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Up To Eleven is a defunct trope
Changed line(s) 375 (click to see context) from:
* BlobMonster: [[UpToEleven A massive example,]] resembling dozens of skeletons stuck in a sentient mass of sludge.
to:
* BlobMonster: [[UpToEleven A massive example,]] example, resembling dozens of skeletons stuck in a sentient mass of sludge.
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None
Changed line(s) 409 (click to see context) from:
* KingMook: Known as "Goblin King" in the game files, and otherwise heavily imlied to be a former king of the Fuling tribes.
to:
* KingMook: Known as "Goblin King" in the game files, and otherwise heavily imlied implied to be a former king of the Fuling tribes.
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Added Haldor, Abominations and Growths. Corrected mentions of "Dark Forest" to "Black Forest".
Changed line(s) 52 (click to see context) from:
!Dark Forest
to:
Changed line(s) 57 (click to see context) from:
The mature versions of the Greylings and the main inhabitant of the Dark Forest biome. They come in three varieties: the normal Greydwarf, the Greydwarf Shaman and the Greydwarf Brute.
to:
The mature versions of the Greylings and the main inhabitant of the Dark Black Forest biome. They come in three varieties: the normal Greydwarf, the Greydwarf Shaman and the Greydwarf Brute.
Changed line(s) 66 (click to see context) from:
* GangOfBullies: Especially once the player outgrows the Dark Forest, but in general as well. Greydwarves are not particularly powerful, but tend to travel in groups or accompany stronger enemies. They can be an enormous pest to player structures, which they'll readily attack.
to:
* GangOfBullies: Especially once the player outgrows the Dark Black Forest, but in general as well. Greydwarves are not particularly powerful, but tend to travel in groups or accompany stronger enemies. They can be an enormous pest to player structures, which they'll readily attack.
Changed line(s) 113,117 (click to see context) from:
!Swamp
[[SwampsAreEvil Overcast and gloomy wetlands filled with undead and poisonous critters]]. The lore implies these were once fertile lands inhabited by a [[ProudWarriorRace proud race of vikings]], but when their arrogance made them rebel against the Gods, the latter destroyed and sank their civilisations. Remnants of these civilisations are still around in the form of Sunken Crypts, which players can raid for various resources, such as Iron.
[[folder:Draugr and Draugr Elites]]
Undead viking warriors armed with iron weapons, formerly living members of the civilization destroyed by the gods. Unlike skeletons, they still have plenty of meat on their bones, and their entrails are an ingredient in making sausages.
[[SwampsAreEvil Overcast and gloomy wetlands filled with undead and poisonous critters]]. The lore implies these were once fertile lands inhabited by a [[ProudWarriorRace proud race of vikings]], but when their arrogance made them rebel against the Gods, the latter destroyed and sank their civilisations. Remnants of these civilisations are still around in the form of Sunken Crypts, which players can raid for various resources, such as Iron.
[[folder:Draugr and Draugr Elites]]
Undead viking warriors armed with iron weapons, formerly living members of the civilization destroyed by the gods. Unlike skeletons, they still have plenty of meat on their bones, and their entrails are an ingredient in making sausages.
to:
[[SwampsAreEvil Overcast and gloomy wetlands filled with undead and poisonous critters]]. The lore implies these were once fertile lands inhabited by a [[ProudWarriorRace proud race of vikings]], but when their arrogance made them rebel against the Gods, the latter destroyed and sank their civilisations. Remnants of these civilisations are still around
A dwarf trader who has set up camp in the
[[folder:Draugr and Draugr Elites]]
Undead viking warriors armed with iron weapons, formerly living members
Changed line(s) 120,126 (click to see context) from:
* FleshEatingZombie: Inverted. YOU'll have to eat plenty of ''their'' entrails throughout the mid-to-late game, in the form of sausage casings. [[SarcasmMode Bon appétit!]]
* EliteMook: The Draugr Elites, which are considerably tougher than their ordinary kin.
* GlowingEyes: Green, in line with the sickly atmosphere of the swamp.
* OurZombiesAreDifferent: Basically the Norse equivalent of zombies, although they can still run and use weapons.
* ProudWarriorRace: Used to be this, before the Gods put them in their place. Now they wander the swamps aimlessly. They are still very capable of fighting, however.
* MookMaker: Body Piles are the draugr equivalent of an Evil Bone Pile, and you can expect to find plenty of them in Sunken Crypts.
* EliteMook: The Draugr Elites, which are considerably tougher than their ordinary kin.
* GlowingEyes: Green, in line with the sickly atmosphere of the swamp.
* OurZombiesAreDifferent: Basically the Norse equivalent of zombies, although they can still run and use weapons.
* ProudWarriorRace: Used to be this, before the Gods put them in their place. Now they wander the swamps aimlessly. They are still very capable of fighting, however.
* MookMaker: Body Piles are the draugr equivalent of an Evil Bone Pile, and you can expect to find plenty of them in Sunken Crypts.
to:
* FleshEatingZombie: Inverted. YOU'll have to eat plenty of ''their'' entrails throughout the mid-to-late game, in the form of sausage casings. [[SarcasmMode Bon appétit!]]
* EliteMook: The Draugr Elites, which are considerably tougher than their ordinary kin.
* GlowingEyes: Green, in line with the sickly atmosphere of the swamp.
* OurZombiesAreDifferent: Basically the Norse equivalent of zombies, although they can still runAmazingTechnicolorPopulation: Blue skin and use weapons.
ginger hair.
