al is absolutely ecstatic to have dreams with, and the memory of fact that a tyrant in wisp hit her. Her first transformation was on her head. While formally simply a remarkable soldier, his personality endeavor way home from school, when she was 12. Barely coping with this, her parents decided to send her to be a leader.

Her Wisp is a ball of tangled multicolored yarn with malevolent eyes.
the shool. For her best interest.




* Weapon Type: Melee

to:

* Weapon Type: MeleeMelee (Spears)



** Ionioi Hetairoi - +1 to attack when adjacent to an Earth-attribute Ally.

to:

** Ionioi Hetairoi - Rally Troops: +1 to attack when adjacent to an Earth-attribute Ally.after taking damage.



** Phalanx - The terrain attacking enemy is standing on is treated as Badlands when at least 1 Earth-attribute ally is within adjacent hex.

to:

** Phalanx - The terrain attacking enemy is standing on is treated as Badlands when at least 1 Earth-attribute ally is within adjacent hex.Fortify: -1 damage taken from Long Range.



** King of Conquerors – Alexis spreads any buffs applied to her to all adjacent allies.

to:

** King of Conquerors – Alexis spreads any buffs applied to her to all adjacent allies. City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.



[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''
--> '''Years at School: 1'''
--> '''Roommate: Voirrey'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.


!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Spears)
* '''Offensive Abilities'''
** Rally Troops: +1 attack after taking damage.
* '''Defensive Abilities'''
** Fortify: -1 damage taken from Long Range.
* '''Utility Abilities'''
** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.
[[/folder]]




[[folder: Voirrey Torriques]]
!! Voirrey "La Singe" Torriques, possessed by Vercingetorix, played by @/{{Fauxlosophe}}

--> ''' Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School: 1'''
--> '''Roommate: Julia'''

Her mother was a supporter of FLB who left France for the UK at an early age were Voirrey picked up English and a bit of Gaelic and Welsh during her time when they lived mostly in Belfast and Wales with friends. Voirrey transferred a year ago after spending her first two in a more typical secondary school.

Voirrey believes strongly in unity and teamwork but dislikes being bossed around. Sort of hot headed, Voirrey will never back down for her own sake. Always willing to help out the little guy while being just a little too quick to swing for the big.

Her Wisp is a ghostly shade which in the shade appears as a young woman's white face with a golden after burn. In full light however it appears wrinkled, red eyed and the afterburn turns white. It may fade during the day to avoid being seen but the red of its eyes may be seen whenever opens its eyes. Dislikes Church Bells, Voirrey calls it "Korrig".

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Sword)
* '''Offensive Abilities'''
** The Banner of Commius: +1 attack when there is an ally on the opposite side of the enemy.
* '''Defensive Abilities'''
** Dunum: -1 damage taken on hill, wooded hill, or scrub hill terrain.
* '''Utility Abilities'''
** Veneti Warfare: Voirrey may move up to 3 hexes after attacking.
[[/folder]]

Added: 2386

Changed: 20591

Removed: 10632

Is there an issue? Send a MessageReason:
None


[[folder:Akane Takano]]
!! Takano Akane, possessed by Yamamoto Isoroku, played by @/{{zzzdragon}}

--> ''' Age: 17'''
--> '''Grade:'''
--> '''Years at School: 3'''

to:

[[folder:Akane Takano]]
[[folder:Ashley Morgan]]
!! Takano Akane, Ashley Morgan, possessed by Yamamoto Isoroku, Henry Morgan, played by @/{{zzzdragon}}

@/{{Nman}}

--> ''' Age: 17'''
'''Age: 18'''
--> '''Grade:'''
'''Grade: Senior'''
--> '''Years at School: 3'''School:'''



Akane was an ordinary Japanese schoolgirl before the "incident." She was generally considered a quiet and kind person, her most notable trait being that she rather enjoyed games and contests of wit. Akane, who was a fairly good student, realized very quickly whose memories she was dreaming about. If asked about how she feels, she will mention that it is an honor to the memories of one her homeland's greatest commanders, while inwardly she is more mixed. Since the "wisping" people have noticed that she seems more tired, reserved and pensive. Akane has also been noted to have taken to reading political international relations reports much more often as of late.

Japan, eager as ever to try and prove that they are worthy of a permanent seat on the UN Security council, sent Akane to the offshore academy as soon as it opened. The government has also on multiple occasions made pushes for her to change her surname to "Yamamoto."

Her Wisp is a red sphere with a white glow behind it, as well coming out from the center that vary with the wisp's state. Also has little white eyes.

!! Combat

to:

Akane was an ordinary Japanese schoolgirl before A girl who grew up in Florida and loved sailing with her family all across the "incident." She was generally considered Caribbean. Her need for speed led to her joyriding with quite a quiet few boats. Then she got smacked in the face by a magical wisp thing and kind person, her most notable trait being that she rather enjoyed games and contests of wit. Akane, who was a fairly good student, realized very quickly whose memories she was dreaming about. If asked about how she feels, she will mention that it is an honor went to Atlantis to go have the memories of one her homeland's greatest commanders, while inwardly she adventure yet. Which is more mixed. Since great because the "wisping" people have noticed that she seems more tired, reserved and pensive. Akane has also been noted to have taken to reading political international relations reports much more often as of late.

Japan, eager as ever to try and prove that they are worthy of
place is like a permanent seat on giant boat. Except for the UN Security council, sent Akane to the offshore academy as soon as it opened. The government has also on multiple occasions made pushes for her to change her surname to "Yamamoto."

part where it's not.

Her Wisp wisp is a red sphere with a white glow behind it, as well coming out from the center that vary with the wisp's state. Also has tiny little white eyes.

!! Combat
pirate ship that fits in your hands called the ''Satisfaction''. Don't get her angry.

!!Combat



* Weapon Type: Long Range (Carrier Air Wing)

to:

* Weapon Type: Long Range (Carrier Air Wing)(Cannon)



** Port Strike: +1 attack vs coastal targets.

to:

** Port Strike: Bigger Stick: +1 attack vs coastal small arms targets.



** Fighter Screen: -1 damage taken from Air enemies.

to:

** Fighter Screen: Good Old Fisticuffs: -1 damage taken from Air enemies.melee attacks.



** Long Range Air Strike: Extends Akane's attack range by up to 3 hexes. Damage is not dealt until the the start of Akane's next turn, and Akane cannot attack again for two turns after initiating this ability. "Fighter Screen" is canceled while this ability is active.

to:

** Long Powder Monkey: Range Air Strike: Extends Akane's attack range by up to 3 hexes. Damage is not dealt until the the start of Akane's next turn, and Akane cannot attack again for two turns after initiating this ability. "Fighter Screen" is canceled while this ability is active.becomes 1-4 when fortified.



[[folder:Ashley Morgan]]
!! Ashley Morgan, possessed by Henry Morgan, played by @/{{Nman}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School:'''
--> '''Roommate:'''

A girl who grew up in Florida and loved sailing with her family all across the Caribbean. Her need for speed led to her joyriding with quite a few boats. Then she got smacked in the face by a magical wisp thing and she went to Atlantis to go have the greatest adventure yet. Which is great because the place is like a giant boat. Except for the part where it's not.

Her wisp is a tiny little pirate ship that fits in your hands called the ''Satisfaction''. Don't get her angry.

