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* FullFrontalAssault: Yup. They ain't wearin' a stitch. Fortunately, NonHumansLackAttributes. Although you do get to see their hairy butts, if that's what floats your longship.

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* KillItWithFire: Fire arrows make short work of them, and with a decent bow (Huntsman and up) a single fire arrow will typically oneshot the unsuspecting Drake.



* WeaksauceWeakness: Fire arrows make short work of them and with a decent bow (Huntsman and up) a single fire arrow will typically oneshot the unsuspecting Drake.

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* HatesEveryoneEqually: One of the few mobs that will attack other mobs in its own biome as much as the player character.



* TheBrute: They're slow, but will go to town on you with highly destructive slams and punches.

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* TheBrute: They're slow, but HatesEveryoneEqually: One of the few mobs that will go to town on you with highly destructive slams and punches.attack other mobs in its own biome as much as the player character.


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* MightyGlacier: They're slow, but will go to town on you with highly destructive slams and punches.
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* SavageWolf: Vicious, attack quickly and are often not alone.

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* SavageWolf: SavageWolves: Vicious, attack quickly and are often not alone.

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* BotanicalAbomination: A giant, walking tree that has some connection to the Black Forests of the biomes. Its name also invokes the "Elder Gods" of the wider Franchise/CthulhuMythos.
* FlunkyBoss: Greydwarves will periodically spawn around his arena.



* FlunkyBoss: Greydwarves will periodically spawn around his arena.

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* FlunkyBoss: Greydwarves will periodically spawn around his arena.KillItWithFire: Due to being literally made of wood, fire is its LogicalWeakness.
* PunnyName: It's subtle, but he's both "the Elder" insofar as it's one of TheOldGods and is literally a sentient ''elder'' tree.


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* WorldTree: One runestone speculates that he's a sentient offshoot of Yggdrasil gone rogue. Since Valheim's entire branch has been severed from the main tree, this is no longer the case.


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[[folder:The Queen]]

Mother and ruler of the seeker insects and currently the FinalBoss of Valheim. She is the sixth Forsaken, the Queen's shrine lies in the Mistlands within an InfestedCitadel dungeon. Unlike other Forsaken, the player does not need a sacrifice to summon the Queen for the first time, as she is already active when the player enters her dungeon and will aggro on sight.
----
* BigCreepyCrawlies: She and her kin are all massive insects, both flying and crawling.
* KingMook: All there in the name.
* InsectQueen: A giant Seeker insect and their literal ruler.
* ShoutOut: The message when the queen spawns is "The Queen wants it all", a reference to the iconic song by ''Music/{{Queen}}''.
* SinisterScythe: A NaturalWeapon, given that her model has some attributes of a preying mantis.
[[/folder]]
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! Previous Inhabitants
You are far from the first viking to enter Valheim, and many of them left runestones to aid those who came afterwards.

* ActionGirl: Astrid, who "hunts the great beasts in Odin's name" and spent almost a decade in Valheim.
* ButtMonkey: Ulf is evidently not the sharpest sword in the scabbard, leaving TriviallyObvious advice on stones, hiding from Moder, setting his beard on fire, and getting attacked by dvergi for a stupid prank. Still, [[IronButtMonkey he's known to have made it as far as the Mistlands]].
* DeathSeeker: A number of runestones make it clear that their writer would very much like to die for good. Others wonder why some of their friends get killed but don't reappear.
* HandicappedBadass: Harald lost an eye, a hand, a leg and has a draugr arrow embedded in him, but made it at least as far as the Plains.
* MilesGloriosus: Ulf again. He mentions hiding from Moder as she flies by yet calls himself "the Brave".
-->Where this stands I once saw the great drake flying above me and I hid in a bush until she passed. Ulf the Brave carved this stone.
* MrExposition: Runestones are the main source of lore, gathered by your predecessors and left to guide future inhabitants.
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[[folder: Abominations]]

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[[folder: Abominations]][[folder:Abominations]]
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* PlayingWithFireFire: Can spit fireballs at its victims.

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* PlayingWithFireFire: PlayingWithFire: Can spit fireballs at its victims.

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* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run into more wolves while dealing with one encounter.