*ProudWarriorRace: Used OurDwarvesAreAllTheSame: Short, stout, down-to-earth, and sells key items that make mining significantly easier. He claims to be this, before the Gods put them in their place. Now they wander the swamps aimlessly. They are still very capable of fighting, however.
* MookMaker: Body Piles are the draugr equivalent of an Evil Bone Pile, and you can expect to find plenty of them in Sunken Crypts.
“short for a dwarf”, though.
* EliteMook: The Draugr Elites, which are considerably tougher than their ordinary kin.
* GlowingEyes: Green, in line with the sickly atmosphere of the swamp.
* OurZombiesAreDifferent: Basically the Norse equivalent of zombies, although they can still run
*
* MookMaker: Body Piles are the draugr equivalent of an Evil Bone Pile, and you can expect to find plenty of them in Sunken Crypts.
Changed line(s) 129,131 (click to see context) from:
[[folder:Blobs and Oozers]]
Poisonous blobs of sludge crawling and leaping around. Killing Oozes is the only way to obtain Iron without obtaining the Swamp key.
Poisonous blobs of sludge crawling and leaping around. Killing Oozes is the only way to obtain Iron without obtaining the Swamp key.
to:
[[SwampsAreEvil Overcast and
Poisonous blobs of sludge crawling
[[folder:Draugr and Draugr Elites]]
Undead viking warriors armed with iron weapons, formerly living members of the civilization destroyed by the gods. Unlike skeletons, they still have plenty of meat on their bones, and their entrails are an ingredient in making sausages.
* FleshEatingZombie: Inverted. YOU'll have to eat plenty of ''their'' entrails throughout the mid-to-late game, in the form of sausage casings. [[SarcasmMode Bon appétit!]]
* EliteMook: The Draugr Elites, which are considerably tougher than their ordinary kin.
* GlowingEyes: Green, in line with the sickly atmosphere of the swamp.
* OurZombiesAreDifferent: Basically the Norse equivalent of zombies, although they can still run and use weapons.
* ProudWarriorRace: Used to be this, before the Gods put them in their place. Now they wander the swamps aimlessly. They are still very capable of fighting, however.
* MookMaker: Body Piles are the draugr equivalent of an Evil Bone Pile, and you can expect to find plenty of them in Sunken Crypts.
[[/folder]]
[[folder:Blobs and Oozers]]
Poisonous blobs of sludge crawling and leaping around. Killing Oozes is the only way to obtain Iron without obtaining the Swamp key.
----
* EliteMook: The Draugr Elites, which are considerably tougher than their ordinary kin.
* GlowingEyes: Green, in line with the sickly atmosphere of the swamp.
* OurZombiesAreDifferent: Basically the Norse equivalent of zombies, although they can still run and use weapons.
* ProudWarriorRace: Used to be this, before the Gods put them in their place. Now they wander the swamps aimlessly. They are still very capable of fighting, however.
* MookMaker: Body Piles are the draugr equivalent of an Evil Bone Pile, and you can expect to find plenty of them in Sunken Crypts.
[[/folder]]
[[folder:Blobs and Oozers]]
Poisonous blobs of sludge crawling and leaping around. Killing Oozes is the only way to obtain Iron without obtaining the Swamp key.
----
Changed line(s) 168 (click to see context) from:
The vengeful spirits of once proud Vikings. Far more vicious than their Dark Forest counterparts. They only appear at night.
to:
The vengeful spirits of once proud Vikings. Far more vicious than their Dark Black Forest counterparts. They only appear at night.
Changed line(s) 181,186 (click to see context) from:
!Mountain
[[SlippySlideyIceWorld Frozen snow-covered peaks, usually found at very high altitudes.]] Unlike other examples of snow biomes, mountains are so cold that you'll [[KillItWithIce quickly freeze to death without proper protection.]] Once you find a way to endure the freezing cold, you'll have to deal with [[SavageWolves wolves,]] [[OurDragonsAreDifferent drakes,]] [[RockMonster stone golems,]] and even [[OurWerewolvesAreDifferent werewolves.]] However, mountains also hide valuable resources such as silver and obsidian.
[[folder:Wolves]]
Grey wolves native to the Mountains of Valheim. They are well-camouflaged, efficient predators that often travel in packs.
[[SlippySlideyIceWorld Frozen snow-covered peaks, usually found at very high altitudes.]] Unlike other examples of snow biomes, mountains are so cold that you'll [[KillItWithIce quickly freeze to death without proper protection.]] Once you find a way to endure the freezing cold, you'll have to deal with [[SavageWolves wolves,]] [[OurDragonsAreDifferent drakes,]] [[RockMonster stone golems,]] and even [[OurWerewolvesAreDifferent werewolves.]] However, mountains also hide valuable resources such as silver and obsidian.
[[folder:Wolves]]
Grey wolves native to the Mountains of Valheim. They are well-camouflaged, efficient predators that often travel in packs.
to:
[[SlippySlideyIceWorld Frozen snow-covered peaks, usually
A new form of monster that resembles a tree stump, particularly the pre-generated kind found
[[folder:Wolves]]
Grey wolves native to the Mountains of Valheim. They are well-camouflaged, efficient predators that often travel in packs.
Changed line(s) 189,193 (click to see context) from:
* AllAnimalsAreDomesticated: Wolves van be domesticated, and can be made to follow the player. They can make for useful allies in combat.
* EliteMook: The wolves with star ratings are incredibly dangerous, combining a very high damage output eclipsing that of most Plains creatures with relentless speed. And woe is the player if they bring their pack along.
* FragileSpeedster: They have relatively low hp, but deal moderate damage and are fast and agile.
