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* MythologyGag: The final boss in the first game, becomes the first story mode boss in ''MARZ'' where it was used to get rid of Hatter. In that case, you have to save him while fighting it.

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* GoldenSuperMode: Gameplay-wise, it can emulate Jaguarandi's attacks when executed correctly. See SuperpoweredEvilSide below for technical explanation.



* TriggerHappy

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* TriggerHappy
TriggerHappy: Due to its MechanicalAbomination nature. Woe betide anyone facing it.


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* GreaterScopeVillain: They could have been behind the events of first three games alone, as well as some supplemental novels.
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* MissionControl: Serves as this in the DYMN missions in ''MARZ'', to help the player take back [[SealedGoodInACan Tangram]] from them.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: She can summon an ice dragon that either shoot ice or ram into Angelan's opponents.
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removing NWML from work pages


A Character Sheet for the ''[[VideoGame/VirtualOn Cyber Troopers Virtual-ON]]'' series has been made considering the characterizations involved. This page is in ''dire'' need of [[NeedsWikiMagicLove Wiki Magic Love]].

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A Character Sheet for the ''[[VideoGame/VirtualOn Cyber Troopers Virtual-ON]]'' series has been made considering the characterizations involved. This page is in ''dire'' need of [[NeedsWikiMagicLove Wiki Magic Love]].



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zettai ryouiki has been made Definition Only; no on-page examples


* ZettaiRyouiki: Grade-A robotically-built thigh-highs.

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* ZettaiRyouiki: Grade-A robotically-built thigh-highs.



* ZettaiRyouiki: Just like Fei-Yen, Grade-A thigh-high.

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* ZettaiRyouiki: Just like Fei-Yen, Grade-A thigh-high.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Some of Bal's attacks can let loose several laser beams at once.

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* FrickinLaserBeams: EnergyWeapon: Some of Bal's attacks can let loose several laser beams at once.
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Cut trop and type labels aren't examples.


* AndTheAdventureContinues: In ''MARZ'', she wishes for you to take down [[BiggerBad DYMN]] [[TheManBehindTheMan organization]] much sooner.
* [[AttackItsWeakpoint Attack Her Weakpoint]]: When she opens her eye, [[GoForTheEye SHOOT IT!]]
* BeamSpam

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* AndTheAdventureContinues: In ''MARZ'', she wishes for you to take down [[BiggerBad DYMN]] [[TheManBehindTheMan DYMN organization]] much sooner.
* [[AttackItsWeakpoint Attack Her Weakpoint]]: AttackItsWeakpoint: When she opens her eye, [[GoForTheEye SHOOT IT!]]
* %%* BeamSpam



* CombatTentacles

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* %%* CombatTentacles



* EyeBeams

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* %%* EyeBeams



* [[RedEyesTakeWarning Red Eye, Take Warning]]
* SealedGoodInACan: Type 2.
* WaveMotionGun

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* [[RedEyesTakeWarning Red Eye, Take Warning]]
* SealedGoodInACan: Type 2.
*
%%* RedEyesTakeWarning
%%* SealedGoodInACan:
%%*
WaveMotionGun
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** In general, the older 707-series, when paled in comparison to newer 747-series, [[WhatAPieceOfJunk have advantages in their own rights]].

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** In general, the older 707-series, when paled while they pale in comparison to newer 747-series, [[WhatAPieceOfJunk have advantages in their own rights]].right]].



* ImpossiblyCoolWeapon: Let's not kid ourselves, Temjin's [[SwissArmyWeapon M.P.B.L.]] is arguably [[RuleOfCool the coolest weapon]] a mecha can hold in its hands and here's why...

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* ImpossiblyCoolWeapon: Let's not kid ourselves, Temjin's [[SwissArmyWeapon M.P.B.L.]] is arguably [[RuleOfCool the coolest weapon]] a mecha can hold in its hands have and here's why...



** Sort of justified. The 707-series from ''Oratorio Tangram'' were the only one that work correctly on Jupiter front in ''FORCE'', though modifications were less noticeable when adapted. The newer 747-series is more of this trope.

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** Sort of justified. The 707-series from ''Oratorio Tangram'' were the only one ones that work correctly on the Jupiter front in ''FORCE'', though modifications were less noticeable when adapted. The newer 747-series is more of this trope.



* SeriesMascot

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* SeriesMascotSeriesMascot: The most notable VR, and gets the most attention in merchandise.



%%* GlassCannon: When she's in Hyper Mode.