!!Combat

to:

[[folder:Ashley Morgan]]

[[folder:Erica Farragut]]
!! Ashley Morgan, Erica M. Farragut, possessed by Henry Morgan, Admiral David Farragut, played by @/{{Nman}}

@/{{Parable}}

--> '''Age: 18'''
''' Age: 15'''
--> '''Grade: Senior'''
Sophomore'''
--> '''Years at School:'''
School: 2'''
--> '''Roommate:'''

A girl who grew up in Florida
'''Roommate: Hope'''

Born
and loved sailing with raised in Middle-of-Nowhere, USA, Erica did not let her family all across the Caribbean. Her need for speed led to uneventful location prevent her joyriding with quite from having fun. She was a few boats. Then very active child and delighted in exploring and going places she probably wasn't supposed to be. As she got smacked older she had trouble keeping her mouth shut, and was very competitive in just about everything, be it sports, video games, or even academics. That last one never turned out well as Erica struggled to remain even a C student. No stranger to crashing into things, Erica was surprised one day when she was the face one getting crashed into by a Wisp. After that things changed, starting with memories of Civil War engagements. Not that she immediately realized they were Civil War engagements, history wasn't her strong point. But one thing that stuck in her mind was a strong voice shouting, "Damn the torpedoes! Full speed ahead!"

She eventually figured out she had gotten the spirit of Admiral David Farragut, naval hero of the Civil War. Naturally Erika was ecstatic to discover she could transform and had other
magical wisp thing abilities. Her parents, while happy for their child, were also concerned about what she would get herself into and she went to Atlantis to go have jumped at the greatest adventure yet. Which is great because opportunity to send her to the place is like a giant boat. Except for the part where it's not.

school off of California.

Her wisp Wisp is a tiny little pirate ship that fits in your hands called the ''Satisfaction''. Don't get her angry.

!!Combat
glowing blue oval with beady black eyes who goes by "Hey, you."

!! Combat



* Movement: 5
* Weapon Type: Long Range (Cannon)
* '''Offensive Abilities'''
** Bigger Stick: +1 attack vs small arms targets.

to:

* Movement: 5
5
* Weapon Type: Long Range (Cannon)
Range
* '''Offensive Abilities'''
Abilities '''
** Bigger Stick: Pirate Hunter: +1 attack vs small arms targets.on beach terrain.



** Good Old Fisticuffs: -1 damage taken from melee attacks.

to:

** Good Old Fisticuffs: West Gulf Blockade: -1 damage taken from melee attacks.when adjacent to two or more allies.



** Powder Monkey: Range becomes 1-4 when fortified.

to:

** Powder Monkey: Range becomes 1-4 when fortified.Mississippi Navigation: Erica does not incur movement penalties on marshes or swamps.



[[folder:Carrie Le May]]
!! Carrie Emerson Le May, possessed by Curtis Lemay, played by @/{{Scratchproof}}

--> ''' Age: 15'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate:'''

Born American to poor parents who had a tough time holding down jobs, Carrie spent most of her early life moving from backwater town to backwater town, growing up without a true friend for the first half of her life. When they settled down life refused to stay easy: they were still poor, Carrie had trouble befriending her peers and was still very much a loner. She focused on her studies, swearing to herself that she would have a better life than her parents had and becoming one of the top students in her class even though she was in a school where that ultimately meant little. Her life was going nowhere until she was infused with the spirit of Curtis Le May. She jumped on the opportunity even faster than her parents could, and shipped herself off to military school on scholarship.

She's gone through a year or two of training before coming to the academy, which has solidified her personality into what it is now. She is quiet but not shy, and indeed very honest and brusque when she does choose to speak. She isn't hotheaded though, she's respectful even when not agreeing with you and humble in her opinions and thoughts. She's a hard worker, to the point of being a stick in the mud about it, and she has no real hobby or interest that isn't her work. She isn't all that bright, for her brute force is always the name of the game.

Her Wisp is little translucent ball that with tiny bombs raining down and exploding occurring within it.

to:

[[folder:Carrie Le May]]
[[folder:Giselle Furst]]
!! Carrie Emerson Le May, Giselle "Giz" Furst, possessed by Curtis Lemay, Alaric I, played by @/{{Scratchproof}}

@/{{Wryte}}

--> ''' Age: 15'''
17'''
--> '''Grade:'''
'''Grade: Junior'''
--> '''Years at School:'''
School: 3'''
--> '''Roommate:'''

Born American
'''Roommate: Hannah'''

Giz was 14 and on a family vacation
to poor parents who had a tough time holding down jobs, Carrie spent most of her early life moving from backwater town to backwater town, growing up without a true friend for Rome when the first half of her life. When they settled down life refused to stay easy: they were still poor, Carrie had trouble befriending her peers and was still very wisp she'd eventually dub Stilicho chose her, much a loner. She focused on to her studies, swearing to herself that she would have a better life than her parents had and becoming parents' alarm. Giz was one of the top students in her class even though she was in a school where that ultimately meant little. Her life was going nowhere until she was infused with the spirit first wave of Curtis Le May. She jumped on the opportunity even faster than her parents could, girls to be given powers and shipped herself off to military school on scholarship.

She's gone through a year or two of training before coming
subsequently taken to the academy, which has solidified her personality into what it is now. She is quiet but not shy, and indeed very honest and brusque when she does choose to speak. She isn't hotheaded though, she's respectful even when not agreeing with you and humble in her opinions and thoughts. She's a hard worker, to the point of being a stick in the mud about it, and new school, where she has no real hobby or interest that isn't her work. She isn't all that bright, been for her brute force is always the name of the game.

nearly three years now. Alaric's memories mostly remain on a subconscious level within her, so she doesn't mind them much. At least, not nearly so much as she minds being passed over for leadership positions.

Her Wisp is little translucent a gold-glowing featureless ball that with tiny bombs raining down and exploding occurring within it.
called "Stilicho."



* Level: 3
* Attribute: Air
* Movement: 7
* Weapon Type: Long Range

to:

* Level: 3
4
* Attribute: Air
Earth
* Movement: 7
6
* Weapon Type: Long RangeMelee (Spear w/ Shield)



** Bombing Run: +1 attack after moving 4 hexes in a straight line.

to:

** Bombing Run: Barbarian at the Gates: +1 attack after moving 4 hexes in a straight line.damage vs fortifications.
%%**
%%**



** Preemptive Brinkmanship: -1 damage taken when at or below 50% health.
* '''Utility Abilities'''
** Wolf Pack: Grants +1 movement to adjacent Air allies.

to:

** Preemptive Brinkmanship: Alpine Maneuvers: -1 damage taken when at or below 50% health.
on hill, wooded hill, and scrub hill terrain.
** Shield Discipline: -1 damage taken from the first attack against Giz per turn.
%%**
* '''Utility Abilities'''
Abilities'''
** Wolf Pack: Grants +1 movement Stilicho's Recall: Any lethal damage dealt to Giz instead leaves her at 1 HP. This effect can only occur once per turn.
%%** Vengeful Rally: Allies
adjacent Air allies.to Giz deal +1 damage with their counterattacks.
%%**

!!Tropes Associated with Giz

* BiTheWay: If her daydreams are any indication, she's probably at least bicurious.
* BladeOnAStick: Giz's magical weapon is a spear.
* DeadpanSnarker: Especially in Hannah's company, often as a combined form of AreYouPonderingWhatImPondering and FinishingEachOthersSentences.
* {{Goth}}: Giz's civilian fashion sense.
** Her warlord, Alaric I, was king of the historical Goths. Good luck making her care about the difference.
* LuckilyMyShieldWillProtectMe: Giz carries one in her magical form that serves as an AttackReflector when counter-attacking.
* MistakenForGay: With her roommate, Hannah, by Julia, due in no small part to an abundance of InnocentInnuendo between the two.