* SavageWolf: Vicious, attack quickly and are often not alone.
* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run into more wolves while dealing with one encounter.
* EliteMook: The wolves with star ratings are incredibly dangerous, combining a very high damage output eclipsing that of most Plains creatures with relentless speed. And woe is the player if they bring their pack along.
* FragileSpeedster: They have relatively low hp, but deal moderate damage and are fast and agile.
* SavageWolf: Vicious, attack quickly and are often not alone.
* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run into more wolves while dealing with one encounter.
to:
* AllAnimalsAreDomesticated: Wolves van be domesticated, and AmbushingEnemy: When they first spawn, they hide in place until you get close enough to activate them. After that, though, they’ll stay in their true forms until you manage to slay them.
* {{Treants}}: Living, three-legged tree stumps that stomp around like giant spiders.
* WeaksauceWeakness: Just as vulnerable to fire as the greydwarfs. If there’s a surtling vent nearby, you canbe made to follow the player. They can make for useful allies in combat.
* EliteMook: The wolves with star ratings are incredibly dangerous, combining a very highdeal serious damage output eclipsing that of most Plains creatures with relentless speed. And woe is the player if they bring their pack along.
* FragileSpeedster: They have relatively low hp, but deal moderate damage and are fast and agile.
* SavageWolf: Vicious, attack quickly and are often not alone.
* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to runby tricking them into more wolves while dealing with one encounter.walking over it.
* {{Treants}}: Living, three-legged tree stumps that stomp around like giant spiders.
* WeaksauceWeakness: Just as vulnerable to fire as the greydwarfs. If there’s a surtling vent nearby, you can
* EliteMook: The wolves with star ratings are incredibly dangerous, combining a very high
* FragileSpeedster: They have relatively low hp, but deal moderate damage and are fast and agile.
* SavageWolf: Vicious, attack quickly and are often not alone.
* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run
Changed line(s) 196,198 (click to see context) from:
[[folder:Drakes]]
Flying, wyvern-like creatures that can shoot projectiles of ice at the player. They never land and thus have to be dealt with through ranged means.
Flying, wyvern-like creatures that can shoot projectiles of ice at the player. They never land and thus have to be dealt with through ranged means.
to:
Flying, wyvern-like creatures
[[SlippySlideyIceWorld Frozen snow-covered peaks, usually found at very high altitudes.]] Unlike other examples of snow biomes, mountains are so cold that
[[folder:Wolves]]
Grey wolves native to the Mountains of Valheim. They are well-camouflaged, efficient predators that often travel in packs.
* AllAnimalsAreDomesticated: Wolves van be domesticated, and can be made to follow the player. They can make for useful allies in combat.
* EliteMook: The wolves with star ratings are incredibly dangerous, combining a very high damage output eclipsing that of most Plains creatures with relentless speed. And woe is the player if they bring their pack along.
* FragileSpeedster: They have relatively low hp, but deal moderate damage and are fast and agile.
* SavageWolf: Vicious, attack quickly and are often not alone.
* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run into more wolves while dealing with one encounter.
[[/folder]]
[[folder:Drakes]]
Flying, wyvern-like creatures that can shoot projectiles of ice at the player. They never land and thus have to be dealt with through ranged means.
----
* EliteMook: The wolves with star ratings are incredibly dangerous, combining a very high damage output eclipsing that of most Plains creatures with relentless speed. And woe is the player if they bring their pack along.
* FragileSpeedster: They have relatively low hp, but deal moderate damage and are fast and agile.
* SavageWolf: Vicious, attack quickly and are often not alone.
* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run into more wolves while dealing with one encounter.
[[/folder]]
[[folder:Drakes]]
Flying, wyvern-like creatures that can shoot projectiles of ice at the player. They never land and thus have to be dealt with through ranged means.
----
Changed line(s) 285,290 (click to see context) from:
!Ocean
[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan,]] giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a [[SeaSerpents sea serpent.]] Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.
[[folder:Leviathans]]
Leviathans are enormous, island-like creatures found in the open ocean. The Abyssal Barnacles on their carapace can be mined to obtain Chitin.
[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan,]] giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a [[SeaSerpents sea serpent.]] Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.
[[folder:Leviathans]]
Leviathans are enormous, island-like creatures found in the open ocean. The Abyssal Barnacles on their carapace can be mined to obtain Chitin.
to:
[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan,]] giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a [[SeaSerpents sea serpent.]] Normal fish also spawn in water, and can be caught
Black slimes made out of tar, spawning from tar pits and guarding the
[[folder:Leviathans]]
Leviathans are enormous, island-like creatures
Changed line(s) 293,297 (click to see context) from:
* GentleGiant: They do not attack the player whatsoever and will even tolerate you on their back indefinitely. Only when the barnacles are mined will the Leviathan eventually submerge.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the water and possibly to drown if their boat is too far away.
* TurtleIsland: While not actual turtles, they invoke this trope by having their stony carapace rise above the water's surface. They appear as small islands from a distance, including rocks and trees growing on their back, as well as Abyssal Barnacles.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the water and possibly to drown if their boat is too far away.
* TurtleIsland: While not actual turtles, they invoke this trope by having their stony carapace rise above the water's surface. They appear as small islands from a distance, including rocks and trees growing on their back, as well as Abyssal Barnacles.
to:
* GentleGiant: They do not attack BlobMonster: Of the player whatsoever same variety as blobs and will even tolerate you on their back indefinitely. Only when the barnacles are mined will the Leviathan eventually submerge.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the water and possibly to drown if their boat is too far away.