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* ZergRush: Often found in (small) packs, but wolves are persistent predators and it is not uncommon to run into more wolves while dealing with one encounter. And then there's the "you are being hunted" raid, which summons endless wolves after you even outside a base.



* OurGoblinsAreDifferent: They are distinctly Goblin-like, including green skin and very large, pointy ears.

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* OurGoblinsAreDifferent: They are distinctly Goblin-like, including green skin and very large, pointy ears. Unlike most goblins, they are very high-tier enemies who can and will destroy you.



Large, woolly herbivores that look like a mix between a reptile and an ox. They graze on the vast expanses of the Plains.

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Large, woolly herbivores that look like a mix between a reptile giant lizard and an a musk ox. They graze on the vast expanses of the Plains.



* MuckMonster: Compared to their swamp-dwelling cousins, they trade mud and filth for sticky black tar. It’s not much of an improvement, since they can still poison you with it.

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* MuckMonster: Compared to their swamp-dwelling cousins, they trade mud and filth for sticky black tar. It’s not much of an improvement, since they can still poison and slow you with it.



!Ocean
[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan]], giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a {{sea serpent|s}}. Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.
[[folder:Leviathans]]

Leviathans are enormous, island-like creatures found in the open ocean. The Abyssal Barnacles on their carapace can be mined to obtain Chitin.

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!Ocean
[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually
! Mistlands
A land of craggy cliffs covered in perpetual mists. Jotunn skulls and weapons dot
the case, landscape, and the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan]], giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a {{sea serpent|s}}. Normal fish also spawn in water, and can be caught local fungi are so magically charged from the shore if you have a fishing rod.
[[folder:Leviathans]]

Leviathans are enormous, island-like creatures found in
mist that the open ocean. The Abyssal Barnacles on their carapace player can be mined to obtain Chitin.start casting magic as well.

[[folder:Seekers]]
Giant insects covered in thick chitin. Come in three types: Broods, Seekers and Soldiers.



* GentleGiant: They do not attack the player whatsoever and will even tolerate you on their back indefinitely. Only when the barnacles are mined will the Leviathan eventually submerge.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the water and possibly to drown if their boat is too far away.
* TurtleIsland: While not actual turtles, they invoke this trope by having their stony carapace rise above the water's surface. They appear as small islands from a distance, including rocks and trees growing on their back, as well as Abyssal Barnacles.

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* GentleGiant: They do not attack the player whatsoever and will even tolerate you on AttackItsWeakPoint: The things are resistant to physical damage anywhere but their back indefinitely. Only when abdomens.
* BigCreepyCrawlies: Ant/beetle insects
the barnacles are mined will size of a crocodile, and with the Leviathan eventually submerge.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly after the Leviathan then submerges completely, leaving the player in the water and possibly to drown if their boat is too far away.
* TurtleIsland: While not actual turtles, they invoke this trope by having their stony carapace rise above the water's surface. They appear as small islands from a distance, including rocks and trees growing on their back, as well as Abyssal Barnacles.
same attitude towards mammals.



[[folder:Serpents]]

Marine serpents found in the open ocean. They will readily attack and sink a player's boat to get at the Viking inside. Killing them always yields their meat, though Vikings must kill them over land if they want to obtain their heavy scales.

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[[folder:Serpents]]

Marine serpents found in the open ocean. They will readily attack and sink a player's boat to get at the Viking inside. Killing them always yields their meat, though Vikings must kill them over land if they want to obtain their heavy scales.
[[folder:Gjall]]
Enormous flying gasbag that periodically emit trumpeting blasts.



* ColdbloodedWhatever: Looks like a mix between a serpent and a fish. The game refers to them as Serpents, and their meat is noted to smell fishy.
* GracefulInTheirElement: They are fast in the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.
%%* SeaSerpents: Naturally.%%ZCE
* SuperToughness: Their scales grant them natural armor. They can be used to craft the Serpent Shield, one of the better mid-game shields.

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* ColdbloodedWhatever: Looks like a mix between a serpent and a fish. The game refers PlayingWithFireFire: Can spit fireballs at its victims.
* MookMaker: Periodically drops Ticks
to them as Serpents, and their meat is noted to smell fishy.
* GracefulInTheirElement: They are fast in
the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.
%%* SeaSerpents: Naturally.%%ZCE
* SuperToughness: Their scales grant them natural armor. They can be used to craft the Serpent Shield, one of the better mid-game shields.
ground.