[[folder:Deliah Stirling]]
!! Deliah Stirling, possessed by Col. David Stirling, played by @/{{Hourai Rabbit}}

--> ''' Age: 15'''
--> '''Grade:'''

to:

[[folder:Deliah Stirling]]
[[folder:Hannah Barca]]
!! Deliah Stirling, Hannah Barca, possessed by Col. David Stirling, Hannibal, played by @/{{Hourai Rabbit}}

@/{{Nman}}

--> ''' Age: 15'''
18'''
--> '''Grade:''''''Grade: Senior'''



--> '''Roommate:'''

Although her parents loved her and cherished her as any parent would, Deliah had trouble fitting in with the other kids at school because of her habit of standing up for those weaker than herself. Crafty and sly, she would never confront the popular kids directly but always find some way to get back at them while always following her personal golden rule: don't get caught. It infuriated everyone who was anyone and eventually, the school administration was forced to deal with their complaints (they were many and vociferous) and suspend her pending a full investigation. Deliah was labelled a problem child, leaving her parents no choice but to ground her, and it was then that a glowing ball of light flew straight through her window and slammed into her head. Instantly she was filled with all sorts of memories she had no connection to, of distant African deserts, daring raids, the smoldering wreckage of aircraft, and a fellow Scotsman in the midst of it all. Then the magical powers started manifesting uncontrollably and for her own protection, Deliah was whisked away.

Her Wisp is a white ball with wings and two bulbous black eyes that glare disapprovingly at anyone and everyone. Its legend began in the 12th Century.

to:

--> '''Roommate:'''

Although her parents loved her and cherished her as any parent would, Deliah had trouble fitting
'''Roommate: Giz'''

A girl from Spain. Always a rowdy tomboyish kid, Hannah excelled
in getting into miscellaneous mischief. Then one day, she got hit in the face with a magic floating monster and moved to the other kids at school training school. She's okay with having those memories, because of they make her habit capable of standing up for those weaker being even more creative than herself. Crafty and sly, she would never confront the popular kids directly but always find some way to get back at them while always following her personal golden rule: don't get caught. It infuriated everyone who was anyone and eventually, the school administration was forced to deal with their complaints (they were many and vociferous) and suspend her pending a full investigation. Deliah was labelled a problem child, leaving her parents no choice but to ground her, and it was then that a glowing ball of light flew straight through her window and slammed into her head. Instantly she was filled with all sorts of memories she had no connection to, of distant African deserts, daring raids, the smoldering wreckage of aircraft, and a fellow Scotsman in the midst of it all. Then the magical powers started manifesting uncontrollably and for her own protection, Deliah was whisked away.

ever dreamed.

Her Wisp is looks like a white ball with wings tiny balloon elephant who goes by the name Dax, and two bulbous black eyes that glare disapprovingly at anyone and everyone. Its legend began in the 12th Century.
is incredibly insecure.



* Weapon Type: Small Arms

to:

* Weapon Type: Small ArmsArms (Sling)



** Airfield Raider: +1 attack vs Air enemies.

to:

** Airfield Raider: Hannahball!: +1 to attack vs Air when in the attack range of three or more enemies.



** Desert Warfare: -1 damage taken on or from Desert terrain.

to:

** Desert Warfare: Cannaeball!: -1 damage taken on when in the attack range of three or from Desert terrain.more enemies.



** Hit and Run: Deliah may take her phases in any order.

to:

** Hit and Run: Deliah may take her phases in any order. Roman' Around: Hannah only ends phase one when resting.
** Consulation Prize: Healing effects are twice as effective on Hannah.



[[folder:Erica Farragut]]
!! Erica M. Farragut, possessed by Admiral David Farragut, played by @/{{Parable}}

--> ''' Age: 15'''
--> '''Grade: Sophomore'''
--> '''Years at School: 2'''
--> '''Roommate: Hope'''

Born and raised in Middle-of-Nowhere, USA, Erica did not let her uneventful location prevent her from having fun. She was a very active child and delighted in exploring and going places she probably wasn't supposed to be. As she got older she had trouble keeping her mouth shut, and was very competitive in just about everything, be it sports, video games, or even academics. That last one never turned out well as Erica struggled to remain even a C student. No stranger to crashing into things, Erica was surprised one day when she was the one getting crashed into by a Wisp. After that things changed, starting with memories of Civil War engagements. Not that she immediately realized they were Civil War engagements, history wasn't her strong point. But one thing that stuck in her mind was a strong voice shouting, "Damn the torpedoes! Full speed ahead!"

She eventually figured out she had gotten the spirit of Admiral David Farragut, naval hero of the Civil War. Naturally Erika was ecstatic to discover she could transform and had other magical abilities. Her parents, while happy for their child, were also concerned about what she would get herself into and jumped at the opportunity to send her to the school off of California.

Her Wisp is a glowing blue oval with beady black eyes.

!! Combat
* Level: 3
* Attribute: Water
* Movement: 5
* Weapon Type: Long Range
* '''Offensive Abilities '''
** Pirate Hunter: +1 attack on beach terrain.
* '''Defensive Abilities'''
** West Gulf Blockade: -1 damage taken when adjacent to two or more allies.
* '''Utility Abilities'''
** Mississippi Navigation: Erica does not incur movement penalties on marshes or swamps.
[[/folder]]

[[folder:Georgia Washington]]
!! Georgia Washington, possessed by George Washington, played by @/{{Taco}}

--> ''' Age: 17'''

to:

[[folder:Erica Farragut]]
[[folder:Magda von Richthofen]]
!! Erica M. Farragut, Magda von Richthofen, possessed by Admiral David Farragut, the Red Baron, Manfred von Richthofen, played by @/{{Parable}}

@/{{Karrin Blue}}

--> ''' Age: 15'''
--> '''Grade: Sophomore'''
--> '''Years at School: 2'''
--> '''Roommate: Hope'''

Born and raised in Middle-of-Nowhere, USA, Erica did not let her uneventful location prevent her from having fun. She was a very active child and delighted in exploring and going places she probably wasn't supposed to be. As she got older she had trouble keeping her mouth shut, and was very competitive in just about everything, be it sports, video games, or even academics. That last one never turned out well as Erica struggled to remain even a C student. No stranger to crashing into things, Erica was surprised one day when she was the one getting crashed into by a Wisp. After that things changed, starting with memories of Civil War engagements. Not that she immediately realized they were Civil War engagements, history wasn't her strong point. But one thing that stuck in her mind was a strong voice shouting, "Damn the torpedoes! Full speed ahead!"

She eventually figured out she had gotten the spirit of Admiral David Farragut, naval hero of the Civil War. Naturally Erika was ecstatic to discover she could transform and had other magical abilities. Her parents, while happy for their child, were also concerned about what she would get herself into and jumped at the opportunity to send her to the school off of California.