* TurtleIsland:oozers. While not actual turtles, quite Palette Swaps, they’re definitely related.
* LogicalWeakness: Tar is flammable, and they’re made out of it, so naturally theyinvoke this trope by having take extra damage from fire.
* MuckMonster: Compared to theirstony carapace rise above the water's surface. They appear as small islands from a distance, including rocks swamp-dwelling cousins, they trade mud and trees growing on their back, as well as Abyssal Barnacles.
filth for sticky black tar. It’s not much of an improvement, since they can still poison you with it.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the water and possibly to drown if their boat is too far away.
* TurtleIsland:
* LogicalWeakness: Tar is flammable, and they’re made out of it, so naturally they
* MuckMonster: Compared to their
Changed line(s) 300,302 (click to see context) from:
[[folder:Serpents]]
Marine serpents found in the open ocean. They will readily attack and sink a player's boat to get at the Viking inside. Killing them always yields their meat, though Vikings must kill them over land if they want to obtain their heavy scales.
Marine serpents found in the open ocean. They will readily attack and sink a player's boat to get at the Viking inside. Killing them always yields their meat, though Vikings must kill them over land if they want to obtain their heavy scales.
to:
Marine serpents
[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan,]] giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a [[SeaSerpents sea serpent.]] Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.
[[folder:Leviathans]]
Leviathans are enormous, island-like creatures found in the open ocean.
Changed line(s) 305,309 (click to see context) from:
* ColdbloodedWhatever: Looks like a mix between a serpent and a fish. The game refers to them as Serpents, and their meat is noted to smell fishy.
* GracefulinTheirElement: They are fast in the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.
* SeaSerpents: Naturally.
* SuperToughness: Their scales grant them natural armor. They can be used to craft the Serpent Shield, one of the better mid-game shields.
* GracefulinTheirElement: They are fast in the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.
* SeaSerpents: Naturally.
* SuperToughness: Their scales grant them natural armor. They can be used to craft the Serpent Shield, one of the better mid-game shields.
to:
* ColdbloodedWhatever: Looks like a mix between a serpent GentleGiant: They do not attack the player whatsoever and a fish. The game refers to them as Serpents, and will even tolerate you on their meat is noted to smell fishy.
* GracefulinTheirElement: Theyback indefinitely. Only when the barnacles are fast mined will the Leviathan eventually submerge.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in thewater, but completely helpless on land. The player must make use of water and possibly to drown if their boat is too far away.
* TurtleIsland: While not actual turtles, they invoke thisfact if they want to obtain trope by having their stony carapace rise above the Serpent's heavy scales, which sink in open water.
* SeaSerpents: Naturally.
* SuperToughness: Their scales grant them natural armor.water's surface. They can be used to craft the Serpent Shield, one of the better mid-game shields.
appear as small islands from a distance, including rocks and trees growing on their back, as well as Abyssal Barnacles.
* GracefulinTheirElement: They
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the
* TurtleIsland: While not actual turtles, they invoke this
* SeaSerpents: Naturally.
* SuperToughness: Their scales grant them natural armor.
Changed line(s) 312,317 (click to see context) from:
!The Forsaken
The game's main bosses, and your primary targets as an adventurer in Valheim. Only after defeating all of them will you be permitted to enter Valhalla. There's one boss for each biome, and each one is more powerful than the last. Whenever you defeat one, you gain access to a unique activatable ability. While you don't need to defeat any boss to access a certain biome, every boss drops an item required to fully access the next biome's resources.
[[folder:Eikthyr]]
The first Forsaken and guardian of the Meadows. He takes the form of a giant deer with branching antlers and two deer trophies are required to summon him.
The game's main bosses, and your primary targets as an adventurer in Valheim. Only after defeating all of them will you be permitted to enter Valhalla. There's one boss for each biome, and each one is more powerful than the last. Whenever you defeat one, you gain access to a unique activatable ability. While you don't need to defeat any boss to access a certain biome, every boss drops an item required to fully access the next biome's resources.
[[folder:Eikthyr]]
The first Forsaken and guardian of the Meadows. He takes the form of a giant deer with branching antlers and two deer trophies are required to summon him.
to:
The game's main bosses,
Marine serpents found in the open ocean. They will readily attack and
[[folder:Eikthyr]]
The first Forsaken and guardian of the Meadows. He takes the form of a giant deer with branching antlers and two deer trophies are required to summon him.
Changed line(s) 320,326 (click to see context) from:
* ChainedByFashion: Several chains run through his antlers.
* DefiantToTheEnd: If his trophy is mounted, it will ocasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.
* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relative of the meek deer found in the Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
* DefiantToTheEnd: If his trophy is mounted, it will ocasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.
* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relative of the meek deer found in the Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
to:
* ChainedByFashion: Several chains run through his antlers.
* DefiantToTheEnd: If his trophyColdbloodedWhatever: Looks like a mix between a serpent and a fish. The game refers to them as Serpents, and their meat is mounted, it will ocasionally speak noted to smell fishy.
* GracefulinTheirElement: They are fast in theplayer, noting that though he may have been slain, water, but completely helpless on land. The player must make use of this fact if they want to obtain the wilderness will never submit Serpent's heavy scales, which sink in open water.
* SeaSerpents: Naturally.
* SuperToughness: Their scales grant them natural armor. They can be used toOdin.
* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relativecraft the Serpent Shield, one of the meek deer found in the Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
better mid-game shields.
* DefiantToTheEnd: If his trophy
* GracefulinTheirElement: They are fast in the
* SeaSerpents: Naturally.