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%%* * GlassCannon: When she's in Hyper Mode.

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https://static.tvtropes.org/pmwiki/pub/images/Belgdor_Moongate_1317.jpg

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!Angelan
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/SGV-417-I_ANGELAN_sm_2997.jpg]]



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https://static.tvtropes.org/pmwiki/pub/images/Guerlain_MARZ_sm_7484.jpg

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https://static.tvtropes.org/pmwiki/pub/images/Temjin_Moongate_sm_8326.jpg

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!Angelan
https://static.tvtropes.org/pmwiki/pub/images/SGV-417-I_ANGELAN_sm_2997.jpg

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!Angelan
https://static.tvtropes.org/pmwiki/pub/images/SGV-417-I_ANGELAN_sm_2997.jpg



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Hair Decorations is now a disambiguation, and these examples do not make it clear what trope to use


* HairDecorations
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* SNKBoss: He has such ridiculous attacks as a version of Raiden's plasma cannon that ''tracks'' and a spread shot so massive that it covers the ''entire stage''. Oh, and his damage output and resistance is about double that of Raiden's.

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* SNKBoss: He has such ridiculous attacks as a version of Raiden's plasma cannon that ''tracks'' and a spread shot so massive that it covers the ''entire stage''. stage'': '''10''' (!!!) whole laser shots that are each as painful as Raiden's plasma cannon. Oh, and his damage output and resistance is about double that of Raiden's.Raiden's, while losing none of the mobility. And unlike Ajim, the playable version of Jaguarandi isn't even remotely made fair in any way. Even in the Saturn version where he is noticeably nerfed compared to his originalboss version, Jaguarandi is still very, very broken.
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* DifficultButAwesome: The BAL series is notoriously difficult to pilot compared to other mechs since their playstyle is not as straightforward as the rest. However, a master BAL player can run circles around their opponents and constantly bombard them with odd attacks and traps that will restrict their movement options and make them afraid to approach lest they get blindsided and punished for their carelessness with intense damage.
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* EarlyBirdCameo: While not officially introduced until ''MARZ'', they appear in ''FORCE'' as an alternative BonusBoss in place of Jaguarandi at random.

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* EarlyBirdCameo: While not officially introduced until ''MARZ'', they appear in ''Oratorio Tangram'' novel stories, and in ''FORCE'' as an alternative BonusBoss in place of Jaguarandi at random.

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* [[spoiler:DualBoss: With Guerlain.]]

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* [[spoiler:DualBoss: DualBoss: With Guerlain.]]Guerlain.
* FinalBoss: Of ''FORCE'' along with Guerlain.


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* EarlyBirdCameo: While not officially introduced until ''MARZ'', they appear in ''FORCE'' as an alternative BonusBoss in place of Jaguarandi at random.
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* SNKBoss: His CPU boss version, ''in spades''. He has such ridiculous attacks as a version of Raiden's plasma cannon that ''tracks its target'' and an absolutely MASSIVE spread shot that covers the entire stage. He also has twice the normal amount of defense and deals double the normal amount of damage.

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* SNKBoss: His CPU boss version, ''in spades''. He has such ridiculous attacks as a version of Raiden's plasma cannon that ''tracks its target'' ''tracks'' and an absolutely MASSIVE a spread shot so massive that it covers the entire stage. He also has twice the normal amount of defense ''entire stage''. Oh, and deals his damage output and resistance is about double the normal amount that of damage.Raiden's.
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* RedemptionDemotion: In the Saturn port only, the playable version of Jaguarandi is a far cry from his boss version. His movement has been nerfed to match his size so he is relatively sluggish in comparison to the rest of the cast, he takes normal damage, and while his moves retain their ridiculous properties their damage is now normalized on par with the weapons they are based on.

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* RedemptionDemotion: In the Saturn port only, the playable version of Jaguarandi is a far cry from his boss version. His movement has been nerfed to match his size so he is relatively sluggish in comparison to the rest of the cast, he takes a normal damage, and while his moves retain their ridiculous properties their damage defense rating. [[SubvertedTrope Unfortunately, everything else is now normalized on par with the weapons they are based on. unchanged.]]
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* RedemptionDemotion: In the Saturn port only, the playable version of Jaguarandi is a far cry from his boss version. His movement has been nerfed to match his size so he is relatively sluggish in comparison to the rest of the cast, he takes normal damage, and while his moves retain their ridiculous properties their damage is now normalized on par with the weapons they are based on.
* SNKBoss: His CPU boss version, ''in spades''. He has such ridiculous attacks as a version of Raiden's plasma cannon that ''tracks its target'' and an absolutely MASSIVE spread shot that covers the entire stage. He also has twice the normal amount of defense and deals double the normal amount of damage.
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* MechanicalAbomination: ''Yes''. It was created as a BonusBoss malware when Raiden series got ''ScrewedByTheNetwork''.