Her Wisp is a glowing blue oval with beady black eyes.

!! Combat
* Level: 3
* Attribute: Water
* Movement: 5
* Weapon Type: Long Range
* '''Offensive Abilities '''
** Pirate Hunter: +1 attack on beach terrain.
* '''Defensive Abilities'''
** West Gulf Blockade: -1 damage taken when adjacent to two or more allies.
* '''Utility Abilities'''
** Mississippi Navigation: Erica does not incur movement penalties on marshes or swamps.
[[/folder]]

[[folder:Georgia Washington]]
!! Georgia Washington, possessed by George Washington, played by @/{{Taco}}

--> ''' Age: 17'''
16'''



--> '''Years at School: 1'''
--> '''Roommate:'''

Georgia's been born and raised Georgian her whole life. She worked hard, played hard, and studied hard. A model student, really. Had a few boyfriends, lost a few boyfriends, been to a party or five hundred. A popular, happy girl, but o e who even the social outcasts at least didn't hate. Nobody wanted to be shunned by her as a bully. She used to watch the swamplights out by the everglades, up til one up and smacked her in the face. Day after at school she came in nursing a headache and inexplicably dressed in a ridiculous costume that she couldn't help but like, talking about liberty and freedom. After a few hours of confusion and chaos, she said her goodbyes, broke up with boyfriends and packed her bags, and made for the academy. That was about a month ago, and Georgia's still having trouble adapting to an environment where everyone's just as beautiful, outgoing, and special as her.

Her Wisp is a little orange guy with big horns and a silly-looking frown.

!! Combat
* Level: 3
* Attribute: Earth
* Movement: Depends on Attribute.
* Weapon Type: Small Arms (Rifle w/ Bayonet)
* '''Offensive Abilities'''
** Colonial Revolution: +1 attack when fortified.

to:

--> '''Years at School: 1'''
School:'''
--> '''Roommate:'''

Georgia's been born and
'''Roommate: Maya'''

Magda was a British (her family immigrated a couple decades ago.) schoolgirl from a middle-of-nowhere town. She was
raised Georgian her whole life. She worked hard, played hard, and studied hard. A model student, really. Had a few boyfriends, lost a few boyfriends, been to a party or five hundred. A popular, happy girl, but o e who even the social outcasts at least didn't hate. Nobody wanted to be shunned by a polite English Rose-type, and while she mostly was she also ended up with a competitive streak a mile wide. Mostly this manifested in her as a bully. She used to watch the swamplights out by the everglades, taking up til fencing, and she was finishing practice one up day when a small, bright red armor-flower-bird-thing rammed into her head, and smacked her in the face. Day after at school she came in nursing a headache and inexplicably dressed in a ridiculous costume recovered from the minor concussion she had the memories of the Red Baron. This made things slightly awkward with her WW 2-veteran grandfather (even though von Richthofen was from WW 1. Same country, it counts.) She quickly decided to sign up for the academy - after all, now that she couldn't help but like, talking about liberty and freedom. After a few hours had powers, of confusion and chaos, course she said her goodbyes, broke up with boyfriends and packed her bags, and made for the academy. That was about a month ago, and Georgia's still having trouble adapting had to an environment where everyone's just as beautiful, outgoing, and special as her.

learn to use them.

Her Wisp is a little orange guy with big horns and a silly-looking frown.

chibified version of one of the symbols on the Richthofen family crest, specifically the armory, wing-y one in the upper left corner. Its name is Moritz.

!! Combat
Combat
* Level: 3
4
* Attribute: Earth
Air
* Movement: Depends on Attribute.
7
* Weapon Type: Small Arms (Rifle w/ Bayonet)
Arms
* '''Offensive Abilities'''
Abilities'''
** Colonial Revolution: Ace of Aces: +1 attack when fortified.vs Air enemies.



** Guerilla Warfare: -1 damage taken on forest terrain.

to:

** Guerilla Warfare: Flying Ace: -1 damage taken on forest terrain.



** Crossing the Delaware: Georgia and adjacent allies are unimpeded by up to two water tiles for the duration of their turn, treating them as plains.

to:

** Crossing the Delaware: Georgia and Immelmann Turn: If Magda gets above a 4 when fighting another aerial unit, she can attack again.
** Aerial Aid: Magda may move an
adjacent allies are ally to any hex adjacent to Magda, unimpeded by up to two water tiles for the duration of their turn, treating them as plains. terrain.



[[folder:Giselle Furst]]
!! Giselle "Giz" Furst, possessed by Alaric I, played by @/{{Wryte}}

to:

[[folder:Giselle Furst]]
[[folder:Maya Hattori]]
!! Giselle "Giz" Furst, Maya Hattori, possessed by Alaric I, Hanzou Hattori, played by @/{{Wryte}}
@/{{desdendelle}}



--> '''Grade: Junior'''
--> '''Years at School: 3'''
--> '''Roommate: Hannah'''

Giz was 14 and on a family vacation to Rome when the wisp she'd eventually dub Stilicho chose her, much to her parents' alarm. Giz was one of the first wave of girls to be given powers and subsequently taken to the new school, where she has been for nearly three years now. Alaric's memories mostly remain on a subconscious level within her, so she doesn't mind them much. At least, not nearly so much as she minds being passed over for leadership positions.

Her Wisp is a gold-glowing featureless ball called "Stilicho."

to:

--> '''Grade: Junior'''
'''Grade:''' 11th (Junior)
--> '''Years at School: 3'''
2'''
--> '''Roommate: Hannah'''

Giz
Magda'''

Maya
was 14 just another normal girl. She was a pretty good dancer, but nothing more. Then a mask-like spirit decided it was for the best to bump into her head. At first, she vehemently rejected the dreams of shadows, darkness and on a family vacation death she began to Rome when the wisp she'd eventually dub Stilicho chose her, much to have, as well as her parents' alarm. Giz was one floating companion. When some of the first wave of other Wisp-contacted girls disappeared, though, Maya began to be given powers research the name that always echoed in her head after her strange dreams. When the school contacted her parents, she relented and subsequently taken went to it, deciding that she ought to study her powers, at the very least. That was two years ago, and now she's pretty much used to the new school, where she has been for nearly three years now. Alaric's memories mostly remain on though her powers still feel a subconscious level within her, so she doesn't mind them much. At least, not nearly so much as she minds being passed over for leadership positions.

Her Wisp is a gold-glowing featureless ball called "Stilicho."
bit weird to her.




* Level: 4

to:

* Level: 45



* Weapon Type: Melee (Spear w/ Shield)

to:

* Weapon Type: Melee (Spear w/ Shield)(Kusarigama)



** Barbarian at the Gates: +1 damage vs fortifications.
%%**
%%**

to:

** Barbarian at the Gates: Assassin: +1 damage vs enemies on fortifications.
%%**
%%**
** Flanking: If Maya has an ally at the other side of an enemy, she gains +1 attack against that enemy.