* SuperToughness: Their scales grant them natural armor. They can be used to
* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relative
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
Changed line(s) 329,331 (click to see context) from:
[[folder:The Elder]]
The second Forsaken found in the Dark Forest. It takes the form of a giant treeman capable of manipulating the forest around it. 3 Elder Seeds must be burned at its altar to summon it.
The second Forsaken found in the Dark Forest. It takes the form of a giant treeman capable of manipulating the forest around it. 3 Elder Seeds must be burned at its altar to summon it.
to:
The
[[folder:Eikthyr]]
The first Forsaken
Changed line(s) 334,339 (click to see context) from:
* AttackOfThe50FootWhatever: One of the tallest creatures in the game.
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
to:
* AttackOfThe50FootWhatever: One of the tallest creatures in the game.
ChainedByFashion: Several chains run through his antlers.
*GreenThumb: It can control plants and DefiantToTheEnd: If his trophy is mounted, it will attack players with long, ranged vines and roots erupting from ocasionally speak to the ground.
player, noting that though he may have been slain, the wilderness will never submit to Odin.
* KingMook:It is heavily implied to be A [[NotSoHarmless scaled up and much more powerful]] relative of the King meek deer found in the Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian ofGreydwarves, sharing a similar design. The game files refer the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is toit as "gd_king".
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
shoot lightning from his antlers.
*
* KingMook:
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
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[[folder:Bonemass]]
The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.
The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.
to:
The
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* AttackOfThe50FootWhatever: One of the tallest creatures in the game.
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
[[/folder]]
[[folder:Bonemass]]
The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.
----
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
[[/folder]]
[[folder:Bonemass]]
The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.
----
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* AllAnimalsAreDomesticated: They can be tamed, though it is currently not yet possible to breed them.
to:
* AllAnimalsAreDomesticated: They can be tamed, though it is currently not yet possible to breed them.bred, and even saddled and ridden.
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* CannibalZombie: Inverted. YOU'll have to eat plenty of their entrails throughout the mid-to-late game,
to:
* CannibalZombie: FleshEatingZombie: Inverted. YOU'll have to eat plenty of their ''their'' entrails throughout the mid-to-late game, in the form of sausage casings. [[SarcasmMode Bon appétit!]]
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Basic deer that will flee when they notice the player. The hides and meat they drop are useful (early game) resources.
to:
Basic deer that will flee when they notice the player. The hides and meat they drop are useful (early game) resources. Also found in Black Forest biomes.
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* EliteMook: The Brutes are ''a lot'' tougher then the other Greydwarves, depending on your health its quiet possible for them to one hit kill you, while your clubs, and stone/flint weapons do almost no damage. Until you get at least a full bronze loadout best to stear clear of these guys.
to:
* EliteMook: The Brutes are ''a lot'' tougher then the other Greydwarves, depending on your health its quiet and equipment it's quite possible for them to one hit kill you, while your clubs, clubs and stone/flint weapons do almost no damage. Until you get at least a full bronze loadout best to stear steer clear of these guys.
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* OurGhostsAreDifferent: They appear as purle-ish, gaseous figures.
to:
* OurGhostsAreDifferent: They appear as purle-ish, purple-ish, gaseous figures.
* CannibalZombie: Inverted. YOU'll have to eat plenty of their entrails throughout the mid-to-late game,
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* OurZombiesAreDifferent: Basically the norse equivalent of zombies, although they can still run and use weapons.
to:
* OurZombiesAreDifferent: Basically the norse Norse equivalent of zombies, although they can still run and use weapons.
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* InstantLeechJustFallInWater: Instant giant leeches. Accidentally find yourself in a deep body of swamp water, and you might have multiple of these tearing you apart.
to:
* InstantLeechJustFallInWater: Instant giant ''giant'' leeches. Accidentally find yourself in a deep body of swamp water, and you might have multiple of these tearing you apart.
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* RhinoRampage: Gentle once startled, after which it will continuously charge at the player like a boar. Except the Lox is several times bigger.
to:
* RhinoRampage: Gentle once until startled, after which it will continuously charge at the player like a boar. Except the Lox is several times bigger.
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* AchillesHeel: While they dodge erratically in between their strikes, once they commit to an attack they will always fly straight towards the player. With their unpredictable flight pattern now predictable, even a poor archer would find it trivial to line up a one-hit kill on this GlassCannon provided they can keep their nerve.
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to:
* SuperPersistentPredator: All creatures need only a sliver of their native biome to spawn, but Deathsquitoes combine this with their flight tendencies (and therefore aggro range). Many players have been surprised by Deathsquitoes ambushing them in non-native biomes, especially those with trees providing cover that the plains lack.
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Changed line(s) 55,56 (click to see context) from:
[[folder: Greydwarves]]
to:
* LogicalWeakness: They resist most forms of damage well, but since they're made of rock, pickaxes will do critical damage to them. Blunt damage in general is also effective.
Changed line(s) 220,221 (click to see context) from:
* WeaksauceWeakness: They are incredibly weak to pickaxes specifically, although one should not expect them to keel over in one or two hits. Blunt damage in general is also effective.
to:
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[[folder: Leviathans]]
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[[folder: Serpents]]
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[[folder: Eikthyr]]
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[[folder: The Elder]]
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[[folder: Bonemass]]
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[[folder: Moder]]
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[[folder: Yagluth]]
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Disambiguating; deleting and renaming wicks as appropriate
* AmbushingEnemy: Appears as an ordinary rocky outcrop, but will assemble itself once the player gets close enough.
* MegatonPunch: They throw serious punches and their slams deal devastating damage. They technically can be parried, but it will barely affect them.