!The Forsaken
The game's main bosses, and your primary targets as an adventurer in Valheim. Only after defeating all of them will you be permitted to enter Valhalla. There's one boss for each biome, and each one is more powerful than the last. Whenever you defeat one, you gain access to a unique activatable ability. While you don't need to defeat any boss to access a certain biome, every boss drops an item required to fully access the next biome's resources.

[[folder:Eikthyr]]

The first Forsaken and guardian of the Meadows. He takes the form of a giant deer with branching antlers and two deer trophies are required to summon him.

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!The Forsaken
The game's main bosses, and your primary targets as an adventurer in Valheim. Only after defeating all of them
[[folder:Ticks]]
Giant insects that
will you be permitted quickly latch on to enter Valhalla. There's one boss for each biome, and each one is more powerful than the last. Whenever you defeat one, you gain access to a unique activatable ability. While you don't need to defeat any boss to access a certain biome, every boss drops an item required to fully access the next biome's resources.

[[folder:Eikthyr]]

The first Forsaken and guardian
drain players of the Meadows. He takes the form of a giant deer with branching antlers and two deer trophies are required to summon him.their blood.



* ChainedByFashion: Several chains run through his antlers.
* DefiantToTheEnd: If his trophy is mounted, it will occasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.
* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relative of the meek deer found in the Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.

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* ChainedByFashion: Several chains run through his antlers.
* DefiantToTheEnd: If his trophy is mounted, it will occasionally speak to
BigCreepyCrawlies: A tick the player, noting that though he may have been slain, the wilderness will never submit to Odin.
* KingMook: A [[NotSoHarmless scaled up and much more powerful]] relative
size of the meek deer found in the Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers and portrayed as the guardian of the Meadows.
* MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One of his main attacks is to shoot lightning from his antlers.
a dog.



[[folder:The Elder]]

The second Forsaken found in the Black Forest. It takes the form of a giant treeman capable of manipulating the forest around it. 3 Elder Seeds must be burned at its altar to summon it.

to:

[[folder:The Elder]]

The second Forsaken found in
[[folder:Dverger]]
Blue-skinned dwarves inhabiting
the Black Forest. It takes the form of a giant treeman capable of manipulating the forest around it. 3 Elder Seeds must Mistlands. They start off neutral towards players but can very easily be burned at its altar to summon it.angered.



* AttackOfThe50FootWhatever: One of the tallest creatures in the game.
* BossArenaIdiocy: His arena has several pillars that can provide cover against his vine attack. While that attack can damage and destroy trees and even rocks, the pillars are indestructible.
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* FlunkyBoss: Greydwarves will periodically spawn around his arena.
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.

to:

* AttackOfThe50FootWhatever: One of the tallest creatures in the game.
* BossArenaIdiocy: His arena has several pillars
OurDwarvesAreAllTheSame: Short, gruff, bearded miners and expert craftsmen. The main difference is their blue skin and that can provide cover against his vine attack. While that attack can damage and destroy trees and even rocks, they're quite good at magic.
* ViolenceIsTheOnlyOption: Their outposts contain components vital to progressing to
the pillars are indestructible.
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from
next stage of gear, unfortunately there's no way to obtain it without aggroing the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* FlunkyBoss: Greydwarves will periodically spawn around his arena.
* TrampledUnderfoot: If
dverger. [[GiveChaseWithAngryNatives Some players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
around the issue by kiting hostile wildlife into the dverger outposts.]]



[[folder:Bonemass]]

The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.

to:

[[folder:Bonemass]]

!Ocean
[[ExactlyWhatItSaysOnTheTin
The third Forsaken, located ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan]], giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a {{sea serpent|s}}. Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.

[[folder:Leviathans]]

Leviathans are enormous, island-like creatures found
in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must open ocean. The Abyssal Barnacles on their carapace can be offered mined to its altar for it to make an appearance.obtain Chitin.