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* MechanicalAbomination: ''Yes''. It was created as It's a BonusBoss malware when horrifically mutated and corrupted version of Raiden series got ''ScrewedByTheNetwork''.with TronLines running through its frame and a tank-like lower torso instead of legs.
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* MercyMode: As he is designed by intention to be ludicrously hard in order to punish you for winning by timeouts, Jaguarandi will continuously shrink and its attacks and defense will get weaker and weaker the more you continue against it, to the point where by the end it's so tiny that it dies in only a few hits.

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* MercyMode: As he it is designed by intention to be ludicrously hard in order to punish you for winning by timeouts, Jaguarandi will continuously shrink become smaller and its attacks and defense will get weaker and weaker the more you continue against lose to it, up to a set amount. By the point where by the end time you reach that amount, it's so tiny that it can barely leave a scratch on you while it dies in only a few hits.hits depending on your mech.
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* MercyMode: As he is designed by intention to be ludicrously hard in order to punish you for winning by timeouts, Jaguarandi will continuously shrink and its attacks and defense will get weaker and weaker the more you continue against it, to the point where by the end it's so tiny that it dies in only a few hits.

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* FrickinLaserBeams: The Raiden's signature weapon, and one that you will quickly learn to fear as it takes away over 60% of your lifebar in one shot.


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* PlasmaCannon: The Raiden's signature weapon, and one that you will quickly learn to fear as it takes away over 60% of your lifebar in one shot.
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* FrickinLaserBeams: The Raiden's signature weapon, and one that you will quickly learn to fear as it takes away over 60% of your lifebar in one shot.
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* BonusBoss: [[spoiler:He will randomly appear from Stage 2 onward if you continuously win by time outs starting on Stage 1. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only stages he cannot appear on are Stage 6, which is reserved for the sub-boss Bradtos, and Stage 10, where you face Tangram, the final boss.]]

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* BonusBoss: [[spoiler:He will randomly appear from Stage 2 onward if you continuously win by time outs starting on Stage 1. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only stages fights he cannot appear on interrupt are Stage 6, Stages 6 and 10, which is are reserved for the sub-boss Bradtos, (Bradtos) and final boss (Tangram), respectively. This, in turn, can make him a ClimaxBoss if he ends up killing Raiden on Stage 10, where you face Tangram, the final boss.9.]]
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* BonusBoss: [[spoiler:He will randomly appear from Stage 2 onward if you continuously win by time outs on the first match. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only stages he cannot appear on are Stage 6, which is reserved for the sub-boss Bradtos, and Stage 10, where you face Tangram, the final boss.]]

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* BonusBoss: [[spoiler:He will randomly appear from Stage 2 onward if you continuously win by time outs starting on the first match.Stage 1. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only stages he cannot appear on are Stage 6, which is reserved for the sub-boss Bradtos, and Stage 10, where you face Tangram, the final boss.]]
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* BonusBoss: [[spoiler:He will randomly appear from the second to fifth stages if you win by time outs on the first match. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them.]]

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* BonusBoss: [[spoiler:He will randomly appear from the second to fifth stages Stage 2 onward if you continuously win by time outs on the first match. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only stages he cannot appear on are Stage 6, which is reserved for the sub-boss Bradtos, and Stage 10, where you face Tangram, the final boss.]]
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* MechanicalAbomination: ''Yes''. It was created as a BonusBoss malware when Raiden series got ''ScrewedByTheNetwork''.
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** One model in ''FORCE'' trades heavy bazookas for melee weapons. This makes its speed faster than other Raidens, in par with Temjins.

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** One model in ''FORCE'' trades [[CloseRangeCombatant heavy bazookas for melee weapons.weapons]]. This makes its speed faster than other Raidens, in par with Temjins.
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* AndTheAdventureContinues: In ''MARZ'', she wishes for you to take down DYMN organization much sooner.

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* AndTheAdventureContinues: In ''MARZ'', she wishes for you to take down DYMN organization [[BiggerBad DYMN]] [[TheManBehindTheMan organization]] much sooner.

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