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* MegatonPunch: They throw serious punches and their slams deal devastating damage. They technically can be parried, but it will barely affect them.
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* WallMaster: Appears as an ordinary rocky outcrop, but will assemble itself once the player gets close enough.
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Changed line(s) 335,336 (click to see context) from:
* Treants: Appears as a giant humanoid tree.
to:
* Treants: {{Treants}}: Appears as a giant humanoid tree.
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Okay, I believe the descriptions would be better off swapped.
Changed line(s) 30,31 (click to see context) from:
* BeeAfraid: Getting too close to them will cause the swarm of bees to attack.
* ScaryStingingSwarm: Once the player gets too close they'll sting, inflicting mild poison as they do.
* ScaryStingingSwarm: Once the player gets too close they'll sting, inflicting mild poison as they do.
to:
* BeeAfraid: Getting too close to them will cause the swarm of bees to attack.
* ScaryStingingSwarm:Once the player gets too close they'll sting, inflicting mild poison as they do.do.
* ScaryStingingSwarm: Getting too close to them will cause the swarm of bees to attack.
* ScaryStingingSwarm:
* ScaryStingingSwarm: Getting too close to them will cause the swarm of bees to attack.
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Changed line(s) 29 (click to see context) from:
* AllAnimalsAreDomesticated: Once the player destroys the hive and acquires the queen, they can build an apiary for the her to host a bee colony in, providing the player with a limitless supply of honey.
to:
* AllAnimalsAreDomesticated: Once the player destroys the hive and acquires the queen, they can build an apiary for the her to host a bee colony in, providing the player with a limitless supply of honey.
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Changed line(s) 30 (click to see context) from:
* BeeAfraid: Getting to close to them will cause the swarm of bees to attack.
to:
* BeeAfraid: Getting to too close to them will cause the swarm of bees to attack.
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Changed line(s) 29 (click to see context) from:
* AllAnimalsAreDomesticated: Once the player destroys the hive and acquires the queen, they can employ her to host a colony in an apiary, providing the player with a limitless supply of honey.
to:
* AllAnimalsAreDomesticated: Once the player destroys the hive and acquires the queen, they can employ build an apiary for the her to host a bee colony in an apiary, in, providing the player with a limitless supply of honey.
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Changed line(s) 24,26 (click to see context) from:
[[folder:Necks]]
Amphibious creatures that tend to hang out near rivers and the ocean. Their tails make for the best meat available in the early game.
Amphibious creatures that tend to hang out near rivers and the ocean. Their tails make for the best meat available in the early game.
to:
Amphibious creatures that tend to hang out near rivers
Beehives inhabited by bee colonies. They are found in abandoned structures and should the
Changed line(s) 29,30 (click to see context) from:
* AmphibianAssault: Necks are not overly dangerous, but they tend to cluster in groups, which can prove problematic to new players. Star versions may also spawn that are substantially stronger than the regular Necks.
* AmphibianAtLarge: They're about as large as a boar, and just as aggressive.
* AmphibianAtLarge: They're about as large as a boar, and just as aggressive.
to:
* AmphibianAssault: Necks are not overly dangerous, but AllAnimalsAreDomesticated: Once the player destroys the hive and acquires the queen, they tend to cluster in groups, which can prove problematic employ her to new players. Star versions may also spawn that are substantially stronger than host a colony in an apiary, providing the regular Necks.
player with a limitless supply of honey.
*AmphibianAtLarge: They're about BeeAfraid: Getting to close to them will cause the swarm of bees to attack.
* ScaryStingingSwarm: Once the player gets too close they'll sting, inflicting mild poison aslarge as a boar, and just as aggressive.they do.
*
* ScaryStingingSwarm: Once the player gets too close they'll sting, inflicting mild poison as
Changed line(s) 33,35 (click to see context) from:
[[folder:Greylings]]
Small, wooden humanoids and the only non-animal hostile creatures in the Meadows biome at the start of the game.
Small, wooden humanoids and the only non-animal hostile creatures in the Meadows biome at the start of the game.
to:
Small, wooden humanoids and the only non-animal hostile
Amphibious creatures that tend to hang out near rivers and the ocean. Their tails make for the best meat available in the
Changed line(s) 38,39 (click to see context) from:
* MiniMook: They represent the immature version of the Greydwarf.
* PlantPerson: Their bodies are mostly composed of wood and they will drop resin upon death.
* PlantPerson: Their bodies are mostly composed of wood and they will drop resin upon death.
to:
* MiniMook: They represent the immature version of the Greydwarf.
* PlantPerson: Their bodiesAmphibianAssault: Necks are mostly composed of wood and not overly dangerous, but they will drop resin upon death.tend to cluster in groups, which can prove problematic to new players. Star versions may also spawn that are substantially stronger than the regular Necks.
* AmphibianAtLarge: They're about as large as a boar, and just as aggressive.
* PlantPerson: Their bodies
* AmphibianAtLarge: They're about as large as a boar, and just as aggressive.
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[[folder:Greylings]]
Small, wooden humanoids and the only non-animal hostile creatures in the Meadows biome at the start of the game.
----
* MiniMook: They represent the immature version of the Greydwarf.
* PlantPerson: Their bodies are mostly composed of wood and they will drop resin upon death.
[[/folder]]
Small, wooden humanoids and the only non-animal hostile creatures in the Meadows biome at the start of the game.
----
* MiniMook: They represent the immature version of the Greydwarf.
* PlantPerson: Their bodies are mostly composed of wood and they will drop resin upon death.