* AndIMustScream: Implied. If you put its trophy on display after defeating it, the spirits inside will occasionally thank you for letting them finally find rest.
* BlobMonster: A massive example, resembling dozens of skeletons stuck in a sentient mass of sludge.
* DeadlyGas: One of its attacks releases a massive amount of poisonous gas around it.
* FlunkyBoss: Summons a lot of Skeletons and Blobs throughout the fight.
* KingMook: Resembles a souped up version of Blobs and Oozers.
* MookMaker: It will occasionally rip pieces off itself and throw them. These projectiles deal no damage, but spawn multiple Skeletons and/or Blobs to aid Bonemass in battle.
* NightmareFace: Its face, upon closer inspection, consists of two human skulls that are placed to look like white eyes from a distance and bones sticking out of the outer edges of its mouth, resembling teeth.
* VomitIndiscretionShot: One of its attacks has it arch back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.

to:

* AndIMustScream: Implied. If GentleGiant: They do not attack the player whatsoever and will even tolerate you put its trophy on display their back indefinitely. Only when the barnacles are mined will the Leviathan eventually submerge.
* KrakenAndLeviathan: Giant beasts of the sea that easily dwarf your ship.
* RoarBeforeBeating: Played with. The actual Leviathan won't attack you, but mine too many of their barnacles and the beast will roar. Shortly
after defeating it, the spirits inside will occasionally thank you for letting them finally find rest.
* BlobMonster: A massive example, resembling dozens of skeletons stuck
Leviathan then submerges completely, leaving the player in a sentient mass of sludge.
* DeadlyGas: One of its attacks releases a massive amount of poisonous gas around it.
* FlunkyBoss: Summons a lot of Skeletons
the water and Blobs throughout possibly to drown if their boat is too far away.
* TurtleIsland: While not actual turtles, they invoke this trope by having their stony carapace rise above
the fight.
* KingMook: Resembles a souped up version of Blobs and Oozers.
* MookMaker: It will occasionally rip pieces off itself and throw them. These projectiles deal no damage, but spawn multiple Skeletons and/or Blobs to aid Bonemass in battle.
* NightmareFace: Its face, upon closer inspection, consists of two human skulls that are placed to look like white eyes
water's surface. They appear as small islands from a distance distance, including rocks and bones sticking out of the outer edges of its mouth, resembling teeth.
* VomitIndiscretionShot: One of its attacks has it arch
trees growing on their back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.as well as Abyssal Barnacles.



[[folder:Moder]]

The fourth Forsaken, soaring above the Mountains. Moder is a giant wyvern-like dragon, who will only come out when her children are in danger. If three Dragon Eggs are offered to her alter, she will confront the player(s).

to:

[[folder:Moder]]

The fourth Forsaken, soaring above
[[folder:Serpents]]

Marine serpents found in
the Mountains. Moder is a giant wyvern-like dragon, who open ocean. They will only come out when her children are in danger. If three Dragon Eggs are offered readily attack and sink a player's boat to her alter, she will confront get at the player(s).Viking inside. Killing them always yields their meat, though Vikings must kill them over land if they want to obtain their heavy scales.



* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded. Those claws can break rocks if any happen to be in the attack area.
* BreathWeapon: Moder can fire ice projectiles while airborne, and while grounded will also let loose a frost breath.
* MamaBear: Fiercely protective over her eggs and bringing her eggs to her altar will cause her to appear and attack.
* MeaningfulName: Her name translates to "Mother" in Nordic languages and she is implied to be the one leaving the giant Dragon Eggs around the Mountains.
* OurDragonsAreDifferent: Looks like a mostly brown and white wyvern, with fur covering. Her eggs, however, are named Dragon Eggs, implying she merely looks like a wyvern.

to:

* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded. Those claws can break rocks if any happen to be in the attack area.
* BreathWeapon: Moder can fire ice projectiles while airborne, and while grounded will also let loose a frost breath.
* MamaBear: Fiercely protective over her eggs and bringing her eggs to her altar will cause her to appear and attack.
* MeaningfulName: Her name translates to "Mother" in Nordic languages and she is implied to be the one leaving the giant Dragon Eggs around the Mountains.
* OurDragonsAreDifferent:
ColdbloodedWhatever: Looks like a mostly brown mix between a serpent and white wyvern, with fur covering. Her eggs, however, a fish. The game refers to them as Serpents, and their meat is noted to smell fishy.
* GracefulInTheirElement: They
are named Dragon Eggs, implying she merely looks like a wyvern.fast in the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.
%%* SeaSerpents: Naturally.%%ZCE
* SuperToughness: Their scales grant them natural armor. They can be used to craft the Serpent Shield, one of the better mid-game shields.



