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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees and rocky structures. A troll pursuing a player can bring down half a forest in an attempt to crush their target. This can be abused to bring down large amounts of trees without having to chop them yourself.

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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees and rocky structures. A log-wielding troll pursuing a player can bring down half a forest in an attempt to crush their target. This can be abused to bring down large amounts of trees without having to chop them yourself.
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* PoisonousPerson: Rancid Remains inflict poison upon landing a hit.

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* PoisonousPerson: Rancid Remains appear as slightly larger skeletons with a green glow. They inflict poison upon landing a hit.
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* ZergRush: Players may be swarmed by Skeletons and Rancid Remains during the Skeleton Surprise overworld event.
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[[/folder]]

[[folder:Skeletons and Rancid Remains]]

Skeletons are primarily found in Burial Chambers and occasionally around them in the overworld.
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* DemBones: Naturally.
* GlowingEyes: Their eyes glow a bright orange. Their skulls continue to do so if obtained as trophy.
* ImprobableAimingSkills: Some skeletons wield bows. Their shots have very tight tracking and they are capable of nailing you from a fair distance.
* PoisonousPerson: Rancid Remains inflict poison upon landing a hit.
* WeaksauceWeakness: Very weak to blunt damage, meaning a club or mace will do wonders smashing them apart.
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* TheBrute: Befitting their large, hulking stature, their attacks are slow and predictable, but hit incredibly hard. Early-game players are best off dealing with them by using a bow and arrows, as they are relatively easy to kite.

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* TheBrute: Befitting their large, hulking stature, their attacks are slow and predictable, but hit incredibly hard. Early-game players are best off dealing with should be careful engaging them by using a bow and arrows, as they are relatively easy to kite.in close combat.
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* AllTrollsAreDifferent: Trollsare blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player, and are usually only found inside or near their dens.

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* AllTrollsAreDifferent: Trollsare Valheim's Trolls are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player, and are usually only found inside or near their dens.
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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees rocky structures. It is not uncommon for a Troll tracking a player to bring down multiple trees and smash rocky outcrops as they try to crush the player. This can be abused to bring down large amounts of trees without having to chop them yourself.

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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees and rocky structures. It is not uncommon for a Troll tracking A troll pursuing a player to can bring down multiple trees and smash rocky outcrops as they try half a forest in an attempt to crush the player.their target. This can be abused to bring down large amounts of trees without having to chop them yourself.
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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees rocky structures. It is not uncommon for a Troll tracking a player to bring down multiple trees and smash rocky outcrops as they try to smash the player. This can be abused to bring down large amounts of trees without having to chop them yourself.

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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees rocky structures. It is not uncommon for a Troll tracking a player to bring down multiple trees and smash rocky outcrops as they try to smash crush the player. This can be abused to bring down large amounts of trees without having to chop them yourself.
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* AllTrollsAreDifferent: Trollsare blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player, and are usually only found inside or near their dens.


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* RegionalRedecoration: Their attacks deal a lot of damage to any structures hit by them, including trees rocky structures. It is not uncommon for a Troll tracking a player to bring down multiple trees and smash rocky outcrops as they try to smash the player. This can be abused to bring down large amounts of trees without having to chop them yourself.
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* SmashMook: Their only method of attack is to go straight for the player and slam down their fists or logs.

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* SmashMook: Their only method of attack is to go straight for the player and slam down their fists or logs.logs.
[[/folder]]
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* TheBrute: Befitting their large, hulking stature, their attacks are slow and predictable, but hit incredibly hard. Early-game players are best off dealing with them by using a bow and arrows, as they are relatively easy to kite.

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* TheBrute: Befitting their large, hulking stature, their attacks are slow and predictable, but hit incredibly hard. Early-game players are best off dealing with them by using a bow and arrows, as they are relatively easy to kite.kite.
* CarryABigStick: Some Trolls wield entire logs. They don't deal more damage, but their sweeping attacks have a large reach, making keeping your distance more difficult.
* DishingOutDirt: They can throw large rocks at the player.
* SmashMook: Their only method of attack is to go straight for the player and slam down their fists or logs.
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[[folder: Trolls]]

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[[folder: Trolls]]
[[folder:Trolls]]

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[[/folder]]

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[[/folder]][[/folder]]

[[folder: Trolls]]

Giant, blue-skinned brutes. They are easily among the largest enemies in the game.
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* TheBrute: Befitting their large, hulking stature, their attacks are slow and predictable, but hit incredibly hard. Early-game players are best off dealing with them by using a bow and arrows, as they are relatively easy to kite.
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* Mooks: The regular Greydwarves often make up the bulk of any group the player may encounter and serve to swarm the player. It's not uncmmon to encounter a single Brute or Shaman with several regulars to distract you from the more powerful version.

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* Mooks: The regular Greydwarves often make up the bulk of any group the player may encounter and serve to swarm the player. It's not uncmmon uncommon to encounter a single Brute or Shaman with several regulars to distract you from the more powerful version.
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* Mooks: The regular Greydwarves often make up the bulk of any group the player may encounter and serve to swarm the player. It's not uncmmon to encounter a single Brute or Shaman with several regulars to distract you from the more powerful version.
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* CarryABigStick: The Brutes wield large, crude clubs.

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The mature version of the Greylings and the main inhabitant of the Dark Forest biome.

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The mature version versions of the Greylings and the main inhabitant of the Dark Forest biome.
biome. They come in three varieties: the normal Greydwarf, the Greydwarf Shaman and the Greydwarf Brute.