[[/folder]]
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Changed line(s) 76 (click to see context) from:
* SmashMook: Their only method of attack is to go straight for the player and slam down their fists or logs.
to:
* SmashMook: Their only main method of attack is to go straight for the player and slam down their fists or logs.
Changed line(s) 238 (click to see context) from:
* BarbarianTribe: Portrayed as this. They live in camps constructed out of wood and Lox hides and farm some local crops. They're also highly aggressive and savage fighters.
to:
* BarbarianTribe: Portrayed as this. They live in camps constructed out of wood and Lox animal hides and farm some local crops. They're also highly aggressive and savage fighters.
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Changed line(s) 360 (click to see context) from:
A former king of the Fulings, reduced to a mere skeleton. Placing 5 Fuling Totems at his altar will bring back the old King for one last battle.
to:
A former king of the Fulings, reduced to a mere skeleton. He is the fifth Forsaken, whose shrine lies within the Plains. Placing 5 Fuling Totems at his altar will bring back the old King for one last battle.
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Changed line(s) 368 (click to see context) from:
* KingMook: Known as "GoblinKing" in the game files, and otherwise heavily imlied to be a former king of the Fuling tribes.
to:
* KingMook: Known as "GoblinKing" "Goblin King" in the game files, and otherwise heavily imlied to be a former king of the Fuling tribes.
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Changed line(s) 347 (click to see context) from:
The fourth Forsaken, soaring above the Mountains. Moder is a giant Wyvern, who will only come out when her children are in danger. If three Dragon Eggs are offered to her alter, she will confront the player(s).
to:
The fourth Forsaken, soaring above the Mountains. Moder is a giant Wyvern, wyvern-like dragon, who will only come out when her children are in danger. If three Dragon Eggs are offered to her alter, she will confront the player(s).
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A former king of the Fulings, reduced to a mere skeleton. Placing 5 Fuling Totems at his altar will bring back the old King for one last battle.
----
* BreathWeapon: Can fire a powerful stream of flames from his mouth.
* DeathFromAbove: May slam his fist on the ground, summoning flaming meteors that rain from the sky.
* DemBones: A huge, upper half of a skeleton.
* HalfTheManHeUsedToBe: His giant skeleton only features the upper part of the body. It is not known if a lower half ever existed.
* GlowingEyesOfDoom: His eyes glow a bright magenta and highlight the fact that you've brought a powerful, former king back to do battle.
* KingMook: Known as "GoblinKing" in the game files, and otherwise heavily imlied to be a former king of the Fuling tribes.
* PlayingWithFire: All of his attacks involve fire in some way and deal the corresponding damage, making fire resistance mead very helpful when fighting him.
----
* BreathWeapon: Can fire a powerful stream of flames from his mouth.
* DeathFromAbove: May slam his fist on the ground, summoning flaming meteors that rain from the sky.
* DemBones: A huge, upper half of a skeleton.
* HalfTheManHeUsedToBe: His giant skeleton only features the upper part of the body. It is not known if a lower half ever existed.
* GlowingEyesOfDoom: His eyes glow a bright magenta and highlight the fact that you've brought a powerful, former king back to do battle.
* KingMook: Known as "GoblinKing" in the game files, and otherwise heavily imlied to be a former king of the Fuling tribes.
* PlayingWithFire: All of his attacks involve fire in some way and deal the corresponding damage, making fire resistance mead very helpful when fighting him.
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Added DiffLines:
* KingMook: Resembles a souped up version of Blobs and Oozers.
Added DiffLines:
The fourth Forsaken, soaring above the Mountains. Moder is a giant Wyvern, who will only come out when her children are in danger. If three Dragon Eggs are offered to her alter, she will confront the player(s).
----
* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded.
* BreathWeapon: Moder can fire ice projectiles while airborne, and while grounded will also let loose a frost breath.
* MamaBear: Fiercely protective over her eggs and bringing her eggs to her altar will cause her to appear and attack.
* MeaningfulName: Her name translates to "Mother" in Nordic languages and she is implied to be the one leaving the giant Dragon Eggs around the Mountains.
* OurDragonsAreDifferent: Looks like a mostly brown and white wyvern, with fur covering. Her eggs, however, are named Dragon Eggs, implying she merely looks like a wyvern.
----
* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded.
* BreathWeapon: Moder can fire ice projectiles while airborne, and while grounded will also let loose a frost breath.
* MamaBear: Fiercely protective over her eggs and bringing her eggs to her altar will cause her to appear and attack.
* MeaningfulName: Her name translates to "Mother" in Nordic languages and she is implied to be the one leaving the giant Dragon Eggs around the Mountains.
* OurDragonsAreDifferent: Looks like a mostly brown and white wyvern, with fur covering. Her eggs, however, are named Dragon Eggs, implying she merely looks like a wyvern.
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Changed line(s) 339,341 (click to see context) from:
* VomitIndescretionShot: One of its attacks has it arch back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.
to:
* VomitIndescretionShot: VomitIndiscretionShot: One of its attacks has it arch back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.
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Changed line(s) 311 (click to see context) from:
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
to:
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
Deleted line(s) 322 (click to see context) :
* CrushedUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
Changed line(s) 324 (click to see context) from:
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king"
to:
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king""gd_king".
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
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The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.
----
* BlobMonster: [[UpToEleven A massive example,]] resembling dozens of skeletons stuck in a sentient mass of sludge.
* DeadlyGas: One of its attacks releases a massive amount of poisonous gas around it.
* FlunkyBoss: Summons a lot of Skeletons and Blobs throughout the fight.