[[folder:Yagluth]]

A former king of the Fulings, reduced to a mere skeleton. He is the fifth Forsaken, whose shrine lies within the Plains. Placing 5 Fuling Totems at his altar will bring back the old King for one last battle.

to:

[[folder:Yagluth]]

A former king
!The Forsaken
The game's main bosses, and your primary targets as an adventurer in Valheim. Only after defeating all of them will you be permitted to enter Valhalla. There's one boss for each biome, and each one is more powerful than the last. Whenever you defeat one, you gain access to a unique activatable ability. While you don't need to defeat any boss to access a certain biome, every boss drops an item required to fully access the next biome's resources.

[[folder:Eikthyr]]

The first Forsaken and guardian
of the Fulings, reduced to a mere skeleton. Meadows. He is takes the fifth Forsaken, whose shrine lies within the Plains. Placing 5 Fuling Totems at his altar will bring back the old King for one last battle.form of a giant deer with branching antlers and two deer trophies are required to summon him.



* BreathWeapon: Can fire a powerful stream of flames from his mouth.
* DeathFromAbove: May slam his fist on the ground, summoning flaming meteors that rain from the sky.
* DemBones: A huge, upper half of a skeleton.
* HalfTheManHeUsedToBe: His giant skeleton only features the upper part of the body. It is not known if a lower half ever existed.
* GlowingEyesOfDoom: His eyes glow a bright magenta and highlight the fact that you've brought a powerful, former king back to do battle.
* KingMook: Known as "Goblin King" in the game files, and otherwise heavily implied to be a former king of the Fuling tribes.
* PlayingWithFire: All of his attacks involve fire in some way and deal the corresponding damage, making fire resistance mead very helpful when fighting him.

to:

* BreathWeapon: Can fire a powerful stream of flames from ChainedByFashion: Several chains run through his mouth.
antlers.
* DeathFromAbove: May slam DefiantToTheEnd: If his fist on trophy is mounted, it will occasionally speak to the ground, summoning flaming meteors player, noting that rain from though he may have been slain, the sky.
* DemBones: A huge, upper half of a skeleton.
* HalfTheManHeUsedToBe: His giant skeleton only features the upper part of the body. It is not known if a lower half ever existed.
* GlowingEyesOfDoom: His eyes glow a bright magenta and highlight the fact that you've brought a powerful, former king back
wilderness will never submit to do battle.
Odin.
* KingMook: Known as "Goblin King" A [[NotSoHarmless scaled up and much more powerful]] relative of the meek deer found in the game files, Meadows.
* TheMarvelousDeer: A massive deer with impressive antlers
and otherwise heavily implied to be a former king portrayed as the guardian of the Fuling tribes.
Meadows.
* PlayingWithFire: All MeaningfulName: His name references Eikþyrnir, the mythical deer that stands upon Valhalla.
* ShockAndAwe: One
of his main attacks involve fire in some way and deal the corresponding damage, making fire resistance mead very helpful when fighting him.is to shoot lightning from his antlers.


Added DiffLines:


[[folder:The Elder]]

The second Forsaken found in the Black Forest. It takes the form of a giant treeman capable of manipulating the forest around it. 3 Elder Seeds must be burned at its altar to summon it.
----
* AttackOfThe50FootWhatever: One of the tallest creatures in the game.
* BossArenaIdiocy: His arena has several pillars that can provide cover against his vine attack. While that attack can damage and destroy trees and even rocks, the pillars are indestructible.
* GreenThumb: It can control plants and will attack players with long, ranged vines and roots erupting from the ground.
* KingMook: It is heavily implied to be the King of Greydwarves, sharing a similar design. The game files refer to it as "gd_king".
* FlunkyBoss: Greydwarves will periodically spawn around his arena.
* TrampledUnderfoot: If players get close to it, it will attempt to stomp on them for heavy damage.
* {{Treants}}: Appears as a giant humanoid tree.
[[/folder]]

[[folder:Bonemass]]