** Alpine Maneuvers: -1 damage taken on hill, wooded hill, and scrub hill terrain.
** Shield Discipline: -1 damage taken from the first attack against Giz per turn.
%%**
* '''Utility Abilities'''
** Stilicho's Recall: Any lethal damage dealt to Giz instead leaves her at 1 HP. This effect can only occur once per turn.
%%** Vengeful Rally: Allies adjacent to Giz deal +1 damage with their counterattacks.
%%**

!!Tropes Associated with Giz

* BiTheWay: If her daydreams are any indication, she's probably at least bicurious.
* BladeOnAStick: Giz's magical weapon is a spear.
* DeadpanSnarker: Especially in Hannah's company, often as a combined form of AreYouPonderingWhatImPondering and FinishingEachOthersSentences.
* {{Goth}}: Giz's civilian fashion sense.
** Her warlord, Alaric I, was king of the historical Goths. Good luck making her care about the difference.
* LuckilyMyShieldWillProtectMe: Giz carries one in her magical form that serves as an AttackReflector when counter-attacking.
* MistakenForGay: With her roommate, Hannah, by Julia, due in no small part to an abundance of InnocentInnuendo between the two.

to:

** Alpine Maneuvers: -1 damage taken Knowledge of the Iga Province: +1 defence while on hill, wooded hill, and or scrub hill terrain.
** Shield Discipline: -1 damage taken from the first attack against Giz per turn.
%%**
* '''Utility Abilities'''
Abilities'''
** Stilicho's Recall: Any lethal damage dealt to Giz instead leaves her at 1 HP. This effect can only occur once per turn.
%%** Vengeful Rally: Allies adjacent to Giz deal +1 damage with their counterattacks.
%%**

!!Tropes Associated with Giz

* BiTheWay: If her daydreams are any indication, she's probably at least bicurious.
* BladeOnAStick: Giz's magical weapon is a spear.
* DeadpanSnarker: Especially
Ninjutsu: Maya gains 3 movement. Used in Hannah's company, often as a combined form of AreYouPonderingWhatImPondering and FinishingEachOthersSentences.
* {{Goth}}: Giz's civilian fashion sense.
Phase 1, ends turn after moving.
** Her warlord, Alaric I, was king of Iga-ryu Bomb: Maya forgoes moving for the historical Goths. Good luck making her care about the difference.
* LuckilyMyShieldWillProtectMe: Giz carries one
turn in her magical form that serves as an AttackReflector when counter-attacking.
* MistakenForGay: With her roommate, Hannah, by Julia, due in no small part
order to an abundance of InnocentInnuendo between the two.make a short-range attack.



[[folder:Hannah Barca]]
!! Hannah Barca, possessed by Hannibal, played by @/{{Nman}}

--> ''' Age: 18'''
--> '''Grade: Senior'''

to:

[[folder:Hannah Barca]]
[[folder:Prita Maurya]]
!! Hannah Barca, Prita Maurya, possessed by Hannibal, Ashoka, played by @/{{Nman}}

@/{{Bokhura Burnes}}

--> ''' Age: 18'''
17'''
--> '''Grade: Senior''''''Grade:'''



--> '''Roommate: Giz'''

A girl from Spain. Always a rowdy tomboyish kid, Hannah excelled in getting into miscellaneous mischief. Then one day, she got hit in the face with a magic floating monster and moved to the training school. She's okay with having those memories, because they make her capable of being even more creative than she ever dreamed.

Her Wisp looks like a tiny balloon elephant who goes by the name Dax, and is incredibly insecure.

to:

--> '''Roommate: Giz'''

A girl from Spain. Always
'''Roommate:'''

The ruthless (if driven) Indian-American queen bee of her high school, Prita originally saw her life leading to the Ivy League, law school, the corporate world, and marriage to
a rowdy tomboyish kid, Hannah excelled in getting into miscellaneous mischief. Then one day, multi-millionaire, no matter who she got hit in the face needed to trample on to get there. When she first had her encounter with a magic floating monster and moved to wisp, the training school. She's okay with having those memories, because they make her capable possibility of being gaining powers (and power) opened up even more creative than horizons...until she ever dreamed.

Her Wisp looks
realized she had contacted the memories of Ashoka, the 1st century military commander whose revulsion at his conquests led him to embrace a life of Buddhism, peace, and ensuring the welfare of his neediest citizens. Why didn't she get a cool glamorous general like a tiny balloon elephant who goes by the name Dax, other girls? Why does she keep having flashbacks of helping lepers, the poor, and is incredibly insecure.other icky people? Why do her powers have to be so wimpy? And the less said about her magical girl costume, the better.



* Level: 3

to:

* Level: 34



* Weapon Type: Small Arms (Sling)

to:

* Weapon Type: Small Arms (Sling)(Throwing Lance)



** Hannahball!: +1 to attack when in the attack range of three or more enemies.
* '''Defensive Abilities'''
** Cannaeball!: -1 damage taken when in the attack range of three or more enemies.

to:

** Hannahball!: Right Action: +1 to attack when in the attack range of three or more enemies.
vs enemies who damaged a magical girl other than Prita last turn.
* '''Defensive Abilities'''
Abilities '''
** Cannaeball!: -1 Right Livelihood: Prita gets +1 in defense for a turn if she took damage taken when in the attack range of three or more enemies.from Right Effort last turn.



** Roman' Around: Hannah only ends phase one when resting.

to:

** Roman' Around: Hannah only ends phase one when resting.Right Effort: Prita may transfer her own health to any ally in play.
** Right Intention: Prita may grant -1 damage taken to an adjacent ally.



%%[[folder:Hope Marshall]]
%%!! Hope Marshall, possessed by William Marshall, played by @/{{Clawthewolf}}

%%--> ''' Age: 17'''
%%--> '''Grade:'''
%%--> '''Years at School:'''
%%--> '''Roommate:'''

%%Hope was born in Northumberland which is an area in England that is bordering to Scotland. Unfortunately she was a Military Brat with her father away from home alot, Hope grew up independent and willfull and eventually joined a boarding school where she quickly became popular and became the student council president. However one day she was smacked in the face by her wisp and her abilities awakened. Now she is a student of the floating school and its Vice Student Council president.

%%Her Wisp is a little floating sphere of white light.
%%[[/folder]]

[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

--> ''' Age: 14'''
--> '''Grade: Freshman'''
--> '''Years at School: 1'''
--> '''Roommate: Voirrey'''

Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.

to:

%%[[folder:Hope Marshall]]
%%!! Hope Marshall,
[[folder: Tammy Conner]]
!! Tammy Conner,
possessed by William Marshall, Genghis Khan, played by @/{{Clawthewolf}}

%%--> ''' Age: 17'''
%%--> '''Grade:'''
%%--> '''Years at School:'''
%%--> '''Roommate:'''

%%Hope was born in Northumberland which is an area in England that is bordering to Scotland. Unfortunately she was a Military Brat with her father away from home alot, Hope grew up independent and willfull and eventually joined a boarding school where she quickly became popular and became the student council president. However one day she was smacked in the face by her wisp and her abilities awakened. Now she is a student of the floating school and its Vice Student Council president.

%%Her Wisp is a little floating sphere of white light.
%%[[/folder]]

[[folder:Julia Caeser]]
!! Julia Caesar, possessed by Julius Caesar, played by @/{{mrminun}}

@/{{Wryte}}

--> ''' Age: 14'''
'''Age: 15'''
--> '''Grade: Freshman'''
Sophomore'''
--> '''Years at School: 1'''
First'''
--> '''Roommate: Voirrey'''

Julia led an average life,
'''

Tammy was recruited to Atlantis shortly after the wisp, Khan, collided
with average parents, her at a horse show. She has been attending Atlantis since the beginning of the school year, but is still having trouble adapting to life at sea, being originally from the small town of Duncan, Idaho, where her family owned the local stables and average grades. managed most of the county's equestrian events. She had took a while to get accustomed to having Genghis Khan in her head, but their mutual love of horses made it easier to accept, and her already substantial riding ability skyrocketed after the event.