* MookMaker: It will occasionally rip pieces off itself and throw them. These projectiles deal no damage, but spawn multiple Skeletons and/or Blobs to aid Bonemass in battle.
* NightmareFace: Its face, upon closer inspection, consists of two human skulls that are placed to look like white eyes from a distance and bones sticking out of the outer edges of its mouth, resembling teeth.
* VomitIndescretionShot: One of its attacks has it arch back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.
----
* BlobMonster: [[UpToEleven A massive example,]] resembling dozens of skeletons stuck in a sentient mass of sludge.
* DeadlyGas: One of its attacks releases a massive amount of poisonous gas around it.
* FlunkyBoss: Summons a lot of Skeletons and Blobs throughout the fight.
* MookMaker: It will occasionally rip pieces off itself and throw them. These projectiles deal no damage, but spawn multiple Skeletons and/or Blobs to aid Bonemass in battle.
* NightmareFace: Its face, upon closer inspection, consists of two human skulls that are placed to look like white eyes from a distance and bones sticking out of the outer edges of its mouth, resembling teeth.
* VomitIndescretionShot: One of its attacks has it arch back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.
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* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relative of the meek deer found in the Meadows.
Changed line(s) 310 (click to see context) from:
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
to:
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
Changed line(s) 320 (click to see context) from:
* AttackOfThe50FootWhatever: It is very tall
to:
* AttackOfThe50FootWhatever: It is very tallOne of the tallest creatures in the game.
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* GreenThumb: It can control plants and will attack players with long vines and roots.
to:
* GreenThumb: It can control plants and will attack players with long long, ranged vines and roots.roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king"
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king"
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Added DiffLines:
The first Forsaken and guardian of the Meadows. He takes the form of a giant deer with branching antlers and two deer trophies are required to summon him.
----
* ChainedByFashion: Several chains run through his antlers.
* DefiantToTheEnd: If his trophy is mounted, it will ocasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
----
* ChainedByFashion: Several chains run through his antlers.
* DefiantToTheEnd: If his trophy is mounted, it will ocasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
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The second Forsaken found in the Dark Forest. It takes the form of a giant treeman capable of manipulating the forest around it. 3 Elder Seeds must be burned at its altar to summon it.
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* AttackOfThe50FootWhatever: It is very tall
* CrushedUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* GreenThumb: It can control plants and will attack players with long vines and roots.
* Treants: Appears as a giant humanoid tree.
----
* AttackOfThe50FootWhatever: It is very tall
* CrushedUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* GreenThumb: It can control plants and will attack players with long vines and roots.
* Treants: Appears as a giant humanoid tree.
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* EliteMook: Like many enemies, Fulings can spawn one- or two-star varieties. A two-star Fuling is the most lethal enemy in the game, dealing damage that eclipses even that of The Forsaken. Engaging these in direct combat poses a serious risk to the player.
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* TheBrute: The Berserkers are some of the hardest-hitting creatures in the game.
to:
* TheBrute: The Berserkers are some multiple times the size of the hardest-hitting creatures in the game.
regular Fulings, and fulfill their duty as hard-hitting brutes.
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Changed line(s) 237 (click to see context) from:
* BewareTheSillyOnes: The regular Fulings don't look like much and unknowing players could easily be tricked into assuming they are easy-pickings. Their short stature and tendency to snicker likely don't help. They are, however, amongst the most dangerous foes in the game and can easily finish off unprepared players or players not properly geared for the end-game.
to:
* BewareTheSillyOnes: The regular Fulings don't look like much and unknowing players could easily be tricked into assuming they are easy-pickings. Their short stature and tendency to snicker likely don't help. They are, however, amongst the most dangerous foes in the game and can easily finish off unprepared players or players not properly geared for the end-game.later stages of the game.
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Changed line(s) 261 (click to see context) from:
Large, ox-like herbivores that graze on vast expanses of the Plains. Docile until startled.
to:
Large, ox-like woolly herbivores that look like a mix between a reptile and an ox. They graze on the vast expanses of the Plains. Docile Plains and are docile until startled.
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* MeaningfulName: The "death" portion of their name isn't just for show.
Changed line(s) 255,256 (click to see context) from:
* [[RedEyesTakeWarning Red Abdomen Take Warning]]
to:
* [[RedEyesTakeWarning Red Abdomen Take Warning]]
Warning]]: Their bright, red-glowing abdomens indicate these aren't just your rank-and-file mosquitos.
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Large, ox-like herbivores that graze on vast expanses of the Plains. Docile until startled.
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* AllAnimalsAreDomesticated: They can be tamed, though it is currently not yet possible to breed them.
* GentleGiant: They keep to themselves and are not mindlessly aggressive to the player, but will not tolerate any Vikings coming too close.
* RhinoRampage: Gentle once startled, after which it will continuously charge at the player like a boar. Except the Lox is several times bigger.
* SuperToughness: Their thick hides and fur grant them natural resistance against slashing and blunt damage. Piercing weapons work best.
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* AllAnimalsAreDomesticated: They can be tamed, though it is currently not yet possible to breed them.
* GentleGiant: They keep to themselves and are not mindlessly aggressive to the player, but will not tolerate any Vikings coming too close.
* RhinoRampage: Gentle once startled, after which it will continuously charge at the player like a boar. Except the Lox is several times bigger.
* SuperToughness: Their thick hides and fur grant them natural resistance against slashing and blunt damage. Piercing weapons work best.
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* [[RedEyesTakeWarning Red Abdomen Take Warning
to:
* [[RedEyesTakeWarning Red Abdomen Take Warning
Warning]]