The third Forsaken, located in the bowels of the Swamp. Its form is that of a giant mass of poisonous filth with human remains mixed into it. 10 Withered bones must be offered to its altar for it to make an appearance.
----
* AndIMustScream: Implied. If you put its trophy on display after defeating it, the spirits inside will occasionally thank you for letting them finally find rest.
* BlobMonster: A massive example, resembling dozens of skeletons stuck in a sentient mass of sludge.
* DeadlyGas: One of its attacks releases a massive amount of poisonous gas around it.
* FlunkyBoss: Summons a lot of Skeletons and Blobs throughout the fight.
* KingMook: Resembles a souped up version of Blobs and Oozers.
* MookMaker: It will occasionally rip pieces off itself and throw them. These projectiles deal no damage, but spawn multiple Skeletons and/or Blobs to aid Bonemass in battle.
* NightmareFace: Its face, upon closer inspection, consists of two human skulls that are placed to look like white eyes from a distance and bones sticking out of the outer edges of its mouth, resembling teeth.
* VomitIndiscretionShot: One of its attacks has it arch back, then vomit up an unholy amount of poisonous gas, forcing players to maintain a fair distance to stay out of its reach.
[[/folder]]

[[folder:Moder]]

The fourth Forsaken, soaring above the Mountains. Moder is a giant wyvern-like dragon, who will only come out when her children are in danger. If three Dragon Eggs are offered to her alter, she will confront the player(s).
----
* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded. Those claws can break rocks if any happen to be in the attack area.
* BreathWeapon: Moder can fire ice projectiles while airborne, and while grounded will also let loose a frost breath.
* MamaBear: Fiercely protective over her eggs and bringing her eggs to her altar will cause her to appear and attack.
* MeaningfulName: Her name translates to "Mother" in Nordic languages and she is implied to be the one leaving the giant Dragon Eggs around the Mountains.
* OurDragonsAreDifferent: Looks like a mostly brown and white wyvern, with fur covering. Her eggs, however, are named Dragon Eggs, implying she merely looks like a wyvern.
[[/folder]]

[[folder:Yagluth]]

A former king of the Fulings, reduced to a mere skeleton. He is the fifth Forsaken, whose shrine lies within the Plains. Placing 5 Fuling Totems at his altar will bring back the old King for one last battle.
----
* BreathWeapon: Can fire a powerful stream of flames from his mouth.
* DeathFromAbove: May slam his fist on the ground, summoning flaming meteors that rain from the sky.
* DemBones: A huge, upper half of a skeleton.
* HalfTheManHeUsedToBe: His giant skeleton only features the upper part of the body. It is not known if a lower half ever existed.
* GlowingEyesOfDoom: His eyes glow a bright magenta and highlight the fact that you've brought a powerful, former king back to do battle.
* KingMook: Known as "Goblin King" in the game files, and otherwise heavily implied to be a former king of the Fuling tribes.
* PlayingWithFire: All of his attacks involve fire in some way and deal the corresponding damage, making fire resistance mead very helpful when fighting him.
[[/folder]]

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%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Please add proper context before uncommenting them. A good example explains *how* it's an example.
%%
%% Articles such as "a", "an", or "the" are not counted for alphabetization.
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%% See Administrivia/ZeroContextExample and Administrivia/ExampleIndentationInTropeLists.
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* DemBones: Naturally.

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\n* %%* DemBones: Naturally.%%ZCE









* OurDwarvesAreAllTheSame: Short, stout, down-to-earth, and sells key items that make mining significantly easier. He claims to be “short for a dwarf”, though.

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* OurDwarvesAreAllTheSame: Short, stout, down-to-earth, and sells key items that make mining significantly easier. He claims to be “short "short for a dwarf”, dwarf", though.







































[[SlippySlideyIceWorld Frozen snow-covered peaks, usually found at very high altitudes.]] Unlike other examples of snow biomes, mountains are so cold that you'll [[KillItWithIce quickly freeze to death without proper protection.]] Once you find a way to endure the freezing cold, you'll have to deal with [[SavageWolves wolves,]] [[OurDragonsAreDifferent drakes,]] [[RockMonster stone golems,]] and even [[OurWerewolvesAreDifferent werewolves.]] However, mountains also hide valuable resources such as silver and obsidian.