Her wisp is
a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.
red horse named Khan.



* Weapon Type: Melee (Spears)

to:

* Weapon Type: Melee (Spears)Short Range (Composite Short Bow)



** Rally Troops: +1 attack after taking damage.

to:

** Rally Troops: Feigned Retreat: +1 attack against any enemy adjacent to Tammy at the start of her turn after taking damage.moving 1+ hexes away.



** Fortify: -1 damage taken from Long Range.

to:

** Fortify: Spread the Word: -1 damage taken from Long Range.any enemy adjacent to one Tammy damaged on her last turn.



** City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.

to:

** City Fresh Horses: May use 50% of her remaining Move after performing an action that would otherwise end the phase or turn.

!!Tropes Associated with Tammy
* ArcherArchetype: Tammy is a bow-fighter. Being a cowgirl and possessed by the most famous Mongol warlord of all time, expect her to upgrade to HorseArcher at some point.
* [[{{Cowboy}} Cowgirl]]: Her family owns stables and manages equestrian events. She grew up
on horseback and speaks with a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.midwestern accent.



[[folder:Katerina Zhukov]]
!! Katerina "Katyusha" Zhukov, possessed by Marshal Georgy Zhukov, played by @/{{Wysp}}

--> '''Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School: '''
--> '''Roommate: '''

Born in St. Petersburg, Katerina was raised on her grandfather's stories of the Great Patriotic War and, ignorant of the destruction caused only a few years before with the collapse of the USSR, decided she would go into the military and become a famous national hero. She worked hard and studied and was finally accepted into the Georgy Zhukov Command Academy of the Air Defense Forces. However, later that same year she was assaulted by a baseball-sized T-34 in the middle of the mess hall. A few days later (after she'd had dreams of razing Berlin to the ground) it was determined that what had happened to her was similar to other cases around the globe, and the Russian military had her transferred to the newly-established multinational academy (of which Russia was one of the founding members, and they were quite pleased to finally have a student attending).

Her wisp is a miniature T-34.

!!Combat

to:

[[folder:Katerina Zhukov]]
!! Katerina "Katyusha" Zhukov, Benched Characters

Several players were forced to withdraw, at least temporarily, from the game due to real life events.

[[folder:Alexis Megálos]]
!! Alexis “Al” Megálos,
possessed by Marshal Georgy Zhukov, Alexander the Great, played by @/{{Wysp}}

@/{{PBlades}}

--> '''Age: 18'''
''' Age: 16'''
--> '''Grade: Senior'''
'''Grade:'''
--> '''Years at School: '''
School:'''
--> '''Roommate: '''

Born in St. Petersburg, Katerina
'''Roommate:'''

With her mother dead at childbirth, Al
was raised on single-handedly by her grandfather's stories of the Great Patriotic War and, ignorant of the destruction caused Veteran-turn-politician father. Her upbringing was strict- unwilling to risk allowing his only a few years before with the collapse of the USSR, decided she would go into the military and child’s health to become a famous national hero. She worked hard and studied and was finally accepted into the Georgy Zhukov Command Academy of the Air Defense Forces. However, later that same year as flail as her mother, she was assaulted by a baseball-sized T-34 drilled zealously both physically and mentally to excel in martial fields.

Alexis is noble and physically overbearing. She is not pragmatic, rather preferring to trust her well-honed instincts. While she is wild and somewhat inconsiderate to others, her greed is never malicious- in fact, often turning out to be beneficial to others. She highly values friendship, and she regards
the middle of the mess hall. A few days later (after she'd had dreams of razing Berlin to the ground) it was determined that what had happened to bond with her was similar to other cases around the globe, and the Russian military had fellow magical girls her transferred to the newly-established multinational academy (of which Russia was one greatest treasure. She also admires people who are sincere of the founding members, and their convictions, regardless of whether they were quite pleased are good or bad.

Unlike many of her fellow magical girls, Al is absolutely ecstatic
to finally have the memory of a student attending).

tyrant in her head. While formally simply a remarkable soldier, his personality endeavor her to be a leader.

Her wisp Wisp is a miniature T-34.

!!Combat
ball of tangled multicolored yarn with malevolent eyes.

!! Combat



* Weapon Type: Variable (See Utility: Theatre Commander)

to:

* Weapon Type: Variable (See Utility: Theatre Commander)Melee



** Operation Bagration: +1 after surviving an enemy attack.

to:

** Operation Bagration: Ionioi Hetairoi - +1 after surviving to attack when adjacent to an enemy attack.Earth-attribute Ally.



** Russian Resilience: -1 damage taken from melee attacks.

to:

** Russian Resilience: -1 damage taken from melee attacks.Phalanx - The terrain attacking enemy is standing on is treated as Badlands when at least 1 Earth-attribute ally is within adjacent hex.



** Theatre Commander: May select weapon type of choice at beginning of each battle.

to:

** Theatre Commander: May select weapon type King of choice at beginning of each battle.Conquerors – Alexis spreads any buffs applied to her to all adjacent allies.



[[folder:Lyn Zheng]]
!! Lyn Zheng, possessed by Shi Huangdi, played by @/{{Teh Stanman}}

--> '''Age: 15'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate:'''

Ever since she first started school back in China, Lyn was a gifted child at the top of the pile. Her grades excelled, she was athletic, and everyone saw her as dependable and a leader. So it goes without saying that she felt invincible, like she was on top of the world. Then the wisp came out of nowhere, just smacked her in the face. It wasn't too big of a deal at first, but then the memories became more vivid and powerful with each passing night. Then there was the whole transformation thing. Her grades began a steady decline and her parents freaked out when they saw this. Within a week and a half, they had shipped her off to the floating school in North America, hoping that a school with more experience could help her out better.

Her Wisp is transparent ball with a little flame burning in the center.

!! Combat

to:

[[folder:Lyn Zheng]]
[[folder:Julia Caeser]]
!! Lyn Zheng, Julia Caesar, possessed by Shi Huangdi, Julius Caesar, played by @/{{Teh Stanman}}

@/{{mrminun}}

--> '''Age: 15'''
''' Age: 14'''
--> '''Grade:'''
'''Grade: Freshman'''
--> '''Years at School:'''
School: 1'''
--> '''Roommate:'''

Ever since she first started school back in China, Lyn was a gifted child at the top of the pile. Her grades excelled, she was athletic,
'''Roommate: Voirrey'''

Julia led an average life, with average parents,
and everyone saw her as dependable and average grades. She had a leader. So it goes without saying that she felt invincible, small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she was on top of the world. Then did everything else. Alone. That's when the wisp came out of nowhere, just smacked hit her. Her friends noticed an immediate change in personality, her in the face. It wasn't too big of a deal at first, but then the memories became grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more vivid distant. Her parents were the only people who she shared her dreams with, and powerful with each passing night. Then there was the whole fact that a wisp hit her. Her first transformation thing. Her grades began a steady decline and was on her way home from school, when she was 12. Barely coping with this, her parents freaked out when they saw this. Within a week and a half, they had shipped decided to send her off to the floating school in North America, hoping that a school with more experience could help shool. For her out better.