* TheBrute: The Greydwarf Brutes, unsurprisingly. They're slow, but deal significantly more damage than their peers in a single hit.
* ColourCodedForYourConvenience: The different types have differently coloured eyes, allowing you to differentiate them from a distance.
* CombatMedic: The Shamans can hurl healing pollen into the air, restoring nearby Greydwarves' health, all the while being more than capable of hurting the player themselves.



* GlowingEyes: Usually a bright blue, which makes it easier to spot them approaching from a distance.

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* GlowingEyes: Usually a bright Bright blue, green or red for the regular Greydwarf, the Shaman and the Brute respectively.
* MookMaker: Occasionally you may come across Greydwarf Nests,
which makes it easier can continuously spawn all varieties. These do not respawn and always yield at least one Ancient Seed, which are required to spot them approaching from a distance.summon The Elder for its bossfight.


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* PoisonousPerson: The Shaman can breathe poison, inflicting the corresponding status effect.
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The starting biome. [[GhibliHills]] Lush forests with an abundance of fruit-bearing bushes, deciduous trees and wildlife.

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The starting biome. [[GhibliHills]] [[GhibliHills Lush forests forests]] with an abundance of fruit-bearing bushes, deciduous trees and wildlife.
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Gloomy, [[TheLostWoods]] mystical forests that make up the second biome of the game. These forests are home to the Greydwarf tribes and also feature Burial Chambers for players to raid.

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Gloomy, [[TheLostWoods]] [[TheLostWoods mystical forests forests]] that make up the second biome of the game. These forests are home to the Greydwarf tribes and also feature Burial Chambers for players to raid.
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The starting biome. [[GhibliHills]] Lush forests with an abundance of fruit-bearing bushes, deciduous trees and wildlife.




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Gloomy, [[TheLostWoods]] mystical forests that make up the second biome of the game. These forests are home to the Greydwarf tribes and also feature Burial Chambers for players to raid.
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* Bambification: The only creature in the game that doesn't necessarily die in one hit, but will not fight back. Should they notice the player, they'll flee on sight while producing whining noises.

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* Bambification: {{Bambification}}: The only creature in the game that doesn't necessarily die in one hit, but will not fight back. Should they notice the player, they'll flee on sight while producing whining noises.
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[[foldercontrol]]
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[[/folder]]

!Dark Forest

[[folder: Greydwarves]]

The mature version of the Greylings and the main inhabitant of the Dark Forest biome.

* DishingOutDirt: One of their main methods of attack is throwing rocks at the player or structures.
* GangOfBullies: Especially once the player outgrows the Dark Forest, but in general as well. Greydwarves are not particularly powerful, but tend to travel in groups or accompany stronger enemies. They can be an enormous pest to player structures, which they'll readily attack.
* GlowingEyes: Usually a bright blue, which makes it easier to spot them approaching from a distance.
* PlantPerson: Their bodies are made of wood and they drop wood and resin upon death.
* WeHaveReserves: They are common, plentiful and spawn quickly.
* ZergRush: Tends to appear in groups and massive numbers of them may spawn especially at night.
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[[folder:Greyling]]

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[[folder:Greyling]]
[[folder:Greylings]]
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[[/folder]]

[[folder:Greyling]]

Small, wooden humanoids and the only non-animal hostile creatures in the Meadows biome at the start of the game.

* MiniMook: They represent the immature version of the Greydwarf.
* PlantPerson: Their bodies are mostly composed of wood and they will drop resin upon death.
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Amphibious creatures that tend to hang out near rivers and the ocean.

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Amphibious creatures that tend to hang out near rivers and the ocean. Their tails make for the best meat available in the early game.
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* AmphibianAssault: Necks are not overly dangerous, but the Star versions can be dangerous to new players, especially if they attack while the player swims.

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* AmphibianAssault: Necks are not overly dangerous, but the they tend to cluster in groups, which can prove problematic to new players. Star versions can be dangerous to new players, especially if they attack while may also spawn that are substantially stronger than the player swims.regular Necks.
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[[/folder]]

[[folder:Necks]]

Amphibious creatures that tend to hang out near rivers and the ocean.
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* AmphibianAssault: Necks are not overly dangerous, but the Star versions can be dangerous to new players, especially if they attack while the player swims.
* AmphibianAtLarge: They're about as large as a boar, and just as aggressive.

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* FullBoarAction: They are aggressive and will fight you even once the player has outgrown the Meadows by a big stretch. As with many other enemies, more powerful Star versions may also spawn.

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* AllAnimalsAreDomesticated: Can be tamed by feeding them. The boar has a tag in its name indicating how far into the domestication process they are.
* FullBoarAction: They are aggressive and will fight you even once the player has outgrown the Meadows by a big stretch. As with many other enemies, more powerful Star versions may also spawn.spawn.
[[/folder]]
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The world of Valheim is rich in resources as it is filled with a managerie of inhabitants one should take note of. Every biome has its own set of native creatures. Do mind that while creatures may be tied to a particular biome, they can follow players into adjacent biomes to some degree.

!Meadows

[[folder:Deer]]

Basic deer that will flee when they notice the player. The hides and meat they drop are useful (early game) resources.
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* Bambification: The only creature in the game that doesn't necessarily die in one hit, but will not fight back. Should they notice the player, they'll flee on sight while producing whining noises.
[[/folder]]

[[folder:Boars]]

Aggressive Boars roaming the forests.
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*FullBoarAction: They are aggressive and will fight you even once the player has outgrown the Meadows by a big stretch. As with many other enemies, more powerful Star versions may also spawn.

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