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[[SlippySlideyIceWorld Frozen snow-covered peaks, usually found at very high altitudes.]] Unlike other examples of snow biomes, mountains are so cold that you'll [[KillItWithIce quickly freeze to death without proper protection.]] protection]]. Once you find a way to endure the freezing cold, you'll have to deal with [[SavageWolves wolves,]] [[OurDragonsAreDifferent drakes,]] wolves]], [[OurWyvernsAreDifferent drakes]], [[RockMonster stone golems,]] golems]], and even [[OurWerewolvesAreDifferent werewolves.]] werewolves]]. However, mountains also hide valuable resources such as silver and obsidian.







* AirborneMook: They are capable of staying airborne indefinitely and hardly if ever come within melee range. A bow and arrows are thus essential to kill them.

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\n* AirborneMook: They are capable of staying can stay airborne indefinitely and hardly if ever come within melee range. A bow and arrows are thus essential to kill them.



* OurDragonsAreDifferent: They resemble serpentine wyverns, with only wings for limbs.

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* OurDragonsAreDifferent: OurWyvernsAreDifferent: They resemble serpentine wyverns, with only wings for limbs.















* OurWerewolvesAreDifferent: Werewolf-like beastmen.

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* OurWerewolvesAreDifferent: Werewolf-like They're werewolf-like beastmen.






A wide, open savannah with a deceptively peaceful appearance, marked by towering rock formations both natural and constructed. Yet despite their benign appearance, the plains are one of the most dangerous biomes in the game. Their inhabitants include [[OurGoblinsAreDifferent Fuling tribes,]] herds of woolly Loxes, and deadly GlassCannon [[MosquitoMiscreants Deathsquitos.]] The plains are the only place where you can find flax, barley or cloudberries.

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A wide, open savannah with a deceptively peaceful appearance, marked by towering rock formations both natural and constructed. Yet despite their benign appearance, the plains are one of the most dangerous biomes in the game. Their inhabitants include [[OurGoblinsAreDifferent Fuling tribes,]] tribes]], herds of woolly Loxes, and deadly GlassCannon [[MosquitoMiscreants Deathsquitos.]] Deathsquitos]]. The plains are the only place where you can find flax, barley or cloudberries.






* TheBrute: The Berserkers are multiple times the size of the regular Fulings, and fulfill their duty as hard-hitting brutes.



* TheBrute: The Berserkers are multiple times the size of the regular Fulings, and fulfill their duty as hard-hitting brutes.





















[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan,]] giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a [[SeaSerpents sea serpent.]] Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.

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[[ExactlyWhatItSaysOnTheTin The ocean.]] As is usually the case, the ocean represents the space between other biomes. However, while it may not seem like a biome in itself, players sailing through it aren't necessarily alone. If you're lucky, you may encounter a docile [[TurtleIsland Leviathan,]] Leviathan]], giving you an opportunity to mine the barnacles growing on its back. If you're unlucky, you may instead be attacked by a [[SeaSerpents sea serpent.]] {{sea serpent|s}}. Normal fish also spawn in water, and can be caught from the shore if you have a fishing rod.
rod.












* SeaSerpents: Naturally.

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* %%* SeaSerpents: Naturally.%%ZCE


































[[/folder]]

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\n[[/folder]][[/folder]]
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Gloomy, [[TheLostWoods mystical forests]] that make up the second biome of the game. These forests are home to the Greydwarf tribes and also feature Burial Chambers for players to raid.

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Gloomy, [[TheLostWoods [[EnchantedForest mystical forests]] that make up the second biome of the game. These forests are home to the Greydwarf tribes and also feature Burial Chambers for players to raid.
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* PintsizedPowerhouse: The regular Fulings are about half the size of the player, but their attacks pack more force than those of a Troll.

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* PintsizedPowerhouse: PintSizedPowerhouse: The regular Fulings are about half the size of the player, but their attacks pack more force than those of a Troll.
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* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded.

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* AbsurdlySharpClaws: She will slash at players in melee range with her sharp claws while grounded. Those claws can break rocks if any happen to be in the attack area.

Added: 162

Changed: 1

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* DefiantToTheEnd: If his trophy is mounted, it will ocasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.