Her Wisp is transparent ball with a little flame burning in the center.

best interest.


!! Combat Combat



* Weapon Type: Melee (Fists)

to:

* Weapon Type: Melee (Fists)(Spears)



** Ruthless Conquest: +1 attack after defeating an enemy the previous turn.

to:

** Ruthless Conquest: Rally Troops: +1 attack after defeating an enemy the previous turn.taking damage.



** Great Wall: -1 damage taken when fortified.

to:

** Great Wall: Fortify: -1 damage taken when fortified.from Long Range.



** Supply Chain: Heals allies for 1 HP when moving through their occupied hex.

to:

** Supply Chain: Heals allies for 1 HP when moving through their occupied hex. City on a Hill: Julia has no movement penalty on hill, wooded hill, or scrub hill terrain.



[[folder:Magda von Richthofen]]
!! Magda von Richthofen, possessed by the Red Baron, Manfred von Richthofen, played by @/{{Karrin Blue}}

--> ''' Age: 16'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate: Maya'''

Magda was a British (her family immigrated a couple decades ago.) schoolgirl from a middle-of-nowhere town. She was raised to be a polite English Rose-type, and while she mostly was she also ended up with a competitive streak a mile wide. Mostly this manifested in her taking up fencing, and she was finishing practice one day when a small, bright red armor-flower-bird-thing rammed into her head, and after she recovered from the minor concussion she had the memories of the Red Baron. This made things slightly awkward with her WW 2-veteran grandfather (even though von Richthofen was from WW 1. Same country, it counts.) She quickly decided to sign up for the academy - after all, now that she had powers, of course she had to learn to use them.

Her Wisp is a chibified version of one of the symbols on the Richthofen family crest, specifically the armory, wing-y one in the upper left corner. Its name is Moritz.

!! Combat

to:

[[folder:Magda von Richthofen]]
[[folder:Katerina Zhukov]]
!! Magda von Richthofen, Katerina "Katyusha" Zhukov, possessed by the Red Baron, Manfred von Richthofen, Marshal Georgy Zhukov, played by @/{{Karrin Blue}}

@/{{Wysp}}

--> ''' Age: 16'''
'''Age: 18'''
--> '''Grade:'''
'''Grade: Senior'''
--> '''Years at School:'''
School: '''
--> '''Roommate: Maya'''

Magda was a British (her family immigrated a couple decades ago.) schoolgirl from a middle-of-nowhere town. She
'''

Born in St. Petersburg, Katerina
was raised to be on her grandfather's stories of the Great Patriotic War and, ignorant of the destruction caused only a polite English Rose-type, and while she mostly was she also ended up few years before with a competitive streak a mile wide. Mostly this manifested in her taking up fencing, the collapse of the USSR, decided she would go into the military and become a famous national hero. She worked hard and studied and was finally accepted into the Georgy Zhukov Command Academy of the Air Defense Forces. However, later that same year she was finishing practice one day when assaulted by a small, bright red armor-flower-bird-thing rammed into her head, and after she recovered from baseball-sized T-34 in the minor concussion she had the memories middle of the Red Baron. This made things slightly awkward with mess hall. A few days later (after she'd had dreams of razing Berlin to the ground) it was determined that what had happened to her WW 2-veteran grandfather (even though von Richthofen was from WW 1. Same country, it counts.) She quickly decided similar to sign up for other cases around the globe, and the Russian military had her transferred to the newly-established multinational academy - after all, now that she had powers, of course she had to learn to use them.

Her Wisp is a chibified version of
(of which Russia was one of the symbols on the Richthofen family crest, specifically the armory, wing-y one in the upper left corner. Its name founding members, and they were quite pleased to finally have a student attending).

Her wisp
is Moritz.

!! Combat
a miniature T-34.

!!Combat



* Attribute: Air
* Movement: 7
* Weapon Type: Small Arms
* '''Offensive Abilities'''
** Ace of Aces: +1 attack vs Air enemies.

to:

* Attribute: Air
Earth
* Movement: 7
6
* Weapon Type: Small Arms
Variable (See Utility: Theatre Commander)
* '''Offensive Abilities'''
Abilities'''
** Ace of Aces: Operation Bagration: +1 attack vs Air enemies.after surviving an enemy attack.



** Flying Ace: -1 damage taken on forest terrain.

to:

** Flying Ace: Russian Resilience: -1 damage taken on forest terrain.from melee attacks.



** Aerial Aid: Magda may move an adjacent ally to any hex adjacent to Magda, unimpeded by terrain.

to:

** Aerial Aid: Magda may move an adjacent ally to any hex adjacent to Magda, unimpeded by terrain.Theatre Commander: May select weapon type of choice at beginning of each battle.



[[folder:Maya Hattori]]
!! Maya Hattori, possessed by Hanzou Hattori, played by @/{{desdendelle}}

--> ''' Age: 17'''
--> '''Grade:''' 11th (Junior)
--> '''Years at School: 2'''
--> '''Roommate: Magda'''

Maya was just another normal girl. She was a pretty good dancer, but nothing more. Then a mask-like spirit decided it was for the best to bump into her head. At first, she vehemently rejected the dreams of shadows, darkness and death she began to have, as well as her floating companion. When some of the other Wisp-contacted girls disappeared, though, Maya began to research the name that always echoed in her head after her strange dreams. When the school contacted her parents, she relented and went to it, deciding that she ought to study her powers, at the very least. That was two years ago, and now she's pretty much used to the school, though her powers still feel a bit weird to her.


!! Combat
* Level: 4

to:

[[folder:Maya Hattori]]
[[folder: Voirrey Torriques]]
!! Maya Hattori, Voirrey "La Singe" Torriques, possessed by Hanzou Hattori, Vercingetorix, played by @/{{desdendelle}}

@/{{Fauxlosophe}}

--> ''' Age: 17'''
18'''
--> '''Grade:''' 11th (Junior)
'''Grade: Senior'''
--> '''Years at School: 2'''
1'''
--> '''Roommate: Magda'''

Maya was just another normal girl. She
Julia'''

Her mother
was a pretty good dancer, but nothing more. Then a mask-like spirit decided it was supporter of FLB who left France for the best to bump into UK at an early age were Voirrey picked up English and a bit of Gaelic and Welsh during her head. At first, she vehemently rejected the dreams of shadows, darkness time when they lived mostly in Belfast and death she began to have, as well as her floating companion. When some of the other Wisp-contacted girls disappeared, though, Maya began to research the name that always echoed in her head Wales with friends. Voirrey transferred a year ago after spending her strange dreams. When first two in a more typical secondary school.

Voirrey believes strongly in unity and teamwork but dislikes being bossed around. Sort of hot headed, Voirrey will never back down for her own sake. Always willing to help out
the school contacted her parents, she relented little guy while being just a little too quick to swing for the big.

Her Wisp is a ghostly shade which in the shade appears as a young woman's white face with a golden after burn. In full light however it appears wrinkled, red eyed
and went to it, deciding that she ought to study her powers, at the very least. That was two years ago, and now she's pretty much used to afterburn turns white. It may fade during the school, though her powers still feel a bit weird day to her.


avoid being seen but the red of its eyes may be seen whenever opens its eyes. Dislikes Church Bells, Voirrey calls it "Korrig".

!! Combat
Combat
* Level: 43



* Weapon Type: Melee (Kusarigama)

to:

* Weapon Type: Melee (Kusarigama)(Sword)



** Assassin: +1 damage vs enemies on fortifications.
** Flanking: If Maya has an ally at the other side of an enemy, she gains +1 attack against that enemy.

to:

** Assassin: +1 damage vs enemies on fortifications.
** Flanking: If Maya has an ally at the other side
The Banner of an enemy, she gains Commius: +1 attack against that when there is an ally on the opposite side of the enemy.



** Knowledge of the Iga Province: +1 defence while on hill, wooded hill, or scrub hill terrain.

to:

** Knowledge of the Iga Province: +1 defence while Dunum: -1 damage taken on hill, wooded hill, or scrub hill terrain.



** Ninjutsu: Maya gains 3 movement. Used in Phase 1, ends turn after moving.
** Iga-ryu Bomb: Maya forgoes moving for the turn in order to make a short-range attack.
[[/folder]]

[[folder:Prita Maurya]]
!! Prita Maurya, possessed by Ashoka, played by @/{{Bokhura Burnes}}

--> ''' Age: 17'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate:'''

The ruthless (if driven) Indian-American queen bee of her high school, Prita originally saw her life leading to the Ivy League, law school, the corporate world, and marriage to a multi-millionaire, no matter who she needed to trample on to get there. When she first had her encounter with a wisp, the possibility of gaining powers (and power) opened up even more horizons...until she realized she had contacted the memories of Ashoka, the 1st century military commander whose revulsion at his conquests led him to embrace a life of Buddhism, peace, and ensuring the welfare of his neediest citizens. Why didn't she get a cool glamorous general like the other girls? Why does she keep having flashbacks of helping lepers, the poor, and other icky people? Why do her powers have to be so wimpy? And the less said about her magical girl costume, the better.

!! Combat
* Level: 4
* Attribute: Earth
* Movement: 6
* Weapon Type: Small Arms (Throwing Lance)
* '''Offensive Abilities'''
** Right Action: +1 attack vs enemies who damaged a magical girl other than Prita last turn.
* '''Defensive Abilities '''
** Right Livelihood: Prita gets +1 in defense for a turn if she took damage from Right Effort last turn.
* '''Utility Abilities'''
** Right Effort: Prita may transfer her own health to any ally in play.
** Right Intention: Prita may grant -1 damage taken to an adjacent ally.
[[/folder]]

[[folder: Tammy Conner]]
!! Tammy Conner, possessed by Genghis Khan, played by @/{{Wryte}}

--> '''Age: 15'''
--> '''Grade: Sophomore'''
--> '''Years at School: First'''
--> '''Roommate: '''

Tammy was recruited to Atlantis shortly after the wisp, Khan, collided with her at a horse show. She has been attending Atlantis since the beginning of the school year, but is still having trouble adapting to life at sea, being originally from the small town of Duncan, Idaho, where her family owned the local stables and managed most of the county's equestrian events. She took a while to get accustomed to having Genghis Khan in her head, but their mutual love of horses made it easier to accept, and her already substantial riding ability skyrocketed after the event.

Her wisp is a small red horse named Khan.

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Short Range (Composite Short Bow)
* '''Offensive Abilities'''
** Feigned Retreat: +1 attack against any enemy adjacent to Tammy at the start of her turn after moving 1+ hexes away.
* '''Defensive Abilities'''
** Spread the Word: -1 damage taken from any enemy adjacent to one Tammy damaged on her last turn.
* '''Utility Abilities'''
** Fresh Horses: May use 50% of her remaining Move after performing an action that would otherwise end the phase or turn.

!!Tropes Associated with Tammy
* ArcherArchetype: Tammy is a bow-fighter. Being a cowgirl and possessed by the most famous Mongol warlord of all time, expect her to upgrade to HorseArcher at some point.
* [[{{Cowboy}} Cowgirl]]: Her family owns stables and manages equestrian events. She grew up on horseback and speaks with a midwestern accent.
[[/folder]]

!! Benched Characters

Several players were forced to withdraw, at least temporarily, from the game due to real life events.

[[folder:Alexis Megálos]]
!! Alexis “Al” Megálos, possessed by Alexander the Great, played by @/{{PBlades}}

--> ''' Age: 16'''
--> '''Grade:'''
--> '''Years at School:'''
--> '''Roommate:'''

With her mother dead at childbirth, Al was raised single-handedly by her Veteran-turn-politician father. Her upbringing was strict- unwilling to risk allowing his only child’s health to become as flail as her mother, she was drilled zealously both physically and mentally to excel in martial fields.

Alexis is noble and physically overbearing. She is not pragmatic, rather preferring to trust her well-honed instincts. While she is wild and somewhat inconsiderate to others, her greed is never malicious- in fact, often turning out to be beneficial to others. She highly values friendship, and she regards the bond with her fellow magical girls her greatest treasure. She also admires people who are sincere of their convictions, regardless of whether they are good or bad.

Unlike many of her fellow magical girls, Al is absolutely ecstatic to have the memory of a tyrant in her head. While formally simply a remarkable soldier, his personality endeavor her to be a leader.

Her Wisp is a ball of tangled multicolored yarn with malevolent eyes.

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee
* '''Offensive Abilities'''
** Ionioi Hetairoi - +1 to attack when adjacent to an Earth-attribute Ally.
* '''Defensive Abilities'''
** Phalanx - The terrain attacking enemy is standing on is treated as Badlands when at least 1 Earth-attribute ally is within adjacent hex.
* '''Utility Abilities'''
** King of Conquerors – Alexis spreads any buffs applied to her to all adjacent allies.
[[/folder]]

[[folder: Voirrey Torriques]]
!! Voirrey "La Singe" Torriques, possessed by Vercingetorix, played by @/{{Fauxlosophe}}

--> ''' Age: 18'''
--> '''Grade: Senior'''
--> '''Years at School: 1'''
--> '''Roommate: Julia'''

Her mother was a supporter of FLB who left France for the UK at an early age were Voirrey picked up English and a bit of Gaelic and Welsh during her time when they lived mostly in Belfast and Wales with friends. Voirrey transferred a year ago after spending her first two in a more typical secondary school.

Voirrey believes strongly in unity and teamwork but dislikes being bossed around. Sort of hot headed, Voirrey will never back down for her own sake. Always willing to help out the little guy while being just a little too quick to swing for the big.

Her Wisp is a ghostly shade which in the shade appears as a young woman's white face with a golden after burn. In full light however it appears wrinkled, red eyed and the afterburn turns white. It may fade during the day to avoid being seen but the red of its eyes may be seen whenever opens its eyes. Dislikes Church Bells, Voirrey calls it "Korrig".

!! Combat
* Level: 3
* Attribute: Earth
* Movement: 6
* Weapon Type: Melee (Sword)
* '''Offensive Abilities'''
** The Banner of Commius: +1 attack when there is an ally on the opposite side of the enemy.
* '''Defensive Abilities'''
** Dunum: -1 damage taken on hill, wooded hill, or scrub hill terrain.
* '''Utility Abilities'''
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* Level: 3

to:

* Level: 34

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