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* DefiantToTheEnd: If his trophy is mounted, it will ocasionally occasionally speak to the player, noting that though he may have been slain, the wilderness will never submit to Odin.



* AndIMustScream: Implied. If you put its trophy on display after defeating it, the spirits inside will occasionally thank you for letting them finally find rest.



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* RegionalRedecoration: They possess the same area-leveling power as the Trolls, and will mow trees down to chase the player.

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* RegionalRedecoration: They possess the same area-leveling power as the Trolls, and will mow trees down to chase the player.
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* LogicalWeakness: As fire creatures, they are very weak to water and can be lured into any body of water for a quick kill.

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* LogicalWeakness: As fire creatures, they are very weak to water and can be lured into any body of water for a quick kill. Additionally, their fire attacks have much less effect on wet players, and in the Swamp, you're wet almost all the time.

Added: 479

Changed: 180

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A new form of monster that resembles a tree stump, particularly the pre-generated kind found throughout the game world. But once you get too close, they rise from the ground and reveal themselves as three-legged wooden monstrosities. They provide you with roots on death, which allow you to craft a special set of armour that increases your bow skill.

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A new form of monster that resembles a tree stump, particularly the pre-generated kind found throughout the game world. But once you get too close, they rise from the ground and reveal themselves as three-legged wooden monstrosities. They provide you with roots on death, which allow you to craft a special set of armour that increases your bow skill.



* GroundPound: They can slam their "heads" into the ground to hit targets right under them.
* KillItWithFire: Just as vulnerable to fire as the greydwarves. If there's a surtling vent nearby, you can deal serious damage by tricking them into walking over it.
* MightyGlacier: They move very slowly, but have very high health and rather devastating attacks.
* RegionalRedecoration: They possess the same area-leveling power as the Trolls, and will mow trees down to chase the player.



* WeaksauceWeakness: Just as vulnerable to fire as the greydwarfs. If there’s a surtling vent nearby, you can deal serious damage by tricking them into walking over it.

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* WeaksauceWeakness: Just as vulnerable to fire as the greydwarfs. If there’s a surtling vent nearby, you can deal serious damage by tricking them into walking over it.
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Added DiffLines:

* BossArenaIdiocy: His arena has several pillars that can provide cover against his vine attack. While that attack can damage and destroy trees and even rocks, the pillars are indestructible.


Added DiffLines:

* FlunkyBoss: Greydwarves will periodically spawn around his arena.

Added: 123

Removed: 99

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* LogicalWeakness: As fire creatures, they are very weak to water and can be lured into any body of water for a quick kill.



* WeaksauceWeakness: Very weak to water. They can be lured into any body of water for a quick kill.
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Misuse


* [[RedEyesTakeWarning Red Abdomen Take Warning]]: Their bright, red-glowing abdomens indicate these aren't just your rank-and-file mosquitos.
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* GracefulinTheirElement: They are fast in the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.

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* GracefulinTheirElement: GracefulInTheirElement: They are fast in the water, but completely helpless on land. The player must make use of this fact if they want to obtain the Serpent's heavy scales, which sink in open water.
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* Mix-And-MatchCritters: They resemble ox with a lizard's head.

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* Mix-And-MatchCritters: MixAndMatchCritters: They resemble ox with a lizard's head.
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Wild loxes do not tolerate the player's presence. They are no less aggressive than any other hostile mob.


Large, woolly herbivores that look like a mix between a reptile and an ox. They graze on the vast expanses of the Plains and are docile until startled.

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Large, woolly herbivores that look like a mix between a reptile and an ox. They graze on the vast expanses of the Plains and are docile until startled.Plains.



* GentleGiant: They keep to themselves and are not mindlessly aggressive to the player, but will not tolerate any Vikings coming too close.
* RhinoRampage: Gentle until startled, after which it will continuously charge at the player like a boar. Except the Lox is several times bigger.

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* GentleGiant: Mix-And-MatchCritters: They keep to themselves and are not mindlessly aggressive to the player, but will not tolerate any Vikings coming too close.
resemble ox with a lizard's head.
* RhinoRampage: Gentle until startled, after which Upon spotting the player, it will continuously charge at the player them like a boar. Except the Lox is several times bigger.

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